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project.mk
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project.mk
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# This file contains project-specific configuration.
# You can override variables set in the Makefile here.
# Value that the ROM will be filled with.
PADVALUE := 0xFF
## Header constants (passed to RGBFIX).
# ROM version (typically starting at 0 and incremented for each published version).
VERSION := 0
# 4-ASCII letter game ID.
GAMEID := BOIL
# Game title, up to 11 ASCII chars.
TITLE := BOILERPLATE
# New licensee, 2 ASCII chars.
# Homebrew games FTW!.
LICENSEE := HB
# Old licensee, please set to 0x33 (required to get SGB compatibility).
OLDLIC := 0x33
# MBC type, tells which hardware is in the cart.
# You can get a list of valid values by running `rgbfix -m help`.
# See https://gbdev.io/pandocs/MBCs for more information, or consult any copy of Pan Docs.
# If using no MBC, consider enabling `-t` below.
MBC := 0x00
# ROM size is set automatically by RGBFIX.
# Size of the on-board SRAM; MBC type should indicate the presence of RAM.
# See https://gbdev.io/pandocs/The_Cartridge_Header#0149--ram-size or consult any copy of Pan Docs.
# Set this to 0 when using MBC2's built-in SRAM.
SRAMSIZE := 0x00
# ROM name.
ROMNAME := boilerplate
ROMEXT := gb
# Compilation parameters, uncomment to apply, comment to cancel.
# "Sensible defaults" are included.
# Please refer to RGBDS' documentation.
# For example, offline: `man 1 rgbasm`; online: https://rgbds.gbdev.io/docs/rgbasm.1
# Export all labels.
# This means they must all have unique names, but they will all show up in the .sym and .map files.
# ASFLAGS += -E
# Game Boy Color compatible.
# FIXFLAGS += -c
# Game Boy Color required.
# FIXFLAGS += -C
# Super Game Boy compatible.
# FIXFLAGS += -s
# Game Boy mode.
# LDFLAGS += -d
# No banked WRAM mode.
# LDFLAGS += -w
# 32k mode.
# LDFLAGS += -t