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Wii U: fix upscaled filter in single screen mode
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src/console/main_wiiu.cpp

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@@ -208,7 +208,7 @@ void ConsoleUI::drawTexture(void *texture, float tx, float ty, float tw, float t
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GX2Texture *tempTexture = nullptr;
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if (running && tw >= 240 && !(ConsoleUI::gbaMode && ScreenLayout::gbaCrop) && ScreenLayout::screenArrangement == 3)
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{
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int shift = Settings::highRes3D;
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bool shift = (Settings::highRes3D || Settings::screenFilter == 1);
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uint32_t *data = &ConsoleUI::framebuffer[(256 * 192 * (ScreenLayout::screenSizing < 2)) << (shift * 2)];
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tempTexture = gpTexture = (GX2Texture*)createTexture(data, 256 << shift, 192 << shift);
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}

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