Can Subjob cap still be changed? #6669
Replies: 3 comments
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ok so I did find that option in the map.lua. still patching my client up to date to see if that works from there. the previous project gang said that was not the way, (as in that did not work as intended) and had mentioned removing it from there. |
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Far as I know this option https://github.com/LandSandBoat/server/blob/base/settings/default/map.lua#L186 in map.lua that you found is probably the route to go. Not sure of any core changes to take, as I don't mess with anything in that. I know some has messed around and did somethings to adjust the levels. |
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Thx... I should have just waited for the client to finish.... The setting in the map.lua is functional.... I was operating off of 4yr old information from the DSP/Topaz projects. I seriously just found this VERY WELCOME project days before that post( I see some familar names in Dev crew) b(^.^)d I"m gonna dig in the code a bit,; my favorite setting was sub at ¾ lvl with mob stats increased.
THx so much for your reply even though I'm slow on finding it. lol email wasn't my first look. /kneel /bow if you're Dev; /salute if you're geek with me Either way, your reply is appreciated!!!
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From: Mortalelite ***@***.***>
Sent: Tuesday, January 7, 2025 1:13 PM
To: LandSandBoat/server ***@***.***>
Cc: Clinton769 ***@***.***>; Author ***@***.***>
Subject: Re: [LandSandBoat/server] Can Subjob cap still be changed? (Discussion #6669)
Far as I know this option https://github.com/LandSandBoat/server/blob/base/settings/default/map.lua#L186 in map.lua that you found is probably the route to go. Not sure of any core changes to take, as I don't mess with anything in that. I know some has messed around and did somethings to adjust the levels.
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Just found this group again after the DSP/Topaz era. At one time I had a snippet from a DSP Wiki page that detailed which file and few lines of code to change if you wanted to alter your subjob cap. Is that still possible? I lost my coding snippet, but I was having a good time going all god-like with 99pld/99war... or gimping down with 99xxx/24xxx.
I remember it was done in one of the source .cpp files (requiring a rebuild of the .exe), but I can't remember which. Has this been written out or can still be done? Thx!!
tried searching, but I'm either not searching correctly, or I'm Github-tarded.... admittedly both.... lol
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