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EmptyGame.cs
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EmptyGame.cs
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using FNAEngine2D;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pong
{
/// <summary>
/// Game de Pong
/// </summary>
public class EmptyGame : GameObject, IUpdate
{
/// <summary>
/// Instance courante
/// </summary>
public static EmptyGame Instance;
private bool _escapeMenuVisible = false;
/// <summary>
/// Constructeur
/// </summary>
public EmptyGame()
{
Instance = this;
}
/// <summary>
/// Restart le level...
/// </summary>
public void Continue()
{
Remove(typeof(EscapeMenu));
//Level.PausedSelf = false;
_escapeMenuVisible = false;
//Mouse.HideMouse();
}
/// <summary>
/// Update of PongGame
/// </summary>
public void Update()
{
if (Input.IsKeyPressed(Keys.Escape))
{
if (!_escapeMenuVisible)
{
_escapeMenuVisible = true;
Add(new EscapeMenu());
}
else
{
Continue();
}
}
}
protected override void Load()
{
Mouse.ShowMouse();
}
}
}