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echo_model_sphere_point1.cpp
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echo_model_sphere_point1.cpp
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// echo_model_sphere.cpp
/*
This file is part of L-Echo.
L-Echo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
L-Echo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with L-Echo. If not, see <http://www.gnu.org/licenses/>.
*/
#include "echo_platform.h"
#include "echo_gfx.h"
#ifdef ECHO_NDS
#include <nds.h>
#elif ECHO_OSX //OS X
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#endif
//stats: LATS: 6, ANGLE_INCR: 0.523599, NDS_LATS: 2, NDS_ANGLE_INCR: 1.570796
void draw_sphere_point1()
{
#ifndef ECHO_NDS
glutSolidSphere(0.100f, 6, 6);
#else
glBegin(GL_QUAD_STRIP);
glVertex3v16(-409, 409, -409);
glVertex3v16(-409, -409, -409);
glVertex3v16(409, 409, -409);
glVertex3v16(409, -409, -409);
glVertex3v16(409, 409, 409);
glVertex3v16(409, -409, 409);
glVertex3v16(-409, 409, 409);
glVertex3v16(-409, -409, 409);
glVertex3v16(-409, 409, -409);
glVertex3v16(-409, -409, -409);
glEnd();
#endif
}