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Discussion for reducing spawnkilling #1283

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fabricedev opened this issue Apr 21, 2024 · 10 comments
Open

Discussion for reducing spawnkilling #1283

fabricedev opened this issue Apr 21, 2024 · 10 comments

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@fabricedev
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As the spawnkill is sometime a very attractive sport for some players and not easy to report and therefore not deterrent, I would suggest that, for example, for all distant shoots (riffle, magnum, bomb, grenade...etc) on a player located in the 9 or the 25 blocks around the flag, it will automatically behave like dammage cobblestone : hurt the shooter rather than the player.

@farooqkz
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Hello. This solution is not suitable IMHO. As this prevents any spawn killing. We just want to prevent excessive spawn killing.

@LoneWolfHT
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LoneWolfHT commented May 13, 2024

This is a pretty complex problem to solve, and needs a lot of thought/testing put into it.
I would prefer some sort of anti-sniper solution that relies on players taking action, or maybe having ammo be a limited resource you have to move around/to the middle of the map to get

@arihant2math
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arihant2math commented May 20, 2024

Alternatively simply reward less points if an enemy is killed on their own spawn.

@AnonomousAccount
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Why not just make the player invincibility last until their first input/coordinate change

@Silvager
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Maybe something like this might work:
If a player kills another player within a certain number of blocks of the killed player's spawn, the mod will start keeping track of the killer's spawn kills, and if the killer is consistently making spawn kills (at least 1 every 20 seconds or so) over a long period of time (at least 1.5 minutes or so) you can be pretty sure that player is doing excessive spawn killing and not just attacking.

@AnonomousAccount
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Smth like this suggestion? Discord
alot of people didnt like it, idk why

@farooqkz
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@LoneWolfHT I think either this needs to be closed, or that you need to "hijack" it like you did with the rankings storage issue.

@LoneWolfHT LoneWolfHT changed the title Suggestion to get rid of spanwkill Discussion for reducing spawnkilling Nov 29, 2024
@AnonomousAccount
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Well this poll suggested that players are okay with the current spawnkill situation https://discord.com/channels/447819017391046687/447819018028449793/1253398670372769843
it would be nice to run it in #polls for more opinions tho

@209CATrus
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Ez fix would be just marking the player as "camper" in other FPS shooters, even placing temporary bounty on him for a few seconds. The thing is, while the camper warning itself might be pretty inapplicable to the CTF gameplay, the "excessive" spawnkiller is just monke finding the good spot and pressing the click in the direction of the spawn over and over. So, yes, let's say we have a hidden camper warning that tracks if player didn't move for some time, but doesn't carry any maluses on itself. But when that player starts killing players in their spawn zone, the warning and marker shows up, and perhaps a bounty gets placed on his head. With such approach the melee players are pretty much free to spawnkill (takes skill lolol), while ranged players have to change their position from time to time if they want to keep spawnkilling unnoticed. Isn't that good enough?

@farooqkz
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Ez fix would be just marking the player as "camper" in other FPS shooters, even placing temporary bounty on him for a few seconds. The thing is, while the camper warning itself might be pretty inapplicable to the CTF gameplay, the "excessive" spawnkiller is just monke finding the good spot and pressing the click in the direction of the spawn over and over. So, yes, let's say we have a hidden camper warning that tracks if player didn't move for some time, but doesn't carry any maluses on itself. But when that player starts killing players in their spawn zone, the warning and marker shows up, and perhaps a bounty gets placed on his head. With such approach the melee players are pretty much free to spawnkill (takes skill lolol), while ranged players have to change their position from time to time if they want to keep spawnkilling unnoticed. Isn't that good enough?

You seem to have good points. But it's hard to read the way you've written them.

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