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I know that myWin.renderer is kosher, as I use it throughout my code. What I'm trying to do in the above code is to compare SDL_RenderDrawLine() to aalineRGBA()'s picture quality. If I comment-out the aalineRGBA() section, it works just fine. It is only the aalineRGBA() that gives me an error.
The text was updated successfully, but these errors were encountered:
Maybe I'm doing something wrong, but I get this:
UndefVarError: `aalineRGBA` not defined
I know that myWin.renderer is kosher, as I use it throughout my code. What I'm trying to do in the above code is to compare SDL_RenderDrawLine() to aalineRGBA()'s picture quality. If I comment-out the aalineRGBA() section, it works just fine. It is only the aalineRGBA() that gives me an error.
The text was updated successfully, but these errors were encountered: