diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 667e62e..28050e5 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -40,4 +40,5 @@ jobs: s4_league_fps_unlock.asi s4_league_fps_unlock.json d3d9.dll + d3d9.ini if-no-files-found: error diff --git a/README.md b/README.md index fd3d11d..5cfbd42 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ - allows fps and fov adjustment ### Instructions -- load with an asi loader eg. https://github.com/ThirteenAG/Ultimate-ASI-Loader, ie. put `d3d9.dll`, `s4_league_fps_unlock.asi` and `s4_league_fps_unlock.json` next to the game exe +- load with an asi loader eg. https://github.com/ThirteenAG/Ultimate-ASI-Loader, ie. put `d3d9.dll`, `d3d9.ini`, `s4_league_fps_unlock.asi` and `s4_league_fps_unlock.json` next to the game exe - `max_framerate`, `field_of_view`, `center_field_of_view` and `sprint_field_of_view` can be adjusted in `s4_league_fps_unlock.json`, setting `max_framerate` to 0 disables the frame limiter and lets the game go as fast as it can - game runs on rough milisecond precision, recommend keeping framerate below 300 - `framelimiter_full_busy_loop` in `s4_league_fps_unlock.json` adjusts the built-in frame limiter's behavior when fps limit is non 0