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temp-draft-4.md

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@@ -73,7 +73,7 @@ This specification defines two types of Camera:
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| Class | Description |
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| ------------------- | ------------ |
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| `PerspectiveCamera` | `PerspectiveCamera` mimics the way the human eye sees, in that objects further from the camera are smaller |
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| `OrthographicCamera` | `OrthograficCamera` removes visual perspective, resulting in object size remaining constant regardless of its distance from the camera |
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| `OrthographicCamera` | `OrthographicCamera` removes visual perspective, resulting in object size remaining constant regardless of its distance from the camera |
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Cameras are positioned within the Scene facing in a specified direction. Both position and direction are defined through the Annotation which adds the Camera to the Scene, described below in the sections on [Painting Annotations][] and [Transforms][]. If either the position or direction is not specified, then the position defaults to the origin, and direction defaults to facing along the z axis towards negative infinity.
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All resources that can be added to a Scene have an implicit (e.g. Lights, Cameras) or explicit (e.g. Models, Scenes), local coordinate space. If a resource does not have an explicit coordinate space, then it is positioned at the origin of its coordinate space. In order to add a resource with its local coordinate space into a Scene with its own coordinate space, these spaces must be aligned. This done by aligning the origins of the two coordinate spaces.
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Annotations may use a type of Selector called a `PointSelector` to align the Annotation to a point within the Scene that is not the Scene's origin.. PointSelectors have three spatial properties, `x`, `y` and `z` which give the value on that axis. They also have a temporal property `instant` which can be used if the Scene has a duration, which gives the temporal point in seconds from the start of the duration, the use of which is defined in the [section on Scenes with Durations]().
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Annotations may use a type of Selector called a `PointSelector` to align the Annotation to a point within the Scene that is not the Scene's origin. PointSelectors have three spatial properties, `x`, `y` and `z` which give the value on that axis. They also have a temporal property `instant` which can be used if the Scene has a duration, which gives the temporal point in seconds from the start of the duration, the use of which is defined in the [section on Scenes with Durations]().
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Example Annotation that positions a model at a point within a Scene:
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An annotation that targets a Scene using a PointSelector without any temporal refinement implicitly targets the Scene's entire duration.
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A content resource may be annotated into a Scene for a period of time by use of a PointSelector that is temporally scoped by a [FragementSelector](https://www.w3.org/TR/annotation-model/#fragment-selector). The FragmentSelector has a `value` property, the value of which follows the [media fragment syntax](https://www.w3.org/TR/media-frags/#naming-time) of `t=`. This annotation pattern uses the `refinedBy` property [defined by the W3C Web Annotation Data Model](https://www.w3.org/TR/annotation-model/#refinement-of-selection).
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A content resource may be annotated into a Scene for a period of time by use of a PointSelector that is temporally scoped by a [FragmentSelector](https://www.w3.org/TR/annotation-model/#fragment-selector). The FragmentSelector has a `value` property, the value of which follows the [media fragment syntax](https://www.w3.org/TR/media-frags/#naming-time) of `t=`. This annotation pattern uses the `refinedBy` property [defined by the W3C Web Annotation Data Model](https://www.w3.org/TR/annotation-model/#refinement-of-selection).
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```json
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{

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