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soundFX.cpp
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#include "soundFX.h"
// required for _delay_us()
#include <ssd1306xled.h>
/*--------------------------------------------------------*/
void stepSound()
{
Sound( 100,1 );
Sound( 200,1 );
_delay_ms( 100 );
}
/*--------------------------------------------------------*/
void wallSound()
{
Sound( 50,1 );
_delay_ms( 100 );
}
/*--------------------------------------------------------*/
void swordSound()
{
Sound( 50,10 );
}
/*--------------------------------------------------------*/
void blip1()
{
Sound( 20, 20 );
Sound( 60, 20 );
}
/*--------------------------------------------------------*/
void blip2()
{
Sound( 60, 20 );
Sound( 20, 20 );
}
/*--------------------------------------------------------*/
void blip3()
{
Sound( 60, 20 );
Sound( 100, 20 );
}
/*--------------------------------------------------------*/
void blip4()
{
Sound( 100, 20 );
Sound( 60, 20 );
}
/*--------------------------------------------------------*/
void blip5()
{
Sound( 60, 20 );
Sound( 150, 20 );
}
/*--------------------------------------------------------*/
void successSound()
{
for ( uint8_t n = 0; n < 200 ; n += 5 )
{
Sound( n, 10 );
Sound( n + 50, 10 );
}
}
/*--------------------------------------------------------*/
void failingSound()
{
for ( uint8_t n = 200; n > 0; n -= 5 )
{
Sound( n, 10 );
Sound( n + 50, 10 );
}
}