diff --git a/behavior_pack/entities/evocation_illager.json b/behavior_pack/entities/evocation_illager.json index 7381be14d..f35dce376 100644 --- a/behavior_pack/entities/evocation_illager.json +++ b/behavior_pack/entities/evocation_illager.json @@ -300,6 +300,8 @@ "minecraft:follow_range": { "value": 64 }, + "minecraft:can_join_raid": { + }, "minecraft:conditional_bandwidth_optimization": { } }, diff --git a/behavior_pack/entities/pillager.json b/behavior_pack/entities/pillager.json index 0f36fa732..1c6ec9695 100644 --- a/behavior_pack/entities/pillager.json +++ b/behavior_pack/entities/pillager.json @@ -265,6 +265,8 @@ "value": 24, "max": 24 }, + "minecraft:can_join_raid": { + }, "minecraft:conditional_bandwidth_optimization": { }, "minecraft:hurt_on_condition": { diff --git a/behavior_pack/entities/ravager.json b/behavior_pack/entities/ravager.json index 703ea7ef2..ff5e27ff5 100644 --- a/behavior_pack/entities/ravager.json +++ b/behavior_pack/entities/ravager.json @@ -301,6 +301,8 @@ "is_pushable": true, "is_pushable_by_piston": true }, + "minecraft:can_join_raid": { + }, "minecraft:conditional_bandwidth_optimization": { }, "minecraft:despawn": { diff --git a/behavior_pack/entities/vindicator.json b/behavior_pack/entities/vindicator.json index 11d4bbd9f..d65003643 100644 --- a/behavior_pack/entities/vindicator.json +++ b/behavior_pack/entities/vindicator.json @@ -237,6 +237,8 @@ "minecraft:experience_reward": { "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" }, + "minecraft:can_join_raid": { + }, "minecraft:conditional_bandwidth_optimization": { }, "minecraft:nameable": { diff --git a/behavior_pack/entities/witch.json b/behavior_pack/entities/witch.json index 39d504d3a..6e0edddfa 100644 --- a/behavior_pack/entities/witch.json +++ b/behavior_pack/entities/witch.json @@ -332,6 +332,8 @@ "minecraft:follow_range": { "value": 64 }, + "minecraft:can_join_raid": { + }, "minecraft:conditional_bandwidth_optimization": { } }, diff --git a/behavior_pack/manifest.json b/behavior_pack/manifest.json index 14c37ea15..c5f8f45b7 100644 --- a/behavior_pack/manifest.json +++ b/behavior_pack/manifest.json @@ -5,7 +5,7 @@ "name": "Vanilla Behavior Pack", "uuid": "ee649bcf-256c-4013-9068-6a802b89d756", "version": [ 0, 0, 1 ], - "min_engine_version": [ 1, 20, 40 ] + "min_engine_version": [ 1, 20, 50 ] }, "modules": [ { diff --git a/documentation/Addons.html b/documentation/Addons.html index 70e4c3358..57e7e1614 100644 --- a/documentation/Addons.html +++ b/documentation/Addons.html @@ -1,4 +1,4 @@ -

ADDONS DOCUMENTATION
Version: 1.20.40.24

+

ADDONS DOCUMENTATION
Version: 1.20.50.20

This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.

Index

@@ -14811,49 +14811,49 @@

List of all Aux-Values supported and what they equate to as Block-States

minecraft:planks:000 - + - + - + - + - + - + - + - + @@ -19371,49 +19371,49 @@

List of all Aux-Values supported and what they equate to as Block-States

minecraft:stone:000 - + - + - + - + - + - + - + - + @@ -24489,6 +24489,9 @@

List of fully-qualified block names

+ + + @@ -24522,6 +24525,9 @@

List of fully-qualified block names

+ + + @@ -24648,6 +24654,9 @@

List of fully-qualified block names

+ + + @@ -25155,6 +25164,9 @@

List of fully-qualified block names

+ + + @@ -25269,6 +25281,9 @@

List of fully-qualified block names

+ + + @@ -25788,6 +25803,9 @@

List of fully-qualified block names

+ + + @@ -25959,6 +25977,9 @@

List of fully-qualified block names

+ + + @@ -26331,6 +26352,9 @@

List of fully-qualified block names

+ + + @@ -26448,15 +26472,15 @@

List of fully-qualified block names

- - - + + + @@ -26514,9 +26538,15 @@

List of fully-qualified block names

+ + + + + + @@ -26826,6 +26856,9 @@

List of fully-qualified block names

+ + + @@ -28219,6 +28252,11 @@

Items

+ + + + + @@ -28294,6 +28332,11 @@

Items

+ + + + + @@ -28490,7 +28533,7 @@

Items

- + @@ -28614,6 +28657,11 @@

Items

+ + + + + @@ -28825,7 +28873,7 @@

Items

- + @@ -29460,12 +29508,12 @@

Items

- + - + @@ -29530,7 +29578,7 @@

Items

- + @@ -29829,6 +29877,11 @@

Items

+ + + + + @@ -30084,6 +30137,11 @@

Items

+ + + + + @@ -30195,7 +30253,7 @@

Items

- + @@ -30860,7 +30918,7 @@

Items

- + @@ -31279,6 +31337,11 @@

Items

+ + + + + @@ -31869,6 +31932,11 @@

Items

+ + + + + @@ -32250,7 +32318,7 @@

Items

- + @@ -32844,6 +32912,11 @@

Items

+ + + + + @@ -33120,7 +33193,7 @@

Items

- + @@ -33149,6 +33222,11 @@

Items

+ + + + + @@ -33244,11 +33322,21 @@

Items

+ + + + + + + + + + @@ -33835,7 +33923,7 @@

Items

- + @@ -34025,7 +34113,7 @@

Items

- + @@ -34099,6 +34187,11 @@

Items

+ + + + + @@ -34140,12 +34233,12 @@

Items

- + - + diff --git a/documentation/Animations.html b/documentation/Animations.html index 746cc69bd..48f7998bb 100644 --- a/documentation/Animations.html +++ b/documentation/Animations.html @@ -1,4 +1,4 @@ -

ANIMATIONS DOCUMENTATION
Version: 1.20.40.24

+

ANIMATIONS DOCUMENTATION
Version: 1.20.50.20

This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.

Index

minecraft:planks 0minecraft:planks ["wood_type" = "oak"]
minecraft:oak_planks
minecraft:planks:001 minecraft:planks 1minecraft:planks ["wood_type" = "spruce"]
minecraft:spruce_planks
minecraft:planks:002 minecraft:planks 2minecraft:planks ["wood_type" = "birch"]
minecraft:birch_planks
minecraft:planks:003 minecraft:planks 3minecraft:planks ["wood_type" = "jungle"]
minecraft:jungle_planks
minecraft:planks:004 minecraft:planks 4minecraft:planks ["wood_type" = "acacia"]
minecraft:acacia_planks
minecraft:planks:005 minecraft:planks 5minecraft:planks ["wood_type" = "dark_oak"]
minecraft:dark_oak_planks
minecraft:planks:006 minecraft:planks 6minecraft:planks ["wood_type" = "oak"]
minecraft:oak_planks
minecraft:planks:007 minecraft:planks 7minecraft:planks ["wood_type" = "oak"]
minecraft:oak_planks
minecraft:polished_andesite_stairs:000 minecraft:stone 0minecraft:stone ["stone_type" = "stone"]
minecraft:stone
minecraft:stone:001 minecraft:stone 1minecraft:stone ["stone_type" = "granite"]
minecraft:granite
minecraft:stone:002 minecraft:stone 2minecraft:stone ["stone_type" = "granite_smooth"]
minecraft:polished_granite
minecraft:stone:003 minecraft:stone 3minecraft:stone ["stone_type" = "diorite"]
minecraft:diorite
minecraft:stone:004 minecraft:stone 4minecraft:stone ["stone_type" = "diorite_smooth"]
minecraft:polished_diorite
minecraft:stone:005 minecraft:stone 5minecraft:stone ["stone_type" = "andesite"]
minecraft:andesite
minecraft:stone:006 minecraft:stone 6minecraft:stone ["stone_type" = "andesite_smooth"]
minecraft:polished_andesite
minecraft:stone:007 minecraft:stone 7minecraft:stone ["stone_type" = "stone"]
minecraft:stone
minecraft:stone_block_slab2:000 minecraft:acacia_log
minecraft:acacia_planks
minecraft:acacia_pressure_plate
minecraft:ancient_debris
minecraft:andesite
minecraft:andesite_stairs
minecraft:birch_log
minecraft:birch_planks
minecraft:birch_pressure_plate
minecraft:dark_oak_log
minecraft:dark_oak_planks
minecraft:dark_oak_pressure_plate
minecraft:diamond_ore
minecraft:diorite
minecraft:diorite_stairs
minecraft:golden_rail
minecraft:granite
minecraft:granite_stairs
minecraft:jungle_log
minecraft:jungle_planks
minecraft:jungle_pressure_plate
minecraft:oak_log
minecraft:oak_planks
minecraft:oak_stairs
minecraft:pitcher_plant
minecraft:planks
minecraft:podzol
minecraft:pointed_dripstone
minecraft:polished_andesite
minecraft:polished_andesite_stairs
minecraft:polished_deepslate_wall
minecraft:polished_diorite
minecraft:polished_diorite_stairs
minecraft:polished_granite
minecraft:polished_granite_stairs
minecraft:spruce_log
minecraft:spruce_planks
minecraft:spruce_pressure_plate
acacia_planks-742
acacia_pressure_plate -150
andesite-594
andesite_stairs -171
banner_pattern717718
birch_planks-740
birch_pressure_plate -151
boat715716
concrete710711
concrete_powder711712
coral708709
dark_oak_planks-743
dark_oak_pressure_plate -152
diorite-592
diorite_stairs -170
dye716717
end_crystal719720
granite-590
granite_stairs -169
jungle_planks-741
jungle_pressure_plate -153
log2709710
oak_planks5
oak_sign 360
planks5708
polished_andesite-595
polished_andesite_stairs -174
polished_diorite-593
polished_diorite_stairs -173
polished_granite-591
polished_granite_stairs -172
shulker_box714715
spawn_egg718719
spruce_planks-739
spruce_pressure_plate -154
stained_glass712713
stained_glass_pane713714
diff --git a/documentation/Biomes.html b/documentation/Biomes.html index a722a3819..aa130c3d2 100644 --- a/documentation/Biomes.html +++ b/documentation/Biomes.html @@ -1,4 +1,4 @@ -

BIOMES DOCUMENTATION
Version: 1.20.40.24

+

BIOMES DOCUMENTATION
Version: 1.20.50.20

This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.

Index

diff --git a/documentation/Blocks.html b/documentation/Blocks.html index bd4cb2235..1fc6fa45b 100644 --- a/documentation/Blocks.html +++ b/documentation/Blocks.html @@ -1,4 +1,4 @@ -

BLOCKS DOCUMENTATION
Version: 1.20.40.24

+

BLOCKS DOCUMENTATION
Version: 1.20.50.20

This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.

Index

@@ -391,7 +391,7 @@

Block Definition Properties

Code Example

Example

Back to top

-

components v1.20.40

+

components v1.20.50

List of all components that used in this item.

@@ -256,6 +257,12 @@

components v1.20.40

+ + + + + + @@ -311,7 +318,7 @@

- + @@ -661,7 +668,7 @@

minecraft:interact_button

This component is a boolean or string that determines if the interact button is shown in touch controls and what text is displayed on the button. When set as true, default "Use Item" text will be used.
Back to top

-

minecraft:item v1.20.40

+

minecraft:item v1.20.50

Item definition, which includes the "description" and "components" sections.

@@ -753,7 +760,7 @@

minecraft:record

- + @@ -838,6 +845,21 @@

minecraft:stacked_by_data

The stacked by data component determines if the same item with different aux values can stack. Also defines whether the item actors can merge while floating in the world.
minecraft:tagsJSON ObjectThe tags component determines which tags an item has on it.
minecraft:throwable JSON Object
Name Type Default Value Description
category"construction", "nature", "equipment", "items", "none"69, 70, 71, 72, 74 The Creative Category that this item belongs to. Defaults to "items".
sound_event"death.to.zombie", "jump.prevent", "item.use.on", "hit", "step", "break", "swim", "mob.player.hurt_drown", "step.baby", "fly", "horn_call4", "jump", "place", "heavy.step", "gallop", "fall", "hurt", "fizz", "ambient.screamer", "hurt.baby", "hurt.in.water", "death", "flap", "death.baby", "death.in.water", "ambient", "ambient.baby", "ambient.in.water", "ignite", "ambient.tame", "thunder", "random.anvil_use", "ambient.pollinate", "breathe", "mad", "boost", "bow", "squish.big", "squish.small", "fall.big", "fall.small", "splash", "drink", "shear", "block.end_portal_frame.fill", "drink.honey", "drink.milk", "pick_berries.cave_vines", "born", "eat", "reappeared", "takeoff", "shake", "plop", "land", "saddle", "armor", "item_taken", "mob.armor_stand.place", "add.chest", "record.5", "throw", "attack", "block.frog_spawn.hatch", "attack.nodamage", "attack.strong", "listening_angry", "warn", "sonic_charge", "milk", "bundle.remove_one", "explode", "fire", "fuse", "block.frog_spawn.break", "stare", "spawn", "bundle.drop_contents", "shoot", "break.block", "launch", "blast", "horn_call2", "large.blast", "twinkle", "step_sand", "remedy", "unfect", "copper.wax.off", "convert_to_drowned", "horn_call6", "levelup", "bow.hit", "brush_completed", "bullet.hit", "extinguish.fire", "fence_gate.close", "item.fizz", "chest.open", "button.click_on", "chest.closed", "shulkerbox.open", "pickup_enchanted", "shulkerbox.closed", "enderchest.open", "pumpkin.carve", "enderchest.closed", "power.on", "break_pot", "power.off", "attach", "pickup", "detach", "deny", "record.relic", "tripod", "pop", "undefined", "drop.slot", "note", "mob.pig.death", "thorns", "piston.in", "block.sniffer_egg.hatch", "piston.out", "portal", "bottle.fill", "water", "lava.pop", "lava", "celebrate", "beacon.activate", "beacon.ambient", "block.smithing_table.use", "beacon.deactivate", "beacon.power", "pre_ram.screamer", "conduit.activate", "conduit.ambient", "block.click.fail", "conduit.attack", "conduit.deactivate", "glow_squid.ink_squirt", "conduit.short", "bubble.pop", "bubble.up", "tilt_up.big_dripleaf", "bubble.upinside", "power.on.sculk_sensor", "bubble.down", "bubble.downinside", "burp", "bucket.fill.water", "ambient.underwater.enter", "bucket.empty.water", "bucket.fill.lava", "bucket.empty.lava", "bucket.fill.fish", "drip.water.pointed_dripstone", "bucket.empty.fish", "armor.equip_chain", "armor.equip_diamond", "armor.equip_elytra", "armor.equip_generic", "armor.equip_gold", "armor.equip_iron", "armor.equip_leather", "armor.equip_netherite", "record.13", "record.cat", "record.blocks", "record.chirp", "record.far", "record.mall", "record.mellohi", "record.stal", "record.strad", "record.ward", "record.11", "record.wait", "cast.spell", "record.pigstep", "record.otherside", "flop", "elderguardian.curse", "teleport", "shulker.open", "trapdoor.close", "shulker.close", "mob.warning", "mob.warning.baby", "haggle", "pressure_plate.click_on", "haggle.yes", "haggle.no", "haggle.idle", "disappeared", "chorusgrow", "door.close", "chorusdeath", "glass", "potion.brewed", "prepare.attack", "roar", "prepare.summon", "prepare.wololo", "ambient.warped_forest.loop", "fang", "charge", "particle.soul_escape.quiet", "camera.take_picture", "block.bell.hit", "leashknot.break", "leashknot.place", "growl", "block.composter.fill_success", "whine", "pant", "block.sweet_berry_bush.hurt", "purr", "purreow", "item.book.put", "death.min.volume", "death.mid.volume", "block.composter.empty", "imitate.blaze", "imitate.cave_spider", "ui.stonecutter.take_result", "imitate.creeper", "imitate.elder_guardian", "block.barrel.open", "imitate.ender_dragon", "imitate.enderman", "imitate.evocation_illager", "ambient.in.raid", "imitate.ghast", "imitate.husk", "convert_mooshroom", "imitate.illusion_illager", "imitate.magma_cube", "block.smoker.smoke", "imitate.polar_bear", "imitate.shulker", "raid.horn", "imitate.silverfish", "imitate.skeleton", "imitate.slime", "imitate.spider", "block.beehive.work", "imitate.stray", "imitate.vex", "imitate.vindication_illager", "imitate.witch", "imitate.wither", "imitate.wither_skeleton", "block.beehive.enter", "imitate.wolf", "imitate.zombie", "tempt", "imitate.zombie_pigman", "imitate.zombie_villager", "block.end_portal.spawn", "bottle.dragonbreath", "balloonpop", "sparkler.active", "item.trident.hit", "respawn_anchor.basalt_deltas.mood", "item.trident.hit_ground", "respawn_anchor.charge", "item.trident.return", "item.trident.riptide_1", "angry", "item.trident.riptide_2", "item.trident.riptide_3", "retreat", "item.trident.throw", "item.trident.thunder", "smithing_table.use", "block.fletching_table.use", "elemconstruct.open", "respawn_anchor.set_spawn", "icebomb.hit", "ambient.soulsand_valley.mood", "lt.reaction.icebomb", "lt.reaction.bleach", "lt.reaction.epaste", "lt.reaction.epaste2", "heartbeat", "lt.reaction.fertilizer", "lt.reaction.fireball", "ambient.crimson_forest.loop", "lt.reaction.mgsalt", "lt.reaction.miscfire", "cauldron_drip.water.pointed_dripstone", "lt.reaction.fire", "lt.reaction.miscexplosion", "ambient.basalt_deltas.additions", "lt.reaction.miscmystical", "lt.reaction.miscmystical2", "ambient.nether_wastes.loop", "lt.reaction.product", "sparkler.use", "bucket.fill.powder_snow", "glowstick.use", "block.turtle_egg.break", "sleep", "block.turtle_egg.crack", "block.turtle_egg.hatch", "block.turtle_egg.attack", "block.sniffer_egg.crack", "swoop", "presneeze", "ambient.candle", "sneeze", "tongue", "scared", "ambient.aggressive", "irongolem.repair", "ambient.worried", "cant_breed", "block.scaffolding.climb", "jump_to_block", "block.bamboo_sapling.place", "block.sculk_shrieker.shriek", "crossbow.loading.start", "crossbow.loading.middle", "cake.add_candle", "crossbow.loading.end", "crossbow.shoot", "agitated", "crossbow.quick_charge.start", "crossbow.quick_charge.middle", "charge.sculk", "crossbow.quick_charge.end", "nearby_closer", "item.shield.block", "admire", "portal.travel", "block.grindstone.use", "block.campfire.crackle", "block.sweet_berry_bush.pick", "block.stonecutter.use", "block.cartography_table.use", "block.composter.fill", "block.composter.ready", "stun", "block.barrel.close", "ui.cartography_table.take_result", "ui.loom.take_result", "block.blastfurnace.fire_crackle", "block.loom.use", "screech", "block.furnace.lit", "milk_suspiciously", "block.beehive.exit", "block.beehive.shear", "block.beehive.drip", "ambient.cave", "converted_to_zombified", "step_lava", "panic", "particle.soul_escape.loud", "respawn_anchor.deplete", "respawn_anchor.ambient", "ambient.crimson_forest.mood", "ambient.warped_forest.mood", "ambient.nether_wastes.mood", "ambient.crimson_forest.additions", "ambient.warped_forest.additions", "ambient.soulsand_valley.additions", "ambient.nether_wastes.additions", "ambient.soulsand_valley.loop", "ambient.basalt_deltas.loop", "lodestone_compass.link_compass_to_lodestone", "power.off.sculk_sensor", "default", "ram_impact.screamer", "lay_egg", "lay_spawn", "bucket.empty.powder_snow", "cauldron_drip.lava.pointed_dripstone", "tilt_down.big_dripleaf", "drip.lava.pointed_dripstone", "copper.wax.on", "scrape", "item.spyglass.use", "item.spyglass.stop_using", "chime.amethyst_block", "mob.player.hurt_on_fire", "mob.player.hurt_freeze", "hurt.screamer", "death.screamer", "milk.screamer", "pre_ram", "ram_impact", "squid.ink_squirt", "convert_to_stray", "extinguish.candle", "block.click", "block.sculk_catalyst.bloom", "nearby_close", "nearby_closest", "listening", "item_given", "item_thrown", "irongolem.crack", "horn_break", "horn_call0", "horn_call1", "horn_call3", "horn_call5", "horn_call7", "imitate.warden", "sonic_boom", "convert_to_frog", "block.sculk.spread", "block.sculk_sensor.place", "block.sculk_shrieker.place", "block.enchanting_table.use", "bundle.insert", "dash_ready", "pressure_plate.click_off", "button.click_off", "door.open", "trapdoor.open", "fence_gate.open", "insert", "insert_enchanted", "shatter_pot", "brush", "block.sign.waxed_interact_fail", "note.bass", "mob.husk.convert_to_zombie", "mob.hoglin.converted_to_zombified", "ambient.underwater.exit", "bottle.empty"68, 69, 70, 289, 71, 72, 355, 73, 74, 75, 76, 77, 85, 287, 86, 82, 288, 83, 84, 78, 79, 80, 310, 356, 81, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 362, 500, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 291, 122, 123, 124, 125, 126, 127, 128, 129, 279, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 297, 298, 299, 300, 301, 302, 303, 304, 305, 284, 282, 285, 283, 286, 157, 158, 160, 159, 161, 280, 281, 162, 163, 168, 164, 165, 166, 167, 385, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 382, 537, 439, 507, 182, 183, 186, 187, 188, 184, 185, 189, 190, 191, 192, 498, 499, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 205, 204, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 258, 278, 246, 253, 247, 248, 249, 250, 251, 252, 255, 256, 257, 259, 260, 261, 262, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 292, 293, 294, 296, 534, 535, 501, 503, 306, 308, 309, 311, 320, 321, 322, 312, 307, 313, 314, 315, 316, 317, 318, 319, 323, 245, 324, 325, 326, 327, 330, 331, 333, 332, 334, 335, 336, 337, 328, 329, 338, 339, 340, 344, 343, 345, 346, 347, 348, 341, 342, 349, 350, 351, 352, 353, 354, 358, 359, 361, 360, 357, 363, 370, 364, 365, 367, 368, 369, 366, 380, 381, 376, 377, 378, 379, 375, 371, 372, 373, 395, 391, 392, 393, 394, 390, 386, 387, 388, 389, 383, 374, 396, 397, 384, 254, 295, 502, 398, 399, 400, 401, 405, 406, 402, 404, 403, 407, 408, 409, 413, 414, 415, 410, 411, 412, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 443, 444, 440, 496, 497, 506, 441, 442, 445, 451, 452, 453, 454, 455, 456, 457, 458, 494, 495, 504, 505, 508, 447, 448, 449, 450, 510, 513, 514, 515, 511, 512, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 532, 533, 530, 531, 536, 538, 539, 540, 541, 542, 543, 544, 545, 546, 549, 550, 551 Sound event type: 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, wait, pigstep, otherside, 5, relic.
Back to top

+

minecraft:tags

+ +The tags component determines which tags an item has on it.

+ + + + + + + + + +
Name Type Default Value Description
tagsArrayAn array that can contain multiple item tags.
+Back to top

+

minecraft:throwable

Throwable item component. Throwable items, such as a snowball.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)

@@ -927,7 +949,7 @@

minecraft:wearable

slot -"slot.weapon.offhand", "slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet" +69, 70, 71, 72, 73 Determines where the item can be worn. If any non-hand slot is chosen, the max stack size is set to 1.
diff --git a/documentation/Molang.html b/documentation/Molang.html index 15d9065b7..ac2484a5b 100644 --- a/documentation/Molang.html +++ b/documentation/Molang.html @@ -1,4 +1,4 @@ -

MOLANG DOCUMENTATION
Version: 1.20.40.24

+

MOLANG DOCUMENTATION
Version: 1.20.50.20

This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.

Index

@@ -936,7 +936,7 @@

- + @@ -1244,7 +1244,7 @@

- + @@ -1412,7 +1412,7 @@

- + @@ -1432,11 +1432,11 @@

- + - + @@ -1996,6 +1996,10 @@

+ + + +
query.dash_cooldown_progressDEPRECATED. DO NOT USE AFTER 1.20.3. Please see camel.entity.json script.pre_animation for example of how to now process dash cooldown. OLD: Returns dash cooldown progress if the entity can dash, else it returns 0.0.
(No longer available in pack min_engine_version 1.20.50.) DEPRECATED. DO NOT USE AFTER 1.20.40. Please see camel.entity.json script.pre_animation for example of how to now process dash cooldown. Returns dash cooldown progress if the entity can dash, else it returns 0.0.
query.day
query.is_feeling_happyReturns 1.0 if behavior.timer_flag_2 is running, else it returns 0.0.
(No longer available in pack min_engine_version 1.20.50.) DEPRECATED after 1.20.40. Returns 1.0 if behavior.timer_flag_2 is running, else it returns 0.0.
query.is_fire_immune
query.is_risingReturns 1.0 if behavior.timer_flag_2 is running, else it returns 0.0.
(No longer available in pack min_engine_version 1.20.50.) DEPRECATED after 1.20.40. Returns 1.0 if behavior.timer_flag_2 is running, else it returns 0.0.
query.is_roaring
query.is_scentingReturns 1.0 if behavior.timer_flag_1 is running, else it returns 0.0.
(No longer available in pack min_engine_version 1.20.50.) DEPRECATED after 1.20.40. Returns 1.0 if behavior.timer_flag_1 is running, else it returns 0.0.
query.is_searching[EXPERIMENTAL] Returns 1.0 if the entity is searching, else it returns 0.0.
Returns 1.0 if the entity is searching, else it returns 0.0.
query.is_selected_item 1.20.40 Deprecated block_property and has_block_property.
1.20.50dash_cooldown_progress is no longer supported, as that logic is done in the animation. Additionally is_scenting, is_rising, and is_feelingHappy queries are no longer available, and timer_flag_1, timer_flag_2, and timer_flag_3 can be used instead.
Back to top

diff --git a/documentation/Particles.html b/documentation/Particles.html index 9be548321..6f6291df8 100644 --- a/documentation/Particles.html +++ b/documentation/Particles.html @@ -1,4 +1,4 @@ -

PARTICLES DOCUMENTATION
Version: 1.20.40.24

+

PARTICLES DOCUMENTATION
Version: 1.20.50.20

This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.

Index

diff --git a/documentation/Recipes.html b/documentation/Recipes.html index c94ad5218..1841b76cb 100644 --- a/documentation/Recipes.html +++ b/documentation/Recipes.html @@ -1,4 +1,4 @@ -

RECIPES DOCUMENTATION
Version: 1.20.40.24

+

RECIPES DOCUMENTATION
Version: 1.20.50.20

This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.

Index

diff --git a/documentation/Schemas.html b/documentation/Schemas.html index c8c26473e..1d4f99199 100644 --- a/documentation/Schemas.html +++ b/documentation/Schemas.html @@ -1,4 +1,4 @@ -

SCHEMAS DOCUMENTATION
Version: 1.20.40.24

+

SCHEMAS DOCUMENTATION
Version: 1.20.50.20

This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.

Index

@@ -12,5 +12,5 @@

Overview

Schemas

-```
--------
item_event_responses:1.16.100:
----------
actor_animation:1.8.0:{
version "format_version"
object "animations"
{
object "animation."
{
bool "loop" : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
string "loop"<"hold_on_last_frame"> : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
molang "start_delay" : opt // How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.
molang "loop_delay" : opt // How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.
molang "anim_time_update" : opt // how does time pass when playing the animation. Defaults to "query.anim_time + query.delta_time" which means advance in seconds.
molang "blend_weight" : opt
bool "override_previous_animation" : opt // reset bones in this animation to the default pose before applying this animation
object "bones" : opt
{
object ""
{
object "relative_to" : opt
{
string "rotation"<"entity"> : opt // if set, makes the bone rotation relative to the entity instead of the bone's parent
}
molang "position" : opt
array "position" : opt
{
molang ""
}
object "position" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
molang "rotation" : opt
array "rotation" : opt
{
molang ""
object ""
{
molang "[xyz]"
}
}
object "rotation" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
molang "scale" : opt
array "scale" : opt
{
molang ""
}
object "scale" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
}
}
object "particle_effects" : opt
{
object "" : opt
{
string "effect" // The name of a particle effect that should be played
string "locator" : opt // The name of a locator on the actor where the effect should be located
molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
}
array "" : opt
{
object "" : opt
{
string "effect" // The name of a particle effect that should be played
string "locator" : opt // The name of a locator on the actor where the effect should be located
molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
}
}
}
object "sound_effects" : opt // sound effects to trigger as this animation plays, keyed by time
{
object "" : opt
{
string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
}
array "" : opt
{
object "" : opt
{
string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
}
}
}
object "timeline" : opt
{
string "" : opt
array "" : opt
{
string "" : opt
}
}
float "animation_length" : opt // override calculated value (set as the max keyframe or event time) and set animation length in seconds.
}
}
}

----------
actor_animation_controller:1.10.0:{
version "format_version"
object "animation_controllers"
{
object "controller.animation."
{
object "states"
{
object ""
{
object "variables" : opt
{
object ""
{
molang "input"
object "remap_curve" : opt
{
float ""
}
}
}
array "animations" : opt
{
string ""
object ""
{
molang ""
}
}
array "transitions" : opt
{
object ""[1] : opt
{
string ""
}
}
bool "blend_via_shortest_path" : opt // When blending a transition to another state, animate each euler axis through the shortest rotation, instead of by value
object "blend_transition" : opt // Specifies the cross-fade time in seconds when transitioning to another state
{
float "" // Mapping of time since the animation was canceled, to the blend value at that time. A default key of time=0 to a blend value of 1.0 is provided if any other key is set and a blend value at time=0 hasn't already been set.
}
float "blend_transition" : opt // A short-hand version of blend_out that simply sets the amount of time to fade out if the animation is interrupted
array "particle_effects" : opt
{
object "" : opt
{
string "effect" // The name of a particle effect that should be played
string "locator" : opt // The name of a locator on the actor where the effect should be located
molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
}
}
array "on_entry" : opt
{
string "" : opt
}
array "on_exit" : opt
{
string "" : opt
}
array "sound_effects" : opt // Collection of sounds to trigger on entry to this animation state.
{
object "" : opt
{
string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
}
}
}
}
string "initial_state" : opt
}
}
}

----------
chance_information:1.14.0:{
int "numerator"<0-*>
int "denominator"<1-*>
}

----------
block_reference:1.10.0:{
string "name"
object "states"
{
bool "\w*:?\w+" : opt
int "\w*:?\w+" : opt
string "\w*:?\w+" : opt
}
}

----------
persona_actor_animation:1.8.0:{
version "format_version"
object "animations"
{
object "animation."
{
bool "loop" : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
string "loop"<"hold_on_last_frame"> : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
molang "start_delay" : opt // How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.
molang "loop_delay" : opt // How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.
molang "anim_time_update" : opt // how does time pass when playing the animation. Defaults to "query.anim_time + query.delta_time" which means advance in seconds.
molang "blend_weight" : opt
bool "override_previous_animation" : opt // reset bones in this animation to the default pose before applying this animation
object "bones" : opt
{
object ""
{
object "relative_to" : opt
{
string "rotation"<"entity"> : opt // if set, makes the bone rotation relative to the entity instead of the bone's parent
}
molang "position" : opt
array "position" : opt
{
molang ""
}
object "position" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
molang "rotation" : opt
array "rotation" : opt
{
molang ""
object ""
{
molang "[xyz]"
}
}
object "rotation" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
molang "scale" : opt
array "scale" : opt
{
molang ""
}
object "scale" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
}
}
object "particle_effects" : opt
{
object "" : opt
{
string "effect" // The name of a particle effect that should be played
string "locator" : opt // The name of a locator on the actor where the effect should be located
molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
}
array "" : opt
{
object "" : opt
{
string "effect" // The name of a particle effect that should be played
string "locator" : opt // The name of a locator on the actor where the effect should be located
molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
}
}
}
object "sound_effects" : opt // sound effects to trigger as this animation plays, keyed by time
{
object "" : opt
{
string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
}
array "" : opt
{
object "" : opt
{
string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
}
}
}
object "timeline" : opt
{
string "" : opt
array "" : opt
{
string "" : opt
}
}
float "animation_length" : opt // override calculated value (set as the max keyframe or event time) and set animation length in seconds.
}
}
}

----------
geometry:1.8.0:{
bool "debug" : opt
version "format_version"
object "geometry.[a-zA-Z0-9_.'-:]+"
{
bool "debug" : opt
float "visible_bounds_width" : opt
float "visible_bounds_height" : opt
array "visible_bounds_offset"[3] : opt
{
float ""
}
int "texturewidth" : opt
int "textureheight" : opt
string "cape" : opt
array "bones" : opt
{
object "" : opt
{
string "name"
bool "reset" : opt
bool "neverRender" : opt
string "parent" : opt
array "pivot"[3] : opt
{
float ""
}
array "rotation"[3] : opt
{
float ""
}
array "bind_pose_rotation"[3] : opt
{
float "" : opt
}
bool "mirror" : opt
float "inflate" : opt
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt
{
object "" : opt
{
array "origin"[3] : opt
{
float ""
}
array "size"[3] : opt
{
float ""
}
array "uv"[2] : opt
{
float ""
}
float "inflate" : opt
bool "mirror" : opt
}
}
object "locators" : opt
{
array "" : opt
{
float "" : opt
}
}
object "poly_mesh" : opt
{
bool "normalized_uvs" : opt
array "positions" : opt
{
array ""[3] : opt
{
float ""
}
}
array "normals" : opt
{
array ""[3] : opt
{
float ""
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float ""
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float ""
}
}
}
string "polys"<"tri_list", "quad_list">
}
array "texture_meshes" : opt
{
object ""
{
string "texture"
array "position"[3] : opt
{
float ""
}
array "local_pivot"[3] : opt
{
float ""
}
array "rotation"[3] : opt
{
float ""
}
array "scale"[3] : opt
{
float ""
}
}
}
}
}
}
}

----------
geometry:1.12.0:{
bool "debug" : opt
version "format_version"
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box. Note that in 1.12 this is flipped upside-down, but is fixed in 1.14.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
geometry:1.14.0:{
version "format_version"
bool "debug" : opt
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
geometry:1.16.0:{
version "format_version"
bool "debug" : opt
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
molang "binding" : opt // useful for items. A molang expression specifying the bone name of the parent skeletal hierarchy that this bone should use as the root transform. Without this field it will look for a bone in the parent entity with the same name as this bone. If both are missing, it will assume a local skeletal hierarchy (via the "parent" field). If that is also missing, it will attach to the owning entity's root transform.
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
geometry:1.19.30:{
version "format_version"
bool "debug" : opt
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
molang "binding" : opt // useful for items. A molang expression specifying the bone name of the parent skeletal hierarchy that this bone should use as the root transform. Without this field it will look for a bone in the parent entity with the same name as this bone. If both are missing, it will assume a local skeletal hierarchy (via the "parent" field). If that is also missing, it will attach to the owning entity's root transform.
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
```
Back to top

+```
--------
item_event_responses:1.16.100:
----------
chance_information:1.14.0:{
int "numerator"<0-*>
int "denominator"<1-*>
}

----------
block_reference:1.10.0:{
string "name"
object "states"
{
bool "\w*:?\w+" : opt
int "\w*:?\w+" : opt
string "\w*:?\w+" : opt
}
}

----------
persona_actor_animation:1.8.0:{
version "format_version"
object "animations"
{
object "animation."
{
bool "loop" : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
string "loop"<"hold_on_last_frame"> : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
molang "start_delay" : opt // How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.
molang "loop_delay" : opt // How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.
molang "anim_time_update" : opt // how does time pass when playing the animation. Defaults to "query.anim_time + query.delta_time" which means advance in seconds.
molang "blend_weight" : opt
bool "override_previous_animation" : opt // reset bones in this animation to the default pose before applying this animation
object "bones" : opt
{
object ""
{
object "relative_to" : opt
{
string "rotation"<"entity"> : opt // if set, makes the bone rotation relative to the entity instead of the bone's parent
}
molang "position" : opt
array "position" : opt
{
molang ""
}
object "position" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
molang "rotation" : opt
array "rotation" : opt
{
molang ""
object ""
{
molang "[xyz]"
}
}
object "rotation" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
molang "scale" : opt
array "scale" : opt
{
molang ""
}
object "scale" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
}
}
object "particle_effects" : opt
{
object "" : opt
{
string "effect" // The name of a particle effect that should be played
string "locator" : opt // The name of a locator on the actor where the effect should be located
molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
}
array "" : opt
{
object "" : opt
{
string "effect" // The name of a particle effect that should be played
string "locator" : opt // The name of a locator on the actor where the effect should be located
molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
}
}
}
object "sound_effects" : opt // sound effects to trigger as this animation plays, keyed by time
{
object "" : opt
{
string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
}
array "" : opt
{
object "" : opt
{
string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
}
}
}
object "timeline" : opt
{
string "" : opt
array "" : opt
{
string "" : opt
}
}
float "animation_length" : opt // override calculated value (set as the max keyframe or event time) and set animation length in seconds.
}
}
}

----------
geometry:1.8.0:{
bool "debug" : opt
version "format_version"
object "geometry.[a-zA-Z0-9_.'-:]+"
{
bool "debug" : opt
float "visible_bounds_width" : opt
float "visible_bounds_height" : opt
array "visible_bounds_offset"[3] : opt
{
float ""
}
int "texturewidth" : opt
int "textureheight" : opt
string "cape" : opt
array "bones" : opt
{
object "" : opt
{
string "name"
bool "reset" : opt
bool "neverRender" : opt
string "parent" : opt
array "pivot"[3] : opt
{
float ""
}
array "rotation"[3] : opt
{
float ""
}
array "bind_pose_rotation"[3] : opt
{
float "" : opt
}
bool "mirror" : opt
float "inflate" : opt
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt
{
object "" : opt
{
array "origin"[3] : opt
{
float ""
}
array "size"[3] : opt
{
float ""
}
array "uv"[2] : opt
{
float ""
}
float "inflate" : opt
bool "mirror" : opt
}
}
object "locators" : opt
{
array "" : opt
{
float "" : opt
}
}
object "poly_mesh" : opt
{
bool "normalized_uvs" : opt
array "positions" : opt
{
array ""[3] : opt
{
float ""
}
}
array "normals" : opt
{
array ""[3] : opt
{
float ""
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float ""
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float ""
}
}
}
string "polys"<"tri_list", "quad_list">
}
array "texture_meshes" : opt
{
object ""
{
string "texture"
array "position"[3] : opt
{
float ""
}
array "local_pivot"[3] : opt
{
float ""
}
array "rotation"[3] : opt
{
float ""
}
array "scale"[3] : opt
{
float ""
}
}
}
}
}
}
}

----------
geometry:1.12.0:{
bool "debug" : opt
version "format_version"
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box. Note that in 1.12 this is flipped upside-down, but is fixed in 1.14.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
geometry:1.14.0:{
version "format_version"
bool "debug" : opt
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
geometry:1.16.0:{
version "format_version"
bool "debug" : opt
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
molang "binding" : opt // useful for items. A molang expression specifying the bone name of the parent skeletal hierarchy that this bone should use as the root transform. Without this field it will look for a bone in the parent entity with the same name as this bone. If both are missing, it will assume a local skeletal hierarchy (via the "parent" field). If that is also missing, it will attach to the owning entity's root transform.
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
geometry:1.19.30:{
version "format_version"
bool "debug" : opt
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
molang "binding" : opt // useful for items. A molang expression specifying the bone name of the parent skeletal hierarchy that this bone should use as the root transform. Without this field it will look for a bone in the parent entity with the same name as this bone. If both are missing, it will assume a local skeletal hierarchy (via the "parent" field). If that is also missing, it will attach to the owning entity's root transform.
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
```
Back to top

diff --git a/documentation/Texture Sets.html b/documentation/Texture Sets.html index 03048ee4d..b8957d47b 100644 --- a/documentation/Texture Sets.html +++ b/documentation/Texture Sets.html @@ -1,4 +1,4 @@ -

TEXTURE SETS DOCUMENTATION
Version: 1.20.40.24

+

TEXTURE SETS DOCUMENTATION
Version: 1.20.50.20

This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.

Index

diff --git a/documentation/Volumes.html b/documentation/Volumes.html index 4487d642c..78a74de86 100644 --- a/documentation/Volumes.html +++ b/documentation/Volumes.html @@ -1,4 +1,4 @@ -

VOLUMES DOCUMENTATION
Version: 1.20.40.24

+

VOLUMES DOCUMENTATION
Version: 1.20.50.20

This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.
Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.

Index

@@ -104,7 +104,7 @@

Volume Definition Properties

- +
format_version String Specifies the version of the game this entity was made in. Minimum supported version is 1.17.0. Current supported version is 1.20.40.
Specifies the version of the game this entity was made in. Minimum supported version is 1.17.0. Current supported version is 1.20.50.

Example

diff --git a/metadata/command_modules/mojang-commands.json b/metadata/command_modules/mojang-commands.json index bc5944668..f12453539 100644 --- a/metadata/command_modules/mojang-commands.json +++ b/metadata/command_modules/mojang-commands.json @@ -364,6 +364,12 @@ { "value" : "coral_fan_dead" }, + { + "value" : "minecraft:granite" + }, + { + "value" : "granite" + }, { "value" : "minecraft:blue_stained_glass_pane" }, @@ -424,6 +430,12 @@ { "value" : "spruce_stairs" }, + { + "value" : "minecraft:diorite" + }, + { + "value" : "diorite" + }, { "value" : "minecraft:cherry_pressure_plate" }, @@ -832,6 +844,12 @@ { "value" : "mob_spawner" }, + { + "value" : "minecraft:polished_granite" + }, + { + "value" : "polished_granite" + }, { "value" : "minecraft:magenta_candle" }, @@ -928,6 +946,12 @@ { "value" : "brown_stained_glass" }, + { + "value" : "minecraft:andesite" + }, + { + "value" : "andesite" + }, { "value" : "minecraft:fire_coral" }, @@ -1300,6 +1324,12 @@ { "value" : "copper_ore" }, + { + "value" : "minecraft:dark_oak_planks" + }, + { + "value" : "dark_oak_planks" + }, { "value" : "minecraft:birch_pressure_plate" }, @@ -1960,6 +1990,12 @@ { "value" : "crimson_button" }, + { + "value" : "minecraft:acacia_planks" + }, + { + "value" : "acacia_planks" + }, { "value" : "minecraft:magenta_concrete_powder" }, @@ -2428,6 +2464,12 @@ { "value" : "andesite_stairs" }, + { + "value" : "minecraft:birch_planks" + }, + { + "value" : "birch_planks" + }, { "value" : "minecraft:golden_rail" }, @@ -2710,6 +2752,12 @@ { "value" : "spruce_hanging_sign" }, + { + "value" : "minecraft:polished_diorite" + }, + { + "value" : "polished_diorite" + }, { "value" : "minecraft:reinforced_deepslate" }, @@ -2941,12 +2989,6 @@ { "value" : "torchflower" }, - { - "value" : "minecraft:planks" - }, - { - "value" : "planks" - }, { "value" : "minecraft:end_portal_frame" }, @@ -3319,6 +3361,12 @@ { "value" : "green_glazed_terracotta" }, + { + "value" : "minecraft:jungle_planks" + }, + { + "value" : "jungle_planks" + }, { "value" : "minecraft:deepslate_redstone_ore" }, @@ -3979,12 +4027,24 @@ { "value" : "waxed_oxidized_copper" }, + { + "value" : "minecraft:oak_planks" + }, + { + "value" : "oak_planks" + }, { "value" : "minecraft:stripped_oak_log" }, { "value" : "stripped_oak_log" }, + { + "value" : "minecraft:polished_andesite" + }, + { + "value" : "polished_andesite" + }, { "value" : "minecraft:sea_lantern" }, @@ -4159,6 +4219,12 @@ { "value" : "polished_blackstone_button" }, + { + "value" : "minecraft:spruce_planks" + }, + { + "value" : "spruce_planks" + }, { "value" : "minecraft:furnace" }, @@ -4423,30 +4489,12 @@ { "value" : "double_stone_slab4" }, - { - "value" : "coral" - }, - { - "value" : "minecraft:coral" - }, - { - "value" : "concrete_powder" - }, - { - "value" : "minecraft:concrete_powder" - }, { "value" : "wool" }, { "value" : "minecraft:wool" }, - { - "value" : "shulker_box" - }, - { - "value" : "minecraft:shulker_box" - }, { "value" : "log" }, @@ -4459,6 +4507,12 @@ { "value" : "minecraft:log2" }, + { + "value" : "coral" + }, + { + "value" : "minecraft:coral" + }, { "value" : "fence" }, @@ -4471,6 +4525,12 @@ { "value" : "minecraft:carpet" }, + { + "value" : "shulker_box" + }, + { + "value" : "minecraft:shulker_box" + }, { "value" : "concrete" }, @@ -4483,6 +4543,12 @@ { "value" : "minecraft:stained_hardened_clay" }, + { + "value" : "concrete_powder" + }, + { + "value" : "minecraft:concrete_powder" + }, { "value" : "stained_glass" }, @@ -4495,6 +4561,12 @@ { "value" : "minecraft:stained_glass_pane" }, + { + "value" : "planks" + }, + { + "value" : "minecraft:planks" + }, { "value" : "minecraft:chicken" }, @@ -7260,6 +7332,12 @@ { "value" : "coral_fan_dead" }, + { + "value" : "minecraft:granite" + }, + { + "value" : "granite" + }, { "value" : "minecraft:blue_stained_glass_pane" }, @@ -7332,6 +7410,12 @@ { "value" : "spruce_stairs" }, + { + "value" : "minecraft:diorite" + }, + { + "value" : "diorite" + }, { "value" : "minecraft:gray_candle_cake" }, @@ -7794,6 +7878,12 @@ { "value" : "mob_spawner" }, + { + "value" : "minecraft:polished_granite" + }, + { + "value" : "polished_granite" + }, { "value" : "minecraft:soul_fire" }, @@ -7926,6 +8016,12 @@ { "value" : "brown_stained_glass" }, + { + "value" : "minecraft:andesite" + }, + { + "value" : "andesite" + }, { "value" : "minecraft:fire_coral" }, @@ -8322,6 +8418,12 @@ { "value" : "copper_ore" }, + { + "value" : "minecraft:dark_oak_planks" + }, + { + "value" : "dark_oak_planks" + }, { "value" : "minecraft:birch_pressure_plate" }, @@ -9072,6 +9174,12 @@ { "value" : "crimson_button" }, + { + "value" : "minecraft:acacia_planks" + }, + { + "value" : "acacia_planks" + }, { "value" : "minecraft:magenta_concrete_powder" }, @@ -9618,6 +9726,12 @@ { "value" : "andesite_stairs" }, + { + "value" : "minecraft:birch_planks" + }, + { + "value" : "birch_planks" + }, { "value" : "minecraft:golden_rail" }, @@ -9942,6 +10056,12 @@ { "value" : "spruce_hanging_sign" }, + { + "value" : "minecraft:polished_diorite" + }, + { + "value" : "polished_diorite" + }, { "value" : "minecraft:reinforced_deepslate" }, @@ -10242,12 +10362,6 @@ { "value" : "torchflower" }, - { - "value" : "minecraft:planks" - }, - { - "value" : "planks" - }, { "value" : "minecraft:end_portal_frame" }, @@ -10674,6 +10788,12 @@ { "value" : "green_glazed_terracotta" }, + { + "value" : "minecraft:jungle_planks" + }, + { + "value" : "jungle_planks" + }, { "value" : "minecraft:deepslate_redstone_ore" }, @@ -11442,12 +11562,24 @@ { "value" : "waxed_oxidized_copper" }, + { + "value" : "minecraft:oak_planks" + }, + { + "value" : "oak_planks" + }, { "value" : "minecraft:stripped_oak_log" }, { "value" : "stripped_oak_log" }, + { + "value" : "minecraft:polished_andesite" + }, + { + "value" : "polished_andesite" + }, { "value" : "minecraft:sea_lantern" }, @@ -11682,6 +11814,12 @@ { "value" : "polished_blackstone_button" }, + { + "value" : "minecraft:spruce_planks" + }, + { + "value" : "spruce_planks" + }, { "value" : "minecraft:furnace" }, @@ -12018,30 +12156,12 @@ { "value" : "minecraft:double_stone_slab4" }, - { - "value" : "coral" - }, - { - "value" : "minecraft:coral" - }, - { - "value" : "concrete_powder" - }, - { - "value" : "minecraft:concrete_powder" - }, { "value" : "wool" }, { "value" : "minecraft:wool" }, - { - "value" : "shulker_box" - }, - { - "value" : "minecraft:shulker_box" - }, { "value" : "log" }, @@ -12055,10 +12175,10 @@ "value" : "minecraft:log2" }, { - "value" : "fence" + "value" : "coral" }, { - "value" : "minecraft:fence" + "value" : "minecraft:coral" }, { "value" : "lava_cauldron" @@ -12066,12 +12186,24 @@ { "value" : "minecraft:lava_cauldron" }, + { + "value" : "fence" + }, + { + "value" : "minecraft:fence" + }, { "value" : "carpet" }, { "value" : "minecraft:carpet" }, + { + "value" : "shulker_box" + }, + { + "value" : "minecraft:shulker_box" + }, { "value" : "concrete" }, @@ -12084,6 +12216,12 @@ { "value" : "minecraft:stained_hardened_clay" }, + { + "value" : "concrete_powder" + }, + { + "value" : "minecraft:concrete_powder" + }, { "value" : "stained_glass" }, @@ -12095,6 +12233,12 @@ }, { "value" : "minecraft:stained_glass_pane" + }, + { + "value" : "planks" + }, + { + "value" : "minecraft:planks" } ] }, @@ -13796,6 +13940,9 @@ }, { "value" : "showbordereffect" + }, + { + "value" : "showrecipemessages" } ] }, @@ -14950,6 +15097,9 @@ { "value" : "minecraft:spruce_stairs" }, + { + "value" : "minecraft:polished_granite" + }, { "value" : "minecraft:prize_pottery_sherd" }, @@ -14998,9 +15148,6 @@ { "value" : "minecraft:command_block_minecart" }, - { - "value" : "minecraft:item.crimson_door" - }, { "value" : "minecraft:chest" }, @@ -15347,10 +15494,10 @@ "value" : "minecraft:diamond_helmet" }, { - "value" : "minecraft:diamond_chestplate" + "value" : "minecraft:stone_pressure_plate" }, { - "value" : "minecraft:stone_pressure_plate" + "value" : "minecraft:diamond_chestplate" }, { "value" : "minecraft:sand" @@ -15380,10 +15527,10 @@ "value" : "minecraft:golden_chestplate" }, { - "value" : "minecraft:golden_leggings" + "value" : "minecraft:glowstone" }, { - "value" : "minecraft:glowstone" + "value" : "minecraft:golden_leggings" }, { "value" : "minecraft:golden_boots" @@ -15547,15 +15694,15 @@ { "value" : "minecraft:lime_stained_glass_pane" }, - { - "value" : "minecraft:decorated_pot" - }, { "value" : "minecraft:light_blue_terracotta" }, { "value" : "minecraft:spruce_boat" }, + { + "value" : "minecraft:decorated_pot" + }, { "value" : "minecraft:chemistry_table" }, @@ -15619,6 +15766,9 @@ { "value" : "minecraft:element_23" }, + { + "value" : "minecraft:granite" + }, { "value" : "minecraft:paper" }, @@ -15721,6 +15871,9 @@ { "value" : "minecraft:blue_dye" }, + { + "value" : "minecraft:polished_diorite" + }, { "value" : "minecraft:item.cake" }, @@ -15731,19 +15884,22 @@ "value" : "minecraft:purple_dye" }, { - "value" : "minecraft:orange_wool" + "value" : "minecraft:dye" + }, + { + "value" : "minecraft:music_disc_13" }, { "value" : "minecraft:cyan_dye" }, { - "value" : "minecraft:blaze_rod" + "value" : "minecraft:orange_wool" }, { - "value" : "minecraft:dye" + "value" : "minecraft:blaze_rod" }, { - "value" : "minecraft:music_disc_13" + "value" : "minecraft:oak_planks" }, { "value" : "minecraft:sticky_piston_arm_collision" @@ -15850,9 +16006,6 @@ { "value" : "minecraft:purple_stained_glass" }, - { - "value" : "minecraft:mangrove_pressure_plate" - }, { "value" : "minecraft:name_tag" }, @@ -15955,6 +16108,9 @@ { "value" : "minecraft:brown_stained_glass_pane" }, + { + "value" : "minecraft:andesite" + }, { "value" : "minecraft:bamboo_hanging_sign" }, @@ -16106,10 +16262,10 @@ "value" : "minecraft:npc_spawn_egg" }, { - "value" : "minecraft:llama_spawn_egg" + "value" : "minecraft:end_stone" }, { - "value" : "minecraft:end_stone" + "value" : "minecraft:llama_spawn_egg" }, { "value" : "minecraft:spruce_wall_sign" @@ -16333,6 +16489,9 @@ { "value" : "minecraft:raw_copper" }, + { + "value" : "minecraft:polished_andesite" + }, { "value" : "minecraft:experience_bottle" }, @@ -16861,12 +17020,6 @@ { "value" : "minecraft:cherry_slab" }, - { - "value" : "minecraft:brown_carpet" - }, - { - "value" : "minecraft:stained_hardened_clay" - }, { "value" : "minecraft:bamboo_mosaic_slab" }, @@ -16990,6 +17143,12 @@ { "value" : "minecraft:stone" }, + { + "value" : "minecraft:green_stained_glass_pane" + }, + { + "value" : "minecraft:diorite" + }, { "value" : "minecraft:birch_stairs" }, @@ -17029,6 +17188,12 @@ { "value" : "minecraft:fletching_table" }, + { + "value" : "minecraft:brown_carpet" + }, + { + "value" : "minecraft:stained_hardened_clay" + }, { "value" : "minecraft:white_wool" }, @@ -17287,6 +17452,15 @@ { "value" : "minecraft:snow_layer" }, + { + "value" : "minecraft:blue_candle_cake" + }, + { + "value" : "minecraft:magma" + }, + { + "value" : "minecraft:element_22" + }, { "value" : "minecraft:quartz_block" }, @@ -17401,6 +17575,9 @@ { "value" : "minecraft:black_concrete" }, + { + "value" : "minecraft:jungle_planks" + }, { "value" : "minecraft:red_nether_brick_stairs" }, @@ -17446,15 +17623,6 @@ { "value" : "minecraft:concrete_powder" }, - { - "value" : "minecraft:blue_candle_cake" - }, - { - "value" : "minecraft:magma" - }, - { - "value" : "minecraft:element_22" - }, { "value" : "minecraft:white_stained_glass" }, @@ -17536,9 +17704,6 @@ { "value" : "minecraft:element_16" }, - { - "value" : "minecraft:green_stained_glass_pane" - }, { "value" : "minecraft:black_stained_glass_pane" }, @@ -17917,9 +18082,6 @@ { "value" : "minecraft:calcite" }, - { - "value" : "minecraft:waxed_exposed_cut_copper" - }, { "value" : "minecraft:stripped_dark_oak_log" }, @@ -18073,6 +18235,9 @@ { "value" : "minecraft:copper_ore" }, + { + "value" : "minecraft:dark_oak_planks" + }, { "value" : "minecraft:birch_pressure_plate" }, @@ -18118,9 +18283,18 @@ { "value" : "minecraft:redstone_wire" }, + { + "value" : "minecraft:waxed_exposed_cut_copper" + }, { "value" : "minecraft:lava" }, + { + "value" : "minecraft:item.crimson_door" + }, + { + "value" : "minecraft:mangrove_pressure_plate" + }, { "value" : "minecraft:rail" }, @@ -18220,6 +18394,9 @@ { "value" : "minecraft:crimson_button" }, + { + "value" : "minecraft:acacia_planks" + }, { "value" : "minecraft:honeycomb_block" }, @@ -18352,6 +18529,9 @@ { "value" : "minecraft:light_gray_candle_cake" }, + { + "value" : "minecraft:birch_planks" + }, { "value" : "minecraft:cherry_leaves" }, @@ -18712,6 +18892,9 @@ { "value" : "minecraft:polished_deepslate" }, + { + "value" : "minecraft:spruce_planks" + }, { "value" : "minecraft:furnace" }, @@ -32723,7 +32906,7 @@ "requires_cheats" : true } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "commands", "name" : "mojang-commands" } diff --git a/metadata/script_modules/@minecraft/common_1.0.0.json b/metadata/script_modules/@minecraft/common_1.0.0.json index f877df76c..e9ac113d7 100644 --- a/metadata/script_modules/@minecraft/common_1.0.0.json +++ b/metadata/script_modules/@minecraft/common_1.0.0.json @@ -88,10 +88,11 @@ ], "functions" : [], "interfaces" : [], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/common", "objects" : [], + "type_aliases" : [], "uuid" : "77ec12b4-1b2b-4c98-8d34-d1cd63f849d5", "version" : "1.0.0" } diff --git a/metadata/script_modules/@minecraft/server-admin_1.0.0-beta.json b/metadata/script_modules/@minecraft/server-admin_1.0.0-beta.json index 89336a36c..c03553752 100644 --- a/metadata/script_modules/@minecraft/server-admin_1.0.0-beta.json +++ b/metadata/script_modules/@minecraft/server-admin_1.0.0-beta.json @@ -157,7 +157,7 @@ "errors" : [], "functions" : [], "interfaces" : [], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server-admin", "objects" : [ @@ -182,6 +182,7 @@ } } ], + "type_aliases" : [], "uuid" : "53d7f2bf-bf9c-49c4-ad1f-7c803d947920", "version" : "1.0.0-beta" } diff --git a/metadata/script_modules/@minecraft/server-gametest_1.0.0-beta.json b/metadata/script_modules/@minecraft/server-gametest_1.0.0-beta.json index 33031320c..1a5285748 100644 --- a/metadata/script_modules/@minecraft/server-gametest_1.0.0-beta.json +++ b/metadata/script_modules/@minecraft/server-gametest_1.0.0-beta.json @@ -610,7 +610,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -671,7 +671,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -739,7 +739,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -769,7 +769,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -796,7 +796,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -812,7 +812,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -897,7 +897,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -961,7 +961,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -977,7 +977,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1004,7 +1004,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1043,7 +1043,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1070,7 +1070,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1097,7 +1097,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1248,7 +1248,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1292,7 +1292,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1336,7 +1336,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1369,7 +1369,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -1385,7 +1385,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1418,7 +1418,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -1434,7 +1434,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1467,7 +1467,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -1484,7 +1484,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1602,7 +1602,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1629,7 +1629,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1781,7 +1781,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1853,7 +1853,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1869,7 +1869,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1889,7 +1889,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1917,7 +1917,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1931,7 +1931,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1947,7 +1947,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1967,7 +1967,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1996,7 +1996,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -2147,7 +2147,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2168,7 +2168,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2215,7 +2215,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2232,7 +2232,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2277,7 +2277,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2291,7 +2291,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2338,7 +2338,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2352,7 +2352,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2386,7 +2386,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2470,7 +2470,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2535,7 +2535,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2582,7 +2582,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2596,7 +2596,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2643,7 +2643,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2699,7 +2699,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2805,7 +2805,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2831,7 +2831,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2885,7 +2885,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2932,7 +2932,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -2984,7 +2984,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3005,7 +3005,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3076,7 +3076,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3097,7 +3097,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3161,7 +3161,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3211,7 +3211,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3310,7 +3310,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3333,7 +3333,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -3357,7 +3357,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -3373,7 +3373,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3407,7 +3407,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3447,7 +3447,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3516,7 +3516,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3566,7 +3566,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3629,7 +3629,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3663,7 +3663,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3713,7 +3713,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3736,7 +3736,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -3752,7 +3752,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3775,7 +3775,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -3813,7 +3813,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3836,7 +3836,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -3852,7 +3852,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3875,7 +3875,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -3983,7 +3983,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -3997,7 +3997,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4036,7 +4036,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4057,7 +4057,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4091,7 +4091,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4105,7 +4105,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4139,7 +4139,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4198,7 +4198,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4221,7 +4221,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -4246,7 +4246,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4269,7 +4269,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -4285,7 +4285,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4299,7 +4299,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4322,7 +4322,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -4338,7 +4338,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4365,7 +4365,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4408,7 +4408,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4431,7 +4431,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -4456,7 +4456,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4479,7 +4479,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -4495,7 +4495,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4509,7 +4509,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4523,7 +4523,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4721,7 +4721,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4742,7 +4742,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4807,7 +4807,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4855,7 +4855,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4895,7 +4895,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -4993,7 +4993,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -5007,7 +5007,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -5058,7 +5058,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -5072,7 +5072,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -5123,7 +5123,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -5146,7 +5146,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -5162,7 +5162,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -5185,7 +5185,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : true, @@ -5212,7 +5212,7 @@ { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" } ], "enums" : [ @@ -5507,7 +5507,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -5521,7 +5521,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -5549,10 +5549,11 @@ } } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server-gametest", "objects" : [], + "type_aliases" : [], "uuid" : "6f4b6893-1bb6-42fd-b458-7fa3d0c89616", "version" : "1.0.0-beta" } diff --git a/metadata/script_modules/@minecraft/server-net_1.0.0-beta.json b/metadata/script_modules/@minecraft/server-net_1.0.0-beta.json index 78a9261fb..9d340509e 100644 --- a/metadata/script_modules/@minecraft/server-net_1.0.0-beta.json +++ b/metadata/script_modules/@minecraft/server-net_1.0.0-beta.json @@ -566,7 +566,7 @@ "errors" : [], "functions" : [], "interfaces" : [], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server-net", "objects" : [ @@ -581,6 +581,7 @@ } } ], + "type_aliases" : [], "uuid" : "777b1798-13a6-401c-9cba-0cf17e31a81b", "version" : "1.0.0-beta" } diff --git a/metadata/script_modules/@minecraft/server-ui_1.0.0.json b/metadata/script_modules/@minecraft/server-ui_1.0.0.json index cdf5b658f..1bf57875d 100644 --- a/metadata/script_modules/@minecraft/server-ui_1.0.0.json +++ b/metadata/script_modules/@minecraft/server-ui_1.0.0.json @@ -1051,10 +1051,11 @@ ], "functions" : [], "interfaces" : [], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server-ui", "objects" : [], + "type_aliases" : [], "uuid" : "2bd50a27-ab5f-4f40-a596-3641627c635e", "version" : "1.0.0" } diff --git a/metadata/script_modules/@minecraft/server-ui_1.1.0.json b/metadata/script_modules/@minecraft/server-ui_1.1.0.json index 8081ea921..fedb6e624 100644 --- a/metadata/script_modules/@minecraft/server-ui_1.1.0.json +++ b/metadata/script_modules/@minecraft/server-ui_1.1.0.json @@ -1102,10 +1102,11 @@ ], "functions" : [], "interfaces" : [], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server-ui", "objects" : [], + "type_aliases" : [], "uuid" : "2bd50a27-ab5f-4f40-a596-3641627c635e", "version" : "1.1.0" } diff --git a/metadata/script_modules/@minecraft/server-ui_1.2.0-beta.json b/metadata/script_modules/@minecraft/server-ui_1.2.0-beta.json index dfc283ab4..55cb71149 100644 --- a/metadata/script_modules/@minecraft/server-ui_1.2.0-beta.json +++ b/metadata/script_modules/@minecraft/server-ui_1.2.0-beta.json @@ -18,7 +18,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -57,7 +57,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -118,7 +118,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -155,7 +155,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -280,7 +280,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -319,7 +319,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -358,7 +358,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -403,7 +403,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -440,7 +440,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -540,7 +540,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -567,7 +567,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -625,7 +625,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -662,7 +662,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -769,7 +769,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -795,7 +795,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -850,7 +850,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -889,7 +889,7 @@ "from_module" : { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" }, "is_bind_type" : true, "is_errorable" : false, @@ -1009,7 +1009,7 @@ { "name" : "@minecraft/server", "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", - "version" : "1.7.0-beta" + "version" : "1.8.0-beta" } ], "enums" : [ @@ -1102,10 +1102,11 @@ ], "functions" : [], "interfaces" : [], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server-ui", "objects" : [], + "type_aliases" : [], "uuid" : "2bd50a27-ab5f-4f40-a596-3641627c635e", "version" : "1.2.0-beta" } diff --git a/metadata/script_modules/@minecraft/server_1.0.0.json b/metadata/script_modules/@minecraft/server_1.0.0.json index 7ccddf3e3..3d671284e 100644 --- a/metadata/script_modules/@minecraft/server_1.0.0.json +++ b/metadata/script_modules/@minecraft/server_1.0.0.json @@ -321,7 +321,7 @@ "errors" : [], "functions" : [], "interfaces" : [], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server", "objects" : [ @@ -346,6 +346,7 @@ } } ], + "type_aliases" : [], "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", "version" : "1.0.0" } diff --git a/metadata/script_modules/@minecraft/server_1.1.0.json b/metadata/script_modules/@minecraft/server_1.1.0.json index 249a565c3..9a56e6264 100644 --- a/metadata/script_modules/@minecraft/server_1.1.0.json +++ b/metadata/script_modules/@minecraft/server_1.1.0.json @@ -1825,7 +1825,7 @@ } } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server", "objects" : [ @@ -1850,6 +1850,7 @@ } } ], + "type_aliases" : [], "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", "version" : "1.1.0" } diff --git a/metadata/script_modules/@minecraft/server_1.2.0.json b/metadata/script_modules/@minecraft/server_1.2.0.json index 5bd4e1b3c..d871f4b46 100644 --- a/metadata/script_modules/@minecraft/server_1.2.0.json +++ b/metadata/script_modules/@minecraft/server_1.2.0.json @@ -5062,7 +5062,7 @@ } } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server", "objects" : [ @@ -5087,6 +5087,7 @@ } } ], + "type_aliases" : [], "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", "version" : "1.2.0" } diff --git a/metadata/script_modules/@minecraft/server_1.3.0.json b/metadata/script_modules/@minecraft/server_1.3.0.json index 109a668fa..df30ca394 100644 --- a/metadata/script_modules/@minecraft/server_1.3.0.json +++ b/metadata/script_modules/@minecraft/server_1.3.0.json @@ -8,7 +8,7 @@ "arguments" : [ { "details" : null, - "name" : "componentName", + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -6852,7 +6852,7 @@ } } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server", "objects" : [ @@ -6877,6 +6877,7 @@ } } ], + "type_aliases" : [], "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", "version" : "1.3.0" } diff --git a/metadata/script_modules/@minecraft/server_1.4.0.json b/metadata/script_modules/@minecraft/server_1.4.0.json index 050d31c09..5f41565fb 100644 --- a/metadata/script_modules/@minecraft/server_1.4.0.json +++ b/metadata/script_modules/@minecraft/server_1.4.0.json @@ -8,7 +8,7 @@ "arguments" : [ { "details" : null, - "name" : "componentName", + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -12202,7 +12202,7 @@ } } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server", "objects" : [ @@ -12227,6 +12227,7 @@ } } ], + "type_aliases" : [], "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", "version" : "1.4.0" } diff --git a/metadata/script_modules/@minecraft/server_1.5.0.json b/metadata/script_modules/@minecraft/server_1.5.0.json index b835a50bd..38de21bb4 100644 --- a/metadata/script_modules/@minecraft/server_1.5.0.json +++ b/metadata/script_modules/@minecraft/server_1.5.0.json @@ -8,7 +8,7 @@ "arguments" : [ { "details" : null, - "name" : "componentName", + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -13187,7 +13187,7 @@ } } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server", "objects" : [ @@ -13212,6 +13212,7 @@ } } ], + "type_aliases" : [], "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", "version" : "1.5.0" } diff --git a/metadata/script_modules/@minecraft/server_1.6.0.json b/metadata/script_modules/@minecraft/server_1.6.0.json index 47e2005e4..80351fbbc 100644 --- a/metadata/script_modules/@minecraft/server_1.6.0.json +++ b/metadata/script_modules/@minecraft/server_1.6.0.json @@ -8,7 +8,7 @@ "arguments" : [ { "details" : null, - "name" : "componentName", + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -16227,7 +16227,7 @@ } } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server", "objects" : [ @@ -16252,6 +16252,7 @@ } } ], + "type_aliases" : [], "uuid" : "b26a4d4c-afdf-4690-88f8-931846312678", "version" : "1.6.0" } diff --git a/metadata/script_modules/@minecraft/server_1.7.0-beta.json b/metadata/script_modules/@minecraft/server_1.7.0.json similarity index 56% rename from metadata/script_modules/@minecraft/server_1.7.0-beta.json rename to metadata/script_modules/@minecraft/server_1.7.0.json index 6f120341a..b170691be 100644 --- a/metadata/script_modules/@minecraft/server_1.7.0-beta.json +++ b/metadata/script_modules/@minecraft/server_1.7.0.json @@ -7,73 +7,18 @@ { "arguments" : [ { - "details" : { - "default_value" : 1, - "max_value" : 2147483647, - "min_value" : -2147483648 - }, - "name" : "steps", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "above", - "privilege" : "read_only", - "return_type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" - } - ], - "is_bind_type" : false, - "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Block" - } - } - }, - { - "arguments" : [ - { - "details" : { - "default_value" : 1, - "max_value" : 2147483647, - "min_value" : -2147483648 - }, - "name" : "steps", + "details" : null, + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "string" } } ], "is_constructor" : false, "is_static" : false, - "name" : "below", + "name" : "getComponent", "privilege" : "read_only", "return_type" : { "error_types" : [ @@ -94,7 +39,7 @@ "optional_type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Block" + "name" : "BlockComponent" } } }, @@ -102,70 +47,32 @@ "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "bottomCenter", + "name" : "isValid", "privilege" : "read_only", "return_type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "boolean" } }, { "arguments" : [ { "details" : null, - "name" : "blockToPlace", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockPermutation" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockType" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] - } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "faceToPlaceOn", + "name" : "permutation", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Direction" - } + "name" : "BlockPermutation" } } ], "is_constructor" : false, "is_static" : false, - "name" : "canPlace", - "privilege" : "read_only", + "name" : "setPermutation", + "privilege" : "none", "return_type" : { "error_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "Error" - }, { "is_bind_type" : true, "is_errorable" : false, @@ -179,46 +86,25 @@ ], "is_bind_type" : false, "is_errorable" : true, - "name" : "boolean" + "name" : "undefined" } - }, + } + ], + "name" : "Block", + "properties" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "center", - "privilege" : "read_only", - "return_type" : { + "is_read_only" : true, + "name" : "dimension", + "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Vector3" + "name" : "Dimension" } }, { - "arguments" : [ - { - "details" : { - "default_value" : 1, - "max_value" : 2147483647, - "min_value" : -2147483648 - }, - "name" : "steps", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "east", - "privilege" : "read_only", - "return_type" : { + "is_read_only" : true, + "name" : "isAir", + "type" : { "error_types" : [ { "is_bind_type" : true, @@ -233,31 +119,13 @@ ], "is_bind_type" : false, "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Block" - } + "name" : "boolean" } }, { - "arguments" : [ - { - "details" : null, - "name" : "componentName", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "getComponent", - "privilege" : "read_only", - "return_type" : { + "is_read_only" : true, + "name" : "isLiquid", + "type" : { "error_types" : [ { "is_bind_type" : true, @@ -272,81 +140,22 @@ ], "is_bind_type" : false, "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockComponent" - } + "name" : "boolean" } }, { - "arguments" : [ - { - "details" : { - "default_value" : 1, - "max_value" : 255, - "min_value" : 1 - }, - "name" : "amount", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, - { - "details" : { - "default_value" : false, - "max_value" : true, - "min_value" : false - }, - "name" : "withData", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "getItemStack", - "privilege" : "read_only", - "return_type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" - } - ], - "is_bind_type" : false, + "is_read_only" : true, + "name" : "location", + "type" : { + "is_bind_type" : true, "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" - } + "name" : "Vector3" } }, { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getRedstonePower", - "privilege" : "read_only", - "return_type" : { + "is_read_only" : true, + "name" : "permutation", + "type" : { "error_types" : [ { "is_bind_type" : true, @@ -359,88 +168,227 @@ "name" : "LocationOutOfWorldBoundariesError" } ], - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "BlockPermutation" + } + }, + { + "is_read_only" : true, + "name" : "x", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 } } }, { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getTags", - "privilege" : "read_only", - "return_type" : { - "element_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" - } - ], + "is_read_only" : true, + "name" : "y", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "array" + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + }, + { + "is_read_only" : true, + "name" : "z", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Block" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Component" + } + ], + "constants" : [], + "functions" : [], + "name" : "BlockComponent", + "properties" : [ + { + "is_read_only" : true, + "name" : "block", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Block" + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockComponent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "BlockEvent", + "properties" : [ + { + "is_read_only" : true, + "name" : "block", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Block" } }, + { + "is_read_only" : true, + "name" : "dimension", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Dimension" + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockEvent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:inventory" + } + ], + "functions" : [], + "name" : "BlockInventoryComponent", + "properties" : [ + { + "is_read_only" : true, + "name" : "container", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Container" + } + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockInventoryComponent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [ { "details" : null, - "name" : "tag", + "name" : "blockName", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "hasTag", - "privilege" : "read_only", - "return_type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" + }, + { + "details" : { + "default_value" : "null" }, - { - "is_bind_type" : true, + "name" : "states", + "type" : { + "is_bind_type" : false, "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" + "name" : "optional", + "optional_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "key_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "name" : "map", + "value_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "boolean" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] + } + } } - ], - "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" - } - }, - { - "arguments" : [], + } + ], "is_constructor" : false, "is_static" : false, - "name" : "isValid", + "name" : "matches", "privilege" : "read_only", "return_type" : { "is_bind_type" : false, @@ -451,118 +399,167 @@ { "arguments" : [ { - "details" : { - "default_value" : 1, - "max_value" : 2147483647, - "min_value" : -2147483648 - }, - "name" : "steps", + "details" : null, + "name" : "blockName", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "name" : "string" + } + }, + { + "details" : { + "default_value" : "null" + }, + "name" : "states", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "key_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "name" : "map", + "value_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "boolean" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] + } } } } ], "is_constructor" : false, - "is_static" : false, - "name" : "north", + "is_static" : true, + "name" : "resolve", "privilege" : "read_only", "return_type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" - } - ], - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Block" - } + "name" : "BlockPermutation" } - }, + } + ], + "name" : "BlockPermutation", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockPermutation" + } + }, + { + "base_types" : [ { - "arguments" : [ - { - "details" : null, - "name" : "offset", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - } - ], + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockEvent" + } + ], + "constants" : [], + "functions" : [], + "name" : "ButtonPushAfterEvent", + "properties" : [ + { + "is_read_only" : true, + "name" : "source", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ButtonPushAfterEvent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "IButtonPushAfterEventSignal" + } + ], + "constants" : [], + "functions" : [], + "name" : "ButtonPushAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ButtonPushAfterEventSignal" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ + { + "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "offset", - "privilege" : "read_only", + "name" : "clear", + "privilege" : "none", "return_type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" - } - ], "is_bind_type" : false, "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Block" - } + "name" : "undefined" } }, { "arguments" : [ { - "details" : null, - "name" : "permutation", + "details" : { + "default_value" : "null" + }, + "name" : "fadeCameraOptions", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockPermutation" + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "CameraFadeOptions" + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "setPermutation", + "name" : "fade", "privilege" : "none", "return_type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" - } - ], "is_bind_type" : false, "is_errorable" : true, "name" : "undefined" @@ -572,48 +569,180 @@ "arguments" : [ { "details" : null, - "name" : "blockType", + "name" : "cameraPreset", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockType" - }, - { + "name" : "string" + } + }, + { + "details" : { + "default_value" : "null" + }, + "name" : "setOptions", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "CameraDefaultOptions" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "CameraSetFacingOptions" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "CameraSetLocationOptions" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "CameraSetPosOptions" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "CameraSetRotOptions" + } + ] } - ] + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "setType", + "name" : "setCamera", "privilege" : "none", "return_type" : { - "error_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "Error" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + } + ], + "name" : "Camera", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Camera" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "CommandResult", + "properties" : [ + { + "is_read_only" : true, + "name" : "successCount", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "CommandResult" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "isValid", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "boolean" + } + } + ], + "name" : "Component", + "properties" : [ + { + "is_read_only" : true, + "name" : "typeId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Component" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ + { + "arguments" : [ + { + "details" : null, + "name" : "itemStack", + "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" + "name" : "ItemStack" } - ], + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "addItem", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" + } + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "clearAll", + "privilege" : "none", + "return_type" : { "is_bind_type" : false, "is_errorable" : true, "name" : "undefined" @@ -623,11 +752,10 @@ "arguments" : [ { "details" : { - "default_value" : 1, "max_value" : 2147483647, "min_value" : -2147483648 }, - "name" : "steps", + "name" : "slot", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -641,74 +769,93 @@ ], "is_constructor" : false, "is_static" : false, - "name" : "south", + "name" : "getItem", "privilege" : "read_only", "return_type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" - } - ], "is_bind_type" : false, "is_errorable" : true, "name" : "optional", "optional_type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Block" + "name" : "ItemStack" } } }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "isValid", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "boolean" + } + }, { "arguments" : [ + { + "details" : { + "max_value" : 2147483647, + "min_value" : -2147483648 + }, + "name" : "fromSlot", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + }, + { + "details" : { + "max_value" : 2147483647, + "min_value" : -2147483648 + }, + "name" : "toSlot", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + }, { "details" : null, - "name" : "permutation", + "name" : "toContainer", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockPermutation" + "name" : "Container" } } ], "is_constructor" : false, "is_static" : false, - "name" : "trySetPermutation", + "name" : "moveItem", "privilege" : "none", "return_type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" - } - ], "is_bind_type" : false, "is_errorable" : true, - "name" : "boolean" + "name" : "undefined" } }, { "arguments" : [ { "details" : { - "default_value" : 1, "max_value" : 2147483647, "min_value" : -2147483648 }, - "name" : "steps", + "name" : "slot", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -718,211 +865,140 @@ "min" : -2147483648 } } + }, + { + "details" : { + "default_value" : "null" + }, + "name" : "itemStack", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" + } + } } ], "is_constructor" : false, "is_static" : false, - "name" : "west", - "privilege" : "read_only", + "name" : "setItem", + "privilege" : "none", "return_type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" - } - ], "is_bind_type" : false, "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Block" - } - } - } - ], - "name" : "Block", - "properties" : [ - { - "is_read_only" : true, - "name" : "dimension", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Dimension" + "name" : "undefined" } }, { - "is_read_only" : true, - "name" : "isAir", - "type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" + "arguments" : [ + { + "details" : { + "max_value" : 2147483647, + "min_value" : -2147483648 }, - { - "is_bind_type" : true, + "name" : "slot", + "type" : { + "is_bind_type" : false, "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } - ], - "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" - } - }, - { - "is_read_only" : true, - "name" : "isLiquid", - "type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" + }, + { + "details" : { + "max_value" : 2147483647, + "min_value" : -2147483648 }, - { - "is_bind_type" : true, + "name" : "otherSlot", + "type" : { + "is_bind_type" : false, "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } - ], - "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" - } - }, - { - "is_read_only" : true, - "name" : "isSolid", - "type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { + }, + { + "details" : null, + "name" : "otherContainer", + "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" + "name" : "Container" } - ], - "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" - } - }, - { - "is_read_only" : false, - "name" : "isWaterlogged", + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "swapItems", "privilege" : "none", - "type" : { + "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - }, - { - "is_read_only" : true, - "name" : "location", - "type" : { - "is_bind_type" : true, - "is_errorable" : true, - "name" : "Vector3" - } - }, - { - "is_read_only" : true, - "name" : "permutation", - "type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" - } - ], - "is_bind_type" : true, "is_errorable" : true, - "name" : "BlockPermutation" + "name" : "undefined" } }, { - "is_read_only" : true, - "name" : "type", - "type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" + "arguments" : [ + { + "details" : { + "max_value" : 2147483647, + "min_value" : -2147483648 }, - { - "is_bind_type" : true, + "name" : "fromSlot", + "type" : { + "is_bind_type" : false, "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } - ], - "is_bind_type" : true, - "is_errorable" : true, - "name" : "BlockType" - } - }, - { - "is_read_only" : true, - "name" : "typeId", - "type" : { - "error_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationInUnloadedChunkError" - }, - { + }, + { + "details" : null, + "name" : "toContainer", + "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" + "name" : "Container" } - ], + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "transferItem", + "privilege" : "none", + "return_type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "string" - } - }, - { - "is_read_only" : true, - "name" : "x", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" } } - }, + } + ], + "name" : "Container", + "properties" : [ { "is_read_only" : true, - "name" : "y", + "name" : "emptySlotsCount", "type" : { "is_bind_type" : false, - "is_errorable" : false, + "is_errorable" : true, "name" : "int32", "valid_range" : { "max" : 2147483647, @@ -932,10 +1008,10 @@ }, { "is_read_only" : true, - "name" : "z", + "name" : "size", "type" : { "is_bind_type" : false, - "is_errorable" : false, + "is_errorable" : true, "name" : "int32", "valid_range" : { "max" : 2147483647, @@ -947,7 +1023,7 @@ "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Block" + "name" : "Container" } }, { @@ -957,427 +1033,512 @@ { "arguments" : [ { - "details" : { - "max_value" : 3.402823466385289e+38, - "min_value" : -3.402823466385289e+38 - }, - "name" : "x", + "details" : null, + "name" : "location", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "Vector3" } - }, - { - "details" : { - "max_value" : 3.402823466385289e+38, - "min_value" : -3.402823466385289e+38 + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "getBlock", + "privilege" : "read_only", + "return_type" : { + "error_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "LocationInUnloadedChunkError" }, - "name" : "y", - "type" : { - "is_bind_type" : false, + { + "is_bind_type" : true, "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "LocationOutOfWorldBoundariesError" } - }, - { - "details" : { - "max_value" : 3.402823466385289e+38, - "min_value" : -3.402823466385289e+38 + ], + "is_bind_type" : false, + "is_errorable" : true, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Block" + } + } + }, + { + "arguments" : [ + { + "details" : null, + "name" : "location", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Vector3" + } + }, + { + "details" : null, + "name" : "direction", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Vector3" + } + }, + { + "details" : { + "default_value" : "null" }, - "name" : "z", + "name" : "options", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockRaycastOptions" } } } ], - "is_constructor" : true, - "name" : "constructor", + "is_constructor" : false, + "is_static" : false, + "name" : "getBlockFromRay", "privilege" : "read_only", "return_type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockAreaSize" + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockRaycastHit" + } + } + }, + { + "arguments" : [ + { + "details" : { + "default_value" : "null" + }, + "name" : "options", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityQueryOptions" + } + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "getEntities", + "privilege" : "read_only", + "return_type" : { + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + }, + "is_bind_type" : false, + "is_errorable" : true, + "name" : "array" } }, { "arguments" : [ { "details" : null, - "name" : "other", + "name" : "location", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockAreaSize" + "name" : "Vector3" } } ], "is_constructor" : false, "is_static" : false, - "name" : "equals", + "name" : "getEntitiesAtBlockLocation", "privilege" : "read_only", "return_type" : { + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" + "name" : "array" } - } - ], - "name" : "BlockAreaSize", - "properties" : [ + }, { - "is_read_only" : false, - "name" : "x", + "arguments" : [ + { + "details" : null, + "name" : "location", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Vector3" + } + }, + { + "details" : null, + "name" : "direction", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Vector3" + } + }, + { + "details" : { + "default_value" : "null" + }, + "name" : "options", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityRaycastOptions" + } + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "getEntitiesFromRay", "privilege" : "read_only", - "type" : { + "return_type" : { + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityRaycastHit" + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "array" } }, { - "is_read_only" : false, - "name" : "y", + "arguments" : [ + { + "details" : { + "default_value" : "null" + }, + "name" : "options", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityQueryOptions" + } + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "getPlayers", "privilege" : "read_only", - "type" : { + "return_type" : { + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Player" + }, "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "is_errorable" : true, + "name" : "array" + } + }, + { + "arguments" : [ + { + "details" : null, + "name" : "commandString", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "runCommand", + "privilege" : "none", + "return_type" : { + "error_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "CommandError" + } + ], + "is_bind_type" : true, + "is_errorable" : true, + "name" : "CommandResult" } }, { - "is_read_only" : false, - "name" : "z", + "arguments" : [ + { + "details" : null, + "name" : "commandString", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "runCommandAsync", "privilege" : "read_only", - "type" : { + "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "is_errorable" : true, + "name" : "promise", + "promise_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "CommandResult" } } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockAreaSize" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Component" - } - ], - "constants" : [], - "functions" : [], - "name" : "BlockComponent", - "properties" : [ - { - "is_read_only" : true, - "name" : "block", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Block" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockComponent" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "BlockEvent", - "properties" : [ - { - "is_read_only" : true, - "name" : "block", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Block" - } - }, - { - "is_read_only" : true, - "name" : "dimension", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Dimension" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEvent" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEvent" - } - ], - "constants" : [], - "functions" : [], - "name" : "BlockExplodeAfterEvent", - "properties" : [ - { - "is_read_only" : true, - "name" : "explodedBlockPermutation", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockPermutation" - } }, { - "is_read_only" : true, - "name" : "source", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" + "arguments" : [ + { + "details" : null, + "name" : "weatherType", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "WeatherType" + } + }, + { + "details" : { + "default_value" : "null" + }, + "name" : "duration", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + } } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "setWeather", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockExplodeAfterEvent" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [ + }, { "arguments" : [ { "details" : null, - "name" : "callback", + "name" : "identifier", "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockExplodeAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, "is_bind_type" : false, "is_errorable" : false, - "name" : "closure" + "name" : "string" + } + }, + { + "details" : null, + "name" : "location", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Vector3" } } ], "is_constructor" : false, "is_static" : false, - "name" : "subscribe", + "name" : "spawnEntity", "privilege" : "none", "return_type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockExplodeAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "error_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "LocationInUnloadedChunkError" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "LocationOutOfWorldBoundariesError" } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" + ], + "is_bind_type" : true, + "is_errorable" : true, + "name" : "Entity" } }, { "arguments" : [ { "details" : null, - "name" : "callback", + "name" : "itemStack", "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockExplodeAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "closure" + "name" : "ItemStack" + } + }, + { + "details" : null, + "name" : "location", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Vector3" } } ], "is_constructor" : false, "is_static" : false, - "name" : "unsubscribe", + "name" : "spawnItem", "privilege" : "none", "return_type" : { - "is_bind_type" : false, + "error_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "LocationInUnloadedChunkError" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "LocationOutOfWorldBoundariesError" + } + ], + "is_bind_type" : true, "is_errorable" : true, - "name" : "undefined" + "name" : "Entity" } - } - ], - "name" : "BlockExplodeAfterEventSignal", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockExplodeAfterEventSignal" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockComponent" - } - ], - "constants" : [ - { - "is_read_only" : true, - "is_static" : true, - "name" : "componentId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "minecraft:inventory" - } - ], - "functions" : [], - "name" : "BlockInventoryComponent", - "properties" : [ + }, { - "is_read_only" : true, - "name" : "container", - "type" : { + "arguments" : [ + { + "details" : null, + "name" : "effectName", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + }, + { + "details" : null, + "name" : "location", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Vector3" + } + }, + { + "details" : { + "default_value" : "null" + }, + "name" : "molangVariables", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "MolangVariableMap" + } + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "spawnParticle", + "privilege" : "none", + "return_type" : { + "error_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "LocationInUnloadedChunkError" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "LocationOutOfWorldBoundariesError" + } + ], "is_bind_type" : false, "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Container" - } + "name" : "undefined" } } ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockInventoryComponent" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockLiquidContainerComponent" - } - ], - "constants" : [ + "name" : "Dimension", + "properties" : [ { "is_read_only" : true, - "is_static" : true, - "name" : "componentId", + "name" : "id", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" - }, - "value" : "minecraft:lavaContainer" + } } ], - "functions" : [], - "name" : "BlockLavaContainerComponent", - "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockLavaContainerComponent" + "name" : "Dimension" } }, { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockComponent" - } - ], + "base_types" : [], "constants" : [], "functions" : [ { "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "isValidLiquid", + "name" : "isValid", "privilege" : "read_only", "return_type" : { "is_bind_type" : false, @@ -1386,119 +1547,117 @@ } } ], - "name" : "BlockLiquidContainerComponent", + "name" : "Effect", "properties" : [ { - "is_read_only" : false, - "name" : "fillLevel", - "privilege" : "none", + "is_read_only" : true, + "name" : "amplifier", "type" : { "is_bind_type" : false, - "is_errorable" : false, + "is_errorable" : true, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + }, + { + "is_read_only" : true, + "name" : "displayName", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "string" + } + }, + { + "is_read_only" : true, + "name" : "duration", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, "name" : "int32", "valid_range" : { "max" : 2147483647, "min" : -2147483648 } } + }, + { + "is_read_only" : true, + "name" : "typeId", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "string" + } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockLiquidContainerComponent" + "name" : "Effect" } }, { "base_types" : [], "constants" : [], - "functions" : [], - "iterator" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" + "functions" : [ + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getName", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } } - }, - "name" : "BlockLocationIterator", + ], + "name" : "EffectType", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockLocationIterator" + "name" : "EffectType" } }, { "base_types" : [], "constants" : [], "functions" : [ - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "clone", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockPermutation" - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getAllStates", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "key_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "name" : "map", - "value_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] - } - } - }, { "arguments" : [ + { + "details" : null, + "name" : "effectType", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EffectType" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] + } + }, { "details" : { - "default_value" : 1, - "max_value" : 255, + "max_value" : 20000000, "min_value" : 1 }, - "name" : "amount", + "name" : "duration", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -1508,86 +1667,32 @@ "min" : -2147483648 } } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "getItemStack", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" - } - } - }, - { - "arguments" : [ + }, { - "details" : null, - "name" : "stateName", + "details" : { + "default_value" : "null" + }, + "name" : "options", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "getState", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" + "name" : "EntityEffectOptions" } - ] + } } - } - }, - { - "arguments" : [], + ], "is_constructor" : false, "is_static" : false, - "name" : "getTags", - "privilege" : "read_only", + "name" : "addEffect", + "privilege" : "none", "return_type" : { - "element_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" + "is_errorable" : true, + "name" : "undefined" } }, { @@ -1604,30 +1709,37 @@ ], "is_constructor" : false, "is_static" : false, - "name" : "hasTag", - "privilege" : "read_only", + "name" : "addTag", + "privilege" : "none", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, + "is_errorable" : true, "name" : "boolean" } }, { "arguments" : [ { - "details" : null, - "name" : "blockName", + "details" : { + "max_value" : 3.402823466385289e+38, + "min_value" : -3.402823466385289e+38 + }, + "name" : "amount", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { "details" : { "default_value" : "null" }, - "name" : "states", + "name" : "options", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -1635,49 +1747,30 @@ "optional_type" : { "is_bind_type" : false, "is_errorable" : false, - "key_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "name" : "map", - "value_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] - } + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityApplyDamageByProjectileOptions" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityApplyDamageOptions" + } + ] } } } ], "is_constructor" : false, "is_static" : false, - "name" : "matches", - "privilege" : "read_only", + "name" : "applyDamage", + "privilege" : "none", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, + "is_errorable" : true, "name" : "boolean" } }, @@ -1685,340 +1778,196 @@ "arguments" : [ { "details" : null, - "name" : "blockName", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "states", + "name" : "vector", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "key_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "name" : "map", - "value_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] - } - } + "name" : "Vector3" } } ], "is_constructor" : false, - "is_static" : true, - "name" : "resolve", - "privilege" : "read_only", + "is_static" : false, + "name" : "applyImpulse", + "privilege" : "none", "return_type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : true, - "name" : "BlockPermutation" + "name" : "undefined" } }, { "arguments" : [ { - "details" : null, - "name" : "name", + "details" : { + "max_value" : 3.402823466385289e+38, + "min_value" : -3.402823466385289e+38 + }, + "name" : "directionX", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { - "details" : null, - "name" : "value", + "details" : { + "max_value" : 3.402823466385289e+38, + "min_value" : -3.402823466385289e+38 + }, + "name" : "directionZ", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + }, + { + "details" : { + "max_value" : 3.402823466385289e+38, + "min_value" : -3.402823466385289e+38 + }, + "name" : "horizontalStrength", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + }, + { + "details" : { + "max_value" : 3.402823466385289e+38, + "min_value" : -3.402823466385289e+38 + }, + "name" : "verticalStrength", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "withState", - "privilege" : "read_only", + "name" : "applyKnockback", + "privilege" : "none", "return_type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : true, - "name" : "BlockPermutation" - } - } - ], - "name" : "BlockPermutation", - "properties" : [ - { - "is_read_only" : true, - "name" : "type", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockType" + "name" : "undefined" } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockPermutation" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockComponent" - } - ], - "constants" : [ - { - "is_read_only" : true, - "is_static" : true, - "name" : "componentId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "minecraft:piston" - } - ], - "functions" : [ + }, { "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "getAttachedBlocks", - "privilege" : "read_only", + "name" : "clearVelocity", + "privilege" : "none", "return_type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - }, - "is_bind_type" : false, - "is_errorable" : true, - "name" : "array" - } - } - ], - "name" : "BlockPistonComponent", - "properties" : [ - { - "is_read_only" : true, - "name" : "isExpanded", - "type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" - } - }, - { - "is_read_only" : true, - "name" : "isExpanding", - "type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" - } - }, - { - "is_read_only" : true, - "name" : "isMoving", - "type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" - } - }, - { - "is_read_only" : true, - "name" : "isRetracted", - "type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "boolean" + "name" : "undefined" } }, - { - "is_read_only" : true, - "name" : "isRetracting", - "type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockPistonComponent" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockLiquidContainerComponent" - } - ], - "constants" : [ - { - "is_read_only" : true, - "is_static" : true, - "name" : "componentId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "minecraft:potionContainer" - } - ], - "functions" : [ { "arguments" : [ { - "details" : null, - "name" : "itemStack", + "details" : { + "default_value" : "null" + }, + "name" : "options", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "ItemStack" + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockRaycastOptions" + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "setPotionType", - "privilege" : "none", + "name" : "getBlockFromViewDirection", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "undefined" + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockRaycastHit" + } } - } - ], - "name" : "BlockPotionContainerComponent", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockPotionContainerComponent" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockComponent" - } - ], - "constants" : [ - { - "is_read_only" : true, - "is_static" : true, - "name" : "componentId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "minecraft:recordPlayer" - } - ], - "functions" : [ + }, { - "arguments" : [], + "arguments" : [ + { + "details" : null, + "name" : "componentId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + } + ], "is_constructor" : false, "is_static" : false, - "name" : "clearRecord", - "privilege" : "none", + "name" : "getComponent", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } } }, { "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "isPlaying", + "name" : "getComponents", "privilege" : "read_only", "return_type" : { + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + }, "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" + "is_errorable" : false, + "name" : "array" } }, { "arguments" : [ { "details" : null, - "name" : "recordItemType", + "name" : "effectType", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -2027,7 +1976,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemType" + "name" : "EffectType" }, { "is_bind_type" : false, @@ -2040,91 +1989,97 @@ ], "is_constructor" : false, "is_static" : false, - "name" : "setRecord", - "privilege" : "none", + "name" : "getEffect", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "undefined" + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Effect" + } } - } - ], - "name" : "BlockRecordPlayerComponent", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockRecordPlayerComponent" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockComponent" - } - ], - "constants" : [ + }, { - "is_read_only" : true, - "is_static" : true, - "name" : "componentId", - "type" : { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getEffects", + "privilege" : "read_only", + "return_type" : { + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Effect" + }, "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "minecraft:sign" - } - ], - "functions" : [ + "is_errorable" : true, + "name" : "array" + } + }, { "arguments" : [ { "details" : { - "default_value" : 0 + "default_value" : "null" }, - "name" : "side", + "name" : "options", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "SignSide" + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityRaycastOptions" + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "getRawText", + "name" : "getEntitiesFromViewDirection", "privilege" : "read_only", "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "optional", - "optional_type" : { + "element_type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "RawText" - } + "name" : "EntityRaycastHit" + }, + "is_bind_type" : false, + "is_errorable" : true, + "name" : "array" + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getHeadLocation", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : true, + "is_errorable" : true, + "name" : "Vector3" } }, { "arguments" : [ { - "details" : { - "default_value" : 0 - }, - "name" : "side", + "details" : null, + "name" : "identifier", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "SignSide" + "name" : "string" } } ], "is_constructor" : false, "is_static" : false, - "name" : "getText", + "name" : "getProperty", "privilege" : "read_only", "return_type" : { "is_bind_type" : false, @@ -2133,344 +2088,191 @@ "optional_type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "boolean" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] } } }, { - "arguments" : [ - { - "details" : { - "default_value" : 0 - }, - "name" : "side", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "SignSide" - } - } - ], + "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "getTextDyeColor", + "name" : "getRotation", "privilege" : "read_only", "return_type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, + "name" : "Vector2" + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getTags", + "privilege" : "read_only", + "return_type" : { + "element_type" : { + "is_bind_type" : false, "is_errorable" : false, - "name" : "DyeColor" - } + "name" : "string" + }, + "is_bind_type" : false, + "is_errorable" : true, + "name" : "array" + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getVelocity", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : true, + "is_errorable" : true, + "name" : "Vector3" + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getViewDirection", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : true, + "is_errorable" : true, + "name" : "Vector3" } }, { "arguments" : [ { "details" : null, - "name" : "message", + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawMessage" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawText" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] - } - }, - { - "details" : { - "default_value" : 0 - }, - "name" : "side", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "SignSide" + "name" : "string" } } ], "is_constructor" : false, "is_static" : false, - "name" : "setText", - "privilege" : "none", + "name" : "hasComponent", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "boolean" } }, { "arguments" : [ { - "details" : { - "default_value" : "null" - }, - "name" : "color", + "details" : null, + "name" : "tag", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "DyeColor" - } - } - }, - { - "details" : { - "default_value" : 0 - }, - "name" : "side", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "SignSide" + "name" : "string" } } ], "is_constructor" : false, "is_static" : false, - "name" : "setTextDyeColor", - "privilege" : "none", + "name" : "hasTag", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "undefined" + "name" : "boolean" } }, { "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "setWaxed", - "privilege" : "none", + "name" : "isValid", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "boolean" } - } - ], - "name" : "BlockSignComponent", - "properties" : [ + }, { - "is_read_only" : true, - "name" : "isWaxed", - "type" : { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "kill", + "privilege" : "none", + "return_type" : { "is_bind_type" : false, "is_errorable" : true, "name" : "boolean" } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockSignComponent" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockLiquidContainerComponent" - } - ], - "constants" : [ - { - "is_read_only" : true, - "is_static" : true, - "name" : "componentId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "minecraft:snowContainer" - } - ], - "functions" : [], - "name" : "BlockSnowContainerComponent", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockSnowContainerComponent" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [ + }, { "arguments" : [ { "details" : null, - "name" : "stateName", + "name" : "effectType", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EffectType" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] } } ], "is_constructor" : false, - "is_static" : true, - "name" : "get", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockStateType" - } - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : true, - "name" : "getAll", - "privilege" : "read_only", + "is_static" : false, + "name" : "removeEffect", + "privilege" : "none", "return_type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockStateType" - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - } - } - ], - "name" : "BlockStates", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockStates" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "BlockStateType", - "properties" : [ - { - "is_read_only" : true, - "name" : "id", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "is_read_only" : true, - "name" : "validValues", - "type" : { - "element_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockStateType" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "BlockType", - "properties" : [ - { - "is_read_only" : true, - "name" : "canBeWaterlogged", - "type" : { "is_bind_type" : false, - "is_errorable" : false, + "is_errorable" : true, "name" : "boolean" } }, - { - "is_read_only" : true, - "name" : "id", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockType" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [ { "arguments" : [ { "details" : null, - "name" : "typeName", + "name" : "tag", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -2479,210 +2281,133 @@ } ], "is_constructor" : false, - "is_static" : true, - "name" : "get", - "privilege" : "read_only", + "is_static" : false, + "name" : "removeTag", + "privilege" : "none", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockType" - } + "is_errorable" : true, + "name" : "boolean" } }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : true, - "name" : "getAll", - "privilege" : "read_only", - "return_type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockType" - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - } - } - ], - "name" : "BlockTypes", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockTypes" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [ { "arguments" : [ { "details" : null, - "name" : "volume", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockVolume" - } - }, - { - "details" : null, - "name" : "pos", + "name" : "identifier", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "string" } } ], "is_constructor" : false, - "is_static" : true, - "name" : "doesLocationTouchFaces", + "is_static" : false, + "name" : "resetProperty", "privilege" : "none", "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "volume", - "type" : { + "error_types" : [ + { + "from_module" : { + "name" : "@minecraft/common", + "uuid" : "77ec12b4-1b2b-4c98-8d34-d1cd63f849d5", + "version" : "1.0.0" + }, "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockVolume" - } - }, - { - "details" : null, - "name" : "other", - "type" : { - "is_bind_type" : true, + "name" : "EngineError" + }, + { + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockVolume" + "name" : "Error" } - } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "doesVolumeTouchFaces", - "privilege" : "none", - "return_type" : { + ], "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "volume", - "type" : { - "is_bind_type" : true, + "is_errorable" : true, + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockVolume" - } - }, - { - "details" : null, - "name" : "other", - "type" : { - "is_bind_type" : true, + "name" : "boolean" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + }, + { + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockVolume" + "name" : "string" } - } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "equals", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" + ] } }, { "arguments" : [ { "details" : null, - "name" : "volume", + "name" : "commandString", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockVolume" + "name" : "string" } } ], "is_constructor" : false, - "is_static" : true, - "name" : "getBlockLocationIterator", + "is_static" : false, + "name" : "runCommand", "privilege" : "none", "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockLocationIterator" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "volume", - "type" : { + "error_types" : [ + { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockVolume" + "name" : "CommandError" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "Error" } - } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "getBoundingBox", - "privilege" : "none", - "return_type" : { + ], "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" + "is_errorable" : true, + "name" : "CommandResult" } }, { "arguments" : [ { "details" : null, - "name" : "volume", + "name" : "commandString", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockVolume" + "name" : "string" } } ], "is_constructor" : false, - "is_static" : true, - "name" : "getCapacity", - "privilege" : "none", + "is_static" : false, + "name" : "runCommandAsync", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "is_errorable" : true, + "name" : "promise", + "promise_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "CommandResult" } } }, @@ -2690,587 +2415,449 @@ "arguments" : [ { "details" : null, - "name" : "volume", + "name" : "identifier", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockVolume" + "name" : "string" } - } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "getMax", - "privilege" : "none", - "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "arguments" : [ + }, { "details" : null, - "name" : "volume", + "name" : "value", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockVolume" + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "boolean" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] } } ], "is_constructor" : false, - "is_static" : true, - "name" : "getMin", + "is_static" : false, + "name" : "setProperty", "privilege" : "none", "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" } }, { "arguments" : [ { "details" : null, - "name" : "volume", + "name" : "rotation", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockVolume" + "name" : "Vector2" } } ], "is_constructor" : false, - "is_static" : true, - "name" : "getSpan", + "is_static" : false, + "name" : "setRotation", "privilege" : "none", "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" } }, { "arguments" : [ { "details" : null, - "name" : "volume", + "name" : "location", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockVolume" + "name" : "Vector3" } }, { - "details" : null, - "name" : "other", + "details" : { + "default_value" : "null" + }, + "name" : "teleportOptions", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockVolume" + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TeleportOptions" + } } } ], "is_constructor" : false, - "is_static" : true, - "name" : "intersects", + "is_static" : false, + "name" : "teleport", "privilege" : "none", "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockVolumeIntersection" + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" } }, { "arguments" : [ { "details" : null, - "name" : "volume", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockVolume" - } - }, - { - "details" : null, - "name" : "pos", + "name" : "eventName", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "string" } } ], "is_constructor" : false, - "is_static" : true, - "name" : "isInside", + "is_static" : false, + "name" : "triggerEvent", "privilege" : "none", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" + "is_errorable" : true, + "name" : "undefined" } }, { "arguments" : [ { "details" : null, - "name" : "volume", + "name" : "location", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockVolume" + "name" : "Vector3" } }, { - "details" : null, - "name" : "delta", + "details" : { + "default_value" : "null" + }, + "name" : "teleportOptions", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TeleportOptions" + } } } ], "is_constructor" : false, - "is_static" : true, - "name" : "translate", + "is_static" : false, + "name" : "tryTeleport", "privilege" : "none", "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockVolume" + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" } } ], - "name" : "BlockVolumeUtils", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockVolumeUtils" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockLiquidContainerComponent" - } - ], - "constants" : [ + "name" : "Entity", + "properties" : [ { "is_read_only" : true, - "is_static" : true, - "name" : "componentId", + "name" : "dimension", "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "minecraft:waterContainer" - } - ], - "functions" : [ + "is_bind_type" : true, + "is_errorable" : true, + "name" : "Dimension" + } + }, { - "arguments" : [ - { - "details" : null, - "name" : "itemType", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemType" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "addDye", + "is_read_only" : true, + "name" : "id", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + }, + { + "is_read_only" : true, + "name" : "isClimbing", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" + } + }, + { + "is_read_only" : true, + "name" : "isFalling", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" + } + }, + { + "is_read_only" : true, + "name" : "isInWater", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" + } + }, + { + "is_read_only" : true, + "name" : "isOnGround", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" + } + }, + { + "is_read_only" : true, + "name" : "isSleeping", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" + } + }, + { + "is_read_only" : false, + "name" : "isSneaking", "privilege" : "none", - "return_type" : { + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "boolean" + } + }, + { + "is_read_only" : true, + "name" : "isSprinting", + "type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "undefined" + "name" : "boolean" } }, { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getCustomColor", - "privilege" : "read_only", - "return_type" : { + "is_read_only" : true, + "name" : "isSwimming", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" + } + }, + { + "is_read_only" : true, + "name" : "location", + "type" : { "is_bind_type" : true, "is_errorable" : true, - "name" : "RGBA" + "name" : "Vector3" } }, { - "arguments" : [ - { - "details" : null, - "name" : "color", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RGBA" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "setCustomColor", + "is_read_only" : false, + "name" : "nameTag", "privilege" : "none", - "return_type" : { + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "string" + } + }, + { + "is_read_only" : true, + "name" : "scoreboardIdentity", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardIdentity" + } + } + }, + { + "is_read_only" : true, + "name" : "typeId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" } } ], - "name" : "BlockWaterContainerComponent", - "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockWaterContainerComponent" + "name" : "Entity" } }, { - "base_types" : [], + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], "constants" : [], "functions" : [ { - "arguments" : [ - { - "details" : null, - "name" : "min", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "details" : null, - "name" : "max", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - } - ], + "arguments" : [], "is_constructor" : false, - "is_static" : true, - "name" : "createValid", + "is_static" : false, + "name" : "resetToDefaultValue", "privilege" : "none", "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" } }, { - "arguments" : [ - { - "details" : null, - "name" : "box", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - }, - { - "details" : null, - "name" : "size", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - } - ], + "arguments" : [], "is_constructor" : false, - "is_static" : true, - "name" : "dilate", + "is_static" : false, + "name" : "resetToMaxValue", "privilege" : "none", "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" } }, { - "arguments" : [ - { - "details" : null, - "name" : "box", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - }, - { - "details" : null, - "name" : "other", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - } - ], + "arguments" : [], "is_constructor" : false, - "is_static" : true, - "name" : "equals", + "is_static" : false, + "name" : "resetToMinValue", "privilege" : "none", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" + "is_errorable" : true, + "name" : "undefined" } }, { "arguments" : [ { "details" : null, - "name" : "box", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - }, - { - "details" : null, - "name" : "other", + "name" : "value", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "BoundingBox" + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], "is_constructor" : false, - "is_static" : true, - "name" : "expand", - "privilege" : "none", - "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "box", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "getCenter", + "is_static" : false, + "name" : "setCurrentValue", "privilege" : "none", "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" } - }, + } + ], + "name" : "EntityAttributeComponent", + "properties" : [ { - "arguments" : [ - { - "details" : null, - "name" : "box", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - }, - { - "details" : null, - "name" : "other", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "getIntersection", - "privilege" : "none", - "return_type" : { + "is_read_only" : true, + "name" : "currentValue", + "type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" + "is_errorable" : true, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 } } }, { - "arguments" : [ - { - "details" : null, - "name" : "box", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } + "is_read_only" : true, + "name" : "defaultValue", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "getSpan", - "privilege" : "none", - "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" } }, { - "arguments" : [ - { - "details" : null, - "name" : "box", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - }, - { - "details" : null, - "name" : "other", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "intersects", - "privilege" : "none", - "return_type" : { + "is_read_only" : true, + "name" : "effectiveMax", + "type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "box", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - }, - { - "details" : null, - "name" : "pos", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } + "is_errorable" : true, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "isInside", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" } }, { - "arguments" : [ - { - "details" : null, - "name" : "box", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "isValid", - "privilege" : "none", - "return_type" : { + "is_read_only" : true, + "name" : "effectiveMin", + "type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "box", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - }, - { - "details" : null, - "name" : "delta", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } + "is_errorable" : true, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "translate", - "privilege" : "none", - "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" } } ], - "name" : "BoundingBoxUtils", - "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "BoundingBoxUtils" + "name" : "EntityAttributeComponent" } }, { @@ -3278,27 +2865,31 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockEvent" + "name" : "EntityComponent" } ], "constants" : [], "functions" : [], - "name" : "ButtonPushAfterEvent", + "name" : "EntityBaseMovementComponent", "properties" : [ { "is_read_only" : true, - "name" : "source", + "name" : "maxTurn", "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" + "is_bind_type" : false, + "is_errorable" : true, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ButtonPushAfterEvent" + "name" : "EntityBaseMovementComponent" } }, { @@ -3306,202 +2897,183 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "IButtonPushAfterEventSignal" + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:can_climb" } ], - "constants" : [], "functions" : [], - "name" : "ButtonPushAfterEventSignal", + "name" : "EntityCanClimbComponent", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ButtonPushAfterEventSignal" + "name" : "EntityCanClimbComponent" } }, { - "base_types" : [], - "constants" : [], - "functions" : [ + "base_types" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "clear", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { - "arguments" : [ - { - "details" : { - "default_value" : "null" - }, - "name" : "fadeCameraOptions", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "CameraFadeOptions" - } - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "fade", - "privilege" : "none", - "return_type" : { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:can_fly" + } + ], + "functions" : [], + "name" : "EntityCanFlyComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityCanFlyComponent" + } + }, + { + "base_types" : [ { - "arguments" : [ - { - "details" : null, - "name" : "cameraPreset", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "setOptions", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "CameraDefaultOptions" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "CameraSetFacingOptions" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "CameraSetLocationOptions" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "CameraSetPosOptions" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "CameraSetRotOptions" - } - ] - } - } - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "setCamera", - "privilege" : "none", - "return_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:can_power_jump" } ], - "name" : "Camera", + "functions" : [], + "name" : "EntityCanPowerJumpComponent", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Camera" + "name" : "EntityCanPowerJumpComponent" } }, { - "base_types" : [], - "constants" : [], - "functions" : [ + "base_types" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getTargets", - "privilege" : "read_only", - "return_type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Player" - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "array" - } + "name" : "string" + }, + "value" : "minecraft:color" } ], - "name" : "ChatSendAfterEvent", + "functions" : [], + "name" : "EntityColorComponent", "properties" : [ { "is_read_only" : false, - "name" : "message", - "privilege" : "read_only", + "name" : "value", + "privilege" : "none", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityColorComponent" + } + }, + { + "base_types" : [ { - "is_read_only" : false, - "name" : "sender", - "privilege" : "read_only", + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Component" + } + ], + "constants" : [], + "functions" : [], + "name" : "EntityComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "EntityDieAfterEvent", + "properties" : [ + { + "is_read_only" : true, + "name" : "damageSource", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Player" + "name" : "EntityDamageSource" } }, { - "is_read_only" : false, - "name" : "sendToTargets", - "privilege" : "read_only", + "is_read_only" : true, + "name" : "deadEntity", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "boolean" + "name" : "Entity" } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ChatSendAfterEvent" + "name" : "EntityDieAfterEvent" } }, { @@ -3519,7 +3091,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ChatSendAfterEvent" + "name" : "EntityDieAfterEvent" } ], "return_type" : { @@ -3532,6 +3104,22 @@ "is_errorable" : false, "name" : "closure" } + }, + { + "details" : { + "default_value" : "null" + }, + "name" : "options", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityEventOptions" + } + } } ], "is_constructor" : false, @@ -3544,7 +3132,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ChatSendAfterEvent" + "name" : "EntityDieAfterEvent" } ], "return_type" : { @@ -3569,7 +3157,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ChatSendAfterEvent" + "name" : "EntityDieAfterEvent" } ], "return_type" : { @@ -3595,12 +3183,12 @@ } } ], - "name" : "ChatSendAfterEventSignal", + "name" : "EntityDieAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ChatSendAfterEventSignal" + "name" : "EntityDieAfterEventSignal" } }, { @@ -3608,170 +3196,189 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ChatSendAfterEvent" + "name" : "EntityComponent" } ], - "constants" : [], - "functions" : [ + "constants" : [ { - "arguments" : [ - { - "details" : null, - "name" : "players", - "type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Player" - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "setTargets", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "undefined" - } - } - ], - "name" : "ChatSendBeforeEvent", - "properties" : [ - { - "is_read_only" : false, - "name" : "cancel", - "privilege" : "read_only", + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" - } + "name" : "string" + }, + "value" : "minecraft:equippable" } ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ChatSendBeforeEvent" - } - }, - { - "base_types" : [], - "constants" : [], "functions" : [ { "arguments" : [ { "details" : null, - "name" : "callback", + "name" : "equipmentSlot", "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ChatSendBeforeEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "closure" + "name" : "EquipmentSlot" } } ], "is_constructor" : false, "is_static" : false, - "name" : "subscribe", + "name" : "getEquipment", "privilege" : "none", "return_type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ChatSendBeforeEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" + "is_errorable" : true, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" + } } }, { "arguments" : [ { "details" : null, - "name" : "callback", + "name" : "equipmentSlot", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EquipmentSlot" + } + }, + { + "details" : { + "default_value" : "null" + }, + "name" : "itemStack", "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ChatSendBeforeEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, "is_bind_type" : false, "is_errorable" : false, - "name" : "closure" + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "unsubscribe", + "name" : "setEquipment", "privilege" : "none", "return_type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "undefined" + "name" : "boolean" } } ], - "name" : "ChatSendBeforeEventSignal", + "name" : "EntityEquippableComponent", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ChatSendBeforeEventSignal" + "name" : "EntityEquippableComponent" } }, { - "base_types" : [], - "constants" : [], + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:fire_immune" + } + ], "functions" : [], - "name" : "CommandResult", - "properties" : [ + "name" : "EntityFireImmuneComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityFireImmuneComponent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { "is_read_only" : true, - "name" : "successCount", + "is_static" : true, + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", + "name" : "string" + }, + "value" : "minecraft:floats_in_liquid" + } + ], + "functions" : [], + "name" : "EntityFloatsInLiquidComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityFloatsInLiquidComponent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:flying_speed" + } + ], + "functions" : [], + "name" : "EntityFlyingSpeedComponent", + "properties" : [ + { + "is_read_only" : false, + "name" : "value", + "privilege" : "none", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "float", "valid_range" : { "max" : 2147483647, "min" : -2147483648 @@ -3782,189 +3389,239 @@ "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "CommandResult" + "name" : "EntityFlyingSpeedComponent" } }, { - "base_types" : [], - "constants" : [], - "functions" : [ + "base_types" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "isValid", - "privilege" : "read_only", - "return_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" - } + "name" : "string" + }, + "value" : "minecraft:friction_modifier" } ], - "name" : "Component", + "functions" : [], + "name" : "EntityFrictionModifierComponent", "properties" : [ { - "is_read_only" : true, - "name" : "typeId", + "is_read_only" : false, + "name" : "value", + "privilege" : "none", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Component" + "name" : "EntityFrictionModifierComponent" } }, { - "base_types" : [], - "constants" : [], - "functions" : [ + "base_types" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "clear", - "privilege" : "none", - "return_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "undefined" - } - }, + "name" : "string" + }, + "value" : "minecraft:ground_offset" + } + ], + "functions" : [], + "name" : "EntityGroundOffsetComponent", + "properties" : [ { - "arguments" : [ - { - "details" : { - "default_value" : "null" - }, - "name" : "origin", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - } - } - ], - "is_constructor" : true, - "name" : "constructor", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : true, + "is_read_only" : false, + "name" : "value", + "privilege" : "none", + "type" : { + "is_bind_type" : false, "is_errorable" : false, - "name" : "CompoundBlockVolume" + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityGroundOffsetComponent" + } + }, + { + "base_types" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getBlockLocationIterator", - "privilege" : "none", - "return_type" : { - "is_bind_type" : true, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockLocationIterator" - } - }, + "name" : "string" + }, + "value" : "minecraft:healable" + } + ], + "functions" : [ { "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "getBoundingBox", - "privilege" : "none", + "name" : "getFeedItems", + "privilege" : "read_only", "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "FeedItem" + }, + "is_bind_type" : false, + "is_errorable" : true, + "name" : "array" } - }, + } + ], + "name" : "EntityHealableComponent", + "properties" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getMax", - "privilege" : "none", - "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" + "is_read_only" : true, + "name" : "forceUse", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHealableComponent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "EntityHealthChangedAfterEvent", + "properties" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getMin", - "privilege" : "none", - "return_type" : { + "is_read_only" : true, + "name" : "entity", + "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Vector3" + "name" : "Entity" } }, { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getOrigin", - "privilege" : "none", - "return_type" : { - "is_bind_type" : true, + "is_read_only" : true, + "name" : "newValue", + "type" : { + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "isEmpty", - "privilege" : "none", - "return_type" : { + "is_read_only" : true, + "name" : "oldValue", + "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHealthChangedAfterEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [ { "details" : null, - "name" : "worldLocation", + "name" : "callback", "type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHealthChangedAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "closure" } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "isInside", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - }, - { - "arguments" : [ + }, { "details" : { "default_value" : "null" }, - "name" : "forceRelativity", + "name" : "options", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -3972,192 +3629,294 @@ "optional_type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "CompoundBlockVolumePositionRelativity" + "name" : "EntityEventOptions" } } } ], "is_constructor" : false, "is_static" : false, - "name" : "peekLastVolume", + "name" : "subscribe", "privilege" : "none", "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHealthChangedAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "CompoundBlockVolumeItem" - } - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "popVolume", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" + "name" : "closure" } }, { "arguments" : [ { "details" : null, - "name" : "item", + "name" : "callback", "type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHealthChangedAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "CompoundBlockVolumeItem" + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "pushVolume", + "name" : "unsubscribe", "privilege" : "none", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, + "is_errorable" : true, "name" : "undefined" } - }, + } + ], + "name" : "EntityHealthChangedAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHealthChangedAfterEventSignal" + } + }, + { + "base_types" : [ { - "arguments" : [ - { - "details" : null, - "name" : "item", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "CompoundBlockVolumeItem" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "replaceOrAddLastVolume", - "privilege" : "none", - "return_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityAttributeComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" + "name" : "string" + }, + "value" : "minecraft:health" + } + ], + "functions" : [], + "name" : "EntityHealthComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHealthComponent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "EntityHitBlockAfterEvent", + "properties" : [ + { + "is_read_only" : true, + "name" : "blockFace", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Direction" + } + }, + { + "is_read_only" : true, + "name" : "damagingEntity", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" } }, + { + "is_read_only" : true, + "name" : "hitBlock", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Block" + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHitBlockAfterEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [ { "details" : null, - "name" : "position", + "name" : "callback", "type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHitBlockAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "closure" } }, { "details" : { "default_value" : "null" }, - "name" : "preserveExistingVolumes", + "name" : "options", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "optional", "optional_type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "boolean" + "name" : "EntityEventOptions" } } } ], "is_constructor" : false, "is_static" : false, - "name" : "setOrigin", + "name" : "subscribe", "privilege" : "none", "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHitBlockAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "undefined" + "name" : "closure" } }, { "arguments" : [ { "details" : null, - "name" : "delta", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "preserveExistingVolumes", + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHitBlockAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "translateOrigin", + "name" : "unsubscribe", "privilege" : "none", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, + "is_errorable" : true, "name" : "undefined" } } ], - "name" : "CompoundBlockVolume", + "name" : "EntityHitBlockAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHitBlockAfterEventSignal" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "EntityHitEntityAfterEvent", "properties" : [ { "is_read_only" : true, - "name" : "capacity", + "name" : "damagingEntity", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "uint64", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "Entity" } }, { "is_read_only" : true, - "name" : "volumeCount", + "name" : "hitEntity", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "uint64", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "Entity" } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "CompoundBlockVolume" + "name" : "EntityHitEntityAfterEvent" } }, { @@ -4168,318 +3927,299 @@ "arguments" : [ { "details" : null, - "name" : "itemStack", + "name" : "callback", "type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHitEntityAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "ItemStack" + "name" : "closure" } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "addItem", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" - } - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "clearAll", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - { - "arguments" : [ + }, { "details" : { - "max_value" : 2147483647, - "min_value" : -2147483648 + "default_value" : "null" }, - "name" : "slot", + "name" : "options", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityEventOptions" } } } ], "is_constructor" : false, "is_static" : false, - "name" : "getItem", - "privilege" : "read_only", + "name" : "subscribe", + "privilege" : "none", "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHitEntityAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, - "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" - } + "is_errorable" : false, + "name" : "closure" } }, { "arguments" : [ { - "details" : { - "max_value" : 2147483647, - "min_value" : -2147483648 - }, - "name" : "slot", + "details" : null, + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHitEntityAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "getSlot", - "privilege" : "read_only", + "name" : "unsubscribe", + "privilege" : "none", "return_type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : true, - "name" : "ContainerSlot" + "name" : "undefined" } - }, + } + ], + "name" : "EntityHitEntityAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHitEntityAfterEventSignal" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "EntityHurtAfterEvent", + "properties" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "isValid", - "privilege" : "read_only", - "return_type" : { + "is_read_only" : true, + "name" : "damage", + "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + }, + { + "is_read_only" : true, + "name" : "damageSource", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityDamageSource" } }, + { + "is_read_only" : true, + "name" : "hurtEntity", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHurtAfterEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [ { - "details" : { - "max_value" : 2147483647, - "min_value" : -2147483648 - }, - "name" : "fromSlot", + "details" : null, + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHurtAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "closure" } }, { "details" : { - "max_value" : 2147483647, - "min_value" : -2147483648 + "default_value" : "null" }, - "name" : "toSlot", + "name" : "options", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityEventOptions" } } - }, - { - "details" : null, - "name" : "toContainer", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Container" - } } ], "is_constructor" : false, "is_static" : false, - "name" : "moveItem", + "name" : "subscribe", "privilege" : "none", "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHurtAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "closure" } }, { "arguments" : [ { - "details" : { - "max_value" : 2147483647, - "min_value" : -2147483648 - }, - "name" : "slot", + "details" : null, + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHurtAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "itemStack", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" - } + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "setItem", + "name" : "unsubscribe", "privilege" : "none", "return_type" : { "is_bind_type" : false, "is_errorable" : true, "name" : "undefined" } - }, + } + ], + "name" : "EntityHurtAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityHurtAfterEventSignal" + } + }, + { + "base_types" : [ { - "arguments" : [ - { - "details" : { - "max_value" : 2147483647, - "min_value" : -2147483648 - }, - "name" : "slot", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, - { - "details" : { - "max_value" : 2147483647, - "min_value" : -2147483648 - }, - "name" : "otherSlot", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, - { - "details" : null, - "name" : "otherContainer", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Container" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "swapItems", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { - "arguments" : [ - { - "details" : { - "max_value" : 2147483647, - "min_value" : -2147483648 - }, - "name" : "fromSlot", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, - { - "details" : null, - "name" : "toContainer", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Container" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "transferItem", - "privilege" : "none", - "return_type" : { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" - } - } + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:inventory" } ], - "name" : "Container", + "functions" : [], + "name" : "EntityInventoryComponent", "properties" : [ { "is_read_only" : true, - "name" : "emptySlotsCount", + "name" : "additionalSlotsPerStrength", "type" : { "is_bind_type" : false, "is_errorable" : true, @@ -4492,11891 +4232,67 @@ }, { "is_read_only" : true, - "name" : "size", + "name" : "canBeSiphonedFrom", "type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "boolean" } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Container" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [ + }, { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getItem", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, + "is_read_only" : true, + "name" : "container", + "type" : { + "is_bind_type" : true, "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" - } + "name" : "Container" } }, { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getLore", - "privilege" : "read_only", - "return_type" : { - "element_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, + "is_read_only" : true, + "name" : "containerType", + "type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "array" + "name" : "string" } }, { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getTags", - 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"type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemUseAfterEventSignal" + "name" : "EntityInventoryComponent" } }, { @@ -16384,284 +4300,149 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemUseAfterEvent" + "name" : "EntityComponent" } ], - "constants" : [], - "functions" : [], - "name" : "ItemUseBeforeEvent", - "properties" : [ + "constants" : [ { - "is_read_only" : false, - "name" : "cancel", - "privilege" : "read_only", + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" - } + "name" : "string" + }, + "value" : "minecraft:is_baby" } ], + "functions" : [], + "name" : "EntityIsBabyComponent", + "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemUseBeforeEvent" + "name" : "EntityIsBabyComponent" } }, { - "base_types" : [], - "constants" : [], - "functions" : [ + "base_types" : [ { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemUseBeforeEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "subscribe", - "privilege" : "none", - "return_type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemUseBeforeEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemUseBeforeEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "unsubscribe", - "privilege" : "none", - "return_type" : { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:is_charged" } ], - "name" : "ItemUseBeforeEventSignal", + "functions" : [], + "name" : "EntityIsChargedComponent", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemUseBeforeEventSignal" + "name" : "EntityIsChargedComponent" } }, { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "ItemUseOnAfterEvent", - "properties" : [ - { - "is_read_only" : true, - "name" : "block", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Block" - } - }, + "base_types" : [ { - "is_read_only" : true, - "name" : "blockFace", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Direction" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { "is_read_only" : true, - "name" : "faceLocation", + "is_static" : true, + "name" : "componentId", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" - } - }, + "name" : "string" + }, + "value" : "minecraft:is_chested" + } + ], + "functions" : [], + "name" : "EntityIsChestedComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityIsChestedComponent" + } + }, + { + "base_types" : [ { - "is_read_only" : true, - "name" : "itemStack", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { "is_read_only" : true, - "name" : "source", + "is_static" : true, + "name" : "componentId", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Player" - } + "name" : "string" + }, + "value" : "minecraft:is_dyeable" } ], + "functions" : [], + "name" : "EntityIsDyeableComponent", + "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemUseOnAfterEvent" + "name" : "EntityIsDyeableComponent" } }, { - "base_types" : [], - "constants" : [], - "functions" : [ + "base_types" : [ { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemUseOnAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "subscribe", - "privilege" : "none", - "return_type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemUseOnAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemUseOnAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "unsubscribe", - "privilege" : "none", - "return_type" : { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:is_hidden_when_invisible" } ], - "name" : "ItemUseOnAfterEventSignal", + "functions" : [], + "name" : "EntityIsHiddenWhenInvisibleComponent", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemUseOnAfterEventSignal" + "name" : "EntityIsHiddenWhenInvisibleComponent" } }, { @@ -16669,127 +4450,59 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemUseOnAfterEvent" + "name" : "EntityComponent" } ], - "constants" : [], - "functions" : [], - "name" : "ItemUseOnBeforeEvent", - "properties" : [ + "constants" : [ { - "is_read_only" : false, - "name" : "cancel", - "privilege" : "read_only", + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" - } + "name" : "string" + }, + "value" : "minecraft:is_ignited" } ], + "functions" : [], + "name" : "EntityIsIgnitedComponent", + "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemUseOnBeforeEvent" + "name" : "EntityIsIgnitedComponent" } }, { - "base_types" : [], - "constants" : [], - "functions" : [ + "base_types" : [ { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemUseOnBeforeEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "subscribe", - "privilege" : "none", - "return_type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemUseOnBeforeEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemUseOnBeforeEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "unsubscribe", - "privilege" : "none", - "return_type" : { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:is_illager_captain" } ], - "name" : "ItemUseOnBeforeEventSignal", + "functions" : [], + "name" : "EntityIsIllagerCaptainComponent", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemUseOnBeforeEventSignal" + "name" : "EntityIsIllagerCaptainComponent" } }, { @@ -16797,36 +4510,29 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockEvent" + "name" : "EntityComponent" } ], - "constants" : [], - "functions" : [], - "name" : "LeverActionAfterEvent", - "properties" : [ + "constants" : [ { "is_read_only" : true, - "name" : "isPowered", + "is_static" : true, + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" - } - }, - { - "is_read_only" : true, - "name" : "player", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Player" - } + "name" : "string" + }, + "value" : "minecraft:is_saddled" } ], + "functions" : [], + "name" : "EntityIsSaddledComponent", + "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "LeverActionAfterEvent" + "name" : "EntityIsSaddledComponent" } }, { @@ -16834,345 +4540,446 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ILeverActionAfterEventSignal" + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:is_shaking" } ], - "constants" : [], "functions" : [], - "name" : "LeverActionAfterEventSignal", + "name" : "EntityIsShakingComponent", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "LeverActionAfterEventSignal" + "name" : "EntityIsShakingComponent" } }, { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "MessageReceiveAfterEvent", - "properties" : [ + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { "is_read_only" : true, - "name" : "id", + "is_static" : true, + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" - } - }, + }, + "value" : "minecraft:is_sheared" + } + ], + "functions" : [], + "name" : "EntityIsShearedComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityIsShearedComponent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { "is_read_only" : true, - "name" : "message", + "is_static" : true, + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" - } - }, - { - "is_read_only" : true, - "name" : "player", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Player" - } + }, + "value" : "minecraft:is_stackable" } ], + "functions" : [], + "name" : "EntityIsStackableComponent", + "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "MessageReceiveAfterEvent" + "name" : "EntityIsStackableComponent" } }, { - "base_types" : [], + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], "constants" : [ { "is_read_only" : true, "is_static" : true, - "name" : "nether", + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "minecraft:nether" - }, + "value" : "minecraft:is_stunned" + } + ], + "functions" : [], + "name" : "EntityIsStunnedComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityIsStunnedComponent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { "is_read_only" : true, "is_static" : true, - "name" : "overworld", + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "minecraft:overworld" - }, + "value" : "minecraft:is_tamed" + } + ], + "functions" : [], + "name" : "EntityIsTamedComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityIsTamedComponent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { "is_read_only" : true, "is_static" : true, - "name" : "theEnd", + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "minecraft:the_end" + "value" : "minecraft:item" } ], "functions" : [], - "name" : "MinecraftDimensionTypes", - "properties" : [], + "name" : "EntityItemComponent", + "properties" : [ + { + "is_read_only" : true, + "name" : "itemStack", + "type" : { + "is_bind_type" : true, + "is_errorable" : true, + "name" : "ItemStack" + } + } + ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "MinecraftDimensionTypes" + "name" : "EntityItemComponent" } }, { "base_types" : [], "constants" : [], - "functions" : [ + "functions" : [], + "name" : "EntityLoadAfterEvent", + "properties" : [ { - "arguments" : [], - "is_constructor" : true, - "name" : "constructor", - "privilege" : "read_only", - "return_type" : { + "is_read_only" : false, + "name" : "entity", + "privilege" : "none", + "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "MolangVariableMap" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "variableName", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : null, - "name" : "color", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RGB" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "setColorRGB", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "name" : "Entity" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityLoadAfterEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [ { "details" : null, - "name" : "variableName", + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityLoadAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : null, - "name" : "color", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RGBA" + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "setColorRGBA", - "privilege" : "read_only", + "name" : "subscribe", + "privilege" : "none", "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "variableName", - "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityLoadAfterEvent" + } + ], + "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" + "is_errorable" : true, + "name" : "undefined" } }, - { - "details" : { - "max_value" : 3.402823466385289e+38, - "min_value" : -3.402823466385289e+38 - }, - "name" : "number", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "setFloat", - "privilege" : "read_only", - "return_type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "closure" } }, { "arguments" : [ { "details" : null, - "name" : "variableName", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : { - "max_value" : 3.402823466385289e+38, - "min_value" : -3.402823466385289e+38 - }, - "name" : "speed", + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityLoadAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, - { - "details" : null, - "name" : "direction", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "setSpeedAndDirection", - "privilege" : "read_only", + "name" : "unsubscribe", + "privilege" : "none", "return_type" : { "is_bind_type" : false, "is_errorable" : true, "name" : "undefined" } - }, + } + ], + "name" : "EntityLoadAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityLoadAfterEventSignal" + } + }, + { + "base_types" : [ { - "arguments" : [ - { - "details" : null, - "name" : "variableName", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : null, - "name" : "vector", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "setVector3", - "privilege" : "read_only", - "return_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:mark_variant" + } + ], + "functions" : [], + "name" : "EntityMarkVariantComponent", + "properties" : [ + { + "is_read_only" : false, + "name" : "value", + "privilege" : "none", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], - "name" : "MolangVariableMap", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityMarkVariantComponent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityBaseMovementComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:movement.amphibious" + } + ], + "functions" : [], + "name" : "EntityMovementAmphibiousComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityMovementAmphibiousComponent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityBaseMovementComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:movement.basic" + } + ], + "functions" : [], + "name" : "EntityMovementBasicComponent", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "MolangVariableMap" + "name" : "EntityMovementBasicComponent" } }, { - "base_types" : [], - "constants" : [], - "functions" : [ + "base_types" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getPath", - "privilege" : "read_only", - "return_type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - } + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityBaseMovementComponent" } ], - "name" : "NavigationResult", - "properties" : [ + "constants" : [ { "is_read_only" : true, - "name" : "isFullPath", + "is_static" : true, + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" - } + "name" : "string" + }, + "value" : "minecraft:movement.fly" } ], + "functions" : [], + "name" : "EntityMovementFlyComponent", + "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "NavigationResult" + "name" : "EntityMovementFlyComponent" } }, { @@ -17180,135 +4987,119 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockEvent" + "name" : "EntityBaseMovementComponent" } ], - "constants" : [], - "functions" : [], - "name" : "PistonActivateAfterEvent", - "properties" : [ + "constants" : [ { "is_read_only" : true, - "name" : "isExpanding", + "is_static" : true, + "name" : "componentId", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" - } - }, + "name" : "string" + }, + "value" : "minecraft:movement.generic" + } + ], + "functions" : [], + "name" : "EntityMovementGenericComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityMovementGenericComponent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityBaseMovementComponent" + } + ], + "constants" : [ { "is_read_only" : true, - "name" : "piston", + "is_static" : true, + "name" : "componentId", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockPistonComponent" - } + "name" : "string" + }, + "value" : "minecraft:movement.hover" } ], + "functions" : [], + "name" : "EntityMovementHoverComponent", + "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PistonActivateAfterEvent" + "name" : "EntityMovementHoverComponent" } }, { - "base_types" : [], - "constants" : [], - "functions" : [ + "base_types" : [ { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PistonActivateAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "subscribe", - "privilege" : "none", - "return_type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PistonActivateAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityBaseMovementComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "closure" - } - }, + "name" : "string" + }, + "value" : "minecraft:movement.jump" + } + ], + "functions" : [], + "name" : "EntityMovementJumpComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityMovementJumpComponent" + } + }, + { + "base_types" : [ { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PistonActivateAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "unsubscribe", - "privilege" : "none", - "return_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityBaseMovementComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:movement.skip" } ], - "name" : "PistonActivateAfterEventSignal", + "functions" : [], + "name" : "EntityMovementSkipComponent", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PistonActivateAfterEventSignal" + "name" : "EntityMovementSkipComponent" } }, { @@ -17316,46 +5107,75 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "BlockEvent" + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:push_through" } ], - "constants" : [], "functions" : [], - "name" : "PistonActivateBeforeEvent", + "name" : "EntityPushThroughComponent", "properties" : [ { "is_read_only" : false, - "name" : "cancel", - "privilege" : "read_only", + "name" : "value", + "privilege" : "none", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityPushThroughComponent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "EntityRemoveAfterEvent", + "properties" : [ { "is_read_only" : true, - "name" : "isExpanding", + "name" : "removedEntityId", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" + "name" : "string" } }, { "is_read_only" : true, - "name" : "piston", + "name" : "typeId", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockPistonComponent" + "name" : "string" } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PistonActivateBeforeEvent" + "name" : "EntityRemoveAfterEvent" } }, { @@ -17373,7 +5193,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PistonActivateBeforeEvent" + "name" : "EntityRemoveAfterEvent" } ], "return_type" : { @@ -17386,6 +5206,22 @@ "is_errorable" : false, "name" : "closure" } + }, + { + "details" : { + "default_value" : "null" + }, + "name" : "options", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityEventOptions" + } + } } ], "is_constructor" : false, @@ -17398,7 +5234,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PistonActivateBeforeEvent" + "name" : "EntityRemoveAfterEvent" } ], "return_type" : { @@ -17423,7 +5259,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PistonActivateBeforeEvent" + "name" : "EntityRemoveAfterEvent" } ], "return_type" : { @@ -17449,483 +5285,340 @@ } } ], - "name" : "PistonActivateBeforeEventSignal", + "name" : "EntityRemoveAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PistonActivateBeforeEventSignal" + "name" : "EntityRemoveAfterEventSignal" } }, { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - } - ], + "base_types" : [], "constants" : [], - "functions" : [ - { - "arguments" : [ - { - "details" : { - "max_value" : 16777216, - "min_value" : -16777216 - }, - "name" : "amount", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "addExperience", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "uint32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, - { - "arguments" : [ - { - "details" : { - "max_value" : 16777216, - "min_value" : -16777216 - }, - "name" : "amount", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "addLevels", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "itemCategory", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "getItemCooldown", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getSpawnPoint", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "DimensionLocation" - } - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getTotalXp", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "uint32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "isOp", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "trackId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "musicOptions", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "MusicOptions" - } - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "playMusic", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, + "functions" : [], + "name" : "EntityRemoveBeforeEvent", + "properties" : [ { - "arguments" : [ - { - "details" : null, - "name" : "soundId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "soundOptions", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerSoundOptions" - } - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "playSound", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_read_only" : true, + "name" : "removedEntity", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityRemoveBeforeEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [ { "details" : null, - "name" : "id", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : null, - "name" : "value", + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityRemoveBeforeEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "postClientMessage", + "name" : "subscribe", "privilege" : "none", "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityRemoveBeforeEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "closure" } }, { "arguments" : [ { "details" : null, - "name" : "trackId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "musicOptions", + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityRemoveBeforeEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "MusicOptions" - } + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "queueMusic", + "name" : "unsubscribe", "privilege" : "none", "return_type" : { "is_bind_type" : false, "is_errorable" : true, "name" : "undefined" } - }, + } + ], + "name" : "EntityRemoveBeforeEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityRemoveBeforeEventSignal" + } + }, + { + "base_types" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "resetLevel", + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:scale" + } + ], + "functions" : [], + "name" : "EntityScaleComponent", + "properties" : [ + { + "is_read_only" : false, + "name" : "value", "privilege" : "none", - "return_type" : { + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityScaleComponent" + } + }, + { + "base_types" : [ { - "arguments" : [ - { - "details" : null, - "name" : "message", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "element_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawMessage" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawMessage" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "sendMessage", - "privilege" : "read_only", - "return_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "componentId", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:skin_id" + } + ], + "functions" : [], + "name" : "EntitySkinIdComponent", + "properties" : [ + { + "is_read_only" : false, + "name" : "value", + "privilege" : "none", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntitySkinIdComponent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "EntitySpawnAfterEvent", + "properties" : [ + { + "is_read_only" : true, + "name" : "cause", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityInitializationCause" } }, { - "arguments" : [ - { - "details" : { - "max_value" : true, - "min_value" : false - }, - "name" : "isOp", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "setOp", + "is_read_only" : false, + "name" : "entity", "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntitySpawnAfterEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [ { - "details" : { - "default_value" : "null" - }, - "name" : "spawnPoint", + "details" : null, + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntitySpawnAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "DimensionLocation" - } + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "setSpawnPoint", + "name" : "subscribe", "privilege" : "none", "return_type" : { - "error_types" : [ - { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntitySpawnAfterEvent" + } + ], + "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "Error" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" + "is_errorable" : true, + "name" : "undefined" } - ], + }, "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "closure" } }, { "arguments" : [ { "details" : null, - "name" : "itemCategory", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : { - "max_value" : 32767, - "min_value" : 0 - }, - "name" : "tickDuration", + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntitySpawnAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "startItemCooldown", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "stopMusic", + "name" : "unsubscribe", "privilege" : "none", "return_type" : { "is_bind_type" : false, @@ -17934,59 +5627,118 @@ } } ], - "name" : "Player", - "properties" : [ + "name" : "EntitySpawnAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntitySpawnAfterEventSignal" + } + }, + { + "base_types" : [ { - "is_read_only" : true, - "name" : "camera", - "type" : { - "is_bind_type" : true, - "is_errorable" : true, - "name" : "Camera" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { "is_read_only" : true, - "name" : "isEmoting", + "is_static" : true, + "name" : "componentId", "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" - } - }, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:variant" + } + ], + "functions" : [], + "name" : "EntityVariantComponent", + "properties" : [ { "is_read_only" : true, - "name" : "isFlying", + "name" : "value", "type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "boolean" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityVariantComponent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityComponent" + } + ], + "constants" : [ { "is_read_only" : true, - "name" : "isGliding", + "is_static" : true, + "name" : "componentId", "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" - } - }, + "is_errorable" : false, + "name" : "string" + }, + "value" : "minecraft:wants_jockey" + } + ], + "functions" : [], + "name" : "EntityWantsJockeyComponent", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "EntityWantsJockeyComponent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { - "is_read_only" : true, - "name" : "isJumping", - "type" : { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getEffects", + "privilege" : "read_only", + "return_type" : { + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "FeedItemEffect" + }, "is_bind_type" : false, - "is_errorable" : true, - "name" : "boolean" + "is_errorable" : false, + "name" : "array" } - }, + } + ], + "name" : "FeedItem", + "properties" : [ { "is_read_only" : true, - "name" : "level", + "name" : "healAmount", "type" : { "is_bind_type" : false, - "is_errorable" : true, + "is_errorable" : false, "name" : "int32", "valid_range" : { "max" : 2147483647, @@ -17996,26 +5748,29 @@ }, { "is_read_only" : true, - "name" : "name", + "name" : "item", "type" : { "is_bind_type" : false, - "is_errorable" : true, + "is_errorable" : false, "name" : "string" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "FeedItem" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "FeedItemEffect", + "properties" : [ { "is_read_only" : true, - "name" : "onScreenDisplay", - "type" : { - "is_bind_type" : true, - "is_errorable" : true, - "name" : "ScreenDisplay" - } - }, - { - "is_read_only" : false, - "name" : "selectedSlot", - "privilege" : "none", + "name" : "amplifier", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -18028,11 +5783,11 @@ }, { "is_read_only" : true, - "name" : "totalXpNeededForNextLevel", + "name" : "chance", "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "int32", + "is_errorable" : false, + "name" : "float", "valid_range" : { "max" : 2147483647, "min" : -2147483648 @@ -18041,87 +5796,229 @@ }, { "is_read_only" : true, - "name" : "xpEarnedAtCurrentLevel", + "name" : "duration", "type" : { "is_bind_type" : false, - "is_errorable" : true, + "is_errorable" : false, "name" : "int32", "valid_range" : { "max" : 2147483647, "min" : -2147483648 } } + }, + { + "is_read_only" : true, + "name" : "name", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Player" + "name" : "FeedItemEffect" } }, { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEvent" - } - ], + "base_types" : [], "constants" : [], - "functions" : [], - "name" : "PlayerBreakBlockAfterEvent", - "properties" : [ + "functions" : [ { - "is_read_only" : true, - "name" : "brokenBlockPermutation", - "type" : { - "is_bind_type" : true, + "arguments" : [ + { + "details" : null, + "name" : "callback", + "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ButtonPushAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "closure" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "subscribe", + "privilege" : "none", + "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ButtonPushAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "BlockPermutation" + "name" : "closure" } }, { - "is_read_only" : true, - "name" : "itemStackAfterBreak", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" + "arguments" : [ + { + "details" : null, + "name" : "callback", + "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ButtonPushAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "closure" + } } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "unsubscribe", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" } - }, + } + ], + "name" : "IButtonPushAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "IButtonPushAfterEventSignal" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { - "is_read_only" : true, - "name" : "itemStackBeforeBreak", - "type" : { + "arguments" : [ + { + "details" : null, + "name" : "callback", + "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "LeverActionAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "closure" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "subscribe", + "privilege" : "none", + "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "LeverActionAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" + "name" : "closure" + } + }, + { + "arguments" : [ + { + "details" : null, + "name" : "callback", + "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "LeverActionAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "closure" + } } - } - }, - { - "is_read_only" : true, - "name" : "player", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Player" + ], + "is_constructor" : false, + "is_static" : false, + "name" : "unsubscribe", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" } } ], + "name" : "ILeverActionAfterEventSignal", + "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerBreakBlockAfterEvent" + "name" : "ILeverActionAfterEventSignal" } }, { @@ -18139,7 +6036,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerBreakBlockAfterEvent" + "name" : "PlayerJoinAfterEvent" } ], "return_type" : { @@ -18152,22 +6049,6 @@ "is_errorable" : false, "name" : "closure" } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "options", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEventOptions" - } - } } ], "is_constructor" : false, @@ -18180,7 +6061,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerBreakBlockAfterEvent" + "name" : "PlayerJoinAfterEvent" } ], "return_type" : { @@ -18205,7 +6086,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerBreakBlockAfterEvent" + "name" : "PlayerJoinAfterEvent" } ], "return_type" : { @@ -18231,65 +6112,12 @@ } } ], - "name" : "PlayerBreakBlockAfterEventSignal", + "name" : "IPlayerJoinAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerBreakBlockAfterEventSignal" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEvent" - } - ], - "constants" : [], - "functions" : [], - "name" : "PlayerBreakBlockBeforeEvent", - "properties" : [ - { - "is_read_only" : false, - "name" : "cancel", - "privilege" : "read_only", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - }, - { - "is_read_only" : false, - "name" : "itemStack", - "privilege" : "read_only", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" - } - } - }, - { - "is_read_only" : true, - "name" : "player", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Player" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerBreakBlockBeforeEvent" + "name" : "IPlayerJoinAfterEventSignal" } }, { @@ -18307,7 +6135,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerBreakBlockBeforeEvent" + "name" : "PlayerLeaveAfterEvent" } ], "return_type" : { @@ -18320,22 +6148,6 @@ "is_errorable" : false, "name" : "closure" } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "options", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEventOptions" - } - } } ], "is_constructor" : false, @@ -18348,7 +6160,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerBreakBlockBeforeEvent" + "name" : "PlayerLeaveAfterEvent" } ], "return_type" : { @@ -18373,7 +6185,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerBreakBlockBeforeEvent" + "name" : "PlayerLeaveAfterEvent" } ], "return_type" : { @@ -18399,70 +6211,12 @@ } } ], - "name" : "PlayerBreakBlockBeforeEventSignal", + "name" : "IPlayerLeaveAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerBreakBlockBeforeEventSignal" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "PlayerDimensionChangeAfterEvent", - "properties" : [ - { - "is_read_only" : true, - "name" : "fromDimension", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Dimension" - } - }, - { - "is_read_only" : true, - "name" : "fromLocation", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "is_read_only" : true, - "name" : "player", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Player" - } - }, - { - "is_read_only" : true, - "name" : "toDimension", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Dimension" - } - }, - { - "is_read_only" : true, - "name" : "toLocation", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerDimensionChangeAfterEvent" + "name" : "IPlayerLeaveAfterEventSignal" } }, { @@ -18480,7 +6234,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerDimensionChangeAfterEvent" + "name" : "PlayerSpawnAfterEvent" } ], "return_type" : { @@ -18505,7 +6259,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerDimensionChangeAfterEvent" + "name" : "PlayerSpawnAfterEvent" } ], "return_type" : { @@ -18530,7 +6284,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerDimensionChangeAfterEvent" + "name" : "PlayerSpawnAfterEvent" } ], "return_type" : { @@ -18556,75 +6310,56 @@ } } ], - "name" : "PlayerDimensionChangeAfterEventSignal", + "name" : "IPlayerSpawnAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerDimensionChangeAfterEventSignal" + "name" : "IPlayerSpawnAfterEventSignal" } }, { "base_types" : [], "constants" : [], "functions" : [], - "name" : "PlayerInteractWithBlockAfterEvent", + "name" : "ItemCompleteUseAfterEvent", "properties" : [ { "is_read_only" : true, - "name" : "block", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Block" - } - }, - { - "is_read_only" : true, - "name" : "blockFace", + "name" : "itemStack", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Direction" + "name" : "ItemStack" } }, { "is_read_only" : true, - "name" : "faceLocation", + "name" : "source", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Vector3" + "name" : "Player" } }, { "is_read_only" : true, - "name" : "itemStack", + "name" : "useDuration", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 } } - }, - { - "is_read_only" : true, - "name" : "player", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Player" - } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerInteractWithBlockAfterEvent" + "name" : "ItemCompleteUseAfterEvent" } }, { @@ -18642,7 +6377,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerInteractWithBlockAfterEvent" + "name" : "ItemCompleteUseAfterEvent" } ], "return_type" : { @@ -18667,7 +6402,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerInteractWithBlockAfterEvent" + "name" : "ItemCompleteUseAfterEvent" } ], "return_type" : { @@ -18692,7 +6427,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerInteractWithBlockAfterEvent" + "name" : "ItemCompleteUseAfterEvent" } ], "return_type" : { @@ -18718,85 +6453,74 @@ } } ], - "name" : "PlayerInteractWithBlockAfterEventSignal", + "name" : "ItemCompleteUseAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemCompleteUseAfterEventSignal" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Component" + } + ], + "constants" : [], + "functions" : [], + "name" : "ItemComponent", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerInteractWithBlockAfterEventSignal" + "name" : "ItemComponent" } }, { "base_types" : [], "constants" : [], "functions" : [], - "name" : "PlayerInteractWithBlockBeforeEvent", + "name" : "ItemReleaseUseAfterEvent", "properties" : [ { "is_read_only" : true, - "name" : "block", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Block" - } - }, - { - "is_read_only" : true, - "name" : "blockFace", + "name" : "itemStack", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Direction" - } - }, - { - "is_read_only" : false, - "name" : "cancel", - "privilege" : "read_only", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" + "name" : "ItemStack" } }, { "is_read_only" : true, - "name" : "faceLocation", + "name" : "source", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Vector3" + "name" : "Player" } }, { "is_read_only" : true, - "name" : "itemStack", + "name" : "useDuration", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 } } - }, - { - "is_read_only" : true, - "name" : "player", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Player" - } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerInteractWithBlockBeforeEvent" + "name" : "ItemReleaseUseAfterEvent" } }, { @@ -18814,7 +6538,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerInteractWithBlockBeforeEvent" + "name" : "ItemReleaseUseAfterEvent" } ], "return_type" : { @@ -18839,7 +6563,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerInteractWithBlockBeforeEvent" + "name" : "ItemReleaseUseAfterEvent" } ], "return_type" : { @@ -18864,7 +6588,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerInteractWithBlockBeforeEvent" + "name" : "ItemReleaseUseAfterEvent" } ], "return_type" : { @@ -18890,296 +6614,353 @@ } } ], - "name" : "PlayerInteractWithBlockBeforeEventSignal", + "name" : "ItemReleaseUseAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerInteractWithBlockBeforeEventSignal" + "name" : "ItemReleaseUseAfterEventSignal" } }, { "base_types" : [], "constants" : [], - "functions" : [], - "name" : "PlayerInteractWithEntityAfterEvent", - "properties" : [ + "functions" : [ { - "is_read_only" : true, - "name" : "itemStack", - "type" : { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "clone", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" + } + }, + { + "arguments" : [ + { + "details" : null, + "name" : "itemType", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemType" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] + } + }, + { + "details" : { + "default_value" : 1, + "max_value" : 255, + "min_value" : 1 + }, + "name" : "amount", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + } + ], + "is_constructor" : true, + "name" : "constructor", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : true, + "is_errorable" : true, + "name" : "ItemStack" + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getCanDestroy", + "privilege" : "none", + "return_type" : { + "element_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "array" + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getCanPlaceOn", + "privilege" : "none", + "return_type" : { + "element_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "array" + } + }, + { + "arguments" : [ + { + "details" : null, + "name" : "componentId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "getComponent", + "privilege" : "read_only", + "return_type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "optional", "optional_type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemStack" + "name" : "ItemComponent" } } }, { - "is_read_only" : true, - "name" : "player", - "type" : { - "is_bind_type" : true, + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getComponents", + "privilege" : "read_only", + "return_type" : { + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemComponent" + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Player" + "name" : "array" } }, { - "is_read_only" : true, - "name" : "target", - "type" : { - "is_bind_type" : true, + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getLore", + "privilege" : "read_only", + "return_type" : { + "element_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Entity" + "name" : "array" } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerInteractWithEntityAfterEvent" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [ + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getTags", + "privilege" : "read_only", + "return_type" : { + "element_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "array" + } + }, { "arguments" : [ { "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerInteractWithEntityAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, + "name" : "componentId", + "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "closure" + "name" : "string" } } ], "is_constructor" : false, "is_static" : false, - "name" : "subscribe", - "privilege" : "none", + "name" : "hasComponent", + "privilege" : "read_only", "return_type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerInteractWithEntityAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, "is_bind_type" : false, "is_errorable" : false, - "name" : "closure" + "name" : "boolean" } }, { "arguments" : [ { "details" : null, - "name" : "callback", + "name" : "tag", "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerInteractWithEntityAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, "is_bind_type" : false, "is_errorable" : false, - "name" : "closure" + "name" : "string" } } ], "is_constructor" : false, "is_static" : false, - "name" : "unsubscribe", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - } - ], - "name" : "PlayerInteractWithEntityAfterEventSignal", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerInteractWithEntityAfterEventSignal" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "PlayerInteractWithEntityBeforeEvent", - "properties" : [ - { - "is_read_only" : false, - "name" : "cancel", + "name" : "hasTag", "privilege" : "read_only", - "type" : { + "return_type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "boolean" } }, { - "is_read_only" : true, - "name" : "itemStack", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemStack" + "arguments" : [ + { + "details" : null, + "name" : "itemStack", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" + } } - } - }, - { - "is_read_only" : true, - "name" : "player", - "type" : { - "is_bind_type" : true, + ], + "is_constructor" : false, + "is_static" : false, + "name" : "isStackableWith", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : false, "is_errorable" : false, - "name" : "Player" + "name" : "boolean" } }, - { - "is_read_only" : true, - "name" : "target", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerInteractWithEntityBeforeEvent" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [ { "arguments" : [ { - "details" : null, - "name" : "callback", + "details" : { + "default_value" : "null" + }, + "name" : "blockIdentifiers", "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerInteractWithEntityBeforeEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, "is_bind_type" : false, "is_errorable" : false, - "name" : "closure" + "name" : "optional", + "optional_type" : { + "element_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "array" + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "subscribe", + "name" : "setCanDestroy", "privilege" : "none", "return_type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + { + "arguments" : [ + { + "details" : { + "default_value" : "null" + }, + "name" : "blockIdentifiers", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "element_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "PlayerInteractWithEntityBeforeEvent" + "name" : "array" } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" } - }, + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "setCanPlaceOn", + "privilege" : "none", + "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" + "is_errorable" : true, + "name" : "undefined" } }, { "arguments" : [ { - "details" : null, - "name" : "callback", + "details" : { + "default_value" : "null" + }, + "name" : "loreList", "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerInteractWithEntityBeforeEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, "is_bind_type" : false, "is_errorable" : false, - "name" : "closure" + "name" : "optional", + "optional_type" : { + "element_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "array" + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "unsubscribe", + "name" : "setLore", "privilege" : "none", "return_type" : { "is_bind_type" : false, @@ -19188,103 +6969,91 @@ } } ], - "name" : "PlayerInteractWithEntityBeforeEventSignal", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerInteractWithEntityBeforeEventSignal" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "iterator" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Player" - } - }, - "name" : "PlayerIterator", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerIterator" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "PlayerJoinAfterEvent", + "name" : "ItemStack", "properties" : [ { - "is_read_only" : true, - "name" : "playerId", + "is_read_only" : false, + "name" : "amount", + "privilege" : "none", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { "is_read_only" : true, - "name" : "playerName", + "name" : "isStackable", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "boolean" } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerJoinAfterEvent" - } - }, - { - "base_types" : [ + }, { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "IPlayerJoinAfterEventSignal" - } - ], - "constants" : [], - "functions" : [], - "name" : "PlayerJoinAfterEventSignal", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerJoinAfterEventSignal" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "PlayerLeaveAfterEvent", - "properties" : [ + "is_read_only" : false, + "name" : "keepOnDeath", + "privilege" : "none", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "boolean" + } + }, + { + "is_read_only" : false, + "name" : "lockMode", + "privilege" : "none", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemLockMode" + } + }, { "is_read_only" : true, - "name" : "playerId", + "name" : "maxAmount", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + }, + { + "is_read_only" : false, + "name" : "nameTag", + "privilege" : "none", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } } }, { "is_read_only" : true, - "name" : "playerName", + "name" : "type", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemType" + } + }, + { + "is_read_only" : true, + "name" : "typeId", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -19295,47 +7064,51 @@ "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerLeaveAfterEvent" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "IPlayerLeaveAfterEventSignal" - } - ], - "constants" : [], - "functions" : [], - "name" : "PlayerLeaveAfterEventSignal", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerLeaveAfterEventSignal" + "name" : "ItemStack" } }, { "base_types" : [], "constants" : [], "functions" : [], - "name" : "PlayerLeaveBeforeEvent", + "name" : "ItemStartUseAfterEvent", "properties" : [ { "is_read_only" : true, - "name" : "player", + "name" : "itemStack", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" + } + }, + { + "is_read_only" : true, + "name" : "source", "type" : { "is_bind_type" : true, "is_errorable" : false, "name" : "Player" } + }, + { + "is_read_only" : true, + "name" : "useDuration", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerLeaveBeforeEvent" + "name" : "ItemStartUseAfterEvent" } }, { @@ -19353,7 +7126,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerLeaveBeforeEvent" + "name" : "ItemStartUseAfterEvent" } ], "return_type" : { @@ -19378,7 +7151,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerLeaveBeforeEvent" + "name" : "ItemStartUseAfterEvent" } ], "return_type" : { @@ -19403,7 +7176,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerLeaveBeforeEvent" + "name" : "ItemStartUseAfterEvent" } ], "return_type" : { @@ -19429,29 +7202,50 @@ } } ], - "name" : "PlayerLeaveBeforeEventSignal", + "name" : "ItemStartUseAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerLeaveBeforeEventSignal" + "name" : "ItemStartUseAfterEventSignal" } }, { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEvent" - } - ], + "base_types" : [], "constants" : [], "functions" : [], - "name" : "PlayerPlaceBlockAfterEvent", + "name" : "ItemStartUseOnAfterEvent", "properties" : [ { "is_read_only" : true, - "name" : "player", + "name" : "block", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Block" + } + }, + { + "is_read_only" : true, + "name" : "blockFace", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Direction" + } + }, + { + "is_read_only" : true, + "name" : "itemStack", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" + } + }, + { + "is_read_only" : true, + "name" : "source", "type" : { "is_bind_type" : true, "is_errorable" : false, @@ -19462,7 +7256,7 @@ "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerPlaceBlockAfterEvent" + "name" : "ItemStartUseOnAfterEvent" } }, { @@ -19480,7 +7274,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerPlaceBlockAfterEvent" + "name" : "ItemStartUseOnAfterEvent" } ], "return_type" : { @@ -19493,22 +7287,6 @@ "is_errorable" : false, "name" : "closure" } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "options", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEventOptions" - } - } } ], "is_constructor" : false, @@ -19521,7 +7299,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerPlaceBlockAfterEvent" + "name" : "ItemStartUseOnAfterEvent" } ], "return_type" : { @@ -19546,7 +7324,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerPlaceBlockAfterEvent" + "name" : "ItemStartUseOnAfterEvent" } ], "return_type" : { @@ -19572,78 +7350,56 @@ } } ], - "name" : "PlayerPlaceBlockAfterEventSignal", + "name" : "ItemStartUseOnAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerPlaceBlockAfterEventSignal" + "name" : "ItemStartUseOnAfterEventSignal" } }, { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEvent" - } - ], + "base_types" : [], "constants" : [], "functions" : [], - "name" : "PlayerPlaceBlockBeforeEvent", + "name" : "ItemStopUseAfterEvent", "properties" : [ - { - "is_read_only" : false, - "name" : "cancel", - "privilege" : "read_only", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - }, { "is_read_only" : true, - "name" : "face", + "name" : "itemStack", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Direction" + "name" : "ItemStack" } }, { "is_read_only" : true, - "name" : "faceLocation", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "is_read_only" : false, - "name" : "itemStack", - "privilege" : "read_only", + "name" : "source", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemStack" + "name" : "Player" } }, { "is_read_only" : true, - "name" : "player", + "name" : "useDuration", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Player" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerPlaceBlockBeforeEvent" + "name" : "ItemStopUseAfterEvent" } }, { @@ -19661,7 +7417,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerPlaceBlockBeforeEvent" + "name" : "ItemStopUseAfterEvent" } ], "return_type" : { @@ -19674,22 +7430,6 @@ "is_errorable" : false, "name" : "closure" } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "options", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEventOptions" - } - } } ], "is_constructor" : false, @@ -19702,7 +7442,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerPlaceBlockBeforeEvent" + "name" : "ItemStopUseAfterEvent" } ], "return_type" : { @@ -19727,7 +7467,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerPlaceBlockBeforeEvent" + "name" : "ItemStopUseAfterEvent" } ], "return_type" : { @@ -19753,108 +7493,57 @@ } } ], - "name" : "PlayerPlaceBlockBeforeEventSignal", + "name" : "ItemStopUseAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PlayerPlaceBlockBeforeEventSignal" + "name" : "ItemStopUseAfterEventSignal" } }, { "base_types" : [], "constants" : [], "functions" : [], - "name" : "PlayerSpawnAfterEvent", + "name" : "ItemStopUseOnAfterEvent", "properties" : [ { - "is_read_only" : false, - "name" : "initialSpawn", - "privilege" : "none", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - }, - { - "is_read_only" : false, - "name" : "player", - "privilege" : "none", + "is_read_only" : true, + "name" : "block", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Player" + "name" : "Block" } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerSpawnAfterEvent" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "IPlayerSpawnAfterEventSignal" - } - ], - "constants" : [], - "functions" : [], - "name" : "PlayerSpawnAfterEventSignal", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayerSpawnAfterEventSignal" - } - }, - { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEvent" - } - ], - "constants" : [], - "functions" : [], - "name" : "PressurePlatePopAfterEvent", - "properties" : [ + }, { "is_read_only" : true, - "name" : "previousRedstonePower", + "name" : "itemStack", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" } } }, { "is_read_only" : true, - "name" : "redstonePower", + "name" : "source", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "Player" } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PressurePlatePopAfterEvent" + "name" : "ItemStopUseOnAfterEvent" } }, { @@ -19872,7 +7561,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PressurePlatePopAfterEvent" + "name" : "ItemStopUseOnAfterEvent" } ], "return_type" : { @@ -19897,7 +7586,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PressurePlatePopAfterEvent" + "name" : "ItemStopUseOnAfterEvent" } ], "return_type" : { @@ -19922,7 +7611,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PressurePlatePopAfterEvent" + "name" : "ItemStopUseOnAfterEvent" } ], "return_type" : { @@ -19948,50 +7637,50 @@ } } ], - "name" : "PressurePlatePopAfterEventSignal", + "name" : "ItemStopUseOnAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PressurePlatePopAfterEventSignal" + "name" : "ItemStopUseOnAfterEventSignal" } }, { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEvent" - } - ], + "base_types" : [], "constants" : [], "functions" : [], - "name" : "PressurePlatePushAfterEvent", + "name" : "ItemType", "properties" : [ { "is_read_only" : true, - "name" : "previousRedstonePower", + "name" : "id", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "string" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemType" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "ItemUseAfterEvent", + "properties" : [ { - "is_read_only" : true, - "name" : "redstonePower", + "is_read_only" : false, + "name" : "itemStack", + "privilege" : "read_only", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "ItemStack" } }, { @@ -20000,14 +7689,14 @@ "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Entity" + "name" : "Player" } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PressurePlatePushAfterEvent" + "name" : "ItemUseAfterEvent" } }, { @@ -20025,7 +7714,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PressurePlatePushAfterEvent" + "name" : "ItemUseAfterEvent" } ], "return_type" : { @@ -20050,7 +7739,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PressurePlatePushAfterEvent" + "name" : "ItemUseAfterEvent" } ], "return_type" : { @@ -20075,7 +7764,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "PressurePlatePushAfterEvent" + "name" : "ItemUseAfterEvent" } ], "return_type" : { @@ -20101,88 +7790,41 @@ } } ], - "name" : "PressurePlatePushAfterEventSignal", + "name" : "ItemUseAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "PressurePlatePushAfterEventSignal" + "name" : "ItemUseAfterEventSignal" } }, { - "base_types" : [], - "constants" : [], - "functions" : [ + "base_types" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getBlockHit", - "privilege" : "none", - "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockHitInformation" - } + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemUseAfterEvent" } ], - "name" : "ProjectileHitBlockAfterEvent", + "constants" : [], + "functions" : [], + "name" : "ItemUseBeforeEvent", "properties" : [ { - "is_read_only" : true, - "name" : "dimension", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Dimension" - } - }, - { - "is_read_only" : true, - "name" : "hitVector", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "is_read_only" : true, - "name" : "location", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "is_read_only" : true, - "name" : "projectile", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - } - }, - { - "is_read_only" : true, - "name" : "source", + "is_read_only" : false, + "name" : "cancel", + "privilege" : "read_only", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - } + "name" : "boolean" } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ProjectileHitBlockAfterEvent" + "name" : "ItemUseBeforeEvent" } }, { @@ -20200,7 +7842,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ProjectileHitBlockAfterEvent" + "name" : "ItemUseBeforeEvent" } ], "return_type" : { @@ -20225,7 +7867,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ProjectileHitBlockAfterEvent" + "name" : "ItemUseBeforeEvent" } ], "return_type" : { @@ -20250,7 +7892,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ProjectileHitBlockAfterEvent" + "name" : "ItemUseBeforeEvent" } ], "return_type" : { @@ -20276,54 +7918,41 @@ } } ], - "name" : "ProjectileHitBlockAfterEventSignal", + "name" : "ItemUseBeforeEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ProjectileHitBlockAfterEventSignal" + "name" : "ItemUseBeforeEventSignal" } }, { "base_types" : [], "constants" : [], - "functions" : [ - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getEntityHit", - "privilege" : "none", - "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntityHitInformation" - } - } - ], - "name" : "ProjectileHitEntityAfterEvent", + "functions" : [], + "name" : "ItemUseOnAfterEvent", "properties" : [ { "is_read_only" : true, - "name" : "dimension", + "name" : "block", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Dimension" + "name" : "Block" } }, { "is_read_only" : true, - "name" : "hitVector", + "name" : "blockFace", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Vector3" + "name" : "Direction" } }, { "is_read_only" : true, - "name" : "location", + "name" : "faceLocation", "type" : { "is_bind_type" : true, "is_errorable" : false, @@ -20332,32 +7961,27 @@ }, { "is_read_only" : true, - "name" : "projectile", + "name" : "itemStack", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Entity" + "name" : "ItemStack" } }, { "is_read_only" : true, "name" : "source", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - } + "name" : "Player" } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ProjectileHitEntityAfterEvent" + "name" : "ItemUseOnAfterEvent" } }, { @@ -20375,7 +7999,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "ProjectileHitEntityAfterEvent" + "name" : "ItemUseOnAfterEvent" } ], "return_type" : { @@ -20399,844 +8023,622 @@ "argument_types" : [ { "is_bind_type" : true, - "is_errorable" : false, - "name" : "ProjectileHitEntityAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ProjectileHitEntityAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "unsubscribe", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - } - ], - "name" : "ProjectileHitEntityAfterEventSignal", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ProjectileHitEntityAfterEventSignal" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [ - { - "arguments" : [ - { - "details" : null, - "name" : "objectiveId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : null, - "name" : "displayName", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "addObjective", - "privilege" : "none", - "return_type" : { - "is_bind_type" : true, - "is_errorable" : true, - "name" : "ScoreboardObjective" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "displaySlotId", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "DisplaySlotId" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "clearObjectiveAtDisplaySlot", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardObjective" - } - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "objectiveId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "getObjective", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardObjective" - } - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "displaySlotId", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "DisplaySlotId" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "getObjectiveAtDisplaySlot", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardObjectiveDisplayOptions" - } - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getObjectives", - "privilege" : "read_only", - "return_type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardObjective" - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getParticipants", - "privilege" : "read_only", - "return_type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardIdentity" + "is_errorable" : false, + "name" : "ItemUseOnAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } }, "is_bind_type" : false, "is_errorable" : false, - "name" : "array" + "name" : "closure" } }, { "arguments" : [ { "details" : null, - "name" : "objectiveId", + "name" : "callback", "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardObjective" - }, - { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemUseOnAfterEvent" + } + ], + "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" + "is_errorable" : true, + "name" : "undefined" } - ] + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "removeObjective", + "name" : "unsubscribe", "privilege" : "none", "return_type" : { "is_bind_type" : false, "is_errorable" : true, + "name" : "undefined" + } + } + ], + "name" : "ItemUseOnAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemUseOnAfterEventSignal" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemUseOnAfterEvent" + } + ], + "constants" : [], + "functions" : [], + "name" : "ItemUseOnBeforeEvent", + "properties" : [ + { + "is_read_only" : false, + "name" : "cancel", + "privilege" : "read_only", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, "name" : "boolean" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemUseOnBeforeEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [ { "details" : null, - "name" : "displaySlotId", + "name" : "callback", "type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemUseOnBeforeEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "DisplaySlotId" + "name" : "closure" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "subscribe", + "privilege" : "none", + "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemUseOnBeforeEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" } }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "closure" + } + }, + { + "arguments" : [ { "details" : null, - "name" : "objectiveDisplaySetting", + "name" : "callback", "type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemUseOnBeforeEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "ScoreboardObjectiveDisplayOptions" + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "setObjectiveAtDisplaySlot", + "name" : "unsubscribe", "privilege" : "none", "return_type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardObjective" - } + "name" : "undefined" } } ], - "name" : "Scoreboard", + "name" : "ItemUseOnBeforeEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Scoreboard" + "name" : "ItemUseOnBeforeEventSignal" } }, { - "base_types" : [], + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockEvent" + } + ], "constants" : [], - "functions" : [ + "functions" : [], + "name" : "LeverActionAfterEvent", + "properties" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getEntity", - "privilege" : "read_only", - "return_type" : { + "is_read_only" : true, + "name" : "isPowered", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : 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"is_errorable" : false, - "name" : "ScoreboardIdentity" + "name" : "MinecraftDimensionTypes" } }, { "base_types" : [], "constants" : [], "functions" : [ + { + "arguments" : [], + "is_constructor" : true, + "name" : "constructor", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "MolangVariableMap" + } + }, { "arguments" : [ { "details" : null, - "name" : "participant", + "name" : "variableName", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardIdentity" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] + "name" : "string" } }, { - "details" : { - "max_value" : 2147483647, - "min_value" : -2147483648 - }, - "name" : "scoreToAdd", + "details" : null, + "name" : "color", "type" : { 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"arguments" : [ { "details" : null, - "name" : "participant", + "name" : "variableName", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardIdentity" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] + "name" : "string" + } + }, + { + "details" : { + "max_value" : 3.402823466385289e+38, + "min_value" : -3.402823466385289e+38 + }, + "name" : "number", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "float", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "removeParticipant", - "privilege" : "none", + "name" : "setFloat", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "boolean" + "name" : "undefined" } }, { "arguments" : [ { "details" : null, - "name" : "participant", + "name" : "variableName", "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardIdentity" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" } }, { "details" : { - "max_value" : 2147483647, - "min_value" : -2147483648 + "max_value" : 3.402823466385289e+38, + "min_value" : -3.402823466385289e+38 }, - "name" : "score", + "name" : "speed", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", + "name" : "float", "valid_range" : { "max" : 2147483647, "min" : -2147483648 } } + }, + { + "details" : null, + "name" : "direction", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Vector3" + } } ], "is_constructor" : false, "is_static" : false, - "name" : "setScore", - "privilege" : "none", + "name" : "setSpeedAndDirection", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, "is_errorable" : true, "name" : "undefined" } - } - ], - "name" : "ScoreboardObjective", - "properties" : [ - { - "is_read_only" : true, - "name" : "displayName", - "type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "string" - } }, { - "is_read_only" : true, - "name" : "id", - "type" : { + "arguments" : [ + { + "details" : null, + "name" : "variableName", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + }, + { + "details" : null, + "name" : "vector", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Vector3" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "setVector3", + "privilege" : "read_only", + "return_type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "string" + "name" : "undefined" } } ], + "name" : "MolangVariableMap", + "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ScoreboardObjective" + "name" : "MolangVariableMap" } }, { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "ScoreboardScoreInfo", - "properties" : [ - { - "is_read_only" : true, - "name" : "participant", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardIdentity" - } - }, + "base_types" : [ { - "is_read_only" : true, - "name" : "score", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" } ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScoreboardScoreInfo" - } - }, - { - "base_types" : [], "constants" : [], "functions" : [ { - "arguments" : [], + "arguments" : [ + { + "details" : { + "max_value" : 16777216, + "min_value" : -16777216 + }, + "name" : "amount", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + } + ], "is_constructor" : false, "is_static" : false, - "name" : "isValid", - "privilege" : "read_only", + "name" : "addExperience", + "privilege" : "none", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" + "is_errorable" : true, + "name" : "uint32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { "arguments" : [ { - "details" : null, - "name" : "text", + "details" : { + "max_value" : 16777216, + "min_value" : -16777216 + }, + "name" : "amount", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "element_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawMessage" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawMessage" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "setActionBar", + "name" : "addLevels", "privilege" : "none", "return_type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "undefined" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { - "arguments" : [ - { - "details" : null, - "name" : "title", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "element_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawMessage" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawMessage" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getSpawnPoint", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "DimensionLocation" + } + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getTotalXp", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "uint32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + }, + { + "arguments" : [ + { + "details" : null, + "name" : "soundId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" } }, { "details" : { "default_value" : "null" }, - "name" : "options", + "name" : "soundOptions", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -21244,14 +8646,26 @@ "optional_type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "TitleDisplayOptions" + "name" : "PlayerSoundOptions" } } } ], "is_constructor" : false, "is_static" : false, - "name" : "setTitle", + "name" : "playSound", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "resetLevel", "privilege" : "none", "return_type" : { "is_bind_type" : false, @@ -21263,7 +8677,7 @@ "arguments" : [ { "details" : null, - "name" : "subtitle", + "name" : "message", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -21307,139 +8721,21 @@ ], "is_constructor" : false, "is_static" : false, - "name" : "updateSubtitle", - "privilege" : "none", + "name" : "sendMessage", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, "is_errorable" : true, "name" : "undefined" } - } - ], - "name" : "ScreenDisplay", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScreenDisplay" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "ScriptEventCommandMessageAfterEvent", - "properties" : [ - { - "is_read_only" : true, - "name" : "id", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "is_read_only" : true, - "name" : "initiator", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - } - } - }, - { - "is_read_only" : true, - "name" : "message", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "is_read_only" : true, - "name" : "sourceBlock", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Block" - } - } - }, - { - "is_read_only" : true, - "name" : "sourceEntity", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - } - } }, - { - "is_read_only" : true, - "name" : "sourceType", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScriptEventSource" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScriptEventCommandMessageAfterEvent" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [ { "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScriptEventCommandMessageAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - }, { "details" : { "default_value" : "null" }, - "name" : "options", + "name" : "spawnPoint", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -21447,105 +8743,87 @@ "optional_type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ScriptEventMessageFilterOptions" + "name" : "DimensionLocation" } } } ], "is_constructor" : false, "is_static" : false, - "name" : "subscribe", + "name" : "setSpawnPoint", "privilege" : "none", "return_type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScriptEventCommandMessageAfterEvent" - } - ], - "return_type" : { + "error_types" : [ + { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "Error" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "LocationOutOfWorldBoundariesError" } - }, + ], "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" + "is_errorable" : true, + "name" : "undefined" + } + } + ], + "name" : "Player", + "properties" : [ + { + "is_read_only" : true, + "name" : "camera", + "type" : { + "is_bind_type" : true, + "is_errorable" : true, + "name" : "Camera" } }, { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScriptEventCommandMessageAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "unsubscribe", - "privilege" : "none", - "return_type" : { + "is_read_only" : true, + "name" : "isEmoting", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" + } + }, + { + "is_read_only" : true, + "name" : "isFlying", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" + } + }, + { + "is_read_only" : true, + "name" : "isGliding", + "type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "undefined" + "name" : "boolean" } - } - ], - "name" : "ScriptEventCommandMessageAfterEventSignal", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScriptEventCommandMessageAfterEventSignal" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "Seat", - "properties" : [ + }, { "is_read_only" : true, - "name" : "lockRiderRotation", + "name" : "isJumping", "type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "is_errorable" : true, + "name" : "boolean" } }, { "is_read_only" : true, - "name" : "maxRiderCount", + "name" : "level", "type" : { "is_bind_type" : false, - "is_errorable" : false, + "is_errorable" : true, "name" : "int32", "valid_range" : { "max" : 2147483647, @@ -21555,10 +8833,28 @@ }, { "is_read_only" : true, - "name" : "minRiderCount", + "name" : "name", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "string" + } + }, + { + "is_read_only" : true, + "name" : "onScreenDisplay", + "type" : { + "is_bind_type" : true, + "is_errorable" : true, + "name" : "ScreenDisplay" + } + }, + { + "is_read_only" : true, + "name" : "totalXpNeededForNextLevel", "type" : { "is_bind_type" : false, - "is_errorable" : false, + "is_errorable" : true, "name" : "int32", "valid_range" : { "max" : 2147483647, @@ -21568,186 +8864,93 @@ }, { "is_read_only" : true, - "name" : "position", + "name" : "xpEarnedAtCurrentLevel", "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" + "is_bind_type" : false, + "is_errorable" : true, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Seat" + "name" : "Player" } }, { - "base_types" : [], + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockEvent" + } + ], "constants" : [], - "functions" : [ + "functions" : [], + "name" : "PlayerBreakBlockAfterEvent", + "properties" : [ { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "MessageReceiveAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "subscribe", - "privilege" : "none", - "return_type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "MessageReceiveAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, + "is_read_only" : true, + "name" : "brokenBlockPermutation", + "type" : { + "is_bind_type" : true, "is_errorable" : false, - "name" : "closure" + "name" : "BlockPermutation" } }, { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "MessageReceiveAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } + "is_read_only" : true, + "name" : "itemStackAfterBreak", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "unsubscribe", - "privilege" : "none", - "return_type" : { + } + }, + { + "is_read_only" : true, + "name" : "itemStackBeforeBreak", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" + } + } + }, + { + "is_read_only" : true, + "name" : "player", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Player" } } ], - "name" : "ServerMessageAfterEventSignal", - "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ServerMessageAfterEventSignal" + "name" : "PlayerBreakBlockAfterEvent" } }, { "base_types" : [], "constants" : [], "functions" : [ - { - "arguments" : [ - { - "details" : { - "max_value" : 4294967295, - "min_value" : 0 - }, - "name" : "runId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "uint32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "clearRun", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "undefined" - } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "run", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "uint32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, { "arguments" : [ { @@ -21755,7 +8958,13 @@ "name" : "callback", "type" : { "closure_type" : { - "argument_types" : [], + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerBreakBlockAfterEvent" + } + ], "return_type" : { "is_bind_type" : false, "is_errorable" : true, @@ -21771,35 +8980,41 @@ "details" : { "default_value" : "null" }, - "name" : "tickInterval", + "name" : "options", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "optional", "optional_type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "uint32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "BlockEventOptions" } } } ], "is_constructor" : false, "is_static" : false, - "name" : "runInterval", - "privilege" : "read_only", + "name" : "subscribe", + "privilege" : "none", "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerBreakBlockAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "uint32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "closure" } }, { @@ -21809,7 +9024,13 @@ "name" : "callback", "type" : { "closure_type" : { - "argument_types" : [], + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerBreakBlockAfterEvent" + } + ], "return_type" : { "is_bind_type" : false, "is_errorable" : true, @@ -21820,125 +9041,25 @@ "is_errorable" : false, "name" : "closure" } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "tickDelay", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "uint32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - } } ], "is_constructor" : false, "is_static" : false, - "name" : "runTimeout", - "privilege" : "read_only", + "name" : "unsubscribe", + "privilege" : "none", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "uint32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - } - ], - "name" : "System", - "properties" : [ - { - "is_read_only" : true, - "name" : "afterEvents", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "SystemAfterEvents" - } - }, - { - "is_read_only" : true, - "name" : "beforeEvents", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "SystemBeforeEvents" - } - }, - { - "is_read_only" : true, - "name" : "currentTick", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "uint32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "System" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "SystemAfterEvents", - "properties" : [ - { - "is_read_only" : true, - "name" : "scriptEventReceive", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ScriptEventCommandMessageAfterEventSignal" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "SystemAfterEvents" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "SystemBeforeEvents", - "properties" : [ - { - "is_read_only" : true, - "name" : "watchdogTerminate", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "WatchdogTerminateBeforeEventSignal" + "is_errorable" : true, + "name" : "undefined" } } ], + "name" : "PlayerBreakBlockAfterEventSignal", + "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "SystemBeforeEvents" + "name" : "PlayerBreakBlockAfterEventSignal" } }, { @@ -21951,57 +9072,47 @@ ], "constants" : [], "functions" : [], - "name" : "TargetBlockHitAfterEvent", + "name" : "PlayerBreakBlockBeforeEvent", "properties" : [ { - "is_read_only" : true, - "name" : "hitVector", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "is_read_only" : true, - "name" : "previousRedstonePower", + "is_read_only" : false, + "name" : "cancel", + "privilege" : "read_only", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "boolean" } }, { - "is_read_only" : true, - "name" : "redstonePower", + "is_read_only" : false, + "name" : "itemStack", + "privilege" : "read_only", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ItemStack" } } }, { "is_read_only" : true, - "name" : "source", + "name" : "player", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Entity" + "name" : "Player" } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "TargetBlockHitAfterEvent" + "name" : "PlayerBreakBlockBeforeEvent" } }, { @@ -22019,7 +9130,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "TargetBlockHitAfterEvent" + "name" : "PlayerBreakBlockBeforeEvent" } ], "return_type" : { @@ -22032,6 +9143,22 @@ "is_errorable" : false, "name" : "closure" } + }, + { + "details" : { + "default_value" : "null" + }, + "name" : "options", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockEventOptions" + } + } } ], "is_constructor" : false, @@ -22044,7 +9171,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "TargetBlockHitAfterEvent" + "name" : "PlayerBreakBlockBeforeEvent" } ], "return_type" : { @@ -22069,7 +9196,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "TargetBlockHitAfterEvent" + "name" : "PlayerBreakBlockBeforeEvent" } ], "return_type" : { @@ -22085,109 +9212,80 @@ } ], "is_constructor" : false, - "is_static" : false, - "name" : "unsubscribe", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - } - ], - "name" : "TargetBlockHitAfterEventSignal", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "TargetBlockHitAfterEventSignal" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [ - { - "arguments" : [ - { - "details" : null, - "name" : "eventName", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - } - ], - "is_constructor" : true, - "name" : "constructor", - "privilege" : "read_only", + "is_static" : false, + "name" : "unsubscribe", + "privilege" : "none", "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Trigger" - } - } - ], - "name" : "Trigger", - "properties" : [ - { - "is_read_only" : false, - "name" : "eventName", - "privilege" : "read_only", - "type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" + "is_errorable" : true, + "name" : "undefined" } } ], + "name" : "PlayerBreakBlockBeforeEventSignal", + "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Trigger" + "name" : "PlayerBreakBlockBeforeEventSignal" } }, { - "base_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockEvent" - } - ], + "base_types" : [], "constants" : [], "functions" : [], - "name" : "TripWireTripAfterEvent", + "name" : "PlayerDimensionChangeAfterEvent", "properties" : [ { "is_read_only" : true, - "name" : "isPowered", + "name" : "fromDimension", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "boolean" + "name" : "Dimension" } }, { "is_read_only" : true, - "name" : "sources", + "name" : "fromLocation", "type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - }, - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "array" + "name" : "Vector3" + } + }, + { + "is_read_only" : true, + "name" : "player", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Player" + } + }, + { + "is_read_only" : true, + "name" : "toDimension", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Dimension" + } + }, + { + "is_read_only" : true, + "name" : "toLocation", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Vector3" } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "TripWireTripAfterEvent" + "name" : "PlayerDimensionChangeAfterEvent" } }, { @@ -22205,7 +9303,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "TripWireTripAfterEvent" + "name" : "PlayerDimensionChangeAfterEvent" } ], "return_type" : { @@ -22230,7 +9328,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "TripWireTripAfterEvent" + "name" : "PlayerDimensionChangeAfterEvent" } ], "return_type" : { @@ -22255,7 +9353,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "TripWireTripAfterEvent" + "name" : "PlayerDimensionChangeAfterEvent" } ], "return_type" : { @@ -22281,335 +9379,469 @@ } } ], - "name" : "TripWireTripAfterEventSignal", + "name" : "PlayerDimensionChangeAfterEventSignal", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "TripWireTripAfterEventSignal" + "name" : "PlayerDimensionChangeAfterEventSignal" } }, { "base_types" : [], - "constants" : [ + "constants" : [], + "functions" : [], + "name" : "PlayerJoinAfterEvent", + "properties" : [ { "is_read_only" : true, - "is_static" : true, - "name" : "back", + "name" : "playerId", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector" + "name" : "string" } }, { "is_read_only" : true, - "is_static" : true, - "name" : "down", + "name" : "playerName", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector" + "name" : "string" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerJoinAfterEvent" + } + }, + { + "base_types" : [ { - "is_read_only" : true, - "is_static" : true, - "name" : "forward", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "IPlayerJoinAfterEventSignal" + } + ], + "constants" : [], + "functions" : [], + "name" : "PlayerJoinAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerJoinAfterEventSignal" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "PlayerLeaveAfterEvent", + "properties" : [ { "is_read_only" : true, - "is_static" : true, - "name" : "left", + "name" : "playerId", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector" + "name" : "string" } }, { "is_read_only" : true, - "is_static" : true, - "name" : "one", + "name" : "playerName", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector" + "name" : "string" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerLeaveAfterEvent" + } + }, + { + "base_types" : [ { - "is_read_only" : true, - "is_static" : true, - "name" : "right", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "IPlayerLeaveAfterEventSignal" + } + ], + "constants" : [], + "functions" : [], + "name" : "PlayerLeaveAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerLeaveAfterEventSignal" + } + }, + { + "base_types" : [ { - "is_read_only" : true, - "is_static" : true, - "name" : "up", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockEvent" + } + ], + "constants" : [], + "functions" : [], + "name" : "PlayerPlaceBlockAfterEvent", + "properties" : [ { "is_read_only" : true, - "is_static" : true, - "name" : "zero", + "name" : "player", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Vector" + "name" : "Player" } } ], - "functions" : [ - { - "arguments" : [ - { - "details" : null, - "name" : "a", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "details" : null, - "name" : "b", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "add", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector" - } - }, - { - "arguments" : [ - { - "details" : { - "max_value" : 3.402823466385289e+38, - "min_value" : -3.402823466385289e+38 - }, - "name" : "x", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerPlaceBlockAfterEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ + { + "arguments" : [ { - "details" : { - "max_value" : 3.402823466385289e+38, - "min_value" : -3.402823466385289e+38 - }, - "name" : "y", + "details" : null, + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerPlaceBlockAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "closure" } }, { "details" : { - "max_value" : 3.402823466385289e+38, - "min_value" : -3.402823466385289e+38 + "default_value" : "null" }, - "name" : "z", + "name" : "options", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockEventOptions" } } } ], - "is_constructor" : true, - "name" : "constructor", - "privilege" : "read_only", + "is_constructor" : false, + "is_static" : false, + "name" : "subscribe", + "privilege" : "none", "return_type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerPlaceBlockAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector" + "name" : "closure" } }, { "arguments" : [ { "details" : null, - "name" : "a", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "details" : null, - "name" : "b", + "name" : "callback", "type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerPlaceBlockAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "closure" } } ], "is_constructor" : false, - "is_static" : true, - "name" : "cross", - "privilege" : "read_only", + "is_static" : false, + "name" : "unsubscribe", + "privilege" : "none", "return_type" : { - "is_bind_type" : true, + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + } + ], + "name" : "PlayerPlaceBlockAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerPlaceBlockAfterEventSignal" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "PlayerSpawnAfterEvent", + "properties" : [ + { + "is_read_only" : false, + "name" : "initialSpawn", + "privilege" : "none", + "type" : { + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector" + "name" : "boolean" } }, { - "arguments" : [ - { - "details" : null, - "name" : "a", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "details" : null, - "name" : "b", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - } - ], - "is_constructor" : false, - "is_static" : true, - "name" : "distance", - "privilege" : "read_only", - "return_type" : { + "is_read_only" : false, + "name" : "player", + "privilege" : "none", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Player" + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerSpawnAfterEvent" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "IPlayerSpawnAfterEventSignal" + } + ], + "constants" : [], + "functions" : [], + "name" : "PlayerSpawnAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PlayerSpawnAfterEventSignal" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockEvent" + } + ], + "constants" : [], + "functions" : [], + "name" : "PressurePlatePopAfterEvent", + "properties" : [ + { + "is_read_only" : true, + "name" : "previousRedstonePower", + "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "float", + "name" : "int32", "valid_range" : { "max" : 2147483647, "min" : -2147483648 } } }, + { + "is_read_only" : true, + "name" : "redstonePower", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PressurePlatePopAfterEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [ { "details" : null, - "name" : "a", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "details" : null, - "name" : "b", + "name" : "callback", "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PressurePlatePopAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" } - ] + }, + "is_bind_type" : false, + "is_errorable" 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"is_bind_type" : false, "is_errorable" : false, - "name" : "Vector" + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "equals", - "privilege" : "read_only", + "name" : "unsubscribe", + "privilege" : "none", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" + "is_errorable" : true, + "name" : "undefined" } - }, + } + ], + "name" : "PressurePlatePopAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PressurePlatePopAfterEventSignal" + } + }, + { + "base_types" : [ { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "length", - "privilege" : "read_only", - "return_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockEvent" + } + ], + "constants" : [], + "functions" : [], + "name" : "PressurePlatePushAfterEvent", + "properties" : [ + { + "is_read_only" : true, + "name" : "previousRedstonePower", + 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"is_bind_type" : true, + "is_errorable" : false, + "name" : "PressurePlatePushAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector" + "name" : "closure" } }, { "arguments" : [ { "details" : null, - "name" : "a", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "details" : null, - "name" : "b", + "name" : "callback", "type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "PressurePlatePushAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "closure" } } ], "is_constructor" : false, - "is_static" : true, - "name" : "max", - "privilege" : "read_only", + 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"subscribe", + "privilege" : "none", "return_type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ProjectileHitBlockAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector" + "name" : "closure" } }, { "arguments" : [ { "details" : null, - "name" : "a", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "details" : null, - "name" : "b", + "name" : "callback", "type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ProjectileHitBlockAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "closure" } } ], "is_constructor" : false, - "is_static" : true, - "name" : "subtract", - "privilege" : "read_only", + "is_static" : false, + "name" : "unsubscribe", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + } + ], + "name" : "ProjectileHitBlockAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ProjectileHitBlockAfterEventSignal" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getEntityHit", + "privilege" : "none", "return_type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Vector" + "name" : "EntityHitInformation" } } ], - "name" : "Vector", + "name" : "ProjectileHitEntityAfterEvent", "properties" : [ { - "is_read_only" : false, - "name" : "x", - "privilege" : "read_only", + "is_read_only" : true, + "name" : "dimension", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "Dimension" } }, { - "is_read_only" : false, - "name" : "y", - "privilege" : "read_only", + "is_read_only" : true, + "name" : "hitVector", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "Vector3" } }, { - "is_read_only" : false, - "name" : "z", - "privilege" : "read_only", + "is_read_only" : true, + "name" : "location", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "Vector3" } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [], - "name" : "WatchdogTerminateBeforeEvent", - "properties" : [ + }, { - "is_read_only" : false, - "name" : "cancel", - "privilege" : "read_only", + "is_read_only" : true, + "name" : "projectile", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "boolean" + "name" : "Entity" } }, { "is_read_only" : true, - "name" : "terminateReason", + "name" : "source", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "WatchdogTerminateReason" + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + } } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "WatchdogTerminateBeforeEvent" + "name" : "ProjectileHitEntityAfterEvent" } }, { @@ -22977,7 +10242,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "WatchdogTerminateBeforeEvent" + "name" : "ProjectileHitEntityAfterEvent" } ], "return_type" : { @@ -23002,7 +10267,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "WatchdogTerminateBeforeEvent" + "name" : "ProjectileHitEntityAfterEvent" } ], "return_type" : { @@ -23027,7 +10292,7 @@ { "is_bind_type" : true, "is_errorable" : false, - "name" : "WatchdogTerminateBeforeEvent" + "name" : "ProjectileHitEntityAfterEvent" } ], "return_type" : { @@ -23038,38 +10303,297 @@ }, "is_bind_type" : false, "is_errorable" : false, - "name" : "closure" + "name" : "closure" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "unsubscribe", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + } + ], + "name" : "ProjectileHitEntityAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ProjectileHitEntityAfterEventSignal" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ + { + "arguments" : [ + { + "details" : null, + "name" : "objectiveId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + }, + { + "details" : null, + "name" : "displayName", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "addObjective", + "privilege" : "none", + "return_type" : { + "is_bind_type" : true, + "is_errorable" : true, + "name" : "ScoreboardObjective" + } + }, + { + "arguments" : [ + { + "details" : null, + "name" : "displaySlotId", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "DisplaySlotId" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "clearObjectiveAtDisplaySlot", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardObjective" + } + } + }, + { + "arguments" : [ + { + "details" : null, + "name" : "objectiveId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "getObjective", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardObjective" + } + } + }, + { + "arguments" : [ + { + "details" : null, + "name" : "displaySlotId", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "DisplaySlotId" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "getObjectiveAtDisplaySlot", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardObjectiveDisplayOptions" + } + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getObjectives", + "privilege" : "read_only", + "return_type" : { + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardObjective" + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "array" + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getParticipants", + "privilege" : "read_only", + "return_type" : { + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardIdentity" + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "array" + } + }, + { + "arguments" : [ + { + "details" : null, + "name" : "objectiveId", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardObjective" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "removeObjective", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "boolean" + } + }, + { + "arguments" : [ + { + "details" : null, + "name" : "displaySlotId", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "DisplaySlotId" + } + }, + { + "details" : null, + "name" : "objectiveDisplaySetting", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardObjectiveDisplayOptions" } } ], "is_constructor" : false, "is_static" : false, - "name" : "unsubscribe", + "name" : "setObjectiveAtDisplaySlot", "privilege" : "none", "return_type" : { "is_bind_type" : false, "is_errorable" : true, - "name" : "undefined" + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardObjective" + } } } ], - "name" : "WatchdogTerminateBeforeEventSignal", + "name" : "Scoreboard", "properties" : [], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "WatchdogTerminateBeforeEventSignal" + "name" : "Scoreboard" } }, { "base_types" : [], "constants" : [], - "functions" : [], - "name" : "WeatherChangeAfterEvent", + "functions" : [ + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getEntity", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + } + } + }, + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "isValid", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "boolean" + } + } + ], + "name" : "ScoreboardIdentity", "properties" : [ { "is_read_only" : true, - "name" : "dimension", + "name" : "displayName", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -23078,27 +10602,31 @@ }, { "is_read_only" : true, - "name" : "lightning", + "name" : "id", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "boolean" + "name" : "int64", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { "is_read_only" : true, - "name" : "raining", + "name" : "type", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "boolean" + "name" : "ScoreboardIdentityType" } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "WeatherChangeAfterEvent" + "name" : "ScoreboardIdentity" } }, { @@ -23109,157 +10637,123 @@ "arguments" : [ { "details" : null, - "name" : "callback", + "name" : "participant", "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "WeatherChangeAfterEvent" - } - ], - "return_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardIdentity" + }, + { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "string" } - }, + ] + } + }, + { + "details" : { + "max_value" : 2147483647, + "min_value" : -2147483648 + }, + "name" : "scoreToAdd", + "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "closure" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "subscribe", + "name" : "addScore", "privilege" : "none", "return_type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "WeatherChangeAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" + "is_errorable" : true, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { - "arguments" : [ - { - "details" : null, - "name" : "callback", - "type" : { - "closure_type" : { - "argument_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "WeatherChangeAfterEvent" - } - ], - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "closure" - } - } - ], + "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "unsubscribe", - "privilege" : "none", + "name" : "getParticipants", + "privilege" : "read_only", "return_type" : { + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardIdentity" + }, "is_bind_type" : false, "is_errorable" : true, - "name" : "undefined" + "name" : "array" } - } - ], - "name" : "WeatherChangeAfterEventSignal", - "properties" : [], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "WeatherChangeAfterEventSignal" - } - }, - { - "base_types" : [], - "constants" : [], - "functions" : [ + }, { "arguments" : [ { "details" : null, - "name" : "id", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : null, - "name" : "value", + "name" : "participant", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardIdentity" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] } } ], "is_constructor" : false, "is_static" : false, - "name" : "broadcastClientMessage", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "undefined" - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "clearDynamicProperties", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "undefined" - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getAbsoluteTime", + "name" : "getScore", "privilege" : "read_only", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 + "is_errorable" : true, + "name" : "optional", + "optional_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } }, @@ -23267,13 +10761,13 @@ "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "getAllPlayers", + "name" : "getScores", "privilege" : "read_only", "return_type" : { "element_type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Player" + "name" : "ScoreboardScoreInfo" }, "is_bind_type" : false, "is_errorable" : true, @@ -23281,141 +10775,197 @@ } }, { - "arguments" : [], + "arguments" : [ + { + "details" : null, + "name" : "participant", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardIdentity" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] + } + } + ], "is_constructor" : false, "is_static" : false, - "name" : "getDay", + "name" : "hasParticipant", "privilege" : "read_only", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "is_errorable" : true, + "name" : "boolean" } }, { "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "getDefaultSpawnLocation", + "name" : "isValid", "privilege" : "read_only", "return_type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "boolean" } }, { "arguments" : [ { "details" : null, - "name" : "dimensionId", + "name" : "participant", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardIdentity" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] } } ], "is_constructor" : false, "is_static" : false, - "name" : "getDimension", - "privilege" : "read_only", + "name" : "removeParticipant", + "privilege" : "none", "return_type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : true, - "name" : "Dimension" + "name" : "boolean" } }, { "arguments" : [ { "details" : null, - "name" : "identifier", + "name" : "participant", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardIdentity" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] + } + }, + { + "details" : { + "max_value" : 2147483647, + "min_value" : -2147483648 + }, + "name" : "score", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "getDynamicProperty", - "privilege" : "read_only", + "name" : "setScore", + "privilege" : "none", "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "double", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - ] - } + "is_errorable" : true, + "name" : "undefined" + } + } + ], + "name" : "ScoreboardObjective", + "properties" : [ + { + "is_read_only" : true, + "name" : "displayName", + "type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "string" } }, { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getDynamicPropertyIds", - "privilege" : "read_only", - "return_type" : { - "element_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, + "is_read_only" : true, + "name" : "id", + "type" : { "is_bind_type" : false, + "is_errorable" : true, + "name" : "string" + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardObjective" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "ScoreboardScoreInfo", + "properties" : [ + { + "is_read_only" : true, + "name" : "participant", + "type" : { + "is_bind_type" : true, "is_errorable" : false, - "name" : "array" + "name" : "ScoreboardIdentity" } }, { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getDynamicPropertyTotalByteCount", - "privilege" : "read_only", - "return_type" : { + "is_read_only" : true, + "name" : "score", + "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "int32", @@ -23424,112 +10974,136 @@ "min" : -2147483648 } } - }, - { - "arguments" : [ - { - "details" : null, - "name" : "id", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "getEntity", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - } - } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScoreboardScoreInfo" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [], "is_constructor" : false, "is_static" : false, - "name" : "getMoonPhase", + "name" : "isValid", "privilege" : "read_only", "return_type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "MoonPhase" + "name" : "boolean" } }, { "arguments" : [ { - "details" : { - "default_value" : "null" - }, - "name" : "options", + "details" : null, + "name" : "text", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntityQueryOptions" - } + "name" : "variant", + "variant_types" : [ + { + "element_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "RawMessage" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "array" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "RawMessage" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] } } ], "is_constructor" : false, "is_static" : false, - "name" : "getPlayers", - "privilege" : "read_only", + "name" : "setActionBar", + "privilege" : "none", "return_type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Player" - }, "is_bind_type" : false, "is_errorable" : true, - "name" : "array" - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "getTimeOfDay", - "privilege" : "read_only", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } + "name" : "undefined" } }, { "arguments" : [ { "details" : null, - "name" : "trackId", + "name" : "title", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "variant", + "variant_types" : [ + { + "element_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "RawMessage" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "array" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "RawMessage" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] } }, { "details" : { "default_value" : "null" }, - "name" : "musicOptions", + "name" : "options", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -23537,14 +11111,14 @@ "optional_type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "MusicOptions" + "name" : "TitleDisplayOptions" } } } ], "is_constructor" : false, "is_static" : false, - "name" : "playMusic", + "name" : "setTitle", "privilege" : "none", "return_type" : { "is_bind_type" : false, @@ -23556,65 +11130,183 @@ "arguments" : [ { "details" : null, - "name" : "soundId", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - }, - { - "details" : null, - "name" : "location", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "details" : { - "default_value" : "null" - }, - "name" : "soundOptions", + "name" : "subtitle", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "WorldSoundOptions" - } + "name" : "variant", + "variant_types" : [ + { + "element_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "variant", + "variant_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "RawMessage" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "array" + }, + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "RawMessage" + }, + { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + ] } } - ], - "is_constructor" : false, - "is_static" : false, - "name" : "playSound", - "privilege" : "none", - "return_type" : { + ], + "is_constructor" : false, + "is_static" : false, + "name" : "updateSubtitle", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + } + ], + "name" : "ScreenDisplay", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScreenDisplay" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "ScriptEventCommandMessageAfterEvent", + "properties" : [ + { + "is_read_only" : true, + "name" : "id", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + }, + { + "is_read_only" : true, + "name" : "initiator", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + } + } + }, + { + "is_read_only" : true, + "name" : "message", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "string" + } + }, + { + "is_read_only" : true, + "name" : "sourceBlock", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Block" + } + } + }, + { + "is_read_only" : true, + "name" : "sourceEntity", + "type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + } } }, + { + "is_read_only" : true, + "name" : "sourceType", + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScriptEventSource" + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScriptEventCommandMessageAfterEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [ { "details" : null, - "name" : "trackId", + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScriptEventCommandMessageAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "closure" } }, { "details" : { "default_value" : "null" }, - "name" : "musicOptions", + "name" : "options", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -23622,89 +11314,96 @@ "optional_type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "MusicOptions" + "name" : "ScriptEventMessageFilterOptions" } } } ], "is_constructor" : false, "is_static" : false, - "name" : "queueMusic", + "name" : "subscribe", "privilege" : "none", "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScriptEventCommandMessageAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "closure" } }, { "arguments" : [ { "details" : null, - "name" : "message", + "name" : "callback", "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "element_type" : { - "is_bind_type" : false, + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawMessage" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - ] - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawMessage" - }, - { + "name" : "ScriptEventCommandMessageAfterEvent" + } + ], + "return_type" : { "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" + "is_errorable" : true, + "name" : "undefined" } - ] + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "sendMessage", - "privilege" : "read_only", + "name" : "unsubscribe", + "privilege" : "none", "return_type" : { "is_bind_type" : false, "is_errorable" : true, "name" : "undefined" } - }, + } + ], + "name" : "ScriptEventCommandMessageAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "ScriptEventCommandMessageAfterEventSignal" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { "arguments" : [ { "details" : { - "max_value" : 2147483647, - "min_value" : -2147483648 + "max_value" : 4294967295, + "min_value" : 0 }, - "name" : "absoluteTime", + "name" : "runId", "type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "int32", + "name" : "uint32", "valid_range" : { "max" : 2147483647, "min" : -2147483648 @@ -23714,8 +11413,8 @@ ], "is_constructor" : false, "is_static" : false, - "name" : "setAbsoluteTime", - "privilege" : "none", + "name" : "clearRun", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, "is_errorable" : false, @@ -23726,52 +11425,60 @@ "arguments" : [ { "details" : null, - "name" : "spawnLocation", + "name" : "callback", "type" : { - "is_bind_type" : true, + "closure_type" : { + "argument_types" : [], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Vector3" + "name" : "closure" } } ], "is_constructor" : false, "is_static" : false, - "name" : "setDefaultSpawnLocation", - "privilege" : "none", + "name" : "run", + "privilege" : "read_only", "return_type" : { - "error_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "Error" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "LocationOutOfWorldBoundariesError" - } - ], "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "uint32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { "arguments" : [ { "details" : null, - "name" : "identifier", + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "string" + "name" : "closure" } }, { "details" : { "default_value" : "null" }, - "name" : "value", + "name" : "tickInterval", "type" : { "is_bind_type" : false, "is_errorable" : false, @@ -23779,108 +11486,85 @@ "optional_type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "double", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - ] + "name" : "uint32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } } ], "is_constructor" : false, "is_static" : false, - "name" : "setDynamicProperty", + "name" : "runInterval", "privilege" : "read_only", "return_type" : { "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" + "is_errorable" : false, + "name" : "uint32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { "arguments" : [ { "details" : null, - "name" : "timeOfDay", + "name" : "callback", "type" : { + "closure_type" : { + "argument_types" : [], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, "is_bind_type" : false, "is_errorable" : false, - "name" : "variant", - "variant_types" : [ - { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "int32", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - }, - { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "TimeOfDay" + "name" : "closure" + } + }, + { + "details" : { + "default_value" : "null" + }, + "name" : "tickDelay", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "optional", + "optional_type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "uint32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 } - ] + } } } ], "is_constructor" : false, "is_static" : false, - "name" : "setTimeOfDay", - "privilege" : "none", - "return_type" : { - "is_bind_type" : false, - "is_errorable" : true, - "name" : "undefined" - } - }, - { - "arguments" : [], - "is_constructor" : false, - "is_static" : false, - "name" : "stopMusic", - "privilege" : "none", + "name" : "runTimeout", + "privilege" : "read_only", "return_type" : { "is_bind_type" : false, "is_errorable" : false, - "name" : "undefined" + "name" : "uint32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], - "name" : "World", + "name" : "System", "properties" : [ { "is_read_only" : true, @@ -23888,1152 +11572,1298 @@ "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "WorldAfterEvents" - } - }, - { - "is_read_only" : true, - "name" : "beforeEvents", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "WorldBeforeEvents" + "name" : "SystemAfterEvents" } }, { "is_read_only" : true, - "name" : "scoreboard", + "name" : "currentTick", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "Scoreboard" + "name" : "uint32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "World" + "name" : "System" } }, { "base_types" : [], "constants" : [], "functions" : [], - "name" : "WorldAfterEvents", + "name" : "SystemAfterEvents", "properties" : [ { "is_read_only" : true, - "name" : "blockExplode", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockExplodeAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "buttonPush", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ButtonPushAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "chatSend", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ChatSendAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "dataDrivenEntityTriggerEvent", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "DataDrivenEntityTriggerAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "effectAdd", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EffectAddAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "entityDie", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntityDieAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "entityHealthChanged", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntityHealthChangedAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "entityHitBlock", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntityHitBlockAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "entityHitEntity", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntityHitEntityAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "entityHurt", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntityHurtAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "entityLoad", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntityLoadAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "entityRemove", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntityRemoveAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "entitySpawn", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntitySpawnAfterEventSignal" - } - }, - { - "is_read_only" : true, - "name" : "explosion", + "name" : "scriptEventReceive", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ExplosionAfterEventSignal" + "name" : "ScriptEventCommandMessageAfterEventSignal" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "SystemAfterEvents" + } + }, + { + "base_types" : [ { - "is_read_only" : true, - "name" : "itemCompleteUse", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ItemCompleteUseAfterEventSignal" - } - }, + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockEvent" + } + ], + "constants" : [], + "functions" : [], + "name" : "TargetBlockHitAfterEvent", + "properties" : [ { "is_read_only" : true, - "name" : "itemDefinitionEvent", + "name" : "hitVector", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemDefinitionAfterEventSignal" + "name" : "Vector3" } }, { "is_read_only" : true, - "name" : "itemReleaseUse", + "name" : "previousRedstonePower", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "ItemReleaseUseAfterEventSignal" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { "is_read_only" : true, - "name" : "itemStartUse", + "name" : "redstonePower", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "ItemStartUseAfterEventSignal" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { "is_read_only" : true, - "name" : "itemStartUseOn", + "name" : "source", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "ItemStartUseOnAfterEventSignal" + "name" : "Entity" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TargetBlockHitAfterEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { - "is_read_only" : true, - "name" : "itemStopUse", - "type" : { - "is_bind_type" : true, + "arguments" : [ + { + "details" : null, + "name" : "callback", + "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TargetBlockHitAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "closure" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "subscribe", + "privilege" : "none", + "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TargetBlockHitAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "ItemStopUseAfterEventSignal" + "name" : "closure" } }, + { + "arguments" : [ + { + "details" : null, + "name" : "callback", + "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TargetBlockHitAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "closure" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "unsubscribe", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + } + ], + "name" : "TargetBlockHitAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TargetBlockHitAfterEventSignal" + } + }, + { + "base_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "BlockEvent" + } + ], + "constants" : [], + "functions" : [], + "name" : "TripWireTripAfterEvent", + "properties" : [ { "is_read_only" : true, - "name" : "itemStopUseOn", + "name" : "isPowered", "type" : { - "is_bind_type" : true, + "is_bind_type" : false, "is_errorable" : false, - "name" : "ItemStopUseOnAfterEventSignal" + "name" : "boolean" } }, { "is_read_only" : true, - "name" : "itemUse", + "name" : "sources", "type" : { - "is_bind_type" : true, + "element_type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "Entity" + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "ItemUseAfterEventSignal" + "name" : "array" } - }, + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TripWireTripAfterEvent" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ { - "is_read_only" : true, - "name" : "itemUseOn", - "type" : { - "is_bind_type" : true, + "arguments" : [ + { + "details" : null, + "name" : "callback", + "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TripWireTripAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "closure" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "subscribe", + "privilege" : "none", + "return_type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TripWireTripAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, "is_errorable" : false, - "name" : "ItemUseOnAfterEventSignal" + "name" : "closure" } }, { - "is_read_only" : true, - "name" : "leverAction", - "type" : { - "is_bind_type" : true, + "arguments" : [ + { + "details" : null, + "name" : "callback", + "type" : { + "closure_type" : { + "argument_types" : [ + { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TripWireTripAfterEvent" + } + ], + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + }, + "is_bind_type" : false, + "is_errorable" : false, + "name" : "closure" + } + } + ], + "is_constructor" : false, + "is_static" : false, + "name" : "unsubscribe", + "privilege" : "none", + "return_type" : { + "is_bind_type" : false, + "is_errorable" : true, + "name" : "undefined" + } + } + ], + "name" : "TripWireTripAfterEventSignal", + "properties" : [], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "TripWireTripAfterEventSignal" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [ + { + "arguments" : [], + "is_constructor" : false, + "is_static" : false, + "name" : "getAbsoluteTime", + "privilege" : "read_only", + "return_type" : { + "is_bind_type" : false, "is_errorable" : false, - "name" : "LeverActionAfterEventSignal" + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } } }, { - "is_read_only" : 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: { "is_bind_type" : true, "is_errorable" : false, - "name" : "Difficulty" - }, - "value" : 2 + "name" : "ItemUseOnAfterEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "Peaceful", + "name" : "leverAction", "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "Difficulty" - }, - "value" : 0 - } - ], - "name" : "Difficulty" - }, - { - "constants" : [ + "name" : "LeverActionAfterEventSignal" + } + }, { "is_read_only" : true, - "is_static" : true, - "name" : "Down", + "name" : "playerBreakBlock", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "Down" + "name" : "PlayerBreakBlockAfterEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "East", + "name" : "playerDimensionChange", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "East" + "name" : "PlayerDimensionChangeAfterEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "North", + "name" : "playerJoin", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "North" + "name" : "PlayerJoinAfterEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "South", + "name" : "playerLeave", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "South" + "name" : "PlayerLeaveAfterEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "Up", + "name" : "playerPlaceBlock", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "Up" + "name" : "PlayerPlaceBlockAfterEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "West", + "name" : "playerSpawn", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "West" - } - ], - "name" : "Direction" - }, - { - "constants" : [ + "name" : "PlayerSpawnAfterEventSignal" + } + }, { "is_read_only" : true, - "is_static" : true, - "name" : "BelowName", + "name" : "pressurePlatePop", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "BelowName" + "name" : "PressurePlatePopAfterEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "List", + "name" : "pressurePlatePush", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "List" + "name" : "PressurePlatePushAfterEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "Sidebar", + "name" : "projectileHitBlock", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "Sidebar" - } - ], - "name" : "DisplaySlotId" - }, - { - "constants" : [ + "name" : "ProjectileHitBlockAfterEventSignal" + } + }, { "is_read_only" : true, - "is_static" : true, - "name" : "Black", + "name" : "projectileHitEntity", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "Black" + "name" : "ProjectileHitEntityAfterEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "Blue", + "name" : "targetBlockHit", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "Blue" + "name" : "TargetBlockHitAfterEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "Brown", + "name" : "tripWireTrip", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "Brown" - }, + "name" : "TripWireTripAfterEventSignal" + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "WorldAfterEvents" + } + }, + { + "base_types" : [], + "constants" : [], + "functions" : [], + "name" : "WorldBeforeEvents", + "properties" : [ { "is_read_only" : true, - "is_static" : true, - "name" : "Cyan", + "name" : "entityRemove", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "Cyan" + "name" : "EntityRemoveBeforeEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "Gray", + "name" : "itemUse", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "Gray" + "name" : "ItemUseBeforeEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "Green", + "name" : "itemUseOn", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "Green" + "name" : "ItemUseOnBeforeEventSignal" + } }, { "is_read_only" : true, - "is_static" : true, - "name" : "LightBlue", + "name" : "playerBreakBlock", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "string" - }, - "value" : "LightBlue" - }, + "name" : "PlayerBreakBlockBeforeEventSignal" + } + } + ], + "type" : { + "is_bind_type" : true, + "is_errorable" : false, + "name" : "WorldBeforeEvents" + } + } + ], + "constants" : [ + { + "is_read_only" : true, + "is_static" : true, + "name" : "MoonPhaseCount", + "type" : { + "is_bind_type" : false, + "is_errorable" : false, + "name" : "int32", + "valid_range" : { + "max" : 2147483647, + "min" : -2147483648 + } + }, + "value" : 8 + } + ], + "dependencies" : [ + { + "name" : "@minecraft/common", + "uuid" : "77ec12b4-1b2b-4c98-8d34-d1cd63f849d5", + "version" : "1.0.0" + } + ], + "enums" : [ + { + "constants" : [ { "is_read_only" : true, "is_static" : true, - "name" : "Lime", + "name" : "Down", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "Lime" + "value" : "Down" }, { "is_read_only" : true, "is_static" : true, - "name" : "Magenta", + "name" : "East", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "Magenta" + "value" : "East" }, { "is_read_only" : true, "is_static" : true, - "name" : "Orange", + "name" : "North", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "Orange" + "value" : "North" }, { "is_read_only" : true, "is_static" : true, - "name" : "Pink", + "name" : "South", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "Pink" + "value" : "South" }, { "is_read_only" : true, "is_static" : true, - "name" : "Purple", + "name" : "Up", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "Purple" + "value" : "Up" }, { "is_read_only" : true, "is_static" : true, - "name" : "Red", + "name" : "West", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "Red" - }, + "value" : "West" + } + ], + "name" : "Direction" + }, + { + "constants" : [ { "is_read_only" : true, "is_static" : true, - "name" : "Silver", + "name" : "BelowName", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "Silver" + "value" : "BelowName" }, { "is_read_only" : true, "is_static" : true, - "name" : "White", + "name" : "List", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "White" + "value" : "List" }, { "is_read_only" : true, "is_static" : true, - "name" : "Yellow", + "name" : "Sidebar", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "string" }, - "value" : "Yellow" + "value" : "Sidebar" } ], - "name" : "DyeColor" + "name" : "DisplaySlotId" }, { "constants" : [ @@ -25842,33 +13672,6 @@ ], "name" : "EntityInitializationCause" }, - { - "constants" : [ - { - "is_read_only" : true, - "is_static" : true, - "name" : "Loaded", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "Loaded" - }, - { - "is_read_only" : true, - "is_static" : true, - "name" : "Unloaded", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "Unloaded" - } - ], - "name" : "EntityLifetimeState" - }, { "constants" : [ { @@ -25940,55 +13743,6 @@ ], "name" : "EquipmentSlot" }, - { - "constants" : [ - { - "is_read_only" : true, - "is_static" : true, - "name" : "Lava", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "Lava" - }, - { - "is_read_only" : true, - "is_static" : true, - "name" : "Potion", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "Potion" - }, - { - "is_read_only" : true, - "is_static" : true, - "name" : "PowderSnow", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "PowderSnow" - }, - { - "is_read_only" : true, - "is_static" : true, - "name" : "Water", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "Water" - } - ], - "name" : "FluidType" - }, { "constants" : [ { @@ -26283,33 +14037,6 @@ ], "name" : "ScriptEventSource" }, - { - "constants" : [ - { - "is_read_only" : true, - "is_static" : true, - "name" : "Back", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "Back" - }, - { - "is_read_only" : true, - "is_static" : true, - "name" : "Front", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "Front" - } - ], - "name" : "SignSide" - }, { "constants" : [ { @@ -26381,33 +14108,6 @@ ], "name" : "TimeOfDay" }, - { - "constants" : [ - { - "is_read_only" : true, - "is_static" : true, - "name" : "Hang", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "Hang" - }, - { - "is_read_only" : true, - "is_static" : true, - "name" : "StackOverflow", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "value" : "StackOverflow" - } - ], - "name" : "WatchdogTerminateReason" - }, { "constants" : [ { @@ -26526,30 +14226,6 @@ "name" : "BlockEventOptions" } }, - { - "name" : "BlockFillOptions", - "properties" : [ - { - "is_read_only" : false, - "name" : "matchingBlock", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockPermutation" - } - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockFillOptions" - } - }, { "name" : "BlockHitInformation", "properties" : [ @@ -26680,62 +14356,6 @@ "name" : "BlockRaycastOptions" } }, - { - "name" : "BlockVolume", - "properties" : [ - { - "is_read_only" : false, - "name" : "from", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "is_read_only" : false, - "name" : "to", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockVolume" - } - }, - { - "name" : "BoundingBox", - "properties" : [ - { - "is_read_only" : false, - "name" : "max", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - }, - { - "is_read_only" : false, - "name" : "min", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Vector3" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BoundingBox" - } - }, { "name" : "CameraDefaultOptions", "properties" : [ @@ -27058,53 +14678,6 @@ "name" : "CameraSetRotOptions" } }, - { - "name" : "CompoundBlockVolumeItem", - "properties" : [ - { - "is_read_only" : false, - "name" : "action", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "CompoundBlockVolumeAction" - } - } - }, - { - "is_read_only" : false, - "name" : "locationRelativity", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "CompoundBlockVolumePositionRelativity" - } - } - }, - { - "is_read_only" : false, - "name" : "volume", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockVolume" - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "CompoundBlockVolumeItem" - } - }, { "name" : "DimensionLocation", "properties" : [ @@ -27193,44 +14766,11 @@ "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "EntityApplyDamageByProjectileOptions" - } - }, - { - "name" : "EntityApplyDamageOptions", - "properties" : [ - { - "is_read_only" : false, - "name" : "cause", - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntityDamageCause" - } - }, - { - "is_read_only" : false, - "name" : "damagingEntity", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - } - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "EntityApplyDamageOptions" + "name" : "EntityApplyDamageByProjectileOptions" } }, { - "name" : "EntityDamageSource", + "name" : "EntityApplyDamageOptions", "properties" : [ { "is_read_only" : false, @@ -27254,85 +14794,51 @@ "name" : "Entity" } } - }, - { - "is_read_only" : false, - "name" : "damagingProjectile", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - } - } } ], "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "EntityDamageSource" + "name" : "EntityApplyDamageOptions" } }, { - "name" : "EntityDataDrivenTriggerEventOptions", + "name" : "EntityDamageSource", "properties" : [ { "is_read_only" : false, - "name" : "entities", + "name" : "cause", "type" : { - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - } + "name" : "EntityDamageCause" } }, { "is_read_only" : false, - "name" : "entityTypes", + "name" : "damagingEntity", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "optional", "optional_type" : { - "element_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "array" + "name" : "Entity" } } }, { "is_read_only" : false, - "name" : "eventTypes", + "name" : "damagingProjectile", "type" : { "is_bind_type" : false, "is_errorable" : false, "name" : "optional", "optional_type" : { - "element_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - }, - "is_bind_type" : false, + "is_bind_type" : true, "is_errorable" : false, - "name" : "array" + "name" : "Entity" } } } @@ -27340,7 +14846,7 @@ "type" : { "is_bind_type" : true, "is_errorable" : false, - "name" : "EntityDataDrivenTriggerEventOptions" + "name" : "EntityDamageSource" } }, { @@ -27842,20 +15348,6 @@ "name" : "string" } } - }, - { - "is_read_only" : false, - "name" : "volume", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "BlockAreaSize" - } - } } ], "type" : { @@ -27998,72 +15490,6 @@ "name" : "EntityRaycastOptions" } }, - { - "name" : "ExplosionOptions", - "properties" : [ - { - "is_read_only" : false, - "name" : "allowUnderwater", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - } - }, - { - "is_read_only" : false, - "name" : "breaksBlocks", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - } - }, - { - "is_read_only" : false, - "name" : "causesFire", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "boolean" - } - } - }, - { - "is_read_only" : false, - "name" : "source", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "Entity" - } - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "ExplosionOptions" - } - }, { "name" : "MusicOptions", "properties" : [ @@ -28124,112 +15550,6 @@ "name" : "MusicOptions" } }, - { - "name" : "NumberRange", - "properties" : [ - { - "is_read_only" : false, - "name" : "max", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - }, - { - "is_read_only" : false, - "name" : "min", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "NumberRange" - } - }, - { - "name" : "PlayAnimationOptions", - "properties" : [ - { - "is_read_only" : false, - "name" : "blendOutTime", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "float", - "valid_range" : { - "max" : 2147483647, - "min" : -2147483648 - } - } - } - }, - { - "is_read_only" : false, - "name" : "controller", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - } - }, - { - "is_read_only" : false, - "name" : "nextState", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - } - }, - { - "is_read_only" : false, - "name" : "stopExpression", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "string" - } - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "PlayAnimationOptions" - } - }, { "name" : "PlayerSoundOptions", "properties" : [ @@ -28430,35 +15750,6 @@ "name" : "RawMessageScore" } }, - { - "name" : "RawText", - "properties" : [ - { - "is_read_only" : false, - "name" : "rawtext", - "type" : { - "is_bind_type" : false, - "is_errorable" : false, - "name" : "optional", - "optional_type" : { - "element_type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawMessage" - }, - "is_bind_type" : false, - "is_errorable" : false, - "name" : "array" - } - } - } - ], - "type" : { - "is_bind_type" : true, - "is_errorable" : false, - "name" : "RawText" - } - }, { "name" : "RGB", "properties" : [ @@ -28936,7 +16227,7 @@ } } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "script", "name" : "@minecraft/server", "objects" : [ @@ 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"value": "EntityFrictionModifierComponent" + }, + { + "name": "minecraft:ground_offset", + "value": "EntityGroundOffsetComponent" + }, + { + "name": "minecraft:mark_variant", + "value": "EntityMarkVariantComponent" + }, + { + "name": "minecraft:push_through", + "value": "EntityPushThroughComponent" + }, + { + "name": "minecraft:scale", + "value": "EntityScaleComponent" + }, + { + "name": "minecraft:skin_id", + "value": "EntitySkinIdComponent" + }, + { + "name": "minecraft:variant", + "value": "EntityVariantComponent" + }, + { + "name": "minecraft:health", + "value": "EntityHealthComponent" + }, + { + "name": "minecraft:lava_movement", + "value": "EntityLavaMovementComponent" + }, + { + "name": "minecraft:movement.amphibious", + "value": "EntityMovementAmphibiousComponent" + }, + { + "name": "minecraft:movement.basic", + "value": "EntityMovementBasicComponent" + }, + { + "name": "minecraft:movement", + "value": "EntityMovementComponent" + }, + { + "name": "minecraft:movement.fly", + "value": "EntityMovementFlyComponent" + }, + { + "name": "minecraft:movement.generic", + "value": "EntityMovementGenericComponent" + }, + { + "name": "minecraft:movement.glide", + "value": "EntityMovementGlideComponent" + }, + { + "name": "minecraft:movement.hover", + "value": "EntityMovementHoverComponent" + }, + { + "name": "minecraft:movement.jump", + "value": "EntityMovementJumpComponent" + }, + { + "name": "minecraft:movement.skip", + "value": "EntityMovementSkipComponent" + }, + { + "name": "minecraft:movement.sway", + "value": "EntityMovementSwayComponent" + }, + { + "name": "minecraft:navigation.climb", + "value": "EntityNavigationClimbComponent" + }, + { + "name": "minecraft:navigation.float", + "value": "EntityNavigationFloatComponent" + }, + { + "name": "minecraft:navigation.fly", + "value": "EntityNavigationFlyComponent" + }, + { + "name": "minecraft:navigation.generic", + "value": "EntityNavigationGenericComponent" + }, + { + "name": "minecraft:navigation.hover", + "value": "EntityNavigationHoverComponent" + }, + { + "name": "minecraft:navigation.walk", + "value": "EntityNavigationWalkComponent" + }, + { + "name": "minecraft:underwater_movement", + "value": "EntityUnderwaterMovementComponent" + } + ], + "name": "EntityComponentTypeMap", + "type": { + "is_bind_type": true, + "is_errorable": false, + "name": "EntityComponent" + } + }, + { + "alias_type": "type_map", + "mappings": [ + { + "name": "minecraft:food", + "value": "ItemFoodComponent" + }, + { + "name": "minecraft:enchantments", + "value": "ItemEnchantsComponent" + }, + { + "name": "minecraft:durability", + "value": "ItemDurabilityComponent" + }, + { + "name": "minecraft:cooldown", + "value": "ItemCooldownComponent" + } + ], + "name": "ItemComponentTypeMap", + "type": { + "is_bind_type": true, + "is_errorable": false, + "name": "ItemComponent" + } + } + ], + "uuid": "b26a4d4c-afdf-4690-88f8-931846312678", + "version": "1.8.0-beta" +} \ No newline at end of file diff --git a/metadata/vanilladata_modules/mojang-blocks.json b/metadata/vanilladata_modules/mojang-blocks.json index a613effd0..417282332 100644 --- a/metadata/vanilladata_modules/mojang-blocks.json +++ b/metadata/vanilladata_modules/mojang-blocks.json @@ -3292,6 +3292,10 @@ } ] }, + { + "name" : "minecraft:acacia_planks", + "properties" : [] + }, { "name" : "minecraft:acacia_pressure_plate", "properties" : [ @@ -3376,6 +3380,10 @@ "name" : "minecraft:ancient_debris", "properties" : [] }, + { + "name" : "minecraft:andesite", + "properties" : [] + }, { "name" : "minecraft:andesite_stairs", "properties" : [ @@ -3798,6 +3806,10 @@ } ] }, + { + "name" : "minecraft:birch_planks", + "properties" : [] + }, { "name" : "minecraft:birch_pressure_plate", "properties" : [ @@ -5120,6 +5132,10 @@ } ] }, + { + "name" : "minecraft:dark_oak_planks", + "properties" : [] + }, { "name" : "minecraft:dark_oak_pressure_plate", "properties" : [ @@ -5393,6 +5409,10 @@ "name" : "minecraft:diamond_ore", "properties" : [] }, + { + "name" : "minecraft:diorite", + "properties" : [] + }, { "name" : "minecraft:diorite_stairs", "properties" : [ @@ -6262,6 +6282,10 @@ } ] }, + { + "name" : "minecraft:granite", + "properties" : [] + }, { "name" : "minecraft:granite_stairs", "properties" : [ @@ -6641,6 +6665,10 @@ } ] }, + { + "name" : "minecraft:jungle_planks", + "properties" : [] + }, { "name" : "minecraft:jungle_pressure_plate", "properties" : [ @@ -7512,6 +7540,10 @@ } ] }, + { + "name" : "minecraft:oak_planks", + "properties" : [] + }, { "name" : "minecraft:oak_stairs", "properties" : [ @@ -7761,14 +7793,6 @@ } ] }, - { - "name" : "minecraft:planks", - "properties" : [ - { - "name" : "wood_type" - } - ] - }, { "name" : "minecraft:podzol", "properties" : [] @@ -7784,6 +7808,10 @@ } ] }, + { + "name" : "minecraft:polished_andesite", + "properties" : [] + }, { "name" : "minecraft:polished_andesite_stairs", "properties" : [ @@ -7975,6 +8003,10 @@ } ] }, + { + "name" : "minecraft:polished_diorite", + "properties" : [] + }, { "name" : "minecraft:polished_diorite_stairs", "properties" : [ @@ -7986,6 +8018,10 @@ } ] }, + { + "name" : "minecraft:polished_granite", + "properties" : [] + }, { "name" : "minecraft:polished_granite_stairs", "properties" : [ @@ -8754,6 +8790,10 @@ } ] }, + { + "name" : "minecraft:spruce_planks", + "properties" : [] + }, { "name" : "minecraft:spruce_pressure_plate", "properties" : [ @@ -8837,11 +8877,7 @@ }, { "name" : "minecraft:stone", - "properties" : [ - { - "name" : "stone_type" - } - ] + "properties" : [] }, { "name" : "minecraft:stone_block_slab", @@ -9881,7 +9917,7 @@ "properties" : [] } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "vanilla_data", "name" : "mojang-block", "vanilla_data_type" : "block" diff --git a/metadata/vanilladata_modules/mojang-camera-presets.json b/metadata/vanilladata_modules/mojang-camera-presets.json index 98894b389..417d56441 100644 --- a/metadata/vanilladata_modules/mojang-camera-presets.json +++ b/metadata/vanilladata_modules/mojang-camera-presets.json @@ -13,7 +13,7 @@ "name" : "minecraft:third_person_front" } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "vanilla_data", "name" : "mojang-cameraPresets", "vanilla_data_type" : "cameraPresets" diff --git a/metadata/vanilladata_modules/mojang-dimensions.json b/metadata/vanilladata_modules/mojang-dimensions.json index 17e6f345b..1badc0a22 100644 --- a/metadata/vanilladata_modules/mojang-dimensions.json +++ b/metadata/vanilladata_modules/mojang-dimensions.json @@ -10,7 +10,7 @@ "name" : "minecraft:the_end" } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "vanilla_data", "name" : "mojang-dimension", "vanilla_data_type" : "dimension" diff --git a/metadata/vanilladata_modules/mojang-effects.json b/metadata/vanilladata_modules/mojang-effects.json index ac28a0b57..d78cb2174 100644 --- a/metadata/vanilladata_modules/mojang-effects.json +++ b/metadata/vanilladata_modules/mojang-effects.json @@ -94,7 +94,7 @@ "name" : "wither" } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "vanilla_data", "name" : "mojang-effect", "vanilla_data_type" : "effect" diff --git a/metadata/vanilladata_modules/mojang-enchantments.json b/metadata/vanilladata_modules/mojang-enchantments.json index ba895ee20..6cab8d248 100644 --- a/metadata/vanilladata_modules/mojang-enchantments.json +++ b/metadata/vanilladata_modules/mojang-enchantments.json @@ -115,7 +115,7 @@ "name" : "vanishing" } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "vanilla_data", "name" : "mojang-enchantment", "vanilla_data_type" : "enchantment" diff --git a/metadata/vanilladata_modules/mojang-entities.json b/metadata/vanilladata_modules/mojang-entities.json index 618b45ba9..5d37b4630 100644 --- a/metadata/vanilladata_modules/mojang-entities.json +++ b/metadata/vanilladata_modules/mojang-entities.json @@ -343,7 +343,7 @@ "name" : "zombie_villager_v2" } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "vanilla_data", "name" : "mojang-entity", "vanilla_data_type" : "entity" diff --git a/metadata/vanilladata_modules/mojang-items.json b/metadata/vanilladata_modules/mojang-items.json index 41f13b187..5df5aad97 100644 --- a/metadata/vanilladata_modules/mojang-items.json +++ b/metadata/vanilladata_modules/mojang-items.json @@ -24,6 +24,9 @@ { "name" : "minecraft:acacia_log" }, + { + "name" : "minecraft:acacia_planks" + }, { "name" : "minecraft:acacia_pressure_plate" }, @@ -57,6 +60,9 @@ { "name" : "minecraft:ancient_debris" }, + { + "name" : "minecraft:andesite" + }, { "name" : "minecraft:andesite_stairs" }, @@ -231,6 +237,9 @@ { "name" : "minecraft:birch_log" }, + { + "name" : "minecraft:birch_planks" + }, { "name" : "minecraft:birch_pressure_plate" }, @@ -864,6 +873,9 @@ { "name" : "minecraft:dark_oak_log" }, + { + "name" : "minecraft:dark_oak_planks" + }, { "name" : "minecraft:dark_oak_pressure_plate" }, @@ -999,6 +1011,9 @@ { "name" : "minecraft:diamond_sword" }, + { + "name" : "minecraft:diorite" + }, { "name" : "minecraft:diorite_stairs" }, @@ -1320,6 +1335,9 @@ { "name" : "minecraft:golden_sword" }, + { + "name" : "minecraft:granite" + }, { "name" : "minecraft:granite_stairs" }, @@ -1557,6 +1575,9 @@ { "name" : "minecraft:jungle_log" }, + { + "name" : "minecraft:jungle_planks" + }, { "name" : "minecraft:jungle_pressure_plate" }, @@ -2076,6 +2097,9 @@ { "name" : "minecraft:oak_log" }, + { + "name" : "minecraft:oak_planks" + }, { "name" : "minecraft:oak_sign" }, @@ -2244,6 +2268,9 @@ { "name" : "minecraft:polar_bear_spawn_egg" }, + { + "name" : "minecraft:polished_andesite" + }, { "name" : "minecraft:polished_andesite_stairs" }, @@ -2292,9 +2319,15 @@ { "name" : "minecraft:polished_deepslate_wall" }, + { + "name" : "minecraft:polished_diorite" + }, { "name" : "minecraft:polished_diorite_stairs" }, + { + "name" : "minecraft:polished_granite" + }, { "name" : "minecraft:polished_granite_stairs" }, @@ -2766,6 +2799,9 @@ { "name" : "minecraft:spruce_log" }, + { + "name" : "minecraft:spruce_planks" + }, { "name" : "minecraft:spruce_pressure_plate" }, @@ -3307,7 +3343,7 @@ "name" : "minecraft:zombie_villager_spawn_egg" } ], - "minecraft_version" : "1.20.40-beta.0", + "minecraft_version" : "1.20.50-beta.99", "module_type" : "vanilla_data", "name" : "mojang-item", "vanilla_data_type" : "item" diff --git a/resource_pack/manifest.json b/resource_pack/manifest.json index 00a8872d1..d958d553b 100644 --- a/resource_pack/manifest.json +++ b/resource_pack/manifest.json @@ -5,7 +5,7 @@ "name": "Vanilla Resource Pack", "uuid": "66c6e9a8-3093-462a-9c36-dbb052165822", "version": [0, 0, 1], - "min_engine_version": [ 1, 20, 40 ] + "min_engine_version": [ 1, 20, 50 ] }, "modules": [ { diff --git a/resource_pack/particles/dust_plume.json b/resource_pack/particles/dust_plume.json new file mode 100644 index 000000000..a2c54e43c --- /dev/null +++ b/resource_pack/particles/dust_plume.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:dust_plume", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/particles" + } + }, + "components": { + "minecraft:emitter_rate_instant": { + "num_particles": 7 + }, + "minecraft:emitter_lifetime_once": { + }, + "minecraft:emitter_shape_point": { + "direction": [ "Math.random(-0.45, 0.45)", 0.95, "Math.random(-0.45, 0.45)" ] + }, + "minecraft:particle_lifetime_expression": { + "max_lifetime": "7.0 / 20.0 / Math.random(0.5, 1.0)" + }, + "minecraft:particle_initial_speed": "Math.random(1.5, 3.0)", + "minecraft:particle_motion_dynamic": { + "linear_acceleration": [ 0, "-2.0 * Math.pow(0.88, variable.particle_age)", 0 ], + "linear_drag_coefficient": "1.96 * Math.pow(0.92, variable.particle_age)" + }, + "minecraft:particle_appearance_billboard": { + "size": [ 0.165, 0.165 ], + "facing_camera_mode": "lookat_xyz", + "uv": { + "texture_width": 128, + "texture_height": 128, + "flipbook": { + "base_UV": [ 56, 0 ], + "size_UV": [ 8, 8 ], + "step_UV": [ -8, 0 ], + "frames_per_second": 8, + "max_frame": 8, + "stretch_to_lifetime": true, + "loop": false + } + } + }, + "minecraft:particle_appearance_tinting": { + "color": [ "0.73 - variable.particle_random_1 * 0.2", "0.69 - variable.particle_random_1 * 0.2", "0.76 - variable.particle_random_1 * 0.2", 1.0 ] + }, + "minecraft:particle_appearance_lighting": {} + } + } +} diff --git a/resource_pack/sounds.json b/resource_pack/sounds.json index f0260285e..9e7a52d83 100644 --- a/resource_pack/sounds.json +++ b/resource_pack/sounds.json @@ -5204,6 +5204,16 @@ "sound" : "block.composter.ready", "volume" : 1.0 }, + "block.decorated_pot.insert" : { + "pitch" : 1.0, + "sound" : "block.decorated_pot.insert", + "volume" : 1.0 + }, + "block.decorated_pot.insert_fail" : { + "pitch" : 1.0, + "sound" : "block.decorated_pot.insert_fail", + "volume" : 1.0 + }, "block.enchanting_table.use" : { "pitch" : 1.0, "sound" : "block.enchanting_table.use", diff --git a/resource_pack/sounds/block/decorated_pot/insert1.fsb b/resource_pack/sounds/block/decorated_pot/insert1.fsb new file mode 100644 index 000000000..3eb353711 Binary files /dev/null and b/resource_pack/sounds/block/decorated_pot/insert1.fsb differ diff --git a/resource_pack/sounds/block/decorated_pot/insert2.fsb b/resource_pack/sounds/block/decorated_pot/insert2.fsb new file mode 100644 index 000000000..757fccb38 Binary files /dev/null and b/resource_pack/sounds/block/decorated_pot/insert2.fsb differ diff --git a/resource_pack/sounds/block/decorated_pot/insert3.fsb b/resource_pack/sounds/block/decorated_pot/insert3.fsb new file mode 100644 index 000000000..0eb1f5151 Binary files /dev/null and b/resource_pack/sounds/block/decorated_pot/insert3.fsb differ diff --git a/resource_pack/sounds/block/decorated_pot/insert4.fsb b/resource_pack/sounds/block/decorated_pot/insert4.fsb new file mode 100644 index 000000000..3cd93c0f6 Binary files /dev/null and b/resource_pack/sounds/block/decorated_pot/insert4.fsb differ diff --git a/resource_pack/sounds/block/decorated_pot/insert_fail1.fsb b/resource_pack/sounds/block/decorated_pot/insert_fail1.fsb new file mode 100644 index 000000000..8106410b5 Binary files /dev/null and b/resource_pack/sounds/block/decorated_pot/insert_fail1.fsb differ diff --git a/resource_pack/sounds/block/decorated_pot/insert_fail2.fsb b/resource_pack/sounds/block/decorated_pot/insert_fail2.fsb new file mode 100644 index 000000000..d107fd63c Binary files /dev/null and b/resource_pack/sounds/block/decorated_pot/insert_fail2.fsb differ diff --git a/resource_pack/sounds/block/decorated_pot/insert_fail3.fsb b/resource_pack/sounds/block/decorated_pot/insert_fail3.fsb new file mode 100644 index 000000000..6da842b05 Binary files /dev/null and b/resource_pack/sounds/block/decorated_pot/insert_fail3.fsb differ diff --git a/resource_pack/sounds/block/decorated_pot/insert_fail4.fsb b/resource_pack/sounds/block/decorated_pot/insert_fail4.fsb new file mode 100644 index 000000000..557f2c930 Binary files /dev/null and b/resource_pack/sounds/block/decorated_pot/insert_fail4.fsb differ diff --git a/resource_pack/sounds/block/decorated_pot/insert_fail5.fsb b/resource_pack/sounds/block/decorated_pot/insert_fail5.fsb new file mode 100644 index 000000000..dcf57db2a Binary files /dev/null and b/resource_pack/sounds/block/decorated_pot/insert_fail5.fsb differ diff --git a/resource_pack/sounds/sound_definitions.json b/resource_pack/sounds/sound_definitions.json index 9b432af80..9fee18d2c 100644 --- a/resource_pack/sounds/sound_definitions.json +++ b/resource_pack/sounds/sound_definitions.json @@ -1639,6 +1639,56 @@ } ] }, + "block.decorated_pot.insert" : { + "category" : "block", + "max_distance" : null, + "min_distance" : null, + "sounds" : [ + { + "name" : "sounds/block/decorated_pot/insert1", + "volume" : 0.90 + }, + { + "name" : "sounds/block/decorated_pot/insert2", + "volume" : 0.90 + }, + { + "name" : "sounds/block/decorated_pot/insert3", + "volume" : 0.90 + }, + { + "name" : "sounds/block/decorated_pot/insert4", + "volume" : 0.90 + } + ] + }, + "block.decorated_pot.insert_fail" : { + "category" : "block", + "max_distance" : null, + "min_distance" : null, + "sounds" : [ + { + "name" : "sounds/block/decorated_pot/insert_fail1", + "volume" : 0.90 + }, + { + "name" : "sounds/block/decorated_pot/insert_fail2", + "volume" : 0.90 + }, + { + "name" : "sounds/block/decorated_pot/insert_fail3", + "volume" : 0.90 + }, + { + "name" : "sounds/block/decorated_pot/insert_fail4", + "volume" : 0.90 + }, + { + "name" : "sounds/block/decorated_pot/insert_fail5", + "volume" : 0.90 + } + ] + }, "block.enchanting_table.use" : { "category" : "block", "max_distance" : null, diff --git a/resource_pack/texts/bg_BG.lang b/resource_pack/texts/bg_BG.lang index a829f9678..5d93d6402 100644 --- a/resource_pack/texts/bg_BG.lang +++ b/resource_pack/texts/bg_BG.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Екран за настройки за с accessibility.screenName.editCharacter=Създателят на персонажи # accessibility.screenName.editWorldSettings=Екран за настройки за редактиране на свят # accessibility.screenName.error=Екран за грешка # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Екран „Как да играем“ # accessibility.screenName.inviteToGame=Екран за покана в играта # accessibility.screenName.joinByIP=Диалогов прозорец за присъединяване по IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Гръмотевици # howtoplay.next=Напред # howtoplay.previous=Назад # -howtoplay.category.basics=Основи # -howtoplay.category.crafting=Изработване # howtoplay.category.education=Education # -howtoplay.category.engineering=Инженерство # -howtoplay.category.enhancedPlay=Игра с допълнения # -howtoplay.category.firstDay=Първи ден # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Опции и чийтове # -howtoplay.category.play=Игра # -howtoplay.category.theEnd=Края # howtoplay.adventureMode=Приключенски режим # -howtoplay.adventureMode.title=Как да играем: Приключенски режим # howtoplay.adventureMode.text.1=Приключенският режим е режим на игра за строители на светове. В приключенски режим играчите трябва да използват специални инструменти, за да поставят или чупят блокове. # howtoplay.adventureMode.text.2=За да получите тези специални инструменти, трябва да използвате /give с параметри canplace или candestroy в творчески режим. # howtoplay.anvil=Наковалня # -howtoplay.anvil.title=Как да играем: Наковалня # howtoplay.anvil.text.1=Нивата опит могат да бъдат използвани за поправка, омагьосване или преименуване на предмети с наковалнята. # howtoplay.anvil.header.1=Преименуване и добавяне на магични ефекти # howtoplay.anvil.text.2=Всички предмети могат да бъдат преименувани, въпреки че само предмети със здравина могат да бъдат поправени или омагьосани с книги на наковалнята. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Комбинирането на предмети е по- howtoplay.anvil.text.5=Има вероятност наковалнята да се поврежда при всяка употреба и след достатъчно използване тя ще бъде унищожена. # howtoplay.armor=Броня # -howtoplay.armor.title=Как да играем: Броня # howtoplay.armor.text.1=Можете да се защитите от нанасяни ви щети, като носите броня. Нивото на бронята ви е отбелязано като :armor: на HUD, колкото по-високо е нивото, толкова по-малко щети ще понасяте. # howtoplay.armor.header.1=Изработване # howtoplay.armor.text.2=Бронята може да бъде изработена от кожа, желязо, злато или диамант. Ризницата от метални брънки може да се получи чрез търговия със селяни и да се плячкосва от зомбита и скелети. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Маскировка # howtoplay.armor.text.7=Също така може да носите издълбана тиква на главата си. Това няма да ви даде :armor:, но пък пагубниците няма да се ядосват, когато ги погледнете. # howtoplay.armorStand=Стойка за броня # -howtoplay.armorStand.title=Как да играем: Стойка за броня # howtoplay.armorStand.text.1=Стойката за броня държи бронята ви, докато не я използвате. # howtoplay.armorStand.header.1=Екипиране # howtoplay.armorStand.text.2.notTouch=Натиснете :_input_key.use: на стойка за броня, докато държите част от броня, за да я поставите на стойката за броня. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Танцуване # howtoplay.armorStand.text.5=Стойките за броня реагират на сигнал от червен камък – опитайте да им въздействате с различна сила на сигнала и вижте какво ще се случи. # howtoplay.banners=Банери # -howtoplay.banners.title=Как да играем: Банери # howtoplay.banners.text.1=Банерите са готин начин да украсите къщата или замъка си със собствени шарки и цветове. # howtoplay.banners.text.2=След като създадете банер, можете да го поставите на занаятчийска маса или тъкачен стан и да добавите различни бои, за да създадете свой уникален и готин дизайн! # howtoplay.banners.header.1=Прилагане на шарка # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Правене на копия # howtoplay.banners.text.9=Ако искате да копирате банер, поставете го на занаятчийска маса с празен банер. # howtoplay.beacons=Маяци # -howtoplay.beacons.title=Как да играем: Маяци # howtoplay.beacons.text.1=Активните маяци излъчват ярък лъч светлина в небето. # howtoplay.beacons.text.2=Те се изработват от стъкло, обсидиан и пъклени звезди (които се получават, когато победите Чезнещия). # howtoplay.beacons.header.1=Строителство # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Веднъж зададени, ефектите ще с howtoplay.beacons.text.8=За да промените цвета на лъча, поставете блок цветно стъкло на пътя му. # howtoplay.beds=Легла # -howtoplay.beds.title=Как да играем: Легла # howtoplay.beds.text.1=Спането в легло слага край на нощта и задава мястото ви на появяване. # howtoplay.beds.text.2.notTouch=Натиснете :_input_key.use: на легло, за да заспите. Това е възможно само през нощта. # howtoplay.beds.text.2.touch=Докоснете легло, за да заспите. Това е възможно само през нощта. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Ако играете в групова игра, всич howtoplay.beds.text.4=Ако леглото ви е счупено, ще се върнете на същото място, където за пръв път сте се появили в света. # howtoplay.beds.text.5=Внимавайте при използването на легло в пъкъла, обикновено е твърде горещо за спане. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Блокове # -howtoplay.blocks.title=Как да играем: Блокове # howtoplay.blocks.text.1=Светът на Minecraft се състои от милиони блокове. Всеки един може да бъде счупен, събран и поставен. Няма почти никакви ограничения за това, което можете да построите! # howtoplay.blocks.text.2=Повечето блокове ще трябва да откриете в света, но някои могат само да бъдат изработени, като комбинирате други блокове върху занаятчийска маса, например блок червен камък, или претопени в пещ, например стъклото. # howtoplay.blocks.header.1=Падащи блокове # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Магма – среща се естествено в howtoplay.blocks.text.9=Груба пръст – тя е почти като обикновен блок пръст, но върху нея не може да расте трева. Среща се в биомите савани и мегатайги. # howtoplay.bookAndQuill=Книга и перо # -howtoplay.bookAndQuill.title=Как да играем: Книга и перо # howtoplay.bookAndQuill.text.1=Книгата и перото ви дават възможност да записвате приключенията си. Разкажете историята си, като въведете текст и изображения на страниците. Можете дори да промените заглавието и автора! Подпишете книгата и перото, за да завършите работата си. Книгата и перото може да се редактира, докато не я подпишете. # howtoplay.brewingStand=Станция за отвари # -howtoplay.brewingStand.title=Как да играем: станция за отвари # howtoplay.brewingStand.text.1=Варенето на отвари изисква станция за отвари. Всяка отвара започва с бутилка вода, която се прави, като напълните стъклена бутилка с вода от казан или воден източник. # howtoplay.brewingStand.header.1=Опознайте станцията за отвари # howtoplay.brewingStand.text.2=Станцията за отвари има три слота за създаване на различни отвари. Една съставка може да бъде използвана и в трите бутилки, тъй че винаги варете три отвари наведнъж, за да използвате ресурсите си най-добре. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Съставки и отвари # howtoplay.brewingStand.text.3=Слагането на пъклен полип на най-горното място в станцията за отвари създава неловка отвара. Това само по себе си няма ефект, но създава основна отвара, която може да използвате, за да правите по-сложни отвари. # howtoplay.brewingStand.text.4=Има много ефекти от отварите за изследване, експериментирайте с различни съставки и комбинации, за да станете истински алхимик. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Казан # -howtoplay.cauldron.title=Как да играем: Казан # howtoplay.cauldron.text.1=Казанът е контейнер, който може да държи кофи или бутилки течност. # howtoplay.cauldron.header.1=Запълване # howtoplay.cauldron.text.2.notTouch=Натиснете :_input_key.use: върху казан, докато държите кофа с вода или отвара, за да запълните казана със съдържанието им. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=За да боядисате кожена бро howtoplay.cauldron.text.6=Ако искате да измиете боята, потопете боядисания предмет в казан с небоядисана вода. # howtoplay.chat=Чат # -howtoplay.chat.title=Как да играем: Чат # howtoplay.chat.text.1.keyboard=Натиснете :_input_key.chat:, за да отворите чат. Въведете съобщението си и натиснете ENTER. # howtoplay.chat.text.1.gamepad=Натиснете :_input_key.chat:, за да отворите чат. Въведете съобщението си и натиснете бутона за изпращане. # howtoplay.chat.text.1.touch=Докоснете бутона за чат, за да отворите чат. Въведете съобщението си и докоснете бутона за изпращане. # howtoplay.chests=Сандъци # -howtoplay.chests.title=Как да играем: Сандъци # howtoplay.chests.text.1.notTouch=След като сте създали сандък, можете да го поставите в света и да го отворите с :_input_key.use:, за да съхранявате в него предмети от инвентара си. # howtoplay.chests.text.1.touch=След като сте създали сандък, можете да го поставите в света и да го докоснете, за да съхранявате в него предмети от инвентара си. # howtoplay.chests.text.2=Предметите в сандъка ще се съхраняват там, докато не ги поставите в инвентара си по-късно. # howtoplay.chests.text.3=Два сандъка, поставени един до друг, ще се комбинират в един голям сандък. # howtoplay.commandBlocks=Командни блокове # -howtoplay.commandBlocks.title=Как да играем: Командни блокове # howtoplay.commandBlocks.text.1=Командните блокове са мощен инструмент за създателите на карти. Те съхраняват и изпълняват команди при получаване на сигнал от червен камък. # howtoplay.commandBlocks.text.2=За да получите команден блок, трябва да използвате /give. # howtoplay.commandBlocks.text.3=Когато командният блок е или изпълнил, или не успял да изпълни съхранената в него команда, той изпраща сигнал от червен камък от страната, където сочи стрелката. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= – Винаги активен – не е howtoplay.commandBlocks.text.8=Командният блок също така показва предишните изходни за него данни. Това ще ви помогне да разберете дали изпълнението на командата в командния блок е било неуспешно и защо. # howtoplay.commands=Команди # -howtoplay.commands.title=Как да играем: Команди # howtoplay.commands.text.1=Командите могат да бъдат изпълнявани от чата. Въведете /, преди да въведете командата. # howtoplay.commands.text.2=Има купища команди, които ще ви позволят да направите невероятни неща. Има много източници, които ще ви осигурят цялата информация, която някога ще ви трябва. # howtoplay.conduits=Проводници # -howtoplay.conduits.title=Как да играем: „Проводници“ # howtoplay.conduits.text.1=Активният проводник ви дава сили, когато сте под вода. # howtoplay.conduits.text.2=Проводникът се създава с черупка на наутилус и Сърцето на морето. Проводникът черпи сили от призмарин и морски фенери. # howtoplay.conduits.header.1=Строителство # howtoplay.conduits.text.3=След като бъде активиран, проводникът ще осигури сила от проводник на всичко наоколо. # howtoplay.conduits.text.4=Колкото повече енергия черпи, толкова по-далеч достигат възможностите му. # -howtoplay.controls=Контроли # -howtoplay.controls.title=Как да играем: Контроли # -howtoplay.controls.text.1=Minecraft е игра за поставяне на блокове с цел изграждане на всичко, което можете да си представите. През нощта излизат чудовища, така че не забравяйте да построите подслон, преди това да се случи. # -howtoplay.controls.header.1=Движение # -howtoplay.controls.text.2.keyboard=Използвайте мишката, за да се огледате наоколо. # -howtoplay.controls.text.2.gamepad=Използвайте :_gamepad_stick_right:, за да се огледате наоколо. # -howtoplay.controls.text.2.touch.joystick_tap=Докоснете и плъзнете по екрана, за да се огледате наоколо. # -howtoplay.controls.text.2.touch.classic_dpad=Докоснете и плъзнете по екрана, за да се огледате наоколо. # -howtoplay.controls.text.2.touch.joystick_crosshair=Докоснете и плъзнете по екрана, за да се огледате наоколо. # -howtoplay.controls.text.2.rift_controller=Използвайте :rift_right_stick:, за да се огледате наоколо. # -howtoplay.controls.text.2.windowsmr_controller=Използвайте :windowsmr_right_stick:, за да се огледате наоколо. # -howtoplay.controls.text.3.keyboard=Използвайте :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:, за да се движите. # -howtoplay.controls.text.3.gamepad=Използвайте :_gamepad_stick_left:, за да се движите. # -howtoplay.controls.text.3.touch.joystick_tap=Използвайте :tip_virtual_joystick:, за да се движите. # -howtoplay.controls.text.3.touch.classic_dpad=Използвайте :touch_forward::touch_left::touch_back::touch_right:, за да се движите. # -howtoplay.controls.text.3.touch.joystick_crosshair=Използвайте :tip_virtual_joystick:, за да се движите. # -howtoplay.controls.text.3.rift_controller=Използвайте :rift_left_stick:, за да се движите. # -howtoplay.controls.text.3.windowsmr_controller=Използвайте :windowsmr_left_stick:, за да се движите. # -howtoplay.controls.text.4.keyboard=Натиснете :_input_key.jump:, за да скачате. # -howtoplay.controls.text.4.gamepad=Натиснете :_input_key.jump:, за да скачате. # -howtoplay.controls.text.4.touch.joystick_tap=Натиснете :tip_virtual_button_jump:, за да скочите. # -howtoplay.controls.text.4.touch.classic_dpad=Натиснете :touch_jump:, за да скачате. # -howtoplay.controls.text.4.touch.joystick_crosshair=Натиснете :tip_virtual_button_jump:, за да скочите. # -howtoplay.controls.text.4.rift_controller=Натиснете :rift_A:, за да скачате. # -howtoplay.controls.text.4.windowsmr_controller=Натиснете :windowsmr_right_touchpad:, за да скачате. # -howtoplay.controls.text.5.keyboard=Натиснете :_input_key.forward: бързо два пъти или натиснете :_input_key.sprint:, за да спринтирате. Докато държите :_input_key.forward:, ще продължите да спринтирате, докато имате по-малко от :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Натиснете :_gamepad_stick_left: бързо два пъти напред, за да тичате. Докато държите :_gamepad_stick_left: напред, ще продължите да спринтирате, докато имате по-малко от :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Натиснете :tip_virtual_button_sprint:, за да превключите спринта. Ще продължите да спринтирате, докато останете с по-малко от :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Натиснете :touch_forward: бързо два пъти, за да спринтирате. Докато държите :touch_forward:, ще продължите да спринтирате, докато имате по-малко от :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Натиснете :tip_virtual_button_sprint:, за да превключите спринта. Ще продължите да спринтирате, докато останете с по-малко от :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Натиснете :rift_left_stick: бързо два пъти напред, за да тичате. Докато държите :rift_left_stick: напред, ще продължите да тичате, докато имате по-малко от :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Натиснете :windowsmr_left_stick: бързо два пъти напред, за да тичате. Докато държите :windowsmr_left_stick: напред, ще продължите да тичате, докато имате по-малко от :shank::shank::shank:. # -howtoplay.controls.header.2=Разрушаване и поставяне # -howtoplay.controls.text.6.notTouch=Задръжте :_input_key.attack:, за да добивате материал и да режете с ръката си или чрез това, което държите. Възможно е да трябва да изработите инструмент, за да добивате материал от блокове. # -howtoplay.controls.text.6.touch.joystick_tap=Докоснете и задръжте блок, за да го изкопаете с ръката си или с предмета, който държите. Може да се наложи да изработите специфични инструменти, за да можете да копаете определени блокове. # -howtoplay.controls.text.6.touch.classic_dpad=Докоснете и задръжте блок, за да го изкопаете с ръката си или с предмета, който държите. Може да се наложи да изработите специфични инструменти, за да можете да копаете определени блокове. # -howtoplay.controls.text.6.touch.joystick_crosshair=Докоснете и плъзнете пръста си някъде, за да се прицелите с :tip_crosshair: и да маркирате някой блок. Докоснете и задръжте :tip_virtual_button_action_attack_or_destroy:, за да го изкопаете с ръката си или с предмета, който държите. Може да се наложи да изработите специфични инструменти, за да можете да копаете определени блокове. # -howtoplay.controls.text.7.keyboard=Ако в ръката си държите предмет, използвайте :_input_key.use:, за да използвате този предмет, или натиснете :_input_key.drop:, за да го пуснете. # -howtoplay.controls.text.7.gamepad=Ако в ръката си държите предмет, използвайте :_input_key.use:, за да използвате този предмет, или натиснете :_input_key.drop:, за да го пуснете. # -howtoplay.controls.text.7.rift_controller=Ако в ръката си държите предмет, използвайте :rift_right_grab:, за да използвате този предмет, или натиснете :rift_right_stick:, за да го пуснете. # -howtoplay.controls.text.7.windowsmr_controller=Ако в ръката си държите предмет, използвайте :windowsmr_left_trigger:, за да използвате този предмет, или натиснете :windowsmr_right_grab:, за да го пуснете. # -howtoplay.controls.text.7.touch.joystick_tap=Ако държите предмет, докоснете екрана, за да го използвате, или докоснете и задръжте предмета в лентата за бързи слотове, за да го пуснете. Докоснете и задръжте екрана, за да изядете храната, която държите. # -howtoplay.controls.text.7.touch.classic_dpad=Ако държите предмет, докоснете екрана, за да го използвате, или докоснете и задръжте предмета в лентата за бързи слотове, за да го пуснете. Докоснете и задръжте екрана, за да изядете храната, която държите. # -howtoplay.controls.text.7.touch.joystick_crosshair=Ако държите предмет, докоснете :tip_virtual_button_action_build_or_use:, за да го използвате, или докоснете и задръжте предмета в лентата за бързи слотове, за да го пуснете. Докоснете и задръжте :tip_virtual_button_action_build_or_use:, за да изядете храната, която държите. # -howtoplay.controls.header.3=Промъкване # -howtoplay.controls.text.8.keyboard=Промъкването е изключително полезно в Minecraft – то ви помага да не паднете от блок и крие етикета с името ви. За да се промъквате, задръжте :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Промъкването е изключително полезно в Minecraft – то ви помага да не паднете от блок и крие етикета с името ви. За да включите или изключите промъкването, натиснете :_input_key.sneak: или щракнете върху :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Промъкването ви помага да не падате от блокове, скрива ви от мобовете и скрива табелката с името ви от други играчи. За да се промъкнете, докоснете :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Промъкването ви помага да не падате от блокове, скрива ви от мобовете и скрива табелката с името ви от други играчи. За да се промъкнете, докоснете :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Промъкването ви помага да не падате от блокове, скрива ви от мобовете и скрива табелката с името ви от други играчи. За да се промъкнете, докоснете :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Промъкването е изключително полезно в Minecraft – то ви помага да не паднете от блок и крие етикета с името ви. За да включите или изключите промъкването, натиснете :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Промъкването е изключително полезно в Minecraft – то ви помага да не паднете от блок и крие етикета с името ви. За да включите или изключите промъкването, натиснете :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Спринтирането във вода ще ви накара да плувате. Използвайте мишката, за да управлявате посоката, в която плувате. # -howtoplay.controls.text.swim.gamepad=Спринтирането във вода ще ви накара да плувате. Използвайте :_gamepad_stick_right:, за да управлявате посоката, в която плувате. # -howtoplay.controls.text.swim.touch=Когато се движите във водата, ще плувате. Ако спринтирате под вода, ще плувате бързо. Докоснете и плъзнете пръста си, за да контролирате посоката, в която плувате. # -howtoplay.controls.text.swim.rift_controller=Спринтирането във вода ще ви накара да плувате. Използвайте :rift_right_stick:, за да управлявате посоката, в която плувате. # -howtoplay.controls.text.swim.windowsmr_controller=Спринтирането във вода ще ви накара да плувате. Използвайте :windowsmr_right_stick:, за да управлявате посоката, в която плувате. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Създател на светове # -howtoplay.worldBuilder.title=Как да играем: Създател на светове # howtoplay.worldBuilder.text.1=За да постави или използва определени блокове или предмети в Minecraft Education, играчът трябва да притежава специална способност, наречена „Създател на светове“. # howtoplay.worldBuilder.text.2=Ако чийтовете са активирани, домакинът може да разреши или забрани способността „Създател на светове“ за всеки играч в света. # howtoplay.worldBuilder.text.3=За да дадете способността „Създател на светове“ на всички играчи в света, изпълнете следната команда: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=За да заявите своята способ howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Блокове за разрешения # -howtoplay.permissionBlocks.title=Как да играем: Блокове за разрешения # howtoplay.permissionBlocks.text.1=Minecraft Education включва няколко специални блока, които улесняват създаването и воденето на уроци от учителите. Само играчи със способността „Създател на светове“ могат да поставят и унищожават тези блокове. Само играчи без способността „Създател на светове“ се влияят от ограниченията, поставени от тези блокове. # howtoplay.permissionBlocks.title.1=Разрешение/Забрана # howtoplay.permissionBlocks.text.2=Блоковете за разрешение и забрана контролират къде играчите могат да строят в свят. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Блок за разрешение, някъд howtoplay.permissionBlocks.title.2=Гранични # howtoplay.permissionBlocks.text.6=Граничните блокове осигуряват силово поле, което се простира безкрайно нагоре и надолу, независимо от наличието на други блокове. Играчите не могат да минават през, над или под граничен блок. Играчите не могат да поставят или разрушават блокове над или под граничен блок. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Черни дъски # -howtoplay.chalkboard.title=Как да играем: Черни дъски # howtoplay.chalkboard.text.1=Черните дъски се използват за показване на текст в света. Черните дъски показват повече текст от табелите, могат да бъдат редактирани след поставяне и имат три различни размера: плоча, постер и дъска. Превключвателят за заключване ви позволява да забраните на тези, които не са „Създател на светове“, да унищожават или редактират вашите черни дъски. Натиснете :_input_key.use: на съществуваща черна дъска, за да я редактирате. # howtoplay.chalkboard.text.1.touch=Черните дъски се използват за показване на текст в света. Черните дъски показват повече текст от табелите, могат да бъдат редактирани след поставяне и имат три различни размера: плоча, постер и дъска. Превключвателят за заключване ви позволява да забраните на тези, които не са „Създател на светове“, да унищожават или редактират вашите черни дъски. Докоснете съществуваща черна дъска, за да я редактирате. # howtoplay.chemistry=Химия # -howtoplay.chemistry.title=Как да играем: Химия # howtoplay.chemistry.text.1=Учениците могат да симулират химия от реалния свят, като използват блоковете „Химическо оборудване“. Изградете някой от 118-те различни елемента, като настроите плъзгачите в „Конструктор на елементи“, или вижте композицията на елементите, като ги поставите в „Конструктор на елементи“. Комбинирайте елементи в „Създател на съединения“, за да създадете химични съединения. Поставете елементи и съединения на лабораторната маса, за да създадете предмети в Minecraft. Сведете блокове до съставните им части с „Инструмент за деконструиране на материали“. # howtoplay.chemistry.text.2=Изтеглете химичния журнал от уеб сайта на Minecraft Education, за да получите подробно ръководство за химията в Minecraft. # howtoplay.npc=Неигрови персонажи # -howtoplay.npc.title=Как да играем: Неигрови персонажи # howtoplay.npc.text.1=Неигровите персонажи са тези, които не са играчи и могат да предоставят допълнително информация за урока, съвети или инструкции. # howtoplay.npc.text.2=Само „Създател на светове“ може да поставя, изтрива, наименува или редактира неигрови персонажи. Неигровите персонажи могат да изпълняват команди и да препращат до уеб страници. Командите могат да бъдат зададени към бутони в диалоговия прозорец на неигровия персонаж; връзки към уеб страници винаги ще имат бутон. # howtoplay.npc.text.3=Неигровите персонажи имат различни скинове, от които можете да избирате, и не могат да се движат. # howtoplay.camera=Камера # -howtoplay.camera.title=Как да играем: Камера # howtoplay.camera.text.1=Камерата позволява на играчите да правят снимки в света. # howtoplay.camera.text.2=За да направите снимка от вашата гледна точка, натиснете :_input_key.use:. # howtoplay.camera.text.2.touch=За да направите снимка от вашата гледна точка, докоснете и задръжте, след което пуснете. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=За да си направите автопорт howtoplay.camera.text.4=Снимките могат да бъдат прегледани в портфолиото или добавени в „Книга и перо“. # howtoplay.portfolio=Портфолио # -howtoplay.portfolio.title=Как да играем: Портфолио # howtoplay.portfolio.text.1=Направените снимки се появяват в портфолиото. Натиснете :_input_key.use:, за да го разгледате. Докато го разглеждате, можете да добавяте текст към снимките, да ги изтривате или да ги експортирате като PDF. # howtoplay.portfolio.text.1.touch=Направените снимки се появяват в портфолиото. Докоснете и задръжте, за да го разгледате. Докато го разглеждате, можете да добавяте текст към снимките, да ги изтривате или да ги експортирате като PDF. # howtoplay.classroomMode=Режим на класна стая # -howtoplay.classroomMode.title=Как да играем: Режим на класна стая # howtoplay.classroomMode.text.1=„Режим на класна стая“ е външно приложение, което предоставя на преподавателите функции, създадени да улеснят взаимодействието с учениците. Можете да изтеглите „Режим на класна стая“ от уеб сайта на Minecraft Education. # howtoplay.classroomMode.text.2=Като домакина на света, използвайте командата /classroommode, за да стартирате приложението „Режим на класна стая“ и да го свържете към Minecraft Education. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=Как да играем: Code Builder # howtoplay.codeBuilder.text.1=Code Builder позволява на играчите да изследват, създават и играят в Minecraft чрез писане на код, използвайки познати платформи за обучение. # howtoplay.codeBuilder.text.2=Стартирайте Code Builder, като натиснете :_input_key.codeBuilder: или чрез командата /code. # howtoplay.codeBuilder.text.2.touch=Стартирайте Code Builder, като докоснете :code_builder_button: или чрез командата /code. # -howtoplay.crafting=Изработване # -howtoplay.crafting.title=Как да играем: Изработване # -howtoplay.crafting.text.1.keyboard=Натиснете :_input_key.inventory:, за да отворите книгата с рецепти и занаятчийската мрежа. # -howtoplay.crafting.text.1.gamepad=Натиснете :_input_container.crafting:, за да отворите книгата с рецепти и занаятчийската мрежа. # -howtoplay.crafting.text.1.touch=Докоснете бутона за инвентара, за да отворите книгата с рецепти и занаятчийската мрежа. # -howtoplay.crafting.text.1.rift_controller=Натиснете :rift_B:, за да отворите книгата с рецепти и занаятчийската мрежа. # -howtoplay.crafting.text.1.windowsmr_controller=Натиснете :windowsmr_left_grab:, за да отворите книгата с рецепти и занаятчийската мрежа. # -howtoplay.crafting.header.1=Занаятчийска мрежа # -howtoplay.crafting.text.2=Подредете предметите от вашия инвентар или от лентата за бързи слотове в занаятчийската мрежа във формата на рецепта за предмет. # -howtoplay.crafting.text.3=Ако рецептата е правилна, предметът, който се опитвате да изработите, ще се появи в изходния слот отдясно на занаятчийската мрежа. Вземете го от изходния слот и го поставете в инвентара си. Вече можете да използвате предмета. # -howtoplay.crafting.text.4=Има много рецепти, а за някои ще имате нужда от по-голяма занаятчийска мрежа, отколкото мрежата 2x2, с която започвате. # -howtoplay.crafting.text.5=Изработете занаятчийска маса с 4 дървени дъски и я сложете в света. # -howtoplay.crafting.text.6.keyboard=Натиснете :_input_key.use: на занаятчийска маса в света, за да получите достъп до занаятчийска мрежа с размер 3x3. # -howtoplay.crafting.text.6.gamepad=Натиснете :_input_key.use: на занаятчийска маса в света, за да получите достъп до занаятчийска мрежа с размер 3x3. # -howtoplay.crafting.text.6.rift_controller=Натиснете :rift_right_grab: на занаятчийска маса в света, за да получите достъп до занаятчийска мрежа с размер 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Натиснете :windowsmr_left_trigger: на занаятчийска маса в света, за да получите достъп до занаятчийска мрежа с размер 3x3. # -howtoplay.crafting.text.6.touch=Докоснете занаятчийска маса в света, за да получите достъп до занаятчийска мрежа с размер 3x3. # -howtoplay.crafting.header.2=Книга с рецепти # -howtoplay.crafting.text.7=В лявата част на екрана ще видите книгата с рецепти, което е удобно, ако не знаете рецепта или искате да изработите бързо рецепта, която вече знаете. Също така ще видите занаятчийската мрежа отдясно на екрана, над вашия инвентар. # -howtoplay.crafting.text.8.keyboard=След като веднъж сте открили рецептата, която искате да изработите, :_input_key.attack: рецептата, за да я заредете в занаятчийската мрежа, след това вземете предмета от изходния слот отдясно на занаятчийската мрежа и го сложете във вашия инвентар. :_input_key.use: рецептата за автоматична изработка – с това се изработва автоматично един брой от предмета и се поставя в инвентара. SHIFT + :_input_key.use: рецептата за автоматична изработка на цяла група. # -howtoplay.crafting.text.8.gamepad=След като сте намерили рецептата, която искате да изработите, натиснете :_gamepad_face_button_down: върху рецептата, за да я изработите автоматично; това автоматично изработва един комплект и го поставя в инвентара ви. Натиснете :_gamepad_face_button_up: върху рецептата, за да изработите автоматично цяла група комплекти. # -howtoplay.crafting.text.8.touch=Щом намерите рецептата, която искате да изработите, докоснете рецептата, за да я заредите в занаятчийската мрежа, след което докоснете предмета в изходния слот, за да го изработите. Натиснете и задръжте предмета в изходния слот, за да изработвате повече от един брой. # -howtoplay.crafting.text.9=Когато :craftable_toggle_on: е включено, книгата с рецепти показва всички рецепти, за които имате съставки. Когато :craftable_toggle_off: е изключено, книгата с рецепти показва всички рецепти в играта дори ако не можете да ги изработите. Разгледайте разделите или потърсете, ако ви трябва нещо конкретно. В творчески режим някои рецепти са изброени в списъци. Отварянето на списъка го разгръща и показва всички рецепти вътре. # - howtoplay.craftingTable=Занаятчийска маса # -howtoplay.craftingTable.title=Как да играем: Занаятчийска маса # howtoplay.craftingTable.text.1=Занаятчийската маса ще ви позволи да изработвате по-сложни рецепти. # howtoplay.craftingTable.text.2.notTouch=Поставете я в света, след което натиснете :_input_key.use: върху занаятчийската маса, за да я използвате. # howtoplay.craftingTable.text.2.touch=Поставете я в света, след което докоснете занаятчийската маса, за да я използвате. # howtoplay.creativeMode=Творчески режим # -howtoplay.creativeMode.title=Как да играем: Творчески режим # howtoplay.creativeMode.text.1=Творческият режим съществува, за да построите земята на мечтите си без мобове! # howtoplay.creativeMode.header.1=Неограничено строене # howtoplay.creativeMode.text.2=Интерфейсът на творческия режим позволява всеки предмет в играта да бъде преместен в инвентара на играча, без да е необходим добив или изработване на предмета. Предметите в инвентара на играча не се премахват, когато са били поставени или използвани в света, което позволява на играча да се концентрира върху строенето, а не върху събирането на ресурси. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Докоснет howtoplay.creativeMode.text.4a.touch.classic_dpad=За да летите, докоснете :touch_jump: два пъти бързо, а за да спрете да летите, докоснете :touch_stop_flying: два пъти бързо. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Докоснете :touch_forward:, за да летите по-бързо. За да летите нагоре, докоснете и задръжте :touch_fly_up:, а за да летите надолу, докоснете и задръжте :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Трудност # -howtoplay.difficulty.title=Как да играем: Трудност # howtoplay.difficulty.text.1=Minecraft има различни нива на трудност, за да можете да приспособите играта към вашето ниво. # howtoplay.difficulty.header.1=Мирна # howtoplay.difficulty.text.2=Няма да се появяват враждебни мобове освен потайниците и Пагубния дракон, но те няма да могат ви навредят. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Сложна # howtoplay.difficulty.text.5=Враждебните мобове ще нанасят по-големи щети, зомбита ще нахлуват през вратите и ако нивото на глада ви спадне до нула, здравето ви също ще спадне и може да умрете. # howtoplay.dispensers=Диспенсери # -howtoplay.dispensers.title=Как да играем: Диспенсери # howtoplay.dispensers.text.1=Диспенсерите се използват за изстрелване на предмети. Ще трябва да захраните всеки един диспенсер със сигнал от червен камък (например лост), за да го задействате. # howtoplay.dispensers.text.2.notTouch=За да напълните диспенсер с предмети, натиснете :_input_key.use: върху диспенсера, след което придвижете предметите, които искате да изстреляте, от инвентара си в диспенсера. # howtoplay.dispensers.text.2.touch=За да напълните диспенсер, докоснете диспенсера, след което придвижете предметите, които искате да изстреляте, от инвентара си в диспенсера. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Сега всеки път, когато захра howtoplay.dispensers.text.4=Диспенсерите могат да се използват и за поставяне на предмети, като например тикви върху железни големи, както и оборудване върху стойки за броня. # howtoplay.droppers=Капкови диспенсери # -howtoplay.droppers.title=Как да играем: Капкови диспенсери # howtoplay.droppers.text.1.notTouch=Когато са захранени от червен камък, капковите диспенсери ще пуснат произволен предмет от своето съдържание. Натиснете :_input_key.use: върху капковия диспенсер, за да го отворите и заредите с предмети от инвентара си. # howtoplay.droppers.text.1.touch=Когато са захранени от червен камък, капковите диспенсери ще пуснат произволен предмет от своето съдържание. Докоснете капковия диспенсер, за да го отворите и заредите с предмети от инвентара си. # howtoplay.droppers.header.1=Употреба # howtoplay.droppers.text.2=В случай че капков диспенсер е насочен срещу сандък или друг тип контейнер, предметът ще бъде прибран в него, а не пуснат. Можете да използвате дълги вериги от капкови диспенсери, за да пренасяте предмети на големи разстояния. # howtoplay.dyes=Бои # -howtoplay.dyes.title=Как да играем: Бои # howtoplay.dyes.text.1=Боите се използват, за да променят цвета на много неща в Minecraft. # howtoplay.dyes.text.2=Някои материали за бои са по-трудни за намиране от други. Докато някои бои могат да бъдат направени от цветя – например червена боя от мак – други се намират или създават по по-сложни начини, като например: # howtoplay.dyes.text.3=–Добив на лазурит дълбоко под земята # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=–Събиране на торбички с мастил howtoplay.dyes.text.5=–Събиране на какаови зърна в джунглата # howtoplay.dyes.text.6=–Зелената боя трябва да бъде претопена от кактус # howtoplay.dyes.text.7=–Екарисажният тор може да помогне на растежа на растения и дървета или да бъде преработен в бяла боя # -howtoplay.dyes.text.8=–Събирайте торбички с мастило от сепии за черна боя # howtoplay.elytra=Елитри # -howtoplay.elytra.title=Как да играем: Елитри # howtoplay.elytra.text.1=Елитрите са предмет, който можете да си сложите – те позволяват носене по въздуха. Елитрите се зареждат в слота за гръдна броня. # howtoplay.elytra.text.2=Елитрите не могат да бъдат изработени, но се намират в рамки за предмети в редките кораби от Края, пазени от страховити потайници. # howtoplay.elytra.header.1=Научете се да летите # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Реактивен полет # howtoplay.elytra.text.6=Ракетните фойерверки, които нямат никакви ефекти, могат да бъдат използвани за удължаване на полета с елитри. Ще понесете щети, ако използвате ракетен фойерверк, който няма ефекти за удължаване на полета. # howtoplay.enchantingTable=Магьосническа станция # -howtoplay.enchantingTable.title=Как да играем: Магьосническа станция # howtoplay.enchantingTable.text.1=Точките опит, получени чрез събиране на сфери с опит, могат да бъдат използвани, за да омагьосват оръжия, броня, инструменти и книги. # howtoplay.enchantingTable.header.1=Омагьосване # howtoplay.enchantingTable.text.2=Когато предмет, който може да бъде омагьосан, е поставен в слот под книгата на магьосническата станция, трите бутона вдясно на слота ще покажат някои магични ефекти с техните цени в нива на опит и в лазурит. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=В случай че магьосническа howtoplay.enchantingTable.header.3=Книги с магични ефекти # howtoplay.enchantingTable.text.5=Омагьосаните книги се използват на наковалнята, за да давате магични ефекти на предмети. Това ви дава повече контрол над това кои магични ефекти бихте искали да имате върху предметите си. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Градове в Края # -howtoplay.endCities.title=Как да играем: Градове в Края # howtoplay.endCities.text.1=След като убиете Пагубния дракон, ще се появи портал към Края. Ако хвърлите перла от пагубник в портала, ще се телепортирате във външните острови. # howtoplay.endCities.text.2=Този чужд нов пейзаж сигурно крие нещо интересно и може би нещо, което да вземете със себе си. # howtoplay.enderChest=Сандък на Края # -howtoplay.enderChest.title=Как да играем: Сандък на Края # + howtoplay.enderChest.text.1=Всички сандъци на Края в даден свят са свързани. Предметите, поставени в сандък на Края, са достъпни от всеки от другите сандъци на Края. Въпреки това съдържанието на сандъците на Края се различава за всеки играч. Това позволява на играчите да съхраняват предмети в произволен сандък на Края и да ги взимат обратно от друг сандък на Края на друго място в света. # howtoplay.eyeOfEnder=Око на Края # -howtoplay.eyeOfEnder.title=Как да играем: Око на Края # howtoplay.eyeOfEnder.text.1=Очите на Края са мистериозно свързани към Края и ще се държат странно, когато ги използвате. # howtoplay.eyeOfEnder.text.2=Носят се слухове, че могат да ви отведат до портал към друго измерение. # howtoplay.farming=Фермерство # -howtoplay.farming.title=Как да играем: Фермерство # howtoplay.farming.text.1=Има разнообразие от различни посеви, които можете да отглеждате в Minecraft. Фермерството, макар и трудна работа, може да ви осигури неограничен източник на храна. # howtoplay.farming.header.1=С поглед в перспектива # howtoplay.farming.text.2=Посевите се нуждаят от светлина, вода и разорана земя, на която да растат. Трябва ви мотика, воден източник и семена, които да посеете. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Когато посевите са напълно по howtoplay.farming.text.7=Някои растения, например тиквите и дините, растат на стебла. Внимавайте да не изскубете стеблата при събиране! # howtoplay.fireworks=Фойерверки # -howtoplay.fireworks.title=Как да играем: Фойерверки # howtoplay.fireworks.text.1=Фойерверките са забавен начин да създадете ваше собствено уникално празненство в Minecraft! # howtoplay.fireworks.text.2=Фойерверките имат два компонента, ракетен фойерверк и звездовиден фойерверк. # howtoplay.fireworks.header.1=Ракетен фойерверк # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Пиротехника # howtoplay.fireworks.text.7=Фойерверките могат да бъдат изстреляни от диспенсер. Тогава фойерверките ще бъдат изстреляни в посоката, в която е насочен диспенсерът. # howtoplay.fishing=Риболов # -howtoplay.fishing.title=Как да играем: Риболов # howtoplay.fishing.text.1=За риболова е необходима въдица – той е отличен начин да се лови риба или други готини предмети от морето! # howtoplay.fishing.header.1=Хвърляне на мрежа # howtoplay.fishing.text.2.notTouch=Прицелете се в блок вода и натиснете :_input_key.use:, докато държите въдица, за да хвърлите стръвта във водата. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Изчакайте, докато видите след howtoplay.fishing.text.4.notTouch=Когато мехурчетата стигнат стръвта, тя ще се заклати нагоре и надолу. Натиснете :_input_key.use:, за да навиете стръвта. Внимавайте да не оставите рибата си да избяга! # howtoplay.fishing.text.4.touch=Когато мехурчетата стигнат стръвта, тя ще се заклати нагоре и надолу. Докоснете бутона с рибата отново, за да навиете стръвта. Внимавайте да не оставите рибата си да избяга! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Пещ # -howtoplay.furnace.title=Как да играем: Пещ # howtoplay.furnace.text.1=Пещта ви позволява да готвите или да претопявате предмети. Например можете да претопите желязна руда в железни слитъци. # howtoplay.furnace.text.2.notTouch=Поставете пещта в света и натиснете :_input_key.use:, за да я използвате. # howtoplay.furnace.text.2.touch=Поставете пещта в света и я докоснете, за да я използвате. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Гориво # howtoplay.furnace.text.3=Трябва да поставите гориво най-долу в пещта, а отгоре да поставите предмета, който искате да претопите. Тогава пещта ще се запали и ще започне да работи. Има много различни неща, които могат да се използват за гориво – експериментирайте с всичко горимо! # howtoplay.gameSettings=Настройки на играта # -howtoplay.gameSettings.title=Как да играем: Настройки на играта # howtoplay.gameSettings.text.1=Когато създавате свят, разполагате с много опции. По-долу са различните настройки, които могат да бъдат използвани за фина настройка на преживяването ви. Не се притеснявайте, ако не сте ги настроили, когато сте създавали света, защото могат да бъдат настроени във всеки един момент. # howtoplay.gameSettings.text.2=–Име на света: Тук можете да дадете име на света си. # howtoplay.gameSettings.text.3=–Режим на игра по подразбиране: Това е режимът на игра, с който ще започнат всички нови играчи в света. Можете да настроите играчите да започнат или в режим на оцеляване, или в творчески режим. Избирането на творчески режим ще включи употребата на чийтове. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=–Бонус сандък: Ако тази опц howtoplay.gameSettings.text.7=–Тип свят: Тази настройка контролира начина, по който светът се създава. Изберете „Безкраен“, „Плосък“ или „Стар“ от падащото меню, за да смените типа свят. # howtoplay.gameSettings.text.7.1= – Безкрайните светове продължават до безкрай. # howtoplay.gameSettings.text.7.2= – Плоските светове нямат хълмове или дървета, а само безкрайна плоска площ, която да запълните с творенията си. # -howtoplay.gameSettings.text.7.3= – Старите светове са ограничени в размера и височината си. # howtoplay.gameSettings.text.8=–Семе: Това е уникално число за света. С въвеждането на семе, когато създавате света, можете да контролирате как ще бъде създаден. Можете също така да използвате дума или фраза като семе и играта ще ги конвертира в число за вас. # howtoplay.gameSettings.header.2=Чийтове и правила на играта # howtoplay.gameSettings.text.9=–Активиране на чийтове: Тази настройка позволява на играчите да използват команди. Когато бъде създаден свят и тази настройка е включена, всички постижения са забранени. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=–Обектите пускат плячка: К howtoplay.gameSettings.text.17=–Цикъл на времето: Времето няма да се променя, когато тази настройка е изключена. # howtoplay.hoppers=Фунии # -howtoplay.hoppers.title=Как да играем: Фунии # howtoplay.hoppers.text.1=Фуниите се използват за автоматично местене на обекти. Фуниите могат да бъдат прикачени към някои други предмети, например контейнери, като сандъци или джубоксове. # howtoplay.hoppers.text.2=Фуниите ще премахват продължително предмети от контейнера, поставен над тях, и ще ги преместват в контейнера, към който сочат. # howtoplay.hoppers.header.1=Употреба # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=За да насочите фуния към опред howtoplay.hoppers.text.4=Ако фуния се захрани от червен камък, тя ще стане неактивна и ще спре да мести предмети. # howtoplay.hostAndPlayerOptions=Настройки на хоста и играча # -howtoplay.hostAndPlayerOptions.title=Как да играем: Настройки на хоста и играча # howtoplay.hostAndPlayerOptions.text.1.notTouch=Когато играете с включени чийтове, опциите на хоста ще ви позволят да телепортирате себе си или приятели, да променяте времето, да задавате часа от денонощието и да променяте входната точка и мястото за появяване в света за играта си. Щом включите чийтовете, можете да намерите тези опции в прозореца за чат, като натиснете бутона [/] до лентата за чат. # howtoplay.hostAndPlayerOptions.text.1.touch=Когато играете с включени чийтове, опциите на хоста ще ви позволят да телепортирате себе си или приятели, да променяте времето, да задавате часа от денонощието и да променяте входната точка и мястото за появяване в света за играта си. Щом включите чийтовете, можете да намерите тези опции в прозореца за чат, като докоснете бутона за чат. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=Как да играем: HUD # -howtoplay.HUD.text.1=HUD показва информация за състоянието ви, вашето здраве, оставащия ви кислород (когато сте под вода), нивото на глада и бронята ви (ако носите такава). # -howtoplay.HUD.header.1=Храна и здраве # -howtoplay.HUD.text.2.notTouch=Ако загубите здраве, но имате поне девет :shank:, здравето ви ще се запълни автоматично. Яденето на храна също ще запълни :shank: ви. # -howtoplay.HUD.text.2.touch=Здравето ви автоматично ще се запълни, ако имате поне девет :shank:. :shank: ви бавно ще намалява, докато изследвате и огладнявате, но яденето на храна ще запълни :shank: ви. # -howtoplay.HUD.text.3.keyboard=Натиснете и задръжте :_input_key.use:, докато държите храна, за да я изядете. # -howtoplay.HUD.text.3.gamepad=Натиснете и задръжте :_input_key.use:, докато държите храна, за да я изядете. # -howtoplay.HUD.text.3.rift_controller=Натиснете и задръжте :rift_right_grab:, докато държите храна, за да я изядете. # -howtoplay.HUD.text.3.windowsmr_controller=Натиснете и задръжте :windowsmr_left_trigger:, докато държите храна, за да я изядете. # -howtoplay.HUD.text.3a.touch=За да изядете нещо, докоснете храната в лентата за бързи слотове, след което докоснете и задръжте екрана, за да ядете. # -howtoplay.HUD.text.3b.touch=Ако използвате бутони за действие, първо докоснете храната на лентата за бързи слотове, след това докоснете и задръжте :tip_virtual_button_action_build_or_use:, за да я изядете. # -howtoplay.HUD.text.4a=От някои дейности, като спринтиране, ще огладнеете по-бързо. За щастие, някои храни са по-питателни и ще запълнят повече :shank:. # -howtoplay.HUD.text.4b=Ако имате пълно :shank:, последната храна, която сте яли, ще добави стойност на засищане - скрита стойност, която дава допълнително подсилване на нивото на глада ви. # -howtoplay.HUD.header.2=Опит # -howtoplay.HUD.text.5=Лентата за опит също е показана на HUD. Числото показва текущото ви ниво на опит, а лентата показва колко точки опит са необходими за увеличаване на нивото на опит. # -howtoplay.HUD.text.6=Точките опит се печелят от събирането на сфери с опит. Можете да получите сфери с опит от дейности, като например убиване на мобове, изкопаване на определени блокове и други! Не оставяйте неизползвани сфери с опит, ще се нуждаете от тях. Придвижете се до сферите с опит, за да ги съберете. # -howtoplay.HUD.header.3=Лентата за бързи слотове # -howtoplay.HUD.text.7.keyboard=Лентата за бързи слотове показва предметите, които можете да използвате. Завъртете колелцето на мишката, за да промените предмета в ръката си. # -howtoplay.HUD.text.7.gamepad=Лентата за бързи слотове показва предметите, които можете да използвате. Използвайте :_input_key.cycleItemLeft: и :_input_key.cycleItemRight:, за да промените предмета в ръката си. # -howtoplay.HUD.text.7.touch=Лентата за бързи слотове показва предметите, които можете да използвате. Докоснете предметите в лентата за бързи слотове, за да промените предмета в ръката си. # -howtoplay.HUD.text.7.windowsmr_controller=Лентата за бързи слотове показва предметите, които можете да използвате. Натиснете :windowsmr_left_touchpad_horizontal:, за да промените предмета в ръката си. # -howtoplay.HUD.text.7.rift_controller=Лентата за бързи слотове показва предметите, които можете да използвате. Натиснете :rift_left_trigger: или :rift_left_grab:, за да промените предмета в ръката си. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Инвентар # howtoplay.inventory.title=Как да играем: Инвентар # -howtoplay.inventory.text.1.keyboard=Натиснете :_input_key.inventory:, за да видите инвентара си. # -howtoplay.inventory.text.1.gamepad=Натиснете :_input_key.inventory:, за да видите инвентара си. # -howtoplay.inventory.text.1.rift_controller=Натиснете :rift_B:, за да видите инвентара си. # -howtoplay.inventory.text.1.windowsmr_controller=Натиснете :windowsmr_left_grab:, за да видите инвентара си. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Докоснете :tip_touch_inventory:, за да видите инвентара си. # -howtoplay.inventory.text.2=Този екран показва всички предмети, които имате в ръката си, и всички други, които носите. Можете също така да видите бронята, която носите. # -howtoplay.inventory.text.3.keyboard=Използвайте :mouse_left_button:, за да вдигнете предмета, който е под курсора ви. Ако там има повече от един предмет, така ще вдигнете всички – или можете да използвате :mouse_right_button:, за да вдигнете само половината от тях. # -howtoplay.inventory.text.3.gamepad=Използвайте :_gamepad_face_button_down:, за да вдигнете предмета, който е под курсора ви. Ако там има повече от един предмет, така ще вдигнете всички – или можете да използвате :_gamepad_face_button_left:, за да вдигнете само половината от тях. # -howtoplay.inventory.text.3.touch=Докоснете, за да изберете предмет. За да го преместите, докоснете друго място в инвентара. Ако преместите предмет на място със същия, ще се комбинират в куп. Ако го преместите при друг предмет, ще си разменят местата. # -howtoplay.inventory.text.4.keyboard=Можете да оставите предмети чрез :mouse_left_button:. При повече от един предмет на курсора използвайте :mouse_left_button:, за да оставите всички, или :mouse_right_button:, за да оставите само един. # -howtoplay.inventory.text.4.gamepad=Можете да оставите предмети чрез :_gamepad_face_button_down:. При повече от един предмет на курсора използвайте :_gamepad_face_button_down:, за да оставите всички, или :_gamepad_face_button_left:, за да оставите само един. # -howtoplay.inventory.text.4a.touch=Ако докоснете куп, автоматично ще изберете всичките предмети в него. Можете да го преместите така, както бихте преместили един предмет. # -howtoplay.inventory.text.4b.touch=За да разделите куп от предмети, докоснете и задръжте купа, докато се появи плъзгачът за избор. Без да пускате екрана, плъзнете пръста си наляво или надясно, за да изберете броя на елементите, които искате да премахнете от купа. # -howtoplay.inventory.text.5.keyboard=Ако предметът, над който е курсорът, е броня, можете бързо да го преместите в правилния слот за броня, като натиснете SHIFT + :mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Ако предметът, над който е курсорът, е броня, можете бързо да го преместите в правилния слот за броня, като натиснете :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=За да пуснете предмет, вдигнете го и го оставете извън прозореца на инвентара. # -howtoplay.inventory.text.6.gamepad=За да пуснете предмет, вдигнете го и натиснете :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Джубокс # -howtoplay.jukebox.title=Как да играем: Джубокс # howtoplay.jukebox.text.1=Джубоксът пуска музикални дискове, които сте намерили. # howtoplay.jukebox.header.1=Хайде на купона # howtoplay.jukebox.text.2.notTouch=Натиснете :_input_key.use: на джубокс с музикален диск в ръка, за да го пуснете. Натиснете :_input_key.use: отново на джубокса, за да извадите музикалния диск. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Има няколко музикални дискове howtoplay.jukebox.text.8=С други ще се сдобиете по-трудно. Крийпърите тайничко обичат музика. # howtoplay.loom=Тъкачен стан # -howtoplay.loom.title=Как да играем : Тъкачен стан # howtoplay.loom.text.1=Тъкачният стан е бърз и ефективен начин да добавите шарки към банери. Тъкачният стан използва само един вид боя, за да добави шарка. Той също така може да използва шарки на тъкачен стан, за да добави специални шарки. # howtoplay.loom.header.1=Тъкачество # howtoplay.loom.text.2=Като поставите банер в първия слот на тъкачния стан и какъвто и да е цвят боя във втория слот, можете да добавите шарки към банера. След като шарката е избрана, вземете я от изходния слот вдясно и я преместете в инвентара си. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Банерът може да има няколко раз howtoplay.loom.header.2=Шарки на тъкачен стан # howtoplay.loom.text.4=Ако добавите шарка на тъкачен стан в третия му слот, ще можете да изработите специални шарки, като например лице на крийпър или цветна шарка. Няма да изгубите шарките си на тъкачния стан, когато приложите тези шарки към банерите си. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Ездитни животни # -howtoplay.mounts.title=Как да играем: Ездитни животни # howtoplay.mounts.text.1=Играч може да язди всеки възрастен кон, магаре или муле. Само конете могат да бъдат бронирани. # howtoplay.mounts.text.2=Мулетата и магаретата могат да бъдат оборудвани с дисаги (за транспортиране на предмети) чрез закрепване на сандък. Тези дисаги са достъпни при езда или промъкване. # howtoplay.mounts.header.1=Опитомяване # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Когато около коня се появят съ howtoplay.mounts.header.2=Езда на животни # howtoplay.mounts.text.5=За да управлява кон, играчът трябва да му сложи седло. # howtoplay.mounts.text.6=Седла могат да бъдат купени от селяни, намерени в сандъци из света или да бъдат придобити чрез риболов. Докато яздите кон, отворете инвентара си и поставете седло в съответния слот на коня. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Конете и магаретата могат да бъдат развъждани като другите животни, с помощта на златни ябълки или златни моркови. # howtoplay.mounts.text.8=Кончетата ще пораснат във възрастни коне с времето, а ако ги храните с пшеница или сено, това ще става по-бързо. # howtoplay.mounts.header.3=Стадни животни # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Натиснете :_input_key.sneak:, за д howtoplay.mounts.text.15a.touch=Когато използвате схемата за управление с D-Pad, докоснете :touch_jump:, за да слезете от животно. # howtoplay.mounts.text.15b.touch=Когато използвате схема за управление с джойстик, докоснете :tip_virtual_button_dismount:, за да слезете от животно. # -howtoplay.multiplayer=Групова игра # -howtoplay.multiplayer.title=Как да играем: групова игра # -howtoplay.multiplayer.text.1=Minecraft е групова игра по подразбиране. # -howtoplay.multiplayer.header.1=Разделен екран # -howtoplay.multiplayer.text.2.splitscreen=Можете да разрешите на локални играчи да се присъединят към играта ви, като свържете контролери и натиснете произволен бутон на контролера им във всеки момент по време на играта. # -howtoplay.multiplayer.header.2=Онлайн групова игра # -howtoplay.multiplayer.text.3=По подразбиране всички светове започват с включена опция за групова игра. В случай че искате да направите света затворен, отидете в настройките на света и изберете опцията за групова игра, след което изключете опцията за групова игра. # -howtoplay.multiplayer.text.3.norealms=По подразбиране всички светове започват с включена опция за групова игра. В случай че искате да направите света затворен, отидете в настройките на света и изберете опцията за групова игра, след което изключете опцията за групова игра. # -howtoplay.multiplayer.header.3=Присъединяване към онлайн игра # -howtoplay.multiplayer.text.4=За да се присъедините към групова игра, отворете раздела за приятели. Всички обители, приятели и игри по LAN, към които можете да се присъедините, ще бъдат показани тук. Харесайте си игра и я изберете, за да се присъедините към нея. # -howtoplay.multiplayer.text.4.norealms=За да се присъедините към групова игра, отворете раздела за приятели. Всички обители, приятели и игри по LAN, към които можете да се присъедините, ще бъдат показани тук. Харесайте си игра и я изберете, за да се присъедините към нея. # -howtoplay.multiplayer.text.5=Когато стартирате или се присъедините към онлайн игра, тя ще бъде видима за хората във вашия раздел за приятели. Щом вашите приятели се присъединят, играта ще бъде видима и за приятелите на тези приятели. # -howtoplay.multiplayer.text.6=Забележка: Трябва да имате интернет връзка и да сте влезли в акаунт в Microsoft, за да играете в групова игра. # -howtoplay.multiplayer.header.4=Разрешения на играча # -howtoplay.multiplayer.text.7=Ако искате да управлявате разрешенията на отделни играчи, разрешенията на играча ви улесняват. Отворете менюто на играта и вдясно ще видите списък с играчите, които са в света в този момент. Изберете иконата им за разрешение, за да коригирате разрешенията. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Навигация # -howtoplay.navigation.title=Как да играем: Навигация # howtoplay.navigation.text.1=Навигацията е важно умение, на което ще се научите в Minecraft, тъй като невинаги е лесно да намерите пътя до дома си. # howtoplay.navigation.text.2=Първо трябва да се запознаете с някои основни инструменти. # howtoplay.navigation.header.1=Инструменти за навигация # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Изследователски карти # howtoplay.navigation.text.10=Има няколко места, които можете да изследвате. Намерете село и потърсете картограф. Той ще изтъргува с вас изследователски карти, които ще ви отведат на странни далечни места. # howtoplay.netherPortals=Портал към пъкъла # -howtoplay.netherPortals.title=Как да играем: Портал към пъкъла # howtoplay.netherPortals.text.1=Порталът към пъкъла ви позволява да пътувате до друго измерение. # howtoplay.netherPortals.text.2=Ако е построен правилно, порталът към пъкъла може да бъде включен и активиран. # howtoplay.netherPortals.text.3=Тук са показани примери за постройка на портал: # howtoplay.nightfall=Падане на нощта # -howtoplay.nightfall.title=Как да играем: Падане на нощта # howtoplay.nightfall.text.1=В Minecraft слънцето изгрява и залязва, докато приключенствате в света си. Щом слънцето залезе, трябва да предприемете предпазни мерки. Множество опасности дебнат нощем! # howtoplay.nightfall.header.1=Намерете подслон # howtoplay.nightfall.text.2=В случай че още нямате подобно място, трябва да отидете някъде, където да се подслоните от тъмнината и нещата, които дебнат в нея. Това може да бъде нещо просто – дупка в подножието на хълм – или пък малка хижа в гората. # howtoplay.nightfall.text.3=Бъдете сигурни, че сте блокирали всички входове, като може да използвате врата, за да влизате и излизате. Ако сте си направили легло, това е добро място за него, заедно със занаятчийската ви маса и пещта ви. # howtoplay.nightfall.text.4=Също така не забравяйте да осветите мястото с факли, защото това може да спаси живота ви. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Домашни любимци # -howtoplay.pets.title=Как да играем: Домашни любимци # howtoplay.pets.header.1=Сприятеляване с домашни любимци # howtoplay.pets.text.1.notTouch=Има няколко мобове в Minecraft, които можете да опитомите и да направите свои домашни любимци. Всеки един от тях може да бъде опитомен, като му се даде предмет, който обича. Щом го опитомите, можете да го накарате да остане с вас, като натиснете :_input_key.use:, докато го гледате. # howtoplay.pets.text.1.touch=Има няколко мобове в Minecraft, които можете да опитомите и да направите свои домашни любимци. Всеки един от тях може да бъде опитомен, като му се даде предмет, който обича. Щом го опитомите, можете да го накарате да остане с вас, като докоснете бутона за сядане. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Папагали # howtoplay.pets.text.4=Папагалите са пасивен моб, който живее в джунглата. Те имитират други мобове в района. Най-много обичат семена – дайте им малко, за да ги опитомите. Също така папагалите седят на рамото ви... Да, може да имате повече от един там. # howtoplay.raids=Нашествия # -howtoplay.raids.title=Как да играем : нашествия # howtoplay.raids.text.1=Докато изследвате света, може да попаднете на патрул или лагер на грабители. Грабителите винаги търсят села, които да опустошат. Взимането на банерите им привлича тяхното внимание и така може да решат да нападнат някое близко село. # howtoplay.raids.text.2=Непременно защитете селото си. Атаката ще спре, ако победите всички нападатели. # howtoplay.raids.header.1=Имам нужда от герой # howtoplay.raids.text.3=Вероятно селяните ще бъдат много благодарни, че сте ги спасили от нападателите. Непременно ги посетете отново – възможно е да получите добра сделка. # howtoplay.ranching=Скотовъдство # -howtoplay.ranching.title=Как да играем: Скотовъдство # howtoplay.ranching.text.1=В Minecraft можете да имате своето собствено ранчо, пълно с добитък! Скотовъдството носи много ресурси, като вълна, яйца и сурово месо. # howtoplay.ranching.header.1=Увеличаване на стадото # howtoplay.ranching.text.2=За да може добитъкът ви да се увеличава, трябва да развъждате малки. Възрастните животни трябва да влязат в любовен режим, за да може това да се случи. Хранете животните с любимата им храна, за да влязат в любовен режим. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Какво ядат мобовете? # howtoplay.ranching.text.4=Кравите, муухоморките и овцете ядат пшеница. Прасетата ядат моркови или цвекло. Кокошките обичат всякакви семена. Зайците ще ядат моркови, златни моркови или глухарчета. Оцелотите обичат сурова треска или сьомга. Вълците обичат да ядат всякакъв вид месо. # howtoplay.ranching.text.5=Животните ще ви последват, ако държите любимия им вид храна. Това ще ви помогне да ги отведете до ранчото си или до друго животно. # -howtoplay.realms=Realms # -howtoplay.realms.title=Как да играем: Realms # -howtoplay.realms.text.1=Услугата Realms е страхотно място да създадете групова игра, която тече непрестанно. Дори когато не играете, вашата обител ще работи и ще бъде на разположение за приключенията на приятелите ви! # -howtoplay.realms.header.1=Да започнем # -howtoplay.realms.text.2=За да настроите обител, изберете „Създаване на нов“ от раздела „Светове“. След това изберете „Нова обител“, а после – бутона „Създаване на нов свят“. Тук можете да дадете име на своята обител и да зададете броя играчи. След това ще можете да добавите приятели към обителта. # -howtoplay.realms.header.2=Настройки на обител # -howtoplay.realms.text.3=След като създадете обител, изберете бутона с молив, за да промените настройките на обителта си. # -howtoplay.realms.text.4=Под бутона „Игра“ можете да преименувате обителта, да задавате трудността и режима на игра, да включвате чийтовете и да изтегляте/качвате света. # -howtoplay.realms.text.5=Под бутона „Членове“ можете да управлявате всички приятели, които сте поканили в обителта си, да добавяте/премахвате членове, както и да задавате техните разрешения. # -howtoplay.realms.text.6=Под бутона „Абонамент“ можете да видите кога обителта ще изтече, да удължите времето до изтичането и да отворите/затворите обителта. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Червен камък # -howtoplay.redstone.title=Как да играем: Червен камък # howtoplay.redstone.text.1=Прахът от червен камък се прави от червен камък, който предава електрически сигнали. Когато му се подаде захранване, засиява и предава сигнала си на други червени камъни в близост. # howtoplay.redstone.header.1=Сила на червен камък # howtoplay.redstone.text.2=За да може да бъде захранен някой от тези предмети, той се нуждае от източник на захранване, като лост, бутон или активираща плоча. Експериментирайте, за да намерите всички! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Поставете малко прах от черве howtoplay.redstone.text.4=Има много предмети, които използват сигнал от червен камък, за да правят неща, като например фунии и бутала. # howtoplay.redstone.text.5=Червеният камък дава безброй възможности! Пробвайте да създадете нещо полезно за себе си, например автоматизирана ферма! # -howtoplay.resourceAndBehaviorPacks=Пакети с ресурси и поведения # -howtoplay.resourceAndBehaviorPacks.title=Как да играем: Пакети с ресурси и поведения # -howtoplay.resourceAndBehaviorPacks.text.1=Можете да променяте начина, по който Minecraft изглежда и работи, като използвате пакети с ресурси и поведения. # -howtoplay.resourceAndBehaviorPacks.text.2=В менюто за „Настройки“ изберете пакет от списъка с налични пакети и изберете знака за плюс до него. Сега избраният пакет ще приложи своите промени към пакета по подразбиране на Minecraft. # - howtoplay.scaffolding=Скеле # -howtoplay.scaffolding.title=Как да играем: Скеле # howtoplay.scaffolding.header.1=Докоснете звездите # howtoplay.scaffolding.text.1.keyboard=Скелето може да ви помогне безопасно да изграждате огромни структури! Можете да се движите вътре в скелето и да стоите върху него. Ако имате колона от скеле, можете да отидете нагоре, като застанете в скелето и натиснете :_input_key.jump:. Ако искате да се придвижите надолу, можете да натиснете :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Скелето може да ви помогне безопасно да изграждате огромни структури! Можете да се движите вътре в скелето и да стоите върху него. Ако имате колона от скеле, можете да отидете нагоре, като застанете в скелето и натиснете бутона :_input_key.jump:. Ако искате да се придвижите надолу, можете да натиснете и задържите бутона :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Съборете го # howtoplay.scaffolding.text.3=Когато едно скеле бъде счупено, това също така ще счупи всеки блок на скеле, който е бил поддържан от него. Това ще ви позволи бързо да разчистите скелето си, като счупите поддържащите блокове! # howtoplay.structureBlocks=Структурни блокове # -howtoplay.structureBlocks.title=Как да играем: Структурни блокове ### howtoplay.structureBlocks.text.1=Структурните блокове дават на създателите способността да копират и запазват части от световете си в структури. Запазените структури след това могат да бъдат поставени обратно в света. ### howtoplay.structureBlocks.header.1=Начин на получаване ### howtoplay.structureBlocks.text.2=За да получите структурен блок, трябва да използвате командата с наклонена черта /give. За да използвате структурен блок, трябва да имате разрешения на оператор. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Режим на откриване и ъгъ howtoplay.structureBlocks.text.16=За да изберете автоматично областта, която искате да запишете, можете да поставите блокове в режим на ъгъл около своята структура и да ги наименувате със същото име като структурата, която искате да запишете. ### howtoplay.structureBlocks.text.17=Натискането на бутона за откриване в режим на записване ще намери всички ъглови блокове със същото име и ще създаде избрана област, за да бъде записано всичко вътре в областта, която сформират ъгловите блокове. ### -howtoplay.servers=Сървъри # -howtoplay.servers.title=Как да играем: Сървъри # -howtoplay.servers.text=Разделът „Сървър“ показва популярни сървъри в Minecraft. # - howtoplay.shulkerBoxes=Кутии на потайници # -howtoplay.shulkerBoxes.title=Как да играем: Кутии на потайници # howtoplay.shulkerBoxes.text.1=Комбинирайте две черупки на потайници със сандък, за да създадете кутия на потайник. Черупките на потайници падат от потайниците, намиращи се в градовете в Края. За разлика от другите видове контейнери, кутиите на потайници запазват предметите в себе си, когато се счупят. Кутиите на потайници ще се счупят, ако бъдат бутнати от бутало, и могат да бъдат поставени посредством диспенсери. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=Края # -howtoplay.theEnd.title=Как да играем: Края # howtoplay.theEnd.text.1=Краят е друго измерение, до което можете да стигнете през активен портал към Края. Порталът към Края може да бъде открит в укрепление, дълбоко под Горния свят. # howtoplay.theEnd.text.2=Всеки блок от рамката на портала към Края се нуждае от нещо мистериозно, за да изведе вътрешната си енергия. # howtoplay.theEnd.header.1=Другата страна # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Щом порталът бъде активиран, с howtoplay.theEnd.text.4=Краят е дом на страховития Пагубен дракон. Тя е свиреп и могъщ враг и изглежда, че черпи сили от странни кристали. Нейните атаки с драконов огън и огнени кълба оставят киселинни следи по бойното поле. Доведете приятели със себе си, за да сте сигурни, че ще победите! # howtoplay.theEnd.text.5=В случай че веднъж не ви стига, добавете четири кристала на Края към ъглите на изходния портал, за да събудите отново Пагубния дракон. # -howtoplay.theStore=Пазарът # -howtoplay.theStore.title=Как да играем: Пазарът # -howtoplay.theStore.text.1=Пазарът на Minecraft е място, където можете да намерите нови скинове, светове, текстури и пакети с гости от други игри от различни талантливи създатели. # -howtoplay.theStore.header.1=Разгледайте съдържанието # -howtoplay.theStore.text.2=Пробвайте нови скинове за нов свежарски изглед! # -howtoplay.theStore.text.3=Преглеждайте новите светове, за да отключвате нови карти и предизвикателства, които ще искате да изигравате отново и отново! # -howtoplay.theStore.text.4=Придайте нов изглед на старата си игра с пакети с текстури, които ще се приложат върху настоящите ви светове и обители! # -howtoplay.theStore.text.4.norealms=Придайте нов изглед на старата си игра с пакети с текстури, които ще се приложат върху настоящите ви светове! # -howtoplay.theStore.text.5=Или ги изпробвайте с пакети с гости от други игри, съдържащи подбрани колекции от скинове, светове и текстури, които при комбиниране ще преобразят вашите светове и обители! # -howtoplay.theStore.text.5.norealms=Или ги изпробвайте с пакети с гости от други игри, които са избрани колекции от скинове, светове и текстури, които, когато се комбинират, ще трансформират световете ви! # - howtoplay.tools=Инструменти # -howtoplay.tools.title=Как да играем: Инструменти # howtoplay.tools.text.1=Има много инструменти в Minecraft, с помощта на които ще можете да добивате блокове по-бързо, отколкото с голи ръце. Инструментите могат да бъдат изработени от дърво, камък, желязо, злато или диамант. # howtoplay.tools.text.2=Използването на правилния инструмент не само ще добива блокове по-бързо, но и ще се захабява по-бавно. За да можете да копаете по-редки ресурси, трябва да изработите по-сложни инструменти. # howtoplay.tools.header.1=Инструменти, които чупят разни неща # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Въдицата позволява да хващате howtoplay.tools.text.12=Ножиците са много удобни за събиране на ресурси, като вълна, листа и паяжини. # howtoplay.trading=Търговия със селяни # -howtoplay.trading.title=Как да играем: Търговия със селяни # howtoplay.trading.text.1=Търговията може да се извършва в села. Всеки селянин има своя професия, която може да е фермер, касапин, ковач, картограф, библиотекар или жреци. Някои професии могат да бъдат изтъргувани за стоки, докато други не могат. За да намерите всички видове търговия, изследвайте и търгувайте с много селяни. # howtoplay.trading.header.1=Стоки срещу смарагди # howtoplay.trading.text.2=Можете да научите кака е търговията на един селянин, като взаимодействате с него. Един селянин може да регулира цената на дадена сделка винаги когато играчът търгува с него. Възможно е селянинът да не разполага със запас, като временно забрани търговията, ако се използва твърде често. Търговията обикновено включва покупка или продажба на артикули за смарагди. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Ако търгувате със селяни, те щ howtoplay.trading.text.4=Грижете се за своите селяни, те има нужда от почивка, работа, да се хранят и да просперират. # howtoplay.transportation=Транспорт # -howtoplay.transportation.title=Как да играем: Транспорт # howtoplay.transportation.text.1=Има много начини за придвижване, които не са ходене, яздене или летене. # howtoplay.transportation.header.1=Вагонетки # howtoplay.transportation.text.2=Вагонетките са вагони за придвижване, които се движат на колелца по релси. Можете да направите така, че релсите да ви отведат там, където искате, като ги поставите една до друга. Сложете вагонетка на релсите и сте готови да се движите. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Когато използвате схе howtoplay.transportation.text.5c.touch=Когато използвате схема за управление с джойстик, плъзнете :tip_virtual_joystick: нагоре, за да се движите напред, а за да слезете, докоснете :tip_virtual_button_dismount:. # howtoplay.weapons=Оръжия # -howtoplay.weapons.title=Как да играем: Оръжия # howtoplay.weapons.header.1=Меч # howtoplay.weapons.text.1=Мечът е основното оръжие за близък бой в Minecraft. Той може да бъде изработен от дърво, камък, желязо, злато или диамант. Атаките със скок причиняват смъртоносни щети! # howtoplay.weapons.text.2.notTouch=Натиснете :_input_key.attack: с меч в ръката си, за да атакувате. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Тризъбецът е оръжие с две п howtoplay.weapons.header.5=Омагьосани оръжия # howtoplay.weapons.text.7=Мечът, лъкът, арбалетът и тризъбецът разполагат със специфични магични ефекти, които можете да получите от магьосническа станция или наковалня, които ще подобрят нанасяните щети, здравината и дори могат да запалват мобове! # -howtoplay.whatsNew=Какво е новото # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Страница %1 от %2 # immersive_reader.portfolio_page_header= Страница %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Ниво 3 – FireTV # options.dev_sunsetting_tier.four=Ниво 4 – 1024 MB # options.dev_sunsetting_tier.five=Ниво 5 - iOS 12 и Nougat # options.dev_sunsetting_tier.not_pending=Не е в изчакване # -options.dev.gathering_config_id_override=Заместване на конфигурационен ИД за събиране # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Сложност # options.difficulty.easy=Лесна # options.difficulty.hard=Сложна # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Външното хранилище options.filelocation.external.warning.button=Подробности (стартира браузъра) # options.atmosphericsEnable=Атмосферни ефекти # options.edgeHighlightEnable=Подчертаване на ръбове # -options.bloomEnable=Светлинен ореол # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Мащабиране # options.terrainShadowsEnable=Сенки на терена # options.superFancyWaterEnable=Изключително красива вода # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Пълна # recipeBook.setting.discover=Откриване # recipeBook.setting.off=Изкл. # recipeToast.newUnlock.title=Отключена е нова рецепта! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= отключени са нови рецепти # recipeToast.newUnlock.descriptionRecipeBook=Проверете книгата си с рецепти # recipeToast.newUnlock.descriptionCraftingTable=Преглед на занаятчийската маса # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Заглушаване # xbox.profile.realName=Можете да управлявате настройките за поверителност за споделяне на истинското ви име в приложението Xbox. # xbox.profile.removeFriend=Отказ от приятелство # xbox.profile.report=Докладване # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Докладване на %s # xbox.report.optionalText=Въведете текст тук (незадължително) # diff --git a/resource_pack/texts/cs_CZ.lang b/resource_pack/texts/cs_CZ.lang index ea89c51cb..f5cb22c0a 100644 --- a/resource_pack/texts/cs_CZ.lang +++ b/resource_pack/texts/cs_CZ.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Obrazovka s nastaveními vytvoření světa accessibility.screenName.editCharacter=Tvůrce postav # accessibility.screenName.editWorldSettings=Obrazovka s nastaveními úpravy světa # accessibility.screenName.error=Chybová obrazovka # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Obrazovka s pravidly hry # accessibility.screenName.inviteToGame=Obrazovka Pozvat do hry # accessibility.screenName.joinByIP=Dialogové okno Připojit se pomocí IP adresy # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Bouřka # howtoplay.next=Další # howtoplay.previous=Předchozí # -howtoplay.category.basics=Základy # -howtoplay.category.crafting=Výroba předmětů # howtoplay.category.education=Vzdělávání # -howtoplay.category.engineering=Inženýring # -howtoplay.category.enhancedPlay=Vylepšená hra # -howtoplay.category.firstDay=První den # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Možnosti a cheaty # -howtoplay.category.play=Hrát # -howtoplay.category.theEnd=End # howtoplay.adventureMode=Dobrodružná hra # -howtoplay.adventureMode.title=Pravidla hry: dobrodružná hra # howtoplay.adventureMode.text.1=Dobrodružná hra je herní režim pro stavitele světů. V dobrodružné hře musí hráči používat speciální nástroje ke stavění nebo ničení bloků. # howtoplay.adventureMode.text.2=V tvořivé hře tyto speciální nástroje získáte pomocí příkazu /give s parametrem canplace nebo candestroy. # howtoplay.anvil=Kovadlina # -howtoplay.anvil.title=Pravidla hry: kovadlina # howtoplay.anvil.text.1=Úrovně zkušeností můžete využít k opravě, zaklínání nebo přejmenování předmětů pomocí kovadliny. # howtoplay.anvil.header.1=Přejmenování a používání zaklínadel # howtoplay.anvil.text.2=Všechny předměty lze přejmenovat, avšak pouze předměty s životností lze na kovadlině opravovat nebo zaklínat pomocí knih. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Kombinování předmětů je účinnější na kovadlině howtoplay.anvil.text.5=Existuje pravděpodobnost, že kovadlina se při každém použití poškodí, přičemž po dostatečném počtu použití se zničí. # howtoplay.armor=Zbroj # -howtoplay.armor.title=Pravidla hry: zbroj # howtoplay.armor.text.1=Když si obléknete zbroj, ochrání vás před poškozením. Úroveň zbroje představuje :armor: v HUD, přičemž platí, že čím vyšší úroveň, tím menší poškození utržíte. # howtoplay.armor.header.1=Výroba předmětů # howtoplay.armor.text.2=Zbroj lze vyrábět z kůže, železa, zlata nebo diamantů. Kroužkovou zbroj lze získat obchodováním s vesničany a jako kořist od zombie a kostlivce. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Přestrojení # howtoplay.armor.text.7=Můžete si také na hlavu nasadit vyřezávanou dýni. Tím nezískáte žádnou hodnotu :armor:, ale endermani nezdivočí, když se na ně podíváte. # howtoplay.armorStand=Stojan na zbroj # -howtoplay.armorStand.title=Pravidla hry: stojan na zbroj # howtoplay.armorStand.text.1=Na stojanu na zbroj je pověšena vaše zbroj, když ji nepoužíváte. # howtoplay.armorStand.header.1=Výbava # howtoplay.armorStand.text.2.notTouch=Když držíte část zbroje, stisknutím :_input_key.use: nad stojanem na zbroj ji na něj pověsíte. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Tanec # howtoplay.armorStand.text.5=Stojan na zbroj reaguje na ruditový signál. Zkuste do něj vysílat různě silné signály a uvidíte, co se stane. # howtoplay.banners=Vlajky # -howtoplay.banners.title=Pravidla hry: vlajky # howtoplay.banners.text.1=Vlajky představují skvělý způsob ozdobení vašeho domu nebo hradu pomocí vlastních vzorů a barev. # howtoplay.banners.text.2=Jakmile vyrobíte vlajku, můžete ji dát na pracovní stůl nebo tkalcovský stav a přidávat různá barviva a vytvářet tak své jedinečné a senzační návrhy! # howtoplay.banners.header.1=Použití vzoru # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Vytváření kopií # howtoplay.banners.text.9=Chcete-li vlajku zkopírovat, dejte ji na pracovní stůl spolu s prázdnou vlajkou. # howtoplay.beacons=Majáky # -howtoplay.beacons.title=Pravidla hry: majáky # howtoplay.beacons.text.1=Aktivní majáky vysílají do nebe jasný paprsek světla. # howtoplay.beacons.text.2=Vyrobíte je ze skla, obsidiánu a netheritové hvězdy (kterou získáte, když porazíte pakostnici). # howtoplay.beacons.header.1=Stavba # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Po nastavení energie ji bude maják trvale vyzařovat. howtoplay.beacons.text.8=Barvu paprsku změníte obarveným sklem, které umístíte do jeho dráhy. # howtoplay.beds=Postele # -howtoplay.beds.title=Pravidla hry: postele # howtoplay.beds.text.1=Během spaní v posteli uplyne noc a můžete si tak nastavit bod vstupu do hry. # howtoplay.beds.text.2.notTouch=Stisknutím :_input_key.use: nad postelí půjdete spát. Funguje to pouze během noci. # howtoplay.beds.text.2.touch=Klepnutím na postel půjdete spát. Funguje to pouze během noci. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Aby uplynula noc ve hře pro víc hráčů, musí být v p howtoplay.beds.text.4=V případě zničení vaší postele se vrátíte na místo, kde jste poprvé vstoupili do herního světa. # howtoplay.beds.text.5=V Netheru používejte postel opatrně – obvykle je tam na spaní příliš horko. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Bloky # -howtoplay.blocks.title=Pravidla hry: bloky # howtoplay.blocks.text.1=Svět Minecraftu je tvořen miliony bloků. Každý z nich lze rozbít, sebrat a umístit. Můžete tak tvořit takřka bez omezení! # howtoplay.blocks.text.2=Většinu bloků budete muset ve světě najít. Některé lze však pouze vyrobit třeba zkombinováním s jinými bloky na pracovním stole (např. ruditový blok) nebo roztavením v peci (např. sklo). # howtoplay.blocks.header.1=Padající bloky # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Láva – Přirozeně se vyskytuje v Netheru. Vydává s howtoplay.blocks.text.9=Hrubá hlína – Velmi podobná běžnému bloku hlíny, nemůže však na ní růst tráva. Můžete ji najít v biomech savany a megatajgy. # howtoplay.bookAndQuill=Kniha a brk # -howtoplay.bookAndQuill.title=Pravidla hry: kniha a brk # howtoplay.bookAndQuill.text.1=Kniha a brk vám umožní zaznamenávat vaše dobrodružství. Vyprávějte svůj příběh pomocí textu vkládaného na stránky. Můžete dokonce změnit název a autora! Na závěr svou knihu podepište. Dokud ji nepodepíšete, můžete ji upravovat. # howtoplay.brewingStand=Varný stojan # -howtoplay.brewingStand.title=Pravidla hry: varný stojan # howtoplay.brewingStand.text.1=K vaření lektvarů je potřeba varný stojan. Základní přísadou lektvarů je lahvička vody, kterou získáte naplněním lahvičky vodou z kotlíku nebo vodního zdroje. # howtoplay.brewingStand.header.1=Poznejte svůj varný stojan # howtoplay.brewingStand.text.2=Varný stojan má tři pozice k vytváření různých lektvarů. Jednu přísadu můžete použít do všech tří lahviček, proto vždy vařte tři lektvary současně, abyste své zdroje co nejlépe využili. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Přísady a lektvary # howtoplay.brewingStand.text.3=Když do horní pozice varného stojanu vložíte netheritový bradavičník, získáte podivný lektvar. Ten nemá sám o sobě žádný účinek, ale je základním lektvarem používaným k vaření pokročilejších lektvarů. # howtoplay.brewingStand.text.4=Můžete objevovat mnoho účinků lektvarů, experimentovat s různými přísadami a kombinacemi a stát se tak skutečným alchymistou. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Kotlík # -howtoplay.cauldron.title=Pravidla hry: kotlík # howtoplay.cauldron.text.1=Kotlík je nádoba, do které lze vkládat kbelíky nebo lahvičky s kapalinami. # howtoplay.cauldron.header.1=Plnění # howtoplay.cauldron.text.2.notTouch=Když držíte kbelík vody nebo lektvar, stisknutím :_input_key.use: nad kotlíkem ho naplníte obsahem kbelíku či lektvaru. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Chcete-li obarvit koženou zbroj nebo koženou v howtoplay.cauldron.text.6=Chcete-li barvivo smýt, namočte obarvený předmět do kotlíku s neobarvenou vodou. # howtoplay.chat=Chat # -howtoplay.chat.title=Pravidla hry: chat # howtoplay.chat.text.1.keyboard=Chat otevřete stisknutím :_input_key.chat:. Napište svou zprávu a stiskněte ENTER. # howtoplay.chat.text.1.gamepad=Chat otevřete stisknutím :_input_key.chat:. Napište svou zprávu a stiskněte tlačítko odeslat. # howtoplay.chat.text.1.touch=Chat otevřete klepnutím na tlačítko chatu. Napište svou zprávu a klepněte na tlačítko odeslat. # howtoplay.chests=Truhly # -howtoplay.chests.title=Pravidla hry: truhly # howtoplay.chests.text.1.notTouch=Jakmile vyrobíte truhlu, můžete ji umístit do herního světa, otevřít ji pomocí :_input_key.use: a ukládat do ní předměty z vašeho inventáře. # howtoplay.chests.text.1.touch=Jakmile vyrobíte truhlu, můžete ji umístit do herního světa, otevřít ji klepnutím a ukládat do ní předměty z vašeho inventáře. # howtoplay.chests.text.2=Předměty budete mít v truhle uloženy a budete je moci vkládat do svého inventáře později. # howtoplay.chests.text.3=Dvě truhly umístěné vedle sebe vytvoří velkou truhlu. # howtoplay.commandBlocks=Příkazové bloky # -howtoplay.commandBlocks.title=Pravidla hry: příkazové bloky # howtoplay.commandBlocks.text.1=Příkazové bloky jsou účinné nástroje pro tvůrce map. Slouží k ukládání příkazů, které po přijetí ruditového signálu provádějí. # howtoplay.commandBlocks.text.2=Příkazový blok získáte příkazem /give. # howtoplay.commandBlocks.text.3=Poté, co příkazový blok provede uložený příkaz, případně selže při jeho provádění, vyšle ruditový signál směrem, kterým ukazuje šipka. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Vždy aktivní – Nepotřebuje k aktivaci howtoplay.commandBlocks.text.8=Příkazový blok vám rovněž zobrazí svůj předchozí výstup. To vám pomůže zjistit, zda a proč příkazový blok selhal při provádění příkazu. # howtoplay.commands=Příkazy # -howtoplay.commands.title=Pravidla hry: příkazy # howtoplay.commands.text.1=Příkazy lze provádět v chatu. Před samotný příkaz zadejte /. # howtoplay.commands.text.2=Příkazů existuje celá spousta a můžete s jejich pomocí dělat úžasné věci. K dispozici je řada externích zdrojů, které vám poskytnou informace o všem, co byste kdy mohli potřebovat. # howtoplay.conduits=Zářiče # -howtoplay.conduits.title=Pravidla hry: Zářiče # howtoplay.conduits.text.1=Aktivní zářič poskytuje napájení, když jste pod vodou. # howtoplay.conduits.text.2=Zářič lze vyrobit ze schránek loděnky a srdce moře. Zářič čerpá energii z prismarinu a mořských luceren. # howtoplay.conduits.header.1=Výroba # howtoplay.conduits.text.3=Po aktivaci dodává zářič energii ze zářiče předmětům v okolí. # howtoplay.conduits.text.4=Čím více energie načerpá, tím dále dosáhnou jeho funkce. # -howtoplay.controls=Ovládání # -howtoplay.controls.title=Pravidla hry: ovládání # -howtoplay.controls.text.1=V Minecraftu se pomocí bloků dá postavit, na co si vzpomenete. Nezapomeňte si postavit přístřeší, protože v noci ven vylézají nestvůry. # -howtoplay.controls.header.1=Pohyb # -howtoplay.controls.text.2.keyboard=Myší se můžete rozhlížet. # -howtoplay.controls.text.2.gamepad=Pomocí :_gamepad_stick_right: se můžete rozhlížet. # -howtoplay.controls.text.2.touch.joystick_tap=Dotykem a tažením prstu po obrazovce se můžete rozhlížet. # -howtoplay.controls.text.2.touch.classic_dpad=Dotykem a tažením prstu po obrazovce se můžete rozhlížet. # -howtoplay.controls.text.2.touch.joystick_crosshair=Dotykem a tažením prstu po obrazovce se můžete rozhlížet. # -howtoplay.controls.text.2.rift_controller=Pomocí :rift_right_stick: se rozhlédněte kolem. # -howtoplay.controls.text.2.windowsmr_controller=Pomocí :windowsmr_right_stick: se rozhlédněte kolem. # -howtoplay.controls.text.3.keyboard=Pomocí :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: se můžete pohybovat. # -howtoplay.controls.text.3.gamepad=Pomocí :_gamepad_stick_left: se můžete pohybovat. # -howtoplay.controls.text.3.touch.joystick_tap=Pomocí :tip_left_stick: se můžete pohybovat. # -howtoplay.controls.text.3.touch.classic_dpad=Pomocí :touch_forward::touch_left::touch_back::touch_right: se můžete pohybovat. # -howtoplay.controls.text.3.touch.joystick_crosshair=Pomocí :tip_left_stick: se můžete pohybovat. # -howtoplay.controls.text.3.rift_controller=Pomocí :rift_left_stick: se můžete pohybovat. # -howtoplay.controls.text.3.windowsmr_controller=Pomocí :windowsmr_left_stick: se můžete pohybovat. # -howtoplay.controls.text.4.keyboard=Stiskem :_input_key.jump: vyskočíte. # -howtoplay.controls.text.4.gamepad=Stiskem :_input_key.jump: vyskočíte. # -howtoplay.controls.text.4.touch.joystick_tap=Pro skákání klepněte na :tip_virtual_button_jump:. # -howtoplay.controls.text.4.touch.classic_dpad=Stisknutím :touch_jump: můžete skákat. # -howtoplay.controls.text.4.touch.joystick_crosshair=Pro skákání klepněte na :tip_virtual_button_jump:. # -howtoplay.controls.text.4.rift_controller=Stisknutím :rift_A: můžete skákat. # -howtoplay.controls.text.4.windowsmr_controller=Stisknutím :windowsmr_right_touchpad: můžete skákat. # -howtoplay.controls.text.5.keyboard=Stisknutím :_input_key.forward: dvakrát rychle po sobě nebo stisknutím :_input_key.sprint: můžete sprintovat. Když podržíte :_input_key.forward:, budete sprintovat, dokud nebudete mít méně než :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Posunutím :_gamepad_stick_left: dvakrát rychle po sobě dopředu můžete sprintovat. Když podržíte :_gamepad_stick_left: vpředu, budete sprintovat, dokud nebudete mít méně než :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Stiskněte :tip_virtual_button_sprint: pro přepnutí sprintu. Budete pokračovat ve sprintu, dokud nebudete mít méně než :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Stisknutím :touch_forward: dvakrát rychle po sobě můžete sprintovat. Když podržíte :touch_forward:, budete sprintovat, dokud nebudete mít méně než :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Stiskněte :tip_virtual_button_sprint: pro přepnutí sprintu. Budete pokračovat ve sprintu, dokud nebudete mít méně než :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Posunutím :rift_left_stick: dvakrát rychle po sobě dopředu můžete sprintovat. Když podržíte :rift_left_stick: vpředu, budete sprintovat, dokud nebudete mít méně než :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Posunutím :windowsmr_left_stick: dvakrát rychle po sobě dopředu můžete sprintovat. Když podržíte :windowsmr_left_stick: vpředu, budete sprintovat, dokud nebudete mít méně než :shank::shank::shank:. # -howtoplay.controls.header.2=Rozbíjení a umisťování # -howtoplay.controls.text.6.notTouch=Podržením :_input_key.attack: použijete ruku nebo nástroj, který v ní zrovna držíte, k těžbě nebo odsekávání. K těžbě některých bloků si budete muset příslušný nástroj vyrobit. # -howtoplay.controls.text.6.touch.joystick_tap=Klepnutím a podržením bloku ho můžete vydolovat rukou nebo předmětem, který držíte. Možná budete muset vytvořit zvláštní nástroje, než budete moci těžit určité bloky. # -howtoplay.controls.text.6.touch.classic_dpad=Klepnutím a podržením bloku ho můžete vydolovat rukou nebo předmětem, který držíte. Možná budete muset vytvořit zvláštní nástroje, než budete moci těžit určité bloky. # -howtoplay.controls.text.6.touch.joystick_crosshair=Klepněte a přetáhněte prst kamkoli, zamiřte pomocí :tip_crosshair: a zvýrazněte blok. Klepněte a přidržte :tip_virtual_button_action_attack_or_destroy: a vydolujte ho rukou nebo předmětem, který držíte. Možná budete muset vytvořit zvláštní nástroje, než budete moct těžit určité bloky. # -howtoplay.controls.text.7.keyboard=Pokud držíte v ruce předmět, použijte předmět stiskem klávesy :_input_key.use: nebo jej položte klávesou :_input_key.drop:. # -howtoplay.controls.text.7.gamepad=Pokud držíte v ruce předmět, použijte předmět stiskem klávesy :_input_key.use: nebo jej položte klávesou :_input_key.drop:. # -howtoplay.controls.text.7.rift_controller=Pokud držíte v ruce předmět, použijte jej pomocí :rift_right_grab: nebo jej položte pomocí :rift_right_stick:. # -howtoplay.controls.text.7.windowsmr_controller=Pokud držíte v ruce předmět, použijte předmět pomocí :windowsmr_left_trigger: nebo jej položte pomocí :windowsmr_right_grab:. # -howtoplay.controls.text.7.touch.joystick_tap=Pokud nějakou položku držíte, klepněte na obrazovku, chcete-li ji použít, nebo klepněte a podržte ji na rychlém panelu, abyste ji upustili. Klepněte a podržte obrazovku a snězte jídlo, které držíte. # -howtoplay.controls.text.7.touch.classic_dpad=Pokud nějakou položku držíte, klepněte na obrazovku, chcete-li ji použít, nebo klepněte a podržte ji na rychlém panelu, abyste ji upustili. Klepněte a podržte obrazovku a snězte jídlo, které držíte. # -howtoplay.controls.text.7.touch.joystick_crosshair=Pokud nějakou položku držíte, klepněte na :tip_virtual_button_action_build_or_use: a použijte ji, nebo ji pusťte klepnutím a podržením na rychlém panelu. Klepněte a přidržte :tip_virtual_button_action_build_or_use: a snězte potravinu, kterou držíte. # -howtoplay.controls.header.3=Plížení # -howtoplay.controls.text.8.keyboard=Plížení je v Minecraftu neskutečně užitečné – uchrání vás před pádem z bloku a skrývá vaši jmenovku hráče. Plížení zapnete podržením :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Plížení je v Minecraftu neskutečně užitečné – uchrání vás před pádem z bloku a skrývá vaši jmenovku hráče. Plížení zapnete stisknutím :_input_key.sneak: nebo kliknutím na :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Plížení vás chrání před pádem z bloků, skrývá vás před stvořeními a skrývá vaši jmenovku před ostatními hráči. Pokud se chcete plížit, klepněte na :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Plížení vás chrání před pádem z bloků, skrývá vás před stvořeními a skrývá vaši jmenovku před ostatními hráči. Pokud se chcete plížit, klepněte na :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Plížení vás chrání před pádem z bloků, skrývá vás před stvořeními a skrývá vaši jmenovku před ostatními hráči. Pokud se chcete plížit, klepněte na :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Plížení je ve hře Minecraft neobyčejně užiteční, díky plížení nespadnete z bloku a skrývá váš podpis. Plížení přepnete stiskem klávesy :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Plížení je ve hře Minecraft neobyčejně užiteční, díky plížení nespadnete z bloku a skrývá váš podpis. Plížení přepnete stiskem klávesy :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Když použijete sprint ve vodě, budete plavat. Směr, kterým plavete, ovládáte myší. # -howtoplay.controls.text.swim.gamepad=Když použijete sprint ve vodě, budete plavat. Směr, kterým plavete, ovládáte pomocí :_gamepad_stick_right:. # -howtoplay.controls.text.swim.touch=Pohyb ve vodě vás přiměje plavat. Sprint pod vodou vás přiměje plavat rychle. Klepnutím a přetažením prstu můžete ovládat směr, kterým plavete. # -howtoplay.controls.text.swim.rift_controller=Když použijete sprint ve vodě, budete plavat. Směr, kterým plavete, ovládáte pomocí :rift_right_stick:. # -howtoplay.controls.text.swim.windowsmr_controller=Když použijete sprint ve vodě, budete plavat. Směr, kterým plavete, ovládáte pomocí :windowsmr_right_stick:. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Editor světa # -howtoplay.worldBuilder.title=Pravidla hry: Editor světa # howtoplay.worldBuilder.text.1=Aby hráč mohl umístit nebo použít určité bloky nebo předměty ze hry Minecraft Education, musí mít zvláštní schopnost zvanou „Editor světa“. # howtoplay.worldBuilder.text.2=Po aktivací cheatů bude mít hostitel možnost každému z hráčů v daném světě aktivovat nebo deaktivovat editor světa. # howtoplay.worldBuilder.text.3=Přístup k editoru světa můžete udělit všem hráčům ve světě současně pomocí následujícího příkazu: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Svůj vlastní přístup k editoru světa můžet howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Bloky oprávnění # -howtoplay.permissionBlocks.title=Pravidla hry: Bloky oprávnění # howtoplay.permissionBlocks.text.1=Minecraft Education nabízí přístup k několika zvláštním blokům, se kterými mohou učitelé snadno vytvářet vzorové situace a používat je k výuce. Tyto bloky mohou pokládat a rozbíjet pouze hráči s přístupem k editoru světa. Naopak na všechny hráče, kteří přístup k editoru světa nemají, se vztahují omezení definovaná těmito bloky. # howtoplay.permissionBlocks.title.1=Povolující/zakazující # howtoplay.permissionBlocks.text.2=Povolující a zakazující bloky určují, kde mohou hráči ve světě stavět. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Pokud je někde pod povolujícím blokem umís howtoplay.permissionBlocks.title.2=Okraj # howtoplay.permissionBlocks.text.6=Okrajový blok vytváří silové pole o nekonečné výšce a hloubce bez ohledu na další případné bloky. Hráči nemohou procházet skrz, nad, ani pod okrajovým blokem, stejně jako nemohou pokládat ani rozbíjet bloky, které se nachází nad nebo pod okrajovým blokem. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Tabule # -howtoplay.chalkboard.title=Pravidla hry: Tabule # howtoplay.chalkboard.text.1=Tabule slouží k zobrazení textu ve světě. Tabule umožňují zobrazit větší objem textu než cedule, text na tabuli lze změnit i po umístění ve světě a tabule je k dispozici ve třech velikostech: tabulka, plakát a panel. Zámek zabraňuje hráčům bez přístupu k editoru světa tabule rozbíjet nebo upravovat jejich text. Umístěnou tabuli upravíte stisknutím tlačítka :_input_key.use:. # howtoplay.chalkboard.text.1.touch=Tabule slouží k zobrazení textu ve světě. Tabule umožňují zobrazit větší objem textu než cedule, text na tabuli lze změnit i po umístění ve světě a tabule je k dispozici ve třech velikostech: tabulka, plakát a panel. Zámek zabraňuje hráčům bez přístupu k editoru světa tabule rozbíjet nebo upravovat jejich text. Umístěnou tabuli upravíte klepnutím na ni. # howtoplay.chemistry=Chemie # -howtoplay.chemistry.title=Pravidla hry: Chemie # howtoplay.chemistry.text.1=Pomocí bloků Chemické vybavení mohou studenti simulovat chemii ze skutečného světa. Pomocí posuvníků v nástroji pro tvorbu prvků můžete sestavit kterýkoli ze 118 různých prvků, které lze poté umístit zpět do nástroje a zobrazit jejich složení. Kombinací prvků v nástroji pro tvorbu prvků lze vytvářet chemické sloučeniny. Umístěním sloučenin na laboratorní stůl můžete vytvářet předměty z Minecraftu. Pomocí reduktoru látek můžete rozkládat sloučeniny na jejich základní prvky. # howtoplay.chemistry.text.2=Úplný přehled chemických funkcí v Minecraftu najdete v chemickém deníku, který stáhnete z webu pro Minecraft Education. # howtoplay.npc=Postavy neovládané hráčem # -howtoplay.npc.title=Pravidla hry: Postavy neovládané hráčem # howtoplay.npc.text.1=Postavy neovládané hráčem neboli „postavy NPC“ (non-player character) jsou postavy, od kterých lze získávat doplňkové informace, tipy a pokyny k hodině. # howtoplay.npc.text.2=Postavy NPC mohou umístit, odstranit, pojmenovat a měnit pouze hráči s přístupem k editoru světa. Postavy NPC mohou provádět příkazy a poskytovat odkazy na weby. Příkazy lze přiřadit k tlačítkům z dialogového okna NPC. Odkazy na weby mají vždy přiřazené tlačítko. # howtoplay.npc.text.3=Postavy NPC se nemohou pohybovat, ale můžete pro ně vybrat některý z celé řady skinů. # howtoplay.camera=Fotoaparát # -howtoplay.camera.title=Pravidla hry: Fotoaparát # howtoplay.camera.text.1=Fotoaparát umožňuje hráčům pořizovat snímky světa. # howtoplay.camera.text.2=K pořízení snímků z vaší perspektivy stiskněte tlačítko :_input_key.use:. # howtoplay.camera.text.2.touch=K pořízení snímků z vaší perspektivy podržte prst na obrazovce, a poté stisk uvolněte. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Pro pořízení selfie umístěte fotoaparát a a howtoplay.camera.text.4=Snímky lze prohlížet ve fotoalbu nebo vložit do knihy s brkem. # howtoplay.portfolio=Fotoalbum # -howtoplay.portfolio.title=Pravidla hry: Fotoalbum # howtoplay.portfolio.text.1=Pořízené snímky najdete ve fotoalbu, které otevřete stisknutím tlačítka :_input_key.use:. Během prohlížení fotoalba můžete doplnit popis ke snímku nebo snímky odstranit či exportovat jako PDF. # howtoplay.portfolio.text.1.touch=Pořízené snímky najdete ve fotoalbu, které otevřete klepnutím a přidržením. Během prohlížení fotoalba můžete doplnit popis ke snímku nebo snímky odstranit či exportovat jako PDF. # howtoplay.classroomMode=Učitelský režim # -howtoplay.classroomMode.title=Pravidla hry: Učitelský režim # howtoplay.classroomMode.text.1=Učitelský režim představuje externí aplikaci, která učitelům nabízí přístup k funkcím pro snadnou interakci se studenty. Učitelský režim můžete stáhnout z webu hry Minecraft Education. # howtoplay.classroomMode.text.2=Z pozice hostitele světa potom můžete pomocí příkazu /classroommode spustit aplikaci Učitelský režim a propojit ji s Minecraft Education. # howtoplay.codeBuilder=Nástroj pro tvorbu kódu # -howtoplay.codeBuilder.title=Pravidla hry: nástroj pro tvorbu kódu # howtoplay.codeBuilder.text.1=Nástroj pro tvorbu kódu umožňuje hráčům objevovat, vytvářet a hrát Minecraft díky přehledné platformě pro výuku psaní kódu. # howtoplay.codeBuilder.text.2=Nástroj pro tvorbu kódu spustíte stisknutím tlačítka :_input_key.codeBuilder: nebo pomocí příkazu /code. # howtoplay.codeBuilder.text.2.touch=Nástroj pro tvorbu kódu spustíte klepnutím na tlačítko :code_builder_button: nebo pomocí příkazu /code. # -howtoplay.crafting=Výroba předmětů # -howtoplay.crafting.title=Pravidla hry: výroba předmětů # -howtoplay.crafting.text.1.keyboard=Stisknutím :_input_key.inventory: přejdete do knihy receptů a výrobní mřížky. # -howtoplay.crafting.text.1.gamepad=Stisknutím :_input_container.crafting: přejdete do knihy receptů a výrobní mřížky. # -howtoplay.crafting.text.1.touch=Klepnutím na tlačítko Inventář přejdete do knihy receptů a výrobní mřížky. # -howtoplay.crafting.text.1.rift_controller=Ke knize receptů a výrobní mřížce přistoupíte stisknutím :rift_B:. # -howtoplay.crafting.text.1.windowsmr_controller=Ke knize receptů a výrobní mřížce přistoupíte stisknutím :windowsmr_left_grab:. # -howtoplay.crafting.header.1=Výrobní mřížka # -howtoplay.crafting.text.2=Uspořádejte předměty ze svého inventáře nebo rychlého panelu do výrobní mřížky ve tvaru receptu na předmět. # -howtoplay.crafting.text.3=Pokud je recept správný, předmět, který se snažíte vyrobit, se objeví ve výstupní pozici na pravé straně výrobní mřížky. Vezměte jej z výstupní pozice a vložte do svého inventáře. Nyní můžete předmět používat. # -howtoplay.crafting.text.4=K dispozici máte celou řadu receptů. Pro některé z nich budete potřebovat větší výrobní mřížku než 2x2, kterou máte na začátku. # -howtoplay.crafting.text.5=Vyrobte ze 4 dřevěných prken pracovní stůl a umístěte ho do herního světa. # -howtoplay.crafting.text.6.keyboard=Stisknutím :_input_key.use: na pracovním stole v herním světě přejdete do výrobní mřížky 3x3. # -howtoplay.crafting.text.6.gamepad=Stisknutím :_input_key.use: na pracovním stole v herním světě přejdete do výrobní mřížky 3x3. # -howtoplay.crafting.text.6.rift_controller=Stisknutím :rift_right_grab: na pracovním stole v herním světě přejdete do výrobní mřížky 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Stisknutím :windowsmr_left_trigger: na pracovním stole v herním světě přejdete do výrobní mřížky 3x3. # -howtoplay.crafting.text.6.touch=Klepnutím na pracovní stůl v herním světě přejdete do výrobní mřížky 3x3. # -howtoplay.crafting.header.2=Kniha receptů # -howtoplay.crafting.text.7=Na levé straně obrazovky je zobrazena kniha receptů, která se hodí, když neznáte recept nebo chcete rychle vyrobit něco podle receptu, který už znáte. Na pravé straně obrazovky nad inventářem je dále výrobní mřížka. # -howtoplay.crafting.text.8.keyboard=Po nalezení receptu, podle něhož chcete vyrábět, stiskněte :_input_key.attack: pro jeho načtení do výrobní mřížky. Poté ho dejte z výstupní pozice na pravou stranu výrobní mřížky a přesuňte do svého inventáře. Stisknutím :_input_key.use: podle receptu automaticky vyrobíte jednu sadu a vložíte ji do inventáře. Stisknutím klávesy SHIFT + :_input_key.use: podle receptu automaticky vyrobíte celou hromadu. # -howtoplay.crafting.text.8.gamepad=Po nalezení receptu, podle něhož chcete vyrábět, stiskněte nad receptem :_gamepad_face_button_down: pro automatickou výrobu, čímž automaticky vyrobíte jednu sadu a vložíte ji do inventáře. Stisknutím :_gamepad_face_button_up: nad receptem automaticky vyrobíte celou hromadu. # -howtoplay.crafting.text.8.touch=Po nalezení receptu, podle něhož chcete vyrábět, na něj klepněte a načtěte ho do výrobní mřížky. Poté klepněte na předmět na výstupní pozici, čímž ho vyrobíte. Když na předmět na výstupní pozici klepnete a podržíte ho, budete ho vyrábět neustále. # -howtoplay.crafting.text.9=Když je zapnutá možnost :craftable_toggle_on:, zobrazuje kniha receptů všechny recepty, pro které máte přísady. Když je možnost :craftable_toggle_off: vypnutá, kniha receptů zobrazuje všechny recepty ve hře, i když je nemůžete vyrobit. Pokud hledáte něco konkrétního, podívejte se na karty nebo použijte vyhledávání. V režimu tvořivé hry budou některé recepty sbalené uvnitř seznamů. Otevřením seznamu ho rozbalíte a zobrazíte všechny recepty, které obsahuje. # - howtoplay.craftingTable=Pracovní stůl # -howtoplay.craftingTable.title=Pravidla hry: pracovní stůl # howtoplay.craftingTable.text.1=Pracovní stůl vám umožní vyrábět podle složitějších receptů. # howtoplay.craftingTable.text.2.notTouch=Umístěte ho do herního světa a stiskněte :_input_key.use: na pracovním stole, čímž ho použijete. # howtoplay.craftingTable.text.2.touch=Umístěte ho do herního světa a klepněte na pracovní stůl, čímž ho použijete. # howtoplay.creativeMode=Tvořivá hra # -howtoplay.creativeMode.title=Pravidla hry: tvořivá hra # howtoplay.creativeMode.text.1=Tvořivá hra slouží k tomu, abyste si mohli vybudovat svou vysněnou zemi, aniž by vás obtěžovala stvoření! # howtoplay.creativeMode.header.1=Neomezená výstavba # howtoplay.creativeMode.text.2=Rozhraní tvořivé hry umožňuje přesunout do inventáře hráče libovolný herní předmět, aniž byste ho museli těžit nebo vyrábět. Předměty z inventáře hráče po umístění nebo použití v herním světě nezmizí. Hráč se tak může soustředit na stavění namísto shánění zdrojů. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Klepněte na :ti howtoplay.creativeMode.text.4a.touch.classic_dpad=Chcete-li letět, klepněte dvakrát rychle na :touch_jump: a pro zastavení letu klepněte dvakrát rychle na :touch_stop_flying:. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Klepněte na :touch_forward: a poletíte dvakrát rychleji. Chcete-li letět nahoru, klepněte a podržte :touch_fly_up:, a když chcete letět dolů, klepněte a podržte :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Obtížnost # -howtoplay.difficulty.title=Pravidla hry: obtížnost # howtoplay.difficulty.text.1=Minecraft disponuje různou úrovní obtížnosti, abyste si mohli hru přizpůsobit své vlastní úrovni. # howtoplay.difficulty.header.1=Mírumilovná # howtoplay.difficulty.text.2=Nebudou se rodit žádná nepřátelská stvoření kromě krabicovců a draka z Enderu, kteří vám však nezpůsobí žádné poškození. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Těžká # howtoplay.difficulty.text.5=Nepřátelská stvoření vám budou působit větší poškození, zombie mohou vyrážet dveře a pokud vám klesne úroveň hladu na nulu, budete ztrácet zdraví a můžete umřít. # howtoplay.dispensers=Dávkovače # -howtoplay.dispensers.title=Pravidla hry: dávkovače # howtoplay.dispensers.text.1=Dávkovače slouží k vystřelování předmětů. Jednotlivé dávkovače spustíte, když je budete napájet ruditovým signálem (např. pákou). # howtoplay.dispensers.text.2.notTouch=Dávkovač naplníte, když nad ním stisknete :_input_key.use:. Poté přesuňte předměty, které chcete dávkovat, z inventáře do dávkovače. # howtoplay.dispensers.text.2.touch=Dávkovač naplníte, když na něj klepnete. Poté přesuňte předměty, které chcete dávkovat, z inventáře do dávkovače. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Kdykoli dodáte dávkovači energii, vystřelí pře howtoplay.dispensers.text.4=Dávkovače lze také používat k umisťování předmětů (např. dýní na železné golemy a vybavení na stojany na zbroj). # howtoplay.droppers=Podavače # -howtoplay.droppers.title=Pravidla hry: podavače # howtoplay.droppers.text.1.notTouch=Když je podavač napájen ruditem, podá jeden náhodný předmět, který obsahuje. Stisknutím :_input_key.use: nad podavačem ho otevřete a můžete do něj vkládat předměty z vašeho inventáře. # howtoplay.droppers.text.1.touch=Když je podavač napájen ruditem, podá jeden náhodný předmět, který obsahuje. Klepnutím na podavač ho otevřete a můžete do něj vkládat předměty z vašeho inventáře. # howtoplay.droppers.header.1=Využití # howtoplay.droppers.text.2=Pokud je podavač otočen směrem k truhle nebo jinému typu nádoby, předmět bude vložen do ní. Můžete vytvářet dlouhé řetězy podavačů a přepravovat tak předměty na velké vzdálenosti. # howtoplay.dyes=Barviva # -howtoplay.dyes.title=Pravidla hry: barviva # howtoplay.dyes.text.1=Barvivo slouží ke změně barvy mnoha věcí v Minecraftu. # howtoplay.dyes.text.2=Některá barviva lze najít snadno, jiná obtížněji. Většinu barviv lze vyrobit z květin (např. červené barvivo z máku), avšak některá barviva se nacházejí na podivuhodných místech nebo je lze vyrobit podivuhodnými způsoby. Například: # howtoplay.dyes.text.3=-těžba lazuritu hluboko v podzemí # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-sbírání inkoustových váčků pod vodou # howtoplay.dyes.text.5=-sklízení kakaových bobů v džungli # howtoplay.dyes.text.6=-Zelené barvivo získáte roztavením kaktusu v peci. # howtoplay.dyes.text.7=-Kostní moučka vám usnadní pěstování rostlin a stromů a lze z ní také vyrobit bílé barvivo. # -howtoplay.dyes.text.8=-Černé barvivo získáte z inkoustových váčků olihně. # howtoplay.elytra=Krovky # -howtoplay.elytra.title=Pravidla hry: krovky # howtoplay.elytra.text.1=Když se vybavíte krovkami, můžete plachtit. Krovky se umisťují na pozici hrudní zbroje. # howtoplay.elytra.text.2=Krovky nemůžete vyrobit, nýbrž je musíte najít v rámu pro předmět ve vzácných endových lodích, které stráží obávaní krabicovci. # howtoplay.elytra.header.1=Jak létat # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Let poháněný raketou # howtoplay.elytra.text.6=Ohňostrojové rakety bez efektů lze využít k prodloužení letu na krovkách. Pokud použijete k prodloužení letu ohňostrojovou raketu s efekty, způsobí vám to poškození. # howtoplay.enchantingTable=Zaklínací stůl # -howtoplay.enchantingTable.title=Pravidla hry: zaklínací stůl # howtoplay.enchantingTable.text.1=Zkušenosti, které získáváte sbíráním bodů zkušenosti, můžete využít k zaklínání zbraní, zbroje, nástrojů a knih. # howtoplay.enchantingTable.header.1=Zaklínání # howtoplay.enchantingTable.text.2=Pokud umístíte předmět, který lze zaklít, na pozici pod knihou na zaklínacím stole, zobrazí se vpravo od pozice tři tlačítka s některými zaklínadly, u nichž bude uvedena požadovaná úroveň zkušeností a cena v podobě lazuritu. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Pokud se vedle zaklínacího stolu nacházejí howtoplay.enchantingTable.header.3=Kouzelné knihy # howtoplay.enchantingTable.text.5=Kouzelné knihy slouží k zaklínání předmětů na kovadlině. Tím máte pod větší kontrolou, jaká zaklínadla chcete použít na své předměty. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Endová města # -howtoplay.endCities.title=Pravidla hry: endová města # howtoplay.endCities.text.1=Po zabití draka z Enderu se objeví portál do Endu. Když do portálu vhodíte perlu z Enderu, teleportujete se na vnější ostrovy. # howtoplay.endCities.text.2=Tato nová mimozemská krajina musí skrývat něco zajímavého. Možná něco, co si s sebou vezmete zpátky. # howtoplay.enderChest=Truhla z enderu # -howtoplay.enderChest.title=Pravidla hry: truhla z enderu # + howtoplay.enderChest.text.1=Všechny truhly z enderu jsou propojené. Předměty uložené v jedné z nich jsou automaticky dostupné v ostatních. Jejich obsah se ale pro jednotlivé hráče samozřejmě liší. Předměty vložené do jedné truhly z enderu si tak hráči mohou kdykoli vyzvednout z kterékoli jiné truhly z enderu kdekoli v herním světě. # howtoplay.eyeOfEnder=Oko z enderu # -howtoplay.eyeOfEnder.title=Pravidla hry: oko z enderu # howtoplay.eyeOfEnder.text.1=Oči z enderu jsou tajemně propojeny s Endem a při použití se budou podivně chovat. # howtoplay.eyeOfEnder.text.2=Říká se, že vás mohou přivést k otevření jiné dimenze. # howtoplay.farming=Hospodaření na farmě # -howtoplay.farming.title=Pravidla hry: hospodaření na farmě # howtoplay.farming.text.1=V Minecraftu můžete pěstovat celou řadu různých plodin. Hospodaření na farmě může představovat nevyčerpatelný zdroj jídla, i když není snadné. # howtoplay.farming.header.1=Plánujte dopředu # howtoplay.farming.text.2=Plodiny vyžadují světlo, vodu a pole, na kterém mohou růst. K pěstování potřebujete motyku, vodní zdroj a semínka. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Když plodina doroste plné velikosti, změní se její howtoplay.farming.text.7=Některé rostliny (např. dýně nebo melouny) rostou na stoncích. Dejte pozor, ať nesklidíte stonky! # howtoplay.fireworks=Ohňostroje # -howtoplay.fireworks.title=Pravidla hry: ohňostroje # howtoplay.fireworks.text.1=Ohňostroje jsou zábavným způsobem, jak můžete v Minecraftu slavit ve svém jedinečném stylu! # howtoplay.fireworks.text.2=Ohňostroje sestávají ze dvou součástí – ohňostrojové rakety a ohňostrojové hvězdy. # howtoplay.fireworks.header.1=Ohňostrojová raketa # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pyrotechnika # howtoplay.fireworks.text.7=Ohňostroje můžete odpalovat z dávkovače. Pomocí něho ohňostroj vystřelíte směrem, kterým je dávkovač natočen. # howtoplay.fishing=Rybaření # -howtoplay.fishing.title=Pravidla hry: rybaření # howtoplay.fishing.text.1=Rybařit musíte pomocí rybářského prutu a jde o vynikající způsob, jak v moři chytat ryby nebo z něj vylovit jiné úžasné předměty! # howtoplay.fishing.header.1=Nahazování # howtoplay.fishing.text.2.notTouch=Návnadu nahodíte do vody, když namíříte na vodní blok a stisknete :_input_key.use: s rybářským prutem v ruce. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Čekejte, dokud neuvidíte, jak se u návnady dělají howtoplay.fishing.text.4.notTouch=Když se bubliny dotknou návnady, začne se houpat nahoru a dolů. Stisknutím :_input_key.use: navinete návnadu. Dávejte pozor, aby vám ryba neunikla! # howtoplay.fishing.text.4.touch=Když se bubliny dotknou návnady, začne se houpat nahoru a dolů. Opětovným klepnutím na tlačítko Rybařit navinete návnadu. Dávejte pozor, aby vám ryba neunikla! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Pec # -howtoplay.furnace.title=Pravidla hry: pec # howtoplay.furnace.text.1=V peci můžete vařit nebo roztavit předměty. Železnou rudu můžete například roztavit na železné ingoty. # howtoplay.furnace.text.2.notTouch=Umístěte pec do herního světa a použijte ji stisknutím :_input_key.use:. # howtoplay.furnace.text.2.touch=Umístěte pec do herního světa a použijte ji klepnutím na ni. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Palivo # howtoplay.furnace.text.3=Do dolní části pece musíte vložit nějaké palivo, do horní pak předmět, který chcete roztavit. Pec se poté spustí a začne předmět zpracovávat. Jako palivo lze použít spoustu věcí – zkuste experimentovat se vším, co hoří! # howtoplay.gameSettings=Herní nastavení # -howtoplay.gameSettings.title=Pravidla hry: herní nastavení # howtoplay.gameSettings.text.1=Při vytváření světa máte mnoho možností. Níže jsou různá nastavení, která můžete využít k vyladění vašeho herního zážitku. Nemusíte si dělat hlavu s tím, jestli jste je použili při vytváření světa – můžete je změnit kdykoli. # howtoplay.gameSettings.text.2=-Název světa: Zde můžete pojmenovat svůj svět. # howtoplay.gameSettings.text.3=-Výchozí herní režim: Toto je herní režim, v němž všichni noví hráči ve světě začnou. Můžete hráčům určit, že budou hrát hru o přežití nebo tvořivou hru. Pokud vyberete tvořivou hru, zapnou se cheaty. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Bonusová truhla: Pokud zapnete toto nastavení, howtoplay.gameSettings.text.7=-Typ světa: Toto nastavení určuje způsob vytváření světa. V rozevírací nabídce můžete změnit typ světa výběrem možnosti Nekonečný, Plochý nebo Starý. # howtoplay.gameSettings.text.7.1= - Nekonečné světy nemají žádná omezení ani konec. # howtoplay.gameSettings.text.7.2= - Ploché světy neobsahují kopce ani stromy, jen nekonečnou, rovnou plochu, kterou můžete zaplnit svými výtvory. # -howtoplay.gameSettings.text.7.3= - Staré světy jsou omezeny velikostí a výškou. # howtoplay.gameSettings.text.8=-Počáteční hodnota: Toto je jedinečné číslo světa. Zadáním počáteční hodnoty při vytváření nového světa můžete určit způsob jeho tvorby. Jako počáteční hodnotu můžete rovněž použít slovo nebo slovní spojení a hra ho převede na číslo. # howtoplay.gameSettings.header.2=Cheaty a herní pravidla # howtoplay.gameSettings.text.9=-Aktivovat cheaty: Toto nastavení umožňuje hráčům používat příkazy. Když při vytváření světa zapnete toto nastavení, budou všechny herní úspěchy zakázány. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Entity po sobě zanechávají kořist: Určuje, howtoplay.gameSettings.text.17=-Cyklus počasí: Když je toto nastavení vypnuto, nebude se měnit počasí. # howtoplay.hoppers=Násypky # -howtoplay.hoppers.title=Pravidla hry: násypky # howtoplay.hoppers.text.1=Násypky slouží k automatickému přesouvání předmětů. Násypky lze připevnit k některým jiným předmětům, třeba nádobám (např. truhle nebo hrací skříni). # howtoplay.hoppers.text.2=Násypky průběžně odebírají předměty z nádoby umístěné nad nimi a přesouvají je do nádoby, na kterou jsou nasměrovány. # howtoplay.hoppers.header.1=Využití # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Chcete-li násypku nasměrovat na určitý blok, umíst howtoplay.hoppers.text.4=Pokud je násypka napájena ruditem, bude neaktivní a přestane přesouvat předměty. # howtoplay.hostAndPlayerOptions=Možnosti hostitele a hráčů # -howtoplay.hostAndPlayerOptions.title=Pravidla hry: možnosti hostitele a hráčů # howtoplay.hostAndPlayerOptions.text.1.notTouch=Při hře se zapnutými cheaty budete díky možnostem hostitele moci teleportovat sebe nebo přátele, měnit počasí, nastavovat denní dobu a měnit vstupní bod nebo bod vstupu do vašeho herního světa. Jsou-li povoleny cheaty, najdete tyto možnosti v okně chatu po stisknutí tlačítka [/] vedle panelu chatu. # howtoplay.hostAndPlayerOptions.text.1.touch=Při hře se zapnutými cheaty budete díky možnostem hostitele moci teleportovat sebe nebo přátele, měnit počasí, nastavovat denní dobu a měnit vstupní bod nebo utváření vašeho herního světa. Jsou-li povoleny cheaty, najdete tyto možnosti v okně chatu po klepnutí na tlačítko chatu. # -howtoplay.HUD=Informační panel # -howtoplay.HUD.title=Pravidla hry: HUD # -howtoplay.HUD.text.1=HUD zobrazuje informace o vašem stavu, zdraví, zbývajícím kyslíku (když jste pod vodou), úrovni hladu a zbroji (pokud máte nějakou na sobě). # -howtoplay.HUD.header.1=Jídlo a zdraví # -howtoplay.HUD.text.2.notTouch=Pokud přijdete o nějaké zdraví, ale zbývá vám alespoň devět :shank:, zdraví se vám doplní. Konzumací jídla si doplníte :shank:. # -howtoplay.HUD.text.2.touch=Vaše zdraví se automaticky doplní, pokud máte alespoň devět :shank:. Vaše :shank: se bude pomalu snižovat během průzkumu a když dostáváte hlad, ale konzumací jídla se :shank: doplní. # -howtoplay.HUD.text.3.keyboard=Jídlo sníte, když ho vezmete do ruky a stisknete a podržíte :_input_key.use:. # -howtoplay.HUD.text.3.gamepad=Jídlo sníte, když ho vezmete do ruky a stisknete a podržíte :_input_key.use:. # -howtoplay.HUD.text.3.rift_controller=Jídlo sníte, když ho vezmete do ruky a stisknete a podržíte :rift_right_grab:. # -howtoplay.HUD.text.3.windowsmr_controller=Jídlo sníte, když ho vezmete do ruky a stisknete a podržíte :windowsmr_left_trigger:. # -howtoplay.HUD.text.3a.touch=Pokud chcete něco sníst, klepněte na položku jídla na rychlém panelu a potom klepněte na obrazovku a podržte ji, abyste začali jíst. # -howtoplay.HUD.text.3b.touch=Pokud používáte tlačítka akcí, nejprve klepněte na položku jídla na rychlém panelu a potom klepněte a přidržte :tip_virtual_button_action_build_or_use: a snězte ji. # -howtoplay.HUD.text.4a=Některé aktivity způsobí, že budete hladovější rychleji, například sprint. Naštěstí jsou některé potraviny výživnější a naplní více :stopka:. # -howtoplay.HUD.text.4b=Pokud máte :shank: plný, pak se poslední jídlo, které jste snědli, použije jako hodnota nasycení - skrytá hodnota, která zvyšuje úroveň hladu. # -howtoplay.HUD.header.2=Zkušenost # -howtoplay.HUD.text.5=HUD také obsahuje panel zkušeností. Číslo představuje vaši aktuální zkušenostní úroveň a panel znázorňuje, kolik zkušeností potřebujete k dosažení další úrovně zkušeností. # -howtoplay.HUD.text.6=Zkušenosti získáváte sbíráním bodů zkušenosti. Ty vám přinesou činnosti, jako je zabíjení stvoření, těžení určitých bloků a další! Nenechejte ležet jediný bod zkušenosti – budete ho potřebovat! Body zkušenosti seberete tak, že se k nim přiblížíte. # -howtoplay.HUD.header.3=Rychlý panel # -howtoplay.HUD.text.7.keyboard=Rychlý panel zobrazuje předměty, které máte připraveny k použití. Posunutím kolečka myši změníte předmět, který držíte v ruce. # -howtoplay.HUD.text.7.gamepad=Rychlý panel zobrazuje předměty, které máte připraveny k použití. Pomocí :_input_key.cycleItemLeft: a :_input_key.cycleItemRight: změníte předmět, který držíte v ruce. # -howtoplay.HUD.text.7.touch=Rychlý panel zobrazuje předměty, které máte připraveny k použití. Klepnutím na předmět v rychlém panelu změníte předmět, který držíte v ruce. # -howtoplay.HUD.text.7.windowsmr_controller=Panel s předměty zobrazuje předměty, které jsou dostupné pro použití. Stiskněte :windowsmr_left_touchpad_horizontal: a změňte tak předmět ve své ruce. # -howtoplay.HUD.text.7.rift_controller=Panel s předměty zobrazuje předměty, které jsou dostupné pro použití. Stiskněte :rift_left_trigger: nebo :rift_left_grab: a změňte tak předmět ve své ruce. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventář # howtoplay.inventory.title=Pravidla hry: inventář # -howtoplay.inventory.text.1.keyboard=Stiskem klávesy :_input_key.inventory: zobrazíte váš inventář. # -howtoplay.inventory.text.1.gamepad=Stiskem klávesy :_input_key.inventory: zobrazíte váš inventář. # -howtoplay.inventory.text.1.rift_controller=Stiskem :rift_B: zobrazíte váš inventář. # -howtoplay.inventory.text.1.windowsmr_controller=Stiskem :windowsmr_left_grab: zobrazíte váš inventář. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Klepnutím na :tip_touch_inventory: zobrazíte svůj inventář. # -howtoplay.inventory.text.2=Na této obrazovce se zobrazují všechny položky, které máte v ruce, a všechny ostatní položky, které nesete. Můžete si také prohlédnout zbroj, kterou máte na sobě. # -howtoplay.inventory.text.3.keyboard=Pomocí :mouse_left_button: vezmete předmět pod kurzorem. Jestliže je na daném místě předmětů víc, vezmete je všechny, případně můžete pomocí :mouse_right_button: vzít jen polovinu z nich. # -howtoplay.inventory.text.3.gamepad=Pomocí :_gamepad_face_button_down: vezmete předmět pod kurzorem. Jestliže je na daném místě předmětů víc, vezmete je všechny, případně můžete pomocí :_gamepad_face_button_left: vzít jen polovinu z nich. # -howtoplay.inventory.text.3.touch=Klepnutím vyberte položku. Chcete-li ji přesunout, klepněte na jiné místo v inventáři. Pokud přesunete položku na místo se stejnou položkou, spojí se do sady. Pokud ji přesunete na jinou položku, vymění si místa. # -howtoplay.inventory.text.4.keyboard=Předměty můžete znovu položit pomocí :mouse_left_button:. Když máte na kurzoru víc předmětů, položíte je všechny pomocí :mouse_left_button: nebo položíte jen jeden pomocí :mouse_right_button:. # -howtoplay.inventory.text.4.gamepad=Předměty můžete znovu položit pomocí :_gamepad_face_button_down:. Když máte na kurzoru víc předmětů, položíte je všechny pomocí :_gamepad_face_button_down: nebo položíte jen jeden pomocí :_gamepad_face_button_left:. # -howtoplay.inventory.text.4a.touch=Pokud klepnete na sadu položek, automaticky vyberete všechny položky v této sadě. Sadu můžete přesouvat stejným způsobem jako jednu položku. # -howtoplay.inventory.text.4b.touch=Pokud chcete sadu položek rozdělit, klepněte na sadu položek a přidržte ji, dokud se nezobrazí posuvník výběru. Aniž byste uvolnili stisk, posunutím prstu doleva a doprava vyberte počet položek, které chcete ze sady odebrat. # -howtoplay.inventory.text.5.keyboard=Pokud se kurzor nachází nad zbrojí, můžete ji rychle přesunout na správnou pozici zbroje stisknutím SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Pokud se kurzor nachází nad zbrojí, můžete ji rychle přesunout na správnou pozici zbroje stisknutím :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Chcete-li upustit předmět, zvedněte ho a položte ho mimo okno inventáře. # -howtoplay.inventory.text.6.gamepad=Chcete-li upustit předmět, zvedněte ho a stiskněte :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Hrací skříň # -howtoplay.jukebox.title=Pravidla hry: hrací skříň # howtoplay.jukebox.text.1=Hrací skříň dokáže přehrávat nalezené hudební disky. # howtoplay.jukebox.header.1=Párty může začít # howtoplay.jukebox.text.2.notTouch=Když držíte hudební disk, stiskněte :_input_key.use: na hrací skříni pro jeho přehrání. Opětovným stisknutím :_input_key.use: na hrací skříni hudební disk vysunete. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Několik hudebních disků lze najít v truhlách nach howtoplay.jukebox.text.8=Na jiné je těžší narazit, plíživci jsou tajnými obdivovateli hudby. # howtoplay.loom=Tkalcovský stav # -howtoplay.loom.title=Pravidla hry: Tkalcovský stav # howtoplay.loom.text.1=Tkalcovský stav představuje rychlý a účinný způsob použití vzorů na vlajky. Tkalcovský stav může na vzor použít jen jedno barvivo. Pomocí vzorů pro tkalcovský stav lze také vyrobit speciální vzory. # howtoplay.loom.header.1=Tkaní # howtoplay.loom.text.2=Vzor na vlajku přidáte tak, že umístíte vlajku do první pozice tkalcovského stavu a libovolné barvivo do druhé. Po výběru vzoru ji vyjměte z výstupní pozice vpravo a přesuňte ji do inventáře. