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mc_MainWin.as
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package {
import flash.display.MovieClip;
import flash.events.*;
import flash.system.fscommand;
public class mc_MainWin extends MovieClip_Alpha_Animation {
//主菜单MovieClip
//默认returnbutton的位置
public static const returnbutton_x:Number = 82;
public static const returnbutton_y:Number = 556;
protected var state:MainWin; //所属状态的引用
protected var bar_list:BarList;
public function mc_MainWin(s:MainWin) {
// constructor code
state = s;
bar_list = new BarList(2);
bar_list.AddBar(new Bar(0, "播放战斗", "Play Battle Record"));
bar_list.AddBar(new Bar(1, "机甲介绍", "Armor Introduction"));
bar_list.AddBar(new Bar(2, "参数预览", "Parameter Preview"));
bar_list.AddBar(new Bar(3, "离开战场", "Exit Battlefield"));
bar_list.AddBar(new Bar(4, "联赛排行", "Tournament Ranking"));
bar_list.AddBar(new Bar(5, "关于赛事", "About"));
bar_list.Init();
addChild(bar_list);
addEventListener(Event.ADDED_TO_STAGE, onAddToStage2);
//temp
}
public function onAddToStage2(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, onAddToStage2);
bar_list.bar[0].addEventListener(MouseEvent.CLICK, PlayBattleRecord);
bar_list.bar[1].addEventListener(MouseEvent.CLICK, ArmorIntroduction);
bar_list.bar[2].addEventListener(MouseEvent.CLICK, ParameterPreview);
bar_list.bar[3].addEventListener(MouseEvent.CLICK, Exit);
bar_list.bar[4].addEventListener(MouseEvent.CLICK, TournamentRanking);
bar_list.bar[5].addEventListener(MouseEvent.CLICK, About);
}
public function PlayBattleRecord(e:MouseEvent):void
{
state.ChangeState_Battle();
//todo:停止声音
//bgm_channel.stop();
}
public function ArmorIntroduction(e:MouseEvent):void
{
state.ChangeState_Introduction();
}
public function ParameterPreview(e:MouseEvent):void
{
state.ChangeState_Preview();
}
public function TournamentRanking(e:MouseEvent):void
{
state.ChangeState_TournamentRanking();
}
public function About(e:MouseEvent):void
{
state.ChangeState_About();
}
public function Exit(e:MouseEvent):void
{
//stage.nativeWindow.close();
fscommand("quit");
}
}
}