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n64
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CHANGES

+30
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,33 @@
1+
Refresh #4
2+
1.) Label screen_transition.c (#737)
3+
2.) Revamp macros (#738)
4+
3.) Simplify the cake makefile logic (#739)
5+
4.) Move zbuffer to C (#742)
6+
5.) Audio blob endian/64-bit fixes (#740)
7+
6.) Ub fixes (#745)
8+
7.) process_level_music_dynamics: slightly better stack and regalloc (#746)
9+
8.) move level order specific definitions out to levels/level_defines.h (#743)
10+
9.) Renamed some mislabelled sound effects (#748)
11+
10.) Very minor white space fixes in Mario.c (#752)
12+
11.) Renamed GRAVITY to OBJ_PHYSICS (#755)
13+
12.) Use defined macros instead of literal values for interactions in behavior_data.c (#754)
14+
13.) iQue Player console detection + full support (#756)
15+
14.) Fix Goddard Mario head for little endian etc. (#757)
16+
15.) Small bits of audio doc (#749)
17+
16.) Update diff script (#750)
18+
17.) Nicer format for course/dialog text, enum for dialog IDs (#753)
19+
18.) first-diff: store most recent mtime during check (#759)
20+
19.) Use Lights1 struct for light values (#760)
21+
20.) Detect mips64-elf in diff.py (#761)
22+
21.) Name display lists in gd renderer.c (#764)
23+
22.) Document a variety of PU type crashes. (#765)
24+
23.) Label object_behaviors. (#716)
25+
24.) Update swoop.inc.c (#767)
26+
25.) Label tilting_pyramid.inc.c (#768)
27+
26.) Label red_coin.inc.c (#770)
28+
27.) Use more level defines (#758)
29+
28.) Named Mario actions 6, 7, and 8 and noted causes of hands-free holding glitch (#769)
30+
131
Refresh #3
232
1.) Small bits of sound sample labelling
333
2.) Append 'b' to fopen calls in n64graphics to satisfy Windows

Doxyfile

+1-1
Original file line numberDiff line numberDiff line change
@@ -2089,7 +2089,7 @@ INCLUDE_FILE_PATTERNS =
20892089
# recursively expanded use the := operator instead of the = operator.
20902090
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
20912091

2092-
PREDEFINED = NON_MATCHING
2092+
PREDEFINED = NON_MATCHING AVOID_UB
20932093

20942094
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
20952095
# tag can be used to specify a list of macro names that should be expanded. The

Jenkinsfile

-10
Original file line numberDiff line numberDiff line change
@@ -27,16 +27,6 @@ pipeline {
2727
sh 'make -j4 VERSION=us'
2828
}
2929
}
30-
stage('Build J Source, NON_MATCHING') {
31-
steps {
32-
sh 'make -j4 VERSION=jp NON_MATCHING=1'
33-
}
34-
}
35-
stage('Build U Source, NON_MATCHING') {
36-
steps {
37-
sh 'make -j4 VERSION=us NON_MATCHING=1'
38-
}
39-
}
4030
}
4131
environment {
4232
QEMU_IRIX = credentials('qemu-irix')

Makefile

+75-48
Original file line numberDiff line numberDiff line change
@@ -6,37 +6,39 @@ default: all
66

77
### Build Options ###
88

9+
# These options can either be changed by modifying the makefile, or
10+
# by building with 'make SETTING=value'. 'make clean' may be required.
11+
912
# Version of the game to build
1013
VERSION ?= us
1114
# Graphics microcode used
1215
GRUCODE ?= f3d_old
1316
# If COMPARE is 1, check the output sha1sum when building 'all'
1417
COMPARE ?= 1
15-
# If NON_MATCHING is 1, define the NON_MATCHING macro when building
18+
# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
1619
NON_MATCHING ?= 0
17-
# If ENDIAN_IND is 1, enable non-matching code changes that try to ensure
18-
# endianness independence
19-
ENDIAN_IND ?= 0
20+
# Build for the N64 (turn this off for ports)
21+
TARGET_N64 ?= 1
2022

2123
# Release
2224

2325
ifeq ($(VERSION),jp)
24-
VERSION_CFLAGS := -DVERSION_JP=1
26+
VERSION_CFLAGS := -DVERSION_JP
2527
VERSION_ASFLAGS := --defsym VERSION_JP=1
2628
GRUCODE_CFLAGS := -DF3D_OLD
2729
GRUCODE_ASFLAGS := --defsym F3D_OLD=1
2830
TARGET := sm64.jp
2931
else
3032
ifeq ($(VERSION),us)
31-
VERSION_CFLAGS := -DVERSION_US=1
33+
VERSION_CFLAGS := -DVERSION_US
3234
VERSION_ASFLAGS := --defsym VERSION_US=1
3335
GRUCODE_CFLAGS := -DF3D_OLD
3436
GRUCODE_ASFLAGS := --defsym F3D_OLD=1
3537
TARGET := sm64.us
3638
else
3739
ifeq ($(VERSION),eu)
3840
$(warning Building EU is experimental and is prone to breaking. Try at your own risk.)
39-
VERSION_CFLAGS := -DVERSION_EU=1
41+
VERSION_CFLAGS := -DVERSION_EU
4042
VERSION_ASFLAGS := --defsym VERSION_EU=1
4143
GRUCODE_CFLAGS := -DF3D_NEW
4244
GRUCODE_ASFLAGS := --defsym F3D_NEW=1
@@ -50,13 +52,13 @@ endif
5052
# Microcode
5153

5254
ifeq ($(GRUCODE),f3dex) # Fast3DEX
53-
GRUCODE_CFLAGS := -DF3DEX_GBI=1
55+
GRUCODE_CFLAGS := -DF3DEX_GBI
5456
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
5557
TARGET := $(TARGET).f3dex
5658
COMPARE := 0
5759
else
5860
ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
59-
GRUCODE_CFLAGS := -DF3DEX_GBI_2=1
61+
GRUCODE_CFLAGS := -DF3DEX_GBI_2
6062
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
6163
TARGET := $(TARGET).f3dex2
6264
COMPARE := 0
@@ -69,7 +71,7 @@ ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
6971
else
7072
ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
7173
$(warning Fast3DZEX is experimental. Try at your own risk.)
72-
GRUCODE_CFLAGS := -DF3DEX_GBI_2=1
74+
GRUCODE_CFLAGS := -DF3DEX_GBI_2
7375
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
7476
TARGET := $(TARGET).f3dzex
7577
COMPARE := 0
@@ -78,13 +80,12 @@ endif
7880
endif
7981
endif
8082

81-
ifeq ($(NON_MATCHING),1)
82-
VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING=1
83-
COMPARE := 0
83+
ifeq ($(TARGET_N64),0)
84+
NON_MATCHING := 1
8485
endif
8586

86-
ifeq ($(ENDIAN_IND),1)
87-
VERSION_CFLAGS := $(VERSION_CFLAGS) -DENDIAN_IND=1
87+
ifeq ($(NON_MATCHING),1)
88+
VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
8889
COMPARE := 0
8990
endif
9091

@@ -132,8 +133,8 @@ ACTOR_DIR := actors
132133
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
133134

134135
# Directories containing source files
135-
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels text bin data assets
136-
ASM_DIRS := asm lib sound
136+
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets
137+
ASM_DIRS := asm lib
137138
BIN_DIRS := bin bin/$(VERSION)
138139

139140
ULTRA_SRC_DIRS := lib/src lib/src/math
@@ -191,10 +192,10 @@ GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
191192
# Automatic dependency files
192193
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
193194

194-
# Files with NON_MATCHING ifdefs
195-
NON_MATCHING_C_FILES != grep -rl NON_MATCHING $(wildcard src/audio/*.c) $(wildcard src/game/*.c)
196-
NON_MATCHING_O_FILES = $(foreach file,$(NON_MATCHING_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
197-
NON_MATCHING_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
195+
# Files with GLOBAL_ASM blocks
196+
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/audio/*.c) $(wildcard src/game/*.c)
197+
GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
198+
GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
198199

199200
# Segment elf files
200201
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
@@ -218,23 +219,29 @@ endif
218219

219220
AS := $(CROSS)as
220221
CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
221-
CPP := cpp -P
222+
CPP := cpp -P -Wno-trigraphs
222223
LD := $(CROSS)ld
223224
AR := $(CROSS)ar
224225
OBJDUMP := $(CROSS)objdump
225226
OBJCOPY := $(CROSS)objcopy
226227
PYTHON := python3
227228

228-
INCLUDE_CFLAGS := -I include -I include/libc -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
229+
ifeq ($(TARGET_N64),1)
230+
TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64
231+
CC_CFLAGS := -fno-builtin
232+
endif
233+
234+
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
229235

230236
# Check code syntax with host compiler
231-
CC_CHECK := gcc -fsyntax-only -fsigned-char -nostdinc -fno-builtin $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -DNON_MATCHING $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -DTARGET_N64
237+
CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
232238

233239
ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(GRUCODE_ASFLAGS)
234-
CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn $(OPT_FLAGS) -signed $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS) -DTARGET_N64
240+
CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS)
235241
OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF
236242
SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES))
237243
LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS)
244+
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
238245

