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Describe the bug
When I use cage as an object with a modifier, when baked the modifiers are only applied to the first container in the main list
To Reproduce
Steps to reproduce the behavior:
Create several lowpoly, highpoly, cage models
Assign a modifiers to the cage objects (for example Displace)
Add all to list
Uncheck for all containers Output-->Bake Output-->Hide when Interactive
Bake
Expected behavior
I expect that modifiers are applied correctly to all cages. This should also work correctly with Texture sets and checked Hide when Interactive
Screenshots
Desktop (please complete the following information):
OS Windows
OS Version 11
Blender Version 4.0.2
BakeMaster Version 2.6.1
Additional context
The problem also appears when using texture sets. If you do not uncheck the "Hide when Interactive" checkbox, all objects and even the first one in the list will not work correctly (modifiers will not be applied). If I convert cage to mesh manually everything will bake correctly.
Thank you :)
The text was updated successfully, but these errors were encountered:
KirilStrezikozin
changed the title
Cage modifiers only apply to the first object in the list
BUG: Cage modifiers only apply to the first object in the list
Mar 11, 2024
I see that applying all cage modifiers before baking results in correct bakes. Still, baking natively in blender takes cage modifiers into account even without them being applied. BakeMaster has got something with image texture saving that loses that. I need to dig it down, haven't spotted where the problem is for now.
This bug report is:
Describe the bug
When I use cage as an object with a modifier, when baked the modifiers are only applied to the first container in the main list
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I expect that modifiers are applied correctly to all cages. This should also work correctly with Texture sets and checked Hide when Interactive
Screenshots
Desktop (please complete the following information):
Additional context
The problem also appears when using texture sets. If you do not uncheck the "Hide when Interactive" checkbox, all objects and even the first one in the list will not work correctly (modifiers will not be applied). If I convert cage to mesh manually everything will bake correctly.
Thank you :)
The text was updated successfully, but these errors were encountered: