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Brandish (USA) // Incorrect track played for some seconds during the ending credits #387

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Zet-sensei opened this issue Nov 5, 2024 · 2 comments

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@Zet-sensei
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I'm opening that issue for the account of a user (Xpert74) on Discord.

I beat Brandish in the SNES core (dated 2024-09-19) recently... and I think I encountered an emulation error here, at the end.

https://youtu.be/AOE-HjVC0t8?si=eab9uMWe1ojz5-k8&t=254

Specifically - when you beat the game, and the ending story sequence has played out, you then have the credits sequence begin (4:14), while flashbacks to previous boss encounters in the game happen. However, there's an issue where the ninja boss fight's music track overrides the credits theme (4:19), and said boss theme keeps playing up until the game loops back to the start-up sequence.

https://youtu.be/QxtmxivtsN0?si=eEMZzZ7_Annjm-Kj&t=12254

When comparing to this longplay, the credits theme here does not get overridden by the boss theme, and the credits music is thus able to play out in full.

I think this is likely an inaccuracy with the Super NES core itself.

I should note that I played through the game using a couple romhacks that restore the Japanese art/music, as well as changes the character names to what they were in the Japanese version. I went and tested this again using just a standard unhacked ROM, and the same music error took place.

This is my save file, if anyone else wants to test it and see if they get the same music error as I do.

Brandish.zip

@Zet-sensei Zet-sensei changed the title Brandish (USA) // Incorrect track played for some secdonds during the ending credits Brandish (USA) // Incorrect track played for some seconds during the ending credits Nov 5, 2024
@Zet-sensei
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After a retest requested from my part with the current core (10-30-2024).

I retested it using the unstable 2024-10-30 core.

The same music glitch persists, in the same way as before.

https://youtu.be/GIpdyokCEAA?si=Pt1j0DG0rm37fUXf&t=282

@littlegamer87
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littlegamer87 commented Nov 6, 2024

I've observed that it is not just the music that doesn't match. The mister core appears to also play weapon sound effects, the trap door sound and that three headed dragon attack sounds, and the long play video does not. This detail is interesting because it suggests that the code sent to the SPC700 for the sound effects is present at that scene in the rom when it is not supposed to play, and that might be true for the music too. My guess is the game is doing something unintended with the SPC700 and the response is not the same. Maybe the game gets it into a state where it is not responding to incoming data anymore, the long play video does suggest that the intended song is stuck in an infinite loop

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