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Feature Summary: A fix to the attrociously broken aiming with the mouse which doesn't seem to detect any mouse input if the movement is too slow.
Is your proposal related to a problem?
When trying to aim with the mouse in MGS 2 the game basicaly doesn't seem to detect any movement input if said movement is too slow, which makes the aiming incredibly clunky and imprecise .
the ability to move my aim as slow as I want to without having the game ignore my input under any kind of treshold.
Describe alternatives you've considered
I'm not really certain if it has anything to do with maybe the game having some kind of deadzone for the mouse ( which would be stupid but I wouldn't put it past Konami given the low effort they put into this remaster )
The text was updated successfully, but these errors were encountered:
Feature Summary: A fix to the attrociously broken aiming with the mouse which doesn't seem to detect any mouse input if the movement is too slow.
Is your proposal related to a problem?
When trying to aim with the mouse in MGS 2 the game basicaly doesn't seem to detect any movement input if said movement is too slow, which makes the aiming incredibly clunky and imprecise .
My problem is exactly the same as this guy on Xdefiant: https://packaged-media.redd.it/0jdisophx97b1/pb/m2-res_720p.mp4?m=DASHPlaylist.mpd&v=1&e=1736413200&s=c478af6b3692426b31945d4ae959b42c7506078c
Describe the solution you'd like
the ability to move my aim as slow as I want to without having the game ignore my input under any kind of treshold.
Describe alternatives you've considered
I'm not really certain if it has anything to do with maybe the game having some kind of deadzone for the mouse ( which would be stupid but I wouldn't put it past Konami given the low effort they put into this remaster )
The text was updated successfully, but these errors were encountered: