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bank3.asm
1080 lines (1030 loc) · 34.5 KB
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bank3.asm
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.SEGMENT "BANK3"
.ORG $C30000
.A8
.I8
init_dboot:
REP #$20 ; ' '
.A16
PHX
LDA #0
loc_C30006:
JSL dboot_command
REP #$10
.I16
PLX
SEP #$20 ; ' '
.A8
loc_C3000F:
LDA #0
PHA
PLB
REP #$20 ; ' '
; e=0
locret_C30015:
RTL
; End of function init_dboot
.A16
.I16
dboot_related_:
REP #$20 ; ' '
PHX
LDA #1
JSL dboot_command
REP #$10
PLX
SEP #$20 ; ' '
.A8
LDA #0
PHA
PLB
REP #$20 ; ' '
.A16
RTL
; End of function dboot_related_
.A16
.I16
; Y = Music Index
play_music:
REP #$20 ; ' '
PHX
LDA #$13
JSL dboot_command
REP #$10
PLX
SEP #$20 ; ' '
.A8
LDA #0
PHA
loc_C3003E:
PLB
REP #$20 ; ' '
.A16
RTL
; End of function play_music
.A8
.I16
play_sound:
REP #$20 ; ' '
.A16
PHX
LDA #$14
JSL dboot_command
REP #$10
PLX
SEP #$20 ; ' '
.A8
LDA #0
PHA
PLB
loc_C30055:
REP #$20 ; ' '
.A16
RTL
; End of function play_sound
.A8
.I16
fade_out_music:
REP #$20 ; ' '
.A16
PHX
LDA #$15
JSL dboot_command
REP #$10
PLX
loc_C30065:
SEP #$20 ; ' '
.A8
LDA #0
PHA
PLB
REP #$20 ; ' '
.A16
RTL
; End of function fade_out_music
.A16
.I16
dboot_16:
REP #$20 ; ' '
PHX
LDA #$16
loc_C30074:
JSL dboot_command
REP #$10
PLX
SEP #$20 ; ' '
.A8
loc_C3007D:
LDA #0
PHA
PLB
REP #$20 ; ' '
.A16
RTL
; End of function dboot_16
.A16
.I16
dboot_17:
REP #$20 ; ' '
PHX
LDA #$17
JSL dboot_command
REP #$10
PLX
SEP #$20 ; ' '
.A8
LDA #0
PHA
PLB
REP #$20 ; ' '
.A16
RTL
; End of function dboot_17
.A16
.I16
dboot_18:
REP #$20 ; ' '
PHX
LDA #$18
JSL dboot_command
REP #$10
PLX
SEP #$20 ; ' '
.A8
LDA #0
PHA
PLB
REP #$20 ; ' '
.A16
RTL
; End of function dboot_18
.A16
.I16
dboot_19:
REP #$20 ; ' '
PHX
loc_C300B3:
LDA #$19
JSL dboot_command
REP #$10
PLX
SEP #$20 ; ' '
.A8
LDA #0
PHA
PLB
loc_C300C3:
REP #$20 ; ' '
.A16
RTL
; End of function dboot_19
; ---------------------------------------------------------------------------
shield_palette_sequence:.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, $E, $E, 0, 0, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, $E, 0, 0, $E, $E, 0, 0
.BYTE $E, 0, $E, 0, $E, 0, $E, 0
.BYTE $E, 0, $E, 0, $E, 0, $E, 0
.BYTE $E, 0, $E, 0, $E, 0, $E, 0
.BYTE $E, 0, $E, 0, $E, 0, $E, 0
.BYTE $E, 0, $E, 0, $E, 0, $E, 0
.BYTE $E, 0, $E, 0, $E, 0, $E, 0
.BYTE $E, 0, $E, 0, $E, 0, $E, 0
.BYTE $E, 0, $E, 0, $E, 0, $E, 0
bomb_animation: .BYTE $80, $80, $80, $80, $80, $80, $80, $80
.BYTE $80, $80, $80, $80, $80, $80, $80, $80
.BYTE $82, $82, $82, $82, $82, $82, $82, $82
.BYTE $82, $82, $82, $82, $82, $82, $82, $82
.BYTE $84, $84, $84, $84, $84, $84, $84, $84
.BYTE $84, $84, $84, $84, $84, $84, $84, $84
.BYTE $82, $82, $82, $82, $82, $82, $82, $82
.BYTE $82, $82, $82, $82, $82, $82, $82, $82
remocon_bomb_animation:.BYTE $6A, $6A, $6A, $6A, $6A, $6A, $6A, $6A
.BYTE $6A, $6A, $6A, $6A, $6A, $6A, $6A, $6A
.BYTE $6C, $6C, $6C, $6C, $6C, $6C, $6C, $6C
.BYTE $6C, $6C, $6C, $6C, $6C, $6C, $6C, $6C
.BYTE $6A, $6A, $6A, $6A, $6A, $6A, $6A, $6A
.BYTE $6A, $6A, $6A, $6A, $6A, $6A, $6A, $6A
.BYTE $6C, $6C, $6C, $6C, $6C, $6C, $6C, $6C
.BYTE $6C, $6C, $6C, $6C, $6C, $6C, $6C, $6C
explosion_tiles:.WORD $1CC8, $1CE6, $1CC4, $1CE6, $1CC4, $1C88, $1CC6, $1C86, $1C60
.WORD $1CAE, $1CE4, $1CA4, $1CE4, $1CA4, $1C8A, $1CA6, $1CE8, $1C62
.WORD $1CAC, $1CCE, $1CE0, $1CCE, $1CE0, $1C8C, $1CE2, $1CEE, $1C64
.WORD $1CAA, $1CCC, $1CC0, $1CCC, $1CC0, $1C8E, $1CC2, $1CEC, $1C66
.WORD $1CA8, $1CCA, $1CA0, $1CCA, $1CA0, $1C6E, $1CA2, $1CEA, $1C68
.WORD $0C08, $0C08, $0C08, $0C08, $0C08, $0C08, $0C08, $0C08, $0C08
explosion_animation:
.WORD 2
.ADDR explosion_tiles
.WORD 3
.ADDR explosion_tiles+$12
.WORD 4
.ADDR explosion_tiles+$24
.WORD 4
.ADDR explosion_tiles+$36
.WORD 5
.ADDR explosion_tiles+$48
.WORD 4
.ADDR explosion_tiles+$36
.WORD 4
.ADDR explosion_tiles+$24
.WORD 3
.ADDR explosion_tiles+$12
.WORD 1
.ADDR explosion_tiles
.WORD 1
.ADDR explosion_tiles
.WORD 1
.ADDR explosion_tiles+$5A
byte_C3047E: .BYTE $F0, $20, 3, $24, $24
byte_C30483: .BYTE $F0, $20, 3, $26, $24
byte_C30488: .BYTE $F0, $20, $E, $22, $24
byte_C3048D: .BYTE $F0, $20, $E, $24, $24
byte_C30492: .BYTE $F0, $20, $E, $26, $24
byte_C30497: .BYTE $F0, $20, $E, $22, $26
byte_C3049C: .BYTE $F0, $20, $E, $24, $26
byte_C304A1: .BYTE $F0, $20, $E, $26, $26
byte_C304A6: .BYTE $F0, $20, 3, $24, $26
byte_C304AB: .BYTE $F0, $20, 3, $26, $26
byte_C304B0: .BYTE $F0, $20, $E, $22, $34
byte_C304B5: .BYTE $F0, $20, $E, $24, $34
byte_C304BA: .BYTE $F0, $20, $E, $26, $34
off_C304BF:
.ADDR byte_C30488, byte_C30488, byte_C30488, byte_C30488, byte_C30488, byte_C30488, byte_C30488, byte_C30488
.ADDR byte_C30488, byte_C30488, byte_C30488, byte_C30488, byte_C30488, byte_C30488, byte_C30488, byte_C30488
.ADDR byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D
.ADDR byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D
.ADDR byte_C30492, byte_C30492, byte_C30492, byte_C30492, byte_C30492, byte_C30492, byte_C30492, byte_C30492
.ADDR byte_C30492, byte_C30492, byte_C30492, byte_C30492, byte_C30492, byte_C30492, byte_C30492, byte_C30492
.ADDR byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D
.ADDR byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D, byte_C3048D
.ADDR byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E
.ADDR byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E
.ADDR byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483
.ADDR byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483
.ADDR byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E
.ADDR byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E, byte_C3047E
.ADDR byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483
.ADDR byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483, byte_C30483
.ADDR byte_C30497, byte_C30497, byte_C30497, byte_C30497, byte_C30497, byte_C30497, byte_C30497, byte_C30497
.ADDR byte_C30497, byte_C30497, byte_C30497, byte_C30497, byte_C30497, byte_C30497, byte_C30497, byte_C30497
.ADDR byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C
.ADDR byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C
.ADDR byte_C304A1, byte_C304A1, byte_C304A1, byte_C304A1, byte_C304A1, byte_C304A1, byte_C304A1, byte_C304A1
.ADDR byte_C304A1, byte_C304A1, byte_C304A1, byte_C304A1, byte_C304A1, byte_C304A1, byte_C304A1, byte_C304A1
.ADDR byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C
.ADDR byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C, byte_C3049C
.ADDR byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6
.ADDR byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6
.ADDR byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB
.ADDR byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB
.ADDR byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6
.ADDR byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6, byte_C304A6
.ADDR byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB
.ADDR byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB, byte_C304AB
.ADDR byte_C304B0, byte_C304B0, byte_C304B0, byte_C304B0, byte_C304B0, byte_C304B0, byte_C304B0, byte_C304B0
.ADDR byte_C304B0, byte_C304B0, byte_C304B0, byte_C304B0, byte_C304B0, byte_C304B0, byte_C304B0, byte_C304B0
.ADDR byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5
.ADDR byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5
.ADDR byte_C304BA, byte_C304BA, byte_C304BA, byte_C304BA, byte_C304BA, byte_C304BA, byte_C304BA, byte_C304BA
.ADDR byte_C304BA, byte_C304BA, byte_C304BA, byte_C304BA, byte_C304BA, byte_C304BA, byte_C304BA, byte_C304BA
.ADDR byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5
.ADDR byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5, byte_C304B5
word_C3073F: .WORD $F900, $6E
.WORD $F900, $76
.WORD $F900, $7E
.WORD $F900, $87
.WORD $F900, $6E
.WORD $F900, $66
.WORD $F900, $5E
.WORD $F900, $56
byte_C3075F: .BYTE $00, $FA, $50, $00, $00, $00, $18, $00
.BYTE $00, $FC, $70, $00, $00, $03, $11, $00
.BYTE $00, $FE, $70, $00, $00, $00, $13, $00
.BYTE $00, $FC, $70, $00, $00, $FD, $11, $00
.BYTE $00, $FC, $60, $00, $00, $00, $0C, $00
.BYTE $00, $FD, $70, $00, $50, $01, $0C, $00
.BYTE $00, $FE, $70, $00, $00, $00, $0C, $00
.BYTE $00, $FD, $70, $00, $B0, $FE, $0C, $00
.BYTE $00, $00, $00, $00, $00, $00, $00, $00
.BYTE $00, $FC, $70, $00, $00, $03, $11, $00
.BYTE $00, $FC, $70, $00, $00, $FD, $11, $00
.BYTE $00, $00, $00, $00, $00, $00, $00, $00
.BYTE $00, $FE, $70, $00, $00, $00, $13, $00
.BYTE $00, $00, $00, $00, $00, $00, $00, $00
.BYTE $00, $00, $00, $00, $00, $00, $00, $00
byte_C307D7: .BYTE $00, $00, $00, $00, $00, $00, $00, $00
.BYTE $00, $FA, $50, $00, $00, $00, $18, $00
.BYTE $00, $00, $00, $00, $00, $00, $00, $00
.BYTE $00, $FD, $70, $00, $50, $01, $0C, $00
.BYTE $00, $FD, $70, $00, $B0, $FE, $0C, $00
.BYTE $00, $00, $00, $00, $00, $00, $00, $00
.BYTE $00, $FE, $70, $00, $00, $00, $0C, $00
.BYTE $00, $00, $00, $00, $00, $00, $00, $00
.BYTE $00, $00, $00, $00, $00, $00, $00, $00
.BYTE $00, $00, $00, $00, $00, $00, $00, $00
.BYTE $00, $FC, $60, $00, $00, $00, $0C, $00
.BYTE $00, $08, $40, $48, $80, $88, $C0, $C8
.BYTE $00, $08, $40, $48, $80, $88, $C0, $C8
.BYTE $00, $08, $40, $48, $80, $88, $C0, $C8
.BYTE $00, $08, $40, $48, $80, $88, $C0, $C8
.BYTE $02, $00, $00, $08, $00, $40, $00, $48
.BYTE $00, $80, $00, $88, $00, $C0, $00, $C8
.BYTE $00, $00, $01, $08, $01, $40, $01, $48
.BYTE $01, $80, $01, $88, $01, $C0, $01, $C8
.BYTE $01
bonus_tiles: .BYTE 0 ; 0
.BYTE 0 ; 1
.BYTE 0 ; 2
.BYTE $11 ; 3
.BYTE 2 ; 4
.BYTE $15 ; 5
.BYTE $E ; 6
.BYTE $15 ; 7
.BYTE $42 ; 8
.BYTE $11 ; 9
.BYTE $C ; $A
.BYTE $15 ; $B
.BYTE $4C ; $C
.BYTE $11 ; $D
.BYTE 8 ; $E
.BYTE $11 ; $F
.BYTE $40 ; $10
.BYTE $15 ; $11
.BYTE $4E ; $12
.BYTE $15 ; $13
.BYTE 6 ; $14
.BYTE $15 ; $15
.BYTE 4 ; $16
.BYTE $15 ; $17
.BYTE $44 ; $18
.BYTE $15 ; $19
.BYTE $48 ; $1A
.BYTE $15 ; $1B
.BYTE $46 ; $1C
.BYTE $11 ; $1D
.BYTE $A ; $1E
.BYTE $15 ; $1F
.BYTE $4A ; $20
.BYTE $11 ; $21
.BYTE $80 ; $22
.BYTE $15 ; $23
.BYTE $82 ; $24
.BYTE $15 ; $25
.BYTE $84 ; $26
.BYTE $15 ; $27
.BYTE $86 ; $28
.BYTE $15 ; $29
.BYTE $88 ; $2A
.BYTE $15 ; $2B
.BYTE $8A ; $2C
.BYTE $15 ; $2D
.BYTE $8C ; $2E
.BYTE $15 ; $2F
.BYTE $8E ; $30
.BYTE $15 ; $31
invisibility_poison_related:.BYTE 0, 1, 1, 1, 1, 0, 0, 0
.BYTE 0, 1, 1, 1, 1, 0, 0, 0
.BYTE 0, 1, 1, 1, 0, 0, 0, 1
.BYTE 1, 1, 0, 0, 0, 1, 1, 0
.BYTE 0, 1, 1, 0, 0, 1, 0, 1
word_C308CA: .WORD $100, $140, $180, $1C0, $200, $300, $400, $400
storymode_spawn_spots_array:
.ADDR storymode_normal_spawn_spot ; ...
.ADDR storymode_boss_spawn_spot
.ADDR storymode_arena_spawn_spot
.ADDR 0
.ADDR 0
.ADDR 0
storymode_normal_spawn_spot:.WORD $28
.WORD $18
.WORD 0
.WORD $FF
.WORD $E8
.WORD $18
.WORD $202
.WORD $1FF
storymode_boss_spawn_spot:.WORD $68
.WORD $B8
.WORD 0
.WORD $FF
.WORD $A8
.WORD $B8
.WORD $202
.WORD $1FF
storymode_arena_spawn_spot:.WORD $28
.WORD $38
.WORD 0
.WORD $FF
.WORD $E8
.WORD $38
.WORD $202
.WORD $1FF
directions_for_spawn_spots:.WORD 4, 8, 4, 4 ; 0
.WORD 0, 0, 0
word_C30924: .WORD 2, 1, 1, 2 ; 0
byte_C3092C: .BYTE $46, $52, $68, $74
byte_C30930: .BYTE $80, $20, $A4, $2C, $A8, $28, $AA, $2C
byte_C30938: .BYTE $60, $20, $62, $2C, $64, $28, $66, $2C
byte_C30940: .BYTE $68, $20, $6A, $2C, $6C, $28, $6E, $2C
some_array_of_scores:.WORD 0, $100 ; 0
.WORD 0, $200 ; 2
.WORD 0, $400 ; 4
.WORD 0, $800 ; 6
.WORD 0, $1600 ; 8
.WORD 0, $3200 ; $A
.WORD 0, $6400 ; $C
.WORD 0, 0 ; $E
.WORD 0, 0 ; $10
.WORD 0, 0 ; $12
gpu_registers_init_table:
registers_init_table_entry SCREEN_DISPLAY_REGISTER, $8F
registers_init_table_entry OAM_SIZE_AND_DATA_AREA_DESIGNATION, 3
registers_init_table_entry ADDRESS_FOR_ACCESSING_OAM_LOW, 0
registers_init_table_entry ADDRESS_FOR_ACCESSING_OAM_HIGH, 0
registers_init_table_entry BG_MODE_AND_TILE_SIZE_SETTING, $31
registers_init_table_entry MOSAIC_SIZE_AND_BG_ENABLE, 0
registers_init_table_entry BG_1_ADDRESS_AND_SIZE, $50
registers_init_table_entry BG_2_ADDRESS_AND_SIZE, $54
registers_init_table_entry BG_3_ADDRESS_AND_SIZE, $5A
registers_init_table_entry BG_4_ADDRESS_AND_SIZE, $58
registers_init_table_entry BG_1_AND_2_TILE_DATA_DESIGNATION, 0
registers_init_table_entry BG_3_AND_4_TILE_DATA_DESIGNATION, $44
registers_init_table_entry BG_1_H_SCROLL_OFFSET, 0
registers_init_table_entry BG_1_H_SCROLL_OFFSET, 0
registers_init_table_entry BG_1_V_SCROLL_OFFSET, 0
registers_init_table_entry BG_1_V_SCROLL_OFFSET, 0
registers_init_table_entry BG_2_H_SCROLL_OFFSET, 0
registers_init_table_entry BG_2_H_SCROLL_OFFSET, 0
registers_init_table_entry BG_2_V_SCROLL_OFFSET, 0
registers_init_table_entry BG_2_V_SCROLL_OFFSET, 0
registers_init_table_entry BG_3_H_SCROLL_OFFSET, 0
registers_init_table_entry BG_3_H_SCROLL_OFFSET, 0
registers_init_table_entry BG_3_V_SCROLL_OFFSET, 0
registers_init_table_entry BG_3_V_SCROLL_OFFSET, 0
registers_init_table_entry BG_4_H_SCROLL_OFFSET, 0
registers_init_table_entry BG_4_H_SCROLL_OFFSET, 0
registers_init_table_entry BG_4_V_SCROLL_OFFSET, 0
registers_init_table_entry BG_4_V_SCROLL_OFFSET, 0
registers_init_table_entry VRAM_ADDRESS_INCREMENT_VALUE, $80
registers_init_table_entry ADDRESS_FOR_VRAM_READ_WRITE_LOW_BYTE, 0
registers_init_table_entry ADDRESS_FOR_VRAM_READ_WRITE_HIGH_BYTE, 0
registers_init_table_entry INITIAL_SETTING_FOR_MODE_7, 0
registers_init_table_entry MODE_7_MATRIX_PARAMETER_A, 0
registers_init_table_entry MODE_7_MATRIX_PARAMETER_A, 0
registers_init_table_entry MODE_7_MATRIX_PARAMETER_B, 0
registers_init_table_entry MODE_7_MATRIX_PARAMETER_B, 0
registers_init_table_entry MODE_7_MATRIX_PARAMETER_C, 0
registers_init_table_entry MODE_7_MATRIX_PARAMETER_C, 0
registers_init_table_entry MODE_7_MATRIX_PARAMETER_D, 0
registers_init_table_entry MODE_7_MATRIX_PARAMETER_D, 0
registers_init_table_entry MODE_7_CENTER_POSITION_X, 0
registers_init_table_entry MODE_7_CENTER_POSITION_X, 0
registers_init_table_entry MODE_7_CENTER_POSITION_Y, 0
registers_init_table_entry MODE_7_CENTER_POSITION_Y, 0
registers_init_table_entry ADDRESS_FOR_CG_RAM_WRITE, 0
registers_init_table_entry BG_1_AND_2_WINDOW_MASK_SETTINGS, 0
registers_init_table_entry BG_3_AND_4_WINDOW_MASK_SETTINGS, 0
registers_init_table_entry OBJ_AND_COLOR_WINDOW_SETTINGS, 0
registers_init_table_entry WINDOW_1_LEFT_POSITION_DESIGNATION, 0
registers_init_table_entry WINDOW_1_RIGHT_POSITION_DESIGNATION, 0
registers_init_table_entry WINDOW_2_LEFT_POSTION_DESIGNATION, 0
registers_init_table_entry WINDOW_2_RIGHT_POSTION_DESIGNATION, 0
registers_init_table_entry BG_1_2_3_4_WINDOW_LOGIC_SETTINGS, 0
registers_init_table_entry COLOR_AND_OBJ_WINDOW_LOGIC_SETTINGS, 0;
registers_init_table_entry BG_AND_OBJECT_ENABLE_MAIN_SCREEN, $17
registers_init_table_entry BG_AND_OBJECT_ENABLE_SUB_SCREEN, $17
registers_init_table_entry WINDOW_MASK_DESIGNATION_FOR_MAIN_SCREEN, 0
registers_init_table_entry WINDOW_MASK_DESIGNATION_FOR_SUB_SCREEN, 0
registers_init_table_entry INITIAL_SETTINGS_FOR_COLOR_ADDITION, 0
registers_init_table_entry ADD_SUBTRACT_SELECT_AND_ENABLE, 0
registers_init_table_entry FIXED_COLOR_DATA, $E0
registers_init_table_entry SCREEN_INITIAL_SETTINGS, 0
; Terminator
.BYTE $FF
interrupt_registers_init_table:
registers_init_table_entry NMI_V_H_COUNT_AND_JOYPAD_ENABLE, 0
registers_init_table_entry PROGRAMMABLE_I_O_PORT_OUTPUT, $FF
registers_init_table_entry MULTIPLICAND_A, 0
registers_init_table_entry MULTPLIER_B, 0
registers_init_table_entry DIVIDEND_LOW_BYTE, 0
registers_init_table_entry DIVIDEND_HIGH_BYTE, 0
registers_init_table_entry DIVISOR_B, 0
registers_init_table_entry H_COUNT_TIMER, 0
registers_init_table_entry H_COUNT_TIMER_MSB, 0
registers_init_table_entry V_COUNT_TIMER, 0
registers_init_table_entry V_COUNT_TIMER_MSB, 0
registers_init_table_entry REGULAR_DMA_CHANNEL_ENABLE, 0
registers_init_table_entry H_DMA_CHANNEL_ENABLE, 0
registers_init_table_entry CYCLE_SPEED_DESIGNATION, 0
; Terminator
.BYTE $FF
battle_menu_items:
battle_menu_item $D0, $18, 3, player_type
battle_menu_item $D0, $38, 3, player_type
battle_menu_item $D0, $58, 3, player_type
battle_menu_item $D0, $78, 3, player_type
battle_menu_item $E0, $98, $A, cpu_level
battle_menu_item $48, $118, 5, match_count
battle_menu_item $C4, $138, $C, stage_numbers
cpu_level: .ADDR byte_C500A6, byte_C500AB, byte_C500B0, byte_C500B5, byte_C500BA, byte_C500BF, byte_C500C4, byte_C500C9
.ADDR byte_C500CE, byte_C500D3
match_count: .ADDR byte_C500A6, byte_C500AB, byte_C500B0, byte_C500B5, byte_C500BA
stage_numbers: .ADDR byte_C500A6, byte_C500AB, byte_C500B0, byte_C500B5, byte_C500BA, byte_C500BF, byte_C500C4, byte_C500C9
.ADDR byte_C500CE, byte_C500D3, byte_C500D8, byte_C500DD
player_type: .ADDR byte_C500E2, byte_C500E7, byte_C500EC
battle_stages_labels:
.ADDR normal_zone_label ; 0
.ADDR western_zone_label ; 1
.ADDR bomb_zone_label ; 2
.ADDR jump_zone_label ; 3
.ADDR belt_zone_label ; 4
.ADDR tunnel_zone_label ; 5
.ADDR duel_zone_label ; 6
.ADDR flower_zone_label ; 7
.ADDR light_zone_label ; 8
.ADDR power_zone_label ; 9
.ADDR warp_zone_label ; 10
