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SpaceShipEvents.h
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// ms2k lzez
#include<SFML/Graphics.hpp>
#include<SFML/Audio.hpp>
#include<iostream>
void setTextureNSprite(Texture& te, Sprite& se, const float& scale, float xPos, float yPos) {
se.setTexture(te);
se.setScale(scale, scale);
se.setPosition(xPos, yPos);
}
void ChangeSprite(Sprite& YP, float dt, int& x, int& y, float& spriteTimer, float& spriteDelay, int sizeX ,int sizeY, int spriteWidth) {
if (spriteTimer <= 0) {
x++;
x %= spriteWidth;
YP.setTextureRect(IntRect(x * sizeX, y * sizeY, sizeX, sizeY));
spriteTimer = spriteDelay;
}
else {
spriteTimer -= 1 * dt;
}
}
bool collison = false;
bool canPlay = false;
int npcID;
bool NPC = false;
int* npcCollisionID;
Clock animationClock;
int animationCount = 0;
int l = 0;
int n = 0;
float alienSpriteDelay = 0.15f;
float alienSpriteTimer = 0.0f;
// SpriteSheet variables
int g = 0, h = 0;
int* temp_ptr;
void Collision(Sprite& body, Sprite& player, View& camera, float speed, int& collisionID = *temp_ptr, int id = 0, bool GM = false)
{
if (GM) {
//FloatRect rect = FloatRect(player.getGlobalBounds().left, player.getGlobalBounds().top, player.getGlobalBounds().width + 40, player.getGlobalBounds().height + 40);
FloatRect rect = FloatRect(body.getGlobalBounds().left - 50, body.getGlobalBounds().top - 50, body.getGlobalBounds().width + 100, body.getGlobalBounds().height + 100);
Vector2f playerPos = { player.getPosition().x + (player.getGlobalBounds().width / 2), player.getPosition().y + (player.getGlobalBounds().height / 2) };
if (rect.contains(playerPos)) {
collison = true;
canPlay = true;
collisionID = id;
}
}
if (body.getGlobalBounds().intersects(player.getGlobalBounds()))
{
if (Keyboard::isKeyPressed(Keyboard::Up))
{
player.move(0, speed);
camera.move(0, speed);
}
if (Keyboard::isKeyPressed(Keyboard::Down))
{
player.move(0, -speed);
camera.move(0, -speed);
}
if (Keyboard::isKeyPressed(Keyboard::Right))
{
player.move(-speed, 0);
camera.move(-speed, 0);
}
if (Keyboard::isKeyPressed(Keyboard::Left))
{
player.move(speed, 0);
camera.move(speed, 0);
}
}
}
// Define the space ship struct
struct SpaceShip {
// Define Textures
Texture BackScreen;
Texture GameMachine;
Texture GameMachine3;
Texture GameMachinePurp;
Texture GameMachineSpace;
Texture GameMachineRow1;
Texture GameMachineRow2;
Texture GameMachineRow3;
Texture bottomwall;
Texture Bluescreen;
Texture wall;
Texture wall2;
Texture wall4;
Texture Background;
Texture Player;
Texture DialougeBox;
Texture VendingMachine;
Texture NPC1;
Texture NPC2;
Texture NPC3;
Texture NPC4;
Texture NPC5;
Texture NPC6;
Texture NPC7;
Texture NPC8;
Texture NPC9;
// Define Sprites
Sprite BackS;
Sprite GM_Sprite;
Sprite GM_Sprite2;
Sprite GM_Sprite3;
Sprite GM_Sprite4;
Sprite GM_Sprite5;
Sprite GM_Row1;
Sprite GM_Row2;
Sprite GM_Row3;
Sprite BottomWall_Sprite;
Sprite BS1;
Sprite wall1;
Sprite wall3;
Sprite wall5;
Sprite Background_Sprite;
Sprite YourPlayer;
Sprite DB1;
Sprite DB2;
Sprite DB3;
Sprite DB4;
Sprite DBA;
Sprite DBB;
Sprite DBC;
Sprite DBD;
Sprite DBE;
Sprite DBF;
Sprite VM;
Sprite Alien1;
Sprite HellBoy;
Sprite Nurse;
Sprite Elf;
Sprite C3PO;
Sprite R4D4;
Sprite Todo;
Sprite Solilas;
Sprite Lisa;
// Define Texts
Font Dialouge;
Font Dialouge2;
Font Dialouge3;
Text test;
Text AskUser;
Text PlayGame1;
Text PlayGame2;
Text PlayGame3;
Text LeaderBoard;
Text Speech1;
Text Speech2;
Text Speech3;
Text Speech4;
Text Speech5;
Text Speech6;
int x = 0, y = 0; // For the sprite sheet
float speed = 100.0f;
bool gameCollision = false;
float spriteDelay = 0.09f;
float spriteTimer = 0.0f;
// Define functions
SpaceShip(RenderWindow&, int&, float&, View&);
void Update(RenderWindow&, View&, float, int&);
void Render(RenderWindow&, View&, int);
};
// Define the constructor of the space ship
SpaceShip::SpaceShip(RenderWindow& window, int& gameID, float& dt, View& camera) {
///// LAYERS
BackScreen.loadFromFile("Textures/Main/[email protected]");
setTextureNSprite(BackScreen, BackS, 1, -500, -400);
GameMachine.loadFromFile("Textures/Main/game machine.png");
setTextureNSprite(GameMachine, GM_Sprite, 0.15f, 30, 80);
setTextureNSprite(GameMachine, GM_Sprite2, 0.18f, 1040, 80);
GM_Sprite2.setScale(-0.18f, 0.18f);
GM_Sprite2.setColor(Color::Red);
GameMachinePurp.loadFromFile("Textures/Main/GameMachinePurp2 02.png");
setTextureNSprite(GameMachinePurp, GM_Sprite4, 0.09f, 220, 70);
GameMachineSpace.loadFromFile("Textures/Main/DuckMachine.png");
setTextureNSprite(GameMachineSpace, GM_Sprite5, 0.1f, 370, 300);
GameMachineRow1.loadFromFile("Textures/Main/Sample 1.png");
setTextureNSprite(GameMachineRow1, GM_Row1, 0.1f, 50, 300);
GameMachineRow2.loadFromFile("Textures/Main/Sample 2.png");
setTextureNSprite(GameMachineRow2, GM_Row2, 0.1f, 50, 500);
bottomwall.loadFromFile("Textures/Main/bottomwall.jpg");
setTextureNSprite(bottomwall, BottomWall_Sprite, 0.799f, 1046, 599.5);
Bluescreen.loadFromFile("Textures/Main/Bluescreen.jpg");
setTextureNSprite(Bluescreen, BS1, 0.799f, 1110, 190);
wall.loadFromFile("Textures/Main/wall.jpg");
setTextureNSprite(wall, wall1, 0.799f, 1040, 70);
wall2.loadFromFile("Textures/Main/wall2.jpg");
setTextureNSprite(wall2, wall3, 0.799f, 1040, 520);
wall4.loadFromFile("Textures/Main/wall3.jpg");
setTextureNSprite(wall4, wall5, 0.799f, 1040, 250);
DialougeBox.loadFromFile("Textures/Main/White box2.png");
setTextureNSprite(DialougeBox, DB1, 3.5, 35, 70);
setTextureNSprite(DialougeBox, DB2, 3.5, 375, 250);
setTextureNSprite(DialougeBox, DB3, 3.5, 225, 25);
setTextureNSprite(DialougeBox, DB4, 3.5, 1120, 185);
setTextureNSprite(DialougeBox, DBA, 3.7, 955, 190);
setTextureNSprite(DialougeBox, DBB, 3.0, 325, 585);
setTextureNSprite(DialougeBox, DBC, 4.0, 475, 5);
DBC.setScale(4.5, 4.0);
setTextureNSprite(DialougeBox, DBD, 4.0, 1280, 240);
DBD.setScale(6.2, 4.0);
setTextureNSprite(DialougeBox, DBE, 4.0, 60, 250);
setTextureNSprite(DialougeBox, DBF, 3.5, 1015, 55);
//END OF LAYERS
Dialouge.loadFromFile("Fonts/ARCADE_N.TTF");
Dialouge2.loadFromFile("Fonts/Syakifah_Personal_Use.OTF");
Dialouge3.loadFromFile("Fonts/World-of-spell.TTF");
texts(PlayGame1, "Press 'Enter' to \nplay Brick Breaker", 40, 80, 8, Dialouge);
PlayGame1.setFillColor(Color::Black);
texts(PlayGame2, "Press 'Enter' to \nplay Duck", 380, 260, 8, Dialouge);
PlayGame2.setFillColor(Color::Black);
texts(PlayGame3, "Press 'Enter' to \nplay Space Invader", 230, 35, 8, Dialouge);
PlayGame3.setFillColor(Color::Black);
texts(LeaderBoard, "Press 'Enter' to \nopen Leaderboard", 1125, 195, 9, Dialouge);
LeaderBoard.setFillColor(Color::Black);
