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Should we implement this feature?
You said in a Khronos call that you already implemented it somewhere and we only need to integrate it.
Otherwise, we can also do it from scratch.
Custom clipping planes could be used for more convenient model inspection.
This feature would consist of:
Rendering implementation would require a relatively simple vertex shader update:
where
position
is a vertex position in the world (or view) space and eachplane*
is a vector with plane equation coefficients in the same space.The feature would require support for the WEBGL_clip_cull_distance extension.
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