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launcher.cpp
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launcher.cpp
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// launcher.cpp
/*
This file is part of L-Echo.
L-Echo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
L-Echo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with L-Echo. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cmath>
#include <iostream>
#include "echo_debug.h"
#include "echo_error.h"
#include "echo_ns.h"
#include "echo_gfx.h"
#include "launcher.h"
#include "echo_math.h"
#include "grid.h"
/// Initializes an empty launcher with no info or neighbors
launcher::launcher() : escgrid()
{
}
/// Initializes a launcher with info and no neighbors (it doesn't need them)
launcher::launcher(grid_info_t* my_info) : escgrid()
{
init(my_info);
}
/// Re-Initializes a launcher with info and no neighbors (it doesn't need them)
void launcher::init(grid_info_t* my_info)
{
escgrid::init(my_info, NULL, NULL);
}
/// Deconstructor; does nothing
launcher::~launcher()
{
}
/// Draws the launcher
void launcher::draw(vector3f angle)
{
escgrid::draw(angle);
draw_launcher(get_info(angle)->pos);
}
/** Gets the next grid; it's either the next grid of the current esc,
* or null, which tells the character to launch itself (this grid certainly
* isn't going to do that for him.
*/
grid* launcher::get_next(vector3f angle, grid* current)
{
grid* esc = get_esc(angle);
if(esc != NULL)
return(esc->get_next(angle, current));
return(NULL);
}