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InventoryID.java
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/*
* Copyright (c) 2017, Adam <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
/**
* An enumeration of possible inventory types.
*/
public enum InventoryID
{
/**
* Standard player inventory.
*/
INVENTORY(93),
/**
* Equipment inventory.
*/
EQUIPMENT(94),
/**
* Bank inventory.
*/
BANK(95),
/**
* A puzzle box inventory.
*/
PUZZLE_BOX(140),
/**
* Barrows reward chest inventory.
*/
BARROWS_REWARD(141),
/**
* Monkey madness puzzle box inventory.
*/
MONKEY_MADNESS_PUZZLE_BOX(221),
/**
* Looting Bag inventory
*/
LOOTING_BAG(516),
/**
* Kingdom Of Miscellania reward inventory.
*/
KINGDOM_OF_MISCELLANIA(390),
/**
* Chambers of Xeric chest inventory.
*/
CHAMBERS_OF_XERIC_CHEST(581),
/**
* Theater of Blood reward chest inventory (Raids 2)
*/
THEATRE_OF_BLOOD_CHEST(612),
/**
* Seed vault located inside the Farming Guild
*/
SEED_VAULT(626);
private final int id;
InventoryID(int id)
{
this.id = id;
}
/**
* Gets the raw inventory type ID.
*
* @return inventory type
*/
public int getId()
{
return id;
}
public static InventoryID getValue(int value)
{
for (InventoryID e: InventoryID.values())
{
if (e.id == value)
{
return e;
}
}
return null;
}
}