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The public API of the engine is provided as a big amount of header files,
provided under the include/ directory. The includeext/ directory is also important but it includes
the third party code instead.
For organization, all engine header files are under the Nephilim/ directory, and are then spread across different folders,
so each module can be more or less self contained.
Graphics/ - Contain all rendering code, from the base interface to specific implementations for OpenGL, OpenGL ES, DirectX 10, DirectX 11, Software, etc