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DirectXSceneStore/Assets/bounce.wav

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DirectXSceneStore/Assets/cellwall.dds

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DirectXSceneStore/Assets/credits.txt

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=============================
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MICROSOFT CORPORATION CREDITS
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=============================
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The Simple3DGame sample uses several texture assets that were obtained
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from various sources listed below.
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From http://www.3dmd.net under the terms of the license found at http://www.3dmd.net/license.htm:
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metal_texture.dds
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oldWood4_nt.dds
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These textures were converted from the original files:
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seamless_brushed_aluminum_metal_texture.jpeg
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oldWood4_nt.jpeg
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From http://www.filterforge.com (Filter Forge, Rawn (RawArt))
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nightfloor.dds
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daywall.dds and dayceiling.dds
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These textures were converted from the original files:
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"Asteroid" http://www.filterforge.com/filters/3215.html
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"cloudy sky" http://www.filterforge.com/filters/4213.jpg
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From http://1-background.com (StarFields, Silvia Harmann, http://www.1-art.eu)
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nightwall.dds and nightceiling.dds
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These textures were converted from the orginal file:
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"Starfield" http://1-background.com/images/stars-1/beautiful-blue-stars-fill.jpg
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From http://www.shutterstock.com (Shutterstock; Zsolt Horvath, 2012 licensed under Shutterstock.)
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dayfloor.dds
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This texture was converted from the original file:
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"Grass" http://image.shutterstock.com/display_pic_with_logo/77946/77946,1168953758,1/stock-photo-seamless-tiling-medium-length-grass-texture-part-of-the-seamless-tiling-collection-2496056.jpg
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DirectXSceneStore/Assets/dayfloor.dds

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DirectXSceneStore/Assets/daywall.dds

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DirectXSceneStore/Assets/hit.wav

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