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When Unity supports newer language features like covariant returns, I will be able to simplify the codebase and improve quite a few aspects of this library. Though that will likely bump up the supported Unity version as well. We'll leave the previous version in another branch.
After this, I will look into new features and improvements such as...
Supporting UniTask/task based delegates on some functions
(it is currently possible to provide async methods, the state machine will just run them and forget about them)
Make passing event args nicer.
Look into nested state machines
FSM-wide state
various other API improvements
and more...
No promises that everything will be feasible but I will certainly be looking into them when it's time.
The text was updated successfully, but these errors were encountered:
When Unity supports newer language features like covariant returns, I will be able to simplify the codebase and improve quite a few aspects of this library. Though that will likely bump up the supported Unity version as well. We'll leave the previous version in another branch.
After this, I will look into new features and improvements such as...
and more...
No promises that everything will be feasible but I will certainly be looking into them when it's time.
The text was updated successfully, but these errors were encountered: