@@ -126,36 +126,46 @@ WebServer HTTPServer(80);
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#endif // WEB_SERVER_ENABLED
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- // Remote debug over WiFi - not recommended for production/release, only for development
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+ // /// Remote debug over WiFi - not recommended for production/release, only for development
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- // Disable all debug ?
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+ // Options for RemoteDebug of this project
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+
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+ // Attention: read this, before you change any option
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//
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+ // If yot changed it and not works, the compiler is using catching old compiled files
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+ // To workaround this:
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+ // - If have a clean project option in IDE (as Eclipse/Platformio), do it
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+ // - or force compiler to compiler all (changing any configuration of board)
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+ // - or to this change globally in RemoteDebugCfg.h (on library directory)
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+ // - And upload again
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+ //
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+ // thanks to @22MarioZ for added this issue
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+
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+ // Disable all debug ?
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// Important to compile for prodution/release
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// Disable all debug ? Good to release builds (production)
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// as nothing of RemoteDebug is compiled, zero overhead :-)
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- // For it just uncomment the DEBUG_DISABLED
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- // On change it, if in another IDE than Arduino IDE, like Eclipse or VSCODE,
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- // please clean the project, before compile
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-
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+ // Uncomment the line below, to do it:
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// #define DEBUG_DISABLED true
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// Disable te auto function feature of RemoteDebug
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- // Note: uncomment to disable it, good if your code already have func name on debug messages
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-
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+ // Good if your code already have func name on debug messages
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+ // Uncomment the line below, to do it:
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// #define DEBUG_DISABLE_AUTO_FUNC true
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// Disable Websocket? This is used with RemoteDebugApp connection
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- // Uncomment this to disable it
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-
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+ // Uncomment the line below, to do it:
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// #define WEBSOCKET_DISABLED true
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#ifndef WEBSOCKET_DISABLED // Only if Web socket enabled (RemoteDebugApp)
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// If enabled, you can change the port here (8232 is default)
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+ // Uncomment the line below, to do it:
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// #define WEBSOCKET_PORT 8232
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// Internally, the RemoteDebug uses a local copy of the arduinoWebSockets library (https://github.com/Links2004/arduinoWebSockets)
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// Due it not in Arduino Library Manager
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- // If your project already use this library, please uncomment the line above:
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+ // If your project already use this library,
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+ // Uncomment the line below, to do it:
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// #define USE_LIB_WEBSOCKET true
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#endif
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