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Communication over USB like SD2SNES #276

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mickednk opened this issue May 7, 2021 · 5 comments
Open

Communication over USB like SD2SNES #276

mickednk opened this issue May 7, 2021 · 5 comments

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@mickednk
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mickednk commented May 7, 2021

This is a feature request for implementation of the USB communication protocol used by the modified firmware for SD2SNES/FX PAK PRO (https://github.com/RedGuyyyy/sd2snes)

This is mostly used for auto-tracking inventory in randomizer games and also to do multiworld sessions of Zelda, Super Metroid and combo randomizers. I can live without auto-tracking but multiworld sessions is a no go without this.

I understand if this is not high priority but would be nice to know if it is possible to implement and if it is on your radar for future features.

@radon0303
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Would love to see this implemented too. The ability to read what's in memory onto your PC would be amazing.

@evidencedj
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Yes, I agree with the previous speakers and would also be very happy about an implementation of this particular feature.

@mrchrislad
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I'll add my voice to this being on my wish list if anybody can help/do it!

@radon0303
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This has been brought up as a general issue in the main core as well. See MiSTer-devel/Main_MiSTer#492

@Altazimuth
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Altazimuth commented Oct 22, 2022

MiSTer-devel/Main_MiSTer#492 got closed a couple weeks ago as it was considered not possible. How does that impact this and #322? In #322 it's mentioned that it might be doable by @paulb-nl, though @sorgelig later commented it's not possible. Is this still the case that it may be possible for this core, or is it strictly not possible?

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