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Vlajka může být složena z několika vrstev, takže mů howtoplay.loom.header.2=Vzory pro tkalcovský stav # howtoplay.loom.text.4=Když přidáte do třetí pozice tkalcovského stavu vzor pro tkalcovský stav, můžete vyrábět speciální vzory (např. hlavu plíživce nebo květinový vzor). Používáním vzorů pro tkalcovský stav na vlajky je neztrácíte. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Osedlání zvířat # -howtoplay.mounts.title=Pravidla hry: osedlání zvířat # howtoplay.mounts.text.1=Hráč může jezdit na dospělém koni, oslu nebo mule. Pouze koně lze vybavit výzbrojí. # howtoplay.mounts.text.2=Muly a osly lze vybavit sedlovými brašnami (pro přepravu předmětů) tak, že k nim připevníte truhlu. K sedlovým brašnám pak budete mít přístup během jízdy či plížení. # howtoplay.mounts.header.1=Ochočování zvířat # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Když se kolem koně objeví srdíčka, znamená to, že howtoplay.mounts.header.2=Jízda na zvířatech # howtoplay.mounts.text.5=Aby hráč mohl koně řídit, je třeba ho vybavit sedlem. # howtoplay.mounts.text.6=Sedlo lze koupit od vesničanů, najít uvnitř truhel ukrytých v herním světě nebo získat rybařením. Při jízdě na koni otevřete inventář a vložte sedlo do pozice sedla koně. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Koně a osly lze chovat jako jiná zvířata, a to pomocí zlatých jablek nebo zlatých mrkví. # howtoplay.mounts.text.8=Z hříběte časem vyroste dospělý kůň, ale když ho nakrmíte senem nebo pšenicí, proces urychlíte. # howtoplay.mounts.header.3=Nákladní zvířata # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Chcete-li sesednout, stiskněte :_input_key.sn howtoplay.mounts.text.15a.touch=Při použití schématu ovládání pomocí směrového ovladače klepněte na :touch_jump: a tím ze zvířete sesednete. # howtoplay.mounts.text.15b.touch=Při použití schématu ovládání joystickem klepněte na :tip_virtual_button_dismount: a tím že zvířete sesednete. # -howtoplay.multiplayer=Hra pro více hráčů # -howtoplay.multiplayer.title=Pravidla hry: hra pro více hráčů # -howtoplay.multiplayer.text.1=Minecraft je dle výchozího nastavení hrou pro více hráčů. # -howtoplay.multiplayer.header.1=Rozdělená obrazovka # -howtoplay.multiplayer.text.2.splitscreen=V místní hře se k vám mohou přidat hráči tak, že připojí ovladač a stisknou kdykoli během hry libovolné tlačítko na něm. # -howtoplay.multiplayer.header.2=Online hra pro více hráčů # -howtoplay.multiplayer.text.3=Dle výchozího nastavení mají všechny světy povolenu hru pro více hráčů. Pokud chcete mít svět jen pro sebe, přejděte do nastavení světa, vyberte možnost hry pro více hráčů a vypněte ji. # -howtoplay.multiplayer.text.3.norealms=Dle výchozího nastavení mají všechny světy povolenu hru pro více hráčů. Pokud chcete mít svět jen pro sebe, přejděte do nastavení světa, vyberte možnost hry pro více hráčů a vypněte ji. # -howtoplay.multiplayer.header.3=Připojování k online hře # -howtoplay.multiplayer.text.4=Chcete-li se připojit ke hře pro více hráčů, přejděte do karty přátel. Zde se zobrazí všechny říše, přátelé a hry v síti LAN, k nimž se můžete připojit. Zvolte hru a označte ji, čímž se k ní připojíte. # -howtoplay.multiplayer.text.4.norealms=Chcete-li se připojit ke hře pro více hráčů, přejděte do karty přátel. Zde se zobrazí všechny říše, přátelé a hry v síti LAN, k nimž se můžete připojit. Zvolte hru a označte ji, čímž se k ní připojíte. # -howtoplay.multiplayer.text.5=Když zahájíte nebo se připojíte ke hře online, zobrazí se hra vašim přátelům v jejich kartě přátel. Jakmile se připojí vaši přátelé, hra se zobrazí přátelům těchto přátel. # -howtoplay.multiplayer.text.6=Poznámka: Chcete-li hrát hru pro více hráčů, musíte být připojeni k internetu a přihlášeni k účtu Microsoft. # -howtoplay.multiplayer.header.4=Oprávnění hráče # -howtoplay.multiplayer.text.7=Správu oprávnění jednotlivých hráčů můžete snadno provádět pomocí funkce oprávnění hráče. Otevřete herní nabídku a vpravo se zobrazí seznam hráčů, kteří se aktuálně nacházejí v herním světě. Vyberte ikonu jejich oprávnění, pomocí níž můžete upravit oprávnění daného hráče. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigace # -howtoplay.navigation.title=Pravidla hry: navigace # howtoplay.navigation.text.1=Navigace představuje důležitou dovednost, které se v Minecraftu naučíte, protože není vždy snadné najít cestu domů. # howtoplay.navigation.text.2=Ze všeho nejdřív byste se měli dozvědět o některých základních nástrojích. # howtoplay.navigation.header.1=Navigační nástroje # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Mapy pro průzkum # howtoplay.navigation.text.10=Můžete prozkoumat několik míst. Najděte vesnici a vyhledejte v ní kartografa. Prodá vám mapy pro průzkum, které vás dovedou na podivná, velice vzdálená místa. # howtoplay.netherPortals=Portál do Netheru # -howtoplay.netherPortals.title=Pravidla hry: portál do Netheru # howtoplay.netherPortals.text.1=Portál do Netheru vám umožnuje cestovat do jiné dimenze. # howtoplay.netherPortals.text.2=Pokud portál do Netheru správně postavíte, lze ho zapálit a aktivovat. # howtoplay.netherPortals.text.3=Příklady stavby portálu jsou znázorněny zde: # howtoplay.nightfall=Soumrak # -howtoplay.nightfall.title=Pravidla hry: soumrak # howtoplay.nightfall.text.1=Ve světě Minecraftu během vašich dobrodružství vychází a zapadá slunce. Spolu se západem slunce se musíte mít na pozoru. Noc je plná nebezpečí! # howtoplay.nightfall.header.1=Kde najít úkryt # howtoplay.nightfall.text.2=Pokud jste si ještě nevytvořili přístřešek, musíte to udělat, aby vás ochránil před nástrahami temnot. Může jít o jednoduchý brloh ve svahu kopce nebo malou lesní chatu. # howtoplay.nightfall.text.3=Nezapomeňte zablokovat všechny vchody. K tomu se vám mohou hodit dveře, abyste mohli chodit dovnitř a ven. Pokud jste si vyrobili postel, je dobré ji sem také umístit spolu s pracovním stolem a pecí. # howtoplay.nightfall.text.4=Nezapomeňte také na osvětlení pochodněmi, může vám to zachránit život. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Mazlíčci # -howtoplay.pets.title=Pravidla hry: mazlíčci # howtoplay.pets.header.1=Jak si ochočit mazlíčky # howtoplay.pets.text.1.notTouch=V Minecraftu je několik stvoření, která si můžete ochočit a udělat z nich své mazlíčky. Ochočíte je tak, že jim dáte předmět, který mají ráda. Po ochočení je můžete přimět, aby zůstala stisknutím :_input_key.use:, když se na ně budete dívat. # howtoplay.pets.text.1.touch=V Minecraftu je několik stvoření, která si můžete ochočit a udělat z nich své mazlíčky. Ochočíte je tak, že jim dáte předmět, který mají ráda. Po ochočení je můžete přimět, aby zůstala klepnutím na tlačítko Sednout. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papoušci # howtoplay.pets.text.4=Papoušci jsou pasivní stvoření, která žijí v džungli. Dovedou imitovat jakékoli jiné stvoření v dané oblasti. Mají rádi semínka, proto je můžete ochočit, když jim jich několik dáte. Papoušci vám také budou sedět na rameni... Ano, na rameni vám může sedět víc než jeden papoušek. # howtoplay.raids=Nájezdy # -howtoplay.raids.title=Pravidla hry: Nájezdy # howtoplay.raids.text.1=Při průzkumu herního světa můžete narazit na tábor či hlídku plenitelů. Plenitelé neustále hledají vesnice, na které by mohli podniknout nájezd. Když přijdou o vlajku, přitáhne to jejich pozornost a může je to přimět k útoku na nedalekou vesnici. # howtoplay.raids.text.2=Nezapomeňte svou vesnici bránit. Útok skončí až porážkou všech nájezdníků. # howtoplay.raids.header.1=Hledá se hrdina # howtoplay.raids.text.3=Vesničané vám budou nepochybně velmi vděční, že jste je zachránili před nájezdníky. Nezapomeňte se za nimi vracet a výhodně s nimi obchodujte. # howtoplay.ranching=Chov zvířat # -howtoplay.ranching.title=Pravidla hry: chov zvířat # howtoplay.ranching.text.1=V Minecraftu můžete mít vlastní ranč plný dobytka! Chov zvířat poskytuje mnoho různých zdrojů (např. vlnu, vejce a syrové maso). # howtoplay.ranching.header.1=Rozrůstání stáda # howtoplay.ranching.text.2=Aby se vaše stádo neustále rozrůstalo, musíte zvířata rozmnožovat. K tomu musí být dospělé zvíře v zamilovaném režimu. Do něj se dostane, když ho nakrmíte jeho preferovanou plodinou. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Čím se stvoření živí? # howtoplay.ranching.text.4=Kráva, krávomůrka i ovce se krmí pšenicí. Prase lze nakrmit mrkví nebo řepou. Slepice zbožňuje jakákoli semínka. Králík se krmí mrkví, zlatou mrkví nebo pampeliškou. Ocelot má rád syrovou tresku nebo lososa. Vlk má rád jakýkoli druh masa. # howtoplay.ranching.text.5=Když držíte jídlo, které má zvíře rádo, bude za vámi chodit. Tak je můžete zavést na ranč nebo k jinému zvířeti. # -howtoplay.realms=Služba Realms # -howtoplay.realms.title=Pravidla hry: služba Realms # -howtoplay.realms.text.1=Služba Realms (říše) je skvělým místem k hostování her pro více hráčů, které funguje nonstop. I když nehrajete, vaše říše bude fungovat a mohou ji prozkoumávat vaši přátelé! # -howtoplay.realms.header.1=Začínáme # -howtoplay.realms.text.2=Chcete-li založit říši, vyberte možnost Vytvořit nový na kartě Světy. Poté klikněte na tlačítko Nová říše a Vytvořit nový svět. Zde můžete svou říši pojmenovat a nastavit počet hráčů. Poté budete moci ke své říši přidávat přátele. # -howtoplay.realms.header.2=Nastavení říše # -howtoplay.realms.text.3=Po vytvoření říše můžete kliknutím na tlačítko Tužka změnit její nastavení. # -howtoplay.realms.text.4=Tlačítko Hra slouží k přejmenování říše, nastavení obtížnosti a herního režimu, zapnutí cheatů a stažení/nahrání světa. # -howtoplay.realms.text.5=Tlačítko Členové slouží ke správě všech hráčů, které jste do své říše pozvali, přidávání/odebírání členů a nastavení jejich oprávnění. # -howtoplay.realms.text.6=Tlačítko Předplatné slouží k zobrazení, kdy říše vyprší, prodloužení této doby a otevření/uzavření říše. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Rudit # -howtoplay.redstone.title=Pravidla hry: rudit # howtoplay.redstone.text.1=Ruditový prášek pochází z ruditu, který přenáší elektrický signál. Když je napájen, rozsvítí se a přenese signál do dalších ruditových předmětů, které se nacházejí vedle. # howtoplay.redstone.header.1=Napájení ruditem # howtoplay.redstone.text.2=K napájení jednoho z těchto předmětů je třeba zdroj napájení (např. páka, tlačítko nebo nášlapná deska). Experimentujte a najděte všechny zdroje napájení! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Umístěte ruditový prášek vedle zdroje napájení. howtoplay.redstone.text.4=K dispozici je mnoho předmětů, které používají ke své činnosti ruditový signál (např. násypka nebo píst). # howtoplay.redstone.text.5=Rudit přináší neomezené možnosti! Zkuste si vytvořit něco užitečného, třeba automatickou farmu! # -howtoplay.resourceAndBehaviorPacks=Balíčky zdrojů a chování # -howtoplay.resourceAndBehaviorPacks.title=Pravidla hry: balíčky zdrojů a chování # -howtoplay.resourceAndBehaviorPacks.text.1=Vzhled a fungování Minecraftu lze upravit pomocí balíčků zdrojů a chování. # -howtoplay.resourceAndBehaviorPacks.text.2=V nabídce Nastavení vyberte ze seznamu dostupných balíčků některý z nich a tlačítko plus vedle něj. Tím balíček použijete a změníte výchozí balíček pro Minecraft. # - howtoplay.scaffolding=Lešení # -howtoplay.scaffolding.title=Pravidla hry: Lešení # howtoplay.scaffolding.header.1=Až do nebes # howtoplay.scaffolding.text.1.keyboard=Lešení vám pomůže bezpečně stavět obří konstrukce! Uvnitř lešení můžete chodit a stát na něm. Pokud máte lešení nad sebou, můžete po něm šplhat nahoru tak, že si na něj stoupnete a stisknete :_input_key.jump:. Pokud chcete slézt dolů, stiskněte :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Lešení vám pomůže bezpečně stavět obří konstrukce! Uvnitř lešení můžete chodit a stát na něm. Pokud máte lešení nad sebou, můžete po něm šplhat nahoru tak, že si na něj stoupnete a stisknete tlačítko :_input_key.jump:. Pokud chcete slézt dolů, stiskněte a podržte tlačítko :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Rychlá demontáž # howtoplay.scaffolding.text.3=Když se lešení naruší, naruší se také každý blok lešení, který podpíralo. Díky tomu můžete rychle odstranit celé lešení – stačí narušit podpůrné bloky! # howtoplay.structureBlocks=Strukturální bloky # -howtoplay.structureBlocks.title=Pravidla hry: Strukturální bloky ### howtoplay.structureBlocks.text.1=Strukturální bloky dávají tvůrcům možnost vykopírovávat a ukládat části světa v podobě struktur. Uložené struktury lze pak vkládat zpět do světa. ### howtoplay.structureBlocks.header.1=Jak je získat ### howtoplay.structureBlocks.text.2=Strukturální blok získáte pomocí příkazu s lomítkem /give. K použití strukturálního bloku musíte mít oprávnění operátora. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Detekce a rohový režim ### howtoplay.structureBlocks.text.16=Chcete-li automaticky vybrat oblast pro uložení, můžete kolem své stavby umístit bloky rohového režimu a pojmenovat je stejně jako stavbu, kterou chcete uložit. ### howtoplay.structureBlocks.text.17=Stisknutím tlačítka Detekovat v režimu ukládání vyhledáte všechny rohové bloky se stejným názvem a vytvoříte oblast výběru, která slouží k uložení všeho v prostoru ohraničeného těmito rohovými bloky. ### -howtoplay.servers=Servery # -howtoplay.servers.title=Pravidla hry: servery # -howtoplay.servers.text=Záložka Servery bude zobrazovat oblíbené servery hry Minecraft. # - howtoplay.shulkerBoxes=Krabice z krabicovce # -howtoplay.shulkerBoxes.title=Pravidla hry: krabice z krabicovce # howtoplay.shulkerBoxes.text.1=Zkombinováním dvou krunýřů krabicovce a truhly vytvoříte krabici z krabicovce. Krunýř krabicovce po sobě zanechávají krabicovci, které najdete v endových městech. Na rozdíl od jiných nádob zůstanou předměty v krabici z krabicovce zachovány, i když se rozbije. Krabice z krabicovce se rozbije a vypadne jako předmět, když je stlačena pístem, a lze ji umístit pomocí dávkovače. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=End # -howtoplay.theEnd.title=Pravidla hry: End # howtoplay.theEnd.text.1=End je jiná dimenze, do které získáte přístup prostřednictvím portálu do Endu. Portál do Endu se nachází v pevnosti umístěné hluboko v podzemí běžného světa. # howtoplay.theEnd.text.2=Každý blok s rámem portálu do Endu postrádá něco tajemného, co ho aktivuje. # howtoplay.theEnd.header.1=Druhá strana # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Po aktivaci portálu do něj skočte a přenesete se do howtoplay.theEnd.text.4=End je domovinou strašlivého draka z Enderu. Je to nelítostný a mocný protivník, který zřejmě získává moc z podivných krystalů. Útočí dechem a ohnivými koulemi, které po celém bojišti zanechávají kyselinu. Přiveďte si nějaké přátele, abyste ho snadněji porazili! # howtoplay.theEnd.text.5=Pokud vám to jednou nestačilo, vložte do rohů portálu východu čtyři krystaly z Enderu a draka z Enderu tak znovu probudíte. # -howtoplay.theStore=Obchod Marketplace # -howtoplay.theStore.title=Pravidla hry: obchod Marketplace # -howtoplay.theStore.text.1=Minecraft Marketplace je místem, kde můžete najít nové skiny, světy, textury a mash-up sady od různých talentovaných tvůrců. # -howtoplay.theStore.header.1=Prozkoumání obsahu # -howtoplay.theStore.text.2=Vyzkoušejte nové skiny, které vám přinesou nový a svěží vzhled! # -howtoplay.theStore.text.3=Podívejte se na světy zpřístupňující nové mapy a výzvy, které budete chtít hrát znovu a znovu! # -howtoplay.theStore.text.4=Dejte staré hře nový vzhled díky texturám, které obléknou vaše aktuální světy a říše do nového hávu! # -howtoplay.theStore.text.4.norealms=Dejte staré hře nový vzhled díky texturám, které obléknou vaše aktuální světy do nového hávu! # -howtoplay.theStore.text.5=Nebo zkuste všechno dohromady s mash-up sadami, které jsou sbírkami skinů, světů a textur a při zkombinování přetvoří vaše světy a říše! # -howtoplay.theStore.text.5.norealms=Nebo zkuste všechno dohromady s mash-up sadami, které jsou sbírkami skinů, světů a textur a při zkombinování přetvoří vaše světy! # - howtoplay.tools=Nástroje # -howtoplay.tools.title=Pravidla hry: nástroje # howtoplay.tools.text.1=V Minecraftu existuje mnoho nástrojů, které vám umožní těžit bloky rychleji než holýma rukama. Nástroje se vyrábějí ze dřeva, kamene, železa, zlata nebo diamantů. # howtoplay.tools.text.2=Pomocí správného nástroje pro danou činnost nejen, že vytěžíte blok rychleji, ale také nástroj méně opotřebujete. K těžbě vzácnějších zdrojů si budete muset vyrobit složitější nástroje. # howtoplay.tools.header.1=Nástroje, které slouží k rozbíjení věcí # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Pomocí rybářského prutu můžete na vodních blocíc howtoplay.tools.text.12=Nůžky se velmi hodí pro sběr vlny, listů, pavučin a podobných předmětů. # howtoplay.trading=Obchodování s vesničany # -howtoplay.trading.title=Pravidla hry: obchodování s vesničany # howtoplay.trading.text.1=Obchodovat můžete ve vesnicích. Každý vesničan má svou profesi – setkáte se s farmářem, řezníkem, kovářem, kartografem, knihovníkem nebo knězem. Některé profese prodávají zboží, jiné nikoli. Objevujte a obchodujte s různými vesničany, abyste zjistili, co vše je možné koupit. # howtoplay.trading.header.1=Zboží za smaragdy # howtoplay.trading.text.2=Co vesničan prodává, zjistíte tak, že se s ním dáte do řeči. Vesničan může při každé transakci s daným zbožím upravit jeho cenu. Vesničan má jen omezené množství zboží. Pokud s ním tedy obchodujete příliš často a vyprodá se, bude obchodování dočasně přerušeno. Obchodování obvykle předpokládá nákup nebo prodej předmětů za smaragdy. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Vesničané se díky obchodování postupně ve své pr howtoplay.trading.text.4=Pečujte o své vesničany – aby prosperovali, potřebují odpočívat, pracovat a jíst. # howtoplay.transportation=Doprava # -howtoplay.transportation.title=Pravidla hry: doprava # howtoplay.transportation.text.1=Po okolí se můžete pohybovat mnoha způsoby kromě chůze, jízdy na zvířeti nebo létání. # howtoplay.transportation.header.1=Vozíky # howtoplay.transportation.text.2=Těžební vozíky jsou vozidla, na kterých lze jezdit po kolejnicích. Kolejnice můžete zavést, kam jen chcete, stačí skládat jednu za druhou. Pak na ně umístíte vozík a můžete jet. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Při použití schématu ovládání smě howtoplay.transportation.text.5c.touch=Pokud používáte schéma ovládání joystickem, potáhněte :tip_virtual_joystick: nahoru a posunete se dopředu a klepnutím na :tip_virtual_button_dismount: se dostanete ven. # howtoplay.weapons=Zbraně # -howtoplay.weapons.title=Pravidla hry: zbraně # howtoplay.weapons.header.1=Meč # howtoplay.weapons.text.1=Meč je v Minecraftu hlavní zbraní pro boj zblízka. Lze ho vyrobit ze dřeva, kamene, železa, zlata nebo diamantů. Útoky s výskokem působí kritické poškození! # howtoplay.weapons.text.2.notTouch=Když máte v ruce meč, zaútočíte stisknutím :_input_key.attack:. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Trojzubec je obouruční zbraň pro boj na blízk howtoplay.weapons.header.5=Kouzelné zbraně # howtoplay.weapons.text.7=Na meč, luk, samostříl a trojzubec lze použít zvláštní zaklínadla, a to pomocí zaklínacího stolu nebo kovadliny. Tato zaklínadla mohou zvýšit poškození, životnost nebo dokonce zapálit stvoření! # -howtoplay.whatsNew=Novinky # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Stránka %1 z %2 # immersive_reader.portfolio_page_header= Stránka %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=3. úroveň – FireTV # options.dev_sunsetting_tier.four=4. úroveň – 1024 MB # options.dev_sunsetting_tier.five=5. úroveň - iOS 12 a Nougat # options.dev_sunsetting_tier.not_pending=Nečeká na vyřízení # -options.dev.gathering_config_id_override=Shromáždění přepsání ID konfigurace # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Obtížnost # options.difficulty.easy=Snadná # options.difficulty.hard=Těžká # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Bylo změněno umístění externího options.filelocation.external.warning.button=Podrobnosti (spustí prohlížeč) # options.atmosphericsEnable=Atmosféra # options.edgeHighlightEnable=Zvýraznění hran # -options.bloomEnable=Rozkvět # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Upscaling # options.terrainShadowsEnable=Stíny terénu # options.superFancyWaterEnable=Super hezká voda # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Plná # recipeBook.setting.discover=Objevit # recipeBook.setting.off=Vypnuto # recipeToast.newUnlock.title=Odemčen nový recept! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= odemčené nové recepty # recipeToast.newUnlock.descriptionRecipeBook=Podívejte se do knihy receptů # recipeToast.newUnlock.descriptionCraftingTable=Zobrazit na pracovním stole # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Ztlumit # xbox.profile.realName=Řídí nastavení ochrany osobních údajů ohledně toho, zda chcete sdílet své skutečné jméno v aplikaci Xbox. # xbox.profile.removeFriend=Odebrat z přátel # xbox.profile.report=Nahlásit # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Nahlásit hráče %s # xbox.report.optionalText=Sem zadejte text (volitelné) # diff --git a/resource_pack/texts/da_DK.lang b/resource_pack/texts/da_DK.lang index 5ce9c7b9a..87919ce28 100644 --- a/resource_pack/texts/da_DK.lang +++ b/resource_pack/texts/da_DK.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Opret skærm med verdensindstillinger # accessibility.screenName.editCharacter=Karakterudvikler # accessibility.screenName.editWorldSettings=Rediger skærm med verdensindstillinger # accessibility.screenName.error=Fejlskærm # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Sådan spiller du skærm # accessibility.screenName.inviteToGame=Skærmen Inviter til spil # accessibility.screenName.joinByIP=Dialogboksen Deltag via IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Torden # howtoplay.next=Næste # howtoplay.previous=Forrige # -howtoplay.category.basics=Det grundlæggende # -howtoplay.category.crafting=Fremstilling # howtoplay.category.education=Education # -howtoplay.category.engineering=Ingeniørarbejde # -howtoplay.category.enhancedPlay=Optimeret spil # -howtoplay.category.firstDay=Første dag # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Indstillinger og snydekoder # -howtoplay.category.play=Spil # -howtoplay.category.theEnd=End # howtoplay.adventureMode=Eventyr # -howtoplay.adventureMode.title=Sådan spiller du: Eventyr # howtoplay.adventureMode.text.1=Eventyr er en spiltype for verdensbyggere. I Eventyr skal spillerne bruge særlige værktøjer til at placere og ødelægge blokke. # howtoplay.adventureMode.text.2=For at få disse særlige værktøjer skal du bruge /give sammen med canplace eller candestroy, mens du er i Kreativ. # howtoplay.anvil=Ambolt # -howtoplay.anvil.title=Sådan spiller du: Ambolt # howtoplay.anvil.text.1=Du kan reparere, fortrylle og omdøbe genstande på ambolten ved at bruge erfaringsniveauer. # howtoplay.anvil.header.1=Omdøbning og anvendelse af fortryllelser # howtoplay.anvil.text.2=Alle genstande kan omdøbes, mens det kun er genstande med holdbarhed, der kan repareres eller fortrylles med bøger på ambolten. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Genstande kombineres mere effektivt, når det gøres på howtoplay.anvil.text.5=Ambolten kan tage skade, hver gang den anvendes, og når den er blevet brugt et tilstrækkeligt antal gange, går den i stykker. # howtoplay.armor=Rustning # -howtoplay.armor.title=Sådan spiller du: Rustning # howtoplay.armor.text.1=En rustning beskytter dig mod udefrakommende skade. Dit rustningsniveau vises med :armor: på dit HUD. Jo højere niveau, jo mindre skade tager du. # howtoplay.armor.header.1=Fremstilling # howtoplay.armor.text.2=Rustning kan fremstilles af læder, jern, guld og diamant. Ringbrynjer fås gennem handel med landsbyboere eller tages som bytte fra zombier og skeletter. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Forklædning # howtoplay.armor.text.7=Du kan også tage et udskåret græskar på hovedet. Det giver dig ikke nogen :armor:, men det formilder endermen, så de ikke bliver sure på dig, når du kigger på dem. # howtoplay.armorStand=Rustningsstativ # -howtoplay.armorStand.title=Sådan spiller du: Rustningsstativ # howtoplay.armorStand.text.1=Et rustningsstativ holder din rustning, når du ikke bruger den. # howtoplay.armorStand.header.1=Udrustning # howtoplay.armorStand.text.2.notTouch=Du hænger en rustningsdel op ved at trykke på :_input_key.use: på rustningsstativet, mens du holder rustningsdelen i hånden. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Dans # howtoplay.armorStand.text.5=Rustningsstativer reagerer på redstone-signaler. Prøv at give det forskellige signalstyrker, og se, hvad der sker. # howtoplay.banners=Bannere # -howtoplay.banners.title=Sådan spiller du: Bannere # howtoplay.banners.text.1=Bannere giver dig mulighed for at dekorere dit hus eller din borg med personlige mønstre og farver. # howtoplay.banners.text.2=Når du har fremstillet et banner, kan du placere det på et arbejdsbord eller i en væv og farve det i dit helt eget unikke design! # howtoplay.banners.header.1=Tilføjelse af et mønster # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Fremstilling af kopier # howtoplay.banners.text.9=Du kan kopiere et banner ved at placere det på et arbejdsbord sammen med et tomt banner. # howtoplay.beacons=Signallys # -howtoplay.beacons.title=Sådan spiller du: Signallys # howtoplay.beacons.text.1=Aktive signallys sender en skarp lysstråle op i himmelen. # howtoplay.beacons.text.2=De fremstilles af glas, obsidian og Nether-stjerner (der opnås ved at besejre Wither). # howtoplay.beacons.header.1=Konstruktion # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Når kræfterne er valgt, vil de stråle ud fra signall howtoplay.beacons.text.8=Du ændrer farven på lysstrålen ved at placere en blok af mosaikglas i den. # howtoplay.beds=Senge # -howtoplay.beds.title=Sådan spiller du: Senge # howtoplay.beds.text.1=Når du sover i en seng, går natten. Efterfølgende fungerer sengen som dit spawningspunkt. # howtoplay.beds.text.2.notTouch=Tryk på :_input_key.use: på en seng for at lægge dig til at sove. Det kan kun lade sig gøre om natten. # howtoplay.beds.text.2.touch=Tryk på en seng for at lægge dig til at sove. Det kan kun lade sig gøre om natten. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Hvis du spiller Multiplayer, skal alle spillere i verden s howtoplay.beds.text.4=Hvis din seng går i stykker, vender du tilbage til dit første spawningspunkt i den pågældende verden. # howtoplay.beds.text.5=Vær forsigtig, hvis du går i seng i Nether. Det er som regel for varmt til at sove. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blokke # -howtoplay.blocks.title=Sådan spiller du: Blokke # howtoplay.blocks.text.1=I Minecraft består verden af millioner af blokke. Hver eneste af dem kan ødelægges, indsamles og flyttes. Der er stort set ingen grænser for, hvad du kan bygge! # howtoplay.blocks.text.2=Du kan finde de fleste blokke rundt omkring i verden. Visse blokke kan imidlertid kun fremstilles ved at kombinere andre blokke. Redstone-blokke fremstilles f.eks. på et arbejdsbord, og glas smeltes i en ovn. # howtoplay.blocks.header.1=Faldende blokke # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma - Findes naturligt i Nether. Det udsender et svagt howtoplay.blocks.text.9=Råjord – ligner en normal jordblok, men græs kan ikke gro på den. Råjord findes i biomerne savanne og megatajga. # howtoplay.bookAndQuill=Bog og fjerpen # -howtoplay.bookAndQuill.title=Sådan spiller du: Bog og fjerpen # howtoplay.bookAndQuill.text.1=Bog og fjerpen giver dig mulighed for at nedfælde dine eventyr. Fortæl din historie ved at skrive tekst og sætte billeder ind på siderne. Du kan også ændre titel og forfatter. Du afslutter dit værk ved at underskrive bogen. Bogen kan redigeres, indtil den er underskrevet. # howtoplay.brewingStand=Bryggestand # -howtoplay.brewingStand.title=Sådan spiller du: Bryggestand # howtoplay.brewingStand.text.1=Brygning af eliksirer kræver en bryggestand. Alle eliksirer består som udgangspunkt af en flaske vand, der fremstilles ved at fylde en glasflaske med vand fra en gryde eller en vandkilde. # howtoplay.brewingStand.header.1=Kend din bryggestand # howtoplay.brewingStand.text.2=En bryggestand har tre pladser til brygning af forskellige eliksirer. Samme ingrediens kan bruges til alle tre flasker, så du optimerer dit ressourceforbrug, hvis du brygger tre eliksirer ad gangen. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingredienser og eliksirer # howtoplay.brewingStand.text.3=Hvis du putter Nether-urt i øverste position i bryggestanden, får du en akavet eliksir. En akavet eliksir har ikke nogen effekt i sig selv, men den udgør grundsubstansen for mere avancerede eliksirer. # howtoplay.brewingStand.text.4=Der kan brygges et utal af eliksirer. Tilfredsstil din indre alkymist ved at eksperimentere med forskellige ingredienser og kombinationer. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Gryde # -howtoplay.cauldron.title=Sådan spiller du: Gryde # howtoplay.cauldron.text.1=Gryden er en beholder, der kan indeholde spande og flasker med væske. # howtoplay.cauldron.header.1=Opfyldning # howtoplay.cauldron.text.2.notTouch=Hvis du trykker på :_input_key.use: på en gryde, mens du holder en spand med vand eller en eliksir, hælder du indholdet i gryden. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Du kan farve din læderrustning eller læderrust howtoplay.cauldron.text.6=Hvis du vil vaske farven af, dypper du den farvede genstand i en gryde med ufarvet vand. # howtoplay.chat=Chat # -howtoplay.chat.title=Sådan spiller du: Chat # howtoplay.chat.text.1.keyboard=Tryk på :_input_key.chat: for at åbne chatten. Skriv din besked, og tryk på ENTER. # howtoplay.chat.text.1.gamepad=Tryk på :_input_key.chat: for at åbne chatten. Skriv din besked, og tryk på send-knappen. # howtoplay.chat.text.1.touch=Tryk på chat-knappen for at åbne chatten. Skriv din besked, og tryk på send-knappen. # howtoplay.chests=Kister # -howtoplay.chests.title=Sådan spiller du: Kister # howtoplay.chests.text.1.notTouch=Når du har fremstillet en kiste og placeret den i verden, kan du åbne den ved at trykke på :_input_key.use:. Herefter kan du lægge genstande fra dit lager i kisten. # howtoplay.chests.text.1.touch=Når du har fremstillet en kiste og placeret den i verden, kan du åbne den ved at trykke på den. Herefter kan du lægge genstande fra dit lager i kisten. # howtoplay.chests.text.2=Dine genstande opbevares i kisten, indtil du putter dem i dit lager igen. # howtoplay.chests.text.3=Hvis du placerer to kister ved siden af hinanden, forvandles de til én stor kiste. # howtoplay.commandBlocks=Kommandoblokke # -howtoplay.commandBlocks.title=Sådan spiller du: Kommandoblokke # howtoplay.commandBlocks.text.1=Kommandoblokke er et effektivt værktøj for kortudviklere. De gemmer og udfører kommandoer, når de modtager et redstone-signal. # howtoplay.commandBlocks.text.2=Hvis du vil have en kommandoblok, skal du bruge /give. # howtoplay.commandBlocks.text.3=Når en kommandoblok har udført eller forsøgt at udføre sin gemte kommando, udsender den et redstone-signal, i den retning pilen peger. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Altid aktiv - Har ikke brug for et redstone howtoplay.commandBlocks.text.8=En kommandoblok viser også sit forrige output. På den måde kan du se, om kommandoblokken fik udført sin kommando eller ej, og i givet fald hvorfor det gik galt. # howtoplay.commands=Kommandoer # -howtoplay.commands.title=Sådan spiller du: Kommandoer # howtoplay.commands.text.1=Kommandoer kan eksekveres via chatten. Skriv en /, inden du indtaster din kommando. # howtoplay.commands.text.2=Der er oceaner af kommandoer, og de giver dig mulighed for at gøre fantastiske ting. Hvis du har brug for at vide mere, findes der en lang række kilder, der kan give dig yderligere oplysninger. # howtoplay.conduits=Konduktorer # -howtoplay.conduits.title=Sådan spiller du : Konduktorer # howtoplay.conduits.text.1=En aktiv konduktor giver dig energi, når du er under vand. # howtoplay.conduits.text.2=En konduktor fremstilles af konkylier og et Havets hjerte. Konduktoren henter sin energi fra prismarine og havlanterner. # howtoplay.conduits.header.1=Konstruktion # howtoplay.conduits.text.3=Når en konduktor er aktiveret, fordeler den konduktorenergi til alt i nærheden. # howtoplay.conduits.text.4=Jo mere energi, den henter ind, jo længere rækker dens evner. # -howtoplay.controls=Styring # -howtoplay.controls.title=Sådan spiller du: Styring # -howtoplay.controls.text.1=Minecraft er et spil, der handler om at placere blokke, så du kan bygge alt, hvad du kan forestille dig. Om natten dukker der monstre op, så det gælder om at få bygget et tilflugtssted, inden mørket falder på. # -howtoplay.controls.header.1=Bevægelse # -howtoplay.controls.text.2.keyboard=Brug musen til at kigge dig omkring. # -howtoplay.controls.text.2.gamepad=Brug :_gamepad_stick_right: for at se dig omkring. # -howtoplay.controls.text.2.touch.joystick_tap=Tryk på skærmen, og træk rundt for at kigge dig omkring. # -howtoplay.controls.text.2.touch.classic_dpad=Tryk på skærmen, og træk rundt for at kigge dig omkring. # -howtoplay.controls.text.2.touch.joystick_crosshair=Tryk på skærmen, og træk rundt for at kigge dig omkring. # -howtoplay.controls.text.2.rift_controller=Brug :rift_right_stick: til at se dig omkring. # -howtoplay.controls.text.2.windowsmr_controller=Brug :windowsmr_right_stick: til at se dig omkring. # -howtoplay.controls.text.3.keyboard=Brug :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: til at bevæge dig omkring. # -howtoplay.controls.text.3.gamepad=Brug :_gamepad_stick_left: for at bevæge dig. # -howtoplay.controls.text.3.touch.joystick_tap=Brug :tip_left_stick: for at bevæge dig. # -howtoplay.controls.text.3.touch.classic_dpad=Brug :touch_forward::touch_left::touch_back::touch_right: til at bevæge dig omkring. # -howtoplay.controls.text.3.touch.joystick_crosshair=Brug :tip_left_stick: for at bevæge dig. # -howtoplay.controls.text.3.rift_controller=Brug :rift_left_stick: til at bevæge dig. # -howtoplay.controls.text.3.windowsmr_controller=Brug :windowsmr_left_stick: til at bevæge dig. # -howtoplay.controls.text.4.keyboard=Tryk på :_input_key.jump: for at hoppe. # -howtoplay.controls.text.4.gamepad=Tryk på :_input_key.jump: for at hoppe. # -howtoplay.controls.text.4.touch.joystick_tap=Tryk på :tip_virtual_button_jump: for at hoppe. # -howtoplay.controls.text.4.touch.classic_dpad=Tryk på :touch_jump: for at hoppe. # -howtoplay.controls.text.4.touch.joystick_crosshair=Tryk på :tip_virtual_button_jump: for at hoppe. # -howtoplay.controls.text.4.rift_controller=Tryk på :rift_A: for at hoppe. # -howtoplay.controls.text.4.windowsmr_controller=Tryk på :windowsmr_right_touchpad: for at hoppe. # -howtoplay.controls.text.5.keyboard=Tryk på :_input_key.forward: to gange hurtigt efter hinanden, eller tryk på :_input_key.sprint: for at spurte. Du fortsætter med at spurte, så længe du holder :_input_key.forward: nede, medmindre du kommer under :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Skub :_gamepad_stick_left: frem to gange hurtigt efter hinanden for at spurte. Du fortsætter med at spurte, så længe du holder :_gamepad_stick_left: fremme, medmindre du kommer under :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Tryk på :tip_virtual_button_sprint: for at skifte sprint. Du vil fortsætte med at sprinte, indtil du har mindre end : shank:: shank:: shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Tryk på :touch_forward: to gange hurtigt efter hinanden for at spurte. Du fortsætter med at spurte, så længe du holder :touch_forward: nede, medmindre du kommer under :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Tryk på :tip_virtual_button_sprint: for at skifte sprint. Du vil fortsætte med at sprinte, indtil du har mindre end : shank:: shank:: shank:. # -howtoplay.controls.text.5.rift_controller=Skub :rift_left_stick: frem to gange hurtigt efter hinanden for at spurte. Du fortsætter med at spurte, så længe du holder :rift_left_stick: fremme, medmindre du kommer under :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Skub :windowsmr_left_stick: frem to gange hurtigt efter hinanden for at spurte. Du fortsætter med at spurte, så længe du holder :windowsmr_left_stick: fremme, medmindre du kommer under :shank::shank::shank:. # -howtoplay.controls.header.2=Ødelæggelse og placering # -howtoplay.controls.text.6.notTouch=Hold :_input_key.attack: nede for at udvinde eller hugge med din hånd eller det, du holder i hånden. Visse materialer kan kun udvindes med værktøj. # -howtoplay.controls.text.6.touch.joystick_tap=Tryk og hold på en blok for at udvinde den med din hånd eller den genstand, du holder. Du skal muligvis lave specifikke værktøjer, før du kan udvinde bestemte blokke. # -howtoplay.controls.text.6.touch.classic_dpad=Tryk og hold på en blok for at udvinde den med din hånd eller den genstand, du holder. Du skal muligvis lave specifikke værktøjer, før du kan udvinde bestemte blokke. # -howtoplay.controls.text.6.touch.joystick_crosshair=Tryk og træk fingeren et vilkårligt sted for at sigte med :tip_crosshair: og fremhæve en blok. Tryk og hold :tip_virtual_button_action_attack_or_destroy: nede for at udvinde det med din hånd eller den genstand, du holder. Du skal muligvis lave specifikke værktøjer, før du kan udvinde bestemte blokke. # -howtoplay.controls.text.7.keyboard=Når du holder en genstand i hånden, kan du bruge den ved at trykke på :_input_key.use: eller lægge den fra dig ved at trykke på :_input_key.drop:. # -howtoplay.controls.text.7.gamepad=Når du holder en genstand i hånden, kan du bruge den ved at trykke på :_input_key.use: eller lægge den fra dig ved at trykke på :_input_key.drop:. # -howtoplay.controls.text.7.rift_controller=Når du holder en genstand i hånden, kan du bruge den med :rift_right_grab: eller lægge den fra dig ved at trykke på :rift_right_stick:. # -howtoplay.controls.text.7.windowsmr_controller=Når du holder en genstand i hånden, kan du bruge den med :windowsmr_left_trigger: eller lægge den fra dig ved at trykke på :windowsmr_right_grab:. # -howtoplay.controls.text.7.touch.joystick_tap=Hvis du holder en genstand nede, skal du trykke på skærmen for at bruge det eller trykke og holde på genstanden i din hotbjælke for at slippe det. Tryk og hold på skærmen for at spise mad, du holder. # -howtoplay.controls.text.7.touch.classic_dpad=Hvis du holder en genstand nede, skal du trykke på skærmen for at bruge det eller trykke og holde på genstanden i din hotbjælke for at slippe det. Tryk og hold på skærmen for at spise mad, du holder. # -howtoplay.controls.text.7.touch.joystick_crosshair=Hvis du holder en genstand nede, skal du trykke på :tip_virtual_button_action_build_or_use: for at bruge den genstand eller trykke og holde på genstanden i din hotbjælke for at slippe den. Tryk og hold :tip_virtual_button_action_build_or_use: nede for at spise en madvare, du holder. # -howtoplay.controls.header.3=Snige # -howtoplay.controls.text.8.keyboard=At snige er særdeles nyttigt i Minecraft. Når du sniger, falder du ikke ned fra blokke, og samtidig er dit navnetag skjult. Du sniger ved at holde :_input_key.sneak: nede. # -howtoplay.controls.text.8.gamepad=At snige er særdeles nyttigt i Minecraft. Når du sniger, falder du ikke ned fra blokke, og samtidig er dit navnetag skjult. Du begynder/stopper med at snige ved at trykke på :_input_key.sneak: eller klikke på :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Hvis du sniger, afholder det dig fra at falde ned fra blokke, skjuler dig for mobs og skjuler dit navneskilt for andre spillere. For at snige, skal du trykke på :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Hvis du sniger, afholder det dig fra at falde ned fra blokke, skjuler dig for mobs og skjuler dit navneskilt for andre spillere. For at snige, skal du trykke på :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Hvis du sniger, afholder det dig fra at falde ned fra blokke, skjuler dig for mobs og skjuler dit navneskilt for andre spillere. For at snige, skal du trykke på :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=At snige er særdeles nyttigt i Minecraft. Når du sniger, falder du ikke ned fra blokke, og samtidig er dit navnetag skjult. Du begynder/stopper med at snige ved at trykke på :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=At snige er særdeles nyttigt i Minecraft. Når du sniger, falder du ikke ned fra blokke, og samtidig er dit navnetag skjult. Du begynder/stopper med at snige ved at trykke på :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Hvis du spurter i vand, svømmer du. Brug musen til at styre, hvor du svømmer hen. # -howtoplay.controls.text.swim.gamepad=Hvis du spurter i vand, svømmer du. Brug :_gamepad_stick_right: til at styre, hvor du svømmer hen. # -howtoplay.controls.text.swim.touch=At bevæge dig i vand får dig til at svømme. Sprint under vandet får dig til at svømme hurtigt. Tryk og træk fingeren for at styre den retning, du svømmer i. # -howtoplay.controls.text.swim.rift_controller=Hvis du spurter i vand, svømmer du. Brug :rift_right_stick: til at styre, hvor du svømmer hen. # -howtoplay.controls.text.swim.windowsmr_controller=Hvis du spurter i vand, svømmer du. Brug :windowsmr_right_stick: til at styre, hvor du svømmer hen. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Verdensbygger # -howtoplay.worldBuilder.title=Sådan spiller du: Verdensbygger # howtoplay.worldBuilder.text.1=Du kan kun placere og bruge visse blokke og genstande fra Minecraft Education, hvis du har den særlige egenskab "Verdensbygger". # howtoplay.worldBuilder.text.2=Når snydekoder er aktiveret, kan værten aktivere og deaktivere Verdensbygger-evnen hos alle verdenens spillere. # howtoplay.worldBuilder.text.3=Du gør alle spillere i en verden til Verdensbyggere med følgende kommando: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Du kan se, om du er Verdensbygger med følgende ko howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Tilladelsesblokke # -howtoplay.permissionBlocks.title=Sådan spiller du: Tilladelsesblokke # howtoplay.permissionBlocks.text.1=Minecraft Education indeholder en række blokke, der gør det lettere for lærere at oprette og afholde lektioner. Kun Verdensbyggere kan placere og ødelægge disse blokke. Blokkenes restriktioner gælder udelukkende for spillere, der ikke er Verdensbyggere. # howtoplay.permissionBlocks.title.1=Tillad/afvis # howtoplay.permissionBlocks.text.2=Tillad- og afvis-blokke definerer, hvor spillere kan bygge i en verden. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Hvis en tillad-blok placeres med en afvis-blok howtoplay.permissionBlocks.title.2=Grænse # howtoplay.permissionBlocks.text.6=Grænseblokke opretter en kraftfelt, der strækker sig uendeligt både opad og nedad uafhængigt af andre blokke. Spillere kan hverken gå igennem, over eller under en grænseblok. Spillere kan heller ikke placere og ødelægge blokke over og under en grænseblok. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Tavler # -howtoplay.chalkboard.title=Sådan spiller du: Tavler # howtoplay.chalkboard.text.1=Tavler bruges til at vise tekst i verden. Tavler kan vise mere tekst end skilte, og de kan ændres uden at gå i stykker. De findes i tre størrelser: lille, mellem og stor. Du kan låse dine tavler, så ikke-Verdensbyggere hverken kan ødelægge eller redigere dem. Tryk på :_input_key.use: på en eksisterende tavle for at redigere teksten. # howtoplay.chalkboard.text.1.touch=Tavler bruges til at vise tekst i verden. Tavler kan vise mere tekst end skilte, og de kan ændres uden at gå i stykker. De findes i tre størrelser: lille, mellem og stor. Du kan låse dine tavler, så ikke-Verdensbyggere hverken kan ødelægge eller redigere dem. Tryk på en eksisterende tavle for at redigere teksten. # howtoplay.chemistry=Kemi # -howtoplay.chemistry.title=Sådan spiller du: Kemi # howtoplay.chemistry.text.1=Elever kan simulere kemi fra den virkelige verden ved at bruge kemiudstyr-blokke. De kan bygge og se opbygningen af alle 118 grundstoffer i grundstofopbyggeren. De kan producere kemiske forbindelser ved at kombinere grundstoffer i forbindelsesskaberen, og de kan fremstille Minecraft-genstande ved at samle grundstoffer og forbindelser på laboratoriebordet. Endelig kan de opdele blokke i deres grundstoffer med materialeopdeleren. # howtoplay.chemistry.text.2=Du kan downloade en omfattende manual til kemi i Minecraft fra Minecraft Education-websitet. # howtoplay.npc=Non-player characters # -howtoplay.npc.title=Sådan spiller du: Non-player characters # howtoplay.npc.text.1=En "NPC" er en non-player character – altså en karakter, der ikke styres af en spiller – der kan levere viden, tips og instruktioner. # howtoplay.npc.text.2=Kun en Verdensbygger kan placere, slette, navngive og redigere en NPC. En NPC kan udløse kommandoer og linke til websites. Kommandoer kan udløses via knapper i NPC'ens dialogvindue. Weblinks har altid en knap. # howtoplay.npc.text.3=NPC'ere kan have mange forskellige skins, men de kan ikke bevæge sig. # howtoplay.camera=Kamera # -howtoplay.camera.title=Sådan spiller du: Kamera # howtoplay.camera.text.1=Kameraet giver spillere mulighed for at tage billeder i verdenen. # howtoplay.camera.text.2=Du tager et billede fra din synsvinkel ved at trykke på :_input_key.use:. # howtoplay.camera.text.2.touch=Du tager et billede fra din synsvinkel ved at holde nede og slippe. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Du tager en selfie ved at placere et kamera og try howtoplay.camera.text.4=Billeder kan ses i din portfolio og indsættes i bog og fjerpen. # howtoplay.portfolio=Portfolio # -howtoplay.portfolio.title=Sådan spiller du: Portfolio # howtoplay.portfolio.text.1=Når du tager billeder, ender de i din portfolio. Tryk på :_input_key.use: for at se portfolioen. Når din portfolio er åben, kan du skrive billedtekster, slette billeder og eksportere billeder som PDF. # howtoplay.portfolio.text.1.touch=Når du tager billeder, ender de i din portfolio. Hold portfolioen nede for at se portfolioen. Når din portfolio er åben, kan du skrive billedtekster, slette billeder og eksportere billeder som PDF. # howtoplay.classroomMode=Klassetilstand # -howtoplay.classroomMode.title=Sådan spiller du: Klassetilstand # howtoplay.classroomMode.text.1=Klassetilstand er en ekstern udvidelse, der giver undervisere adgang til en række funktioner specielt udviklet til interaktion med elever. Du kan downloade Klassetilstand fra Minecraft Education-websitet. # howtoplay.classroomMode.text.2=Som vært for en verden kan du åbne Klassetilstand-appen og forbinde den til Minecraft Education ved at bruge kommandoen /classroommode. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=Sådan spiller du: Code Builder # howtoplay.codeBuilder.text.1=Code Builder giver spillere mulighed for at udforske, oprette og spille i Minecraft ved at skrive kode med velkendte lær-at-kode-platforme. # howtoplay.codeBuilder.text.2=Åbn Code Builder ved at trykke på :_input_key.codeBuilder: eller med kommandoen /code. # howtoplay.codeBuilder.text.2.touch=Åbn Code Builder ved at trykke på :code_builder_button: eller med kommandoen /code. # -howtoplay.crafting=Fremstilling # -howtoplay.crafting.title=Sådan spiller du: Fremstilling # -howtoplay.crafting.text.1.keyboard=Tryk på :_input_key.inventory: for at få adgang til opskriftsbogen og fremstillingsgitteret. # -howtoplay.crafting.text.1.gamepad=Tryk på :_input_container.crafting: for at åbne opskriftsbogen og fremstillingsgitteret. # -howtoplay.crafting.text.1.touch=Tryk på Lager-knappen for at få adgang til opskriftsbogen og fremstillingsgitteret. # -howtoplay.crafting.text.1.rift_controller=Tryk på :rift_B: for at åbne opskriftsbogen og fremstillingsgitteret. # -howtoplay.crafting.text.1.windowsmr_controller=Tryk på :windowsmr_left_grab: for at åbne opskriftsbogen og fremstillingsgitteret. # -howtoplay.crafting.header.1=Fremstillingsgitter # -howtoplay.crafting.text.2=Du fremstiller en genstand ved at placere de relevante materialer fra dit lager eller din hotbjælke i fremstillingsgitteret efter den korrekte opskrift. # -howtoplay.crafting.text.3=Hvis du følger opskriften, dukker genstanden op på outputpladsen til højre for fremstillingsgitteret. Snup den fra outputpladsen, og læg den i dit lager. Du kan nu bruge genstanden. # -howtoplay.crafting.text.4=Der er mange opskrifter, og til en del af dem får du brug for et større fremstillingsgitter end det på 2x2 felter, du starter ud med. # -howtoplay.crafting.text.5=Byg et arbejdsbord af fire træplanker, og placer det i verdenen. # -howtoplay.crafting.text.6.keyboard=Tryk på :_input_key.use: på et arbejdsbord, der står i verdenen, for at få adgang til et fremstillingsgitter på 3x3. # -howtoplay.crafting.text.6.gamepad=Tryk på :_input_key.use: på et arbejdsbord, der står i verdenen, for at få adgang til et fremstillingsgitter på 3x3. # -howtoplay.crafting.text.6.rift_controller=Tryk på :rift_right_grab: på et arbejdsbord, der står i verdenen, for at få adgang til et fremstillingsgitter på 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Tryk på :windowsmr_left_trigger: på et arbejdsbord, der står i verdenen, for at få adgang til et fremstillingsgitter på 3x3. # -howtoplay.crafting.text.6.touch=Tryk på et arbejdsbord, der står i verdenen, for at få adgang til et fremstillingsgitter på 3x3 felter. # -howtoplay.crafting.header.2=Opskriftsbog # -howtoplay.crafting.text.7=Opskriftsbogen vises i venstre side af din skærm, så du hurtigt kan fremstille opskrifter, du allerede kender, eller slå nye opskrifter op. Fremstillingsgitteret vises i højre side af din skærm over dit lager. # -howtoplay.crafting.text.8.keyboard=Når du har fundet den opskrift, du vil bruge, :_input_key.attack: du opskriften for at placere den i fremstillingsgitteret. Efterfølgende kan du tage den fra outputpladsen i højre siden af fremstillingsgitteret og placere den i dit lager. :_input_key.use: opskriften for at fremstille en enkelt genstand af den valgte type og placere den i dit lager. SHIFT + :_input_key.use: opskriften for at fremstille en hel stak. # -howtoplay.crafting.text.8.gamepad=Når du har fundet den opskrift, du vil bruge, trykker du på :_gamepad_face_button_down: på opskriften for at fremstille en enkelt genstand af den valgte type og placere den i dit lager. Tryk på :_gamepad_face_button_up: på opskriften for at fremstille en hel stak. # -howtoplay.crafting.text.8.touch=Når du har fundet den opskrift, du vil bruge, trykker du på den for at placere den i fremstillingsgitteret. Tryk derefter på genstanden på outputpladsen for at fremstille den. Hold genstanden nede på outputpladsen for at fremstille flere. # -howtoplay.crafting.text.9=Når :craftable_toggle_on: er aktiveret, viser opskriftsbogen alle de opskrifter, du har ingredienser til. Når :craftable_toggle_off: er deaktiveret, viser opskriftsbogen alle opskrifter i spillet, også dem, du ikke kan fremstille. Tjek fanerne, eller søg, hvis du leder efter noget specifikt. I Kreativ er visse opskrifter skjult på lister. Når du åbner en liste, udvides den og viser alle de opskrifter, der er på den. # - howtoplay.craftingTable=Arbejdsbord # -howtoplay.craftingTable.title=Sådan spiller du: Arbejdsbord # howtoplay.craftingTable.text.1=Arbejdsbordet giver dig mulighed for at fremstille genstande efter mere komplicerede opskrifter. # howtoplay.craftingTable.text.2.notTouch=Placer det i verdenen, og tryk derefter på :_input_key.use: på arbejdsbordet for at bruge det. # howtoplay.craftingTable.text.2.touch=Placer arbejdsbordet i verdenen, og tryk på det for at bruge det. # howtoplay.creativeMode=Kreativ # -howtoplay.creativeMode.title=Sådan spiller du: Kreativ # howtoplay.creativeMode.text.1=I Kreativ kan du skabe din drømmeverden – uden væsner! # howtoplay.creativeMode.header.1=Ubegrænset byggeri # howtoplay.creativeMode.text.2=Brugerfladen i Kreativ giver dig adgang til samtlige genstande i spillet uden at skulle udvinde eller fremstille dem. Genstande i dit lager forsvinder ikke, når de placeres eller bruges, og du kan derfor fokusere på at bygge frem for at indsamle ressourcer. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tryk på :tip_vi howtoplay.creativeMode.text.4a.touch.classic_dpad=For at flyve skal du trykke på :touch_jump: to gange hurtigt, og for at stoppe med at flyve skal du trykke på :touch_stop_flying: to gange hurtigt. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Tryk på :touch_forward: to gange hurtigt for at flyve hurtigere. Hvis du vil flyve op, skal du trykke og holde på :touch_fly_up:, og for at flyve ned skal du trykke og holde på :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Sværhedsgrad # -howtoplay.difficulty.title=Sådan spiller du: Sværhedsgrad # howtoplay.difficulty.text.1=Minecraft har forskellige sværhedsgrader, så du kan skræddersy spillet til dine evner. # howtoplay.difficulty.header.1=Fredfyldt # howtoplay.difficulty.text.2=Her spawner der ingen fjendtlige mobs bortset fra shulkere og ender-dragen, og de kan ikke gøre dig skade. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Svær # howtoplay.difficulty.text.5=Fjendtlige mobs gør mere skade, zombier bryder igennem døre, og hvis dit sultniveau kommer ned på nul, falder dit helbred, så du risikerer at dø af sult. # howtoplay.dispensers=Automater # -howtoplay.dispensers.title=Sådan spiller du: Automat # howtoplay.dispensers.text.1=Automater bruges til at skyde genstande ud. De udløses ved at oplade dem med en redstone-signal (f.eks. via et håndtag). # howtoplay.dispensers.text.2.notTouch=Du fylder genstande i automaten ved at trykke på :_input_key.use: på automaten og derefter flytte de relevante genstande fra dit lager til automaten. # howtoplay.dispensers.text.2.touch=Du fylder genstande i automaten ved at trykke på den og derefter flytte de relevante genstande fra dit lager til automaten. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Efterfølgende skydes der en genstand ud, hver gang howtoplay.dispensers.text.4=Automater kan også bruges til at placere genstande, f.eks. græskar på jerngolemmer eller udstyr på rustningsstativer. # howtoplay.droppers=Pipetter # -howtoplay.droppers.title=Sådan spiller du: Pipetter # howtoplay.droppers.text.1.notTouch=Når de oplades med redstone, drypper pipetter en enkelt tilfældig genstand ud. Tryk på :_input_key.use: på pipetten for at åbne den, så du kan fylde genstande fra dit lager i den. # howtoplay.droppers.text.1.touch=Når de oplades med redstone, drypper pipetter en enkelt tilfældig genstand ud. Tryk på pipetten for at åbne den, så du kan fylde genstande fra dit lager i den. # howtoplay.droppers.header.1=Brug # howtoplay.droppers.text.2=Hvis pipetten har retning mod en kiste eller en anden type beholder, drypper genstanden ned i den pågældende beholder. Hvis du har behov for at transportere genstande over lang afstand, kan du konstruere en lang kæde af pipetter. # howtoplay.dyes=Farve # -howtoplay.dyes.title=Sådan spiller du: Farve # howtoplay.dyes.text.1=Du kan ændre farven på en lang række ting i Minecraft ved at farve dem. # howtoplay.dyes.text.2=Ikke alle farvematerialer er lige lette at finde. De fleste farver kan fremstilles af blomster, f.eks. får du rød farve ud af valmuer, men der er også en del, der kræver en større indsats: # howtoplay.dyes.text.3=-Lasursten udvindes dybt under jorden # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Blæksække indsamles i havet # howtoplay.dyes.text.5=-Kakaobønner høstes i junglen # howtoplay.dyes.text.6=-Grøn farve fremstilles ved at smelte en kaktus # howtoplay.dyes.text.7=-Benmel kan både bruges som gødning og til at fremstille hvid farve # -howtoplay.dyes.text.8=-Sort farve fremstilles af blæksække fra blæksprutter # howtoplay.elytra=Elytra # -howtoplay.elytra.title=Sådan spiller du: Elytra # howtoplay.elytra.text.1=Elytra er en genstand, der bogstaveligt talt giver dig vinger, så du kan svæve. Elytra bæres på pladsen for brystpanser. # howtoplay.elytra.text.2=Elytra kan ikke fremstilles. Det er gemt i genstandsrammer i sjældne End-skibe, hvor det bevogtes af frygtindgydende shulkere. # howtoplay.elytra.header.1=Lær at flyve # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Raketdrevet flyvning # howtoplay.elytra.text.6=Fyrværkeriraketter uden effekt kan anvendes til at forlænge elytraflyvning. Du kommer til skade, hvis du forlænger din flyvning med en fyrværkeriraket, der har en effekt. # howtoplay.enchantingTable=Fortryllelsesbord # -howtoplay.enchantingTable.title=Sådan spiller du: Fortryllelsesbord # howtoplay.enchantingTable.text.1=De erfaringspoint, du får ved at indsamle erfaringskugler, kan bruges til at fortrylle våben, rustninger, værktøj og bøger. # howtoplay.enchantingTable.header.1=Fortryllelse # howtoplay.enchantingTable.text.2=Når en genstand, der kan fortrylles, placeres på pladsen under bogen på fortryllelsesbordet, viser de tre knapper til højre for pladsen forskellige fortryllelser sammen med deres pris i erfaringspoint og lasursten. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Hvis fortryllelsesbordet er omgivet af bogreole howtoplay.enchantingTable.header.3=Fortryllelse af bøger # howtoplay.enchantingTable.text.5=Fortryllede bøger anvendes til at fortrylle genstande på ambolten. Det giver dig større kontrol over, hvilke fortryllelser dine genstande forsynes med. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=End-byer # -howtoplay.endCities.title=Sådan spiller du: End-byer # howtoplay.endCities.text.1=Når du har besejret ender-dragen, dukker der en End-portal op. Hvis du kaster en ender-perle ind i portalen, teleporteres du til de ydre øer. # howtoplay.endCities.text.2=Det fremmedartede nye landskab skjuler helt sikkert noget interessant, og måske kan du tage det med tilbage. # howtoplay.enderChest=Ender-kiste # -howtoplay.enderChest.title=Sådan spiller du: Ender-kiste # + howtoplay.enderChest.text.1=Alle ender-kister i en verden har forbindelse til hinanden. Når du placerer en genstand i en ender-kiste, kan du finde den i alle ender-kister. Indholdet i ender-kisterne er imidlertid specifikt for den enkelte spiller. Spillere kan altså placere genstande i en hvilken som helst ender-kiste og hente dem igen i alle andre ender-kister i den pågældende verden. # howtoplay.eyeOfEnder=Ender-øje # -howtoplay.eyeOfEnder.title=Sådan spiller du: Ender-øje # howtoplay.eyeOfEnder.text.1=Ender-øjne er på mystisk vis forbundet til End, og de opfører sig underligt, når de bruges. # howtoplay.eyeOfEnder.text.2=Rygtet siger, at de kan vise vej til en anden dimension. # howtoplay.farming=Agerbrug # -howtoplay.farming.title=Sådan spiller du: Agerbrug # howtoplay.farming.text.1=Du kan dyrke en bred vifte af afgrøder i Minecraft. Agerbrug er udfordrende, men det kan give dig en uendelig kilde til mad. # howtoplay.farming.header.1=Tænk fremad # howtoplay.farming.text.2=Afgrøder har brug for lys, vand og landbrugsjord for at gro. Du har brug for et lugejern, en vandkilde og nogle frø for at dyrke jorden. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Når afgrøderne er modne, skifter de udseende, og så howtoplay.farming.text.7=Visse planter, som græskar og vandmeloner, gror på stilke. Sørg for, at du ikke høster stilkene! # howtoplay.fireworks=Fyrværkeri # -howtoplay.fireworks.title=Sådan spiller du: Fyrværkeri # howtoplay.fireworks.text.1=Fyrværkeri giver dig en sjov mulighed for at skabe din egen unikke Minecraft-fest! # howtoplay.fireworks.text.2=Fyrværkeri består af to dele: Fyrværkeriraketten og fyrværkeristjernen. # howtoplay.fireworks.header.1=Fyrværkeriraket # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pyroteknik # howtoplay.fireworks.text.7=Fyrværkeri kan affyres fra en automat. Det sender fyrværkeriet af sted, i den retning automaten vender. # howtoplay.fishing=Fiskeri # -howtoplay.fishing.title=Sådan spiller du: Fiskeri # howtoplay.fishing.text.1=Fiskeri foregår med en fiskestang og er en fantastisk måde at fange fisk eller andre lækre ting fra havets dyb på! # howtoplay.fishing.header.1=Kasteteknik # howtoplay.fishing.text.2.notTouch=Sigt på en vandblok, og tryk på :_input_key.use:, mens du holder en fiskestang, for at kaste snøren i vandet. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Vent, til du ser et spor af bobler på vej hen mod flå howtoplay.fishing.text.4.notTouch=Når boblerne rører flåddet, hopper det op og ned i vandet. Tryk på :_input_key.use: for at hale snøren ind, men pas på, fisken ikke hopper af krogen! # howtoplay.fishing.text.4.touch=Når boblerne rører flåddet, hopper det op og ned i vandet. Tryk på fiskeknappen for at hale snøren ind, men pas på, fisken ikke hopper af krogen! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Ovn # -howtoplay.furnace.title=Sådan spiller du: Ovn # howtoplay.furnace.text.1=En ovn giver dig mulighed for at bage og smelte genstande. Du kan f.eks. smelte jernmalm til jernbarrer. # howtoplay.furnace.text.2.notTouch=Placer ovnen i din verden, og tryk på :_input_key.use: for at bruge den. # howtoplay.furnace.text.2.touch=Placer ovnen i din verden, og tryk på den for at bruge den. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Brændsel # howtoplay.furnace.text.3=Når du har lagt brændsel i bunden af ovnen og placeret det, du vil smelte, i toppen, tænder ovnen op og begynder at varme. Du kan bruge mange ting som brændsel. Prøv dig frem – der er meget, der kan brænde. # howtoplay.gameSettings=Spilindstillinger # -howtoplay.gameSettings.title=Sådan spiller du: Spilindstillinger # howtoplay.gameSettings.text.1=Når du opretter en verden, har du en hel del muligheder. Nedenfor finder du de forskellige indstillinger, der kan finjustere din oplevelse. Det gør ikke noget, hvis du ikke fik dem indstillet, da du oprettede din verden. De kan ændres når som helst. # howtoplay.gameSettings.text.2=-Navn på verden: Her giver du din verden et navn. # howtoplay.gameSettings.text.3=-Standardspiltype: Her vælger du den spiltype, alle nye spillere i verdenen starter med. Spillerne kan enten starte i Overlevelse eller i Kreativ. Hvis du vælger Kreativ, aktiverer du snydekoder. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Bonuskiste: Hvis denne indstilling er aktiveret, howtoplay.gameSettings.text.7=-Verdenstype: Denne indstilling styrer, hvordan din verden oprettes. Vælg Uendelig, Flad eller Gammel i rullemenuen, hvis du vil ændre din verdens type. # howtoplay.gameSettings.text.7.1= - Uendelige verdener fortsætter for evigt. # howtoplay.gameSettings.text.7.2= - Flade verdener har hverken bakker eller træer - bare et uendeligt fladt område til alle dine konstruktioner. # -howtoplay.gameSettings.text.7.3= - Gamle verdener med begrænset størrelse og højde. # howtoplay.gameSettings.text.8=-Frø: Dette er din verdens unikke nummer. Ved at angive et frø, når du skaber en ny verden, kan du styre, hvordan den oprettes. Du kan også bruge et ord eller en sætning som frø. Spillet konverterer bogstaverne til et nummer for dig. # howtoplay.gameSettings.header.2=Snydekoder og spilleregler # howtoplay.gameSettings.text.9=-Aktivér snydekoder: Hvis denne indstilling er aktiveret, kan spillere anvende kommandoer. Hvis en verden oprettes med denne indstilling aktiveret, deaktiveres alle gennemførelser. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Enheder taber bytte: Styrer om ting som minevogn howtoplay.gameSettings.text.17=-Vejrcyklus: Hvis denne indstilling er deaktiveret, forandrer vejret sig ikke. # howtoplay.hoppers=Tragte # -howtoplay.hoppers.title=Sådan spiller du: Tragte # howtoplay.hoppers.text.1=Tragte bruges til at flytte genstande automatisk. Tragte kan fastgøres på andre genstande, f.eks. på beholdere som kister eller jukebokse. # howtoplay.hoppers.text.2=Tragte flytter kontinuerligt genstande fra den beholder, der er placeret over dem, til den beholder, de er rettet mod. # howtoplay.hoppers.header.1=Brug # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Du retter en tragt mod en bestemt blok ved at placere t howtoplay.hoppers.text.4=Hvis en tragt oplades af redstone, bliver den inaktiv og holder op med at flytte genstande. # howtoplay.hostAndPlayerOptions=Indstillinger for vært og spillere # -howtoplay.hostAndPlayerOptions.title=Sådan spiller du: Indstillinger for vært og spillere # howtoplay.hostAndPlayerOptions.text.1.notTouch=Når du spiller med aktiverede snydekoder, giver værtsindstillingerne dig mulighed for at teleportere dig selv og dine venner; ændre vejret; vælge, hvad klokken er; og ændre indgangspunktet eller verdens spawning for dit spil. Når du har aktiveret snydekoder, kan du se indstillingerne i chatvinduet ved at trykke på knappen [/] ud for chatlinjen. # howtoplay.hostAndPlayerOptions.text.1.touch=Når du spiller med aktiverede snydekoder, giver værtsindstillingerne dig mulighed for at teleportere dig selv og dine venner; ændre vejret; vælge, hvad klokken er; og ændre indgangspunktet eller verdens spawning for dit spil. Når du har aktiveret snydekoder, kan du se indstillingerne i chatvinduet ved at trykke på chatknappen. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=Sådan spiller du: HUD # -howtoplay.HUD.text.1=Dit HUD viser oplysninger om din status, dit helbred, din resterende ilt (når du er under vand), dit sultniveau og din rustning (hvis du har en på). # -howtoplay.HUD.header.1=Mad og helbred # -howtoplay.HUD.text.2.notTouch=Hvis du kommer til skade, men stadig har mindst ni :shank: tilbage, genopbygges dit helbred. Din :shank: gendannes også, når du spiser mad. # -howtoplay.HUD.text.2.touch=Dit helbred vil automatisk genopbygge, hvis du har mindst ni :shank:. Din :shank: vil langsomt falde, når du udforsker og bliver sulten, men din: shank: genopbygges, hvis du spiser mad. # -howtoplay.HUD.text.3.keyboard=Når du har mad i hånden, kan du spise den ved at holde :_input_key.use: nede. # -howtoplay.HUD.text.3.gamepad=Når du har mad i hånden, kan du spise den ved at holde :_input_key.use: nede. # -howtoplay.HUD.text.3.rift_controller=Når du har mad i hånden, kan du spise den ved at holde :rift_right_grab:. # -howtoplay.HUD.text.3.windowsmr_controller=Når du har mad i hånden, kan du spise den ved at holde :windowsmr_left_trigger: nede. # -howtoplay.HUD.text.3a.touch=For at spise noget skal du trykke på madvaren på din hotbjælke og derefter trykke og holde på skærmen for at spise. # -howtoplay.HUD.text.3b.touch=Hvis du bruger handlingsknapper, skal du først trykke på madvaren på din hotbjælke og derefter trykke og holde på :tip_virtual_button_action_build_or_use: for at spise den. # -howtoplay.HUD.text.4a=Visse aktiviteter vil gøre dig mere sulten hurtigere, såsom sprint. Heldigvis er nogle fødevarer mere nærende og vil fylde mere :shank: på. # -howtoplay.HUD.text.4b=Hvis du har fuld :shank:, vil den sidste mad, du spiste, anvende en mætningsværdi - en skjult værdi, der giver et ekstra boost til dit sultniveau. # -howtoplay.HUD.header.2=Erfaring # -howtoplay.HUD.text.5=Dit HUD har også en erfaringsbjælke. Tallet viser dit aktuelle erfaringsniveau, og bjælken indikerer, hvor mange erfaringspoint du mangler for at nå op på næste erfaringsniveau. # -howtoplay.HUD.text.6=Du får erfaringspoint ved at indsamle erfaringskugler. Der kan dukke erfaringskugler op, når du dræber væsner, udvinder bestemte blokke og meget andet. Du samler erfaringskugler op ved at gå hen til dem, men husk at få dem med - du får brug for dem. # -howtoplay.HUD.header.3=Hotbjælken # -howtoplay.HUD.text.7.keyboard=Hotbjælken viser de genstande, der er klar til brug. Rul på musehjulet for at udskifte genstanden i din hånd. # -howtoplay.HUD.text.7.gamepad=Hotbjælken viser de genstande, der er klar til brug. Brug :_input_key.cycleItemLeft: og :_input_key.cycleItemRight: til at udskifte genstanden i din hånd. # -howtoplay.HUD.text.7.touch=Hotbjælken viser de genstande, der er klar til brug. Tryk på en genstand på hotbjælken for at udskifte genstanden i din hånd. # -howtoplay.HUD.text.7.windowsmr_controller=Hotbjælken viser de genstande, der er klar til brug. Tryk på :windowsmr_left_touchpad_horizontal: for at udskifte genstanden i din hånd. # -howtoplay.HUD.text.7.rift_controller=Hotbjælken viser de genstande, der er klar til brug. Tryk på :rift_left_trigger: eller :rift_left_grab: for at udskifte genstanden i din hånd. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Lager # howtoplay.inventory.title=Sådan spiller du: Lager # -howtoplay.inventory.text.1.keyboard=Tryk på :_input_key.inventory: for at se dit lager. # -howtoplay.inventory.text.1.gamepad=Tryk på :_input_key.inventory: for at se dit lager. # -howtoplay.inventory.text.1.rift_controller=Tryk på :rift_B: for at se dit lager. # -howtoplay.inventory.text.1.windowsmr_controller=Tryk på :windowsmr_left_grab: for at se dit lager. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Tryk på fanen :tip_touch_inventory: for at se dit lager. # -howtoplay.inventory.text.2=Denne skærm viser alle genstande, du har i hånden, og alle andre ting, du bærer. Du kan også se den rustning, du har på. # -howtoplay.inventory.text.3.keyboard=Tryk på :mouse_left_button: for at samle genstanden under markøren op. Hvis der er mere end én genstand under markøren, samler du dem alle sammen op. Hvis du i stedet trykker på :mouse_right_button:, samler du kun halvdelen af genstandene op. # -howtoplay.inventory.text.3.gamepad=Tryk på :_gamepad_face_button_down: for at samle genstanden under markøren op. Hvis der er mere end én genstand under markøren, samler du dem alle sammen op. Hvis du i stedet trykker på :_gamepad_face_button_left:, samler du kun halvdelen af genstandene op. # -howtoplay.inventory.text.3.touch=Tryk for at vælge en genstand. For at flytte den skal du trykke på et andet sted i lager. Hvis du flytter en genstand til et sted med den samme genstand, kombineres det til en stak. Hvis du flytter den til en anden genstand, bytter de plads. # -howtoplay.inventory.text.4.keyboard=Du lægger genstande tilbage på lageret ved at trykke på :mouse_left_button:. Hvis der er flere genstande på markøren, kan du lægge dem tilbage på lageret samtidig ved at trykke på :mouse_left_button: eller én ad gangen ved at trykke på :mouse_right_button:. # -howtoplay.inventory.text.4.gamepad=Du lægger genstande tilbage på lageret ved at trykke på :_gamepad_face_button_down:. Hvis der er flere genstande på markøren, kan du lægge dem tilbage på lageret samtidig ved at trykke på :_gamepad_face_button_down: eller én ad gangen ved at trykke på :_gamepad_face_button_left:. # -howtoplay.inventory.text.4a.touch=Hvis du trykker på en stak varer, vælger du automatisk alle genstande i stakken. Du kan flytte stakken på samme måde, som du ville gøre med et enkelt element. # -howtoplay.inventory.text.4b.touch=Hvis du vil opdele en stak genstande, skal du trykke og holde nede på stakken af genstande, indtil skyderen til valg vises. Uden at slippe skærmen skal du glide fingeren til venstre og højre for at vælge antallet af genstande, du vil fjerne fra stakken. # -howtoplay.inventory.text.5.keyboard=Hvis markøren er over en rustningsdel, kan du flytte delen til den korrekte rustningsplads ved at trykke på SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Hvis markøren er over en rustningsdel, kan du flytte delen til den korrekte rustningsplads ved at trykke på :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Du lægger en genstand fra dig ved at tage den op og placere den uden for dit lagervindue. # -howtoplay.inventory.text.6.gamepad=Du lægger en genstand fra dig ved at tage den op og trykke på :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Jukeboks # -howtoplay.jukebox.title=Sådan spiller du: Jukeboks # howtoplay.jukebox.text.1=Jukeboksen kan afspille de musikplader, du finder. # howtoplay.jukebox.header.1=Sæt gang i festen # howtoplay.jukebox.text.2.notTouch=Tryk på :_input_key.use: på en jukeboks med en musikplade i hånden for at afspille den. Tryk på :_input_key.use: på jukeboksen igen for at skubbe musikpladen ud. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Nogle musikplader findes i kister rundt omkring i verde howtoplay.jukebox.text.8=Andre er sværere at få fingre i - creepere er eksempelvis store musikelskere. # howtoplay.loom=Væv # -howtoplay.loom.title=Sådan spiller du : Væv # howtoplay.loom.text.1=Væven er både hurtig og effektiv, når du vil give dit banner et mønster. Væven bruger kun en enkelt farve til hvert mønster. Hvis du bruger mønsterskabeloner, kan du lave særlige mønstre. # howtoplay.loom.header.1=Vævning # howtoplay.loom.text.2=Du giver dit banner et mønster ved at placere banneret på vævens første plads og en farve på vævens anden plads. Når du har valgt dit mønster, kan du tage banneret fra outputpladsen til højre og flytte det til dit lager. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Et banner kan have flere lag, så du kan designe dit helt howtoplay.loom.header.2=Mønsterskabeloner # howtoplay.loom.text.4=Hvis du placerer en mønsterskabelon på vævens tredje plads, kan du fremstille særlige mønstre som en blomst eller ansigtet af en creeper. Du mister ikke dine mønsterskabeloner, når du anvender dem på dine bannere. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Ridedyr # -howtoplay.mounts.title=Sådan spiller du: Ridedyr # howtoplay.mounts.text.1=Du kan ride på alle voksne heste, æsler og muldyr. Kun heste kan iklædes rustning. # howtoplay.mounts.text.2=Muldyr og æsler kan udstyres med sadeltasker (til transport af genstande) ved at fastgøre en kiste til dem. Efterfølgende har du adgang til indholdet i sadeltaskerne, når du rider eller sniger. # howtoplay.mounts.header.1=Tæmning # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Når der dukker hjerter op omkring hesten, er den tæmme howtoplay.mounts.header.2=Ridning # howtoplay.mounts.text.5=Du kan først styre en hest, når du har givet den sadel på. # howtoplay.mounts.text.6=Sadler kan købes af landsbyboere eller findes i skjulte kister rundt omkring i verden. Du kan også være heldig at få en på krogen, når du fisker. Når du rider på en hest, åbner du dit lager og placerer sadlen på hestens sadelplads. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Du kan avle på heste og æsler ligesom på andre dyr. Heste og æsler foretrækker guldæbler og guldgulerødder. # howtoplay.mounts.text.8=Føl vokser med tiden op og bliver til voksne heste, men processen kan fremskyndes ved at fodre dem med hvede eller hø. # howtoplay.mounts.header.3=Pakdyr # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Tryk på :_input_key.sneak: for at sidde af. # howtoplay.mounts.text.15a.touch=Når du bruger D-Pad-kontrolskemaet, skal du trykke på :touch_jump: for at stige af et dyr. # howtoplay.mounts.text.15b.touch=Når du bruger et joystick-kontrolsystem, skal du trykke på :tip_virtual_button_dismount: for at stige af et dyr. # -howtoplay.multiplayer=Multiplayer # -howtoplay.multiplayer.title=Sådan spiller du: Multiplayer # -howtoplay.multiplayer.text.1=Minecraft er som standard et multiplayerspil. # -howtoplay.multiplayer.header.1=Delt skærm # -howtoplay.multiplayer.text.2.splitscreen=Lokale spillere kan når som helst træde ind i dit spil ved at tilslutte controllere og trykke på en knap på deres controller. # -howtoplay.multiplayer.header.2=Online multiplayer # -howtoplay.multiplayer.text.3=Alle verdener starter som standard med multiplayer aktiveret. Hvis du vil have en privat verden, skal du åbne verdensindstillingerne og deaktivere multiplayer. # -howtoplay.multiplayer.text.3.norealms=Alle verdener starter som standard med multiplayer aktiveret. Hvis du vil have en privat verden, skal du åbne verdensindstillingerne og deaktivere multiplayer. # -howtoplay.multiplayer.header.3=Deltagelse i et onlinespil # -howtoplay.multiplayer.text.4=Du træder ind i et multiplayerspil via fanen Venner. Her vises alle de realms, venne- og LAN-spil, du kan deltage i. Vælg det spil, du vil være med i. # -howtoplay.multiplayer.text.4.norealms=Du træder ind i et multiplayerspil via fanen Venner. Her vises alle de realms, venne- og LAN-spil, du kan deltage i. Vælg det spil, du vil være med i. # -howtoplay.multiplayer.text.5=Når du starter eller træder ind i et onlinespil, kan andre på din vennefane se det. Efterhånden som dine venner træder ind i spillet, bliver det også synligt for deres venner. # -howtoplay.multiplayer.text.6=Bemærk! Du skal have internetforbindelse og være logget på en Microsoft-konto for at spille multiplayer. # -howtoplay.multiplayer.header.4=Spillertilladelser # -howtoplay.multiplayer.text.7=Hvis du vil administrere tilladelser for individuelle spillere, gør spillertilladelser det nemt for dig. Åbn spilmenuen, og til højre side vises en liste over de spillere, der befinder sig verdenen lige nu. Vælg deres tilladelsesikon for at tilpasse spillerens tilladelser. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigation # -howtoplay.navigation.title=Sådan spiller du: Navigation # howtoplay.navigation.text.1=Navigation er en vigtig færdighed i Minecraft, da det ikke altid er ligetil at finde hjem. # howtoplay.navigation.text.2=Først og fremmest er der en række grundlæggende værktøjer, du bør kende til. # howtoplay.navigation.header.1=Navigationsværktøjer # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Udforskerkort # howtoplay.navigation.text.10=Der er mange steder at udforske. Find en landsby, og kig efter en korttegner. Han kan sælge dig udforskerkort, der viser vej til eksotiske steder langt, langt væk. # howtoplay.netherPortals=Nether-portal # -howtoplay.netherPortals.title=Sådan spiller du: Nether-portal # howtoplay.netherPortals.text.1=En Nether-portal er en port til en anden dimension. # howtoplay.netherPortals.text.2=Hvis den er konstrueret korrekt, kan der tændes op i Nether-portalen, så den aktiveres. # howtoplay.netherPortals.text.3=Her ser du eksempler på, hvordan portaler kan konstrueres. # howtoplay.nightfall=Skumring # -howtoplay.nightfall.title=Sådan spiller du: Skumring # howtoplay.nightfall.text.1=I Minecraft står solen op og bevæger sig hen over himlen, mens du er på eventyr. Når solen går ned, bør du tage dine forholdsregler. Der lurer mange farer, når natten falder på! # howtoplay.nightfall.header.1=Søg ly # howtoplay.nightfall.text.2=Hvis du ikke allerede har det, får du brug for et sted at søge ly for mørket og det, der skjuler sig i det. Det kan være så enkelt som et hul i siden af en bakke eller en lille hytte i skoven. # howtoplay.nightfall.text.3=Sørg for at blokere alle indgange, f.eks. med en dør, så du kan komme ind og ud. Hvis du har fremstillet en seng, er det et godt sted at stille den. Det samme gælder for dit arbejdsbord og din ovn. # howtoplay.nightfall.text.4=Husk at oplyse området med fakler. Det kan redde dit liv. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Kæledyr # -howtoplay.pets.title=Sådan spiller du: Kæledyr # howtoplay.pets.header.1=Venskab med kæledyr # howtoplay.pets.text.1.notTouch=Der er adskillige væsner i Minecraft, der kan tæmmes og blive til kæledyr. Alle potentielle kæledyr tæmmes ved at give dem de genstande, de kan lide. Når de er tæmmet, får du dem til at blive hos dig ved at trykke på :_input_key.use:, mens du kigger på dem. # howtoplay.pets.text.1.touch=Der er adskillige væsner i Minecraft, der kan tæmmes og blive til kæledyr. Alle potentielle kæledyr tæmmes ved at give dem de genstande, de kan lide. Når de er tæmmet, får du dem til at blive hos dig ved at trykke på Sit-knappen. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papegøjer # howtoplay.pets.text.4=Papegøjer er neutrale væsner, der bor i junglen. De imiterer lydene fra andre væsner i området. De holder af frø, så du kan tæmme dem ved at give dem et par stykker. Papegøjer kan sidde på din skulder ... Ja, du kan have mere end én siddende ad gangen. # howtoplay.raids=Plyndringstogter # -howtoplay.raids.title=Sådan spiller du : Plyndringstogter # howtoplay.raids.text.1=Når du bevæger dig rundt i verden, kan du støde på en røverlejr eller en røverbande. Røvere er altid på udkig efter landsbyer, de kan plyndre. Hvis du tager deres banner, kan de finde på at angribe en nærliggende landsby. # howtoplay.raids.text.2=Sørg for at forsvare din landsby. Angrebet stopper, når du har besejret alle røverne. # howtoplay.raids.header.1=Jeg har brug for en helt # howtoplay.raids.text.3=Landsbyboerne vil sandsynligvis være særdeles taknemmelige for, at du har reddet dem fra røverne. Sørg for at vende tilbage til dem – måske venter der et godt tilbud. # howtoplay.ranching=Dyrehold # -howtoplay.ranching.title=Sådan spiller du: Dyrehold # howtoplay.ranching.text.1=I Minecraft kan du have din egen farm fuld af husdyr. Dyrehold leverer masser af ressourcer, f.eks. uld, æg og råt kød. # howtoplay.ranching.header.1=Udvidelse af din besætning # howtoplay.ranching.text.2=Hvis du vil have en større dyreflok, er du nødt til at avle babydyr. Voksne dyr kan producere babydyr, når de er i brunst. Dyrene kommer i brunst, når du fodrer dem med deres foretrukne foder. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Hvad æder væsner? # howtoplay.ranching.text.4=Køer, mooshrooms og får æder hvede. Grise æder gulerødder og rødbeder. Kyllinger elsker frø af enhver slags. Kaniner æder gulerødder, guldgulerødder og mælkebøtter. Ozelotter holder af rå torsk og laks. Ulve æder alle slags kød. # howtoplay.ranching.text.5=Dyr følger efter dig, når du holder deres yndlingsmad. På den måde kan du lokke dem hen til din farm eller et andet dyr. # -howtoplay.realms=Realms # -howtoplay.realms.title=Sådan spiller du: Realms # -howtoplay.realms.text.1=Realms er et fantastisk sted, hvor du kan være vært for et multiplayerspil, der altid kører. Selv når du ikke selv spiller, kører dit realm videre, så dine venner kan udforske alt det, de vil! # -howtoplay.realms.header.1=Kom i gang # -howtoplay.realms.text.2=Du opretter et realm ved at vælge Opret ny på fanen Verdener. Tryk på knappen Nyt realm og derefter på Opret ny verden. Giv dit realm et navn, og angiv antallet af spillere. Til sidst kan du invitere venner til realmet. # -howtoplay.realms.header.2=Realm-indstillinger # -howtoplay.realms.text.3=Når du har oprettet et realm, kan du ændre indstillingerne ved at trykke på blyanten. # -howtoplay.realms.text.4=Under knappen Spil, kan du omdøbe realmet, vælge sværhedsgrad og spiltype, aktivere snydekoder og downloade/uploade verdenen. # -howtoplay.realms.text.5=Under knappen Medlemmer kan du administrere alle de venner, du har inviteret til dit realm, tilføje/fjerne medlemmer og angive deres tilladelser. # -howtoplay.realms.text.6=Under knappen Abonnement kan du se, hvornår dit realm udløber, forlænge tiden til udløb og åbne/lukke realmet. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Redstone # -howtoplay.redstone.title=Sådan spiller du: Redstone # howtoplay.redstone.text.1=Redstone-pulver kommer fra redstone, der udsender et elektrisk signal. Når det er ladet op, lyser det og overfører signalet til tilstødende redstone-genstande. # howtoplay.redstone.header.1=Redstone-energi # howtoplay.redstone.text.2=De pågældende genstande lades dog kun op, hvis de har en energikomponent, f.eks. et håndtag, en knap eller en trykplade. Der er mange flere, så eksperimentér endelig med det. # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Placer noget redstone-pulver ved siden af en energikom howtoplay.redstone.text.4=Der er mange genstande, der aktiveres af redstone-signaler, f.eks. tragte og stempler. # howtoplay.redstone.text.5=Redstone giver dig endeløse muligheder. Prøv at skabe noget, der giver dig værdi, f.eks. en automatisk farm! # -howtoplay.resourceAndBehaviorPacks=Ressource- og adfærdspakker # -howtoplay.resourceAndBehaviorPacks.title=Sådan spiller du: Ressource- og adfærdspakker # -howtoplay.resourceAndBehaviorPacks.text.1=Ressource- og adfærdspakker giver dig mulighed for at ændre, hvordan Minecraft ser ud og opfører sig. # -howtoplay.resourceAndBehaviorPacks.text.2=Åbn listen over tilgængelige pakker i indstillingsmenuen, og tryk på plusset ud for den pakke, du vil have. Herefter implementeres pakkens indhold i Minecrafts standardpakke. # - howtoplay.scaffolding=Stillads # -howtoplay.scaffolding.title=Sådan spiller du: Stillads # howtoplay.scaffolding.header.1=Ræk ud efter stjernerne # howtoplay.scaffolding.text.1.keyboard=Stilladser hjælper dig med at bygge gigantiske strukturer uden faldulykker! Du kan både gå inde i et stillads og stå oven på det. Hvis du står i en søjle af stilladser, kan du gå opad ved at trykke på :_input_key.jump:. Du kommer ned igen ved at trykke på :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Stilladser hjælper dig med at bygge gigantiske strukturer uden faldulykker! Du kan både gå inde i et stillads og stå oven på det. Hvis du står i en søjle af stilladser, kan du gå opad ved at trykke på knappen :_input_key.jump:. Du kommer ned igen ved at trykke på knappen :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Nedtagning # howtoplay.scaffolding.text.3=Når en stilladsblok ødelægges, falder samtlige stilladsblokke oven på den ned og går i stykker. Hvis du vil tage et stillads ned i en fart, kan du altså nøjes med at ødelægge de understøttende blokke. # howtoplay.structureBlocks=Strukturblokke # -howtoplay.structureBlocks.title=Sådan spiller du: Strukturblokke ### howtoplay.structureBlocks.text.1=Strukturblokke giver oprettere mulighed for at kopiere og gemme sektioner af deres verden i strukturer. Gemte strukturer kan derefter indsættes i verdenen. ### howtoplay.structureBlocks.header.1=Sådan får du ### howtoplay.structureBlocks.text.2=For at få en strukturblok skal du bruge slashkommandoen /give. Du kan kun bruge strukturblokke, hvis du har operatørtilladelse. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Registrering og hjørner ### howtoplay.structureBlocks.text.16=Hvis du vil gemme et område automatisk, kan du placere hjørneblokke rundt om det og give dem samme navn, som den struktur du vil gemme. ### howtoplay.structureBlocks.text.17=Et tryk på Registrer-knappen i Gem-tilstand fremhæver alle hjørneblokke med samme navn og markerer området imellem dem, hvorefter det gemmes. ### -howtoplay.servers=Servere # -howtoplay.servers.title=Sådan spiller du: Servere # -howtoplay.servers.text=Fanen Servere viser populære Minecraft-servere. # - howtoplay.shulkerBoxes=Shulkerbokse # -howtoplay.shulkerBoxes.title=Sådan spiller du: Shulkerbokse # howtoplay.shulkerBoxes.text.1=Du fremstiller en shulkerboks ved at kombinere to shulkerskaller med en kiste. Shulkerskaller efterlades af shulkere, der gemmer sig i End-byer. I modsætning til andre beholdere bevarer shulkerbokse deres genstande, hvis de ødelægges. Shulkerbokse kan placeres med automater, men de går i stykker og efterlades som en genstand, hvis de skubbes af stempler. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=End # -howtoplay.theEnd.title=Sådan spiller du: End # howtoplay.theEnd.text.1=End er en anden dimension, der kan besøges via en aktiv End-portal. End-portaler findes i højborge dybt under jorden i oververdenen. # howtoplay.theEnd.text.2=Alle rammeblokkene i en End-portal mangler et eller andet mystisk for at udløse den indelukkede energi. # howtoplay.theEnd.header.1=Den anden side # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Når portalen er aktiv, overføres du til End ved at hop howtoplay.theEnd.text.4=I End bor den frygtindgydende ender-drage. Hun er en grusom og mægtig fjende, der henter energi fra gådefulde krystaller. Vogt dig for hendes ildkugleangreb, der efterlader syre over hele kamppladsen. Tag dine venner med, hvis du vil have en chance! # howtoplay.theEnd.text.5=Hvis du ikke har fået nok, kan du vække ender-dragen på ny ved at tilføje en ender-krystal i hver af udgangsportalens fire hjørner. # -howtoplay.theStore=Markedspladsen # -howtoplay.theStore.title=Sådan spiller du : Markedspladsen # -howtoplay.theStore.text.1=På Minecraft-markedspladsen finder du nye skins, verdener, teksturer og mashup-pakker fra talentfulde udviklere. # -howtoplay.theStore.header.1=Udforsk indhold # -howtoplay.theStore.text.2=Giv dig selv et nyt look med et nyt skin! # -howtoplay.theStore.text.3=Tjek de mange nye verdener med nye kort og udfordringer til uendelige timers spil! # -howtoplay.theStore.text.4=Giv dit gamle spil et nyt look med teksturpakker, der lægges oven på dine aktuelle verdener og realms! # -howtoplay.theStore.text.4.norealms=Giv dit gamle spil et nyt look med teksturpakker, der lægges oven på dine aktuelle verdener! # -howtoplay.theStore.text.5=Eller prøv det hele på samme tid med mashup-pakker, der samler skins, verdener og teksturer i kombinationer, der fuldstændigt forvandler dine verdener og realms! # -howtoplay.theStore.text.5.norealms=Eller prøv det hele på samme tid med mashup-pakker, der samler skins, verdener og teksturer i kombinationer, der fuldstændigt forvandler dine verdener! # - howtoplay.tools=Værktøj # -howtoplay.tools.title=Sådan spiller du: Værktøj # howtoplay.tools.text.1=Minecraft indeholder mange værktøjer, der giver dig mulighed for at udvinde blokke hurtigere end med dine hænder. Værktøj kan fremstilles af træ, sten, jern, guld og diamant. # howtoplay.tools.text.2=Ved at bruge det rette værktøj til opgaven udvinder du ikke bare blokken hurtigere, værktøjet holder også længere. Du er nødt til at fremstille mere komplekse værktøjer for at udvinde de sjældnere ressourcer. # howtoplay.tools.header.1=Værktøj, der ødelægger ting # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=En fiskestang giver dig mulighed for at fange fisk og an howtoplay.tools.text.12=En saks er et nyttigt værktøj til indsamling af genstande såsom uld, blade og spindelvæv. # howtoplay.trading=Handel med landsbyboere # -howtoplay.trading.title=Sådan spiller du: Handel med landsbyboere # howtoplay.trading.text.1=Handel kan ske i landsbyer. Hver landsbyboer har en profession. De kan være landmænd, slagtere, grovsmede, korttegnere, bibliotekarer eller præster. Nogle professioner handler med genstande, som andre professioner ikke kan. Udforsk og gør handler med mange landsbyboere for at finde alle handlerne. # howtoplay.trading.header.1=Varer for smaragder # howtoplay.trading.text.2=Du kan se, hvad en landsbyboer tilbyder, ved at interagere med dem. En landsbyboer kan justere sin handelspris, hver gang en spiller handler med sig. En landsbyboer kan løbe tør for varer, hvilket deaktiverer handlen midlertidigt, hvis den bruges for ofte. Handler involverer typisk køb eller salg af genstande for smaragder. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Efterhånden som du handler med landsbyboerne, udvider howtoplay.trading.text.4=Tag vare om dine landsbyboboere. De har brug for søvn, arbejde og mad for at trives. # howtoplay.transportation=Transport # -howtoplay.transportation.title=Sådan spiller du: Transport # howtoplay.transportation.text.1=Du kan komme omkring på mange andre måder end ved at gå, ride og flyve. # howtoplay.transportation.header.1=Minevogne # howtoplay.transportation.text.2=Minevogne kører på skinner, og du kan sidde i dem. Du bygger et spor ved at placere skinner ved siden af hinanden. Herefter kan du sætte en minevogn på skinnerne og køre af sted. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Når du bruger D-Pad-kontrolskemaet, skal howtoplay.transportation.text.5c.touch=Når du bruger et joystick-kontrolskema, skal du trække :tip_virtual_joystick: op for at gå fremad og trykke på :tip_virtual_button_dismount: for at komme ud. # howtoplay.weapons=Våben # -howtoplay.weapons.title=Sådan spiller du: Våben # howtoplay.weapons.header.1=Sværd # howtoplay.weapons.text.1=Sværdet er det primære nærkampsvåben i Minecraft. Det kan fremstilles af træ, sten, jern, guld og diamant. Hoppeangreb gør kritisk skade! # howtoplay.weapons.text.2.notTouch=Tryk på :_input_key.attack: med et sværd i hånden for at angribe. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Treforken kan både benyttes til nærkamp og kamp howtoplay.weapons.header.5=Fortryllede våben # howtoplay.weapons.text.7=Både sværdet, buen, armbrøsten og treforken kan fortrylles på både fortryllelsesbord og ambolt. Du kan f.eks. fortrylle dem til at gøre mere skade, holde længere eller sætte ild til væsner! # -howtoplay.whatsNew=Nyheder # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Side %1 af %2 # immersive_reader.portfolio_page_header= Side %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Trin 3 – FireTV # options.dev_sunsetting_tier.four=Trin 4 – 1024 MB # options.dev_sunsetting_tier.five=Trin 5 – iOS 12 & Nougat # options.dev_sunsetting_tier.not_pending=Afventer ikke # -options.dev.gathering_config_id_override=Tilsidesættelse af indsamling af konfigurations-id # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Sværhedsgrad # options.difficulty.easy=Let # options.difficulty.hard=Svær # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Eksternt lager har ændret sin placer options.filelocation.external.warning.button=Info (starter browser) # options.atmosphericsEnable=Atmosfære # options.edgeHighlightEnable=Fremhævede kanter # -options.bloomEnable=Bloom # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Opskalering # options.terrainShadowsEnable=Terrænskygger # options.superFancyWaterEnable=Superdekorativt vand # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Fuld # recipeBook.setting.discover=Find # recipeBook.setting.off=Fra # recipeToast.newUnlock.title=Ny opskrift låst op! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= nye opskrifter låst op # recipeToast.newUnlock.descriptionRecipeBook=Tjek din opskriftsbog # recipeToast.newUnlock.descriptionCraftingTable=Se på arbejdsbord # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Slå lyden fra # xbox.profile.realName=Administrer indstillingerne for deling af dit rigtige navn i Xbox-appen. # xbox.profile.removeFriend=Afbryd venskab # xbox.profile.report=Indberet # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Indberet %s # xbox.report.optionalText=Skriv tekst her (valgfrit) # diff --git a/resource_pack/texts/de_DE.lang b/resource_pack/texts/de_DE.lang index d63bbd4df..96d95f365 100644 --- a/resource_pack/texts/de_DE.lang +++ b/resource_pack/texts/de_DE.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Welteinstellungen-Fenster erstellen # accessibility.screenName.editCharacter=Charaktereditor # accessibility.screenName.editWorldSettings=Welteinstellungen-Fenster bearbeiten # accessibility.screenName.error=Fehlerfenster # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=„So wird gespielt“-Fenster # accessibility.screenName.inviteToGame=Auf den Spielbildschirm einladen # accessibility.screenName.joinByIP="Über IP teilnehmen"-Dialog # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Gewitter # howtoplay.next=Weiter # howtoplay.previous=Zurück # -howtoplay.category.basics=Grundlagen # -howtoplay.category.crafting=Handwerk # howtoplay.category.education=Education # -howtoplay.category.engineering=Bauen # -howtoplay.category.enhancedPlay=Erweitertes Spiel # -howtoplay.category.firstDay=Erster Tag # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Optionen und Cheats # -howtoplay.category.play=Spielen # -howtoplay.category.theEnd=Das Ende # howtoplay.adventureMode=Abenteuermodus # -howtoplay.adventureMode.title=So wird gespielt: Abenteuermodus # howtoplay.adventureMode.text.1=Der Abenteuermodus ist ein Spielmodus zum Bauen von Welten. Die Spieler können in diesem Modus mit speziellen Werkzeugen Blöcke platzieren oder entfernen. # howtoplay.adventureMode.text.2=Um die Werkzeuge zu erhalten, musst du im Kreativmodus den Befehl /give mit dem Parameter canplace oder candestroy verwenden. # howtoplay.anvil=Amboss # -howtoplay.anvil.title=So wird gespielt: Amboss # howtoplay.anvil.text.1=Zum Reparieren, Verzaubern oder Umbenennen von Gegenständen mit einem Amboss können Erfahrungsstufen verwendet werden. # howtoplay.anvil.header.1=Verzauberungen umbenennen und anwenden # howtoplay.anvil.text.2=Du kannst alle Gegenstände umbenennen. Reparieren oder mit Büchern verzaubern lassen sich mit einem Amboss jedoch nur Gegenstände mit einem Haltbarkeitswert. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Das Kombinieren von Gegenständen ist mit einem Amboss ef howtoplay.anvil.text.5=Ein Amboss kann bei jeder Verwendung beschädigt werden. Wenn er häufig genug genutzt wird, wird er irgendwann zerstört. # howtoplay.armor=Rüstung # -howtoplay.armor.title=So wird gespielt: Rüstung # howtoplay.armor.text.1=Durch das Tragen von Rüstung kannst du dich selbst vor Schaden schützen. Deine Rüstungsstufe wird über :armor: im HUD dargestellt. Je höher die Stufe, desto weniger Schaden erleidest du. # howtoplay.armor.header.1=Handwerk # howtoplay.armor.text.2=Rüstung kannst du aus Leder, Eisen, Gold und Diamanten herstellen. Kettenrüstungen bekommst du beim Handeln mit Dorfbewohnern und beim Plündern von Zombies und Skeletten. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Tarnung # howtoplay.armor.text.7=Du kannst dir auch einfach einen geschnitzten Kürbis auf den Kopf setzen. Der gibt dir zwar keine :armor:, aber die Endermen rasten so nicht aus, wenn du sie ansiehst. # howtoplay.armorStand=Rüstungsständer # -howtoplay.armorStand.title=So wird gespielt: Rüstungsständer # howtoplay.armorStand.text.1=Wenn du sie nicht verwendest, platzierst du deine Rüstung auf einem Rüstungsständer. # howtoplay.armorStand.header.1=Ausrüsten # howtoplay.armorStand.text.2.notTouch=Drücke :_input_key.use: an einem Rüstungsständer, während du ein Rüstungsteil hältst, um es auf dem Rüstungsständer zu platzieren. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Tanzen # howtoplay.armorStand.text.5=Rüstungsständer reagieren auf ein Redstonesignal. Versuche es einfach mal mit verschiedenen Signalstärken. # howtoplay.banners=Banner # -howtoplay.banners.title=So wird gespielt: Banner # howtoplay.banners.text.1=Mit Bannern kannst du dein Haus oder deine Burg in deinen eigenen Mustern und Farben dekorieren. # howtoplay.banners.text.2=Nachdem du ein Banner hergestellt hast, kannst du es auf einer Werkbank oder einem Webstuhl platzieren und mit verschiedenen Farbstoffen dein eigenes cooles Design erstellen. # howtoplay.banners.header.1=Ein Muster anwenden # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Kopien erstellen # howtoplay.banners.text.9=Wenn du ein Banner kopieren möchtest, legst du es einfach auf eine Werkbank mit einem leeren Banner. # howtoplay.beacons=Leuchtfeuer # -howtoplay.beacons.title=So wird gespielt: Leuchtfeuer # howtoplay.beacons.text.1=Aktive Leuchtfeuer leuchten mit einem hellen Lichtstrahl in den Himmel. # howtoplay.beacons.text.2=Sie werden aus Glas, Obsidian und Nethersternen (bekommst du, wenn du den Wither besiegst) hergestellt. # howtoplay.beacons.header.1=Bau # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Danach strahlt das Leuchtfeuer für unbegrenzte Zeit di howtoplay.beacons.text.8=Platziere einen Block aus gefärbtem Glas in den Lichtstrahl, um seine Farbe zu ändern. # howtoplay.beds=Betten # -howtoplay.beds.title=So wird gespielt: Betten # howtoplay.beds.text.1=Beim Schlafen im Bett geht die Nacht vorbei, und du wirst an deinen Spawn-Punkt platziert. # howtoplay.beds.text.2.notTouch=Drücke :_input_key.use: an einem Bett, um dich schlafen zu legen. Das geht aber nur bei Nacht. # howtoplay.beds.text.2.touch=Tippe auf ein Bett, um dich schlafen zu legen. Das geht aber nur bei Nacht. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Im Mehrspielermodus müssen alle gleichzeitig im Bett lieg howtoplay.beds.text.4=Wenn dein Bett kaputt ist, wirst du auf deinen ersten Spawn-Punkt in der Welt zurückgesetzt. # howtoplay.beds.text.5=Im Nether solltest du mit Betten vorsichtig sein. Normalerweise ist es zu heiß zum Schlafen. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blöcke # -howtoplay.blocks.title=So wird gespielt: Blöcke # howtoplay.blocks.text.1=Die Welt von Minecraft besteht aus Millionen einzelner Blöcke. Jeder von ihnen kann zerstört, eingesammelt und platziert werden. Deiner Kreativität sind fast keine Grenzen gesetzt. # howtoplay.blocks.text.2=Die meisten Blöcke musst du dir aus der Welt selbst holen. Einige können jedoch auch durch das Kombinieren anderer Blöcke auf einer Werkbank hergestellt werden (zum Beispiel Redstoneblöcke). Andere könnten in einem Ofen geschmolzen werden (zum Beispiel Glas). # howtoplay.blocks.header.1=Fallende Blöcke # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma - Dieser Block ist im Nether zu finden. Er sorgt f howtoplay.blocks.text.9=Grobe Erde - Fast wie normale Erdblöcke. Auf grober Erde kann jedoch kein Gras wachsen. Grobe Erde findest du in Savanne- und Riesentaiga-Biomen. # howtoplay.bookAndQuill=Buch und Feder # -howtoplay.bookAndQuill.title=So wird gespielt: Buch und Feder # howtoplay.bookAndQuill.text.1=Mit Buch und Feder kannst du deine Abenteuer festhalten. Gestalte auf den Seiten mit Text und Bildern deine eigene Geschichte. Du kannst natürlich auch den Titel und den Autor ändern. Signiere das Buch, um dein Werk abzuschließen. Bis zum Signieren kannst das Buch bearbeiten. # howtoplay.brewingStand=Braustand # -howtoplay.brewingStand.title=So wird gespielt: Braustand # howtoplay.brewingStand.text.1=Zum Brauen von Tränken benötigst du einen Braustand. Die Grundlage für jeden Trank ist eine Wasserflasche. Dazu füllst du einfach eine Glasflasche an einem Kessel oder einer Wasserquelle mit Wasser. # howtoplay.brewingStand.header.1=Den Braustand kennenlernen # howtoplay.brewingStand.text.2=Ein Braustand hat drei Slots, über die du verschiedene Tränke herstellen kannst. Eine Zutat kann zum Brauen von drei Tränken verwendet werden. Um deine Ressourcen optimal auszunutzen, solltest du also immer drei Tränke auf einmal brauen. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Zutaten und Tränke # howtoplay.brewingStand.text.3=Wenn du oben im Braustand eine Netherwarze platzierst, erhältst du einen dickflüssigen Trank. Der hat selbst keinen Effekt. Aber er kann als Basistrank zur Erstellung anderer Tränke verwendet werden. # howtoplay.brewingStand.text.4=Tränke können jede Menge verschiedene Effekte haben. Experimentiere mit unterschiedlichen Zutaten und Kombinationen und werde zum Meisteralchemist. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Kessel # -howtoplay.cauldron.title=So wird gespielt: Kessel # howtoplay.cauldron.text.1=Der Kessel ist ein Behälter, der Flüssigkeiten aus Eimern oder Flaschen aufnehmen kann. # howtoplay.cauldron.header.1=Füllen # howtoplay.cauldron.text.2.notTouch=Drücke :_input_key.use: an einem Kessel, während du einen Eimer Wasser oder einen Trank in der Hand hältst, um den Inhalt in den Kessel zu füllen. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Tippe auf einen mit Wasser gefüllten Kessel, w howtoplay.cauldron.text.6=Tauche den gefärbten Gegenstand in einen Kessel mit klarem Wasser, um einen Gegenstand zu entfärben. # howtoplay.chat=Chat # -howtoplay.chat.title=So wird gespielt: Chat # howtoplay.chat.text.1.keyboard=Drücke :_input_key.chat:, um den Chat zu öffnen. Gib deine Nachricht ein, und drücke die ENTER-Taste. # howtoplay.chat.text.1.gamepad=Drücke :_input_key.chat:, um den Chat zu öffnen. Gib deine Nachricht ein, und drücke die Senden-Schaltfläche. # howtoplay.chat.text.1.touch=Tippe auf die Chat-Schaltfläche, um den Chat zu öffnen. Gib deine Nachricht ein, und tippe auf die Senden-Schaltfläche. # howtoplay.chests=Truhen # -howtoplay.chests.title=So wird gespielt: Truhen # howtoplay.chests.text.1.notTouch=Wenn du eine Truhe hergestellt hast, kannst du sie irgendwo in der Welt platzieren und mit :_input_key.use: öffnen. In der Truhe kannst du Gegenstände aus deinem Inventar lagern. # howtoplay.chests.text.1.touch=Wenn du eine Truhe hergestellt hast, kannst du sie irgendwo in der Welt platzieren und durch Antippen öffnen. In der Truhe kannst du Gegenstände aus deinem Inventar lagern. # howtoplay.chests.text.2=Die in der Truhe gelagerten Gegenstände kannst du später wieder in dein Inventar übernehmen. # howtoplay.chests.text.3=Zwei nebeneinander platzierte Truhen werden zu einer großen Truhe kombiniert. # howtoplay.commandBlocks=Befehlsblöcke # -howtoplay.commandBlocks.title=So wird gespielt: Befehlsblöcke # howtoplay.commandBlocks.text.1=Befehlsblöcke sind wichtige Werkzeuge für Kartenersteller. Sie enthalten Befehle und führen diese beim Eintreffen eines Redstonesignals aus. # howtoplay.commandBlocks.text.2=Einen Befehlsblock erhältst du mit /give. # howtoplay.commandBlocks.text.3=Wenn ein Befehlsblock den gespeicherten Befehl ausgeführt hat (oder das Ausführen fehlgeschlagen ist), sendet er in die Richtung seines Pfeils ein Redstonesignal. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Immer aktiv - Benötigt kein Redstonesignal howtoplay.commandBlocks.text.8=Ein Befehlsblock zeigt seine vorherige Ausgabe an. So kannst du feststellen, ob und warum ein Befehlsblock seinen Befehl nicht ausführen konnte. # howtoplay.commands=Befehle # -howtoplay.commands.title=So wird gespielt: Befehle # howtoplay.commands.text.1=Du kannst über den Chat Befehle ausführen. Gib einfach / und den Befehl ein. # howtoplay.commands.text.2=Es gibt jede Menge Befehle, mit denen du tolle Sachen machen kannst. Im Internet findest du alle benötigten Infos zu den Befehlen. # howtoplay.conduits=Aquisatoren # -howtoplay.conduits.title=So wird gespielt: Aquisator # howtoplay.conduits.text.1=Ein aktiver Aquisator versorgt dich unter Wasser mit Kraft. # howtoplay.conduits.text.2=Ein Aquisator wird aus Nautilusmuscheln und einem Herz des Meeres hergestellt. Der Aquisator erhält seine Kraft aus Prismarinen und Seelaternen. # howtoplay.conduits.header.1=Bau # howtoplay.conduits.text.3=Nach der Aktivierung gewährt der Aquisator für alle in seiner Umgebung den Meereskraft-Effekt. # howtoplay.conduits.text.4=Je mehr Kraft er erhält, desto weiter reicht seine Wirkung. # -howtoplay.controls=Steuerung # -howtoplay.controls.title=So wird gespielt: Steuerung # -howtoplay.controls.text.1=Minecraft ist ein Spiel, bei dem du Blöcke platzierst, um alles zu bauen, was du dir vorstellen kannst. Nachts treiben sich Monster herum. Du solltest dir daher vor dem Einbruch der Nacht einen Unterschlupf bauen. # -howtoplay.controls.header.1=Bewegung # -howtoplay.controls.text.2.keyboard=Schau dich mit der Maus um. # -howtoplay.controls.text.2.gamepad=Schau dich mit :_gamepad_stick_right: um. # -howtoplay.controls.text.2.touch.joystick_tap=Tippe und ziehe auf dem Bildschirm, um dich umzusehen. # -howtoplay.controls.text.2.touch.classic_dpad=Tippe und ziehe auf dem Bildschirm, um dich umzusehen. # -howtoplay.controls.text.2.touch.joystick_crosshair=Tippe und ziehe auf dem Bildschirm, um dich umzusehen. # -howtoplay.controls.text.2.rift_controller=Schau dich mit :rift_right_stick: um. # -howtoplay.controls.text.2.windowsmr_controller=Schau dich mit :windowsmr_right_stick: um. # -howtoplay.controls.text.3.keyboard=Bewege dich mit :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # -howtoplay.controls.text.3.gamepad=Bewege dich mit :_gamepad_stick_left:. # -howtoplay.controls.text.3.touch.joystick_tap=Benutze :tip_virtual_joystick: um dich zu bewegen. # -howtoplay.controls.text.3.touch.classic_dpad=Bewege dich mit :touch_forward::touch_left::touch_back::touch_right:. # -howtoplay.controls.text.3.touch.joystick_crosshair=Benutze :tip_virtual_joystick: um dich zu bewegen. # -howtoplay.controls.text.3.rift_controller=Bewege dich mit :rift_left_stick:. # -howtoplay.controls.text.3.windowsmr_controller=Bewege dich mit :windowsmr_left_stick:. # -howtoplay.controls.text.4.keyboard=Mit :_input_key.jump: kannst du springen. # -howtoplay.controls.text.4.gamepad=Mit :_input_key.jump: kannst du springen. # -howtoplay.controls.text.4.touch.joystick_tap=Drücke :tip_virtual_button_jump: um zu springen. # -howtoplay.controls.text.4.touch.classic_dpad=Drücke :touch_jump:, um zu springen. # -howtoplay.controls.text.4.touch.joystick_crosshair=Drücke :tip_virtual_button_jump: um zu springen. # -howtoplay.controls.text.4.rift_controller=Drücke :rift_A:, um zu springen. # -howtoplay.controls.text.4.windowsmr_controller=Drücke :windowsmr_right_touchpad:, um zu springen. # -howtoplay.controls.text.5.keyboard=Drücke :_input_key.forward: zweimal schnell oder drücke :_input_key.sprint:, um zu sprinten. Wenn du :_input_key.forward: weiter nach vorne drückst, sprintest du so lange, bis du weniger als :shank::shank::shank: hast. # -howtoplay.controls.text.5.gamepad=Bewege :_gamepad_stick_left: zweimal schnell nach vorne, um zu sprinten. Wenn du :_gamepad_stick_left: weiter nach vorne drückst, sprintest du so lange, bis du weniger als :shank::shank::shank: hast. # -howtoplay.controls.text.5.touch.joystick_tap=Drücke :tip_virtual_button_sprint:, um zu sprinten. Du sprintest so lange, bis du weniger als :shank::shank::shank: hast. # -howtoplay.controls.text.5.touch.classic_dpad=Drücke :touch_forward: zweimal schnell, um zu sprinten. Wenn du :touch_forward: weiter nach vorne drückst, sprintest du so lange, bis du weniger als :shank::shank::shank: hast. # -howtoplay.controls.text.5.touch.joystick_crosshair=Drücke :tip_virtual_button_sprint:, um zu sprinten. Du sprintest so lange, bis du weniger als :shank::shank::shank: hast. # -howtoplay.controls.text.5.rift_controller=Drücke :rift_left_stick: zweimal schnell nach vorne, um zu sprinten. Wenn du :rift_left_stick: weiter nach vorne drückst, sprintest du so lange, bis du weniger als :shank::shank::shank: hast. # -howtoplay.controls.text.5.windowsmr_controller=Drücke :windowsmr_left_stick: zweimal schnell nach vorne, um zu sprinten. Wenn du :windowsmr_left_stick: weiter nach vorne drückst, sprintest du so lange, bis du weniger als :shank::shank::shank: hast. # -howtoplay.controls.header.2=Entfernen und Platzieren # -howtoplay.controls.text.6.notTouch=Halte :_input_key.attack: gedrückt, um mit deiner Hand oder dem Werkzeug in deiner Hand zu graben oder zu hacken. Um bestimmte Blöcke abbauen zu können, wirst du dir ein Werkzeug herstellen müssen. # -howtoplay.controls.text.6.touch.joystick_tap=Berühre und halte einen Block, um ihn mit deiner Hand oder dem Gegenstand, den du in der Hand hältst, abzubauen. Um bestimmte Blöcke abbauen zu können, musst du eventuell bestimmte Werkzeuge herstellen. # -howtoplay.controls.text.6.touch.classic_dpad=Berühre und halte einen Block, um ihn mit deiner Hand oder dem Gegenstand, den du in der Hand hältst, abzubauen. Um bestimmte Blöcke abbauen zu können, musst du eventuell bestimmte Werkzeuge herstellen. # -howtoplay.controls.text.6.touch.joystick_crosshair=Berühre und ziehe deinen Finger irgendwo hin, um mit :tip_crosshair: zu zielen und einen Block zu markieren. Tippe und halte :tip_virtual_button_action_attack_or_destroy:, um ihn mit deiner Hand oder dem Gegenstand, den du in der Hand hältst, abzubauen. Es kann sein, dass du bestimmte Werkzeuge herstellen musst, bevor du bestimmte Blöcke abbauen kannst. # -howtoplay.controls.text.7.keyboard=Wenn du einen Gegenstand in der Hand hältst, kannst du ihn mit :_input_key.use: verwenden, oder drück :_input_key.drop:, um ihn abzulegen. # -howtoplay.controls.text.7.gamepad=Wenn du einen Gegenstand in der Hand hältst, kannst du ihn mit :_input_key.use: verwenden, oder drück :_input_key.drop:, um ihn abzulegen. # -howtoplay.controls.text.7.rift_controller=Wenn du einen Gegenstand in der Hand hältst, kannst du ihn mit :rift_right_grab: verwenden, oder drück :rift_right_stick:, um ihn abzulegen. # -howtoplay.controls.text.7.windowsmr_controller=Wenn du einen Gegenstand in der Hand hältst, kannst du ihn mit :windowsmr_left_trigger: verwenden, oder drück :windowsmr_right_grab:, um ihn abzulegen. # -howtoplay.controls.text.7.touch.joystick_tap=Wenn du einen Gegenstand in der Hand hältst, tippe auf den Bildschirm, um ihn zu benutzen, oder tippe und halte den Gegenstand in deiner Schnellzugriffsleiste, um ihn fallen zu lassen. Tippe auf den Bildschirm und halte ihn gedrückt, um Nahrung zu essen, die du in der Hand hältst. # -howtoplay.controls.text.7.touch.classic_dpad=Wenn du einen Gegenstand in der Hand hältst, tippe auf den Bildschirm, um ihn zu benutzen, oder tippe und halte den Gegenstand in deiner Schnellzugriffsleiste, um ihn fallen zu lassen. Tippe auf den Bildschirm und halte ihn gedrückt, um Nahrung zu essen, die du in der Hand hältst. # -howtoplay.controls.text.7.touch.joystick_crosshair=Wenn du einen Gegenstand in der Hand hältst, tippe auf :tip_virtual_button_action_build_or_use:, um diesen Gegenstand zu benutzen oder berühre und halte den Gegenstand in deiner Schnellzugriffsleiste, um ihn fallen zu lassen. Tippe und halte :tip_virtual_button_action_build_or_use:, um einen Gegenstand zu essen, den du in der Hand hältst. # -howtoplay.controls.header.3=Schleichen # -howtoplay.controls.text.8.keyboard=Schleichen ist in Minecraft unglaublich nützlich. Es verhindert, dass du von einem Block fällst, und verbirgt dein Namensschild. Halte :_input_key.sneak: gedrückt, um zu schleichen. # -howtoplay.controls.text.8.gamepad=Das Schleichen ist in Minecraft extrem nützlich. Es verhindert, dass du von einem Block herunterfällst und blendet deinen Nametag aus. Schalte das Schleichen mit :_input_key.sneak: um oder drücke auf :_gamepad_stick_right:, um zu schleichen. # -howtoplay.controls.text.8.touch.joystick_tap=Das Schleichen verhindert, dass du von Blöcken fällst, versteckt dich vor Kreaturen und verbirgt dein Namensschild vor anderen Spielern. Um zu schleichen, tippe auf :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Das Schleichen verhindert, dass du von Blöcken fällst, versteckt dich vor Kreaturen und verbirgt dein Namensschild vor anderen Spielern. Um zu schleichen, tippe auf :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Das Schleichen verhindert, dass du von Blöcken fällst, versteckt dich vor Kreaturen und verbirgt dein Namensschild vor anderen Spielern. Um zu schleichen, tippe auf :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Das Schleichen ist unglaublich nützlich in Minecraft. Es verhindert, dass du von einem Block fällst und verbirgt dein Namensschild. Schalte das Schleichen mit :rift_X: an oder aus. # -howtoplay.controls.text.8.windowsmr_controller=Das Schleichen ist unglaublich nützlich in Minecraft. Es verhindert, dass du von einem Block fällst und verbirgt dein Namensschild. Schalte das Schleichen mit :windowsmr_right_stick: an oder aus. # -howtoplay.controls.text.swim.keyboard=Du schwimmst, indem du im Wasser sprintest. Mit der Maus steuerst du die Richtung. # -howtoplay.controls.text.swim.gamepad=Du schwimmst, indem du im Wasser sprintest. Mit :_gamepad_stick_right: steuerst du die Richtung. # -howtoplay.controls.text.swim.touch=Wenn du dich im Wasser bewegst, schwimmst du. Wenn du unter Wasser sprintest, wirst du schnell schwimmen. Tippe und bewege deinen Finger, um die Richtung zu steuern, in die du schwimmst. # -howtoplay.controls.text.swim.rift_controller=Du schwimmst, indem du im Wasser sprintest. Mit :rift_right_stick: steuerst du die Richtung. # -howtoplay.controls.text.swim.windowsmr_controller=Du schwimmst, indem du im Wasser sprintest. Mit :windowsmr_right_stick: steuerst du die Richtung. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=World-Builder # -howtoplay.worldBuilder.title=So wird gespielt: World-Builder # howtoplay.worldBuilder.text.1=Um bestimmte Minecraft Education-Blöcke oder -Gegenstände zu platzieren oder zu benutzen, muss ein Spieler eine spezielle Fähigkeit namens "World-Builder" besitzen. # howtoplay.worldBuilder.text.2=Wenn Cheats aktiviert sind, kann der Host die World-Builder-Fähigkeit für alle Spieler der Welt aktivieren oder deaktivieren. # howtoplay.worldBuilder.text.3=Führe den folgenden Befehl aus, um allen Spielern in der Welt die World-Builder-Fähigkeit zu gewähren: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Führe den folgenden Befehl aus, um deine World-Bu howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Berechtigungsblöcke # -howtoplay.permissionBlocks.title=So wird gespielt: Berechtigungsblöcke # howtoplay.permissionBlocks.text.1=Minecraft Education enthält mehrere spezielle Blöcke, die es Lehrern erleichtern, Unterrichtsstunden zu erstellen und zu nutzen. Nur Spieler mit der Fähigkeit World-Builder können diese Blöcke platzieren und zerstören. Nur Spieler ohne "World-Builder"-Fähigkeit unterliegen den Einschränkungen dieser Blöcke. # howtoplay.permissionBlocks.title.1=Erlauben/Verweigern # howtoplay.permissionBlocks.text.2=Erlauben- und Verweigern-Blöcke steuern, wo Spieler in einer Welt bauen können. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Ein Erlauben-Block mit einem Ablehnen-Block ir howtoplay.permissionBlocks.title.2=Barriere # howtoplay.permissionBlocks.text.6=Barriere-Blöcke schaffen ein Kraftfeld, das sich unendlich nach oben und unten erstreckt (unabhängig von anderen Blöcken). Spieler können sich nicht durch, über oder unter einen Barriere-Block bewegen. Spieler können keine Blöcke platzieren oder zerstören, die sich über oder unter einem Barriere-Block befinden. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Tafeln # -howtoplay.chalkboard.title=So wird gespielt: Tafeln # howtoplay.chalkboard.text.1=Tafeln werden verwendet, um Texte in der Welt darzustellen. Tafeln zeigen mehr Text als Schilder und können nach der Platzierung bearbeitet werden. Es gibt drei Größen: Schieferplatte, Poster und Board. Mit der Sperre kannst du verhindern, dass Spieler ohne World-Builder-Fähigkeit deine Tafeln bearbeiten oder zerstören. Drücke an einer vorhandenen Tafel :_input_key.use:, um diese zu bearbeiten. # howtoplay.chalkboard.text.1.touch=Tafeln werden verwendet, um Texte in der Welt darzustellen. Tafeln zeigen mehr Text als Schilder und können nach der Platzierung bearbeitet werden. Es gibt drei Größen: Schieferplatte, Poster und Board. Mit der Sperre kannst du verhindern, dass Spieler ohne World-Builder-Fähigkeit deine Tafeln bearbeiten oder zerstören. Tippe auf eine vorhandene Tafel, um diese zu bearbeiten. # howtoplay.chemistry=Chemie # -howtoplay.chemistry.title=So wird gespielt: Chemie # howtoplay.chemistry.text.1=Die Schüler können die echte Chemie mit Hilfe der Chemieausrüstung-Blöcke simulieren. Erstelle eines der 118 verschiedenen Elemente, indem du die Schieberegler im Elementkonstruktor anpasst, oder sieh dir ihre Zusammensetzung an, indem du sie im Elementkonstruktor platzierst. Kombiniere im Verbindungserzeuger Elemente, um chemische Verbindungen herzustellen. Lege Elemente und Verbindungen auf den Labortisch, um Minecraft-Gegenstände zu erstellen. Zerlege mit dem Stoffreduzierer Blöcke in ihre Elemente. # howtoplay.chemistry.text.2=Lade das Chemistry Journal von der Minecraft Education Website herunter, und nutze einen umfassenden Leitfaden zur Chemie in Minecraft. # howtoplay.npc=Nicht-Spieler-Charaktere # -howtoplay.npc.title=So wird gespielt: Nicht-Spieler-Charaktere # howtoplay.npc.text.1="NPCs" (Non-Player Character) sind Nicht-Spieler-Charaktere, die zusätzliche Unterrichtsinformationen, Hinweise oder Anweisungen bieten können. # howtoplay.npc.text.2=Nur World-Builder können NSCs platzieren, löschen, benennen oder bearbeiten. NSCs können Befehle ausführen und auf Websites verlinken. Den Schaltflächen im Dialogfenster des NSCs können Befehle zugewiesen werden. Website-Links haben immer eine Schaltfläche. # howtoplay.npc.text.3=NSCs haben eine Vielzahl von Skins zur Auswahl und sind unbeweglich. # howtoplay.camera=Kamera # -howtoplay.camera.title=So wird gespielt: Kamera # howtoplay.camera.text.1=Mit der Kamera können die Spieler in der Welt Bilder machen. # howtoplay.camera.text.2=Drücke die Taste :_input_key.use:, um ein Bild aus deiner Sicht aufzunehmen. # howtoplay.camera.text.2.touch=Tippe und halte den Bildschirm, um ein Bild aus deiner Sicht aufzunehmen. Lass dann los. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Platziere eine Kamera und tippe auf die Schaltflä howtoplay.camera.text.4=Bilder können im Portfolio betrachtet oder in Buch und Feder eingefügt werden. # howtoplay.portfolio=Portfolio # -howtoplay.portfolio.title=So wird gespielt: Portfolio # howtoplay.portfolio.text.1=Die von dir aufgenommenen Bilder erscheinen im Portfolio. Drücke :_input_key.use:, um das Portfolio anzuzeigen. Wenn du das Portfolio ansiehst, kannst du Bildern Beschriftungen hinzufügen, Bilder löschen und Bilder als PDF exportieren. # howtoplay.portfolio.text.1.touch=Die von dir aufgenommenen Bilder erscheinen im Portfolio. Tippe und halte den Bildschirm, um das Portfolio anzuzeigen. Wenn du das Portfolio ansiehst, kannst du Bildern Beschriftungen hinzufügen, Bilder löschen und Bilder als PDF exportieren. # howtoplay.classroomMode=Klassenraummodus # -howtoplay.classroomMode.title=So wird gespielt: Klassenraummodus # howtoplay.classroomMode.text.1=Der Klassenraummodus ist eine externe Anwendung, die den Lehrkräften Funktionen zur Verfügung stellt, die die Interaktion mit den Schülern erleichtern sollen. Du kannst den Klassenraummodus auf der Minecraft Education Website herunterladen. # howtoplay.classroomMode.text.2=Als Host einer Welt kannst du mit dem Befehl /classroommode die Klassenraummodus-App starten und mit Minecraft Education verbinden. # howtoplay.codeBuilder=Code-Builder # -howtoplay.codeBuilder.title=So wird gespielt: Code-Builder # howtoplay.codeBuilder.text.1=Mit dem Code-Builder können Spieler Minecraft erforschen, erstellen und spielen, indem sie Code auf bekannten Lern-to-Code-Plattformen schreiben. # howtoplay.codeBuilder.text.2=Starte den Code-Builder, indem du :_input_key.codeBuilder: drückst oder den Befehl /code verwendest. # howtoplay.codeBuilder.text.2.touch=Starte den Code-Builder, indem du auf :code_builder_button: tippst oder den Befehl /code verwendest. # -howtoplay.crafting=Handwerk # -howtoplay.crafting.title=So wird gespielt: Handwerk # -howtoplay.crafting.text.1.keyboard=Drücke :_input_key.inventory:, um auf das Rezeptbuch und das Handwerksfeld zuzugreifen. # -howtoplay.crafting.text.1.gamepad=Drücke :_input_container.crafting:, um auf das Rezeptbuch und das Handwerksfeld zuzugreifen. # -howtoplay.crafting.text.1.touch=Tippe auf die Inventarschaltfläche, um auf das Rezeptbuch und das Handwerksfeld zuzugreifen. # -howtoplay.crafting.text.1.rift_controller=Drück :rift_B:, um auf Rezeptbuch und Handwerksfeld zuzugreifen. # -howtoplay.crafting.text.1.windowsmr_controller=Drück :windowsmr_left_grab:, um auf Rezeptbuch und Handwerksfeld zuzugreifen. # -howtoplay.crafting.header.1=Handwerksfeld # -howtoplay.crafting.text.2=Platziere Gegenstände aus deinem Inventar oder der Schnellzugriffsleiste entsprechend dem Rezept im Handwerksfeld. # -howtoplay.crafting.text.3=Wenn das Rezept vollständig erfüllt ist, erscheint der herzustellende Gegenstand im Ausgabeslot rechts vom Handwerksfeld. Nimm ihn aus dem Ausgabeslot, und platziere ihn in deinem Inventar. Danach kannst ihn sofort nutzen. # -howtoplay.crafting.text.4=Es gibt eine Menge Rezepte. Einige von ihnen erfordern ein größeres Handwerksfeld als das anfängliche mit 2x2 Feldern. # -howtoplay.crafting.text.5=Stelle aus vier Holzbrettern eine Werkbank her, und platziere sie in der Welt. # -howtoplay.crafting.text.6.keyboard=Drücke an der Werkbank in der Spielwelt :_input_key.use:, um ein 3x3 Felder großes Handwerksfeld nutzen zu können. # -howtoplay.crafting.text.6.gamepad=Drücke an der Werkbank in der Spielwelt :_input_key.use:, um ein 3x3 Felder großes Handwerksfeld nutzen zu können. # -howtoplay.crafting.text.6.rift_controller=Drücke an der Werkbank in der Spielwelt :rift_right_grab:, um ein 3x3 Felder großes Handwerksfeld nutzen zu können. # -howtoplay.crafting.text.6.windowsmr_controller=Drücke an der Werkbank in der Spielwelt :windowsmr_left_trigger:, um ein 3x3 Felder großes Handwerksfeld nutzen zu können. # -howtoplay.crafting.text.6.touch=Tippe auf eine Werkbank in der Spielwelt, um ein 3x3 Felder großes Handwerksfeld nutzen zu können. # -howtoplay.crafting.header.2=Rezeptbuch # -howtoplay.crafting.text.7=Auf der linken Seite befindet sich das Rezeptbuch. Du kannst es verwenden, wenn du ein Rezept suchst, oder ein bereits bekanntes Rezept nutzen möchtest. Auf der rechten Seite über deinem Inventar liegt das Handwerksfeld. # -howtoplay.crafting.text.8.keyboard=Nachdem du das gewünschte Handwerksrezept gefunden hast, drückst du :_input_key.attack: auf dem Rezept, um es in das Handwerksfeld zu laden. Dann nimmst du es aus dem Ausgabeslot rechts neben dem Handwerksfeld und platzierst es in deinem Inventar. Mit :_input_key.use: wird der Gegenstand automatisch hergestellt und in deinem Inventar abgelegt. Drücke UMSCHALT + :_input_key.use:, um automatisch einen ganzen Stapel herzustellen. # -howtoplay.crafting.text.8.gamepad=Nachdem du das gewünschte Handwerksrezept gefunden hast, drückst du :_gamepad_face_button_down: auf dem Rezept, um den Gegenstand automatisch herzustellen. So wird automatisch ein Satz hergestellt und in deinem Inventar abgelegt. Drücke :_gamepad_face_button_up: auf dem Rezept, um automatisch einen ganzen Stapel herzustellen. # -howtoplay.crafting.text.8.touch=Nachdem du das gewünschte Handwerksrezept gefunden hast, tippst du auf das Rezept, um es in das Handwerksfeld zu laden und dann auf den Ausgabeslot, um den Gegenstand herzustellen. Drücke und halte den Gegenstand im Ausgabeslot, um mehr herzustellen. # -howtoplay.crafting.text.9=Wenn :craftable_toggle_on: aktiviert ist, zeigt das Rezeptbuch alle Rezepte an, für die du die Zutaten besitzt. Wenn :craftable_toggle_off: deaktiviert ist, zeigt das Rezeptbuch alle Rezepte im Spiel an (auch die, die du nicht herstellen kannst). Nutze die Registerkarten oder die Suche, um nach bestimmten Rezepten zu suchen. Im Kreativmodus sind einige Rezeptlisten zugeklappt. Wenn du eine Liste öffnest, wird sie aufgeklappt und alle Rezepte sind sichtbar. # - howtoplay.craftingTable=Werkbank # -howtoplay.craftingTable.title=So wird gespielt: Werkbank # howtoplay.craftingTable.text.1=Mit der Werkbank kannst du komplexere Rezepte nutzen. # howtoplay.craftingTable.text.2.notTouch=Platziere die Werkbank in der Welt, und drücke dann an der Werkbank :_input_key.use: zur Verwendung. # howtoplay.craftingTable.text.2.touch=Platziere die Werkbank in der Welt, und tippe sie zur Verwendung an. # howtoplay.creativeMode=Kreativmodus # -howtoplay.creativeMode.title=So wird gespielt: Kreativmodus # howtoplay.creativeMode.text.1=Im Kreativmodus kannst du das Land deiner Träume erschaffen, ohne von Kreaturen gestört zu werden. # howtoplay.creativeMode.header.1=Unbeschränktes bauen # howtoplay.creativeMode.text.2=Im Kreativmodus kannst du jeden Gegenstand im Spiel in dein Inventar packen - ohne ihn schürfen oder herstellen zu müssen. Die Gegenstände im Inventar werden beim Platzieren oder Verwenden nicht entfernt. So kannst du dich statt auf das Sammeln von Ressourcen ganz auf das Bauen konzentrieren. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tippe :tip_virtu howtoplay.creativeMode.text.4a.touch.classic_dpad=Um zu fliegen, tippe zweimal schnell auf :touch_jump:, und um den Flug zu beenden, tippe zweimal schnell auf :touch_stop_flying:. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Tippe zweimal schnell auf :touch_forward:, um schneller zu fliegen. Um nach oben zu fliegen, tippe und halte :touch_fly_up:, und um nach unten zu fliegen, tippe und halte :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Schwierigkeitsgrad # -howtoplay.difficulty.title=So wird gespielt: Schwierigkeitsgrad # howtoplay.difficulty.text.1=In Minecraft gibt es verschiedene Schwierigkeitsgrade. Du kannst den zu dir passenden auswählen. # howtoplay.difficulty.header.1=Friedlich # howtoplay.difficulty.text.2=Keine feindlichen Kreaturen spawnen. Es gibt zwar Shulker und den Enderdrachen, aber sie verursachen keinen Schaden. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Schwer # howtoplay.difficulty.text.5=Feindliche Kreaturen verursachen mehr Schaden, und Zombies durchbrechen Türen. Wenn dein Hunger auf null fällt, sinkt deine Gesundheit. Davon kannst du sterben. # howtoplay.dispensers=Spender # -howtoplay.dispensers.title=So wird gespielt: Spender # howtoplay.dispensers.text.1=Ein Spender schießt Gegenstände heraus. Um einen Spender auszulösen, musst du ein Redstonesignal neben ihm platzieren (z. B. einen Hebel). # howtoplay.dispensers.text.2.notTouch=Um einen Spender mit Gegenständen zu füllen, drückst du am Spender :_input_key.use:. Dann verschiebst du die betreffenden Gegenstände aus deinem Inventar in den Spender. # howtoplay.dispensers.text.2.touch=Um einen Spender mit Gegenständen zu füllen, tippst du auf den Spender. Dann verschiebst du die betreffenden Gegenstände aus deinem Inventar in den Spender. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Sobald du den Spender anschaltest, schießt er einen howtoplay.dispensers.text.4=Ein Spender kann auch zum Platzieren von Gegenständen genutzt werden - beispielsweise Kürbisse auf einem Eisengolem und Ausrüstung auf einem Rüstungsständer. # howtoplay.droppers=Auswurfblöcke # -howtoplay.droppers.title=So wird gespielt: Auswurfblöcke # howtoplay.droppers.text.1.notTouch=Wenn er durch einen Redstone mit Energie versorgt wird, gibt ein Auswurfblock einen zufälligen Gegenstand aus seinem Bestand aus. Drücke :_input_key.use: am Auswurfblock, um ihn zu öffnen. Dann kannst du ihn mit Gegenständen aus deinem Inventar beladen. # howtoplay.droppers.text.1.touch=Wenn er durch einen Redstone mit Energie versorgt wird, gibt ein Auswurfblock einen zufälligen Gegenstand aus seinem Bestand aus. Tippe auf den Auswurfblock, um ihn zu öffnen. Dann kannst du ihn mit Gegenständen aus deinem Inventar beladen. # howtoplay.droppers.header.1=Verwendung: # howtoplay.droppers.text.2=Wenn ein Auswurfblock auf eine Truhe oder einen anderen Container ausgerichtet ist, wird der ausgegebene Gegenstand in diesem Container platziert. Mit langen Auswurfblock-Ketten kannst du Gegenstände über weite Distanzen transportieren. # howtoplay.dyes=Farbstoffe # -howtoplay.dyes.title=So wird gespielt: Farbstoffe # howtoplay.dyes.text.1=Mit Farbstoffen kannst du die Farbe von vielen Elementen in Minecraft verändern. # howtoplay.dyes.text.2=Einige Farbstoffe sind schwerer zu bekommen als andere. Die meisten Farbstoffe können aus Blumen hergestellt werden. Rosenrot gewinnst du zum Beispiel aus Mohn. Einige Farbstoffe sind aber etwas aufwendiger: # howtoplay.dyes.text.3=-Lapislazuli findest du nur tief unten # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Tintenbeutel sind unter Wasser zu finden # howtoplay.dyes.text.5=-Kakaobohnen gibt es im Dschungel # howtoplay.dyes.text.6=– Grünen Farbstoff musst du aus einem Kaktus schmelzen. # howtoplay.dyes.text.7=– Knochenmehl kann das Wachstum von Pflanzen und Bäumen beschleunigen und zur Herstellung von weißem Farbstoff verwendet werden. # -howtoplay.dyes.text.8=– Sammle Tintenbeutel von Tintenfischen, um schwarzen Farbstoff herzustellen. # howtoplay.elytra=Elytren # -howtoplay.elytra.title=So wird gespielt: Elytren # howtoplay.elytra.text.1=Wenn du Elytren trägst, kannst du gleiten. Du legst sie über den Rüstungsslot für die Brust an. # howtoplay.elytra.text.2=Du kannst keine Elytren herstellen. Sie sind nur in Gegenstandsrahmen in den seltenen Endschiffen zu finden und werden von den furchterregenden Shulkern bewacht. # howtoplay.elytra.header.1=Fliegen lernen # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Mit Raketenantrieb fliegen # howtoplay.elytra.text.6=Feuerwerksraketen ohne Effekte können den Flug mit Elytren verlängern. Wenn du dazu eine Feuerwerksrakete mit Effekt verwendest, erleidest du Schaden. # howtoplay.enchantingTable=Zaubertisch # -howtoplay.enchantingTable.title=So wird gespielt: Verzaubern # howtoplay.enchantingTable.text.1=Deine über das Sammeln von Erfahrungskugeln gewonnenen Erfahrungspunkte kannst du zum Verzaubern von Waffen, Rüstung, Werkzeugen und Büchern verwenden. # howtoplay.enchantingTable.header.1=Verzaubern # howtoplay.enchantingTable.text.2=Wenn ein verzauberbarer Gegenstand auf einem Zaubertisch in den Slot unter dem Buch platziert wird, zeigen die drei Schaltflächen rechts vom Slot Verzauberungen sowie die entsprechenden Erfahrungsstufen- und Lapislazulikosten an. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Wenn der Zaubertisch von Bücherregalen umgeben howtoplay.enchantingTable.header.3=Bücher verzaubern # howtoplay.enchantingTable.text.5=Mit Zauberbüchern wendest du auf einem Amboss Verzauberungen auf Gegenstände an. So kannst du besser steuern, welche Verzauberung auf welchem Gegenstand landet. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Endsiedlungen # -howtoplay.endCities.title=So wird gespielt: Endsiedlungen # howtoplay.endCities.text.1=Nachdem du den Enderdrachen getötet hast, erscheint ein Endtransitportal. Wenn du eine Enderperle in das Portal wirfst, wirst du auf die äußeren Inseln teleportiert. # howtoplay.endCities.text.2=In dieser ungewöhnlichen Landschaft muss etwas Interessantes verborgen sein. Vielleicht etwas, das du mitnehmen kannst ...? # howtoplay.enderChest=Endertruhe # -howtoplay.enderChest.title=So wird gespielt: Endertruhe # + howtoplay.enderChest.text.1=Alle Endertruhen in einer Welt sind verknüpft, sodass Gegenstände, die in eine Endertruhe gelegt werden, in jeder anderen verfügbar sind. Allerdings sind die Inhalte der Endertruhen für jeden Spieler unterschiedlich. So können Spieler Gegenstände in jeder beliebigen Endertruhe verstauen und sie aus anderen Endertruhen in der Welt wieder entnehmen. # howtoplay.eyeOfEnder=Enderauge # -howtoplay.eyeOfEnder.title=So wird gespielt: Enderauge # howtoplay.eyeOfEnder.text.1=Enderaugen sind auf geheimnisvolle Weise mit dem Ende verbunden und verhalten sich bei Benutzung seltsam. # howtoplay.eyeOfEnder.text.2=Gerüchte besagen, dass sie dich in eine andere Dimension führen können. # howtoplay.farming=Landwirtschaft # -howtoplay.farming.title=So wird gespielt: Landwirtschaft # howtoplay.farming.text.1=In Minecraft gibt es verschiedenste Arten Getreide, die du anbauen kannst. Die Landwirtschaft ist zwar eine Herausforderung, kann dich aber mit jeder Menge Essen versorgen. # howtoplay.farming.header.1=Vorausplanung # howtoplay.farming.text.2=Um zu wachsen, braucht Getreide Licht, Wasser und Ackerland. Du benötigst eine Hacke, eine Wasserquelle und Samen. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Wenn das Getreide vollständig ausgewachsen ist, verän howtoplay.farming.text.7=Einige Pflanzen, wie Kürbisse und Melonen, wachsen an einem Strunk. Pass auf, dass du beim Ernten nicht den Strunk erntest. # howtoplay.fireworks=Feuerwerk # -howtoplay.fireworks.title=So wird gespielt: Feuerwerk # howtoplay.fireworks.text.1=In Minecraft kannst du dein eigenes Feuerwerk veranstalten. # howtoplay.fireworks.text.2=Feuerwerke haben zwei Komponenten: eine Feuerwerksrakete und einen Feuerwerksstern. # howtoplay.fireworks.header.1=Feuerwerksrakete # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pyrotechnik # howtoplay.fireworks.text.7=Feuerwerke können aus einem Spender abgeschossen werden. Das Feuerwerk fliegt in die Richtung, in die der Spender ausgerichtet ist. # howtoplay.fishing=Angeln # -howtoplay.fishing.title=So wird gespielt: Angeln # howtoplay.fishing.text.1=Zum Angeln benötigst du eine Angel. Du kannst dir ein paar Fische oder coole Gegenstände angeln. # howtoplay.fishing.header.1=Zaubern # howtoplay.fishing.text.2.notTouch=Ziele mit einer Angel in der Hand auf einen Wasserblock und drücke :_input_key.use:, um den Schwimmer auszuwerfen. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Warte, bis sich dem Schwimmer eine Blasenspur nähert. howtoplay.fishing.text.4.notTouch=Wenn die Blasen den Schwimmer berühren, hüpft er hoch und runter. Drücke dann :_input_key.use:, um den Schwimmer einzuholen. Sei aber vorsichtig, damit dir der Fisch nicht entkommt. # howtoplay.fishing.text.4.touch=Wenn die Blasen den Schwimmer berühren, hüpft er hoch und runter. Tippe dann auf die Angeln-Schaltfläche, um den Schwimmer einzuholen. Sei aber vorsichtig, damit dir der Fisch nicht entkommt. # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Ofen # -howtoplay.furnace.title=So wird gespielt: Ofen # howtoplay.furnace.text.1=Mit einem Ofen kannst du kochen und Gegenstände schmelzen. Du kannst beispielsweise Eisenerz zu Eisenbarren schmelzen. # howtoplay.furnace.text.2.notTouch=Platziere einen Ofen in der Welt und drücke :_input_key.use:, um ihn zu verwenden. # howtoplay.furnace.text.2.touch=Platziere einen Ofen in der Welt und tippe auf ihn, um den Ofen zu verwenden. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Brennstoff # howtoplay.furnace.text.3=Unten in den Ofen musst du Brennstoff füllen. Der zu schmelzende Gegenstand kommt in die obere Hälfte. Danach wird der Ofen angefeuert und beginnt mit seiner Arbeit. Als Brennstoff kannst du eine Menge Dinge verwenden. Probiere einfach alles Brennbare aus. # howtoplay.gameSettings=Spieleinstellungen # -howtoplay.gameSettings.title=So wird gespielt: Spieleinstellungen # howtoplay.gameSettings.text.1=Beim Erstellen einer Welt stehen dir eine Menge Optionen zur Verfügung. Unten findest du die verschiedenen Einstellungen zur Anpassung deiner Welt. Wenn du Einstellungen beim Erstellen der Welt nicht festlegst, kannst du dies jederzeit nachholen. # howtoplay.gameSettings.text.2=-Weltname: Hier kannst du deiner Welt einen Namen geben. # howtoplay.gameSettings.text.3=-Standard-Spielmodus: In diesem Spielmodus starten alle neuen Spieler in der Welt. Die Spieler können im Überlebens- oder Kreativmodus starten. Wenn du den Kreativmodus auswählst, sind Cheats aktiviert. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Bonustruhe: Wenn diese Einstellung aktiviert ist, howtoplay.gameSettings.text.7=-Welttyp: Diese Einstellung steuert, wie die Welt erstellt wird. Zur Auswahl stehen die Welttypen Endlos, Flach oder Alt. # howtoplay.gameSettings.text.7.1= - Unendliche Welten erstrecken sich in die Unendlichkeit. # howtoplay.gameSettings.text.7.2= - Flache Welten haben keine Hügel oder Bäume. Es gibt nur eine ebene Fläche, die auf deine Kreationen wartet. # -howtoplay.gameSettings.text.7.3= - Alte Welten haben eine beschränkte Größe und Höhe. # howtoplay.gameSettings.text.8=-Seed: Ein eindeutiger Startwert für eine Welt. Indem du einen Seed eingibst, erschaffst du eine neue Welt. Du kannst auch ein Wort oder einen Satz als Seed verwenden. Das Spiel macht automatisch eine Zahl daraus. # howtoplay.gameSettings.header.2=Cheats und Spielregeln # howtoplay.gameSettings.text.9=-Cheats aktivieren: Mit dieser Einstellung können die Spieler Befehle verwenden. In einer Welt mit dieser Einstellung sind alle Erfolge deaktiviert. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=Entitäten lassen Beute fallen: Steuert, ob aus z howtoplay.gameSettings.text.17=-Wetterzyklus: Wenn diese Einstellung deaktiviert ist, gibt es keine Wetteränderungen. # howtoplay.hoppers=Trichter # -howtoplay.hoppers.title=So wird gespielt: Trichter # howtoplay.hoppers.text.1=Trichter dienen zum automatischen Transport von Gegenständen. Sie können an andere Gegenstände (zum Beispiel Container, wie Truhen oder Plattenspieler) angefügt werden. # howtoplay.hoppers.text.2=Trichter entnehmen permanent Gegenstände aus einem über ihnen platzierten Container und verschieben diese in den Container, in dessen Richtung sie zeigen. # howtoplay.hoppers.header.1=Verwendung # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Damit ein Trichter auf einen bestimmten Block zeigt, pl howtoplay.hoppers.text.4=Wenn ein Trichter per Redstone betrieben wird, wird er inaktiv. Er hört dann auf, Gegenstände zu bewegen. # howtoplay.hostAndPlayerOptions=Host- und Spieleroptionen # -howtoplay.hostAndPlayerOptions.title=So wird gespielt: Host- und Spieleroptionen # howtoplay.hostAndPlayerOptions.text.1.notTouch=Wenn du mit aktivierten Cheats spielst, kannst du dich und deine Freunde über die Hostoptionen teleportieren, das Wetter ändern, die Tageszeit festlegen und den Einstiegspunkt oder den Welt-Spawn ändern. Sobald die Cheats aktiviert sind, rufst du die entsprechenden Optionen im Chat-Fenster auf, indem du auf die [/]-Taste neben der Chatleiste tippst. # howtoplay.hostAndPlayerOptions.text.1.touch=Wenn du mit aktivierten Cheats spielst, kannst du dich und deine Freunde über die Hostoptionen teleportieren, das Wetter ändern, die Tageszeit festlegen und den Einstiegspunkt oder den Welt-Spawn ändern. Sobald die Cheats aktiviert sind, rufst du die entsprechenden Optionen im Chat-Fenster auf, indem du auf die Chat-Schaltfläche tippst. # -howtoplay.HUD=Display # -howtoplay.HUD.title=So wird gespielt: Display # -howtoplay.HUD.text.1=Das HUD zeigt dir Informationen zu deinem Status, deiner Gesundheit, dem verbleibenden Sauerstoff (unter Wasser), deinem Hunger und deiner Rüstung (sofern du eine trägst). # -howtoplay.HUD.header.1=Essen und Gesundheit # -howtoplay.HUD.text.2.notTouch=Wenn du Gesundheit verlierst, aber mindestens neun :shank: hast, wird deine Gesundheit automatisch wiederhergestellt. Wenn du Nahrung zu dir nimmst, wird auch dein :shank: wieder aufgefüllt. # -howtoplay.HUD.text.2.touch=Deine Gesundheit wird automatisch wiederhergestellt, wenn du mindestens neun :shank: hast. Dein :shank: wird langsam abnehmen, wenn du die Gegend erkundest und hungrig wirst, aber wenn du etwas isst, füllt sich dein :shank: wieder auf. # -howtoplay.HUD.text.3.keyboard=Drücke und halte :_input_key.use:, während du etwas zum Essen in der Hand hältst, um es zu verzehren. # -howtoplay.HUD.text.3.gamepad=Drücke und halte :_input_key.use:, während du etwas zum Essen in der Hand hältst, um es zu verzehren. # -howtoplay.HUD.text.3.rift_controller=Drücke und halte :rift_right_grab:, während du etwas zum Essen in der Hand hältst, um es zu verzehren. # -howtoplay.HUD.text.3.windowsmr_controller=Drücke und halte :windowsmr_left_trigger:, während du etwas zum Essen in der Hand hältst, um es zu verzehren. # -howtoplay.HUD.text.3a.touch=Um etwas zu essen, tippst du auf das Lebensmittel in deiner Schnellzugriffsleiste und hältst dann den Bildschirm gedrückt, um zu essen. # -howtoplay.HUD.text.3b.touch=Wenn du Aktionsschaltflächen verwendest, tippe zuerst auf das Nahrungsmittel in deiner Schnellzugriffsleiste und halte dann :tip_virtual_button_action_build_or_use: gedrückt, um es zu essen. # -howtoplay.HUD.text.4a=Bestimmte Aktivitäten machen schneller hungrig, z. B. Sprinten. Zum Glück gibt es Lebensmittel, die nahrhafter sind und sättigender sind :shank:. # -howtoplay.HUD.text.4b=Wenn du satt bist, wird das letzte Essen, das du gegessen hast, mit einem Sättigungswert versehen – einem versteckten Wert, der deinen Hunger zusätzlich anheizt. # -howtoplay.HUD.header.2=Erfahrung # -howtoplay.HUD.text.5=Auch die Erfahrungsleiste wird im HUD angezeigt. Die Zahl zeigt deine aktuelle Erfahrungsstufe an. Außerdem siehst du, wie viele Erfahrungspunkte für die nächste Stufe erforderlich sind. # -howtoplay.HUD.text.6=Du erhältst Erfahrungspunkte, indem du Erfahrungskugeln sammelst. Erfahrungskugeln bekommst du zum Beispiel für Aktivitäten wie das Töten von Kreaturen und das Abbauen bestimmter Blöcke. Lass keine Erfahrungskugeln liegen. Du wirst jede einzelne brauchen! Zum Einsammeln bewegst du dich einfach in die Nähe der Kugel. # -howtoplay.HUD.header.3=Die Schnellzugriffsleiste # -howtoplay.HUD.text.7.keyboard=Die Schnellzugriffsleiste enthält Gegenstände, die du verwenden kannst. Scrolle mit dem Mausrad, um den Gegenstand in deiner Hand auszutauschen. # -howtoplay.HUD.text.7.gamepad=Die Schnellzugriffsleiste enthält Gegenstände, die du verwenden kannst. Mit :_input_key.cycleItemLeft: und :_input_key.cycleItemRight: kannst du den Gegenstand in deiner Hand austauschen. # -howtoplay.HUD.text.7.touch=Die Schnellzugriffsleiste enthält Gegenstände, die du verwenden kannst. Tippe auf Gegenstände in der Schnellzugriffsleiste, um den Gegenstand in deiner Hand auszutauschen. # -howtoplay.HUD.text.7.windowsmr_controller=Die Schnellzugriffsleiste zeigt auch die Gegenstände an, die du verwenden kannst. Drücke :windowsmr_left_touchpad_horizontal:, um den Gegenstand in deiner Hand zu wechseln. # -howtoplay.HUD.text.7.rift_controller=Die Schnellzugriffsleiste zeigt auch die Gegenstände an, die du verwenden kannst. Drücke :rift_left_trigger: oder :rift_left_grab:, um den Gegenstand in deiner Hand zu wechseln. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventar # howtoplay.inventory.title=So wird gespielt: Inventar # -howtoplay.inventory.text.1.keyboard=Drück :_input_key.inventory:, um dir dein Inventar anzusehen. # -howtoplay.inventory.text.1.gamepad=Drück :_input_key.inventory:, um dir dein Inventar anzusehen. # -howtoplay.inventory.text.1.rift_controller=Drück :rift_B:, um dir dein Inventar anzusehen. # -howtoplay.inventory.text.1.windowsmr_controller=Drück :windowsmr_left_grab:, um dir dein Inventar anzusehen. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Tippe auf :tip_touch_inventory:, um dein Inventar anzuzeigen. # -howtoplay.inventory.text.2=Dieser Bildschirm zeigt alle Gegenstände an, die du in der Hand hast, sowie alle anderen Gegenstände, die du bei dir trägst. Du kannst auch die Rüstung sehen, die du trägst. # -howtoplay.inventory.text.3.keyboard=Verwende :mouse_left_button:, um einen Gegenstand unter dem Cursor aufzunehmen. Falls es dort mehr als einen Gegenstand gibt, werden alle aufgenommen. Mit :mouse_right_button: nimmst du nur die Hälfte der Gegenstände auf. # -howtoplay.inventory.text.3.gamepad=Verwende :_gamepad_face_button_down:, um einen Gegenstand unter dem Cursor aufzunehmen. Falls es dort mehr als einen Gegenstand gibt, werden alle aufgenommen. Mit :_gamepad_face_button_left: nimmst du nur die Hälfte der Gegenstände auf. # -howtoplay.inventory.text.3.touch=Tippe, um einen Gegenstand auszuwählen. Um ihn zu bewegen, tippe auf eine andere Stelle im Inventar. Wenn du einen Gegenstand an eine Stelle mit demselben Gegenstand verschiebst, werden sie zu einem Stapel zusammengefasst. Wenn du ihn zu einem anderen Gegenstand bewegst, tauschen sie die Plätze. # -howtoplay.inventory.text.4.keyboard=Mit :mouse_left_button: legst du Gegenstände wieder ab. Falls sich mehr als ein Gegenstand am Cursor befindet, werden mit :mouse_left_button: alle abgelegt. Mit :mouse_right_button: legst du nur einen der Gegenstände ab. # -howtoplay.inventory.text.4.gamepad=Mit :_gamepad_face_button_down: legst du Gegenstände wieder ab. Falls sich mehr als ein Gegenstand am Cursor befindet, werden mit :_gamepad_face_button_down: alle abgelegt. Mit :_gamepad_face_button_left: legst du nur einen der Gegenstände ab. # -howtoplay.inventory.text.4a.touch=Wenn du auf einen Stapel von Gegenständen tippst, wählst du automatisch alle Gegenstände im Stapel aus. Du kannst den Stapel genauso verschieben wie einen einzelnen Gegenstand. # -howtoplay.inventory.text.4b.touch=Um einen Stapel von Objekten zu teilen, halte den Finger auf dem Objektstapel, bis der Auswahlschieber erscheint. Ohne den Bildschirm loszulassen, streiche mit dem Finger nach links und rechts, um die Anzahl der Elemente auszuwählen, die du aus dem Stapel entfernen möchtest. # -howtoplay.inventory.text.5.keyboard=Wenn es sich beim Gegenstand am Cursor um Rüstung handelt, kannst du ihn mit UMSCHALTTASTE+:mouse_left_button: direkt zum passenden Rüstungsslot verschieben. # -howtoplay.inventory.text.5.gamepad=Wenn es sich beim Gegenstand am Cursor um Rüstung handelt, kannst du ihn mit :_gamepad_face_button_up: direkt zum passenden Rüstungsslot verschieben. # -howtoplay.inventory.text.6.keyboard=Um einen Gegenstand abzulegen, nimmst du ihn auf und legst ihn dann außerhalb des Inventarfensters ab. # -howtoplay.inventory.text.6.gamepad=Nimm einen Gegenstand auf und drücke :_gamepad_face_button_up:, um ihn abzulegen. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Plattenspieler # -howtoplay.jukebox.title=So wird gespielt: Plattenspieler # howtoplay.jukebox.text.1=Der Plattenspieler spielt deine gefundenen Schallplatten ab. # howtoplay.jukebox.header.1=Mach den DJ # howtoplay.jukebox.text.2.notTouch=Drücke mit einer Schallplatte in der Hand :_input_key.use: an einem Plattenspieler, um die Schallplatte abzuspielen. Drücke erneut :_input_key.use: am Plattenspieler, um die Schallplatte auszuwerfen. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Du kannst verschiedene Schallplatten in Truhen finden, howtoplay.jukebox.text.8=Einige sind schwieriger zu finden als andere. Creeper lieben Musik insgeheim. # howtoplay.loom=Webstuhl # -howtoplay.loom.title=So wird gespielt: Webstuhl # howtoplay.loom.text.1=Mit dem Webstuhl kannst du schnell und einfach Muster auf Banner nähen. Dabei verwendet er nur eine Farbstoffeinheit, um das Muster zu erzeugen. Mit dem Webstuhl kannst du auch besondere Webstuhlmuster auftragen. # howtoplay.loom.header.1=Weben # howtoplay.loom.text.2=Platziere ein Banner im ersten Slot des Webstuhls und einen beliebigen Farbstoff im zweiten Slot. So bringst du Muster auf dem Banner an. Nachdem du ein Muster ausgewählt hast, kannst du das neue Banner aus dem Ausgabeslot ganz rechts herausholen und in dein Inventar legen. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Ein Banner kann mehrere Musterschichten enthalten, sodass howtoplay.loom.header.2=Webstuhlmuster # howtoplay.loom.text.4=Füge Webstuhlmuster im dritten Slot des Webstuhls hinzu, um spezielle Muster mit dem Webstuhl zu erschaffen. Wie wäre es mit einer Creeper-Fratze oder einem Blumenmuster? Du verlierst die Webstuhlmuster nicht, wenn du sie auf deine Banner aufträgst. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Reittiere # -howtoplay.mounts.title=So wird gespielt: Reittiere # howtoplay.mounts.text.1=Spieler können auf allen ausgewachsenen Pferden, Eseln oder Maultieren reiten. Rüstung können jedoch nur Pferde tragen. # howtoplay.mounts.text.2=Maultiere und Esel können mit Satteltaschen (zum Transport von Gegenständen) ausgerüstet werden. Dazu bringst du einfach eine Truhe an. Du kannst beim Reiten oder Schleichen auf die Satteltaschen zugreifen. # howtoplay.mounts.header.1=Zähmen # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Wenn rund um das Reittier Herzen erscheinen, ist es gez howtoplay.mounts.header.2=Tiere reiten # howtoplay.mounts.text.5=Um ein Reittier zu lenken, musst du es mit einem Sattel ausrüsten. # howtoplay.mounts.text.6=Sättel kannst du von Dorfbewohnern kaufen, in Truhen in der ganzen Welt finden oder beim Angeln erhalten. Öffne, während du reitest, dein Inventar, und verschiebe den Sattel in den Sattelslot des Reittiers. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Pferde und Esel können wie andere Tiere mithilfe von goldenen Äpfeln oder goldenen Karotten gezüchtet werden. # howtoplay.mounts.text.8=Fohlen wachsen mit der Zeit zu Pferden heran. Du kannst dies beschleunigen, indem du sie mit Weizen oder Heu fütterst. # howtoplay.mounts.header.3=Tiere beladen # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Drücke :_input_key.sneak:, um abzusteigen. # howtoplay.mounts.text.15a.touch=Wenn du die Steuerkreuz-Steuerung verwendest, tippe auf :touch_jump:, um von einem Tier abzusteigen. # howtoplay.mounts.text.15b.touch=Wenn du ein Joystick-Steuerungssystem verwendest, tippe auf :tip_virtual_button_dismount:, um ein Tier abzusatteln. # -howtoplay.multiplayer=Mehrspieler # -howtoplay.multiplayer.title=So wird gespielt: Mehrspieler # -howtoplay.multiplayer.text.1=Minecraft ist standardmäßig für mehrere Spieler konfiguriert. # -howtoplay.multiplayer.header.1=Bildschirmaufteilung # -howtoplay.multiplayer.text.2.splitscreen=Deinem laufenden Spiel können jederzeit weitere lokale Spieler beitreten. Sie müssen einfach nur einen Controller anschließen und eine beliebige Taste auf dem Controller drücken. # -howtoplay.multiplayer.header.2=Online-Mehrspieler # -howtoplay.multiplayer.text.3=Alle Welten sind zu Beginn für den Mehrspielermodus aktiviert. Wenn du deine Welt alleine nutzen möchtest, schaltest du den Modus einfach in den Welteinstellungen unter der Mehrspieleroption aus. # -howtoplay.multiplayer.text.3.norealms=Alle Welten sind zu Beginn für den Mehrspielermodus aktiviert. Wenn du deine Welt alleine nutzen möchtest, schaltest du den Modus einfach in den Welteinstellungen unter der Mehrspieleroption aus. # -howtoplay.multiplayer.header.3=Einem Onlinespiel beitreten # -howtoplay.multiplayer.text.4=Um einem Mehrspielerspiel beizutreten, wechselst du zur Registerkarte "Freunde". Dort siehst du alle betretbaren Realms, Freunde und LAN-Spiele. Wähle einfach ein Spiel aus und trete ihm bei. # -howtoplay.multiplayer.text.4.norealms=Um einem Mehrspielerspiel beizutreten, wechselst du zur Registerkarte "Freunde". Dort siehst du alle betretbaren Realms, Freunde und LAN-Spiele. Wähle einfach ein Spiel aus und trete ihm bei. # -howtoplay.multiplayer.text.5=Wenn du ein Onlinespiel startest oder einem beitrittst, ist dieses Spiel für die Leute auf deiner Freunde-Registerkarte zu sehen. Wenn deine Freunde demselben Spiel beitreten, ist es auch für die Freunde deiner Freunde sichtbar. # -howtoplay.multiplayer.text.6=Hinweis: Für den Mehrspielermodus musst du mit dem Internet verbunden und bei einem Microsoft-Konto angemeldet sein. # -howtoplay.multiplayer.header.4=Spielerberechtigungen # -howtoplay.multiplayer.text.7=Wenn du die Berechtigungen einzelner Spieler bearbeiten möchtest, ist dies mit den Spielerberechtigungen ganz einfach. Öffne das Spielmenü. Auf der rechten Seite findest du eine Liste der Spieler, die gerade in der Welt aktiv sind. Wähle das Berechtigungssystem des jeweiligen Spielers aus, um seine Berechtigungen anzupassen. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigation # -howtoplay.navigation.title=So wird gespielt: Navigation # howtoplay.navigation.text.1=Die Navigation ist eine wichtige Fähigkeit in Minecraft. Es ist nicht immer ganz einfach, nach Hause zu finden. # howtoplay.navigation.text.2=Es gibt ein paar grundlegende Hilfen, die du kennen solltest. # howtoplay.navigation.header.1=Navigationswerkzeuge # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Forscherkarten # howtoplay.navigation.text.10=Es gibt vieles zu entdecken. Halte zum Beispiel nach einem Dorf Ausschau, und suche dort nach einem Kartographen. Von ihm kannst du Forscherkarten bekommen, die dich an weit entfernte und ungewöhnliche Orte führen. # howtoplay.netherPortals=Netherportal # -howtoplay.netherPortals.title=So wird gespielt: Netherportal # howtoplay.netherPortals.text.1=Mit einem Netherportal kannst du in eine andere Dimension reisen. # howtoplay.netherPortals.text.2=Ein korrekt gebautes Netherportal kann angezündet und aktiviert werden. # howtoplay.netherPortals.text.3=Im Bild siehst du Beispiele zum Bau von Portalen. # howtoplay.nightfall=Nachteinbruch # -howtoplay.nightfall.title=So wird gespielt: Nachteinbruch # howtoplay.nightfall.text.1=In Minecraft geht die Sonne auf und unter. Nach dem Sonnenuntergang musst du besonders vorsichtig sein. Die Nacht bringt viele Gefahren mit sich. # howtoplay.nightfall.header.1=Schutz suchen # howtoplay.nightfall.text.2=Falls du das noch nicht erledigt hast, solltest du dir einen Ort suchen, an dem du dich vor der Dunkelheit und ihren Gefahren in Sicherheit bringen kannst – zum Beispiel ein einfaches Loch in der Seite eines Hügels oder eine kleine Hütte im Wald. # howtoplay.nightfall.text.3=Sorge dafür, dass alle Eingänge gut verschlossen sind. Um rein und raus zu kommen, sollen Türen recht hilfreich sein. Wenn du ein Bett gebaut hast, kannst du es zusammen mit deiner Werkbank und deinem Ofen im Unterschlupf platzieren. # howtoplay.nightfall.text.4=Außerdem solltest du mit Fackeln für Beleuchtung sorgen. Licht kann Leben retten! # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Haustiere # -howtoplay.pets.title=So wird gespielt: Haustiere # howtoplay.pets.header.1=Mit Haustieren anfreunden # howtoplay.pets.text.1.notTouch=In Minecraft gibt es verschiedene Kreaturen, die du zähmen und zu deinem Haustier machen kannst. Zum Zähmen benötigst du den Lieblingsgegenstand der jeweiligen Kreatur. Sobald sie gezähmt ist, kannst du die Kreatur zum Bleiben bewegen, indem du sie anschaust und :_input_key.use: drückst. # howtoplay.pets.text.1.touch=In Minecraft gibt es verschiedene Kreaturen, die du zähmen und zu deinem Haustier machen kannst. Zum Zähmen benötigst du einen Lieblingsgegenstand der jeweiligen Kreatur. Sobald sie gezähmt ist, kannst du die Kreatur zum Bleiben bewegen, indem du auf die Sitz-Schaltfläche tippst. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papageien # howtoplay.pets.text.4=Papageien sind passive Kreaturen, die im Dschungel leben. Sie ahmen andere Kreaturen in der Umgebung nach. Am liebsten fressen sie Samen, mit denen du sie auch zähmen kannst. Papageien sitzen auch auf deiner Schulter – und ja, du kannst mehr als einen auf der Schulter haben. # howtoplay.raids=Raubzüge # -howtoplay.raids.title=So wird gespielt: Raubzug # howtoplay.raids.text.1=Bei der Erkundung der Welt stößt du hin und wieder auf ein Plündererlager oder eine ihrer Patrouillen. Plünderer sind immer auf der Suche nach neuen Dörfern, die sie ausrauben können. Schnapp dir ihr Banner, um ihre Aufmerksamkeit zu erregen. Daraufhin entschließen sie sich sehr wahrscheinlich, ein nahes Dorf anzugreifen. # howtoplay.raids.text.2=Stelle sicher, dass dein Dorf gut verteidigt ist. Der Angriff hört endet erst, wenn der letzte Plünderer bezwungen wurde. # howtoplay.raids.header.1=Held gesucht # howtoplay.raids.text.3=Die Dorfbewohner sind bestimmt heilfroh darüber, dass du sie vor den bösen Plünderern gerettet hast. Schaue auf jeden Fall wieder bei ihnen vorbei. Vielleicht wartet das eine oder andere gute Angebot auf dich. # howtoplay.ranching=Viehzucht # -howtoplay.ranching.title=So wird gespielt: Viehzucht # howtoplay.ranching.text.1=In Minecraft kannst du deine eigenen Tiere züchten. Mit der Viehzucht kommst du an viele Ressourcen – beispielsweise Wolle, Eier und rohes Fleisch. # howtoplay.ranching.header.1=Deine Herde vergrößern # howtoplay.ranching.text.2=Um deine Viehzucht erfolgreich zu machen, musst du für Nachwuchs sorgen. Dazu müssen ausgewachsene Tiere in den Liebesmodus versetzt werden. Das schaffst du, indem du die Tiere mit ihrem Lieblingsfutter versorgst. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Was fressen Kreaturen? # howtoplay.ranching.text.4=Kühe, Pilzkühe und Schafe fressen Weizen. Schweine mögen Karotten und rote Bete. Hühner lieben jede Art von Samen. Kaninchen fressen Karotten, goldene Karotten oder Löwenzahn. Ein Ozelot mag rohen Kabeljau oder Lachs. Wölfe fressen jede Art von rohem Fleisch. # howtoplay.ranching.text.5=Wenn du ihr Lieblingsfutter in der Hand hältst, folgen die Tiere dir. So kannst du sie zu deiner Viehzucht oder zu einem anderen Tier führen. # -howtoplay.realms=Realms # -howtoplay.realms.title=So wird gespielt: Realms # -howtoplay.realms.text.1=Realms hosten Mehrspieler-Welten und sind immer aktiv. Selbst wenn du nicht spielst, bleibt der Realm für deine Freunde bestehen. # -howtoplay.realms.header.1=Erste Schritte # -howtoplay.realms.text.2=Wähle "Neu erstellen" auf der Welten-Registerkarte, um einen Realm zu erstellen. Wähle dann die Schaltfläche "Neuer Realm" und "Neue Welt erstellen" aus. Du kannst deinem Realm einen Namen geben und die Anzahl der Spieler auswählen. Danach darfst du Freunde zu deinem Realm hinzufügen. # -howtoplay.realms.header.2=Realmeinstellungen # -howtoplay.realms.text.3=Mit der Stift-Schaltfläche kannst du die Einstellungen eines vorhandenen Realms ändern. # -howtoplay.realms.text.4=Über die Spiel-Schaltfläche darfst du den Realm umbenennen, den Schwierigkeitsgrad und den Spielmodus ändern, Cheats aktivieren und die Welt herunterladen/hochladen. # -howtoplay.realms.text.5=Mit der Mitglieder-Schaltfläche kannst du deine in den Realm eingeladenen Freunde verwalten, Mitglieder hinzufügen und entfernen und deren Berechtigungen festlegen. # -howtoplay.realms.text.6=Mit der Abonnement-Schaltfläche siehst du, wann der Realm ausläuft. Du kannst die Zeit bis zum Auslaufen verlängern und den Realm öffnen/schließen. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Redstone # -howtoplay.redstone.title=So wird gespielt: Redstone # howtoplay.redstone.text.1=Redstone-Staub stammt aus Redstone, der ein elektrisches Signal überträgt. Wenn er mit Energie versorgt wird, leuchtet er und sendet sein Signal an andere verbundene Redstone-Elemente. # howtoplay.redstone.header.1=Redstone-Kraft # howtoplay.redstone.text.2=Um die Redstone-Elemente mit Energie zu versorgen, ist eine Energiequelle erforderlich – zum Beispiel ein Hebel, ein Knopf oder eine Druckplatte. Experimentiere einfach mit möglichen Energiequellen. # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Platziere etwas Redstone-Staub neben einer Energiequel howtoplay.redstone.text.4=Es gibt eine Menge Gegenstände, die ein Redstone-Signal für irgendwas nutzen - beispielsweise Trichter und Kolben. # howtoplay.redstone.text.5=Redstone-Elemente bieten dir unendlich viele Möglichkeiten. Versuche einfach, etwas Praktisches zu bauen. Wie wäre es zum Beispiel mit einem automatisierten Bauernhof? # -howtoplay.resourceAndBehaviorPacks=Ressourcen- und Verhaltenspakete # -howtoplay.resourceAndBehaviorPacks.title=So wird gespielt: Ressourcen- und Verhaltenspakete # -howtoplay.resourceAndBehaviorPacks.text.1=Mit Ressourcen- und Verhaltenspaketen kannst du das Aussehen und das Verhalten von Minecraft verändern. # -howtoplay.resourceAndBehaviorPacks.text.2=Im Einstellungen-Menü kannst du mit dem Pluszeichen direkt daneben eines der verfügbaren Pakete auswählen. Die Änderungen aus dem Paket werden dann auf Minecraft angewendet. # - howtoplay.scaffolding=Gerüstbau # -howtoplay.scaffolding.title=So wird gespielt: Gerüstbau # howtoplay.scaffolding.header.1=Nach dem Himmel greifen # howtoplay.scaffolding.text.1.keyboard=Gerüste können dir bei der sicheren Erstellung riesiger Strukturen helfen. Du kannst in einem Gerüst gehen und darauf stehen. Wenn du eine Gerüstsäule hast, kannst du nach oben gehen, indem du im Gerüst stehst und :_input_key.jump: drückst. Wenn du nach unten möchtest, kannst du :_input_key.sneak: drücken. # howtoplay.scaffolding.text.1.gamepad=Gerüste können dir bei der sicheren Erstellung riesiger Strukturen helfen. Du kannst in einem Gerüst gehen und darauf stehen. Wenn du eine Gerüstsäule hast, kannst du nach oben gehen, indem du im Gerüst stehst und :_input_key.jump: drückst. Wenn du nach unten möchtest, kannst du :_input_key.sneak: drücken und halten. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Zerlege es # howtoplay.scaffolding.text.3=Wenn ein Gerüstblock zerbricht, bricht auch jeder Gerüstblock, der von ihm getragen wird. Du kannst das Gerüst also schnell entfernen, indem du die Stützblöcke zerstörst. # howtoplay.structureBlocks=Konstruktionsblöcke # -howtoplay.structureBlocks.title=So wird gespielt: Konstruktionsblöcke ### howtoplay.structureBlocks.text.1=Konstruktionsblöcke geben Erstellern die Möglichkeit, Teile ihrer Welt in Strukturen zu kopieren und zu speichern. Gespeicherte Strukturen können dann in anderen Welten wieder eingefügt werden. ### howtoplay.structureBlocks.header.1=Wie kriege ich sie? ### howtoplay.structureBlocks.text.2=Konstruktionsblöcke erhältst du mit dem Befehl /give. Um Konstruktionsblöcke nutzen zu können, benötigst du Operator-Berechtigungen. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Erkennen und Eckmodus ### howtoplay.structureBlocks.text.16=Um den zu speichernden Bereich automatisch auszuwählen, kannst du Eckblöcke rund um deine Konstruktion platzieren und ihnen denselben Namen wie der Konstruktion geben, die du speichern willst. ### howtoplay.structureBlocks.text.17=Wenn du im Speichermodus die Erkennen-Taste drückst, werden alle Eckblöcke mit demselben Namen erkannt und es wird ein Auswahlbereich innerhalb des Bereichs erstellt, den die Eckblöcke abdecken; alles darin wird gespeichert. ### -howtoplay.servers=Server # -howtoplay.servers.title=So wird gespielt: Server # -howtoplay.servers.text=Die Server-Registerkarte zeigt beliebte Minecraft-Server an. # - howtoplay.shulkerBoxes=Shulkerkisten # -howtoplay.shulkerBoxes.title=So wird gespielt: Shulkerkisten # howtoplay.shulkerBoxes.text.1=Kombiniere zwei Shulkerschalen mit einer Truhe, um eine Shulkerkiste zu schaffen. Shulkerschalen bekommst du von Shulkern in Endsiedlungen. Im Gegensatz zu anderen Behältern bleiben die Gegenstände in Shulkerkisten erhalten, wenn diese kaputtgehen. Wenn Shulkerkisten von einem Kolben getroffen werden, werden sie zerstört und erscheinen als Gegenstand. Außerdem können sie mit Spendern platziert werden. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=Das Ende # -howtoplay.theEnd.title=So wird gespielt: Das Ende # howtoplay.theEnd.text.1=Das Ende ist eine andere Dimension, in die du über ein aktives Endportal gelangst. Endportale findest du in Festungen tief unter der Erde der Oberwelt. # howtoplay.theEnd.text.2=Ein Endportalrahmen braucht etwas noch unbekanntes, um seine Kraft entfalten zu können. # howtoplay.theEnd.header.1=Die andere Seite # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Sobald das Portal aktiv ist, springst du einfach hindurc howtoplay.theEnd.text.4=Im Ende ist der gefürchtete Enderdrache zuhause. Er ist ein schwieriger und starker Gegner, der seine Kraft aus fremdartigen Kristallen bezieht. Sein Atem und seine Feuerbälle hinterlassen Säurepfützen. Um erfolgreich zu sein, solltest du einige Freunde dabeihaben. # howtoplay.theEnd.text.5=Wenn einer nicht ausreicht, füge den Ecken des Endbrunnens vier Enderkristalle hinzu, um den Enderdrachen wiederzuerwecken. # -howtoplay.theStore=Marketplace # -howtoplay.theStore.title=So wird gespielt: Marketplace # -howtoplay.theStore.text.1=Im Minecraft Marketplace findest du neue Skins, Welten, Texturen und Mash-up-Pakete von vielen talentierten Menschen. # -howtoplay.theStore.header.1=Inhalte erkunden # -howtoplay.theStore.text.2=Hol dir mit einer neuen Skin einen frischen Look! # -howtoplay.theStore.text.3=Sieh dir Welten an, und schalte spannende neue Karten und Herausforderungen frei. # -howtoplay.theStore.text.4=Verpasse deinem Spiel mit Texturpaketen für deine vorhandenen Welten und Realms ein neues Aussehen. # -howtoplay.theStore.text.4.norealms=Verpasse deinem Spiel mit Texturpaketen für deine vorhandenen Welten ein neues Aussehen. # -howtoplay.theStore.text.5=Oder probiere die Mash-up-Pakete mit eigens zusammengestellten Skins, Welten und Features aus, die deine Welten und Realms total umwandeln. # -howtoplay.theStore.text.5.norealms=Oder probiere die Mash-up-Pakete mit eigens zusammengestellten Skins, Welten und Features aus, die deine Welten total umwandeln. # - howtoplay.tools=Werkzeuge # -howtoplay.tools.title=So wird gespielt: Werkzeuge # howtoplay.tools.text.1=In Minecraft gibt es eine Menge Werkzeuge, mit denen du Blöcke viel schneller als mit den bloßen Händen schürfen kannst. Die Werkzeuge können aus Holz, Stein, Eisen, Gold oder Diamanten hergestellt werden. # howtoplay.tools.text.2=Mit dem richtigen Werkzeug kannst du nicht nur schneller schürfen, sondern dein Werkzeug geht auch nicht so schnell kaputt. Zum Schürfen von seltenen Materialien musst du erst komplexere Werkzeuge herstellen. # howtoplay.tools.header.1=Abbauwerkzeuge # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Mit einer Angel fängst du Fische und andere Beute im Wa howtoplay.tools.text.12=Scheren sind beim Sammeln von Dingen wie Wolle, Blättern und Spinnennetzen ziemlich hilfreich. # howtoplay.trading=Handel mit Dorfbewohnern # -howtoplay.trading.title=So wird gespielt: Handel mit Dorfbewohnern # howtoplay.trading.text.1=In Dörfern kannst du handeln. Jeder Dorfbewohner hat einen Beruf – Bauer, Metzger, Schmied, Kartograph, Bibliothekar oder Priester. Einige Berufe handeln mit Gegenständen, die andere Berufe nicht annehmen. Schau dir viele verschiedene Dorfbewohner an und handle mit ihnen, um alle Angebote zu entdecken. # howtoplay.trading.header.1=Waren für Smaragde # howtoplay.trading.text.2=Welche Waren ein Dorfbewohner anbietet, findest du recht leicht heraus, indem du mit ihm sprichst. Die Dorfbewohner passen unter Umständen ihre Preise an, nachdem sie mit einem Spieler gehandelt haben. Sie können auch völlig ausverkauft sein, wenn zu oft mit ihnen gehandelt wird. Dann kann vorübergehend nicht mit ihnen gehandelt werden. Beim Handel werden normalerweise Gegenstände für Smaragde gekauft oder verkauft. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Je mehr du mit Dorfbewohnern handelst, desto besser wer howtoplay.trading.text.4=Kümmere dich gut um deine Dorfbewohner. Sie brauchen etwas Freizeit, Ruhe, Arbeit und genug zu Essen, um sich wohlzufühlen. # howtoplay.transportation=Beförderung # -howtoplay.transportation.title=So wird gespielt: Beförderung # howtoplay.transportation.text.1=Außer Laufen, Reiten und Fliegen gibt es noch viele andere Fortbewegungsmöglichkeiten. # howtoplay.transportation.header.1=Loren # howtoplay.transportation.text.2=Loren sind fahrbare Karren, die auf Schienen rollen. Du kannst die Schienen dorthin fahren lassen, wo du willst, indem du sie nebeneinander stellst. Stelle eine Lore auf die Schienen und schon kannst du losfahren. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Wenn du das Steuerschema des Steuerkreuze howtoplay.transportation.text.5c.touch=Wenn du ein Joystick-Steuerungsschema verwendest, ziehe :tip_virtual_joystick: nach oben, um vorwärts zu gehen, und tippe auf :tip_virtual_button_dismount:, um auszusteigen. # howtoplay.weapons=Waffen # -howtoplay.weapons.title=So wird gespielt: Waffen # howtoplay.weapons.header.1=Schwert # howtoplay.weapons.text.1=Die wichtigste Nahkampfwaffe in Minecraft ist das Schwert. Es kann aus Holz, Stein, Eisen, Gold oder Diamanten hergestellt werden. Mit Sprungangriffen verursacht das Schwert kritischen Schaden. # howtoplay.weapons.text.2.notTouch=Drücke mit einem Schwert in der Hand :_input_key.attack:, um anzugreifen. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Der Dreizack ist eine Nah- und Fernkampfwaffe. Ti howtoplay.weapons.header.5=Verzauberte Waffen # howtoplay.weapons.text.7=Für Schwert, Armbrust, Bogen und Dreizack gibt es an einem Zaubertisch oder Amboss spezielle Verzauberungen. Sie sorgen nicht nur für mehr Schaden und Haltbarkeit, sondern können Kreaturen sogar in Flammen aufgehen lassen. # -howtoplay.whatsNew=Neuigkeiten # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Seite %1 von %2 # immersive_reader.portfolio_page_header= Seite %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Stufe 3 – FireTV # options.dev_sunsetting_tier.four=Rang 4 – 1.024 MB # options.dev_sunsetting_tier.five=Stufe 5 – iOS 12 und Nougat # options.dev_sunsetting_tier.not_pending=Nicht ausstehend # -options.dev.gathering_config_id_override=Konfigurations-ID-Überschreibung sammeln # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Schwierigkeitsgrad # options.difficulty.easy=Einfach # options.difficulty.hard=Schwer # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Der externe Speicherort hat sich geä options.filelocation.external.warning.button=Details (startet den Browser) # options.atmosphericsEnable=Atmosphärisch # options.edgeHighlightEnable=Rand-Highlight # -options.bloomEnable=Bloom # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Hochskalierung # options.terrainShadowsEnable=Geländeschatten # options.superFancyWaterEnable=Superraffiniertes Wasser # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Voll # recipeBook.setting.discover=Entdecken # recipeBook.setting.off=Aus # recipeToast.newUnlock.title=Neues Rezept freigeschaltet! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= neue Rezepte freigeschaltet # recipeToast.newUnlock.descriptionRecipeBook=Überprüfe dein Rezeptbuch # recipeToast.newUnlock.descriptionCraftingTable=In Werkbank ansehen # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Stumm # xbox.profile.realName=Bearbeite deine Datenschutzeinstellungen, um deinen richtigen Namen in der Xbox-App anzuzeigen. # xbox.profile.removeFriend=Freundschaft beenden # xbox.profile.report=Melden # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=%s melden # xbox.report.optionalText=Hier Text eingeben (optional) # diff --git a/resource_pack/texts/el_GR.lang b/resource_pack/texts/el_GR.lang index be73f6bfc..00481136c 100644 --- a/resource_pack/texts/el_GR.lang +++ b/resource_pack/texts/el_GR.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Οθόνη ρυθμίσεων δημιου accessibility.screenName.editCharacter=Δημιουργία χαρακτήρα # accessibility.screenName.editWorldSettings=Οθόνη ρυθμίσεων επεξεργασίας κόσμου # accessibility.screenName.error=Οθόνη σφάλματος # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Οθόνη οδηγιών παιχνιδιού # accessibility.screenName.inviteToGame=Οθόνη πρόσκλησης σε παιχνίδι # accessibility.screenName.joinByIP=Παράθυρο διαλόγου σύνδεσης με διεύθυνση IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Θύελλα # howtoplay.next=Επόμενο # howtoplay.previous=Προηγούμενο # -howtoplay.category.basics=Βασικές έννοιες # -howtoplay.category.crafting=Κατασκευή # howtoplay.category.education=Εκπαίδευση # -howtoplay.category.engineering=Μηχανική # -howtoplay.category.enhancedPlay=Ενισχυμένο παιχνίδι # -howtoplay.category.firstDay=Πρώτη ημέρα # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Επιλογές & Cheat # -howtoplay.category.play=Παίξε # -howtoplay.category.theEnd=Το Τέλος # howtoplay.adventureMode=Λειτουργία περιπέτειας # -howtoplay.adventureMode.title=Οδηγίες παιχνιδιού: Λειτουργία περιπέτειας # howtoplay.adventureMode.text.1=Η Λειτουργία περιπέτειας είναι μια λειτουργία του παιχνιδιού για κατασκευαστές κόσμου. Στη Λειτουργία περιπέτειας, οι παίκτες πρέπει να χρησιμοποιούν ειδικά εργαλεία για την τοποθέτηση ή το σπάσιμο κύβων. # howtoplay.adventureMode.text.2=Για να αποκτήσεις αυτά τα ειδικά εργαλεία, πρέπει να χρησιμοποιήσεις /give με τις παραμέτρους canplace ή candestroy, ενώ βρίσκεσαι στη Δημιουργική λειτουργία. # howtoplay.anvil=Αμόνι # -howtoplay.anvil.title=Οδηγίες παιχνιδιού: Αμόνι # howtoplay.anvil.text.1=Τα Επίπεδα εμπειρίας μπορούν να χρησιμοποιηθούν για την επισκευή, το μάγεμα ή τη μετονομασία αντικειμένων με το Αμόνι. # howtoplay.anvil.header.1=Μετονομασία και εφαρμογή μαγικών ιδιοτήτων # howtoplay.anvil.text.2=Είναι δυνατή η μετονομασία όλων των αντικειμένων, μολονότι μόνο αντικείμενα με αντοχή μπορούν να επισκευαστούν ή να αποκτήσουν μαγικές ιδιότητες με χρήση Βιβλίων στο Αμόνι. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Ο συνδυασμός των αντικειμένων howtoplay.anvil.text.5=Με κάθε χρήση, υπάρχει πιθανότητα να φθαρεί το Αμόνι και, μετά από αρκετή χρήση, θα καταστραφεί. # howtoplay.armor=Πανοπλία # -howtoplay.armor.title=Οδηγίες παιχνιδιού: Πανοπλία # howtoplay.armor.text.1=Φορώντας Πανοπλία, μπορείς να προστατευτείς από επερχόμενη ζημιά. Το επίπεδο της Πανοπλίας σου εκπροσωπείται από το :armor: στο HUD, όσο μεγαλύτερο είναι το επίπεδο, τόσο μικρότερη ζημιά θα έχεις. # howtoplay.armor.header.1=Κατασκευή # howtoplay.armor.text.2=Η Πανοπλία μπορεί να κατασκευαστεί από Δέρμα, Σίδηρο, Χρυσό ή Διαμάντι. Μπορείς να αποκτήσεις την Αλυσιδωτή πανοπλία μέσω ανταλλαγών με χωρικούς και από λάφυρα από ζόμπι και σκελετούς. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Μεταμφίεση # howtoplay.armor.text.7=Μπορείς επίσης να φορέσεις μια Σκαλισμένη κολοκύθα στο κεφάλι σου. Δεν πρόκειται να σου δώσει :armor: αλλά έτσι δεν θα εξαγριώνεις τους Ανθρώπους του Τελειωτή, όταν τους κοιτάζεις. # howtoplay.armorStand=Βάση πανοπλίας # -howtoplay.armorStand.title=Οδηγίες παιχνιδιού: Βάση πανοπλίας # howtoplay.armorStand.text.1=Η Βάση πανοπλίας κρατάει την πανοπλία σου, όταν δεν την χρησιμοποιείς. # howtoplay.armorStand.header.1=Ένδυση # howtoplay.armorStand.text.2.notTouch=Πάτα :_input_key.use: σε Βάση πανοπλίας ενώ κρατάς ένα κομμάτι πανοπλίας για να το τοποθετήσεις πάνω στη Βάση πανοπλίας. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Χορός # howtoplay.armorStand.text.5=Οι Βάσεις πανοπλίας θα αντιδράσουν σε σήμα Ερυθρόλιθου. Προσπάθησε να ασκήσεις διαφορετικές δυνάμεις σήματος και δες τι θα συμβεί. # howtoplay.banners=Λάβαρα # -howtoplay.banners.title=Οδηγίες παιχνιδιού: Λάβαρα # howtoplay.banners.text.1=Τα Λάβαρα είναι ένας στιλάτος τρόπος να διακοσμήσεις το σπίτι ή το κάστρο σου με προσαρμοσμένα σχέδια και χρώματα. # howtoplay.banners.text.2=Αφού κατασκευάσεις ένα Λάβαρο, μπορείς να το τοποθετήσεις πάνω σε ένα Τραπέζι κατασκευών ή σε Αργαλειό και να προσθέσεις διαφορετικές βαφές για να δημιουργήσεις το δικό σου μοναδικό στιλάτο σχέδιο! # howtoplay.banners.header.1=Εφαρμογή μοτίβου # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Δημιουργία αντιγράφων # howtoplay.banners.text.9=Εάν θέλεις να αντιγράψεις ένα Λάβαρο, τοποθέτησέ το στο Τραπέζι κατασκευών μαζί με ένα λευκό λάβαρο. # howtoplay.beacons=Φάροι # -howtoplay.beacons.title=Οδηγίες παιχνιδιού: Φάροι # howtoplay.beacons.text.1=Οι ενεργοί Φάροι εκπέμπουν μια δέσμη δυνατού φωτός στον ουρανό. # howtoplay.beacons.text.2=Κατασκευάζονται με Γυαλί, Οψιδιανό και Άστρα των Εγκάτων (τα οποία μπορούν να αποκτηθούν νικώντας τον Μαρασμό). # howtoplay.beacons.header.1=Κατασκευή # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Αφού οριστούν, οι δυνάμεις θα howtoplay.beacons.text.8=Για να αλλάξεις το χρώμα της δέσμης, τοποθέτησε έναν κύβο χρωματισμένου γυαλιού στη διαδρομή της. # howtoplay.beds=Κρεβάτια # -howtoplay.beds.title=Οδηγίες παιχνιδιού: Κρεβάτια # howtoplay.beds.text.1=Αν κοιμηθείς σε Κρεβάτι περνάει η νύχτα και ορίζεται το σημείο γένεσής σου. # howtoplay.beds.text.2.notTouch=Πάτα :_input_key.use: πάνω σε ένα Κρεβάτι για να κοιμηθείς. Αυτό μπορεί να γίνει μόνο τη νύχτα. # howtoplay.beds.text.2.touch=Άγγιξε ένα Κρεβάτι για να κοιμηθείς. Αυτό μπορεί να γίνει μόνο τη νύχτα. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Για παιχνίδι με πολλούς παίκτες howtoplay.beds.text.4=Εάν το Κρεβάτι σου καταστραφεί, θα επιστρέψεις στο σημείο που δημιουργήθηκες για πρώτη φορά στον κόσμο. # howtoplay.beds.text.5=Να προσέχεις όταν χρησιμοποιείς Κρεβάτι στα Έγκατα, συνήθως έχει υπερβολική ζέστη για να κοιμηθείς. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Κύβοι # -howtoplay.blocks.title=Οδηγίες παιχνιδιού: Κύβοι # howtoplay.blocks.text.1=Ο κόσμος του Minecraft αποτελείται από εκατομμύρια κύβους. Μπορείς να τους σπάσεις όλους, να τους συλλέξεις και να τους τοποθετήσεις κάπου. Δεν υπάρχουν σχεδόν καθόλου όρια σε αυτά που μπορείς να κατασκευάσεις! # howtoplay.blocks.text.2=Τους περισσότερους κύβους πρέπει να τους βρεις στον κόσμο, αλλά κάποιους μπορείς μόνο να τους κατασκευάσεις με συνδυασμό άλλων κύβων σε Τραπέζι κατασκευών, όπως τον Κύβο ερυθρόλιθου, ή με λιώσιμο σε καμίνι, όπως το Γυαλί. # howtoplay.blocks.header.1=Κύβοι που πέφτουν # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Μάγμα - βρίσκεται με φυσικό τρό howtoplay.blocks.text.9=Τραχύ χώμα - είναι σχεδόν όπως ένας κανονικός Κύβος χώματος αλλά δεν μπορεί να φυτρώσει πάνω του Γρασίδι. Μπορείς να το βρεις σε διαπλάσεις Σαβάνας και σε διαπλάσεις της Μεγάλης Τάιγκα. # howtoplay.bookAndQuill=Βιβλίο & πένα # -howtoplay.bookAndQuill.title=Οδηγίες παιχνιδιού: Βιβλίο & πένα # howtoplay.bookAndQuill.text.1=Το βιβλίο & η πένα σου επιτρέπουν να καταγράφεις τις περιπέτειές σου. Πες την ιστορία σου βάζοντας στις σελίδες κείμενο. Μπορείς ακόμα και να αλλάξεις τίτλο και συγγραφέα! Υπόγραψε το Βιβλίο & την πένα για να ολοκληρώσεις το έργο σου. Μπορείς να επεξεργαστείς το Βιβλίο & την πένα μέχρι να τα υπογράψεις. # howtoplay.brewingStand=Πάγκος παρασκευής # -howtoplay.brewingStand.title=Οδηγίες παιχνιδιού: Πάγκος παρασκευής # howtoplay.brewingStand.text.1=Για την παρασκευή φίλτρων χρειάζεται ένας Πάγκος παρασκευής. Κάθε φίλτρο αρχίζει με ένα μπουκάλι νερό, το οποίο αποκτάται γεμίζοντας ένα Γυάλινο μπουκάλι με νερό από ένα Καζάνι ή μια Πηγή νερού. # howtoplay.brewingStand.header.1=Γνώρισε τον Πάγκο παρασκευής σου # howtoplay.brewingStand.text.2=Ο Πάγκος παρασκευής έχει τρεις υποδοχές για τη δημιουργία διαφορετικών φίλτρων. Ένα συστατικό μπορεί να χρησιμοποιηθεί και στα τρία μπουκάλια, γι΄αυτό πρέπει να παρασκευάζεις πάντα τρία φίλτρα ταυτόχρονα ώστε να αξιοποιείς καλύτερα τους πόρους σου. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Συστατικά και φίλτρα # howtoplay.brewingStand.text.3=Εάν βάλεις το Στίγμα των εγκάτων στην πάνω θέση του Πάγκου παρασκευής θα πάρεις ένα Άχαρο φίλτρο. Αυτό δεν έχει κάποια επίδραση από μόνο του, αλλά δημιουργεί ένα φίλτρο βάσης που μπορείς να χρησιμοποιήσεις για να παρασκευάσεις πιο προηγμένα φίλτρα. # howtoplay.brewingStand.text.4=Υπάρχουν πολλά εφέ φίλτρων για να ανακαλύψεις, να πειραματιστείς με διαφορετικά συστατικά και συνδυασμούς και να γίνεις ένας πραγματικός αλχημιστής. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Καζάνι # -howtoplay.cauldron.title=Οδηγίες παιχνιδιού: Καζάνι # howtoplay.cauldron.text.1=Το Καζάνι είναι ένα δοχείο που μπορεί να συγκρατεί κουβάδες ή μπουκάλια με υγρό. # howtoplay.cauldron.header.1=Πλήρωση # howtoplay.cauldron.text.2.notTouch=Πάτα :_input_key.use: σε ένα Καζάνι ενώ κρατάς έναν Κουβά με νερό ή ένα Φίλτρο για να γεμίσεις το Καζάνι με το περιεχόμενο του. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Για να βάψεις μια Δερμάτιν howtoplay.cauldron.text.6=Εάν θέλεις να ξεπλύνεις τη βαφή, βούτηξε το βαμμένο αντικείμενο σε ένα Καζάνι με Νερό χωρίς βαφή. # howtoplay.chat=Συνομιλία # -howtoplay.chat.title=Οδηγίες παιχνιδιού: Συνομιλία # howtoplay.chat.text.1.keyboard=Πάτησε :_input_key.chat: για να ανοίξεις τη Συνομιλία. Πληκτρολόγησε το μήνυμά σου και πάτησε ENTER. # howtoplay.chat.text.1.gamepad=Πάτησε :_input_key.chat: για να ανοίξεις τη Συνομιλία. Πληκτρολόγησε το μήνυμά σου και πάτησε το κουμπί αποστολής. # howtoplay.chat.text.1.touch=Πάτησε το κουμπί συνομιλίας για να ανοίξεις τη Συνομιλία. Πληκτρολόγησε το μήνυμά σου και πάτησε το κουμπί αποστολής. # howtoplay.chests=Σεντούκια # -howtoplay.chests.title=Οδηγίες παιχνιδιού: Σεντούκια # howtoplay.chests.text.1.notTouch=Μόλις κατασκευάσεις ένα Σεντούκι, μπορείς να το τοποθετήσεις στον κόσμο και μετά να το ανοίξεις με :_input_key.use: για να αποθηκεύεις αντικείμενα από τα αποθέματά σου. # howtoplay.chests.text.1.touch=Μόλις κατασκευάσεις ένα Σεντούκι, μπορείς να το τοποθετήσεις στον κόσμο και μετά να το αγγίξεις ώστε να ανοίξει για να αποθηκεύεις αντικείμενα από τα αποθέματά σου. # howtoplay.chests.text.2=Τα αντικείμενα στο Σεντούκι θα αποθηκευτούν εκεί για να τα βάλεις αργότερα στα αποθέματά σου. # howtoplay.chests.text.3=Δύο Σεντούκια που είναι τοποθετημένα το ένα δίπλα στο άλλο θα συνδυαστούν για να σχηματίσουν ένα Μεγάλο σεντούκι. # howtoplay.commandBlocks=Κύβοι εντολών # -howtoplay.commandBlocks.title=Οδηγίες παιχνιδιού: Κύβοι εντολών # howtoplay.commandBlocks.text.1=Οι κύβοι εντολών είναι ένα πανίσχυρο εργαλείο για τους δημιουργούς χαρτών. Αποθηκεύουν και εκτελούν εντολές, όταν λάβουν ένα σήμα Ερυθρόλιθου. # howtoplay.commandBlocks.text.2=Για να αποκτήσεις έναν κύβο εντολών πρέπει να χρησιμοποιήσεις /give. # howtoplay.commandBlocks.text.3=Όταν ένας Κύβος εντολών έχει εκτελέσει ή έχει αποτύχει να εκτελέσει την αποθηκευμένη του εντολή, εκπέμπει ένα Σήμα ερυθρόλιθου από την πλευρά που δείχνει το βέλος. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Πάντα ενεργός - Δεν χρει howtoplay.commandBlocks.text.8=Ένας Κύβος εντολών θα σου δείξει επίσης και το προηγούμενο αποτέλεσμά του. Αυτό θα σε βοηθήσει να καταλάβεις, εάν κάποιος Κύβος εντολών απέτυχε να εκτελέσει την εντολή του και γιατί. # howtoplay.commands=Εντολές # -howtoplay.commands.title=Οδηγίες παιχνιδιού: Εντολές # howtoplay.commands.text.1=Οι εντολές μπορούν να εκτελεστούν από τη Συνομιλία. Πληκτρολόγησε / πριν πληκτρολογήσεις την εντολή. # howtoplay.commands.text.2=Υπάρχουν πάρα πολλές εντολές που θα σου επιτρέψουν να κάνεις απίστευτα πράγματα. Υπάρχουν πολλοί πόροι εκεί έξω που θα σου προσφέρουν όλες τις πληροφορίες που πρόκειται να χρειαστείς. # howtoplay.conduits=Αγωγοί # -howtoplay.conduits.title=Οδηγίες παιχνιδιού: Αγωγοί # howtoplay.conduits.text.1=Ένας ενεργός Αγωγός σου δίνει δυνάμεις, όταν είσαι κάτω από το νερό. # howtoplay.conduits.text.2=Ένας Αγωγός κατασκευάζεται από Όστρακα ναυτίλου και μια Καρδιά της θάλασσας. Ο Αγωγός αντλεί ισχύ από Θαλάσσια φανάρια και από Πρισμαρίνα. # howtoplay.conduits.header.1=Κατασκευή # howtoplay.conduits.text.3=Μόλις ενεργοποιηθεί, ο Αγωγός θα χαρίσει τη Δύναμη αγωγού σε οτιδήποτε βρίσκεται κοντά. # howtoplay.conduits.text.4=Όση περισσότερη ισχύ αντλεί, τόσο πιο μακριά φτάνουν οι ικανότητές του. # -howtoplay.controls=Στοιχεία ελέγχου # -howtoplay.controls.title=Οδηγίες παιχνιδιού: Στοιχεία ελέγχου # -howtoplay.controls.text.1=Το Minecraft είναι ένα παιχνίδι στο οποίο τοποθετείς κύβους για να κατασκευάζεις οτιδήποτε μπορείς να φανταστείς. Στη διάρκεια της νύχτας εμφανίζονται τέρατα, επομένως φρόντισε να φτιάξεις ένα καταφύγιο πριν συμβεί αυτό. # -howtoplay.controls.header.1=Κίνηση # -howtoplay.controls.text.2.keyboard=Χρησιμοποίησε το ποντίκι για να κοιτάξεις γύρω σου. # -howtoplay.controls.text.2.gamepad=Χρησιμοποίησε το :_gamepad_stick_right: για να κοιτάξεις γύρω σου. # -howtoplay.controls.text.2.touch.joystick_tap=Άγγιξε στην οθόνη και σύρε το δάχτυλό σου για να κοιτάξεις γύρω σου. # -howtoplay.controls.text.2.touch.classic_dpad=Άγγιξε στην οθόνη και σύρε το δάχτυλό σου για να κοιτάξεις γύρω σου. # -howtoplay.controls.text.2.touch.joystick_crosshair=Άγγιξε την οθόνη και σύρε το δάχτυλό σου για να κοιτάξεις γύρω σου. # -howtoplay.controls.text.2.rift_controller=Χρησιμοποίησε το :rift_right_stick: για να κοιτάξεις γύρω σου. # -howtoplay.controls.text.2.windowsmr_controller=Χρησιμοποίησε το :windowsmr_right_stick: για να κοιτάξεις γύρω σου. # -howtoplay.controls.text.3.keyboard=Χρησιμοποίησε τα :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: για να μετακινηθείς σε όλες τις κατευθύνσεις. # -howtoplay.controls.text.3.gamepad=Χρησιμοποίησε το :_gamepad_stick_left: για να μετακινηθείς σε όλες τις κατευθύνσεις. # -howtoplay.controls.text.3.touch.joystick_tap=Χρησιμοποίησε το :tip_virtual_joystick: για να μετακινηθείς. # -howtoplay.controls.text.3.touch.classic_dpad=Χρησιμοποίησε τα :touch_forward::touch_left::touch_back::touch_right: για να μετακινηθείς σε όλες τις κατευθύνσεις. # -howtoplay.controls.text.3.touch.joystick_crosshair=Χρησιμοποίησε το :tip_virtual_joystick: για να μετακινηθείς. # -howtoplay.controls.text.3.rift_controller=Χρησιμοποίησε το :rift_left_stick: για να κινηθείς προς οποιαδήποτε κατεύθυνση. # -howtoplay.controls.text.3.windowsmr_controller=Χρησιμοποίησε το :windowsmr_left_stick: για να κινηθείς προς οποιαδήποτε κατεύθυνση. # -howtoplay.controls.text.4.keyboard=Πάτησε το :_input_key.jump: για να κάνεις άλμα. # -howtoplay.controls.text.4.gamepad=Πάτησε το :_input_key.jump: για να κάνεις άλμα. # -howtoplay.controls.text.4.touch.joystick_tap=Πάτησε το :tip_virtual_button_jump: για να κάνεις άλμα. # -howtoplay.controls.text.4.touch.classic_dpad=Πάτα το :touch_jump: για να κάνεις άλμα. # -howtoplay.controls.text.4.touch.joystick_crosshair=Πάτησε το :tip_virtual_button_jump: για να κάνεις άλμα. # -howtoplay.controls.text.4.rift_controller=Πάτησε το :rift_A: για να κάνεις άλμα. # -howtoplay.controls.text.4.windowsmr_controller=Πάτησε το :windowsmr_right_touchpad: για να κάνεις άλμα. # -howtoplay.controls.text.5.keyboard=Πάτα :_input_key.forward: δύο φορές διαδοχικά και γρήγορα ή πάτα :_input_key.sprint: για να σπριντάρεις. Όσο κρατάς πατημένο το :_input_key.forward:, συνεχίζεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Πίεσε μπροστά το :_gamepad_stick_left: δύο φορές διαδοχικά και γρήγορα για να σπριντάρεις. Όσο κρατάς πατημένο το :_gamepad_stick_left: μπροστά, συνεχίζεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Πάτησε το :tip_virtual_button_sprint: για εναλλαγή σπρινταρίσματος. Θα συνεχίσεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Πάτα το :touch_forward: δύο φορές διαδοχικά και γρήγορα για να σπριντάρεις. Όσο κρατάς πατημένο το :touch_forward:, συνεχίζεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Πάτησε το :tip_virtual_button_sprint: για εναλλαγή σπρινταρίσματος. Θα συνεχίσεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Πίεσε μπροστά το :rift_left_stick: δύο φορές διαδοχικά και γρήγορα για να σπριντάρεις. Όσο κρατάς πατημένο το :rift_left_stick: μπροστά, συνεχίζεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Πίεσε μπροστά το :windowsmr_left_stick: δύο φορές διαδοχικά και γρήγορα για να σπριντάρεις. Όσο κρατάς πατημένο το :windowsmr_left_stick: μπροστά, συνεχίζεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # -howtoplay.controls.header.2=Σπάσιμο και τοποθέτηση # -howtoplay.controls.text.6.notTouch=Κράτα πατημένο το :_input_key.attack: για να κάνεις εξόρυξη ή υλοτομία με το χέρι ή με το αντικείμενο που κρατάς. Μπορεί να χρειαστεί να κατασκευάσεις ένα εργαλείο για να εξορύξεις κάποιους κύβους. # -howtoplay.controls.text.6.touch.joystick_tap=Πατήστε παρατεταμένα έναν κύβο για να τον εξορύξεις με το χέρι σου ή με το αντικείμενο που κρατάς. Ίσως χρειαστεί να κατασκευάσεις συγκεκριμένα εργαλεία για να μπορέσεις να εξορύξεις ορισμένους κύβους. # -howtoplay.controls.text.6.touch.classic_dpad=Πατήστε παρατεταμένα έναν κύβο για να τον εξορύξεις με το χέρι σου ή με το αντικείμενο που κρατάς. Ίσως χρειαστεί να κατασκευάσεις συγκεκριμένα εργαλεία για να μπορέσεις να εξορύξεις ορισμένους κύβους. # -howtoplay.controls.text.6.touch.joystick_crosshair=Πάτησε και σύρε το δάχτυλό σου οπουδήποτε για να στοχεύσεις με το :tip_crosshair: και να επισημάνεις έναν κύβο. Πάτησε παρατεταμένα το :tip_virtual_button_action_attack_or_destroy: για να το εξορύξεις με το χέρι σου ή με το αντικείμενο που κρατάς. Ίσως χρειαστεί να κατασκευάσεις ειδικά εργαλεία για να μπορέσεις να εξορύξεις ορισμένους κύβους. # -howtoplay.controls.text.7.keyboard=Εάν κρατάς ένα αντικείμενο στο χέρι σου, πάτησε :_input_key.use: για να χρησιμοποιήσεις αυτό το αντικείμενο ή πάτησε :_input_key.drop: για να το ρίξεις. # -howtoplay.controls.text.7.gamepad=Εάν κρατάς ένα αντικείμενο στο χέρι σου, πάτησε :_input_key.use: για να χρησιμοποιήσεις αυτό το αντικείμενο ή πάτησε :_input_key.drop: για να το ρίξεις. # -howtoplay.controls.text.7.rift_controller=Εάν κρατάς ένα αντικείμενο στο χέρι σου, χρησιμοποίησε το :rift_right_grab: για να χρησιμοποιήσεις αυτό το αντικείμενο ή πάτησε :rift_right_stick: για να το ρίξεις. # -howtoplay.controls.text.7.windowsmr_controller=Εάν κρατάς ένα αντικείμενο στο χέρι σου, πάτησε :windowsmr_left_trigger: για να χρησιμοποιήσεις αυτό το αντικείμενο ή πάτησε :windowsmr_right_grab: για να το ρίξεις. # -howtoplay.controls.text.7.touch.joystick_tap=Αν κρατάς πατημένο ένα αντικείμενο, πάτησε στην οθόνη για να το χρησιμοποιήσεις ή πάτησε παρατεταμένα το αντικείμενο στο Hotbar για να το αποθέσεις. Πάτησε παρατεταμένα στην οθόνη για να φας το φαγητό που κρατάς. # -howtoplay.controls.text.7.touch.classic_dpad=Αν κρατάς πατημένο ένα αντικείμενο, πάτησε στην οθόνη για να το χρησιμοποιήσεις ή πάτησε παρατεταμένα το αντικείμενο στο Hotbar για να το αποθέσεις. Πάτησε παρατεταμένα στην οθόνη για να φας το φαγητό που κρατάς. # -howtoplay.controls.text.7.touch.joystick_crosshair=Αν κρατάς ένα αντικείμενο, πάτησε το :tip_virtual_button_action_build_or_use: για να χρησιμοποιήσεις αυτό το αντικείμενο ή άγγιξε παρατεταμένα το αντικείμενο στο Hotbar για να το αποθέσεις. Πάτησε παρατεταμένα το :tip_virtual_button_action_build_or_use: για να φας το φαγητό που κρατάς. # -howtoplay.controls.header.3=Κρυφή κίνηση # -howtoplay.controls.text.8.keyboard=Η κρυφή κίνηση είναι εξαιρετικά χρήσιμη στο Minecraft, ώστε να μην πέφτεις από κύβους και να μπορείς να κρύβεις την ετικέτα ονόματός σου. Για κρυφή κίνηση, κράτα πατημένο το :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Η κρυφή κίνηση είναι εξαιρετικά χρήσιμη στο Minecraft, ώστε να μην πέφτεις από κύβους και να μπορείς να κρύβεις την ετικέτα ονόματός σου. Για να ενεργοποιήσεις την κρυφή κίνηση πάτησε :_input_key.sneak: ή κάνε κλικ στο :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Με την κρυφή κίνηση δεν πέφτεις από κύβους, κρύβεσαι από πλάσματα και κρύβεται το όνομά σου από άλλους παίκτες. Για κρυφή κίνηση, πάτησε το :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Με την κρυφή κίνηση δεν πέφτεις από κύβους, κρύβεσαι από πλάσματα και κρύβεται το όνομά σου από άλλους παίκτες. Για κρυφή κίνηση, πάτησε το :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Με την κρυφή κίνηση δεν πέφτεις από κύβους, κρύβεσαι από πλάσματα και κρύβεται το όνομά σου από άλλους παίκτες. Για κρυφή κίνηση, πάτησε το :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Η κρυφή κίνηση είναι εξαιρετικά χρήσιμη στο Minecraft, ώστε να μην πέφτεις από κύβους και να μπορείς να κρύβεις την ετικέτα ονόματός σου. Για να ενεργοποιήσεις την κρυφή κίνηση, πάτησε το :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Η κρυφή κίνηση είναι εξαιρετικά χρήσιμη στο Minecraft, ώστε να μην πέφτεις από κύβους και να μπορείς να κρύβεις την ετικέτα ονόματός σου. Για να ενεργοποιήσεις την κρυφή κίνηση, πάτησε το :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Αν σπριντάρεις μέσα σε νερό, θα κολυμπήσεις. Χρησιμοποίησε το ποντίκι, για να ελέγξεις την κατεύθυνση που κολυμπάς. # -howtoplay.controls.text.swim.gamepad=Αν σπριντάρεις μέσα σε νερό, θα κολυμπήσεις. Χρησιμοποίησε το :_gamepad_stick_right:, για να ελέγξεις την κατεύθυνση που κολυμπάς. # -howtoplay.controls.text.swim.touch=Η κίνηση στο νερό θα σε κάνει να κολυμπήσεις. Το σπριντ κάτω από το νερό θα σε κάνει να κολυμπήσεις γρήγορα. Πάτησε και σύρε το δάχτυλό σου για να ελέγξεις την κατεύθυνση προς την οποία κολυμπάς. # -howtoplay.controls.text.swim.rift_controller=Αν σπριντάρεις μέσα σε νερό, θα κολυμπήσεις. Χρησιμοποίησε το :rift_right_stick:, για να ελέγξεις την κατεύθυνση που κολυμπάς. # -howtoplay.controls.text.swim.windowsmr_controller=Αν σπριντάρεις μέσα σε νερό, θα κολυμπήσεις. Χρησιμοποίησε το :windowsmr_right_stick:, για να ελέγξεις την κατεύθυνση που κολυμπάς. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Κατασκευαστής κόσμου # -howtoplay.worldBuilder.title=Οδηγίες παιχνιδιού: Κατασκευαστής κόσμου # howtoplay.worldBuilder.text.1=Ο παίκτης πρέπει να διαθέτει την ειδική ικανότητα που ονομάζεται "Κατασκευαστής κόσμου" για να τοποθετήσει ή να χρησιμοποιήσει ορισμένους κύβους ή αντικείμενα του Minecraft Education. # howtoplay.worldBuilder.text.2=Με ενεργοποιημένα τα cheat, ο οικοδεσπότης μπορεί να ενεργοποιεί ή να απενεργοποιεί την ικανότητα του Κατασκευαστή κόσμου για κάθε παίκτη στον κόσμο. # howtoplay.worldBuilder.text.3=Για να εκχωρήσεις την ικανότητα του Κατασκευαστή κόσμου σε όλους τους παίκτες στον κόσμο, εκτέλεσε την εξής εντολή: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Για να υποβάλεις ερώτημα γι howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Κύβοι δικαιωμάτων # -howtoplay.permissionBlocks.title=Οδηγίες παιχνιδιού: Κύβοι δικαιωμάτων # howtoplay.permissionBlocks.text.1=Το Minecraft Education διαθέτει αρκετούς ειδικούς κύβους για να διευκολύνει τους καθηγητές να δημιουργήσουν και να υλοποιήσουν μαθήματα. Μόνο οι παίκτες με την ικανότητα του Κατασκευαστή κόσμου μπορούν να τοποθετούν και να καταστρέφουν αυτούς τους κύβους. Μόνο οι παίκτες χωρίς την ικανότητα του Κατασκευαστή κόσμου υπόκεινται στους περιορισμούς αυτών των κύβων. # howtoplay.permissionBlocks.title.1=Έγκριση/Απαγόρευση # howtoplay.permissionBlocks.text.2=Οι Κύβοι έγκρισης και απαγόρευσης ελέγχουν τα σημεία όπου μπορούν να χτίσουν οι παίκτες σε έναν κόσμο. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Ένας Κύβος έγκρισης με έν howtoplay.permissionBlocks.title.2=Οριοθέτηση # howtoplay.permissionBlocks.text.6=Οι Κύβοι οριοθέτησης παρέχουν ένα ενεργειακό πεδίο, το οποίο εκτείνεται προς τα πάνω και προς τα κάτω δίχως τέλος, ανεξάρτητα από την παρουσία άλλων κύβων. Οι παίκτες δεν μπορούν να περάσουν δια μέσου, από πάνω ή από κάτω από έναν Κύβο οριοθέτησης. Οι παίκτες δεν μπορούν να τοποθετούν ή να καταστρέφουν κύβους που βρίσκονται επάνω ή κάτω από έναν Κύβο οριοθέτησης. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Πίνακες # -howtoplay.chalkboard.title=Οδηγίες παιχνιδιού: Πίνακες # howtoplay.chalkboard.text.1=Οι Πίνακες χρησιμοποιούνται για την εμφάνιση κειμένου στον κόσμο. Οι Πίνακες εμφανίζουν περισσότερο κείμενο από τις Επιγραφές, μπορείς να τους επεξεργαστείς αφού τους τοποθετήσεις και διατίθενται σε τρία μεγέθη: Πινακίδιο, Αφίσα και Πίνακας. Η εναλλαγή κλειδώματος σού επιτρέπει να εμποδίζεις τους παίκτες που δεν διαθέτουν την ικανότητα του Κατασκευαστή κόσμου να καταστρέφουν ή να επεξεργάζονται τους πίνακές σου. Πάτησε :_input_key.use: σε έναν υπάρχοντα πίνακα για να τον επεξεργαστείς. # howtoplay.chalkboard.text.1.touch=Οι Πίνακες χρησιμοποιούνται για την εμφάνιση κειμένου στον κόσμο. Οι Πίνακες εμφανίζουν περισσότερο κείμενο από τις Επιγραφές, μπορείς να τους επεξεργαστείς αφού τους τοποθετήσεις και διατίθενται σε τρία μεγέθη: Πινακίδιο, Αφίσα και Πίνακας. Η εναλλαγή κλειδώματος σού επιτρέπει να εμποδίζεις τους παίκτες που δεν διαθέτουν την ικανότητα του Κατασκευαστή κόσμου να καταστρέφουν ή να επεξεργάζονται τους πίνακές σου. Πάτησε έναν υπάρχοντα πίνακα για να τον επεξεργαστείς. # howtoplay.chemistry=Χημεία # -howtoplay.chemistry.title=Οδηγίες παιχνιδιού: Χημεία # howtoplay.chemistry.text.1=Οι μαθητές μπορούν να προσομοιώσουν πραγματική χημεία χρησιμοποιώντας τους Κύβους εξοπλισμού χημείας. Δημιούργησε οποιοδήποτε από τα 118 διαφορετικά στοιχεία, προσαρμόζοντας τα ρυθμιστικά στον Δημιουργό στοιχείων ή πρόβαλε τη σύνθεση των στοιχείων τοποθετώντας τα στον Δημιουργό στοιχείων. Συνδύασε στοιχεία στον Δημιουργό ενώσεων για να δημιουργήσεις χημικές ενώσεις. Τοποθέτησε στοιχεία και ενώσεις στο Τραπέζι εργαστηρίου για να δημιουργήσεις αντικείμενα του Minecraft. Διαχώρισε τους κύβους στα συστατικά τους στοιχεία με τον Διαχωριστή υλικών. # howtoplay.chemistry.text.2=Κατέβασε το Εγχειρίδιο χημείας από την τοποθεσία του Minecraft Education στο Web, για να αποκτήσεις έναν ολοκληρωμένο οδηγό χημείας στο Minecraft. # howtoplay.npc=Χαρακτήρες που δεν είναι παίκτες # -howtoplay.npc.title=Οδηγίες παιχνιδιού: Χαρακτήρες που δεν είναι παίκτες # howtoplay.npc.text.1=Οι NPC είναι χαρακτήρες που δεν είναι παίκτες, οι οποίοι παρέχουν πρόσθετες πληροφορίες μαθημάτων, συμβουλές ή οδηγίες. # howtoplay.npc.text.2=Μόνο οι Κατασκευαστές κόσμου μπορούν να τοποθετούν, να διαγράφουν, να ονομάζουν ή να επεξεργάζονται NPC. Οι NPC μπορούν να εκτελούν εντολές και συνδέσεις σε τοποθεσίες Web. Οι εντολές μπορούν να αντιστοιχιστούν σε κουμπιά στο παράθυρο διαλόγου των NPC. Οι συνδέσεις σε τοποθεσίες Web θα έχουν πάντα ένα κουμπί. # howtoplay.npc.text.3=Οι NPC διαθέτουν μια ποικιλία εμφανίσεων για να επιλέξεις και παραμένουν ακίνητοι. # howtoplay.camera=Κάμερα # -howtoplay.camera.title=Οδηγίες παιχνιδιού: Κάμερα # howtoplay.camera.text.1=Η Κάμερα επιτρέπει στους παίκτες να βγάζουν φωτογραφίες στον κόσμο. # howtoplay.camera.text.2=Για να βγάλεις φωτογραφία από τη δική σου οπτική γωνία, πάτησε :_input_key.use:. # howtoplay.camera.text.2.touch=Για να βγάλεις φωτογραφία από τη δική σου οπτική γωνία, πάτησε παρατεταμένα και, στη συνέχεια, άφησε την οθόνη. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Για να βγάλεις selfie, τοποθέτ howtoplay.camera.text.4=Μπορείς να δεις τις φωτογραφίες στο Χαρτοφυλάκιο ή να τις τοποθετήσεις στο "Βιβλίο και πένα". # howtoplay.portfolio=Χαρτοφυλάκιο # -howtoplay.portfolio.title=Οδηγίες παιχνιδιού: Χαρτοφυλάκιο # howtoplay.portfolio.text.1=Οι φωτογραφίες που έχεις βγάλει εμφανίζονται στο Χαρτοφυλάκιο. Πάτησε :_input_key.use: για να προβάλεις το Χαρτοφυλάκιο. Όταν προβάλεις το Χαρτοφυλάκιο, μπορείς να προσθέσεις λεζάντες σε φωτογραφίες, να διαγράψεις φωτογραφίες και να εξαγάγεις φωτογραφίες ως PDF. # howtoplay.portfolio.text.1.touch=Οι φωτογραφίες που έχεις βγάλει εμφανίζονται στο Χαρτοφυλάκιο. Πάτησε παρατεταμένα για να προβάλεις το Χαρτοφυλάκιο. Όταν προβάλεις το Χαρτοφυλάκιο, μπορείς να προσθέσεις λεζάντες σε φωτογραφίες, να διαγράψεις φωτογραφίες και να εξαγάγεις φωτογραφίες ως PDF. # howtoplay.classroomMode=Λειτουργία τάξης # -howtoplay.classroomMode.title=Οδηγίες παιχνιδιού: Λειτουργία τάξης # howtoplay.classroomMode.text.1=Η Λειτουργία τάξης είναι μια εξωτερική εφαρμογή που παρέχει στους εκπαιδευτικούς δυνατότητες που έχουν σχεδιαστεί για να διευκολύνουν την αλληλεπίδραση με τους μαθητές. Μπορείς να κατεβάσεις τη Λειτουργία τάξης από την τοποθεσία του Minecraft Education στο Web. # howtoplay.classroomMode.text.2=Ως οικοδεσπότης ενός κόσμου, χρησιμοποίησε την εντολή /classroommode για να εκκινήσεις την εφαρμογή Λειτουργία τάξης και να τη συνδέσεις στο Minecraft Education. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=Οδηγίες παιχνιδιού: Code Builder # howtoplay.codeBuilder.text.1=Η εφαρμογή Code Builder επιτρέπει στους παίκτες να εξερευνούν, να δημιουργούν και να παίζουν στο Minecraft γράφοντας κώδικα με γνωστές πλατφόρμες εκμάθησης προγραμματισμού. # howtoplay.codeBuilder.text.2=Εκκίνησε την εφαρμογή Code Builder πατώντας :_input_key.codeBuilder: ή χρησιμοποιώντας την εντολή /code. # howtoplay.codeBuilder.text.2.touch=Εκκίνησε την εφαρμογή Code Builder πατώντας :code_builder_button: ή χρησιμοποιώντας την εντολή /code. # -howtoplay.crafting=Κατασκευή # -howtoplay.crafting.title=Οδηγίες παιχνιδιού: Κατασκευή # -howtoplay.crafting.text.1.keyboard=Πάτα :_input_key.inventory: για πρόσβαση στο Βιβλίο συνταγών και το Πλέγμα κατασκευής. # -howtoplay.crafting.text.1.gamepad=Πάτα :_input_container.crafting: για πρόσβαση στο Βιβλίο συνταγών και το Πλέγμα κατασκευής. # -howtoplay.crafting.text.1.touch=Πάτησε το κουμπί Αποθέματα για να αποκτήσεις πρόσβαση στο Βιβλίο συνταγών και το Πλέγμα κατασκευής. # -howtoplay.crafting.text.1.rift_controller=Πάτησε :rift_B: για πρόσβαση στο Βιβλίο συνταγών και το Πλέγμα κατασκευής. # -howtoplay.crafting.text.1.windowsmr_controller=Πάτησε :windowsmr_left_grab: για πρόσβαση στο Βιβλίο συνταγών και το Πλέγμα κατασκευής. # -howtoplay.crafting.header.1=Πλέγμα κατασκευής # -howtoplay.crafting.text.2=Τακτοποίησε τα αντικείμενα από τα αποθέματά σου ή από το hotbar μέσα στο πλέγμα κατασκευής στο σχήμα μιας συνταγής αντικειμένου. # -howtoplay.crafting.text.3=Εάν η συνταγή είναι σωστή, τότε το αντικείμενο που προσπαθείς να κατασκευάσεις θα εμφανιστεί στην Υποδοχή εξόδου δεξιά του Πλέγματος κατασκευής. Πάρε το αντικείμενο από την Υποδοχή εξόδου και τοποθέτησέ το στα Αποθέματά σου. Τώρα μπορεί να χρησιμοποιήσεις αυτό το αντικείμενο. # -howtoplay.crafting.text.4=Υπάρχουν πολλές συνταγές και για ορισμένες από αυτές θα χρειαστείς ένα μεγαλύτερο Πλέγμα κατασκευής από το πλέγμα μεγέθους 2x2 με το οποίο ξεκινάς. # -howtoplay.crafting.text.5=Κατασκεύασε ένα Τραπέζι κατασκευών με 4 Ξύλινες σανίδες και τοποθέτησέ το στον κόσμο. # -howtoplay.crafting.text.6.keyboard=Πάτησε :_input_key.use: σε ένα Τραπέζι κατασκευών στον κόσμο για να αποκτήσεις πρόσβαση σε Πλέγμα κατασκευής 3x3. # -howtoplay.crafting.text.6.gamepad=Πάτησε :_input_key.use: σε ένα Τραπέζι κατασκευών στον κόσμο για να αποκτήσεις πρόσβαση σε Πλέγμα κατασκευής 3x3. # -howtoplay.crafting.text.6.rift_controller=Πάτησε :rift_right_grab: σε ένα Τραπέζι κατασκευών στον κόσμο για να αποκτήσεις πρόσβαση σε Πλέγμα κατασκευής 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Πάτησε :windowsmr_left_trigger: σε ένα Τραπέζι κατασκευών στον κόσμο για να αποκτήσεις πρόσβαση σε Πλέγμα κατασκευής 3x3. # -howtoplay.crafting.text.6.touch=Πάτησε σε ένα Τραπέζι κατασκευών στον κόσμο για να αποκτήσεις πρόσβαση σε Πλέγμα κατασκευής 3x3. # -howtoplay.crafting.header.2=Βιβλίο συνταγών # -howtoplay.crafting.text.7=Στην αριστερή πλευρά της οθόνης θα δεις το Βιβλίο συνταγών, το οποίο είναι ιδανικό όταν δεν γνωρίζεις μια συνταγή ή όταν θέλεις να κατασκευάσεις γρήγορα μια συνταγή που ξέρεις. Θα δεις επίσης και το πλέγμα κατασκευής στη δεξιά πλευρά της οθόνης πάνω από τα αποθέματά σου. # -howtoplay.crafting.text.8.keyboard=Αφού βρεις τη συνταγή που θες να κατασκευάσεις, πάτησε :_input_key.attack: στη συνταγή για να τη φορτώσεις στο πλέγμα κατασκευής, μετά βγάλε το αντικείμενο από την υποδοχή εξόδου στα δεξιά του πλέγματος κατασκευής και τοποθέτησέ το στα αποθέματά σου. Πάτησε :_input_key.use: στη συνταγή για αυτόματη κατασκευή, οπότε θα κατασκευαστεί αυτόματα ένα σύνολο και θα τοποθετηθεί στα αποθέματά σου. Πάτησε SHIFT + :_input_key.use: στη συνταγή για να δημιουργήσεις αυτόματα μια ολόκληρη στοίβα. # -howtoplay.crafting.text.8.gamepad=Αφού βρεις τη συνταγή που θες να κατασκευάσεις, πάτα :_gamepad_face_button_down: στη συνταγή για αυτόματη κατασκευή, οπότε θα κατασκευαστεί αυτόματα ένα σύνολο και θα τοποθετηθεί στα αποθέματά σου. Πάτα :_gamepad_face_button_up: στη συνταγή για να κατασκευάσεις αυτόματα μια ολόκληρη στοίβα. # -howtoplay.crafting.text.8.touch=Αφού βρεις τη συνταγή που θες να κατασκευάσεις, πάτα τη συνταγή για να τη φορτώσεις στο πλέγμα κατασκευής και κατόπιν πάτα το στοιχείο στην υποδοχή εξόδου για να το κατασκευάσεις. Πάτα παρατεταμένα το στοιχείο στην υποδοχή εξόδου για συνεχόμενη κατασκευή. # -howtoplay.crafting.text.9=Όταν το :craftable_toggle_on: είναι ενεργοποιημένο, το Βιβλίο συνταγών εμφανίζει όλες τις συνταγές για τις οποίες έχεις συστατικά. Όταν το :craftable_toggle_off: είναι απενεργοποιημένο, το Βιβλίο συνταγών εμφανίζει όλες τις συνταγές του παιχνιδιού, ακόμα κι αν δεν μπορείς να τις κατασκευάσεις. Έλεγξε τις καρτέλες ή κάνε αναζήτηση αν ψάχνεις κάτι συγκεκριμένο. Στη Δημιουργική λειτουργία ορισμένες συνταγές θα είναι συμπτυγμένες μέσα σε λίστες. Αν ανοίξεις τη λίστα, θα αναπτυχθεί και θα εμφανιστούν όλες οι συνταγές μέσα σε αυτήν. # - howtoplay.craftingTable=Τραπέζι κατασκευών # -howtoplay.craftingTable.title=Οδηγίες παιχνιδιού: Τραπέζι κατασκευών # howtoplay.craftingTable.text.1=Το Τραπέζι κατασκευών σου επιτρέπει να κατασκευάσεις πιο περίπλοκες συνταγές. # howtoplay.craftingTable.text.2.notTouch=Τοποθέτησέ το στον κόσμο, μετά πάτησε :_input_key.use: στο Τραπέζι κατασκευών για να το χρησιμοποιήσεις. # howtoplay.craftingTable.text.2.touch=Τοποθέτησέ το στον κόσμο, μετά πάτησε το Τραπέζι κατασκευών για να το χρησιμοποιήσεις. # howtoplay.creativeMode=Δημιουργική λειτουργία # -howtoplay.creativeMode.title=Οδηγίες παιχνιδιού: Δημιουργική λειτουργία # howtoplay.creativeMode.text.1=Η δημιουργική λειτουργία υπάρχει για να δημιουργήσεις τη γη των ονείρων σου χωρίς πλάσματα! # howtoplay.creativeMode.header.1=Απεριόριστο κτίσιμο # howtoplay.creativeMode.text.2=Η διασύνδεση της Δημιουργικής λειτουργίας επιτρέπει τη μετακίνηση κάθε αντικειμένου του παιχνιδιού στα αποθέματα του παίκτη χωρίς την ανάγκη εξόρυξης ή κατασκευής του αντικειμένου. Τα αντικείμενα στα αποθέματα του παίκτη δεν θα αφαιρεθούν όταν τοποθετούνται ή χρησιμοποιούνται στον κόσμο και αυτό επιτρέπει στον παίκτη να εστιάσει στην κατασκευή παρά στην συγκέντρωση πόρων. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Πάτησε τ howtoplay.creativeMode.text.4a.touch.classic_dpad=Για να πετάξεις, πάτησε το :touch_jump: δύο φορές γρήγορα και, για να σταματήσεις να πετάς, πάτησε το :touch_stop_flying: δύο φορές γρήγορα. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Πάτησε το :touch_forward: δύο φορές γρήγορα για να πετάξεις πιο γρήγορα. Για να πετάξεις προς τα πάνω, πάτησε παρατεταμένα το :touch_fly_up:, και, για να πετάξεις προς τα κάτω, πάτησε παρατεταμένα το :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Δυσκολία # -howtoplay.difficulty.title=Οδηγίες παιχνιδιού: Δυσκολία # howtoplay.difficulty.text.1=Το Minecraft έχει διάφορα επίπεδα δυσκολίας ώστε να προσαρμόζεις το παιχνίδι στο επίπεδό σου. # howtoplay.difficulty.header.1=Φιλειρηνική # howtoplay.difficulty.text.2=Δεν δημιουργούνται εχθρικά πλάσματα εκτός από shulker και τη Δράκαινα Τελειωτή, αλλά δεν θα σου κάνουν καθόλου ζημιά. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Δύσκολη # howtoplay.difficulty.text.5=Τα εχθρικά πλάσματα θα κάνουν μεγαλύτερη ζημιά, τα ζόμπι θα σπάνε πόρτες και αν το επίπεδο πείνας σου πέσει στο μηδέν, η υγεία σου θα πέσει και μπορεί να πεθάνεις. # howtoplay.dispensers=Διανομείς # -howtoplay.dispensers.title=Οδηγίες παιχνιδιού: Διανομείς # howtoplay.dispensers.text.1=Οι Διανομείς χρησιμοποιούνται για να εκτοξεύουν αντικείμενα. Θα πρέπει να τροφοδοτήσεις κάθε Διανομέα με σήμα ερυθρόλιθου (για παράδειγμα, ένα μοχλό) για να τον ενεργοποιήσεις. # howtoplay.dispensers.text.2.notTouch=Για να γεμίσεις ένα Διανομέα με αντικείμενα, πάτα :_input_key.use: στο Διανομέα και μετά μετακίνησε τα αντικείμενα που θέλεις να μοιράσεις από τα αποθέματά σου στο Διανομέα. # howtoplay.dispensers.text.2.touch=Για να γεμίσεις ένα Διανομέα, άγγιξε το Διανομέα και μετά μετακίνησε τα αντικείμενα που θέλεις να μοιράσεις από τα αποθέματά σου στο Διανομέα. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Κάθε φορά που τροφοδοτείς έν howtoplay.dispensers.text.4=Οι Διανομείς μπορούν επίσης να χρησιμοποιηθούν και για να τοποθετείς αντικείμενα, όπως Κολοκύθες στα Σιδερένια Γκόλεμ και εξοπλισμό στις Βάσεις πανοπλίας. # howtoplay.droppers=Ρίχτες # -howtoplay.droppers.title=Οδηγίες παιχνιδιού: Ρίχτες # howtoplay.droppers.text.1.notTouch=Όταν οι Ρίχτες τροφοδοτηθούν από Ερυθρόλιθο θα ρίξουν ένα τυχαίο αντικείμενο που περιέχουν. Πάτα :_input_key.use: στο Ρίχτη για να τον ανοίξεις και μετά μπορείς να τον φορτώσεις με αντικείμενα από τα αποθέματά σου. # howtoplay.droppers.text.1.touch=Όταν οι Ρίχτες τροφοδοτηθούν από Ερυθρόλιθο θα ρίξουν ένα τυχαίο αντικείμενο που περιέχουν. Άγγιξε το Ρίχτη για να τον ανοίξεις και μετά μπορείς να τον φορτώσεις με αντικείμενα από τα αποθέματά σου. # howtoplay.droppers.header.1=Χρήση # howtoplay.droppers.text.2=Αν ένας Ρίχτης είναι στραμμένος σε Σεντούκι ή άλλο τύπο κιβωτίου, το αντικείμενο μπορεί να τοποθετηθεί εκεί. Μπορείς να κατασκευάσεις μεγάλες σειρές από Ρίχτες για να μεταφέρεις αντικείμενα από απόσταση. # howtoplay.dyes=Βαφές # -howtoplay.dyes.title=Οδηγίες παιχνιδιού: Βαφές # howtoplay.dyes.text.1=Η βαφή χρησιμοποιείται για να αλλάξεις το χρώμα σε πολλά πράγματα στο Minecraft. # howtoplay.dyes.text.2=Ορισμένα υλικά για τις βαφές είναι πιο δυσεύρετα από άλλα. Ενώ μπορείς να κατασκευάσεις τις περισσότερες βαφές από λουλούδια, όπως κόκκινη βαφή από παπαρούνα, μπορείς να βρεις ή να δημιουργήσεις κάποιες βαφές με πιο περίεργους τρόπους όπως: # howtoplay.dyes.text.3=-Μπορείς να εξορύξεις Λαζουρίτη πολύ βαθιά στη γη # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Μπορείς να συλλέξεις Θύλακες μ howtoplay.dyes.text.5=-Μπορείς να μαζέψεις Σπόρους κακάο στη Ζούγκλα # howtoplay.dyes.text.6=-Πρέπει να λιώσεις Κάκτο για να πάρεις πράσινη βαφή # howtoplay.dyes.text.7=-Το Οστεάλευρο βοηθά στην καλλιέργεια δέντρων και φυτών ή μπορεί να χρησιμοποιηθεί για τη δημιουργία λευκής βαφής # -howtoplay.dyes.text.8=-Συγκέντρωσε θύλακες μελανιού από Καλαμάρια για μαύρη βαφή # howtoplay.elytra=Έλυτρα # -howtoplay.elytra.title=Οδηγίες παιχνιδιού: Έλυτρα # howtoplay.elytra.text.1=Τα Έλυτρα είναι αντικείμενα που μπορούν να χρησιμοποιηθούν, ώστε να είναι δυνατή η αιώρηση. Τα Έλυτρα εξοπλίζονται στην υποδοχή πανοπλίας στήθους. # howtoplay.elytra.text.2=Δεν μπορείς να κατασκευάσεις τα Έλυτρα, αλλά μπορείς να τα βρεις στα Πλαίσια αντικειμένων σε σπάνια Πλοία του Τέλους που φυλάσσονται από τρομακτικά Shulker. # howtoplay.elytra.header.1=Μάθε να πετάς # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Πτήση με ρουκέτα # howtoplay.elytra.text.6=Οι Πύραυλοι Πυροτεχνήματος που δεν έχουν εφέ, μπορούν να χρησιμοποιηθούν για να παρατείνουν την πτήση με έλυτρα. Θα υποστείς ζημιά εάν χρησιμοποιήσεις Πύραυλο Πυροτεχνήματος με εφέ για να παρατείνεις την πτήση. # howtoplay.enchantingTable=Τραπέζι μαγείας # -howtoplay.enchantingTable.title=Οδηγίες παιχνιδιού: Τραπέζι μαγείας # howtoplay.enchantingTable.text.1=Οι Πόντοι εμπειρίας που συλλέγονται, όταν μαζεύεις Σφαίρες εμπειρίας μπορούν να χρησιμοποιηθούν για να μαγέψεις Όπλα, Πανοπλία, Εργαλεία και Βιβλία. # howtoplay.enchantingTable.header.1=Μαγεία # howtoplay.enchantingTable.text.2=Όταν ένα αντικείμενο που μπορείς να μαγέψεις, τοποθετηθεί στην υποδοχή κάτω από το βιβλίο στο Τραπέζι μαγείας, τα τρία κουμπιά στα δεξιά της υποδοχής θα εμφανίσουν ορισμένες μαγικές ιδιότητες με το κόστος τους σε Πόντους εμπειρίας και Λαζουρίτη. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Αν το Τραπέζι μαγείας περ howtoplay.enchantingTable.header.3=Βιβλία μαγείας # howtoplay.enchantingTable.text.5=Τα Μαγεμένα βιβλία χρησιμοποιούνται στο Αμόνι για να εμποτίζουν τα αντικείμενα με μαγικές ιδιότητες. Αυτό σου δίνει τη δυνατότητα να ελέγχεις καλύτερα ποιες μαγικές ιδιότητες θα ήθελες να έχουν τα αντικείμενά σου. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Πόλεις του Τέλους # -howtoplay.endCities.title=Οδηγίες παιχνιδιού: Πόλεις του Τέλους # howtoplay.endCities.text.1=Αφού σκοτώσεις τη Δράκαινα Τελειωτή, θα δημιουργηθεί μια Πύλη Εισόδου του Τέλους. Αν ρίξεις ένα Μαργαριτάρι της Τελειωτής μέσα στην πύλη, θα τηλεμεταφερθείς στα εξωτερικά νησιά. # howtoplay.endCities.text.2=Αυτό το εξωγήινο νέο τοπίο πρέπει να κρύβει κάτι ενδιαφέρον και ίσως κάτι που θα πάρεις μαζί στην επιστροφή. # howtoplay.enderChest=Σεντούκι του Τελειωτή # -howtoplay.enderChest.title=Οδηγίες παιχνιδιού: Σεντούκι του Τελειωτή # + howtoplay.enderChest.text.1=Όλα τα Σεντούκια του Τελειωτή σε έναν κόσμο είναι συνδεδεμένα. Τα αντικείμενα που τοποθετούνται μέσα σε ένα Σεντούκι του Τελειωτή είναι διαθέσιμα σε οποιοδήποτε άλλο. Ωστόσο, τα περιεχόμενα των Σεντουκιών του Τελειωτή είναι διαφορετικά για κάθε παίκτη. Αυτό επιτρέπει στους παίκτες να αποθηκεύουν αντικείμενα σε οποιοδήποτε Σεντούκι του Τελειωτή και να τα ανακτούν από άλλα Σεντούκια του Τελειωτή σε διαφορετικές τοποθεσίες ανά τον κόσμο. # howtoplay.eyeOfEnder=Μάτι του Τελειωτή # -howtoplay.eyeOfEnder.title=Οδηγίες παιχνιδιού: Μάτι του Τελειωτή # howtoplay.eyeOfEnder.text.1=Τα μάτια του Τελειωτή συνδέονται μυστηριωδώς με το Τέλος και, αν χρησιμοποιηθούν, θα έχουν περίεργη συμπεριφορά. # howtoplay.eyeOfEnder.text.2=Οι φήμες λένε ότι μπορεί να σε οδηγήσουν να ανοίξεις μια άλλη διάσταση. # howtoplay.farming=Γεωργία # -howtoplay.farming.title=Οδηγίες παιχνιδιού: Γεωργία # howtoplay.farming.text.1=Μπορείς να καλλιεργήσεις μια ποικιλία διαφορετικών σπαρτών στο Minecraft. Η γεωργία, αν και απαιτητική, μπορεί να αποτελέσει μια ανεξάντλητη πηγή τροφής. # howtoplay.farming.header.1=Έγκαιρος σχεδιασμός # howtoplay.farming.text.2=Για να αναπτυχθούν, τα σπαρτά έχουν ανάγκη από φως, νερό και καλλιεργήσιμη γη. Θα χρειαστείς μια τσάπα, πηγή νερού και σπόρους για να τους καλλιεργήσεις. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Όταν τα σπαρτά αναπτυχθούν πλ howtoplay.farming.text.7=Κάποια φυτά, όπως οι κολοκύθες και τα καρπούζια, διαθέτουν κοτσάνια. Προσοχή, μη μαζέψεις τα κοτσάνια! # howtoplay.fireworks=Πυροτεχνήματα # -howtoplay.fireworks.title=Οδηγίες παιχνιδιού: Πυροτεχνήματα # howtoplay.fireworks.text.1=Τα Πυροτεχνήματα είναι ένας διασκεδαστικός τρόπος να δημιουργήσεις τη δική σου μοναδική γιορτή στο Minecraft! # howtoplay.fireworks.text.2=Τα Πυροτεχνήματα αποτελούνται από 2 μέρη, τον Πύραυλο Πυροτεχνήματος και το Αστέρι Πυροτεχνήματος. # howtoplay.fireworks.header.1=Ρουκέτα πυροτεχνήματος # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Πυροτεχνικά # howtoplay.fireworks.text.7=Τα Πυροτεχνήματα εκτοξεύονται από διανομέα. Έτσι, το Πυροτέχνημα εκτοξεύεται προς την κατεύθυνση που είναι στραμμένος ο διανομέας. # howtoplay.fishing=Ψάρεμα # -howtoplay.fishing.title=Οδηγίες παιχνιδιού: Ψάρεμα # howtoplay.fishing.text.1=Το Ψάρεμα πρέπει να εκτελείται με ένα Καλάμι ψαρέματος και είναι ένας εξαιρετικός τρόπος να πιάνεις ψάρια ή άλλα ξεχωριστά αντικείμενα από τη θάλασσα! # howtoplay.fishing.header.1=Πέταγμα πετονιάς # howtoplay.fishing.text.2.notTouch=Σημάδεψε έναν κύβο νερού και πάτησε :_input_key.use: ενώ κρατάς ένα καλάμι ψαρέματος για να ρίξεις το δόλωμα στο νερό. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Περίμενε μέχρι να δεις ένα ίχν howtoplay.fishing.text.4.notTouch=Όταν οι φυσαλίδες ακουμπήσουν το δόλωμα, θα αρχίσει να ανεβοκατεβαίνει. Πάτησε :_input_key.use: για να μαζέψεις το δόλωμα. Πρόσεξε μην αφήσεις το ψάρι να ξεφύγει! # howtoplay.fishing.text.4.touch=Όταν οι φυσαλίδες ακουμπήσουν το δόλωμα, θα αρχίσει να ανεβοκατεβαίνει. Πάτησε το κουμπί Ψάρι ξανά για να μαζέψεις το δόλωμα. Πρόσεξε μην αφήσεις το ψάρι να ξεφύγει! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Φούρνος # -howtoplay.furnace.title=Οδηγίες παιχνιδιού: Καμίνι # howtoplay.furnace.text.1=Το Καμίνι σου επιτρέπει να μαγειρέψεις ή να λιώσεις αντικείμενα. Για παράδειγμα, μπορείς να λιώσεις Ορυκτό σίδηρο σε Ράβδους σιδήρου. # howtoplay.furnace.text.2.notTouch=Τοποθέτησε το Καμίνι στον κόσμο και πάτησε :_input_key.use: για να το χρησιμοποιήσεις. # howtoplay.furnace.text.2.touch=Τοποθέτησε το Καμίνι στον κόσμο και πάτησε για να το χρησιμοποιήσεις. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Καύσιμο # howtoplay.furnace.text.3=Θα πρέπει να τοποθετήσεις καύσιμο στο κάτω μέρος του Καμινιού και το αντικείμενο που θες να λιώσεις στο πάνω μέρος. Το Καμίνι θα ανάψει και θα αρχίσει να λειτουργεί. Ως καύσιμο μπορούν να χρησιμοποιηθούν πολλά πράγματα. Πειραματίσου με οτιδήποτε καίγεται! # howtoplay.gameSettings=Ρυθμίσεις παιχνιδιού # -howtoplay.gameSettings.title=Οδηγίες παιχνιδιού: Ρυθμίσεις παιχνιδιού # howtoplay.gameSettings.text.1=Όταν δημιουργείς έναν κόσμο, έχεις πολλές επιλογές. Παρακάτω ακολουθούν οι διάφορες ρυθμίσεις που μπορούν να χρησιμοποιηθούν για λεπτομερή ρύθμιση της εμπειρίας σου. Μην ανησυχείς αν δεν κάνεις τις ρυθμίσεις κατά τη δημιουργία του κόσμου, καθώς μπορείς να τις αλλάξεις ανά πάσα στιγμή. # howtoplay.gameSettings.text.2=-Όνομα κόσμου: Εδώ μπορείς να ονομάσεις τον κόσμο σου. # howtoplay.gameSettings.text.3=-Προεπιλεγμένη λειτουργία παιχνιδιού: Αυτή είναι η λειτουργία παιχνιδιού με την οποία ξεκινούν όλοι οι νέοι παίκτες του κόσμου. Μπορείς να επιλέξεις να ξεκινήσουν οι παίκτες σε Δημιουργική λειτουργία ή σε Επιβίωση. Επιλέγοντας Δημιουργική λειτουργία, ενεργοποιούνται τα cheat. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Έξτρα Σεντούκι: Εάν αυτή η howtoplay.gameSettings.text.7=-Τύπος Κόσμου: Αυτή η ρύθμιση ελέγχει τον τρόπο με τον οποίο δημιουργείται ο κόσμος. Επίλεξε Ατελείωτος, Επίπεδος ή Παλαιός από το αναπτυσσόμενο μενού για αλλαγή του τύπου κόσμου. # howtoplay.gameSettings.text.7.1= - Οι ατελείωτοι κόσμοι συνεχίζουν για πάντα. # howtoplay.gameSettings.text.7.2= - Οι επίπεδοι κόσμοι δεν έχουν λόφους ή δέντρα, αλλά μια ατελείωτη επίπεδη επιφάνεια που γεμίζεις με τις δημιουργίες σου. # -howtoplay.gameSettings.text.7.3= - Οι παλαιοί κόσμοι είναι περιορισμένοι σε μέγεθος και ύψος. # howtoplay.gameSettings.text.8=-Φύτρο: Πρόκειται για έναν μοναδικό αριθμό για τον κόσμο. Τοποθετώντας ένα φύτρο, όταν δημιουργείς έναν νέο κόσμο, μπορείς να ελέγξεις τον τρόπο δημιουργίας του. Μπορείς επίσης να χρησιμοποιήσεις μια λέξη ή φράση για το φύτρο και το παιχνίδι θα το μετατρέψει σε αριθμό για λογαριασμό σου. # howtoplay.gameSettings.header.2=Cheat και κανόνες παιχνιδιού # howtoplay.gameSettings.text.9=-Ενεργοποίηση Cheat: Αυτή η ρύθμιση επιτρέπει στους παίκτες τη χρήση εντολών. Όταν δημιουργείται ένας κόσμος με ενεργοποιημένη αυτή τη ρύθμιση, απενεργοποιούνται όλα τα επιτεύγματα. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Οι οντότητες ρίχνουν λάφυ howtoplay.gameSettings.text.17=-Κύκλος καιρού: Με απενεργοποιημένη αυτή τη ρύθμιση, ο καιρός δεν αλλάζει. # howtoplay.hoppers=Χωνιά # -howtoplay.hoppers.title=Οδηγίες παιχνιδιού: Χωνιά # howtoplay.hoppers.text.1=Τα χωνιά χρησιμοποιούνται για την αυτόματη μετακίνηση αντικειμένων. Είναι δυνατή η προσάρτηση Χωνιών σε άλλα αντικείμενα που λειτουργούν ως κιβώτια, π.χ. Σεντούκια ή Τζουκ μποξ. # howtoplay.hoppers.text.2=Τα Χωνιά θα αφαιρούν συνέχεια αντικείμενα από κιβώτια που είναι τοποθετημένα πάνω τους και τα μετακινούν στο εσωτερικό του κιβωτίου που σημαδεύουν. # howtoplay.hoppers.header.1=Χρήση # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Για να κάνεις ένα Χωνί να στρα howtoplay.hoppers.text.4=Εάν ένα Χωνί τροφοδοτηθεί ενεργειακά από Ερυθρόλιθο, θα γίνει ανενεργό και θα σταματήσει να μετακινεί αντικείμενα. # howtoplay.hostAndPlayerOptions=Επιλογές οικοδεσπότη και παίκτη # -howtoplay.hostAndPlayerOptions.title=Οδηγίες παιχνιδιού: Επιλογές οικοδεσπότη και παίκτη # howtoplay.hostAndPlayerOptions.text.1.notTouch=Όταν παίζεις με ενεργοποιημένα τα cheat, οι επιλογές οικοδεσπότη σου επιτρέπουν να τηλεμεταφέρεις εσένα ή τους φίλους σου, να αλλάξεις τον καιρό, να ορίσεις την ώρα της ημέρας και να αλλάξεις το σημείο εισόδου ή το σημείο γένεσης του κόσμου στο παιχνίδι σου. Αφού ενεργοποιηθούν τα cheat, μπορείς να βρεις τις επιλογές αυτές στο παράθυρο συνομιλίας πατώντας το κουμπί [/] δίπλα στη γραμμή συνομιλίας. # howtoplay.hostAndPlayerOptions.text.1.touch=Όταν παίζεις με ενεργοποιημένα τα cheat, οι επιλογές οικοδεσπότη σου επιτρέπουν να εκτελέσεις τηλεμεταφορά για εσένα ή φίλους σου, να αλλάξεις τον καιρό, να ορίσεις την ώρα της ημέρας και να αλλάξεις το σημείο εισόδου ή το σημείο δημιουργίας του κόσμου στο παιχνίδι σου. Αφού ενεργοποιηθούν τα cheat, μπορείς να βρεις τις επιλογές αυτές στο παράθυρο συνομιλίας πατώντας το κουμπί συνομιλίας. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=Οδηγίες παιχνιδιού: HUD # -howtoplay.HUD.text.1=Το HUD εμφανίζει πληροφορίες για την κατάστασή σου, την υγεία σου, το οξυγόνο που σου απομένει (όταν βρίσκεσαι κάτω από το νερό), το επίπεδο της πείνας σου και την πανοπλία σου (εάν φοράς). # -howtoplay.HUD.header.1=Τροφή και υγεία # -howtoplay.HUD.text.2.notTouch=Εάν χάσεις υγεία αλλά έχεις τουλάχιστον εννέα :shank:, η υγεία σου θα αναπληρωθεί αυτόματα. Η κατανάλωση τροφής αναπληρώνει επίσης το :shank: σου. # -howtoplay.HUD.text.2.touch=Η υγεία σου θα αναπληρωθεί αυτόματα εάν έχεις τουλάχιστον εννέα :shank:. Το :shank: σου θα μειωθεί αργά καθώς εξερευνάς και πεινάς, αλλά η κατανάλωση φαγητού θα αναπληρώσει το :shank: σου. # -howtoplay.HUD.text.3.keyboard=Πίεσε και κράτα πατημένο το :_input_key.use: όταν κρατάς ένα κομμάτι τροφής για να το φας. # -howtoplay.HUD.text.3.gamepad=Πίεσε και κράτα πατημένο το :_input_key.use: όταν κρατάς ένα κομμάτι τροφής για να το φας. # -howtoplay.HUD.text.3.rift_controller=Πίεσε και κράτα πατημένο το :rift_right_grab: όταν κρατάς ένα κομμάτι τροφής για να το φας. # -howtoplay.HUD.text.3.windowsmr_controller=Πίεσε και κράτα πατημένο το :windowsmr_left_trigger: όταν κρατάς ένα κομμάτι τροφής για να το φας. # -howtoplay.HUD.text.3a.touch=Για να φας κάτι, πάτησε το αντικείμενο φαγητού στο Hotbar και, στη συνέχεια, πάτησε παρατεταμένα στην οθόνη για να φας. # -howtoplay.HUD.text.3b.touch=Αν χρησιμοποιείς κουμπιά ενεργειών, πάτησε πρώτα το αντικείμενο φαγητού στο Hotbar και, στη συνέχεια, πάτησε παρατεταμένα το :tip_virtual_button_action_build_or_use: για να το φας. # -howtoplay.HUD.text.4a=Ορισμένες δραστηριότητες θα σε κάνουν να πεινάσεις γρηγορότερα, όπως το σπριντ. Ευτυχώς, ορισμένα φαγητά είναι πιο θρεπτικά και θα γεμίσουν περισσότερο :shank:. # -howtoplay.HUD.text.4b=Εάν έχεις πλήρες :shank:, το τελευταίο φαγητό που έφαγες θα εφαρμόσει μια τιμή κορεσμού, δηλαδή μια κρυφή τιμή που δίνει μια επιπλέον ενίσχυση στο επίπεδο πείνας σου. # -howtoplay.HUD.header.2=Εμπειρία # -howtoplay.HUD.text.5=Η Ράβδος εμπειρίας απεικονίζεται επίσης στο HUD. Ο αριθμός δείχνει το τρέχον Επίπεδο εμπειρίας σου και η ράβδος υποδεικνύει τους Πόντους εμπειρίας που απαιτούνται για να αυξηθεί το Επίπεδο εμπειρίας σου. # -howtoplay.HUD.text.6=Κερδίζεις Πόντους εμπειρίας συλλέγοντας Σφαίρες εμπειρίας. Μπορείς να αποκτήσεις περισσότερες Σφαίρες εμπειρίας ως εξής: σκοτώνοντας πλάσματα, εξορύσσοντας συγκεκριμένους κύβους και με άλλους τρόπους! Μην αφήνεις πίσω Σφαίρες εμπειρίας, θα σου χρειαστούν. Κινήσου κοντά στις Σφαίρες εμπειρίας για να τις συλλέξεις. # -howtoplay.HUD.header.3=Το Hotbar # -howtoplay.HUD.text.7.keyboard=Το hotbar εμφανίζει τα αντικείμενα που είναι διαθέσιμα για χρήση. Χρησιμοποίησε τον τροχό του ποντικιού για να αλλάξεις το αντικείμενο στο χέρι σου. # -howtoplay.HUD.text.7.gamepad=Το hotbar εμφανίζει τα αντικείμενα που είναι διαθέσιμα για χρήση. Χρησιμοποίησε τα :_input_key.cycleItemLeft: και :_input_key.cycleItemRight: για να αλλάξεις το αντικείμενο στο χέρι σου. # -howtoplay.HUD.text.7.touch=Το hotbar εμφανίζει τα αντικείμενα που είναι διαθέσιμα για χρήση. Άγγιξε τα αντικείμενα στο hotbar για να αλλάξεις το αντικείμενο στο χέρι σου. # -howtoplay.HUD.text.7.windowsmr_controller=Το hotbar εμφανίζει τα αντικείμενα που μπορείς να χρησιμοποιήσεις. Πάτησε :windowsmr_left_touchpad_horizontal: για να αλλάξεις το αντικείμενο που κρατάς στο χέρι σου. # -howtoplay.HUD.text.7.rift_controller=Το hotbar εμφανίζει τα αντικείμενα που μπορείς να χρησιμοποιήσεις. Πάτησε :rift_left_trigger: ή :rift_left_grab: για να αλλάξεις το αντικείμενο που κρατάς στο χέρι σου. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Αποθέματα # howtoplay.inventory.title=Οδηγίες παιχνιδιού: Αποθέματα # -howtoplay.inventory.text.1.keyboard=Πάτησε :_input_key.inventory: για να δεις τα αποθέματά σου. # -howtoplay.inventory.text.1.gamepad=Πάτησε :_input_key.inventory: για να δεις τα αποθέματά σου. # -howtoplay.inventory.text.1.rift_controller=Πάτησε :rift_B: για να δεις τα αποθέματά σου. # -howtoplay.inventory.text.1.windowsmr_controller=Πάτησε :windowsmr_left_grab: για να δεις τα αποθέματά σου. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Πάτησε το :tip_touch_inventory: για να δεις τα αποθέματά σου. # -howtoplay.inventory.text.2=Αυτή η οθόνη εμφανίζει όλα τα αντικείμενα που έχεις στο χέρι σου και όλα τα άλλα αντικείμενα που μεταφέρεις. Μπορείς επίσης να δεις την πανοπλία που φοράς. # -howtoplay.inventory.text.3.keyboard=Χρησιμοποίησε το :mouse_left_button: για να πάρεις το αντικείμενο που βρίσκεται ο κέρσορας. Αν υπάρχουν πάνω από ένα αντικείμενα εδώ, με αυτή την ενέργεια θα τα πάρεις όλα. Εναλλακτικά, μπορείς να χρησιμοποιήσεις το :mouse_right_button: για να πάρεις μόνο τα μισά. # -howtoplay.inventory.text.3.gamepad=Χρησιμοποίησε το :_gamepad_face_button_down: για να πάρεις το αντικείμενο που βρίσκεται κάτω από το δρομέα. Αν υπάρχουν πάνω από ένα αντικείμενα εδώ, με αυτή την ενέργεια θα τα πάρεις όλα. Εναλλακτικά, μπορείς να χρησιμοποιήσεις το :_gamepad_face_button_left: για να πάρεις μόνο τα μισά. # -howtoplay.inventory.text.3.touch=Πάτησε για να επιλέξεις ένα αντικείμενο. Για να το μετακινήσεις, πάτησε σε άλλο σημείο στα αποθέματα. Εάν μετακινήσεις ένα αντικείμενο σε ένα σημείο με το ίδιο αντικείμενο, θα συνδυαστούν σε μια στοίβα. Εάν το μετακινήσεις σε διαφορετικό αντικείμενο, θα αλλάξουν θέσεις. # -howtoplay.inventory.text.4.keyboard=Μπορείς να τοποθετήσεις ξανά αντικείμενα κάτω χρησιμοποιώντας το :mouse_left_button:. Όταν υπάρχουν πολλά αντικείμενα στον δρομέα, χρησιμοποίησε το :mouse_left_button: για να τα τοποθετήσεις όλα ή το :mouse_right_button: για να τοποθετήσεις μόνο ένα. # -howtoplay.inventory.text.4.gamepad=Μπορείς να τοποθετήσεις ξανά αντικείμενα κάτω χρησιμοποιώντας το :_gamepad_face_button_down:. Όταν υπάρχουν πολλά αντικείμενα στο δρομέα, χρησιμοποίησε το :_gamepad_face_button_down: για να τα τοποθετήσεις όλα ή το :_gamepad_face_button_left: για να τοποθετήσεις μόνο ένα. # -howtoplay.inventory.text.4a.touch=Εάν πατήσεις σε μια στοίβα αντικειμένων, θα επιλέξεις αυτόματα όλα τα αντικείμενα στη στοίβα. Μπορείς να μετακινήσεις τη στοίβα με τον ίδιο τρόπο που θα μετακινούσες ένα μεμονωμένο αντικείμενο. # -howtoplay.inventory.text.4b.touch=Για να διαχωρίσεις μια στοίβα αντικειμένων, πάτησε παρατεταμένα τη στοίβα αντικειμένων μέχρι να εμφανιστεί το ρυθμιστικό επιλογής. Χωρίς να αφήσεις την οθόνη, σύρε το δάχτυλό σου αριστερά και δεξιά για να επιλέξεις τον αριθμό των αντικειμένων που θέλεις να αφαιρέσεις από τη στοίβα. # -howtoplay.inventory.text.5.keyboard=Εάν ο δρομέας βρίσκεται πάνω σε κομμάτι πανοπλίας, μπορείς να το μετακινήσεις γρήγορα στη σωστή υποδοχή πανοπλίας πατώντας SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Εάν ο δρομέας βρίσκεται πάνω σε κομμάτι πανοπλίας, μπορείς να το μετακινήσεις γρήγορα στη σωστή υποδοχή πανοπλίας πατώντας :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Για να αποθέσεις ένα στοιχείο, σήκωσέ το και άφησέ το κάτω έξω από το παράθυρο αποθεμάτων. # -howtoplay.inventory.text.6.gamepad=Για να αποθέσεις ένα στοιχείο, σήκωσέ το και πάτα :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Τζουκ μποξ # -howtoplay.jukebox.title=Οδηγίες παιχνιδιού: Τζουκ μποξ # howtoplay.jukebox.text.1=Το Τζουκ μποξ θα παίζει Μουσικούς δίσκους που έχεις βρει. # howtoplay.jukebox.header.1=Ας ξεκινήσει το Πάρτι # howtoplay.jukebox.text.2.notTouch=Πάτησε :_input_key.use: πάνω σε ένα Τζουκ μποξ με έναν Μουσικό δίσκο στο χέρι σου για αναπαραγωγή. Πάτησε :_input_key.use: το Τζουκ μποξ ξανά για βγάλεις τον Μουσικό δίσκο. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Υπάρχουν μερικοί Μουσικοί δίσ howtoplay.jukebox.text.8=Κάποιους θα δυσκολευτείς να τους βρεις. Τα Creeper αγαπούν, κρυφά, τη μουσική. # howtoplay.loom=Αργαλειός # -howtoplay.loom.title=Οδηγίες παιχνιδιού: Αργαλειός # howtoplay.loom.text.1=Ο Αργαλειός είναι ένας γρήγορος και αποδοτικός τρόπος για να προσθέσεις μοτίβα σε Λάβαρα. Ο Αργαλειός χρησιμοποιεί μόνο μία βαφή για προσθέσει ένα μοτίβο. Μπορεί επίσης να χρησιμοποιήσει μοτίβα Αργαλειού για να προσθέσει ιδιαίτερα μοτίβα. # howtoplay.loom.header.1=Ύφανση # howtoplay.loom.text.2=Τοποθετώντας ένα Λάβαρο στην πρώτη υποδοχή του Αργαλειού και βαφή οποιουδήποτε χρώματος στη δεύτερη υποδοχή, μπορείς να προσθέσεις μοτίβα στο Λάβαρο. Μόλις επιλέξεις ένα μοτίβο, μπορείς να το παραλάβεις από την υποδοχή εξόδου στα δεξιά και να το μετακινήσεις στα αποθέματά σου. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Ένα Λάβαρο μπορεί να έχει πολλα howtoplay.loom.header.2=Μοτίβα Αργαλειού # howtoplay.loom.text.4=Προσθέτοντας ένα Μοτίβο Αργαλειού στην τρίτη υποδοχή του Αργαλειού, θα έχεις τη δυνατότητα να κατασκευάσεις ιδιαίτερα μοτίβα, όπως πρόσωπο creeper ή μοτίβο λουλουδιών. Δεν χάνεις τα Μοτίβα Αργαλειού όταν προσθέτεις αυτά τα μοτίβα στα Λάβαρά σου. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Καβάλημα # -howtoplay.mounts.title=Οδηγίες παιχνιδιού: Καβάλημα # howtoplay.mounts.text.1=Ο παίκτης μπορεί να καβαλήσει όλα τα ενήλικα Άλογα, Γαϊδάρους ή Μουλάρια. Πανοπλία μπορεί να τοποθετηθεί μόνο σε Άλογα. # howtoplay.mounts.text.2=Μπορείς να εξοπλίσεις Μουλάρια και Γαϊδάρους με σάκους σέλας (για μεταφορά αντικειμένων) αν προσαρτήσεις ένα Σεντούκι. Στη συνέχεια, μπορείς να αποκτήσεις πρόσβαση σε αυτούς τους σάκους σέλας ενώ καβαλάς ή κινείσαι κρυφά. # howtoplay.mounts.header.1=Εξημέρωση # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Όταν εμφανιστούν Καρδιές γύρω howtoplay.mounts.header.2=Καβάλημα ζώων # howtoplay.mounts.text.5=Προκειμένου να κατευθύνει ένα άλογο, ο παίκτης θα πρέπει να το έχει εξοπλίσει με μια Σέλα. # howtoplay.mounts.text.6=Μπορείς να αγοράσεις Σέλες από χωρικούς, να βρεις σε κρυμμένα Σεντούκια στον κόσμο ή μέσω ψαρέματος. Ενώ καβαλάς ένα άλογο, άνοιξε τα αποθέματά σου και τοποθέτησε τη σέλα στην υποδοχή σέλας του αλόγου. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Μπορείς να ζευγαρώσεις Άλογα και Γαϊδάρους όπως άλλα ζώα, χρησιμοποιώντας Χρυσά μήλα ή Χρυσά καρότα. # howtoplay.mounts.text.8=Τα πουλάρια μεγαλώνουν και γίνονται ενήλικα άλογα με το πέρασμα του χρόνου, αλλά αν τα ταΐσεις Σιτάρι ή Σανό η διαδικασία θα επιταχυνθεί. # howtoplay.mounts.header.3=Υποζύγια # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Πάτησε :_input_key.sneak: για ξεκ howtoplay.mounts.text.15a.touch=Όταν χρησιμοποιείς το D-Pad, πάτησε το :touch_jump: για να κατέβεις από ένα ζώο που ιππεύεις. # howtoplay.mounts.text.15b.touch=Όταν χρησιμοποιείς ένα Joystick, πάτησε το :tip_virtual_button_dismount: για να κατέβεις από ένα ζώο που ιππεύεις. # -howtoplay.multiplayer=Για πολλούς παίκτες # -howtoplay.multiplayer.title=Οδηγίες παιχνιδιού: Για πολλούς παίκτες # -howtoplay.multiplayer.text.1=Το Minecraft είναι από προεπιλογή ένα παιχνίδι για πολλούς παίκτες. # -howtoplay.multiplayer.header.1=Διαιρεμένη οθόνη # -howtoplay.multiplayer.text.2.splitscreen=Μπορείς να δεχτείς στο παιχνίδι σου τοπικά συνδεδεμένους παίκτες, συνδέοντας χειριστήρια και πατώντας οποιοδήποτε κουμπί στο χειριστήριό τους σε οποιαδήποτε στιγμή του παιχνιδιού. # -howtoplay.multiplayer.header.2=Παιχνίδι για πολλούς παίκτες σε σύνδεση # -howtoplay.multiplayer.text.3=Από προεπιλογή, όλοι οι κόσμοι ξεκινούν με ενεργοποιημένη τη δυνατότητα παιχνιδιού για πολλούς παίκτες. Εάν θέλεις να κάνεις τον κόσμο ιδιωτικό, πήγαινε στις ρυθμίσεις κόσμου, βρες την επιλογή πολλών παικτών και μετά απενεργοποίησε την. # -howtoplay.multiplayer.text.3.norealms=Από προεπιλογή, όλοι οι κόσμοι ξεκινούν με ενεργοποιημένη τη δυνατότητα παιχνιδιού για πολλούς παίκτες. Εάν θέλεις να κάνεις τον κόσμο ιδιωτικό, πήγαινε στις ρυθμίσεις κόσμου, βρες την επιλογή πολλών παικτών και μετά απενεργοποίησε την. # -howtoplay.multiplayer.header.3=Συμμετοχή σε παιχνίδι σε σύνδεση # -howtoplay.multiplayer.text.4=Για να συμμετάσχεις σε ένα παιχνίδι για πολλούς παίκτες, πήγαινε στην καρτέλα φίλων. Εκεί θα εμφανιστούν όλα τα Realms, οι Φίλοι και τα Παιχνίδια LAN με δυνατότητα συμμετοχής. Διάλεξε ένα παιχνίδι και επίλεξε να συμμετάσχεις. # -howtoplay.multiplayer.text.4.norealms=Για να συμμετάσχεις σε ένα παιχνίδι για πολλούς παίκτες, πήγαινε στην καρτέλα φίλων. Εκεί θα εμφανιστούν όλα τα Realms, οι Φίλοι και τα Παιχνίδια LAN με δυνατότητα συμμετοχής. Διάλεξε ένα παιχνίδι και επίλεξε να συμμετάσχεις. # -howtoplay.multiplayer.text.5=Όταν ξεκινάς ή συμμετέχεις σε παιχνίδι σε σύνδεση, αυτό θα είναι ορατό σε άτομα που βρίσκονται στη δική σου καρτέλα φίλων. Μόλις μπουν στο παιχνίδι οι φίλοι σου, θα είναι ορατό και σε φίλους τους. # -howtoplay.multiplayer.text.6=Σημείωση: Πρέπει να έχεις σύνδεση στο Internet και να έχεις εισέλθει σε λογαριασμό Microsoft για να παίξεις σε παιχνίδι για πολλούς παίκτες. # -howtoplay.multiplayer.header.4=Δικαιώματα παίκτη # -howtoplay.multiplayer.text.7=Αν θέλεις να διαχειριστείς δικαιώματα για μεμονωμένους παίκτες, μπορείς να το κάνεις εύκολα με τα δικαιώματα των παικτών. Άνοιξε το μενού του παιχνιδιού στα δεξιά και θα δεις μια λίστα με παίκτες που βρίσκονται αυτήν τη στιγμή στον κόσμο. Διάλεξε το εικονίδιο δικαιωμάτων ενός παίκτη, για να προσαρμόσεις τα δικαιώματά του. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Πλοήγηση # -howtoplay.navigation.title=Οδηγίες παιχνιδιού: Πλοήγηση # howtoplay.navigation.text.1=Η πλοήγηση είναι μια σημαντική δεξιότητα που θα μάθεις στο Minecraft, καθώς δεν είναι πάντοτε εύκολο να βρεις το δρόμο για το σπίτι. # howtoplay.navigation.text.2=Κατά πρώτον, υπάρχουν μερικά βασικά εργαλεία που πρέπει να γνωρίζεις. # howtoplay.navigation.header.1=Εργαλεία πλοήγησης # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Χάρτες εξερευνητών # howtoplay.navigation.text.10=Υπάρχουν αρκετά μέρη να εξερευνήσεις. Βρες ένα χωριό και ψάξε για Χαρτογράφο. Θα σου πουλήσει Χάρτες εξερευνητών που θα σε οδηγήσουν σε πολύ μακρινά και παράξενα μέρη. # howtoplay.netherPortals=Πύλη προς τα Έγκατα # -howtoplay.netherPortals.title=Οδηγίες παιχνιδιού: Πύλη προς τα Έγκατα # howtoplay.netherPortals.text.1=Η Πύλη προς τα Έγκατα σου επιτρέπει να ταξιδέψεις σε μια διαφορετική διάσταση. # howtoplay.netherPortals.text.2=Εάν κατασκευαστεί σωστά, η Πύλη προς τα Έγκατα ανάβει και ενεργοποιείται. # howtoplay.netherPortals.text.3=Εδώ εμφανίζονται παραδείγματα κατασκευής πύλης: # howtoplay.nightfall=Σούρουπο # -howtoplay.nightfall.title=Οδηγίες παιχνιδιού: Σούρουπο # howtoplay.nightfall.text.1=Στο Minecraft, ο ήλιος ανατέλλει και δύει ενώ εξερευνάς τον κόσμο σου. Καθώς ο ήλιος δύει, πρέπει να λαμβάνεις μέτρα προφύλαξης. Υπάρχουν πολλοί κίνδυνοι τη νύχτα! # howtoplay.nightfall.header.1=Βρες καταφύγιο # howtoplay.nightfall.text.2=Θα χρειαστεί να βρεις καταφύγιο από το σκοτάδι και όσα κρύβονται σε αυτό, εάν δεν έχεις ήδη βρει. Αυτό μπορεί να είναι μια τρύπα στην πλευρά ενός λόφου ή μια μικρή καλύβα μέσα στο δάσος. # howtoplay.nightfall.text.3=Βεβαιώσου ότι έχεις αποκλείσει όλες τις εισόδους, ίσως θέλεις μόνο μία πόρτα για να μπαίνεις και να βγαίνεις. Εάν έχεις φτιάξει κρεβάτι, τοποθέτησέ το δίπλα στο Τραπέζι κατασκευών και το Καμίνι. # howtoplay.nightfall.text.4=Βεβαιώσου επίσης ότι έχεις ανάψει πυρσούς στην περιοχή, καθώς αυτό μπορεί να σου σώσει τη ζωή. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Κατοικίδια # -howtoplay.pets.title=Οδηγίες παιχνιδιού: Κατοικίδια # howtoplay.pets.header.1=Κάνοντας τα κατοικίδια φίλους # howtoplay.pets.text.1.notTouch=Υπάρχουν αρκετά πλάσματα στο Minecraft που μπορείς να εξημερώσεις και να μετατρέψεις σε κατοικίδια. Μπορείς να τα εξημερώσεις δίνοντας στο καθένα ένα αντικείμενο που τους αρέσει. Αφού εξημερωθούν, πάτησε το :_input_key.use: για να παραμείνουν ενώ τα κοιτάς. # howtoplay.pets.text.1.touch=Υπάρχουν αρκετά πλάσματα στο Minecraft που μπορείς να εξημερώσεις και να μετατρέψεις σε κατοικίδια. Μπορείς να τα εξημερώσεις δίνοντας στο καθένα ένα αντικείμενο που τους αρέσει. Αφού εξημερωθούν, πάτησε το κουμπί Κάτσε για να παραμείνουν. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Παπαγάλοι # howtoplay.pets.text.4=Οι Παπαγάλοι είναι παθητικά πλάσματα που ζουν στη Ζούγκλα. Θα μιμηθούν κάθε άλλο πλάσμα στην περιοχή. Λατρεύουν τους σπόρους, δώσε τους μερικούς για να τους εξημερώσεις. Οι Παπαγάλοι κάθονται και στον ώμο σου... ναι, μπορείς να χωρέσεις περισσότερους από έναν. # howtoplay.raids=Επιδρομές # -howtoplay.raids.title=Οδηγίες παιχνιδιού: Επιδρομές # howtoplay.raids.text.1=Καθώς εξερευνάς τον κόσμο, ίσως συναντήσεις μια κατασκήνωση ή περίπολο από Άρπαγες. Οι Άρπαγες ψάχνουν πάντα χωριά για να κάνουν επιδρομές. Αν πάρεις τα λάβαρά τους, θα τραβήξεις την προσοχή τους και μπορεί να αποφασίσουν να επιτεθούν σε κάποιο κοντινό χωριό. # howtoplay.raids.text.2=Φρόντισε να προστατέψεις το χωριό σου. Η επίθεση θα σταματήσει, αν νικήσεις όλους τους επιδρομείς. # howtoplay.raids.header.1=Χρειάζομαι έναν ήρωα # howtoplay.raids.text.3=Οι χωρικοί πιθανότατα θα είναι εξαιρετικά ευγνώμονες που τους έσωσες από τους επιδρομείς. Φρόντισε να αλληλεπιδράσεις πάλι μαζί τους. Μπορεί να σου κάνουν κάποια καλή προσφορά. # howtoplay.ranching=Αγρόκτημα # -howtoplay.ranching.title=Οδηγίες παιχνιδιού: Αγρόκτημα # howtoplay.ranching.text.1=Στο Minecraft, έχεις το δικό σου αγρόκτημα γεμάτο με ζώα! Το αγρόκτημα σου παρέχει πολλούς πόρους, όπως μαλλί, αυγά και ωμό κρέας. # howtoplay.ranching.header.1=Μεγαλώνοντας το Κοπάδι # howtoplay.ranching.text.2=Για να διατηρήσεις και να αυξήσεις τα ζώα σου, πρέπει να υπάρξει αναπαραγωγή. Τα ενήλικα ζώα πρέπει να περιέλθουν σε Κατάσταση αγάπης για να γίνει αυτό. Τάισε τα ζώα με την τροφή που προτιμούν για να περιέλθουν σε Κατάσταση αγάπης. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Τι τρώνε τα πλάσματα; # howtoplay.ranching.text.4=Οι αγελάδες, οι αμανιτογελάδες και τα πρόβατα τρέφονται με Σιτάρι. Τα γουρούνια μπορούν να φάνε Καρότα ή Παντζάρια. Τα κοτόπουλα λατρεύουν Σπόρους κάθε είδους. Οι λαγοί θα φάνε Καρότα, Χρυσά καρότα ή Πικραλίδες. Οι Οσελότοι απολαμβάνουν Ωμό μπακαλιάρο ή σολομό. Οι λύκοι τρέφονται με κάθε είδους κρέατος. # howtoplay.ranching.text.5=Τα ζώα θα σε ακολουθήσουν εάν κρατάς το αγαπημένο τους αντικείμενο τροφής. Αυτό θα σε βοηθήσει να τα οδηγήσεις στο αγρόκτημά σου ή σε κάποιο άλλο ζώο. # -howtoplay.realms=Realms # -howtoplay.realms.title=Οδηγίες παιχνιδιού: Realms # -howtoplay.realms.text.1=Τα Realms είναι ένα καταπληκτικό μέρος για να φιλοξενηθεί ένα παιχνίδι πολλών παικτών που τρέχει συνέχεια. Ακόμα και όταν δεν παίζεις, το δικό σου Realm παραμένει σε λειτουργία, προκειμένου να το εξερευνήσουν οι φίλοι σου! # -howtoplay.realms.header.1=Πρώτα βήματα # -howtoplay.realms.text.2=Για να δημιουργήσεις ένα Realm, επίλεξε Δημιουργία νέου από την καρτέλα Κόσμοι. Κατόπιν, επίλεξε το κουμπί Νέο Realm και μετά Δημιουργία νέου κόσμου. Εδώ μπορείς να δώσεις όνομα στο Realm και να ορίσεις τον αριθμό παικτών. Στη συνέχεια, θα μπορείς να προσθέσεις φίλους στο Realm. # -howtoplay.realms.header.2=Ρυθμίσεις Realm # -howtoplay.realms.text.3=Αφού δημιουργήσεις ένα Realm, επιλέγεις το κουμπί Μολύβι για να αλλάξεις τις ρυθμίσεις του Realm. # -howtoplay.realms.text.4=Με το κουμπί Παιχνίδι, μπορείς να μετονομάσεις το Realm, να ρυθμίσεις τη δυσκολία και τη λειτουργία παιχνιδιού, να ενεργοποιήσεις τα cheat και να πραγματοποιήσεις λήψη/αποστολή του κόσμου. # -howtoplay.realms.text.5=Μέσα από το κουμπί Μέλη, μπορείς να διαχειριστείς όλους του φίλους που έχεις προσκαλέσει στο δικό σου Realm, να προσθέσεις/αφαιρέσεις μέλη και να ρυθμίσεις τα δικαιώματα συμμετοχής τους. # -howtoplay.realms.text.6=Μέσα από το κουμπί Συνδρομή, μπορείς να δεις πότε θα λήξει το Realm, να παρατείνεις το χρόνο μέχρι τη λήξη και να ανοίξεις/κλείσεις το Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Ερυθρόλιθος # -howtoplay.redstone.title=Οδηγίες παιχνιδιού: Ερυθρόλιθος # howtoplay.redstone.text.1=Η Σκόνη ερυθρόλιθου προέρχεται από Ερυθρόλιθο που εκπέμπει ηλεκτρικό σήμα. Όταν έχει ισχύ, ανάβει και μεταδίδει το σήμα του σε άλλα αντικείμενα από Ερυθρόλιθο τα οποία είναι δίπλα του. # howtoplay.redstone.header.1=Ισχύς Ερυθρόλιθου # howtoplay.redstone.text.2=Προκειμένου να αποκτήσει ισχύ ένα από αυτά τα αντικείμενα, χρειάζεται μια πηγή ισχύος, όπως Μοχλό, Κουμπί ή Πλάκα πίεσης. Πειραματίσου για να τα βρεις όλα! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Τοποθέτησε λίγη Σκόνη ερυθρό howtoplay.redstone.text.4=Υπάρχουν πολλά αντικείμενα που χρησιμοποιούν το σήμα Ερυθρόλιθου για να κάνουν κάτι, όπως ένα Χωνί ή ένα Έμβολο. # howtoplay.redstone.text.5=Ο Ερυθρόλιθος προσφέρει απεριόριστες δυνατότητες! Δοκίμασε να δημιουργήσεις κάτι χρήσιμο για σένα όπως ένα αυτόματο αγρόκτημα! # -howtoplay.resourceAndBehaviorPacks=Πακέτα Πόρων και Συμπεριφορών # -howtoplay.resourceAndBehaviorPacks.title=Οδηγίες παιχνιδιού: Πακέτα Πόρων και Συμπεριφορών # -howtoplay.resourceAndBehaviorPacks.text.1=Μπορείς να αλλάξεις τον τρόπο με τον οποίο εμφανίζεται και συμπεριφέρεται το Minecraft με χρήση των Πακέτων πόρων και συμπεριφορών. # -howtoplay.resourceAndBehaviorPacks.text.2=Στο μενού Ρυθμίσεις, διάλεξε ένα πακέτο από τη λίστα των διαθέσιμων πακέτων και επίλεξε το σύμβολο συν δίπλα του. Τώρα, οι αλλαγές από το πακέτο σας θα εφαρμοστούν στο προεπιλεγμένο πακέτο του Minecraft. # - howtoplay.scaffolding=Σκαλωσιά # -howtoplay.scaffolding.title=Οδηγίες παιχνιδιού: Σκαλωσιά # howtoplay.scaffolding.header.1=Φτάσε στον ουρανό # howtoplay.scaffolding.text.1.keyboard=Η σκαλωσιά μπορεί να σε βοηθήσει να δημιουργήσεις τεράστια οικοδομήματα με ασφάλεια! Μπορείς να περπατήσεις μέσα στη σκαλωσιά και να σταθείς επάνω της. Μπορείς να ανέβεις προς τα πάνω σε μια στήλη από σκαλωσιές, αν σταθείς στη σκαλωσιά και πατήσεις :_input_key.jump:. Αν θες να κινηθείς προς τα κάτω, μπορείς να πατήσεις :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Η σκαλωσιά μπορεί να σε βοηθήσει να δημιουργήσεις τεράστια οικοδομήματα με ασφάλεια! Μπορείς να περπατήσεις μέσα στη σκαλωσιά και να σταθείς επάνω της. Μπορείς να ανέβεις προς τα πάνω σε μια στήλη από σκαλωσιές, αν σταθείς στη σκαλωσιά και πατήσεις το κουμπί :_input_key.jump:. Αν θες να κινηθείς προς τα κάτω, μπορείς να πατήσεις παρατεταμένα το κουμπί :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Φέρε την καταστροφή # howtoplay.scaffolding.text.3=Όταν η σκαλωσιά διαλύεται, σπάει επίσης και κάθε κύβος σκαλωσιάς τον οποίο στήριζε. Με αυτόν τον τρόπο, μπορείς γρήγορα να αφαιρέσεις τη σκαλωσιά, σπάζοντας τους κύβους στήριξης! # howtoplay.structureBlocks=Κύβοι οικοδομήματος # -howtoplay.structureBlocks.title=Οδηγίες παιχνιδιού: Κύβοι οικοδομήματος ### howtoplay.structureBlocks.text.1=Οι Κύβοι οικοδομήματος δίνουν στους δημιουργούς την ικανότητα να αντιγράφουν και να αποθηκεύουν τμήματα του κόσμου τους σε οικοδομήματα. Τα αποθηκευμένα οικοδομήματα μπορούν στη συνέχεια να επικολληθούν στον κόσμο. ### howtoplay.structureBlocks.header.1=Τρόπος απόκτησης ### howtoplay.structureBlocks.text.2=Για να αποκτήσεις έναν Κύβο οικοδομήματος πρέπει να χρησιμοποιήσεις την εντολή με κάθετο /give. Για να χρησιμοποιήσεις έναν Κύβο οικοδομήματος πρέπει να έχεις δικαιώματα Χειριστή. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Εντοπισμός και Λειτουργ howtoplay.structureBlocks.text.16=Για να επιλέξεις αυτόματα την περιοχή που θέλεις να αποθηκεύσεις, μπορείς να τοποθετήσεις κύβους της Λειτουργίας γωνιών στο οικοδόμημά σου και να τους ονομάσεις όπως το οικοδόμημα που επιθυμείς να αποθηκεύσεις. ### howtoplay.structureBlocks.text.17=Αν πιέσεις το κουμπί εντοπισμού στη λειτουργία αποθήκευσης, θα εντοπιστούν όλοι οι Κύβοι γωνιών με το ίδιο όνομα και θα δημιουργηθεί μια περιοχή επιλογής έτσι ώστε να αποθηκευτούν τα πάντα στο εσωτερικό της περιοχής που σχηματίζουν αυτοί οι Κύβοι γωνιών. ### -howtoplay.servers=Διακομιστές # -howtoplay.servers.title=Οδηγίες παιχνιδιού: Διακομιστές # -howtoplay.servers.text=Η καρτέλα Διακομιστές εμφανίζει δημοφιλείς διακομιστές του Minecraft. # - howtoplay.shulkerBoxes=Κιβώτια Shulker # -howtoplay.shulkerBoxes.title=Οδηγίες παιχνιδιού: Κιβώτια Shulker # howtoplay.shulkerBoxes.text.1=Συνδύασε δύο Καβούκια Shulker με ένα Σεντούκι για να δημιουργήσεις ένα Κιβώτιο Shulker. Τα Καβούκια Shulker πέφτουν από Shulker που βρίσκονται στις Πόλεις του Τέλους. Αντίθετα με άλλα κιβώτια, τα Κιβώτια Shulker διατηρούν τα αντικείμενά τους όταν σπάσουν. Τα Κιβώτια Shulker σπάνε και πέφτουν ως αντικείμενο αν δεχθούν σπρώξιμο από Έμβολα, και μπορούν να τοποθετηθούν με χρήση Διανομέων. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=Το Τέλος # -howtoplay.theEnd.title=Οδηγίες παιχνιδιού: Το Τέλος # howtoplay.theEnd.text.1=Το Τέλος είναι μια άλλη διάσταση την οποία μπορεί κάποιος να προσπελάσει μέσω μιας ενεργούς Πύλης του Τέλους. Η Πύλη του Τέλους μπορεί να βρεθεί μέσα σε ένα Οχυρό, το οποίο βρίσκεται βαθιά και υπόγεια στον Πάνω Κόσμο. # howtoplay.theEnd.text.2=Από κάθε κύβο πλαισίου της Πύλης του Τέλους λείπει κάτι μυστηριώδες που είναι σε θέση να βγάλει στην επιφάνεια την ισχύ που έχει μέσα του. # howtoplay.theEnd.header.1=Η Άλλη Πλευρά # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Αφού ενεργοποιηθεί η πύλη, πήδ howtoplay.theEnd.text.4=Το Τέλος είναι το σπίτι της τρομερής Δράκαινας Τελειωτής. Πρόκειται για έναν άγριο και πανίσχυρο εχθρό που αντλεί δύναμη από περίεργους κρυστάλλους. Επιτίθεται με την καυτή αναπνοή της και Πύρινες Μπάλες που αφήνουν ένα επίμονο οξύ στο πεδίο της μάχης. Φέρε μερικούς φίλους για να εξασφαλίσεις τη νίκη! # howtoplay.theEnd.text.5=Και σαν να μην αρκεί αυτό, πρόσθεσε τέσσερις Κρυστάλλους της Τελειωτής στις γωνίες της πύλης εξόδου για να αφυπνίσεις τη Δράκαινα Τελειωτή. # -howtoplay.theStore=Το Marketplace # -howtoplay.theStore.title=Οδηγίες παιχνιδιού: Το Marketplace # -howtoplay.theStore.text.1=Το Minecraft Marketplace είναι το μέρος όπου θα βρίσκεις νέες εμφανίσεις, κόσμους, υφές και συνδυαστικά πακέτα από διάφορους ταλαντούχους δημιουργούς. # -howtoplay.theStore.header.1=Εξερεύνηση περιεχομένου # -howtoplay.theStore.text.2=Δοκίμασε μια νέα εμφάνιση για να αποκτήσεις ολοκαίνουργια εικόνα! # -howtoplay.theStore.text.3=Δες κόσμους για να ξεκλειδώσεις νέους χάρτες και προκλήσεις που θα θες να παίξεις ξανά και ξανά! # -howtoplay.theStore.text.4=Ανανέωσε την εικόνα του παλιού παιχνιδιού σου με πακέτα υφών που μπορούν να επικαλύψουν τους τρέχοντες κόσμους σου και τα Realm! # -howtoplay.theStore.text.4.norealms=Δώσε μια νέα εμφάνιση στο παλιό σου παιχνίδι με πακέτα υφών που μπορούν να επικαλύψουν τους υπάρχοντες κόσμους σου! # -howtoplay.theStore.text.5=Ή δοκίμασε όλα τα συνδυαστικά πακέτα που περιέχουν συλλογές εμφανίσεων, κόσμων και υφών που, όταν συνδυαστούν, μεταμορφώνουν τους κόσμους και τα Realm σου! # -howtoplay.theStore.text.5.norealms=Ή δοκίμασε τα όλα με συνδυαστικά πακέτα που περιέχουν συλλογές εμφανίσεων, κόσμων και υφών που, όταν συνδυαστούν, θα μεταμορφώσουν τους κόσμους σου! # - howtoplay.tools=Εργαλεία # -howtoplay.tools.title=Οδηγίες παιχνιδιού: Εργαλεία # howtoplay.tools.text.1=Υπάρχουν πολλά εργαλεία στο Minecraft που σου επιτρέπουν να εξορύσσεις κύβους πιο γρήγορα από ό,τι με τη γροθιά σου. Τα εργαλεία μπορούν να κατασκευαστούν από Ξύλο, Πέτρα, Σίδηρο, Χρυσό ή Διαμάντι. # howtoplay.tools.text.2=Χρησιμοποιώντας το σωστό εργαλείο για κάθε εργασία, εξορύσσεις τον κύβο πιο γρήγορα και επίσης χάνεις λιγότερη αντοχή. Χρειάζεται η κατασκευή πιο περίπλοκων εργαλείων για την εξόρυξη πιο σπάνιων πόρων. # howtoplay.tools.header.1=Εργαλεία που σπάνε πράγματα # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Το Καλάμι ψαρέματος σου επιτρέ howtoplay.tools.text.12=Η Ψαλίδα είναι ιδιαίτερα χρήσιμη για να συλλέξεις αντικείμενα όπως Μαλλί, Φύλλα και Ιστούς αράχνης. # howtoplay.trading=Ανταλλαγές με χωρικούς # -howtoplay.trading.title=Οδηγίες παιχνιδιού: Ανταλλαγές με χωρικούς # howtoplay.trading.text.1=Οι ανταλλαγές πραγματοποιούνται στα χωριά. Κάθε χωρικός έχει ένα επάγγελμα: μπορεί να είναι Αγρότης, Χασάπης, Σιδεράς, Χαρτογράφος, Βιβλιοθηκάριος ή Ιερέας. Ορισμένοι πραγματευτές εμπορεύονται αντικείμενα που δεν διαθέτουν άλλοι. Εξερεύνησε και κάνε ανταλλαγές με πολλούς χωρικούς για να ανακαλύψεις όλα τα εμπορεύματα. # howtoplay.trading.header.1=Αγαθά έναντι Σμαραγδιών # howtoplay.trading.text.2=Αν αλληλεπιδράσεις με έναν χωρικό, μπορείς να μάθεις τι εμπορεύεται. Ένας χωρικός μπορεί να αλλάζει την τιμή ενός εμπορεύματος σε κάθε ανταλλαγή με έναν παίκτη. Τα αποθέματα ενός χωρικού μπορεί να εξαντληθούν, με αποτέλεσμα να απενεργοποιηθεί η ανταλλαγή μαζί του αν χρησιμοποιείται πολύ συχνά. Οι ανταλλαγές συνήθως περιλαμβάνουν αγοραπωλησίες αντικειμένων για σμαράγδια. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Καθώς κάνεις ανταλλαγές με το howtoplay.trading.text.4=Φρόντισε τους χωρικούς σου. Χρειάζονται ξεκούραση, εργασία και φαγητό για να αναπτυχθούν. # howtoplay.transportation=Μεταφορά # -howtoplay.transportation.title=Οδηγίες παιχνιδιού: Μεταφορά # howtoplay.transportation.text.1=Υπάρχουν πολλοί τρόποι να κινηθείς εκτός από περπάτημα, καβάλημα ή πέταγμα. # howtoplay.transportation.header.1=Βαγονέτα # howtoplay.transportation.text.2=Τα Βαγονέτα είναι μικρά βαγόνια στα οποία μπορείς να ανέβεις και που κυλούν πάνω σε Ράγες. Μπορείς να κατευθύνεις τις Ράγες όπως θέλεις αν τις τοποθετήσεις τη μία δίπλα στην άλλη. Βάλε ένα Βαγονέτο πάνω στις Ράγες και είσαι έτοιμος για τη μετακίνηση. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Όταν χρησιμοποιείς το howtoplay.transportation.text.5c.touch=Όταν χρησιμοποιείς το Joystick, σύρε το :tip_virtual_joystick: προς τα πάνω για να προχωρήσεις και πάτησε το :tip_virtual_button_dismount: για να βγεις. # howtoplay.weapons=Όπλα # -howtoplay.weapons.title=Οδηγίες παιχνιδιού: Όπλα # howtoplay.weapons.header.1=Σπαθί # howtoplay.weapons.text.1=Το Σπαθί είναι το κύριο όπλο για συμπλοκή στο Minecraft. Μπορεί να είναι φτιαγμένο από Ξύλο, Πέτρα, Σίδερο, Χρυσό ή Διαμάντι. Οι επιθέσεις με άλμα προκαλούν σημαντική ζημιά! # howtoplay.weapons.text.2.notTouch=Πάτησε :_input_key.attack: με ένα Σπαθί στο χέρι για να επιτεθείς. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Η Τρίαινα χρησιμοποιείται howtoplay.weapons.header.5=Όπλα με μαγικές ιδιότητες # howtoplay.weapons.text.7=Το Σπαθί, το Τόξο, η Βαλλίστρα και η Τρίαινα έχουν ιδιαίτερες μαγικές ιδιότητες που μπορείς να αποκτήσεις από το Τραπέζι μαγείας ή το Αμόνι, οι οποίες βελτιώνουν τη ζημιά και την αντοχή, και θα βάζουν φωτιά σε πλάσματα! # -howtoplay.whatsNew=Τι νέο υπάρχει # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Σελίδα %1 από %2 # immersive_reader.portfolio_page_header= Σελίδα %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Επίπεδο 3 - FireTV # options.dev_sunsetting_tier.four=Επίπεδο 4 - 1024MB # options.dev_sunsetting_tier.five=Επίπεδο 5 - iOS 12 και Nougat # options.dev_sunsetting_tier.not_pending=Δεν εκκρεμεί # -options.dev.gathering_config_id_override=Παράκαμψη αναγνωριστικού ρύθμισης παραμέτρων συλλογής # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Δυσκολία # options.difficulty.easy=Εύκολη # options.difficulty.hard=Δύσκολη # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Η θέση του εξωτερικο options.filelocation.external.warning.button=Λεπτομέρειες (ξεκινά το πρόγραμμα περιήγησης) # options.atmosphericsEnable=Ατμόσφαιρα # options.edgeHighlightEnable=Επισήμανση άκρων # -options.bloomEnable=Λάμψη # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Αύξηση κλιμάκωσης εικόνας # options.terrainShadowsEnable=Σκιές εδάφους # options.superFancyWaterEnable=Σούπερ φανταχτερό νερό # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Πλήρες # recipeBook.setting.discover=Ανακάλυψη # recipeBook.setting.off=Ανενεργό # recipeToast.newUnlock.title=Ξεκλειδώθηκε νέα συνταγή! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= ξεκλειδώθηκαν νέες συνταγές # recipeToast.newUnlock.descriptionRecipeBook=Έλεγξε το βιβλίο συνταγών σου # recipeToast.newUnlock.descriptionCraftingTable=Προβολή στο τραπέζι κατασκευών # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Σίγαση # xbox.profile.realName=Διαχειρίσου τις ρυθμίσεις προστασίας προσωπικών δεδομένων σχετικά με την κοινοποίηση του πραγματικού σου ονόματος στην εφαρμογή του Xbox. # xbox.profile.removeFriend=Κατάργηση από φίλο # xbox.profile.report=Αναφορά # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Αναφορά του παίκτη %s # xbox.report.optionalText=Πληκτρολόγησε κείμενο εδώ (προαιρετικό) # diff --git a/resource_pack/texts/en_GB.lang b/resource_pack/texts/en_GB.lang index 84b684bea..875416018 100644 --- a/resource_pack/texts/en_GB.lang +++ b/resource_pack/texts/en_GB.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Create World Settings Screen # accessibility.screenName.editCharacter=Character Creator # accessibility.screenName.editWorldSettings=Edit World Settings Screen # accessibility.screenName.error=Error Screen # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=How to Play Screen # accessibility.screenName.inviteToGame=Invite to Game Screen # accessibility.screenName.joinByIP=Join by IP dialogue # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Thunderstorm # howtoplay.next=Next # howtoplay.previous=Previous # -howtoplay.category.basics=Basics # -howtoplay.category.crafting=Crafting # howtoplay.category.education=Education # -howtoplay.category.engineering=Engineering # -howtoplay.category.enhancedPlay=Enhanced Play # -howtoplay.category.firstDay=First Day # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Options & Cheats # -howtoplay.category.play=Play # -howtoplay.category.theEnd=The End # howtoplay.adventureMode=Adventure Mode # -howtoplay.adventureMode.title=How to Play : Adventure Mode # howtoplay.adventureMode.text.1=Adventure Mode is a gamemode for world builders. In Adventure Mode, players must use special tools to place or break blocks. # howtoplay.adventureMode.text.2=To get these special tools, you must use /give with canplace or candestroy parameters while in creative mode. # howtoplay.anvil=Anvil # -howtoplay.anvil.title=How to Play : Anvil # howtoplay.anvil.text.1=Experience Levels can be used to repair, enchant, or rename items with the Anvil. # howtoplay.anvil.header.1=Renaming and Applying Enchantments # howtoplay.anvil.text.2=All items can be renamed, although only items with durability can be repaired or enchanted with Books on the Anvil. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Combining items is more efficient when done with an Anvil howtoplay.anvil.text.5=There is a chance that the Anvil will be damaged with each use and after enough usage it will be destroyed. # howtoplay.armor=Armour # -howtoplay.armor.title=How to Play : Armour # howtoplay.armor.text.1=By wearing Armour, you can protect yourself from incoming damage. Your Armour level is represented by :armor: on the HUD, the higher the level, the less damage you will take. # howtoplay.armor.header.1=Crafting # howtoplay.armor.text.2=Armour can be crafted from Leather, Iron, Gold, or Diamond. Chain Armour can be obtained through villager trading and loot from zombies and skeletons. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Disguise # howtoplay.armor.text.7=You can also wear a Carved Pumpkin on your head. This won't give you any :armour: but will make it so Endermen won't get angry when you look at them. # howtoplay.armorStand=Armour Stand # -howtoplay.armorStand.title=How to Play : Armour Stand # howtoplay.armorStand.text.1=An Armour Stand holds your armour while you aren't using it. # howtoplay.armorStand.header.1=Outfitting # howtoplay.armorStand.text.2.notTouch=Press :_input_key.use: on an Armour Stand while holding a piece of armour to place it on the Armour Stand. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Dancing # howtoplay.armorStand.text.5=Armour Stands will react to a Redstone signal, try giving it different signal strengths and see what happens. # howtoplay.banners=Banners # -howtoplay.banners.title=How to Play : Banners # howtoplay.banners.text.1=Banners are a cool way to decorate your house or castle with custom patterns and colours. # howtoplay.banners.text.2=After crafting a Banner, you can put it on a Crafting Table or Loom and add different dyes to create your own unique, cool design! # howtoplay.banners.header.1=Applying a Pattern # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Making Copies # howtoplay.banners.text.9=If you want to copy a Banner, put it on the Crafting Table with a blank Banner. # howtoplay.beacons=Beacons # -howtoplay.beacons.title=How to Play : Beacons # howtoplay.beacons.text.1=Active Beacons project a bright beam of light into the sky. # howtoplay.beacons.text.2=They are crafted with Glass, Obsidian, and Nether Stars (which is obtained by defeating the Wither). # howtoplay.beacons.header.1=Construction # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Once set, the powers will emanate from the Beacon indef howtoplay.beacons.text.8=To change the colour of the beam, place a stained glass block in its path. # howtoplay.beds=Beds # -howtoplay.beds.title=How to Play : Beds # howtoplay.beds.text.1=Sleeping in a Bed passes the night and sets your spawn point. # howtoplay.beds.text.2.notTouch=Press :_input_key.use: on a Bed to go to sleep. This can only be done at night. # howtoplay.beds.text.2.touch=Tap a Bed to go to sleep. This can only be done at night. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=If you are playing Multiplayer, everyone in the world must howtoplay.beds.text.4=If your Bed is broken you will return to where you first spawned into the world. # howtoplay.beds.text.5=Be careful when using a Bed in the Nether, it's usually too hot to sleep. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blocks # -howtoplay.blocks.title=How to Play : Blocks # howtoplay.blocks.text.1=The world of Minecraft is made from millions of blocks. Each one is breakable, collectable, and placeable. There are almost no limits to what you can build! # howtoplay.blocks.text.2=Most blocks you will have to find in the world, but some can only be crafted such as combining other blocks on a crafting table like a Redstone Block or smelted in a furnace like Glass. # howtoplay.blocks.header.1=Falling Blocks # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma - This is found naturally in the Nether, it gives howtoplay.blocks.text.9=Coarse Dirt - This is almost like a normal Dirt Block but Grass can't grow on it. It can be found in Savanna and Mega Taiga biomes. # howtoplay.bookAndQuill=Book & Quill # -howtoplay.bookAndQuill.title=How to Play : Book & Quill # howtoplay.bookAndQuill.text.1=The Book & Quill lets you record your adventures. Tell your story by entering text into the pages. You can even change the title and the author! Sign the Book & Quill to finalize your work. The Book & Quill will be editable until it is signed. # howtoplay.brewingStand=Brewing Stand # -howtoplay.brewingStand.title=How to Play : Brewing Stand # howtoplay.brewingStand.text.1=Brewing potions requires a Brewing Stand. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron or water source. # howtoplay.brewingStand.header.1=Know your Brewing Stand # howtoplay.brewingStand.text.2=A Brewing Stand has three slots for creating different potions. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingredients and Potions # howtoplay.brewingStand.text.3=Putting Netherwart in the top position of the Brewing Stand will give you an Awkward Potion. This doesn't have any effect by itself, but creates a base potion that can be used to create more advanced potions. # howtoplay.brewingStand.text.4=There are many potion effects to discover, experiment with different ingredients and combinations to become a true alchemist. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Cauldron # -howtoplay.cauldron.title=How to Play : Cauldron # howtoplay.cauldron.text.1=The Cauldron is a container that can hold buckets or bottles of liquid. # howtoplay.cauldron.header.1=Filling # howtoplay.cauldron.text.2.notTouch=Press :_input_key.use: on a Cauldron while holding a Bucket of Water or a Potion to fill the Cauldron with its contents. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=To dye Leather Armour or Leather Horse Armour, t howtoplay.cauldron.text.6=If you want to wash the dye off, dip the dyed item into a Cauldron of undyed Water. # howtoplay.chat=Chat # -howtoplay.chat.title=How to Play : Chat # howtoplay.chat.text.1.keyboard=Press :_input_key.chat: to open Chat. Type your message and press ENTER. # howtoplay.chat.text.1.gamepad=Press :_input_key.chat: to open Chat. Type your message and press the send button. # howtoplay.chat.text.1.touch=Tap the chat button to open Chat. Type your message and tap the send button. # howtoplay.chests=Chests # -howtoplay.chests.title=How to Play : Chests # howtoplay.chests.text.1.notTouch=Once you have crafted a Chest, you can place it in the world and then open it with :_input_key.use: to store items from your inventory. # howtoplay.chests.text.1.touch=Once you have crafted a Chest, you can place it in the world and then tap to open it and store items from your inventory. # howtoplay.chests.text.2=Items in the Chest will be stored there for you to put into your inventory later. # howtoplay.chests.text.3=Two Chests placed next to each other will be combined to form a Large Chest. # howtoplay.commandBlocks=Command Blocks # -howtoplay.commandBlocks.title=How to Play : Command Blocks # howtoplay.commandBlocks.text.1=Command Blocks are a powerful tool for map creators. They store and execute commands upon receiving a Redstone signal. # howtoplay.commandBlocks.text.2=To get a command block you must use /give. # howtoplay.commandBlocks.text.3=When a Command Block has either executed or failed to execute its stored command, it sends a Redstone signal from the side where the arrow is pointing. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Always Active - Does not require a redstone howtoplay.commandBlocks.text.8=A Command Block will also show you its previous output. This will help you figure out if a Command Block failed to execute its command and why. # howtoplay.commands=Commands # -howtoplay.commands.title=How to Play : Commands # howtoplay.commands.text.1=Commands can be executed from Chat. Type / before you type the command. # howtoplay.commands.text.2=There are multitudes of commands that will allow you to do amazing things. There are many sources out there that will provide you with all of the info that you'll ever need. # howtoplay.conduits=Conduits # -howtoplay.conduits.title=How to Play: Conduits # howtoplay.conduits.text.1=An active Conduit gives you powers when you are underwater. # howtoplay.conduits.text.2=A Conduit is crafted with Nautilus Shells and a Heart of the Sea. The Conduit draws power from Prismarine and Sea Lanterns. # howtoplay.conduits.header.1=Construction # howtoplay.conduits.text.3=Once activated, a Conduit will grant Conduit Power to anything nearby. # howtoplay.conduits.text.4=The more power it draws in, the further its abilities reach. # -howtoplay.controls=Controls # -howtoplay.controls.title=How to Play : Controls # -howtoplay.controls.text.1=Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, so make sure to build a shelter before that happens. # -howtoplay.controls.header.1=Movement # -howtoplay.controls.text.2.keyboard=Use the mouse to look around. # -howtoplay.controls.text.2.gamepad=Use :_gamepad_stick_right: to look around. # -howtoplay.controls.text.2.touch.joystick_tap=Touch and drag along the screen to look around. # -howtoplay.controls.text.2.touch.classic_dpad=Touch and drag along the screen to look around. # -howtoplay.controls.text.2.touch.joystick_crosshair=Touch and drag along the screen to look around. # -howtoplay.controls.text.2.rift_controller=Use :rift_right_stick: to look around. # -howtoplay.controls.text.2.windowsmr_controller=Use :windowsmr_right_stick: to look around. # -howtoplay.controls.text.3.keyboard=Use :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: to move around. # -howtoplay.controls.text.3.gamepad=Use :_gamepad_stick_left: to move around. # -howtoplay.controls.text.3.touch.joystick_tap=Use :tip_virtual_joystick: to move around. # -howtoplay.controls.text.3.touch.classic_dpad=Use :touch_forward::touch_left::touch_back::touch_right: to move around. # -howtoplay.controls.text.3.touch.joystick_crosshair=Use :tip_virtual_joystick: to move around. # -howtoplay.controls.text.3.rift_controller=Use :rift_left_stick: to move around. # -howtoplay.controls.text.3.windowsmr_controller=Use :windowsmr_left_stick: to move around. # -howtoplay.controls.text.4.keyboard=Press :_input_key.jump: to jump. # -howtoplay.controls.text.4.gamepad=Press :_input_key.jump: to jump. # -howtoplay.controls.text.4.touch.joystick_tap=Press :tip_virtual_button_jump: to jump. # -howtoplay.controls.text.4.touch.classic_dpad=Press :touch_jump: to jump. # -howtoplay.controls.text.4.touch.joystick_crosshair=Press :tip_virtual_button_jump: to jump. # -howtoplay.controls.text.4.rift_controller=Press :rift_A: to jump. # -howtoplay.controls.text.4.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # -howtoplay.controls.text.5.keyboard=Press :_input_key.forward: twice in rapid succession or press :_input_key.sprint: to sprint. While you hold :_input_key.forward:, you will continue to sprint until you have less than :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Push :_gamepad_stick_left: forward twice in rapid succession to sprint. While you hold :_gamepad_stick_left: forward, you will continue to sprint until you have less than :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Press :tip_virtual_button_sprint: to toggle sprint. You will continue to sprint until you have less than :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Press :touch_forward: twice in rapid succession to sprint. While you hold :touch_forward:, you will continue to sprint until you have less than :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Press :tip_virtual_button_sprint: to toggle sprint. You will continue to sprint until you have less than :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Push :rift_left_stick: forwards twice in rapid succession to sprint. While you hold :rift_left_stick: forwards, you will continue to sprint until you have less than :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Push :windowsmr_left_stick: forwards twice in rapid succession to sprint. While you hold :windowsmr_left_stick: forwards, you will continue to sprint until you have less than :shank::shank::shank:. # -howtoplay.controls.header.2=Breaking and Placing # -howtoplay.controls.text.6.notTouch=Hold :_input_key.attack: to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks. # -howtoplay.controls.text.6.touch.joystick_tap=Tap and hold a block to mine it with your hand or the item you're holding. You may need to craft specific tools before you can mine certain blocks. # -howtoplay.controls.text.6.touch.classic_dpad=Tap and hold a block to mine it with your hand or the item you're holding. You may need to craft specific tools before you can mine certain blocks. # -howtoplay.controls.text.6.touch.joystick_crosshair=Tap and drag your finger anywhere to aim with :tip_crosshair: and highlight a block. Tap and hold :tip_virtual_button_action_attack_or_destroy: to mine it with your hand or the item you're holding. You might need to craft specific tools before you can mine certain blocks. # -howtoplay.controls.text.7.keyboard=If you are holding an item in your hand, use :_input_key.use: to use that item or press :_input_key.drop: to drop it. # -howtoplay.controls.text.7.gamepad=If you are holding an item in your hand, use :_input_key.use: to use that item or press :_input_key.drop: to drop it. # -howtoplay.controls.text.7.rift_controller=If you are holding an item in your hand, use :rift_right_grab: to use that item or press :rift_right_stick: to drop it. # -howtoplay.controls.text.7.windowsmr_controller=If you are holding an item in your hand, use :windowsmr_left_trigger: to use that item or press :windowsmr_right_grab: to drop it. # -howtoplay.controls.text.7.touch.joystick_tap=If you're holding an item, tap the screen to use it or tap and hold the item in your hotbar to drop it. Tap and hold the screen to eat any food you're holding. # -howtoplay.controls.text.7.touch.classic_dpad=If you're holding an item, tap the screen to use it or tap and hold the item in your hotbar to drop it. Tap and hold the screen to eat any food you're holding. # -howtoplay.controls.text.7.touch.joystick_crosshair=If you're holding an item, tap :tip_virtual_button_action_build_or_use: to use that item or touch and hold the item in your hotbar to drop it. Tap and hold :tip_virtual_button_action_build_or_use: to eat a food item you're holding. # -howtoplay.controls.header.3=Sneaking # -howtoplay.controls.text.8.keyboard=Sneaking is incredibly useful in Minecraft, it keeps you from falling off of a block and hides your nametag. To sneak, hold :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :_input_key.sneak: or click :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Sneaking keeps you from falling off blocks, hides you from mobs and hides your nametag from other players. To sneak, tap :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Sneaking keeps you from falling off blocks, hides you from mobs and hides your nametag from other players. To sneak, tap :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Sneaking keeps you from falling off blocks, hides you from mobs and hides your nametag from other players. To sneak, tap :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Sprinting while in water will make you swim. Use the mouse to control the direction in which you are swimming. # -howtoplay.controls.text.swim.gamepad=Sprinting while in water will make you swim. Use the :_gamepad_stick_right: to control the direction in which you are swimming. # -howtoplay.controls.text.swim.touch=Moving in water will make you swim. Sprinting underwater will make you swim fast. Tap and drag your finger to control the direction in which you swim. # -howtoplay.controls.text.swim.rift_controller=Sprinting while in water will make you swim. Use the :rift_right_stick: to control the direction in which you are swimming. # -howtoplay.controls.text.swim.windowsmr_controller=Sprinting while in water will make you swim. Use the :windowsmr_right_stick: to control the direction in which you are swimming. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=World Builder # -howtoplay.worldBuilder.title=How to Play: World Builder # howtoplay.worldBuilder.text.1=To place or use certain Minecraft Education blocks or items, a player must possess a special ability called 'World Builder'. # howtoplay.worldBuilder.text.2=With cheats activated, the host can enable or disable the World Builder ability for any players in the world. # howtoplay.worldBuilder.text.3=To grant World Builder ability to all players in the world, run the following command: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=To query your World Builder ability, run the follo howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Permission Blocks # -howtoplay.permissionBlocks.title=How to Play: Permission Blocks # howtoplay.permissionBlocks.text.1=Minecraft Education features several special blocks that make it easier for teachers to create and employ lessons. Only players with the World Builder ability can place and destroy these blocks. Only players without the World Builder ability are subject to the restrictions imposed by these blocks. # howtoplay.permissionBlocks.title.1=Allow/Deny # howtoplay.permissionBlocks.text.2=Allow and Deny blocks control where players can build in a world. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=An Allow block with a Deny block somewhere bel howtoplay.permissionBlocks.title.2=Border # howtoplay.permissionBlocks.text.6=Border blocks provide a force field that extends infinitely upwards and downwards, regardless of the presence of other blocks. Players cannot move through, over or under a Border block. Players cannot place or destroy blocks that are above or below a Border block. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Chalkboards # -howtoplay.chalkboard.title=How to Play: Chalkboards # howtoplay.chalkboard.text.1=Chalkboards are used to display text in the world. Chalkboards display more text than Signs, can be edited after they have been placed, and come in three sizes: Slate, Poster and Board. The lock toggle allows you to prevent non-World Builders from destroying or editing your chalkboards. Press :_input_key.use: on an existing chalkboard to edit it. # howtoplay.chalkboard.text.1.touch=Chalkboards are used to display text in the world. Chalkboards display more text than Signs, can be edited after they have been placed, and come in three sizes: Slate, Poster and Board. The lock toggle allows you to prevent non-World Builders from destroying or editing your chalkboards. Tap an existing chalkboard to edit it. # howtoplay.chemistry=Chemistry # -howtoplay.chemistry.title=How to Play: Chemistry # howtoplay.chemistry.text.1=Students can simulate real-world chemistry by using the Chemistry Equipment blocks. Build any of the 118 different elements by adjusting the sliders in the Element Constructor or view the composition of elements by placing them in the Element Constructor. Combine elements in the Compound Creator to produce chemical compounds. Put elements and compounds into the Lab Table to create Minecraft items. Reduce blocks to their component elements with the Material Reducer. # howtoplay.chemistry.text.2=Download the Chemistry Journal from the Minecraft Education website for a comprehensive guide to chemistry in Minecraft. # howtoplay.npc=Non-Player Characters # -howtoplay.npc.title=How to Play : Non-Player Characters # howtoplay.npc.text.1=NPCs are non-player characters that can provide additional lesson information, hints, or instructions. # howtoplay.npc.text.2=Only World Builders can place, delete, name or edit NPCs. NPCs can execute commands and link to websites. Commands can be assigned to buttons in the NPC's dialogue window; website links will always have a button. # howtoplay.npc.text.3=NPCs have a variety of skins to choose from and are immobile. # howtoplay.camera=Camera # -howtoplay.camera.title=How to Play: Camera # howtoplay.camera.text.1=The Camera allows players to take pictures in the world. # howtoplay.camera.text.2=To take a picture from your point of view, press :_input_key.use:. # howtoplay.camera.text.2.touch=To take a picture from your point of view, tap and hold, then release. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=To take a selfie, place a camera and tap the Take howtoplay.camera.text.4=Pictures can be viewed in the Portfolio or inserted into the Book & Quill. # howtoplay.portfolio=Portfolio # -howtoplay.portfolio.title=How to Play: Portfolio # howtoplay.portfolio.text.1=Pictures you have taken appear in the Portfolio. Press :_input_key.use: to view the Portfolio. When viewing the Portfolio, you can add captions to pictures, delete pictures and export pictures as a PDF. # howtoplay.portfolio.text.1.touch=Pictures you have taken appear in the Portfolio. Tap and hold to view the Portfolio. When viewing the Portfolio, you can add captions to pictures, delete pictures and export pictures as a PDF. # howtoplay.classroomMode=Classroom Mode # -howtoplay.classroomMode.title=How to Play: Classroom Mode # howtoplay.classroomMode.text.1=Classroom Mode is an external application that provides educators with features designed to facilitate interaction with students. You can download Classroom Mode from the Minecraft Education website. # howtoplay.classroomMode.text.2=As the host of a world, use the command /classroommode to launch the Classroom Mode app and connect it to Minecraft Education. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=How to Play: Code Builder # howtoplay.codeBuilder.text.1=Code Builder allows players to explore, create, and play in Minecraft by writing code using familiar learn-to-code platforms. # howtoplay.codeBuilder.text.2=Launch Code Builder by pressing :_input_key.codeBuilder: or by using the command /code. # howtoplay.codeBuilder.text.2.touch=Launch Code Builder by tapping :code_builder_button: or by using the command /code. # -howtoplay.crafting=Crafting # -howtoplay.crafting.title=How to Play : Crafting # -howtoplay.crafting.text.1.keyboard=Press :_input_key.inventory: to access the Recipe Book and Crafting Grid. # -howtoplay.crafting.text.1.gamepad=Press :_input_container.crafting: to access the Recipe Book and Crafting Grid. # -howtoplay.crafting.text.1.touch=Tap the Inventory Button to access the Recipe Book and Crafting Grid. # -howtoplay.crafting.text.1.rift_controller=Press :rift_B: to access the Recipe Book and Crafting Grid. # -howtoplay.crafting.text.1.windowsmr_controller=Press :windowsmr_left_grab: to access the Recipe Book and Crafting Grid. # -howtoplay.crafting.header.1=Crafting Grid # -howtoplay.crafting.text.2=Arrange items from your Inventory or Hotbar in the crafting grid in the shape of an item recipe. # -howtoplay.crafting.text.3=If the recipe is correct the item you are attempting to craft will appear in the Output Slot to the right of the Crafting Grid. Take it from the Output Slot and put it in your Inventory. You can now use the item. # -howtoplay.crafting.text.4=There are many recipes and for some you will need a larger Crafting Grid than the 2x2 grid that you start with. # -howtoplay.crafting.text.5=Craft 4 Wooden Planks into a Crafting Table and place it in the world. # -howtoplay.crafting.text.6.keyboard=Press :_input_key.use: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. # -howtoplay.crafting.text.6.gamepad=Press :_input_key.use: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. # -howtoplay.crafting.text.6.rift_controller=Press :rift_right_grab: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. # -howtoplay.crafting.text.6.windowsmr_controller=Press :windowsmr_left_trigger: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. # -howtoplay.crafting.text.6.touch=Tap on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. # -howtoplay.crafting.header.2=Recipe Book # -howtoplay.crafting.text.7=On the left side of the screen you will see the Recipe Book, which is good if you don't know a recipe or want to quickly craft a recipe that you already know. You will also see the Crafting grid on the right side of the screen above your Inventory. # -howtoplay.crafting.text.8.keyboard=Once you have found the recipe you want to craft, :_input_key.attack: the recipe to load it into the crafting grid, then take it from the Output Slot to the right of the Crafting Grid and put it in your Inventory. :_input_key.use: the recipe to auto-craft, this automatically crafts one set and puts it in your inventory. SHIFT + :_input_key.use: the recipe to auto-craft a whole stack. # -howtoplay.crafting.text.8.gamepad=Once you have found the recipe you want to craft, press :_gamepad_face_button_down: on the recipe to auto-craft, this automatically crafts one set and puts it in your inventory. Press :_gamepad_face_button_up: on the recipe to auto-craft a whole stack. # -howtoplay.crafting.text.8.touch=Once you have found the recipe you want to craft, tap the recipe to load it into the crafting grid, then tap the item in the output slot to craft it. Press and hold the item in the output slot to craft continuously. # -howtoplay.crafting.text.9=When the :craftable_toggle_on: is on, the Recipe Book shows all of the recipes that you have ingredients for. When the :craftable_toggle_off: is off, the Recipe Book shows every recipe in the game, even if you can't craft it. Check the tabs or search if you are looking for something specific. In Creative Mode some recipes will be collapsed inside lists. Opening the list will expand it and show you all of the recipes inside. # - howtoplay.craftingTable=Crafting Table # -howtoplay.craftingTable.title=How to Play : Crafting Table # howtoplay.craftingTable.text.1=The Crafting Table will let you craft more complicated recipes. # howtoplay.craftingTable.text.2.notTouch=Place it in the world, then press :_input_key.use: on the Crafting Table to use it. # howtoplay.craftingTable.text.2.touch=Place it in the world, then tap the Crafting Table to use it. # howtoplay.creativeMode=Creative Mode # -howtoplay.creativeMode.title=How to Play : Creative Mode # howtoplay.creativeMode.text.1=Creative Mode is there so you can build the land of your dreams mob free! # howtoplay.creativeMode.header.1=Unlimited Building # howtoplay.creativeMode.text.2=The creative mode interface allows any item in the game to be moved into the player's inventory without the need for mining or crafting the item. The items in the player's inventory will not be removed when they are placed or used in the world, and this allows the player to focus on building rather than resource gathering. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tap :tip_virtual howtoplay.creativeMode.text.4a.touch.classic_dpad=To fly tap :touch_jump: twice quickly, and to stop flying tap :touch_stop_flying: twice quickly. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Tap :touch_forward: twice quickly to fly faster. To fly up tap and hold :touch_fly_up:, and to fly down tap and hold :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Difficulty # -howtoplay.difficulty.title=How to Play : Difficulty # howtoplay.difficulty.text.1=Minecraft has varying levels of difficulty so you can tailor the game to your level. # howtoplay.difficulty.header.1=Peaceful # howtoplay.difficulty.text.2=No hostile mobs will spawn except for shulkers and the Ender Dragon, but they won't do any damage to you. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Hard # howtoplay.difficulty.text.5=Hostile mobs will do more damage, zombies will break through doors, and if your hunger level drops to zero, your health will drop and you could die. # howtoplay.dispensers=Dispensers # -howtoplay.dispensers.title=How to Play : Dispensers # howtoplay.dispensers.text.1=Dispensers are used to shoot out items. You will need to power each Dispenser with a redstone signal (for example, with a lever) to trigger it. # howtoplay.dispensers.text.2.notTouch=To fill a Dispenser with items, press :_input_key.use: on the Dispenser, then move the items that you want to dispense from your inventory to the Dispenser. # howtoplay.dispensers.text.2.touch=To fill a Dispenser, tap the Dispenser, then move the items that you want to dispense from your inventory into the Dispenser. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Whenever you power a Dispenser, an item will shoot o howtoplay.dispensers.text.4=Dispensers can also be used to place items as well, such as Pumpkins on Iron Golems and equipment on Armour Stands. # howtoplay.droppers=Droppers # -howtoplay.droppers.title=How to Play : Droppers # howtoplay.droppers.text.1.notTouch=When powered by Redstone, Droppers will drop a single random item contained within. Press :_input_key.use: on the Dropper to open it and then you can load it with items from your inventory. # howtoplay.droppers.text.1.touch=When powered by Redstone, Droppers will drop a single random item contained within. Tap the Dropper to open it and then you can load the it with items from your inventory. # howtoplay.droppers.header.1=Usage # howtoplay.droppers.text.2=If a Dropper is facing a Chest or another type of container, the item will be placed into that instead. Long chains of Droppers can be constructed to transport items over a distance. # howtoplay.dyes=Dyes # -howtoplay.dyes.title=How to Play : Dyes # howtoplay.dyes.text.1=Dye is used to change the colour of many things in Minecraft. # howtoplay.dyes.text.2=Some dye materials are harder to find than others. While most Dyes can be crafted from flowers like Red Dye from a Poppy, some Dyes are found or created in more obscure ways such as: # howtoplay.dyes.text.3=-Mining Lapis Lazuli deep underground # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Collecting Ink Sacs underwater # howtoplay.dyes.text.5=-Harvesting Cocoa Beans in the Jungle # howtoplay.dyes.text.6=-Green Dye must be smelted from Cactus # howtoplay.dyes.text.7=-Bonemeal can help grow plants and trees or be crafted into White Dye # -howtoplay.dyes.text.8=-Collect Ink Sacs from Squids for Black Dye # howtoplay.elytra=Elytra # -howtoplay.elytra.title=How to Play : Elytra # howtoplay.elytra.text.1=Elytra are an item that can be equipped to allow gliding. Elytra are equipped in the chest armour slot. # howtoplay.elytra.text.2=Elytra cannot be crafted, but are found in Item Frames in rare End Ships, guarded by fearsome Shulkers. # howtoplay.elytra.header.1=Learn to Fly # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Rocket Powered Flight # howtoplay.elytra.text.6=Firework Rockets that have no effects can be used to extend Elytra flight. You will be damaged if you use a Firework Rocket that has effects to extend flight. # howtoplay.enchantingTable=Enchanting Table # -howtoplay.enchantingTable.title=How to Play : Enchanting Table # howtoplay.enchantingTable.text.1=The Experience Points collected by picking up Experience Orbs can be used to enchant Weapons, Armour, Tools, and Books. # howtoplay.enchantingTable.header.1=Enchanting # howtoplay.enchantingTable.text.2=When an enchantable item is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments with their Experience Level cost and Lapis Lazuli cost. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=If the Enchantment Table is surrounded by Books howtoplay.enchantingTable.header.3=Enchanting Books # howtoplay.enchantingTable.text.5=Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=End Cities # -howtoplay.endCities.title=How to Play : End Cities # howtoplay.endCities.text.1=After killing the Ender Dragon, an End Gateway will appear. Throwing an Ender Pearl into the portal will teleport you to the outer islands. # howtoplay.endCities.text.2=This alien new landscape must hide something interesting, and maybe something to bring back with you. # howtoplay.enderChest=Ender Chest # -howtoplay.enderChest.title=How to Play : Ender Chest # + howtoplay.enderChest.text.1=All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other Ender Chest. However, the contents of the Ender Chests are specific for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. # howtoplay.eyeOfEnder=Eye Of Ender # -howtoplay.eyeOfEnder.title=How to Play : Eye Of Ender # howtoplay.eyeOfEnder.text.1=Eyes of Ender are mysteriously connected to the End and will behave strangely when used. # howtoplay.eyeOfEnder.text.2=Rumour has it that they can lead you to open another dimension. # howtoplay.farming=Farming # -howtoplay.farming.title=How to Play : Farming # howtoplay.farming.text.1=There are a variety of different crops that you can farm in Minecraft. Farming, while challenging, can provide an infinite food source. # howtoplay.farming.header.1=Plan Ahead # howtoplay.farming.text.2=Crops require light, water, and farmland to grow. You need a hoe, a water source, and seeds to farm. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=When the crops are fully grown they change in appearanc howtoplay.farming.text.7=Some plants like pumpkins and melons grow on stalks. Be careful not to harvest the stalks! # howtoplay.fireworks=Fireworks # -howtoplay.fireworks.title=How to Play : Fireworks # howtoplay.fireworks.text.1=Fireworks are a fun way to create your own unique celebration in Minecraft! # howtoplay.fireworks.text.2=Fireworks have two components, the Firework Rocket and the Firework Star. # howtoplay.fireworks.header.1=Firework Rocket # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pyrotechnics # howtoplay.fireworks.text.7=Fireworks can be fired from a dispenser. This will shoot the Firework in the direction that the dispenser is facing. # howtoplay.fishing=Fishing # -howtoplay.fishing.title=How to Play : Fishing # howtoplay.fishing.text.1=Fishing must be done with a Fishing Rod and is an excellent way to catch some fish or other cool items from the sea! # howtoplay.fishing.header.1=Casting # howtoplay.fishing.text.2.notTouch=Aim at a block of water and press :_input_key.use: while holding a fishing rod to cast the lure into the water. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Wait until you start to see a trail of bubbles coming f howtoplay.fishing.text.4.notTouch=When the bubbles touch the lure, it will bob up and down. Press :_input_key.use: to reel in the lure. Be careful not to let your fish get away! # howtoplay.fishing.text.4.touch=When the bubbles touch the lure, it will bob up and down. Tap the Fish button again to reel in the lure. Be careful not to let your fish get away! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Furnace # -howtoplay.furnace.title=How to Play : Furnace # howtoplay.furnace.text.1=A Furnace allows you to cook or smelt items. For example, you can smelt Iron Ore into Iron Ingots. # howtoplay.furnace.text.2.notTouch=Place the Furnace in the world and press :_input_key.use: to use it. # howtoplay.furnace.text.2.touch=Place the Furnace in the world and tap to use it. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Fuel # howtoplay.furnace.text.3=You need to put some fuel into the bottom of the Furnace, and the item that you want smelted in the top. The Furnace will then fire up and start working. Lots of things can be used as fuel; try experimenting with anything burnable! # howtoplay.gameSettings=Game Settings # -howtoplay.gameSettings.title=How to Play : Game Settings # howtoplay.gameSettings.text.1=When creating a world, you have many options. Below are the various settings that can be used to fine tune your experience. Don't worry if you didn't set them when you created the world, they can be changed at any time. # howtoplay.gameSettings.text.2=-World Name: This is where you can name your world. # howtoplay.gameSettings.text.3=-Default Game Mode: This is the gamemode that all new players to the world will start with. You can have players start in either survival or creative mode. Selecting creative mode will turn cheats on. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Bonus Chest: If this setting is turned on, there howtoplay.gameSettings.text.7=-World Type: This setting controls the way the world is created. Select Infinite, Flat, or Old from the drop down menu to change the world type. # howtoplay.gameSettings.text.7.1= - Infinite worlds go on and on forever. # howtoplay.gameSettings.text.7.2= - Flat worlds do not have any hills or trees, just an infinite flat area to fill with your creations. # -howtoplay.gameSettings.text.7.3= - Old worlds limited in size and height. # howtoplay.gameSettings.text.8=-Seed: This is a unique number for the world. By entering a seed when you make a new world, you can control how it is created. You can also use a word or phrase for the seed and the game will convert it to a number for you. # howtoplay.gameSettings.header.2=Cheats and Gamerules # howtoplay.gameSettings.text.9=-Activate Cheats: This setting allows players to use commands. When a world is created with this setting on, all achievements are disabled. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Entities Drop Loot: Controls whether things like howtoplay.gameSettings.text.17=-Weather Cycle: The weather will not change when this setting is turned off. # howtoplay.hoppers=Hoppers # -howtoplay.hoppers.title=How to Play : Hoppers # howtoplay.hoppers.text.1=Hoppers are used to automatically move items. Hoppers can be attached to some other items like containers such as Chests or Jukeboxes. # howtoplay.hoppers.text.2=Hoppers will continuously remove items out of a container placed above them and move them into the container they are pointing to. # howtoplay.hoppers.header.1=Usage # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=To make a Hopper point to a particular block, place the howtoplay.hoppers.text.4=If a Hopper is powered by Redstone, it will become inactive and stop moving items. # howtoplay.hostAndPlayerOptions=Host and Player Options # -howtoplay.hostAndPlayerOptions.title=How to Play : Host and Player Options # howtoplay.hostAndPlayerOptions.text.1.notTouch=When playing with cheats on, host options will allow you to teleport yourself or friends, change the weather, set the time of day and change the entry point or world spawn of your game. Once cheats have been enabled, you can find these options in the chat window by pressing the [/] button next to the chat bar. # howtoplay.hostAndPlayerOptions.text.1.touch=When playing with cheats on, host options will allow you to teleport yourself or friends, change the weather, set the time of day, and change the entry point or world spawn of your game. Once cheats have been enabled, you can find these options in the chat window by tapping the chat button. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=How to Play : HUD # -howtoplay.HUD.text.1=The HUD shows information about your status, your health, your remaining oxygen (when you are underwater), your hunger level, and your armour (if you are wearing any). # -howtoplay.HUD.header.1=Food and Health # -howtoplay.HUD.text.2.notTouch=If you lose health but have at least nine :shank:, your health will automatically replenish. Eating food will also replenish your :shank:. # -howtoplay.HUD.text.2.touch=Your health will replenish automatically if you have at least nine :shank:. Your :shank: will slowly decrease as you explore and get hungry, but eating food will replenish your :shank:. # -howtoplay.HUD.text.3.keyboard=Press and hold :_input_key.use: while holding a piece of food to eat it. # -howtoplay.HUD.text.3.gamepad=Press and hold :_input_key.use: while holding a piece of food to eat it. # -howtoplay.HUD.text.3.rift_controller=Press and hold :rift_right_grab: while holding a piece of food to eat it. # -howtoplay.HUD.text.3.windowsmr_controller=Press and hold :windowsmr_left_trigger: while holding a piece of food to eat it. # -howtoplay.HUD.text.3a.touch=To eat something, tap the food item on your hotbar, then tap and hold the screen to eat. # -howtoplay.HUD.text.3b.touch=If you use Action Buttons, first tap the food item on your hotbar, then tap and hold :tip_virtual_button_action_build_or_use: to eat it. # -howtoplay.HUD.text.4a=Certain activities will make you hungrier faster, like sprinting. Fortunately, some foods are more nourishing and will fill up more :shank:. # -howtoplay.HUD.text.4b=If you have full :shank:, the last food you ate will apply a saturation value – a hidden value that gives an extra boost to your hunger level. # -howtoplay.HUD.header.2=Experience # -howtoplay.HUD.text.5=The Experience Bar is also shown on the HUD. The number shows your current Experience Level, and the bar indicates how many Experience Points are required to increase your Experience Level. # -howtoplay.HUD.text.6=Experience Points are gained by collecting Experience Orbs. You can get Experience Orbs from activities such as killing mobs, mining certain blocks, and more! Don't leave any Experience Orbs behind, you're going to need them. Move near Experience Orbs to collect them. # -howtoplay.HUD.header.3=The Hotbar # -howtoplay.HUD.text.7.keyboard=The hotbar shows the items that are available to use. Scroll the mouse wheel to change the item in your hand. # -howtoplay.HUD.text.7.gamepad=The hotbar shows the items that are available to use. Use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to change the item in your hand. # -howtoplay.HUD.text.7.touch=The hotbar shows the items that are available to use. Tap items in your hotbar to change the item in your hand. # -howtoplay.HUD.text.7.windowsmr_controller=The hotbar shows the items that are available to use. Press :windowsmr_left_touchpad_horizontal: to change the item in your hand. # -howtoplay.HUD.text.7.rift_controller=The hotbar shows the items that are available to use. Press :rift_left_trigger: or :rift_left_grab: to change the item in your hand. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventory # howtoplay.inventory.title=How to Play : Inventory # -howtoplay.inventory.text.1.keyboard=Press :_input_key.inventory: to view your inventory. # -howtoplay.inventory.text.1.gamepad=Press :_input_key.inventory: to view your inventory. # -howtoplay.inventory.text.1.rift_controller=Press :rift_B: to view your inventory. # -howtoplay.inventory.text.1.windowsmr_controller=Press :windowsmr_left_grab: to view your inventory. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Tap :tip_touch_inventory: to view your inventory. # -howtoplay.inventory.text.2=This screen shows all items you have in your hand and all other items you're carrying. You can also view the armour you're wearing. # -howtoplay.inventory.text.3.keyboard=Use :mouse_left_button: to pick up the item that is under the cursor. If there is more than one item here this will pick them all up, or you can use :mouse_right_button: to pick up just half of them. # -howtoplay.inventory.text.3.gamepad=Use :_gamepad_face_button_down: to pick up the item that is under the cursor. If there is more than one item here this will pick them all up, or you can use :_gamepad_face_button_left: to pick up just half of them. # -howtoplay.inventory.text.3.touch=Tap to select an item. To move it, tap on another spot in the inventory. If you move an item to a spot with the same item, they'll combine into a stack. If you move it to a different item, they'll swap places. # -howtoplay.inventory.text.4.keyboard=You can place items down again by using :mouse_left_button:. With multiple items on the cursor, use :mouse_left_button: to place them all or :mouse_right_button: to place just one. # -howtoplay.inventory.text.4.gamepad=You can place items down again by using :_gamepad_face_button_down:. With multiple items on the cursor, use :_gamepad_face_button_down: to place them all or :_gamepad_face_button_left: to place just one. # -howtoplay.inventory.text.4a.touch=If you tap on a stack of items, you'll automatically select all items in the stack. You can move the stack the same way you would a single item. # -howtoplay.inventory.text.4b.touch=To split a stack of items, tap and hold on the item stack until the selection slider appears. Without releasing the screen, slide your finger left and right to select the number of items you want to remove from the stack. # -howtoplay.inventory.text.5.keyboard=If the item the cursor is over is armour, you can quick move it to the correct armour slot by pressing SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=If the item the cursor is over is armour, you can quick move it to the correct armour slot by pressing :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=To drop an item, pick up the item and put it down outside of the inventory window. # -howtoplay.inventory.text.6.gamepad=To drop an item, pick up the item and press :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Jukebox # -howtoplay.jukebox.title=How to Play : Jukebox # howtoplay.jukebox.text.1=The Jukebox will play Music Discs that you have found. # howtoplay.jukebox.header.1=Get the Party Started # howtoplay.jukebox.text.2.notTouch=Press :_input_key.use: on a Jukebox with a Music Disc in your hand to play it. Press :_input_key.use: the Jukebox again to eject the Music Disc. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=There are a couple of Music Discs that can be found in howtoplay.jukebox.text.8=Others are more difficult to come by, Creepers secretly appreciate music. # howtoplay.loom=Loom # -howtoplay.loom.title=How to Play: Loom # howtoplay.loom.text.1=The Loom is a fast and efficient way to apply patterns to Banners. The Loom only uses one Dye to apply a pattern. It can also use Loom patterns to apply special patterns. # howtoplay.loom.header.1=Weaving # howtoplay.loom.text.2=By placing a Banner into the Loom's first slot, and any colour dye into the second slot, patterns can be added to the Banner. Once a pattern is selected, take it from the output slot on the right and move it to your inventory. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=A Banner can have multiple layers allowing you to experime howtoplay.loom.header.2=Loom Patterns # howtoplay.loom.text.4=Adding a Loom Pattern to the Loom's third slot will allow the crafting of special patterns like a creeper face or a flower pattern. You will not lose your Loom Patterns when you apply these patterns to your Banners. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Mounts # -howtoplay.mounts.title=How to Play : Mounts # howtoplay.mounts.text.1=A player can ride any adult Horse, Donkey, or Mule. Only Horses can be armoured. # howtoplay.mounts.text.2=Mules and Donkeys may be equipped with saddlebags (for transporting items) by attaching a Chest. These saddlebags can then be accessed whilst riding or sneaking. # howtoplay.mounts.header.1=Taming # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=When Hearts appear around the horse, it has been tamed a howtoplay.mounts.header.2=Riding Animals # howtoplay.mounts.text.5=To steer a horse, the player must equip it with a Saddle. # howtoplay.mounts.text.6=Saddles can be bought from villagers, found inside Chests hidden in the world, or acquired by fishing. While riding a horse, open your inventory and put a saddle in the horse's saddle slot. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Horses and Donkeys can be bred like other animals using Golden Apples or Golden Carrots. # howtoplay.mounts.text.8=Foals will grow into adult horses over time, although feeding them Wheat or Hay will speed this up. # howtoplay.mounts.header.3=Pack Animals # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Press :_input_key.sneak: to dismount. # howtoplay.mounts.text.15a.touch=When using the D-Pad control scheme, tap :touch_jump: to dismount an animal. # howtoplay.mounts.text.15b.touch=When using a Joystick control scheme, tap :tip_virtual_button_dismount: to dismount an animal. # -howtoplay.multiplayer=Multiplayer # -howtoplay.multiplayer.title=How to Play : Multiplayer # -howtoplay.multiplayer.text.1=Minecraft is a multiplayer game by default. # -howtoplay.multiplayer.header.1=Splitscreen # -howtoplay.multiplayer.text.2.splitscreen=You can have local players join your game by connecting controllers and pressing any button on their controller at any point during the game. # -howtoplay.multiplayer.header.2=Online Multiplayer # -howtoplay.multiplayer.text.3=By default, all worlds start with multiplayer enabled. If you would like to make the world private, go to world settings and select the multiplayer option, then toggle multiplayer off. # -howtoplay.multiplayer.text.3.norealms=By default, all worlds start with multiplayer enabled. If you would like to make the world private, go to world settings and select the multiplayer option, then toggle multiplayer off. # -howtoplay.multiplayer.header.3=Joining an Online Game # -howtoplay.multiplayer.text.4=To join a multiplayer game, go to the friends tab. All joinable Realms, Friends, and LAN Games will be shown here. Pick a game and select it to join. # -howtoplay.multiplayer.text.4.norealms=To join a multiplayer game, go to the friends tab. All joinable Realms, Friends and LAN Games will be shown here. Choose a game and select it to join. # -howtoplay.multiplayer.text.5=When you start or join an online game, it will be visible to people in your friends tab. Once your friends join, the game will now be visible to friends of these friends. # -howtoplay.multiplayer.text.6=Note: You must have an Internet connection and be signed in to a Microsoft Account to play multiplayer. # -howtoplay.multiplayer.header.4=Player Permissions # -howtoplay.multiplayer.text.7=If you would like to manage the permissions of individual players, player permissions makes it easy. Open the Game menu and on the right, you will see a list of players currently in the world. Select their permission icon to adjust that player's permissions. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigation # -howtoplay.navigation.title=How to Play : Navigation # howtoplay.navigation.text.1=Navigation is an important skill that you will learn in Minecraft as it's not always easy to find your way home. # howtoplay.navigation.text.2=First of all, there are some basic tools that you should know about. # howtoplay.navigation.header.1=Navigation Tools # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Explorer Maps # howtoplay.navigation.text.10=There are several places for you to explore. Find a village and look for a Cartographer. He will trade you Explorer Maps that will lead you to strange places very far away. # howtoplay.netherPortals=Nether Portal # -howtoplay.netherPortals.title=How to Play : Nether Portal # howtoplay.netherPortals.text.1=A Nether Portal allows you to travel to a different dimension. # howtoplay.netherPortals.text.2=If constructed correctly the Nether Portal can be lit and activated. # howtoplay.netherPortals.text.3=Examples of portal construction are shown here: # howtoplay.nightfall=Nightfall # -howtoplay.nightfall.title=How to Play : Nightfall # howtoplay.nightfall.text.1=In Minecraft, the sun rises and sets as you adventure in your world. As the sun sets, you must take precautions. There are many dangers at night! # howtoplay.nightfall.header.1=Take Shelter # howtoplay.nightfall.text.2=If you have not already, you will need a place to take shelter from the dark and what lurks within it. This can be as simple as a hole in the side of a hill or a small cabin in the forest. # howtoplay.nightfall.text.3=Be sure to block off all entrances, you may want to use a door so you can go in and out. If you have made a bed this is a good place to put it along with your Crafting Table and Furnace. # howtoplay.nightfall.text.4=Also be sure to light up the area with torches, it may save your life. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Pets # -howtoplay.pets.title=How to Play : Pets # howtoplay.pets.header.1=Befriending Pets # howtoplay.pets.text.1.notTouch=There are several mobs in Minecraft that you can tame and make your pet. Each can be tamed by giving them an item that they like. Once tamed you can have them stay by pressing :_input_key.use: while looking at them. # howtoplay.pets.text.1.touch=There are several mobs in Minecraft that you can tame and make your pet. Each can be tamed by giving them an item that they like. Once tamed you can have them stay by tapping the Sit Button. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Parrots # howtoplay.pets.text.4=Parrots are a passive mob that live in the Jungle. They will imitate any other mob in the area. Seeds are their favourite, give them a few to tame them. Parrots will also sit on your shoulder... Yes, you can have more than one up there. # howtoplay.raids=Raids # -howtoplay.raids.title=How to Play: Raids # howtoplay.raids.text.1=While exploring the world you may encounter a Pillager encampment or patrol. Pillagers are always looking for villages to raid. Taking their Banners will get their attention, and they may choose to attack a nearby village. # howtoplay.raids.text.2=Be sure to defend your village, the attack will stop if you defeat all the raiders. # howtoplay.raids.header.1=I Need A Hero # howtoplay.raids.text.3=Villagers will probably be very grateful that you have saved them from the raiders. Be sure to check back with them, you might get a good deal. # howtoplay.ranching=Ranching # -howtoplay.ranching.title=How to Play : Ranching # howtoplay.ranching.text.1=In Minecraft, you can have your own ranch filled with livestock! Ranching provides lots of resources such as wool, eggs, and raw meat. # howtoplay.ranching.header.1=Growing Your Herd # howtoplay.ranching.text.2=In order to keep your livestock growing, you have to make baby animals. Adult animals must enter Love Mode for this to happen. Feed the animals their preferred food to get them to enter Love Mode. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=What Do Mobs Eat? # howtoplay.ranching.text.4=Cows, mooshrooms and sheep all eat Wheat. Pigs can eat Carrots or Beetroot. Chickens love Seeds of any kinds. Rabbits will eat Carrots, Golden Carrots or Dandelions. Ocelots enjoy Raw Cod or Salmon. Wolves like to eat any kind of meat. # howtoplay.ranching.text.5=Animals will follow you when you hold their desired food item. This will help you lead them to your ranch or another animal. # -howtoplay.realms=Realms # -howtoplay.realms.title=How to Play : Realms # -howtoplay.realms.text.1=Realms is an awesome place to host a multiplayer game that is always running. Even when you aren't playing, your Realm will be up and running for your friends to explore! # -howtoplay.realms.header.1=Get Started # -howtoplay.realms.text.2=To set up a Realm, select Create New from the Worlds tab. Then select the New Realm button, then the Create New World button. Here you can name your Realm, and set the number of players. Then you will be able to add friends to your Realm. # -howtoplay.realms.header.2=Realm Settings # -howtoplay.realms.text.3=Once you have a Realm created, select the Pencil button to change the Realm settings. # -howtoplay.realms.text.4=Under the Game button, you can rename the Realm, set the difficulty and gamemode, turn on cheats, and download/upload the world. # -howtoplay.realms.text.5=Under the Members button you can manage all of the friends you've invited to your Realm, add/remove members, and set their permissions. # -howtoplay.realms.text.6=Under the Subscription button you can see when the Realm will expire, extend the time until expiration, and open/close the Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Redstone # -howtoplay.redstone.title=How to Play : Redstone # howtoplay.redstone.text.1=Redstone Dust comes from Redstone that transmits an electrical signal. When it has power it lights up and transmits its signal to other Redstone items that are next to it. # howtoplay.redstone.header.1=Redstone Power # howtoplay.redstone.text.2=In order for one of these items to be powered, it needs a power source such as a Lever, Button or Pressure Plate. Experiment to find them all! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Place some Redstone Dust next to a power source and tu howtoplay.redstone.text.4=There are many items that use a Redstone signal to do something, such as a Hopper or a Piston. # howtoplay.redstone.text.5=Redstone allows for endless possibilities! Try creating something useful for yourself like an automatic farm! # -howtoplay.resourceAndBehaviorPacks=Resource And Behaviour Packs # -howtoplay.resourceAndBehaviorPacks.title=How to Play : Resource And Behaviour Packs # -howtoplay.resourceAndBehaviorPacks.text.1=You can change the way that Minecraft looks and behaves using Resource and Behaviour Packs. # -howtoplay.resourceAndBehaviorPacks.text.2=In the Settings Menu, choose a pack from the available packs list and select the plus sign next to it. Now your pack will apply its changes to the default Minecraft pack. # - howtoplay.scaffolding=Scaffolding # -howtoplay.scaffolding.title=How to Play: Scaffolding # howtoplay.scaffolding.header.1=Reach for the Sky # howtoplay.scaffolding.text.1.keyboard=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upwards by standing in the scaffolding and pressing :_input_key.jump:. If you want to travel downwards, you can press :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upwards by standing in the scaffolding and pressing the :_input_key.jump: button. If you want to travel downwards, you can press and hold the :_input_key.sneak: button. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Break It Down # howtoplay.scaffolding.text.3=When Scaffolding is broken it will also break every Scaffolding block that was being supported by it. This will let you quickly clean up your scaffolding by breaking the supporting blocks! # howtoplay.structureBlocks=Structure Blocks # -howtoplay.structureBlocks.title=How to Play: Structure Blocks ### howtoplay.structureBlocks.text.1=Structure Blocks give creators the ability to copy and save out sections of their world into structures. Saved structures can then be pasted back into the world. ### howtoplay.structureBlocks.header.1=How to Obtain ### howtoplay.structureBlocks.text.2=To get a Structure Block you must use the /give slash command. To use a Structure Block, you must have Operator permissions. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Detect and Corner Mode ### howtoplay.structureBlocks.text.16=To automatically select the area you want to save, you can place Corner Mode blocks around your structure and name them with the same name as the structure you want to save. ### howtoplay.structureBlocks.text.17=Pressing the Detect button in Save mode will find all of the Corner Blocks with the same name and create a selection area so that it will save everything inside of the volume those Corner Blocks make. ### -howtoplay.servers=Servers # -howtoplay.servers.title=How to Play : Servers # -howtoplay.servers.text=The Server Tab will show popular Minecraft servers. # - howtoplay.shulkerBoxes=Shulker Boxes # -howtoplay.shulkerBoxes.title=How to Play : Shulker Boxes # howtoplay.shulkerBoxes.text.1=Combine two Shulker Shells with a Chest to create a Shulker Box. Shulker Shells are dropped by Shulkers found in End Cities. Unlike other containers, Shulker Boxes keep their items when broken. Shulker Boxes will break and drop as an item if pushed by Pistons, and can be placed using Dispensers. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=The End # -howtoplay.theEnd.title=How to Play : The End # howtoplay.theEnd.text.1=The End is another dimension which can be accessed through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld. # howtoplay.theEnd.text.2=Every End Portal frame block is missing something mysterious to bring out the power within. # howtoplay.theEnd.header.1=The Other Side # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Once the portal is active, jump into it to go to The End howtoplay.theEnd.text.4=The End is home to the dreaded Ender Dragon. She is a fierce and powerful enemy and seems to draw power from strange crystals. Her breath and fireball attacks leave lingering acid across the battlefield. Bring some friends to ensure your victory! # howtoplay.theEnd.text.5=If once wasn't enough, add four Ender Crystals to the exit portal corners to reawaken the Ender Dragon. # -howtoplay.theStore=The Marketplace # -howtoplay.theStore.title=How to Play: The Marketplace # -howtoplay.theStore.text.1=Minecraft Marketplace is a place to find new skins, worlds, textures and mash-up packs by various talented creators. # -howtoplay.theStore.header.1=Explore Content # -howtoplay.theStore.text.2=Try a new skin for a fresh new look! # -howtoplay.theStore.text.3=Check out worlds to unlock new maps and challenges that you will want to play again and again! # -howtoplay.theStore.text.4=Give your old game a new look with texture packs that can be layered over your current worlds and Realms! # -howtoplay.theStore.text.4.norealms=Give your old game a new look with texture packs that can be layered over your current worlds! # -howtoplay.theStore.text.5=Or try them all with mash-up packs which are curated collections of skins, worlds, and textures that, when combined, will transform your worlds and Realms! # -howtoplay.theStore.text.5.norealms=Or try them all with mash-up packs: curated collections of skins, worlds and textures that, when combined, will transform your worlds! # - howtoplay.tools=Tools # -howtoplay.tools.title=How to Play : Tools # howtoplay.tools.text.1=There are many tools in Minecraft that will allow you mine blocks faster than your fist. Tools can be crafted from Wood, Stone, Iron, Gold, or Diamond. # howtoplay.tools.text.2=Using the right tool for the job will not only mine that block faster, but will also lose less durability. More complex tools must be created in order to mine rarer resources. # howtoplay.tools.header.1=Tools that Break Stuff # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=A Fishing Rod lets you catch fish and other loot from wa howtoplay.tools.text.12=Shears are very handy for collecting items like Wool, Leaves, and Cobwebs. # howtoplay.trading=Villager Trading # -howtoplay.trading.title=How to Play : Villager Trading # howtoplay.trading.text.1=Trading can be done in villages. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Cartographers, Librarians or Priests. Some professions will trade for items that other professions cannot. Explore and trade with many villagers to find all the trades. # howtoplay.trading.header.1=Goods for Emeralds # howtoplay.trading.text.2=You can find out what a villager is offering as trade by interacting with them. A villager may adjust the price of a trade whenever a player trades with it. A villager may run out of stock, temporarily disabling the trade if it is used too frequently. Trades usually involve buying or selling items for emeralds. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=As you trade with villagers, they will get better at th howtoplay.trading.text.4=Take care of your villagers, they need to rest, work and eat to thrive. # howtoplay.transportation=Transportation # -howtoplay.transportation.title=How to Play : Transportation # howtoplay.transportation.text.1=There are many ways to get around other than walking or riding a mount or flying. # howtoplay.transportation.header.1=Minecarts # howtoplay.transportation.text.2=Minecarts are ridable carts that roll on Rails. You can make the Rails go wherever you want by placing them next to each other. Place a Minecart on the Rails and you are ready to ride. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=When using the D-Pad control scheme, tap howtoplay.transportation.text.5c.touch=When using a Joystick control scheme, drag :tip_virtual_joystick: up to move forward and tap :tip_virtual_button_dismount: to get out. # howtoplay.weapons=Weapons # -howtoplay.weapons.title=How to Play : Weapons # howtoplay.weapons.header.1=Sword # howtoplay.weapons.text.1=The Sword is the primary melee weapon in Minecraft. It can be made from Wood, Stone, Iron, Gold, or Diamond. Jump attacks do critical damage! # howtoplay.weapons.text.2.notTouch=Press :_input_key.attack: with a Sword in your hand to attack. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=The Trident is a dual-purpose melee and ranged we howtoplay.weapons.header.5=Enchanted Weapons # howtoplay.weapons.text.7=The Sword, Bow, Crossbow and Trident have specific enchantments that you can get from the Enchanting Table or Anvil that will improve damage, durability and even set mobs on fire! # -howtoplay.whatsNew=What's New # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Page %1 of %2 # immersive_reader.portfolio_page_header= Page %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Tier 3 – FireTV # options.dev_sunsetting_tier.four=Tier 4 – 1024MB # options.dev_sunsetting_tier.five=Tier 5 – iOS 12 & Nougat # options.dev_sunsetting_tier.not_pending=Not pending # -options.dev.gathering_config_id_override=Gathering Config ID Override # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Difficulty # options.difficulty.easy=Easy # options.difficulty.hard=Hard # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=External Storage has changed its loca options.filelocation.external.warning.button=Details (launches browser) # options.atmosphericsEnable=Atmospherics # options.edgeHighlightEnable=Edge Highlight # -options.bloomEnable=Bloom # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Upscaling # options.terrainShadowsEnable=Terrain Shadows # options.superFancyWaterEnable=Super Fancy Water # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Full # recipeBook.setting.discover=Discover # recipeBook.setting.off=Off # recipeToast.newUnlock.title=New recipe unlocked! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= new recipes unlocked # recipeToast.newUnlock.descriptionRecipeBook=Check your recipe book # recipeToast.newUnlock.descriptionCraftingTable=View in crafting table # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Mute # xbox.profile.realName=Manage your privacy settings for sharing your real name in the Xbox app. # xbox.profile.removeFriend=Unfriend # xbox.profile.report=Report # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Report %s # xbox.report.optionalText=Enter Text Here (optional) # diff --git a/resource_pack/texts/en_US.lang b/resource_pack/texts/en_US.lang index 9460e8243..01692358f 100644 --- a/resource_pack/texts/en_US.lang +++ b/resource_pack/texts/en_US.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Create World Settings Screen accessibility.screenName.editCharacter=Character Creator accessibility.screenName.editWorldSettings=Edit World Settings Screen accessibility.screenName.error=Error Screen +accessibility.screenName.encyclopedia=Encyclopedia Screen accessibility.screenName.howToPlay=How To Play Screen accessibility.screenName.inviteToGame=Invite To Game Screen accessibility.screenName.joinByIP=Join by IP dialog @@ -2149,8 +2150,8 @@ realmsPlusUpgradeNotice.body=Your Realms subscription has been upgraded to Realm realmsPlusUpgradeNotice.continue=Continue realmsPlusUpgradeNotice.viewpacks=View Realms Plus Packs -csbCreateScreen.termsAndConditionsAgree= -csbCreateScreen.termsAndConditionsHeader= +csbCreateScreen.termsAndConditionsAgree=I agree +csbCreateScreen.termsAndConditionsHeader=Terms and Conditions raytracing.RTX.name=RTX##Brand name, don't localize @@ -2472,6 +2473,7 @@ death.attack.cactus.player=%1$s walked into a cactus whilst trying to escape %2$ death.attack.drown=%1$s drowned death.attack.drown.player=%1$s drowned whilst trying to escape %2$s death.attack.explosion=%1$s blew up +death.attack.explosion.by.bed=%1$s was killed by [Intentional Game Design] death.attack.explosion.player=%1$s was blown up by %2$s death.attack.fall=%1$s hit the ground too hard death.attack.fallingBlock=%1$s was squashed by a falling block @@ -2489,7 +2491,7 @@ death.attack.lava=%1$s tried to swim in lava death.attack.lava.player=%1$s tried to swim in lava to escape %2$s death.attack.lightningBolt=%1$s was struck by lightning death.attack.magic=%1$s was killed by magic -death.attack.magma=%1$s discovered floor was lava +death.attack.magma=%1$s discovered the floor was lava death.attack.magma.player=%1$s walked on danger zone due to %2$s death.attack.mob=%1$s was slain by %2$s death.attack.mob.item=%1$s was slain by %2$s using %3$s @@ -2981,6 +2983,7 @@ feed.reportToastMessage=Item reported feed.forbidden=Unauthorized to post to timeline feed.failedToPost=Post unsuccessful feed.failedToPostDescription=Screenshot invalid +feed.failedToPostRateLimit=Try posting again in a few minutes. Realms is trying to catch up. feed.uppload_started=Screenshot is being uploaded feed.uppload_success=Screenshot has been uploaded feed.connected=Every Realm is connected to a Club with your Microsoft Account. @@ -3176,23 +3179,22 @@ hostOption.weather.thunderstorm=Thunderstorm howtoplay.next=Next howtoplay.previous=Previous -howtoplay.category.basics=Basics -howtoplay.category.crafting=Crafting howtoplay.category.education=Education -howtoplay.category.engineering=Engineering -howtoplay.category.enhancedPlay=Enhanced Play -howtoplay.category.firstDay=First Day +howtoplay.category.gettingSettled=Getting settled +howtoplay.category.gettingStarted=Getting started +howtoplay.category.overworld=Overworld A-Z +howtoplay.category.preparingForTheNight=Preparing for the night +howtoplay.category.redstoneEngineering=Redstone Engineering +howtoplay.category.standsAndTables=Stands & Tables +howtoplay.category.survivingTheFirstNight=Surviving the first Night +howtoplay.category.theEndDimension=The End Dimension howtoplay.category.optionsAndCheats=Options & Cheats -howtoplay.category.play=Play -howtoplay.category.theEnd=The End howtoplay.adventureMode=Adventure Mode -howtoplay.adventureMode.title=How to Play : Adventure Mode howtoplay.adventureMode.text.1=Adventure Mode is a gamemode for world builders. In Adventure Mode, players must use special tools to place or break blocks. -howtoplay.adventureMode.text.2=To get these special tools, you must use /give with canplace or candestroy parameters while in creative mode. +howtoplay.adventureMode.text.2=To get these special tools, you must use §e/give§f with §ecanplace§f or §ecandestroy§f parameters while in creative mode. howtoplay.anvil=Anvil -howtoplay.anvil.title=How to Play : Anvil howtoplay.anvil.text.1=Experience Levels can be used to repair, enchant, or rename items with the Anvil. howtoplay.anvil.header.1=Renaming and Applying Enchantments howtoplay.anvil.text.2=All items can be renamed, although only items with durability can be repaired or enchanted with Books on the Anvil. @@ -3202,7 +3204,6 @@ howtoplay.anvil.text.4=Combining items is more efficient when done with an Anvil howtoplay.anvil.text.5=There is a chance that the Anvil will be damaged with each use and after enough usage it will be destroyed. howtoplay.armor=Armor -howtoplay.armor.title=How to Play : Armor howtoplay.armor.text.1=By wearing Armor, you can protect yourself from incoming damage. Your Armor level is represented by :armor: on the HUD, the higher the level, the less damage you will take. howtoplay.armor.header.1=Crafting howtoplay.armor.text.2=Armor can be crafted from Leather, Iron, Gold, or Diamond. Chain Armor can be obtained through villager trading and loot from zombies and skeletons. @@ -3221,7 +3222,6 @@ howtoplay.armor.header.3=Disguise howtoplay.armor.text.7=You can also wear a Carved Pumpkin on your head. This won't give you any :armor: but will make it so Endermen won't get mad when you look at them. howtoplay.armorStand=Armor Stand -howtoplay.armorStand.title=How to Play : Armor Stand howtoplay.armorStand.text.1=An Armor Stand holds your armor while you aren't using it. howtoplay.armorStand.header.1=Outfitting howtoplay.armorStand.text.2.notTouch=Press :_input_key.use: on an Armor Stand while holding a piece of armor to place it on the Armor Stand. @@ -3235,7 +3235,6 @@ howtoplay.armorStand.header.3=Dancing howtoplay.armorStand.text.5=Armor Stands will react to a Redstone signal, try giving it different signal strengths and see what happens. howtoplay.banners=Banners -howtoplay.banners.title=How to Play : Banners howtoplay.banners.text.1=Banners are a cool way to decorate your house or castle with custom patterns and colors. howtoplay.banners.text.2=After crafting a Banner, you can put it on a Crafting Table or Loom and add different dyes to create your own unique, cool design! howtoplay.banners.header.1=Applying a Pattern @@ -3250,7 +3249,6 @@ howtoplay.banners.header.3=Making Copies howtoplay.banners.text.9=If you want to copy a Banner, put it on the Crafting Table with a blank Banner. howtoplay.beacons=Beacons -howtoplay.beacons.title=How to Play : Beacons howtoplay.beacons.text.1=Active Beacons project a bright beam of light into the sky. howtoplay.beacons.text.2=They are crafted with Glass, Obsidian, and Nether Stars (which is obtained by defeating the Wither). howtoplay.beacons.header.1=Construction @@ -3258,12 +3256,11 @@ howtoplay.beacons.text.3=Beacons must be placed so that they have an unobstructe howtoplay.beacons.text.4=The material that the Beacon is placed on has no effect on the power of the Beacon. howtoplay.beacons.header.2=Use howtoplay.beacons.text.5=In the Beacon menu you can select one primary power for your Beacon. The more tiers your pyramid has the more powers you can have. -howtoplay.beacons.text.6=To set the powers of your Beacon you must use an Emerald, Diamond, Gold Ingot, or Iron Ingot in the payment slot. +howtoplay.beacons.text.6=To set the powers of your Beacon you must use a Netherite Ingot, Emerald, Diamond, Gold Ingot, or Iron Ingot in the payment slot. howtoplay.beacons.text.7=Once set, the powers will emanate from the Beacon indefinitely. Powers are granted to all nearby players. howtoplay.beacons.text.8=To change the color of the beam, place a stained glass block in its path. howtoplay.beds=Beds -howtoplay.beds.title=How to Play : Beds howtoplay.beds.text.1=Sleeping in a Bed passes the night and sets your spawn point. howtoplay.beds.text.2.notTouch=Press :_input_key.use: on a Bed to go to sleep. This can only be done at night. howtoplay.beds.text.2.touch=Tap a Bed to go to sleep. This can only be done at night. @@ -3271,35 +3268,43 @@ howtoplay.beds.text.3=If you are playing Multiplayer, everyone in the world must howtoplay.beds.text.4=If your Bed is broken you will return to where you first spawned into the world. howtoplay.beds.text.5=Be careful when using a Bed in the Nether, it's usually too hot to sleep. +howtoplay.bedsNew=Beds +howtoplay.bedsNew.title=How to Play: Beds +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. + howtoplay.blocks=Blocks -howtoplay.blocks.title=How to Play : Blocks howtoplay.blocks.text.1=The world of Minecraft is made from millions of blocks. Each one is breakable, collectable, and placeable. There are almost no limits to what you can build! howtoplay.blocks.text.2=Most blocks you will have to find in the world, but some can only be crafted such as combining other blocks on a crafting table like a Redstone Block or smelted in a furnace like Glass. howtoplay.blocks.header.1=Falling Blocks howtoplay.blocks.text.3=Most blocks are not affected by gravity and can float in mid air, but some like Sand and Gravel, will fall if there is no block underneath them. howtoplay.blocks.header.2=Interesting Blocks howtoplay.blocks.text.4=Here are some examples of the more interesting blocks in Minecraft: -howtoplay.blocks.text.5=Glass - This is a transparent block that is made by smelting Sand in a Furnace. -howtoplay.blocks.text.6=Concrete - This is made by dropping a Concrete Powder block into water. -howtoplay.blocks.text.7=Terracotta - This is found naturally in Badlands biomes or can be crafted and dyed from Clay that is found underwater. Terracotta can be made into Glazed Terracotta by smelting it in a Furnace. -howtoplay.blocks.text.8=Magma - This is found naturally in the Nether, it gives off a little light and will burn whoever steps on it. -howtoplay.blocks.text.9=Coarse Dirt - This is almost like a normal Dirt Block but Grass can't grow on it. It can be found in Savanna and Mega Taiga biomes. +howtoplay.blocks.text.5=§eGlass§f - This is a transparent block that is made by smelting Sand in a Furnace. +howtoplay.blocks.text.6=§eConcrete§f - This is made by dropping a Concrete Powder block into water. +howtoplay.blocks.text.7=§eTerracotta§f - This is found naturally in Badlands biomes or can be crafted and dyed from Clay that is found underwater. Terracotta can be made into Glazed Terracotta by smelting it in a Furnace. +howtoplay.blocks.text.8=§eMagma Block§f - This is found naturally in the Nether, it gives off a little light and will burn whoever steps on it. +howtoplay.blocks.text.9=§eCoarse Dirt§f - This is almost like a normal Dirt Block but Grass can't grow on it. It can be found in Savanna and Mega Taiga biomes. howtoplay.bookAndQuill=Book & Quill -howtoplay.bookAndQuill.title=How to Play : Book & Quill howtoplay.bookAndQuill.text.1=The Book & Quill lets you record your adventures. Tell your story by entering text into the pages. You can even change the title and the author! Sign the Book & Quill to finalize your work. The Book & Quill will be editable until it is signed. howtoplay.brewingStand=Brewing Stand -howtoplay.brewingStand.title=How to Play : Brewing Stand howtoplay.brewingStand.text.1=Brewing potions requires a Brewing Stand. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron or water source. howtoplay.brewingStand.header.1=Know your Brewing Stand howtoplay.brewingStand.text.2=A Brewing Stand has three slots for creating different potions. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources. howtoplay.brewingStand.header.2=Ingredients and Potions -howtoplay.brewingStand.text.3=Putting Netherwart in the top position of the Brewing Stand will give you an Awkward Potion. This doesn't have any effect by itself, but creates a base potion that can be used to create more advanced potions. +howtoplay.brewingStand.text.3=Putting Nether Wart in the top position of the Brewing Stand will give you an Awkward Potion. This doesn't have any effect by itself, but creates a base potion that can be used to create more advanced potions. howtoplay.brewingStand.text.4=There are many potion effects to discover, experiment with different ingredients and combinations to become a true alchemist. +howtoplay.buildingAShelter=Building a Shelter +howtoplay.buildingAShelter.title=How to Play: Building a Shelter +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! + howtoplay.cauldron=Cauldron -howtoplay.cauldron.title=How to Play : Cauldron howtoplay.cauldron.text.1=The Cauldron is a container that can hold buckets or bottles of liquid. howtoplay.cauldron.header.1=Filling howtoplay.cauldron.text.2.notTouch=Press :_input_key.use: on a Cauldron while holding a Bucket of Water or a Potion to fill the Cauldron with its contents. @@ -3314,109 +3319,52 @@ howtoplay.cauldron.text.5.touch=To dye Leather Armor or Leather Horse Armor, tap howtoplay.cauldron.text.6=If you want to wash the dye off, dip the dyed item into a Cauldron of undyed Water. howtoplay.chat=Chat -howtoplay.chat.title=How to Play : Chat howtoplay.chat.text.1.keyboard=Press :_input_key.chat: to open Chat. Type your message and press ENTER. howtoplay.chat.text.1.gamepad=Press :_input_key.chat: to open Chat. Type your message and press the send button. howtoplay.chat.text.1.touch=Tap the chat button to open Chat. Type your message and tap the send button. howtoplay.chests=Chests -howtoplay.chests.title=How to Play : Chests howtoplay.chests.text.1.notTouch=Once you have crafted a Chest, you can place it in the world and then open it with :_input_key.use: to store items from your inventory. howtoplay.chests.text.1.touch=Once you have crafted a Chest, you can place it in the world and then tap to open it and store items from your inventory. howtoplay.chests.text.2=Items in the Chest will be stored there for you to put into your inventory later. howtoplay.chests.text.3=Two Chests placed next to each other will be combined to form a Large Chest. howtoplay.commandBlocks=Command Blocks -howtoplay.commandBlocks.title=How to Play : Command Blocks howtoplay.commandBlocks.text.1=Command Blocks are a powerful tool for map creators. They store and execute commands upon receiving a Redstone signal. howtoplay.commandBlocks.text.2=To get a command block you must use /give. howtoplay.commandBlocks.text.3=When a Command Block has either executed or failed to execute its stored command, it sends a Redstone signal from the side where the arrow is pointing. howtoplay.commandBlocks.text.4=You can set the name of the Command Block in the Hover Note field. -howtoplay.commandBlocks.text.5=Block Type - There are three types of Command Blocks, each with their own color and behavior: -howtoplay.commandBlocks.text.5.1= - Impulse - Only executes the stored command when the block receives a redstone signal. -howtoplay.commandBlocks.text.5.2= - Chain - Executes the stored command when the Command Block behind it has or has not executed its command. -howtoplay.commandBlocks.text.5.3= - Repeat - Once activated, this Command Block will continue executing its stored command as long as it exists. -howtoplay.commandBlocks.text.6=Condition - There are two conditions, each will affect the behavior of the Command Block: -howtoplay.commandBlocks.text.6.1= - Unconditional - Executes the stored command even if the Command Block behind it failed to execute its command. -howtoplay.commandBlocks.text.6.2= - Conditional - Only executes the stored command if the Command Block behind it succeeded in executing its command. -howtoplay.commandBlocks.text.7=Redstone - There are two redstone settings, each will affect the behavior of the Command Block: -howtoplay.commandBlocks.text.7.1= - Needs Redstone - Requires a redstone signal to activate. -howtoplay.commandBlocks.text.7.2= - Always Active - Does not require a redstone signal to activate. +howtoplay.commandBlocks.text.5=§eBlock Type§f - There are three types of Command Blocks, each with their own color and behavior: +howtoplay.commandBlocks.text.5.1=§eImpulse§f - Only executes the stored command when the block receives a redstone signal. +howtoplay.commandBlocks.text.5.2=§eChain§f - Executes the stored command when the Command Block behind it has or has not executed its command. +howtoplay.commandBlocks.text.5.3=§eRepeat§f - Once activated, this Command Block will continue executing its stored command as long as it exists. +howtoplay.commandBlocks.text.6=§eCondition§f - There are two conditions, each will affect the behavior of the Command Block: +howtoplay.commandBlocks.text.6.1=§eUnconditional§f - Executes the stored command even if the Command Block behind it failed to execute its command. +howtoplay.commandBlocks.text.6.2=§eConditional§f - Only executes the stored command if the Command Block behind it succeeded in executing its command. +howtoplay.commandBlocks.text.7=§eRedstone§f - There are two redstone settings, each will affect the behavior of the Command Block: +howtoplay.commandBlocks.text.7.1=§eNeeds Redstone§f - Requires a redstone signal to activate. +howtoplay.commandBlocks.text.7.2=§eAlways Active§f - Does not require a redstone signal to activate. howtoplay.commandBlocks.text.8=A Command Block will also show you its previous output. This will help you figure out if a Command Block failed to execute its command and why. howtoplay.commands=Commands -howtoplay.commands.title=How to Play : Commands howtoplay.commands.text.1=Commands can be executed from Chat. Type / before you type the command. howtoplay.commands.text.2=There are multitudes of commands that will allow you to do amazing things. There are many sources out there that will provide you with all of the info that you'll ever need. howtoplay.conduits=Conduits -howtoplay.conduits.title=How to Play : Conduits howtoplay.conduits.text.1=An active Conduit gives you powers when you are underwater. howtoplay.conduits.text.2=A Conduit is crafted with Nautilus Shells and a Heart of the Sea. The Conduit draws power from Prismarine and Sea Lanterns. howtoplay.conduits.header.1=Construction howtoplay.conduits.text.3=Once activated, a Conduit will grant Conduit Power to anything nearby. howtoplay.conduits.text.4=The more power it draws in, the further its abilities reach. -howtoplay.controls=Controls -howtoplay.controls.title=How to Play : Controls -howtoplay.controls.text.1=Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, so make sure to build a shelter before that happens. -howtoplay.controls.header.1=Movement -howtoplay.controls.text.2.keyboard=Use the mouse to look around. -howtoplay.controls.text.2.gamepad=Use :_gamepad_stick_right: to look around. -howtoplay.controls.text.2.touch.joystick_tap=Touch and drag along the screen to look around. -howtoplay.controls.text.2.touch.classic_dpad=Touch and drag along the screen to look around. -howtoplay.controls.text.2.touch.joystick_crosshair=Touch and drag along the screen to look around. -howtoplay.controls.text.2.rift_controller=Use :rift_right_stick: to look around. -howtoplay.controls.text.2.windowsmr_controller=Use :windowsmr_right_stick: to look around. -howtoplay.controls.text.3.keyboard=Use :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: to move around. -howtoplay.controls.text.3.gamepad=Use :_gamepad_stick_left: to move around. -howtoplay.controls.text.3.touch.joystick_tap=Use :tip_virtual_joystick: to move around. -howtoplay.controls.text.3.touch.classic_dpad=Use :touch_forward::touch_left::touch_back::touch_right: to move around. -howtoplay.controls.text.3.touch.joystick_crosshair=Use :tip_virtual_joystick: to move around. -howtoplay.controls.text.3.rift_controller=Use :rift_left_stick: to move around. -howtoplay.controls.text.3.windowsmr_controller=Use :windowsmr_left_stick: to move around. -howtoplay.controls.text.4.keyboard=Press :_input_key.jump: to jump. -howtoplay.controls.text.4.gamepad=Press :_input_key.jump: to jump. -howtoplay.controls.text.4.touch.joystick_tap=Press :tip_virtual_button_jump: to jump. -howtoplay.controls.text.4.touch.classic_dpad=Press :touch_jump: to jump. -howtoplay.controls.text.4.touch.joystick_crosshair=Press :tip_virtual_button_jump: to jump. -howtoplay.controls.text.4.rift_controller=Press :rift_A: to jump. -howtoplay.controls.text.4.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. -howtoplay.controls.text.5.keyboard=Press :_input_key.forward: twice in rapid succession or press :_input_key.sprint: to sprint. While you hold :_input_key.forward:, you will continue to sprint until you have less than :shank::shank::shank:. -howtoplay.controls.text.5.gamepad=Push :_gamepad_stick_left: forward twice in rapid succession to sprint. While you hold :_gamepad_stick_left: forward, you will continue to sprint until you have less than :shank::shank::shank:. -howtoplay.controls.text.5.touch.joystick_tap=Press :tip_virtual_button_sprint: to toggle sprint. You will continue to sprint until you have less than :shank::shank::shank:. -howtoplay.controls.text.5.touch.classic_dpad=Press :touch_forward: twice in rapid succession to sprint. While you hold :touch_forward:, you will continue to sprint until you have less than :shank::shank::shank:. -howtoplay.controls.text.5.touch.joystick_crosshair=Press :tip_virtual_button_sprint: to toggle sprint. You will continue to sprint until you have less than :shank::shank::shank:. -howtoplay.controls.text.5.rift_controller=Push :rift_left_stick: forward twice in rapid succession to sprint. While you hold :rift_left_stick: forward, you will continue to sprint until you have less than :shank::shank::shank:. -howtoplay.controls.text.5.windowsmr_controller=Push :windowsmr_left_stick: forward twice in rapid succession to sprint. While you hold :windowsmr_left_stick: forward, you will continue to sprint until you have less than :shank::shank::shank:. -howtoplay.controls.header.2=Breaking and Placing -howtoplay.controls.text.6.notTouch=Hold :_input_key.attack: to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks. -howtoplay.controls.text.6.touch.joystick_tap=Tap and hold a block to mine it with your hand or the item you're holding. You may need to craft specific tools before you can mine certain blocks. -howtoplay.controls.text.6.touch.classic_dpad=Tap and hold a block to mine it with your hand or the item you're holding. You may need to craft specific tools before you can mine certain blocks. -howtoplay.controls.text.6.touch.joystick_crosshair=Tap and drag your finger anywhere to aim with :tip_crosshair: and highlight a block. Tap and hold :tip_virtual_button_action_attack_or_destroy: to mine it with your hand or the item you're holding. You might need to craft specific tools before you can mine certain blocks. -howtoplay.controls.text.7.keyboard=If you are holding an item in your hand, use :_input_key.use: to use that item or press :_input_key.drop: to drop it. -howtoplay.controls.text.7.gamepad=If you are holding an item in your hand, use :_input_key.use: to use that item or press :_input_key.drop: to drop it. -howtoplay.controls.text.7.rift_controller=If you are holding an item in your hand, use :rift_right_grab: to use that item or press :rift_right_stick: to drop it. -howtoplay.controls.text.7.windowsmr_controller=If you are holding an item in your hand, use :windowsmr_left_trigger: to use that item or press :windowsmr_right_grab: to drop it. -howtoplay.controls.text.7.touch.joystick_tap=If you're holding an item, tap the screen to use it or tap and hold the item in your hotbar to drop it. Tap and hold the screen to eat any food you're holding. -howtoplay.controls.text.7.touch.classic_dpad=If you're holding an item, tap the screen to use it or tap and hold the item in your hotbar to drop it. Tap and hold the screen to eat any food you're holding. -howtoplay.controls.text.7.touch.joystick_crosshair=If you're holding an item, tap :tip_virtual_button_action_build_or_use: to use that item or touch and hold the item in your hotbar to drop it. Tap and hold :tip_virtual_button_action_build_or_use: to eat a food item you're holding. -howtoplay.controls.header.3=Sneaking -howtoplay.controls.text.8.keyboard=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To sneak, hold :_input_key.sneak:. -howtoplay.controls.text.8.gamepad=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :_input_key.sneak: or click :_gamepad_stick_right:. -howtoplay.controls.text.8.touch.joystick_tap=Sneaking keeps you from falling off blocks, hides you from mobs, and hides your nametag from other players. To sneak, tap :tip_virtual_button_sneak:. -howtoplay.controls.text.8.touch.classic_dpad=Sneaking keeps you from falling off blocks, hides you from mobs, and hides your nametag from other players. To sneak, tap :touch_sneak:. -howtoplay.controls.text.8.touch.joystick_crosshair=Sneaking keeps you from falling off blocks, hides you from mobs, and hides your nametag from other players. To sneak, tap :tip_virtual_button_sneak:. -howtoplay.controls.text.8.rift_controller=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :rift_X:. -howtoplay.controls.text.8.windowsmr_controller=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :windowsmr_right_stick:. -howtoplay.controls.text.swim.keyboard=Sprinting while in water will make you swim. Use the mouse to control the direction that you are swimming. -howtoplay.controls.text.swim.gamepad=Sprinting while in water will make you swim. Use the :_gamepad_stick_right: to control the direction that you are swimming. -howtoplay.controls.text.swim.touch=Moving in water will make you swim. Sprinting underwater will make you swim fast. Tap and drag your finger to control the direction in which you swim. -howtoplay.controls.text.swim.rift_controller=Sprinting while in water will make you swim. Use the :rift_right_stick: to control the direction that you are swimming. -howtoplay.controls.text.swim.windowsmr_controller=Sprinting while in water will make you swim. Use the :windowsmr_right_stick: to control the direction that you are swimming. +howtoplay.craftingATool=Crafting a Tool +howtoplay.craftingATool.title=How to Play: Crafting a Tool +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! howtoplay.worldBuilder=World Builder -howtoplay.worldBuilder.title=How to Play : World Builder howtoplay.worldBuilder.text.1=To place or use certain Minecraft Education blocks or items, a player must possess a special ability called 'World Builder'. howtoplay.worldBuilder.text.2=With cheats activated, the host can enable or disable the World Builder ability for any players in the world. howtoplay.worldBuilder.text.3=To grant World Builder ability to all players in the world, run the following command: @@ -3428,7 +3376,6 @@ howtoplay.worldBuilder.text.8=To query your World Builder ability, run the follo howtoplay.worldBuilder.text.9=/ability @p worldbuilder howtoplay.permissionBlocks=Permission Blocks -howtoplay.permissionBlocks.title=How to Play : Permission Blocks howtoplay.permissionBlocks.text.1=Minecraft Education features several special blocks that make it easier for teachers to create and employ lessons. Only players with World Builder ability can place and destroy these blocks. Only players without World Builder ability are subject to the restrictions imposed by these blocks. howtoplay.permissionBlocks.title.1=Allow/Deny howtoplay.permissionBlocks.text.2=Allow and Deny blocks control where players can build in a world. @@ -3438,24 +3385,39 @@ howtoplay.permissionBlocks.text.5=An Allow block with a Deny block somewhere bel howtoplay.permissionBlocks.title.2=Border howtoplay.permissionBlocks.text.6=Border blocks provide a force field that extends infinitely upward and downward, regardless of the presence of other blocks. Players cannot move through, over, or under a Border block. Players cannot place or destroy blocks that are above or below a Border block. +howtoplay.playingTogether=Playing Together +howtoplay.playingTogether.title=Playing together +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. +howtoplay.playingTogether.header.1=Online Multiplayer +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. +howtoplay.playingTogether.header.2=Joining an Online Game +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. +howtoplay.playingTogether.header.3=Realms - The best way to play together +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? +howtoplay.playingTogether.header.4=Player Permissions +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. +howtoplay.playingTogether.realms=Try Realms +howtoplay.playingTogether.signIn=Sign in to try Realms + howtoplay.chalkboard=Chalkboards -howtoplay.chalkboard.title=How to Play : Chalkboards howtoplay.chalkboard.text.1=Chalkboards are used to display text in the world. Chalkboards display more text than Signs, can be edited after they have been placed, and come in three sizes: Slate, Poster, and Board. The lock toggle allows you to prevent non-World Builders from destroying or editing your chalkboards. Press :_input_key.use: on an existing chalkboard to edit it. howtoplay.chalkboard.text.1.touch=Chalkboards are used to display text in the world. Chalkboards display more text than Signs, can be edited after they have been placed, and come in three sizes: Slate, Poster, and Board. The lock toggle allows you to prevent non-World Builders from destroying or editing your chalkboards. Tap an existing chalkboard to edit it. howtoplay.chemistry=Chemistry -howtoplay.chemistry.title=How to Play : Chemistry howtoplay.chemistry.text.1=Students can simulate real world chemistry by using the Chemistry Equipment blocks. Build any of the 118 different elements by adjusting the sliders in the Element Constructor or view the composition of elements by placing them in the Element Constructor. Combine elements in the Compound Creator to produce chemical compounds. Put elements and compounds into the Lab Table to create Minecraft items. Reduce blocks to their component elements with the Material Reducer. howtoplay.chemistry.text.2=Download the Chemistry Journal from the Minecraft Education website for a comprehensive guide to chemistry in Minecraft. howtoplay.npc=Non-Player Characters -howtoplay.npc.title=How to Play : Non-Player Characters howtoplay.npc.text.1=NPCs are non-player characters that can provide additional lesson information, hints, or instructions. howtoplay.npc.text.2=Only World Builders can place, delete, name, or edit NPCs. NPCs can execute commands and link to websites. Commands can be assigned to buttons in the NPC's dialog window; website links will always have a button. howtoplay.npc.text.3=NPCs have a variety of skins to choose from and are immobile. howtoplay.camera=Camera -howtoplay.camera.title=How to Play : Camera howtoplay.camera.text.1=The Camera allows players to take pictures in the world. howtoplay.camera.text.2=To take a picture from your point of view, press :_input_key.use:. howtoplay.camera.text.2.touch=To take a picture from your point of view, tap and hold, then release. @@ -3464,53 +3426,24 @@ howtoplay.camera.text.3.touch=To take a selfie, place a camera and tap the Take howtoplay.camera.text.4=Pictures can be viewed in the Portfolio or inserted into the Book & Quill. howtoplay.portfolio=Portfolio -howtoplay.portfolio.title=How to Play : Portfolio howtoplay.portfolio.text.1=Pictures you have taken appear in the Portfolio. Press :_input_key.use: to view the Portfolio. When viewing the Portfolio, you can add captions to pictures, delete pictures, and export pictures as a PDF. howtoplay.portfolio.text.1.touch=Pictures you have taken appear in the Portfolio. Tap and hold to view the Portfolio. When viewing the Portfolio, you can add captions to pictures, delete pictures, and export pictures as a PDF. howtoplay.classroomMode=Classroom Mode -howtoplay.classroomMode.title=How to Play : Classroom Mode howtoplay.classroomMode.text.1=Classroom Mode is an external application that provides educators with features designed to facilitate interaction with students. You can download Classroom Mode from the Minecraft Education website. howtoplay.classroomMode.text.2=As the host of a world, use the command /classroommode to launch the Classroom Mode app and connect it to Minecraft Education. howtoplay.codeBuilder=Code Builder -howtoplay.codeBuilder.title=How to Play : Code Builder howtoplay.codeBuilder.text.1=Code Builder allows players to explore, create, and play in Minecraft by writing code using familiar learn-to-code platforms. howtoplay.codeBuilder.text.2=Launch Code Builder by pressing :_input_key.codeBuilder: or by using the command /code. howtoplay.codeBuilder.text.2.touch=Launch Code Builder by tapping :code_builder_button: or by using the command /code. -howtoplay.crafting=Crafting -howtoplay.crafting.title=How to Play : Crafting -howtoplay.crafting.text.1.keyboard=Press :_input_key.inventory: to access the Recipe Book and Crafting Grid. -howtoplay.crafting.text.1.gamepad=Press :_input_container.crafting: to access the Recipe Book and Crafting Grid. -howtoplay.crafting.text.1.touch=Tap the Inventory Button to access the Recipe Book and Crafting Grid. -howtoplay.crafting.text.1.rift_controller=Press :rift_B: to access the Recipe Book and Crafting Grid. -howtoplay.crafting.text.1.windowsmr_controller=Press :windowsmr_left_grab: to access the Recipe Book and Crafting Grid. -howtoplay.crafting.header.1=Crafting Grid -howtoplay.crafting.text.2=Arrange items from your Inventory or Hotbar in the crafting grid in the shape of an item recipe. -howtoplay.crafting.text.3=If the recipe is correct the item you are attempting to craft will appear in the Output Slot to the right of the Crafting Grid. Take it from the Output Slot and put it in your Inventory. You can now use the item. -howtoplay.crafting.text.4=There are many recipes and for some you will need a larger Crafting Grid than the 2x2 grid that you start with. -howtoplay.crafting.text.5=Craft 4 Wooden Planks into a Crafting Table and place it in the world. -howtoplay.crafting.text.6.keyboard=Press :_input_key.use: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. -howtoplay.crafting.text.6.gamepad=Press :_input_key.use: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. -howtoplay.crafting.text.6.rift_controller=Press :rift_right_grab: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. -howtoplay.crafting.text.6.windowsmr_controller=Press :windowsmr_left_trigger: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. -howtoplay.crafting.text.6.touch=Tap on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. -howtoplay.crafting.header.2=Recipe Book -howtoplay.crafting.text.7=On the left side of the screen you will see the Recipe Book, which is good if you don't know a recipe or want to quickly craft a recipe that you already know. You will also see the Crafting grid on the right side of the screen above your Inventory. -howtoplay.crafting.text.8.keyboard=Once you have found the recipe you want to craft, :_input_key.attack: the recipe to load it into the crafting grid, then take it from the Output Slot to the right of the Crafting Grid and put it in your Inventory. :_input_key.use: the recipe to auto-craft, this automatically crafts one set and puts it in your inventory. SHIFT + :_input_key.use: the recipe to auto-craft a whole stack. -howtoplay.crafting.text.8.gamepad=Once you have found the recipe you want to craft, press :_gamepad_face_button_down: on the recipe to auto-craft, this automatically crafts one set and puts it in your inventory. Press :_gamepad_face_button_up: on the recipe to auto-craft a whole stack. -howtoplay.crafting.text.8.touch=Once you have found the recipe you want to craft, tap the recipe to load it into the crafting grid, then tap the item in the output slot to craft it. Press and hold the item in the output slot to craft continuously. -howtoplay.crafting.text.9=When the :craftable_toggle_on: is on, the Recipe Book shows all of the recipes that you have ingredients for. When the :craftable_toggle_off: is off, the Recipe Book shows every recipe in the game, even if you can't craft it. Check the tabs or search if you are looking for something specific. In Creative Mode some recipes will be collapsed inside lists. Opening the list will expand it and show you all of the recipes inside. - howtoplay.craftingTable=Crafting Table -howtoplay.craftingTable.title=How to Play : Crafting Table howtoplay.craftingTable.text.1=The Crafting Table will let you craft more complicated recipes. howtoplay.craftingTable.text.2.notTouch=Place it in the world, then press :_input_key.use: on the Crafting Table to use it. howtoplay.craftingTable.text.2.touch=Place it in the world, then tap the Crafting Table to use it. howtoplay.creativeMode=Creative Mode -howtoplay.creativeMode.title=How to Play : Creative Mode howtoplay.creativeMode.text.1=Creative Mode is there so you can build the land of your dreams mob free! howtoplay.creativeMode.header.1=Unlimited Building howtoplay.creativeMode.text.2=The creative mode interface allows any item in the game to be moved into the player's inventory without the need for mining or crafting the item. The items in the player's inventory will not be removed when they are placed or used in the world, and this allows the player to focus on building rather than resource gathering. @@ -3523,8 +3456,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tap :tip_virtual howtoplay.creativeMode.text.4a.touch.classic_dpad=To fly tap :touch_jump: twice quickly, and to stop flying tap :touch_stop_flying: twice quickly. howtoplay.creativeMode.text.4b.touch.classic_dpad=Tap :touch_forward: twice quickly to fly faster. To fly up tap and hold :touch_fly_up:, and to fly down tap and hold :touch_fly_down:. +howtoplay.deathAndRespawn=Death and Respawn +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. + howtoplay.difficulty=Difficulty -howtoplay.difficulty.title=How to Play : Difficulty howtoplay.difficulty.text.1=Minecraft has varying levels of difficulty so you can tailor the game to your level. howtoplay.difficulty.header.1=Peaceful howtoplay.difficulty.text.2=No hostile mobs will spawn except for shulkers and the Ender Dragon, but they won't do any damage to you. @@ -3536,7 +3473,6 @@ howtoplay.difficulty.header.4=Hard howtoplay.difficulty.text.5=Hostile mobs will do more damage, zombies will break through doors, and if your hunger level drops to zero, your health will drop and you could die. howtoplay.dispensers=Dispensers -howtoplay.dispensers.title=How to Play : Dispensers howtoplay.dispensers.text.1=Dispensers are used to shoot out items. You will need to power each Dispenser with a redstone signal (for example, with a lever) to trigger it. howtoplay.dispensers.text.2.notTouch=To fill a Dispenser with items, press :_input_key.use: on the Dispenser, then move the items that you want to dispense from your inventory to the Dispenser. howtoplay.dispensers.text.2.touch=To fill a Dispenser, tap the Dispenser, then move the items that you want to dispense from your inventory into the Dispenser. @@ -3545,25 +3481,21 @@ howtoplay.dispensers.text.3=Whenever you power a Dispenser, an item will shoot o howtoplay.dispensers.text.4=Dispensers can also be used to place items as well, such as Pumpkins on Iron Golems and equipment on Armor Stands. howtoplay.droppers=Droppers -howtoplay.droppers.title=How to Play : Droppers howtoplay.droppers.text.1.notTouch=When powered by Redstone, Droppers will drop a single random item contained within. Press :_input_key.use: on the Dropper to open it and then you can load it with items from your inventory. howtoplay.droppers.text.1.touch=When powered by Redstone, Droppers will drop a single random item contained within. Tap the Dropper to open it and then you can load the it with items from your inventory. howtoplay.droppers.header.1=Usage howtoplay.droppers.text.2=If a Dropper is facing a Chest or another type of container, the item will be placed into that instead. Long chains of Droppers can be constructed to transport items over a distance. howtoplay.dyes=Dyes -howtoplay.dyes.title=How to Play : Dyes howtoplay.dyes.text.1=Dye is used to change the color of many things in Minecraft. -howtoplay.dyes.text.2=Some dye materials are harder to find than others. While most Dyes can be crafted from flowers like Red Dye from a Poppy, some Dyes are found or created in more obscure ways such as: -howtoplay.dyes.text.3=-Mining Lapis Lazuli deep underground -howtoplay.dyes.text.4=-Collecting Ink Sacs underwater -howtoplay.dyes.text.5=-Harvesting Cocoa Beans in the Jungle -howtoplay.dyes.text.6=-Green Dye must be smelted from Cactus -howtoplay.dyes.text.7=-Bonemeal can help grow plants and trees or be crafted into White Dye -howtoplay.dyes.text.8=-Collect Ink Sacs from Squids for Black Dye +howtoplay.dyes.text.2=Some Dye materials are harder to find than others. Most Dyes can be crafted from flowers, like §eRed Dye§f from a Poppy, but some Dyes are found or created in more obscure ways such as: +howtoplay.dyes.text.3=§eBlue Dye§f - Mining Lapis Lazuli deep underground +howtoplay.dyes.text.4=§eBlack Dye§f - Collecting Ink Sacs from Squids +howtoplay.dyes.text.5=§eBrown Dye§f - Harvesting Cocoa Beans in the Jungle +howtoplay.dyes.text.6=§eGreen Dye§f - Smelted from Cactus +howtoplay.dyes.text.7=§eWhite Dye§f - Crafted from Bone Meal howtoplay.elytra=Elytra -howtoplay.elytra.title=How to Play : Elytra howtoplay.elytra.text.1=Elytra are an item that can be equipped to allow gliding. Elytra are equipped in the chest armor slot. howtoplay.elytra.text.2=Elytra cannot be crafted, but are found in Item Frames in rare End Ships, guarded by fearsome Shulkers. howtoplay.elytra.header.1=Learn to Fly @@ -3576,7 +3508,6 @@ howtoplay.elytra.header.2=Rocket Powered Flight howtoplay.elytra.text.6=Firework Rockets that have no effects can be used to extend Elytra flight. You will be damaged if you use a Firework Rocket that has effects to extend flight. howtoplay.enchantingTable=Enchanting Table -howtoplay.enchantingTable.title=How to Play : Enchanting Table howtoplay.enchantingTable.text.1=The Experience Points collected by picking up Experience Orbs can be used to enchant Weapons, Armor, Tools, and Books. howtoplay.enchantingTable.header.1=Enchanting howtoplay.enchantingTable.text.2=When an enchantable item is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments with their Experience Level cost and Lapis Lazuli cost. @@ -3586,22 +3517,23 @@ howtoplay.enchantingTable.text.4=If the Enchantment Table is surrounded by Books howtoplay.enchantingTable.header.3=Enchanting Books howtoplay.enchantingTable.text.5=Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items. +howtoplay.encyclopedia=Encyclopedia +howtoplay.encyclopedia.title=Minecraft Encyclopedia +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia + howtoplay.endCities=End Cities -howtoplay.endCities.title=How to Play : End Cities howtoplay.endCities.text.1=After killing the Ender Dragon, an End Gateway will appear. Throwing an Ender Pearl into the portal will teleport you to the outer islands. howtoplay.endCities.text.2=This alien new landscape must hide something interesting, and maybe something to bring back with you. howtoplay.enderChest=Ender Chest -howtoplay.enderChest.title=How to Play : Ender Chest + howtoplay.enderChest.text.1=All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other Ender Chest. However, the contents of the Ender Chests are specific for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. howtoplay.eyeOfEnder=Eye Of Ender -howtoplay.eyeOfEnder.title=How to Play : Eye Of Ender howtoplay.eyeOfEnder.text.1=Eyes of Ender are mysteriously connected to the End and will behave strangely when used. howtoplay.eyeOfEnder.text.2=Rumor has it that they can lead you to open another dimension. howtoplay.farming=Farming -howtoplay.farming.title=How to Play : Farming howtoplay.farming.text.1=There are a variety of different crops that you can farm in Minecraft. Farming, while challenging, can provide an infinite food source. howtoplay.farming.header.1=Plan Ahead howtoplay.farming.text.2=Crops require light, water, and farmland to grow. You need a hoe, a water source, and seeds to farm. @@ -3613,7 +3545,6 @@ howtoplay.farming.text.6=When the crops are fully grown they change in appearanc howtoplay.farming.text.7=Some plants like pumpkins and melons grow on stalks. Be careful not to harvest the stalks! howtoplay.fireworks=Fireworks -howtoplay.fireworks.title=How to Play : Fireworks howtoplay.fireworks.text.1=Fireworks are a fun way to create your own unique celebration in Minecraft! howtoplay.fireworks.text.2=Fireworks have two components, the Firework Rocket and the Firework Star. howtoplay.fireworks.header.1=Firework Rocket @@ -3622,18 +3553,17 @@ howtoplay.fireworks.text.3.touch=To use a Firework, tap on a block to send the F howtoplay.fireworks.text.4=Fireworks have no effect other than shooting up into the air. howtoplay.fireworks.header.2=Firework Stars howtoplay.fireworks.text.5=Firework Stars can be added to during the crafting of the Firework Rocket to give it many different colors and effects. -howtoplay.fireworks.text.6=Firework Stars are made from gunpowder and various other items. -howtoplay.fireworks.text.6.1= - Color - Adding dye of any color will make an explosion of that color. -howtoplay.fireworks.text.6.2= - Twinkle - Adding Glowstone Dust will make the explosion twinkle. -howtoplay.fireworks.text.6.3= - Creeper Shaped - Adding a Head will make a creeper pattern in the sky. -howtoplay.fireworks.text.6.4= - Burst - Adding a feather will give the explosion a burst effect. -howtoplay.fireworks.text.6.5= - Trail - Adding a Diamond will give the explosion trails. -howtoplay.fireworks.text.6.6= - Star Shaped - Adding a Gold Nugget will make a star pattern in the sky. +howtoplay.fireworks.text.6=Firework Stars are made from gunpowder and various other items: +howtoplay.fireworks.text.6.1=§eColor§f - Adding dye of any color will make an explosion of that color. +howtoplay.fireworks.text.6.2=§eTwinkle§f - Adding Glowstone Dust will make the explosion twinkle. +howtoplay.fireworks.text.6.3=§eCreeper Shaped§f - Adding a Head will make a creeper pattern in the sky. +howtoplay.fireworks.text.6.4=§eBurst§f - Adding a feather will give the explosion a burst effect. +howtoplay.fireworks.text.6.5=§eTrail§f - Adding a Diamond will give the explosion trails. +howtoplay.fireworks.text.6.6=§eStar Shaped§f - Adding a Gold Nugget will make a star pattern in the sky. howtoplay.fireworks.header.3=Pyrotechnics howtoplay.fireworks.text.7=Fireworks can be fired from a dispenser. This will shoot the Firework in the direction that the dispenser is facing. howtoplay.fishing=Fishing -howtoplay.fishing.title=How to Play : Fishing howtoplay.fishing.text.1=Fishing must be done with a Fishing Rod and is an excellent way to catch some fish or other cool items from the sea! howtoplay.fishing.header.1=Casting howtoplay.fishing.text.2.notTouch=Aim at a block of water and press :_input_key.use: while holding a fishing rod to cast the lure into the water. @@ -3643,8 +3573,15 @@ howtoplay.fishing.text.3=Wait until you start to see a trail of bubbles coming f howtoplay.fishing.text.4.notTouch=When the bubbles touch the lure, it will bob up and down. Press :_input_key.use: to reel in the lure. Be careful not to let your fish get away! howtoplay.fishing.text.4.touch=When the bubbles touch the lure, it will bob up and down. Tap the Fish button again to reel in the lure. Be careful not to let your fish get away! +howtoplay.food=Food +howtoplay.food.title=How to Play: Food +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! + howtoplay.furnace=Furnace -howtoplay.furnace.title=How to Play : Furnace howtoplay.furnace.text.1=A Furnace allows you to cook or smelt items. For example, you can smelt Iron Ore into Iron Ingots. howtoplay.furnace.text.2.notTouch=Place the Furnace in the world and press :_input_key.use: to use it. howtoplay.furnace.text.2.touch=Place the Furnace in the world and tap to use it. @@ -3652,32 +3589,29 @@ howtoplay.furnace.header.1=Fuel howtoplay.furnace.text.3=You need to put some fuel into the bottom of the Furnace, and the item that you want smelted in the top. The Furnace will then fire up and start working. Lots of things can be used as fuel; try experimenting with anything burnable! howtoplay.gameSettings=Game Settings -howtoplay.gameSettings.title=How to Play : Game Settings howtoplay.gameSettings.text.1=When creating a world, you have many options. Below are the various settings that can be used to fine tune your experience. Don't worry if you didn't set them when you created the world, they can be changed at any time. -howtoplay.gameSettings.text.2=-World Name: This is where you can name your world. -howtoplay.gameSettings.text.3=-Default Game Mode: This is the gamemode that all new players to the world will start with. You can have players start in either survival or creative mode. Selecting creative mode will turn cheats on. -howtoplay.gameSettings.text.4=-Difficulty: This setting affects how difficult the world will be. You can choose Peaceful, Easy, Normal, or Hard. +howtoplay.gameSettings.text.2=§eWorld Name§f: This is where you can name your world. +howtoplay.gameSettings.text.3=§eDefault Game Mode§f: This is the gamemode that all new players to the world will start with. You can have players start in either survival or creative mode. Selecting creative mode will turn cheats on. +howtoplay.gameSettings.text.4=§eDifficulty§f: This setting affects how difficult the world will be. You can choose Peaceful, Easy, Normal, or Hard. howtoplay.gameSettings.header.1=World Preferences -howtoplay.gameSettings.text.5=-Starting Map: If this setting is turned on, every player will start with a map in their hotbar. -howtoplay.gameSettings.text.6=-Bonus Chest: If this setting is turned on, there will be a chest with some starting loot near your initial spawn location. -howtoplay.gameSettings.text.7=-World Type: This setting controls the way the world is created. Select Infinite, Flat, or Old from the drop down menu to change the world type. -howtoplay.gameSettings.text.7.1= - Infinite worlds go on and on forever. -howtoplay.gameSettings.text.7.2= - Flat worlds do not have any hills or trees, just an infinite flat area to fill with your creations. -howtoplay.gameSettings.text.7.3= - Old worlds limited in size and height. -howtoplay.gameSettings.text.8=-Seed: This is a unique number for the world. By entering a seed when you make a new world, you can control how it is created. You can also use a word or phrase for the seed and the game will convert it to a number for you. +howtoplay.gameSettings.text.5=§eStarting Map§f: If this setting is turned on, every player will start with a map in their hotbar. +howtoplay.gameSettings.text.6=§eBonus Chest§f: If this setting is turned on, there will be a chest with some starting loot near your initial spawn location. +howtoplay.gameSettings.text.7=§eWorld Type§f: This setting controls the way the world is created. Select Infinite or Flat from the drop down menu to change the world type. +howtoplay.gameSettings.text.7.1= §eInfinite worlds§f go on and on forever. +howtoplay.gameSettings.text.7.2= §eFlat worlds§f do not have any hills or trees, just an infinite flat area to fill with your creations. +howtoplay.gameSettings.text.8=§eSeed§f: This is a unique number for the world. By entering a seed when you make a new world, you can control how it is created. You can also use a word or phrase for the seed and the game will convert it to a number for you. howtoplay.gameSettings.header.2=Cheats and Gamerules -howtoplay.gameSettings.text.9=-Activate Cheats: This setting allows players to use commands. When a world is created with this setting on, all achievements are disabled. +howtoplay.gameSettings.text.9=§eActivate Cheats§f: This setting allows players to use commands. When a world is created with this setting on, all achievements are disabled. howtoplay.gameSettings.text.10=Below are gamerules, cheats must be turned on to use them: -howtoplay.gameSettings.text.11=-Always Day: Night will never fall when this setting is turned on. -howtoplay.gameSettings.text.12=-Do Daylight Cycle: The time will not advance when this setting is turned off. -howtoplay.gameSettings.text.13=-Keep Inventory: This setting allows players to keep their inventory when they die. -howtoplay.gameSettings.text.14=-Mob Spawning: This prevents all mobs from spawning when this setting is off. -howtoplay.gameSettings.text.15=-Mob Griefing: Prevents mobs from destroying the world. -howtoplay.gameSettings.text.16=-Entities Drop Loot: Controls whether things like minecarts and armor stands will drop themselves when they are broken. -howtoplay.gameSettings.text.17=-Weather Cycle: The weather will not change when this setting is turned off. +howtoplay.gameSettings.text.11=§eAlways Day§f: Night will never fall when this setting is turned on. +howtoplay.gameSettings.text.12=§eDo Daylight Cycle§f: The time will not advance when this setting is turned off. +howtoplay.gameSettings.text.13=§eKeep Inventory§f: This setting allows players to keep their inventory when they die. +howtoplay.gameSettings.text.14=§eMob Spawning§f: This prevents all mobs from spawning when this setting is off. +howtoplay.gameSettings.text.15=§eMob Griefing§f: Prevents mobs from destroying the world. +howtoplay.gameSettings.text.16=§eEntities Drop Loot§f: Controls whether things like minecarts and armor stands will drop themselves when they are broken. +howtoplay.gameSettings.text.17=§eWeather Cycle§f: The weather will not change when this setting is turned off. howtoplay.hoppers=Hoppers -howtoplay.hoppers.title=How to Play : Hoppers howtoplay.hoppers.text.1=Hoppers are used to automatically move items. Hoppers can be attached to some other items like containers such as Chests or Jukeboxes. howtoplay.hoppers.text.2=Hoppers will continuously remove items out of a container placed above them and move them into the container they are pointing to. howtoplay.hoppers.header.1=Usage @@ -3685,56 +3619,28 @@ howtoplay.hoppers.text.3=To make a Hopper point to a particular block, place the howtoplay.hoppers.text.4=If a Hopper is powered by Redstone, it will become inactive and stop moving items. howtoplay.hostAndPlayerOptions=Host and Player Options -howtoplay.hostAndPlayerOptions.title=How to Play : Host and Player Options howtoplay.hostAndPlayerOptions.text.1.notTouch=When playing with cheats on, host options will allow you to teleport yourself or friends, change the weather, set the time of day, and change the entry point or world spawn of your game. Once cheats have been enabled, you can find these options in the chat window by pressing the [/] button next to the chat bar. howtoplay.hostAndPlayerOptions.text.1.touch=When playing with cheats on, host options will allow you to teleport yourself or friends, change the weather, set the time of day, and change the entry point or world spawn of your game. Once cheats have been enabled, you can find these options in the chat window by tapping the chat button. -howtoplay.HUD=HUD -howtoplay.HUD.title=How to Play : HUD -howtoplay.HUD.text.1=The HUD shows information about your status, your health, your remaining oxygen (when you are underwater), your hunger level, and your armor (if you are wearing any). -howtoplay.HUD.header.1=Food and Health -howtoplay.HUD.text.2.notTouch=If you lose health but have at least nine :shank:, your health will automatically replenish. Eating food will also replenish your :shank:. -howtoplay.HUD.text.2.touch=Your health will automatically replenish if you have at least nine :shank:. Your :shank: will slowly decrease as you explore and get hungry, but eating food will replenish your :shank:. -howtoplay.HUD.text.3.keyboard=Press and hold :_input_key.use: while holding a piece of food to eat it. -howtoplay.HUD.text.3.gamepad=Press and hold :_input_key.use: while holding a piece of food to eat it. -howtoplay.HUD.text.3.rift_controller=Press and hold :rift_right_grab: while holding a piece of food to eat it. -howtoplay.HUD.text.3.windowsmr_controller=Press and hold :windowsmr_left_trigger: while holding a piece of food to eat it. -howtoplay.HUD.text.3a.touch=To eat something, tap the food item on your hotbar, then tap and hold the screen to eat. -howtoplay.HUD.text.3b.touch=If you use Action Buttons, first tap the food item on your hotbar, then tap and hold :tip_virtual_button_action_build_or_use: to eat it. -howtoplay.HUD.text.4a=Certain activities will make you more hungry faster, like sprinting. Fortunately, some foods are more nourishing and will fill up more :shank:. -howtoplay.HUD.text.4b=If you have full :shank:, the last food you ate will apply a saturation value - a hidden value that gives an extra boost to your hunger level. -howtoplay.HUD.header.2=Experience -howtoplay.HUD.text.5=The Experience Bar is also shown on the HUD. The number shows your current Experience Level, and the bar indicates how many Experience Points are required to increase your Experience Level. -howtoplay.HUD.text.6=Experience Points are gained by collecting Experience Orbs. You can get Experience Orbs from activities such as killing mobs, mining certain blocks, and more! Don't leave any Experience Orbs behind, you're going to need them. Move near Experience Orbs to collect them. -howtoplay.HUD.header.3=The Hotbar -howtoplay.HUD.text.7.keyboard=The hotbar shows the items that are available to use. Scroll the mouse wheel to change the item in your hand. -howtoplay.HUD.text.7.gamepad=The hotbar shows the items that are available to use. Use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to change the item in your hand. -howtoplay.HUD.text.7.touch=The hotbar shows the items that are available to use. Tap items in your hotbar to change the item in your hand. -howtoplay.HUD.text.7.windowsmr_controller=The hotbar shows the items that are available to use. Press :windowsmr_left_touchpad_horizontal: to change the item in your hand. -howtoplay.HUD.text.7.rift_controller=The hotbar shows the items that are available to use. Press :rift_left_trigger: or :rift_left_grab: to change the item in your hand. +howtoplay.improvedTools=Improved tools +howtoplay.improvedTools.title=How to Play: Improved tools +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! howtoplay.inventory=Inventory -howtoplay.inventory.title=How to Play : Inventory -howtoplay.inventory.text.1.keyboard=Press :_input_key.inventory: to view your inventory. -howtoplay.inventory.text.1.gamepad=Press :_input_key.inventory: to view your inventory. -howtoplay.inventory.text.1.rift_controller=Press :rift_B: to view your inventory. -howtoplay.inventory.text.1.windowsmr_controller=Press :windowsmr_left_grab: to view your inventory. -howtoplay.inventory.text.1.touch=Tap :tip_touch_inventory: to view your inventory. -howtoplay.inventory.text.2=This screen shows all items you have in your hand and all other items you're carrying. You can also view the armor you're wearing. -howtoplay.inventory.text.3.keyboard=Use :mouse_left_button: to pick up the item that is under the cursor. If there is more than one item here this will pick them all up, or you can use :mouse_right_button: to pick up just half of them. -howtoplay.inventory.text.3.gamepad=Use :_gamepad_face_button_down: to pick up the item that is under the cursor. If there is more than one item here this will pick them all up, or you can use :_gamepad_face_button_left: to pick up just half of them. -howtoplay.inventory.text.3.touch=Tap to select an item. To move it, tap on another spot in the inventory. If you move an item to a spot with the same item, they'll combine into a stack. If you move it to a different item, they'll swap places. -howtoplay.inventory.text.4.keyboard=You can place items down again by using :mouse_left_button:. With multiple items on the cursor, use :mouse_left_button: to place them all or :mouse_right_button: to place just one. -howtoplay.inventory.text.4.gamepad=You can place items down again by using :_gamepad_face_button_down:. With multiple items on the cursor, use :_gamepad_face_button_down: to place them all or :_gamepad_face_button_left: to place just one. -howtoplay.inventory.text.4a.touch=If you tap on a stack of items, you'll automatically select all items in the stack. You can move the stack the same way you would a single item. -howtoplay.inventory.text.4b.touch=To split a stack of items, tap and hold on the item stack until the selection slider appears. Without releasing the screen, slide your finger left and right to select the number of items you want to remove from the stack. -howtoplay.inventory.text.5.keyboard=If the item the cursor is over is armor, you can quick move it to the correct armor slot by pressing SHIFT+:mouse_left_button:. -howtoplay.inventory.text.5.gamepad=If the item the cursor is over is armor, you can quick move it to the correct armor slot by pressing :_gamepad_face_button_up:. -howtoplay.inventory.text.6.keyboard=To drop an item, pick up the item and put it down outside of the inventory window. -howtoplay.inventory.text.6.gamepad=To drop an item, pick up the item and press :_gamepad_face_button_up:. +howtoplay.inventory.title=How to Play: Inventory +howtoplay.inventory.header.1=1. Inventory +howtoplay.inventory.header.2=2. Hotbar +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. +howtoplay.inventory.text.1.touch=Your hotbar will fill up as you gather more resources. Tap the :tip_touch_inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. howtoplay.jukebox=Jukebox -howtoplay.jukebox.title=How to Play : Jukebox howtoplay.jukebox.text.1=The Jukebox will play Music Discs that you have found. howtoplay.jukebox.header.1=Get the Party Started howtoplay.jukebox.text.2.notTouch=Press :_input_key.use: on a Jukebox with a Music Disc in your hand to play it. Press :_input_key.use: the Jukebox again to eject the Music Disc. @@ -3749,7 +3655,6 @@ howtoplay.jukebox.text.7=There are a couple of Music Discs that can be found in howtoplay.jukebox.text.8=Others are more difficult to come by, Creepers secretly appreciate music. howtoplay.loom=Loom -howtoplay.loom.title=How to Play : Loom howtoplay.loom.text.1=The Loom is a fast and efficient way to apply patterns to Banners. The Loom only uses one Dye to apply a pattern. It can also use Loom patterns to apply special patterns. howtoplay.loom.header.1=Weaving howtoplay.loom.text.2=By placing a Banner into the Loom's first slot, and any color dye into the second slot, patterns can be added to the Banner. Once a pattern is selected, take it from the output slot on the right and move it to your inventory. @@ -3757,17 +3662,23 @@ howtoplay.loom.text.3=A Banner can have multiple layers allowing you to experime howtoplay.loom.header.2=Loom Patterns howtoplay.loom.text.4=Adding a Loom Pattern to the Loom's third slot will allow the crafting of special patterns like a creeper face or a flower pattern. You will not lose your Loom Patterns when you apply these patterns to your Banners. +howtoplay.mining=Mining +howtoplay.mining.title=How to Play: Mining +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. + howtoplay.mounts=Mounts -howtoplay.mounts.title=How to Play : Mounts -howtoplay.mounts.text.1=A player can ride any adult Horse, Donkey, or Mule. Only Horses can be armored. +howtoplay.mounts.text.1=A player can ride any adult §eHorse§f, §eDonkey§f, §eMule§f, or §eCamel§f. Only Horses can be armored. howtoplay.mounts.text.2=Mules and Donkeys may be equipped with saddlebags (for transporting items) by attaching a Chest. These saddlebags can then be accessed whilst riding or sneaking. howtoplay.mounts.header.1=Taming -howtoplay.mounts.text.3.notTouch=Horses, Donkeys, and Mules must be tamed before they can be used. A player can tame a horse by riding it and staying on while it tries to buck them off. Press :_input_key.use: with an empty hand to attempt to tame Horses, Donkeys, and Mules. -howtoplay.mounts.text.3.touch=Horses, Donkeys, and Mules must be tamed before they can be used. A player can tame a horse by riding it and staying on while it tries to buck them off. Tap the Mount button that appears when near a horse to attempt to tame Horses, Donkeys, and Mules. +howtoplay.mounts.text.3.notTouch=Horses, Donkeys, and Mules must be §etamed§f before they can be used. A player can tame a horse by riding it and staying on while it tries to buck them off. Press :_input_key.use: with an empty hand to attempt to tame Horses, Donkeys, and Mules. +howtoplay.mounts.text.3.touch=Horses, Donkeys, and Mules must be §etamed§f before they can be used. A player can tame a horse by riding it and staying on while it tries to buck them off. Tap the Mount button that appears when near a horse to attempt to tame Horses, Donkeys, and Mules. howtoplay.mounts.text.4=When Hearts appear around the horse, it has been tamed and will no longer attempt to throw the player off. howtoplay.mounts.header.2=Riding Animals -howtoplay.mounts.text.5=To steer a horse, the player must equip it with a Saddle. -howtoplay.mounts.text.6=Saddles can be bought from villagers, found inside Chests hidden in the world, or acquired by fishing. While riding a horse, open your inventory and put a saddle in the horse's saddle slot. +howtoplay.mounts.text.5=To steer horses and camels, the player must equip it with a §eSaddle§f. +howtoplay.mounts.text.6=Saddles can be bought from villagers, found inside Chests hidden in the world, or acquired by fishing. While riding a horse, open your inventory and put a saddle in the horse's saddle slot. +howtoplay.mounts.text.6b=A camel can carry two players at the same time. howtoplay.mounts.text.7=Horses and Donkeys can be bred like other animals using Golden Apples or Golden Carrots. howtoplay.mounts.text.8=Foals will grow into adult horses over time, although feeding them Wheat or Hay will speed this up. howtoplay.mounts.header.3=Pack Animals @@ -3783,24 +3694,59 @@ howtoplay.mounts.text.15.notTouch=Press :_input_key.sneak: to dismount. howtoplay.mounts.text.15a.touch=When using the D-Pad control scheme, tap :touch_jump: to dismount an animal. howtoplay.mounts.text.15b.touch=When using a Joystick control scheme, tap :tip_virtual_button_dismount: to dismount an animal. -howtoplay.multiplayer=Multiplayer -howtoplay.multiplayer.title=How to Play : Multiplayer -howtoplay.multiplayer.text.1=Minecraft is a multiplayer game by default. -howtoplay.multiplayer.header.1=Splitscreen -howtoplay.multiplayer.text.2.splitscreen=You can have local players join your game by connecting controllers and pressing any button on their controller at any point during the game. -howtoplay.multiplayer.header.2=Online Multiplayer -howtoplay.multiplayer.text.3=By default, all worlds start with multiplayer enabled. If you would like to make the world private, go to world settings and select the multiplayer option, then toggle multiplayer off. -howtoplay.multiplayer.text.3.norealms=By default, all worlds start with multiplayer enabled. If you would like to make the world private, go to world settings and select the multiplayer option, then toggle multiplayer off. -howtoplay.multiplayer.header.3=Joining an Online Game -howtoplay.multiplayer.text.4=To join a multiplayer game, go to the friends tab. All joinable Realms, Friends, and LAN Games will be shown here. Pick a game and select it to join. -howtoplay.multiplayer.text.4.norealms=To join a multiplayer game, go to the friends tab. All joinable Realms, Friends, and LAN Games will be shown here. Pick a game and select it to join. -howtoplay.multiplayer.text.5=When you start or join an online game, it will be visible to people in your friends tab. Once your friends join, the game will now be visible to friends of these friends. -howtoplay.multiplayer.text.6=Note: You must have an internet connection and be signed in to a Microsoft Account to play multiplayer. -howtoplay.multiplayer.header.4=Player Permissions -howtoplay.multiplayer.text.7=If you would like to manage the permissions of individual players, player permissions makes it easy. Open the Game menu and on the right, you will see a list of players currently in the world. Select their permission icon to adjust that player's permissions. +howtoplay.movingAround=Moving around +howtoplay.movingAround.title=How to Play: Moving around +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. + +howtoplay.gatheringResources=Gathering resources +howtoplay.gatheringResources.title=How to Play: Gathering resources +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. + +howtoplay.selectingItems=Selecting items +howtoplay.selectingItems.title=How to Play: Selecting items +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. +howtoplay.selectingItems.header.1=1. Hotbar + +howtoplay.placingBlocks=Placing blocks +howtoplay.placingBlocks.title=How to Play: Placing blocks +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! howtoplay.navigation=Navigation -howtoplay.navigation.title=How to Play : Navigation howtoplay.navigation.text.1=Navigation is an important skill that you will learn in Minecraft as it's not always easy to find your way home. howtoplay.navigation.text.2=First of all, there are some basic tools that you should know about. howtoplay.navigation.header.1=Navigation Tools @@ -3816,21 +3762,28 @@ howtoplay.navigation.header.3=Explorer Maps howtoplay.navigation.text.10=There are several places for you to explore. Find a village and look for a Cartographer. He will trade you Explorer Maps that will lead you to strange places very far away. howtoplay.netherPortals=Nether Portal -howtoplay.netherPortals.title=How to Play : Nether Portal howtoplay.netherPortals.text.1=A Nether Portal allows you to travel to a different dimension. howtoplay.netherPortals.text.2=If constructed correctly the Nether Portal can be lit and activated. -howtoplay.netherPortals.text.3=Examples of portal construction are shown here: +howtoplay.netherPortals.text.3=Example of a portal construction shown here: howtoplay.nightfall=Nightfall -howtoplay.nightfall.title=How to Play : Nightfall howtoplay.nightfall.text.1=In Minecraft, the sun rises and sets as you adventure in your world. As the sun sets, you must take precautions. There are many dangers at night! howtoplay.nightfall.header.1=Take Shelter howtoplay.nightfall.text.2=If you have not already, you will need a place to take shelter from the dark and what lurks within it. This can be as simple as a hole in the side of a hill or a small cabin in the forest. howtoplay.nightfall.text.3=Be sure to block off all entrances, you may want to use a door so you can go in and out. If you have made a bed this is a good place to put it along with your Crafting Table and Furnace. howtoplay.nightfall.text.4=Also be sure to light up the area with torches, it may save your life. +howtoplay.nightfallNew=Nightfall +howtoplay.nightfallNew.title=How to Play: Nightfall +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. + howtoplay.pets=Pets -howtoplay.pets.title=How to Play : Pets howtoplay.pets.header.1=Befriending Pets howtoplay.pets.text.1.notTouch=There are several mobs in Minecraft that you can tame and make your pet. Each can be tamed by giving them an item that they like. Once tamed you can have them stay by pressing :_input_key.use: while looking at them. howtoplay.pets.text.1.touch=There are several mobs in Minecraft that you can tame and make your pet. Each can be tamed by giving them an item that they like. Once tamed you can have them stay by tapping the Sit Button. @@ -3842,14 +3795,12 @@ howtoplay.pets.header.4=Parrots howtoplay.pets.text.4=Parrots are a passive mob that live in the Jungle. They will imitate any other mob in the area. Seeds are their favorite, give them a few to tame them. Parrots will also sit on your shoulder... Yes, you can have more than one up there. howtoplay.raids=Raids -howtoplay.raids.title=How to Play : Raids howtoplay.raids.text.1=While exploring the world you may encounter a Pillager encampment or patrol. Pillagers are always looking for villages to raid. Taking their Banners will get their attention, and they may choose to attack a nearby village. howtoplay.raids.text.2=Be sure to defend your village, the attack will stop if you defeat all the raiders. howtoplay.raids.header.1=I Need A Hero howtoplay.raids.text.3=Villagers will most likely be very grateful that you have saved them from the raiders. Be sure to check back with them, you might get a good deal. howtoplay.ranching=Ranching -howtoplay.ranching.title=How to Play : Ranching howtoplay.ranching.text.1=In Minecraft, you can have your own ranch filled with livestock! Ranching provides lots of resources such as wool, eggs, and raw meat. howtoplay.ranching.header.1=Growing Your Herd howtoplay.ranching.text.2=In order to keep your livestock growing, you have to make baby animals. Adult animals must enter Love Mode for this to happen. Feed the animals their preferred food to get them to enter Love Mode. @@ -3858,19 +3809,16 @@ howtoplay.ranching.header.2=What Do Mobs Eat? howtoplay.ranching.text.4=Cows, mooshrooms, and sheep all eat Wheat. Pigs can eat Carrots or Beetroot. Chickens love Seeds of any kinds. Rabbits will eat Carrots, Golden Carrots, or Dandelions. Ocelots enjoy Raw Cod or Salmon. Wolves like to eat any kind of meat. howtoplay.ranching.text.5=Animals will follow you when you hold their desired food item. This will help you lead them to your ranch or another animal. -howtoplay.realms=Realms -howtoplay.realms.title=How to Play : Realms -howtoplay.realms.text.1=Realms is an awesome place to host a multiplayer game that is always running. Even when you aren't playing, your Realm will be up and running for your friends to explore! -howtoplay.realms.header.1=Get Started -howtoplay.realms.text.2=To set up a Realm, select Create New from the Worlds tab. Then select the New Realm button, then the Create New World button. Here you can name your Realm, and set the number of players. Then you will be able to add friends to your Realm. -howtoplay.realms.header.2=Realm Settings -howtoplay.realms.text.3=Once you have a Realm created, select the Pencil button to change the Realm settings. -howtoplay.realms.text.4=Under the Game button, you can rename the Realm, set the difficulty and gamemode, turn on cheats, and download/upload the world. -howtoplay.realms.text.5=Under the Members button you can manage all of the friends you've invited to your Realm, add/remove members, and set their permissions. -howtoplay.realms.text.6=Under the Subscription button you can see when the Realm will expire, extend the time until expiration, and open/close the Realm. +howtoplay.recipeBook=Recipe Book +howtoplay.recipeBook.title=How to Play: Recipe Book +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. howtoplay.redstone=Redstone -howtoplay.redstone.title=How to Play : Redstone howtoplay.redstone.text.1=Redstone Dust comes from Redstone that transmits an electrical signal. When it has power it lights up and transmits its signal to other Redstone items that are next to it. howtoplay.redstone.header.1=Redstone Power howtoplay.redstone.text.2=In order for one of these items to be powered, it needs a power source such as a Lever, Button, or Pressure Plate. Experiment to find them all! @@ -3878,13 +3826,7 @@ howtoplay.redstone.text.3=Place some Redstone Dust next to a power source and tu howtoplay.redstone.text.4=There are many items that use a Redstone signal to do something, such as a Hopper or a Piston. howtoplay.redstone.text.5=Redstone allows for endless possibilities! Try creating something useful for yourself like an automatic farm! -howtoplay.resourceAndBehaviorPacks=Resource And Behavior Packs -howtoplay.resourceAndBehaviorPacks.title=How to Play : Resource And Behavior Packs -howtoplay.resourceAndBehaviorPacks.text.1=You can change the way that Minecraft looks and behaves using Resource and Behavior Packs. -howtoplay.resourceAndBehaviorPacks.text.2=In the Settings Menu, choose a pack from the available packs list and select the plus sign next to it. Now your pack will apply its changes to the default Minecraft pack. - howtoplay.scaffolding=Scaffolding -howtoplay.scaffolding.title=How to Play : Scaffolding howtoplay.scaffolding.header.1=Reach For The Sky howtoplay.scaffolding.text.1.keyboard=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upward by standing in the scaffolding and pressing :_input_key.jump:. If you want to travel downward you can press :_input_key.sneak:. howtoplay.scaffolding.text.1.gamepad=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upward by standing in the scaffolding and pressing the :_input_key.jump: button. If you want to travel downward you can press and hold the :_input_key.sneak: button. @@ -3899,7 +3841,6 @@ howtoplay.scaffolding.header.3=Break It Down howtoplay.scaffolding.text.3=When Scaffolding is broken it will also break every Scaffolding block that was being supported by it. This will let you quickly clean up your scaffolding by breaking the supporting blocks! howtoplay.structureBlocks=Structure Blocks -howtoplay.structureBlocks.title=How to Play : Structure Blocks ## howtoplay.structureBlocks.text.1=Structure Blocks give creators the ability to copy and save out sections of their world into structures. Saved structures can then be pasted back into the world. ## howtoplay.structureBlocks.header.1=How to Obtain ## howtoplay.structureBlocks.text.2=To get a Structure Block you must use the /give slash command. To use a Structure Block, you must have Operator permissions. ## @@ -3927,16 +3868,17 @@ howtoplay.structureBlocks.header.7=Detect and Corner Mode ## howtoplay.structureBlocks.text.16=To automatically select the area you want to save, you can place Corner Mode blocks around your structure and name them with the same name as the structure you want to save. ## howtoplay.structureBlocks.text.17=Pressing the Detect button in Save mode will find all of the Corner Blocks with the same name and create a selection area so that it will save everything inside of the volume those Corner Blocks make. ## -howtoplay.servers=Servers -howtoplay.servers.title=How to Play : Servers -howtoplay.servers.text=The Server Tab will show popular Minecraft servers. - howtoplay.shulkerBoxes=Shulker Boxes -howtoplay.shulkerBoxes.title=How to Play : Shulker Boxes howtoplay.shulkerBoxes.text.1=Combine two Shulker Shells with a Chest to create a Shulker Box. Shulker Shells are dropped by Shulkers found in End Cities. Unlike other containers, Shulker Boxes keep their items when broken. Shulker Boxes will break and drop as an item if pushed by Pistons, and can be placed using Dispensers. +howtoplay.theCraftingTable=The Crafting Table +howtoplay.theCraftingTable.title=How to Play: The Crafting Table +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. + howtoplay.theEnd=The End -howtoplay.theEnd.title=How to Play : The End howtoplay.theEnd.text.1=The End is another dimension which can be accessed through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld. howtoplay.theEnd.text.2=Every End Portal frame block is missing something mysterious to bring out the power within. howtoplay.theEnd.header.1=The Other Side @@ -3944,28 +3886,16 @@ howtoplay.theEnd.text.3=Once the portal is active, jump into it to go to The End howtoplay.theEnd.text.4=The End is home to the dreaded Ender Dragon. She is a fierce and powerful enemy and seems to draw power from strange crystals. Her breath and fireball attacks leave lingering acid across the battlefield. Bring some friends to ensure your victory! howtoplay.theEnd.text.5=If once wasn't enough, add four Ender Crystals to the exit portal corners to reawaken the Ender Dragon. -howtoplay.theStore=The Marketplace -howtoplay.theStore.title=How to Play : The Marketplace -howtoplay.theStore.text.1=Minecraft Marketplace is a place to find new skins, worlds, textures, and mash-up packs by various talented creators. -howtoplay.theStore.header.1=Explore Content -howtoplay.theStore.text.2=Try a new skin for a fresh new look! -howtoplay.theStore.text.3=Check out worlds to unlock new maps and challenges that you will want to play again and again! -howtoplay.theStore.text.4=Give your old game a new look with texture packs that can be layered over your current worlds and Realms! -howtoplay.theStore.text.4.norealms=Give your old game a new look with texture packs that can be layered over your current worlds! -howtoplay.theStore.text.5=Or try them all with mash-up packs which are curated collections of skins, worlds, and textures that, when combined, will transform your worlds and Realms! -howtoplay.theStore.text.5.norealms=Or try them all with mash-up packs which are curated collections of skins, worlds, and textures that, when combined, will transform your worlds! - howtoplay.tools=Tools -howtoplay.tools.title=How to Play : Tools -howtoplay.tools.text.1=There are many tools in Minecraft that will allow you mine blocks faster than your fist. Tools can be crafted from Wood, Stone, Iron, Gold, or Diamond. +howtoplay.tools.text.1=There are many tools in Minecraft that will allow you mine blocks faster than your fist. Tools can be crafted from Wood, Stone, Iron, Gold, Diamond, or Netherite. howtoplay.tools.text.2=Using the right tool for the job will not only mine that block faster, but will also lose less durability. More complex tools must be created in order to mine rarer resources. howtoplay.tools.header.1=Tools that Break Stuff howtoplay.tools.text.3=The Pickaxe is good at breaking hard blocks like Cobblestone, Iron, or Furnaces. howtoplay.tools.text.4=The Axe is good at breaking wooden blocks like Logs, Planks, or Crafting Tables. howtoplay.tools.text.5.notTouch=The Shovel is good at breaking loose blocks like Dirt, Sand, and Gravel. Shovels can also create a path by pressing :_input_key.use: on grass blocks. howtoplay.tools.text.5.touch=The Shovel is good at breaking loose blocks like Dirt, Sand, and Gravel. Shovels can also create a path by tapping on grass blocks. -howtoplay.tools.text.6.notTouch=The Hoe is required for tilling Dirt to plant crops. Press :_input_key.use: on Dirt or Grass blocks to turn them into soil. -howtoplay.tools.text.6.touch=The Hoe is required for tilling Dirt to plant crops. Tap Dirt or Grass blocks to turn them into soil. +howtoplay.tools.text.6.notTouch=The Hoe is required for tilling Dirt to plant crops. Press :_input_key.use: on Dirt or Grass blocks to turn them into Farmland. +howtoplay.tools.text.6.touch=The Hoe is required for tilling Dirt to plant crops. Tap Dirt or Grass blocks to turn them into Farmland. howtoplay.tools.text.7=All of these tools can accept enchantments, either from the Enchanting Table or Anvil. howtoplay.tools.header.2=Other Tools howtoplay.tools.text.8=There are even more tools to aid you on your adventure: @@ -3975,7 +3905,6 @@ howtoplay.tools.text.11=A Fishing Rod lets you catch fish and other loot from wa howtoplay.tools.text.12=Shears are very handy for collecting items like Wool, Leaves, and Cobwebs. howtoplay.trading=Villager Trading -howtoplay.trading.title=How to Play : Villager Trading howtoplay.trading.text.1=Trading can be done in villages. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Cartographers, Librarians, or Priests. Some professions will trade for items that other professions cannot. Explore and trade with many villagers to find all the trades. howtoplay.trading.header.1=Goods for Emeralds howtoplay.trading.text.2=You can find out what a villager is offering as trade by interacting with them. A villager may adjust the price of a trade whenever a player trades with it. A villager may run out of stock, temporarily disabling the trade if it is used too frequently. Trades usually involve buying or selling items for emeralds. @@ -3983,7 +3912,6 @@ howtoplay.trading.text.3=As you trade with villagers, they will get better at th howtoplay.trading.text.4=Take care of your villagers, they need to rest, work, and eat to thrive. howtoplay.transportation=Transportation -howtoplay.transportation.title=How to Play : Transportation howtoplay.transportation.text.1=There are many ways to get around other than walking or riding a mount or flying. howtoplay.transportation.header.1=Minecarts howtoplay.transportation.text.2=Minecarts are ridable carts that roll on Rails. You can make the Rails go wherever you want by placing them next to each other. Place a Minecart on the Rails and you are ready to ride. @@ -4003,9 +3931,8 @@ howtoplay.transportation.text.5b.touch=When using the D-Pad control scheme, tap howtoplay.transportation.text.5c.touch=When using a Joystick control scheme, drag :tip_virtual_joystick: up to move forward and tap :tip_virtual_button_dismount: to get out. howtoplay.weapons=Weapons -howtoplay.weapons.title=How to Play : Weapons howtoplay.weapons.header.1=Sword -howtoplay.weapons.text.1=The Sword is the primary melee weapon in Minecraft. It can be made from Wood, Stone, Iron, Gold, or Diamond. Jump attacks do critical damage! +howtoplay.weapons.text.1=The Sword is the primary melee weapon in Minecraft. It can be made from Wood, Stone, Iron, Gold, Diamond, or Netherite. Jump attacks do critical damage! howtoplay.weapons.text.2.notTouch=Press :_input_key.attack: with a Sword in your hand to attack. howtoplay.weapons.text.2.touch=Tap mobs to attack them. howtoplay.weapons.header.2=Bow @@ -4024,7 +3951,17 @@ howtoplay.weapons.text.6.touch=The Trident is a dual-purpose melee and ranged we howtoplay.weapons.header.5=Enchanted Weapons howtoplay.weapons.text.7=The Sword, Bow, Crossbow, and Trident have specific enchantments that you can get from the Enchanting Table or Anvil that will improve damage, durability and even light mobs on fire! -howtoplay.whatsNew=What's New +howtoplay.yourFirstCraft=Your first craft +howtoplay.yourFirstCraft.title=How to Play: Your First Craft +howtoplay.yourFirstCraft.header.1=1. Crafting grid +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! +howtoplay.yourFirstCraft.header.2=2. Crafting recipe +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! immersive_reader.book_page_header=Page %1 of %2 immersive_reader.portfolio_page_header= Page %1 @@ -5476,6 +5413,7 @@ key.lookUpSlight=Look Up Slight key.lookUpSmooth=Look Up Smooth key.menuTabLeft=Menu Tab Left key.menuTabRight=Menu Tab Right +key.menuCancel=Menu Cancel key.mouseButton=Button %1$s key.pickItem=Pick Block key.playerlist=List Players @@ -6001,11 +5939,6 @@ options.dev_use_fps_independent_turning=Use FPS-independent Turning options.dev_use_fast_chunk_culling=Use Fast Chunk Culling options.dev_displayMarketplaceDocumentId=Show Marketplace Document Id options.dev_addCoins=Add %s Coins -options.discoveryEnvironment=Discovery Environment (Requires Restart) -options.discoveryEnvironment.production=Production -options.discoveryEnvironment.staging=Staging -options.discoveryEnvironment.local=Local -options.discoveryEnvironment.dev=Dev [Unstable] options.dev_realmsEnvironment=Realms Environment options.dev_realms_environment.production=Production options.dev_realms_environment.staging=Staging @@ -6454,8 +6387,10 @@ options.video=Video options.videoTitle=Video Settings options.viewBobbing=View Bobbing options.visible=Shown -options.vsync=Vertical Sync -options.vsync.tooltip=Disabling this option can potentially increase FPS, but may cause screen tearing +options.vsync=Use VSync +options.vsync.off=No Vertical Sync +options.vsync.on=Vertical Sync +options.vsync.adaptive=Adaptive Vertical Sync options.websocketEncryption=Require Encrypted Websockets options.websocketEncryptionWarningLabel=Only disable this option if you are actively connecting to a known and safe application. options.filelocation.title=File Storage Location @@ -6466,7 +6401,7 @@ options.filelocation.external.warning.body=External Storage has changed its loca options.filelocation.external.warning.button=Details (launches browser) options.atmosphericsEnable=Atmospherics options.edgeHighlightEnable=Edge Highlight -options.bloomEnable=Bloom +options.bloomStrengthSlider=Bloom options.deferred.upscaling=Upscaling options.terrainShadowsEnable=Terrain Shadows options.superFancyWaterEnable=Super Fancy Water @@ -6572,12 +6507,17 @@ options.shadowQuality.low=Low options.shadowQuality.medium=Medium options.shadowQuality.high=High options.shadowQuality.ultra=Ultra - -options.pointLightLODingQuality=Point Light Quality -options.pointLightLODingQuality.low=Low -options.pointLightLODingQuality.medium=Medium -options.pointLightLODingQuality.high=High -options.pointLightLODingQuality.ultra=Ultra +options.pointLightLODingQuality=Point Light Quality +options.pointLightLODingQuality.low=Low +options.pointLightLODingQuality.medium=Medium +options.pointLightLODingQuality.high=High +options.pointLightLODingQuality.ultra=Ultra +options.volumetricFogQuality=Volumetric Fog Quality +options.volumetricFogQuality.off=Off +options.volumetricFogQuality.low=Low +options.volumetricFogQuality.medium=Medium +options.volumetricFogQuality.high=High +options.volumetricFogQuality.ultra=Ultra options.dcast_character.Title=New Characters for character Creation @@ -6702,6 +6642,7 @@ hudScreen.tooltip.boatExit=Leave Boat hudScreen.tooltip.emote=Emote hudScreen.tooltip.change_note=Change Note hudScreen.tooltip.edit_sign=Edit +hudScreen.tooltip.insert=Insert hudScreen.controlCustomization.customiseControls=Customise controls hudScreen.controlCustomization.applyToAll=Apply to all buttons hudScreen.controlCustomization.reset=Reset Default @@ -7107,6 +7048,7 @@ recipeBook.setting.full=Full recipeBook.setting.discover=Discover recipeBook.setting.off=Off recipeToast.newUnlock.title=New recipe unlocked! +recipeToast.newUnlock.moreRecipes= more recipes recipeToast.newUnlock.tts= new recipes unlocked recipeToast.newUnlock.descriptionRecipeBook=Check your recipe book recipeToast.newUnlock.descriptionCraftingTable=View in crafting table @@ -7962,87 +7904,102 @@ store.realmsPlus.content.contentDescription=Tap into the source of amazing Minec store.realmsPlus.freeTrial=START FREE TRIAL -store.csb= -store.csb.content= -store.csb.faq= -store.csb.buyNow= -store.csb.buyNowPerMonth= -store.csb.signInToSubscribe= -store.csb.buyNowTrialPerMonth= -store.csb.errorNoOffer= -store.csb.manageSubscription= -store.csb.viewAllPacksTitle= - -store.csb.nowActive= - -store.csb.buyNow.buttonText= -store.csb.buyNow.viewTerms= -store.csb.buyNow.viewPrivacyPolicy= - -store.csb.buyNow.title= -store.csb.startTrial.description= -store.csb.noTrial.description= -store.csb.noTrial.description.iap= - -store.csb.recurring.offerTrial= -store.csb.recurring.withoutTrial= -store.csb.consumable.offerTrial= -store.csb.consumable.withoutTrial= - -store.csb.landing.header= -store.csb.landing.headerTrial= - -store.csb.landing.info1.line1= -store.csb.landing.info1.line2= -store.csb.landing.info1.line3= - -store.csb.landing.info2.line1= -store.csb.landing.info2.line2= -store.csb.landing.info2.line3= -store.csb.landing.info2.line4= - -store.csb.landing.beta= -store.csb.landing.preview= - -store.csb.landing.info3.para1= -store.csb.landing.info3.para2= -store.csb.landing.info3.para3= -store.csb.landing.info3.para4= - -store.csb.faq.header= -store.csb.faq.question1= -store.csb.faq.answer1= -store.csb.faq.question2= -store.csb.faq.answer2= -store.csb.faq.question3= -store.csb.faq.answer3= -store.csb.faq.question4= -store.csb.faq.answer4= -store.csb.faq.question5= -store.csb.faq.answer5= -store.csb.faq.question6= -store.csb.faq.answer6= -store.csb.faq.question7= -store.csb.faq.answer7= -store.csb.faq.question8= -store.csb.faq.answer8= -store.csb.faq.question9= -store.csb.faq.answer9= - -store.csb.content.skinDescription= -store.csb.content.worldDescription= -store.csb.content.textureDescription= -store.csb.content.mashupDescription= -store.csb.content.friendsGetAccess= - -store.csb.content.popularPacks= -store.csb.content.viewAllPacks= -store.csb.content.contentDescription= - -store.csb.freeTrial= - -store.csb.brand.1= -store.csb.brand.2= +store.realmsPlus.purchase.warningDialog.title=Notice +store.realmsPlus.purchase.warningDialog.body=Realms Plus includes Marketplace Pass content. We suggest that you unsubscribe from your Marketplace Pass subscription after sign up. +store.realmsPlus.purchase.warningDialog.checkbox=I understand +store.realmsPlus.purchase.warningDialog.button.back=Go Back +store.realmsPlus.purchase.warningDialog.button.continue=Continue + +store.csb.brand.1=MARKETPLACE +store.csb.brand.2=PASS + +store.csb=Marketplace Pass PlaceHolder string +store.csb.content=Content +store.csb.faq=FAQ +store.csb.buyNow=SUBSCRIBE NOW ## Maximum 13 characters +store.csb.buyNowPerMonth=Purchase for %s/month +store.csb.signInToSubscribe=Sign in to subscribe to Marketplace Pass +store.csb.buyNowTrialPerMonth=Start Trial ## Maximum 25 characters +store.csb.errorNoOffer=ERROR NO OFFER FOUND +store.csb.manageSubscription=MANAGE SUBSCRIPTION +store.csb.viewAllPacksTitle=A GREAT VALUE - PACKS WORTH OVER §g$150 (USD)!§r + +store.csb.nowActive=Marketplace Pass is now active for this device. You now have access to 150+ content packs from the marketplace at no additional cost. + +store.csb.buyNow.buttonText=BUY FOR %s +store.csb.buyNow.viewTerms=TERMS & CONDITIONS +store.csb.buyNow.viewPrivacyPolicy=PRIVACY POLICY + +store.csb.buyNow.title=Start your Marketplace Pass Subscription +store.csb.startTrial.description=150+ marketplace packs will be immediately available. Your first month will be free, and you'll be billed %s/month afterwards and can cancel at any time. +store.csb.noTrial.description=150+ marketplace packs will be immediately available. Your subscription will be available for 30 days at the price of %s:minecoin:. +store.csb.noTrial.description.iap=150+ marketplace packs will be immediately available. You’ll be billed %s/month and you can cancel your subscription to stop future charges by accessing subscriptions settings. + +store.csb.recurring.offerTrial=Marketplace Pass is an ongoing subscription with a recurring subscription fee which is charged automatically every month until the subscription is cancelled.%s150+ marketplace packs will be immediately available. You can cancel your subscription to stop future charges by accessing subscriptions settings. +store.csb.recurring.withoutTrial=Marketplace Pass is an ongoing subscription with a recurring subscription fee which is charged automatically every month until the subscription is cancelled.%s150+ marketplace packs will be immediately available. You'll be billed %s/month and you can cancel your subscription to stop future charges by accessing subscriptions settings. +store.csb.consumable.offerTrial=150+ marketplace packs will be immediately available. Your first 30 days will be free and you can renew for 30 days at the price of %s afterwards. +store.csb.consumable.withoutTrial=150+ marketplace packs will be immediately available. Your subscription will be available for 30 days at the price of %s. + +store.csb.landing.header=Subscription Includes: +store.csb.landing.headerTrial=Free 30 Day Trial, then %s/month + +store.csb.landing.info1.line1=Marketplace Pass PlaceHolder string +store.csb.landing.info1.line2=Marketplace Pass PlaceHolder string +store.csb.landing.info1.line3=Jump from Console to Mobile to PC - Any Device with Minecraft Marketplace + +store.csb.landing.info2.line1=Free Access to a Catalog of 150+ Marketplace Packs +store.csb.landing.info2.line2=Marketplace Pass PlaceHolder string +store.csb.landing.info2.line3=Your First 30 Days Will be Free +store.csb.landing.info2.line4=Purchase for %s/month + +store.csb.landing.beta=Beta +store.csb.landing.preview=Preview + +store.csb.landing.info3.para1=Marketplace Pass PlaceHolder string +store.csb.landing.info3.para2=If you don’t have a Marketplace Pass subscription yet, please go to the full version of Minecraft to sign up. +store.csb.landing.info3.para3=Marketplace Pass PlaceHolder string +store.csb.landing.info3.para4=Marketplace Pass PlaceHolder string + +store.csb.faq.header=FREQUENTLY ASKED QUESTIONS +store.csb.faq.question1=What is Marketplace Pass? +store.csb.faq.answer1=Marketplace Pass is a subscription offer with unlimited access to 150+ great Minecraft worlds, texture packs, skin packs, and mash-ups for one low monthly price. +store.csb.faq.question2=What is a personal server? +store.csb.faq.answer2=Marketplace Pass Placeholder for store.csb.faq.answer2. +store.csb.faq.question3=Marketplace Pass Placeholder for store.csb.faq.question3. +store.csb.faq.answer3=Marketplace Pass Placeholder for store.csb.faq.answer3. +store.csb.faq.question4=Marketplace Pass PlaceHolder for store.csb.faq.question4. +store.csb.faq.answer4=Marketplace Pass Placeholder: Not all devices are supported +store.csb.faq.question5=How much does a Marketplace Pass subscription cost? +store.csb.faq.answer5=%s per month for access to 150+ marketplace packs. +store.csb.faq.question6=How often are new packs added to Marketplace Pass? +store.csb.faq.answer6=Marketplace Pass Placeholder for store.csb.faq.answer6. +store.csb.faq.question7=Marketplace Pass Placeholder for store.csb.faq.question7. +store.csb.faq.answer7=Marketplace Pass Placeholder for store.csb.faq.answer7. +store.csb.faq.question8=Marketplace Pass Placeholder for store.csb.faq.question8. +store.csb.faq.answer8=Marketplace Pass Placeholder for store.csb.faq.answer8. +store.csb.faq.question9=Marketplace Pass Placeholder for store.csb.faq.question9. +store.csb.faq.answer9=Marketplace Pass Placeholder for store.csb.faq.answer9. + +store.csb.content.skinDescription=Change your look with skins! +store.csb.content.worldDescription=Explore popular content packs! +store.csb.content.textureDescription=New visuals for your worlds! +store.csb.content.mashupDescription=Try a bit of everything in mash-ups! +store.csb.content.friendsGetAccess=Marketplace Pass Placeholder for store.csb.content.friendsGetAccess. + +store.csb.content.popularPacks=Popular Packs in Marketplace Pass: +store.csb.content.viewAllPacks=VIEW ALL PACKS +store.csb.content.contentDescription=Marketplace Pass Placeholder: Tap into the source of amazing Minecraft content! With Marketplace Pass, you get instant access to 150+ marketplace items like mash-ups, worlds, skin packs and epic adventures – with new additions each month. Your content is stored on your own personal server, and made available on any platform where you enjoy both Realms and Minecraft Marketplace. + +store.csb.freeTrial=START FREE TRIAL + +store.csb.welcomeDialog.title=Welcome to Marketplace Pass! +store.csb.welcomeDialog.body=Start enjoying 150+ adventures, mini-games, skin packs, textures and more now! +store.csb.welcomeDialog.continue=Start browsing + +store.csb.purchase.warningDialog.title=Notice +store.csb.purchase.warningDialog.body.line1=Marketplace Pass is included in your Realms Plus subscription. +store.csb.purchase.warningDialog.body.line2=Please cancel your active Realms Plus subscription and wait until the end of your billing cycle, then try purchasing. +store.csb.purchase.warningDialog.button.back=Go Back store.inventory.button=My Content store.inventory.title=My Content @@ -9761,6 +9718,7 @@ xbox.profile.mute=Mute xbox.profile.realName=Manage your privacy settings for sharing your real name in the Xbox app. xbox.profile.removeFriend=Unfriend xbox.profile.report=Report +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d xbox.report.gamertag=Report %s xbox.report.optionalText=Enter Text Here (optional) diff --git a/resource_pack/texts/es_ES.lang b/resource_pack/texts/es_ES.lang index e6fec246c..4200f280e 100644 --- a/resource_pack/texts/es_ES.lang +++ b/resource_pack/texts/es_ES.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Pantalla de ajustes de crear mundo # accessibility.screenName.editCharacter=Creador de personajes # accessibility.screenName.editWorldSettings=Pantalla de ajustes de editar mundo # accessibility.screenName.error=Pantalla de error # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Pantalla de «Cómo se juega» # accessibility.screenName.inviteToGame=Invitar a la pantalla de juego # accessibility.screenName.joinByIP=Unirse mediante diálogo de IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Tormenta # howtoplay.next=Siguiente # howtoplay.previous=Anterior # -howtoplay.category.basics=Fundamentos # -howtoplay.category.crafting=Fabricación # howtoplay.category.education=Educación # -howtoplay.category.engineering=Ingeniería # -howtoplay.category.enhancedPlay=Juego mejorado # -howtoplay.category.firstDay=Primer día # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Opciones y trucos # -howtoplay.category.play=Jugar # -howtoplay.category.theEnd=The End # howtoplay.adventureMode=Modo aventura # -howtoplay.adventureMode.title=Cómo se juega: Modo aventura # howtoplay.adventureMode.text.1=El modo aventura es un modo de juego pensado para los constructores de mundos. En este modo, los jugadores utilizan herramientas especiales para colocar bloques o romperlos. # howtoplay.adventureMode.text.2=Para conseguir estas herramientas especiales, debes utilizar los parámetros /give with canplace o candestroy en el modo creativo. # howtoplay.anvil=Yunque # -howtoplay.anvil.title=Cómo se juega: Yunque # howtoplay.anvil.text.1=Los niveles de experiencia pueden servir para reparar, encantar o cambiar el nombre de objetos con el yunque. # howtoplay.anvil.header.1=Cambiar el nombre de los encantamientos y aplicarlos # howtoplay.anvil.text.2=Se puede cambiar el nombre de todos los objetos, pero solo los objetos que sean duraderos se pueden reparar o encantar con libros en el yunque. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Es mucho más eficiente combinar objetos con un yunque. # howtoplay.anvil.text.5=Es posible que el yunque se estropee después de cada uso y, cuando se haya utilizado lo suficiente, se destruya. # howtoplay.armor=Armadura # -howtoplay.armor.title=Cómo se juega: Armadura # howtoplay.armor.text.1=Con la armadura, puedes protegerte de los daños que recibes. Tu nivel de armadura está representado por :armor: en la información de pantalla. Cuanto más alto sea este nivel, menos daño recibirás. # howtoplay.armor.header.1=Fabricación # howtoplay.armor.text.2=La armadura puede estar fabricada con cuero, hierro, oro o diamante. La armadura de malla se puede conseguir intercambiándola con los aldeanos o como botín de los zombis y esqueletos. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Disfraz # howtoplay.armor.text.7=También puedes llevar una calabaza tallada en la cabeza. La calabaza no aumenta la :armor:, pero sirve para que los Enderman no se enfaden cuando los miras. # howtoplay.armorStand=Soporte para armaduras # -howtoplay.armorStand.title=Cómo se juega: Soporte para armaduras # howtoplay.armorStand.text.1=El soporte para armaduras sujeta la armadura cuando no la estás usando. # howtoplay.armorStand.header.1=Equiparse # howtoplay.armorStand.text.2.notTouch=Pulsa :_input_key.use: en un soporte para armaduras mientras sujetas una parte de la armadura para colocarla allí. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Bailar # howtoplay.armorStand.text.5=Los soportes para armadura reaccionan a las señales de redstone. Prueba a darles señales de diferentes potencias y mira a ver qué pasa. # howtoplay.banners=Estandartes # -howtoplay.banners.title=Cómo se juega: Estandartes # howtoplay.banners.text.1=Los estandartes son una forma genial de decorar tu casa o tu castillo con patrones y colores personalizados. # howtoplay.banners.text.2=¡Tras fabricar un estandarte, puedes colocarlo en la mesa de trabajo o en el telar para añadir tintes diferentes y crear tu propio diseño! # howtoplay.banners.header.1=Aplicar un patrón # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Hacer copias # howtoplay.banners.text.9=Si quieres copiar un estandarte, colócalo en la mesa de trabajo con un estandarte en blanco. # howtoplay.beacons=Faros # -howtoplay.beacons.title=Cómo se juega: Faros # howtoplay.beacons.text.1=Los faros activos proyectan un haz de luz brillante en el cielo. # howtoplay.beacons.text.2=Están hechos de cristal, obsidiana y estrellas del Inframundo (que se obtienen derrotando al Wither). # howtoplay.beacons.header.1=Construcción # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Una vez establecidos estos poderes, emanarán del faro howtoplay.beacons.text.8=Para cambiar el color del haz de luz, coloca un bloque de cristal tintado en su camino. # howtoplay.beds=Camas # -howtoplay.beds.title=Cómo se juega: Camas # howtoplay.beds.text.1=Cuando duermes en una cama, transcurre la noche y se fija tu punto de generación. # howtoplay.beds.text.2.notTouch=Pulsa :_input_key.use: en una cama para ir a dormir. Esto solo lo puedes hacer por la noche. # howtoplay.beds.text.2.touch=Toca una cama para ir a dormir. Esto solo lo puedes hacer por la noche. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Si estás en el modo Multijugador, es necesario que todo e howtoplay.beds.text.4=Si tu cama está rota, regresarás al punto en el que te generaste por primera vez en el mundo. # howtoplay.beds.text.5=Ten cuidado al usar una cama en el Inframundo, porque están tan calientes que no se puede dormir en ellas. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Bloques # -howtoplay.blocks.title=Cómo se juega: Bloques # howtoplay.blocks.text.1=El mundo de Minecraft está formado por millones de bloques y todos se pueden romper, recoger y colocar. Prácticamente no existen límites para lo que puedes construir con ellos. # howtoplay.blocks.text.2=La mayoría de los bloques se encuentran por el mundo, pero algunos solo se pueden fabricar, por ejemplo, combinando unos bloques con otros en una mesa de trabajo (como el bloque de redstone) o fundiéndolos en un horno (como el bloque de cristal). # howtoplay.blocks.header.1=Bloques que se caen # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma: se encuentra de forma natural en el Inframundo. E howtoplay.blocks.text.9=Tierra del campo: es casi como un bloque de tierra normal en el que no crece la hierba. Se encuentra en los biomas de sabana y mega taiga. # howtoplay.bookAndQuill=Libro y pluma # -howtoplay.bookAndQuill.title=Cómo se juega: Libro y pluma # howtoplay.bookAndQuill.text.1=El libro y pluma te permiten registrar tus aventuras. Para contar tu historia, tienes que introducir texto en las páginas. Incluso puedes cambiar el título y el autor. Para terminar tu trabajo, firma el libro y pluma. Una vez firmado, ya no se puede cambiar. # howtoplay.brewingStand=Soporte para pociones # -howtoplay.brewingStand.title=Cómo se juega: Soporte para pociones # howtoplay.brewingStand.text.1=Para hacer pociones, se necesita el soporte para pociones. Todas las pociones empiezan con una botella de agua, que se crea llenando una botella de cristal con agua de un caldero o una fuente. # howtoplay.brewingStand.header.1=Descripción del soporte para pociones # howtoplay.brewingStand.text.2=Los soportes para pociones tienen tres espacios para crear diferentes pociones. Un ingrediente puede servir para tres botellas, así que haz siempre tres pociones al mismo tiempo para aprovechar bien tus recursos. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingredientes y pociones # howtoplay.brewingStand.text.3=Si colocas una verruga de Inframundo en la posición superior del soporte para pociones, obtendrás una poción rara. Esta poción no tiene ningún efecto por sí misma, pero es una poción básica que puede servir para crear pociones más avanzadas. # howtoplay.brewingStand.text.4=Existen muchos efectos de pociones por descubrir, así que experimenta con diferentes ingredientes y combinaciones para convertirte en un auténtico alquimista. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Caldero # -howtoplay.cauldron.title=Cómo se juega: Caldero # howtoplay.cauldron.text.1=El caldero es un contenedor en el que se pueden meter cubos o botellas de líquidos. # howtoplay.cauldron.header.1=Llenar # howtoplay.cauldron.text.2.notTouch=Pulsa :_input_key.use: en un caldero mientras sujetas un cubo de agua o una poción para llenar el caldero con su contenido. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Para teñir la armadura de cuero o la armadura d howtoplay.cauldron.text.6=Si quieres quitar el tinte, sumerge el objeto tintado en un caldero de agua sin tinte. # howtoplay.chat=Chat # -howtoplay.chat.title=Cómo se juega: Chat # howtoplay.chat.text.1.keyboard=Pulsa :_input_key.chat: para abrir el chat. Escribe tu mensaje y pulsa INTRO. # howtoplay.chat.text.1.gamepad=Pulsa :_input_key.chat: para abrir el chat. Escribe el mensaje y pulsa el botón de enviar. # howtoplay.chat.text.1.touch=Toca el botón del chat para abrirlo. Escribe el mensaje y toca el botón de enviar. # howtoplay.chests=Cofres # -howtoplay.chests.title=Cómo se juega: Cofres # howtoplay.chests.text.1.notTouch=Cuando crees un cofre, puedes colocarlo en el mundo y abrirlo con :_input_key.use: para guardar en él objetos de tu inventario. # howtoplay.chests.text.1.touch=Cuando crees un cofre, puedes colocarlo en el mundo y tocarlo para abrirlo y guardar en él objetos de tu inventario. # howtoplay.chests.text.2=Los objetos del cofre se guardarán en él para que puedas colocarlos más tarde en tu inventario. # howtoplay.chests.text.3=Si colocas dos cofres juntos se combinarán para formar un cofre grande. # howtoplay.commandBlocks=Bloques de comandos # -howtoplay.commandBlocks.title=Cómo se juega: Bloques de comandos # howtoplay.commandBlocks.text.1=Los bloques de comandos son una herramienta muy útil para los creadores de mapas. Guardan los comandos y los ejecutan cuando reciben una señal de redstone. # howtoplay.commandBlocks.text.2=Para conseguir un bloque de comandos, debes usar /give. # howtoplay.commandBlocks.text.3=Cuando un bloque de comandos ha ejecutado o no ha logrado ejecutar su comando guardado, envía una señal de redstone desde el lado al que apunta la flecha. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Siempre activo: no necesita una señal de r howtoplay.commandBlocks.text.8=Los bloques de comandos también indican su resultado anterior. De esta manera, puedes saber si un bloque de comandos no ha conseguido ejecutar su comando y por qué. # howtoplay.commands=Comandos # -howtoplay.commands.title=Cómo se juega: Comandos # howtoplay.commands.text.1=Los comandos se pueden ejecutar desde el chat. Escribe / delante del comando. # howtoplay.commands.text.2=Existen multitud de comandos que te permitirán hacer cosas increíbles. Ahí fuera, hay muchísimos lugares en los que encontrarás toda la información que necesitas. # howtoplay.conduits=Conductos # -howtoplay.conduits.title=Cómo se juega: Conductos # howtoplay.conduits.text.1=Un conducto activo te da poderes debajo del agua. # howtoplay.conduits.text.2=Los conductos se construyen con conchas de Nautilus y un corazón del mar. El conducto extrae su poder de la prismarina y las linternas del mar. # howtoplay.conduits.header.1=Construcción # howtoplay.conduits.text.3=Los conductos, una vez activados, conducen potencia a cualquier cosa cercana. # howtoplay.conduits.text.4=Cuanta más potencia capten, más lejos llegarán sus habilidades. # -howtoplay.controls=Controles # -howtoplay.controls.title=Cómo se juega: Controles # -howtoplay.controls.text.1=El juego de Minecraft consiste en colocar bloques para construir cualquier cosa que puedas imaginarte. De noche salen monstruos, así que procura construir un refugio antes de que eso suceda. # -howtoplay.controls.header.1=Movimiento # -howtoplay.controls.text.2.keyboard=Utiliza el ratón para mirar a tu alrededor. # -howtoplay.controls.text.2.gamepad=Utiliza :_gamepad_stick_right: para mirar a tu alrededor. # -howtoplay.controls.text.2.touch.joystick_tap=Toca y arrastra por la pantalla para mirar a tu alrededor. # -howtoplay.controls.text.2.touch.classic_dpad=Toca y arrastra por la pantalla para mirar a tu alrededor. # -howtoplay.controls.text.2.touch.joystick_crosshair=Toca y arrastra por la pantalla para mirar a tu alrededor. # -howtoplay.controls.text.2.rift_controller=Utiliza :rift_right_stick: para mirar a tu alrededor. # -howtoplay.controls.text.2.windowsmr_controller=Utiliza :windowsmr_right_stick: para mirar a tu alrededor. # -howtoplay.controls.text.3.keyboard=Utiliza :_input_key.forward:, :_input_key.left:, :_input_key.back: y :_input_key.right: para moverte. # -howtoplay.controls.text.3.gamepad=Utiliza :_gamepad_stick_left: para moverte. # -howtoplay.controls.text.3.touch.joystick_tap=Utiliza :tip_virtual_joystick: para moverte. # -howtoplay.controls.text.3.touch.classic_dpad=Utiliza :touch_forward::touch_left::touch_back::touch_right: para moverte. # -howtoplay.controls.text.3.touch.joystick_crosshair=Utiliza :tip_virtual_joystick: para moverte. # -howtoplay.controls.text.3.rift_controller=Utiliza :rift_left_stick: para moverte. # -howtoplay.controls.text.3.windowsmr_controller=Utiliza :windowsmr_left_stick: para moverte. # -howtoplay.controls.text.4.keyboard=Pulsa :_input_key.jump: para saltar. # -howtoplay.controls.text.4.gamepad=Pulsa :_input_key.jump: para saltar. # -howtoplay.controls.text.4.touch.joystick_tap=Pulsa :tip_virtual_button_jump: para saltar. # -howtoplay.controls.text.4.touch.classic_dpad=Pulsa :touch_jump: para saltar. # -howtoplay.controls.text.4.touch.joystick_crosshair=Pulsa :tip_virtual_button_jump: para saltar. # -howtoplay.controls.text.4.rift_controller=Pulsa :rift_A: para saltar. # -howtoplay.controls.text.4.windowsmr_controller=Pulsa :windowsmr_right_touchpad: para saltar. # -howtoplay.controls.text.5.keyboard=Pulsa :_input_key.forward: dos veces rápidamente o pulsa :_input_key.sprint: para correr. Mientras mantengas pulsado :_input_key.forward:, seguirás corriendo hasta que te queden menos de :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Presiona :_gamepad_stick_left: hacia delante dos veces rápidamente para correr. Mientras mantengas presionado :_gamepad_stick_left: hacia delante, seguirás corriendo hasta que te queden menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Pulsa :tip_virtual_button_sprint: para alternar el esprint. Seguirás corriendo hasta que te quede menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Pulsa :touch_forward: dos veces rápidamente para correr. Mientras mantengas pulsado :touch_forward:, seguirás corriendo hasta que te queden menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Pulsa :tip_virtual_button_sprint: para alternar el esprint. Seguirás corriendo hasta que te quede menos de :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Presiona :rift_left_stick: hacia delante dos veces rápidamente para correr. Mientras mantengas presionado :rift_left_stick: hacia delante, seguirás corriendo hasta que te queden menos de :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Presiona :windowsmr_left_stick: hacia delante dos veces rápidamente para correr. Mientras mantengas presionado :windowsmr_left_stick: hacia delante, seguirás corriendo hasta que te queden menos de :shank::shank::shank:. # -howtoplay.controls.header.2=Romper y colocar # -howtoplay.controls.text.6.notTouch=Mantén pulsado :_input_key.attack: para perforar y picar a mano o con el objeto que sostengas. Quizá tengas que crear una herramienta para perforar algunos bloques. # -howtoplay.controls.text.6.touch.joystick_tap=Mantén pulsado un bloque para extraerlo con la mano o con el objeto que lleves. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # -howtoplay.controls.text.6.touch.classic_dpad=Mantén pulsado un bloque para extraerlo con la mano o con el objeto que lleves. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # -howtoplay.controls.text.6.touch.joystick_crosshair=Pulsa y arrastra con el dedo en cualquier lugar para apuntar con :tip_crosshair: y destacar un bloque. Mantén pulsado :tip_virtual_button_action_attack_or_destroy: para extraerlo con la mano o con el objeto que sostienes. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # -howtoplay.controls.text.7.keyboard=Si llevas un objeto en la mano, utiliza :_input_key.use: para usar ese objeto o pulsa :_input_key.drop: para soltarlo. # -howtoplay.controls.text.7.gamepad=Si llevas un objeto en la mano, utiliza :_input_key.use: para usar ese objeto o pulsa :_input_key.drop: para soltarlo. # -howtoplay.controls.text.7.rift_controller=Si llevas un objeto en la mano, utiliza :rift_right_grab: para usar ese objeto o pulsa :rift_right_stick: para soltarlo. # -howtoplay.controls.text.7.windowsmr_controller=Si llevas un objeto en la mano, utiliza :windowsmr_left_trigger: para usar ese objeto o pulsa :windowsmr_right_grab: para soltarlo. # -howtoplay.controls.text.7.touch.joystick_tap=Si tienes un objeto, pulsa la pantalla para usarlo o mantén pulsado el objeto en la barra activa para soltarlo. Mantén pulsada la pantalla para comerte el alimento que lleves en la mano. # -howtoplay.controls.text.7.touch.classic_dpad=Si tienes un objeto, pulsa la pantalla para usarlo o mantén pulsado el objeto en la barra activa para soltarlo. Mantén pulsada la pantalla para comerte el alimento que lleves en la mano. # -howtoplay.controls.text.7.touch.joystick_crosshair=Si tienes un objeto, pulsa :tip_virtual_button_action_build_or_use: para usarlo o mantén pulsado el objeto en la barra activa para soltarlo. Mantén pulsado :tip_virtual_button_action_build_or_use: para comerte el alimento que lleves en la mano. # -howtoplay.controls.header.3=Acechar # -howtoplay.controls.text.8.keyboard=Acechar es enormemente útil en Minecraft, porque evita que te caigas de un bloque y oculta tu etiqueta de nombre. Para acechar, mantén pulsado :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=La función de acechar es enormemente útil en Minecraft. Evita que te caigas de un bloque y oculta tu etiqueta. Para activar el acecho, pulsa :_input_key.sneak: o haz clic en :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=La función de acechar es enormemente útil en Minecraft. Evita que te caigas de un bloque y oculta tu etiqueta. Para activar el acecho, pulsa :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=La función de acechar es enormemente útil en Minecraft. Evita que te caigas de un bloque y oculta tu etiqueta. Para activar el acecho, pulsa :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Si corres mientras estás en el agua, nadarás. Utiliza el ratón para controlar la dirección en la que nadas. # -howtoplay.controls.text.swim.gamepad=Si corres mientras estás en el agua, nadarás. Utiliza el :_gamepad_stick_right: para controlar la dirección en la que nadas. # -howtoplay.controls.text.swim.touch=Al moverte por el agua, nadarás. Si esprintas bajo el agua, nadarás más rápido. Pulsa y arrastra con el dedo para controlar la dirección en la que nadas. # -howtoplay.controls.text.swim.rift_controller=Si corres mientras estás en el agua, nadarás. Utiliza el :rift_right_stick: para controlar la dirección en la que nadas. # -howtoplay.controls.text.swim.windowsmr_controller=Si corres mientras estás en el agua, nadarás. Utiliza el :windowsmr_right_stick: para controlar la dirección en la que nadas. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Creador del mundo # -howtoplay.worldBuilder.title=Cómo se juega: Creador del mundo # howtoplay.worldBuilder.text.1=Para colocar o usar ciertos bloques u objetos de Minecraft Education, el jugador debe contar con una habilidad especial llamada "Creador del mundo". # howtoplay.worldBuilder.text.2=Con los trucos activados, el anfitrión puede activar o desactivar la habilidad "Creador del mundo" para cualquier jugador. # howtoplay.worldBuilder.text.3=Para otorgar la habilidad "Creador del mundo" a todos los jugadores del mundo, ejecuta el comando siguiente: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Para comprobar tu habilidad "Creador del mundo", e howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Bloques de permisos # -howtoplay.permissionBlocks.title=Cómo se juega: Bloques de permisos # howtoplay.permissionBlocks.text.1=Minecraft Education incluye varios bloques especiales que facilitan a los profesores crear y usar lecciones. Solo los jugadores con la habilidad "Creador del mundo" pueden colocar y destruir bloques. Solo los jugadores sin la habilidad "Creador del mundo" están sujetos a las restricciones de estos bloques. # howtoplay.permissionBlocks.title.1=Permitir/Rechazar # howtoplay.permissionBlocks.text.2=Con los bloques Permitir y Rechazar se controla dónde pueden construir los jugadores dentro de un mundo. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Un bloque Permitir con un bloque Rechazar por howtoplay.permissionBlocks.title.2=Borde # howtoplay.permissionBlocks.text.6=Los bloques de borde crean un campo de fuerza que se extiende hasta el infinito hacia arriba y abajo, independientemente de la presencia de otros bloques. Los usuarios no pueden pasar a través, por encima o por debajo de un bloque de borde. Los usuarios no pueden colocar o destruir bloques por encima o debajo de un bloque de borde. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Pizarras # -howtoplay.chalkboard.title=Cómo se juega: Pizarras # howtoplay.chalkboard.text.1=Los pizarrones se utilizan para mostrar texto en el mundo. Pueden mostrar más texto que las señales, se pueden editar después de haberse colocado y vienen en tres tamaños: pizarra, póster y tabla. La alternancia de bloqueo te permite evitar que los que no sean creadores del mundo destruyan o editen los pizarrones. Pulsa :_input_key.use: en un pizarrón existente para modificarlo. # howtoplay.chalkboard.text.1.touch=Los pizarrones se utilizan para mostrar texto en el mundo. Pueden mostrar más texto que las señales, se pueden editar después de haberse colocado y vienen en tres tamaños: pizarra, póster y tabla. La alternancia de bloqueo te permite evitar que los que no sean creadores del mundo destruyan o editen los pizarrones. Toca un pizarrón existente para modificarlo. # howtoplay.chemistry=Química # -howtoplay.chemistry.title=Cómo se juega: Química # howtoplay.chemistry.text.1=Los alumnos pueden simular química del mundo real usando bloques de equipo de química. Construye cualquiera de los 118 elementos diferentes ajustando los controles deslizantes del constructor de elementos o echa un vistazo a la composición de los elementos colocándolos en el constructor de elementos. Combina elementos en el creador de compuestos para producir compuestos químicos. Coloca elementos y compuestos en la mesa de laboratorio para crear objetos de Minecraft. Reduce bloques a sus elementos de componente con el reductor de material. # howtoplay.chemistry.text.2=Descarga el boletín de química de la página web de Minecraft Education para ver una guía exhaustiva sobre química en Minecraft. # howtoplay.npc=Personajes no jugadores # -howtoplay.npc.title=Cómo se juega: Personajes no jugadores # howtoplay.npc.text.1=Los PNJ son personajes no jugadores que proporcionan lecciones, información, pistas o instrucciones adicionales. # howtoplay.npc.text.2=Solo los creadores del mundo pueden colocar, eliminar, nombrar o editar PNJ. Los PNJ pueden ejecutar comandos y vincular páginas web. Se pueden asignar comandos a botones en la ventana de diálogo de los PNJ. Las páginas web siempre tienen un botón. # howtoplay.npc.text.3=Los PNJ cuentan con una variedad de aspectos entre los que elegir. Son inmóviles. # howtoplay.camera=Cámara # -howtoplay.camera.title=Cómo se juega: Cámara # howtoplay.camera.text.1=La cámara permite que los jugadores sacar fotos en el mundo. # howtoplay.camera.text.2=Para sacar una foto desde tu punto de vista, pulsa :_input_key.use:. # howtoplay.camera.text.2.touch=Para sacar una foto desde tu punto de vista, toca y mantén y, luego suelta. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Para sacar un selfie, coloca la cámara y toca el howtoplay.camera.text.4=Puedes ver las fotos en el portafolio o puedes insertarlas en el libro y pluma. # howtoplay.portfolio=Portafolio # -howtoplay.portfolio.title=Cómo se juega: Portafolio # howtoplay.portfolio.text.1=Las fotos que saques aparecerán en el portafolio. Pulsa :_input_key.use: para verlo. Mientras visualizas el portafolio, puedes añadir títulos a las fotos, así como eliminarlas o exportarlas como PDF. # howtoplay.portfolio.text.1.touch=Las fotos que saques aparecerán en el portafolio. Toca y mantén pulsado para verlo. Mientras visualizas el portafolio, puedes añadir títulos a las fotos, así como eliminarlas o exportarlas como PDF. # howtoplay.classroomMode=Modo Aula # -howtoplay.classroomMode.title=Cómo se juega: Modo Aula # howtoplay.classroomMode.text.1=El modo Aula es una aplicación externa que proporciona a los docentes acceso a una serie de funciones diseñadas para facilitar la interacción con los alumnos. Puedes descargarla de la página web de Minecraft Education. # howtoplay.classroomMode.text.2=Como anfitrión del mundo, usa el comando /classroommode para iniciar la app del modo Aula y conectarla a Minecraft Education. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=Cómo se juega: Code Builder # howtoplay.codeBuilder.text.1=Code Builder permite a los jugadores explorar, crear y jugar a Minecraft escribiendo código con conocidas plataformas para aprender código. # howtoplay.codeBuilder.text.2=Inicia Code Builder pulsando :_input_key.codeBuilder: o con el comando /code. # howtoplay.codeBuilder.text.2.touch=Inicia Code Builder tocando :code_builder_button: o con el comando /code. # -howtoplay.crafting=Fabricación # -howtoplay.crafting.title=Cómo se juega: Fabricación # -howtoplay.crafting.text.1.keyboard=Pulsa :_input_key.inventory: para acceder al libro de recetas y al recuadro de fabricación. # -howtoplay.crafting.text.1.gamepad=Pulsa :_input_container.crafting: para acceder al libro de recetas y al recuadro de fabricación. # -howtoplay.crafting.text.1.touch=Toca el botón del inventario para acceder al libro de recetas y el recuadro de fabricación. # -howtoplay.crafting.text.1.rift_controller=Pulsa :rift_B: para acceder al libro de recetas y al recuadro de fabricación. # -howtoplay.crafting.text.1.windowsmr_controller=Pulsa :windowsmr_left_grab: para acceder al libro de recetas y al recuadro de fabricación. # -howtoplay.crafting.header.1=Recuadro de fabricación # -howtoplay.crafting.text.2=Ordena los objetos de tu inventario o tu barra activa en el recuadro de fabricación para que adopten la forma de una receta de objeto. # -howtoplay.crafting.text.3=Si la receta es correcta, el objeto que estás intentando fabricar aparecerá en el espacio de salida situado a la derecha del recuadro de fabricación. Sácalo de ese espacio y colócalo en el inventario. Ahora ya lo puedes usar. # -howtoplay.crafting.text.4=Existen muchas recetas y, para hacer algunas, necesitarás tener un recuadro de fabricación de mayor tamaño que el recuadro de 2x2 con el que empiezas. # -howtoplay.crafting.text.5=Crea 4 tablones de madera en una mesa de trabajo y colócalos en el mundo. # -howtoplay.crafting.text.6.keyboard=Pulsa :_input_key.use: en una mesa de trabajo en el mundo para acceder al recuadro de fabricación 3x3. # -howtoplay.crafting.text.6.gamepad=Pulsa :_input_key.use: en una mesa de trabajo en el mundo para acceder al recuadro de fabricación 3x3. # -howtoplay.crafting.text.6.rift_controller=Pulsa :rift_right_grab: en una mesa de trabajo en el mundo para acceder al recuadro de fabricación 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Pulsa :windowsmr_left_trigger: en una mesa de trabajo en el mundo para acceder al recuadro de fabricación 3x3. # -howtoplay.crafting.text.6.touch=Toca una mesa de trabajo en el mundo para acceder al recuadro de fabricación 3x3. # -howtoplay.crafting.header.2=Libro de recetas # -howtoplay.crafting.text.7=En la parte izquierda de la pantalla verás el libro de recetas, que te resultará útil si no conoces una receta o quieres fabricar una que ya conoces. También verás el recuadro de fabricación en la parte derecha de la pantalla, encima de tu inventario. # -howtoplay.crafting.text.8.keyboard=Una vez hayas encontrado la receta que quieres fabricar, pulsa :_input_key.attack: en la receta para cargarla en el recuadro de fabricación; a continuación, llévala del espacio de salida a la derecha del recuadro de fabricación, y ponla en tu inventario. Pulsa :_input_key.use: en la receta para fabricar automáticamente; esto fabrica automáticamente un elemento y lo pone en tu inventario. Pulsando SHIFT + :_input_key.use: en la receta, fabricarás automáticamente todo un conjunto. # -howtoplay.crafting.text.8.gamepad=Cuando hayas encontrado la receta que deseas fabricar, pulsa :_gamepad_face_button_down: en la receta para fabricarla automáticamente. De esta forma, se fabrica automáticamente un conjunto y se coloca en el inventario. Pulsa :_gamepad_face_button_left: en la receta para fabricar automáticamente todo un lote. # -howtoplay.crafting.text.8.touch=Cuando hayas encontrado la receta que deseas fabricar, toca la receta para cargarla en el recuadro de fabricación. Luego, toca el objeto en el espacio de salida para fabricarlo. Mantén pulsado el objeto en el espacio de salida para fabricarlo de manera continua. # -howtoplay.crafting.text.9=Cuando :craftable_toggle_on: está activado, en el libro de recetas aparecen todas las recetas para las que tienes ingredientes. Cuando :craftable_toggle_off: está desactivado, en el libro de recetas aparecen todas las recetas que hay en el juego, aunque no puedas fabricarlas. Usa las pestañas para buscar algo específico. En el modo creativo, algunas recetas se contraen en listas. La lista se expande cuando se abre para que puedas ver todas las recetas que hay en su interior. # - howtoplay.craftingTable=Mesa de trabajo # -howtoplay.craftingTable.title=Cómo se juega: Mesa de trabajo # howtoplay.craftingTable.text.1=La mesa de trabajo te permite hacer recetas más complicadas. # howtoplay.craftingTable.text.2.notTouch=Colócala en el mundo y luego pulsa :_input_key.use: en la mesa de trabajo para usarla. # howtoplay.craftingTable.text.2.touch=Colócala en el mundo y luego toca la mesa de trabajo para usarla. # howtoplay.creativeMode=Modo creativo # -howtoplay.creativeMode.title=Cómo se juega: Modo creativo # howtoplay.creativeMode.text.1=El modo creativo sirve para que puedas construir el mundo de tus sueños sin criaturas. # howtoplay.creativeMode.header.1=Construcción ilimitada # howtoplay.creativeMode.text.2=La interfaz del modo creativo permite mover cualquier objeto del juego al inventario del jugador sin tener que perforar o fabricar el objeto. Los objetos del inventario del jugador no desaparecen cuando se colocan en el mundo o se usan, por lo que el jugador puede concentrarse en construir en lugar de conseguir recursos. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Pulsa :tip_virtu howtoplay.creativeMode.text.4a.touch.classic_dpad=Para volar, pulsa :touch_jump: dos veces seguidas, y para dejar de volar, pulsa :touch_stop_flying: dos veces seguidas. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Pulsa :touch_forward: dos veces para volar más rápido. Para volar hacia arriba, pulsa y mantén :touch_fly_up:, y para volar hacia abajo, pulsa y mantén :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Dificultad # -howtoplay.difficulty.title=Cómo se juega: Dificultad # howtoplay.difficulty.text.1=Minecraft posee varios niveles de dificultad para que puedas personalizar el juego de acuerdo con tu nivel. # howtoplay.difficulty.header.1=Pacífico # howtoplay.difficulty.text.2=No se generan criaturas hostiles, excepto los Shulker y la dragona de Ender, pero no te harán ningún daño. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Difícil # howtoplay.difficulty.text.5=Las criaturas hostiles hacen más daño, los zombis rompen las puertas y, si tu nivel de hambre llega a cero, perderás salud y podrías morir. # howtoplay.dispensers=Dispensadores # -howtoplay.dispensers.title=Cómo se juega: Dispensadores # howtoplay.dispensers.text.1=Los dispensadores sirven para disparar objetos. Para activar cada dispensador, necesitas una señal de redstone (por ejemplo, una palanca). # howtoplay.dispensers.text.2.notTouch=Para llenar de objetos el dispensador, pulsa :_input_key.use: en el dispensador y luego traslada los objetos que desees dispensar desde tu inventario al dispensador. # howtoplay.dispensers.text.2.touch=Para llenar el dispensador, tócalo y luego traslada los objetos que desees dispensar desde tu inventario al dispensador. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Siempre que enciendas el dispensador, saldrá dispar howtoplay.dispensers.text.4=Los dispensadores también se pueden utilizar para colocar objetos (por ejemplo, calabazas en gólems de hierro y equipamientos en los soportes para armaduras). # howtoplay.droppers=Soltadores # -howtoplay.droppers.title=Cómo se juega: Soltadores # howtoplay.droppers.text.1.notTouch=Cuando funcionan con redstone, los soltadores sueltan un solo objeto aleatorio que está en su interior. Pulsa :_input_key.use: en el soltador para abrirlo y luego cargarlo con objetos de tu inventario. # howtoplay.droppers.text.1.touch=Cuando funcionan con redstone, los soltadores sueltan un solo objeto aleatorio que está en su interior. Toca el soltador para abrirlo y luego cargarlo con objetos de tu inventario. # howtoplay.droppers.header.1=Uso # howtoplay.droppers.text.2=Si el soltador apunta a un cofre u otro tipo de contenedor, el objeto se colocará en él. Se pueden construir largas cadenas de soltadores para transportar objetos una distancia. # howtoplay.dyes=Tintes # -howtoplay.dyes.title=Cómo se juega: Tintes # howtoplay.dyes.text.1=El tinte se utiliza para cambiar el color de muchas cosas en Minecraft. # howtoplay.dyes.text.2=Algunos materiales de tinte son más difíciles de encontrar que otros. La mayoría puede fabricarse a partir de flores, como el tinte rojo con la amapola, pero otros se encuentran o se fabrican de maneras más complicadas, como: # howtoplay.dyes.text.3=-Perforando lapislázuli en las profundidades de la tierra # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Recogiendo bolsas de tinta bajo el agua # howtoplay.dyes.text.5=-Recolectando granos de cacao en la jungla # howtoplay.dyes.text.6=- Puedes fundir cactus para conseguir tinte verde # howtoplay.dyes.text.7=- El polvo de hueso sirve para hacer crecer las plantas y los árboles o para fabricar tinte blanco # -howtoplay.dyes.text.8=- Recoge bolsas de tinta de los calamares para conseguir tinte negro # howtoplay.elytra=Elytra # -howtoplay.elytra.title=Cómo se juega: Elytra # howtoplay.elytra.text.1=Las elytra son objetos que se pueden equipar para planear. Se equipan en el espacio para la armadura del pecho. # howtoplay.elytra.text.2=Las elytra no se pueden fabricar, pero se encuentran en marcos en barcos del End raros, protegidos por terribles Shulkers. # howtoplay.elytra.header.1=Aprender a volar # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Vuelo propulsado por cohete # howtoplay.elytra.text.6=Se pueden utilizar cohetes de fuegos artificiales que no tengan ningún efecto para alargar el vuelo de las elytra. Si usas un cohete de fuegos artificiales que tenga algún efecto, te harás daño. # howtoplay.enchantingTable=Mesa de encantamientos # -howtoplay.enchantingTable.title=Cómo se juega: Mesa de encantamientos # howtoplay.enchantingTable.text.1=Los puntos de experiencia que se consiguen recogiendo orbes de experiencia se pueden usar para encantar armas, armaduras, herramientas y libros. # howtoplay.enchantingTable.header.1=Encantar # howtoplay.enchantingTable.text.2=Cuando se coloca un objeto en el espacio que hay debajo del libro de la mesa de encantamientos, en los tres botones situados a la derecha del espacio aparecen algunos encantamientos con su coste en nivel de experiencia y lapislázuli. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Si la mesa de encantamientos está rodeada de e howtoplay.enchantingTable.header.3=Libros de encantamientos # howtoplay.enchantingTable.text.5=Los libros encantados se utilizan en el yunque para aplicar encantamientos a los objetos. De esta manera, se controlan mejor los encantamientos que se utilizan en los objetos. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Ciudades de End # -howtoplay.endCities.title=Cómo se juega: Ciudades de End # howtoplay.endCities.text.1=Después de matar a la dragona de Ender, aparecerá un enlace de End. Si lanzas una perla de Ender al portal, te teletransportarás a las islas exteriores. # howtoplay.endCities.text.2=En este extraño paisaje, seguro que se oculta algo interesante y que quizá te puedas llevar contigo de vuelta. # howtoplay.enderChest=Cofre de Ender # -howtoplay.enderChest.title=Cómo se juega: Cofre de Ender # + howtoplay.enderChest.text.1=Todos los cofres de Ender de un mundo están conectados entre sí. Los objetos que contiene uno están disponibles en los demás. No obstante, el contenido de cada cofre de Ender es específico de cada jugador, lo que permite a los jugadores guardar objetos en cualquiera de ellos y sacarlos de otro cofre de Ender situado en un lugar distinto del mundo. # howtoplay.eyeOfEnder=Ojo de Ender # -howtoplay.eyeOfEnder.title=Cómo se juega: Ojo de Ender # howtoplay.eyeOfEnder.text.1=Los ojos de Ender tienen una conexión misteriosa con The End y se comportan de una forma extraña cuando se usan. # howtoplay.eyeOfEnder.text.2=Se dice que permiten abrir la puerta a otra dimensión. # howtoplay.farming=Cultivar # -howtoplay.farming.title=Cómo se juega: Cultivar # howtoplay.farming.text.1=Existe una gran variedad de cultivos diferentes que puedes cultivar en Minecraft. Los cultivos, aunque no son fáciles, pueden ser una fuente infinita de comida. # howtoplay.farming.header.1=Planifica con antelación # howtoplay.farming.text.2=Los cultivos necesitan luz, agua y un terreno de cultivo para crecer. Para cultivar, necesitas una azada, una fuente de agua y semillas. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Cuando el cultivo ya está maduro, cambia de aspecto y howtoplay.farming.text.7=Algunas plantas, como las calabazas y las sandías, crecen en tallos. Procura no arrancar los tallos. # howtoplay.fireworks=Fuegos artificiales # -howtoplay.fireworks.title=Cómo se juega: Fuegos artificiales # howtoplay.fireworks.text.1=Los fuegos artificiales son una forma muy divertida de crear tus propias celebraciones en Minecraft. # howtoplay.fireworks.text.2=Los fuegos artificiales tienen dos componentes: el cohete de fuegos artificiales y la estrella de fuegos artificiales. # howtoplay.fireworks.header.1=Cohete de fuegos artificiales # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pirotecnia # howtoplay.fireworks.text.7=Los fuegos artificiales se pueden disparar desde un dispensador, que lo lanza en la dirección a la que apunta. # howtoplay.fishing=Pescar # -howtoplay.fishing.title=Cómo se juega: Pescar # howtoplay.fishing.text.1=Para pescar, hay que utilizar la caña de pescar. Es una forma excelente de sacar peces u otros objetos del mar. # howtoplay.fishing.header.1=Lanzar # howtoplay.fishing.text.2.notTouch=Apunta a un bloque de agua y pulsa :_input_key.use: mientras sujetas la caña de pescar para lanzar el cebo al agua. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Espera hasta que empieces a ver un rastro de burbujas q howtoplay.fishing.text.4.notTouch=Cuando las burbujas toquen el cebo, este subirá y bajará. Pulsa :_input_key.use: para recoger el cebo. ¡Ten cuidado para que no se te escape el pez! # howtoplay.fishing.text.4.touch=Cuando las burbujas toquen el cebo, este subirá y bajará. Toca de nuevo el botón del pez para recoger el cebo. ¡Ten cuidado para que no se te escape el pez! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Horno # -howtoplay.furnace.title=Cómo se juega: Horno # howtoplay.furnace.text.1=Con el horno, puedes cocinar o fundir objetos. Por ejemplo, puedes fundir mineral de hierro para convertirlo en lingotes de hierro. # howtoplay.furnace.text.2.notTouch=Coloca el horno en el mundo y pulsa :_input_key.use: para usarlo. # howtoplay.furnace.text.2.touch=Coloca el horno en el mundo y tócalo para usarlo. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Combustible # howtoplay.furnace.text.3=Tienes que colocar combustible en la parte inferior del horno y el objeto que desees fundir en la parte superior. A continuación, el horno se encenderá y empezará a funcionar. Se pueden utilizar muchas cosas como combustible. ¡Experimenta con todo lo que se pueda quemar! # howtoplay.gameSettings=Ajustes del juego # -howtoplay.gameSettings.title=Cómo se juega: Ajustes del juego # howtoplay.gameSettings.text.1=Al crear un mundo, tienes disponibles muchas opciones. Estos son los diversos ajustes que puedes usar para optimizar tu experiencia. No te preocupes si no los configuraste cuando creaste el mundo, porque los puedes cambiar cuando quieras. # howtoplay.gameSettings.text.2=-Nombre del mundo: aquí es donde puedes ponerle un nombre al mundo. # howtoplay.gameSettings.text.3=-Modo de juego predeterminado: este el modo de juego con el que empiezan todos los jugadores nuevos del mundo. Puedes hacer que los jugadores empiecen en el modo supervivencia o en el modo creativo. Si seleccionas el modo creativo, se activarán los trucos. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Cofre de bonificación: si se activa este ajuste, howtoplay.gameSettings.text.7=-Tipo de mundo: este ajuste controla la forma en que se crea el mundo. Selecciona Infinito, Plano o Antiguo en el menú desplegable para cambiar el tipo de mundo. # howtoplay.gameSettings.text.7.1= - Los mundos infinitos no se acaban nunca. # howtoplay.gameSettings.text.7.2= - Los mundos planos no tienen colinas ni árboles, solo un área plana infinita que tienes que llenar con tus creaciones. # -howtoplay.gameSettings.text.7.3= - Los mundos antiguos tienen un tamaño y una altura limitados. # howtoplay.gameSettings.text.8=-Semilla: se trata de un número único del mundo. Si introduces una semilla, puedes crear un mundo nuevo y puedes controlar cómo se crea. También puedes usar una palabra o una frase para la semilla y el juego la convertirá automáticamente en un número. # howtoplay.gameSettings.header.2=Trucos y reglas del juego # howtoplay.gameSettings.text.9=-Activar trucos: este ajuste permite a los jugadores usar comandos. Al crear un mundo con este ajuste activado, se desactivan todos los logros. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Las entidades tiran botín: controla cosas como howtoplay.gameSettings.text.17=-Ciclo de tiempo atmosférico: el tiempo atmosférico no cambia si se desactiva este ajuste. # howtoplay.hoppers=Embudos # -howtoplay.hoppers.title=Cómo se juega: Embudos # howtoplay.hoppers.text.1=Los embudos se utilizan para mover objetos automáticamente. Se pueden fijar en otros contenedores de objetos, como cofres o tocadiscos. # howtoplay.hoppers.text.2=Los embudos extraen continuamente objetos de un contenedor que está colocado encima de ellos y los transfieren al contenedor al que apuntan. # howtoplay.hoppers.header.1=Uso # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Para que un embudo apunte a un bloque en particular, co howtoplay.hoppers.text.4=Si un embudo funciona con redstone, se desactivará y dejará de mover objetos. # howtoplay.hostAndPlayerOptions=Opciones de host y de jugador # -howtoplay.hostAndPlayerOptions.title=Cómo se juega: Opciones de host y de jugador # howtoplay.hostAndPlayerOptions.text.1.notTouch=Si juegas con los trucos activados, las opciones de anfitrión te permitirán teletransportarte a ti y a tus amigos, cambiar el tiempo atmosférico, definir la hora del día y cambiar el punto de entrada o generación del mundo de tu partida. Una vez activados los trucos, encontrarás estas opciones en la ventana del chat tocando el botón [/] junto a la barra de chat. # howtoplay.hostAndPlayerOptions.text.1.touch=Si juegas con los trucos activados, las opciones de host te permitirán teletransportarte a ti y a tus amigos, cambiar el tiempo atmosférico, definir la hora del día y cambiar el punto de entrada o generación del mundo de tu partida. Una vez activados los trucos, encontrarás estas opciones en la ventana del chat tocando el botón del chat. # -howtoplay.HUD=Información de pantalla # -howtoplay.HUD.title=Cómo se juega: Información de pantalla # -howtoplay.HUD.text.1=En la información de pantalla, verás tu estado, tu salud, el oxígeno que te queda (cuando estás debajo del agua), tu nivel de hambre y tu armadura (si llevas alguna). # -howtoplay.HUD.header.1=Comida y salud # -howtoplay.HUD.text.2.notTouch=Si pierdes salud, pero te quedan nueve :shank: o más, recuperarás tu salud automáticamente. Al comer, también se rellenan tus :shank:. # -howtoplay.HUD.text.2.touch=Tu salud se repondrá automáticamente si tienes nueve :shank: o más. Tu :shank: disminuirá lentamente a medida que explores y tengas hambre, pero, si comes alimentos, se repondrá. # -howtoplay.HUD.text.3.keyboard=Mantén pulsado :_input_key.use: mientras sujetas un trozo de comida para comerlo. # -howtoplay.HUD.text.3.gamepad=Mantén pulsado :_input_key.use: mientras sujetas un trozo de comida para comerlo. # -howtoplay.HUD.text.3.rift_controller=Mantén pulsado :rift_right_grab: mientras sujetas un trozo de comida para comerlo. # -howtoplay.HUD.text.3.windowsmr_controller=Mantén pulsado :windowsmr_left_trigger: mientras sujetas un trozo de comida para comerlo. # -howtoplay.HUD.text.3a.touch=Para comer, pulsa el alimento en la barra activa y, a continuación, mantén pulsada la pantalla para ingerirlo. # -howtoplay.HUD.text.3b.touch=Si usas los botones de acción, primero deberás pulsar el alimento en tu barra activa y, a continuación, deberás mantener pulsado :tip_virtual_button_action_build_or_use: para comerlo. # -howtoplay.HUD.text.4a=Ciertas actividades, como correr, te darán hambre más rápido. Por suerte, algunos alimentos son más nutritivos y conseguirás más :shank:. # -howtoplay.HUD.text.4b=Si tienes :shank: a tope, el último alimento que hayas comido aplicará un valor de saturación, es decir, un valor oculto que dará un impulso adicional a tu nivel de hambre. # -howtoplay.HUD.header.2=Experiencia # -howtoplay.HUD.text.5=La información de pantalla también incluye la barra de experiencia. El número indica tu nivel de experiencia actual y la barra indica cuántos puntos de experiencia necesitas para aumentar de nivel. # -howtoplay.HUD.text.6=Los puntos de experiencia se consiguen recogiendo orbes de experiencia. Estos orbes se obtienen en actividades como matar criaturas, perforar algunos bloques y muchas otras. No te olvides de ningún orbe de experiencia, porque vas a necesitarlos. Acércate a los orbes para recogerlos. # -howtoplay.HUD.header.3=La barra activa # -howtoplay.HUD.text.7.keyboard=La barra activa incluye los objetos que puedes utilizar. Mueve la rueda del ratón para cambiar el objeto que llevas en la mano. # -howtoplay.HUD.text.7.gamepad=La barra activa incluye los objetos que puedes utilizar. Usa :_input_key.cycleItemLeft: y :_input_key.cycleItemRight: para cambiar el objeto que llevas en la mano. # -howtoplay.HUD.text.7.touch=La barra activa incluye los objetos que puedes utilizar. Toca los objetos de la barra para cambiar el objeto que llevas en la mano. # -howtoplay.HUD.text.7.windowsmr_controller=La barra activa muestra los objetos que puedes utilizar. Pulsa :windowsmr_left_touchpad_horizontal: para cambiar el objeto que tienes en la mano. # -howtoplay.HUD.text.7.rift_controller=La barra activa muestra los objetos que puedes utilizar. Pulsa :rift_left_trigger: o :rift_left_grab: para cambiar el objeto que tienes en la mano. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventario # howtoplay.inventory.title=Cómo se juega: Inventario # -howtoplay.inventory.text.1.keyboard=Pulsa :_input_key.inventory: para ver tu inventario. # -howtoplay.inventory.text.1.gamepad=Pulsa :_input_key.inventory: para ver tu inventario. # -howtoplay.inventory.text.1.rift_controller=Pulsa :rift_B: para ver tu inventario. # -howtoplay.inventory.text.1.windowsmr_controller=Pulsa :windowsmr_left_grab: para ver tu inventario. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Pulsa :tip_touch_inventory: para ver tu inventario. # -howtoplay.inventory.text.2=Esta pantalla muestra todos los artículos que tienes en la mano, así como el resto de artículos que llevas. También puedes ver la armadura que llevas puesta. # -howtoplay.inventory.text.3.keyboard=Usa :mouse_left_button: para recoger el objeto que hay debajo del cursor. Si aquí hay más de un objeto, los recogerá todos; también puedes usar :mouse_right_button: para recoger solo la mitad de ellos. # -howtoplay.inventory.text.3.gamepad=Usa :_gamepad_face_button_down: para recoger el objeto que hay debajo del cursor. Si aquí hay más de un objeto, los recogerá todos. También puedes usar :_gamepad_face_button_left: para recoger solo la mitad de los objetos. # -howtoplay.inventory.text.3.touch=Pulsa para seleccionar un objeto. Para moverlo, pulsa en otra parte del inventario. Si mueves el objeto a un lugar donde se encuentre otro igual, se amontonarán. Si lo mueves a un lugar con otro objeto diferente, intercambiarán sus posiciones. # -howtoplay.inventory.text.4.keyboard=Puedes volver a dejar los objetos con :mouse_left_button:. Si tienes varios objetos en el cursor, utiliza :mouse_left_button: para colocarlos todos o :mouse_right_button: para colocar solo uno. # -howtoplay.inventory.text.4.gamepad=Puedes volver a dejar los objetos con :_gamepad_face_button_down:. Si tienes varios objetos en el cursor, utiliza :_gamepad_face_button_down: para colocarlos todos o :_gamepad_face_button_left: para colocar solo uno. # -howtoplay.inventory.text.4a.touch=Si pulsas un montón de objetos, los seleccionarás todos automáticamente. Podrás mover el montón como si fuese un solo objeto. # -howtoplay.inventory.text.4b.touch=Para dividir un montón de objetos, mantenlo pulsado hasta que aparezca el control deslizante de selección. Sin dejar de pulsar la pantalla, desliza el dedo hacia la izquierda y hacia la derecha para seleccionar el número de objetos que deseas eliminar del montón. # -howtoplay.inventory.text.5.keyboard=Si el objeto sobre el que está el cursor es una armadura, puedes moverlo rápidamente al espacio para armadura correcto pulsando MAYÚS+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Si el objeto sobre el que está el cursor es una armadura, puedes moverlo rápidamente al espacio para armadura correcto pulsando :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Para soltar un objeto, cógelo y colócalo fuera de la ventana del inventario. # -howtoplay.inventory.text.6.gamepad=Para soltar un objeto, cógelo y pulsa :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Tocadiscos # -howtoplay.jukebox.title=Cómo se juega: Tocadiscos # howtoplay.jukebox.text.1=En el tocadiscos, se reproducen los discos de música que te encuentras. # howtoplay.jukebox.header.1=Que empiece la fiesta # howtoplay.jukebox.text.2.notTouch=Pulsa :_input_key.use: en un tocadiscos con un disco de música en la mano para reproducirlo. Pulsa :_input_key.use: otra vez en el tocadiscos para sacar el disco de música. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Hay un par de discos de música que se encuentran en lo howtoplay.jukebox.text.8=Hay otros más difíciles de encontrar. Los Creeper aprecian la música en secreto. # howtoplay.loom=Telar # -howtoplay.loom.title=Cómo se juega: Telar # howtoplay.loom.text.1=El telar es la manera más rápida y eficiente de añadir patrones a los estandartes. El telar solo usa un tinte para añadir un patrón. También puedes usar los patrones del telar para añadir patrones especiales. # howtoplay.loom.header.1=Tejer # howtoplay.loom.text.2=Si colocas un estandarte en el primer espacio del telar y cualquier tinte en el segundo, podrás añadirle patrones. Cuando hayas seleccionado un patrón, recógelo del espacio de salida a la derecha y muévelo a tu inventario. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Un estandarte puede tener varias capas, lo que te permite howtoplay.loom.header.2=Patrones de telar # howtoplay.loom.text.4=Añade un patrón de telar en el tercer espacio del telar y podrás fabricar patrones especiales, como la cara de un Creeper o un patrón floral. No perderás los patrones de telar cuando los apliques a tus estandartes. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Animales para montar # -howtoplay.mounts.title=Cómo se juega: Animales para montar # howtoplay.mounts.text.1=El jugador puede montar en cualquier caballo, burro o mula adultos, pero los únicos que se pueden equipar con armaduras son los caballos. # howtoplay.mounts.text.2=Para equipar a las mulas y los burros con alforjas (para transportar objetos), hay que ponerles un cofre. Puedes acceder a las alforjas más tarde, cuando estés montando o acechando. # howtoplay.mounts.header.1=Domar # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Cuando aparezcan corazones alrededor del caballo, eso si howtoplay.mounts.header.2=Montar animales # howtoplay.mounts.text.5=Para dirigir a un caballo, el jugador debe equiparlo con una montura. # howtoplay.mounts.text.6=Puedes comprar monturas a los aldeanos, encontrarlas en cofres ocultos por el mundo o conseguirlas pescando. Mientras montas en un caballo, abre tu inventario y coloca una montura en el espacio de la montura del caballo. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Los caballos y los burros pueden cruzarse como los demás animales utilizando manzanas de oro o zanahorias doradas. # howtoplay.mounts.text.8=Los potros se acabarán convirtiendo en caballos adultos con el tiempo, aunque el proceso se acelera si los alimentas con trigo o heno. # howtoplay.mounts.header.3=Animales de manada # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Pulsa :_input_key.sneak: para desmontar. # howtoplay.mounts.text.15a.touch=Al utilizar el conjunto de controles de la cruceta, pulsa :touch_jump: para bajarte del animal. # howtoplay.mounts.text.15b.touch=Al utilizar el conjunto de controles de la cruceta, pulsa :tip_virtual_button_dismount: para bajarte del animal. # -howtoplay.multiplayer=Multijugador # -howtoplay.multiplayer.title=Cómo se juega: Multijugador # -howtoplay.multiplayer.text.1=Minecraft es un juego multijugador de manera predeterminada. # -howtoplay.multiplayer.header.1=Pantalla dividida # -howtoplay.multiplayer.text.2.splitscreen=Los jugadores locales pueden unirse a tu partida conectando los mandos y pulsando cualquier botón de su mando en cualquier momento durante la partida. # -howtoplay.multiplayer.header.2=Multijugador online # -howtoplay.multiplayer.text.3=De manera predeterminada, todos los mundos empiezan con el modo multijugador activado. Si quieres que el mundo sea privado, abre los ajustes del mundo y selecciona la opción de multijugador para desactivarla. # -howtoplay.multiplayer.text.3.norealms=De manera predeterminada, todos los mundos empiezan con el modo multijugador activado. Si quieres que el mundo sea privado, abre los ajustes del mundo y selecciona la opción de multijugador para desactivarla. # -howtoplay.multiplayer.header.3=Unirse a una partida en línea # -howtoplay.multiplayer.text.4=Para unirte a una partida multijugador, abre la pestaña de amigos. Aquí aparecen todos los Realms a los que unirse, amigos y partidas LAN. Elige una partida y selecciónala para unirte a ella. # -howtoplay.multiplayer.text.4.norealms=Para unirte a una partida multijugador, abre la pestaña de amigos. Aquí aparecen todos los Realms a los que unirse, amigos y partidas LAN. Elige una partida y selecciónala para unirte a ella. # -howtoplay.multiplayer.text.5=Cuando empiezas una partida en línea, o te unes a ella, todas las personas que estén en tu pestaña de amigos podrán verla. Cuando tus amigos se unen a ella, pueden verla los amigos de estos amigos. # -howtoplay.multiplayer.text.6=Nota: para jugar en el modo multijugador, debes tener una conexión a internet e iniciar sesión en una cuenta de Microsoft. # -howtoplay.multiplayer.header.4=Permisos de jugador # -howtoplay.multiplayer.text.7=Si quieres gestionar los permisos de cada jugador, puedes hacerlo de forma sencilla con la función de permisos del jugador. Abre el menú del juego y, a la derecha, verás una lista de los jugadores que están en el mundo en ese momento. Selecciona su icono de permisos para ajustar lo. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navegación # -howtoplay.navigation.title=Cómo se juega: Navegación # howtoplay.navigation.text.1=La navegación es una habilidad importante que aprenderás en Minecraft, porque no siempre es fácil encontrar el camino de vuelta a casa. # howtoplay.navigation.text.2=En primer lugar, hay unas cuantas herramientas básicas que deberías conocer. # howtoplay.navigation.header.1=Herramientas de navegación # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Mapas de explorador # howtoplay.navigation.text.10=Hay muchos sitios que puedes explorar. Busca una aldea y a un cartógrafo. Te intercambiará mapas de explorador que te conducirán a lugares extraños y muy lejanos. # howtoplay.netherPortals=Portal del Inframundo # -howtoplay.netherPortals.title=Cómo se juega: Portal del Inframundo # howtoplay.netherPortals.text.1=El portal del Inframundo te permite viajar a otra dimensión. # howtoplay.netherPortals.text.2=Si lo construyes correctamente, el portal del Inframundo se puede iluminar y activar. # howtoplay.netherPortals.text.3=Aquí vemos algunos ejemplos de construcciones de portales: # howtoplay.nightfall=Anochecer # -howtoplay.nightfall.title=Cómo se juega: Anochecer # howtoplay.nightfall.text.1=En Minecraft, el sol sale y se pone durante tus aventuras en el mundo. Debes tomar precauciones cuando se ponga el sol, porque hay muchos peligros por la noche. # howtoplay.nightfall.header.1=Busca refugio # howtoplay.nightfall.text.2=Si no lo tienes ya, necesitarás un lugar en el que refugiarte de la oscuridad y de lo que acecha en ella. Puede ser algo tan sencillo como un agujero en la ladera de una colina o una cabaña en el bosque. # howtoplay.nightfall.text.3=Procura bloquear todas las entradas. Es recomendable tener una puerta para entrar y salir. Si has creado una cama, este es un buen lugar en el que colocarla, junto con tu mesa de trabajo y el horno. # howtoplay.nightfall.text.4=Procura también iluminar la zona con antorchas. Puede salvarte la vida. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Mascotas # -howtoplay.pets.title=Cómo se juega: Mascotas # howtoplay.pets.header.1=Hacerse amigo de las mascotas # howtoplay.pets.text.1.notTouch=En Minecraft, hay muchas criaturas que puedes domar y convertir en tu mascota. Para domarlas, hay que darles el objeto que les gusta. Una vez domadas, tienes que pulsar :_input_key.use: mientras las miras para hacer que se queden. # howtoplay.pets.text.1.touch=En Minecraft, hay muchas criaturas que puedes domar y convertir en tu mascota. Para domarlas, hay que darles un objeto que les guste. Una vez domadas, tienes que tocar el botón Sentarse para hacer que se queden. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Loros # howtoplay.pets.text.4=Los loros son criaturas pasivas que viven en la jungla. Imitan a otras criaturas de la zona. Las semillas son su comida favorita, así que dales unas cuantas para domarlos. También se posan en tu hombro... Y sí, puedes llevar más de uno. # howtoplay.raids=Asaltos # -howtoplay.raids.title=Cómo se juega: asaltos # howtoplay.raids.text.1=Al explorar el mundo, puedes encontrarte con alguna patrulla o campamento de saqueadores. Los saqueadores siempre están buscando aldeas que asaltar. Si les quitas el estandarte, llamarás su atención y es posible que decidan atacar alguna aldea cercana. # howtoplay.raids.text.2=Procura defender tu aldea. Si consigues derrotar a todos los asaltantes, el ataque cesará. # howtoplay.raids.header.1=Necesito un héroe # howtoplay.raids.text.3=Los aldeanos suelen mostrarse agradecidos cuando los salvas de los asaltantes. Asegúrate de volver a hablar con ellos; quizá te ofrezcan un buen trato. # howtoplay.ranching=Ranchos # -howtoplay.ranching.title=Cómo se juega: Ranchos # howtoplay.ranching.text.1=En Minecraft, puedes tener tu propio rancho lleno de ganado. Los ranchos tienen montones de recursos, como lana, huevos y carne cruda. # howtoplay.ranching.header.1=Criar al ganado # howtoplay.ranching.text.2=Para que el número de cabezas de ganado aumente, tienes que conseguir que los animales tengan crías. Para que esto ocurra, los animales adultos deben entrar en el modo Amor. Aliméntalos con su comida favorita para que entren en el modo Amor. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=¿Qué comen las criaturas? # howtoplay.ranching.text.4=Las vacas, las champiñacas y las ovejas comen trigo. Los cerdos comen zanahorias o remolacha. A las gallinas les encantan las semillas de cualquier tipo. Los conejos se alimentan de zanahorias, zanahorias doradas o dientes de león. A los ocelotes les encanta comer bacalao o salmón crudo. A los lobos les gusta cualquier tipo de carne. # howtoplay.ranching.text.5=Los animales te seguirán si llevas en la mano su comida favorita. Esto te ayudará a conducirlos al rancho o hasta otro animal. # -howtoplay.realms=Realms # -howtoplay.realms.title=Cómo se juega: Realms # -howtoplay.realms.text.1=Los Realms son un lugar fantástico para celebrar partidas multijugador que están siempre en marcha. Tu Realms seguirá en funcionamiento aunque no estés jugando para que tus amigos puedan explorarlo. # -howtoplay.realms.header.1=Introducción # -howtoplay.realms.text.2=Para configurar un Realm, selecciona Crear nuevo en la pestaña Mundos. Luego, selecciona el botón Nuevo Realm y el botón Crear nuevo mundo. Aquí puedes ponerle un nombre al Realm y definir el número de jugadores. Luego, podrás añadir amigos a tu Realm. # -howtoplay.realms.header.2=Ajustes de Realm # -howtoplay.realms.text.3=Cuando hayas creado un Realm, selecciona el botón del lápiz para cambiar los ajustes del Realm. # -howtoplay.realms.text.4=Debajo del botón Jugar, puedes cambiar el nombre del Realm, definir la dificultad y el modo de juego, activar los trucos y descargar o cargar el mundo. # -howtoplay.realms.text.5=Debajo del botón Miembros, puedes gestionar todos los amigos que has invitado a tu Realm, añadir o quitar miembros y definir sus permisos. # -howtoplay.realms.text.6=Debajo del botón Suscripción, puedes ver cuándo vence el Realm, ampliar el plazo de vencimiento y abrir o cerrar el Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Redstone # -howtoplay.redstone.title=Cómo se juega: Redstone # howtoplay.redstone.text.1=El polvo de redstone procede del redstone, que transmite señales eléctricas. Cuando tiene energía, se ilumina y transmite su señal a otros objetos de redstone adyacentes. # howtoplay.redstone.header.1=Energía de redstone # howtoplay.redstone.text.2=Para poder encender uno de estos objetos, se necesita una fuente de energía como una palanca, un botón o un plato de presión. ¡Experimenta para encontrarlos todos! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Coloca un poco de polvo de redstone junto a una fuente howtoplay.redstone.text.4=Hay muchos objetos que utilizan una señal de redstone para hacer algo, como los embudos o los pistones. # howtoplay.redstone.text.5=El redstone tiene posibilidades infinitas. Intenta crear algo que te resulte útil, como una granja automática. # -howtoplay.resourceAndBehaviorPacks=Packs de recursos y comportamientos # -howtoplay.resourceAndBehaviorPacks.title=Cómo se juega: Packs de recursos y comportamientos # -howtoplay.resourceAndBehaviorPacks.text.1=Puedes cambiar el aspecto y el comportamiento de Minecraft con packs de recursos y comportamientos. # -howtoplay.resourceAndBehaviorPacks.text.2=En el menú Ajustes, elige un pack en la lista de packs disponibles y selecciona el signo más que hay junto a él. Ahora, el pack aplicará sus cambios en el pack de Minecraft de manera predeterminada. # - howtoplay.scaffolding=Andamio # -howtoplay.scaffolding.title=Cómo se juega: Andamio # howtoplay.scaffolding.header.1=Ganarse el cielo # howtoplay.scaffolding.text.1.keyboard=¡Con Andamio, podrás crear estructuras inmensas con toda seguridad! Entra en el andamio y quédate allí. Si tienes una columna de andamios, puedes subir por ella pulsando :_input_key.jump:. Si quieres bajar, pulsa :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=¡Con Andamio, podrás crear estructuras inmensas con toda seguridad! Entra en el andamio y quédate allí. Si tienes una columna de andamios, puedes subir por ella pulsando el botón :_input_key.jump:. Si quieres bajar, mantén pulsado el botón :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Rómpelo # howtoplay.scaffolding.text.3=Cuando el andamio se rompe, también se rompen todos los bloques de andamios que lo usaban de soporte. De esta forma, puedes limpiar rápidamente el andamio rompiendo únicamente los bloques de soporte. # howtoplay.structureBlocks=Bloques de estructura # -howtoplay.structureBlocks.title=Cómo se juega: Bloques de estructura ### howtoplay.structureBlocks.text.1=Los bloques de estructura permiten a los creadores copiar y guardar secciones de su mundo en estructuras. Las estructuras guardadas pueden pegarse en el mundo más adelante. ### howtoplay.structureBlocks.header.1=Cómo se obtienen ### howtoplay.structureBlocks.text.2=Para obtener un bloque de estructura debes usar el comando /give. Para usar un bloque de estructura necesitas tener permisos de operador. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Detectar y Modo esquina ### howtoplay.structureBlocks.text.16=Para seleccionar automáticamente el área que deseas guardar, puedes colocar bloques del Modo esquina alrededor de la estructura y asignarles el mismo nombre que el de la estructura que deseas guardar. ### howtoplay.structureBlocks.text.17=Al pulsar el botón Detectar en el modo Guardar, encontrarás todos los bloques de esquina que tienen el mismo nombre y se creará un área de selección para que se guarde todo lo que hay en el interior del volumen creado por esos bloques de esquina. ### -howtoplay.servers=Servidores # -howtoplay.servers.title=Cómo se juega: Servidores # -howtoplay.servers.text=En la ficha Servidores, encontrarás los servidores de Minecraft más populares. # - howtoplay.shulkerBoxes=Cajas de Shulker # -howtoplay.shulkerBoxes.title=Cómo se juega: Cajas de Shulker # howtoplay.shulkerBoxes.text.1=Combina dos caparazones de Shulker con un cofre para crear una caja de Shulker. Los Shulker que se encuentran en las ciudades de End tiran caparazones de Shulker. A diferencia de otros contenedores, las cajas de Shulker siguen conteniendo sus objetos cuando se rompen. Las cajas de Shulker se rompen y se caen como un objeto si las empujan los pistones y se pueden colocar con dispensadores. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=The End # -howtoplay.theEnd.title=Cómo se juega: The End # howtoplay.theEnd.text.1=The End es otra dimensión a la que puedes entrar a través de un portal de End activo. El portal de End se encuentra en una fortaleza, que está en las profundidades de la tierra del mundo superior. # howtoplay.theEnd.text.2=A cada bloque de la estructura del portal de End le falta algo misterioso para activar el poder que hay en su interior. # howtoplay.theEnd.header.1=El otro lado # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Cuando el portal esté activo, salta en su interior para howtoplay.theEnd.text.4=En The End, habita la temible dragona de Ender. Es una enemiga feroz y poderosa cuyo poder parece emanar de unos extraños cristales. Su respiración y sus ataques de bolas de fuego dejan el campo de batalla lleno de ácido. ¡Llévate a varios amigos para aseguraros la victoria! # howtoplay.theEnd.text.5=Si una vez no te ha parecido suficiente, añade cuatro cristales de Ender a las esquinas del portal de salida para volver a despertar a la dragona de Ender. # -howtoplay.theStore=El Marketplace # -howtoplay.theStore.title=Cómo se juega: El Marketplace # -howtoplay.theStore.text.1=En el Marketplace de Minecraft, encontrarás nuevos aspectos, mundos, texturas y packs de popurrí creados por diversas personas con talento. # -howtoplay.theStore.header.1=Explorar el contenido # -howtoplay.theStore.text.2=¡Prueba un aspecto nuevo a ver qué tal te queda! # -howtoplay.theStore.text.3=Busca mundos para desbloquear nuevos mapas y retos a los que querrás jugar una y otra vez. # -howtoplay.theStore.text.4=Da a tu antiguo mundo un nuevo aspecto con los packs de texturas que se superponen a tus mundos y Realms actuales. # -howtoplay.theStore.text.4.norealms=Da a tu antiguo mundo un nuevo aspecto con los packs de texturas que se superponen a tus mundos actuales. # -howtoplay.theStore.text.5=O bien pruébalos todos con los packs de popurrí, que son colecciones organizadas de aspectos, mundos y texturas que, combinados, transforman tus mundos y Realms. # -howtoplay.theStore.text.5.norealms=O pruébalos todos con los packs de popurrí, una colección seleccionada de aspectos, mundos y texturas que al combinarse, transformarán tus mundos. # - howtoplay.tools=Herramientas # -howtoplay.tools.title=Cómo se juega: Herramientas # howtoplay.tools.text.1=En Minecraft, hay muchas herramientas con las que puedes perforar bloques más rápido que con el puño. Las herramientas pueden estar hechas de madera, piedra, hierro, oro o diamante. # howtoplay.tools.text.2=Si utilizas la herramienta correcta para cada trabajo, no solo perforarás el bloque más rápido, sino que además perderás menos resistencia. Hay que crear herramientas más complejas para perforar recursos más raros. # howtoplay.tools.header.1=Herramientas para romper cosas # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=La caña de pescar te permite pescar y conseguir otros b howtoplay.tools.text.12=Las tijeras son muy útiles para conseguir objetos como lana, hojas y telas de araña. # howtoplay.trading=Intercambio de aldeanos # -howtoplay.trading.title=Cómo se juega: Intercambio de aldeanos # howtoplay.trading.text.1=En las aldeas se pueden realizar intercambios. Cada aldeano tiene una profesión: pueden ser granjeros, carniceros, herreros, cartógrafos, bibliotecarios o sacerdotes. Hay objetos exclusivos de algunas profesiones. Explora e intercambia con todos los aldeanos que puedas para descubrir todas las posibilidades. # howtoplay.trading.header.1=Objetos por esmeraldas # howtoplay.trading.text.2=Para saber lo que ofrece un aldeano, interactúa con él. Al realizar un intercambio con un aldeano, puede ajustar el precio. Si un intercambio concreto se realiza con demasiada frecuencia, es posible que el aldeano se quede sin existencias; en ese caso, el intercambio dejará de estar disponible temporalmente. Por lo general, los intercambios consisten en comprar o vender objetos a cambio de esmeraldas. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=A medida que realices intercambios con los aldeanos, ir howtoplay.trading.text.4=Cuida bien de tus aldeanos. Para prosperar deben descansar, comer y trabajar. # howtoplay.transportation=Transporte # -howtoplay.transportation.title=Cómo se juega: Transporte # howtoplay.transportation.text.1=Hay muchas formas de desplazarse, aparte de caminar, montar en un animal o volar. # howtoplay.transportation.header.1=Vagonetas # howtoplay.transportation.text.2=Las vagonetas son carros en los que te puedes montar y que van sobre raíles. Puedes hacer que los raíles lleguen hasta donde tú quieras colocándolos en línea. Pon una vagoneta encima y ya podrás montarte. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Al utilizar el conjunto de controles de l howtoplay.transportation.text.5c.touch=Al utilizar el conjunto de controles del joystick, arrastra :tip_virtual_joystick: hacia arriba para avanzar y toca :tip_virtual_button_dismount: para bajarte. # howtoplay.weapons=Armas # -howtoplay.weapons.title=Cómo se juega: Armas # howtoplay.weapons.header.1=Espada # howtoplay.weapons.text.1=La espada es la principal arma de ataque cuerpo a cuerpo en Minecraft. Puede estar hecha de madera, piedra, hierro, oro o diamante. ¡Los ataques con salto hacen daño crítico! # howtoplay.weapons.text.2.notTouch=Pulsa :_input_key.attack: con una espada en la mano para atacar. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=El tridente es un arma de doble función: a dista howtoplay.weapons.header.5=Armas encantadas # howtoplay.weapons.text.7=La espada, el arco, la ballesta y el tridente tienen encantamientos específicos que se consiguen en la mesa de encantamientos o en el yunque. Estos encantamientos mejoran el daño, la resistencia e incluso prenden fuego a las criaturas. # -howtoplay.whatsNew=Novedades # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Página %1 de %2 # immersive_reader.portfolio_page_header= Página %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Nivel 3 - FireTV # options.dev_sunsetting_tier.four=Rango 4: 1024MB # options.dev_sunsetting_tier.five=Rango 5: iOS-12 y Nougat # options.dev_sunsetting_tier.not_pending=No pendiente # -options.dev.gathering_config_id_override=Anulación del identificador de configuración de recogida # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Dificultad # options.difficulty.easy=Fácil # options.difficulty.hard=Difícil # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=El almacenamiento externo ha cambiado options.filelocation.external.warning.button=Más información (inicia el navegador) # options.atmosphericsEnable=Efectos atmosféricos # options.edgeHighlightEnable=Resalte de aristas # -options.bloomEnable=Rubor # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Mejora de calidad de imagen # options.terrainShadowsEnable=Sombras del terreno # options.superFancyWaterEnable=Agua supersofisticada # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Lleno # recipeBook.setting.discover=Descubrir # recipeBook.setting.off=No # recipeToast.newUnlock.title=¡Nueva receta desbloqueada! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= has desbloqueado nuevas recetas # recipeToast.newUnlock.descriptionRecipeBook=Comprueba el libro de recetas # recipeToast.newUnlock.descriptionCraftingTable=Ver en la mesa de trabajo # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Silenciar # xbox.profile.realName=Gestiona tus ajustes de privacidad para compartir tu nombre real en la aplicación de Xbox. # xbox.profile.removeFriend=Eliminar amigo # xbox.profile.report=Informar # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Informar sobre %s # xbox.report.optionalText=Introduce aquí el texto (opcional) # diff --git a/resource_pack/texts/es_MX.lang b/resource_pack/texts/es_MX.lang index f292c3a3e..a7f5d854d 100644 --- a/resource_pack/texts/es_MX.lang +++ b/resource_pack/texts/es_MX.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Crear pantalla de configuración de mundo # accessibility.screenName.editCharacter=Creador de personajes # accessibility.screenName.editWorldSettings=Editar pantalla de configuración de mundo # accessibility.screenName.error=Pantalla de error # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Cómo se juega: pantalla # accessibility.screenName.inviteToGame=Pantalla para invitar al juego # accessibility.screenName.joinByIP=Cuadro de diálogo para unirse mediante IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Tormenta eléctrica # howtoplay.next=Siguiente # howtoplay.previous=Anterior # -howtoplay.category.basics=Fundamentos # -howtoplay.category.crafting=Fabricación # howtoplay.category.education=Educación # -howtoplay.category.engineering=Ingeniería # -howtoplay.category.enhancedPlay=Juego mejorado # -howtoplay.category.firstDay=Primer día # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Opciones y trucos # -howtoplay.category.play=Juego # -howtoplay.category.theEnd=El End # howtoplay.adventureMode=Modo Aventura # -howtoplay.adventureMode.title=Cómo se juega: modo Aventura # howtoplay.adventureMode.text.1=El modo Aventura es un modo de juego para creadores de mundos. En el modo Aventura, los jugadores tienen que usar herramientas especiales para colocar o romper bloques. # howtoplay.adventureMode.text.2=Para obtener estas herramientas especiales, tienes que usar /give con los parámetros canplace o candestroy mientras estás en el modo Creativo. # howtoplay.anvil=Yunque # -howtoplay.anvil.title=Cómo se juega: yunque # howtoplay.anvil.text.1=Los niveles de experiencia se pueden usar para reparar objetos, hechizarlos o cambiarles el nombre con el yunque. # howtoplay.anvil.header.1=Cambio de nombre y aplicación de encantamientos # howtoplay.anvil.text.2=Se puede cambiar el nombre de todos los objetos, aunque solo los objetos con durabilidad se pueden reparar o hechizar con libros en el yunque. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=La combinación de objetos será más eficaz si se hace c howtoplay.anvil.text.5=Hay posibilidades de que se dañe el yunque con cada uso y, después de demasiados usos, se destruirá. # howtoplay.armor=Armadura # -howtoplay.armor.title=Cómo se juega: armadura # howtoplay.armor.text.1=Al llevar una armadura, puedes protegerte de los daños. Tu nivel de armadura se representa con :armor: en el HUD: cuanto más alto sea el nivel, menos daño recibirás. # howtoplay.armor.header.1=Fabricación # howtoplay.armor.text.2=Las armaduras se pueden crear con cuero, hierro, oro o diamante. La cota de malla se puede obtener comerciando con aldeanos y como botín de zombis y esqueletos. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Disfraz # howtoplay.armor.text.7=También puedes llevar puesta una calabaza tallada en la cabeza. No te dará ninguna : armor :, pero hará que los Endermen no se vuelvan locos cuando los mires. # howtoplay.armorStand=Soporte para armaduras # -howtoplay.armorStand.title=Cómo se juega: soporte para armaduras # howtoplay.armorStand.text.1=Un soporte para armaduras sostiene tu armadura mientras no la usas. # howtoplay.armorStand.header.1=Equipamiento # howtoplay.armorStand.text.2.notTouch=Para colocar una armadura en el soporte para armaduras, presiona :_input_key.use: en el soporte, mientras sostienes la pieza de una armadura. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Baile # howtoplay.armorStand.text.5=Los soportes para armaduras reaccionarán a una señal de redstone. Intenta probar con varias intensidades de señal y mira qué sucede. # howtoplay.banners=Estandartes # -howtoplay.banners.title=Cómo se juega: estandartes # howtoplay.banners.text.1=Los estandartes son una manera genial de decorar tu casa o tu castillo con patrones y colores personalizados. # howtoplay.banners.text.2=¡Después de crear un estandarte, puedes colocarlo sobre una mesa de trabajo o telar, y agregar varios tintes para crear tu propio diseño único y genial! # howtoplay.banners.header.1=Cómo aplicar un diseño # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Cómo hacer copias # howtoplay.banners.text.9=Si quieres copiar un estandarte, ponlo en la mesa de trabajo con un estandarte en blanco. # howtoplay.beacons=Faros # -howtoplay.beacons.title=Cómo se juega: faros # howtoplay.beacons.text.1=Los faros activos proyectan un halo de luz brillante en el cielo. # howtoplay.beacons.text.2=Se crean con estrellas de cristal, obsidiana y del inframundo (que se obtiene al derrotar al Wither). # howtoplay.beacons.header.1=Construcción # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Una vez establecidos, los poderes emanarán del faro in howtoplay.beacons.text.8=Para cambiar el color del faro, coloca un bloque de cristal teñido en su camino. # howtoplay.beds=Camas # -howtoplay.beds.title=Cómo se juega: camas # howtoplay.beds.text.1=Al dormir en una cama, pasas la noche y se establece tu punto de generación. # howtoplay.beds.text.2.notTouch=Presiona :_input_key.use: en una cama para irte a dormir. Esta acción solo se puede hacer de noche. # howtoplay.beds.text.2.touch=Toca una cama para irte a dormir. Esta acción solo se puede hacer de noche. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Si estás jugando en Multijugador, todos los jugadores del howtoplay.beds.text.4=Si tu cama está rota, volverás al lugar en el que te generaste en primer lugar en el mundo. # howtoplay.beds.text.5=Ve con cuidado cuando uses una cama en el inframundo: suele hacer demasiado calor para dormir. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Bloques # -howtoplay.blocks.title=Cómo se juega: bloques # howtoplay.blocks.text.1=El mundo de Minecraft está hecho de millones de bloques. Todos se pueden romper, recoger y colocar. No hay casi ningún límite para lo que puedes crear. # howtoplay.blocks.text.2=Encontrarás la mayoría de bloques en el mundo, pero otros solo se pueden crear con combinaciones de otros bloques en una mesa de trabajo, como un bloque de redstone, o si se funden en un horno, como el cristal. # howtoplay.blocks.header.1=Bloques que caen # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma: se encuentra de manera natural en el inframundo, howtoplay.blocks.text.9=Tierra estéril: es casi como un bloque de tierra normal, pero el pasto no crece en él. Se puede encontrar en los biomas de sabana y megataiga. # howtoplay.bookAndQuill=Libro y pluma # -howtoplay.bookAndQuill.title=Cómo se juega: libro y pluma # howtoplay.bookAndQuill.text.1=El libro y pluma te permite registrar tus aventuras. Escribe texto en las páginas para contar tu historia. Incluso puedes cambiar el título y el autor. Firma tu libro y pluma para finalizar tu obra. Podrás editar tu libro y pluma hasta que lo firmes. # howtoplay.brewingStand=Puesto de destilado # -howtoplay.brewingStand.title=Cómo se juega: puesto de destilado # howtoplay.brewingStand.text.1=Necesitas un puesto de destilado para destilar pociones. Cada poción se empieza con una botella de agua, que se obtiene al llenar una botella de cristal con agua de un caldero o una fuente de agua. # howtoplay.brewingStand.header.1=Conoce tu puesto de destilado # howtoplay.brewingStand.text.2=Un puesto de destilado tiene tres espacios para crear varias pociones. Un ingrediente se puede usar con las tres botellas, de modo que intenta destilar tres pociones a la vez para usar mejor tus recursos. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingredientes y pociones # howtoplay.brewingStand.text.3=Si pones verruga del inframundo en la parte superior de un puesto de destilado, obtendrás una poción rara. No tiene ningún efecto por sí misma, pero crea una poción base que se puede usar para crear pociones más avanzadas. # howtoplay.brewingStand.text.4=Hay muchos efectos de pociones que puedes descubrir. Experimenta con varios ingredientes y combinaciones para convertirte en un auténtico alquimista. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Caldero # -howtoplay.cauldron.title=Cómo se juega: caldero # howtoplay.cauldron.text.1=El caldero es un contenedor en el que se pueden sostener cubetas o botellas de líquido. # howtoplay.cauldron.header.1=Cómo llenarlo # howtoplay.cauldron.text.2.notTouch=Presiona :_input_key.use: en un caldero mientras sostienes una cubeta de agua o una poción para llenar el caldero con su contenido. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Para teñir una armadura de cuero o una armadura howtoplay.cauldron.text.6=Si quieres quitar una tintura de un objeto, sumerge el objeto teñido en un caldero de agua sin teñir. # howtoplay.chat=Chat # -howtoplay.chat.title=Cómo se juega: chat # howtoplay.chat.text.1.keyboard=Presiona :_input_key.chat: para abrir el chat. Escribe tu mensaje y presiona ENTER. # howtoplay.chat.text.1.gamepad=Presiona :_input_key.chat: para abrir el chat. Escribe tu mensaje y presiona el botón de Enviar. # howtoplay.chat.text.1.touch=Toca el botón de Chat para abrir el chat. Escribe tu mensaje y toca el botón de Enviar. # howtoplay.chests=Cofres # -howtoplay.chests.title=Cómo se juega: cofres # howtoplay.chests.text.1.notTouch=Cuando hayas creado un cofre, puedes colocarlo en el mundo y abrirlo con :_input_key.use: para almacenar objetos de tu inventario. # howtoplay.chests.text.1.touch=Cuando hayas creado un cofre, puedes colocarlo en el mundo y tocarlo para abrirlo y almacenar objetos de tu inventario. # howtoplay.chests.text.2=Los objetos del cofre se almacenarán allí para que puedas guardarlos más tarde en el inventario. # howtoplay.chests.text.3=Dos cofres situados juntos uno al lado del otro se combinarán y formarán un cofre grande. # howtoplay.commandBlocks=Bloques de comandos # -howtoplay.commandBlocks.title=Cómo se juega: bloques de comandos # howtoplay.commandBlocks.text.1=Los bloques de comandos son una herramienta eficaz para los creadores de mapas. Almacenan y ejecutan comandos después de recibir una señal de redstone. # howtoplay.commandBlocks.text.2=Para obtener un bloque de comandos, tienes que usar /give. # howtoplay.commandBlocks.text.3=Cuando un bloque de comandos ha ejecutado su comando almacenado o no pudo hacerlo, envía una señal de redstone desde el lado hacia el que apunta la flecha. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Siempre activo: no necesita ninguna señal howtoplay.commandBlocks.text.8=Un bloque de comandos también mostrará su resultado anterior. Esto te ayudará a saber si un bloque de comandos no pudo ejecutar su comando y por qué. # howtoplay.commands=Comandos # -howtoplay.commands.title=Cómo se juega: comandos # howtoplay.commands.text.1=Los comandos se pueden ejecutar desde el chat. Escribe / antes de escribir el comando. # howtoplay.commands.text.2=Hay una gran variedad de comandos que te permitirán hacer cosas increíbles. Encontrarás muchas fuentes que te proporcionarán toda la información que necesites. # howtoplay.conduits=Conductos # -howtoplay.conduits.title=Cómo se juega: conductos # howtoplay.conduits.text.1=Un conducto activo te da poderes cuando estás bajo el agua. # howtoplay.conduits.text.2=Un conducto se crea con Conchas de Nautilus y un Corazón del Mar. El conducto extrae poder de las prismarinas y las linternas marinas. # howtoplay.conduits.header.1=Construcción # howtoplay.conduits.text.3=Al activarse, el conducto otorgará poder de conducto a todo lo que esté cerca. # howtoplay.conduits.text.4=Entre más poder extraiga, mayor será el alcance de sus habilidades. # -howtoplay.controls=Controles # -howtoplay.controls.title=Cómo se juega: controles # -howtoplay.controls.text.1=Minecraft es un juego que consiste en colocar bloques para construir cualquier cosa que puedas imaginar. De noche salen los monstruos, así que procura construir un refugio antes de que eso suceda. # -howtoplay.controls.header.1=Movimiento # -howtoplay.controls.text.2.keyboard=Usa el mouse para mirar a tu alrededor. # -howtoplay.controls.text.2.gamepad=Usa :_gamepad_stick_right: para mirar a tu alrededor. # -howtoplay.controls.text.2.touch.joystick_tap=Toca y arrastra por la pantalla para mirar a tu alrededor. # -howtoplay.controls.text.2.touch.classic_dpad=Toca y arrastra por la pantalla para mirar a tu alrededor. # -howtoplay.controls.text.2.touch.joystick_crosshair=Toca y arrastra por la pantalla para mirar a tu alrededor. # -howtoplay.controls.text.2.rift_controller=Usa :rift_right_stick: para mirar a tu alrededor. # -howtoplay.controls.text.2.windowsmr_controller=Usa :windowsmr_right_stick: para mirar a tu alrededor. # -howtoplay.controls.text.3.keyboard=Usa :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: para moverte. # -howtoplay.controls.text.3.gamepad=Usa :_gamepad_stick_left: para moverte. # -howtoplay.controls.text.3.touch.joystick_tap=Utiliza :tip_virtual_joystick: para moverte. # -howtoplay.controls.text.3.touch.classic_dpad=Usa :touch_forward::touch_left::touch_back::touch_right: para moverte. # -howtoplay.controls.text.3.touch.joystick_crosshair=Utiliza :tip_virtual_joystick: para moverte. # -howtoplay.controls.text.3.rift_controller=Usa :rift_left_stick: para moverte. # -howtoplay.controls.text.3.windowsmr_controller=Usa :windowsmr_left_stick: para moverte. # -howtoplay.controls.text.4.keyboard=Presiona :_input_key.jump: para saltar. # -howtoplay.controls.text.4.gamepad=Presiona :_input_key.jump: para saltar. # -howtoplay.controls.text.4.touch.joystick_tap=Pulsa :tip_virtual_button_jump: para saltar. # -howtoplay.controls.text.4.touch.classic_dpad=Presiona :touch_jump: para saltar. # -howtoplay.controls.text.4.touch.joystick_crosshair=Pulsa :tip_virtual_button_jump: para saltar. # -howtoplay.controls.text.4.rift_controller=Presiona :rift_A: para saltar. # -howtoplay.controls.text.4.windowsmr_controller=Presiona :windowsmr_right_touchpad: para saltar. # -howtoplay.controls.text.5.keyboard=Presiona :_input_key.forward: dos veces en una sucesión rápida o :_input_key.sprint: para correr. Mientras presionas :_input_key.forward:, continuarás corriendo hasta que tengas menos de :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Empuja :_gamepad_stick_left: dos veces hacia adelante en una sucesión rápida para correr. Mientras mantengas presionado :_gamepad_stick_left: hacia adelante, seguirás corriendo hasta que tengas menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Pulsa :tip_virtual_button_sprint: para alternar entre correr y caminar. Seguirás corriendo hasta que te quede menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Presiona :touch_forward: dos veces en una sucesión rápida para correr. Mientras presionas :touch_forward:, continuarás corriendo hasta que tengas menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Pulsa :tip_virtual_button_sprint: para alternar entre correr y caminar. Seguirás corriendo hasta que te quede menos de :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Empuja :rift_left_stick: dos veces hacia delante en una sucesión rápida para correr. Mientras mantengas presionado :rift_left_stick: hacia adelante, seguirás corriendo hasta que tengas menos de :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Empuja :windowsmr_left_stick: dos veces hacia delante en una sucesión rápida para correr. Mientras mantengas presionado :windowsmr_left_stick: hacia adelante, seguirás corriendo hasta que tengas menos de :shank::shank::shank:. # -howtoplay.controls.header.2=Romper y colocar # -howtoplay.controls.text.6.notTouch=Mantén :_input_key.attack: para perforar y extraer a mano o con el objeto que sostengas. Puede que tengas que crear una herramienta para extraer algunos bloques. # -howtoplay.controls.text.6.touch.joystick_tap=Mantén pulsado un bloque para extraerlo con la mano o con el objeto que lleves. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # -howtoplay.controls.text.6.touch.classic_dpad=Mantén pulsado un bloque para extraerlo con la mano o con el objeto que lleves. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # -howtoplay.controls.text.6.touch.joystick_crosshair=Pulsa y arrastra con el dedo en cualquier lugar para apuntar con :tip_crosshair: y destacar un bloque. Mantén pulsado :tip_virtual_button_action_attack_or_destroy: para extraerlo con la mano o con el objeto que sostienes. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # -howtoplay.controls.text.7.keyboard=Si sostienes un objeto en la mano, presiona :_input_key.use: para usarlo o :_input_key.drop: para soltarlo. # -howtoplay.controls.text.7.gamepad=Si sostienes un objeto en la mano, presiona :_input_key.use: para usarlo o :_input_key.drop: para soltarlo. # -howtoplay.controls.text.7.rift_controller=Si sostienes un objeto en la mano, presiona :rift_right_grab: para usarlo o :rift_right_stick: para soltarlo. # -howtoplay.controls.text.7.windowsmr_controller=Si sostienes un objeto en la mano, presiona :windowsmr_left_trigger: para usarlo o :windowsmr_right_grab: para soltarlo. # -howtoplay.controls.text.7.touch.joystick_tap=Si tienes un objeto, pulsa la pantalla para usarlo o mantén pulsado el objeto en la barra visible para soltarlo. Mantén pulsada la pantalla para comerte el alimento que lleves en la mano. # -howtoplay.controls.text.7.touch.classic_dpad=Si tienes un objeto, pulsa la pantalla para usarlo o mantén pulsado el objeto en la barra visible para soltarlo. Mantén pulsada la pantalla para comerte el alimento que lleves en la mano. # -howtoplay.controls.text.7.touch.joystick_crosshair=Si tienes un objeto, pulsa :tip_virtual_button_action_build_or_use: para usarlo o mantén pulsado el objeto en la barra visible para soltarlo. Mantén pulsado :tip_virtual_button_action_build_or_use: para comerte el alimento que lleves en la mano. # -howtoplay.controls.header.3=Caminar agachado # -howtoplay.controls.text.8.keyboard=Caminar agachado es muy útil en Minecraft, pues te ayuda a mantenerte sobre un bloque sin caer y oculta tu nombre. Para caminar agachado, mantén presionado :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Agacharte es muy útil en Minecraft, pues te ayuda a no caer de un bloque y oculta tu nombre. Para pasar al modo agachado, presiona :_input_key.sneak: o haz clic en :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Caminar agachado es muy útil en Minecraft, pues te ayuda a mantenerte sobre un bloque sin caer y oculta tu nombre. Para activar y desactivar el modo agachado, presiona :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Caminar agachado es muy útil en Minecraft, pues te ayuda a mantenerte sobre un bloque sin caer y oculta tu nombre. Para activar y desactivar el modo agachado, presiona :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Correr estando en el agua te hará nadar. Usa el mouse para controlar la dirección en la que nadas. # -howtoplay.controls.text.swim.gamepad=Correr estando en el agua te hará nadar. Usa el :_gamepad_stick_right: para controlar la dirección en la que nadas. # -howtoplay.controls.text.swim.touch=Al moverte por el agua, nadarás. Si corres bajo el agua, nadarás más rápido. Pulsa y arrastra con el dedo para controlar la dirección en la que nadas. # -howtoplay.controls.text.swim.rift_controller=Correr estando en el agua te hará nadar. Usa el :rift_right_stick: para controlar la dirección en la que nadas. # -howtoplay.controls.text.swim.windowsmr_controller=Correr estando en el agua te hará nadar. Usa el :windowsmr_right_stick: para controlar la dirección en la que nadas. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Creador de mundos # -howtoplay.worldBuilder.title=Cómo se juega: creador de mundos # howtoplay.worldBuilder.text.1=Para colocar o usar ciertos bloques u objetos de Minecraft Education, el jugador debe contar con una habilidad especial llamada "Creador del mundo". # howtoplay.worldBuilder.text.2=Con los trucos activados, el anfitrión puede activar o desactivar la capacidad de creador de mundos para cualquier jugador en el mundo. # howtoplay.worldBuilder.text.3=Para conceder la capacidad de creador de mundos a todos los jugadores del mundo, ejecuta el siguiente comando: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Para saber tu habilidad de creador de mundos, ejec howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Bloques de permiso # -howtoplay.permissionBlocks.title=Cómo se juega: bloques de permiso # howtoplay.permissionBlocks.text.1=Minecraft Education incluye varios bloques especiales que facilitan a los profesores crear y usar lecciones. Solo los jugadores con la habilidad "Creador del mundo" pueden colocar y destruir bloques. Solo los jugadores sin la habilidad "Creador del mundo" están sujetos a las restricciones de estos bloques. # howtoplay.permissionBlocks.title.1=Permitir/Denegar # howtoplay.permissionBlocks.text.2=Los bloques permitir y denegar controlan dónde los jugadores pueden construir en un mundo. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Si un bloque permitir tiene un bloque denegar howtoplay.permissionBlocks.title.2=Borde # howtoplay.permissionBlocks.text.6=Los bloques de borde proporcionan un campo de fuerza que se extiende infinitamente hacia arriba y hacia abajo, independientemente de la presencia de otros bloques. Los usuarios no pueden moverse a través, por encima o por debajo de un bloque de borde, ni pueden colocar o destruir bloques que estén por encima o por debajo de un bloque de borde. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Pizarras # -howtoplay.chalkboard.title=Cómo se juega: pizarras # howtoplay.chalkboard.text.1=Las pizarras se utilizan para mostrar texto en el mundo. Las pizarras muestran más texto que los letreros, se pueden editar después de colocarlas y pueden tener tres tamaños: pizarra, cartel y tablero. El bloqueo te permite evitar que los usuarios que no sean creadores del mundo destruyan o editen las pizarras. Presiona :_input_key.use: en una pizarra existente para editarla. # howtoplay.chalkboard.text.1.touch=Las pizarras se utilizan para mostrar texto en el mundo. Las pizarras muestran más texto que los letreros, se pueden editar después de colocarlas y pueden tener tres tamaños: pizarra, cartel y tablero. El bloqueo te permite evitar que los usuarios que no sean creadores del mundo destruyan o editen las pizarras. Toca una pizarra existente para editarla. # howtoplay.chemistry=Química # -howtoplay.chemistry.title=Cómo se juega: química # howtoplay.chemistry.text.1=Los estudiantes pueden simular la química del mundo real al utilizar los bloques del equipo de química. Puedes construir cualquiera de los 118 elementos diferentes al ajustar los deslizadores en el constructor de elementos, o ver la composición de los elementos al colocarlos en el constructor de elementos. Combina los elementos en el creador de compuestos para producir compuestos químicos. Coloca elementos y compuestos en la mesa de laboratorio para crear objetos de Minecraft, y reduce los bloques a los elementos que los componen con el reductor de material. # howtoplay.chemistry.text.2=Descarga el boletín de química de la página web de Minecraft Education para ver una guía exhaustiva sobre química en Minecraft. # howtoplay.npc=Personajes no jugables # -howtoplay.npc.title=Cómo se juega: personajes no jugables # howtoplay.npc.text.1=Los NPC son personajes que pueden proporcionar información adicional sobre lecciones, consejos o instrucciones. # howtoplay.npc.text.2=Solo los creadores de mundos pueden colocar, borrar, nombrar o editar NPC. Los NPC pueden ejecutar comandos y redirigir hacia sitios web. Los comandos se pueden asignar a los botones en la ventana de diálogo de los NPC. Los enlaces de sitios web siempre tienen un botón. # howtoplay.npc.text.3=Los personajes tienen una variedad de aspectos entre los que elegir y son inmóviles. # howtoplay.camera=Cámara # -howtoplay.camera.title=Cómo se juega: cámara # howtoplay.camera.text.1=La cámara permite a los jugadores tomar fotos en el mundo. # howtoplay.camera.text.2=Para tomar una foto desde tu punto de vista, oprime :_input_key.use:. # howtoplay.camera.text.2.touch=Para tomar una foto desde tu punto de vista, mantén oprimido y suelta. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Para tomar una selfi, coloca una cámara y oprime howtoplay.camera.text.4=Puedes ver las fotos en el álbum o las puedes insertar en el Libro y pluma. # howtoplay.portfolio=Album # -howtoplay.portfolio.title=Cómo se juega: album # howtoplay.portfolio.text.1=Las fotos que saques aparecerán en el portafolio. Pulsa :_input_key.use: para verlo. Mientras visualizas el portafolio, puedes agregar títulos a las fotos, así como eliminarlas o exportarlas como PDF. # howtoplay.portfolio.text.1.touch=Las fotos que saques aparecerán en el portafolio. Toca y mantén pulsado para verlo. Mientras visualizas el portafolio, puedes agregar títulos a las fotos, así como eliminarlas o exportarlas como PDF. # howtoplay.classroomMode=Modo Aula # -howtoplay.classroomMode.title=Cómo se juega: modo Aula # howtoplay.classroomMode.text.1=El modo Aula es una aplicación externa que proporciona a los docentes acceso a una serie de funciones diseñadas para facilitar la interacción con los alumnos. Puedes descargarla de la página web de Minecraft Education. # howtoplay.classroomMode.text.2=Como anfitrión del mundo, usa el comando /classroommode para iniciar la app del modo Aula y conectarla a Minecraft Education. # howtoplay.codeBuilder=Creador de código # -howtoplay.codeBuilder.title=Cómo se juega: creador de código # howtoplay.codeBuilder.text.1=El creador de código permite a los jugadores explorar, crear y jugar en Minecraft escribiendo código utilizando plataformas familiares de aprendizaje de código. # howtoplay.codeBuilder.text.2=Abre el creador de código al oprimir :_input_key.codeBuilder: o usando el comando /code. # howtoplay.codeBuilder.text.2.touch=Abre el creador de código al tocar :code_builder_button: o usando el comando /code. # -howtoplay.crafting=Fabricación # -howtoplay.crafting.title=Cómo se juega: fabricación # -howtoplay.crafting.text.1.keyboard=Presiona :_input_key.inventory: para acceder al libro de recetas y la cuadrícula de fabricación. # -howtoplay.crafting.text.1.gamepad=Presiona :_input_container.crafting: para acceder al libro de recetas y la cuadrícula de fabricación. # -howtoplay.crafting.text.1.touch=Pulsa el botón de Inventario para acceder al libro de recetas y la cuadrícula de fabricación. # -howtoplay.crafting.text.1.rift_controller=Presiona :rift_B: para acceder al libro de recetas y la cuadrícula de fabricación. # -howtoplay.crafting.text.1.windowsmr_controller=Presiona :windowsmr_left_grab: para acceder al libro de recetas y la cuadrícula de fabricación. # -howtoplay.crafting.header.1=Cuadrícula de fabricación # -howtoplay.crafting.text.2=Acomoda los objetos de tu inventario o barra visible en la cuadrícula de fabricación, en la forma que aparece en una receta de objeto. # -howtoplay.crafting.text.3=Si la receta es correcta, el objeto que intentaste crear aparecerá en la casilla de resultado, a la derecha de la cuadrícula de fabricación. Recógelo de la casilla de resultado y colócalo en tu inventario. Ahora puedes usar ese objeto. # -howtoplay.crafting.text.4=Hay muchas recetas. Para algunas de ellas, necesitarás una cuadrícula de fabricación más grande que el área inicial de 2x2. # -howtoplay.crafting.text.5=Crea una mesa de trabajo con 4 tablones de madera y colócala en el mundo. # -howtoplay.crafting.text.6.keyboard=Presiona :_input_key.use: en una mesa de trabajo colocada en el mundo para obtener acceso a una cuadrícula de fabricación de 3x3. # -howtoplay.crafting.text.6.gamepad=Presiona :_input_key.use: en una mesa de trabajo colocada en el mundo para obtener acceso a una cuadrícula de fabricación de 3x3. # -howtoplay.crafting.text.6.rift_controller=Presiona :rift_right_grab: en una mesa de trabajo colocada en el mundo para obtener acceso a una cuadrícula de fabricación de 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Presiona :windowsmr_left_trigger: en una mesa de trabajo colocada en el mundo para obtener acceso a una cuadrícula de fabricación de 3x3. # -howtoplay.crafting.text.6.touch=Toca una mesa de trabajo colocada en el mundo para obtener acceso a una cuadrícula de fabricación de 3x3. # -howtoplay.crafting.header.2=Libro de recetas # -howtoplay.crafting.text.7=El libro de recetas aparece en el lado izquierdo de la pantalla y es útil si no conoces una receta o si quieres crear rápidamente una receta que ya conoces. También verás la cuadrícula de fabricación en el lado derecho de la pantalla, sobre tu inventario. # -howtoplay.crafting.text.8.keyboard=Cuando hayas encontrado la receta que quieres crear, :_input_key.attack: la receta para cargarla en la cuadrícula de fabricación y después tómala de la casilla de resultado, que está a la derecha de la cuadrícula de fabricación, y colócala en tu inventario. :_input_key.use: la receta para crear un objeto de forma automática, lo que produce un conjunto y lo coloca en tu inventario automáticamente. SHIFT + :_input_key.use: la receta para crear toda una pila de forma automática. # -howtoplay.crafting.text.8.gamepad=Cuando hayas encontrado la receta que deseas crear, presiona :_gamepad_face_button_down: en ella para crearla de forma automática, con lo que se creará un conjunto y se colocará en tu inventario. Presiona :_gamepad_face_button_up: en la receta para crear toda una pila de forma automática. # -howtoplay.crafting.text.8.touch=Cuando hayas encontrado la receta que quieres crear, toca la receta para cargarla en la cuadrícula de fabricación y toca el objeto que aparece en la casilla de resultado para crearlo. Mantén presionado el objeto en la casilla de resultado para crearlo de forma continua. # -howtoplay.crafting.text.9=Cuando la opción de :craftable_toggle_on: está activada, el libro de recetas muestra todas las recetas para las que tienes los ingredientes necesarios. Cuando la opción de :craftable_toggle_off: está desactivada, el libro de recetas muestra todas las recetas del juego, incluso si no las puedes crear. Puedes revisar las pestañas o utilizar la búsqueda si quieres algo específico. En el modo creativo, algunas recetas se acumulan en listas. Al abrir una lista, esta mostrará todas las recetas que contiene. # - howtoplay.craftingTable=Mesa de trabajo # -howtoplay.craftingTable.title=Cómo se juega: mesa de trabajo # howtoplay.craftingTable.text.1=Utiliza la mesa de trabajo para crear recetas más complicadas. # howtoplay.craftingTable.text.2.notTouch=Colócala en el mundo y presiona :_input_key.use: sobre la mesa de trabajo para usarla. # howtoplay.craftingTable.text.2.touch=Colócala en el mundo y toca la mesa de trabajo para usarla. # howtoplay.creativeMode=Modo Creativo # -howtoplay.creativeMode.title=Cómo se juega: modo Creativo # howtoplay.creativeMode.text.1=Puedes usar el modo Creativo para construir la tierra de tus sueños sin criaturas. # howtoplay.creativeMode.header.1=Construcción ilimitada # howtoplay.creativeMode.text.2=La interfaz del modo Creativo permite que cualquier objeto del juego se mueva al inventario del jugador sin necesidad de extraer o crear el objeto. Los objetos del inventario del jugador no se quitarán cuando se coloquen o se usen en el mundo, lo que permite al jugador centrarse en construir en lugar de obtener recursos. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Pulsa :tip_virtu howtoplay.creativeMode.text.4a.touch.classic_dpad=Para volar, pulsa :touch_jump: dos veces seguidas, y para dejar de volar, pulsa :touch_stop_flying: dos veces seguidas. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Pulsa :touch_forward: dos veces para volar más rápido. Para volar hacia arriba, pulsa y mantén :touch_fly_up:, y para volar hacia abajo, pulsa y mantén :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Dificultad # -howtoplay.difficulty.title=Cómo se juega: dificultad # howtoplay.difficulty.text.1=Minecraft tiene varios niveles de dificultad, de modo que podrás personalizar el juego a tu nivel. # howtoplay.difficulty.header.1=Pacífico # howtoplay.difficulty.text.2=No se generará ninguna criatura hostil excepto los shulker y la dragona de Ender, pero estos no te causarán ningún daño. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Difícil # howtoplay.difficulty.text.5=Las criaturas hostiles causarán más daño, los zombis romperán puertas y, si tu nivel de hambre baja hasta cero, perderás salud y podrías morir. # howtoplay.dispensers=Dispensadores # -howtoplay.dispensers.title=Cómo se juega: dispensadores # howtoplay.dispensers.text.1=Los dispensadores se usan para disparar objetos. Deberás suministrar energía a cada dispensador con una señal de redstone (por ejemplo, una palanca) para activarlo. # howtoplay.dispensers.text.2.notTouch=Para llenar el dispensador de objetos, presiona :_input_key.use: en el dispensador y mueve los objetos que quieres dispensar desde el inventario al dispensador. # howtoplay.dispensers.text.2.touch=Para llenar el dispensador, toca el dispensador y mueve los objetos que quieres dispensar desde el inventario al dispensador. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Cuando actives el dispensador, se disparará un obje howtoplay.dispensers.text.4=Un dispensador también se puede usar para colocar objetos, como calabazas o gólems de hierro, o equipamiento en los soportes para armaduras. # howtoplay.droppers=Soltadores # -howtoplay.droppers.title=Cómo se juega: soltadores # howtoplay.droppers.text.1.notTouch=Cuando funcionan con redstone, los soltadores soltarán un solo objeto al azar que contienen. Presiona :_input_key.use: en el soltador para abrirlo y cargarlo con objetos de tu inventario. # howtoplay.droppers.text.1.touch=Cuando funcionan con redstone, los soltadores soltarán un solo objeto al azar que contienen. Toca el soltador para abrirlo y cargarlo con objetos de tu inventario. # howtoplay.droppers.header.1=Uso # howtoplay.droppers.text.2=Si un soltador apunta hacia un cofre u otro tipo de contenedor, el objeto se colocará en este último. Se pueden construir largas cadenas de soltadores para transportar objetos. # howtoplay.dyes=Tinturas # -howtoplay.dyes.title=Cómo se juega: tinturas # howtoplay.dyes.text.1=La tintura se usa para cambiar el color de muchas cosas en Minecraft. # howtoplay.dyes.text.2=Algunos materiales para hacer tintes son más difíciles de encontrar que otros. Si bien la mayoría de los tintes pueden elaborarse a partir de flores, como el tinte rojo se obtiene de una amapola, algunos tintes se encuentran o se crean con técnicas más difíciles, como por ejemplo: # howtoplay.dyes.text.3=-Extraer lapislázuli de las profundidades # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Obtener sacos de tinta bajo el agua # howtoplay.dyes.text.5=-Cosechar granos de cacao en la jungla # howtoplay.dyes.text.6=-El tinte verde se obtiene después de fundir un cactus # howtoplay.dyes.text.7=-El polvo de hueso puede ayudar a hacer crecer las plantas y los árboles o usarse como tinte blanco # -howtoplay.dyes.text.8=-Obtén sacos de tinta de calamar para hacer tinte negro # howtoplay.elytra=Élitros # -howtoplay.elytra.title=Cómo se juega: élitros # howtoplay.elytra.text.1=Los élitros son un objeto que se puede equipar para planear. Se equipan en el espacio de armadura del pecho. # howtoplay.elytra.text.2=Los élitros no se pueden crear, pero se pueden encontrar en marcos de objetos en algunos barcos del End, custodiados por los terroríficos Shulker. # howtoplay.elytra.header.1=Aprende a volar # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Vuelo con cohetes # howtoplay.elytra.text.6=Los cohetes de fuegos artificiales que no tienen ningún efecto se pueden usar para ampliar el vuelo de los élitros. Recibirás daño si usas un cohete de fuegos artificiales que tiene efectos para ampliar el vuelo. # howtoplay.enchantingTable=Mesa de encantamientos # -howtoplay.enchantingTable.title=Cómo se juega: mesa de encantamientos # howtoplay.enchantingTable.text.1=Los puntos de experiencia que obtienes al recoger orbes de experiencia se pueden usar para hechizar armas, armaduras, herramientas y libros. # howtoplay.enchantingTable.header.1=Encantamientos # howtoplay.enchantingTable.text.2=Cuando se coloca un objeto que se puede hechizar en el espacio situado debajo del libro en la mesa de encantamientos, los tres botones de la derecha del espacio muestran algunos encantamientos con su costo en nivel de experiencia y en lapislázuli. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Si una mesa de encantamientos está rodeada de howtoplay.enchantingTable.header.3=Cómo poner encantamientos a los libros # howtoplay.enchantingTable.text.5=Los libros de encantamientos se usan en un yunque para aplicar encantamientos a objetos. Esto te da más control sobre qué encantamientos puedes usar en objetos. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Ciudades del End # -howtoplay.endCities.title=Cómo se juega: ciudades del End # howtoplay.endCities.text.1=Después de matar a la dragona de Ender, aparecerá un portal de enlace del End. Si lanzas una perla de Ender en el portal, te teletransportarás a las islas exteriores. # howtoplay.endCities.text.2=Este nuevo paisaje alienígena debe esconder algo interesante y, quizá, algo que te llevarás contigo. # howtoplay.enderChest=Cofre de Ender # -howtoplay.enderChest.title=Cómo se juega: cofre de Ender # + howtoplay.enderChest.text.1=Todos los cofres de Ender de un mundo están vinculados, y los objetos que contiene cada uno están disponibles en el resto de cofres de Ender. No obstante, el contenido de cada cofre de Ender es específico para cada jugador, lo que permite almacenar objetos en cualquiera de ellos y recuperarlos en otro cofre de Ender situado en una parte distinta del mundo. # howtoplay.eyeOfEnder=Ojo de Ender # -howtoplay.eyeOfEnder.title=Cómo se juega: ojo de Ender # howtoplay.eyeOfEnder.text.1=Los ojos de Ender están conectados misteriosamente al End y se comportarán de manera extraña cuando se usan. # howtoplay.eyeOfEnder.text.2=Hay rumores de que te pueden llevar a otra dimensión. # howtoplay.farming=Cultivar # -howtoplay.farming.title=Cómo se juega: cultivar # howtoplay.farming.text.1=Hay una gran variedad de cultivos distintos que puedes hacer crecer en Minecraft. Cultivar puede ser un desafío, pero puede suponer una fuente de alimentos infinita. # howtoplay.farming.header.1=Planea con anticipación # howtoplay.farming.text.2=Los cultivos necesitan luz, agua y tierra de cultivo para crecer. Necesitarás un azadón, una fuente de agua y semillas para cultivar. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Cuando los cultivos hayan crecido por completo, cambiar howtoplay.farming.text.7=Algunas plantas, como las calabazas y las sandías, crecen en tallos. Intenta no cortar los tallos. # howtoplay.fireworks=Fuegos artificiales # -howtoplay.fireworks.title=Cómo se juega: fuegos artificiales # howtoplay.fireworks.text.1=Los fuegos artificiales son una manera divertida de crear tu propia celebración única en Minecraft. # howtoplay.fireworks.text.2=Los fuegos artificiales tienen dos componentes: el cohete de fuegos artificiales y la estrella de fuegos artificiales. # howtoplay.fireworks.header.1=Cohete de fuegos artificiales # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pirotecnia # howtoplay.fireworks.text.7=Puedes disparar los fuegos artificiales desde un dispensador. Los fuegos artificiales saldrán en la dirección hacia la que apunta el dispensador. # howtoplay.fishing=Pescar # -howtoplay.fishing.title=Cómo se juega: pescar # howtoplay.fishing.text.1=Para pescar, necesitas una caña de pescar. Además, la pesca es un modo excelente para capturar peces y conseguir objetos geniales del mar. # howtoplay.fishing.header.1=Cómo pescar # howtoplay.fishing.text.2.notTouch=Apunta a cualquier bloque de agua y presiona :_input_key.use: mientras sostienes una caña de pescar para lanzar el anzuelo al agua. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Espera hasta que empieces a ver una estela de burbujas howtoplay.fishing.text.4.notTouch=Cuando las burbujas toquen el anzuelo, saldrá de debajo del agua. Presiona :_input_key.use: para enrollar el sedal. ¡Intenta que no se te escape la captura! # howtoplay.fishing.text.4.touch=Cuando las burbujas toquen el anzuelo, saldrá de debajo del agua. Vuelve a tocar el botón Pescar para enrollar el sedal. ¡Intenta que no se te escape la captura! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Horno # -howtoplay.furnace.title=Cómo se juega: horno # howtoplay.furnace.text.1=Un horno permite cocinar o fundir objetos. Por ejemplo, puedes fundir mineral de hierro y convertirlo en lingotes de hierro. # howtoplay.furnace.text.2.notTouch=Coloca el horno en el mundo y presiona :_input_key.use: para usarlo. # howtoplay.furnace.text.2.touch=Coloca el horno en el mundo y tócalo para usarlo. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Combustible # howtoplay.furnace.text.3=Coloca algo de combustible en la parte inferior del horno y el objeto que quieres fundir en la parte superior. El horno se encenderá y empezará a funcionar. Se pueden usar muchas cosas como combustible, ¡experimenta con cualquier cosa inflamable! # howtoplay.gameSettings=Configuración del juego # -howtoplay.gameSettings.title=Cómo se juega: configuración del juego # howtoplay.gameSettings.text.1=Dispones de varias opciones al crear un mundo. A continuación, aparecen las distintas configuraciones que se pueden usar para ajustar tu experiencia. No te preocupes si no las estableciste al crear el mundo: se pueden cambiar en cualquier momento. # howtoplay.gameSettings.text.2=-Nombre del mundo: aquí puedes dar un nombre a tu mundo. # howtoplay.gameSettings.text.3=-Modo de juego predeterminado: este es el modo de juego con el que empiezan todos los jugadores nuevos del mundo. Puedes hacer que los jugadores comiencen en el modo Creativo o Supervivencia. Al seleccionar el modo Creativo, se activarán los trucos. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=- Cofre de bonificación: si esta configuración e howtoplay.gameSettings.text.7=-Tipo de mundo: esta configuración controla el modo de creación del mundo. Selecciona Infinito, Plano o Antiguo en el menú desplegable para cambiar el tipo de mundo. # howtoplay.gameSettings.text.7.1= - Los mundos infinitos no tienen límites. # howtoplay.gameSettings.text.7.2= - Los mundos planos no tienen colinas ni árboles, solo un área plana infinita para llenar con tus creaciones. # -howtoplay.gameSettings.text.7.3= - Los mundos antiguos tienen límites de tamaño y altura. # howtoplay.gameSettings.text.8=-Semilla: se trata de un número único para el mundo. Al poner una semilla cuando creas un mundo nuevo, puedes controlar cómo se crea. También puedes usar una palabra o una frase para la semilla y el juego la convertirá en un número. # howtoplay.gameSettings.header.2=Trucos y reglas del juego # howtoplay.gameSettings.text.9=-Activar trucos: esta configuración permite a los jugadores usar comandos. Cuando se crea un mundo con esta configuración activada, todos los logros se desactivan. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Las entidades dejan botín: controla si cosas co howtoplay.gameSettings.text.17=-Ciclo atmosférico: el clima no cambiará si esta configuración está desactivada. # howtoplay.hoppers=Tolvas # -howtoplay.hoppers.title=Cómo se juega: tolvas # howtoplay.hoppers.text.1=Las tolvas se usan para mover objetos automáticamente. Se pueden adjuntar a otros objetos contenedores, como cofres o tocadiscos. # howtoplay.hoppers.text.2=Las tolvas quitarán objetos de un contenedor colocado sobre ellas de forma continua y los enviarán al contenedor hacia el que apuntan. # howtoplay.hoppers.header.1=Uso # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Para que una tolva apunte a un bloque concreto, colóca howtoplay.hoppers.text.4=Si se activa una tolva con redstone, se vuelve inactiva y deja de mover objetos. # howtoplay.hostAndPlayerOptions=Opciones de host y de jugador # -howtoplay.hostAndPlayerOptions.title=Cómo se juega: opciones de host y de jugador # howtoplay.hostAndPlayerOptions.text.1.notTouch=Cuando juegues con los trucos activados, las opciones de host te permitirán teletransportarte a ti o a tus amigos, cambiar el clima, establecer la hora del día y cambiar el punto de entrada o de generación del mundo del juego. Si los trucos están activados, puedes encontrar estas opciones en la ventana del chat al presionar el botón [/] junto a la barra del chat. # howtoplay.hostAndPlayerOptions.text.1.touch=Cuando juegues con los trucos activados, las opciones de host te permitirán teletransportarte a ti o a tus amigos, cambiar el clima, establecer la hora del día y cambiar el punto de entrada o de generación del mundo del juego. Si los trucos están activados, puedes encontrar estas opciones en la ventana del chat presionando el botón del chat. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=Cómo se juega: HUD # -howtoplay.HUD.text.1=El HUD muestra información sobre tu estado, tu salud, el oxígeno que te queda (si estás bajo el agua), tu nivel de hambre y tu armadura (si llevas una). # -howtoplay.HUD.header.1=Comida y salud # -howtoplay.HUD.text.2.notTouch=Si pierdes salud, pero te quedan nueve :shank: o más, recuperarás tu salud automáticamente. Al comer, también se rellenan tus :shank:. # -howtoplay.HUD.text.2.touch=Tu salud se repondrá automáticamente si tienes nueve :shank: o más. Tu :shank: disminuirá lentamente a medida que explores y tengas hambre, pero, si comes alimentos, se repondrá. # -howtoplay.HUD.text.3.keyboard=Mantén presionado :_input_key.use: mientras sostienes un trozo de comida para comértelo. # -howtoplay.HUD.text.3.gamepad=Mantén presionado :_input_key.use: mientras sostienes un trozo de comida para comértelo. # -howtoplay.HUD.text.3.rift_controller=Mantén presionado :rift_right_grab: mientras sostienes un trozo de comida para comértelo. # -howtoplay.HUD.text.3.windowsmr_controller=Mantén presionado :windowsmr_left_trigger: mientras sostienes un trozo de comida para comértelo. # -howtoplay.HUD.text.3a.touch=Para comer, pulsa el alimento en la barra visible y, a continuación, mantén pulsada la pantalla para ingerirlo. # -howtoplay.HUD.text.3b.touch=Si usas los botones de acción, primero deberás pulsar el alimento en tu barra visible y, a continuación, deberás mantener pulsado :tip_virtual_button_action_build_or_use: para comerlo. # -howtoplay.HUD.text.4a=Ciertas actividades, como correr, te darán hambre más rápido. Por suerte, algunos alimentos son más nutritivos y conseguirás más :shank:. # -howtoplay.HUD.text.4b=Si tienes :shank: a tope, el último alimento que hayas comido aplicará un valor de saturación, es decir, un valor oculto que dará un impulso adicional a tu nivel de hambre. # -howtoplay.HUD.header.2=Experiencia # -howtoplay.HUD.text.5=La barra de experiencia también se muestra en el HUD. El número muestra tu nivel de experiencia actual y la barra indica cuántos puntos de experiencia te hacen falta para subir de nivel de experiencia. # -howtoplay.HUD.text.6=Los puntos de experiencia se obtienen al recoger orbes de experiencia. Puedes obtener orbes de experiencia al realizar diferentes acciones, como matar criaturas, extraer determinados bloques, etc. No dejes de recoger ningún orbe de experiencia, los necesitarás. Camina cerca de los orbes de experiencia para recogerlos. # -howtoplay.HUD.header.3=La barra visible # -howtoplay.HUD.text.7.keyboard=La barra visible muestra los objetos que puedes usar. Desplaza la rueda del mouse para cambiar el objeto de tu mano. # -howtoplay.HUD.text.7.gamepad=La barra visible muestra los objetos que puedes usar. Usa :_input_key.cycleItemLeft: y :_input_key.cycleItemRight: para cambiar el objeto de tu mano. # -howtoplay.HUD.text.7.touch=La barra visible muestra los objetos que puedes usar. Toca los objetos de la barra visible para cambiar el objeto de tu mano. # -howtoplay.HUD.text.7.windowsmr_controller=La barra visible muestra los objetos que puedes usar. Presiona :windowsmr_left_touchpad_horizontal: para cambiar el objeto de tu mano. # -howtoplay.HUD.text.7.rift_controller=La barra visible muestra los objetos que puedes usar. Presiona :rift_left_trigger: o :rift_left_grab: para cambiar el objeto de tu mano. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventario # howtoplay.inventory.title=Cómo se juega: inventario # -howtoplay.inventory.text.1.keyboard=Presiona :_input_key.inventory: para ver tu inventario. # -howtoplay.inventory.text.1.gamepad=Presiona :_input_key.inventory: para ver tu inventario. # -howtoplay.inventory.text.1.rift_controller=Presiona :rift_B: para ver tu inventario. # -howtoplay.inventory.text.1.windowsmr_controller=Presiona :windowsmr_left_grab: para ver tu inventario. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Pulsa :tip_touch_inventory: para ver tu inventario. # -howtoplay.inventory.text.2=Esta pantalla muestra todos los artículos que tienes en la mano, así como el resto de artículos que llevas. También puedes ver la armadura que llevas puesta. # -howtoplay.inventory.text.3.keyboard=Usa :mouse_left_button: para recoger el objeto que está bajo el cursor. Si hay más de un objeto, los tomarás todos. También puedes usar :mouse_right_button: para tomar solo la mitad de ellos. # -howtoplay.inventory.text.3.gamepad=Usa :_gamepad_face_button_down: para recoger el objeto que está bajo el cursor. Si hay más de un objeto, los tomarás todos. También puedes usar :_gamepad_face_button_left: para tomar solo la mitad de ellos. # -howtoplay.inventory.text.3.touch=Pulsa para seleccionar un objeto. Para moverlo, pulsa en otra parte del inventario. Si mueves el objeto a un lugar donde se encuentre otro igual, se amontonarán. Si lo mueves a un lugar con otro objeto diferente, intercambiarán sus posiciones. # -howtoplay.inventory.text.4.keyboard=Puedes regresar los objetos con :mouse_left_button:. Si hay varios objetos en el cursor, usa :mouse_left_button: para regresarlos todos, o :mouse_right_button: para regresar solo uno. # -howtoplay.inventory.text.4.gamepad=Puedes regresar los objetos con :_gamepad_face_button_down:. Si hay varios objetos en el cursor, usa :_gamepad_face_button_down: para regresarlos todos, o :_gamepad_face_button_left: para regresar solo uno. # -howtoplay.inventory.text.4a.touch=Si pulsas un montón de objetos, los seleccionarás todos automáticamente. Podrás mover el montón como si fuese un solo objeto. # -howtoplay.inventory.text.4b.touch=Para dividir un montón de objetos, mantenlo pulsado hasta que aparezca el control deslizante de selección. Sin dejar de pulsar la pantalla, desliza el dedo hacia la izquierda y hacia la derecha para seleccionar el número de objetos que deseas eliminar del montón. # -howtoplay.inventory.text.5.keyboard=Si el cursor está sobre una armadura, la puedes mover rápidamente a la casilla de armadura adecuada al presionar SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Si el cursor está sobre una armadura, la puedes mover rápidamente a la casilla de armadura adecuada al presionar :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Para soltar un objeto, tómalo y colócalo afuera de la ventana del inventario. # -howtoplay.inventory.text.6.gamepad=Para soltar un objeto, tómalo y presiona :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Tocadiscos # -howtoplay.jukebox.title=Cómo se juega: tocadiscos # howtoplay.jukebox.text.1=El tocadiscos sirve para escuchar los discos de música que encuentres. # howtoplay.jukebox.header.1=Que empiece la fiesta # howtoplay.jukebox.text.2.notTouch=Presiona :_input_key.use: en un tocadiscos que tenga un disco de música para escucharlo. Presiona :_input_key.use: otra vez en el tocadiscos para sacar el disco de música. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Puedes encontrar algunos discos de música en los cofre howtoplay.jukebox.text.8=Otros discos son más difíciles de encontrar. A los Creepers les gusta escuchar música cuando nadie los ve. # howtoplay.loom=Telar # -howtoplay.loom.title=Cómo se juega: telar # howtoplay.loom.text.1=El telar es una forma rápida y eficiente de aplicar patrones a estandartes. El telar solo usa un tinte para aplicar un patrón. También puede utilizar patrones de telar para aplicar diseños especiales. # howtoplay.loom.header.1=Tejido # howtoplay.loom.text.2=Si colocas un estandarte en la primera ranura del telar y cualquier tinte de color en la segunda ranura, podrás agregar patrones al estandarte. Una vez que selecciones un patrón, recógelo de la casilla de resultado, a la derecha, y colócalo en tu inventario. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Un estandarte puede tener varias capas, lo que te permite howtoplay.loom.header.2=Patrones del telar # howtoplay.loom.text.4=Al agregar un patrón de telar a la tercera casilla del telar, podrás crear patrones especiales, como una cara de creeper o un diseño de flores. No perderás los patrones del telar cuando apliques estos patrones a tus estandartes. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Animales para montar # -howtoplay.mounts.title=Cómo se juega: animales para montar # howtoplay.mounts.text.1=Un jugador puede montar cualquier caballo, mula o burro adulto. Solo los caballos pueden usar armadura. # howtoplay.mounts.text.2=Puedes ponerles alforjas a las mulas y los burros (para transportar objetos) al adjuntar un cofre a la montura. Después, podrás acceder a estas alforjas mientras montas o caminas agachado. # howtoplay.mounts.header.1=Cómo domar animales # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Cuando aparecen corazones alrededor del caballo, signifi howtoplay.mounts.header.2=Cómo montar animales # howtoplay.mounts.text.5=Para dirigir a un caballo, el jugador debe ponerle una montura. # howtoplay.mounts.text.6=Hay varias formas de obtener monturas: puedes comprárselas a los aldeanos, encontrarlas en los cofres ocultos en el mundo u obtenerlas mientras pescas. Mientras montas un caballo, abre tu inventario y pon una montura en la casilla de montura del caballo. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Los caballos y los burros se pueden criar como los demás animales, usando manzanas de oro o zanahorias de oro. # howtoplay.mounts.text.8=Los potros se convertirán en caballos adultos con el tiempo, aunque si los alimentas con trigo o heno acelerarás el proceso. # howtoplay.mounts.header.3=Animales de manada # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Presiona :_input_key.sneak: para desmontar. # howtoplay.mounts.text.15a.touch=Al utilizar el conjunto de controles del pad direccional, pulsa :touch_jump: para bajarte del animal. # howtoplay.mounts.text.15b.touch=Al utilizar el conjunto de controles de la palanca de juego, pulsa :tip_virtual_button_dismount: para bajarte del animal. # -howtoplay.multiplayer=Multijugador # -howtoplay.multiplayer.title=Cómo se juega: multijugador # -howtoplay.multiplayer.text.1=Minecraft es un juego multijugador de manera predeterminada. # -howtoplay.multiplayer.header.1=Pantalla dividida # -howtoplay.multiplayer.text.2.splitscreen=Puedes hacer que otros jugadores locales se unan a tu partida al conectar los controles y presionar cualquier botón de su control en cualquier momento de la partida. # -howtoplay.multiplayer.header.2=Multijugador en línea # -howtoplay.multiplayer.text.3=De manera predeterminada, todos los mundos se inician con el multijugador activado. Si quieres que el mundo sea privado, ve a la configuración del mundo, selecciona la opción Multijugador y desactívala. # -howtoplay.multiplayer.text.3.norealms=De manera predeterminada, todos los mundos se inician con el multijugador activado. Si quieres que el mundo sea privado, ve a la configuración del mundo, selecciona la opción Multijugador y desactívala. # -howtoplay.multiplayer.header.3=Unirse a una partida en línea # -howtoplay.multiplayer.text.4=Para unirte a una partida multijugador, ve a la pestaña Amigos. Todos los Realms, amigos y partidas LAN a los que puedes unirte aparecerán aquí. Elige una partida y selecciónala. # -howtoplay.multiplayer.text.4.norealms=Para unirte a una partida multijugador, ve a la pestaña Amigos. Todos los Realms, amigos y partidas LAN a los que puedes unirte aparecerán aquí. Elige una partida y selecciónala. # -howtoplay.multiplayer.text.5=Cuando te unas a una partida en línea o inicies una, será visible para las personas de tu pestaña Amigos. Cuando tus amigos se unan, la partida será visible también para sus amigos. # -howtoplay.multiplayer.text.6=Nota: debes tener una conexión a internet y haber iniciado sesión en una cuenta de Microsoft para jugar en multijugador. # -howtoplay.multiplayer.header.4=Permisos del jugador # -howtoplay.multiplayer.text.7=Si quieres gestionar los permisos de cada jugador, puedes hacerlo de forma sencilla con la función de permisos del jugador. Abre el menú del juego y, a la derecha, verás una lista de los jugadores que están en el mundo en ese momento. Selecciona sus íconos de permisos para ajustarlos. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navegación # -howtoplay.navigation.title=Cómo se juega: navegación # howtoplay.navigation.text.1=La navegación es una habilidad importante que aprenderás en Minecraft, ya que no siempre es fácil encontrar el camino de vuelta a casa. # howtoplay.navigation.text.2=En primer lugar, tienes que conocer algunas herramientas básicas. # howtoplay.navigation.header.1=Herramientas de navegación # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Mapas de explorador # howtoplay.navigation.text.10=Hay varios lugares que puedes explorar. Cuando encuentres una aldea, busca un cartógrafo. Te venderá mapas de explorador que te llevarán a extraños lugares muy lejanos. # howtoplay.netherPortals=Portal del inframundo # -howtoplay.netherPortals.title=Cómo se juega: portal del inframundo # howtoplay.netherPortals.text.1=Un portal del inframundo te permite viajar a otra dimensión. # howtoplay.netherPortals.text.2=Si está construido correctamente, el portal del inframundo se puede encender y activar. # howtoplay.netherPortals.text.3=En la imagen se muestran ejemplos de construcción del portal: # howtoplay.nightfall=Anochecer # -howtoplay.nightfall.title=Cómo se juega: anochecer # howtoplay.nightfall.text.1=En Minecraft, el sol sale y se pone en tus aventuras por tu mundo. Cuando el sol se pone, tienes que tomar precauciones. ¡Hay muchos peligros de noche! # howtoplay.nightfall.header.1=Buscar refugio # howtoplay.nightfall.text.2=Si todavía no lo tienes, tendrás que buscar un lugar para protegerte de la oscuridad y de los peligros que oculta. Puede ser algo tan sencillo como un agujero en la ladera de una colina o una pequeña cabaña en el bosque. # howtoplay.nightfall.text.3=Asegúrate de bloquear todas las entradas. Es posible que quieras usar una puerta para poder entrar y salir. Si construiste una cama, este es un buen lugar para colocarla, igual que la mesa de trabajo y el horno. # howtoplay.nightfall.text.4=Asegúrate también de iluminar el área con antorchas: podría salvarte la vida. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Mascotas # -howtoplay.pets.title=Cómo se juega: mascotas # howtoplay.pets.header.1=Cómo hacerte amigo de las mascotas # howtoplay.pets.text.1.notTouch=Hay varias criaturas en Minecraft a las que puedes domar y convertir en mascotas. Puedes domarlas al darles un objeto que les gusta. Cuando estén domadas, puedes hacer que se queden en su lugar al presionar :_input_key.use: mientras las miras. # howtoplay.pets.text.1.touch=Hay varias criaturas en Minecraft a las que puedes domar y convertir en mascotas. Puedes domarlas al darles un objeto que les gusta. Cuando estén domadas, puedes hacer que se queden en su lugar al tocar el botón de Sentarse. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Loros # howtoplay.pets.text.4=Los loros son criaturas pasivas que también viven en la jungla. Imitan a las otras criaturas que estén cerca. Las semillas son su alimento favorito, por lo que los puedes domar si les das algunas. Los loros también se sentarán en tu hombro... y sí, puedes tener más de uno en tus hombros. # howtoplay.raids=Asaltos # -howtoplay.raids.title=Cómo se juega: asaltos # howtoplay.raids.text.1=Mientras exploras el mundo, es posible que encuentres un campamento o una patrulla de saqueadores. Los saqueadores siempre están buscando aldeas para asaltar. Si tomas sus estandartes, llamarás su atención y es posible que decidan atacar una aldea cercana. # howtoplay.raids.text.2=Asegúrate de defender tu aldea, el ataque se detendrá si derrotas a todos los asaltantes. # howtoplay.raids.header.1=Necesito un héroe # howtoplay.raids.text.3=Los aldeanos estarán muy agradecidos de que los hayas salvado de los asaltantes. Asegúrate de volver a hablarles, puede que consigas una buena oferta. # howtoplay.ranching=Criar animales # -howtoplay.ranching.title=Cómo se juega: criar animales # howtoplay.ranching.text.1=En Minecraft, puedes tener tu propio rancho lleno de ganado. Criar animales te proporciona muchos recursos, como lana, huevos y carne cruda. # howtoplay.ranching.header.1=Cómo aumentar tu manada # howtoplay.ranching.text.2=Para hacer que tu ganado continúe creciendo, tienes que hacer que nazcan crías. Los animales adultos deben entrar en el modo Amor para que eso ocurra. Da de comer a los animales su comida favorita para que entren en el modo Amor. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=¿Qué comen las criaturas? # howtoplay.ranching.text.4=Las vacas, las champiñacas y las ovejas comen trigo. Los cerdos pueden comer zanahorias o betabel. A las gallinas les encantan las semillas de cualquier tipo. Los conejos comen zanahorias, zanahorias de oro o dientes de león. A los ocelotes les gusta el bacalao crudo o el salmón. A los lobos les gusta comer cualquier tipo de carne. # howtoplay.ranching.text.5=Los animales te seguirán cuando sostengas su objeto de comida favorito. Esto te ayudará a guiarlos a tu rancho o a otro animal. # -howtoplay.realms=Realms # -howtoplay.realms.title=Cómo se juega: Realms # -howtoplay.realms.text.1=Realms es un lugar fantástico para hospedar una partida multijugador que siempre esté en funcionamiento. Incluso cuando no estés jugando, tu Realm continuará en funcionamiento para que tus amigos puedan explorarlo. # -howtoplay.realms.header.1=Primeros pasos # -howtoplay.realms.text.2=Para configurar un Realm, selecciona Crear nuevo desde la pestaña de Mundos. A continuación, selecciona el botón de Nuevo Realm y luego el botón de Crear nuevo mundo. Aquí puedes darle un nombre a tu Realm y establecer el número de jugadores. Después, podrás agregar amigos a tu Realm. # -howtoplay.realms.header.2=Configuración de Realms # -howtoplay.realms.text.3=Cuando hayas creado un Realm, selecciona el botón Lápiz para cambiar la configuración del Realm. # -howtoplay.realms.text.4=Debajo del botón de Juego, puedes cambiarle el nombre al Realm, establecer la dificultad y el modo de juego, activar los trucos y descargar o subir el mundo. # -howtoplay.realms.text.5=Con el botón Miembros puedes administrar todos los amigos que invitaste a tu Realm, agregar o quitar miembros y establecer los permisos. # -howtoplay.realms.text.6=Con el botón Suscripción puedes ver cuando expira el Realm, ampliar el periodo de tiempo antes de que expire y cerrar o abrir el Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Redstone # -howtoplay.redstone.title=Cómo se juega: redstone # howtoplay.redstone.text.1=El polvo de redstone proviene de la redstone que transmite una señal eléctrica. Cuando tiene energía, se ilumina y transmite su señal a otros objetos de redstone que estén junto a él. # howtoplay.redstone.header.1=Energía de redstone # howtoplay.redstone.text.2=Para que uno de estos objetos tenga energía, necesita una fuente de poder, como una palanca, un botón o una placa de presión. ¡Experimenta para encontrarlas todas! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Coloca polvo de redstone junto a una fuente de poder y howtoplay.redstone.text.4=Hay muchos objetos que usan una señal de redstone para hacer algo, como una tolva o un pistón. # howtoplay.redstone.text.5=La redstone te ofrece posibilidades infinitas. ¡Intenta crear algo útil, como una granja automática! # -howtoplay.resourceAndBehaviorPacks=Packs de recursos y de comportamiento # -howtoplay.resourceAndBehaviorPacks.title=Cómo se juega: packs de recursos y de comportamiento # -howtoplay.resourceAndBehaviorPacks.text.1=Puedes cambiar el aspecto y el comportamiento de Minecraft con los packs de recursos y de comportamiento. # -howtoplay.resourceAndBehaviorPacks.text.2=En el menú Configuración, elige un pack de la lista de packs disponibles y selecciona el signo Más situado al lado. Ahora, tu pack aplicará los cambios al pack de Minecraft predeterminado. # - howtoplay.scaffolding=Andamios # -howtoplay.scaffolding.title=Cómo se juega: andamios # howtoplay.scaffolding.header.1=Alcanza el cielo # howtoplay.scaffolding.text.1.keyboard=¡Los andamios pueden ayudarte a crear estructuras grandes sin problemas! Puedes caminar y pararte sobre los andamios. Si tienes una columna de andamios, colócate en el andamio y presiona el botón :_input_key.jump: para subir. Presiona y mantén presionado el botón :_input_key.sneak: para bajar. # howtoplay.scaffolding.text.1.gamepad=¡Los andamios pueden ayudarte a crear estructuras grandes sin problemas! Puedes caminar y pararte sobre los andamios. Si tienes una columna de andamios, colócate en el andamio y presiona el botón :_input_key.jump: para subir. Presiona y mantén presionado el botón :_input_key.sneak: para bajar. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Derríbalo # howtoplay.scaffolding.text.3=Cuando se rompe el andamio, también se rompen todos los bloques de andamios que estaban siendo soportados por él. ¡Podrás eliminar rápidamente tus andamios al romper los bloques de soporte! # howtoplay.structureBlocks=Bloques de estructura # -howtoplay.structureBlocks.title=Cómo se juega: bloques de estructura ### howtoplay.structureBlocks.text.1=Los bloques de estructura ofrecen a los creadores la capacidad de copiar y guardar secciones de su mundo en estructuras. Después, las estructuras guardadas se pueden volver a pegar en el mundo. ### howtoplay.structureBlocks.header.1=Cómo obtenerlos ### howtoplay.structureBlocks.text.2=Para obtener un bloque de estructura, debes utilizar el comando /give. Debes tener permisos de operador para utilizar un bloque de estructura. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Detectar y modo de esquinas ### howtoplay.structureBlocks.text.16=Para seleccionar automáticamente el área que quieres guardar, puedes colocar los bloques del modo de esquinas alrededor de tu estructura y asignarles el mismo nombre que la estructura que quieres guardar. ### howtoplay.structureBlocks.text.17=Al presionar el botón Detectar en el modo de guardado, se localizarán todos los bloques de esquina que tengan el mismo nombre y se creará un área de selección, con lo que se guardará todo lo que haya dentro del volumen creado por estos bloques de esquina. ### -howtoplay.servers=Servidores # -howtoplay.servers.title=Cómo se juega: servidores # -howtoplay.servers.text=La pestaña de Servidores muestra los servidores populares de Minecraft. # - howtoplay.shulkerBoxes=Cajas de Shulker # -howtoplay.shulkerBoxes.title=Cómo se juega: cajas de Shulker # howtoplay.shulkerBoxes.text.1=Combina dos corazas de Shulker con un cofre para crear una caja de Shulker. Los Shulker de las ciudades del End sueltan corazas de Shulker. A diferencia de otros contenedores, las cajas de Shulker conservan los objetos cuando se rompen. Las cajas de Shulker se romperán y se soltarán como objeto si las empuja un pistón, y se pueden colocar con dispensadores. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=El End # -howtoplay.theEnd.title=Cómo se juega: el End # howtoplay.theEnd.text.1=El End es otra dimensión a la que puedes acceder con un portal de End activo. El portal de End se puede encontrar en fortalezas, que se encuentran bajo tierra, en lo más profundo del mundo principal. # howtoplay.theEnd.text.2=Falta algo misterioso en cada bloque del marco del portal de End para liberar todo su poder. # howtoplay.theEnd.header.1=El otro lado # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Cuando el portal esté activo, salta dentro para ir al E howtoplay.theEnd.text.4=El End es el hogar de la terrorífica dragona de Ender. Es una enemiga imponente y feroz que al parecer obtiene su poder de unos extraños cristales. Su aliento y sus ataques de bolas de fuego dejan ácido persistente en el campo de batalla. ¡Intenta enfrentarte a ella con algunos amigos para asegurar la victoria! # howtoplay.theEnd.text.5=Una vez no es suficiente: agrega cuatro cristales de Ender en las esquinas del portal de salida para volver a despertar a la dragona de Ender. # -howtoplay.theStore=El Mercado # -howtoplay.theStore.title=Cómo se juega: el Mercado # -howtoplay.theStore.text.1=El Mercado de Minecraft es un lugar en el que puedes encontrar nuevos aspectos, mundos, texturas y packs de popurrí de varios creadores talentosos. # -howtoplay.theStore.header.1=Explorar contenido # -howtoplay.theStore.text.2=Prueba un aspecto nuevo para cambiar de imagen. # -howtoplay.theStore.text.3=Busca nuevos mundos para desbloquear mapas y desafíos nuevos que querrás jugar una y otra vez. # -howtoplay.theStore.text.4=Dale a tu juego antiguo un aspecto nuevo con los packs de textura que se pueden colocar sobre tus mundos y Realms actuales. # -howtoplay.theStore.text.4.norealms=¡Dale un nuevo estilo a tu juego viejo con packs de texturas que puedes colocar en capas sobre tus mundos actuales! # -howtoplay.theStore.text.5=O bien, pruébalos todos con packs de popurrí que son colecciones cuidadosamente seleccionadas de aspectos, mundos y texturas que, combinados, transformarán tus mundos y Realms. # -howtoplay.theStore.text.5.norealms=O bien, pruébalos todos con packs de popurrís, los cuales son colecciones cuidadosamente seleccionadas de aspectos, mundos y texturas que, combinados, ¡transformarán tus mundos! # - howtoplay.tools=Herramientas # -howtoplay.tools.title=Cómo se juega: herramientas # howtoplay.tools.text.1=Hay muchas herramientas en Minecraft que te permitirán extraer bloques más rápido que con el puño. Las herramientas se pueden crear con madera, piedra, hierro, oro o diamante. # howtoplay.tools.text.2=Si usas la herramienta adecuada para el trabajo, no solo extraerás el bloque con más rapidez, sino que también perderás menos durabilidad. Se pueden crear herramientas más complejas para extraer recursos más raros. # howtoplay.tools.header.1=Herramientas que rompen cosas # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Una caña de pescar te permite pescar y obtener otros ti howtoplay.tools.text.12=Las tijeras son muy útiles para obtener objetos como lana, hojas y telarañas. # howtoplay.trading=Comercio con aldeanos # -howtoplay.trading.title=Cómo se juega: comercio con aldeanos # howtoplay.trading.text.1=Se puede comerciar en las aldeas. Cada aldeano tiene una profesión; pueden ser granjeros, carniceros, herreros, cartógrafos, bibliotecarios o sacerdotes. Algunas profesiones comercian con objetos que otras no pueden. Explora y comercia con muchos aldeanos para encontrarlos todos. # howtoplay.trading.header.1=Productos a cambio de esmeraldas # howtoplay.trading.text.2=Interactúa con los aldeanos para averiguar los objetos que comercian. Un aldeano puede ajustar el precio de un objeto siempre que un jugador comercie con él. Un aldeano puede quedarse sin existencias, lo que detendrá temporalmente el comercio si se utiliza con demasiada frecuencia. Normalmente, el comercio consiste en la compra o venta de objetos a cambio de esmeraldas. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Al comerciar con los aldeanos, ellos mejorarán en su p howtoplay.trading.text.4=Cuida a tus aldeanos; necesitan descansar, trabajar y comer para prosperar. # howtoplay.transportation=Transporte # -howtoplay.transportation.title=Cómo se juega: transporte # howtoplay.transportation.text.1=Hay muchas otras maneras para ir de un lugar a otro además de caminar, montar a un animal o volar. # howtoplay.transportation.header.1=Vagonetas # howtoplay.transportation.text.2=Las vagonetas son carros en los que te puedes montar y que van sobre raíles. Puedes hacer que los raíles lleguen hasta donde tú quieras colocándolos en línea. Pon una vagoneta encima y ya podrás montarte. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Al utilizar el conjunto de controles del howtoplay.transportation.text.5c.touch=Al utilizar el conjunto de controles de la palanca de juego, arrastra :tip_virtual_joystick: hacia arriba para avanzar y toca :tip_virtual_button_dismount: para bajarte. # howtoplay.weapons=Armas # -howtoplay.weapons.title=Cómo se juega: armas # howtoplay.weapons.header.1=Espada # howtoplay.weapons.text.1=La espada es la principal arma de combate cuerpo a cuerpo en Minecraft. Se puede hacer de madera, piedra, hierro, oro o diamante. Los ataques con salto causan un daño crítico. # howtoplay.weapons.text.2.notTouch=Presiona :_input_key.attack: con una espada en la mano para atacar. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=El tridente es tanto un arma de ataque a distanci howtoplay.weapons.header.5=Armas encantadas # howtoplay.weapons.text.7=¡Las espadas, los arcos, las ballestas y los tridentes tienen encantamientos específicos que puedes obtener desde la mesa de encantamientos o el yunque, y que mejorarán el daño, la durabilidad e incluso prenderán fuego a las criaturas! # -howtoplay.whatsNew=Novedades # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Página %1 de %2 # immersive_reader.portfolio_page_header= Página %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Nivel 3: FireTV # options.dev_sunsetting_tier.four=Nivel 4: 1024 MB # options.dev_sunsetting_tier.five=Rango 5: iOS-12 y Nougat # options.dev_sunsetting_tier.not_pending=No pendiente # -options.dev.gathering_config_id_override=Recopilando la anulación del identificador de configuración # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Dificultad # options.difficulty.easy=Fácil # options.difficulty.hard=Difícil # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=El almacenamiento externo cambió de options.filelocation.external.warning.button=Detalles (se abre en el navegador) # options.atmosphericsEnable=Atmósfera # options.edgeHighlightEnable=Resalte de bordes # -options.bloomEnable=Vegetación # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Mejora de calidad de imagen # options.terrainShadowsEnable=Sombras del terreno # options.superFancyWaterEnable=Agua supersofisticada # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Lleno # recipeBook.setting.discover=Descubrir # recipeBook.setting.off=No # recipeToast.newUnlock.title=¡Nueva receta desbloqueada! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= desbloqueaste nuevas recetas # recipeToast.newUnlock.descriptionRecipeBook=Comprueba el libro de recetas # recipeToast.newUnlock.descriptionCraftingTable=Ver en la mesa de trabajo # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Silenciar # xbox.profile.realName=Administra tu configuración de privacidad para compartir tu nombre real en la aplicación de Xbox. # xbox.profile.removeFriend=Eliminar de amigos # xbox.profile.report=Reportar # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Reportar a %s # xbox.report.optionalText=Ingresa texto aquí (opcional) # diff --git a/resource_pack/texts/fi_FI.lang b/resource_pack/texts/fi_FI.lang index 80b010575..fb2002701 100644 --- a/resource_pack/texts/fi_FI.lang +++ b/resource_pack/texts/fi_FI.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Luo maailma-asetusten näyttö # accessibility.screenName.editCharacter=Hahmonluonti # accessibility.screenName.editWorldSettings=Muokkaa maailma-asetusten näyttöä # accessibility.screenName.error=Virhenäyttö # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Peliohjenäyttö # accessibility.screenName.inviteToGame=Kutsu peliin -näyttö # accessibility.screenName.joinByIP=IP-osoitteella liittymisen valintaikkuna # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Ukkosmyrsky # howtoplay.next=Seur. # howtoplay.previous=Edell. # -howtoplay.category.basics=Perusasiat # -howtoplay.category.crafting=Nikkarointi # howtoplay.category.education=Education # -howtoplay.category.engineering=Suunnittelu # -howtoplay.category.enhancedPlay=Tehostettu pelaaminen # -howtoplay.category.firstDay=Ensimmäinen päivä # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Asetukset ja huijauskoodit # -howtoplay.category.play=Pelaa # -howtoplay.category.theEnd=Ääri # howtoplay.adventureMode=Seikkailijatila # -howtoplay.adventureMode.title=Peliohjeet: Seikkailijatila # howtoplay.adventureMode.text.1=Seikkailijatila on pelimuoto maailmanrakentajille. Seikkailijatilassa pelaajien on käytettävä erikoistyökaluja kuutioiden asettamiseen tai hajottamiseen. # howtoplay.adventureMode.text.2=Näitä erityistyökaluja saa nikkaroijatilassa käyttämällä /give canplace- tai candestroy-parametreilla. # howtoplay.anvil=Alasin # -howtoplay.anvil.title=Peliohjeet: Alasin # howtoplay.anvil.text.1=Alasimella voidaan käyttää kokemustasoja esineiden korjaamiseen, lumoamiseen tai uudelleennimeämiseen. # howtoplay.anvil.header.1=Lumousten uudelleennimeäminen ja käyttö # howtoplay.anvil.text.2=Alasimella kaikki esineet voidaan nimetä uudelleen, mutta vain esineet, joilla on kestävyyttä, voidaan korjata tai lumota kirjojen avulla. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Esineiden yhdistäminen on tehokkaampaa alasimella. # howtoplay.anvil.text.5=Alasin voi vaurioitua jokaisen käytön yhteydessä ja tuhoutuu lopulta, kun sitä on käytetty riittävän monta kertaa. # howtoplay.armor=Suojavarusteet # -howtoplay.armor.title=Peliohjeet: Suojavarusteet # howtoplay.armor.text.1=Suojavarusteilla voit suojata itseäsi vaurioilta. Suojavarusteidesi taso näkyy heijastusnäytön kohdassa :armor:. Mitä korkeampi taso on, sitä vähemmän saat vauriota. # howtoplay.armor.header.1=Nikkarointi # howtoplay.armor.text.2=Suojavarusteita voidaan nikkaroida nahasta, raudasta, kullasta tai timanteista. Silmukkapanssaria voidaan saada tekemällä kauppaa kyläläisten kanssa tai saaliina zombeilta ja luurangoilta. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Valeasu # howtoplay.armor.text.7=Voit myös pukea päähäsi koverretun kurpitsan. Se ei lisää :armor:-tasoa, mutta estää ääreläisiä suuttumasta, kun katsot heitä. # howtoplay.armorStand=Haarniskajalusta # -howtoplay.armorStand.title=Peliohjeet: Haarniskajalusta # howtoplay.armorStand.text.1=Haarniskajalustaan voit laittaa suojavarusteesi, kun et käytä niitä. # howtoplay.armorStand.header.1=Varustaminen # howtoplay.armorStand.text.2.notTouch=Laita suojavaruste haarniskajalustaan napsauttamalla :_input_key.use: haarniskajalustan kohdalla, kun pidät suojavarustetta. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Tanssiminen # howtoplay.armorStand.text.5=Haarniskajalustat reagoivat punakivisignaaleihin. Kokeile kohdistaa siihen eri signaalivahvuuksia nähdäksesi, mitä tapahtuu. # howtoplay.banners=Liput # -howtoplay.banners.title=Peliohjeet: Liput # howtoplay.banners.text.1=Liput ovat tyylikäs tapa koristella talosi tai linnasi mukautettavilla kuvioilla ja väreillä. # howtoplay.banners.text.2=Lipun nikkaroimisen jälkeen voit asettaa sen nikkarointipöydälle tai kangaspuille ja lisätä siihen värejä luodaksesi oman ainutkertaisen ja tyylikkään kokonaisuutesi! # howtoplay.banners.header.1=Kuvion käyttäminen # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Kopioiden tekeminen # howtoplay.banners.text.9=Jos haluat kopioida lipun, laita se nikkarointipöydälle yhdessä tyhjän lipun kanssa. # howtoplay.beacons=Lyhtykuutiot # -howtoplay.beacons.title=Peliohjeet: Lyhtykuutiot # howtoplay.beacons.text.1=Päällä olevat lyhtykuutiot heijastavat kirkkaan valonsäteen taivaalle. # howtoplay.beacons.text.2=Ne voidaan nikkaroida lasista, obsidiaanista ja hornatähdistä (joita saadaan päihittämällä näivettäjä). # howtoplay.beacons.header.1=Rakentaminen # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Kun voimat on asetettu, ne säteilevät lyhtykuutiosta howtoplay.beacons.text.8=Voit vaihtaa lyhtykuution väriä asettamalla värjätyn lasikuution sen säteen kulkureitille. # howtoplay.beds=Sängyt # -howtoplay.beds.title=Peliohjeet: Sängyt # howtoplay.beds.text.1=Sängyssä nukkuminen ohittaa yön ja asettaa maailmaantulokohtasi. # howtoplay.beds.text.2.notTouch=Nuku painamalla :_input_key.use: sängyn kohdalla. Tämä toimii vain öisin. # howtoplay.beds.text.2.touch=Nuku napauttamalla sänkyä. Tämä toimii vain öisin. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Jos pelaat moninpeliä, kaikkien maailmassa olevien pelaaj howtoplay.beds.text.4=Jos sänkysi on hajalla, sinut palautetaan siihen paikkaan, jossa tulit maailmaan ensimmäistä kertaa. # howtoplay.beds.text.5=Ole varovainen, kun käytät sänkyä Hornassa, se on yleensä liian kuuma nukkumiseen. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Kuutiot # -howtoplay.blocks.title=Peliohjeet: Kuutiot # howtoplay.blocks.text.1=Minecraftin maailma koostuu miljoonista kuutioista. Jokainen niistä voidaan hajottaa, kerätä ja asettaa. Rakentamiselle ei ole miltei minkäänlaisia rajoja! # howtoplay.blocks.text.2=Useimmat kuutiot sinun on löydettävä maailmasta, mutta osa niistä saadaan vain nikkaroimalla, kuten yhdistämällä muita kuutioita nikkarointipöydällä (esim. punakivikuutio) tai sulattamalla kuutioita masuunissa (esim. lasi). # howtoplay.blocks.header.1=Putoavat kuutiot # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma – Magmaa löytyy luonnollisesti Hornasta. Se heh howtoplay.blocks.text.9=Karkea hieta – Karkea hieta on melkein kuin tavanomainen hietakuutio, mutta siinä ei voi kasvaa ruohoa. Sitä löytyy savanneilta ja megataigoilta. # howtoplay.bookAndQuill=Kirja & Sulka # -howtoplay.bookAndQuill.title=Peliohjeet: Kirja & Sulka # howtoplay.bookAndQuill.text.1=Kirjan & Sulan avulla voit merkitä muistiin seikkailujasi. Kerro lisäämällä tekstiä sivuille. Voit muuttaa kirjan nimeä ja kirjailijaa. Anna Kirjalle & Sulalle loppusilaus signeeraamalla se. Voit muuttaa Kirjaa & Sulkaa, kunnes se on signeerattu. # howtoplay.brewingStand=Haudutin # -howtoplay.brewingStand.title=Peliohjeet: Haudutin # howtoplay.brewingStand.text.1=Taikajuomien haudutus edellyttää haudutinta. Jokainen taikajuoma alkaa pullosta vettä, joka tehdään täyttämällä lasipullo vedellä padasta tai vesilähteestä. # howtoplay.brewingStand.header.1=Tunne hauduttimesi # howtoplay.brewingStand.text.2=Hauduttimessa on kolme paikkaa eri taikajuomien valmistamiseen. Yhtä ainesosaa voidaan käyttää kaikissa kolmessa pullossa, joten resurssien säästämiseksi kannattaa aina hauduttaa kolme taikajuomaa samaan aikaan. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ainesosat ja taikajuomat # howtoplay.brewingStand.text.3=Hornapahkan laittaminen hauduttimen ylimpään paikkaan saa aikaan kiusallisen taikajuoman. Sillä ei ole itsessään vaikutusta, mutta toimii taikajuomajuurena, jota voidaan käyttää edistyneempien taikajuomien hauduttamiseen. # howtoplay.brewingStand.text.4=Löydettävissä on monenlaisia taikajuomien vaikutuksia, joten kannattaa tehdä kokeiluja eri ainesosilla ja yhdistelmillä. Lopulta olet oikea alkemisti. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Pata # -howtoplay.cauldron.title=Peliohjeet: Pata # howtoplay.cauldron.text.1=Pata on säiliö, jossa voi olla nesteämpäreitä tai -pulloja. # howtoplay.cauldron.header.1=Täyttö # howtoplay.cauldron.text.2.notTouch=Täytä pata vesiämpärin sisällöllä tai taikajuomalla painamalla :_input_key.use: padan kohdalla, kun sinulla on kädessäsi vesiämpäri tai taikajuoma. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Värjää nahkapanssari tai nahkainen hevospanss howtoplay.cauldron.text.6=Jos haluat pestä värin pois, kasta värjätty esine värjäämättömällä vedellä täytettyyn pataan. # howtoplay.chat=Chat # -howtoplay.chat.title=Peliohjeet: Chat # howtoplay.chat.text.1.keyboard=Avaa chat painamalla :_input_key.chat:. Kirjoita viestisi ja paina ENTERiä. # howtoplay.chat.text.1.gamepad=Avaa chat painamalla :_input_key.chat:. Kirjoita viestisi ja paina lähetyspainiketta. # howtoplay.chat.text.1.touch=Avaa chat napauttamalla chat-painiketta. Kirjoita viestisi ja napauta lähetyspainiketta. # howtoplay.chests=Arkut # -howtoplay.chests.title=Peliohjeet: Arkut # howtoplay.chests.text.1.notTouch=Kun olet nikkaroinut arkun, voit asettaa sen maailmaan ja sitten avata sen painamalla :_input_key.use:, jolloin voit laittaa siihen esineitä tavaraluettelostasi. # howtoplay.chests.text.1.touch=Kun olet nikkaroinut arkun, voit asettaa sen maailmaan ja sitten avata sen napauttamalla sitä, jolloin voit laittaa siihen esineitä tavaraluettelostasi. # howtoplay.chests.text.2=Arkussa olevat esineet säilyvät arkussa, jotta voit laittaa ne tavaraluetteloosi myöhemmin. # howtoplay.chests.text.3=Kaksi vierekkäin asetettua arkkua yhdistyvät isoksi arkuksi. # howtoplay.commandBlocks=Komentokuutiot # -howtoplay.commandBlocks.title=Peliohjeet: Komentokuutiot # howtoplay.commandBlocks.text.1=Komentokuutiot ovat tehokkaita työkaluja karttojen tekijöille. Niihin voi tallentaa komentoja, jotka suoritetaan, kun ne saavat punakivisignaalin. # howtoplay.commandBlocks.text.2=Komentokuutio saadaan käyttämällä /give. # howtoplay.commandBlocks.text.3=Kun komentokuutio on joko suorittanut siihen tallennetun komennon tai epäonnistunut sen suorittamisessa, se lähettää punakivisignaalin nuolen osoittamasta suunnasta. