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Queue feature request #2
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That's actually one of the features I am planning to implement for the next update on the asset store, along with one more feature (and some small changes). Thanks for the suggestions! I will take them into account. |
Is there a possibility of this happening in the near future or not? I like the asset for now, but without this I cannot work with it. Maybe add a pitch property for all the audios? Please let me know if this will be implemented or not. Thanks in advance! |
This has been and still is in my next plans for this asset. I am really sorry that it is taking a bit long, however I mantain this asset only on my free time since it is completely free. I am currently working on a very big project and therefore have limited free time. I plan to implement it soon though. You can already access the pitch property from the Audio class. For example |
Oh okay. It's fine, just was wondering since the last time was 2016 haha! Hopefully somewhere in the next months, because I would love to use this asset in my game and not need to use another solution. Thank you for your time. :) |
I'll be interested in this feature as well. |
I'd like to request a playlist queue feature for Eazy Sound Manager.
The idea would be that I can queue up several sounds in a row to play in sequence. My particular use case for this would be to queue up 3-4 songs as background music, and have ESM cycle through them automatically. This would save me from writing my own code to monitor the playing status of ESM and starting the next song manually.
Suggested things:
SoundManager.AddToQueue(clip)
SoundManager.RemoveFromQueue(clip)
AudioClip[] SoundManager.CurrentQueue()
SoundManager.queueLength
SoundManager.PlayQueue()
SoundManager.QueueParams(fadeInTime, fadeOutTime, loop, persist)
Alternatively, if you'll give me some guidance on how you'd like it done I'll take a look and implementing it in a pull request.
Thanks!
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