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After that the player gets teleported back to base
And after that the base area is updated for the player
After 1 and before 2, the server or client should load/update the base area so when the player gets teleported there, it is already updated. This results in better UX and removing those block addition/removal flashes after respawn.
Either core.force_load() or player:send_mapblock() should be used.
The text was updated successfully, but these errors were encountered:
Currently:
After 1 and before 2, the server or client should load/update the base area so when the player gets teleported there, it is already updated. This results in better UX and removing those block addition/removal flashes after respawn.
Either
core.force_load()
orplayer:send_mapblock()
should be used.The text was updated successfully, but these errors were encountered: