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Playnite is an open source video game library manager with one simple goal: To provide a unified interface for all of your games.
Playnite has support for C# extensions. What we could do is abstract a lot of this code from the Console Runner(so all the options/flags parsing would be in one file, but the actual scanning code would be in another) and then create a new file/project that is for registering as a Playnite extension.
The best way I see it working is we have 3 projects:
PlayniteExtension.csproj
Handles exporting your Playnite library to apps.json
ConsoleRunner.csproj
Parses command line flags, handles console color logging
SunshineGameFinder.csproj
Represents the finding of the games, logic around which files to exclude etc
The text was updated successfully, but these errors were encountered:
Playnite has support for C# extensions. What we could do is abstract a lot of this code from the Console Runner(so all the options/flags parsing would be in one file, but the actual scanning code would be in another) and then create a new file/project that is for registering as a Playnite extension.
The best way I see it working is we have 3 projects:
The text was updated successfully, but these errors were encountered: