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Basic attack animation ends prematurely #1328

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z2481520838 opened this issue Feb 16, 2022 · 1 comment
Open

Basic attack animation ends prematurely #1328

z2481520838 opened this issue Feb 16, 2022 · 1 comment
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A-scripting-engine B-reproduce Blocked on a need to reproduce problem locally I-wrong An incorrect behaviour is observed(bug) S-testing-needed This issue needs testing

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@z2481520838
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https://youtu.be/SYL56W8NJs0
-After using “owner.SetAutoAttackSpell("BasicAttackName", false);”, the animation effect causing the normal attack to end prematurely
-”owner.SetAutoAttackSpell”When replacing the next Basic attack, it will also end the current Basic attack in advance.

@z2481520838
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Basic attacks still deal damage at the exact time, but lose animations and animations attached to the target

@lzardy lzardy added A-scripting-engine B-reproduce Blocked on a need to reproduce problem locally I-wrong An incorrect behaviour is observed(bug) S-testing-needed This issue needs testing labels Feb 21, 2022
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Labels
A-scripting-engine B-reproduce Blocked on a need to reproduce problem locally I-wrong An incorrect behaviour is observed(bug) S-testing-needed This issue needs testing
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