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The option I miss the most from RetroArch is the ability to scale from the native resolution by an integer. This prevents blending/smoothing/whatever which is good for games like Pokemon which are pixel/sprite based.
The text was updated successfully, but these errors were encountered:
The option I miss the most from RetroArch is the ability to scale from the native resolution by an integer. This prevents blending/smoothing/whatever which is good for games like Pokemon which are pixel/sprite based.
The text was updated successfully, but these errors were encountered: