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Trying to rewrite the renderer is a very big task, so instead it might worth checking WGL_NV_DX_interop2 extension. As far as I understand it allows OpenGL frames to be rendered by Direct3D while keeping the original OpenGL rendering code. This might resolve some issues when running on Windows (ex.: Some Overlays not working with OpenGL)
The text was updated successfully, but these errors were encountered:
NOTE: It seems that this is done from Driver level in newer AMD drivers and it might be the same for nVidia. Maybe it is better to just update README.md about enabling that feature
Trying to rewrite the renderer is a very big task, so instead it might worth checking WGL_NV_DX_interop2 extension. As far as I understand it allows OpenGL frames to be rendered by Direct3D while keeping the original OpenGL rendering code. This might resolve some issues when running on Windows (ex.: Some Overlays not working with OpenGL)
The text was updated successfully, but these errors were encountered: