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SNDINFO.SoulCube
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SC/Activate SCACTIVT
$limit SC/Activate 3
SC/Ammo SCAMMO
$alias SC/Action SC/Ammo
$pitchset SC/Action 1.5
// --------------- MISCELLANEOUS ---------------
SC/Archer/JokerStairs SCJKRSTR
// --------------- PICKUP ---------------
SC/Archer/PickupNormal1 SCPKUP01
SC/Archer/PickupNormal2 SCPKUP02
SC/Archer/PickupNormal3 SCPKUP03
SC/Archer/PickupNormal4 SCPKUP04
SC/Archer/PickupNormal5 SCPKUP05
SC/Archer/PickupNormal6 SCPKUP06
SC/Archer/PickupNormal7 SCPKUP07
SC/Archer/PickupNormal8 SCPKUP08
$random SC/Archer/PickupNormal
{
SC/Archer/PickupNormal1
SC/Archer/PickupNormal2
SC/Archer/PickupNormal3
SC/Archer/PickupNormal4
SC/Archer/PickupNormal5
SC/Archer/PickupNormal6
SC/Archer/PickupNormal7
SC/Archer/PickupNormal8
}
SC/Archer/PickupRare1 SCPKUP11
SC/Archer/PickupRare2 SCPKUP12
SC/Archer/PickupRare3 SCPKUP13
SC/Archer/PickupRare4 SCPKUP14
SC/Archer/PickupRare5 SCPKUP15
$random SC/Archer/PickupRare
{
SC/Archer/PickupRare1
SC/Archer/PickupRare2
SC/Archer/PickupRare3
SC/Archer/PickupRare4
SC/Archer/PickupRare5
}
SC/Archer/PickupSpecial1 SCPKUP21
SC/Archer/PickupSpecial2 SCPKUP22
$random SC/Archer/PickupSpecial
{
SC/Archer/PickupSpecial1
SC/Archer/PickupSpecial2
}
// --------------- READY ---------------
SC/Original/Ready SCREADY0
SC/Archer/Ready1 SCREADY1
SC/Archer/Ready2 SCREADY2
SC/Archer/Ready3 SCREADY3
SC/Archer/Ready4 SCREADY4
SC/Archer/Ready5 SCREADY5
SC/Archer/Ready6 SCREADY6
SC/Archer/Ready7 SCREADY7
$random SC/Archer/Ready
{
SC/Archer/Ready1
SC/Archer/Ready2
SC/Archer/Ready3
SC/Archer/Ready4
SC/Archer/Ready5
SC/Archer/Ready6
SC/Archer/Ready7
}
// --------------- LEVEL UP ---------------
SC/Archer/LevelUp1 SCLEVUP1
SC/Archer/LevelUp2 SCLEVUP2
SC/Archer/LevelUp3 SCLEVUP3
SC/Archer/LevelUp4 SCLEVUP4
SC/Archer/LevelUp5 SCLEVUP5
$random SC/Archer/LevelUp
{
SC/Archer/LevelUp1
SC/Archer/LevelUp2
SC/Archer/LevelUp3
SC/Archer/LevelUp4
SC/Archer/LevelUp5
}
// ---------------CONSUME ---------------
SC/Archer/ConsumeNormal1 SCCNSM01
SC/Archer/ConsumeNormal2 SCCNSM02
SC/Archer/ConsumeNormal3 SCCNSM03
SC/Archer/ConsumeNormal4 SCCNSM04
SC/Archer/ConsumeNormal5 SCCNSM05
$random SC/Archer/ConsumeNormal
{
SC/Archer/ConsumeNormal1
SC/Archer/ConsumeNormal2
SC/Archer/ConsumeNormal3
SC/Archer/ConsumeNormal4
SC/Archer/ConsumeNormal5
}
// --------------- USE ---------------
SC/Archer/UseNormal1 SCUSE01
SC/Archer/UseNormal2 SCUSE02
SC/Archer/UseNormal3 SCUSE03
SC/Archer/UseNormal4 SCUSE04
SC/Archer/UseNormal5 SCUSE05
SC/Archer/UseNormal6 SCUSE06
SC/Archer/UseNormal7 SCUSE07
SC/Archer/UseNormal8 SCUSE08
SC/Archer/UseNormal9 SCUSE09
$random SC/Archer/UseNormal
{
SC/Archer/UseNormal1
SC/Archer/UseNormal2
SC/Archer/UseNormal3
SC/Archer/UseNormal4
SC/Archer/UseNormal5
SC/Archer/UseNormal6
SC/Archer/UseNormal7
SC/Archer/UseNormal8
SC/Archer/UseNormal9
}
SC/Archer/UseRare1 SCUSE11
SC/Archer/UseRare2 SCUSE12
SC/Archer/UseRare3 SCUSE13