239246
ifeq ($(shell getconf LONG_BIT), 32)
240247
# Work around memory allocation bug in QEMU
@@ -306,21 +313,26 @@ $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
306313
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
307314
$(TEXTCONV) charmap_menu.txt $< $@
308315

309-
$(BUILD_DIR)/text/%.inc.c: text/$(VERSION)/%.c.in
310-
$(TEXTCONV) charmap.txt $< $@
311-
312316
ifeq ($(VERSION),eu)
313-
SRC_DIRS += text/de text/en text/fr
317+
TEXT_DIRS := text/de text/us text/fr
318+
314319
# EU encoded text inserted into individual segment 0x19 files
315-
$(BUILD_DIR)/bin/$(VERSION)/translation_de.o: $(BUILD_DIR)/text/de/dialog.inc.c $(BUILD_DIR)/text/de/level.inc.c $(BUILD_DIR)/text/de/star.inc.c
316-
$(BUILD_DIR)/bin/$(VERSION)/translation_en.o: $(BUILD_DIR)/text/en/dialog.inc.c $(BUILD_DIR)/text/en/level.inc.c $(BUILD_DIR)/text/en/star.inc.c
317-
$(BUILD_DIR)/bin/$(VERSION)/translation_fr.o: $(BUILD_DIR)/text/fr/dialog.inc.c $(BUILD_DIR)/text/fr/level.inc.c $(BUILD_DIR)/text/fr/star.inc.c
320+
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
321+
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
322+
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
323+
318324
else
325+
TEXT_DIRS := text/$(VERSION)
326+
319327
# non-EU encoded text inserted into segment 0x02
320-
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/debug.inc.c $(BUILD_DIR)/text/dialog.inc.c $(BUILD_DIR)/text/level.inc.c $(BUILD_DIR)/text/star.inc.c
328+
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
321329
endif
322330

323-
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
331+
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
332+
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
333+
$(TEXTCONV) charmap.txt $@ $@
334+
335+
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
324336

325337
# Make sure build directory exists before compiling anything
326338
DUMMY != mkdir -p $(ALL_DIRS)
@@ -390,17 +402,24 @@ $(BUILD_DIR)/%.table: %.aiff
390402
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
391403
$(VADPCM_ENC) -c $^ $@
392404

393-
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS)
394-
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS)
405+
$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
406+
$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
407+
grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
408+
head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
409+
@rm $@.dummy1
410+
@rm $@.dummy2
411+
412+
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
413+
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
395414

396415
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
397-
touch $@
416+
@true
398417

399-
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES)
400-
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS)
418+
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
419+
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
401420

402421
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
403-
touch $@
422+
@true
404423

405424
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
406425
$(OBJCOPY) -j .rodata $< -O binary $@
@@ -411,6 +430,11 @@ $(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
411430
$(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/%
412431
printf ".section .data\n\n.incbin \"$<\"\n" > $@
413432

433+
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
434+
435+
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
436+
$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
437+
414438
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
415439
$(PYTHON) tools/mario_anims_converter.py > $@
416440

@@ -420,7 +444,6 @@ $(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*
420444
# Source code
421445
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
422446
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
423-
$(NON_MATCHING_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
424447
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
425448
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
426449
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
@@ -438,16 +461,20 @@ $(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
438461
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
439462
endif
440463

441-
# Rebuild files with '#ifdef NON_MATCHING' when that macro changes.
442-
$(NON_MATCHING_O_FILES): $(NON_MATCHING_DEP).$(NON_MATCHING)
443-
$(NON_MATCHING_DEP).$(NON_MATCHING):
444-
@rm -f $(NON_MATCHING_DEP).*
464+
ifeq ($(NON_MATCHING),0)
465+
$(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
466+
endif
467+
468+
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
469+
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
470+
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
471+
@rm -f $(GLOBAL_ASM_DEP).*
445472
touch $@
446473

447474
$(BUILD_DIR)/lib/src/math/%.o: lib/src/math/%.c
448475
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/lib/src/math/$*.d $<
449476
$(CC) -c $(CFLAGS) -o $@ $<
450-
tools/patch_libultra_math $@ || rm $@
477+
tools/patch_libultra_math $@
451478

452479
$(BUILD_DIR)/%.o: %.c
453480
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
@@ -462,7 +489,7 @@ $(BUILD_DIR)/%.o: %.s
462489
$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
463490

464491
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
465-
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
492+
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
466493

467494
$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
468495
$(AR) rcs -o $@ $(ULTRA_O_FILES)
@@ -483,7 +510,7 @@ $(BUILD_DIR)/$(TARGET).objdump: $(ELF)
483510

484511

485512
.PHONY: all clean distclean default diff test load libultra
486-
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
513+
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
487514
.DELETE_ON_ERROR:
488515

489516
# Remove built-in rules, to improve performance

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