texts(Speech1, "vilis irrumator praetor", 960, 195, 18, Dialouge2);
Speech1.setFillColor(Color::Red);
texts(Speech2, "I'm too short\nI can't reach it :(", 333, 588, 15, Dialouge3);
Speech2.setFillColor(Color::Blue);
texts(Speech3, "This Cola sucks!\n would not try it if I were you", 485, 10, 15, Dialouge2);
//Speech3.setFillColor(Color::Black);
texts(Speech4, "I can not find my name on the leaderboard\nGod! All my progress is lost!", 1290, 250, 15, Dialouge2);
texts(Speech5, "I am having so much fun!\n This place is great", 70, 260, 15, Dialouge2);
texts(Speech6, "No Game,\nI am sleeping", 1025, 65, 9, Dialouge);
Speech6.setFillColor(Color::Black);
// Background's Stuff
Background.loadFromFile("Textures/Main/BackgroundCut.png");
setTextureNSprite(Background, Background_Sprite, 0.8f, 0, 0);
//
//Other's
VendingMachine.loadFromFile("Textures/Main/Full Vending Machine 02.png");
setTextureNSprite(VendingMachine, VM, 2, 550, 70);
//Player's Stuff
Player.loadFromFile("Textures/Characters/yellow hair boy.png");
setTextureNSprite(Player, YourPlayer, 1, window.getSize().x / 2.f, window.getSize().y / 2.f - 30.f);
YourPlayer.setTextureRect(IntRect(0 * 64, 0 * 64, 64, 64));
//NPCs' stuff
NPC1.loadFromFile("Textures/Characters/Alien_idle 02.png");
setTextureNSprite(NPC1, Alien1, 3.5, 1010.0, 280.0);
Alien1.setScale(-3.5, 3.5);
NPC2.loadFromFile("Textures/Characters/HellBoy 02.png");
setTextureNSprite(NPC2, HellBoy, 3.5, 700, 65);
//HellBoy.setScale(-0.12, 0.12);
NPC3.loadFromFile("Textures/Characters/Nurse-cut.png");
setTextureNSprite(NPC3, Nurse, 1, 830, 115);
NPC4.loadFromFile("Textures/Characters/Elf.png");
setTextureNSprite(NPC4, Elf, 1.5, 75, 315);
NPC5.loadFromFile("Textures/Characters/Protocol A.png");
setTextureNSprite(NPC5, C3PO, 3.5, 1360, 440);
NPC6.loadFromFile("Textures/Characters/Astro A.png");
setTextureNSprite(NPC6, R4D4, 2.5, 1355, 350);
NPC7.loadFromFile("Textures/Characters/Todo.png");
setTextureNSprite(NPC7, Todo, 1, 343, 605);
NPC8.loadFromFile("Textures/Characters/Lisa.png");
setTextureNSprite(NPC8, Lisa, 1.5, 1290, 300);
NPC9.loadFromFile("Textures/Characters/Solilas.png");
setTextureNSprite(NPC9, Solilas, 1.5, 450, 50);
}
void SpaceShip::Update(RenderWindow& window, View& camera, float dt, int& collisionID) {
speed = 500 * dt;
if (Keyboard::isKeyPressed(Keyboard::Right) || Keyboard::isKeyPressed(Keyboard::Left) || Keyboard::isKeyPressed(Keyboard::Up) || Keyboard::isKeyPressed(Keyboard::Down))
{
if (Keyboard::isKeyPressed(Keyboard::Right) && YourPlayer.getPosition().x < Background_Sprite.getPosition().x + Background_Sprite.getGlobalBounds().width - (Background_Sprite.getGlobalBounds().width * 0.17f))
{
YourPlayer.move(speed, 0);
camera.move(speed, 0);
y = 2;
ChangeSprite(YourPlayer, dt, x, y, spriteTimer, spriteDelay, 64, 64, 4);
}
if (Keyboard::isKeyPressed(Keyboard::Left) && YourPlayer.getPosition().x > Background_Sprite.getPosition().x + (Background_Sprite.getGlobalBounds().width * 0.01f))
{
YourPlayer.move(-speed, 0);
camera.move(-speed, 0);
y = 1;
ChangeSprite(YourPlayer, dt, x, y, spriteTimer, spriteDelay, 64, 64, 4);
}
if (Keyboard::isKeyPressed(Keyboard::Up) && YourPlayer.getPosition().y > Background_Sprite.getPosition().y + (Background_Sprite.getGlobalBounds().height * 0.13f))
{
YourPlayer.move(0, -speed);
camera.move(0, -speed);
y = 3;
ChangeSprite(YourPlayer, dt, x, y, spriteTimer, spriteDelay, 64, 64, 4);
}
if (Keyboard::isKeyPressed(Keyboard::Down) && YourPlayer.getPosition().y < Background_Sprite.getPosition().y + Background_Sprite.getGlobalBounds().height - (Background_Sprite.getGlobalBounds().height * 0.2f))
{
YourPlayer.move(0, speed);
camera.move(0, speed);
y = 0;
ChangeSprite(YourPlayer, dt, x, y, spriteTimer, spriteDelay, 64, 64, 4);
}
}
else {
YourPlayer.setTextureRect(IntRect(0 * 64, y * 64, 64, 64));
}
ChangeSprite(Alien1, dt, n, l, alienSpriteTimer, alienSpriteDelay, 14, 19, 4);
ChangeSprite(HellBoy, dt, n, l, alienSpriteTimer, alienSpriteDelay, 22, 35, 3);
ChangeSprite(Elf, dt, g, l, alienSpriteTimer, alienSpriteDelay, 48, 81, 4);
ChangeSprite(Todo, dt, h, l, alienSpriteTimer, alienSpriteDelay, 64, 64, 4);
collisionID = 0;
collison = false;
Collision(GM_Sprite, YourPlayer, camera, speed, collisionID, 1, true);
Collision(GM_Sprite5, YourPlayer, camera, speed, collisionID, 2, true);
Collision(GM_Sprite4, YourPlayer, camera, speed, collisionID, 3, true);
Collision(GM_Row2, YourPlayer, camera, speed);
Collision(GM_Row1, YourPlayer, camera, speed);
Collision(GM_Sprite2, YourPlayer, camera, speed, collisionID, 10, true);
//Collision(GM_Row3, YourPlayer, camera, speed);
Collision(BS1, YourPlayer, camera, speed, collisionID, 4, true);
Collision(wall1, YourPlayer, camera, speed);
Collision(wall3, YourPlayer, camera, speed);
Collision(wall5, YourPlayer, camera, speed);
Collision(VM, YourPlayer, camera, speed);
Collision(Alien1, YourPlayer, camera, speed, collisionID, 5, true);
Collision(HellBoy, YourPlayer, camera, speed);
Collision(Nurse, YourPlayer, camera, speed);
Collision(Elf, YourPlayer, camera, speed, collisionID, 9, true);
Collision(Todo, YourPlayer, camera, speed, collisionID, 6, true);
Collision(Solilas, YourPlayer, camera, speed, collisionID, 7, true);
Collision(Lisa, YourPlayer, camera, speed, collisionID, 8, true);
Render(window, camera, collisionID);
}
// Define the Render function of the space ship
void SpaceShip::Render(RenderWindow& window, View& camera, int collisionID) {
window.draw(GM_Sprite);
window.draw(wall5);
window.draw(wall3);
window.draw(wall1);
window.draw(BS1);
window.draw(BackS);
window.draw(Background_Sprite);
window.draw(GM_Sprite2);
window.draw(GM_Sprite3);
window.draw(GM_Sprite4);
window.draw(GM_Sprite5);
//window.draw(GM_Sprite5);
window.draw(GM_Row1);
window.draw(GM_Row2);
//window.draw(GM_Row3);
window.setView(camera);
window.draw(VM);
window.draw(Alien1);
window.draw(HellBoy);
window.draw(Nurse);
window.draw(R4D4);
window.draw(Elf);
window.draw(C3PO);
window.draw(Todo);
window.draw(Lisa);
window.draw(Solilas);
window.draw(YourPlayer);
window.draw(BottomWall_Sprite);
if (collison) {
switch (collisionID)
{
case 1:
window.draw(DB1);
window.draw(PlayGame1);
break;
case 2:
window.draw(DB2);
window.draw(PlayGame2);
break;
case 3:
window.draw(DB3);
window.draw(PlayGame3);
break;
case 4:
window.draw(DB4);
window.draw(LeaderBoard);
break;
case 5:
window.draw(DBA);
window.draw(Speech1);
break;
case 6:
window.draw(DBB);
window.draw(Speech2);
break;
case 7:
window.draw(DBC);
window.draw(Speech3);
break;
case 8:
window.draw(DBD);
window.draw(Speech4);
break;
case 9:
window.draw(DBE);
window.draw(Speech5);
break;
case 10:
window.draw(DBF);
window.draw(Speech6);
break;
}
}
}