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Game.py
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# -*- coding: utf-8 -*-
import sys;
import pygame as pg;
import json;
import World;
import Player;
import Camera;
import Tile;
import MathUtils;
import GuiHandler;
import GuiMainMenu;
import PokemonManager;
import cProfile;
from pygame.locals import *;
def simple_camera(camera, target_rect) :
l, t, _, _ = target_rect;
_, _, w, h = camera;
return Rect(-l+400, -t+300, 800, 600);
class Game:
#Defini l'UPS et le FPS ( Update par seconde, Frames par secondes )
UPS = 20;
FPS = 60;
player = Player.Player(32, 32);
camera = Camera.Camera(simple_camera, 800, 600);
fadeImage = pg.Surface((800, 600));
def __init__(self):
self._running = True;
self._displaySurface = None;
self._clock = pg.time.Clock();
self._flags = pg.HWSURFACE | pg.DOUBLEBUF;
self.size = self._width, self._height = 800, 600;
self.fadeProgress = 0;
self.fadeTime = 0;
self.fadeIn = False;
self.state = 1;
self.stateDict = {"pause" : 0, "world" : 1, "menu" : 2};
self.guiHandler = GuiHandler.GuiHandler(self);
self.pokemonManager = PokemonManager.PokemonManager(self);
self.load_game();
def on_init(self):
pg.init();
self._displaySurface = pg.display.set_mode(self.size, self._flags);
self.world = World.World(self);
self.world.entities.add(self.player);
pg.display.set_caption("Projet ISN - Pykemon");
pg.font.init();
self._running = True;
self.fadeImage.fill((0, 0, 0));
self.fadeImage.set_alpha(0);
self.guiHandler.openGui(GuiMainMenu.GuiMainMenu(self));
def on_event(self, event):
if event.type == QUIT or (event.type == K_ESCAPE) :
self._running = False;
def on_update(self, events, world, game):
if self.state == self.stateDict["world"] :
self.world.update(events, world, game);
if self.state == self.stateDict["menu"] :
self.guiHandler.update(game, events);
if self.fadeTime > 0 and self.fadeIn == True:
self.fadeScreenIn(self.fadeTime);
elif self.fadeImage.get_alpha() > 0 :
self.fadeScreenOut(8);
def on_render(self) :
self._displaySurface.fill(0x7AF0FF);
self.world.render(self._displaySurface, self);
self.camera.update(self.player);
if self.player.zoomEnabled == True :
#image = pg.transform.scale2x(self._displaySurface);
image = pg.transform.scale(self._displaySurface, (1600, 1200));
self._displaySurface.blit(image, (-self._width/2, -self._height/2));
self._displaySurface.blit(self.fadeImage, (0, 0));
self.guiHandler.render(self._displaySurface);
#pg.display.update(image);
pg.display.flip();
#pg.display.set_caption("Pykemon - FPS : " + str(self._clock.get_fps()));
def fadeScreenIn(self, fadeTime) :
self.fadeIn = True;
if self.fadeImage.get_alpha() < 255 :
self.fadeTime = fadeTime;
self.fadeImage.set_alpha(MathUtils.lerp(0, 255, self.fadeProgress/self.fadeTime))
self.fadeProgress += 1;
if self.fadeProgress > self.fadeTime :
self.fadeProgress = 0;
self.fadeTime = 0;
def fadeScreenOut(self, fadeTime) :
self.fadeIn = False;
if self.fadeImage.get_alpha() > 0 :
self.fadeTime = fadeTime;
self.fadeImage.set_alpha(MathUtils.lerp(255, 0, self.fadeProgress/self.fadeTime))
self.fadeProgress += 1;
if self.fadeProgress > self.fadeTime :
self.fadeTime = 0;
self.fadeProgress = 0;
def on_terminate(self):
pg.quit();
sys.exit();
def save_game(self) :
team = [];
for pokemon in self.player.team :
pokeData = {"name":pokemon.name,"level":pokemon.level};
team.append(pokeData);
data = {
'playerX' : self.player.posX,
'playerY' : self.player.posY,
'team' : team,
'quest_progress' : self.player.questProgress
};
data_as_json = json.dumps(data);
save_file = open("resources/save_data/save.json", 'w');
save_file.write(data_as_json);
save_file.close();
def load_game(self) :
loaded_data = open("resources/save_data/save.json").read();
jsonData = json.loads(loaded_data);
self.player.posX = jsonData['playerX'];
self.player.posY = jsonData['playerY'];
self.player.questProgress = jsonData['quest_progress'];
self.player.team = [];
for pokemon in jsonData["team"] :
new_poke = self.pokemonManager.getPokemon(pokemon["name"]);
new_poke.level = pokemon["level"];
new_poke.updateHealth();
new_poke.updateStats();
self.player.addPokemon(new_poke);
def new_game(self) :
self.player.posX = 432;
self.player.posY = 58;
self.player.team = [];
self.player.questProgress = 0;
new_poke = self.pokemonManager.getPokemon("Arcko");
new_poke.level = 7;
new_poke.updateHealth();
new_poke.updateStats();
self.player.addPokemon(new_poke);
def run(self):
if self.on_init() == False :
self._running = False;
while self._running :
self._clock.tick(self.FPS);
events = [];
for event in pg.event.get() :
self.on_event(event);
if self._running :
events.append(event);
self.on_update(events, self.world, self);
self.on_render();
self.on_terminate();
if __name__ == '__main__' :
game = Game();
game.run();
#cProfile.run('game.run()');