.ADDR speed_zone_label ; 11
explosion_related:.WORD 0, $FFC0, $40, 0
.WORD 0, $40, $FFC0, 0
.WORD 0, $FE00, $200, 0
.WORD 0, $200, $FE00, 0
explosion_related2:.WORD 0, $F7, 8, 0
.WORD 0, 8, $F7, 0
ASSET tilemaps, gameover_tilemap_top
ASSET tilemaps, gameover_tilemap_bottom
word_C30B2A: .WORD $4A0, $4A1, $4AE, $484, $484, $4A6, $484, $4AF, $482, $4A1, $4AF, $4B0, $4B1, $4BE, $494, $494; 0
.WORD $4A6, $494, $4BF, $492, $4B1, $4BF; $10
byte_C30B56: .BYTE $06, $06, $00, $00, $10, $00, $06, $F8, $00, $00
.BYTE $00, $FD, $00, $00, $10, $00, $FD, $F8, $00, $00
.BYTE $00, $F5, $00, $00, $11, $00, $F5, $F8, $00, $01
.BYTE $00
byte_C30B75: .BYTE 6, $F4, 0, 0, $12, 0, $F4, $F8, 0, 2
.BYTE 0, 6, 0, 0, $10, 0, 6, $F8, 0, 0
.BYTE 0, $FD, 0, 0, $10, 0, $FD, $F8, 0, 0
.BYTE 0
byte_C30B94: .BYTE 6, $F4, 0, 0, $14, 0, $F4, $F8, 0, 4
.BYTE 0, 6, 0, 0, $10, 0, 6, $F8, 0, 0
.BYTE 0, $FD, 0, 0, $10, 0, $FD, $F8, 0, 0
.BYTE 0
byte_C30BB3: .BYTE 6, $F4, 0, 0, $30, 0, $F4, $F8, 0, $20
.BYTE 0, 6, 0, 0, $10, 0, 6, $F8, 0, 0
.BYTE 0, $FD, 0, 0, $10, 0, $FD, $F8, 0, 0
.BYTE 0
byte_C30BD2: .BYTE 8, 8, 0, 0, $10, 0, 8, $F8, 0, 0
.BYTE 0, 0, 0, 0, $10, 0, 0, $F8, 0, 0
.BYTE 0, $F8, 0, 0, $16, 0, $F8, $F8, 0, 6
.BYTE 0, $F1, 0, 0, $11, 0, $F1, $F8, 0, 1
.BYTE 0
byte_C30BFB: .BYTE 8, 8, 0, 0, $10, 0, 8, $F8, 0, 0
.BYTE 0, 0, 0, 0, $10, 0, 0, $F8, 0, 0
.BYTE 0, $F8, 0, 0, $12, 0, $F8, $F8, 0, 2
.BYTE 0, $F0, 0, 0, $13, 0, $F0, $F8, 0, 3
.BYTE 0
byte_C30C24: .BYTE 8, 8, $F8, 0, 0, 0, 8, 0, 0, $10
.BYTE 0, 0, 0, 0, $10, 0, 0, $F8, 0, 0
.BYTE 0, $F8, 0, 0, $14, 0, $F8, $F8, 0, 4
.BYTE 0, $F0, 0, 0, $16, 0, $F0, $F8, 0, 6
.BYTE 0
.BYTE 1
.FARADDR byte_C30B56
.BYTE $FF
.BYTE 1
.FARADDR byte_C30B75
.BYTE $FF
.BYTE 1
.FARADDR byte_C30B94
.BYTE $FF
.BYTE 1
.FARADDR byte_C30BB3
.BYTE $FF
.BYTE 1
.FARADDR byte_C30BD2
.BYTE $FF
.BYTE 1
.FARADDR byte_C30BFB
.BYTE $FF
.BYTE 1
.FARADDR byte_C30C24
.BYTE $FF
score_popup_related:.WORD $C4D, $C52, $C57, $C5C, $C61, $C66, $C6B, $C6B, $C6B, $C6B
.A8
.I16
transfer_oam:
SEP #$20 ; ' '
LDA #0
STA ADDRESS_FOR_ACCESSING_OAM_LOW
LDA #0
STA DMA_6_PARAMS ; ab0cdeee a = Direction b = Type c = Inc/Dec d = Auto/Fixed e = Word Size Select
LDA #0
STA DMA_6_A_ADDRESS_LOW_BYTE
LDA #0
STA DMA_6_A_ADDRESS_HIGH_BYTE
LDA #$7F ; ''
STA DMA_6_A_ADDRESS_BANK
LDA #4
STA DMA_6_B_ADDRESS
LDA #$20 ; ' '
STA DMA_6_BYTES_COUNT_LOW_BYTE
LDA #2
STA DMA_6_BYTES_COUNT_HIGH_BYTE
LDA #$40 ; '@'
STA REGULAR_DMA_CHANNEL_ENABLE ; abcdefgh a = Channel 7...h = Channel 0: 1 = Enable 0 = Disable
RTL
; End of function transfer_oam
.A16
.I16
interrupt_register_init:
SEP #$30 ; '0'
.A8
.I8
LDX #0
loc_C30CB8:
LDA interrupt_registers_init_table,X
CMP #$FF
BEQ loc_C30CCC
TAY
INX
LDA interrupt_registers_init_table,X
INX
STA $4200,Y
BRA loc_C30CB8
; ---------------------------------------------------------------------------
loc_C30CCC:
REP #$30 ; '0'
.A16
.I16
RTL
; End of function interrupt_register_init
.A16
.I16
gpu_registers_init:
SEP #$30 ; '0'
.A8
.I8
LDX #0
loc_C30CD3:
LDA gpu_registers_init_table,X
CMP #$FF
BEQ loc_C30CE7
TAY
INX
LDA gpu_registers_init_table,X
INX
STA $2100,Y
BRA loc_C30CD3
; ---------------------------------------------------------------------------
loc_C30CE7:
REP #$30 ; '0'
.A16
.I16
RTL
; End of function gpu_registers_init
; ---------------------------------------------------------------------------
empty_tile_after_explosion_related:
.WORD 8, $A, $C
.IFNDEF J
; Moved from bank 5
sudden_death_related_data:
.WORD $28, $18, 0, $FFF0, $E8, $18, $10
.WORD 0, $E8, $B8, 0, $10, $38, $B8, $FFF0, 0, $38
.WORD $28, 0, $FFF0, $D8, $28, $10, 0, $D8, $A8, 0
.WORD $10, $38, $A8, $FFF0, 0
; Moved from bank 5
password_encryption_key:.WORD 5, 0, 4, 1, 2, 6, 3, 7
password_decryption_key:.WORD 1, 3, 4, 6, 2, 0, 5, 7
; These moves weren't enough to prevent the overflow. :(
.ENDIF
.WORD 0
.INCLUDE "stages/world1.asm"
; Common to all worlds, but annoyingly it's directly after the world 1 level definitions.
standard_level_graphics:.FARADDR bomberman_graphic_0
.FARADDR bomberman_graphic_1
.FARADDR bomberman_graphic_2
.FARADDR bomberman_graphic_3
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.FARADDR score_banner_and_bomb_graphic
.FARADDR enemy_explosion_graphic
boss_level_graphics:.FARADDR bomberman_graphic_0; ...
.FARADDR bomberman_graphic_1
.FARADDR bomberman_graphic_2
.FARADDR bomberman_graphic_3
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.WORD 0
.BYTE 0
.FARADDR score_banner_and_bomb_graphic
.FARADDR explosion_graphic
.INCLUDE "stages/world2.asm"
.INCLUDE "stages/world3.asm"
.INCLUDE "stages/world4.asm"
.INCLUDE "stages/world5.asm"
.INCLUDE "stages/world6.asm"
.INCLUDE "stages/battle.asm"
.INCLUDE "special_screens.asm"
screens_table:
.ADDR stage_1_1, stage_1_2, stage_1_3, stage_1_4, stage_1_5, stage_1_6, stage_1_7, stage_1_8; 0
.ADDR stage_2_1, stage_2_2, stage_2_3, stage_2_4, stage_2_5, stage_2_6, stage_2_7, stage_2_8; 8
.ADDR stage_3_1, stage_3_2, stage_3_3, stage_3_4, stage_3_5, stage_3_6, stage_3_7, stage_3_8; $10
.ADDR stage_4_1, stage_4_2, stage_4_3, stage_4_4, stage_4_5, stage_4_6, stage_4_7, stage_4_8; $18
.ADDR stage_5_1, stage_5_2, stage_5_3, stage_5_4, stage_5_5, stage_5_6, stage_5_7, stage_5_8; $20
.ADDR stage_6_1, stage_6_2, stage_6_3, stage_6_4, stage_6_5, stage_6_6, stage_6_7, stage_6_8; $28
.ADDR credits_screen, title_screen, battle_screen, introduction_screen, light_zone_demo, warp_zone_demo, jump_zone_demo, continue_screen; $30
.ADDR password_screen, map_screen, draw_screen, victory_screen, sound_test, normal_zone, western_zone, bomb_zone; $38
.ADDR jump_zone, belt_zone, tunnel_zone, duel_zone, flower_zone, light_zone, power_zone, warp_zone; $40
.ADDR speed_zone ; $48
word_C32F81:
.WORD $3D
screen_music_table:.WORD $0002, $0002, $0002, $0002, $0002, $0002, $0002, $000A; 0
.WORD $0004, $0004, $0004, $0004, $0004, $0004, $0004, $000A; 8
.WORD $0006, $0006, $0006, $0006, $0006, $0006, $0006, $0017; $10
.WORD $000B, $000B, $000B, $000B, $000B, $000B, $000B, $0018; $18
.WORD $0014, $0014, $0014, $0014, $0014, $0014, $0014, $0019; $20
.WORD $0008, $0008, $0008, $0008, $0008, $0008, $0008, $001A; $28
.WORD $0001, $0000, $0012, $0001, $0016, $0016, $0016, $000C; $30
.WORD $000C, $0007, $0010, $0011, $0012, $0016, $0016, $0016; $38
.WORD $0016, $0016, $0016, $0016, $0016, $0016, $0016, $0016; $40
.WORD $0016 ; $48
kuwagen_graphic_pointers:.FARADDR kuwagen_graphic_0
.FARADDR kuwagen_graphic_1
senshiyan_graphics:.FARADDR senshiyan_graphic_0
.FARADDR senshiyan_graphic_1
.FARADDR senshiyan_graphic_2
propene_graphics:.FARADDR propen_graphic_0
.FARADDR propen_graphic_1
banen_graphics: .FARADDR banen_graphic_0
.FARADDR banen_graphic_1
cuppen_graphics:.FARADDR cuppen_graphic_0
.FARADDR cuppen_graphic_1
anzenda_graphics:.FARADDR anzenda_graphic_0
.FARADDR anzenda_graphic_1
yoroisu_graphics:.FARADDR yoroisu_graphic_0
.FARADDR yoroisu_graphic_1
.FARADDR yoroisu_graphic_2
.FARADDR yoroisu_graphic_3
.FARADDR yoroisu_graphic_4
.FARADDR yoroisu_graphic_5
chameleoman_graphics:.FARADDR chameloman_graphic
moving_platform_graphics:
.FARADDR moving_platform_graphic
.FARADDR mecha_bomberman_graphic_0
.FARADDR mecha_bomberman_graphic_1
.FARADDR mecha_bomberman_graphic_2
.FARADDR mecha_bomberman_graphic_3
.FARADDR carat_diamond_graphic_0
.FARADDR carat_diamond_graphic_1
.FARADDR carat_diamond_graphic_2
missle_graphics:
.FARADDR missle_graphic_0
.FARADDR missle_graphic_1
metal_propene_graphics:.FARADDR metal_propene_graphic_0
.FARADDR metal_propene_graphic_1
kouraru_graphics:.FARADDR kouraru_graphic
pakupa_graphics:.FARADDR pakupa_graphic_0
.FARADDR pakupa_graphic_1
.FARADDR pakupa_graphic_2
douken_graphics:.FARADDR douken_graphic
dengurin_graphics:.FARADDR dengurin_graphic_0
.FARADDR dengurin_graphic_1
.FARADDR dengurin_graphic_2
robocom_graphics:.FARADDR robocom_graphic_0
.FARADDR robocom_graphic_1
.FARADDR robocom_graphic_2
moguchan_graphics:.FARADDR moguchan_graphic_0
.FARADDR moguchan_graphic_1
.FARADDR moguchan_graphic_2
bakuda_graphics:.FARADDR bakuda_graphic_0
.FARADDR bakuda_graphic_1
kierun_graphics:.FARADDR kierun_graphic_0
.FARADDR kierun_graphic_1
bigaron_graphics:.FARADDR bigaron_graphic_0
.FARADDR bigaron_graphic_1
.FARADDR bigaron_graphic_2
.FARADDR bigaron_graphic_3
.FARADDR bigaron_graphic_4
.FARADDR bigaron_graphic_5
.FARADDR bigaron_graphic_6
.FARADDR bigaron_graphic_7
.FARADDR bigaron_graphic_8
clown_mask_graphics:.FARADDR clown_mask_graphic_0
.FARADDR clown_mask_graphic_1
.FARADDR clown_mask_graphic_2
.FARADDR clown_mask_graphic_3
.FARADDR clown_mask_graphic_4
.FARADDR clown_mask_graphic_5
.FARADDR clown_mask_graphic_6
.FARADDR clown_mask_graphic_7
mecha_onita_graphics:.FARADDR mecha_onita_graphic_0
.FARADDR mecha_onita_graphic_1
.FARADDR mecha_onita_graphic_2
spiderer_graphics:.FARADDR spiderer_graphic_0
.FARADDR spiderer_graphic_1
.FARADDR spiderer_graphic_2
.FARADDR spiderer_graphic_3
.FARADDR spiderer_graphic_4
keibin_graphics:.FARADDR keibin_graphic_0
.FARADDR keibin_graphic_1
starnuts_graphics:.FARADDR starnuts_graphic_0
.FARADDR starnuts_graphic_1
.FARADDR starnuts_graphic_2
kinkaru_graphics:.FARADDR kinkaru_graphic_0
.FARADDR kinkaru_graphic_1
metal_u_graphics:.FARADDR metal_u_graphic
denkyun_graphics:.FARADDR denkyun_graphic
DATA_END
; More graphics
ASSET2 graphics, sprites, bigaron_graphic_0
ASSET2 graphics, sprites, bigaron_graphic_1
ASSET2 graphics, sprites, bigaron_graphic_2
ASSET2 graphics, sprites, bigaron_graphic_3
ASSET2 graphics, sprites, bigaron_graphic_4
ASSET2 graphics, sprites, bigaron_graphic_5
ASSET2 graphics, sprites, bigaron_graphic_6
ASSET2 graphics, sprites, bigaron_graphic_7
ASSET2 graphics, sprites, bigaron_graphic_8