SC/Archer/UseRare4 SCUSE14
$random SC/Archer/UseRare
{
SC/Archer/UseRare1
SC/Archer/UseRare2
SC/Archer/UseRare3
SC/Archer/UseRare4
}
// --------------- SPIRITUAL ARMOR/PRAISE ---------------
SC/Archer/Praise1 SCPRASE1
SC/Archer/Praise2 SCPRASE2
SC/Archer/Praise3 SCPRASE3
SC/Archer/Praise4 SCPRASE4
SC/Archer/Praise5 SCPRASE5
SC/Archer/Praise6 SCPRASE6
SC/Archer/Praise7 SCPRASE7
$random SC/Archer/Praise
{
SC/Archer/Praise1
SC/Archer/Praise2
SC/Archer/Praise3
SC/Archer/Praise4
SC/Archer/Praise5
SC/Archer/Praise6
SC/Archer/Praise7
}
// ---------------FULL ---------------
SC/Archer/FullNormal1 SCFULL01
SC/Archer/FullNormal2 SCFULL02
SC/Archer/FullNormal3 SCFULL03
SC/Archer/FullNormal4 SCFULL04
SC/Archer/FullNormal5 SCFULL05
$random SC/Archer/FullNormal
{
SC/Archer/FullNormal1
SC/Archer/FullNormal2
SC/Archer/FullNormal3
SC/Archer/FullNormal4
SC/Archer/FullNormal5
}
SC/Archer/FullRare1 SCFULL11
SC/Archer/FullRare2 SCFULL12
$random SC/Archer/FullRare
{
SC/Archer/FullRare1
SC/Archer/FullRare2
}
// --------------- POWER DOWN ---------------
SC/Archer/PowerDownNormal1 SCPDWN01
SC/Archer/PowerDownNormal2 SCPDWN02
SC/Archer/PowerDownNormal3 SCPDWN03
SC/Archer/PowerDownNormal4 SCPDWN04
SC/Archer/PowerDownNormal5 SCPDWN05
SC/Archer/PowerDownNormal6 SCPDWN06
$random SC/Archer/PowerDownNormal
{
SC/Archer/PowerDownNormal1
SC/Archer/PowerDownNormal2
SC/Archer/PowerDownNormal3
SC/Archer/PowerDownNormal4
SC/Archer/PowerDownNormal5
SC/Archer/PowerDownNormal6
}
SC/Archer/PowerDownRare1 SCPDWN11
SC/Archer/PowerDownRare2 SCPDWN12
$random SC/Archer/PowerDownRare
{
SC/Archer/PowerDownRare1
SC/Archer/PowerDownRare2
}
// --------------- MAXED OUT ---------------
SC/Archer/MaxedOut1 SCMAXED1
SC/Archer/MaxedOut2 SCMAXED2
$random SC/Archer/MaxedOut
{
SC/Archer/MaxedOut1
SC/Archer/MaxedOut2
}
// --------------- ARCHVILE HUNT ---------------
SC/Archer/ArchHuntNormal1 SCARHN01
SC/Archer/ArchHuntNormal2 SCARHN02
SC/Archer/ArchHuntNormal3 SCARHN03
$random SC/Archer/ArchHuntNormal
{
SC/Archer/ArchHuntNormal1
SC/Archer/ArchHuntNormal2
SC/Archer/ArchHuntNormal3
}
SC/Archer/ArchHuntRare1 SCARHN11
$random SC/Archer/ArchHuntRare
{
SC/Archer/ArchHuntRare1
}
// --------------- PET ---------------
SC/Archer/PetNormal1 SCPET01
SC/Archer/PetNormal2 SCPET02
SC/Archer/PetNormal3 SCPET03
SC/Archer/PetNormal4 SCPET04
SC/Archer/PetNormal5 SCPET05
$random SC/Archer/PetNormal
{
SC/Archer/PetNormal1
SC/Archer/PetNormal2
SC/Archer/PetNormal3
SC/Archer/PetNormal4
SC/Archer/PetNormal5
}
SC/Archer/PetRare1 SCPET11
SC/Archer/PetRare2 SCPET12
SC/Archer/PetRare3 SCPET13
SC/Archer/PetRare4 SCPET14
SC/Archer/PetRare5 SCPET15
SC/Archer/PetRare6 SCPET16
SC/Archer/PetRare7 SCPET17
$random SC/Archer/PetRare
{
SC/Archer/PetRare1
SC/Archer/PetRare2
SC/Archer/PetRare3
SC/Archer/PetRare4
SC/Archer/PetRare5
SC/Archer/PetRare6
SC/Archer/PetRare7
}
SC/Archer/PetUltraRare1 SCPET21
SC/Archer/PetUltraRare2 SCPET22
$random SC/Archer/PetUltraRare
{
SC/Archer/PetUltraRare1
SC/Archer/PetUltraRare2
}