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Aina aktiivinen – Ei edellytä punakivisi howtoplay.commandBlocks.text.8=Komentokuutio näyttää myös aiemmat suoritteensa. Tämä auttaa sinua selvittämään, onko komentokuutio epäonnistunut komentonsa suorittamisessa ja miksi näin on käynyt. # howtoplay.commands=Komennot # -howtoplay.commands.title=Peliohjeet: Komennot # howtoplay.commands.text.1=Komentoja voidaan suorittaa chatissa. Kirjoita / ennen komennon kirjoittamista. # howtoplay.commands.text.2=Komentoja on monenlaisia, ja voit tehdä niiden avulla upeita asioita. Erilaisista lähteistä saat varmasti kaikki aiheesta koskaan tarvitsemasi tiedot. # howtoplay.conduits=Johtimet # -howtoplay.conduits.title=Peliohjeet: Johtimet # howtoplay.conduits.text.1=Aktiivinen johdin antaa sinulle voimia veden alla. # howtoplay.conduits.text.2=Johdin nikkaroidaan helmiveneen kuorista ja merensydämestä. Johdin saa virtaa prismariinista ja merilyhdyistä. # howtoplay.conduits.header.1=Rakentaminen # howtoplay.conduits.text.3=Kun johdin on aktivoitu, se antaa johdinvoimia kaikelle ympärillään. # howtoplay.conduits.text.4=Mitä enemmän virtaa se saa, sitä kauemmas sen voimat ulottuvat. # -howtoplay.controls=Ohjauskomennot # -howtoplay.controls.title=Peliohjeet: Ohjauskomennot # -howtoplay.controls.text.1=Minecraft on peli, jossa voit kuutioita asettelemalla rakentaa mitä ikinä haluat. Yöllä esiin tulee hirviöitä, joten muista rakentaa itsellesi suojapaikka ajoissa. # -howtoplay.controls.header.1=Liikkuminen # -howtoplay.controls.text.2.keyboard=Katsele ympärillesi hiiren avulla. # -howtoplay.controls.text.2.gamepad=Katsele ympärillesi käyttämällä :_gamepad_stick_right:. # -howtoplay.controls.text.2.touch.joystick_tap=Katsele ympärillesi vetämällä sormeasi näytöllä. # -howtoplay.controls.text.2.touch.classic_dpad=Katsele ympärillesi vetämällä sormeasi näytöllä. # -howtoplay.controls.text.2.touch.joystick_crosshair=Katsele ympärillesi vetämällä sormeasi näytöllä. # -howtoplay.controls.text.2.rift_controller=Katsele ympärillesi käyttämällä :rift_right_stick:. # -howtoplay.controls.text.2.windowsmr_controller=Katsele ympärillesi käyttämällä :windowsmr_right_stick:. # -howtoplay.controls.text.3.keyboard=Liiku käyttämällä :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # -howtoplay.controls.text.3.gamepad=Liiku käyttämällä :_gamepad_stick_left:. # -howtoplay.controls.text.3.touch.joystick_tap=Liiku käyttämällä :tip_left_stick:. # -howtoplay.controls.text.3.touch.classic_dpad=Liiku käyttämällä :touch_forward::touch_left::touch_back::touch_right:. # -howtoplay.controls.text.3.touch.joystick_crosshair=Liiku käyttämällä :tip_left_stick:. # -howtoplay.controls.text.3.rift_controller=Liiku käyttämällä :rift_left_stick:. # -howtoplay.controls.text.3.windowsmr_controller=Liiku käyttämällä :windowsmr_left_stick:. # -howtoplay.controls.text.4.keyboard=Hyppää painamalla :_input_key.jump:. # -howtoplay.controls.text.4.gamepad=Hyppää painamalla :_input_key.jump:. # -howtoplay.controls.text.4.touch.joystick_tap=Paina :tip_virtual_button_jump: hypätäksesi. # -howtoplay.controls.text.4.touch.classic_dpad=Hyppää painamalla :touch_jump:. # -howtoplay.controls.text.4.touch.joystick_crosshair=Paina :tip_virtual_button_jump: hypätäksesi. # -howtoplay.controls.text.4.rift_controller=Hyppää painamalla :rift_A:. # -howtoplay.controls.text.4.windowsmr_controller=Hyppää painamalla :windowsmr_right_touchpad:. # -howtoplay.controls.text.5.keyboard=Juokse painamalla :_input_key.forward: nopeasti kaksi kertaa peräkkäin tai painamalla :_input_key.sprint:. Kun pidät :_input_key.forward: pohjassa, jatkat juoksemista, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Juokse painamalla :_gamepad_stick_left: eteenpäin nopeasti kaksi kertaa peräkkäin. Kun pidät :_gamepad_stick_left: painettuna eteenpäin, jatkat juoksemista, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Paina :tip_virtual_button_sprint: kytkeäksesi juoksun. Juokset, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Juokse painamalla :touch_forward: nopeasti kaksi kertaa peräkkäin. Kun :touch_forward: on painettuna, jatkat juoksemista, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Paina :tip_virtual_button_sprint: kytkeäksesi juoksun. Juokset, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Juokse painamalla :rift_left_stick: eteenpäin nopeasti kaksi kertaa peräkkäin. Kun pidät :rift_left_stick: painettuna eteenpäin, jatkat juoksemista, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Juokse painamalla :windowsmr_left_stick: eteenpäin nopeasti kaksi kertaa peräkkäin. Kun pidät :windowsmr_left_stick: painettuna eteenpäin, jatkat juoksemista, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # -howtoplay.controls.header.2=Hajottaminen ja asettaminen # -howtoplay.controls.text.6.notTouch=Kaiva ja lyö kädelläsi tai millä tahansa kädellä olevalla esineellä pitämällä :_input_key.attack: pohjassa. Joidenkin kuutioiden kaivamiseen tarvitaan työkaluja # -howtoplay.controls.text.6.touch.joystick_tap=Napauta ja pidä kuutiota louhiaksesi sitä kädelläsi tai pitelemälläsi esineellä. Tiettyjen kuutioiden louhiminen voi vaatia erityistyökalujen nikkarointia. # -howtoplay.controls.text.6.touch.classic_dpad=Napauta ja pidä kuutiota louhiaksesi sitä kädelläsi tai pitelemälläsi esineellä. Tiettyjen kuutioiden louhiminen voi vaatia erityistyökalujen nikkarointia. # -howtoplay.controls.text.6.touch.joystick_crosshair=Napauta ja vedä sormeasi mihin tahansa kohdistaaksesi :tip_crosshair: ja korosta kuutio. Napauta ja pidä painettuna :tip_virtual_button_action_attack_or_destroy: louhiaksesi kuutiota kädelläsi tai pitelemälläsi esineellä. Tiettyjen kuutioiden louhiminen voi vaatia erityistyökalujen nikkarointia. # -howtoplay.controls.text.7.keyboard=Jos sinulla on kädessäsi esine, voit käyttää sitä käyttämällä :_input_key.use: tai pudottaa sen painamalla :_input_key.drop:. # -howtoplay.controls.text.7.gamepad=Jos sinulla on kädessäsi esine, voit käyttää sitä käyttämällä :_input_key.use: tai pudottaa sen painamalla :_input_key.drop:. # -howtoplay.controls.text.7.rift_controller=Jos sinulla on kädessäsi esine, voit käyttää sitä käyttämällä :rift_right_grab: tai pudottaa sen painamalla :rift_right_stick:. # -howtoplay.controls.text.7.windowsmr_controller=Jos sinulla on kädessäsi esine, voit käyttää sitä käyttämällä :windowsmr_left_trigger: tai pudottaa sen painamalla :windowsmr_right_grab:. # -howtoplay.controls.text.7.touch.joystick_tap=Jos sinulla on kädessäsi esine, voit käyttää sitä koskemalla näyttöä tai pudottaa pikapalkissasi olevan esineen pitämällä sormeasi sen päällä. Voit syödä pitelemäsi ruoan napauttamalla näyttöä ja pitämällä painettuna. # -howtoplay.controls.text.7.touch.classic_dpad=Jos sinulla on kädessäsi esine, voit käyttää sitä koskemalla näyttöä tai pudottaa pikapalkissasi olevan esineen pitämällä sormeasi sen päällä. Voit syödä pitelemäsi ruoan napauttamalla näyttöä ja pitämällä painettuna. # -howtoplay.controls.text.7.touch.joystick_crosshair=Jos sinulla on kädessäsi esine, voit käyttää sitä napauttamalla :tip_virtual_button_action_build_or_use: tai pudottaa pikapalkissasi olevan esineen pitämällä sormeasi sen päällä. Voit syödä pitelemäsi ruoan napauttamalla :tip_virtual_button_action_build_or_use: ja pitämällä painettuna. # -howtoplay.controls.header.3=Hiipiminen # -howtoplay.controls.text.8.keyboard=Hiipiminen on Minecraftissa äärettömän hyödyllistä. Se estää sinua putoamasta kuutiolta ja piilottaa nimikilpesi. Hiivi pitämällä :_input_key.sneak:. painettuna. # -howtoplay.controls.text.8.gamepad=Hiipiminen on Minecraftissa äärettömän hyödyllistä. Se estää sinua putoamasta kuutiolta ja piilottaa nimikilpesi. Ota hiipiminen käyttöön tai pois käytöstä painamalla :_input_key.sneak: tai :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Hiipiminen estää sinua putoamasta kuutioilta, kätkee sinut olioilta ja piilottaa nimikilpesi muilta pelaajilta. Hiivi napauttamalla :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Hiipiminen estää sinua putoamasta kuutioilta, kätkee sinut olioilta ja piilottaa nimikilpesi muilta pelaajilta. Hiivi napauttamalla :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Hiipiminen estää sinua putoamasta kuutioilta, kätkee sinut olioilta ja piilottaa nimikilpesi muilta pelaajilta. Hiivi napauttamalla :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Hiipiminen on Minecraftissa äärettömän hyödyllistä. Se estää sinua putoamasta kuutiolta ja piilottaa nimikilpesi. Ota hiipiminen käyttöön tai pois käytöstä painamalla :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Hiipiminen on Minecraftissa äärettömän hyödyllistä. Se estää sinua putoamasta kuutiolta ja piilottaa nimikilpesi. Ota hiipiminen käyttöön tai pois käytöstä painamalla :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Voit uida sprinttaamalla vedessä ja hallita uintisuuntaasi hiiren avulla. # -howtoplay.controls.text.swim.gamepad=Voit uida sprinttaamalla vedessä ja hallita uintisuuntaasi käyttämällä :_gamepad_stick_right:. # -howtoplay.controls.text.swim.touch=Vedessä liikkuessasi uit. Juoksu veden alla saa sinut uimaan nopeasti. Hallitse uintisuuntaa napauttamalla ja vetämällä sormeasi. # -howtoplay.controls.text.swim.rift_controller=Voit uida sprinttaamalla vedessä ja hallita uintisuuntaasi käyttämällä :rift_right_stick:. # -howtoplay.controls.text.swim.windowsmr_controller=Voit uida sprinttaamalla vedessä ja hallita uintisuuntaasi käyttämällä :windowsmr_right_stick:. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Maailmanrakentaja # -howtoplay.worldBuilder.title=Peliohjeet: Maailmanrakentaja # howtoplay.worldBuilder.text.1=Tiettyjen Minecraft Educationin kuutioiden ja esineiden käyttämiseen pelaajalla on oltava erikoistaito nimeltään Maailmanrakentaja. # howtoplay.worldBuilder.text.2=Kun huijauskoodit ovat käytössä, isäntä voi ottaa käyttöön tai poistaa käytöstä Maailmanrakentaja-kyvyn jokaisen maailman pelaajan osalta. # howtoplay.worldBuilder.text.3=Seuraavan komennon avulla voit antaa Maailmanrakentaja-kyvyn kaikille maailman pelaajille: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Seuraavalla komennolla saat selville, onko Maailma howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Lupakuutiot # -howtoplay.permissionBlocks.title=Peliohjeet: Lupakuutiot # howtoplay.permissionBlocks.text.1=Minecraft Educationissa on useita erikoiskuutioita, joiden avulla opettajat voivat helpommin luoda ja toteuttaa oppitunteja. Vain pelaajat, joilla on Maailmanrakentaja-kyky, voivat asettaa ja tuhota näitä kuutioita. Näiden kuutioiden rajoitukset kohdistuvat vain pelaajiin, joilla ei ole Maailmanrakentaja-kykyä. # howtoplay.permissionBlocks.title.1=Salli/kiellä # howtoplay.permissionBlocks.text.2=Salli- ja kiellä-kuutioilla määritetään alueet, joilla pelaajat voivat rakentaa maailmassa. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Salli-kuutio, jonka alla on jossakin kiellä-k howtoplay.permissionBlocks.title.2=Reuna # howtoplay.permissionBlocks.text.6=Reunakuutiot luovat äärettömästi ylös- ja alaspäin ulottuvan voimakentän riippumatta siitä, onko niiden kohdalla muita kuutioita. Pelaajat eivät voi liikkua reunakuution läpi, yli tai ali. Pelaajat eivät voi asettaa tai tuhota reunakuution ylä- tai alapuolella olevia kuutioita. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Liitutaulut # -howtoplay.chalkboard.title=Peliohjeet: Liitutaulut # howtoplay.chalkboard.text.1=Liitutauluja käytetään tekstien näyttämiseen maailmassa. Liitutauluihin mahtuu enemmän tekstiä kuin kyltteihin, ja niitä voidaan muokata niiden asettamisen jälkeen. Niitä on kolmen kokoisina: pieni luettelo, keskikokoinen juliste ja suuri taulu. Lukitsemalla ne estät muita kuin Maailmanrakentajia tuhoamasta ja muokkaamasta liitutaulujasi. Voit muokata olemassa olevaa liitutaulua painamalla :_input_key.use: sen kohdalla. # howtoplay.chalkboard.text.1.touch=Liitutauluja käytetään tekstien näyttämiseen maailmassa. Liitutauluihin mahtuu enemmän tekstiä kuin kyltteihin, ja niitä voidaan muokata niiden asettamisen jälkeen. Niitä on kolmen kokoisina: pieni luettelo, keskikokoinen juliste ja suuri taulu. Lukitsemalla ne estät muita kuin Maailmanrakentajia tuhoamasta ja muokkaamasta liitutaulujasi. Voit muokata olemassa olevaa liitutaulua napauttamalla sitä. # howtoplay.chemistry=Kemia # -howtoplay.chemistry.title=Peliohjeet: Kemia # howtoplay.chemistry.text.1=Oppijat voivat simuloida oikean maailman kemiaa käyttämällä kemiavarustekuutioita. Luo mikä tahansa 118 alkuaineesta liikuttamalla alkuaineenmuodostimen liukusäätimiä tai katso alkuaineiden koostumuksia asettamalla niitä alkuaineenmuodostimeen. Yhdistelemällä alkuaineita yhdistimessä voit luoda kemiallisia yhdisteitä. Asettamalla alkuaineita ja yhdisteitä labrapöydälle voit luoda Minecraft-esineitä ja materiaalinhajoittimen avulla voit purkaa kuutiot alkuaineiksi. # howtoplay.chemistry.text.2=Minecraft Educationin verkkosivustolta ladattavissa oleva Chemistry Journal on kattava opas Minecraftin kemiaan. # howtoplay.npc=NPC:t # -howtoplay.npc.title=Peliohjeet: NPC:t # howtoplay.npc.text.1=NPC:t ovat muita hahmoja kuin pelaajia. Ne voivat antaa lisätietoja oppitunnista, vihjeitä tai ohjeita. # howtoplay.npc.text.2=Vain Maailmanrakentajat voivat asettaa, poistaa, nimetä tai muokata NPC:eitä. NPC:t voivat suorittaa komentoja ja toimia linkkeinä verkkosivustoille. Komentoja voidaan osoittaa NPC:n valintaikkunan painikkeille. Verkkosivustoille johtavilla linkeillä on aina painike. # howtoplay.npc.text.3=NPC:eille voi valita erilaisia olemuksia, ja ne ovat liikkumattomia. # howtoplay.camera=Kamera # -howtoplay.camera.title=Peliohjeet: Kamera # howtoplay.camera.text.1=Kameran avulla pelaajat voivat ottaa kuvia maailmassa. # howtoplay.camera.text.2=Voit ottaa kuvan omasta näkökulmastasi painamalla :_input_key.use:. # howtoplay.camera.text.2.touch=Voit ottaa kuvan omasta näkökulmastasi napauttamalla, pitämällä kosketettuna ja vapauttamalla. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Voit ottaa selfien asettamalla kameran ja napautta howtoplay.camera.text.4=Kuvia voidaan katsoa portfoliossa tai lisätä kirjaan ja sulkaan. # howtoplay.portfolio=Portfolio # -howtoplay.portfolio.title=Peliohjeet: Portfolio # howtoplay.portfolio.text.1=Ottamasi kuvat ilmestyvät portfolioon. Voit katsoa portfolioasi painamalla :_input_key.use:. Portfoliossa voit lisätä kuviin kuvatekstejä, poistaa kuvia ja viedä kuvia PDF-tiedostoksi. # howtoplay.portfolio.text.1.touch=Ottamasi kuvat ilmestyvät portfolioon. Voit katsoa portfolioasi pitämällä sitä painettuna. Portfoliossa voit lisätä kuviin kuvatekstejä, poistaa kuvia ja viedä kuvia PDF-tiedostoksi. # howtoplay.classroomMode=Luokkahuonetila # -howtoplay.classroomMode.title=Peliohjeet: Luokkahuonetila # howtoplay.classroomMode.text.1=Luokkahuonetila on ulkoinen sovellus, joka tarjoaa kouluttajille ominaisuuksia, joiden tarkoitus on helpottaa vuorovaikutusta oppijoiden kanssa. Luokkahuonetilan voi ladata Minecraft Educationin verkkosivustolta. # howtoplay.classroomMode.text.2=Maailman isäntänä voit käynnistää Luokkahuonetila-sovelluksen ja yhdistää sen Minecraft Educationiin käyttämällä komentoa /classroommode. # howtoplay.codeBuilder=Koodinrakentaja # -howtoplay.codeBuilder.title=Peliohjeet: Koodinrakentaja # howtoplay.codeBuilder.text.1=Koodinrakentajan avulla pelaajat voivat tutkia, luoda ja pelata Minecraftissa kirjoittamalla koodia tuttujen koodauksen oppimiseen tarkoitettujen alustojen avulla. # howtoplay.codeBuilder.text.2=Voit käynnistää Koodinrakentajan painamalla :_input_key.codeBuilder: tai käyttämällä komentoa /code. # howtoplay.codeBuilder.text.2.touch=Voit käynnistää Koodinrakentajan napauttamalla :code_builder_button: tai käyttämällä komentoa /code. # -howtoplay.crafting=Nikkarointi # -howtoplay.crafting.title=Peliohjeet: Nikkarointi # -howtoplay.crafting.text.1.keyboard=Avaa reseptikirja ja nikkarointiruudukko painamalla :_input_key.inventory:. # -howtoplay.crafting.text.1.gamepad=Avaa reseptikirja ja nikkarointiruudukko painamalla :_input_container.crafting:. # -howtoplay.crafting.text.1.touch=Avaa reseptikirja ja nikkarointiruudukko napauttamalla tavaraluettelopainiketta. # -howtoplay.crafting.text.1.rift_controller=Avaa reseptikirja ja nikkarointiruudukko painamalla :rift_B:- # -howtoplay.crafting.text.1.windowsmr_controller=Avaa reseptikirja ja nikkarointiruudukko painamalla :windowsmr_left_grab:. # -howtoplay.crafting.header.1=Nikkarointiruudukko # -howtoplay.crafting.text.2=Sijoita tavaraluettelosi tai pikapalkkisi esineitä nikkarointiruudukkoon esinereseptin muodon mukaisesti. # -howtoplay.crafting.text.3=Jos resepti on oikea, esine, jonka haluat nikkaroida, ilmestyy nikkarointiruudukon oikealla puolella olevaan tuotospaikkaan. Ota esine tuotospaikasta ja laita se tavaraluetteloosi. Voit käyttää nyt kyseistä esinettä. # -howtoplay.crafting.text.4=Reseptejä on monenlaisia, ja joihinkin niistä tarvitset suuremman nikkarointiruudukon kuin sinulla alussa oleva 2x2-kokoinen ruudukko. # -howtoplay.crafting.text.5=Nikkaroi nikkarointipöytä neljästä puulaudasta ja aseta se maailmaan. # -howtoplay.crafting.text.6.keyboard=Saat 3x3-kokoisen nikkarointiruudukon käyttöösi painamalla :_input_key.use: maailmassa olevan nikkarointipöydän kohdalla. # -howtoplay.crafting.text.6.gamepad=Saat 3x3-kokoisen nikkarointiruudukon käyttöösi painamalla :_input_key.use: maailmassa olevan nikkarointipöydän kohdalla. # -howtoplay.crafting.text.6.rift_controller=Saat 3x3-kokoisen nikkarointiruudukon käyttöösi painamalla :rift_right_grab: maailmassa olevan nikkarointipöydän kohdalla. # -howtoplay.crafting.text.6.windowsmr_controller=Saat 3x3-kokoisen nikkarointiruudukon käyttöösi painamalla :windowsmr_left_trigger: maailmassa olevan nikkarointipöydän kohdalla. # -howtoplay.crafting.text.6.touch=Saat 3x3-kokoisen nikkarointiruudukon käyttöösi napauttamalla maailmassa olevaa nikkarointipöytää. # -howtoplay.crafting.header.2=Reseptikirja # -howtoplay.crafting.text.7=Reseptikirja ilmestyy ruudun vasempaan laitaan. Siitä on apua, jos et tunne tiettyä reseptiä tai jos haluat käyttää nopeasti reseptiä, jonka jo tunnet. Näet myös nikkarointiruudukon näytön oikeassa laidassa tavaraluettelon yläpuolella. # -howtoplay.crafting.text.8.keyboard=Kun olet löytänyt reseptin, jonka haluat nikkaroida, lataa se nikkarointiruudukkoon painamalla :_input_key.attack:, ota se sitten nikkarointiruudukon oikealla puolella olevasta tuotospaikasta ja laita se tavaraluetteloosi. Nikkaroi resepti automaattisesti painamalla sen kohdalla :_input_key.use:, jolloin yksi tuote ilmestyy tavaraluetteloosi. Painamalla SHIFT + :_input_key.use: reseptin kohdalla saat nikkaroitua automaattisesti kokonaisen pinon. # -howtoplay.crafting.text.8.gamepad=Kun olet löytänyt reseptin, jonka haluat nikkaroida, nikkaroi se automaattisesti painamalla sen kohdalla :_gamepad_face_button_down:, jolloin lopputulos ilmestyy tavaraluetteloosi. Painamalla :_gamepad_face_button_up: reseptin kohdalla saat nikkaroitua automaattisesti kokonaisen pinon. # -howtoplay.crafting.text.8.touch=Kun olet löytänyt reseptin, jonka haluat nikkaroida, lataa se nikkarointiruudukkoon napauttamalla sitä. Nikkaroi resepti sitten napauttamalla esinettä tuotospaikassa. Jatka nikkarointia pitämällä sormeasi tuotospaikan esineen päällä. # -howtoplay.crafting.text.9=Kun :craftable_toggle_on: on käytössä, reseptikirjassa näkyvät kaikki reseptit, joihin sinulla on ainesosat. Kun :craftable_toggle_off: on pois käytöstä, reseptikirjassa näkyvät kaikki pelin reseptit, vaikket voisikaan nikkaroida niitä. Katso välilehdistä tai käytä hakua, jos etsit jotakin tiettyä. Nikkaroijatilassa osa resepteistä on kutistettu luetteloihin. Luettelon avaaminen laajentaa luettelon ja näyttää kaikki siinä olevat reseptit. # - howtoplay.craftingTable=Nikkarointipöytä # -howtoplay.craftingTable.title=Peliohjeet: Nikkarointipöytä # howtoplay.craftingTable.text.1=Nikkarointipöydän avulla voit käyttää monimutkaisempia reseptejä. # howtoplay.craftingTable.text.2.notTouch=Käytä nikkarointipöytää asettamalla se maailmaan ja painamalla :_input_key.use:. # howtoplay.craftingTable.text.2.touch=Käytä nikkarointipöytää asettamalla se maailmaan ja napauttamalla sitä. # howtoplay.creativeMode=Nikkaroijatila # -howtoplay.creativeMode.title=Peliohjeet: Nikkaroijatila # howtoplay.creativeMode.text.1=Nikkaroijatilassa voit rakentaa unelmiesi maan ilman häiritseviä hirviöitä! # howtoplay.creativeMode.header.1=Rajaton rakentaminen # howtoplay.creativeMode.text.2=Nikkaroijatilan käyttöliittymän avulla mikä tahansa pelin esine voidaan siirtää pelaajan tavaraluetteloon ilman esineen kaivamista tai nikkaroimista. Pelaajan tavaraluettelon esineitä ei poisteta, kun ne asetetaan maailmaan tai käytetään, minkä ansiosta pelaaja voi keskittyä rakentamiseen resurssien keräämisen sijaan. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Napauta :tip_vir howtoplay.creativeMode.text.4a.touch.classic_dpad=Jos haluat lentää, napauta :touch_jump: nopeasti kaksi kertaa, ja lopeta lentäminen napauttamalla :touch_stop_flying: nopeasti kaksi kertaa. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Napauta :touch_forward: kahdesti nopeasti lentääksesi nopeammin. Jos haluat lentää ylöspäin, napauta ja pidä painettuna :touch_fly_up:, ja jos haluat lentää alas, napauta ja pidä painettuna :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Vaikeustaso # -howtoplay.difficulty.title=Peliohjeet: Vaikeustaso # howtoplay.difficulty.text.1=Minecraftissa on erilaisia vaikeustasoja, joiden avulla voit tehdä pelistä sopivan vaikean itsellesi. # howtoplay.difficulty.header.1=Rauhallinen # howtoplay.difficulty.text.2=Kuoripiilijöitä ja Ääriliskoa lukuun ottamatta ei synny vihamielisiä olioita. Nekään eivät kuitenkaan tee sinulle vahinkoa. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Vaikea # howtoplay.difficulty.text.5=Vihamieliset oliot tekevät enemmän vahinkoa ja zombit murtautuvat ovien läpi. Jos nälkätasosi putoaa nollaan, elinvoimasi vähenee ja saatat kuolla. # howtoplay.dispensers=Automaatit # -howtoplay.dispensers.title=Peliohjeet: Automaatit # howtoplay.dispensers.text.1=Automaatilla syöstään ulos esineitä. Automaatti käynnistetään antamalla energiaa punakivisignaalilla (esimerkiksi vivun avulla). # howtoplay.dispensers.text.2.notTouch=Täytä automaatti esineillä painamalla :_input_key.use: automaatin kohdalla ja siirtämällä sen jälkeen haluamasi esineet tavaraluettelostasi automaattiin. # howtoplay.dispensers.text.2.touch=Täytä automaatti esineillä napauttamalla automaattia ja siirtämällä sen jälkeen haluamasi esineet tavaraluettelostasi automaattiin. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Automaatista syöksähtää esine aina, kun annat si howtoplay.dispensers.text.4=Automaattia voidaan käyttää myös esineiden asettamiseen. Esimerkiksi kurpitsoja voidaan asettaa rautagolemien päälle ja esineitä haarniskajalustoille. # howtoplay.droppers=Pudottajat # -howtoplay.droppers.title=Peliohjeet: Pudottajat # howtoplay.droppers.text.1.notTouch=Kun pudottajat saavat energiaa punakivestä, ne pudottavat yhden sisältämänsä sattumanvaraisen esineen. Avaa pudottaja painamalla :_input_key.use: sen kohdalla, minkä jälkeen voit täyttää sen esineillä tavaraluettelostasi. # howtoplay.droppers.text.1.touch=Kun pudottajat saavat energiaa punakivestä, ne pudottavat yhden sisältämänsä sattumanvaraisen esineen. Avaa pudottaja napauttamalla sitä, minkä jälkeen voit täyttää sen esineillä tavaraluettelostasi. # howtoplay.droppers.header.1=Käyttö # howtoplay.droppers.text.2=Jos pudottaja osoittaa kohti arkkua tai muunlaista säiliötä, esine asetetaan kyseiseen säiliöön. Pudottajista voidaan muodostaa pitkiä ketjuja, jotka kuljettavat esineitä pitkiä matkoja. # howtoplay.dyes=Väriaineet # -howtoplay.dyes.title=Peliohjeet: Väriaineet # howtoplay.dyes.text.1=Väriaineita voidaan käyttää monenlaisten asioiden värjäämiseen Minecraftissa. # howtoplay.dyes.text.2=Jotkut väriainemateriaalit ovat vaikeasti löydettävissä. Vaikka useimmat väriaineet voidaan nikkaroida kukista, kuten punainen väriaine voidaan nikkaroida unikosta, jotkut niistä ovat vaikeammin löydettävissä tai luodaan hieman hämäräperäisemmin. Esimerkiksi: # howtoplay.dyes.text.3=-kaivamalla lasuurikiviä syvältä maan sisältä # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-keräämällä mustepusseja veden alta # howtoplay.dyes.text.5=-keräämällä kaakaopapuja viidakosta. # howtoplay.dyes.text.6=-Vihreä väriaine saadaan sulattamalla kaktus # howtoplay.dyes.text.7=-Luujauhoa voidaan käyttää vauhdittamaan kasvien ja puiden kasvua tai se voidaan nikkaroida valkoiseksi väriaineeksi # -howtoplay.dyes.text.8=-Kerää kalmarien mustepusseja saadaksesi mustaa väriainetta # howtoplay.elytra=Liitosiivet # -howtoplay.elytra.title=Peliohjeet: Liitosiivet # howtoplay.elytra.text.1=Liitosiivet ovat esine, joka voidaan ottaa käyttöön liitämistä varten. Liitosiivet otetaan käyttöön rintapanssarin paikalla. # howtoplay.elytra.text.2=Liitosiipiä ei voi nikkaroida, mutta niitä löytyy esinekehyksistä harvinaisissa äärilaivoissa, joissa niitä vartioivat pelottavat kuoripiilijät. # howtoplay.elytra.header.1=Opi lentämään # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Rakettivoimainen lento # howtoplay.elytra.text.6=Ilotulitusraketteja, joilla ei ole tehosteita, voidaan käyttää liitosiivillä liitämisen pidentämiseen. Jos käytät liidon pidentämiseen ilotulitusraketteja, joissa on tehosteita, ne aiheuttavat sinulle vauriota. # howtoplay.enchantingTable=Lumouspöytä # -howtoplay.enchantingTable.title=Peliohjeet: Lumouspöytä # howtoplay.enchantingTable.text.1=Kokemuspalloja keräämällä saatuja kokemuspisteitä voidaan käyttää aseiden, suojavarusteiden, työkalujen ja kirjojen lumoamiseen. # howtoplay.enchantingTable.header.1=Lumoaminen # howtoplay.enchantingTable.text.2=Kun lumouskelpoinen esine asetetaan kirjan alapuolella olevaan lumouspöydän paikkaan, kolmessa paikan oikealla puolella olevassa painikkeessa näkyy lumouksia kokemustaso- ja lasuurikivihintoineen. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Jos lumouspöydän ympärillä on kirjahyllyjä howtoplay.enchantingTable.header.3=Lumouskirjat # howtoplay.enchantingTable.text.5=Lumottuja kirjoja voidaan käyttää alasimella esineiden lumoamiseen. Tämän myötä voit päättää tarkemmin, mitä lumouksia haluat esineisiisi. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Äärikaupungit # -howtoplay.endCities.title=Peliohjeet: Äärikaupungit # howtoplay.endCities.text.1=Ääriliskon tappamisen jälkeen ilmestyy äärikäytävä. Jos heität siihen äärenhelmen, kaukosiirryt ulkosaarille. # howtoplay.endCities.text.2=Tähän vieraanoloiseen uuteen maisemaan kätkeytyy varmasti mielenkiintoisia salaisuuksia, ja ehkäpä jotain mielenkiintoista kotiinvietävää. # howtoplay.enderChest=Ääriarkku # -howtoplay.enderChest.title=Peliohjeet: Ääriarkku # + howtoplay.enderChest.text.1=Kaikki maailman ääriarkut ovat yhteydessä toisiinsa. Ääriarkkuihin laitetut esineet ovat käytettävissä missä tahansa muussa ääriarkussa. Arkkujen sisältö on kuitenkin pelaajakohtainen. Siten pelaajat voivat laittaa esineitään mihin tahansa ääriarkkuun ja ottaa ne muista ääriarkuista ympäri maailman. # howtoplay.eyeOfEnder=Äären silmä # -howtoplay.eyeOfEnder.title=Peliohjeet: Äären silmä # howtoplay.eyeOfEnder.text.1=Äären silmät ovat mystisesti yhteydessä Ääreen ja käyttäytyvät omituisesti, kun niitä käytetään. # howtoplay.eyeOfEnder.text.2=Huhujen mukaan voit avata niiden avulla uuden ulottuvuuden. # howtoplay.farming=Maanviljely # -howtoplay.farming.title=Peliohjeet: Maanviljely # howtoplay.farming.text.1=Minecraftissa voi viljellä monenlaisia kasveja. Viljely on haastavaa, mutta voi tarjota loppumattoman ruuanlähteen. # howtoplay.farming.header.1=Ennakointi # howtoplay.farming.text.2=Viljelykasvit tarvitsevat, valoa, vettä ja peltomaata kasvaakseen. Viljelyyn tarvitset, kuokkaa, vesilähteen ja siemeniä. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Kun viljelykasvit ovat täysikasvuisia, ne muuttuvat ul howtoplay.farming.text.7=Osa kasveista, kuten kurpitsat ja melonit, kasvavat varsissa. Varo korjaamasta niitä. # howtoplay.fireworks=Ilotulitteet # -howtoplay.fireworks.title=Peliohjeet: Ilotulitteet # howtoplay.fireworks.text.1=Ilotulitteet ovat hauska tapa luoda oma ja ainutlaatuinen juhla Minecraftissa! # howtoplay.fireworks.text.2=Ilotulitteet koostuvat kahdesta osasta eli ilotulitusraketeista ja ilotulituspanoksesta. # howtoplay.fireworks.header.1=Ilotulitusraketti # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pyrotekniikka # howtoplay.fireworks.text.7=Ilotulitteita voidaan ampua automaatista. Tällöin ilotulitteet singahtavat automaatin näyttämään suuntaan. # howtoplay.fishing=Kalastaminen # -howtoplay.fishing.title=Peliohjeet: Kalastus # howtoplay.fishing.text.1=Kalastamiseen tarvitaan onkivapaa, ja se on loistava tapa pyydystää kaloja tai muita upeita esineitä merestä! # howtoplay.fishing.header.1=Heittäminen # howtoplay.fishing.text.2.notTouch=Heitä viehe veteen tähtäämällä vesikuutioon ja painamalla :_input_key.use:, kun sinulla on onkivapa kädessäsi. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Odota, kunnes näet kuplavanan vieheen kohdalla. # howtoplay.fishing.text.4.notTouch=Kun kuplat koskettavat viehettä, se hypähtää ylös ja alas. Kelaa viehe vedestä painamalla :_input_key.use:. Varo, ettei saaliisi pääse pakoon! # howtoplay.fishing.text.4.touch=Kun kuplat koskettavat viehettä, se hypähtää ylös ja alas. Kelaa viehe vedestä painamalla napauttamalla kalastuspainiketta uudelleen. Varo, ettei saaliisi pääse pakoon! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Masuuni # -howtoplay.furnace.title=Peliohjeet: Masuuni # howtoplay.furnace.text.1=Masuunilla voit valmistaa ruokaa tai sulattaa esineitä. Voit esimerkiksi sulattaa rautamalmia rautaharkoiksi. # howtoplay.furnace.text.2.notTouch=Aseta masuuni maailmaan ja käytä sitä painamalla :_input_key.use:. # howtoplay.furnace.text.2.touch=Aseta masuuni maailmaan ja käytä sitä napauttamalla. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Polttoaine # howtoplay.furnace.text.3=Masuunin alaosaan laitetaan polttoainetta ja yläosaan sulatettava esine. Tällöin masuuni syttyy ja aloittaa toimintansa. Polttoaineena voidaan käyttää monenlaisia asioita. Kokeile kaikkea mahdollista syttyvää! # howtoplay.gameSettings=Peliasetukset # -howtoplay.gameSettings.title=Peliohjeet: Peliasetukset # howtoplay.gameSettings.text.1=Kun luot maailman, sinulla on käytettävissäsi monia asetuksia. Alla esitetään erilaiset asetukset, joilla Minecraft-kokemusta voidaan hienosäätää. Älä murehdi, vaikka et asettanut niitä maailman luomisen yhteydessä. Niitä voidaan muuttaa milloin tahansa. # howtoplay.gameSettings.text.2=-Maailman nimi: Täällä voit asettaa maailmallesi nimen. # howtoplay.gameSettings.text.3=-Pelin oletustila: Kaikki maailman uudet pelaajat aloittavat tässä pelitilassa. Pelaajat voidaan asettaa aloittamaan joko selviytyjä- tai nikkaroijatilassa. Nikkaroijatila ottaa huijauskoodit käyttöön. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Bonusarkku: Jos tämä asetus on käytössä, alk howtoplay.gameSettings.text.7=-Maailmatyyppi: Tämä asetus määrittää, miten maailma luodaan. Maailmatyyppiä vaihdetaan valitsemalla pudotusvalikosta ääretön, litteä tai vanha. # howtoplay.gameSettings.text.7.1= - Äärettömät maailmat jatkuvat jatkumistaan. # howtoplay.gameSettings.text.7.2= - Litteissä maailmoissa ei ole kukkuloita tai puita. Ne ovat äärettömiä litteitä alueita täytettäväksi luomuksillasi. # -howtoplay.gameSettings.text.7.3= - Vanhojen maailmojen koko ja korkeus ovat rajallisia. # howtoplay.gameSettings.text.8=-Siemen: Siemen on maailman ainutlaatuinen numero. Syöttämällä siemenen maailman luomisen yhteydessä voit hallita sitä, miten se luodaan. Voit myös käyttää sanaa tai lausetta siemenenä, jolloin peli muuntaa sen numeroksi puolestasi. # howtoplay.gameSettings.header.2=Huijauskoodit ja pelisäännöt # howtoplay.gameSettings.text.9=-Huijauskoodien käyttöönotto: Tämä asetus sallii pelaajien käyttää komentoja. Kun maailma luodaan tämän asetuksen ollessa käytössä, kaikki saavutukset poistetaan käytöstä. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Entiteettien saaliin pudottaminen: Määrittää howtoplay.gameSettings.text.17=-Sääsykli: Kun tämä asetus on pois käytöstä, sää ei muutu. # howtoplay.hoppers=Suppilot # -howtoplay.hoppers.title=Peliohjeet: Suppilot # howtoplay.hoppers.text.1=Suppiloita käytetään esineiden automaattiseen liikuttamiseen. Suppiloita voidaan kiinnittää muihin esineisiin, kuten arkun tai jukeboksin kaltaisiin säiliöihin. # howtoplay.hoppers.text.2=Suppilot ottavat jatkuvasti esineitä niiden päälle asetetuista säiliöistä ja siirtävät niitä säiliöön, johon ne osoittavat. # howtoplay.hoppers.header.1=Käyttö # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Osoita suppilolla tiettyä kuutiota kohti asettamalla s howtoplay.hoppers.text.4=Jos suppilo saa energiaa punakivestä, se lopettaa toimintansa ja esineiden siirtämisen. # howtoplay.hostAndPlayerOptions=Isännän ja pelaajan asetukset # -howtoplay.hostAndPlayerOptions.title=Peliohjeet: Isännän ja pelaajan asetukset # howtoplay.hostAndPlayerOptions.text.1.notTouch=Kun pelaat huijauskoodien ollessa käytössä, voit kaukosiirtää itseäsi tai ystäviäsi, muuttaa säätä, asettaa kellonajan ja muuttaa pelisi maailmaantulokohtaa tai maailmasiementä. Kun huijauskoodit on otettu käyttöön, löydät nämä asetukset chatti-ikkunasta napauttamalla [/]-painiketta chattipalkin vieressä. # howtoplay.hostAndPlayerOptions.text.1.touch=Kun pelaat huijauskoodien ollessa käytössä, voit kaukosiirtää itseäsi tai ystäviäsi, muuttaa säätä, asettaa kellonajan ja muuttaa pelisi maailmaantulokohtaa tai maailmasiementä. Kun huijauskoodit on otettu käyttöön, löydät nämä asetukset chat-ikkunasta napauttamalla chat-painiketta. # -howtoplay.HUD=Heijastusnäyttö # -howtoplay.HUD.title=Peliohjeet: Heijastusnäyttö # -howtoplay.HUD.text.1=Heijastusnäytöltä näet tietoja tilastasi, terveydestäsi, jäljellä olevasta hapesta (kun olet veden alla), nälkätasostasi sekä suojavarusteistasi (jos sinulla sellaisia on). # -howtoplay.HUD.header.1=Ruoka ja elinvoima # -howtoplay.HUD.text.2.notTouch=Jos saat vauriota, mutta sinulla on vähintään yhdeksän :shank:, terveytesi palautuu. Ruoan syöminen täyttää :shank:. # -howtoplay.HUD.text.2.touch=Terveytesi palautuu automaattisesti, jos sinulla on vähintään yhdeksän :shank:. :shank: putoaa hitaasti, kun seikkailussa tulee nälkä, mutta ruoan syöminen täyttää :shank:. # -howtoplay.HUD.text.3.keyboard=Syö ruokaa painamalla ja pitämällä pohjassa :_input_key.use:, kun sinulla on ruokaa kädessäsi. # -howtoplay.HUD.text.3.gamepad=Syö ruokaa painamalla ja pitämällä pohjassa :_input_key.use:, kun sinulla on ruokaa kädessäsi. # -howtoplay.HUD.text.3.rift_controller=Syö ruokaa painamalla ja pitämällä pohjassa :rift_right_grab:, kun sinulla on ruokaa kädessäsi. # -howtoplay.HUD.text.3.windowsmr_controller=Syö ruokaa painamalla ja pitämällä pohjassa :windowsmr_left_trigger:, kun sinulla on ruokaa kädessäsi. # -howtoplay.HUD.text.3a.touch=Jos haluat syödä jotain, napauta ruokaa pikapalkissa ja napauta sitten näyttöä ja pidä sitä painettuna syödäksesi. # -howtoplay.HUD.text.3b.touch=Jos käytät toimintopainikkeita, napauta ensin ruokaa pikapalkissa ja napauta ja pidä painettuna :tip_virtual_button_action_build_or_use: syödäksesi. # -howtoplay.HUD.text.4a=Tietyt toiminnot kuten juoksu tekevät nälkäiseksi nopeammin. Onneksi jotkut ruoat ovat ravitsevampia kuin toiset ja täyttävät enemmän :shank:. # -howtoplay.HUD.text.4b=Jos sinulla on täysi :shank:, viimeinen syömäsi ruoka asettaa kylläisyysarvon. Tämä piilotettu arvo antaa nälkätasollesi lisäpotkua. # -howtoplay.HUD.header.2=Kokemus # -howtoplay.HUD.text.5=Myös kokemuspalkki näkyy heijastusnäytössä. Numero kertoo nykyisen kokemustasosi, ja palkki ilmaisee, kuinka monta kokemuspistettä tarvitset seuraavalle kokemustasolle pääsemiseen. # -howtoplay.HUD.text.6=Kokemuspisteitä saa keräämällä kokemuspalloja. Saat kokemuspalloja esimerkiksi hirviöiden tappamisesta, tiettyjen kuutioiden kaivamisesta ja monesta muusta asiasta! Muista aina kerätä kokemuspallot, tarvitset niitä varmasti. Kokemuspallot kerätään menemällä niiden lähelle. # -howtoplay.HUD.header.3=Pikapalkki # -howtoplay.HUD.text.7.keyboard=Pikapalkki näyttää esineet, jotka ovat käytettävissä. Voit vaihtaa kädessäsi olevaa esinettä hiirtä vierittämällä. # -howtoplay.HUD.text.7.gamepad=Pikapalkki näyttää esineet, jotka ovat käytettävissä. Voit vaihtaa kädessäsi olevaa esinettä käyttämällä :_input_key.cycleItemLeft: ja :_input_key.cycleItemRight:. # -howtoplay.HUD.text.7.touch=Pikapalkki näyttää esineet, jotka ovat käytettävissä. Voit vaihtaa kädessäsi olevaa esinettä napauttamalla pikapalkin esineitä. # -howtoplay.HUD.text.7.windowsmr_controller=Käytettävissä olevat esineet näkyvät pikapalkissa. Voit vaihtaa kädessäsi olevaa esinettä painamalla :windowsmr_left_touchpad_horizontal:. # -howtoplay.HUD.text.7.rift_controller=Käytettävissä olevat esineet näkyvät pikapalkissa. Voit vaihtaa kädessäsi olevaa esinettä painamalla :rift_left_trigger: tai :rift_left_grab:. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Tavaraluettelo # howtoplay.inventory.title=Peliohjeet: Tavaraluettelo # -howtoplay.inventory.text.1.keyboard=Avaa tavaraluettelosi painamalla :_input_key.inventory:. # -howtoplay.inventory.text.1.gamepad=Avaa tavaraluettelosi painamalla :_input_key.inventory:. # -howtoplay.inventory.text.1.rift_controller=Avaa tavaraluettelosi painamalla :rift_B:. # -howtoplay.inventory.text.1.windowsmr_controller=Avaa tavaraluettelosi painamalla :windowsmr_left_grab:. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Avaa tavaraluettelosi napauttamalla :tip_touch_inventory:. # -howtoplay.inventory.text.2=Tässä näytössä näkyvät kaikki kädessäsi olevat esineet ja kaikki muut kantamasi esineet. Voit myös tarkastella käyttämiäsi suojavarusteita. # -howtoplay.inventory.text.3.keyboard=Poimi osoittimen alla oleva esine painamalla :mouse_left_button:. Jos kyseisessä kohdassa on useita esineitä, voit poimia ne kaikki tai poimia puolet niistä painamalla :mouse_right_button:. # -howtoplay.inventory.text.3.gamepad=Poimi osoittimen alla oleva esine painamalla :_gamepad_face_button_down:. Jos kyseisessä kohdassa on useita esineitä, voit poimia ne kaikki tai poimia puolet niistä painamalla :_gamepad_face_button_left:. # -howtoplay.inventory.text.3.touch=Valitse esine napauttamalla. Voit siirtää sitä napauttamalla toista kohtaa tavaraluettelossa. Jos siirrät esineen samaan paikkaan toisen samanlaisen esineen kanssa, ne yhdistyvät pinoksi. Jos siirrät sen erilaisen esineen kohdalle, esineet vaihtavat paikkaa. # -howtoplay.inventory.text.4.keyboard=Voit pudottaa esineet painamalla :mouse_left_button:. Jos osoittimen kohdalla on useita esineitä, voit pudottaa ne kaikki painamalla :mouse_left_button: tai pudottaa yhden niistä painamalla :mouse_right_button:. # -howtoplay.inventory.text.4.gamepad=Voit pudottaa esineet painamalla :_gamepad_face_button_down:. Jos osoittimen kohdalla on useita esineitä, voit pudottaa ne kaikki painamalla :_gamepad_face_button_down: tai pudottaa yhden niistä painamalla :_gamepad_face_button_left:. # -howtoplay.inventory.text.4a.touch=Jos napautat esinepinoa, valitset automaattisesti kaikki pinon kohteet. Voit siirtää pinoa samalla tavalla kuin yksittäistä esinettä. # -howtoplay.inventory.text.4b.touch=Jos haluat jakaa esinepinon, napauta ja pidä esinepinoa painettuna, kunnes valintaliukusäädin tulee näkyviin. Liu'uta sormeasi vasemmalle ja oikealle vapauttamatta näyttöä valitaksesi pinosta poistettavien esineiden määrän. # -howtoplay.inventory.text.5.keyboard=Jos osoittimen kohdalla on suojavaruste, voit siirtää sen nopeasti oikeaan suojavarustepaikkaan painamalla SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Jos osoittimen kohdalla on suojavaruste, voit siirtää sen nopeasti oikeaan suojavarustepaikkaan painamalla :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Pudota esine poimimalla se ja asettamalla se tavaraluetteloikkunan ulkopuolelle. # -howtoplay.inventory.text.6.gamepad=Pudota esine poimimalla se ja painamalla :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Jukeboksi # -howtoplay.jukebox.title=Peliohjeet: Jukeboksi # howtoplay.jukebox.text.1=Jukeboksi soittaa löytämiäsi musiikkilevyjä. # howtoplay.jukebox.header.1=Pistä bileet käyntiin # howtoplay.jukebox.text.2.notTouch=Soita musiikkilevyä painamalla :_input_key.use: jukeboksin kohdalla, kun sinulla on musiikkilevy kädessäsi. Poista musiikkilevy painamalla :_input_key.use: uudelleen jukeboksin kohdalla. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Joitakin musiikkilevyjä löytyy arkuista ympäri maail howtoplay.jukebox.text.8=Muita musiikkilevyjä on vaikeampi hankkia. Creeperit pitävät musiikista salaa. # howtoplay.loom=Kangaspuut # -howtoplay.loom.title=Peliohjeet: Kangaspuut # howtoplay.loom.text.1=Kangaspuut ovat nopea ja tehokas keino lisätä kuvioita lippuihin. Kangaspuissa kuvion lisäämiseen tarvitaan vain yksi väriaine. Kangaspuukuvioiden avulla lippuihin voidaan myös lisätä erikoiskuvioita. # howtoplay.loom.header.1=Punominen # howtoplay.loom.text.2=Voit lisätä kuvioita lippuun asettamalla sen kangaspuiden ensimmäiseen paikkaan ja minkä tahansa väriaineen toiseen paikkaan. Kun kuvio on valittu, ota lippu tuotospaikasta oikealla ja siirrä se tavaraluetteloosi. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Lipussa voi olla useampia kerroksia, joten voit tehdä kok howtoplay.loom.header.2=Kangaspuukuviot # howtoplay.loom.text.4=Voit nikkaroida erikoiskuvioita, kuten creeperin naaman tai kukkakuvion, lisäämällä kangaspuukuvion kangaspuiden kolmanteen paikkaan. Et menetä kangaspuukuvioitasi, kun käytät niitä lippuihisi. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Ratsut # -howtoplay.mounts.title=Peliohjeet: Ratsut # howtoplay.mounts.text.1=Pelaaja voi ratsastaa millä tahansa aikuisella hevosella, aasilla tai muulilla. Vain hevosille voi pukea suojavarusteita. # howtoplay.mounts.text.2=Muulit ja aasit voidaan varustaa satulalaukuilla (esineiden kuljettamista varten) pukemalla niille arkun. Satulalaukkuja voi tämän jälkeen käyttää ratsastamisen tai hiipimisen aikana. # howtoplay.mounts.header.1=Kesyttäminen # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Kun hevosen ympärille ilmestyy sydämiä, se on kesytet howtoplay.mounts.header.2=Eläimillä ratsastaminen # howtoplay.mounts.text.5=Hevosta voidaan ohjata laittamalla sille satula. # howtoplay.mounts.text.6=Satuloita voidaan ostaa kyläläisiltä, löytää maailmaan kätketyistä arkuista tai saada kalastamalla. Satuloi hevonen avaamalla tavaraluettelosi ja laittamalla satula hevosen satulapaikkaan. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Hevoset ja aasit (mutta ei muulit) voidaan saada lisääntymään muiden eläinten lailla käyttämällä kultaisia omenoita tai kultaporkkanoita. # howtoplay.mounts.text.8=Varsoista kasvaa ajan myötä täysikasvuisia hevosia, joskin niiden ruokkiminen vehnällä tai heinällä nopeuttaa kasvua. # howtoplay.mounts.header.3=Laumaeläimet # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Poistu ratsailta painamalla :_input_key.sneak: howtoplay.mounts.text.15a.touch=Kun käytät Suuntaohjain-ohjausjärjestelmää, napauta :touch_jump: noustaksesi eläimen kyydistä. # howtoplay.mounts.text.15b.touch=Kun käytät Ohjaussauva-ohjausjärjestelmää, napauta :tip_virtual_button_dismount: noustaksesi eläimen kyydistä. # -howtoplay.multiplayer=Moninpeli # -howtoplay.multiplayer.title=Peliohjeet: Moninpeli # -howtoplay.multiplayer.text.1=Minecraft on oletusarvoisesti moninpeli. # -howtoplay.multiplayer.header.1=Jaettu ruutu # -howtoplay.multiplayer.text.2.splitscreen=Voit mahdollistaa, että paikalliset pelaajat liittyvät peliisi yhdistämällä ohjaimensa ja painamalla mitä tahansa ohjaimensa painiketta missä tahansa pelin vaiheessa. # -howtoplay.multiplayer.header.2=Verkkomoninpeli # -howtoplay.multiplayer.text.3=Moninpeli on oletusarvoisesti käytössä kaikissa maailmoissa. Jos haluat tehdä maailmastasi yksityisen, mene maailman asetuksiin ja valitse moninpeliasetus. Vaihda se sitten pois käytöstä. # -howtoplay.multiplayer.text.3.norealms=Moninpeli on oletusarvoisesti käytössä kaikissa maailmoissa. Jos haluat tehdä maailmastasi yksityisen, mene maailman asetuksiin ja valitse moninpeliasetus. Vaihda se sitten pois käytöstä. # -howtoplay.multiplayer.header.3=Verkkopeliin liittyminen # -howtoplay.multiplayer.text.4=Liity moninpeliin menemällä ystävien välilehteen. Siinä näkyvät kaikki Realmit, ystävät ja LAN-pelit, joihin voit liittyä. Liity haluamaasi peliin valitsemalla se. # -howtoplay.multiplayer.text.4.norealms=Liity moninpeliin menemällä ystävien välilehteen. Siinä näkyvät kaikki Realmit, ystävät ja LAN-pelit, joihin voit liittyä. Liity haluamaasi peliin valitsemalla se. # -howtoplay.multiplayer.text.5=Kun aloitat verkkopelin tai liityt sellaiseen, se näkyy ystävien välilehdessäsi oleville henkilöille. Kun ystäväsi liittyvät peliin, se näkyy myös heidän ystävilleen. # -howtoplay.multiplayer.text.6=Huomaa: Moninpelin pelaamista varten sinulla on oltava internetyhteys ja sinun on oltava kirjautuneena Microsoft-tilille. # -howtoplay.multiplayer.header.4=Pelaajaluvat # -howtoplay.multiplayer.text.7=Jos haluat hallita yksittäisten pelaajien käyttöoikeuksia, se on helppoa pelaajaoikeuksien avulla. Avaa pelivalikko, jolloin näet oikealla luettelon maailmassa tällä hetkellä olevista pelaajista. Muokkaa pelaajan käyttöoikeuksia valitsemalla hänen käyttöoikeuskuvakkeensa. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Selaus # -howtoplay.navigation.title=Peliohjeet: Selaus # howtoplay.navigation.text.1=Selaus on tärkeä taito, jonka opit Minecraftissa, sillä kotiin löytäminen ei ole aina helppoa. # howtoplay.navigation.text.2=Tässä on alkuun perustyökaluja, jotka sinun olisi syytä tuntea. # howtoplay.navigation.header.1=Selaustyökalut # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Löytöretkeilijän kartat # howtoplay.navigation.text.10=Voit tutkia monia paikkoja. Kylässä voit etsijä kartantekijän, joka tarjoaa sinulle kaupassa löytöretkeilijän karttoja, jotka johdattavat sinut outoihin paikkoihin kaukaisuudessa. # howtoplay.netherPortals=Hornaportaali # -howtoplay.netherPortals.title=Peliohjeet: Hornaportaali # howtoplay.netherPortals.text.1=Hornaportaalin kautta pääset matkustamaan eri ulottuvuuteen. # howtoplay.netherPortals.text.2=Jos hornaportaali on rakennettu oikein, se voidaan sytyttää ja aktivoida. # howtoplay.netherPortals.text.3=Tässä näkyy esimerkkejä siirtoportaalin rakentamisesta: # howtoplay.nightfall=Iltahämärä # -howtoplay.nightfall.title=Peliohjeet: Iltahämärä # howtoplay.nightfall.text.1=Minecraftissa aurinko nousee ja laskee seikkailujesi aikana. Kun aurinko laskee, sinun on ryhdyttävä varotoimenpiteisiin. Yöllä väijyy monia vaaroja. # howtoplay.nightfall.header.1=Mene suojaan # howtoplay.nightfall.text.2=Jos et ole vielä löytänyt itsellesi suojaa sinun on hankittava sellainen suojaamaan sinua pimeältä ja siinä väijyviltä silmiltä. Suoja voi olla esimerkiksi yksinkertainen kolo kallion sivussa tai pieni mökki metsässä. # howtoplay.nightfall.text.3=Varmista, että suljet kaikki sisäänkäynnit. Tähän kannattaa käyttää ovea, jotta pääset sisään ja ulos. Jos olet tehnyt sängyn, suoja on oikea paikka sille samoin kuin nikkarointipöydällesi ja masuunillesi. # howtoplay.nightfall.text.4=Tuo myös valoa alueelle soihtujen avulla. Tämä saattaa pelastaa henkesi. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Lemmikit # -howtoplay.pets.title=Peliohjeet: Lemmikit # howtoplay.pets.header.1=Ystävystyminen lemmikkien kanssa # howtoplay.pets.text.1.notTouch=Minecraftissa on monia hirviöitä, jotka voi kesyttää ja ottaa lemmikiksesi. Ne kesyyntyvät, kun niille annetaan esine, josta ne pitävät. Kun ne on kesytetty, saat ne jäämään painamalla :_input_key.use: samalla kun katsot niitä. # howtoplay.pets.text.1.touch=Minecraftissa on monia hirviöitä, jotka voi kesyttää ja ottaa lemmikiksesi. Ne kesyyntyvät, kun niille annetaan esine, josta ne pitävät. Kun ne on kesytetty, saat ne jäämään istumispainiketta napauttamalla. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papukaijat # howtoplay.pets.text.4=Papukaijat ovat viidakossa asustava passiivinen hirviö. Ne matkivat mitä tahansa muita alueen hirviöitä. Papukaijat pitävät suuresti siemenistä, joten saat ne kesytettyä antamalla niitä niille. Papukaijat myös istuvat olkapäilläsi... Kyllä, sinulla voi olla olallasi useita papukaijoja. # howtoplay.raids=Rynnäköt # -howtoplay.raids.title=Peliohjeet: Rynnäköt # howtoplay.raids.text.1=Maailmaa tutkiessasi saatat löytää ryöstelijöiden leirejä tai partioita. Ryöstelijät etsivät jatkuvasti kyliä, joihin voisivat iskeä. Ryöstelijöiden huomion saat viemällä heidän lippujaan, jolloin he saattavat päättää hyökätä läheiseen kylään. # howtoplay.raids.text.2=Muista puolustaa kylääsi. Hyökkäys päättyy, jos kukistat kaikki ryöstelijät. # howtoplay.raids.header.1=Tarvitsen sankarin # howtoplay.raids.text.3=Kyläläiset ovat luultavasti hyvin kiitollisia, että pelastit heidät ryöstelijöiltä. Mene tapaamaan heitä, niin saatat saada hyviä tarjouksia. # howtoplay.ranching=Karjanhoito # -howtoplay.ranching.title=Peliohjeet: Karjanhoito # howtoplay.ranching.text.1=Minecraftissa sinulla voi olla oma karjatilasi täynnä eläimiä! Karjanhoito tuottaa monia resursseja, kuten villaa, kananmunia ja raakaa lihaa. # howtoplay.ranching.header.1=Oman lauman kasvattaminen # howtoplay.ranching.text.2=Jotta karjapopulaatiosi kasvaisi, sinun on saatava karjasi lisääntymään. Täysikasvuisten eläinten on päästävä lemmentilaan tätä varten. Saat ne lemmentilaan syöttämälle niille niiden lempiruokaa. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Mitä oliot syövät? # howtoplay.ranching.text.4=Lehmät, sienihiehot ja lampaat syövät vehnää. Siat syövät porkkanoita ja punajuuria. Kanat rakastavat kaikenlaisia siemeniä. Jänikset syövät porkkanoita, kultaporkkanoita ja voikukkia. Oselotit nauttivat raa'asta turskasta tai lohesta. Sudet tykkäävät syödä kaikenlaista lihaa. # howtoplay.ranching.text.5=Eläimet seuraavat sinua, kun sinulla on kädessäsi niiden haluamaa ruokaa. Tämä auttaa sinua johdattamaan ne karjatilallesi tai toisen eläimen luokse. # -howtoplay.realms=Realms # -howtoplay.realms.title=Peliohjeet: Realms # -howtoplay.realms.text.1=Realms on loistava paikka isännöidä moninpeliä, joka on aina käynnissä. Vaikka et olisi itse pelaamassa, Realmisi on ystäviesi tutkittavissa! # -howtoplay.realms.header.1=Näin pääset alkuun # -howtoplay.realms.text.2=Aloita Realm valitsemalla maailmojen välilehdestä Luo uusi. Valitse sitten painike Uusi Realm ja seuraavaksi painike Luo uusi Realm. Tällöin voit nimetä Realmisi ja asettaa sille pelaajamäärän, minkä jälkeen voit lisätä ystäviä Realmiisi. # -howtoplay.realms.header.2=Alueen asetukset # -howtoplay.realms.text.3=Kun olet luonut Realmin, voit muuttaa sen asetuksia valitsemalla kynäpainikkeen. # -howtoplay.realms.text.4=Pelipainikkeen avulla voit nimetä Realmin uudelleen, asettaa sen vaikeustason ja pelitilan, ottaa huijauskoodit käyttöön ja ladata tai lähettää maailman. # -howtoplay.realms.text.5=Jäsenpainikkeen avulla voit hallinnoida Realmiisi kutsumiasi ystäviä, lisätä ja poistaa jäseniä sekä määrittää heidän valtuutensa. # -howtoplay.realms.text.6=Tilauspainikkeen avulla voit nähdä, milloin Realm on vanhenemassa, lisätä sen voimassaoloaikaa sekä avata tai sulkea Realmin. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Punakivi # -howtoplay.redstone.title=Peliohjeet: Punakivi # howtoplay.redstone.text.1=Punakivitomua syntyy punakivestä, joka lähettää sähköistä signaalia. Kun siinä on energiaa, se syttyy ja lähettää signaalinsa muille lähellä oleville punakiviesineille. # howtoplay.redstone.header.1=Punakivienergia # howtoplay.redstone.text.2=Punakiviesineet tarvitsevat toimiakseen energialähteen, kuten vivun, painikkeen tai painelaatan. Kokeilemalla voit löytää ne kaikki! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Aseta punakivitomua energialähteen viereen ja käynni howtoplay.redstone.text.4=Monet esineet, kuten suppilot ja männät, käyttävät punakivisignaalia jonkin tehtävän suorittamiseen. # howtoplay.redstone.text.5=Punakivi antaa loputtomasti mahdollisuuksia! Koeta luoda itsellesi jotakin hyödyllistä, kuten automaattinen maatila! # -howtoplay.resourceAndBehaviorPacks=Resurssi- ja käyttäytymispaketit # -howtoplay.resourceAndBehaviorPacks.title=Peliohjeet: Resurssi- ja käyttäytymispaketit # -howtoplay.resourceAndBehaviorPacks.text.1=Voit muuttaa Minecraftin ulkonäköä ja käytöstä resurssi- ja käyttäytymispakettien avulla. # -howtoplay.resourceAndBehaviorPacks.text.2=Valitse asetusvalikosta saatavilla olevien pakettien luettelosta haluamasi paketti ja valitse sen vieressä oleva plusmerkki. Tämän jälkeen pakettisi muutokset otetaan käyttöön Minecraftin oletuspaketissa. # - howtoplay.scaffolding=Rakennusteline # -howtoplay.scaffolding.title=Peliohjeet: Rakennusteline # howtoplay.scaffolding.header.1=Kurkota taivaisiin # howtoplay.scaffolding.text.1.keyboard=Rakennustelineet voivat auttaa sinua luomaan jättimäisiä rakennelmia turvallisesti! Voit kulkea niiden sisäpuolella ja seistä niillä. Jos sinulla on päällekkäisiä rakennustelineitä, voit nousta niitä pitkin seisomalla sellaisen päällä ja painamalla :_input_key.jump:. Alaspäin pääset painamalla :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Rakennustelineet voivat auttaa sinua luomaan jättimäisiä rakennelmia turvallisesti! Voit kulkea niiden sisäpuolella ja seistä niillä. Jos sinulla on päällekkäisiä rakennustelineitä, voit nousta niitä pitkin seisomalla sellaisen päällä ja painamalla painiketta :_input_key.jump:. Alaspäin pääset painamalla painiketta :_input_key.sneak: ja pitämällä sen painettuna. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Hajota telineet # howtoplay.scaffolding.text.3=Kun rakennusteline hajotetaan, se hajottaa myös jokaisen rakennetelinekuution, jota se tuki. Näin ollen pääset nopeasti eroon rakennustelineistäsi hajottamalla tukevat kuutiot. # howtoplay.structureBlocks=Rakennekuutiot # -howtoplay.structureBlocks.title=Peliohjeet: Rakennekuutiot ### howtoplay.structureBlocks.text.1=Rakennekuutioiden avulla rakentajat voivat kopioida ja tallentaa osia maailmastaan rakenteina. Tällöin tallennettuja rakenteita voidaan liittää takaisin maailmaan. ### howtoplay.structureBlocks.header.1=Ohjeet hankkimiseen ### howtoplay.structureBlocks.text.2=Rakennekuution saat komennolla /give. Rakennekuution käyttäminen edellyttää operaattorin oikeuksia. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Etsiminen ja kulmatila ### howtoplay.structureBlocks.text.16=Voit valita alueen, jonka haluat tallentaa, automaattisesti asettamalla kulmatilakuutioita rakenteesi ympärille ja antamalla niille saman nimen kuin rakenteellesi. ### howtoplay.structureBlocks.text.17=Etsi-painikkeen painaminen tallennustilassa etsii kaikki samannimiset kulmakuutiot ja luo valinta-alueen tallentaakseen kaiken kulmakuutioiden välissä olevan sisällön. ### -howtoplay.servers=Palvelimet # -howtoplay.servers.title=Peliohjeet: Palvelimet # -howtoplay.servers.text=Palvelinvälilehdessä näkyy suosittuja Minecraft-palvelimia. # - howtoplay.shulkerBoxes=Kuoripiilijälaatikot # -howtoplay.shulkerBoxes.title=Peliohjeet: kuoripiilijälaatikot # howtoplay.shulkerBoxes.text.1=Luo kuoripiilijälaatikko yhdistämällä kaksi kuoripiilijän kuorta arkkuun. Äärikaupungeissa asustavat kuoripiilijät pudottavat kuoriaan. Toisin kuin muut säiliöt, kuoripiilijälaatikoissa olevat esineet säilyvät, vaikka laatikko hajoaisi. Kuoripiilijälaatikot hajoavat ja putoavat esineenä, jos niitä työnnetään männillä, ja niitä voidaan asettaa automaattien avulla. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=Ääri # -howtoplay.theEnd.title=Peliohjeet: Ääri # howtoplay.theEnd.text.1=Ääri on toinen ulottuvuus, johon pääsee aktiivisen ääriportaalin kautta. Ääriportaaleja löytyy linnoituksista, jotka sijaitsevat syvällä maan alla Ylämaailmassa. # howtoplay.theEnd.text.2=Jokaisesta ääriportaalin kehyksen kuutiosta puuttuu jotakin mystistä, mikä estää sen sisäisen voiman aktivoitumisen. # howtoplay.theEnd.header.1=Toinen puoli # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Pääset Ääreen hyppäämällä portaaliin, kun se on howtoplay.theEnd.text.4=Ääri on pelätyn Ääriliskon koti. Hän on raivokas ja voimakas vastustaja ja näyttää saavan voimaa oudoista kristalleista. Ääriliskon henkäys ja tulipallot ovat hyökkäyksiä, jotka jättävät taistelukentälle hitaasti poistuvaa happoa. Ota ystäviä mukaan varmistamaan voittosi! # howtoplay.theEnd.text.5=Jos et saa kerrasta kylliksesi, lisää poistumisportaaliin neljä äärikristallia, jolloin Äärilisko herää henkiin. # -howtoplay.theStore=Kauppa # -howtoplay.theStore.title=Peliohjeet: Kauppa # -howtoplay.theStore.text.1=Minecraft-kauppa on oikea paikka löytää erilaisten lahjakkaiden sisällöntuottajien uusia olemuksia, maailmoja, tekstuureja ja yhdistelmäpaketteja. # -howtoplay.theStore.header.1=Tutki sisältöä # -howtoplay.theStore.text.2=Kokeile uutta olemusta raikastamaan ilmettäsi! # -howtoplay.theStore.text.3=Tutustu uusiin maailmoihin avataksesi uusia karttoja ja haasteita, jotka haluat pelata yhä uudelleen ja uudelleen. # -howtoplay.theStore.text.4=Anna vanhalle pelillesi uusi ilme tekstuuripaketeilla, jotka päällystävät nykyiset maailmasi ja Realmisi! # -howtoplay.theStore.text.4.norealms=Anna vanhalle pelillesi uusi ilme tekstuuripaketeilla, jotka päällystävät nykyiset maailmasi! # -howtoplay.theStore.text.5=Tai kokeile kaikkea yhdistelmäpaketeilla, jotka ovat tarkkaan valikoituja olemusten, maailmojen ja tekstuurien kokoelmia. Yhdessä ne tekevät maailmoistasi ja Realmeistasi aivan uudenlaisia! # -howtoplay.theStore.text.5.norealms=Tai kokeile kaikkea yhdistelmäpaketeilla, jotka ovat tarkkaan valikoituja olemusten, maailmojen ja tekstuurien kokoelmia. Yhdessä ne tekevät maailmoistasi aivan uudenlaisia! # - howtoplay.tools=Työkalut # -howtoplay.tools.title=Peliohjeet: Työkalut # howtoplay.tools.text.1=Minecraftissa on monia työkaluja, joiden avulla voit kaivaa kuutioita nopeammin kuin nyrkilläsi. Työkaluja voidaan nikkaroida puusta, kivestä, raudasta, kullasta tai timantista. # howtoplay.tools.text.2=Oikeilla työkaluilla kuutioiden kaivaminen on nopeampaa, ja se kuluttaa myös vähemmän kestävyyttä. Harvinaisempien resurssien kaivamiseen tarvitaan monimutkaisempia työkaluja. # howtoplay.tools.header.1=Hajottavat työkalut # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Onkivavan avulla voit pyydystä kaloja ja muuta saalista howtoplay.tools.text.12=Keritsimet ovat kätevä tapa kerätä villan, lehtien ja hämähäkinseittien kaltaisia asioita. # howtoplay.trading=Kaupankäynti kyläläisten kanssa # -howtoplay.trading.title=Peliohjeet: Kaupankäynti kyläläisten kanssa # howtoplay.trading.text.1=Kylissä voidaan käydä kauppaa. Kullakin kyläläisellä on ammatti. He voivat olla maanviljelijöitä, lihakauppiaita, seppiä, kartantekijöitä, kirjakauppiaita tai pappeja. Eri ammattien edustajat kauppaavat erilaisia esineitä. Tutki kyliä ja käy kauppaa kyläläisten kanssa, niin löydät kaikki ammatit. # howtoplay.trading.header.1=Tavaroita vastineeksi smaragdeista # howtoplay.trading.text.2=Voit tutkia, mitä kyläläinen tarjoaa. Kyläläinen voi muuttaa tavaroidensa hintaa, kun pelaaja käy kauppaa hänen kanssaan. Kyläläiseltä voi myös loppua esineet, jolloin tietty kauppa poistuu valikoimasta väliaikaisesti, kun se tehdään liian usein. Kauppatapahtumissa yleensä myydään ja ostetaan esineitä smaragdeja vastaan. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Kun käyt kauppaa kyläläisten kanssa, heistä tulee p howtoplay.trading.text.4=Pidä huolta kyläläisistäsi. He voivat hyvin, kun voivat levätä, työskennellä ja syödä. # howtoplay.transportation=Kulkuvälineet # -howtoplay.transportation.title=Peliohjeet: Kulkuvälineet # howtoplay.transportation.text.1=Minecraftissa on monta liikkumistapaa kävelemisen, ratsastamisen ja lentämisen lisäksi. # howtoplay.transportation.header.1=Kaivosvaunut # howtoplay.transportation.text.2=Kaivosvaunut ovat raiteilla kulkevia vaunuja, joiden kyyiin voit nousta. Voit saada raiteet kulkemaan minne haluat laittamalla niitä peräkkäin. Aseta kaivosvaunu raiteille ja lähde matkaan. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Kun käytät Suuntaohjain-ohjausjärjeste howtoplay.transportation.text.5c.touch=Kun käytät Ohjaussauva-ohjausjärjestelmää, vedä :tip_virtual_joystick: ylös liikkuaksesi eteenpäin ja napauta :tip_virtual_button_dismount: hypätäksesi ulos. # howtoplay.weapons=Aseet # -howtoplay.weapons.title=Peliohjeet: Aseet # howtoplay.weapons.header.1=Miekka # howtoplay.weapons.text.1=Miekka on Minecraftin pääasiallinen lähitaisteluase. Miekka voidaan nikkaroida puusta, kivestä, raudasta, kullasta tai timantista. Hyppyhyökkäykset tekevät kriittistä vauriota. # howtoplay.weapons.text.2.notTouch=Hyökkää painamalla :_input_key.attack:, kun sinulla on miekka kädessäsi. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Atrain on kaksitoiminen lähi- ja kaukotaisteluas howtoplay.weapons.header.5=Lumotut aseet # howtoplay.weapons.text.7=Sekä miekoille, jousille, varsijousille että atraimille on erityisiä lumouspöydällä tai alasimella tehtäviä lumouksia. Nämä lumoukset parantavat aseiden tekemää vauriota ja kestävyyttä ja sytyttävät jopa hirviöitä tuleen! # -howtoplay.whatsNew=Uutta # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Sivu %1/%2 # immersive_reader.portfolio_page_header= Sivu %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Vaihe 3 – FireTV # options.dev_sunsetting_tier.four=Vaihe 4 – 1024MB # options.dev_sunsetting_tier.five=Vaihe 5 - iOS-12 ja Nougat # options.dev_sunsetting_tier.not_pending=Ei odota # -options.dev.gathering_config_id_override=Kerätään määritystunnuksen ohitusta # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Vaikeustaso # options.difficulty.easy=Helppo # options.difficulty.hard=Vaikea # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Ulkoisen tallennustilan sijainti on m options.filelocation.external.warning.button=Lisätiedot (käynnistää selaimen) # options.atmosphericsEnable=Ympäristöasetukset # options.edgeHighlightEnable=Reunojen korostus # -options.bloomEnable=Bloom # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Resoluution parannus # options.terrainShadowsEnable=Maaston varjot # options.superFancyWaterEnable=Superhieno vesi # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Täynnä # recipeBook.setting.discover=Tutki # recipeBook.setting.off=Pois # recipeToast.newUnlock.title=Uusi resepti avattu! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= uutta reseptiä avattu # recipeToast.newUnlock.descriptionRecipeBook=Tarkista reseptikirjasi # recipeToast.newUnlock.descriptionCraftingTable=Näytä nikkarointipöydällä # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Äänetön # xbox.profile.realName=Hallitse yksityisyysasetuksiasi ja valitse jaatko oikean nimesi Xbox-sovelluksessa. # xbox.profile.removeFriend=Poista ystävä # xbox.profile.report=Raportoi # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Raportoi %s # xbox.report.optionalText=Syötä teksti tähän (valinnainen) # diff --git a/resource_pack/texts/fr_CA.lang b/resource_pack/texts/fr_CA.lang index 657800e21..4bbf166b3 100644 --- a/resource_pack/texts/fr_CA.lang +++ b/resource_pack/texts/fr_CA.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Créer un écran Paramètres de monde # accessibility.screenName.editCharacter=Créateur de personnage # accessibility.screenName.editWorldSettings=Modifier l'écran Paramètres de monde # accessibility.screenName.error=Écran d'erreur # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Écran Guide pratique # accessibility.screenName.inviteToGame=Inviter à l'écran de jeu # accessibility.screenName.joinByIP=Rejoindre par discussion IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Orages # howtoplay.next=Suivant # howtoplay.previous=Précédent # -howtoplay.category.basics=Bases # -howtoplay.category.crafting=Artisanat # howtoplay.category.education=Éducation # -howtoplay.category.engineering=Ingénierie # -howtoplay.category.enhancedPlay=Jeu amélioré # -howtoplay.category.firstDay=Première journée # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Options et triches # -howtoplay.category.play=Jouer # -howtoplay.category.theEnd=L'End # howtoplay.adventureMode=Mode Aventure # -howtoplay.adventureMode.title=Guide pratique : le Mode Aventure # howtoplay.adventureMode.text.1=Le Mode Aventure est un mode de jeu pour les constructeurs de mondes. Dans le Mode Aventure, les joueurs doivent utiliser des outils spéciaux pour placer ou briser des blocs. # howtoplay.adventureMode.text.2=Vous devez utiliser /give avec les paramètres canplace ou candestroy en Mode Créatif afin d'obtenir ces outils spéciaux. # howtoplay.anvil=Enclume # -howtoplay.anvil.title=Guide pratique : l'enclume # howtoplay.anvil.text.1=Vous pouvez utiliser les niveaux d'expérience pour réparer, enchanter ou renommer des objets au moyen de l'enclume. # howtoplay.anvil.header.1=Changement de nom et application des enchantements # howtoplay.anvil.text.2=Tous les objets peuvent être renommés, mais seuls les objets durables peuvent être réparés ou enchantés au moyen de livres sur l'enclume. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=La combinaison d'objets est plus efficace lorsque effectu howtoplay.anvil.text.5=Il est possible que chacune des utilisations de l'enclume l'endommage et qu'elle finisse par être détruite à l'usage. # howtoplay.armor=Armure # -howtoplay.armor.title=Guide pratique : l'armure # howtoplay.armor.text.1=Le fait de porter une armure vous protège contre de possibles dégâts. Dans l'interface, votre niveau d'armure est représenté par :armor:. Plus ce niveau est élevé, moins vous subirez de dégâts. # howtoplay.armor.header.1=Fabrication # howtoplay.armor.text.2=Les armures peuvent être fabriquées à partir de cuir, de fer, d'or ou de diamant. Vous pouvez obtenir une armure de mailles en marchandant avec un villageois ou d'un butin de zombies et de squelettes. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Déguiser # howtoplay.armor.text.7=Vous pouvez aussi vous coiffer d'une citrouille sculptée. Ceci ne vous donnera pas de :armor:, mais les Endermen ne vous attaqueront pas si vous les regardez. # howtoplay.armorStand=Porte-armure # -howtoplay.armorStand.title=Guide pratique : le porte-armure # howtoplay.armorStand.text.1=Un porte-armure supporte votre armure lorsque vous ne la portez pas. # howtoplay.armorStand.header.1=Mise en place # howtoplay.armorStand.text.2.notTouch=Pour placer une pièce d'armure sur un porte-armure, appuyez sur :_input_key.use: sur le porte-armure alors que vous tenez la pièce. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Danse # howtoplay.armorStand.text.5=Les porte-armures réagiront au signal redstone. Essayez différentes forces de signal pour voir ce qui survient. # howtoplay.banners=Bannières # -howtoplay.banners.title=Guide pratique : les bannières # howtoplay.banners.text.1=Avec leurs motifs et leurs couleurs personnalisés, les bannières vous permettent de décorer joliment votre maison ou votre château. # howtoplay.banners.text.2=Après avoir fabriqué une bannière, vous pouvez la déposer sur un établi ou un métier à tisser pour y ajouter différentes teintures et ainsi créer votre propre motif! # howtoplay.banners.header.1=Application d'un motif # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Fabrication de copies # howtoplay.banners.text.9=Pour copier une bannière, placez-la sur l'établi avec une bannière blanche. # howtoplay.beacons=Balises # -howtoplay.beacons.title=Guide pratique : les balises # howtoplay.beacons.text.1=Les balises actives projettent un brillant faisceau lumineux dans le ciel. # howtoplay.beacons.text.2=Elles sont faites de verre, d'obsidienne et d'étoiles de Nether (celles-ci sont obtenues en combattant le Wither). # howtoplay.beacons.header.1=Construction # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Lorsqu'ils sont paramétrés, les pouvoirs émaneront i howtoplay.beacons.text.8=Placez un bloc de verre teinté dans le champ d'action de la balise pour modifier sa couleur. # howtoplay.beds=Lits # -howtoplay.beds.title=Guide pratique : les lits # howtoplay.beds.text.1=Le fait de dormir dans un lit vous fait passer la nuit et détermine votre point d'apparition. # howtoplay.beds.text.2.notTouch=Appuyez sur :_input_key.use: sur un lit pour y dormir. Cette action ne peut être faite que de nuit. # howtoplay.beds.text.2.touch=Touchez un lit pour y dormir. Cette action ne peut être faite que de nuit. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Si vous jouez en mode multijoueur, tous les joueurs qui se howtoplay.beds.text.4=Si votre lit est brisé, vous retournerez à votre premier point d'apparition de ce monde. # howtoplay.beds.text.5=Attention si vous dormez dans un lit situé dans le Nether. Il y fait habituellement trop chaud pour dormir. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blocs # -howtoplay.blocks.title=Guide pratique : les blocs # howtoplay.blocks.text.1=Le monde de Minecraft est composé de millions de blocs. Chacun de ces blocs peut être brisé, amassé et déplacé. Il n'y a pratiquement pas de limites à ce que vous pouvez y construire! # howtoplay.blocks.text.2=Vous devrez trouver la plupart des blocs dans le monde, mais certains peuvent seulement être fabriqués avec d'autres blocs, par exemple le bloc de redstone qui provient d'une combinaison sur un établi ou le bloc de verre qui est fondu dans un fourneau. # howtoplay.blocks.header.1=Blocs tombants # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma - Cette substance apparaît naturellement dans le howtoplay.blocks.text.9=Terre stérile - Ce bloc est presque comme un bloc de terre normal, mais l'herbe ne peut y pousser. Il se trouve dans les biomes de la savane et de la méga taïga. # howtoplay.bookAndQuill=Le livre et la plume # -howtoplay.bookAndQuill.title=Guide pratique : le livre et la plume # howtoplay.bookAndQuill.text.1=Le livre et la plume vous permettent de noter vos aventures. Racontez votre histoire en ajoutant aux pages du texte et des images. Vous pouvez aussi modifier le titre et l'auteur! Signez le livre pour finaliser votre travail. Vous pourrez modifier votre récit tant que celui-ci n'est pas signé. # howtoplay.brewingStand=Stand d'alchimie # -howtoplay.brewingStand.title=Guide pratique : le stand d'alchimie # howtoplay.brewingStand.text.1=Vous devez avoir un stand d'alchimie pour fabriquer des potions. Toute potion requiert d'abord une bouteille d'eau, celle-ci étant une bouteille en verre remplie de l'eau d'un chaudron ou d'une source. # howtoplay.brewingStand.header.1=Bien connaître le stand d'alchimie # howtoplay.brewingStand.text.2=Un stand d'alchimie comporte trois emplacements pour créer différentes potions. Vous pouvez utiliser un ingrédient pour trois bouteilles, assurez-vous par conséquent de toujours fabriquer trois potions en même temps afin de tirer le maximum de vos ressources. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingrédients et potions # howtoplay.brewingStand.text.3=Si vous placez des verrues du Nether dans l'emplacement du haut de votre stand d'alchimie, vous obtiendrez une potion délicate. Cette potion n'a pas d'effets, mais elle sert d'ingrédient de base à des potions plus sophistiquées. # howtoplay.brewingStand.text.4=Les potions peuvent provoquer de nombreux effets. C'est à vous de le découvrir en expérimentant différents ingrédients et de nouvelles combinaisons. Tel est l'apprentissage du véritable alchimiste. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Chaudron # -howtoplay.cauldron.title=Guide pratique : le chaudron # howtoplay.cauldron.text.1=Le chaudron est un contenant qui peut contenir des seaux ou des bouteilles de liquide. # howtoplay.cauldron.header.1=Remplissage # howtoplay.cauldron.text.2.notTouch=Appuyez sur :_input_key.use: sur un chaudron alors que vous tenez un seau d'eau ou une potion pour remplir le chaudron de son contenu. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Pour teindre une armure en cuir ou une armure po howtoplay.cauldron.text.6=Si vous souhaitez retirer la teinture, trempez l'objet teint dans un chaudron d'eau claire. # howtoplay.chat=Chat # -howtoplay.chat.title=Guide pratique : le chat # howtoplay.chat.text.1.keyboard=Appuyez sur :_input_key.chat: pour ouvrir le chat. Écrivez votre message puis appuyez sur la touche ENTRÉE. # howtoplay.chat.text.1.gamepad=Appuyez sur :_input_key.chat: pour ouvrir le chat. Écrivez votre message puis appuyez sur le bouton d'envoi. # howtoplay.chat.text.1.touch=Touchez le bouton Chat pour ouvrir le chat. Écrivez votre message puis touchez le bouton d'envoi. # howtoplay.chests=Coffres # -howtoplay.chests.title=Guide pratique : les coffres # howtoplay.chests.text.1.notTouch=Après avoir fabriqué un coffre, vous pouvez l'ajouter au monde. Ouvrez-le avec :_input_key.use: afin d'y stocker des objets de votre inventaire. # howtoplay.chests.text.1.touch=Après avoir fabriqué un coffre, vous pouvez l'ajouter au monde. Touchez-le pour l'ouvrir afin d'y stocker des objets de votre inventaire. # howtoplay.chests.text.2=Les objets stockés dans le coffre pourront par la suite être déplacés dans votre inventaire. # howtoplay.chests.text.3=Deux coffres placés côte à côte se combineront pour former un grand coffre. # howtoplay.commandBlocks=Blocs de commande # -howtoplay.commandBlocks.title=Guide pratique : les blocs de commande # howtoplay.commandBlocks.text.1=Les blocs de commande sont de puissants outils pour les créateurs de cartes. Ils emmagasinent les commandes et les exécutent dès réception du signal redstone. # howtoplay.commandBlocks.text.2=Vous devez utiliser /give pour obtenir un bloc de commande. # howtoplay.commandBlocks.text.3=Lorsqu'un bloc de commande a réussi ou a échoué à l'exécution de sa commande emmagasinée, il envoie un signal redstone du côté où la flèche pointe. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Toujours actif - L'activation ne requiert p howtoplay.commandBlocks.text.8=Un bloc de commande affichera toujours sa production précédente. Ceci vous aidera à voir si un bloc de commande a échoué à l'exécution de sa commande et pourquoi. # howtoplay.commands=Commandes # -howtoplay.commands.title=Guide pratique : les commandes # howtoplay.commands.text.1=Les commandes peuvent être exécutées dans le chat. Tapez / avant de saisir votre commande. # howtoplay.commands.text.2=De multiples commandes vous permettront de faire des choses incroyables. Vous trouverez de nombreuses sources un peu partout qui vous donneront toute l'information dont vous aurez besoin. # howtoplay.conduits=Tuyaux # -howtoplay.conduits.title=Guide pratique : les tuyaux # howtoplay.conduits.text.1=Un tuyau actif vous donne de la puissance lorsque vous êtes sous l'eau. # howtoplay.conduits.text.2=Un tuyau est fabriqué de coques de nautile et d'un cœur de la mer. Le tuyau tire sa puissance des prismarines et des lanternes de mer. # howtoplay.conduits.header.1=Construction # howtoplay.conduits.text.3=Dès son activation, un tuyau alimentera les tuyaux à proximité. # howtoplay.conduits.text.4=Plus il tire de puissance, plus loin celle-ci se rendra. # -howtoplay.controls=Contrôles # -howtoplay.controls.title=Guide pratique : les contrôles # -howtoplay.controls.text.1=Le jeu de Minecraft consiste à placer des blocs afin de construire au gré de votre imagination. N'oubliez pas de vous construire un abri car les monstres rôdent la nuit. # -howtoplay.controls.header.1=Mouvements # -howtoplay.controls.text.2.keyboard=Utilisez la souris pour regarder autour. # -howtoplay.controls.text.2.gamepad=Utilisez le :_gamepad_stick_right: pour regarder autour. # -howtoplay.controls.text.2.touch.joystick_tap=Touchez et glissez sur l'écran pour regarder autour. # -howtoplay.controls.text.2.touch.classic_dpad=Touchez et glissez sur l'écran pour regarder autour. # -howtoplay.controls.text.2.touch.joystick_crosshair=Touchez et glissez sur l'écran pour regarder autour. # -howtoplay.controls.text.2.rift_controller=Utilisez le :rift_right_stick: pour regarder autour. # -howtoplay.controls.text.2.windowsmr_controller=Utilisez le :windowsmr_right_stick: pour regarder autour. # -howtoplay.controls.text.3.keyboard=Utilisez les touches :_input_key.forward:, :_input_key.left:, :_input_key.back: et :_input_key.right: pour vous déplacer. # -howtoplay.controls.text.3.gamepad=Utilisez le :_gamepad_stick_left: pour vous déplacer. # -howtoplay.controls.text.3.touch.joystick_tap=Utilisez :tip_virtual_joystick: pour vous déplacer. # -howtoplay.controls.text.3.touch.classic_dpad=Utilisez :touch_forward::touch_left::touch_back::touch_right: pour vous déplacer. # -howtoplay.controls.text.3.touch.joystick_crosshair=Utilisez :tip_virtual_joystick: pour vous déplacer. # -howtoplay.controls.text.3.rift_controller=Utilisez le :rift_left_stick: pour vous déplacer. # -howtoplay.controls.text.3.windowsmr_controller=Utilisez le :windowsmr_left_stick: pour vous déplacer. # -howtoplay.controls.text.4.keyboard=Appuyez sur :_input_key.jump: pour sauter. # -howtoplay.controls.text.4.gamepad=Appuyez sur :_input_key.jump: pour sauter. # -howtoplay.controls.text.4.touch.joystick_tap=Appuyez sur :tip_virtual_button_jump: pour sauter. # -howtoplay.controls.text.4.touch.classic_dpad=Appuyez sur :touch_jump: pour sauter. # -howtoplay.controls.text.4.touch.joystick_crosshair=Appuyez sur :tip_virtual_button_jump: pour sauter. # -howtoplay.controls.text.4.rift_controller=Appuyez sur :rift_A: pour sauter. # -howtoplay.controls.text.4.windowsmr_controller=Appuyez sur :windowsmr_right_touchpad: pour sauter. # -howtoplay.controls.text.5.keyboard=Appuyez rapidement deux fois de suite sur :_input_key.forward: ou appuyez sur :_input_key.sprint: pour courir. Vous continuerez à courir tant que le bouton :_input_key.forward: est enfoncé, à moins que vous ayez moins de :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Poussez :_gamepad_stick_left: rapidement deux fois vers l'avant pour courir. Vous continuerez à courir tant que le :_gamepad_stick_left: est poussé vers l'avant, à moins que vous ayez moins de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Appuyez sur :tip_virtual_button_sprint: pour activer et désactiver le sprint. Vous continuerez à sprinter jusqu’à ce que vous ayez moins de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Appuyez rapidement deux fois de suite sur :touch_forward: pour courir. Vous continuerez à courir tant que vous tenez :touch_forward:, à moins que vous ayez moins de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Appuyez sur :tip_virtual_button_sprint: pour activer et désactiver le sprint. Vous continuerez à sprinter jusqu’à ce que vous ayez moins de :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Poussez :rift_left_stick: rapidement deux fois vers l'avant pour courir. Vous continuerez à courir tant que le :rift_left_stick: est poussé vers l'avant, à moins que vous ayez moins de :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Poussez :windowsmr_left_stick: rapidement deux fois vers l'avant pour courir. Vous continuerez à courir tant que :windowsmr_left_stick: est poussé vers l'avant, à moins que vous ayez moins de :shank::shank::shank:. # -howtoplay.controls.header.2=Briser et placer # -howtoplay.controls.text.6.notTouch=Maintenez enfoncé :_input_key.attack: pour miner ou couper au moyen de votre main ou de ce que vous tenez. Vous devrez peut-être fabriquer un outil qui vous permettra de miner certains blocs. # -howtoplay.controls.text.6.touch.joystick_tap=Appuyez et maintenez un bloc pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # -howtoplay.controls.text.6.touch.classic_dpad=Appuyez et maintenez un bloc pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # -howtoplay.controls.text.6.touch.joystick_crosshair=Appuyez et faites glisser votre doigt n’importe où pour viser avec :tip_crosshair: et sélectionner un bloc. Appuyez et maintenez :tip_virtual_button_action_attack_or_destroy: pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # -howtoplay.controls.text.7.keyboard=Si vous tenez un objet dans votre main, utilisez :_input_key.use: pour utiliser cet objet ou appuyez sur :_input_key.drop: pour le lâcher. # -howtoplay.controls.text.7.gamepad=Si vous tenez un objet dans votre main, utilisez :_input_key.use: pour utiliser cet objet ou appuyez sur :_input_key.drop: pour le lâcher. # -howtoplay.controls.text.7.rift_controller=Si vous tenez un objet dans votre main, utilisez :rift_right_grab: pour utiliser cet objet ou appuyez sur :rift_right_stick: pour le lâcher. # -howtoplay.controls.text.7.windowsmr_controller=Si vous tenez un objet dans votre main, utilisez :windowsmr_left_trigger: pour utiliser cet objet ou appuyez sur :windowsmr_right_grab: pour le lâcher. # -howtoplay.controls.text.7.touch.joystick_tap=Si vous tenez un objet, appuyez sur l’écran pour l’utiliser ou maintenez-le dans votre barre d'action pour le déposer. Appuyez et maintenez l’écran pour manger l'aliment que vous tenez. # -howtoplay.controls.text.7.touch.classic_dpad=Si vous tenez un objet, appuyez sur l’écran pour l’utiliser ou maintenez-le dans votre barre d'action pour le déposer. Appuyez et maintenez l’écran pour manger l'aliment que vous tenez. # -howtoplay.controls.text.7.touch.joystick_crosshair=Si vous tenez un objet, appuyez sur :tip_virtual_button_action_build_or_use: pour l'utiliser ou maintenez-le dans votre barre d'action pour le déposer. Maintenez :tip_virtual_button_action_build_or_use: pour manger l'aliment que vous tenez. # -howtoplay.controls.header.3=Se faufiler # -howtoplay.controls.text.8.keyboard=La fonction Se faufiler est incroyablement utile à Minecraft. Elle vous aidera à vous éviter de tomber d'un bloc et cache votre nametag. Tenez enfoncé :_input_key.sneak: pour vous faufiler. # -howtoplay.controls.text.8.gamepad=La fonction Se faufiler est incroyablement utile à Minecraft. Elle vous aidera à vous éviter de tomber d'un bloc et cache votre nametag. Pour vous faufiler, appuyez sur :_input_key.sneak: ou cliquez sur :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=La fonction Se faufiler est incroyablement utile à Minecraft. Elle vous aidera à vous éviter de tomber d'un bloc et cache votre nametag. Pour vous faufiler, touchez :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=La fonction Se faufiler est incroyablement utile à Minecraft. Elle vous aidera à vous éviter de tomber d'un bloc et cache votre nametag. Pour vous faufiler, utilisez :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Si vous courez sous l'eau, vous nagerez. Utilisez la souris pour contrôler la direction dans laquelle vous nagez. # -howtoplay.controls.text.swim.gamepad=Si vous courez sous l'eau, vous nagerez. Utilisez :_gamepad_stick_right: pour contrôler la direction dans laquelle vous nagez. # -howtoplay.controls.text.swim.touch=Vous pouvez nager en vous déplaçant dans l'eau et sprinter pour nager plus vite. Appuyez et faites glisser votre doigt pour contrôler la direction dans laquelle vous nagez. # -howtoplay.controls.text.swim.rift_controller=Si vous courez sous l'eau, vous nagerez. Utilisez :rift_right_stick: pour contrôler la direction dans laquelle vous nagez. # -howtoplay.controls.text.swim.windowsmr_controller=Si vous courez sous l'eau, vous nagerez. Utilisez :windowsmr_right_stick: pour contrôler la direction dans laquelle vous nagez. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Constructeur de monde # -howtoplay.worldBuilder.title=Guide pratique : constructeur de monde # howtoplay.worldBuilder.text.1=Pour placer ou utiliser certains blocs ou objets dans Minecraft Education, le joueur doit posséder une capacité spéciale appelée Constructeur de monde. # howtoplay.worldBuilder.text.2=Lorsque les triches sont activées, l'hôte peut activer ou désactiver l'habileté de constructeur de monde pour tout joueur du monde. # howtoplay.worldBuilder.text.3=Pour accorder l'habileté de constructeur de monde à tous les joueurs du monde, exécutez la commande suivante : # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Pour demander votre habileté de constructeur de m howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Blocs de permission # -howtoplay.permissionBlocks.title=Guide pratique : les blocs de permission # howtoplay.permissionBlocks.text.1=Minecraft Education contient plusieurs blocs spéciaux qui permettent aux enseignants de plus facilement créer et utiliser les leçons. Seuls les joueurs qui ont l'habileté de constructeur de monde peuvent placer et détruire ces blocs. Seuls les joueurs qui n'ont pas l'habileté de constructeur de monde sont soumis aux contraintes imposées par ces blocs. # howtoplay.permissionBlocks.title.1=Autorisation/refus # howtoplay.permissionBlocks.text.2=Les blocs d'autorisation et de refus contrôlent les endroits d'un monde où les joueurs peuvent construire. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=La présence d'un bloc de refus sous un bloc d howtoplay.permissionBlocks.title.2=Bordure # howtoplay.permissionBlocks.text.6=Les blocs de bordure fournissent un champ de force qui s'étend à l'infini vers le haut et vers le bas, peu importe s'il y a d'autres blocs. Les joueurs ne peuvent pas traverser un bloc de bordure ni passer par-dessus ou par-dessous. Les utilisateurs ne peuvent pas placer ou détruire les blocs qui sont au-dessus ou au-dessous d'un bloc de bordure. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Tableaux noirs # -howtoplay.chalkboard.title=Guide pratique : les tableaux noirs # howtoplay.chalkboard.text.1=Les tableaux noirs servent à afficher du texte dans le monde. Les tableaux noirs affichent plus de texte que les panneaux et ils peuvent être modifiés après avoir été placés. Ils ont trois tailles : l'ardoise, l'affiche et le tableau. Le verrouillage vous permet d'empêcher les non-constructeurs de monde de détruire ou de modifier vos tableaux noirs. Appuyez sur :_input_key.use: sur un tableau noir existant pour le modifier. # howtoplay.chalkboard.text.1.touch=Les tableaux noirs servent à afficher du texte dans le monde. Les tableaux noirs affichent plus de texte que les panneaux et ils peuvent être modifiés après avoir été placés. Ils ont trois tailles : l'ardoise, l'affiche et le tableau. Le verrouillage vous permet d'empêcher les non-constructeurs de monde de détruire ou de modifier vos tableaux noirs. Touchez un tableau noir existant pour le modifier. # howtoplay.chemistry=Chimie # -howtoplay.chemistry.title=Guide pratique : la chimie # howtoplay.chemistry.text.1=Les élèves peuvent faire de la chimie comme dans le monde réel grâce aux blocs de trousse de chimie. Construisez l'un des 118 éléments en ajustant les curseurs du constructeur d'élément ou visualisez la composition d'éléments en les plaçant sur le constructeur d'élément. Combinez les éléments dans le créateur de composé pour produire des composés chimiques. Placez les éléments et les composés sur la table de labo pour créer des objets Minecraft. Réduisez les blocs à leur plus simple élément avec le réducteur de matière. # howtoplay.chemistry.text.2=Téléchargez le journal de chimie du site Web de Minecraft Education pour un guide complet de la chimie dans Minecraft. # howtoplay.npc=Personnages non-joueurs # -howtoplay.npc.title=Guide pratique : les personnages non-joueurs # howtoplay.npc.text.1=Les PNJ sont des personnages non-joueurs qui peuvent donner des renseignements supplémentaires, des astuces et des directives sur la leçon. # howtoplay.npc.text.2=Seuls les constructeurs de monde peuvent placer, supprimer, nommer ou modifier les PNJ. Les PNJ peuvent exécuter des commandes et renvoyer à des sites Web. Les commandes peuvent être assignées à des boutons dans la boîte de dialogue du PNJ. Les liens vers des sites Web auront toujours un bouton. # howtoplay.npc.text.3=Les PNJ ont un grand choix de skins et sont immobiles. # howtoplay.camera=Appareil photo # -howtoplay.camera.title=Guide pratique : l'appareil photo # howtoplay.camera.text.1=L'appareil photo permet aux joueurs de prendre des photos à l'intérieur du monde. # howtoplay.camera.text.2=Pour prendre une photo de votre point de vue, appuyez sur :_input_key.use:. # howtoplay.camera.text.2.touch=Pour prendre une photo de votre point de vue, touchez et maintenez votre doigt, puis relâchez. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Pour prendre une photo de vous, placez l'appareil howtoplay.camera.text.4=Les photos peuvent être vues dans l'album photos ou insérées dans le livre et la plume. # howtoplay.portfolio=Album photos # -howtoplay.portfolio.title=Guide pratique : l'album photos # howtoplay.portfolio.text.1=Les photos que vous avez prises s'affichent dans l'album photos. Appuyez sur :_input_key.use: pour voir l'album photos. Lorsque vous regardez l'album photos, vous pouvez supprimer des photos, leur ajouter une légende ou les exporter au format PDF. # howtoplay.portfolio.text.1.touch=Les photos que vous avez prises s'affichent dans l'album photos. Touchez en maintenant pour voir l'album photos. Lorsque vous regardez l'album photos, vous pouvez supprimer des photos, leur ajouter une légende ou les exporter au format PDF. # howtoplay.classroomMode=Mode Salle de classe # -howtoplay.classroomMode.title=Guide pratique : le mode Salle de classe # howtoplay.classroomMode.text.1=Le mode Salle de classe est une application externe qui fournit aux enseignants des fonctionnalités conçues pour interagir avec les élèves. Vous pouvez télécharger le mode Salle de classe du site Web de Minecraft Education. # howtoplay.classroomMode.text.2=En tant qu'hôte d'un monde, utilisez la commande /classroommode pour lancer l'application mode Salle de classe et la connecter à Minecraft Education. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=Guide pratique : Code Builder # howtoplay.codeBuilder.text.1=Code Builder permet aux joueurs d'explorer, de créer et de jouer dans Minecraft en écrivant du code au moyen de plateformes d'apprentissage de code familières. # howtoplay.codeBuilder.text.2=Lancez Code Builder en appuyant sur :_input_key.codeBuilder: ou au moyen de la commande /code. # howtoplay.codeBuilder.text.2.touch=Lancez Code Builder en touchant le bouton :code_builder_button: ou au moyen de la commande /code. # -howtoplay.crafting=Artisanat # -howtoplay.crafting.title=Guide pratique : l'artisanat # -howtoplay.crafting.text.1.keyboard=Appuyez sur :_input_key.inventory: pour accéder au livre de recettes et à la grille d'artisanat. # -howtoplay.crafting.text.1.gamepad=Appuyez sur :_input_container.crafting: pour accéder au livre de recettes et à la grille d'artisanat. # -howtoplay.crafting.text.1.touch=Touchez le bouton Inventaire pour accéder au livre de recettes et à la grille d'artisanat. # -howtoplay.crafting.text.1.rift_controller=Appuyez sur :rift_B: pour accéder au livre de recettes et à la grille d'artisanat. # -howtoplay.crafting.text.1.windowsmr_controller=Appuyez sur :windowsmr_left_grab: pour accéder au livre de recettes et à la grille d'artisanat. # -howtoplay.crafting.header.1=Grille d'artisanat # -howtoplay.crafting.text.2=Disposez les objets de votre inventaire ou de votre barre d'action dans votre grille d'artisanat selon la forme de la recette de l'objet. # -howtoplay.crafting.text.3=Si la recette est correctement effectuée, l'objet que vous tentez de fabriquer apparaîtra dans l'emplacement de sortie situé à droite de la grille d'artisanat. Retirez-le de cet emplacement et placez-le dans votre inventaire. L'objet est maintenant prêt à être utilisé. # -howtoplay.crafting.text.4=Il y a de nombreuses recettes. Pour certaines, vous aurez besoin d'une grille d'artisanat plus grande que la grille 2 x 2 avec laquelle vous avez commencé. # -howtoplay.crafting.text.5=Fabriquez un établi au moyen de 4 planches de bois et placez-le dans le monde. # -howtoplay.crafting.text.6.keyboard=Appuyez sur :_input_key.use: sur un établi situé dans le monde pour pouvoir utiliser une grille d'artisanat de 3 x 3. # -howtoplay.crafting.text.6.gamepad=Appuyez sur :_input_key.use: sur un établi situé dans le monde pour pouvoir utiliser une grille d'artisanat de 3 x 3. # -howtoplay.crafting.text.6.rift_controller=Appuyez sur :rift_right_grab: sur un établi situé dans le monde pour pouvoir utiliser une grille d'artisanat de 3 x 3. # -howtoplay.crafting.text.6.windowsmr_controller=Appuyez sur :windowsmr_left_trigger: sur un établi situé dans le monde pour pouvoir utiliser une grille d'artisanat de 3 x 3. # -howtoplay.crafting.text.6.touch=Touchez un établi situé dans le monde pour pouvoir utiliser une grille d'artisanat de 3 x 3. # -howtoplay.crafting.header.2=Livre de recettes # -howtoplay.crafting.text.7=Du côté gauche de votre écran, vous verrez le livre de recettes. Celui-ci est très pratique si vous ne connaissez pas une recette ou si vous souhaitez fabriquer rapidement une recette que vous connaissez. Vous trouverez aussi la grille d'artisanat du côté droit de votre écran, au-dessus de votre inventaire. # -howtoplay.crafting.text.8.keyboard=Lorsque vous avez trouvé la recette que vous souhaitez fabriquer, appuyez sur :_input_key.attack: sur la recette pour la charger dans la grille d'artisanat, puis prenez l'objet de l'emplacement de sortie à la droite de la grille d'artisanat pour le placer dans votre inventaire. Appuyez sur :_input_key.use: sur la recette pour fabriquer automatiquement un exemplaire d'un objet et le placer dans votre inventaire. Appuyez sur SHIFT + :_input_key.use: pour en fabriquer automatiquement toute une pile. # -howtoplay.crafting.text.8.gamepad=Après avoir trouvé la recette que vous souhaitez fabriquer, appuyez sur :_gamepad_face_button_down: sur la recette pour la fabriquer automatiquement. Un exemplaire sera automatiquement fabriqué et ajouté à votre inventaire. Appuyez sur :_gamepad_face_button_up: sur la recette pour en fabriquer automatiquement toute une pile. # -howtoplay.crafting.text.8.touch=Après avoir trouvé la recette que vous souhaitez fabriquer, touchez la recette pour l'ajouter à la grille d'artisanat, puis touchez l'objet de l'emplacement de sortie pour le fabriquer. Appuyez sur l'objet de l'emplacement de sortie en le maintenant enfoncé pour le fabriquer de manière continuelle. # -howtoplay.crafting.text.9=Lorsque :craftable_toggle_on: est activé, le livre de recettes affiche toutes les recettes pour lesquelles vous avez les ingrédients. Lorsque :craftable_toggle_off: est désactivé, le livre de recettes affiche toutes les recettes du jeu, même celles que vous ne pouvez pas fabriquer. Regardez dans les onglets ou effectuez une recherche si vous souhaitez fabriquer une chose en particulier. En Mode Créatif, certaines recettes se trouvent à l'intérieur de listes. Ouvrez une liste pour afficher toutes les recettes qui s'y trouvent. # - howtoplay.craftingTable=Établi # -howtoplay.craftingTable.title=Guide pratique : l'établi # howtoplay.craftingTable.text.1=L'établi vous permet de fabriquer des objets aux recettes plus complexes. # howtoplay.craftingTable.text.2.notTouch=Placez-le dans le monde, puis appuyez sur :_input_key.use: sur l'établi pour l'utiliser. # howtoplay.craftingTable.text.2.touch=Placez-le dans le monde, puis touchez l'établi pour l'utiliser. # howtoplay.creativeMode=Mode Créatif # -howtoplay.creativeMode.title=Guide pratique : le Mode Créatif # howtoplay.creativeMode.text.1=Le Mode Créatif vous permet de construire la terre de vos rêves... sans les créatures! # howtoplay.creativeMode.header.1=Construction illimitée # howtoplay.creativeMode.text.2=L'interface du Mode Créatif permet au joueur de placer n'importe quel objet du jeu dans son inventaire sans avoir à le miner ou à le fabriquer. Les objets utilisés ou placés dans le monde ne seront pas retirés de l'inventaire du joueur. Ceci vous permet de vous concentrer sur la construction plutôt que sur la recherche de ressources. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Appuyez sur :tip howtoplay.creativeMode.text.4a.touch.classic_dpad=Appuyez deux fois rapidement sur :touch_jump: pour voler. Appuyez deux fois rapidement sur :touch_stop_flying: pour arrêter de voler. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Appuyez deux fois rapidement sur :touch_forward: pour voler plus vite. Appuyez et maintenez :touch_fly_up: pour voler vers le haut. Appuyez et maintenez :touch_fly_down: pour voler vers le bas. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Difficulté # -howtoplay.difficulty.title=Guide pratique : difficulté # howtoplay.difficulty.text.1=Minecraft offre différents niveaux de difficulté pour que vous puissiez adapter le jeu à votre niveau. # howtoplay.difficulty.header.1=Paisible # howtoplay.difficulty.text.2=Aucune créature hostile n'apparaîtra, à l'exception des shulkers et du dragon Ender, mais ils ne vous feront pas de mal. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Difficile # howtoplay.difficulty.text.5=Les créatures hostiles infligeront plus de dégâts et les zombies défonceront les portes. De plus, si votre niveau de faim tombe à zéro, votre santé baissera et vous pourrez en mourir. # howtoplay.dispensers=Distributeurs # -howtoplay.dispensers.title=Guide pratique : les distributeurs # howtoplay.dispensers.text.1=Les distributeurs servent à projeter des objets. Vous devrez alimenter chaque distributeur d'un signal redstone (par exemple un levier) pour le déclencher. # howtoplay.dispensers.text.2.notTouch=Pour remplir le distributeur d'objets, appuyez sur :_input_key.use: sur le distributeur, puis déplacez les objets que vous souhaitez distribuer de votre inventaire au distributeur. # howtoplay.dispensers.text.2.touch=Pour remplir le distributeur d'objets, touchez le distributeur, puis déplacez les objets que vous souhaitez distribuer de votre inventaire au distributeur. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Dès que vous alimentez le distributeur, un objet en howtoplay.dispensers.text.4=Un distributeur peut aussi être utilisé pour placer des objets, comme des citrouilles sur les golems de fer et de l'équipement sur les porte-armures. # howtoplay.droppers=Droppeurs # -howtoplay.droppers.title=Guide pratique : les droppeurs # howtoplay.droppers.text.1.notTouch=Lorsqu'ils sont alimentés par de la redstone, les droppeurs laissent tomber un objet au hasard. Appuyez sur :_input_key.use: sur le droppeur pour l'ouvrir. Vous pourrez par la suite le charger d'objets de votre inventaire. # howtoplay.droppers.text.1.touch=Lorsqu'ils sont alimentés par de la redstone, les droppeurs laissent tomber un objet au hasard. Touchez le droppeur pour l'ouvrir. Vous pourrez par la suite le charger d'objets de votre inventaire. # howtoplay.droppers.header.1=Utilisation # howtoplay.droppers.text.2=Si le droppeur fait face à un coffre ou à tout autre type de conteneur, l'objet y sera placé. Vous pouvez construire de longues chaînes de droppeurs pour transporter des objets sur une certaine distance. # howtoplay.dyes=Teintures # -howtoplay.dyes.title=Guide pratique : les teintures # howtoplay.dyes.text.1=Dans Minecraft, plusieurs choses peuvent changer de couleur grâce à la teinture. # howtoplay.dyes.text.2=Certains matériaux de fabrication de teinture sont plus difficiles à trouver que d'autres. Alors que la plupart des teintures peuvent être fabriquées à partir de fleurs, comme le coquelicot pour la teinture rouge, certaines teintures sont plus complexes à trouver ou à créer. Par exemple : # howtoplay.dyes.text.3=- Miner profondément dans le sol pour trouver du lapis-lazuli. # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=- Amasser des poches d'encre dans les fonds marins. # howtoplay.dyes.text.5=- Récolter des fèves de cacao dans la jungle. # howtoplay.dyes.text.6=- Il faut faire fondre un cactus pour obtenir de la teinture verte. # howtoplay.dyes.text.7=- La poudre d'os peut aider à faire pousser les plantes et les arbres, ou peut servir à produire de la teinture blanche. # -howtoplay.dyes.text.8=- Récupérer les poches d'encre des poulpes pour faire de la teinture noire. # howtoplay.elytra=Élytres # -howtoplay.elytra.title=Guide pratique : les élytres # howtoplay.elytra.text.1=Les élytres sont des objets dont un joueur peut s'équiper pour planer. Elles s'installent dans les cases de l'armure au niveau du plastron. # howtoplay.elytra.text.2=Les élytres ne peuvent pas être fabriquées, elles sont plutôt trouvées dans les cadres des rares navires de l'End, gardés par de redoutables shulkers. # howtoplay.elytra.header.1=Apprendre à voler # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Vol alimenté par une fusée de feu d'artifice # howtoplay.elytra.text.6=Les fusées de feu d'artifice qui n'ont aucun effet peuvent être utilisées pour prolonger un vol au moyen d'élytres. Vous subirez cependant des dégâts si vous utilisez une fusée de feu d'artifice qui a des effets pour prolonger votre vol. # howtoplay.enchantingTable=Table d'enchantement # -howtoplay.enchantingTable.title=Guide pratique : la table d'enchantement # howtoplay.enchantingTable.text.1=Les points d'expérience accumulés en amassant des orbes d'expérience peuvent être utilisés pour enchanter des armes, des armures, des outils et des livres. # howtoplay.enchantingTable.header.1=Enchantement # howtoplay.enchantingTable.text.2=Lorsqu'un objet pouvant être enchanté est placé sur la table d'enchantement dans l'emplacement situé au-dessous du livre, les trois boutons à la droite de cet emplacement afficheront des enchantements avec leurs coûts en niveaux d'expérience et en lapis-lazuli. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Si la table d'enchantement est entourée de bib howtoplay.enchantingTable.header.3=Livres d'enchantement # howtoplay.enchantingTable.text.5=Les livres enchantés sont utilisés sur l'enclume pour enchanter des objets. Vous avez ainsi plus de contrôle sur les enchantements que vous souhaitez produire sur vos objets. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Villes de l'End # -howtoplay.endCities.title=Guide pratique : les villes de l'End # howtoplay.endCities.text.1=Lorsque vous aurez tué le Dragon Ender, la passerelle de l'End apparaîtra. Lancez une perle Ender dans le portail et vous serez téléporté sur les îles extérieures. # howtoplay.endCities.text.2=Ce nouveau paysage alien cache certainement quelque chose d'intéressant, et peut-être quelque chose que vous pourrez rapporter. # howtoplay.enderChest=Coffre Ender # -howtoplay.enderChest.title=Guide pratique : le coffre Ender # + howtoplay.enderChest.text.1=Tous les coffres Ender d'un monde sont reliés. Les objets placés dans un coffre Ender sont accessibles de n'importe quel autre coffre Ender. Néanmoins, le contenu des coffres Ender est spécifique à chaque joueur. Ces coffres permettent donc aux joueurs de stocker des objets dans n'importe quel coffre Ender et de les récupérer dans n'importe quel autre coffre Ender situé à un autre emplacement dans le monde. # howtoplay.eyeOfEnder=Œil de Ender # -howtoplay.eyeOfEnder.title=Guide pratique : l'œil de Ender # howtoplay.eyeOfEnder.text.1=Les yeux de Ender sont mystérieusement connectés à l'End et ils se comportent étrangement lorsqu'ils sont utilisés. # howtoplay.eyeOfEnder.text.2=La rumeur court qu'ils peuvent vous faire ouvrir une autre dimension. # howtoplay.farming=Agriculture # -howtoplay.farming.title=Guide pratique : l'agriculture # howtoplay.farming.text.1=Plusieurs cultures différentes sont possibles dans Minecraft. L'agriculture est certes un défi, mais elle vous fournira une quantité infinie de nourriture. # howtoplay.farming.header.1=Prévoir à l'avance # howtoplay.farming.text.2=Les cultures nécessitent de la lumière, de l'eau et de la terre labourée. Vous aurez aussi besoin d'une houe, d'une source d'eau et de graines à semer. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Les cultures changeront d'apparence lorsqu'elles attein howtoplay.farming.text.7=Certains plants comme les citrouilles et les melons poussent sur des tiges. Faites attention de ne pas couper les tiges! # howtoplay.fireworks=Feux d'artifice # -howtoplay.fireworks.title=Guide pratique : les feux d'artifice # howtoplay.fireworks.text.1=Les feux d'artifice sont un moyen amusant de créer vos propres festivités à Minecraft! # howtoplay.fireworks.text.2=Les feux d'artifice ont deux composantes : la fusée de feu d'artifice et l'étoile de feu d'artifice. # howtoplay.fireworks.header.1=Fusée de feu d'artifice # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pyrotechnie # howtoplay.fireworks.text.7=Les feux d'artifices peuvent être lancés d'un distributeur. Le distributeur lancera le feu d'artifice dans la direction devant lui. # howtoplay.fishing=Pêche # -howtoplay.fishing.title=Guide pratique : la pêche # howtoplay.fishing.text.1=La canne à pêche est essentielle pour pêcher. C'est une excellent façon d'attraper des poissons ou d'autres objets intéressants qui traînent dans la mer! # howtoplay.fishing.header.1=Jeter sa ligne # howtoplay.fishing.text.2.notTouch=Votre canne à pêche en main, visez un bloc d'eau et appuyez sur :_input_key.use: pour y jeter votre ligne. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Patientez jusqu'à ce que vous voyiez des bulles au-des howtoplay.fishing.text.4.notTouch=Lorsque les bulles toucheront votre ligne, celle-ci flottera de haut en bas. Appuyez sur :_input_key.use: pour remonter votre ligne. Attention de ne pas laisser filer votre poisson! # howtoplay.fishing.text.4.touch=Lorsque les bulles toucheront votre ligne, celle-ci flottera de haut en bas. Touchez encore une fois le bouton Pêcher pour remonter votre ligne. Attention de ne pas laisser filer votre poisson! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Fourneau # -howtoplay.furnace.title=Guide pratique : le fourneau # howtoplay.furnace.text.1=Un fourneau vous permet de faire cuire ou de faire fondre des objets. Vous pouvez par exemple faire fondre du minerai de fer en lingots de fer. # howtoplay.furnace.text.2.notTouch=Placez le fourneau dans le monde et appuyez sur :_input_key.use: pour l'utiliser. # howtoplay.furnace.text.2.touch=Placez le fourneau dans le monde et touchez-le pour l'utiliser. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Combustible # howtoplay.furnace.text.3=Vous devrez ajouter du combustible au bas du fourneau et l'objet que vous souhaitez faire fondre dans la partie du haut. Le fourneau s'allumera alors et s'activera. Vous pouvez utiliser de nombreuses choses comme combustible : essayez tout ce qui est inflammable! # howtoplay.gameSettings=Paramètres de jeu # -howtoplay.gameSettings.title=Guide pratique : les paramètres de jeu # howtoplay.gameSettings.text.1=Lorsque vous créez un monde, vous avez de multiples possibilités. Voici différents paramètres que vous pouvez régler afin de peaufiner votre expérience. Ne vous inquiétez pas si vous n'avez pas effectué ces réglages lors de la création de votre monde, ils peuvent être modifiés à tout moment. # howtoplay.gameSettings.text.2=-Nom du monde : vous pouvez nommer ici votre monde. # howtoplay.gameSettings.text.3=-Mode de jeu par défaut : ceci est le mode de jeu par défaut pour tous les nouveaux joueurs du monde. Des joueurs peuvent commencer en Mode Survie ou en Mode Créatif. Les triches seront activées si le Mode Créatif est choisi. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Coffre bonus : si ce paramètre est activé, un howtoplay.gameSettings.text.7=-Type de monde : ce paramètre règle la façon dont le monde est créé. Dans le menu déroulant, sélectionnez Infini, Plat ou Ancien pour modifier le type de monde. # howtoplay.gameSettings.text.7.1= - Les mondes infinis n'ont pas de fin. # howtoplay.gameSettings.text.7.2= - Les mondes plats n'ont ni collines ni arbres, seulement une surface plane infinie que vous pourrez remplir de vos créations. # -howtoplay.gameSettings.text.7.3= - La taille et la hauteur des anciens mondes est limitée. # howtoplay.gameSettings.text.8=- Code de génération : c'est un nombre unique pour le monde. Si vous entrez un code de génération lorsque vous créez un monde, vous pouvez contrôler sa création. Un code de génération peut aussi être un mot ou une phrase. Le jeu le convertira en nombre. # howtoplay.gameSettings.header.2=Triches et règles du jeu # howtoplay.gameSettings.text.9=-Activer les triches : ce paramètre permet au joueur d'utiliser les commandes. Si ce paramètre est activé lors de la création d'un monde, tous les succès sont désactivés. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Butin d'entités : sert à contrôler si des ch howtoplay.gameSettings.text.17=-Cycle météo : la météo ne changera pas si ce paramètre est désactivé. # howtoplay.hoppers=Entonnoirs # -howtoplay.hoppers.title=Guide pratique : les entonnoirs # howtoplay.hoppers.text.1=Les entonnoirs servent à déplacer automatiquement des objets. Ils peuvent être associés à d'autres objets comme des conteneurs, par exemple des coffres ou des jukebox. # howtoplay.hoppers.text.2=Dans un mouvement continu, les entonnoirs videront les objets d'un conteneur placé au-dessus d'eux vers un conteneur placé dans la direction dans laquelle ils pointent. # howtoplay.hoppers.header.1=Utilisation # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Pour ajouter un entonnoir sur un bloc en particulier, p howtoplay.hoppers.text.4=Si l'entonnoir est alimenté par de la redstone, il deviendra inactif et ne déplacera plus d'objets. # howtoplay.hostAndPlayerOptions=Options d'hébergement et de joueurs # -howtoplay.hostAndPlayerOptions.title=Guide pratique : les options d'hébergement et de joueurs # howtoplay.hostAndPlayerOptions.text.1.notTouch=Si les triches sont activées, les options d'hébergement vous permettront de vous téléporter ou de téléporter vos amis, de modifier la météo, de régler l'heure du jour et de modifier le point d'entrée ou le point d'apparition de votre partie. Dès que vous activerez les triches, vous pourrez trouver ces options dans la fenêtre de chat en appuyant sur le bouton [/] près de la barre de chat. # howtoplay.hostAndPlayerOptions.text.1.touch=Si les triches sont activées, les options d'hébergement vous permettront de vous téléporter ou de téléporter vos amis, de modifier la météo, de régler l'heure du jour, et de modifier le point d'entrée ou le point d'apparition dans le monde de votre partie. Dès que vous activez les triches, vous pourrez trouver ces options dans la fenêtre de chat en touchant le bouton de chat. # -howtoplay.HUD=Interface # -howtoplay.HUD.title=Guide pratique : l'interface # -howtoplay.HUD.text.1=L'interface affiche les renseignements au sujet de votre statut, de votre santé, de l'oxygène qu'il vous reste (lorsque vous êtes sous l'eau), de votre niveau de faim et de votre armure (si vous en portez une). # -howtoplay.HUD.header.1=Nourriture et santé # -howtoplay.HUD.text.2.notTouch=Si votre santé se détériore mais que vous avez au moins neuf :shank:, votre santé se restaurera automatiquement. Manger de la nourriture restaurera également votre :shank:. # -howtoplay.HUD.text.2.touch=Votre santé se restaurera automatiquement si vous avez au moins neuf :shank:. Votre :shank: diminuera lentement à mesure que vous explorerez et aurez faim, mais manger de la nourriture restaurera votre :shank:. # -howtoplay.HUD.text.3.keyboard=Appuyez sur :_input_key.use: et maintenez enfoncé pour manger un morceau de nourriture que vous tenez. # -howtoplay.HUD.text.3.gamepad=Appuyez sur :_input_key.use: et maintenez enfoncé pour manger un morceau de nourriture que vous tenez. # -howtoplay.HUD.text.3.rift_controller=Appuyez sur :rift_right_grab: et maintenez enfoncé pour manger un morceau de nourriture que vous tenez. # -howtoplay.HUD.text.3.windowsmr_controller=Appuyez sur :windowsmr_left_trigger: et maintenez enfoncé pour manger un morceau de nourriture que vous tenez. # -howtoplay.HUD.text.3a.touch=Pour manger quelque chose, appuyez sur l'aliment sur votre barre d'action, puis appuyez et maintenez l’écran pour manger. # -howtoplay.HUD.text.3b.touch=Si vous utilisez les boutons d’action, appuyez d’abord sur l’aliment sur votre barre d'action, puis appuyez et maintenez :tip_virtual_button_action_build_or_use: pour le manger. # -howtoplay.HUD.text.4a=Certaines activités vous donneront faim plus rapidement, comme le sprint. Heureusement, certains aliments sont plus nourrissants et rempliront votre :shank: plus rapidement. # -howtoplay.HUD.text.4b=Si votre :shank: est au maximum, le dernier aliment que vous avez mangé appliquera une valeur de saturation : un nombre caché qui donne un bonus supplémentaire à votre niveau de faim. # -howtoplay.HUD.header.2=Expérience # -howtoplay.HUD.text.5=L'interface affiche aussi la barre d'expérience. Le nombre représente votre niveau actuel d'expérience et la barre indique le nombre de points d'expérience requis pour monter au prochain niveau. # -howtoplay.HUD.text.6=C'est en amassant des orbes d'expérience que vous gagnez des points d'expérience. Vous pouvez amasser des orbes d'expérience en pratiquant des activités telles que tuer des créatures, miner certains blocs et bien d'autres! Ne laissez pas traîner des orbes d'expérience, vous en aurez besoin. Déplacez-vous près des orbes d'expérience pour les recueillir. # -howtoplay.HUD.header.3=La barre d'action # -howtoplay.HUD.text.7.keyboard=La barre d'action affiche les objets que vous pouvez utiliser. Faites défiler les objets au moyen de la molette de la souris pour changer celui que vous tenez dans votre main. # -howtoplay.HUD.text.7.gamepad=La barre d'action affiche les objets que vous pouvez utiliser. Utilisez :_input_key.cycleItemLeft: et :_input_key.cycleItemRight: pour changer l'objet que vous tenez dans votre main. # -howtoplay.HUD.text.7.touch=La barre d'action affiche les objets que vous pouvez utiliser. Touchez-y les objets pour changer celui que vous tenez dans votre main. # -howtoplay.HUD.text.7.windowsmr_controller=La barre d'action affiche les objets que vous pouvez utiliser. Appuyez sur :windowsmr_left_touchpad_horizontal: pour changer celui que vous tenez dans votre main. # -howtoplay.HUD.text.7.rift_controller=La barre d'action affiche les objets que vous pouvez utiliser. Appuyez sur :rift_left_trigger: ou sur :rift_left_grab: pour changer celui que vous tenez dans votre main. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventaire # howtoplay.inventory.title=Guide pratique : l'inventaire # -howtoplay.inventory.text.1.keyboard=Appuyez sur :_input_key.inventory: pour visualiser votre inventaire. # -howtoplay.inventory.text.1.gamepad=Appuyez sur :_input_key.inventory: pour visualiser votre inventaire. # -howtoplay.inventory.text.1.rift_controller=Appuyez sur :rift_B: pour visualiser votre inventaire. # -howtoplay.inventory.text.1.windowsmr_controller=Appuyez sur :windowsmr_left_grab: pour visualiser votre inventaire. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Appuyez sur :tip_touch_inventory: pour visualiser votre inventaire. # -howtoplay.inventory.text.2=Cet écran affiche tous les objets que vous avez dans votre main et ceux que vous transportez. Vous pouvez également voir l’armure que vous portez. # -howtoplay.inventory.text.3.keyboard=Utilisez le :mouse_left_button: pour prendre l'objet situé sous le curseur. S'il y a plus d'un objet, vous les prendrez tous. Pour n'en prendre que la moitié, utilisez le :mouse_right_button:. # -howtoplay.inventory.text.3.gamepad=Utilisez :_gamepad_face_button_down: pour prendre l'objet situé sous le curseur. S'il y a plus d'un objet, vous les prendrez tous. Pour n'en prendre que la moitié, utilisez :_gamepad_face_button_left:. # -howtoplay.inventory.text.3.touch=Appuyez pour sélectionner un objet. Pour le déplacer, appuyez sur un autre emplacement de l’inventaire. Si vous superposez deux objets identiques, ils se combineront en une pile. Si vous superposez deux objets différents, ils changeront de place. # -howtoplay.inventory.text.4.keyboard=Vous pouvez replacer les objets au moyen du :mouse_left_button:. Lorsque plusieurs objets sont sélectionnés, replacez-les tous avec le :mouse_left_button: ou qu'un seul avec le :mouse_right_button:. # -howtoplay.inventory.text.4.gamepad=Vous pouvez replacer les objets au moyen de :_gamepad_face_button_down:. Lorsque plusieurs objets sont sélectionnés, replacez-les tous avec :_gamepad_face_button_down: ou qu'un seul avec :_gamepad_face_button_left:. # -howtoplay.inventory.text.4a.touch=Si vous appuyez sur une pile, vous sélectionnerez automatiquement tous les objets de la pile. Vous pouvez déplacer la pile de la même manière que vous le feriez pour un seul objet. # -howtoplay.inventory.text.4b.touch=Pour diviser une pile, appuyez et maintenez la pile d'objets jusqu’à ce que le curseur de sélection s’affiche. Sans relâcher l’écran, faites glisser votre doigt vers la gauche et la droite pour sélectionner le nombre d'objets que vous souhaitez retirer de la pile. # -howtoplay.inventory.text.5.keyboard=Si le curseur est au-dessus d'une armure, vous pouvez rapidement la placer dans l'emplacement approprié avec MAJ.+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Si le curseur est au-dessus d'une armure, vous pouvez rapidement la placer dans l'emplacement approprié avec :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Pour lâcher un objet, prenez-le et déposez-le à l'extérieur de la fenêtre d'inventaire. # -howtoplay.inventory.text.6.gamepad=Pour lâcher un objet, prenez-le et appuyez sur :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Jukebox # -howtoplay.jukebox.title=Guide pratique : le jukebox # howtoplay.jukebox.text.1=Le jukebox lira les disques de musique que vous trouvez. # howtoplay.jukebox.header.1=Que la fête commence # howtoplay.jukebox.text.2.notTouch=Un disque de musique dans votre main, appuyez sur :_input_key.use: sur le jukebox pour le faire jouer. Appuyez à nouveau sur :_input_key.use: sur le jukebox pour éjecter le disque. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Quelques disques de musique peuvent être trouvés dans howtoplay.jukebox.text.8=D'autres sont plus difficiles à trouver. Sachez que les Creepers sont des mélomanes inavoués. # howtoplay.loom=Métier à tisser # -howtoplay.loom.title=Guide pratique : le métier à tisser # howtoplay.loom.text.1=Le métier à tisser est un moyen rapide et efficace d'appliquer des motifs sur les bannières. Le métier à tisser n'applique le motif qu'avec une teinture. Les motifs du métier à tisser peuvent aussi être utilisés pour appliquer des motifs spéciaux. # howtoplay.loom.header.1=Tissage # howtoplay.loom.text.2=Placez une bannière dans le premier emplacement du métier à tisser et une couleur de teinture dans le second emplacement pour ajouter des motifs à la bannière. Lorsqu'un motif est sélectionné, prenez-le de l'emplacement de sortie situé à droite et déplacez-le dans votre inventaire. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Une bannière peut avoir de multiples couches, ce qui vous howtoplay.loom.header.2=Motifs du métier à tisser # howtoplay.loom.text.4=Ajoutez un motif de métier à tisser dans le troisième emplacement du métier à tisser et vous pourrez faire des motifs spéciaux comme un visage de creeper ou une fleur. Vous ne perdez pas vos motifs de métier à tisser lorsqu'ils sont appliqués à vos bannières. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Montures # -howtoplay.mounts.title=Guide pratique : les montures # howtoplay.mounts.text.1=Un joueur peut monter tous les chevaux, ânes et mules adultes. Seuls les chevaux peuvent porter une armure. # howtoplay.mounts.text.2=Les ânes et les mules peuvent être équipés de sacoches (pour transporter des objets) en leur associant un coffre. Vous pourrez accéder à ces sacoches en vous faufilant devant l'animal ou en le chevauchant. # howtoplay.mounts.header.1=Apprivoiser # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Quand des cœurs apparaissent autour du cheval, c'est qu howtoplay.mounts.header.2=Monter les animaux # howtoplay.mounts.text.5=Le joueur doit équiper le cheval d'une selle pour pouvoir le conduire. # howtoplay.mounts.text.6=Vous pouvez trouvez des selles auprès des villageois, dans des coffres cachés dans le monde ou en pêchant. Lorsque vous monter le cheval, ouvrez votre inventaire et placez la selle dans l'emplacement de selle du cheval. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Les chevaux et les ânes s'élèvent comme les autres animaux, au moyen de pommes dorées ou de carottes dorées. # howtoplay.mounts.text.8=Les poulains deviennent adultes au fil du temps, mais vous pouvez accélérer le processus en leur donnant du blé ou du foin à manger. # howtoplay.mounts.header.3=Pack Animaux # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Appuyez sur :_input_key.sneak: pour mettre pie howtoplay.mounts.text.15a.touch=Lorsque vous utilisez le mode de contrôle BMD, appuyez sur :touch_jump: pour descendre d'un animal. # howtoplay.mounts.text.15b.touch=Lorsque vous utilisez un mode de contrôle Joystick, appuyez sur :tip_virtual_button_dismount: pour descendre d’un animal. # -howtoplay.multiplayer=Multijoueur # -howtoplay.multiplayer.title=Guide pratique : mode multijoueur # -howtoplay.multiplayer.text.1=Minecraft est par défaut un jeu en mode multijoueur. # -howtoplay.multiplayer.header.1=Écran partagé # -howtoplay.multiplayer.text.2.splitscreen=Des joueurs en mode local peuvent rejoindre votre partie en connectant les manettes et en appuyant sur n'importe quel bouton de leur manette, et ce, à tout moment de la partie. # -howtoplay.multiplayer.header.2=Multijoueur en ligne # -howtoplay.multiplayer.text.3=Tous les mondes commencent en mode multijoueur par défaut. Pour rendre votre monde privé, rendez-vous dans les paramètres du monde, sélectionnez l'option multijoueur et désactivez-la. # -howtoplay.multiplayer.text.3.norealms=Tous les mondes commencent en mode multijoueur par défaut. Pour rendre votre monde privé, rendez-vous dans les paramètres du monde, sélectionnez l'option multijoueur et désactivez-la. # -howtoplay.multiplayer.header.3=Rejoindre une partie en ligne # -howtoplay.multiplayer.text.4=Pour rejoindre une partie multijoueur, rendez-vous à l'onglet des amis. Tous les Realms disponibles, les amis et les parties en réseau local y seront affichés. Choisissez une partie et sélectionnez-la pour la rejoindre. # -howtoplay.multiplayer.text.4.norealms=Pour rejoindre une partie multijoueur, rendez-vous à l'onglet des amis. Tous les Realms disponibles, les amis et les parties en réseau local y seront affichés. Choisissez une partie et sélectionnez-la pour la rejoindre. # -howtoplay.multiplayer.text.5=Lorsque vous commencez ou que vous rejoignez une partie en ligne, ce sera visible aux autres sur votre onglet des amis. Dès que vos amis se joindront à vous, ce sera visible à leurs amis. # -howtoplay.multiplayer.text.6=Remarque : Vous devez avoir une connexion Internet et être connecté à un compte Microsoft pour jouer en mode multijoueur. # -howtoplay.multiplayer.header.4=Permissions de joueur # -howtoplay.multiplayer.text.7=Si vous le voulez, vous pouvez facilement gérer les autorisations de chaque joueur. Ouvrez le menu du jeu et, sur la droite, vous verrez la liste des joueurs actuellement connectés au monde. Sélectionnez l'icône des autorisations d'un joueur pour configurer ce paramètre. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigation # -howtoplay.navigation.title=Guide pratique : la navigation # howtoplay.navigation.text.1=La navigation est une compétence importante que vous apprendrez Minecraft, car ce n'est pas toujours facile de retrouver son chemin. # howtoplay.navigation.text.2=Tout d'abord, vous vous devez de connaître certains outils de base. # howtoplay.navigation.header.1=Outils de navigation # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Cartes d'exploration # howtoplay.navigation.text.10=Il y a de nombreux endroits à explorer. Trouvez un village et cherchez un cartographe. Il pourra vous échanger des cartes d'exploration qui vous guideront vers d'étranges contrées très lointaines. # howtoplay.netherPortals=Portail du Nether # -howtoplay.netherPortals.title=Guide pratique : le portail du Nether # howtoplay.netherPortals.text.1=Un portail du Nether vous permet de voyager vers une autre dimension. # howtoplay.netherPortals.text.2=Un portail du Nether correctement construit pourra être allumé et activé. # howtoplay.netherPortals.text.3=Des exemples de constructions de portails sont présentés ici : # howtoplay.nightfall=Tombée de la nuit # -howtoplay.nightfall.title=Guide pratique : la tombée de la nuit # howtoplay.nightfall.text.1=Dans Minecraft, le soleil se lève et se couche au fil de vos aventures dans votre monde. Lorsque le soleil se couche, vous devez prendre certaines précautions. La nuit comporte son lot de dangers! # howtoplay.nightfall.header.1=S'abriter # howtoplay.nightfall.text.2=Si ce n'est pas déjà fait, vous aurez besoin d'un endroit pour vous abriter de la noirceur et de tout ce qui y rôde. Votre abri peut être tout simple, par exemple un trou dans le versant d'une colline ou une cabane dans les bois. # howtoplay.nightfall.text.3=Assurez-vous de bloquer toutes les entrées. Vous pouvez utiliser une porte, ce qui vous permettra d'entrer et de sortir. Si vous avez fabriqué un lit, c'est un bon endroit pour le placer, de même que votre établi et votre fourneau. # howtoplay.nightfall.text.4=Assurez-vous aussi d'éclairer la zone au moyen de quelques torches. Ce geste peut vous sauver la vie. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Animaux de compagnie # -howtoplay.pets.title=Guide pratique : les animaux de compagnie # howtoplay.pets.header.1=Devenir ami avec les animaux de compagnie # howtoplay.pets.text.1.notTouch=À Minecraft, plusieurs créatures peuvent être apprivoisées pour devenir votre animal de compagnie. Vous pouvez les apprivoiser en leur offrant un objet qu'elles aiment. Appuyez sur :_input_key.use: en regardant une créature apprivoisée pour qu'elle reste avec vous. # howtoplay.pets.text.1.touch=À Minecraft, plusieurs créatures peuvent être apprivoisées pour devenir votre animal de compagnie. Vous pouvez les apprivoiser en leur offrant un objet qu'elles aiment. Touchez le bouton Asseoir en regardant une créature apprivoisée pour qu'elle reste avec vous. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Perroquets # howtoplay.pets.text.4=Les perroquets sont des créatures passives qui vivent dans la jungle. Ils imiteront n'importe quelle autre créature de la zone. Donnez-leur quelques graines pour les apprivoiser, c'est ce qu'ils préfèrent. Les perroquets peuvent aussi se percher sur votre épaule... oui, vous pouvez en avoir plus d'un sur votre épaule. # howtoplay.raids=Raids # -howtoplay.raids.title=Guide pratique : les raids # howtoplay.raids.text.1=En explorant le monde, vous pouvez tomber sur un campement ou une patrouille de pillards. Les pillards sont toujours à la recherche de villages à envahir. S'emparer de leurs bannières attirera leur attention, et ils pourraient décider d'attaquer un village à proximité. # howtoplay.raids.text.2=Assurez-vous de protéger votre village. L'attaque prendra fin si vous défaites tous les raiders. # howtoplay.raids.header.1=J'ai besoin d'un héros # howtoplay.raids.text.3=Les villageois vous seront sans doute très reconnaissants si vous les sauvez des pillards. Assurez-vous de retourner les voir, vous pourriez avoir de belles offres. # howtoplay.ranching=Élevage # -howtoplay.ranching.title=Guide pratique : l'élevage # howtoplay.ranching.text.1=Dans Minecraft, vous pouvez avoir votre propre élevage et votre bétail! Vous pourrez ainsi obtenir beaucoup de ressources telles que de la laine, des œufs et de la viande crue. # howtoplay.ranching.header.1=Faire grossir votre élevage # howtoplay.ranching.text.2=Afin de faire grossir votre bétail, vous devez avoir des bébés animaux. Pour ce faire, les animaux adultes doivent entrer en mode romance. Donnez à vos animaux leur nourriture préférée pour déclencher le mode romance. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Que mangent les créatures? # howtoplay.ranching.text.4=Les vaches, les mooshrooms et les moutons mangent tous du blé. Les cochons peuvent manger des carottes et des betteraves. Les poulets adorent les graines de toutes sortes. Les lapins mangent des carottes, des carottes dorées et des pissenlits. Les ocelots aiment beaucoup la morue et le saumon cru. Les loups se régalent de n'importe quelle sorte de viande. # howtoplay.ranching.text.5=Les animaux vous suivront si vous avez dans votre main la nourriture dont ils ont envie. Ceci vous aidera à les guider jusqu'à votre ranch ou vers un autre animal. # -howtoplay.realms=Realms # -howtoplay.realms.title=Guide pratique : les Realms # -howtoplay.realms.text.1=Les Realms sont de fabuleux endroits pour héberger une partie multijoueur toujours en fonction. Votre Realm fonctionnera et vos amis pourront l'explorer même si vous ne jouez pas! # -howtoplay.realms.header.1=Premiers pas # -howtoplay.realms.text.2=Pour mettre en place un Realm, sélectionnez Créer nouveau dans l'onglet des mondes. Puis, sélectionnez le bouton Nouveau Realm, suivi du bouton Créer nouveau monde. Vous pouvez ici nommer votre Realm et décider du nombre de joueurs. Vous pourrez par la suite ajouter des amis à votre Realm. # -howtoplay.realms.header.2=Paramètres de Realm # -howtoplay.realms.text.3=Lorsque votre Realm est créé, sélectionnez le bouton Crayon pour modifier ses paramètres. # -howtoplay.realms.text.4=Sous le bouton Jeu, vous pouvez renommer le Realm, établir son niveau de difficulté et son mode de jeu, activer les triches, et télécharger ou charger le monde. # -howtoplay.realms.text.5=Sous le bouton Membres, vous pouvez gérer tous les amis que vous avez invités à votre Realm, ajouter ou retirer des membres, et régler leurs permissions. # -howtoplay.realms.text.6=Sous le bouton Abonnement, vous pouvez voir quand le Realm expirera, prolonger sa durée, et ouvrir ou fermer le Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Redstone # -howtoplay.redstone.title=Guide pratique : la redstone # howtoplay.redstone.text.1=La poudre de redstone provient de redstone transmettant un signal électrique. Lorsqu'elle est alimentée, elle s'allume et transmet son signal à d'autres objets de redstone qui sont situés à côté. # howtoplay.redstone.header.1=Pouvoir redstone # howtoplay.redstone.text.2=Pour qu'un de ces objets soit alimenté, une source de puissance est requise, comme un levier, un bouton ou une plaque de pression. Faites vos expériences pour toutes les trouver! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Placez de la poudre de redstone près d'une source de howtoplay.redstone.text.4=Plusieurs objets utilisent un signal redstone pour entrer en fonction, comme un entonnoir ou un piston. # howtoplay.redstone.text.5=Les possibilités de la redstone sont infinies! Essayez de vous créer quelque chose d'utile comme une ferme automatisée! # -howtoplay.resourceAndBehaviorPacks=Packs de ressources et de comportement # -howtoplay.resourceAndBehaviorPacks.title=Guide pratique: les packs de ressources et de comportement # -howtoplay.resourceAndBehaviorPacks.text.1=Vous pouvez modifier l'apparence et le comportement de Minecraft au moyen des packs de ressources et de comportement. # -howtoplay.resourceAndBehaviorPacks.text.2=Dans le menu des paramètres, choisissez un pack parmi les packs disponibles et sélectionnez le signe plus qui y est adjacent. Votre pack appliquera maintenant ses modifications au pack de Minecraft par défaut. # - howtoplay.scaffolding=Échafaudage # -howtoplay.scaffolding.title=Guide pratique : l'échafaudage # howtoplay.scaffolding.header.1=Monter jusqu'au ciel # howtoplay.scaffolding.text.1.keyboard=L'échafaudage peut vous aider à créer d'immenses structures en toute sécurité! Vous pouvez marcher à l'intérieur d'un échafaudage et vous y tenir. Si vous avez une colonne d'échafaudages, vous pouvez y grimper en vous y tenant debout et en appuyant sur :_input_key.jump:. Vous pouvez appuyer sur :_input_key.sneak: pour redescendre. # howtoplay.scaffolding.text.1.gamepad=L'échafaudage peut vous aider à créer d'immenses structures en toute sécurité! Vous pouvez marcher à l'intérieur d'un échafaudage et vous y tenir. Si vous avez une colonne d'échafaudages, vous pouvez y grimper en vous y tenant debout et en appuyant sur le bouton :_input_key.jump:. Pour redescendre, vous pouvez appuyer sur le bouton :_input_key.sneak: en le maintenant enfoncé. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Démantèlement # howtoplay.scaffolding.text.3=Lorsqu'un échafaudage est brisé, tous les blocs d'échafaudage qui le soutenaient sont aussi brisés. Vous pouvez donc démanteler rapidement votre échafaudage en brisant ses blocs de soutien! # howtoplay.structureBlocks=Blocs de structure # -howtoplay.structureBlocks.title=Guide pratique : les blocs de structure ### howtoplay.structureBlocks.text.1=Les blocs de structure permettent aux créateurs de copier et de sauvegarder des sections de leur monde sous forme de structures. Les structures sauvegardées peuvent ensuite être collées dans le monde. ### howtoplay.structureBlocks.header.1=Comment les obtenir ### howtoplay.structureBlocks.text.2=Vous devez utiliser la commande avec barre oblique /give pour obtenir un bloc de structure. Vous devez avoir les permissions d'opérateur pour utiliser un bloc de structure. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Mode coin et Détecter ### howtoplay.structureBlocks.text.16=Pour sélectionner automatiquement la zone à sauvegarder, vous pouvez placer des blocs de mode coin autour de votre structure et les nommer du même nom que la structure que vous souhaitez sauvegarder. ### howtoplay.structureBlocks.text.17=Appuyez sur le bouton Détecter en mode sauvegarde pour trouver tous les blocs de coin qui ont le même nom et créer une zone de sélection où tout ce qui sera à l'intérieur du volume créé par ces blocs de coin sera sauvegardé. ### -howtoplay.servers=Serveurs # -howtoplay.servers.title=Guide pratique : les serveurs # -howtoplay.servers.text=L'onglet Serveur affiche des serveurs Minecraft populaires. # - howtoplay.shulkerBoxes=Boîtes de Shulker # -howtoplay.shulkerBoxes.title=Guide pratique : les boîtes de Shulker # howtoplay.shulkerBoxes.text.1=Combiner deux carapaces de Shulker avec un coffre pour créer une boîte de Shulker. Les carapaces de Shulker sont jetées par les Shulkers qu'on retrouve dans les villes de l'End. Contrairement aux autres conteneurs, les boîtes de Shulker conservent leurs objets même si elles sont brisées. Les boîtes de Shulker se briseront et se jetteront comme un objet si elles sont poussées par des pistons. Elles peuvent être placées au moyen des distributeurs. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=L'End # -howtoplay.theEnd.title=Guide pratique : l'End # howtoplay.theEnd.text.1=L'End est une autre dimension accessible au moyen d'un portail de l'End actif. Le portail de l'End se trouve dans un rempart, lequel est profondément caché sous le monde en surface. # howtoplay.theEnd.text.2=Une mystérieuse chose manque à chacun des blocs du cadre de portail de l'Ender pour qu'il soit alimenté. # howtoplay.theEnd.header.1=L'autre côté # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Dès que le portail est actif, sautez-y pour vous rendre howtoplay.theEnd.text.4=L'End est la demeure du redoutable Dragon Ender. Il est un ennemi féroce et il semble puiser sa terrible puissance dans d'étranges cristaux. Son souffle et son attaque de boules de feu laissent une trace persistante d'acide sur le champ de bataille. Emmenez vos amis pour vous assurer d'une victoire! # howtoplay.theEnd.text.5=Vous en redemandez? Vous pouvez ajouter quatre cristaux Ender aux coins du portail de sortie pour ranimer le Dragon Ender. # -howtoplay.theStore=Le marché # -howtoplay.theStore.title=Guide pratique : le marché # -howtoplay.theStore.text.1=Vous trouverez au marché Minecraft de nouvelles skins, des mondes, des packs de textures et des packs mash-up provenant de différents créateurs talentueux. # -howtoplay.theStore.header.1=Explorer le contenu # -howtoplay.theStore.text.2=Essayez une nouvelle skin pour un tout nouveau look! # -howtoplay.theStore.text.3=Jetez un œil aux mondes pour déverrouiller de nouvelles cartes et des défis auxquels vous voudrez jouer encore et encore! # -howtoplay.theStore.text.4=Donnez une toute nouvelle apparence à votre vieux jeu avec des packs de textures qui peuvent se superposer à vos mondes et à vos Realms actuels! # -howtoplay.theStore.text.4.norealms=Donnez un nouveau style à vos anciennes parties grâce à des packs de textures qui peuvent se superposer à vos mondes existants! # -howtoplay.theStore.text.5=Ou essayez tout ça avec les packs mash-up. Ceux-ci sont des collections de skins, de mondes et de textures soigneusement choisis qui, lorsque combinés, transformeront vos mondes et vos Realms! # -howtoplay.theStore.text.5.norealms=Ou essayez tout ça avec les packs mash-up. Ceux-ci sont des collections de skins, de mondes et de textures soigneusement choisis qui, lorsque combinés, transformeront vos mondes! # - howtoplay.tools=Outils # -howtoplay.tools.title=Guide pratique : les outils # howtoplay.tools.text.1=Dans Minecraft, beaucoup d'outils vous permettront de miner des blocs plus rapidement qu'avec votre poing. Vous pouvez fabriquer des outils avec du bois, de la pierre, du fer, de l'or et des diamants. # howtoplay.tools.text.2=Le fait d'utiliser l'outil approprié vous permettra certes de miner le bloc plus rapidement, mais permettra aussi à votre outil de perdre moins en durabilité. Des outils plus complexes devront être créés afin de miner des ressources rares. # howtoplay.tools.header.1=Des outils qui brisent des choses # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Avec une canne à pêche, vous pourrez attraper du poiss howtoplay.tools.text.12=Les cisailles sont très pratiques pour amasser des objets comme la laine, les feuilles et les toiles d'araignée. # howtoplay.trading=Commercer avec les villageois # -howtoplay.trading.title=Guide pratique : commercer avec les villageois # howtoplay.trading.text.1=Le commerce peut se faire dans les villages. À chaque villageois correspond une profession : fermier, boucher, forgeron, cartographe, bibliothécaire ou prêtre. Selon leur profession, certains villageois pourront commercer, d'autres non. Explorez et commercez avec plusieurs villageois pour trouver toutes les offres. # howtoplay.trading.header.1=Des biens contre des émeraudes # howtoplay.trading.text.2=Vous pouvez trouver ce qu'un villageois a à offrir en interagissant avec lui. Un villageois peut modifier le prix de ses offres à n'importe quel moment de la transaction. L'objet offert par un villageois peut être en rupture de stock, et l'offre sera temporairement désactivée si elle est utilisée trop souvent. Les transactions impliquent généralement d'acheter ou de vendre un certain nombre d'objets contre des émeraudes. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Au fur et à mesure que vous commercez avec eux, les vi howtoplay.trading.text.4=Prenez soin de vos villageois. Pour prospérer, ils ont besoin de repos, de travail et de nourriture. # howtoplay.transportation=Moyens de transport # -howtoplay.transportation.title=Guide pratique : les moyens de transport # howtoplay.transportation.text.1=Il y a de nombreuses façons de se déplacer autres que marcher, monter un animal ou voler. # howtoplay.transportation.header.1=Wagonnets # howtoplay.transportation.text.2=Les wagonnets sont des chariots qui roulent sur des rails. Vous pouvez faire aller les rails où vous le souhaitez en les plaçant à la suite les uns des autres. Placez un wagonnet dessus et c'est parti. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Lorsque vous utilisez le mode de contrôl howtoplay.transportation.text.5c.touch=Lorsque vous utilisez un mode de contrôle Joystick, faites glisser :tip_virtual_joystick: vers le haut pour avancer et appuyez sur :tip_virtual_button_dismount: pour descendre. # howtoplay.weapons=Armes # -howtoplay.weapons.title=Guide pratique : les armes # howtoplay.weapons.header.1=Épée # howtoplay.weapons.text.1=L'épée est la principale arme de mêlée de Minecraft. Elle peut être faite de bois, de pierre, de fer, d'or ou de diamants. Attaquez en sautant pour infliger des dégâts critiques! # howtoplay.weapons.text.2.notTouch=Pour attaquer, appuyez sur :_input_key.attack: avec votre épée en main. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Le Trident est une arme à double usage : de mê howtoplay.weapons.header.5=Armes enchantées # howtoplay.weapons.text.7=L'épée, l'arc, l'arbalète et le Trident ont tous des enchantements particuliers que vous pouvez obtenir sur une table d'enchantement ou sur une enclume. Ceci améliorera l'intensité des dégâts infligés et leur durabilité. Vous pourrez même incendier des créatures! # -howtoplay.whatsNew=Nouveautés # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Page %1 de %2 # immersive_reader.portfolio_page_header= Page %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Niveau 3 – FireTV # options.dev_sunsetting_tier.four=Niveau 4 - 1024 Mo # options.dev_sunsetting_tier.five=Niveau 5 - iOS 12 et Nougat # options.dev_sunsetting_tier.not_pending=N'est pas en attente # -options.dev.gathering_config_id_override=Collecte du remplacement de l’ID de configuration # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Difficulté # options.difficulty.easy=Facile # options.difficulty.hard=Difficile # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=L'emplacement du stockage externe a options.filelocation.external.warning.button=Détails (lance le navigateur) # options.atmosphericsEnable=Conditions atmosphériques # options.edgeHighlightEnable=Mise en évidence des contours # -options.bloomEnable=Floraison # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Conversion ascendante # options.terrainShadowsEnable=Ombres du terrain # options.superFancyWaterEnable=Eau très sophistiquée # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Au maximum # recipeBook.setting.discover=Découvrir # recipeBook.setting.off=Éteint # recipeToast.newUnlock.title=Nouvelle recette débloquée! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= nouvelles recettes débloquées # recipeToast.newUnlock.descriptionRecipeBook=Consultez votre livre de recettes # recipeToast.newUnlock.descriptionCraftingTable=Voir dans l'établi # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Rendre muet # xbox.profile.realName=Ajustez vos paramètres de confidentialité afin de publier votre vrai nom dans l'application Xbox. # xbox.profile.removeFriend=Retirer des amis # xbox.profile.report=Signaler # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Signaler %s # xbox.report.optionalText=Entrez le texte ici (facultatif) # diff --git a/resource_pack/texts/fr_FR.lang b/resource_pack/texts/fr_FR.lang index ad792c944..bd06eddec 100644 --- a/resource_pack/texts/fr_FR.lang +++ b/resource_pack/texts/fr_FR.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Écran des paramètres de création de mond accessibility.screenName.editCharacter=Créateur de personnage # accessibility.screenName.editWorldSettings=Écran des paramètres de modifications de monde # accessibility.screenName.error=Écran d'erreur # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Écran Comment jouer # accessibility.screenName.inviteToGame=Écran Invitation au jeu # accessibility.screenName.joinByIP=Boîte de dialogue Rejoindre avec adresse IP # @@ -3023,7 +3024,7 @@ gameTip.hotbar.controller=Touchez # dans la barre d'action pour le placer dans v gameTip.breakBlock.keyboard=Maintenez le bouton de la souris pour casser les blocs. # gameTip.breakBlock.touch=Touchez et maintenez pour casser les blocs. # gameTip.breakBlock.touch.classic=Touchez et maintenez pour casser les blocs. # -gameTip.breakBlock.controller=Touchez et maintenez pour casser les blocs. # +gameTip.breakBlock.controller=Appuyez et maintenez pour casser les blocs. # gameTip.placeBlock.keyboard=Cliquez sur le sol pour placer le bloc. # gameTip.placeBlock.touch=Cliquez sur le sol pour placer le bloc. # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Orage # howtoplay.next=Suiv. # howtoplay.previous=Précédent # -howtoplay.category.basics=Principes # -howtoplay.category.crafting=Fabrication # howtoplay.category.education=Éducation # -howtoplay.category.engineering=Conception # -howtoplay.category.enhancedPlay=Jeu amélioré # -howtoplay.category.firstDay=Premier jour # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Options et codes de triche # -howtoplay.category.play=Jouer # -howtoplay.category.theEnd=L'Ender # howtoplay.adventureMode=Mode Aventure # -howtoplay.adventureMode.title=Comment jouer : mode Aventure # howtoplay.adventureMode.text.1=Le mode Aventure est un mode de jeu pour les constructeurs de monde. Dans le mode Aventure, les joueurs peuvent utiliser des outils spéciaux pour placer ou miner des blocs. # howtoplay.adventureMode.text.2=Pour obtenir ces outils spéciaux, vous devez utiliser la commande /give avec les paramètres canplace ou candestroy tout en étant en mode Créatif. # howtoplay.anvil=Enclume # -howtoplay.anvil.title=Comment jouer : enclume # howtoplay.anvil.text.1=Utilisez vos niveaux d'expérience pour réparer, enchanter ou renommer des objets grâce à l'enclume. # howtoplay.anvil.header.1=Renommer et appliquer des enchantements # howtoplay.anvil.text.2=Tous les objets peuvent être renommés, mais seuls ceux disposant d'une durabilité peuvent être réparés ou enchantés sur l'enclume à l'aide de livres. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Les combinaisons d'objets sont plus efficaces quand vous howtoplay.anvil.text.5=Chaque utilisation de l'enclume est susceptible de l'abîmer. Après une certaine quantité de dégâts, elle devient inutilisable. # howtoplay.armor=Armures # -howtoplay.armor.title=Comment jouer : armures # howtoplay.armor.text.1=Porter une armure permet de vous protéger des dégâts reçus. Votre niveau d'armure est représenté par :armor: dans l'ATH. Plus votre niveau est élevé, moins les dégâts reçus seront importants. # howtoplay.armor.header.1=Fabrication # howtoplay.armor.text.2=Les armures peuvent être en cuir, en fer, en or ou en diamant. Vous pouvez obtenir la cotte de mailles en commerçant avec un villageois ou en la récupérant sur les zombies et les squelettes. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Camouflage # howtoplay.armor.text.7=Vous pouvez aussi porter une citrouille sculptée sur la tête. Cela ne vous donne pas de bonus :armor:, mais les Enderman ne vous attaqueront pas si vous les regardez. # howtoplay.armorStand=Porte-armure # -howtoplay.armorStand.title=Comment jouer : porte-armure # howtoplay.armorStand.text.1=Le porte-armure vous permet d'entreposer votre armure si vous ne vous en servez pas. # howtoplay.armorStand.header.1=Tenue # howtoplay.armorStand.text.2.notTouch=Appuyez sur :_input_key.use: sur un porte-armure tout en tenant une pièce de votre armure pour la poser dessus. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Danse # howtoplay.armorStand.text.5=Le porte-armure réagit aux signaux de redstone. Essayez différentes forces de signal pour voir leurs effets. # howtoplay.banners=Bannières # -howtoplay.banners.title=Comment jouer : bannières # howtoplay.banners.text.1=Les bannières sont un moyen original de décorer votre maison ou votre château grâce à leurs motifs et couleurs personnalisables. # howtoplay.banners.text.2=Une fois votre bannière fabriquée, placez-la sur l'établi ou le métier à tisser et ajoutez différents colorants pour créer vos propres motifs ! # howtoplay.banners.header.1=Application d'un motif # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Réalisation de copies # howtoplay.banners.text.9=Si vous voulez copier une bannière, placez-la sur l'établi avec une bannière vierge. # howtoplay.beacons=Balises # -howtoplay.beacons.title=Comment jouer : balises # howtoplay.beacons.text.1=Les balises actives projettent un faisceau lumineux dans le ciel. # howtoplay.beacons.text.2=Vous pouvez les fabriquer avec du verre, de l'obsidienne et une étoile du Nether (obtenue après avoir vaincu le Wither). # howtoplay.beacons.header.1=Construction # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Une fois les pouvoirs de la balise définis, celle-ci r howtoplay.beacons.text.8=Pour changer la couleur du faisceau, faites-le passer à travers un bloc de verre coloré. # howtoplay.beds=Lits # -howtoplay.beds.title=Comment jouer : lits # howtoplay.beds.text.1=Dormir dans un lit permet d'accélérer le temps jusqu'à l'aube et de changer votre point d'apparition. # howtoplay.beds.text.2.notTouch=Appuyez sur :_input_key.use: sur un lit pour dormir. Vous ne pouvez faire cela que la nuit. # howtoplay.beds.text.2.touch=Appuyez sur un lit pour dormir. Vous ne pouvez faire cela que la nuit. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=En mode multijoueur, tous les joueurs de ce monde doivent howtoplay.beds.text.4=Si votre lit est détruit, vous retournerez à votre premier point d'apparition dans le monde. # howtoplay.beds.text.5=Soyez prudent si vous utilisez un lit dans le Nether, il y fait souvent trop chaud pour dormir. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blocs # -howtoplay.blocks.title=Comment jouer : blocs # howtoplay.blocks.text.1=Le monde de Minecraft est composé de millions de blocs. Vous pouvez casser, récolter et placer chacun d'eux. La seule limite à vos constructions, c'est votre imagination ! # howtoplay.blocks.text.2=Vous trouverez la plupart des blocs dans le monde, mais certains devront être fabriqués à partir de combinaisons d'autres blocs à l'aide d'un établi, par exemple un bloc de redstone, ou fondu dans un four dans le cas du verre. # howtoplay.blocks.header.1=Chute de blocs # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma : vous en trouverez à l'état naturel dans le Ne howtoplay.blocks.text.9=Terre stérile : cela ressemble à un bloc de terre normal, mais l'herbe ne peut pas y pousser. Vous en trouverez dans les biomes Savane et Méga Taïga. # howtoplay.bookAndQuill=Livre vierge # -howtoplay.bookAndQuill.title=Comment jouer : livre vierge # howtoplay.bookAndQuill.text.1=Le livre vierge vous permet de noter vos aventures. Racontez votre histoire en ajoutant du texte. Vous pouvez même modifier le titre et le nom de l'auteur ! Signez le livre vierge pour finaliser votre travail, car il reste modifiable tant vous ne l'avez pas signé. # howtoplay.brewingStand=Alambic # -howtoplay.brewingStand.title=Comment jouer : alambic # howtoplay.brewingStand.text.1=La concoction de potions nécessite un alambic. Toutes les potions ont pour base une fiole d'eau, qu'on obtient en remplissant une fiole avec de l'eau tirée d'un chaudron ou d'une source d'eau. # howtoplay.brewingStand.header.1=Apprendre à connaître votre alambic # howtoplay.brewingStand.text.2=Un alambic peut accueillir jusqu'à trois fioles pour distiller jusqu'à trois potions à la fois. Un même ingrédient peut servir aux trois fioles. Pensez à toujours distiller trois potions à la fois pour optimiser vos ressources. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingrédients et potions # howtoplay.brewingStand.text.3=Placer une verrue du Nether dans l'emplacement du haut de l'alambic produit une potion étrange. Celle-ci n'a aucun effet, mais les potions de base peuvent être utilisées pour concocter des potions plus élaborées. # howtoplay.brewingStand.text.4=Il y a de nombreux effets de potion à découvrir. Faites vos propres expériences avec différents ingrédients et différentes combinaisons pour devenir un véritable alchimiste. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Chaudron # -howtoplay.cauldron.title=Comment jouer : chaudron # howtoplay.cauldron.text.1=Le chaudron est un récipient qui peut contenir des seaux et des fioles de liquides. # howtoplay.cauldron.header.1=Remplir # howtoplay.cauldron.text.2.notTouch=Appuyez sur :_input_key.use: sur un chaudron tout en tenant un seau d'eau ou une potion pour verser son contenu dans le chaudron. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Pour teindre une armure en cuir ou un caparaçon howtoplay.cauldron.text.6=Si vous voulez enlever le colorant, trempez l'objet coloré dans un chaudron contenant de l'eau non teintée. # howtoplay.chat=Tchat # -howtoplay.chat.title=Comment jouer : tchat # howtoplay.chat.text.1.keyboard=Appuyez sur :_input_key.chat: pour ouvrir le tchat. Saisissez votre message et appuyez sur ENTRÉE. # howtoplay.chat.text.1.gamepad=Appuyez sur :_input_key.chat: pour ouvrir le tchat. Saisissez votre message et appuyez sur le bouton d'envoi. # howtoplay.chat.text.1.touch=Appuyez sur le bouton de tchat pour l'ouvrir. Saisissez votre message et appuyez sur le bouton d'envoi. # howtoplay.chests=Coffres # -howtoplay.chests.title=Comment jouer : coffres # howtoplay.chests.text.1.notTouch=Une fois que vous avez fabriqué un coffre, vous pouvez le placer dans le monde et l'ouvrir avec :_input_key.use: pour y stocker des objets de votre inventaire. # howtoplay.chests.text.1.touch=Une fois que vous avez fabriqué un coffre, vous pouvez le placer dans le monde et appuyer dessus pour l'ouvrir afin d'y stocker des objets de votre inventaire. # howtoplay.chests.text.2=Vous pouvez récupérer les objets stockés dans le coffre pour les placer dans votre inventaire plus tard. # howtoplay.chests.text.3=Deux coffres placés l'un à côté de l'autre forment un grand coffre. # howtoplay.commandBlocks=Blocs de commandes # -howtoplay.commandBlocks.title=Comment jouer : blocs de commande # howtoplay.commandBlocks.text.1=Les blocs de commande sont de puissants outils pour les créateurs de cartes. Ils stockent et exécutent des commandes lorsqu'ils reçoivent un signal de redstone. # howtoplay.commandBlocks.text.2=Pour obtenir un bloc de commande, vous devez utiliser la commande /give. # howtoplay.commandBlocks.text.3=Lorsqu'un bloc de commande a réussi ou échoué l'exécution de la commande en mémoire, il envoie un signal de redstone dans le sens où pointe la flèche. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Toujours actif : s'exécute sans signal de howtoplay.commandBlocks.text.8=Un bloc de commande affichera toujours son état précédent. Cela vous aidera à déterminer si un bloc de commande n'a pas réussi à exécuter sa commande et pourquoi. # howtoplay.commands=Commandes # -howtoplay.commands.title=Comment jouer : commandes # howtoplay.commands.text.1=Les commandes peuvent être exécutées depuis le tchat. Saisissez "/" avant votre commande. # howtoplay.commands.text.2=Vous pouvez faire pas mal de choses grâce aux différentes commandes existantes. Explorez les nombreuses sources externes disponibles pour trouver toutes les informations dont vous avez besoin. # howtoplay.conduits=Conduits # -howtoplay.conduits.title=Comment jouer : conduits # howtoplay.conduits.text.1=Un conduit actif vous donne de la puissance lorsque vous êtes sous l'eau. # howtoplay.conduits.text.2=Fabriquez un conduit à partir de coquilles de nautile et d'un cœur de l'océan. Le conduit tire sa puissance de la prismarine et des lanternes aquatiques. # howtoplay.conduits.header.1=Construction # howtoplay.conduits.text.3=Une fois activé, le conduit donne l'effet Puissance de conduit à tous ceux qui sont proches. # howtoplay.conduits.text.4=Plus il gagne en puissance, plus ses capacités sont étendues. # -howtoplay.controls=Commandes # -howtoplay.controls.title=Comment jouer : commandes # -howtoplay.controls.text.1=Le principe de Minecraft consiste à placer des blocs pour construire tout ce qu'on peut imaginer. La nuit, les monstres sont de sortie ; tâchez donc d'aménager un abri avant le coucher du soleil. # -howtoplay.controls.header.1=Mouvements # -howtoplay.controls.text.2.keyboard=Utilisez la souris pour regarder autour de vous. # -howtoplay.controls.text.2.gamepad=Utilisez :_gamepad_stick_right: pour regarder autour de vous. # -howtoplay.controls.text.2.touch.joystick_tap=Appuyez et faites glisser sur l'écran pour regarder autour de vous. # -howtoplay.controls.text.2.touch.classic_dpad=Appuyez et faites glisser sur l'écran pour regarder autour de vous. # -howtoplay.controls.text.2.touch.joystick_crosshair=Appuyez et faites glisser sur l'écran pour regarder autour de vous. # -howtoplay.controls.text.2.rift_controller=Utilisez :rift_right_stick: pour regarder autour de vous. # -howtoplay.controls.text.2.windowsmr_controller=Utilisez :windowsmr_right_stick: pour regarder autour de vous. # -howtoplay.controls.text.3.keyboard=Utilisez :_input_key.forward:,:_input_key.left:,:_input_key.back:,:_input_key.right: pour vous déplacer. # -howtoplay.controls.text.3.gamepad=Utilisez :_gamepad_stick_left: pour vous déplacer. # -howtoplay.controls.text.3.touch.joystick_tap=Utilisez :tip_virtual_joystick: pour vous déplacer. # -howtoplay.controls.text.3.touch.classic_dpad=Utilisez :touch_forward::touch_left::touch_back::touch_right: pour vous déplacer. # -howtoplay.controls.text.3.touch.joystick_crosshair=Utilisez :tip_virtual_joystick: pour vous déplacer. # -howtoplay.controls.text.3.rift_controller=Utilisez :rift_left_stick: pour vous déplacer. # -howtoplay.controls.text.3.windowsmr_controller=Utilisez :windowsmr_left_stick: pour vous déplacer. # -howtoplay.controls.text.4.keyboard=Appuyez sur :_input_key.jump: pour sauter. # -howtoplay.controls.text.4.gamepad=Appuyez sur :_input_key.jump: pour sauter. # -howtoplay.controls.text.4.touch.joystick_tap=Appuyez sur :tip_virtual_button_jump: pour sauter. # -howtoplay.controls.text.4.touch.classic_dpad=Appuyez sur :touch_jump: pour sauter. # -howtoplay.controls.text.4.touch.joystick_crosshair=Appuyez sur :tip_virtual_button_jump: pour sauter. # -howtoplay.controls.text.4.rift_controller=Appuyez sur :rift_A: pour sauter. # -howtoplay.controls.text.4.windowsmr_controller=Appuyez :windowsmr_right_touchpad: pour sauter. # -howtoplay.controls.text.5.keyboard=Pour sprinter, appuyez rapidement deux fois de suite sur :_input_key.forward: ou sur :_input_key.sprint:. Si vous maintenez :_input_key.forward:, vous continuerez de sprinter jusqu'à ce que votre jauge soit inférieure à :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Pour sprinter, pousser rapidement deux fois de suite :_gamepad_stick_left: vers l'avant. Si vous maintenez :_gamepad_stick_left: vers l'avant, vous continuerez de sprinter jusqu'à ce que votre jauge soit inférieure à :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Appuyez sur :tip_virtual_button_sprint: pour activer et désactiver le sprint. Vous continuerez à sprinter jusqu’à ce que votre jauge soit inférieure à :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Pour sprinter, appuyez rapidement deux fois de suite sur :touch_forward:. Si vous maintenez :touch_forward:, vous continuerez de sprinter jusqu'à ce que votre jauge soit inférieure à :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Appuyez sur :tip_virtual_button_sprint: pour activer et désactiver le sprint. Vous continuerez à sprinter jusqu’à ce que votre jauge soit inférieure à :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Pour sprinter, poussez rapidement deux fois de suite :rift_left_stick: vers l'avant. Si vous maintenez :rift_left_stick: vers l'avant, vous continuerez de sprinter jusqu'à ce que votre jauge soit inférieure à :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Pour sprinter, poussez rapidement deux fois de suite :windowsmr_left_stick: vers l'avant. Si vous maintenez :windowsmr_left_stick: vers l'avant, vous continuerez de sprinter jusqu'à ce que votre jauge soit inférieure à :shank::shank::shank:. # -howtoplay.controls.header.2=Casser et placer # -howtoplay.controls.text.6.notTouch=Maintenez :_input_key.attack: pour miner, frapper à mains nues ou à l'aide d'un ustensile. Vous devrez parfois façonner des outils pour miner certains blocs. # -howtoplay.controls.text.6.touch.joystick_tap=Appuyez et maintenez un bloc pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # -howtoplay.controls.text.6.touch.classic_dpad=Appuyez et maintenez un bloc pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # -howtoplay.controls.text.6.touch.joystick_crosshair=Appuyez et faites glisser votre doigt n’importe où pour viser avec :tip_crosshair: et sélectionner un bloc. Appuyez et maintenez :tip_virtual_button_action_attack_or_destroy: pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # -howtoplay.controls.text.7.keyboard=Si vous avez un objet en main, utilisez :_input_key.use: pour vous en servir ou appuyez sur :_input_key.drop: pour le lâcher. # -howtoplay.controls.text.7.gamepad=Si vous avez un objet en main, utilisez :_input_key.use: pour vous en servir ou appuyez sur :_input_key.drop: pour le lâcher. # -howtoplay.controls.text.7.rift_controller=Si vous avez un objet en main, utilisez :rift_right_grab: pour vous en servir ou appuyez sur :rift_right_stick: pour le lâcher. # -howtoplay.controls.text.7.windowsmr_controller=Si vous avez un objet en main, utilisez :windowsmr_left_trigger: pour vous en servir ou appuyez sur :windowsmr_right_grab: pour le lâcher. # -howtoplay.controls.text.7.touch.joystick_tap=Si vous tenez un objet, appuyez sur l’écran pour l’utiliser ou maintenez-le dans votre barre d'action pour le déposer. Appuyez et maintenez l’écran pour manger la nourriture que vous tenez. # -howtoplay.controls.text.7.touch.classic_dpad=Si vous tenez un objet, appuyez sur l’écran pour l’utiliser ou maintenez-le dans votre barre d'action pour le déposer. Appuyez et maintenez l’écran pour manger la nourriture que vous tenez. # -howtoplay.controls.text.7.touch.joystick_crosshair=Si vous tenez un objet, appuyez sur :tip_virtual_button_action_build_or_use: pour l'utiliser ou maintenez-le dans votre barre d'action pour le déposer. Maintenez :tip_virtual_button_action_build_or_use: pour manger la nourriture que vous tenez. # -howtoplay.controls.header.3=Se faufiler # -howtoplay.controls.text.8.keyboard=Se faufiler est incroyablement utile dans Minecraft. Cela vous permet de ne pas chuter d'un bloc et de cacher votre nom. Pour vous faufiler, maintenez :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Se faufiler est incroyablement utile dans Minecraft. Cela vous permet de ne pas chuter d'un bloc et de cacher votre nom. Pour vous faufiler ou revenir au mode normal, appuyez sur :_input_key.sneak: ou sur :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Se faufiler est incroyablement utile dans Minecraft. Cela vous permet de ne pas chuter d'un bloc et de cacher votre nom. Pour vous faufiler ou revenir au mode normal, appuyez sur :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Se faufiler est incroyablement utile dans Minecraft. Cela vous permet de ne pas chuter d'un bloc et de cacher votre nom. Pour vous faufiler ou revenir au mode normal, appuyez sur :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Pour nager, sprintez sous l'eau. Utilisez la souris pour vous orienter tandis que vous nagez. # -howtoplay.controls.text.swim.gamepad=Pour nager, sprintez sous l'eau. Utilisez :_gamepad_stick_right: pour vous orienter tandis que vous nagez. # -howtoplay.controls.text.swim.touch=Vous pouvez nager en vous déplaçant dans l'eau et sprinter pour aller plus vite. Appuyez et faites glisser votre doigt pour contrôler la direction dans laquelle vous nagez. # -howtoplay.controls.text.swim.rift_controller=Pour nager, sprintez sous l'eau. Utilisez :rift_right_stick: pour vous orienter tandis que vous nagez. # -howtoplay.controls.text.swim.windowsmr_controller=Pour nager, sprintez sous l'eau. Utilisez :windowsmr_right_stick: pour vous orienter tandis que vous nagez. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Constructeur de monde # -howtoplay.worldBuilder.title=Comment jouer : Constructeur de monde # howtoplay.worldBuilder.text.1=Pour placer ou utiliser certains blocs ou objets dans Minecraft Education, le joueur doit posséder une capacité spéciale appelée « Constructeur de monde ». # howtoplay.worldBuilder.text.2=Lorsque les triches sont activées, l'hôte peut activer ou désactiver la capacité Constructeur de monde pour n'importe quel joueur dans le monde. # howtoplay.worldBuilder.text.3=Pour conférer la capacité Constructeur de monde à tous les joueurs dans le monde, exécutez la commande suivante : # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Pour interroger votre propre capacité Constructeu howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Autorisations des blocs # -howtoplay.permissionBlocks.title=Comment jouer : autorisations des blocs # howtoplay.permissionBlocks.text.1=Minecraft Education propose différents blocs spéciaux qui aident les enseignants à créer et appliquer des leçons. Seuls les joueurs qui disposent de la capacité Constructeur de monde peuvent placer et détruire ces blocs. Seuls les joueurs qui ne disposent pas de la capacité Constructeur de monde subissent les restrictions imposées par ces blocs. # howtoplay.permissionBlocks.title.1=Autorisation/Refus # howtoplay.permissionBlocks.text.2=Les blocs d'autorisation et de refus déterminent les endroits où les joueurs peuvent construire dans un monde. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Un bloc de refus situé quelque part en dessou howtoplay.permissionBlocks.title.2=Bordure # howtoplay.permissionBlocks.text.6=Les blocs Bordure émettent un champ de force qui s'étend vers le haut et vers le bas à l'infini, qu'il y ait d'autres blocs ou non. Les joueurs ne peuvent ni traverser ni passer par-dessous ou par-dessus un bloc Bordure. Les joueurs ne peuvent ni placer ni détruire des blocs situés au-dessus ou en dessous d'un bloc Bordure. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Tableaux noirs # -howtoplay.chalkboard.title=Comment jouer : tableaux noirs # howtoplay.chalkboard.text.1=Les tableaux noirs permettent d'afficher des textes dans le monde. Les tableaux noirs affichent plus de texte que les panneaux et peuvent être édités après avoir été placés. Ils sont disponibles en trois tailles : ardoise, poster et tableau. Le verrou vous permet d'empêcher les joueurs qui n'ont pas la capacité Constructeur de monde de détruire ou d'éditer vos tableaux noirs. Appuyez sur :_input_key.use: sur un tableau existant pour l'éditer. # howtoplay.chalkboard.text.1.touch=Les tableaux noirs permettent d'afficher des textes dans le monde. Les tableaux noirs affichent plus de texte que les panneaux et peuvent être édités après avoir été placés. Ils sont disponibles en trois tailles : ardoise, poster et tableau. Le verrou vous permet d'empêcher les joueurs qui n'ont pas la capacité Constructeur de monde de détruire ou d'éditer vos tableaux noirs. Appuyez sur un tableau existant pour l'éditer. # howtoplay.chemistry=Chimie # -howtoplay.chemistry.title=Comment jouer : chimie # howtoplay.chemistry.text.1=Les élèves peuvent simuler de vraies expériences chimiques en utilisant les blocs d'équipement de laboratoire. Construisez l'un des 118 éléments différents en ajustant les curseurs dans le constructeur d'éléments ou visualisez la composition des éléments en les plaçant dans le constructeur d'éléments. Combinez des éléments dans le créateur de composés pour produire des composés chimiques. Placez des éléments et des composés sur la paillasse de laboratoire pour créer des objets Minecraft. Réduisez des blocs à leurs éléments de base grâce au réducteur de matières premières. # howtoplay.chemistry.text.2=Téléchargez la revue de chimie sur le site de Minecraft Education pour tout savoir sur la chimie dans Minecraft. # howtoplay.npc=Personnages non joueurs # -howtoplay.npc.title=Comment jouer : personnages non joueurs # howtoplay.npc.text.1=Les PNJ sont des personnages non joueurs qui peuvent fournir des informations, indices ou instructions supplémentaires sur les leçons. # howtoplay.npc.text.2=Seuls les constructeurs de monde peuvent placer, supprimer, nommer ou éditer les PNJ. Les PNJ peuvent exécuter des commandes et fournir des liens vers des sites Internet. Des commandes peuvent être assignées à des boutons dans la fenêtre de dialogue des PNJ ; les liens Internet auront toujours un bouton. # howtoplay.npc.text.3=Les PNJ sont immobiles et vous pouvez choisir leur skin parmi de nombreuses options. # howtoplay.camera=Appareil photo # -howtoplay.camera.title=Comment jouer : appareil photo # howtoplay.camera.text.1=L'appareil photo permet aux joueurs de prendre des photos dans le monde. # howtoplay.camera.text.2=Pour prendre une photo de votre point de vue, appuyez sur :_input_key.use:. # howtoplay.camera.text.2.touch=Pour prendre une photo de votre point de vue, appuyez et maintenez, puis relâchez. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Pour prendre un selfie, placez un appareil photo e howtoplay.camera.text.4=Les photos peuvent être visualisées dans l'album photo ou insérées dans le Livre vierge. # howtoplay.portfolio=Album photo # -howtoplay.portfolio.title=Comment jouer : album photo # howtoplay.portfolio.text.1=Les photos que vous avez prises apparaissent dans l'album photo. Appuyez sur :_input_key.use: pour consulter l'album photo. Lorsque vous consultez l'album photo, vous pouvez ajouter des légendes aux photos, supprimer des photos et exporter des photos au format PDF. # howtoplay.portfolio.text.1.touch=Les photos que vous avez prises apparaissent dans l'album photo. Appuyez et maintenez pour consulter l'album photo. Lorsque vous consultez l'album photo, vous pouvez ajouter des légendes aux photos, supprimer des photos et exporter des photos au format PDF. # howtoplay.classroomMode=Mode Classe # -howtoplay.classroomMode.title=Comment jouer : mode Classe # howtoplay.classroomMode.text.1=Le Mode Classe est une application externe qui offre aux enseignants des fonctionnalités permettant de faciliter les interactions avec les élèves. Vous pouvez télécharger le Mode Classe sur le site de Minecraft Education. # howtoplay.classroomMode.text.2=Utilisez la commande /classroommode en tant qu'hôte d'un monde pour lancer l'application Mode Classe et la connecter à Minecraft Education. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=Comment jouer : Code Builder # howtoplay.codeBuilder.text.1=Code Builder permet aux joueurs d'explorer, créer et jouer dans Minecraft en écrivant du code à l'aide de plateformes d'apprentissage. # howtoplay.codeBuilder.text.2=Pour lancer Code Builder, appuyez sur :_input_key.codeBuilder: ou bien utilisez la commande /code. # howtoplay.codeBuilder.text.2.touch=Pour lancer Code Builder, appuyez sur :code_builder_button: ou bien utilisez la commande /code. # -howtoplay.crafting=Fabrication # -howtoplay.crafting.title=Comment jouer : fabrication # -howtoplay.crafting.text.1.keyboard=Appuyez sur :_input_key.inventory: pour accéder au livre de recettes et à la grille de fabrication. # -howtoplay.crafting.text.1.gamepad=Appuyez sur :_input_container.crafting: pour accéder au livre de recettes et à la grille de fabrication. # -howtoplay.crafting.text.1.touch=Appuyez sur le bouton Inventaire pour accéder au livre de recettes et à la grille de fabrication. # -howtoplay.crafting.text.1.rift_controller=Appuyez sur :rift_B: pour accéder au livre de recettes et à la grille de fabrication. # -howtoplay.crafting.text.1.windowsmr_controller=Appuyez sur :windowsmr_left_grab: pour accéder au livre de recettes et à la grille de fabrication. # -howtoplay.crafting.header.1=Grille de fabrication # -howtoplay.crafting.text.2=Placez les objets de la recette depuis votre inventaire ou votre barre d'action dans la grille de fabrication de manière à reproduire la forme de l'objet. # -howtoplay.crafting.text.3=Si la recette est correcte, l'objet que vous essayez de fabriquer apparaîtra dans l'emplacement de sortie sur la droite de la grille de fabrication. Sortez-le et placez-le dans votre inventaire. Vous pouvez désormais l'utiliser. # -howtoplay.crafting.text.4=Il existe beaucoup de recettes et pour certaines, vous aurez besoin d'une plus grande grille de fabrication que celle de 2x2 avec laquelle vous commencez. # -howtoplay.crafting.text.5=Fabriquez 4 planches de bois sur un établi et placez-les dans le monde. # -howtoplay.crafting.text.6.keyboard=Appuyez sur :_input_key.use: sur un établi dans le monde pour accéder à une grille de fabrication 3x3. # -howtoplay.crafting.text.6.gamepad=Appuyez sur :_input_key.use: sur un établi dans le monde pour accéder à une grille de fabrication 3x3. # -howtoplay.crafting.text.6.rift_controller=Appuyez sur :rift_right_grab: sur un établi dans le monde pour accéder à une grille de fabrication 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Appuyez sur :windowsmr_left_trigger: sur un établi dans le monde pour accéder à une grille de fabrication 3x3. # -howtoplay.crafting.text.6.touch=Appuyez sur un établi dans le monde pour accéder à une grille de fabrication 3x3. # -howtoplay.crafting.header.2=Livre de recettes # -howtoplay.crafting.text.7=Sur la partie gauche de l'écran, vous trouverez le livre de recettes, utile si vous ne connaissez pas une recette ou si vous voulez reproduire une recette déjà connue. La grille de fabrication se trouve sur le côté droit de votre écran, juste au-dessus de votre Inventaire. # -howtoplay.crafting.text.8.keyboard=Une fois que vous avez trouvé votre recette, appuyez sur :_input_key.attack: pour la charger dans la grille de fabrication. Ensuite, déplacez l'objet depuis l'emplacement de sortie vers votre inventaire. :_input_key.use: vous permet de lancer la fabrication automatique d'un objet et le place dans votre inventaire. SHIFT + :_input_key.use: vous permet de lancer la fabrication automatique de toute la pile. # -howtoplay.crafting.text.8.gamepad=Une fois que vous avez trouvé la recette de l'objet à créer, appuyez sur :_gamepad_face_button_down: sur la recette pour lancer la fabrication automatique et placer l'objet dans votre inventaire. Appuyez sur :_gamepad_face_button_up: sur la recette pour lancer la fabrication automatique de toute la pile. # -howtoplay.crafting.text.8.touch=Une fois que vous avez trouvé la recette de l'objet à créer, appuyez sur la recette pour la charger dans la grille de fabrication, puis appuyez sur l'objet dans l'emplacement de sortie pour le fabriquer. Appuyez sans relâcher sur l'objet de l'emplacement de sortie pour le fabriquer en continu. # -howtoplay.crafting.text.9=Lorsque :craftable_toggle_on: est activé, le livre de recettes indique celles pour lesquelles vous avez les ingrédients nécessaires. Lorsque :craftable_toggle_off: est désactivé, le livre de recettes vous montre toutes les recettes, même si vous n'avez pas les ingrédients nécessaires. Si vous cherchez quelque chose en particulier, consultez les onglets ou lancez une recherche. En Mode Créatif, certaines recettes seront masquées dans des listes. Ouvrez une liste pour afficher toutes les recettes qu'elle contient. # - howtoplay.craftingTable=Établi # -howtoplay.craftingTable.title=Comment jouer : établi # howtoplay.craftingTable.text.1=L'établi vous permet de fabriquer des recettes plus complexes. # howtoplay.craftingTable.text.2.notTouch=Placez-le dans le monde, puis appuyez sur :_input_key.use: pour l'utiliser. # howtoplay.craftingTable.text.2.touch=Placez-le dans le monde, puis touchez-le pour l'utiliser. # howtoplay.creativeMode=Mode Créatif # -howtoplay.creativeMode.title=Comment jouer : mode Créatif # howtoplay.creativeMode.text.1=Le mode Créatif vous permet de créer le monde de vos rêves, sans créatures hostiles ! # howtoplay.creativeMode.header.1=Construction illimitée # howtoplay.creativeMode.text.2=L'interface du mode Créatif vous permet de déplacer dans votre inventaire n'importe quel objet sans avoir besoin de le fabriquer ou de le miner. Les objets de votre inventaire ne sont pas supprimés lorsque vous les placez ou les utilisez dans votre monde. Vous pouvez ainsi vous concentrer sur vos constructions plutôt que la collecte de ressources. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Appuyez sur :tip howtoplay.creativeMode.text.4a.touch.classic_dpad=Appuyez deux fois rapidement sur :touch_jump: pour voler. Appuyez deux fois rapidement sur :touch_stop_flying: pour arrêter de voler. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Appuyez deux fois rapidement sur :touch_forward: pour voler plus vite. Appuyez et maintenez :touch_fly_up: pour voler vers le haut. Appuyez et maintenez :touch_fly_down: pour voler vers le bas. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Difficulté # -howtoplay.difficulty.title=Comment jouer : difficulté # howtoplay.difficulty.text.1=Minecraft dispose de différents niveaux de difficulté pour s'adapter à votre niveau. # howtoplay.difficulty.header.1=Paisible # howtoplay.difficulty.text.2=Il n'y a aucune créature hostile, sauf les shulkers et le dragon de l'Ender, mais ils ne vous feront aucun mal. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Difficile # howtoplay.difficulty.text.5=Les créatures hostiles vous infligent plus de dégâts, les zombies peuvent forcer les portes et si votre barre de faim tombe à zéro, votre santé va commencer à diminuer et vous pouvez mourir. # howtoplay.dispensers=Distributeurs # -howtoplay.dispensers.title=Comment jouer : distributeurs # howtoplay.dispensers.text.1=Les distributeurs servent à lancer des objets. Vous devrez placer un signal de redstone (un levier, par exemple) à côté de chaque distributeur pour l'activer. # howtoplay.dispensers.text.2.notTouch=Pour remplir un distributeur avec des objets, appuyez sur :_input_key.use: sur le distributeur, puis déplacez les objets de votre inventaire dedans. # howtoplay.dispensers.text.2.touch=Pour remplir un distributeur avec des objets, appuyez sur le distributeur, puis déplacez les objets de votre inventaire dedans. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Chaque fois que vous activerez un distributeur, un o howtoplay.dispensers.text.4=Les distributeurs peuvent aussi être utilisés pour placer des objets, comme une citrouille sur un golem de fer et une pièce d'équipement sur un porte-armure. # howtoplay.droppers=Droppers # -howtoplay.droppers.title=Comment jouer : droppers # howtoplay.droppers.text.1.notTouch=Lorsqu'ils sont activés par la redstone, les droppers laissent tomber un seul objet aléatoire qu'ils contiennent. Appuyez sur :_input_key.use: sur le dropper pour l'ouvrir et ajouter des objets depuis votre inventaire. # howtoplay.droppers.text.1.touch=Lorsqu'ils sont activés par la redstone, les droppers laissent tomber un seul objet aléatoire qu'ils contiennent. Appuyez le dropper pour l'ouvrir et ajouter des objets depuis votre inventaire. # howtoplay.droppers.header.1=Utilisation # howtoplay.droppers.text.2=Si le dropper est face à un coffre ou un autre type de conteneur, l'objet y sera placé. De longues chaînes de droppers peuvent être créées pour transporter les objets sur de longues distances. # howtoplay.dyes=Colorants # -howtoplay.dyes.title=Comment jouer : colorants # howtoplay.dyes.text.1=Les colorants sont utilisés pour modifier la couleur de nombreux objets dans Minecraft. # howtoplay.dyes.text.2=Certains matériaux servant à la fabrication des colorants sont plus difficiles que d'autres à trouver. La plupart des colorants peuvent être créés à partir de fleurs, comme le colorant rouge à partir de coquelicot. Certains colorants peuvent être découverts de manière parfois étrange : # howtoplay.dyes.text.3=- en minant en profondeur pour trouver des lapis-lazulis # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=- en récoltant des poches d'encre sous l'eau # howtoplay.dyes.text.5=- en récoltant des fèves de cacao dans la jungle # howtoplay.dyes.text.6=- le colorant vert est obtenu en faisant fondre un cactus # howtoplay.dyes.text.7=- la poudre d'os favorise la croissance des plantes et des arbres ou sert à la fabrication de colorant blanc # -howtoplay.dyes.text.8=- récupérez les poches d'encre des pieuvres pour obtenir du colorant noir # howtoplay.elytra=Élytres # -howtoplay.elytra.title=Comment jouer : élytres # howtoplay.elytra.text.1=Les élytres sont un objet qui peut être équipé et qui permet de voler. Placez-les dans l'emplacement du plastron pour les équiper. # howtoplay.elytra.text.2=Vous ne pouvez pas fabriquer les élytres, mais vous les trouverez dans un cadre à l'intérieur d'un navire de l'Ender, gardé par les terribles shulkers. # howtoplay.elytra.header.1=Apprendre à voler # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Vol avec fusée # howtoplay.elytra.text.6=Vous pouvez utiliser des fusées de feu d'artifice qui n'ont aucun effet pour prolonger le vol en élytres. Vous subirez des dégâts si vous utilisez une fusée avec effets. # howtoplay.enchantingTable=Table d'enchantement # -howtoplay.enchantingTable.title=Comment jouer : table d'enchantement # howtoplay.enchantingTable.text.1=Les points d'expérience gagnés grâce aux orbes d'expérience peuvent être utilisés pour enchanter vos armes, armures, outils et livres. # howtoplay.enchantingTable.header.1=Enchantement # howtoplay.enchantingTable.text.2=Lorsque vous placez un objet qui peut être enchanté dans l'emplacement sous le livre, sur la table d'enchantement, les trois boutons sur la droite de l'emplacement afficheront les enchantements et leur coût en niveaux d'expérience et lapis-lazuli. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Si la table d'enchantement est entourée de bib howtoplay.enchantingTable.header.3=Livres d'enchantement # howtoplay.enchantingTable.text.5=Utilisez les livres enchantés devant l'enclume pour enchanter des objets. Ainsi, vous contrôlez mieux quels enchantements vous désirez utiliser sur vos objets. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Villes de l'Ender # -howtoplay.endCities.title=Comment jouer : villes de l'Ender # howtoplay.endCities.text.1=Une passerelle de l'Ender apparaît une fois le dragon de l'Ender tué. Lancez une perle de l'Ender dans le portail pour vous téléporter vers une île extérieure. # howtoplay.endCities.text.2=Cet univers étrange doit cacher quelque chose d'intéressant, quelque chose à ramener avec vous par exemple. # howtoplay.enderChest=Coffre de l'Ender # -howtoplay.enderChest.title=Comment jouer : coffre de l'Ender # + howtoplay.enderChest.text.1=Tous les coffres de l'Ender d'un monde sont liés. Les objets placés dans un coffre de l'Ender sont accessibles dans n'importe quel autre coffre. Cependant, le contenu des coffres de l'Ender diffère pour chaque joueur. Ainsi, les joueurs peuvent y stocker des objets et les récupérer dans d'autres coffres de l'Ender disséminés à travers le monde. # howtoplay.eyeOfEnder=Œil de l'Ender # -howtoplay.eyeOfEnder.title=Comment jouer : œil de l'Ender # howtoplay.eyeOfEnder.text.1=Les yeux de l'Ender sont mystérieusement reliés à l'Ender et agissent bizarrement lorsqu'ils sont utilisés. # howtoplay.eyeOfEnder.text.2=Selon la rumeur, ils peuvent vous mener vers une autre dimension. # howtoplay.farming=Agriculture # -howtoplay.farming.title=Comment jouer : agriculture # howtoplay.farming.text.1=Il existe différentes variétés de cultures que vous pouvez récolter dans Minecraft. Bien qu'exigeante, l'agriculture peut s'avérer être une source de nourriture infinie. # howtoplay.farming.header.1=Planification # howtoplay.farming.text.2=Les cultures ont besoin de lumière, d'eau et de terre labourée pour pousser. Vous aurez besoin d'une houe, d'une source d'eau et des graines à planter. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Lorsque les cultures sont prêtes pour la récolte, leu howtoplay.farming.text.7=Certaines plantes comme les citrouilles et les pastèques forment des tiges. Faites attention à ne pas récolter ces tiges ! # howtoplay.fireworks=Feux d'artifice # -howtoplay.fireworks.title=Comment jouer : feux d'artifice # howtoplay.fireworks.text.1=Les feux d'artifice sont amusants à fabriquer et parfaits pour célébrer quelque chose dans Minecraft ! # howtoplay.fireworks.text.2=Ils sont formés de deux composants : la fusée de feu d'artifice et l'étoile de feu d'artifice. # howtoplay.fireworks.header.1=Fusée de feu d'artifice # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pyrotechnie # howtoplay.fireworks.text.7=Les feux d'artifice peuvent être lancés depuis un distributeur. Ils seront lancés dans la direction dans laquelle est orienté le distributeur. # howtoplay.fishing=Pêche # -howtoplay.fishing.title=Comment jouer : pêche # howtoplay.fishing.text.1=Pour pêcher, vous devez utiliser une canne à pêche. C'est un excellent moyen d'attraper des poissons, mais aussi d'autres objets sympas ! # howtoplay.fishing.header.1=Lancer # howtoplay.fishing.text.2.notTouch=Visez un bloc d'eau et appuyez sur :_input_key.use: tout en tenant une canne à pêche pour lancer le leurre à l'eau. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Patientez jusqu'à apercevoir des bulles provenant du l howtoplay.fishing.text.4.notTouch=Lorsque les bulles toucheront le leurre, il s'enfoncera dans l'eau et remontera. Appuyez sur :_input_key.use: pour ramener le leurre. Ne laissez pas le poisson s'échapper ! # howtoplay.fishing.text.4.touch=Lorsque les bulles toucheront le leurre, il s'enfoncera dans l'eau et remontera. Appuyez à nouveau sur le bouton Pêcher pour ramener le leurre. Ne laissez pas le poisson s'échapper ! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Four # -howtoplay.furnace.title=Comment jouer : four # howtoplay.furnace.text.1=Grâce au four, vous pouvez cuisiner ou faire fondre des objets. Par exemple, vous pouvez faire fondre du minerai de fer en lingots de fer. # howtoplay.furnace.text.2.notTouch=Placez le four dans le monde et appuyez sur :_input_key.use: pour l'utiliser. # howtoplay.furnace.text.2.touch=Placez le four dans le monde et appuyez pour l'utiliser. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Combustible # howtoplay.furnace.text.3=Ajoutez du combustible dans le bas du four et l'objet que vous voulez faire fondre en haut. Le four s'allumera et se mettra en marche. De nombreux objets peuvent servir de combustible, essayez de découvrir lesquels par vous-même ! # howtoplay.gameSettings=Paramètres de jeu # -howtoplay.gameSettings.title=Comment jouer : paramètres de jeu # howtoplay.gameSettings.text.1=Plusieurs options sont disponibles lors de la création d'un monde. Les paramètres ci-dessous vous aideront à ajuster votre expérience de jeu. Si vous ne les avez pas modifiés lors de la création du monde, pas de panique, vous pourrez le faire à tout moment. # howtoplay.gameSettings.text.2=-Nom du monde : ici, vous pouvez nommer votre monde. # howtoplay.gameSettings.text.3=-Mode de jeu par défaut : c'est le mode de jeu de départ pour tous les nouveaux joueurs. Les joueurs peuvent commencer en mode Survie ou Créatif. Sélectionner ce dernier permet d'activer les commandes de triche. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Coffre bonus : si ce paramètre est activé, un howtoplay.gameSettings.text.7=-Type de monde : ce paramètre permet de contrôler la manière dont est créé le monde. Sélectionnez Infini, Plat ou Ancien dans le menu déroulant pour changer le type. # howtoplay.gameSettings.text.7.1= - Les mondes infinis s'étendent sans fin. # howtoplay.gameSettings.text.7.2= - Les mondes plats n'ont pas de collines ou d'arbres, juste une étendue plate infinie à remplir avec vos créations. # -howtoplay.gameSettings.text.7.3= - Les mondes anciens sont limités en taille et en hauteur. # howtoplay.gameSettings.text.8=-Graine : il s'agit d'un numéro unique correspondant à un monde. La graine vous permet de contrôler la création d'un nouveau monde. Vous pouvez saisir un mot ou une phrase pour la graine et le jeu se changera de la conversion en un numéro. # howtoplay.gameSettings.header.2=Codes de triche et règles du jeu # howtoplay.gameSettings.text.9=-Activer l'option de triche : ce paramètre permet à tous les joueurs d'utiliser les commandes. Lorsqu'il est activé à la création d'un monde, tous les succès sont désactivés. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Butin des entités : permet de définir si les howtoplay.gameSettings.text.17=-Cycle météorologique : la météo ne change pas si ce paramètre est désactivé. # howtoplay.hoppers=Entonnoirs # -howtoplay.hoppers.title=Comment jouer : entonnoirs # howtoplay.hoppers.text.1=Les entonnoirs sont utilisés pour déplacer automatiquement des objets. Ils peuvent être attachés à d'autres conteneurs comme les coffres ou les juke-box. # howtoplay.hoppers.text.2=Les entonnoirs cherchent en permanence à retirer un objet d'un conteneur compatible placé au-dessus et essaient d'insérer cet objet dans le conteneur vers lequel ils sont orientés. # howtoplay.hoppers.header.1=Utilisation # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Pour orienter un entonnoir vers un bloc précis, placez howtoplay.hoppers.text.4=Si un entonnoir est alimenté par un bloc de redstone, il devient inactif et arrête de déplacer les objets. # howtoplay.hostAndPlayerOptions=Options de l'hôte et du joueur # -howtoplay.hostAndPlayerOptions.title=Comment jouer : options de l'hôte et du joueur # howtoplay.hostAndPlayerOptions.text.1.notTouch=Lorsque vous jouez avec les commandes de triche activées, les options de l'hôte vous permettent de vous téléporter ou de téléporter vos amis, de changer la météo, de définir l'heure du monde et de modifier le point d'entrée ou d'apparition du monde dans le jeu. Lorsque les options de triche sont activées, vous pouvez configurer ces paramètres dans la fenêtre de tchat en appuyant sur le bouton [/] à côté de la barre de tchat. # howtoplay.hostAndPlayerOptions.text.1.touch=Si vous jouez avec les commandes de triche activées, les options de l'hôte vous permettent de vous téléporter ou de téléporter vos amis, de changer la météo, de définir l'heure du monde et de modifier le point d'entrée ou d'apparition du monde dans le jeu. Lorsque les options de triche sont activées, vous pouvez configurer ces paramètres dans la fenêtre de tchat en appuyant sur le bouton tchat. # -howtoplay.HUD=ATH # -howtoplay.HUD.title=Comment jouer : ATH # -howtoplay.HUD.text.1=L'ATH affiche des informations sur votre état : votre santé, l'oxygène qu'il vous reste lorsque vous nagez sous l'eau, votre barre de faim et votre armure, si vous en portez une. # -howtoplay.HUD.header.1=Nourriture et santé # -howtoplay.HUD.text.2.notTouch=Si vous perdez de la santé, mais que votre jauge de nourriture comporte au moins neuf :shank:, votre santé se reconstituera automatiquement. Manger de la nourriture reconstituera votre jauge :shank:. # -howtoplay.HUD.text.2.touch=Si votre jauge comporte au moins neuf :shank:, votre santé se reconstituera automatiquement. Votre :shank: diminuera lentement à mesure que vous explorerez et aurez faim, mais manger de la nourriture reconstituera votre :shank:. # -howtoplay.HUD.text.3.keyboard=Pour manger, appuyez et maintenez :_input_key.use: tout en tenant un aliment. # -howtoplay.HUD.text.3.gamepad=Pour manger, appuyez et maintenez :_input_key.use: tout en tenant un aliment. # -howtoplay.HUD.text.3.rift_controller=Pour manger, appuyez et maintenez :rift_right_grab: tout en tenant un aliment. # -howtoplay.HUD.text.3.windowsmr_controller=Pour manger, appuyez et maintenez :windowsmr_left_trigger: tout en tenant un aliment. # -howtoplay.HUD.text.3a.touch=Pour manger quelque chose, appuyez sur la nourriture sur votre barre d'action, puis appuyez et maintenez l’écran pour manger. # -howtoplay.HUD.text.3b.touch=Si vous utilisez les boutons d’action, appuyez d’abord sur l’aliment sur votre barre d'action, puis appuyez et maintenez :tip_virtual_button_action_build_or_use: pour le manger. # -howtoplay.HUD.text.4a=Certaines activités vous donneront faim plus rapidement, comme le sprint. Heureusement, certains aliments sont plus nourrissants et rempliront votre :shank: plus rapidement. # -howtoplay.HUD.text.4b=Si votre jauge de :shank: est remplie, le dernier aliment que vous avez mangé appliquera une valeur de saturation : un nombre caché qui donne un bonus supplémentaire à votre barre de faim. # -howtoplay.HUD.header.2=Expérience # -howtoplay.HUD.text.5=La barre d'expérience apparaît également dans l'ATH. Le nombre indique votre niveau actuel et la barre indique le nombre de points d'expérience nécessaires pour passer au niveau suivant. # -howtoplay.HUD.text.6=Vous pouvez obtenir des points d'expérience en récoltant des orbes d'expérience que vous obtenez de différentes manières : en tuant des créatures, en minant certains blocs et bien plus ! N'oubliez pas de les ramasser, vous en aurez besoin ! Pour les ramasser, approchez-vous simplement. # -howtoplay.HUD.header.3=La barre d'action # -howtoplay.HUD.text.7.keyboard=La barre d'action affiche les objets que vous pouvez utiliser. Changez l'objet que vous tenez en main en les faisant défiler avec la molette de la souris. # -howtoplay.HUD.text.7.gamepad=La barre d'action affiche les objets que vous pouvez utiliser. Utilisez :_input_key.cycleItemLeft: et :_input_key.cycleItemRight: pour changer l'objet que vous tenez en main. # -howtoplay.HUD.text.7.touch=La barre d'action affiche les objets que vous pouvez utiliser. Appuyez sur les objets de votre barre d'action pour changer celui que vous tenez en main. # -howtoplay.HUD.text.7.windowsmr_controller=La barre d'action indique les objets qui peuvent être utilisés. Appuyez sur :windowsmr_left_touchpad_horizontal: pour changer l'objet que vous tenez. # -howtoplay.HUD.text.7.rift_controller=La barre d'action indique les objets qui peuvent être utilisés. Appuyez sur :rift_left_trigger: ou :rift_left_grab: pour changer l'objet que vous tenez. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventaire # howtoplay.inventory.title=Comment jouer : inventaire # -howtoplay.inventory.text.1.keyboard=Appuyez sur :_input_key.inventory: pour afficher votre inventaire. # -howtoplay.inventory.text.1.gamepad=Appuyez sur :_input_key.inventory: pour afficher votre inventaire. # -howtoplay.inventory.text.1.rift_controller=Appuyez sur :rift_B: pour afficher votre inventaire. # -howtoplay.inventory.text.1.windowsmr_controller=Appuyez sur :windowsmr_left_grab: pour afficher votre inventaire. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Appuyez sur :tip_touch_inventory: pour afficher l'inventaire. # -howtoplay.inventory.text.2=Cet écran affiche tous les objets que vous avez dans votre main et ceux que vous transportez. Vous pouvez également voir l’armure que vous portez. # -howtoplay.inventory.text.3.keyboard=Utilisez :mouse_left_button: pour saisir l'objet placé sous le pointeur. S'il s'agit de plusieurs objets, vous sélectionnerez toute la pile. Vous pouvez aussi utiliser :mouse_right_button: pour n'en sélectionner que la moitié. # -howtoplay.inventory.text.3.gamepad=Utilisez :_gamepad_face_button_down: pour saisir l'objet placé sous le pointeur. S'il s'agit de plusieurs objets, vous sélectionnerez toute la pile. Vous pouvez aussi utiliser :_gamepad_face_button_left: pour n'en sélectionner que la moitié. # -howtoplay.inventory.text.3.touch=Appuyez pour sélectionner un objet. Pour le déplacer, appuyez sur un autre emplacement de l’inventaire. Si vous superposez deux mêmes objets, ils se combineront en une pile. Si vous superposez deux objets différents, ils échangeront de place. # -howtoplay.inventory.text.4.keyboard=Vous pouvez reposer des objets à l'aide de :mouse_left_button:. Si plusieurs objets se trouvent sur le curseur, utilisez :mouse_left_button: pour tous les poser ou :mouse_right_button: pour n'en poser qu'un. # -howtoplay.inventory.text.4.gamepad=Vous pouvez reposer des objets à l'aide de :_gamepad_face_button_down:. Si plusieurs objets se trouvent sur le curseur, utilisez :_gamepad_face_button_down: pour tous les poser ou :_gamepad_face_button_left: pour n'en poser qu'un. # -howtoplay.inventory.text.4a.touch=Si vous appuyez sur une pile, vous sélectionnerez automatiquement tous les objets de la pile. Vous pouvez déplacer la pile de la même manière que vous le feriez pour un seul objet. # -howtoplay.inventory.text.4b.touch=Pour diviser une pile, appuyez et maintenez la pile d'objets jusqu’à ce que le curseur de sélection s’affiche. Sans relâcher l’écran, faites glisser votre doigt vers la gauche et la droite pour sélectionner le nombre d'objets que vous souhaitez retirer de la pile. # -howtoplay.inventory.text.5.keyboard=Si l'objet sous le curseur est une armure, vous pouvez rapidement la déplacer vers l'emplacement correct en appuyant sur MAJ+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Si l'objet sous le curseur est une armure, vous pouvez rapidement la déplacer vers l'emplacement correct en appuyant sur :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Pour lâcher un objet, prenez cet objet et déplacez-le en dehors de la fenêtre de votre inventaire. # -howtoplay.inventory.text.6.gamepad=Pour lâcher un objet, prenez cet objet et appuyez sur :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Juke-box # -howtoplay.jukebox.title=Comment jouer : juke-box # howtoplay.jukebox.text.1=Le juke-box lit les disques que vous avez trouvés. # howtoplay.jukebox.header.1=Que la fête commence # howtoplay.jukebox.text.2.notTouch=Lorsque vous tenez un disque à la main, appuyez sur :_input_key.use: sur un juke-box pour le lire. Appuyez à nouveau sur :_input_key.use: sur le juke-box pour éjecter le disque. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Vous pouvez trouver quelques disques dans les coffres d howtoplay.jukebox.text.8=D'autres sont plus difficiles à trouver : les creepers aiment secrètement la musique. # howtoplay.loom=Métier à tisser # -howtoplay.loom.title=Comment jouer : métier à tisser # howtoplay.loom.text.1=Le métier à tisser est un moyen rapide et efficace d'appliquer des motifs sur les bannières. Il nécessite un colorant, ainsi que des motifs de métiers à tisser pour appliquer des motifs spéciaux. # howtoplay.loom.header.1=Tissage # howtoplay.loom.text.2=Ajoutez des motifs aux bannières en plaçant votre bannière dans le premier emplacement du métier à tisser et votre colorant dans le second. Une fois le motif sélectionné, prenez la bannière dans l'emplacement de sortie et déplacez-la dans votre inventaire. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Votre bannière peut avoir différentes couches, vous pouv howtoplay.loom.header.2=Motifs de métier à tisser # howtoplay.loom.text.4=Ajoutez un motif de métier à tisser dans le troisième emplacement pour appliquer un motif spécial : une tête de creeper ou un motif floral. Vous ne perdez pas vos motifs de métiers à tisser lorsque vous les appliquez sur vos bannières. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Montures # -howtoplay.mounts.title=Comment jouer : montures # howtoplay.mounts.text.1=Un joueur peut monter sur tout cheval, âne ou mule adulte. Seuls les chevaux peuvent porter une armure. # howtoplay.mounts.text.2=Les mules et les ânes peuvent être équipés de sacoches (pour transporter des objets) grâce à l'ajout d'un coffre. Ces sacoches sont ensuite accessibles pendant vos déplacements ou lorsque vous vous faufilez. # howtoplay.mounts.header.1=Domptage # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Lorsque des cœurs apparaissent autour du cheval, cela s howtoplay.mounts.header.2=Monter des animaux # howtoplay.mounts.text.5=Pour diriger un cheval, le joueur doit l'équiper d'une selle. # howtoplay.mounts.text.6=Les selles s'achètent auprès des villageois, se trouvent dans des coffres cachés à travers le monde, ou s'acquièrent grâce à la pêche. Lorsque vous êtes sur un cheval, ouvrez votre inventaire et placez une selle dans l'emplacement du cheval prévu. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Les chevaux et les ânes s'élèvent comme les autres animaux, à l'aide de pommes dorées ou de carottes dorées. # howtoplay.mounts.text.8=Les poulains deviennent adultes au fil du temps, mais vous pouvez accélérer le processus en leur donnant du blé ou du foin à manger. # howtoplay.mounts.header.3=Pack Animaux # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Appuyez sur :_input_key.sneak: pour descendre. howtoplay.mounts.text.15a.touch=Lorsque vous utilisez le mode de contrôle à BMD, appuyez sur :touch_jump: pour descendre d'un animal. # howtoplay.mounts.text.15b.touch=Lorsque vous utilisez le mode de contrôle à Joystick, appuyez sur :tip_virtual_button_dismount: pour descendre d’un animal. # -howtoplay.multiplayer=Multijoueur # -howtoplay.multiplayer.title=Comment jouer : multijoueur # -howtoplay.multiplayer.text.1=Minecraft est un jeu multijoueur par défaut. # -howtoplay.multiplayer.header.1=Écran partagé # -howtoplay.multiplayer.text.2.splitscreen=Des joueurs peuvent vous rejoindre en local en connectant leurs manettes et en appuyant sur n'importe quel bouton à tout moment pendant la partie. # -howtoplay.multiplayer.header.2=Multijoueur en ligne # -howtoplay.multiplayer.text.3=Par défaut, le mode multijoueur est activé dans tous les mondes. Si vous voulez que votre monde soit privé, accédez aux paramètres, puis sélectionnez l'option multijoueur et désactivez-la. # -howtoplay.multiplayer.text.3.norealms=Par défaut, le mode multijoueur est activé dans tous les mondes. Si vous voulez que votre monde soit privé, accédez aux paramètres, puis sélectionnez l'option multijoueur et désactivez-la. # -howtoplay.multiplayer.header.3=Rejoindre une partie en ligne # -howtoplay.multiplayer.text.4=Pour rejoindre une partie en mode multijoueur, accédez à l'onglet Amis. Tous les Realms, amis et parties locales disponibles seront affichés. Pour accéder à une partie, sélectionnez-la. # -howtoplay.multiplayer.text.4.norealms=Pour rejoindre une partie en mode multijoueur, accédez à l'onglet Amis. Tous les Realms, amis et parties locales disponibles seront affichés. Pour accéder à une partie, sélectionnez-la. # -howtoplay.multiplayer.text.5=Lorsque vous commencez ou rejoignez une partie en ligne, elle sera visible pour les personnes dans votre onglet Amis. Une fois que vos amis vous ont rejoint, la partie sera également visible pour leurs amis. # -howtoplay.multiplayer.text.6=Remarque : vous devez avoir une connexion à Internet et être connecté à un compte Microsoft pour jouer en multijoueur. # -howtoplay.multiplayer.header.4=Autorisations de joueur # -howtoplay.multiplayer.text.7=Si vous le voulez, vous pouvez facilement gérer les autorisations de chaque joueur. Ouvrez le menu du jeu et, sur la droite, vous verrez la liste des joueurs actuellement connectés au monde. Sélectionnez l'icône des autorisations d'un joueur pour configurer ce paramètre. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Orientation # -howtoplay.navigation.title=Comment jouer : orientation # howtoplay.navigation.text.1=L'orientation est une compétence importante que vous apprendrez dans Minecraft, car il n'est pas toujours facile de retrouver son chemin. # howtoplay.navigation.text.2=Tout d'abord, vous devez connaître certains outils de base. # howtoplay.navigation.header.1=Outils de navigation # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Cartes d'exploration # howtoplay.navigation.text.10=Il y a de nombreux endroits à visiter. Trouvez un village et cherchez un cartographe. Il vous échangera des cartes d'exploration qui vous mèneront dans des endroits lointains et très étranges. # howtoplay.netherPortals=Portail du Nether # -howtoplay.netherPortals.title=Comment jouer : portail du Nether # howtoplay.netherPortals.text.1=Un portail du Nether vous permet de voyager dans une dimension différente. # howtoplay.netherPortals.text.2=Si vous construisez correctement votre portail du Nether, vous pourrez l'allumer et l'activer. # howtoplay.netherPortals.text.3=Des exemples de construction de portails vous sont présentés ici : # howtoplay.nightfall=Tombée de la nuit # -howtoplay.nightfall.title=Comment jouer : tombée de la nuit # howtoplay.nightfall.text.1=Dans Minecraft, le soleil se lève et progresse dans le ciel tandis que vous parcourez votre monde. Lorsque le jour décline, faites bien attention. La nuit, de nombreux dangers vous guettent. # howtoplay.nightfall.header.1=S'abriter # howtoplay.nightfall.text.2=Si ce n'est pas déjà fait, vous devrez vous trouver un abri pour la nuit et vous protéger des menaces nocturnes. Un trou à flanc de colline ou une petite cabane en forêt suffisent. # howtoplay.nightfall.text.3=Assurez-vous de bien bloquer toutes les entrées, ajoutez une porte pour entrer et sortir. Si vous avez fabriqué un lit, installez-le, ainsi que votre établi et votre four. # howtoplay.nightfall.text.4=Prenez soin de bien éclairer les environs à l'aide de torches, cela pourrait vous sauver la vie. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Animaux # -howtoplay.pets.title=Comment jouer : animaux # howtoplay.pets.header.1=Apprivoiser des animaux # howtoplay.pets.text.1.notTouch=Dans Minecraft, vous pouvez dompter et apprivoiser plusieurs créatures. Pour cela, donnez-leur un objet qu'elles aiment. Une fois la créature domptée, appuyez sur :_input_key.use: en la regardant pour qu'elle reste. # howtoplay.pets.text.1.touch=Dans Minecraft, vous pouvez dompter et apprivoiser plusieurs créatures. Pour cela, donnez-leur un objet qu'elles aiment. Une fois la créature domptée, touchez le bouton S'asseoir pour qu'elle reste. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Perroquets # howtoplay.pets.text.4=Les perroquets sont des créatures passives qui vivent dans la jungle. Ils imitent toutes les autres créatures des environs. Ils adorent les graines ; donnez-leur-en pour les apprivoiser. Les perroquets peuvent également se poser sur votre épaule et vous pouvez en avoir plusieurs. # howtoplay.raids=Raids # -howtoplay.raids.title=Comment jouer : raids # howtoplay.raids.text.1=En explorant le monde, vous pourrez rencontrer un camp ou une patrouille de pillards. Ils sont toujours à la recherche de villages à attaquer. Prendre leurs bannières attirera leur attention et ils pourront décider d'attaquer un village proche. # howtoplay.raids.text.2=Assurez-vous de défendre votre village, car l'attaque cessera si vous éliminez tous les pillards lors du raid. # howtoplay.raids.header.1=J'ai besoin d'un héros # howtoplay.raids.text.3=Les villageois seront très certainement contents d'avoir été sauvés des pillards. N'oubliez pas de retourner les voir, ils pourraient proposer des offres intéressantes. # howtoplay.ranching=Élevage # -howtoplay.ranching.title=Comment jouer : élevage # howtoplay.ranching.text.1=Dans Minecraft, vous pouvez avoir votre propre ferme avec du bétail ! L'élevage vous donne de nombreuses ressources comme la laine, les œufs et la viande crue. # howtoplay.ranching.header.1=Augmenter votre troupeau # howtoplay.ranching.text.2=Afin d'accroître votre troupeau, vous devez faire naître des petits. Pour cela, donnez leur nourriture préférée aux animaux adultes pour qu'ils passent en mode amour. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Que mangent les créatures ? # howtoplay.ranching.text.4=Les vaches, les mooshrooms et les moutons mangent du blé. Les cochons peuvent manger des carottes et des betteraves. Les poulets aiment les graines de toutes sortes. Les lapins mangent des carottes, des carottes dorées ou des pissenlits. Les ocelots aiment la morue crue ou le saumon. Les loups mangent toutes sortes de viandes. # howtoplay.ranching.text.5=Les animaux vous suivront si vous tenez leur nourriture préférée. Cela vous permet de les mener vers votre ferme ou un autre animal. # -howtoplay.realms=Realms # -howtoplay.realms.title=Comment jouer : Realms # -howtoplay.realms.text.1=Les Realms sont un endroit fantastique pour accueillir une partie multijoueur persistante. Même lorsque vous ne jouez pas, vos amis pourront accéder à votre Realm et l'explorer ! # -howtoplay.realms.header.1=Commencer # -howtoplay.realms.text.2=Pour configurer un Realm, sélectionnez Créer nouveau dans l'onglet Mondes. Ensuite, sélectionnez le bouton Nouveau Realm, puis Créer un nouveau monde. Vous pourrez saisir un nom pour votre Realm et définir le nombre de joueurs, puis y inviter vos amis. # -howtoplay.realms.header.2=Paramètres du royaume # -howtoplay.realms.text.3=Une fois votre Realm créé, sélectionnez le bouton crayon pour modifier les paramètres du Realm. # -howtoplay.realms.text.4=Sous le bouton Partie, vous pouvez renommer le Realm, définir la difficulté et le mode de jeu, activer la triche et télécharger/charger votre monde. # -howtoplay.realms.text.5=Le bouton Membres vous permet de gérer les amis que vous avez invités dans votre Realm, d'ajouter/supprimer des membres et définir leurs permissions. # -howtoplay.realms.text.6=Le bouton Abonnement vous permet de voir la date d'expiration de votre Realm, étendre la durée de votre abonnement et ouvrir/fermer votre Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Redstone # -howtoplay.redstone.title=Comment joueur : redstone # howtoplay.redstone.text.1=La poudre de redstone provient de la redstone qui sert à transmettre un signal. Lorsqu'elle est alimentée, elle s'allume et transmet son signal aux autres objets de redstone à proximité. # howtoplay.redstone.header.1=Poudre de redstone # howtoplay.redstone.text.2=Pour alimenter un de ces objets, il faut utiliser une source d'alimentation comme un levier, un bouton ou une plaque de pression. Testez par vous-même pour le savoir ! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Placez de la poudre de redstone à côté d'une source howtoplay.redstone.text.4=De nombreux objets utilisent un signal de redstone pour faire quelque chose, comme les entonnoirs ou les pistons. # howtoplay.redstone.text.5=Les possibilités d'utilisation de la redstone sont infinies ! Essayez de créer quelque chose d'utile pour vous-même, comme une ferme automatique ! # -howtoplay.resourceAndBehaviorPacks=Packs de ressources et de comportement # -howtoplay.resourceAndBehaviorPacks.title=Comment jouer : pack de ressources et de comportement # -howtoplay.resourceAndBehaviorPacks.text.1=Vous pouvez modifier l'apparence et le comportement de Minecraft à l'aide des packs de ressources et de comportement. # -howtoplay.resourceAndBehaviorPacks.text.2=Dans le menu Paramètres, choisissez un pack parmi ceux disponibles dans la liste et sélectionnez le signe plus à côté. Votre pack s'appliquera désormais au pack par défaut de Minecraft. # - howtoplay.scaffolding=Échafaudage # -howtoplay.scaffolding.title=Comment jouer : échafaudage # howtoplay.scaffolding.header.1=Atteindre les étoiles # howtoplay.scaffolding.text.1.keyboard=L'échafaudage vous permet de créer d'imposantes structures en sécurité ! Vous pouvez vous déplacer et vous tenir sur un échafaudage. Si vous avez un échafaudage en colonne, vous pouvez monter en vous tenant debout dedans et en appuyant sur :_input_key.jump:. Pour descendre, appuyez sur :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=L'échafaudage vous permet de créer d'imposantes structures en toute sécurité ! Vous pouvez vous déplacer et vous tenir sur un échafaudage. Si vous avez un échafaudage en colonne, vous pouvez monter en vous tenant debout dedans et en appuyant sur le bouton :_input_key.jump:. Pour descendre, appuyez sur le bouton :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Démolition # howtoplay.scaffolding.text.3=Lorsqu'un échafaudage est cassé, il casse aussi tous les blocs d'échafaudage censés le soutenir. Vous pouvez ainsi rapidement « ranger » votre échafaudage en cassant les blocs de soutien ! # howtoplay.structureBlocks=Blocs Structure # -howtoplay.structureBlocks.title=Comment jouer : blocs Structure ### howtoplay.structureBlocks.text.1=Les blocs Structure donnent au créateur la possibilité de copier et de sauvegarder des sections de leur monde en structures. Les structures sauvegardées peuvent ensuite être collées de nouveau dans le monde. ### howtoplay.structureBlocks.header.1=Comment obtenir ### howtoplay.structureBlocks.text.2=Pour obtenir un bloc Structure, vous devez utiliser la commande slash /give. Pour utiliser un bloc Structure vous devez avoir les autorisations d'opérateur. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Détecter et mode Coin ### howtoplay.structureBlocks.text.16=Pour automatiquement sélectionner la zone que vous voulez enregistrer, vous pouvez placer les blocs du mode Coin autour de votre structure, puis les nommer en utilisant le nom de la structure que vous voulez enregistrer. ### howtoplay.structureBlocks.text.17=Appuyer sur le bouton Détecter dans le mode Sauvegarde vous permet de trouver tous les blocs Coin avec le même nom et ainsi créer une zone de sélection qui sauvegardera tout ce qui se trouve à l'intérieur du volume formé par ces blocs Coin. ### -howtoplay.servers=Serveurs # -howtoplay.servers.title=Comment jouer : serveurs # -howtoplay.servers.text=L'onglet Serveur présente les serveurs Minecraft les plus populaires. # - howtoplay.shulkerBoxes=Boîtes de shulker # -howtoplay.shulkerBoxes.title=Comment jouer : boîtes de shulker # howtoplay.shulkerBoxes.text.1=Combinez deux carapaces de shulker à un coffre pour créer une boîte de shulker. Les shulkers laissent des carapaces de shulker dans les villes de l'Ender. Contrairement aux autres conteneurs, les boîtes de shulker conservent les objets, même cassées. Elles se cassent et laissent un objet si elles sont poussées par un piston, et vous pouvez utiliser un distributeur pour les placer. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=L'Ender # -howtoplay.theEnd.title=Comment jouer : l'Ender # howtoplay.theEnd.text.1=L'Ender est une autre dimension à laquelle vous pouvez accéder grâce à un portail de l'Ender actif. Vous trouverez un portail de l'Ender dans le fort, qui se trouve dans les profondeurs du monde de la surface. # howtoplay.theEnd.text.2=Chaque bloc du cadre d'un portail de l'Ender a besoin de quelque chose de mystérieux pour révéler son pouvoir. # howtoplay.theEnd.header.1=De l'autre côté # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Une fois le portail actif, sautez dedans pour vous rendr howtoplay.theEnd.text.4=L'Ender abrite le terrible dragon de l'Ender. C'est un ennemi féroce et puissant qui semble tirer son pouvoir d'étranges cristaux. Son souffle et ses attaques boules de feu laissent de l'acide persistant sur le champ de bataille. Allez-y avec quelques amis pour vous assurer la victoire ! # howtoplay.theEnd.text.5=Si vous en voulez encore, ajoutez quatre cristaux de l'Ender aux coins de la passerelle de l'Ender pour faire réapparaître le dragon de l'Ender. # -howtoplay.theStore=Le magasin # -howtoplay.theStore.title=Comment jouer : magasin # -howtoplay.theStore.text.1=Dans le magasin Minecraft, vous trouverez de nouvelles skins et textures, ainsi que de nouveaux mondes et packs mash-up créés par de talentueux artistes. # -howtoplay.theStore.header.1=Explorer le contenu # -howtoplay.theStore.text.2=Essayez une nouvelle skin pour changer de look ! # -howtoplay.theStore.text.3=Découvrez les mondes afin de déverrouiller de nouvelles cartes et de nouveaux défis dont vous ne pourrez plus vous passer ! # -howtoplay.theStore.text.4=Donnez un nouveau style à votre partie avec les packs de textures qui peuvent être superposés sur vos mondes et vos Realms actuels ! # -howtoplay.theStore.text.4.norealms=Donnez un nouveau look à vos parties en appliquant des packs de textures à vos mondes actuels ! # -howtoplay.theStore.text.5=Ou essayez-les toutes grâce aux packs mash-up comprenant toute une collection de skins, de mondes et de textures qui, une fois combinés, transformeront vos mondes et Realms ! # -howtoplay.theStore.text.5.norealms=Ou essayez différents styles grâce aux packs mash-up comprenant toute une collection de skins, de mondes et de textures qui, une fois combinés, transformeront vos mondes ! # - howtoplay.tools=Outils # -howtoplay.tools.title=Comment jouer : outils # howtoplay.tools.text.1=De nombreux outils dans Minecraft vous permettent de miner des blocs plus rapidement qu'avec vos poings. Vous pouvez fabriquer vos outils avec du bois, de la pierre, du fer, de l'or ou du diamant. # howtoplay.tools.text.2=Utiliser le bon outil vous permettra non seulement de miner plus vite, mais réduira la perte de durabilité. Des outils plus complexes peuvent être fabriqués pour miner des ressources rares. # howtoplay.tools.header.1=Outils pour casser # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Avec la canne à pêche, vous pourrez attraper des poiss howtoplay.tools.text.12=Les cisailles sont très utiles pour récolter des objets tels que la laine, les feuilles et les toiles d'araignée. # howtoplay.trading=Commerce avec les villageois # -howtoplay.trading.title=Comment jouer : commerce avec les villageois # howtoplay.trading.text.1=Vous pouvez commercer dans les villages. Chaque villageois a sa profession : fermier, boucher, forgeron, cartographe, bibliothécaire ou prêtre. Auprès de certaines professions, vous pourrez échanger des objets quand ce n'est pas possible avec d'autres. Explorez et échangez avec de nombreux villageois pour découvrir toutes les possibilités. # howtoplay.trading.header.1=Marchandises pour émeraudes # howtoplay.trading.text.2=En interagissant avec les villageois, vous découvrirez s'il est possible d'échanger avec eux. Les villageois peuvent modifier les prix chaque fois que vous voulez échanger avec eux. Si vous échangez trop souvent ou si un villageois n'a plus de stock, il peut désactiver l'échange. En général, les échanges impliquent l'achat ou la vente d'objets contre des émeraudes. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=À mesure que vous échangez avec les villageois, ils s howtoplay.trading.text.4=Prenez soin des villageois. Ils ont besoin de se reposer, de travailler et de manger pour prospérer. # howtoplay.transportation=Moyens de transport # -howtoplay.transportation.title=Comment jouer : moyens de transport # howtoplay.transportation.text.1=Il existe de nombreuses façons de se déplacer, en plus de marcher, de monter une créature ou de voler. # howtoplay.transportation.header.1=Wagonnets # howtoplay.transportation.text.2=Les wagonnets sont des chariots qui roulent sur des rails. Vous pouvez faire aller les rails où vous le souhaitez en les plaçant à la suite les uns des autres. Placez un wagonnet dessus et c'est parti. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Lorsque vous utilisez le mode de contrôl howtoplay.transportation.text.5c.touch=Lorsque vous utilisez un mode de contrôle à Joystick, faites glisser :tip_virtual_joystick: vers le haut pour avancer et appuyez sur :tip_virtual_button_dismount: pour descendre. # howtoplay.weapons=Armes # -howtoplay.weapons.title=Comment jouer : armes # howtoplay.weapons.header.1=Épée # howtoplay.weapons.text.1=L'épée est l'arme de corps-à-corps principale dans Minecraft. Elle peut être en bois, en pierre, en fer, en or ou en diamant. Vous ferez plus de dégâts si vous sautez en attaquant ! # howtoplay.weapons.text.2.notTouch=Appuyez sur :_input_key.attack: avec l'épée en main pour attaquer. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Le Trident est une arme de corps-à-corps et d'at howtoplay.weapons.header.5=Armes enchantées # howtoplay.weapons.text.7=L'épée, l'arc, l'arbalète et le trident bénéficient d'enchantements spéciaux pour améliorer les dégâts, la durabilité et même enflammer les créatures ! Vous pouvez les obtenir sur la table d'enchantement ou l'enclume. # -howtoplay.whatsNew=Nouveautés # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Page %1 sur %2 # immersive_reader.portfolio_page_header= Page %1 # @@ -5969,12 +5904,12 @@ options.dev_transport_layer.raknet=RakNet # options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # options.dev_nethernet_logging_verbosity=Fréquence des journaux de NetherNet # -options.dev_nethernet_logging_verbosity.disabled=Désactivé # -options.dev_nethernet_logging_verbosity.criticalonly=Critique uniquement # -options.dev_nethernet_logging_verbosity.error=Erreur # -options.dev_nethernet_logging_verbosity.warning=Avertissement # +options.dev_nethernet_logging_verbosity.disabled=Désactivés # +options.dev_nethernet_logging_verbosity.criticalonly=Critiques uniquement # +options.dev_nethernet_logging_verbosity.error=Erreurs # +options.dev_nethernet_logging_verbosity.warning=Avertissements # options.dev_nethernet_logging_verbosity.information=Informations # -options.dev_nethernet_logging_verbosity.verbose=Fréquent # +options.dev_nethernet_logging_verbosity.verbose=Fréquents # options.dev_multithreadedRendering=Activer le rendu multiprocessus # options.dev_file_watcher=Activer la vérification des fichiers # options.dev_enable_texture_hot_reloader=Activer le chargement dynamique des textures # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Niveau 3 - FireTV # options.dev_sunsetting_tier.four=Niveau 4 - 1024 Mo # options.dev_sunsetting_tier.five=Niveau 5 - iOS 12 et Nougat # options.dev_sunsetting_tier.not_pending=Pas en cours # -options.dev.gathering_config_id_override=Collecte du remplacement des ID de configuration # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Difficulté # options.difficulty.easy=Facile # options.difficulty.hard=Difficile # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Le stockage externe a changé d’emp options.filelocation.external.warning.button=Détails (lance le navigateur) # options.atmosphericsEnable=Ambiance # options.edgeHighlightEnable=Mise en relief # -options.bloomEnable=Flou lumineux # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Suréchantillonnage # options.terrainShadowsEnable=Ombres du terrain # options.superFancyWaterEnable=Eau super élaborée # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Au maximum # recipeBook.setting.discover=Découvrir # recipeBook.setting.off=Non # recipeToast.newUnlock.title=Nouvelle recette débloquée ! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= nouvelles recettes débloquées # recipeToast.newUnlock.descriptionRecipeBook=Consultez votre livre de recettes # recipeToast.newUnlock.descriptionCraftingTable=Voir dans l'établi # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Couper micro # xbox.profile.realName=Gérez vos paramètres de confidentialité concernant le partage de votre nom réel dans l'application Xbox. # xbox.profile.removeFriend=Retirer de la liste d'amis # xbox.profile.report=Rapport # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Signaler %s # xbox.report.optionalText=Commentaires (facultatif) # diff --git a/resource_pack/texts/hu_HU.lang b/resource_pack/texts/hu_HU.lang index 2a818832f..2ca927802 100644 --- a/resource_pack/texts/hu_HU.lang +++ b/resource_pack/texts/hu_HU.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Világbeállítások képernyő létrehozá accessibility.screenName.editCharacter=Karakteralkotó # accessibility.screenName.editWorldSettings=Világbeállítások képernyő szerkesztése # accessibility.screenName.error=Hibaképernyő # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Útmutató-képernyő # accessibility.screenName.inviteToGame=Meghívás a játékba képernyő # accessibility.screenName.joinByIP=Csatlakozás IP-cím alapján párbeszédpanel # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Viharos # howtoplay.next=Következő # howtoplay.previous=Előző # -howtoplay.category.basics=Az alapok # -howtoplay.category.crafting=Barkácsolás # howtoplay.category.education=Oktatás # -howtoplay.category.engineering=Mérnökösködés # -howtoplay.category.enhancedPlay=Továbbfejlesztett játék # -howtoplay.category.firstDay=Első nap # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Beállítások és csalások # -howtoplay.category.play=Játék # -howtoplay.category.theEnd=A Vég # howtoplay.adventureMode=Kaland mód # -howtoplay.adventureMode.title=Útmutató: Kaland mód # howtoplay.adventureMode.text.1=A Kaland mód az építőknek szánt játékmód. Kaland módban a játékosoknak speciális szerszámokkal kell elhelyezniük vagy összetörniük a blokkokat. # howtoplay.adventureMode.text.2=A speciális szerszámok beszerzéséhez a /give parancsot a canplace vagy candestroy paraméterrel kell kiadni Kreatív módban. # howtoplay.anvil=Üllő # -howtoplay.anvil.title=Útmutató: Üllő # howtoplay.anvil.text.1=A tapasztalati szintek felhasználásával megjavíthatsz, megbűvölhetsz vagy átnevezhetsz tárgyakat az üllő segítségével. # howtoplay.anvil.header.1=Bűvölések átnevezése és alkalmazása # howtoplay.anvil.text.2=Minden tárgy átnevezhető, de csak a tartóssággal rendelkező tárgyak javíthatók meg, illetve bűvölhetők meg könyvekkel az üllőn. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=A tárgyak hatékonyabban kombinálhatók üllő segíts howtoplay.anvil.text.5=Az üllő bizonyos eséllyel megsérül minden használat során, és ha elég sokáig használod, megsemmisül. # howtoplay.armor=Páncél # -howtoplay.armor.title=Útmutató: Páncél # howtoplay.armor.text.1=Páncél viselésével megvédheted magad a sérülésektől. A páncélerősséged a :armor: ikon jelzi a HUD-on: minél erősebb a páncélod, annál kisebb sérülést szenvedsz el. # howtoplay.armor.header.1=Barkácsolás # howtoplay.armor.text.2=Páncélt barkácsolhatsz bőrből, vasból, aranyból vagy gyémántból. Láncpáncélt falusiakkal való kereskedésből szerezhetsz, illetve zsákmányolhatsz zombiktól és csontvázaktól is. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Álcázás # howtoplay.armor.text.7=A fejeden tököt is viselhetsz. Ez nem biztosít neked :armor: védettséget, de a Bevégzők nem fognak megharagudni rád, ha rájuk nézel. # howtoplay.armorStand=Páncéltartó állvány # -howtoplay.armorStand.title=Útmutató: Páncéltartó állvány # howtoplay.armorStand.text.1=A páncéltartó állványon tárolhatod a páncélod, amikor nem viseled. # howtoplay.armorStand.header.1=Felruházás # howtoplay.armorStand.text.2.notTouch=Nyomd meg a(z) :_input_key.use: billentyűt, miközben a kezedben fogsz egy páncélelemet, hogy a páncéltartó állványra helyezd az elemet. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Táncolás # howtoplay.armorStand.text.5=A páncéltartó állványok reagálnak a vöröskőjelekre. Próbálj ki különböző jelerősségeket, és nézd meg, mi történik. # howtoplay.banners=Zászlók # -howtoplay.banners.title=Útmutató: Zászlók # howtoplay.banners.text.1=A zászlókkal egyéni mintákkal és színekkel dekorálhatod ki a házad vagy a kastélyod. # howtoplay.banners.text.2=Miután készítettél egy lobogót, a barkácsasztalra vagy a szövőszékbe teheted, és hozzáadhatsz különböző festékeket, hogy a saját ízlésed szerint alakítsd! # howtoplay.banners.header.1=Minta alkalmazása # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Másolatok készítése # howtoplay.banners.text.9=Ha másolatot szeretnél készíteni egy zászlóról, tedd a barkácsasztalra egy üres zászlóval. # howtoplay.beacons=Jelzőfények # -howtoplay.beacons.title=Útmutató: Jelzőfények # howtoplay.beacons.text.1=Az aktív jelzőfények erős fénysugarat vetítenek az égbe. # howtoplay.beacons.text.2=Üvegből, obszidiánból és alvilági csillagokból barkácsolhatod őket (alvilági csillagra a Sorvasztó legyőzésével tehetsz szert). # howtoplay.beacons.header.1=Építkezés # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Miután beállítottad őket, a képességek korlátlan howtoplay.beacons.text.8=A sugár színének módosításához helyezz egy ólomüveg blokkot a sugár útjába. # howtoplay.beds=Ágyak # -howtoplay.beds.title=Útmutató: Ágyak # howtoplay.beds.text.1=Ha ágyban alszol, azzal eltelik az éjszaka, illetve a teremtődési pontod is beállításra kerül. # howtoplay.beds.text.2.notTouch=Nyomd meg a(z) :_input_key.use: billentyűt egy ágyon az aludni téréshez. Ezt csak éjszaka teheted meg. # howtoplay.beds.text.2.touch=Koppints egy ágyra az aludni téréshez. Ezt csak éjszaka teheted meg. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Többjátékos módban mindenkinek egyszerre kell ágyban howtoplay.beds.text.4=Ha az ágy tönkremegy, visszakerülsz arra a pontra, ahol eredetileg teremtődtél a világba. # howtoplay.beds.text.5=Vigyázz, ha az Alvilágban használsz ágyat, mert általában túl meleg van az alváshoz. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blokkok # -howtoplay.blocks.title=Útmutató: Blokkok # howtoplay.blocks.text.1=A Minecraft világa blokkok millióiból épül fel. Mindegyik blokk összetörhető, begyűjthető és elhelyezhető. Szinte bármit megépíthetsz! # howtoplay.blocks.text.2=A legtöbb blokkot a világban lehet megtalálni, de vannak olyanok, amelyeket csak más blokkok barkácsasztalon való kombinálásával lehet elkészíteni - ilyen például a vöröskő blokk - vagy kemencében kell olvasztani, mint például az üveget. # howtoplay.blocks.header.1=Aláhulló blokkok # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma - Természetes módon előfordul az Alvilágban. G howtoplay.blocks.text.9=Terméketlen föld - Majdnem olyan, mint a sima földblokk, de nem nő fű rajta. A Szavanna és a Hatalmas tajga biomban található meg. # howtoplay.bookAndQuill=Könyv és toll # -howtoplay.bookAndQuill.title=Útmutató: Könyv és toll # howtoplay.bookAndQuill.text.1=A Könyv és toll segítségével feljegyezheted a kalandjaidat. Meséld el másoknak a sztoridat szöveget írva, illetve képeket helyezve az oldalakra. Még a címet és a szerző nevét is megváltoztathatod! A Könyv és toll aláírható a munkád véglegesítéséhez. Az aláírásig a Könyv és toll szerkeszthető marad. # howtoplay.brewingStand=Főzőállvány # -howtoplay.brewingStand.title=Útmutató: Főzőállvány # howtoplay.brewingStand.text.1=A bájitalfőzéshez főzőállvány szükséges. Minden bájitalhoz először egy üveg víz kell, amihez meg kell tölteni egy üvegpalackot vízzel egy üstből vagy más vízforrásból. # howtoplay.brewingStand.header.1=Tudnivalók a főzőállványról # howtoplay.brewingStand.text.2=A főzőállvány három helyet kínál a különböző bájitalok készítéséhez. Egyetlen összetevő mind a három palackhoz elegendő, ezért mindig főzz egyszerre három bájitalt az erőforrások hatékony felhasználása érdekében. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Hozzávalók és bájitalok # howtoplay.brewingStand.text.3=Ha alvilági bibircsókot teszel a főzőállvány felső helyére, azzal Ügyetlenség italát készítesz. Ennek a bájitalnak önmagában nincs hatása, de alapként használható speciálisabb bájitalok készítéséhez. # howtoplay.brewingStand.text.4=Fedezd fel a bájitalok különböző hatásait, és kísérletezz különféle hozzávalókkal és kombinációkkal, hogy igazi alkimista váljon belőled. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Üst # -howtoplay.cauldron.title=Útmutató: Üst # howtoplay.cauldron.text.1=Az üst egy olyan tároló, amelybe folyadék önthető vödörből vagy palackból. # howtoplay.cauldron.header.1=Megtöltés # howtoplay.cauldron.text.2.notTouch=Nyomd meg a(z) :_input_key.use: billentyűt egy üstön, miközben egy vödör vizet vagy egy bájitalt tartasz a kezedben, hogy megtöltsd az üstöt a folyadékkal. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=A bőrpáncélod vagy bőr lópáncélod befest howtoplay.cauldron.text.6=Ha le szeretnéd mosni a festéket, mártsd be a befestett tárgyat egy festetlen vizet tartalmazó üstbe. # howtoplay.chat=Csevegés # -howtoplay.chat.title=Útmutató: Csevegés # howtoplay.chat.text.1.keyboard=Nyomd meg a(z) :_input_key.chat: billentyűt a Csevegő megnyitásához. Írd be az üzenetet, és nyomd meg az ENTER billentyűt. # howtoplay.chat.text.1.gamepad=Nyomd meg a(z) :_input_key.chat: billentyűt a Csevegő megnyitásához. Írd be az üzenetet, és nyomd meg a Küldés gombot. # howtoplay.chat.text.1.touch=Koppints a Csevegés gombra a Csevegő megnyitásához. Írd be az üzenetet, és koppints a Küldés gombra. # howtoplay.chests=Ládák # -howtoplay.chests.title=Útmutató: Ládák # howtoplay.chests.text.1.notTouch=Miután barkácsoltál egy ládát, elhelyezheted a világban, aztán kinyithatod a(z) :_input_key.use: billentyűvel, hogy a leltáradban lévő tárgyakat tárolj benne. # howtoplay.chests.text.1.touch=Miután barkácsoltál egy ládát, elhelyezheted a világban, aztán koppintással kinyithatod, hogy a leltáradban lévő tárgyakat tárolj benne. # howtoplay.chests.text.2=A ládába rakott tárgyakat mindig megtalálod ott, és később bármikor a leltáradba helyezheted. # howtoplay.chests.text.3=Két egymás mellé helyezett ládából nagy láda lesz. # howtoplay.commandBlocks=Parancsblokkok # -howtoplay.commandBlocks.title=Útmutató: Parancsblokkok # howtoplay.commandBlocks.text.1=A parancsblokkok hatékony eszközt kínálnak a térképkészítőknek. Olyan parancsokat tárolnak és hajtanak végre, amelyek vöröskőjelzésekre aktiválódnak. # howtoplay.commandBlocks.text.2=Ha parancsblokkra van szükséged, a /give parancsot kell kiadnod. # howtoplay.commandBlocks.text.3=Ha egy parancsblokk végrehajtotta vagy nem tudta végrehajtani a tárolt parancsát, vöröskőjelzést küld arról az oldalról, ahová a nyíl mutat. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Mindig aktív - Az aktiváláshoz nincs sz howtoplay.commandBlocks.text.8=A parancsblokkok az előző kimenetüket is megjelenítik. Így könnyebben megállapíthatod, ha egy parancsblokk nem tudta végrehajtani a parancsát, és hogy miért. # howtoplay.commands=Parancsok # -howtoplay.commands.title=Útmutató: Parancsok # howtoplay.commands.text.1=A parancsok a Csevegőből hajthatók végre. Írd be a / jelet a parancs elé. # howtoplay.commands.text.2=Rengeteg parancs van, és nagyszerű dolgokat vihetsz véghez velük. Számos forrás segíti, hogy mindent megtudj, amire szükséged van. # howtoplay.conduits=Vízenergiablokkok # -howtoplay.conduits.title=Útmutató: vízenergiablokkok # howtoplay.conduits.text.1=Egy aktív vízenergiablokk áramot szolgáltat, ha víz alatt tartózkodsz. # howtoplay.conduits.text.2=A vízenergiablokk elkészítéséhez nautilusz csigaházak és egy A tenger szíve tárgy szükséges. A vízenergiablokk prizmarinból és tengeri lámpásokból meríthet áramot. # howtoplay.conduits.header.1=Építkezés # howtoplay.conduits.text.3=Aktiválás után a vízenergiablokk vízenergiablokk-energiát biztosít minden tárgynak a környezetében. # howtoplay.conduits.text.4=Minél több energiát nyer, annál messzebb is érvényesül a hatása. # -howtoplay.controls=Vezérlés # -howtoplay.controls.title=Útmutató: Vezérlés # -howtoplay.controls.text.1=A Minecraft játékban blokkokat helyezhetsz el, és így építhetsz meg bármit, ami az eszedbe jut. Éjszaka szörnyek jönnek elő, úgyhogy ne felejts el menedéket építeni, mielőtt ez megtörténik. # -howtoplay.controls.header.1=Mozgás # -howtoplay.controls.text.2.keyboard=Az egérrel nézhetsz körül. # -howtoplay.controls.text.2.gamepad=A :_gamepad_stick_right: segítségével nézhetsz körül. # -howtoplay.controls.text.2.touch.joystick_tap=Érintsd meg a képernyőt, és húzd rajta az ujjad a körülnézéshez. # -howtoplay.controls.text.2.touch.classic_dpad=Érintsd meg a képernyőt, és húzd rajta az ujjad a körülnézéshez. # -howtoplay.controls.text.2.touch.joystick_crosshair=Érintsd meg a képernyőt, és húzd rajta az ujjad a körülnézéshez. # -howtoplay.controls.text.2.rift_controller=Használd a :rift_right_stick: kart a körülnézéshez. # -howtoplay.controls.text.2.windowsmr_controller=Használd a :windowsmr_right_stick: kart a körülnézéshez. # -howtoplay.controls.text.3.keyboard=A(z) :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: billentyűkkel mozoghatsz. # -howtoplay.controls.text.3.gamepad=A :_gamepad_stick_left: segítségével mozoghatsz. # -howtoplay.controls.text.3.touch.joystick_tap=A :tip_virtual_joystick: segítségével mozoghatsz. # -howtoplay.controls.text.3.touch.classic_dpad=A :touch_forward::touch_left::touch_back::touch_right: gombokkal mozoghatsz. # -howtoplay.controls.text.3.touch.joystick_crosshair=A :tip_virtual_joystick: segítségével mozoghatsz. # -howtoplay.controls.text.3.rift_controller=Használd a :rift_left_stick: kart a mozgáshoz. # -howtoplay.controls.text.3.windowsmr_controller=Használd a :windowsmr_left_stick: kart a mozgáshoz. # -howtoplay.controls.text.4.keyboard=A(z) :_input_key.jump: billentyű megnyomásával ugorhatsz. # -howtoplay.controls.text.4.gamepad=A(z) :_input_key.jump: billentyű megnyomásával ugorhatsz. # -howtoplay.controls.text.4.touch.joystick_tap=A :tip_virtual_button_jump: gombbal ugorhatsz. # -howtoplay.controls.text.4.touch.classic_dpad=A :touch_jump: megnyomásával ugorhatsz. # -howtoplay.controls.text.4.touch.joystick_crosshair=A :tip_virtual_button_jump: gombbal ugorhatsz. # -howtoplay.controls.text.4.rift_controller=Nyomd meg a(z) :rift_A: gombot az ugráshoz. # -howtoplay.controls.text.4.windowsmr_controller=Nyomd meg a(z) :windowsmr_right_touchpad: gombot az ugráshoz. # -howtoplay.controls.text.5.keyboard=Nyomd meg kétszer gyors egymásutánban a(z) :_input_key.forward: billentyűt, vagy nyomd meg a(z) :_input_key.sprint: billentyűt a sprinteléshez. Addig fogsz sprintelni, amíg nyomva tartod a(z) :_input_key.forward: billentyűt, vagy amíg :shank::shank::shank: alá nem mész. # -howtoplay.controls.text.5.gamepad=Nyomd előre kétszer gyorsan egymás után a :_gamepad_stick_left: kart a gyors futáshoz. Addig fogsz gyorsan futni, amíg előrenyomva tartod a :_gamepad_stick_left: kart, vagy amíg :shank::shank::shank: alá nem mész. # -howtoplay.controls.text.5.touch.joystick_tap=Nyomd meg a :tip_virtual_button_sprint: gombot a sprint be- és kikapcsolásához. Addig fogsz sprintelni, amíg :shank::shank::shank: alá nem mész. # -howtoplay.controls.text.5.touch.classic_dpad=Nyomd meg kétszer gyors egymásutánban a :touch_forward: gombot a sprinteléshez. Addig fogsz sprintelni, amíg nyomva tartod a :touch_forward: gombot, vagy amíg :shank::shank::shank: alá nem mész. # -howtoplay.controls.text.5.touch.joystick_crosshair=Nyomd meg a :tip_virtual_button_sprint: gombot a sprint be- és kikapcsolásához. Addig fogsz sprintelni, amíg :shank::shank::shank: alá nem mész. # -howtoplay.controls.text.5.rift_controller=Nyomd előre kétszer gyorsan egymás után a :rift_left_stick: kart a sprinteléshez. Amíg előrenyomva tartod a :rift_left_stick: kart, folytatod a sprinted, amíg :shank::shank::shank: alá nem csökken a tartalékod. # -howtoplay.controls.text.5.windowsmr_controller=Nyomd előre kétszer gyorsan egymás után a :windowsmr_left_stick: kart a sprinteléshez. Amíg előrenyomva tartod a :windowsmr_left_stick: kart, folytatod a sprinted, amíg :shank::shank::shank: alá nem csökken a tartalékod. # -howtoplay.controls.header.2=Törés és elhelyezés # -howtoplay.controls.text.6.notTouch=A(z) :_input_key.attack: billentyűt nyomva tartva bányászhatod vagy vághatod ki az adott blokk tartalmát puszta kézzel vagy azzal, amit a kezedben tartasz. Egyes blokkok kibányászásához szerszámot kell készítened. # -howtoplay.controls.text.6.touch.joystick_tap=Koppints egy blokkra, és tartsd rajta az ujjad ahhoz, hogy kibányászd a puszta kezeddel vagy a kezedben tartott tárggyal. Egyes blokkok kibányászásához előfordulhat, hogy szerszámot kell készítened. # -howtoplay.controls.text.6.touch.classic_dpad=Koppints egy blokkra, és tartsd rajta az ujjad ahhoz, hogy kibányászd a puszta kezeddel vagy a kezedben tartott tárggyal. Egyes blokkok kibányászásához előfordulhat, hogy szerszámot kell készítened. # -howtoplay.controls.text.6.touch.joystick_crosshair=Koppints, húzd az ujjad bármerre a :tip_crosshair: irányításához, és jelölj ki egy blokkot. Koppints a :tip_virtual_button_action_attack_or_destroy: gombra, és tartsd lenyomva ahhoz, hogy kibányászd a puszta kezeddel vagy a kezedben tartott tárggyal. Egyes blokkok kibányászásához előfordulhat, hogy szerszámot kell készítened. # -howtoplay.controls.text.7.keyboard=Ha a kezedben tartasz egy tárgyat, nyomd meg a(z) :_input_key.use: billentyűt a tárgy használatához, vagy nyomd meg a(z) :_input_key.drop: billentyűt a lerakásához. # -howtoplay.controls.text.7.gamepad=Ha a kezedben tartasz egy tárgyat, nyomd meg a(z) :_input_key.use: billentyűt a tárgy használatához, vagy nyomd meg a(z) :_input_key.drop: billentyűt a lerakásához. # -howtoplay.controls.text.7.rift_controller=Ha tárgyat tartasz a kezedben, nyomd meg a(z) :rift_right_grab: gombot a használatához, vagy használd a :rift_right_stick: kart az elejtéséhez. # -howtoplay.controls.text.7.windowsmr_controller=Ha tárgyat tartasz a kezedben, nyomd meg a(z) :windowsmr_left_trigger: gombot a használatához, vagy használd a :windowsmr_right_grab: gombot az elejtéséhez. # -howtoplay.controls.text.7.touch.joystick_tap=Ha a kezedben tartasz egy tárgyat, koppints a képernyőre a tárgy használatához, vagy nyomd meg hosszan az eszköztáradban lévő tárgyat a lerakásához. Koppints hosszan a képernyőre a kezedben tartott étel elfogyasztásához. # -howtoplay.controls.text.7.touch.classic_dpad=Ha a kezedben tartasz egy tárgyat, koppints a képernyőre a tárgy használatához, vagy nyomd meg hosszan az eszköztáradban lévő tárgyat a lerakásához. Koppints hosszan a képernyőre a kezedben tartott étel elfogyasztásához. # -howtoplay.controls.text.7.touch.joystick_crosshair=Ha a kezedben tartasz egy tárgyat, koppints a :tip_virtual_button_action_build_or_use: gombra a tárgy használatához, vagy nyomd meg hosszan az eszköztáradban lévő tárgyat a lerakásához. Koppints a :tip_virtual_button_action_build_or_use: gombra, és tartsd lenyomva a kezedben tartott étel elfogyasztásához. # -howtoplay.controls.header.3=Lopakodás # -howtoplay.controls.text.8.keyboard=A lopakodás nagyon hasznos tulajdonság a Minecraftban: megelőzi a blokkokról való leesést, és elrejti a nevedet. A lopakodáshoz tartsd lenyomva a(z) :_input_key.sneak: gombot. # -howtoplay.controls.text.8.gamepad=A lopakodás nagyon hasznos tulajdonság a Minecraftban: megelőzi a blokkokról való leesést, és elrejti a beceneved. A lopakodás ki- és bekapcsolásához nyomd le a(z) :_input_key.sneak: gombot, vagy kattints a :_gamepad_stick_right: karral. # -howtoplay.controls.text.8.touch.joystick_tap=A lopakodás megakadályozza, hogy leess a blokkokról, elrejt téged a mobok elől, és elrejti a beceneved a többi játékos elől. A lopakodáshoz koppints a :tip_virtual_button_sneak: gombra. # -howtoplay.controls.text.8.touch.classic_dpad=A lopakodás megakadályozza, hogy leess a blokkokról, elrejt téged a mobok elől, és elrejti a beceneved a többi játékos elől. A lopakodáshoz koppints a :touch_sneak: gombra. # -howtoplay.controls.text.8.touch.joystick_crosshair=A lopakodás megakadályozza, hogy leess a blokkokról, elrejt téged a mobok elől, és elrejti a beceneved a többi játékos elől. A lopakodáshoz koppints a :tip_virtual_button_sneak: gombra. # -howtoplay.controls.text.8.rift_controller=A lopakodás hihetetlenül hasznos a Minecraftban: segít, hogy ne ess le a blokkról haladás közben, és elrejti azonosítódat is. A lopakodás megkezdéséhez, illetve abbahagyásához nyomd meg a(z) :rift_X: gombot. # -howtoplay.controls.text.8.windowsmr_controller=A lopakodás hihetetlenül hasznos a Minecraftban: segít, hogy ne ess le a blokkról haladás közben, és elrejti azonosítódat is. A lopakodás megkezdéséhez, illetve abbahagyásához nyomd meg a(z) :windowsmr_right_stick: kart. # -howtoplay.controls.text.swim.keyboard=Víz alatt sprintelve úszni fogsz. Az egér segítségével adhatod meg az úszás irányát. # -howtoplay.controls.text.swim.gamepad=Víz alatt sprintelve úszni fogsz. A :_gamepad_stick_right: segítségével adhatod meg az úszás irányát. # -howtoplay.controls.text.swim.touch=Ha a vízben mozogsz, úszni fogsz. A víz alatt sprintelve gyorsan fogsz úszni. Koppints, és húzd el az ujjad az úszás irányának megadásához. # -howtoplay.controls.text.swim.rift_controller=Víz alatt sprintelve úszni fogsz. A :rift_right_stick: segítségével adhatod meg az úszás irányát. # -howtoplay.controls.text.swim.windowsmr_controller=Víz alatt sprintelve úszni fogsz. A :windowsmr_right_stick: segítségével adhatod meg az úszás irányát. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Világépítő # -howtoplay.worldBuilder.title=Útmutató: Világépítő # howtoplay.worldBuilder.text.1=Egyes Minecraft Education blokkok vagy tárgyak elhelyezéséhez vagy használatához a játékosnak rendelkeznie kell a „Világépítő” különleges képességgel. # howtoplay.worldBuilder.text.2=Aktivált csalásokkal a játékgazda engedélyezheti vagy letilthatja a Világépítő képességet bármelyik játékosnál a világán. # howtoplay.worldBuilder.text.3=Ha Világépítő képességet akarsz adni minden játékosnak a világon, futtasd az alábbi parancsot: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Saját Világépítő képességed lekérdezéséh howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Engedélyblokk # -howtoplay.permissionBlocks.title=Útmutató: Engedélyblokk # howtoplay.permissionBlocks.text.1=A Minecraft Education számos különleges blokkot vonultat fel, amelyek megkönnyítik az oktatóknak leckék alkotását és alkalmazását. Csak Világépítő képességgel rendelkező játékosok tehetik le vagy semmisíthetik meg ezeket a blokkokat. Csak Világépítő képességgel nem rendelkező játékosokra vonatkozik ezeknek a blokkoknak a korlátozása. # howtoplay.permissionBlocks.title.1=Engedély/tiltás # howtoplay.permissionBlocks.text.2=Az engedély- és tiltásblokkok szabályozzák, hol építhetnek a játékosok a világban. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Egy engedélyblokk, valahol alatta egy tiltás howtoplay.permissionBlocks.title.2=Határblokk # howtoplay.permissionBlocks.text.6=A határblokkok olyan erőteret adnak, amely felfelé és lefelé is végtelen, függetlenül más blokkok jelenlététől. A játékosok nem haladhatnak keresztül a határblokkon, sem fölötte, sem alatta. A játékosok nem tehetnek le vagy semmisíthetnek meg blokkokat a határblokk alatt vagy fölött. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Palatáblák # -howtoplay.chalkboard.title=Útmutató: Palatáblák # howtoplay.chalkboard.text.1=A táblák szövegek megjelenítésére használatosak a világban. A táblák több szöveget jelenítenek meg, mint a jelzőtáblák, lehelyezésük után szerkeszthetők, és három méretben érhetőek el: kis lap, közepes plakát és nagy tábla. A lezárás lehetővé teszi, hogy megakadályozd a nem Világépítők számára, hogy megsemmisítsék vagy szerkesszék a táblákat. Nyomd meg az :_input_key.use: gombot egy létező táblán annak szerkesztéséhez. # howtoplay.chalkboard.text.1.touch=A táblák szövegek megjelenítésére használatosak a világban. A táblák több szöveget jelenítenek meg, mint a jelzőtáblák, lehelyezésük után szerkeszthetők, és három méretben érhetőek el: kis lap, közepes plakát és nagy tábla. A lezárás lehetővé teszi, hogy megakadályozd a nem Világépítők számára, hogy megsemmisítsék vagy szerkesszék a táblákat. Koppints egy létező táblára a szerkesztéséhez. # howtoplay.chemistry=Vegyészet # -howtoplay.chemistry.title=Útmutató: Vegyészet # howtoplay.chemistry.text.1=A tanulók szimulálhatják a valódi kémiát a Vegyészet felszerelésblokkok használatával. Építsd meg a 118 különböző elem bármelyikét a csúszkák beállításával az Elemszerkesztőben, vagy vizsgáld meg az elemek felépítését az Elemszerkesztőbe helyezve őket. Vegyítsd az elemeket a Vegyületszerkesztőben, hogy kémiai vegyületeket kapj. Tegyél elemeket és vegyületeket a Laborasztalra, hogy Minecraft tárgyakat hozz létre. Bontsd szét a blokkokat alkotóelemeikre az Anyagbontóval. # howtoplay.chemistry.text.2=Töltsd le a Kémiai hírmondót a Minecraft Education weboldalról átfogó útmutatóért a Minecraftban kipróbálható vegyészethez. # howtoplay.npc=Nem játékos karakterek # -howtoplay.npc.title=Útmutató: Nem játékos karakterek # howtoplay.npc.text.1=Az „NJK”-k nem-játékos karakterek, akik további információt, tippeket vagy utasításokat nyújthatnak a leckéhez. # howtoplay.npc.text.2=NJK-kat csak Világépítők helyezhetnek el, törölhetnek, szerkeszthetnek vagy nevezhetnek át. Az NJK-k végrehajthatnak parancsokat és weboldalakra mutató hivatkozásokat. A parancsokat az NJK párbeszédablakában lehet gombokhoz rendelni; a weboldalak hivatkozásának mindig van gombja. # howtoplay.npc.text.3=Az NJK-knak különféle választható felületei vannak, és nem képesek mozogni. # howtoplay.camera=Kamera # -howtoplay.camera.title=Útmutató: Kamera # howtoplay.camera.text.1=A kamera lehetővé teszi a játékosoknak, hogy képeket készítsenek a világban. # howtoplay.camera.text.2=Fénykép készítéséhez a nézőpontodból nyomd meg a(z) :_input_key.use: gombot. # howtoplay.camera.text.2.touch=Fénykép készítéséhez a nézőpontodból koppints hosszan, majd engedd fel. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Szelfi készítéséhez tedd le a kamerát, és ny howtoplay.camera.text.4=A képeket megnézheted a Portfólióban, vagy beteheted a Könyv és tollba. # howtoplay.portfolio=Portfólió # -howtoplay.portfolio.title=Útmutató: Portfólió # howtoplay.portfolio.text.1=Az általad készített fényképek a Portfólióban jelennek meg. Nyomd meg a :_input_key.use: gombot a Portfólió megtekintéséhez. A Portfólió megnyitásakor képaláírást adhatsz a fényképeidhez, törölheted azokat, vagy exportálhatod őket képsorozatként. # howtoplay.portfolio.text.1.touch=Az általad készített fényképek a Portfólióban jelennek meg. Koppints rá és tartsd nyomva a Portfólió megtekintéséhez. A Portfólió megnyitásakor képaláírást adhatsz a fényképeidhez, törölheted azokat, vagy exportálhatod őket PDF-fájlba. # howtoplay.classroomMode=Oktatási mód # -howtoplay.classroomMode.title=Útmutató: Oktatási mód # howtoplay.classroomMode.text.1=Az Oktatási mód egy külső alkalmazás, amely olyan funkciókat kínál az oktatók számára, amelyekkel interakcióba léphetnek a diákokkal. Az Oktatási módot a Minecraft Education weboldalról töltheted le. # howtoplay.classroomMode.text.2=Egy világ játékgazdájaként a /classroommode paranccsal indítsd el az Oktatási mód alkalmazást, és kapcsold össze a Minecraft Educationnel. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=Útmutató: Code Builder # howtoplay.codeBuilder.text.1=A Code Builder lehetővé teszi, hogy a játékosok kód írásával felfedezzenek, alkossanak és játsszanak Minecraftban, a megszokott learn-to-code platformokon. # howtoplay.codeBuilder.text.2=Indítsd el a Code Buildert a(z) :_input_key.codeBuilder: gomb megnyomásával vagy a /code parancs használatával. # howtoplay.codeBuilder.text.2.touch=Indítsd el a Code Buildert a(z) :code_builder_button: gombra koppintva vagy a /code parancs használatával. # -howtoplay.crafting=Barkácsolás # -howtoplay.crafting.title=Útmutató: Barkácsolás # -howtoplay.crafting.text.1.keyboard=Nyomd meg a :_input_key.inventory: billentyűt a receptkönyv és a barkácsháló megnyitásához. # -howtoplay.crafting.text.1.gamepad=Nyomd meg a(z) :_input_container.crafting: gombot a receptkönyv és a barkácsháló megnyitásához. # -howtoplay.crafting.text.1.touch=Koppints a Leltár gombra a receptkönyv és a barkácsháló megnyitásához. # -howtoplay.crafting.text.1.rift_controller=Nyomd meg a(z) :rift_B: gombot a receptkönyv és a barkácsháló eléréséhez. # -howtoplay.crafting.text.1.windowsmr_controller=Nyomd meg a(z) :windowsmr_left_grab: gombot a receptkönyv és a barkácsháló eléréséhez. # -howtoplay.crafting.header.1=Barkácsháló # -howtoplay.crafting.text.2=Rendezd el a leltár vagy az eszköztár tárgyait a barkácshálón a tárgyreceptek formája szerint. # -howtoplay.crafting.text.3=Ha a recept helyes, az elkészíteni kívánt tárgy megjelenik a barkácsháló jobb oldalán található kimeneti helyen. Vedd el a kimeneti helyről, és tedd a leltáradba. Ezt követően használhatod a tárgyat. # -howtoplay.crafting.text.4=Rengeteg recept van, és némelyikhez nagyobb barkácsháló szükséges, mint az eredeti 2x2-es. # -howtoplay.crafting.text.5=Barkácsolj egy barkácsasztalt 4 fadeszkából, és helyezd a világba. # -howtoplay.crafting.text.6.keyboard=Nyomd meg a(z) :_input_key.use: billentyűt a világban elhelyezett barkácsasztalon, és 3x3-as barkácshálót kapsz. # -howtoplay.crafting.text.6.gamepad=Nyomd meg a(z) :_input_key.use: billentyűt a világban elhelyezett barkácsasztalon, és 3x3-as barkácshálót kapsz. # -howtoplay.crafting.text.6.rift_controller=Nyomd meg a(z) :rift_right_grab: gombot a világban elhelyezett barkácsasztalon, és 3x3-as barkácshálót kapsz. # -howtoplay.crafting.text.6.windowsmr_controller=Nyomd meg a(z) :windowsmr_left_trigger: gombot a világban elhelyezett barkácsasztalon, és 3x3-as barkácshálót kapsz. # -howtoplay.crafting.text.6.touch=Koppints a világban elhelyezett barkácsasztalra, és 3x3-as barkácshálót kapsz. # -howtoplay.crafting.header.2=Receptkönyv # -howtoplay.crafting.text.7=A képernyő bal oldalán látható a receptkönyv, amely akkor hasznos, ha nem ismersz egy receptet, vagy gyorsan szeretnél elkészíteni egy már ismert receptet. A képernyő jobb oldalán, a leltár felett a barkácsháló látható. # -howtoplay.crafting.text.8.keyboard=Az elkészíteni kívánt recept barkácshálóba helyezéséhez nyomd meg a :_input_key.attack: billentyűt, vedd ki a receptet a barkácshálótól jobbra lévő kimeneti helyről, és tedd a leltárba. A :_input_key.use: billentyű lenyomása automatikusan elkészíti a készletet, ami bekerül a leltárba. A SHIFT + :_input_key.use: billentyű lenyomásakor a teljes kötegen automatikusan elkészül a recept. # -howtoplay.crafting.text.8.gamepad=Miután megtaláltad az elkészíteni kívánt receptet, nyomd meg a :_gamepad_face_button_down: gombot az automatikus elkészítéséhez: ez egy készletet készít automatikusan, és behelyezi a leltáradba. Nyomd meg a :_gamepad_face_button_left: gombot a recepten az automatikus elkészítéséhez a teljes kötegen. # -howtoplay.crafting.text.8.touch=Miután megtaláltad az elkészíteni kívánt receptet, koppints rá a behelyezéséhez a barkácshálóba, majd koppints az elemre a kimeneti helyen az elkészítéséhez. Nyomd meg és tartsd lenyomva az elemet a kimeneti helyen a folyamatos készítéséhez. # -howtoplay.crafting.text.9=Amikor be van kapcsolva a :craftable_toggle_on: kapcsoló, a receptkönyv azokat a recepteket mutatja, amelyhez megvannak a hozzávalók. Amikor a :craftable_toggle_off: kapcsoló ki van kapcsolva, a receptkönyv a játék összes receptjét mutatja, függetlenül attól, hogy rendelkezel-e a hozzávalókkal. Ha egy bizonyos receptet keresel, nézd át a lapokat, vagy keress rá. Kreatív módban bizonyos receptek listákban találhatók meg. A lista megnyitásával láthatod a benne lévő összes receptet. # - howtoplay.craftingTable=Barkácsasztal # -howtoplay.craftingTable.title=Útmutató: Barkácsasztal # howtoplay.craftingTable.text.1=A barkácsasztalon komplikáltabb recepteket készíthetsz el. # howtoplay.craftingTable.text.2.notTouch=Helyezd a barkácsasztalt a világba, és a használatához nyomd meg rajta a(z) :_input_key.use: billentyűt. # howtoplay.craftingTable.text.2.touch=Helyezd a barkácsasztalt a világba, és a használatához koppints rá. # howtoplay.creativeMode=Kreatív mód # -howtoplay.creativeMode.title=Útmutató: Kreatív mód # howtoplay.creativeMode.text.1=A Kreatív mód azért van, hogy felépíthesd álmaid mobmentes világát! # howtoplay.creativeMode.header.1=Korlátlan építkezés # howtoplay.creativeMode.text.2=A Kreatív mód felülete lehetővé teszi bármely játékbeli tárgy elhelyezését a játékos leltárában anélkül, hogy ki kellene bányászni vagy el kellene készíteni a tárgyat. A tárgyak a játékos leltárában maradnak, amikor elhelyezik vagy felhasználják őket a világban, így a játékos az építkezésre koncentrálhat az erőforrásgyűjtés helyett. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Koppints a :tip_ howtoplay.creativeMode.text.4a.touch.classic_dpad=A repüléshez koppints kétszer egymás után gyorsan a :touch_jump: gombra, a repülés abbahagyásához pedig koppints kétszer egymás után gyorsan a :touch_stop_flying: gombra. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Koppints a :touch_forward: gombra a gyorsabb repüléshez. A felfelé repüléshez tartsd lenyomva a :touch_fly_up: gombot, a lefelé repüléshez pedig tartsd lenyomva a :touch_fly_down: gombot. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Nehézség # -howtoplay.difficulty.title=Útmutató: Nehézség # howtoplay.difficulty.text.1=A Minecraft különböző nehézségi fokozatokkal rendelkezik, így a játékot a szintednek megfelelően alakíthatod. # howtoplay.difficulty.header.1=Békés # howtoplay.difficulty.text.2=Nem teremtődnek ellenséges mobok, kivéve a shulkereket és a Végzetsárkányt, de ők sem tudnak sérülést okozni neked. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Nehéz # howtoplay.difficulty.text.5=Az ellenséges mobok nagyobb sérülést okoznak, a zombik áttörnek az ajtókon, és ha az éhségszinted nullára esik, az egészséged csökkenni fog, és meg is halhatsz. # howtoplay.dispensers=Adagolók # -howtoplay.dispensers.title=Útmutató: Adagolók # howtoplay.dispensers.text.1=Az adagolók tárgyak kilövésére használhatók. Az adagolók mindegyikét vöröskőjellel (például egy karral) kell áram alá helyezned ahhoz, hogy aktiváld. # howtoplay.dispensers.text.2.notTouch=Az adagoló tárgyakkal való megtöltéséhez nyomd meg a(z) :_input_key.use: billentyűt az adagolón, majd helyezd az adagolni kívánt tárgyakat a leltáradból az adagolóba. # howtoplay.dispensers.text.2.touch=Az adagoló megtöltéséhez koppints az adagolóra, majd helyezd az adagolni kívánt tárgyakat a leltáradból az adagolóba. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Minden alkalommal, amikor áram alá helyezed az ada howtoplay.dispensers.text.4=Az adagolóval el is helyezhetők tárgyak, például tökök a vasgólemeken, illetve felszerelések a páncéltartó állványokon. # howtoplay.droppers=Kidobók # -howtoplay.droppers.title=Útmutató: Kidobók # howtoplay.droppers.text.1.notTouch=A vöröskővel áram alá helyezett kidobók kidobnak egyetlen, véletlenszerűen kiválasztott tárgyat magukból. Nyomd meg a(z) :_input_key.use: billentyűt a kidobón a kinyitásához, és ezután belerakhatsz tárgyakat a leltáradból. # howtoplay.droppers.text.1.touch=A vöröskővel áram alá helyezett kidobók kidobnak egyetlen, véletlenszerűen kiválasztott tárgyat magukból. Koppints a kidobóra a kinyitásához, és ezután belerakhatsz tárgyakat a leltáradból. # howtoplay.droppers.header.1=Használat # howtoplay.droppers.text.2=Ha egy kidobóval szemben egy láda vagy más típusú tároló található, akkor a tárgy abba kerül át. A kidobókból hosszú láncolat építhető a tárgyak nagy távolságra való szállításához. # howtoplay.dyes=Festékek # -howtoplay.dyes.title=Útmutató: Festékek # howtoplay.dyes.text.1=A festékekkel számos dolog színe megváltoztatható a Minecraftban. # howtoplay.dyes.text.2=Néhány festékanyagot nehezebb megtalálni, mint másokat. A legtöbb festék elkészíthető virágokból, például a rózsavörös festék pipacsból, egyes festékek azonban kacifántosabb utakon találhatók meg vagy készíthetők el, például: # howtoplay.dyes.text.3=-lazurit kibányászása mélyen a föld alól # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-tintazsákok gyűjtése a víz alól # howtoplay.dyes.text.5=-kakaóbab betakarítása a dzsungelben # howtoplay.dyes.text.6=– A zöld festéket a kaktuszból kell előállítani # howtoplay.dyes.text.7=– A csontliszt segít növényeket és fákat növeszteni, vagy fehér festéket lehet belőle készíteni # -howtoplay.dyes.text.8=– Gyűjts tintazsákokat a tintahalakból, és fekete festékhez jutsz # howtoplay.elytra=Elytra # -howtoplay.elytra.title=Útmutató: Elytra # howtoplay.elytra.text.1=Az Elytra egy olyan tárgy, amellyel felszerelkezve képessé válsz a vitorlázórepülésre. Az Elytrával a mellpáncél helyén szerelkezhetsz fel. # howtoplay.elytra.text.2=Az Elytra nem barkácsolható, hanem a ritka Vég-hajókon lévő elemkeretekben található meg, félelmetes shulkerek őrizete alatt. # howtoplay.elytra.header.1=A repülés elsajátítása # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Rakétahajtású repülés # howtoplay.elytra.text.6=Az effektus nélküli tűzijáték-rakéták felhasználhatók az Elytra-repülések meghosszabbítására. Ha effektussal rendelkező tűzijáték-rakétával hosszabbítod meg a repülést, akkor megsérülsz. # howtoplay.enchantingTable=Bűvölőasztal # -howtoplay.enchantingTable.title=Útmutató: Bűvölőasztal # howtoplay.enchantingTable.text.1=A tapasztalatgömbök összeszedésével gyűjtött tapasztalati pontok felhasználhatók fegyverek, páncélok, szerszámok és könyvek megbűvölésére. # howtoplay.enchantingTable.header.1=Bűvölés # howtoplay.enchantingTable.text.2=Ha egy megbűvölhető tárgyat helyezel a könyv alatti helyre a bűvölőasztalban, a helytől jobbra lévő három gomb megjelenít néhány bűvölést a hozzájuk tartozó tapasztalatiszint-költséggel és lazuritköltséggel együtt. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Ha a bűvölőasztalt könyvespolcok veszik kö howtoplay.enchantingTable.header.3=Könyvek megbűvölése # howtoplay.enchantingTable.text.5=A varázskönyvek segítségével az üllőn bűvölések alkalmazhatók a tárgyakra. Így közelebbről behatárolhatod, hogy milyen bűvöléseket szeretnél adni a tárgyaknak. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Vég-városok # -howtoplay.endCities.title=Útmutató: Vég-városok # howtoplay.endCities.text.1=A Végzetsárkány leölését követően megjelenik egy Vég-kapu. Ha egy bevégzőgyöngyöt dobsz a portálba, teleportálódsz a külső szigetekre. # howtoplay.endCities.text.2=Ez az idegenszerű táj valami érdekeset rejt, és talán valami olyasmit, amire szükséged van. # howtoplay.enderChest=Végzetláda # -howtoplay.enderChest.title=Útmutató: Végzetláda # + howtoplay.enderChest.text.1=Az egy világban található végzetládák össze vannak kapcsolva. Ha bármelyik végzetládába belehelyezel egy tárgyat, az minden más végzetládában elérhetővé válik. A végzetládák tartalma azonban csak az adott játékos számára áll rendelkezésre. Ily módon lehetővé válik, hogy a játékosok tárgyakat tároljanak bármely végzetládában, és a világ más pontjain lévő végzetládákból vegyék ki őket. # howtoplay.eyeOfEnder=Végzet szeme # -howtoplay.eyeOfEnder.title=Útmutató: Végzet szeme # howtoplay.eyeOfEnder.text.1=A Végzet szemei rejtélyes módon kapcsolódnak a Véghez, és a használatukkor furcsán viselkednek. # howtoplay.eyeOfEnder.text.2=A mendemondák szerint más dimenziók megnyitását teszik lehetővé. # howtoplay.farming=Földművelés # -howtoplay.farming.title=Útmutató: Földművelés # howtoplay.farming.text.1=A Minecraftban számos különböző terményt takaríthatsz be. A földművelés elég megterhelő, de kifogyhatatlan élelemforrást biztosít. # howtoplay.farming.header.1=Előrelátó tervezés # howtoplay.farming.text.2=A termények növekedéséhez fény, víz és termőföld szükséges. A földműveléshez kelleni fog kapa, vízforrás és magvak. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Ha a termény teljesen megnőtt, megváltozik a kinéze howtoplay.farming.text.7=Bizonyos termények, például a tök és a dinnye kocsányon nőnek. Figyelj, hogy ne arasd le a kocsányokat! # howtoplay.fireworks=Tűzijáték # -howtoplay.fireworks.title=Útmutató: Tűzijáték # howtoplay.fireworks.text.1=A tűzijátékkal saját ünnepséget rendezhetsz a Minecraftban! # howtoplay.fireworks.text.2=A tűzijáték két összetevője a tűzijáték-rakéta és a tűzijátékcsillag. # howtoplay.fireworks.header.1=Tűzijáték-rakéta # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pirotechnika # howtoplay.fireworks.text.7=A tűzijáték adagolóból is elsüthető. Az adagoló abba az irányba lövi ki a tűzijátékot, amerre néz. # howtoplay.fishing=Horgászás # -howtoplay.fishing.title=Útmutató: Horgászás # howtoplay.fishing.text.1=A horgászáshoz horgászbotra van szükség. Halakat és más klassz dolgokat foghatsz ki vele a tengerből! # howtoplay.fishing.header.1=Bedobás # howtoplay.fishing.text.2.notTouch=Miközben a kezedben van a horgászbot, célozz meg egy vízblokkot, és nyomd meg a(z) :_input_key.use: billentyűt a csali bedobásához. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Várj, amíg egy buboréknyomot nem látsz közeledni a howtoplay.fishing.text.4.notTouch=Amikor a buborékok elérik a csalit, az elkezd fel-le mozogni. Nyomd meg a(z) :_input_key.use: billentyűt a csali becsörlőzéséhez. Vigyázz, hogy ne meneküljön el a hal! # howtoplay.fishing.text.4.touch=Amikor a buborékok elérik a csalit, az elkezd fel-le mozogni. Koppints ismét a Horgászás gombra a csali becsörlőzéséhez. Vigyázz, hogy ne meneküljön el a hal! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Kemence # -howtoplay.furnace.title=Útmutató: Kemence # howtoplay.furnace.text.1=A kemencében főzhetsz vagy olvaszthatsz dolgokat. A vasércből például vasrudakat olvaszthatsz. # howtoplay.furnace.text.2.notTouch=Helyezd a kemencét a világba, és nyomd meg a(z) :_input_key.use: billentyűt a használatához. # howtoplay.furnace.text.2.touch=Helyezd a kemencét a világba, és koppints rá a használatához. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Tüzelőanyag # howtoplay.furnace.text.3=A kemence aljába valamilyen tüzelőanyagot kell tenni, felülre pedig azt a tárgyat, amit meg akarsz olvasztani. A kemence ekkor begyullad és működni kezd. Sokféle dolog használható tüzelőanyagként. Kísérletezgess bármivel, ami éghető! # howtoplay.gameSettings=Játékbeállítások # -howtoplay.gameSettings.title=Útmutató: Játékbeállítások # howtoplay.gameSettings.text.1=A világok létrehozásakor számos beállítás közül választhatsz. Az alábbiakban bemutatjuk azokat a beállításokat, amelyekkel személyre szabhatod a játékélményt. Nem baj, ha nem adtad meg őket a játék létrehozásakor, hiszen később is módosíthatók. # howtoplay.gameSettings.text.2=-Világ neve: Itt adhatsz nevet a világnak. # howtoplay.gameSettings.text.3=-Alapértelmezett játékmód: Az a játékmód, amellyel a világba érkező minden új játékos kezdeni fog. A játékosok kezdhetnek Túlélő módban vagy Kreatív módban. A Kreatív mód választásával bekapcsolódnak a csalások. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Bónuszláda: Ha ez a beállítás be van kapcsol howtoplay.gameSettings.text.7=-Világ típusa: Ez a beállítás a világ létrehozási módját befolyásolja. A világ típusának módosításához válaszd ki a Végtelen, a Lapos vagy a Régi lehetőséget a legördülő menüből. # howtoplay.gameSettings.text.7.1= - A végtelen világok sehol sem érnek véget. # howtoplay.gameSettings.text.7.2= - A lapos világokban nincsenek hegyek és fák, csak egy végtelen sík terület, amelyet betölthetsz az alkotásaiddal. # -howtoplay.gameSettings.text.7.3= - A régi világok korlátozott méretűek és magasságúak. # howtoplay.gameSettings.text.8=-Kezdőérték: A világra jellemző egyedi szám. Ha egy új világ létrehozásakor kezdőértéket adsz meg, azzal szabályozhatod a létrehozás módját. Használhatsz egy szót vagy kifejezést is kezdőértéknek, és a játék számmá alakítja neked. # howtoplay.gameSettings.header.2=Csalások és játékszabályok # howtoplay.gameSettings.text.9=-Aktív csalások: Ez a beállítás lehetővé teszi, hogy a játékosok parancsokat használjanak. Ha a beállítást bekapcsolva hozol létre egy világot, az összes mérföldkő le lesz tiltva. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Az entitások zsákmányt dobnak ki: Azt szabál howtoplay.gameSettings.text.17=-Időjárásciklus: Az időjárás nem változik, ha ez a beállítás ki van kapcsolva. # howtoplay.hoppers=Tölcsérek # -howtoplay.hoppers.title=Útmutató: Tölcsérek # howtoplay.hoppers.text.1=A tölcsérekkel automatikusan áthelyezhetők a tárgyak. A tölcsérek más tárgyakhoz, így például tárolókhoz - többek között ládákhoz vagy zenegépekhez - csatlakoztathatók. # howtoplay.hoppers.text.2=A tölcsérek folyamatosan távolítgatnak el elemeket a föléjük helyezett tárolóból, és áthelyezik őket abba a tárolóba, amelybe mutatnak. # howtoplay.hoppers.header.1=Használat # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Ha egy tölcsért egy adott blokkra szeretnél irányí howtoplay.hoppers.text.4=Ha a tölcsér áramot kap egy vöröskőből, inaktívvá válik, és abbahagyja a tárgyak áthelyezését. # howtoplay.hostAndPlayerOptions=Gazda- és játékosopciók # -howtoplay.hostAndPlayerOptions.title=Útmutató: Gazda- és játékosopciók # howtoplay.hostAndPlayerOptions.text.1.notTouch=Bekapcsolt csalások mellett a gazdaopciók lehetővé teszik, hogy teleportáld magad vagy a barátaidat, megváltoztasd az időjárást, beállítsd a napon belüli időt, illetve megváltoztasd a játék belépési pontját vagy a világ létrehozási helyét. Bekapcsolt csalások mellett ezeket az opciókat a csevegősáv melletti [/] gombot megnyomva jelenítheted meg a csevegőablakban. # howtoplay.hostAndPlayerOptions.text.1.touch=Bekapcsolt csalások mellett a gazdaopciók lehetővé teszik, hogy teleportáld magad vagy a barátaidat, megváltoztasd az időjárást, beállítsd a napon belüli időt, illetve megváltoztasd a játék belépési pontját vagy a világ létrehozási helyét. A csalások aktiválását követően ezeket az opciókat csevegőgombra koppintva jelenítheted meg a csevegőablakban. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=Útmutató: HUD # -howtoplay.HUD.text.1=A HUD információt nyújt az állapotodról, az egészségedről, a megmaradt oxigénedről (ha víz alatt vagy), az éhségszintedről és a páncélodról (ha páncélt viselsz). # -howtoplay.HUD.header.1=Élelem és egészség # -howtoplay.HUD.text.2.notTouch=Ha veszítesz az egészségedből, de még maradt legalább kilenc :shank:, akkor az egészséged automatikusan újratöltődik. A :shank: evéssel is újratölthető. # -howtoplay.HUD.text.2.touch=Az egészséged automatikusan újratöltődik, ha legalább kilenc :shank:-od van. A :shank:-od fokozatosan csökkenni fog, ahogy a felfedezés közben megéhezel, de az evés újratölti. # -howtoplay.HUD.text.3.keyboard=A kezedben tartott ételt a(z) :_input_key.use: billentyűt nyomva tartva fogyaszthatod el. # -howtoplay.HUD.text.3.gamepad=A kezedben tartott ételt a(z) :_input_key.use: billentyűt nyomva tartva fogyaszthatod el. # -howtoplay.HUD.text.3.rift_controller=A kezedben tartott ételt a(z) :rift_right_grab: gombot nyomva tartva fogyaszthatod el. # -howtoplay.HUD.text.3.windowsmr_controller=A kezedben tartott ételt a(z) :windowsmr_left_trigger: gombot nyomva tartva fogyaszthatod el. # -howtoplay.HUD.text.3a.touch=Ha enni szeretnél, koppints az ételre az eszköztáradon, majd koppints, és tartsd az ujjad a képernyőn az elfogyasztásához. # -howtoplay.HUD.text.3b.touch=Ha műveletgombokat használsz, koppints az ételre az eszköztáradon, majd koppints a :tip_virtual_button_action_build_or_use: gombra, és tartsd lenyomva az elfogyasztásához. # -howtoplay.HUD.text.4a=Bizonyos tevékenységek közben gyorsabban megéhezel, ilyen például a sprintelés. Szerencsére azonban egyes ételek táplálóbbak, és több :shank:-ot adnak. # -howtoplay.HUD.text.4b=Ha a :shank: teljes, az utolsóként elfogyasztott étel telítettségi értéket ad – egy rejtett értéket, amely további bónuszt ad az éhségszintedhez. # -howtoplay.HUD.header.2=Tapasztalat # -howtoplay.HUD.text.5=A tapasztalatsáv szintén a HUD-on látható. A szám az aktuális tapasztalati szintedet mutatja, a sáv pedig azt, hogy hány tapasztalati pont szükséges a tapasztalati szint növeléséhez. # -howtoplay.HUD.text.6=Tapasztalati pontra tapasztalatgömbök begyűjtésével tehetsz szert. Tapasztalatgömböket meghatározott tevékenységekkel, például mobok leölésével vagy bizonyos blokkok kibányászásával szerezhetsz. Ne hagyj a parlagon tapasztalatgömböket, mert szükséged lesz rájuk. Menj a tapasztalati gömbök közelébe, hogy begyűjtsd őket. # -howtoplay.HUD.header.3=Az eszköztár # -howtoplay.HUD.text.7.keyboard=Az eszköztáron a használható tárgyak láthatók. Görgesd az egér kerekét a kezedben lévő tárgy cseréjéhez. # -howtoplay.HUD.text.7.gamepad=Az eszköztáron a használható tárgyak láthatók. A(z) :_input_key.cycleItemLeft: és a(z) :_input_key.cycleItemRight: billentyűvel cserélheted a kezedben lévő tárgyat. # -howtoplay.HUD.text.7.touch=Az eszköztáron a használható tárgyak láthatók. Koppints az eszköztáron lévő tárgyakra a kezedben lévő tárgy cseréjéhez. # -howtoplay.HUD.text.7.windowsmr_controller=A menüsor megjeleníti a rendelkezésre álló tárgyakat. Nyomd meg a(z) :windowsmr_left_touchpad_horizontal: gombot a kezedben lévő tárgy cseréjéhez. # -howtoplay.HUD.text.7.rift_controller=A menüsor megjeleníti a rendelkezésre álló tárgyakat. Nyomd meg a(z) :rift_left_trigger: vagy :rift_left_grab: gombot a kezedben lévő tárgy cseréjéhez. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Leltár # howtoplay.inventory.title=Útmutató: Leltár # -howtoplay.inventory.text.1.keyboard=Nyomd meg a(z) :_input_key.inventory: billentyűt a leltárad megtekintéséhez. # -howtoplay.inventory.text.1.gamepad=Nyomd meg a(z) :_input_key.inventory: billentyűt a leltárad megtekintéséhez. # -howtoplay.inventory.text.1.rift_controller=Nyomd meg a(z) :rift_B: gombot leltárad megtekintéséhez. # -howtoplay.inventory.text.1.windowsmr_controller=Nyomd meg a(z) :windowsmr_left_grab: gombot leltárad megtekintéséhez. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Koppints a :tip_touch_inventory: gombra a leltárad megtekintéséhez. # -howtoplay.inventory.text.2=Ez a képernyő megjeleníti az összes kezedben tartott, és az összes magadnál tartott tárgyat. A páncélodat is megtekintheted. # -howtoplay.inventory.text.3.keyboard=A :mouse_left_button: gombbal veheted fel a kurzor alatt lévő tárgyat. Ha több tárgy is van ott, akkor ezzel a gombbal az összeset felveszed, a :mouse_right_button: gombbal pedig csak a felüket. # -howtoplay.inventory.text.3.gamepad=A :_gamepad_face_button_down: gombbal veheted fel a kurzor alatt lévő tárgyat. Ha több tárgy is van ott, akkor ezzel a gombbal az összeset felveszed, a :_gamepad_face_button_left: gombbal pedig csak a felüket. # -howtoplay.inventory.text.3.touch=Koppints egy tárgyra a kiválasztásához. Koppints a leltár egy másik pontjára az áthelyezéséhez. Ha olyan helyre helyezel át egy tárgyat, ahol ugyanaz a tárgy található, halmot képeznek. Ha egy másik tárgyra helyezed, helyet fognak cserélni. # -howtoplay.inventory.text.4.keyboard=A tárgyakat a :mouse_left_button: gombbal rakhatod le újra. Ha több tárgy van a kurzoron, a :mouse_left_button: gombbal rakhatod le az összeset, a :mouse_right_button: gombbal pedig csak egyet. # -howtoplay.inventory.text.4.gamepad=A tárgyakat a :_gamepad_face_button_down: gombbal rakhatod le újra. Ha több tárgy van a kurzoron, a :_gamepad_face_button_down: gombbal rakhatod le az összeset, a :_gamepad_face_button_left: gombbal pedig csak egyet. # -howtoplay.inventory.text.4a.touch=Ha egy tárgyhalomra koppintasz, automatikusan kiválasztod a halom összes elemét. A halmot ugyanúgy mozgathatod, mint a különálló tárgyakat. # -howtoplay.inventory.text.4b.touch=A tárgyhalmok felosztásához tartasd az ujjad a halmon, amíg meg nem jelenik a kiválasztó csúszka. A képernyő elengedése nélkül csúsztasd az ujjad balra és jobbra, hogy kiválaszd a halomból eltávolítani kívánt elemek számát. # -howtoplay.inventory.text.5.keyboard=Ha a kurzor alatt páncél van, gyorsan áthelyezheted a megfelelő páncélhelyre a SHIFT+:mouse_left_button: kombinációval. # -howtoplay.inventory.text.5.gamepad=Ha a kurzor alatt páncél van, gyorsan áthelyezheted a megfelelő páncélhelyre a :_gamepad_face_button_up: megnyomásával. # -howtoplay.inventory.text.6.keyboard=Egy elem eldobásához fogd meg, és helyezd a leltár ablakán kívülre. # -howtoplay.inventory.text.6.gamepad=Egy elem eldobásához fogd meg, és nyomd meg a :_gamepad_face_button_up: gombot. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Zenegép # -howtoplay.jukebox.title=Útmutató: Zenegép # howtoplay.jukebox.text.1=A zenegéppel lejátszhatod azokat a hanglemezeket, amelyeket már megtaláltál. # howtoplay.jukebox.header.1=Indulhat a buli # howtoplay.jukebox.text.2.notTouch=Miközben egy hanglemezt tartasz a kezedben, nyomd meg a(z) :_input_key.use: billentyűt egy zenegépen a hanglemez lejátszásához. Nyomd meg ismét a(z) :_input_key.use: billentyűt a zenegépen a hanglemez kiadásához. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Néhány hanglemezre rábukkanhatsz a világ különbö howtoplay.jukebox.text.8=Más hanglemezekre nehezebb szert tenni, de a creeperek titokban rajonganak a zenéért. # howtoplay.loom=Szövőszék # -howtoplay.loom.title=Útmutató: Szövőszék # howtoplay.loom.text.1=A szövőszék gyors és hatékony módot kínál a lobogók mintázattal történő díszítésére. A szövőszék csak egy festéket használ a mintázat készítéséhez. Ezen kívül szövőszékmintákat is tud használni különleges mintázatok létrehozásához. # howtoplay.loom.header.1=Fonás # howtoplay.loom.text.2=Ha egy lobogót helyezel a szövőszék első helyére, és színes festéket a másodikba, mintázatokat adhatsz a lobogóhoz. Ha kiválasztottál egy mintázatot, utána vedd ki a kimeneti helyről, és tedd át a leltáradba. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Egy lobogóra több réteg vihető fel, így számtalan lo howtoplay.loom.header.2=Szövőszékminták # howtoplay.loom.text.4=A szövőszék harmadik helyére hozzáadott szövőszékminta lehetővé teszi különleges mintázatok, mint pl. egy Creeper-arc vagy virágminta létrehozását. A szövőszékmintákat nem veszíted el, ha hozzáadod őket a lobogóidhoz. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Hátasok # -howtoplay.mounts.title=Útmutató: Hátasok # howtoplay.mounts.text.1=A játékosok felülhetnek a felnőtt lovak, szamarak és öszvérek hátára. Csak a lovak szerelhetők fel páncéllal. # howtoplay.mounts.text.2=Az öszvérek és a szamarak felszerelhetők (tárgyak szállítására alkalmas) nyeregtáskával: ehhez egy ládát kell hozzájuk csatolni. A nyeregtáska aztán elérhető lovagolás és lopakodás közben. # howtoplay.mounts.header.1=Szelídítés # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Ha szívek jelennek meg a ló közelében, az azt jelent howtoplay.mounts.header.2=Lovagolás állatokon # howtoplay.mounts.text.5=A ló irányításához a játékosnak fel kell szerelnie nyereggel. # howtoplay.mounts.text.6=Nyerget falusiaktól lehet vásárolni, találni lehet a világban elrejtett ládákban, illetve horgászással is szert lehet tenni rájuk. Miközben egy lón lovagolsz, nyisd meg a leltáradat, és helyezz egy nyerget a ló nyereghelyére. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=A lovak és a szamarak más állatokhoz hasonlóan tenyészthetők aranyalma vagy aranyrépa felhasználásával. # howtoplay.mounts.text.8=A csikóknak időre van szükségük ahhoz, hogy felnőtt lovakká fejlődjenek, bár ha búzával vagy szalmával eteted őket, felgyorsíthatod a folyamatot. # howtoplay.mounts.header.3=Teherhordó állatok # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Koppints a(z) :_input_key.sneak: billentyűre howtoplay.mounts.text.15a.touch=I-választó vezérlési mód használatakor koppints a :touch_jump: gombra az állatokról való leszálláshoz. # howtoplay.mounts.text.15b.touch=Joystickos vezérlési mód használatakor koppints a :tip_virtual_button_dismount: gombra az állatokról való leszálláshoz. # -howtoplay.multiplayer=Többjátékos mód # -howtoplay.multiplayer.title=Útmutató: Többjátékos mód # -howtoplay.multiplayer.text.1=A Minecraft alapértelmezés szerint többjátékos módú játék. # -howtoplay.multiplayer.header.1=Felosztott képernyő # -howtoplay.multiplayer.text.2.splitscreen=Helyi játékosok úgy léphetnek be a játékba, ha csatlakoztatják a kontrollerjüket, és megnyomják bármelyik gombját a játék bármely pontján. # -howtoplay.multiplayer.header.2=Online többjátékos mód # -howtoplay.multiplayer.text.3=Kezdetben minden világ többjátékos módban van alapértelmezés szerint. Ha priváttá szeretnéd tenni a világot, nyisd meg a világbeállításokat, válaszd ki a többjátékos opciót, és kapcsold ki a többjátékos módot. # -howtoplay.multiplayer.text.3.norealms=Kezdetben minden világ többjátékos módban van alapértelmezés szerint. Ha priváttá szeretnéd tenni a világot, nyisd meg a világbeállításokat, válaszd ki a többjátékos opciót, és kapcsold ki a többjátékos módot. # -howtoplay.multiplayer.header.3=Csatlakozás egy online játékhoz # -howtoplay.multiplayer.text.4=Ha csatlakozni szeretnél egy többjátékos módú játékhoz, lépj a barátokat tartalmazó lapra. Minden rendelkezésre álló Realm, barát és LAN-játék itt látható. Válaszd ki a kívánt játékot a csatlakozáshoz. # -howtoplay.multiplayer.text.4.norealms=Ha csatlakozni szeretnél egy többjátékos módú játékhoz, lépj a barátokat tartalmazó lapra. Minden rendelkezésre álló Realm, barát és LAN-játék itt látható. Válaszd ki a kívánt játékot a csatlakozáshoz. # -howtoplay.multiplayer.text.5=Ha online játékot indítasz, illetve csatlakozol egyhez, a játék láthatóvá válik a barátaidat mutató lapon lévők számára. Miután a barátaid csatlakoztak, az ő barátaik számára is láthatóvá válik a játék. # -howtoplay.multiplayer.text.6=Megjegyzés: A többjátékos mód használatához internetkapcsolattal kell rendelkezned, és be kell jelentkezned a Microsoft-fiókodba. # -howtoplay.multiplayer.header.4=Játékosengedélyek # -howtoplay.multiplayer.text.7=A Játékosengedélyek funkció megkönnyíti egyes játékosok engedélyeinek kezelését. Nyisd meg a Játék menüt, amelynek jobb oldalán megjelenik azon játékosok listája, akik jelenleg abban a világban tartózkodnak. A játékosok engedélyeinek módosításához válaszd ki az engedélyikonjukat. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigáció # -howtoplay.navigation.title=Útmutató: Navigáció # howtoplay.navigation.text.1=A navigáció egy fontos képesség, amelyet el kell sajátítanod a Minecraftban, mivel nem mindig egyszerű hazatalálni. # howtoplay.navigation.text.2=Először is van néhány fontos eszköz, amelyet ismerned kell. # howtoplay.navigation.header.1=Navigációs eszközök # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Felfedezőtérképek # howtoplay.navigation.text.10=Rengeteg felfedeznivaló hely van. Keress egy falut és benne egy térképészt. Vele üzletelve felfedezőtérképeket szerezhetsz, amelyek furcsa, nagyon messzi helyekre vezetnek majd el. # howtoplay.netherPortals=Alvilágportál # -howtoplay.netherPortals.title=Útmutató: alvilágportál # howtoplay.netherPortals.text.1=Az alvilágportál lehetővé teszi, hogy másik dimenzióba utazz át. # howtoplay.netherPortals.text.2=A megfelelően megépített alvilágportál meggyújtható és aktiválható. # howtoplay.netherPortals.text.3=Itt láthatók példák a portál felépítésére: # howtoplay.nightfall=Alkonyat # -howtoplay.nightfall.title=Útmutató: Alkonyat # howtoplay.nightfall.text.1=A Minecraftban a nap felkel és lemegy, miközben kalandozol a világban. Naplementekor óvintézkedéseket kell tenned. Éjjel rengeteg veszély leselkedik rád! # howtoplay.nightfall.header.1=Menedékbe húzódás # howtoplay.nightfall.text.2=Ha még nem tetted meg, építened kell egy menedéket, amely megvéd az éjszakától és annak minden veszélyétől. Ez lehet egy egyszerű bemélyedés egy hegy oldalában, vagy egy kis faház az erdőben. # howtoplay.nightfall.text.3=Feltétlenül zárd el az összes bejáratot. Érdemes ajtót használnod, hogy ki-be járhass. Ha készítettél ágyat, ez megfelelő hely neki, ahogyan a barkácsasztalnak és a kemencének is. # howtoplay.nightfall.text.4=Az is fontos, hogy fáklyákkal kivilágítsd a terület. Ez megmentheti az életed. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Házi kedvencek # -howtoplay.pets.title=Útmutató: Házi kedvencek # howtoplay.pets.header.1=Összebarátkozás a leendő házi kedvencekkel # howtoplay.pets.text.1.notTouch=A Minecraftban számos olyan mob van, amely megszelídíthető és házi kedvenccé tehető. Ehhez mindegyiknek azt a dolgot kell adni, amit szeret. Ha a megszelídítésüket követően azt szeretnéd, hogy helyben maradjanak, nyomd meg a(z) :_input_key.use: billentyűt, miközben rájuk nézel. # howtoplay.pets.text.1.touch=A Minecraftban számos olyan mob van, amely megszelídíthető, és házi kedvenccé tehető. Ehhez mindegyiknek azt a dolgot kell adni, amit szeret. Ha a megszelídítésüket követően azt szeretnéd, hogy helyben maradjanak, koppints az Ül gombra. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papagájok # howtoplay.pets.text.4=A papagáj passzív mob, amely a dzsungelben él. Hangja minden más mobot utánozhat a területen. A magvak a kedvencei, ezért adj neki párat, ha meg akarod szelídíteni. A papagájokat a válladra is ültetheted… igen, akár többet is. # howtoplay.raids=Rajtaütések # -howtoplay.raids.title=Útmutató: Üllő # howtoplay.raids.text.1=A világot járva találkozhatsz fosztogatókkal a táborukban vagy őrjáraton. A fosztogatók folyamatosan megtámadható falvakat keresnek. Ha megszerzed a lobogójukat, az felkelti a figyelmüket, és egy közeli falun ütnek majd rajta. # howtoplay.raids.text.2=Mindenképp védd meg a falvad – ha minden fosztogatót legyőzöl, a támadás véget ér. # howtoplay.raids.header.1=Hősre van szükségem # howtoplay.raids.text.3=A falusiak nagyon hálásak lesznek, hogy megmentetted őket a fosztogatóktól. Térj is vissza hozzájuk később, biztosan remek üzleteket köthetsz majd velük. # howtoplay.ranching=Állattenyésztés # -howtoplay.ranching.title=Útmutató: Állattenyésztés # howtoplay.ranching.text.1=A Minecraftban saját tenyésztőteleped lehet telis-tele haszonállatokkal! Az állattenyésztésből rengeteg erőforrás nyerhető, például gyapjú, tojás és nyers hús. # howtoplay.ranching.header.1=Az állatállományod szaporítása # howtoplay.ranching.text.2=Ahhoz, hogy az állatállományod növekedjen, szaporulatra van szükség. Ehhez a felnőtt állatoknak Szerelmi módban kell lenniük. Etesd az állatokat a kedvenc eledelükkel, ha azt szeretnéd, hogy Szerelmi módba lépjenek. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Mit esznek a mobok? # howtoplay.ranching.text.4=A tehenek, a múúmbák és a juhok mind búzát esznek. A malacok sárgarépát és céklát ehetnek. A csirkék mindenfajta magot szeretnek. A nyulak sárgarépát, aranyrépát és pitypangot esznek. Az ocelotok a nyers tőkehalat és lazacot szeretik. A farkasok mindenfajta húst szívesen fogyasztanak. # howtoplay.ranching.text.5=Az állatok követni fognak, ha az általuk kedvelt élelem van nálad. Így könnyebben elvezetheted őket a farmodra vagy más állatokhoz. # -howtoplay.realms=Realms # -howtoplay.realms.title=Útmutató: Realms # -howtoplay.realms.text.1=A Realms kiválóan alkalmas olyan többjátékos módú játékok hosztolására, amelyek mindig futnak. Még ha te nem is játszol éppen, a Realmed akkor is aktív marad, és a barátaid folytathatják benne a felfedezést! # -howtoplay.realms.header.1=Első lépések # -howtoplay.realms.text.2=Ha létre szeretnél hozni egy Realmet, válaszd ki az Új létrehozása lehetőséget a Világok lapon. Ezután nyomd meg az Új Realm, majd az Új világ létrehozása gombot. Itt nevet adhatsz a Realmednek, és beállíthatod a játékosok számát. Ezután fel tudsz majd venni ismerősöket a Realmedbe. # -howtoplay.realms.header.2=Realm beállításai # -howtoplay.realms.text.3=Miután létrehoztál egy Realmet, válaszd ki a Ceruza gombot a Realm beállításainak módosításához. # -howtoplay.realms.text.4=A Játék gomb alatt átnevezheted a Realmet, beállíthatod a nehézségi szintet és a játékmódot, bekapcsolhatod a csalásokat, illetve letöltheted vagy feltöltheted a világot. # -howtoplay.realms.text.5=A Tagok gomb alatt kezelheted a Realmbe meghívott összes barátot, felvehetsz és eltávolíthatsz tagokat, illetve beállíthatod a jogosultságukat. # -howtoplay.realms.text.6=Az Előfizetés gomb alatt megnézheted, hogy mikor fog lejárni a Realm, meghosszabbíthatod az érvényességét, illetve megnyithatod vagy lezárhatod a Realmet. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Vöröskő # -howtoplay.redstone.title=Útmutató: Vöröskő # howtoplay.redstone.text.1=A vöröskőpor az elektromos jeleket továbbító vöröskövekből származik. Ha áram alatt van, felvilágít, és továbbítja a jelét a vele szomszédos más vöröskő tárgyaknak. # howtoplay.redstone.header.1=Áramellátás vöröskővel # howtoplay.redstone.text.2=Ahhoz, hogy ezen tárgyak valamelyike áramot kapjon, valamilyen áramforrásra van szükség, például karra, gombra vagy nyomólapra. Kísérletezgess, hogy az összeset megtaláld! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Helyezz némi vöröskőport egy áramforrás mellé, howtoplay.redstone.text.4=Sok olyan tárgy van, amely vöröskőjelek segítségével csinál valamit, például a tölcsér vagy a dugattyú. # howtoplay.redstone.text.5=A vöröskő végtelen lehetőségeket rejt magában! Próbálj valami hasznosat alkotni magadnak, például egy automata farmot! # -howtoplay.resourceAndBehaviorPacks=Erőforrás- és viselkedéscsomagok # -howtoplay.resourceAndBehaviorPacks.title=Útmutató: Erőforrás- és viselkedéscsomagok # -howtoplay.resourceAndBehaviorPacks.text.1=A Minecraft megjelenését és működését erőforrás- és viselkedéscsomagokkal módosíthatod. # -howtoplay.resourceAndBehaviorPacks.text.2=A Beállítások menüben válassz egy csomagot a rendelkezésre álló csomagok listájából, és válaszd ki a mellette lévő pluszjelet. A csomag ekkor alkalmazni fogja a változtatásait az alapértelmezett Minecraft-csomagra. # - howtoplay.scaffolding=Állványzat # -howtoplay.scaffolding.title=Útmutató: Állványzat # howtoplay.scaffolding.header.1=A határ a csillagos ég # howtoplay.scaffolding.text.1.keyboard=Az állványzat segít biztonságosan létrehozni hatalmas alkotásokat! Sétálhatsz az állványzaton belül, és rá is állhatsz. Ha van egy állványzatoszlopod, felfelé haladhatsz, ha az állványzatba állsz, és megnyomod a(z) :_input_key.jump: gombot. Ha lefelé szeretnél haladni, nyomd meg a(z) :_input_key.sneak: gombot. # howtoplay.scaffolding.text.1.gamepad=Az állványzat segít biztonságosan létrehozni hatalmas alkotásokat! Sétálhatsz az állványzaton belül, és rá is állhatsz. Ha van egy állványzatoszlopod, felfelé haladhatsz, ha az állványzatba állsz, és megnyomod a(z) :_input_key.jump: gombot. Ha lefelé szeretnél haladni, nyomd meg hosszan a(z) :_input_key.sneak: gombot. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Lebontás # howtoplay.scaffolding.text.3=Amikor lebontasz egy állványzatot, az minden olyan állványzatblokkot is lebont, ami azon volt megtámasztva. Ez lehetővé teszi, hogy gyorsan eltakarítsd az állványzatot, ha kibontod a támogató blokkokat! # howtoplay.structureBlocks=Szerkezeti blokkok # -howtoplay.structureBlocks.title=Útmutató: Szerkezeti blokkok ### howtoplay.structureBlocks.text.1=A szerkezeti blokkokkal az alkotók képesek a világuk egyes darabjait lemásolni és szerkezetekbe menteni. A mentett szerkezetek ezután visszailleszthetők a világba. ### howtoplay.structureBlocks.header.1=Használatuk ### howtoplay.structureBlocks.text.2=A szerkezeti blokkok használatához a /give perjeles parancsot kell alkalmazni. A szerkezeti blokkok használatához operátori jogosultsággal kell rendelkezned. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Érzékelés és sarokmód ### howtoplay.structureBlocks.text.16=A menteni kívánt terület automatikus kijelöléséhez sarokblokkokat helyezhetsz el struktúrád körül, és elnevezheted őket ugyanúgy mint a menteni kívánt struktúrát. ### howtoplay.structureBlocks.text.17=Az Érzékelés gomb megnyomása mentési módban megkeresi az összes azonos névvel rendelkező sarokblokkot, és létrehoz egy kijelölési területet, amelyben a sarokblokkok alkotta teljes 3D tér minden eleme mentésre kerül. ### -howtoplay.servers=Kiszolgálók # -howtoplay.servers.title=Útmutató: Kiszolgálók # -howtoplay.servers.text=A Kiszolgáló lapon a népszerű Minecraft-kiszolgálók láthatók. # - howtoplay.shulkerBoxes=Shulker-dobozok # -howtoplay.shulkerBoxes.title=Útmutató: Shulker-dobozok # howtoplay.shulkerBoxes.text.1=Két Shulker-vázat egy ládával kombinálva Shulker-dobozt készíthetsz. A Shulker-vázakat a Vég-városokban fellelhető Shulkerek dobják ki. A többi tárolóval ellentétben a Shulker-dobozokban az összetörésüket követően is megmaradnak a tárgyak. A Shulker-dobozok összetörnek és tárgyként kidobódnak, ha megtolják őket dugattyúkkal, és adagolók segítségével is elhelyezhetők. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=A Vég # -howtoplay.theEnd.title=Útmutató: A Vég # howtoplay.theEnd.text.1=A Vég egy másik dimenzió, amelybe aktív Végportálon keresztül lehet belépni. A Végportál olyan erődökben lelhető fel, amelyek mélyen a föld alatt vannak a Felvilágban. # howtoplay.theEnd.text.2=Minden Végportál-keretblokkból hiányzik valami rejtélyes, amellyel kihozható a benne rejlő erő. # howtoplay.theEnd.header.1=A Másik Oldal # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=A portál aktiválását követően ugorj bele, hogy át howtoplay.theEnd.text.4=A Vég a rettegett Végzetsárkány otthona. Ő egy ádáz és erőteljes ellenség, és a jelek szerint különös kristályokból merít erőt. Lehelete és tűzgolyótámadásai nyomán savas felhők maradnak hátra a csatatéren. Hozd magaddal néhány barátodat, hogy biztosan győzelmet arassatok! # howtoplay.theEnd.text.5=Ha egy csata nem volt elég, adj hozzá négy Végzetkristályt a kivezető portál sarkaihoz, hogy újraéleszd a Végzetsárkányt. # -howtoplay.theStore=A Piactér # -howtoplay.theStore.title=Útmutató: A Piactér # -howtoplay.theStore.text.1=A Minecraft Piactéren különféle tehetséges alkotók által készített új felületeket, világokat, textúrákat és mixcsomagokat találsz. # -howtoplay.theStore.header.1=Tartalmak felfedezése # -howtoplay.theStore.text.2=Ha új megjelenésre vágysz, próbálj ki egy másik felületet! # -howtoplay.theStore.text.3=A világok olyan új térképeket és kihívásokat tartogatnak, amelyek garantáltan a képernyő elé szegeznek! # -howtoplay.theStore.text.4=Kölcsönözz a régi játékodnak friss kinézetet a textúracsomagokkal, amelyekkel új réteget húzhatsz a meglévő világokra és Realmekre! # -howtoplay.theStore.text.4.norealms=Kölcsönözz a régi játékodnak friss kinézetet a textúracsomagokkal, amelyekkel új réteget húzhatsz a meglévő világokra! # -howtoplay.theStore.text.5=Vagy próbálj ki mindent egyben a mixcsomagokkal: ezek a felületek, a világok és a textúrák olyan, gondosan összeválogatott gyűjteményei, amelyek teljesen átformálják a világaid és a Realmjeid! # -howtoplay.theStore.text.5.norealms=Vagy próbálj ki mix csomagokat, amelyek felületek, világok és textúrák gondosan válogatott gyűjteményét jelentik. Ezek biztosan átformálják világaidat! # - howtoplay.tools=Szerszámok # -howtoplay.tools.title=Útmutató: Szerszámok # howtoplay.tools.text.1=Számos olyan szerszám van a Minecraftban, amelyekkel gyorsabban bányászhatod ki a blokkokat, mint puszta kézzel. Szerszámok fából, kőből, vasból, aranyból vagy gyémántból készíthetők. # howtoplay.tools.text.2=A legalkalmasabb szerszám használatával nemcsak gyorsabban megy a bányászás, hanem kevésbé csökkenti a tartósságot is. A ritkább erőforrások kibányászásához bonyolultabb szerszámokat kell készíteni. # howtoplay.tools.header.1=Szerszámok dolgok összetöréséhez # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=A horgászbottal halat foghatsz, illetve más zsákmány howtoplay.tools.text.12=A metszőolló olyan dolgok begyűjtésére alkalmas, mint a gyapjú, a levelek és a pókhálók. # howtoplay.trading=Kereskedés a falusiakkal # -howtoplay.trading.title=Útmutató: Kereskedés a falusiakkal # howtoplay.trading.text.1=A kereskedésre falvakban van lehetőség. Mindegyik falusinak van egy foglalkozása: lehetnek földművesek, mészárosok, kovácsok, térképészek, könyvtárosok vagy papok. Egyes szakmák képviselői olyan tárgyakkal is kereskednek, amivel a többiek nem. Fedezz fel és kereskedj minél több falusival, hogy megismerd az összes kereskedési lehetőséget. # howtoplay.trading.header.1=Áruk smaragdok fejében # howtoplay.trading.text.2=Megtudhatod, milyen tárgyakat ajánl kereskedésre egy falusi, ha interakcióba lépsz vele. A falusi folyamatosan változtathatja portékája árait, mikor a játékos üzletel vele. A falusi készletei kimerülhetnek, felfüggesztve a kereskedési lehetőséget, ha túl gyakran kötsz vele üzletet. A kereskedés áruk eladását vagy vételét jelenti, smaragdban kiegyenlítve az ellenértéket. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Ahogy a falusiakkal kereskedsz, egyre jobbak lesznek a howtoplay.trading.text.4=Gondoskodj a falusiakról, nekik is kell pihenni, dolgozni és enni a gyarapodáshoz. # howtoplay.transportation=Közlekedés # -howtoplay.transportation.title=Útmutató: Közlekedés # howtoplay.transportation.text.1=A gyalogláson, az állatok meglovaglásán és a repülésen kívül számos egyéb módon változtathatod a helyed a világban. # howtoplay.transportation.header.1=Csillék # howtoplay.transportation.text.2=A csillék utazásra alkalmas kocsik, amelyek síneken futnak. A síneket egymás mellé illesztve bárhová lefektetheted. Helyezz rájuk egy csillét, és már be is ugorhatsz. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=I-választó vezérlési mód használata howtoplay.transportation.text.5c.touch=Joystickos vezérlési mód használatakor húzd felfelé a :tip_virtual_joystick:-ot az előrehaladáshoz, és koppints a :tip_virtual_button_dismount: gombra a kiszálláshoz. # howtoplay.weapons=Fegyverek # -howtoplay.weapons.title=Útmutató: Fegyverek # howtoplay.weapons.header.1=Kard # howtoplay.weapons.text.1=A Minecraftban a kard az elsődleges közelharci fegyver. Készülhet fából, kőből, vasból, aranyból vagy gyémántból. Az ugrásos támadások súlyos sérülést okoznak! # howtoplay.weapons.text.2.notTouch=Nyomd meg a(z) :_input_key.attack: billentyűt karddal a kezedben a támadáshoz. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=A szigony használható közelharcban és távols howtoplay.weapons.header.5=Elbűvölt fegyverek # howtoplay.weapons.text.7=A kardhoz, az íjhoz, a nyílpuskához és a szigonyhoz egyedi bűvölések tartoznak, amelyek a bűvölőasztaloknál vagy az üllőknél állnak rendelkezésre. Növelhetik a fegyver sebzését, tartósságát, és akár még lángra is lobbanthatod velük a mobokat! # -howtoplay.whatsNew=Újdonságok # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=%1 / %2. oldal # immersive_reader.portfolio_page_header= %1. oldal # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=3. szint – FireTV # options.dev_sunsetting_tier.four=4. szint – 1024 MB # options.dev_sunsetting_tier.five=5. fokozat – iOS 12 és Nougat # options.dev_sunsetting_tier.not_pending=Nincs függőben # -options.dev.gathering_config_id_override=Konfigurációs azonosító felülírásának legyűjtése # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Nehézség # options.difficulty.easy=Könnyű # options.difficulty.hard=Nehéz # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=A külső tárhely helye megváltozot options.filelocation.external.warning.button=Részletek (elindítja a böngészőt) # options.atmosphericsEnable=Légkör # options.edgeHighlightEnable=Szélek kiemelése # -options.bloomEnable=Reflexfény # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Felskálázás # options.terrainShadowsEnable=Tereptárgyak árnyékai # options.superFancyWaterEnable=Nagyon csicsás víz # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Tele # recipeBook.setting.discover=Felfedezés # recipeBook.setting.off=Ki # recipeToast.newUnlock.title=Új recept feloldva! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= új recept feloldva # recipeToast.newUnlock.descriptionRecipeBook=Ellenőrizd a receptkönyvedet # recipeToast.newUnlock.descriptionCraftingTable=Megtekintés a barkácsasztalon # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Némítás # xbox.profile.realName=Kezelheted a valódi neved Xbox alkalmazásban való megosztására vonatkozó adatvédelmi beállításokat. # xbox.profile.removeFriend=Eltávolítás a barátok közül # xbox.profile.report=Bejelentés # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=%s bejelentése # xbox.report.optionalText=Írd ide a szöveget (nem kötelező) # diff --git a/resource_pack/texts/id_ID.lang b/resource_pack/texts/id_ID.lang index cb76d5839..2deb57c8f 100644 --- a/resource_pack/texts/id_ID.lang +++ b/resource_pack/texts/id_ID.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Layar Pengaturan Buat Dunia # accessibility.screenName.editCharacter=Kreator Karakter # accessibility.screenName.editWorldSettings=Layar Pengaturan Edit Dunia # accessibility.screenName.error=Layar Kesalahan # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Layar Cara Main # accessibility.screenName.inviteToGame=Layar Undang ke Permainan # accessibility.screenName.joinByIP=Dialog Bergabung menggunakan IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Hujan Badai # howtoplay.next=Berikutnya # howtoplay.previous=Sebelumnya # -howtoplay.category.basics=Dasar-Dasar # -howtoplay.category.crafting=Pembuatan # howtoplay.category.education=Education # -howtoplay.category.engineering=Teknik # -howtoplay.category.enhancedPlay=Permainan yang Ditingkatkan # -howtoplay.category.firstDay=Hari Pertama # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Opsi & Cheat # -howtoplay.category.play=Main # -howtoplay.category.theEnd=End # howtoplay.adventureMode=Mode Petualangan # -howtoplay.adventureMode.title=Cara Main: Mode Petualangan # howtoplay.adventureMode.text.1=Mode Petualangan adalah mode permainan untuk pembangun dunia. Dalam Mode Petualangan, pemain harus menggunakan alat khusus untuk menempatkan atau memecah blok. # howtoplay.adventureMode.text.2=Untuk mendapatkan alat khusus ini, kamu harus menggunakan /give dengan parameter canplace atau candestroy saat dalam mode kreatif. # howtoplay.anvil=Paron # -howtoplay.anvil.title=Cara Main: Paron # howtoplay.anvil.text.1=Level Pengalaman bisa digunakan untuk memperbaiki, menyihir, atau mengubah nama item dengan Paron. # howtoplay.anvil.header.1=Mengubah Nama dan Menerapkan Sihir # howtoplay.anvil.text.2=Semua item bisa diubah namanya, meskipun hanya item yang memiliki daya tahan bisa diperbaiki atau disihir dengan Buku di Paron. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Mengombinasikan item lebih efisien bila dilakukan dengan howtoplay.anvil.text.5=Kemungkinan Paron akan rusak setelah digunakan dan setelah digunakan beberapa kali, Paron akan dihancurkan. # howtoplay.armor=Baju Zirah # -howtoplay.armor.title=Cara Main: Baju Zirah # howtoplay.armor.text.1=Dengan mengenakan Baju Zirah, kamu bisa melindungi diri dari kerusakan yang akan datang. Level Baju Zirah ditunjukkan dengan :armor: pada HUD, semakin tinggi level, semakin sedikit kerusakannya. # howtoplay.armor.header.1=Pembuatan # howtoplay.armor.text.2=Baju Zirah bisa dibuat dari Kulit, Besi, Emas, atau Berlian. Baju Zirah Rantai bisa didapatkan melalui berdagang dengan orang desa dan rampasan dari zombie dan tengkorak. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Menyamar # howtoplay.armor.text.7=Kamu juga bisa mengenakan Labu Ukir di kepala. Ini tidak akan memberi kamu :armor: tetapi Enderman menjadi tidak marah saat kamu melihat mereka. # howtoplay.armorStand=Dudukan Baju Zirah # -howtoplay.armorStand.title=Cara Main: Dudukan Baju Zirah # howtoplay.armorStand.text.1=Dudukan Baju Zirah adalah tempat meletakkan baju zirah saat tidak digunakan. # howtoplay.armorStand.header.1=Pemakaian # howtoplay.armorStand.text.2.notTouch=Tekan :_input_key.use: pada Dudukan Baju Zirah saat memegang potongan baju zirah untuk meletakkannya di Dudukan Baju Zirah. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Menari # howtoplay.armorStand.text.5=Dudukan Baju Zirah akan bereaksi terhadap sinyal Batu Merah, coba berikan kekuatan sinyal lain dan lihat apa yang terjadi. # howtoplay.banners=Banner # -howtoplay.banners.title=Cara Main: Banner # howtoplay.banners.text.1=Banner adalah hiasan keren untuk rumah atau istanamu dengan pola dan warna kustom. # howtoplay.banners.text.2=Setelah membuat Banner, kamu bisa meletakkannya di Meja Pembuatan atau Alat Tenun dan menambahkan berbagai pewarna untuk membuat desain sendiri yang unik dan keren! # howtoplay.banners.header.1=Menerapkan Pola # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Membuat Salinan # howtoplay.banners.text.9=Jika kamu ingin menyalin Banner, letakkan di Meja Pembuatan dengan Banner kosong. # howtoplay.beacons=Suar # -howtoplay.beacons.title=Cara Main: Suar # howtoplay.beacons.text.1=Suar aktif memproyeksikan sinar cahaya terang ke langit. # howtoplay.beacons.text.2=Suar dibuat dengan Kaca, Obsidian, dan Bintang Nether (yang diperoleh dengan mengalahkan Wither). # howtoplay.beacons.header.1=Konstruksi # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Setelah diatur, daya akan terus memancar dari Suar. Day howtoplay.beacons.text.8=Untuk mengubah warna sinar, letakkan blok kaca buram di jalurnya. # howtoplay.beds=Tempat Tidur # -howtoplay.beds.title=Cara Main: Tempat Tidur # howtoplay.beds.text.1=Tidur di Tempat Tidur akan melewati malam dan mengatur titik kemunculanmu. # howtoplay.beds.text.2.notTouch=Tekan :_input_key.use: pada Tempat Tidur untuk tidur. Tindakan ini hanya bisa dilakukan malam hari. # howtoplay.beds.text.2.touch=Ketuk Tempat Tidur untuk tidur. Tindakan ini hanya bisa dilakukan malam hari. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Jika kamu bermain Multipemain, semua pemain harus di Tempa howtoplay.beds.text.4=Jika Tempat Tidurmu rusak, kamu akan kembali ke posisi kemunculan pertama di dunia. # howtoplay.beds.text.5=Hati-hati saat menggunakan Tempat tidur di Nether, biasanya terlalu panas untuk tidur. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blok # -howtoplay.blocks.title=Cara Main: Blok # howtoplay.blocks.text.1=Dunia Minecraft terbuat dari jutaan blok. Masing-masing bisa dipecahkan, dikumpulkan, dan diletakkan. Nyaris tidak ada batasan untuk membangun apa pun! # howtoplay.blocks.text.2=Sebagian besar blok harus dicari di dunia, tetapi sebagian hanya bisa dibuat, contohnya mengombinasikan blok lain di meja pembuatan, misalnya Blok Batu Merah atau dilebur di tungku, misalnya Kaca. # howtoplay.blocks.header.1=Blok Jatuh # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma - Blok ini ditemukan secara alami di Nether, meman howtoplay.blocks.text.9=Lahan Tanah - Ini hampir seperti Blok Tanah normal namun Rumput tidak bisa tumbuh di atasnya. Blok ini bisa ditemukan di bioma Sabana dan Mega Taiga. # howtoplay.bookAndQuill=Buku & Pena Bulu # -howtoplay.bookAndQuill.title=Cara Main: Buku & Pena Bulu # howtoplay.bookAndQuill.text.1=Buku & Pena Bulu memungkinkanmu merekam petualangan. Ceritakan kisahmu dengan memasukkan teks dan gambar ke halaman. Kamu bahkan bisa mengubah judul dan penulis! Tanda tangani Buku & Pena Bulu untuk menyelesaikan karyamu. Buku & Pena Bulu bisa diedit jika belum ditandatangani. # howtoplay.brewingStand=Dudukan Peramuan # -howtoplay.brewingStand.title=Cara Main: Dudukan Peramuan # howtoplay.brewingStand.text.1=Pembuatan ramuan memerlukan Dudukan Peramuan. Setiap ramuan dimulai dengan sebotol air, yang dibuat dengan mengisi Botol Kaca dengan air dari Kaldron atau sumber air. # howtoplay.brewingStand.header.1=Ketahui Dudukan Peramuanmu # howtoplay.brewingStand.text.2=Dudukan Peramuan memiliki tiga slot untuk membuat beragam ramuan. Satu bahan bisa digunakan untuk ketiga botol, jadi selalu buat tiga ramuan sekaligus untuk mengoptimalkan sumber dayamu. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Bahan dan Ramuan # howtoplay.brewingStand.text.3=Meletakkan Netherwart di posisi teratas pada Dudukan Peramuan akan menghasilkan Ramuan Canggung. Ramuan ini saja tidak memiliki efek, namun menjadi ramuan dasar yang bisa digunakan untuk membuat ramuan yang lebih canggih. # howtoplay.brewingStand.text.4=Banyak efek ramuan yang bisa ditemukan, lakukan eksperimen dengan berbagai bahan dan kombinasi untuk menjadi ahli kimia sejati. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Kaldron # -howtoplay.cauldron.title=Cara Main: Kaldron # howtoplay.cauldron.text.1=Kaldron adalah wadah yang bisa berisi ember atau botol cairan. # howtoplay.cauldron.header.1=Pengisian # howtoplay.cauldron.text.2.notTouch=Tekan :_input_key.use: pada Kaldron saat memegang Ember Air atau Ramuan untuk menuang isinya ke Kaldron. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Untuk mewarnai Baju Zirah Kulit atau Baju Zirah howtoplay.cauldron.text.6=Jika kamu ingin membersihkan warna, celupkan item berwarna ke Kaldron berisi Air tidak berwarna. # howtoplay.chat=Obrolan # -howtoplay.chat.title=Cara Main: Obrolan # howtoplay.chat.text.1.keyboard=Tekan :_input_key.chat: untuk membuka Obrolan. Masukkan pesan dan tekan ENTER. # howtoplay.chat.text.1.gamepad=Tekan :_input_key.chat: untuk membuka Obrolan. Ketik pesan dan tekan tombol kirim. # howtoplay.chat.text.1.touch=Ketuk tombol obrolan untuk membuka Obrolan. Ketik pesan dan ketuk tombol kirim. # howtoplay.chests=Peti # -howtoplay.chests.title=Cara Main: Peti # howtoplay.chests.text.1.notTouch=Setelah membuat Peti, kamu bisa menempatkannya di dunia, lalu membukanya dengan :_input_key.use: untuk menyimpan item dari persediaan. # howtoplay.chests.text.1.touch=Setelah membuat Peti, kamu bisa menempatkannya di dunia, lalu mengetuk untuk membukanya dan menyimpan item dari persediaan. # howtoplay.chests.text.2=Item di Peti akan disimpan untuk diletakkan di persediaanmu nanti. # howtoplay.chests.text.3=Dua Peti yang diletakkan bersebelahan akan dikombinasikan untuk membentuk Peti Besar. # howtoplay.commandBlocks=Blok Perintah # -howtoplay.commandBlocks.title=Cara Main: Blok Perintah # howtoplay.commandBlocks.text.1=Blok Perintah adalah alat yang kuat untuk pembuat peta. Blok Perintah menyimpan dan menjalankan perintah saat menerima sinyal Batu Merah. # howtoplay.commandBlocks.text.2=Untuk memperoleh blok perintah, kamu harus menggunakan /give. # howtoplay.commandBlocks.text.3=Ketika Blok Perintah telah menjalankan atau gagal menjalankan perintah tersimpannya, Blok Perintah mengirim sinyal Batu Merah dari sisi tempat panah menunjuk. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Selalu Aktif - Tidak memerlukan sinyal batu howtoplay.commandBlocks.text.8=Blok Perintah juga akan menampilkan output sebelumnya. Ini akan membantu mengetahui apakah ada Blok Perintah yang gagal menjalankan perintahnya dan alasannya. # howtoplay.commands=Perintah # -howtoplay.commands.title=Cara Main: Perintah # howtoplay.commands.text.1=Perintah dapat dilaksanakan dari Obrolan. Ketik / sebelum kamu mengetik perintah. # howtoplay.commands.text.2=Ada beberapa perintah yang akan memungkinkan kamu melakukan hal-hal yang menakjubkan. Banyak sumber di luar sana yang akan memberi kamu semua informasi yang kamu butuhkan. # howtoplay.conduits=Konduit # -howtoplay.conduits.title=Cara Main: Konduit # howtoplay.conduits.text.1=Konduit aktif memberimu kekuatan ketika kamu berada di bawah air. # howtoplay.conduits.text.2=Konduit dibuat dengan Cangkang Nautilus dan Hati Lautan. Konduit menarik kekuatan dari Prismarine dan Lentera Laut. # howtoplay.conduits.header.1=Konstruksi # howtoplay.conduits.text.3=Setelah diaktifkan, Konduit akan memberikan Kekuatan Konduit pada apa pun yang berada di dekat. # howtoplay.conduits.text.4=Semakin besar kekuatan yang ditariknya, semakin jauh jangkauan kemampuannya. # -howtoplay.controls=Kontrol # -howtoplay.controls.title=Cara Main: Kontrol # -howtoplay.controls.text.1=Minecraft adalah permainan tentang menempatkan blok untuk membangun apa pun yang bisa kamu bayangkan. Monster keluar di malam hari, jadi pastikan untuk membangun tempat berlindung sebelum itu terjadi. # -howtoplay.controls.header.1=Pergerakan # -howtoplay.controls.text.2.keyboard=Gunakan mouse untuk melihat sekeliling. # -howtoplay.controls.text.2.gamepad=Gunakan :_gamepad_stick_right: untuk melihat sekeliling. # -howtoplay.controls.text.2.touch.joystick_tap=Sentuh dan tarik sepanjang layar untuk melihat sekeliling. # -howtoplay.controls.text.2.touch.classic_dpad=Sentuh dan tarik sepanjang layar untuk melihat sekeliling. # -howtoplay.controls.text.2.touch.joystick_crosshair=Sentuh dan tarik sepanjang layar untuk melihat sekeliling. # -howtoplay.controls.text.2.rift_controller=Gunakan :rift_right_stick: untuk melihat sekeliling. # -howtoplay.controls.text.2.windowsmr_controller=Gunakan :windowsmr_right_stick: untuk melihat sekeliling. # -howtoplay.controls.text.3.keyboard=Gunakan :_input_key.forward:,:_input_key.left:,:_input_key.back:,:_input_key.right: untuk bergerak. # -howtoplay.controls.text.3.gamepad=Gunakan :_gamepad_stick_left: untuk bergerak. # -howtoplay.controls.text.3.touch.joystick_tap=Gunakan ::tip_virtual_joystick: untuk bergerak. # -howtoplay.controls.text.3.touch.classic_dpad=Gunakan :touch_forward::touch_left::touch_back::touch_right: untuk bergerak. # -howtoplay.controls.text.3.touch.joystick_crosshair=Gunakan ::tip_virtual_joystick: untuk bergerak. # -howtoplay.controls.text.3.rift_controller=Gunakan :rift_left_stick: untuk bergerak. # -howtoplay.controls.text.3.windowsmr_controller=Gunakan :windowsmr_left_stick: untuk bergerak. # -howtoplay.controls.text.4.keyboard=Tekan :_input_key.jump: untuk melompat. # -howtoplay.controls.text.4.gamepad=Tekan :_input_key.jump: untuk melompat. # -howtoplay.controls.text.4.touch.joystick_tap=Tekan :tip_virtual_button_jump: untuk melompat. # -howtoplay.controls.text.4.touch.classic_dpad=Tekan :touch_jump: untuk melompat. # -howtoplay.controls.text.4.touch.joystick_crosshair=Tekan :tip_virtual_button_jump: untuk melompat. # -howtoplay.controls.text.4.rift_controller=Tekan :rift_A: untuk melompat. # -howtoplay.controls.text.4.windowsmr_controller=Tekan :windowsmr_right_touchpad: untuk melompat. # -howtoplay.controls.text.5.keyboard=Tekan :_input_key.forward: dua kali dengan cepat atau tekan :_input_key.sprint: untuk berlari cepat. Saat menahan :_input_key.forward:, kamu akan terus berlari cepat hingga kamu memiliki kurang dari :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Tekan :_gamepad_stick_left: ke depan dua kali dengan cepat untuk berlari cepat. Saat menahan :_gamepad_stick_left: ke depan, kamu akan terus berlari cepat hingga kamu memiliki kurang dari :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Tekan :tip_virtual_button_sprint: untuk mengalihkan sprint. Kamu akan terus sprint sampai kamu memiliki kurang dari :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Tekan :touch_forward: dua kali dengan cepat untuk berlari cepat. Saat menahan :touch_forward:, kamu akan terus berlari cepat hingga kamu memiliki kurang dari :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Tekan :tip_virtual_button_sprint: untuk mengalihkan sprint. Kamu akan terus sprint sampai kamu memiliki kurang dari :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Dorong :rift_left_stick: ke depan dua kali dengan cepat untuk berlari cepat. Saat menahan :rift_left_stick: ke depan, kamu akan terus berlari cepat hingga kamu memiliki kurang dari :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Dorong :windowsmr_left_stick: ke depan dua kali dengan cepat untuk berlari cepat. Saat menahan :windowsmr_left_stick: ke depan, kamu akan terus berlari cepat hingga kamu memiliki kurang dari :shank::shank::shank:. # -howtoplay.controls.header.2=Memecahkan dan Menempatkan # -howtoplay.controls.text.6.notTouch=Tahan :_input_key.attack: untuk menambang dan memotong menggunakan tangan atau apa pun yang kamu pegang. Kamu mungkin harus membuat alat untuk menambang beberapa blok. # -howtoplay.controls.text.6.touch.joystick_tap=Ketuk dan tahan blok untuk menambangnya dengan tangan atau item yang kamu pegang. Kamu mungkin harus membuat alat khusus sebelum bisa menambang blok tertentu. # -howtoplay.controls.text.6.touch.classic_dpad=Ketuk dan tahan blok untuk menambangnya dengan tangan atau item yang kamu pegang. Kamu mungkin harus membuat alat khusus sebelum bisa menambang blok tertentu. # -howtoplay.controls.text.6.touch.joystick_crosshair=Ketuk dan seret jarimu ke mana saja untuk membidik dengan :tip_crosshair: dan menyoroti blok. Ketuk dan tahan :tip_virtual_button_action_attack_or_destroy: untuk menambang blok dengan tangan atau item yang kamu pegang. Kamu mungkin harus membuat alat tertentu sebelum dapat menambang blok tertentu. # -howtoplay.controls.text.7.keyboard=Jika kamu memegang item di tangan, gunakan :_input_key.use: untuk menggunakan item tersebut atau tekan :_input_key.drop: untuk melepaskannya. # -howtoplay.controls.text.7.gamepad=Jika kamu memegang item di tangan, gunakan :_input_key.use: untuk menggunakan item tersebut atau tekan :_input_key.drop: untuk melepaskannya. # -howtoplay.controls.text.7.rift_controller=Jika kamu memegang item di tangan, gunakan :rift_right_grab: untuk menggunakan item tersebut atau tekan :rift_right_stick: untuk melepaskannya. # -howtoplay.controls.text.7.windowsmr_controller=Jika kamu memegang item di tangan, gunakan :windowsmr_left_trigger: untuk menggunakan item tersebut atau tekan :windowsmr_right_grab: untuk melepaskannya. # -howtoplay.controls.text.7.touch.joystick_tap=Jika kamu memegang item, ketuk layar untuk menggunakannya atau ketuk dan tahan item di panel pilihan untuk menjatuhkannya. Ketuk dan tahan layar untuk makan makanan apa pun yang kamu pegang. # -howtoplay.controls.text.7.touch.classic_dpad=Jika kamu memegang item, ketuk layar untuk menggunakannya atau ketuk dan tahan item di panel pilihan untuk menjatuhkannya. Ketuk dan tahan layar untuk makan makanan apa pun yang kamu pegang. # -howtoplay.controls.text.7.touch.joystick_crosshair=Jika kamu memegang item, ketuk :tip_virtual_button_action_build_or_use: untuk menggunakan item tersebut atau sentuh dan tahan item tersebut di panel pilihan untuk menjatuhkannya. Ketuk dan tahan :tip_virtual_button_action_build_or_use: untuk memakan makanan yang kamu pegang. # -howtoplay.controls.header.3=Menyelinap # -howtoplay.controls.text.8.keyboard=Menyelinap sangat berguna dalam Minecraft, menyelinap menjagamu agar tidak jatuh dari blok dan menyembunyikan label namamu. Untuk menyelinap, tahan tombol :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Menyelinap sangat berguna dalam Minecraft, menyelinap menjagamu agar tidak jatuh dari blok dan menyembunyikan label namamu. Untuk beralih ke posisi menyelinap, tekan :_input_key.sneak: atau klik :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Menyelinap memastikan kamu tidak jatuh dari blok, menyembunyikanmu dari mob, dan menyembunyikan label namamu dari pemain lain. Untuk menyelinap, ketuk :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Menyelinap memastikan kamu tidak jatuh dari blok, menyembunyikanmu dari mob, dan menyembunyikan label namamu dari pemain lain. Untuk menyelinap, ketuk :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Menyelinap memastikan kamu tidak jatuh dari blok, menyembunyikanmu dari mob, dan menyembunyikan label namamu dari pemain lain. Untuk menyelinap, ketuk :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Menyelinap sangat berguna dalam Minecraft, menyelinap menjagamu agar tidak jatuh dari blok dan menyembunyikan label namamu. Untuk beralih ke posisi menyelinap, tekan :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Menyelinap sangat berguna dalam Minecraft, menyelinap menjagamu agar tidak jatuh dari blok dan menyembunyikan label namamu. Untuk beralih ke posisi menyelinap, tekan :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Berlari saat berada di air akan membuatmu berenang. Gunakan mouse untuk mengontrol arah berenangmu. # -howtoplay.controls.text.swim.gamepad=Berlari saat berada di air akan membuatmu berenang. Gunakan :_gamepad_stick_right: untuk mengontrol arah berenangmu. # -howtoplay.controls.text.swim.touch=Bergerak di air akan membuatmu berenang. Berlari di bawah air akan membuatmu berenang cepat. Ketuk dan seret jarimu untuk mengontrol arahmu. # -howtoplay.controls.text.swim.rift_controller=Berlari saat berada di air akan membuatmu berenang. Gunakan :rift_right_stick: untuk mengontrol arah berenangmu. # -howtoplay.controls.text.swim.windowsmr_controller=Berlari saat berada di air akan membuatmu berenang. Gunakan :windowsmr_right_stick: untuk mengontrol arah berenangmu. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Pembangun Dunia # -howtoplay.worldBuilder.title=Cara Main : Pembangun Dunia # howtoplay.worldBuilder.text.1=Agar bisa menempatkan atau menggunakan blok atau item Minecraft Education, pemain harus punya kemampuan khusus bernama 'Pembangun Dunia'. # howtoplay.worldBuilder.text.2=Dengan mengaktifkan mode curang, host bisa mengaktifkan atau menonaktifkan kemampuan Pembangun Dunia untuk pemain mana pun di dunia tersebut. # howtoplay.worldBuilder.text.3=Untuk memberikan kemampuan Pembangun Dunia kepada semua pemain di dunia, jalankan perintah berikut: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Untuk mengirim kueri kemampuan Pembangun Dunia, ja howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Blok Izin # -howtoplay.permissionBlocks.title=Cara Main : Blok Izin # howtoplay.permissionBlocks.text.1=Minecraft Education memiliki beberapa blok khusus yang memudahkan guru untuk membuat dan menerapkan pelajaran. Hanya pemain dengan kemampuan Pembangun Dunia yang bisa menempatkan dan menghancurkan blok ini. Hanya pemain tanpa kemampuan Pembangun Dunia yang tunduk pada pembatasan yang diberlakukan oleh blok ini. # howtoplay.permissionBlocks.title.1=Bolehkan/Tolak # howtoplay.permissionBlocks.text.2=Blok Bolehkan dan Tolak menentukan tempat pemain bisa membangun di suatu dunia. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Blok Bolehkan dengan blok Tolak di suatu tempa howtoplay.permissionBlocks.title.2=Batas # howtoplay.permissionBlocks.text.6=Blok Batas memberikan medan gaya yang memanjang ke atas dan ke bawah tanpa batas, terlepas dari keberadaan blok lainnya. Pemain tidak bisa melewati langsung, atasnya, atau bawahnya blok Batas tersebut. Pemain tidak bisa menempatkan atau menghancurkan blok yang berada di atas atau di bawah blok Batas. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Papan Tulis # -howtoplay.chalkboard.title=Cara Main : Papan Tulis # howtoplay.chalkboard.text.1=Papan tulis digunakan untuk menampilkan teks di dunia. Papan tulis menampilkan lebih banyak teks daripada Tanda, bisa diedit setelah ditempatkan, dan tersedia dalam tiga ukuran: Batu Tulis, Poster, dan Papan. Tombol kunci memungkinkanmu untuk mencegah non-Pembangun Dunia menghancurkan atau mengedit papan tulismu. Tekan :_input_key.use: pada papan tulis yang ada untuk mengeditnya. # howtoplay.chalkboard.text.1.touch=Papan tulis digunakan untuk menampilkan teks di dunia. Papan tulis menampilkan lebih banyak teks daripada Tanda, bisa diedit setelah ditempatkan, dan tersedia dalam tiga ukuran: Batu Tulis, Poster, dan Papan. Tombol kunci memungkinkanmu untuk mencegah non-Pembangun Dunia menghancurkan atau mengedit papan tulismu. Ketuk papan tulis yang sudah ada untuk mengeditnya. # howtoplay.chemistry=Kimia # -howtoplay.chemistry.title=Cara Main : Kimia # howtoplay.chemistry.text.1=Siswa dapat menyimulasikan kimia dunia nyata dengan menggunakan blok Peralatan Kimia. Bangun salah satu dari 118 unsur yang berbeda dengan menyesuaikan penggeser di Penyusun Unsur atau lihat komposisi unsur dengan menempatkannya di Penyusun Unsur. Gabungkan unsur dalam Pembuat Senyawa untuk menghasilkan senyawa kimia. Masukkan unsur dan senyawa ke dalam Meja Lab untuk membuat item Minecraft. Reduksi blok ke unsur komponennya dengan Pereduksi Material. # howtoplay.chemistry.text.2=Unduh Jurnal Kimia dari situs web Minecraft Education untuk mendapatkan panduan lengkap mengenai kimia di Minecraft. # howtoplay.npc=Karakter Bukan Pemain # -howtoplay.npc.title=Cara Main : Karakter Bukan Pemain # howtoplay.npc.text.1=NPC adalah karakter bukan pemain yang bisa memberikan informasi pelajaran tambahan, petunjuk, atau instruksi. # howtoplay.npc.text.2=Hanya Pembangun Dunia yang bisa menempatkan, menghapus, memberi nama, atau mengedit NPC. NPC bisa menjalankan perintah dan menautkan ke situs web. Perintah bisa ditetapkan ke tombol di jendela dialog NPC; tautan situs web akan selalu memiliki tombol. # howtoplay.npc.text.3=NPC memiliki berbagai macam skin dan tidak bisa berpindah. # howtoplay.camera=Kamera # -howtoplay.camera.title=Cara Main : Kamera # howtoplay.camera.text.1=Dengan Kamera, pemain bisa memotret di dunia. # howtoplay.camera.text.2=Untuk memotret dari sudut pandangmu, tekan :_input_key.use:. # howtoplay.camera.text.2.touch=Untuk memotret dari sudut pandangmu, ketuk dan tahan, lalu lepaskan. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Untuk berfoto selfie, letakkan kamera dan ketuk to howtoplay.camera.text.4=Gambar bisa dilihat di Portofolio atau dimasukkan ke Buku & Pena Bulu. # howtoplay.portfolio=Portofolio # -howtoplay.portfolio.title=Cara Main : Portofolio # howtoplay.portfolio.text.1=Gambar yang kamu ambil akan muncul di Portofolio. Tekan :_input_key.use: untuk melihat Portofolio. Saat melihat Portofolio, kamu bisa menambahkan keterangan untuk gambar, menghapus gambar, dan mengekspor gambar sebagai PDF. # howtoplay.portfolio.text.1.touch=Gambar yang kamu ambil akan muncul di Portofolio. Ketuk dan tahan untuk melihat Portofolio. Saat melihat Portofolio, kamu bisa menambahkan keterangan untuk gambar, menghapus gambar, dan mengekspor gambar sebagai PDF. # howtoplay.classroomMode=Mode Kelas # -howtoplay.classroomMode.title=Cara Main : Mode Kelas # howtoplay.classroomMode.text.1=Mode Kelas adalah aplikasi eksternal yang menyediakan pendidik dengan fitur yang dirancang untuk memfasilitasi interaksi dengan siswa. Kamu bisa mengunduh Mode Kelas dari situs web Minecraft Education. # howtoplay.classroomMode.text.2=Sebagai host dunia, gunakan perintah /classroommode untuk meluncurkan aplikasi Mode Kelas dan menghubungkannya ke Minecraft Education. # howtoplay.codeBuilder=Pembuat Kode # -howtoplay.codeBuilder.title=Cara Main : Pembuat Kode # howtoplay.codeBuilder.text.1=Pembuat Kode memungkinkan pemain mengeksplorasi, membuat, dan bermain di Minecraft dengan menulis kode menggunakan platform belajar kode yang sudah dikenal. # howtoplay.codeBuilder.text.2=Luncurkan Pembuat Kode dengan menekan :_input_key.codeBuilder: atau menggunakan perintah /code. # howtoplay.codeBuilder.text.2.touch=Luncurkan Pembuat Kode dengan mengetuk :code_builder_button: atau menggunakan perintah /code. # -howtoplay.crafting=Pembuatan # -howtoplay.crafting.title=Cara Main: Pembuatan # -howtoplay.crafting.text.1.keyboard=Tekan :_input_key.inventory: untuk mengakses Buku Resep dan Kisi Pembuatan. # -howtoplay.crafting.text.1.gamepad=Tekan :_input_container.crafting: untuk mengakses Buku Resep dan Kisi Pembuatan. # -howtoplay.crafting.text.1.touch=Ketuk Tombol Persediaan untuk mengakses Buku Resep dan Kisi Pembuatan. # -howtoplay.crafting.text.1.rift_controller=Tekan :rift_B: untuk mengakses Buku Resep dan Kisi Pembuatan. # -howtoplay.crafting.text.1.windowsmr_controller=Tekan :windowsmr_left_grab: untuk mengakses Buku Resep dan Kisi Pembuatan. # -howtoplay.crafting.header.1=Kisi Pembuatan # -howtoplay.crafting.text.2=Susun item dari Persediaan atau Panel Pilihan di kisi pembuatan dalam bentuk resep item. # -howtoplay.crafting.text.3=Jika resep benar, item yang kamu coba buat akan muncul di Slot Output di sebelah kanan Kisi Pembuatan. Ambil item dari Slot Output dan letakkan di Persediaanmu. Kamu sekarang bisa menggunakan item tersebut. # -howtoplay.crafting.text.4=Ada banyak resep dan beberapa di antaranya memerlukan Kisi Pembuatan yang lebih besar dari kisi 2x2 yang awalnya kamu gunakan. # -howtoplay.crafting.text.5=Buat 4 Papan Kayu menjadi Meja Pembuatan dan letakkan di dunia. # -howtoplay.crafting.text.6.keyboard=Tekan :_input_key.use: pada Meja Pembuatan di dunia untuk mendapatkan akses ke Kisi Pembuatan 3x3. # -howtoplay.crafting.text.6.gamepad=Tekan :_input_key.use: pada Meja Pembuatan di dunia untuk mendapatkan akses ke Kisi Pembuatan 3x3. # -howtoplay.crafting.text.6.rift_controller=Tekan :rift_right_grab: pada Meja Pembuatan di dunia untuk mendapatkan akses ke Kisi Pembuatan 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Tekan :windowsmr_left_trigger: pada Meja Pembuatan di dunia untuk mendapatkan akses ke Kisi Pembuatan 3x3. # -howtoplay.crafting.text.6.touch=Ketuk Meja Pembuatan di dunia untuk mendapatkan akses ke Kisi Pembuatan 3x3. # -howtoplay.crafting.header.2=Buku Resep # -howtoplay.crafting.text.7=Di sebelah kiri layar, kamu akan melihat Buku Resep yang berguna jika kamu tidak mengetahui resep atau ingin cepat membuat resep yang sudah kamu ketahui. Kamu juga akan melihat kisi Pembuatan di bagian kanan layar di atas Persediaanmu. # -howtoplay.crafting.text.8.keyboard=Setelah menemukan resep yang ingin kamu buat, :_input_key.attack: resep untuk memuatnya ke dalam kisi pembuatan, lalu ambil dari Slot Output ke bagian kanan Kisi Pembuatan dan tempatkan dalam Persediaan. :_input_key.use: resep untuk secara otomatis membuatnya, tindakan ini secara otomatis membuat satu set dan menempatkannya dalam persediaanmu. Tekan SHIFT + :_input_key.use: pada resep untuk secara otomatis membuat keseluruhan tumpukan. # -howtoplay.crafting.text.8.gamepad=Setelah menemukan resep yang ingin kamu buat, tekan :_gamepad_face_button_down: pada resep untuk secara otomatis membuatnya, tindakan ini secara otomatis membuat satu set dan menempatkannya dalam persediaanmu. Tekan :_gamepad_face_button_up: pada resep untuk secara otomatis membuat keseluruhan tumpukan. # -howtoplay.crafting.text.8.touch=Setelah menemukan resep yang ingin kamu buat, ketuk resep untuk memuatnya ke dalam kisi pembuatan, kemudian ketuk item dalam slot output untuk membuatnya. Tekan terus item dalam slot output untuk terus membuatnya. # -howtoplay.crafting.text.9=Bila :craftable_toggle_on: aktif, Buku Resep menunjukkan semua resep yang bahannya kamu miliki. Bila :craftable_toggle_off: nonaktif, Buku Resep menunjukkan setiap resep dalam permainan, meskipun kamu tidak bisa membuatnya. Periksa tab atau cari jika kamu mencari sesuatu yang khusus. Dalam Mode Kreatif, beberapa resep akan diciutkan di dalam daftar. Membuka daftar akan memperluasnya dan menunjukkan semua resep yang ada di dalam. # - howtoplay.craftingTable=Meja Pembuatan # -howtoplay.craftingTable.title=Cara Bermain: Meja Pembuatan # howtoplay.craftingTable.text.1=Meja Pembuatan akan membantumu membuat lebih banyak resep yang rumit. # howtoplay.craftingTable.text.2.notTouch=Letakkan di dunia, lalu tekan :_input_key.use: pada Meja Pembuatan untuk menggunakannya. # howtoplay.craftingTable.text.2.touch=Letakkan di dunia, lalu ketuk Meja Pembuatan untuk menggunakannya. # howtoplay.creativeMode=Mode Kreatif # -howtoplay.creativeMode.title=Cara Main: Mode Kreatif # howtoplay.creativeMode.text.1=Mode Kreatif ada agar kamu dapat membangun tanah impian, tanpa mob! # howtoplay.creativeMode.header.1=Bangunan Tak Terbatas # howtoplay.creativeMode.text.2=Antarmuka mode kreatif memungkinkan item apa pun dalam permainan untuk dipindahkan ke persediaan pemain tanpa perlu menambang atau membuat item. Item dalam persediaan pemain tidak akan dihapus ketika dipindahkan atau digunakan di dunia, dan ini memungkinkan pemain untuk fokus membangun daripada mengumpulkan sumber daya. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Ketuk :tip_virtu howtoplay.creativeMode.text.4a.touch.classic_dpad=Untuk terbang ketuk :touch_jump: dua kali dengan cepat dan untuk berhenti terbang ketuk :touch_stop_flying: dua kali dengan cepat. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Ketuk :touch_forward: dua kali lebih cepat untuk terbang lebih cepat. Untuk terbang ke atas ketuk dan tahan :touch_fly_up: dan untuk terbang ke bawah ketuk dan tahan :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Tingkat Kesulitan # -howtoplay.difficulty.title=Cara Main: Tingkat Kesulitan # howtoplay.difficulty.text.1=Minecraft memiliki berbagai tingkat kesulitan sehingga kamu dapat menyesuaikan permainan ke level kamu. # howtoplay.difficulty.header.1=Tenang # howtoplay.difficulty.text.2=Tidak ada mob jahat yang akan muncul selain shulker dan Naga Ender, tapi mereka tidak akan menyerangmu. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Sulit # howtoplay.difficulty.text.5=Mob jahat akan menimbulkan kerusakan lebih besar, zombie akan mendobrak pintu, dan jika tingkat lapar mencapai nol, kesehatan akan menurun dan kamu bisa mati. # howtoplay.dispensers=Dispenser # -howtoplay.dispensers.title=Cara Main: Dispenser # howtoplay.dispensers.text.1=Dispenser digunakan untuk menembakkan item. Kamu harus menyalakan Dispenser menggunakan sinyal batu merah (misalnya, dengan tuas) untuk memicunya. # howtoplay.dispensers.text.2.notTouch=Untuk mengisi Dispenser dengan item tekan :_input_key.use: pada Dispenser, lalu pindahkan item yang ingin kamu keluarkan dari persediaan kamu ke Dispenser. # howtoplay.dispensers.text.2.touch=Untuk mengisi Dispenser, ketuk Dispenser, lalu pindahkan item yang ingin kamu keluarkan dari persediaan ke Dispenser. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Setiap kali kamu menyalakan Dispenser, sebuah item a howtoplay.dispensers.text.4=Dispenser juga dapat digunakan untuk menempatkan item, seperti Labu dan Golem Besi dan peralatan pada Dudukan Baju Zirah. # howtoplay.droppers=Penerjun # -howtoplay.droppers.title=Cara Main: Penerjun # howtoplay.droppers.text.1.notTouch=Ketika ditenagai oleh Batu Merah, Penerjun akan menjatuhkan satu item acak yang terdapat di dalamnya. Tekan :_input_key.use: pada Penerjun untuk membukanya, lalu kamu dapat mengisinya dengan item dari persediaan. # howtoplay.droppers.text.1.touch=Ketika ditenagai oleh Batu Merah, Penerjun akan menjatuhkan satu item acak yang terdapat di dalamnya. Ketuk Penerjun untuk membukanya, lalu kamu dapat mengisinya dengan item dari persediaan. # howtoplay.droppers.header.1=Penggunaan # howtoplay.droppers.text.2=Jika Penerjun berhadapan dengan Peti atau wadah tipe lain, item akan ditempatkan ke wadah tersebut. Rantai Penerjun yang panjang dapat dibuat untuk mengangkut item dalam jarak tertentu. # howtoplay.dyes=Pewarna # -howtoplay.dyes.title=Cara Main: Pewarna # howtoplay.dyes.text.1=Pewarna digunakan untuk mengubah warna banyak hal di Minecraft. # howtoplay.dyes.text.2=Beberapa bahan pewarna lebih sulit ditemukan daripada yang lainnya. Sebagian besar Pewarna bisa dibuat dari bunga seperti Pewarna Merah dari Poppy, sedangkan sebagian Pewarna ditemukan atau dibuat dengan cara yang lebih rumit, seperti: # howtoplay.dyes.text.3=-Menambah Lapis Lazuli jauh di bawah tanah # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Mengumpulkan Kantong Tinta di bawah air # howtoplay.dyes.text.5=-Memanen Biji Cokelat di dalam Rimba # howtoplay.dyes.text.6=-Pewarna Hijau harus dilebur dari Kaktus # howtoplay.dyes.text.7=-Pakan Tulang bisa membantu menumbuhkan tanaman dan pohon atau dijadikan Pewarna Putih # -howtoplay.dyes.text.8=-Kumpulkan Kantong Tinta dari Cumi-Cumi untuk mendapatkan Pewarna Hitam # howtoplay.elytra=Sayap Elytra # -howtoplay.elytra.title=Cara Main: Sayap Elytra # howtoplay.elytra.text.1=Sayap Elytra adalah item yang dapat diperoleh agar kamu bisa terbang. Sayap Elytra merupakan perlengkapan di slot peti baju zirah. # howtoplay.elytra.text.2=Sayap Elytra tidak dapat dibuat, tetapi ditemukan di Bingkai Item di Kapal End yang langka, dijaga oleh Shulker yang menakutkan. # howtoplay.elytra.header.1=Belajar Terbang # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Peluncuran Bertenaga Roket # howtoplay.elytra.text.6=Roket Kembang Api yang tidak memiliki efek dapat digunakan untuk mempanjang penerbangan Sayap Elytra. Sayap Elytra kamu akan rusak jika kamu menggunakan Roket Kembang Api yang memiliki efek untuk memperpanjang penerbangan. # howtoplay.enchantingTable=Meja Sihir # -howtoplay.enchantingTable.title=Cara Main: Meja Sihir # howtoplay.enchantingTable.text.1=Poin Pengalaman yang dikumpulkan dengan mengambil Bola Pengalaman dapat digunakan untuk menyihir Senjata, Baju Zirah, Alat, dan Buku. # howtoplay.enchantingTable.header.1=Menyihir # howtoplay.enchantingTable.text.2=Ketika item yang dapat disihir ditempatkan di slot di bawah buku di Meja Sihir, ketiga tombol di kanan slot akan menampilkan beberapa sihir berikut biaya Level Pengalaman dan biaya Lapis Lazulinya. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Jika Meja Sihir dikelilingi oleh Rak Buku (maks howtoplay.enchantingTable.header.3=Buku Sihir # howtoplay.enchantingTable.text.5=Buku Sihir digunakan di Paron untuk menerapkan sihir pada item. Hal ini memberi kamu kontrol lebih atas sihir yang diinginkan pada item kamu. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Kota End # -howtoplay.endCities.title=Cara Main: Kota End # howtoplay.endCities.text.1=Setelah membunuh Naga Ender, Gerbang End akan muncul. Melemparkan Mutiara Ender ke portal akan menteleportasi kamu ke pulau yang lebih jauh. # howtoplay.endCities.text.2=Lanskap baru yang asing ini pasti menyembunyikan sesuatu yang menarik, dan mungkin sesuatu untuk kamu bawa pulang. # howtoplay.enderChest=Peti Ender # -howtoplay.enderChest.title=Cara Main: Peti Ender # + howtoplay.enderChest.text.1=Semua Peti Ender di dunia saling bertautan. Item yang ditempatkan di Peti Ender dapat diakses di Peti Ender lain. Namun, konten Peti Ender adalah khusus bagi setiap pemain. Ini memungkinkan pemain untuk menyimpan item di Peti Ender apa pun. dan mengambilnya kembali dari Peti Ender lain di mana pun posisi kamu di dunia. # howtoplay.eyeOfEnder=Mata Ender # -howtoplay.eyeOfEnder.title=Cara Main: Mata Ender # howtoplay.eyeOfEnder.text.1=Mata Ender secara misterius terhubung ke End dan akan berperilaku aneh ketika digunakan. # howtoplay.eyeOfEnder.text.2=Kabarnya Mata Ender dapat menuntun kamu ke dimensi lain. # howtoplay.farming=Bertani # -howtoplay.farming.title=Cara Main: Bertani # howtoplay.farming.text.1=Ada berbagai jenis tanaman panen yang dapat ditanam di Minecraft. Bertani, meskipun menantang, dapat memberikan sumber makanan yang tidak terbatas. # howtoplay.farming.header.1=Rencanakan # howtoplay.farming.text.2=Tanaman panen memerlukan cahaya, air, dan tanah pertanian untuk tumbuh. kamu memerlukan cangkul, sumber air, dan benih untuk bertani. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Ketika tanaman panen tumbuh besar, tanaman panen dapat howtoplay.farming.text.7=Beberapa tanaman seperti labu dan melon tumbuh di tangkai. Hati-hati jangan sampai memotong tangkai! # howtoplay.fireworks=Kembang Api # -howtoplay.fireworks.title=Cara Main: Kembang Api # howtoplay.fireworks.text.1=Kembang Api adalah cara menyenangkan untuk membuat perayaan unik kamu sendiri di Minecraft! # howtoplay.fireworks.text.2=Kembang Api memiliki dua komponen, Roket Kembang Api dan Bintang Kembang Api. # howtoplay.fireworks.header.1=Roket Kembang Api # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Piroteknik # howtoplay.fireworks.text.7=Kembang Api dapat ditembakkan dari dispenser. Kembang api akan ditembakkan ke arah menghadapnya dispenser. # howtoplay.fishing=Memancing # -howtoplay.fishing.title=Cara Main: Memancing # howtoplay.fishing.text.1=Memancing dapat dilakukan dengan Tongkat Pancing dan merupakan cara bagus untuk menangkap beberapa ikan atau mendapatkan item keren lainnya dari laut! # howtoplay.fishing.header.1=Melempar # howtoplay.fishing.text.2.notTouch=Arahkan pada blok air dan tekan :_input_key.use: saat memegang tongkat pancing untuk melempar umpan ke dalam air. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Tunggu hingga kamu mulai melihat gelembung yang muncul howtoplay.fishing.text.4.notTouch=Ketika gelembung menyentuh umpan, maka umpan akan bergerak naik turun. Tekan :_input_key.use: untuk menarik umpan. Hati-hati, jangan biarkan ikan terlepas! # howtoplay.fishing.text.4.touch=Ketika gelembung menyentuh umpan, maka umpan akan bergerak naik turun. Ketuk tombol Pancing lagi untuk menarik umpan. Hati-hati, jangan biarkan ikan terlepas! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Tungku # -howtoplay.furnace.title=Cara Main: Tungku # howtoplay.furnace.text.1=Tungku memungkinkanmu memasak atau melebur item. Contohnya, kamu dapat melebur Bijih Besi menjadi Besi Batangan. # howtoplay.furnace.text.2.notTouch=Tempatkan Tungku di tempat dunia dan tekan :_input_key.use: untuk menggunakannya. # howtoplay.furnace.text.2.touch=Tempatkan Tungku di dunia dan ketuk untuk menggunakannya. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Bahan Bakar # howtoplay.furnace.text.3=Kamu perlu memasukkan beberapa bahan bakar ke bagian bawah Tungku, dan item yang ingin kamu leburkan di bagian atas. Kemudian, Tungku akan menyala dan mulai bekerja. Banyak hal yang bisa digunakan sebagai bahan bakar; cobalah bereksperimen dengan apa pun yang bisa terbakar! # howtoplay.gameSettings=Pengaturan Permainan # -howtoplay.gameSettings.title=Cara Main: Pengaturan Permainan # howtoplay.gameSettings.text.1=Saat membuat dunia, kamu memiliki banyak opsi. Di bawah ini adalah berbagai pengaturan yang dapat digunakan untuk menyempurnakan pengalaman kamu. Jangan takut kamu tidak mengaturnya saat membuat dunia, dunia dapat diubah kapan saja. # howtoplay.gameSettings.text.2=-Nama Dunia: Di sinilah kamu bisa memberi nama duniamu. # howtoplay.gameSettings.text.3=-Mode Permainan Default: Ini adalah Mode Permainan yang awalnya akan digunakan semua pemain baru di dunia. Ada pemain yang mulai dari mode bertahan hidup atau kreatif. Memilih mode kreatif akan mengaktifkan cheat. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Peti Bonus: Jika pengaturan ini diaktifkan, akan howtoplay.gameSettings.text.7=-Jenis Dunia: Pengaturan ini mengontrol cara dunia dibuat. Pilih Tidak Terbatas, Datar, atau Tua dari menu drop-down untuk mengubah jenis dunia. # howtoplay.gameSettings.text.7.1= - Dunia tidak terbatas berjalan terus untuk selamanya. # howtoplay.gameSettings.text.7.2= - Dunia datar tidak memiliki bukit atau pohon, hanya area datar tidak terbatas yang dapat kamu isi sesuai kreasi kamu. # -howtoplay.gameSettings.text.7.3= - Dunia tua memiliki ukuran dan ketinggian yang terbatas. # howtoplay.gameSettings.text.8=-Benih: ini adalah nomor unik untuk dunia tersebut. Dengan memasukkan benih ketika kamu membuat dunia baru, kamu dapat mengontrol cara dunia dibuat. kamu juga dapat menggunakan kata atau frasa untuk benih dan permainan akan mengubahnya menjadi nomor untuk kamu. # howtoplay.gameSettings.header.2=Cheat dan Aturan Permainan # howtoplay.gameSettings.text.9=-Aktifkan Cheat: Pengaturan ini memungkinkan pemain menggunakan perintah. Ketika dunia dibuat dengan pengaturan ini diaktifkan, semua pencapaian dinonaktifkan. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Rampasan Drop Entitas: Mengontrol apakah hal sep howtoplay.gameSettings.text.17=-Siklus Cuaca: Cuaca tidak akan berubah ketika pengaturan ini dinonaktifkan. # howtoplay.hoppers=Penampung # -howtoplay.hoppers.title=Cara Main: Penampung # howtoplay.hoppers.text.1=Penampung digunakan untuk memindahkan item secara otomatis. Penampung dapat ditempelkan ke item lain, misalnya, wadah seperti Peti atau Jukebox. # howtoplay.hoppers.text.2=Penampung akan terus memindahkan item dari wadah yang ditempatkan di atasnya dan memindahkannya ke wadah yang ditunjuk. # howtoplay.hoppers.header.1=Penggunaan # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Untuk membuat Penampung menunjuk ke blok tertentu, temp howtoplay.hoppers.text.4=Jika Penampung ditenagai oleh Batu Merah, Penampung menjadi tidak aktif dan berhenti memindahkan item. # howtoplay.hostAndPlayerOptions=Opsi Host dan Pemain # -howtoplay.hostAndPlayerOptions.title=Cara Main: Opsi Host dan Pemain # howtoplay.hostAndPlayerOptions.text.1.notTouch=Bila bermain dengan cheat aktif, opsi host memungkinkan kamu atau teman untuk berteleportasi, mengubah cuaca, menentukan waktu, dan mengubah titik masuk atau kemunculan dunia dalam permainan kamu. Setelah cheat diaktifkan, kamu bisa menemukan opsi ini di jendela obrolan dengan menekan tombol [/] di sebelah kolom obrolan. # howtoplay.hostAndPlayerOptions.text.1.touch=Bila bermain dengan cheat aktif, opsi host memungkinkan kamu dan teman untuk berteleportasi, mengubah cuaca, menentukan waktu, dan mengubah titik masuk atau kemunculan di dunia dalam permainan kamu. Setelah cheat dinonaktifkan, kamu dapat menemukan opsi ini di jendela obrolan dengan mengetuk tombol obrolan. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=Cara Main: HUD # -howtoplay.HUD.text.1=HUD menampilkan informasi tentang status, kesehatan, sisa oksigen (bila kamu berada di bawah air), level lapar, dan baju zirahmu (jika dikenakan). # -howtoplay.HUD.header.1=Makanan dan Kesehatan # -howtoplay.HUD.text.2.notTouch=Jika kesehatanmu berkurang tetapi punya setidaknya sembilan :shank:, kesehatanmu akan pulih otomatis. Makan makanan juga akan memulihkan :shank:. # -howtoplay.HUD.text.2.touch=Kesehatanmu akan otomatis pulih jika kamu punya setidaknya sembilan :shank:. :shank: kamu perlahan-lahan akan berkurang saat kamu menjelajah dan lapar, tetapi makan makanan akan memulihkan :shank kamu. # -howtoplay.HUD.text.3.keyboard=Tekan terus :_input_key.use: saat memegang sepotong makanan untuk memakannya. # -howtoplay.HUD.text.3.gamepad=Tekan terus :_input_key.use: saat memegang sepotong makanan untuk memakannya. # -howtoplay.HUD.text.3.rift_controller=Tekan terus :rift_right_grab: saat memegang sepotong makanan untuk memakannya. # -howtoplay.HUD.text.3.windowsmr_controller=Tekan terus :windowsmr_left_trigger: saat memegang sepotong makanan untuk memakannya. # -howtoplay.HUD.text.3a.touch=Untuk makan sesuatu, ketuk item makanan di panel pilihan, lalu ketuk dan tahan layar untuk makan. # -howtoplay.HUD.text.3b.touch=Jika kamu menggunakan Tombol Aksi, pertama-tama ketuk item makanan di panel pilihan, lalu ketuk dan tahan :tip_virtual_button_action_build_or_use: untuk memakannya. # -howtoplay.HUD.text.4a=Aktivitas tertentu akan membuatmu lebih cepat lapar, seperti berlari. Untungnya, beberapa makanan lebih bergizi dan akan memulihkan lebih banyak :shank:. # -howtoplay.HUD.text.4b=Jika kamu memiliki :shank: penuh, makanan terakhir yang kamu makan akan menerapkan nilai saturasi - nilai tersembunyi yang memberikan dorongan ekstra pada tingkat lapar. # -howtoplay.HUD.header.2=Pengalaman # -howtoplay.HUD.text.5=Panel Pengalaman juga ditampilkan di HUD. Jumlahnya menunjukkan Level Pengalamanmu saat ini, dan panel menunjukkan jumlah Poin Pengalaman yang diperlukan untuk meningkatkan Level Pengalamanmu. # -howtoplay.HUD.text.6=Poin Pengalaman diperoleh dengan mengumpulkan Bola Pengalaman. Kamu bisa mendapatkan Bola Pengalaman dari aktivitas seperti membunuh mob, menambang blok tertentu, dan banyak lagi! Jangan tinggalkan Bola Pengalaman karena kamu akan membutuhkannya. Dekati Bola Pengalaman untuk mengumpulkannya. # -howtoplay.HUD.header.3=Bilah Pilihan # -howtoplay.HUD.text.7.keyboard=Panel pilihan menunjukkan item yang tersedia untuk digunakan. Gulir roda mouse untuk mengubah item di tangan. # -howtoplay.HUD.text.7.gamepad=Panel pilihan menunjukkan item yang tersedia untuk digunakan. Gunakan :_input_key.cycleItemLeft: dan :_input_key.cycleItemRight: untuk mengubah item di tangan. # -howtoplay.HUD.text.7.touch=Panel pilihan menunjukkan item yang tersedia untuk digunakan. Ketuk item di panel pilihan untuk mengubah item di tangan. # -howtoplay.HUD.text.7.windowsmr_controller=Panel pilihan menunjukkan item yang tersedia untuk digunakan. Tekan :windowsmr_left_touchpad_horizontal: untuk mengubah item di tangan. # -howtoplay.HUD.text.7.rift_controller=Panel pilihan menunjukkan item yang tersedia untuk digunakan. Tekan :rift_left_trigger: atau :rift_left_grab: untuk mengubah item di tangan. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Persediaan # howtoplay.inventory.title=Cara Main: Persediaan # -howtoplay.inventory.text.1.keyboard=Tekan :_input_key.inventory: untuk melihat persediaanmu. # -howtoplay.inventory.text.1.gamepad=Tekan :_input_key.inventory: untuk melihat persediaanmu. # -howtoplay.inventory.text.1.rift_controller=Tekan :rift_B: untuk melihat persediaanmu. # -howtoplay.inventory.text.1.windowsmr_controller=Tekan :windowsmr_left_grab: untuk melihat persediaanmu. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Ketuk :tip_touch_inventory: untuk melihat persediaanmu. # -howtoplay.inventory.text.2=Layar ini menampilkan semua item di tanganmu dan semua item lain yang kamu bawa. Kamu juga dapat melihat baju zirah yang kamu kenakan. # -howtoplay.inventory.text.3.keyboard=Gunakan :mouse_left_button: untuk mengambil item yang berada di bawah kursor. Jika ada lebih dari satu item di sini, maka semua item tersebut akan diambil atau kamu bisa menggunakan :mouse_right_button: untuk mengambil setengahnya. # -howtoplay.inventory.text.3.gamepad=Gunakan :_gamepad_face_button_down: untuk mengambil item yang berada di bawah kursor. Jika ada lebih dari satu item di sini, maka semua item tersebut akan diambil atau kamu bisa menggunakan :_gamepad_face_button_left: untuk mengambil setengahnya. # -howtoplay.inventory.text.3.touch=Ketuk untuk memilih item. Untuk memindahkannya, ketuk tempat lain di persediaan. Jika kamu memindahkannya ke tempat dengan item yang sama, semuanya akan digabung menjadi satu tumpukan. Jika kamu memindahkannya ke item lain, item akan bertukar tempat. # -howtoplay.inventory.text.4.keyboard=Kamu bisa menempatkan item kembali dengan menggunakan :mouse_left_button:. Dengan beberapa item di kursor, gunakan :mouse_left_button: untuk menempatkan semuanya atau :mouse_right_button: untuk menempatkan satu item. # -howtoplay.inventory.text.4.gamepad=Kamu bisa menempatkan item kembali dengan menggunakan :_gamepad_face_button_down:. Dengan beberapa item di kursor, gunakan :_gamepad_face_button_down: untuk menempatkan semuanya atau :_gamepad_face_button_left: untuk menempatkan satu item. # -howtoplay.inventory.text.4a.touch=Jika kamu mengetuk tumpukan item, kamu akan otomatis memilih semua item di tumpukan. Kamu dapat memindahkan tumpukan dengan cara yang sama seperti memindahkan satu item. # -howtoplay.inventory.text.4b.touch=Untuk membagi setumpuk item, ketuk dan tahan tumpukan item hingga penggeser pilihan muncul. Tanpa melepaskan layar, geser jarimu ke kiri dan kanan untuk memilih jumlah item yang ingin kamu keluarkan dari tumpukan. # -howtoplay.inventory.text.5.keyboard=Jika item di bawah kursor adalah baju zirah, kamu bisa memindahkannya dengan cepat ke slot baju zirah yang benar dengan menekan SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Jika item di bawah kursor adalah baju zirah, kamu bisa memindahkannya dengan cepat ke slot baju zirah yang benar dengan menekan :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Untuk menjatuhkan item, ambil item dan simpan di luar jendela persediaan. # -howtoplay.inventory.text.6.gamepad=Untuk menjatuhkan item, ambil item dan tekan :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Jukebox # -howtoplay.jukebox.title=Cara Main: Jukebox # howtoplay.jukebox.text.1=Jukebox akan memutar Disk Musik yang kamu temukan. # howtoplay.jukebox.header.1=Ayo Mulai Pestanya # howtoplay.jukebox.text.2.notTouch=Tekan :_input_key.use: di Jukebox dengan memegang Disk Musik untuk memutarnya. Tekan :_input_key.use: pada Jukebox kembali untuk mengeluarkan Disk Musik. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Ada beberapa Disk Musik yang bisa ditemukan dalam Peti howtoplay.jukebox.text.8=Lainnya cukup sulit ditemukan, Creeper diam-diam menyukai musik. # howtoplay.loom=Alat Tenun # -howtoplay.loom.title=Cara Main : Alat Tenun # howtoplay.loom.text.1=Alat Tenun merupakan cara yang cepat dan efisien untuk menambahkan pola ke Banner. Alat Tenun hanya menggunakan satu Pewarna untuk menambahkan satu pola. Pola Alat Tenun juga bisa digunakan untuk menambahkan pola spesial. # howtoplay.loom.header.1=Menenun # howtoplay.loom.text.2=Dengan meletakkan Banner ke dalam slot pertama Alat Tenun, dan pewarna apa pun ke dalam slot kedua, pola bisa ditambahkan ke Banner. Setelah pola dipilih, ambil dari slot output di kanan dan pindahkan ke persediaanmu. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Banner bisa memiliki beberapa lapisan sehingga kamu bisa b howtoplay.loom.header.2=Pola Alat Tenun # howtoplay.loom.text.4=Menambahkan Pola Alat Tenun ke slot ketiga di Alat Tenun akan memungkinkan pembuatan pola spesial seperti wajah creeper atau pola bunga. Pola Alat Tenun milikmu tidak akan hilang saat kamu menambahkan pola ini ke Banner. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Tunggangan # -howtoplay.mounts.title=Cara Main: Tunggangan # howtoplay.mounts.text.1=Pemain bisa menunggangi Kuda, Keledai, atau Bagal dewasa. Hanya Kuda yang bisa diberi baju zirah. # howtoplay.mounts.text.2=Bagal dan Keledai bisa dilengkapi dengan kantong pelana (untuk mengangkut item) dengan memasang Peti. Kantong pelana tersebut selanjutnya bisa diakses sewaktu menunggangi atau menyelinap. # howtoplay.mounts.header.1=Menjinakkan # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Ketika Hati muncul di sekitar kuda berarti kuda sudah di howtoplay.mounts.header.2=Menunggangi Hewan # howtoplay.mounts.text.5=Untuk menunggangi kuda, pemain harus melengkapinya dengan Pelana. # howtoplay.mounts.text.6=Pelana bisa dibeli dari orang desa, ditemukan di dalam Peti yang tersembunyi di seluruh dunia, atau diperoleh dengan memancing. Sewaktu menunggangi kuda, buka persediaan dan tempatkan pelana di slot pelana kuda. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Kuda dan Keledai bisa dikembangbiakkan seperti hewan lainnya menggunakan Apel Emas atau Wortel Emas. # howtoplay.mounts.text.8=Anak kuda akan tumbuh menjadi kuda dewasa seiring berjalannya waktu, tapi memberinya makan dengan Gandum atau Jerami akan mempercepat pertumbuhannya. # howtoplay.mounts.header.3=Hewan Kawanan # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Tekan :_input_key.sneak: untuk turun. # howtoplay.mounts.text.15a.touch=Saat menggunakan skema kontrol D-Pad, ketuk :touch_jump: untuk turun dari hewan. # howtoplay.mounts.text.15b.touch=Saat menggunakan skema kontrol Joystick, ketuk :tip_virtual_button_dismount: untuk turun dari hewan. # -howtoplay.multiplayer=Multipemain # -howtoplay.multiplayer.title=Cara Main: Multipemain # -howtoplay.multiplayer.text.1=Minecraft secara default adalah permainan dengan multipemain. # -howtoplay.multiplayer.header.1=Layar terpisah # -howtoplay.multiplayer.text.2.splitscreen=Kamu bisa bermain bersama pemain lokal dengan menghubungkan pengontrol dan menekan tombol mana pun di pengontrol mereka kapan pun saat sedang bermain. # -howtoplay.multiplayer.header.2=Multipemain Online # -howtoplay.multiplayer.text.3=Secara default, semua dunia dimulai dengan multipemain diaktifkan. Jika kamu ingin bermain sendiri di dunia, buka pengaturan dunia lalu pilih opsi multipemain, kemudian matikan tombol multipemain. # -howtoplay.multiplayer.text.3.norealms=Secara default, semua dunia dimulai dengan multipemain diaktifkan. Jika kamu ingin bermain sendiri di dunia, buka pengaturan dunia lalu pilih opsi multipemain, kemudian matikan tombol multipemain. # -howtoplay.multiplayer.header.3=Bergabung dengan Permainan Online # -howtoplay.multiplayer.text.4=Untuk bergabung dalam permainan multipemain, buka tab teman. Semua Realms, Teman, dan Game LAN tempat kamu dapat bergabung akan ditampilkan di sini. Pilih permainan dan pilih bergabung. # -howtoplay.multiplayer.text.4.norealms=Untuk bergabung dalam permainan multipemain, buka tab teman. Semua Realms, Teman, dan Game LAN tempat kamu dapat bergabung akan ditampilkan di sini. Pilih permainan dan pilih bergabung. # -howtoplay.multiplayer.text.5=Bila kamu memulai atau bergabung game online, maka akan dilihat orang dalam tab teman kamu. Setelah teman kamu bergabung, permainan kini akan dapat dilihat teman serta temannya. # -howtoplay.multiplayer.text.6=Catatan: Kamu harus memiliki sambungan internet dan masuk ke Akun Microsoft untuk bermain multipemain. # -howtoplay.multiplayer.header.4=Izin Pemain # -howtoplay.multiplayer.text.7=Jika kamu ingin mengelola izin pemain individu, izin pemain akan memudahkannya. Buka menu Permainan dan di sebelah kanan, kamu akan melihat daftar pemain yang saat ini ada di dunia. Pilih ikon izin pemain untuk menyesuaikan izin pemain tersebut. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigasi # -howtoplay.navigation.title=Cara Main: Navigasi # howtoplay.navigation.text.1=Navigasi adalah keahlian penting yang akan kamu pelajari dalam Minecraft karena tidak selalu mudah untuk menemukan jalan pulang. # howtoplay.navigation.text.2=Pertama-tama, ada beberapa alat dasar yang harus kamu ketahui. # howtoplay.navigation.header.1=Alat Navigasi # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Peta Penjelajah # howtoplay.navigation.text.10=Ada beberapa tempat yang bisa kamu jelajahi. Temukan desa dan cari Kartografer. Ia akan menjual Peta Penjelajah yang akan memandumu ke tempat asing yang sangat jauh. # howtoplay.netherPortals=Portal Nether # -howtoplay.netherPortals.title=Cara Main: Portal Nether # howtoplay.netherPortals.text.1=Portal Nether memungkinkan kamu untuk menjelajahi dimensi yang berbeda. # howtoplay.netherPortals.text.2=Jika dibuat dengan benar, Portal Nether dapat dinyalakan dan diaktifkan. # howtoplay.netherPortals.text.3=Contoh konstruksi portal ditampilkan di sini. # howtoplay.nightfall=Senja # -howtoplay.nightfall.title=Cara Main: Senja # howtoplay.nightfall.text.1=Di Minecraft, matahari terbit dan terbenam saat kamu berpetualang di dunia kamu. Saat matahari terbenam, kamu harus berhati-hati. Ada banyak bahaya di malam hari! # howtoplay.nightfall.header.1=Berlindung # howtoplay.nightfall.text.2=Jika kamu belum memiliki tempat, kamu akan memerlukan tempat untuk berlindung dari kegelapan dan apa yang mengintai di dalamnya. kamu dapat menggunakan lubang di sisi bukit atau pondok kecil di hutan. # howtoplay.nightfall.text.3=Pastikan untuk menutup semua pintu masuk, kamu mungkin ingin menggunakan pintu agar bisa masuk dan keluar. Jika kamu telah membuat tempat tidur, tempat ini bagus untuk meletakkannya bersama dengan Meja Pembuatan dan Tungku. # howtoplay.nightfall.text.4=Pastikan juga untuk menerangi area dengan obor, hal ini mungkin bisa menyelamatkan nyawamu. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Hewan Peliharaan # -howtoplay.pets.title=Cara Bermain: Hewan Peliharaan # howtoplay.pets.header.1=Berteman dengan Hewan Peliharaan # howtoplay.pets.text.1.notTouch=Ada beberapa mob di Minecraft yang bisa kamu jinakkan dan dijadikan hewan peliharaan. Masing-masing bisa dijinakkan dengan memberikan item yang mereka sukai. Setelah jinak, kamu bisa membuat mereka tinggal dengan menekan :_input_key.use: sambil melihatnya. # howtoplay.pets.text.1.touch=Ada beberapa mob di Minecraft yang bisa kamu jinakkan dan dijadikan hewan peliharaan. Masing-masing bisa dijinakkan dengan memberikan item yang mereka sukai. Setelah jinak, kamu bisa membuat mereka tinggal dengan mengetuk Tombol Duduk. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Burung Beo # howtoplay.pets.text.4=Burung beo adalah mob pasif yang tinggal di dalam Rimba. Mereka akan meniru mob lain di area tersebut. Benih adalah kesukaan mereka, berikan beberapa untuk menjinakkannya. Burung beo juga akan bertengger di bahumu... Ya, kamu bisa memilikinya lebih dari satu. # howtoplay.raids=Penyerbuan # -howtoplay.raids.title=Cara Main: Penyerbuan # howtoplay.raids.text.1=Saat menjelajahi dunia, kamu mungkin menemukan perkemahan atau patroli Penjarah. Para Penjarah selalu mencari desa untuk diserbu. Merebut Banner mereka akan menarik perhatian mereka, dan mungkin mereka akan memilih untuk menyerang desa terdekat. # howtoplay.raids.text.2=Pastikan kamu mempertahankan desamu. Serangan akan berhenti jika kamu mengalahkan semua penyerbu. # howtoplay.raids.header.1=Saya Butuh Pahlawan # howtoplay.raids.text.3=Orang desa kemungkinan besar akan berterima kasih karena kamu telah menyelamatkan mereka dari penyerbu. Pastikan untuk mengunjungi mereka lagi, mungkin kamu akan mendapatkan imbalan menarik. # howtoplay.ranching=Beternak # -howtoplay.ranching.title=Cara Main: Beternak # howtoplay.ranching.text.1=Di Minecraft, kamu dapat memiliki peternakan berisi ternak sendiri! Beternak memberikan banyak sumber daya seperti wol, telur, dan daging mentah. # howtoplay.ranching.header.1=Mengembangkan Kawanan Hewanmu # howtoplay.ranching.text.2=Agar ternak kamu terus berkembang, kamu harus membuat bayi hewan. Hewan dewasa harus masuk ke Mode Cinta agar dapat membuat bayi. Beri makan hewan dengan makanan yang mereka suka, agar mereka masuk ke Mode Cinta. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Apa yang Dimakan Mob? # howtoplay.ranching.text.4=Sapi, mooshroom, dan domba semua makan Gandum. Babi bisa makan Wortel atau Ubi Bit Merah. Ayam suka berbagai jenis Benih. Kelinci akan makan Wortel, Wortel Emas, Dandelion. Ocelot suka makan Ikan Kod atau Salmon Mentah. Serigala suka makan semua jenis daging. # howtoplay.ranching.text.5=Hewan akan mengikuti bila kamu memegang makanan yang mereka suka. Tindakan ini membantu kamu menggiring mereka ke peternakan atau hewan lain # -howtoplay.realms=Realm # -howtoplay.realms.title=Cara Main: Realm # -howtoplay.realms.text.1=Realm adalah tempat menakjubkan untuk kamu menjadi host permainan multipemain yang selalu berjalan. Bahkan saat kamu tidak sedang bermain, Realm kamu akan terus berjalan untuk dijelajahi oleh teman kamu! # -howtoplay.realms.header.1=Mulai # -howtoplay.realms.text.2=Untuk menyiapkan Realm, pilih Buat Baru dari tab Dunia. Selanjutnya, pilih tombol Realm Baru, lalu tombol Buat Dunia Baru. Di sini kamu bisa memberi nama Realm-mu dan menetapkan jumlah pemain. Selanjutnya, kamu bisa menambahkan teman ke Realm-mu. # -howtoplay.realms.header.2=Pengaturan Realm # -howtoplay.realms.text.3=Setelah membuat Realm, pilih tombol Pensil untuk mengubah pengaturan Realm. # -howtoplay.realms.text.4=Di tombol Game, kamu dapat mengubah nama Realm, mengatur tingkat kesulitan dan mode permainan, mengaktifkan cheat, dan mengunduh/mengunggah dunia. # -howtoplay.realms.text.5=Di tombol Anggota, kamu dapat mengelola semua teman yang kamu undang ke Realm, menambah/menghapus anggota, dan mengatur izin mereka. # -howtoplay.realms.text.6=Di tombol Langganan, kamu dapat melihat kapan Realm kedaluwarsa, memperpanjang waktu kedaluwarsa, dan membuka/menutup Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Batu Merah # -howtoplay.redstone.title=Cara Main: Batu Merah # howtoplay.redstone.text.1=Debu Batu Merah berasal dari Batu Merah yang memancarkan sinyal listrik. Bila memiliki kekuatan, ini akan menyala dan memancarkan sinyalnya ke item Batu Merah lainnya yang berdekatan dengannya. # howtoplay.redstone.header.1=Kekuatan Batu Merah # howtoplay.redstone.text.2=Agar salah satu item ini menyala, dibutuhkan sumber kekuatan seperti Tuas, Tombol, atau Pelat Tekanan. Cobalah untuk menemukan semuanya! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Letakkan beberapa Debu Batu Merah di sebelah sumber da howtoplay.redstone.text.4=Ada banyak item yang menggunakan sinyal Batu Merah untuk melakukan sesuatu, seperti Penampung atau Piston. # howtoplay.redstone.text.5=Batu Merah memberikan kemungkinan tak terbatas! Coba buat sesuatu yang berguna untuk dirimu seperti pertanian otomatis! # -howtoplay.resourceAndBehaviorPacks=Sumber Daya dan Perilaku # -howtoplay.resourceAndBehaviorPacks.title=Cara Main: Paket Sumber Daya dan Perilaku # -howtoplay.resourceAndBehaviorPacks.text.1=Kamu bisa mengubah tampilan dan perilaku Minecraft menggunakan Paket Sumber Daya dan Perilaku. # -howtoplay.resourceAndBehaviorPacks.text.2=Di Menu Pengaturan, pilih paket dari daftar paket yang tersedia, lalu pilih tanda plus di sebelahnya. Setelah itu, paket kamu akan menerapkan perubahannya pada paket Minecraft default. # - howtoplay.scaffolding=Perancah # -howtoplay.scaffolding.title=Cara Main : Perancah # howtoplay.scaffolding.header.1=Gapai Langit # howtoplay.scaffolding.text.1.keyboard=Perancah bisa membantumu membuat struktur yang sangat besar dengan aman! Kamu bisa berjalan di dalam perancah dan berdiri di atasnya. Jika punya tiang perancah, kamu bisa naik dengan berdiri di perancah dan menekan :_input_key.jump:. Jika ingin turun, kamu bisa menekan :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Perancah bisa membantumu membuat struktur yang sangat besar dengan aman! Kamu bisa berjalan di dalam perancah dan berdiri di atasnya. Jika punya tiang perancah, kamu bisa naik dengan berdiri di perancah dan menekan tombol :_input_key.jump:. Jika ingin turun, kamu bisa menekan dan menahan tombol :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Runtuhkan # howtoplay.scaffolding.text.3=Saat Perancah rusak, ini juga akan merusak semua blok Perancah yang disangganya. Dengan begini, kamu bisa dengan cepat membersihkan perancah dengan meruntuhkan blok penyangganya! # howtoplay.structureBlocks=Blok Struktur # -howtoplay.structureBlocks.title=Cara Main: Blok Struktur ### howtoplay.structureBlocks.text.1=Blok Struktur memberikan kemampuan kepada kreator untuk menyalin dan menyimpan bagian dari dunia mereka ke dalam struktur. Kemudian struktur yang disimpan bisa ditempelkan kembali ke dunia. ### howtoplay.structureBlocks.header.1=Cara Mendapatkan ### howtoplay.structureBlocks.text.2=Untuk mendapatkan Blok Struktur, kamu harus menggunakan perintah garis miring /give. Untuk menggunakan Blok Struktur, kamu harus memiliki izin Operator. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Mode Deteksi dan Sudut ### howtoplay.structureBlocks.text.16=Untuk memilih secara otomatis area yang ingin disimpan, kamu bisa meletakkan blok Mode Sudut di sekitar strukturmu dan memberinya nama yang sama dengan struktur yang ingin kamu simpan. ### howtoplay.structureBlocks.text.17=Menekan tombol Deteksi di mode Simpan akan menemukan semua Blok Sudut bernama sama dan membuat area pemilihan sehingga semua yang ada dalam volume yang dibuat dari Blok Sudut tersebut akan disimpan. ### -howtoplay.servers=Server # -howtoplay.servers.title=Cara Main: Server # -howtoplay.servers.text=Tab Server akan menampilkan server Minecraft populer. # - howtoplay.shulkerBoxes=Kotak Shulker # -howtoplay.shulkerBoxes.title=Cara Main: Kotak Shulker # howtoplay.shulkerBoxes.text.1=Gabungkan dua Kerangka Shulker dengan Peti untuk membuat Kotak Shulker. Kerangka Shulker dijatuhkan oleh Shulker yang ditemukan di Kota End. Tidak seperti wadah lain, Kotak Shulker menyimpan itemnya bila rusak. Kotak Shulker akan pecah dan jatuh sebagai item jika didorong oleh Piston, dan dapat diletakkan menggunakan Dispenser. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=End # -howtoplay.theEnd.title=Cara Main: End # howtoplay.theEnd.text.1=End adalah dimensi lain yang bisa diakses melalui Portal End yang aktif. Portal End dapat ditemukan di Benteng, yang berada jauh di bawah tanah di Overworld. # howtoplay.theEnd.text.2=Setiap blok bingkai Portal End kehilangan sesuatu yang misterius untuk mengeluarkan kekuatan di dalamnya. # howtoplay.theEnd.header.1=Sisi Lain # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Setelah portal aktif, lompat ke dalamnya menuju End. # howtoplay.theEnd.text.4=End adalah rumah bagi Naga Ender yang ditakuti. Dia adalah musuh yang galak dan kuat dan tampaknya menarik kekuatan dari kristal aneh. Serangan napas dan bola apinya meninggalkan asam yang bertahan lama di medan perang. Bawa beberapa teman untuk memastikan kemenanganmu! # howtoplay.theEnd.text.5=Jika sekali tidak cukup, tambahkan empat Kristal Ender ke sudut portal keluar untuk membangkitkan kembali Naga Ender. # -howtoplay.theStore=Marketplace # -howtoplay.theStore.title=Cara Bermain: Marketplace # -howtoplay.theStore.text.1=Marketplace Minecraft adalah tempat untuk menemukan paket skin, dunia, tekstur, dan perpaduan baru dari berbagai kreator berbakat. # -howtoplay.theStore.header.1=Telusuri Konten # -howtoplay.theStore.text.2=Coba skin baru untuk tampilan baru yang segar! # -howtoplay.theStore.text.3=Periksa dunia untuk membuka kunci peta baru dan tantangan yang ingin kamu mainkan lagi dan lagi! # -howtoplay.theStore.text.4=Berikan tampilan baru pada permainan lamamu dengan paket tekstur yang bisa melapisi dunia dan Realm-mu saat ini! # -howtoplay.theStore.text.4.norealms=Beri permainan lamamu tampilan baru dengan paket tekstur yang bisa diterapkan ke duniamu saat ini! # -howtoplay.theStore.text.5=Atau coba semua dengan paket perpaduan berisi koleksi pilihan skin, dunia, dan tekstur yang bila digabungkan akan mengubah dunia dan Realm-mu! # -howtoplay.theStore.text.5.norealms=Atau coba semua dengan paket perpaduan yang merupakan kumpulan skin, dunia, dan tekstur yang, bila dikombinasikan, akan mentransformasi duniamu! # - howtoplay.tools=Alat # -howtoplay.tools.title=Cara Main: Alat # howtoplay.tools.text.1=Ada banyak alat di Minecraft yang akan memungkinkan kamu menambang blok lebih cepat daripada menggunakan tangan. Alat bisa dibuat dari Kayu, Batu, Besi, Emas, atau Berlian. # howtoplay.tools.text.2=Menggunakan alat yang tepat untuk bekerja tidak hanya akan menambang blok lebih cepat, tapi juga akan mengurangi penggunaan daya tahan. Alat yang lebih kompleks harus diciptakan untuk mendapatkan sumber daya yang lebih langka. # howtoplay.tools.header.1=Alat yang Menghancurkan Barang # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Tongkat Pancing memungkinkanmu menangkap ikan dan hasil howtoplay.tools.text.12=Gunting sangat berguna untuk mengumpulkan item seperti Wol, Daun, dan Jaring Laba-Laba. # howtoplay.trading=Berdagang dengan Orang Desa # -howtoplay.trading.title=Cara Main: Berdagang dengan Orang Desa # howtoplay.trading.text.1=Berdagang bisa dilakukan di desa. Setiap orang desa memiliki profesi; mereka bisa jadi Petani, Tukang Daging, Pandai Besi, Kartografer, Pustakawan, atau Pendeta. Beberapa profesi menjual item yang tidak dijual oleh profesi lainnya. Jelajahi dan berdaganglah dengan banyak orang desa untuk menemukan semua barang yang diperjualbelikan. # howtoplay.trading.header.1=Barang untuk Zamrud # howtoplay.trading.text.2=Kamu bisa mencari tahu apa saja yang ditawarkan oleh orang desa dengan mengajak mereka berinteraksi. Orang desa dapat menyesuaikan harga barangnya setiap kali pemain memperdagangkannya. Orang desa bisa kehabisan persediaan, dan menonaktifkan perdagangan untuk sementara jika terlalu sering digunakan. Perdagangan biasanya melibatkan jual beli item untuk mendapatkan zamrud. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Saat kamu berdagang dengan orang desa, mereka akan menj howtoplay.trading.text.4=Perhatikan kebutuhan orang desa, mereka perlu istirahat, bekerja, dan makan agar bisa berkembang. # howtoplay.transportation=Transportasi # -howtoplay.transportation.title=Cara Main: Transportasi # howtoplay.transportation.text.1=Ada banyak cara untuk bergerak ke sekeliling selain berjalan atau menaiki tunggangan atau terbang. # howtoplay.transportation.header.1=Kereta Tambang # howtoplay.transportation.text.2=Kereta tambang adalah kereta yang bisa dinaiki dan berjalan di Rel. Kamu bisa membuat Rel ke arah mana pun dengan memasangnya bersebelahan. Tempatkan kereta tambang di Rel dan kamu siap melaju. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Saat menggunakan skema kontrol D-Pad, ket howtoplay.transportation.text.5c.touch=Saat menggunakan skema kontrol Joystick, seret :tip_virtual_joystick: ke atas untuk maju dan ketuk :tip_virtual_button_dismount: untuk keluar. # howtoplay.weapons=Senjata # -howtoplay.weapons.title=Cara Main: Senjata # howtoplay.weapons.header.1=Pedang # howtoplay.weapons.text.1=Pedang adalah senjata jarak dekat utama di Minecraft. Pedang bisa terbuat dari Kayu, Batu, Besi, Emas, atau Berlian. Serangan langsung menyebabkan kerusakan kritis! # howtoplay.weapons.text.2.notTouch=Tekan :_input_key.attack: dengan Pedang di tangan untuk menyerang. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Trisula adalah senjata jarak dekat dan jarak jauh howtoplay.weapons.header.5=Senjata Sihir # howtoplay.weapons.text.7=Pedang, Busur, Busur Silang, dan Trisula memiliki sihir khusus yang bisa kamu dapatkan dari Meja Sihir atau Paron yang akan meningkatkan kerusakan, daya tahan, dan bahkan membakar mob! # -howtoplay.whatsNew=Yang Baru # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Halaman %1 dari %2 # immersive_reader.portfolio_page_header= Halaman %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Tingkat 3 - FireTV # options.dev_sunsetting_tier.four=Tingkat 4 - 1.024 MB # options.dev_sunsetting_tier.five=Tingkat 5 - iOS 12 & Nougat # options.dev_sunsetting_tier.not_pending=Tidak Tertunda # -options.dev.gathering_config_id_override=Mengumpulkan Penimpaan ID Konfigurasi # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Kesulitan # options.difficulty.easy=Mudah # options.difficulty.hard=Sulit # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Lokasi Penyimpanan Eksternal telah be options.filelocation.external.warning.button=Detail (membuka browser) # options.atmosphericsEnable=Atmosferik # options.edgeHighlightEnable=Sorotan Tepi # -options.bloomEnable=Mekar # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Peningkatan Skala # options.terrainShadowsEnable=Bayangan Medan # options.superFancyWaterEnable=Air Super Keren # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Penuh # recipeBook.setting.discover=Temukan # recipeBook.setting.off=Tidak aktif # recipeToast.newUnlock.title=Resep baru terbuka! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= resep-resep baru terbuka # recipeToast.newUnlock.descriptionRecipeBook=Periksa buku resepmu # recipeToast.newUnlock.descriptionCraftingTable=Lihat di meja pembuatan # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Bisukan # xbox.profile.realName=Kelola pengaturan privasimu untuk berbagi nama asli di aplikasi Xbox. # xbox.profile.removeFriend=Hapus pertemanan # xbox.profile.report=Laporan # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Laporkan %s # xbox.report.optionalText=Masukkan Teks di Sini (opsional) # diff --git a/resource_pack/texts/it_IT.lang b/resource_pack/texts/it_IT.lang index 6ff11f225..918f77d06 100644 --- a/resource_pack/texts/it_IT.lang +++ b/resource_pack/texts/it_IT.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Crea schermata impostazioni mondo # accessibility.screenName.editCharacter=Creatore del personaggio # accessibility.screenName.editWorldSettings=Modifica schermata impostazioni mondo # accessibility.screenName.error=Schermata di errore # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Schermata Come giocare # accessibility.screenName.inviteToGame=Schermata Invita a giocare # accessibility.screenName.joinByIP=Finestra di dialogo Partecipa tramite IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Temporale # howtoplay.next=Avanti # howtoplay.previous=Indietro # -howtoplay.category.basics=Basi # -howtoplay.category.crafting=Fabbricazione # howtoplay.category.education=Education # -howtoplay.category.engineering=Tecnica # -howtoplay.category.enhancedPlay=Gioco avanzato # -howtoplay.category.firstDay=Primo giorno # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Opzioni e trucchi # -howtoplay.category.play=Gioca # -howtoplay.category.theEnd=The End # howtoplay.adventureMode=Modalità Avventura # -howtoplay.adventureMode.title=Come giocare: modalità Avventura # howtoplay.adventureMode.text.1=La modalità Avventura è per i creatori di mondi. In questa modalità i giocatori devono usare degli attrezzi speciali per posizionare o rompere i blocchi. # howtoplay.adventureMode.text.2=Per ottenere questi attrezzi speciali, devi usare /give con i parametri canplace o candestroy mentre sei in modalità Creativa. # howtoplay.anvil=Incudine # -howtoplay.anvil.title=Come giocare: incudine # howtoplay.anvil.text.1=Puoi utilizzare i livelli di esperienza per riparare, incantare o rinominare gli oggetti con l'incudine. # howtoplay.anvil.header.1=Rinominare e applicare incantesimi # howtoplay.anvil.text.2=Puoi cambiare il nome di qualunque oggetto, ma solo quelli durevoli possono essere riparati o ricevere incantesimi con i libri sull'incudine. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=L'incudine agevola il processo di combinazione tra oggett howtoplay.anvil.text.5=C'è la possibilità che l'incudine si danneggi con l'uso fino a diventare inservibile e venire distrutta. # howtoplay.armor=Armature # -howtoplay.armor.title=Come giocare: armature # howtoplay.armor.text.1=Indossando un'armatura puoi proteggerti dai danni che ti verranno inflitti. Il livello dell'armatura è rappresentata sull'interfaccia da :armor:. Maggiore è il livello, minori sono i danni che subisci. # howtoplay.armor.header.1=Fabbricazione # howtoplay.armor.text.2=Puoi fabbricare l'armatura con cuoio, ferro, oro o diamanti. Puoi ottenere l'armatura di maglia metallica commerciando con gli abitanti dei villaggi o puoi trovarla nei bottini lasciati da zombi e scheletri. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Travestimento # howtoplay.armor.text.7=Puoi anche indossare una zucca intagliata sulla testa. Non otterrai :armor:, ma in questo modo gli Endermen non si arrabbieranno quando li fissi. # howtoplay.armorStand=Supporto per armature # -howtoplay.armorStand.title=Come giocare: supporto per armature # howtoplay.armorStand.text.1=Il supporto per armature sorregge l'armatura quando non la usi. # howtoplay.armorStand.header.1=Allestimento # howtoplay.armorStand.text.2.notTouch=Premi :_input_key.use: su un supporto per armature mentre tieni un pezzo di armatura per posizionargliela sopra. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Ballo # howtoplay.armorStand.text.5=I supporti per armature reagiscono al segnale di pietrarossa. Prova a dare segnali di potenza diversa e guarda cosa succede. # howtoplay.banners=Stendardi # -howtoplay.banners.title=Come giocare: stendardi # howtoplay.banners.text.1=Gli stendardi sono un ottimo modo per decorare la tua casa o il tuo castello con motivi e colori personalizzati. # howtoplay.banners.text.2=Dopo aver creato uno stendardo, puoi posizionarlo su un banco da lavoro o su un telaio e aggiungere tinture diverse per creare la tua opera unica! # howtoplay.banners.header.1=Applicare un motivo # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Creazione di copie # howtoplay.banners.text.9=Se vuoi copiare uno stendardo, posizionalo sul banco da lavoro insieme a uno stendardo vuoto. # howtoplay.beacons=Fari # -howtoplay.beacons.title=Come giocare: fari # howtoplay.beacons.text.1=I fari attivi proiettano un raggio di luce in cielo. # howtoplay.beacons.text.2=Si fabbricano con vetro, ossidiana e stelle del Nether (ottenibili sconfiggendo il Wither). # howtoplay.beacons.header.1=Costruzione # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Una volta impostati, i poteri saranno emanati dal faro howtoplay.beacons.text.8=Per cambiare il colore del segnale, posiziona un blocco di vetro colorato sulla sua traiettoria. # howtoplay.beds=Letti # -howtoplay.beds.title=Come giocare: letti # howtoplay.beds.text.1=Dormire in un letto fa trascorrere la notte e imposta il tuo punto di generazione. # howtoplay.beds.text.2.notTouch=Premi :_input_key.use: su un letto per andare a dormire. Puoi farlo solo di notte. # howtoplay.beds.text.2.touch=Tocca un letto per andare a dormire. Puoi farlo solo di notte. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Se stai giocando in modalità multigiocatore, tutti i gioc howtoplay.beds.text.4=Se il tuo letto è rotto, tornerai nel luogo del mondo in cui ti sei generato all'inizio. # howtoplay.beds.text.5=Fai attenzione quando usi un letto nel Nether: di solito fa troppo caldo per dormire. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blocchi # -howtoplay.blocks.title=Come giocare: blocchi # howtoplay.blocks.text.1=Il mondo di Minecraft è composto da milioni di blocchi che è possibile rompere, raccogliere e posizionare. Non c'è quasi limite a ciò che puoi costruire! # howtoplay.blocks.text.2=Dovrai trovare la maggior parte dei blocchi in giro per il mondo, ma alcuni possono essere fabbricati combinando altri blocchi su un banco da lavoro, come quelli di pietrarossa, o fusi in una fornace, come il vetro. # howtoplay.blocks.header.1=Blocchi in caduta # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma: si trova in natura nel Nether. Fa un po' di luce howtoplay.blocks.text.9=Terra brulla: è praticamente un normale blocco di terra su cui non può crescere l'erba. Si trova nei biomi della savana e della mega taiga. # howtoplay.bookAndQuill=Libro e penna d'oca # -howtoplay.bookAndQuill.title=Come giocare: libro e penna d'oca # howtoplay.bookAndQuill.text.1=Libro e penna ti consentono di registrare le tue avventure. Racconta la tua storia inserendo testo nelle pagine. Puoi anche cambiare titolo e autore! Firma libro e penna per completare la tua opera. Libro e penna d'oca sono modificabili finché non li avrai firmati. # howtoplay.brewingStand=Alambicco # -howtoplay.brewingStand.title=Come giocare: Alambicco # howtoplay.brewingStand.text.1=La distillazione delle pozioni richiede un alambicco. Ogni pozione inizia con un'ampolla d'acqua, ottenibile riempiendo un'ampolla di vetro con l'acqua presa da un calderone o da una sorgente d'acqua. # howtoplay.brewingStand.header.1=Conoscere l'Alambicco # howtoplay.brewingStand.text.2=Un alambicco ha tre slot per la creazione di pozioni diverse. Un ingrediente può essere usato su tutte e tre le ampolle, perciò distilla sempre tre pozioni contemporaneamente per sfruttare al meglio le risorse. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingredienti e pozioni # howtoplay.brewingStand.text.3=Mettendo una verruca del Nether nella posizione superiore dell'alambicco ottieni una pozione strana che non ha alcun effetto, ma che crea una pozione di base utilizzabile per crearne di più avanzate. # howtoplay.brewingStand.text.4=Le pozioni hanno molti effetti, tutti da scoprire. Divertiti a sperimentare con ingredienti e combinazioni per diventare un vero alchimista. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Calderone # -howtoplay.cauldron.title=Come giocare: calderone # howtoplay.cauldron.text.1=Il calderone è un contenitore che può contenere secchi o ampolle di liquido. # howtoplay.cauldron.header.1=Riempimento # howtoplay.cauldron.text.2.notTouch=Premi :_input_key.use: su un calderone mentre tieni in mano un secchio d'acqua o una pozione per versarci il contenuto. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Per tingere un'armatura di cuoio o una bardatura howtoplay.cauldron.text.6=Se vuoi rimuovere la tintura, immergi l'oggetto in un calderone di acqua non colorata. # howtoplay.chat=Chat # -howtoplay.chat.title=Come giocare: Chat # howtoplay.chat.text.1.keyboard=Premi :_input_key.chat: per aprire la chat. Digita il messaggio e premi INVIO. # howtoplay.chat.text.1.gamepad=Premi :_input_key.chat: per aprire la chat. Digita il messaggio e premi il pulsante invia. # howtoplay.chat.text.1.touch=Tocca il pulsante chat per aprire la chat. Digita il messaggio e tocca il pulsante invia. # howtoplay.chests=Casse # -howtoplay.chests.title=Come giocare: casse # howtoplay.chests.text.1.notTouch=Quando hai fabbricato una cassa, puoi posizionarla nel mondo e aprirla con :_input_key.use: per conservarci gli oggetti del tuo inventario. # howtoplay.chests.text.1.touch=Quando hai fabbricato una cassa, puoi posizionarla nel mondo e aprirla toccandola per conservarci gli oggetti del tuo inventario. # howtoplay.chests.text.2=Gli oggetti rimarranno nella cassa in modo che tu possa trasferirli nel tuo inventario in seguito. # howtoplay.chests.text.3=Due casse posizionate una vicina all'altra diventano una cassa grande. # howtoplay.commandBlocks=Blocchi di comando # -howtoplay.commandBlocks.title=Come giocare: blocchi di comando # howtoplay.commandBlocks.text.1=I blocchi di comando sono potenti strumenti per i creatori di mappe. Contengono ed eseguono i comandi quando ricevono un segnale di pietrarossa. # howtoplay.commandBlocks.text.2=Per ottenere un blocco di comando devi usare /give. # howtoplay.commandBlocks.text.3=Quando un blocco di comando ha eseguito o fallito il comando contenuto, invia un segnale di pietrarossa dal lato indicato dalla freccia. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Sempre attiva: l'attivazione non richiede u howtoplay.commandBlocks.text.8=Un blocco di comando ti mostrerà anche l'esito dell'ultima azione, aiutandoti così a capire se non è riuscito a eseguire il proprio comando e perché. # howtoplay.commands=Comandi # -howtoplay.commands.title=Come giocare: comandi # howtoplay.commands.text.1=I comandi sono eseguibili dalla chat. Digita / prima di inserire il comando. # howtoplay.commands.text.2=Esistono tantissimi comandi che ti consentono di fare cose straordinarie. In circolazione puoi trovare molte fonti che ti forniranno tutte le informazioni di cui hai bisogno. # howtoplay.conduits=Condotti # -howtoplay.conduits.title=Come giocare: Condotti # howtoplay.conduits.text.1=Un condotto attivo ti dà poteri quando sei sott'acqua. # howtoplay.conduits.text.2=Per creare un condotto servono conchiglie di nautilo e un cuore del mare. Il condotto assorbe potenza dalle lanterne marine e dal prismarino. # howtoplay.conduits.header.1=Costruzione # howtoplay.conduits.text.3=Una volta attivato, il condotto alimenterà con la sua potenza tutto quello che lo circonda. # howtoplay.conduits.text.4=Più potenza riesce ad assorbire, più lontano arrivano le sue capacità. # -howtoplay.controls=Comandi # -howtoplay.controls.title=Come giocare: Controlli # -howtoplay.controls.text.1=In Minecraft si posizionano blocchi per costruire tutto ciò che si vuole. Di notte i mostri vagano in libertà, quindi costruisci un riparo per tempo. # -howtoplay.controls.header.1=Movimento # -howtoplay.controls.text.2.keyboard=Usa il mouse per guardarti attorno. # -howtoplay.controls.text.2.gamepad=Usa :_gamepad_stick_right: per guardarti attorno. # -howtoplay.controls.text.2.touch.joystick_tap=Tocca e trascina lo schermo per guardarti attorno. # -howtoplay.controls.text.2.touch.classic_dpad=Tocca e trascina lo schermo per guardarti attorno. # -howtoplay.controls.text.2.touch.joystick_crosshair=Tocca e trascina lo schermo per guardarti attorno. # -howtoplay.controls.text.2.rift_controller=Usa :rift_right_stick: per guardarti attorno. # -howtoplay.controls.text.2.windowsmr_controller=Usa :windowsmr_right_stick: per guardarti attorno. # -howtoplay.controls.text.3.keyboard=Usa :_input_key.forward:, :_input_key.left:, :_input_key.back:, :_input_key.right: per muoverti. # -howtoplay.controls.text.3.gamepad=Usa :_gamepad_stick_left: per muoverti. # -howtoplay.controls.text.3.touch.joystick_tap=Usa :tip_virtual_joystick: per muoverti. # -howtoplay.controls.text.3.touch.classic_dpad=Usa :touch_forward:, :touch_left::touch_back:, :touch_right: per muoverti. # -howtoplay.controls.text.3.touch.joystick_crosshair=Usa :tip_virtual_joystick: per muoverti. # -howtoplay.controls.text.3.rift_controller=Usa :rift_left_stick: per muoverti. # -howtoplay.controls.text.3.windowsmr_controller=Usa :windowsmr_left_stick: per muoverti. # -howtoplay.controls.text.4.keyboard=Premi :_input_key.jump: per saltare. # -howtoplay.controls.text.4.gamepad=Premi :_input_key.jump: per saltare. # -howtoplay.controls.text.4.touch.joystick_tap=Premi :tip_virtual_button_jump: per saltare. # -howtoplay.controls.text.4.touch.classic_dpad=Premi :touch_jump: per saltare. # -howtoplay.controls.text.4.touch.joystick_crosshair=Premi :tip_virtual_button_jump: per saltare. # -howtoplay.controls.text.4.rift_controller=Premi :rift_A: per saltare. # -howtoplay.controls.text.4.windowsmr_controller=Premi :windowsmr_right_touchpad: per saltare. # -howtoplay.controls.text.5.keyboard=Premi :_input_key.forward: due volte in rapida successione, oppure premi :_input_key.sprint:, per scattare. Tenendo premuto :_input_key.forward:, continuerai a scattare finché non avrai meno di :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Premi :_gamepad_stick_left: due volte in avanti in rapida successione per scattare. Tenendo premuto :_gamepad_stick_left: in avanti, continuerai a scattare finché non avrai meno di :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Premi :tip_virtual_button_sprint: per attivare o disattivare lo scatto. Continuerai a scattare finché non avrai meno di :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Premi :touch_forward: due volte in rapida successione per scattare. Tenendo premuto :touch_forward:, continuerai a scattare finché non avrai meno di :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Premi :tip_virtual_button_sprint: per attivare o disattivare lo scatto. Continuerai a scattare finché non avrai meno di :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Premi :rift_left_stick: due volte in avanti in rapida successione per effettuare uno scatto. Tenendo premuto :rift_left_stick: continuerai a scattare finché non avrai meno di :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Premi :windowsmr_left_stick: due volte in avanti in rapida successione per effettuare uno scatto. Tenendo premuto :windowsmr_left_stick: continuerai a scattare finché non avrai meno di :shank::shank::shank:. # -howtoplay.controls.header.2=Rompere e posizionare # -howtoplay.controls.text.6.notTouch=Tieni premuto :_input_key.attack: per scavare e abbattere gli alberi usando la mano o un oggetto. Potresti dover creare un attrezzo per scavare alcuni blocchi. # -howtoplay.controls.text.6.touch.joystick_tap=Tocca e tieni premuto un blocco per estrarlo con la mano o con l'oggetto che stai impugnando. Potresti dover fabbricare attrezzi specifici prima di poter estrarre determinati blocchi. # -howtoplay.controls.text.6.touch.classic_dpad=Tocca e tieni premuto un blocco per estrarlo con la mano o con l'oggetto che stai impugnando. Potresti dover fabbricare attrezzi specifici prima di poter estrarre determinati blocchi. # -howtoplay.controls.text.6.touch.joystick_crosshair=Tocca e trascina il dito in un punto qualsiasi per centrare con :tip_crosshair: ed evidenziare un blocco. Tocca e tieni premuto :tip_virtual_button_action_attack_or_destroy: per estrarlo con la mano o con l'oggetto che stai impugnando. Potresti dover fabbricare attrezzi specifici prima di poter estrarre determinati blocchi. # -howtoplay.controls.text.7.keyboard=Se hai un oggetto in mano, usa :_input_key.use: per utilizzarlo oppure premi :_input_key.drop: per lasciarlo. # -howtoplay.controls.text.7.gamepad=Se hai un oggetto in mano, usa :_input_key.use: per utilizzarlo oppure premi :_input_key.drop: per lasciarlo. # -howtoplay.controls.text.7.rift_controller=Se hai un oggetto in mano, premi :rift_right_grab: per utilizzarlo oppure premi :rift_right_stick: per lasciarlo. # -howtoplay.controls.text.7.windowsmr_controller=Se hai un oggetto in mano, premi :windowsmr_left_trigger: per utilizzarlo oppure premi :windowsmr_right_grab: per lasciarlo. # -howtoplay.controls.text.7.touch.joystick_tap=Se impugni un oggetto, tocca lo schermo per usarlo o tocca e tieni premuto l'oggetto nella hotbar per abbandonarlo. Tocca e tieni premuto lo schermo per mangiare qualsiasi alimento tu regga in mano. # -howtoplay.controls.text.7.touch.classic_dpad=Se impugni un oggetto, tocca lo schermo per usarlo o tocca e tieni premuto l'oggetto nella hotbar per abbandonarlo. Tocca e tieni premuto lo schermo per mangiare qualsiasi alimento tu regga in mano. # -howtoplay.controls.text.7.touch.joystick_crosshair=Se impugni un oggetto, tocca :tip_virtual_button_action_build_or_use: per usarlo oppure tocca e tieni premuto l'oggetto nella hotbar per abbandonarlo. Tocca e tieni premuto :tip_virtual_button_action_build_or_use: per mangiare qualsiasi alimento tu regga in mano. # -howtoplay.controls.header.3=Muoversi furtivamente # -howtoplay.controls.text.8.keyboard=Muoversi furtivamente è incredibilmente utile in Minecraft: ti permette di non cadere da un blocco e nasconde il tuo nome. Per muoverti furtivamente, tieni premuto :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Muoversi furtivamente è incredibilmente utile in Minecraft: ti permette di non cadere da un blocco e nasconde il tuo nome. Per attivare la funzione, premi :_input_key.sneak: oppure fai clic su :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Il movimento furtivo ti impedisce di cadere dai blocchi, ti nasconde alle creature e cela il tuo nome agli altri giocatori. Per muoverti furtivamente, tocca :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Il movimento furtivo ti impedisce di cadere dai blocchi, ti nasconde alle creature e cela il tuo nome agli altri giocatori. Per muoverti furtivamente, tocca :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Il movimento furtivo ti impedisce di cadere dai blocchi, ti nasconde alle creature e cela il tuo nome agli altri giocatori. Per muoverti furtivamente, tocca :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Muoversi furtivamente è incredibilmente utile in Minecraft: ti permette di non cadere da un blocco e nasconde il tuo nome. Per attivare la funzione, premi :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Muoversi furtivamente è incredibilmente utile in Minecraft: ti permette di non cadere da un blocco e nasconde il tuo nome. Per attivare la funzione, premi :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Per nuotare, fai uno scatto mentre sei in acqua. Usa il mouse per controllare la direzione in cui stai nuotando. # -howtoplay.controls.text.swim.gamepad=Per nuotare, fai uno scatto mentre sei in acqua. Usa :_gamepad_stick_right: per controllare la direzione in cui stai nuotando. # -howtoplay.controls.text.swim.touch=Muoverti in acqua ti farà nuotare. Scattare sott'acqua ti farà nuotare velocemente. Tocca e trascina il dito per controllare la direzione in cui nuoti. # -howtoplay.controls.text.swim.rift_controller=Per nuotare, fai uno scatto mentre sei in acqua. Usa :rift_right_stick: per controllare la direzione in cui stai nuotando. # -howtoplay.controls.text.swim.windowsmr_controller=Per nuotare, fai uno scatto mentre sei in acqua. Usa :windowsmr_right_stick: per controllare la direzione in cui stai nuotando. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Costruttore di Mondi # -howtoplay.worldBuilder.title=Come giocare: Costruttore di Mondi # howtoplay.worldBuilder.text.1=Per piazzare o usare alcuni oggetti o blocchi di Minecraft Education, un giocatore deve possedere l'abilità speciale Costruttore di Mondi. # howtoplay.worldBuilder.text.2=Con i trucchi attivati, l'host può abilitare o disabilitare l'abilità costruttore del mondo per tutti i giocatori nel mondo. # howtoplay.worldBuilder.text.3=Per rendere l'abilità costruttore del mondo disponibile per tutti i giocatori nel mondo, esegui questo comando: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Per eseguire una query sull'abilità costruttore d howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Blocchi permessi # -howtoplay.permissionBlocks.title=Come giocare: blocchi permessi # howtoplay.permissionBlocks.text.1=Minecraft Education include diversi blocchi speciali che rendono più facile per gli insegnanti la creazione e lo sviluppo delle lezioni. Solo i giocatori con l'abilità costruttore del mondo possono posizionare e distruggere questi blocchi. Solo i giocatori senza l'abilità costruttore del mondo sono soggetti alle restrizioni imposte da questi blocchi. # howtoplay.permissionBlocks.title.1=Consenti/Impedisci # howtoplay.permissionBlocks.text.2=I blocchi Consenti e Impedisci controllano gli spazi in cui i giocatori possono costruire in un mondo. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Un blocco Consenti con un blocco Impedisci al howtoplay.permissionBlocks.title.2=Confine # howtoplay.permissionBlocks.text.6=I blocchi Confine offrono un campo di forza che si estende all'infinito verso l'alto e verso il basso, indipendentemente dalla presenza di altri blocchi. I giocatori non possono spostarsi all'interno, al di sopra o sotto un blocco Confine. Non possono inoltre posizionare né distruggere blocchi che si trovano sopra o sotto un blocco Confine. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Lavagne # -howtoplay.chalkboard.title=Come giocare: Lavagne # howtoplay.chalkboard.text.1=Le Lavagne sono usate per mostrare il testo nel mondo. Mostrano più testo rispetto ai Cartelli e possono essere modificate dopo essere state posizionate. Sono inoltre disponibili in tre dimensioni: Lavagna, Manifesto e Cartello. L'interruttore di blocco consente di impedire ai giocatori senza abilità di costruttore del mondo di distruggere o modificare le lavagne. Premi :_input_key.use: su una lavagna esistente per modificarla. # howtoplay.chalkboard.text.1.touch=Le Lavagne sono usate per mostrare il testo nel mondo. Mostrano più testo rispetto ai Cartelli e possono essere modificate dopo essere state posizionate. Sono inoltre disponibili in tre dimensioni: Lavagna, Manifesto e Cartello. L'interruttore di blocco consente di impedire ai giocatori senza abilità di costruttore del mondo di distruggere o modificare le lavagne. Tocca una lavagna esistente per modificarla. # howtoplay.chemistry=Chimica # -howtoplay.chemistry.title=Come giocare: chimica # howtoplay.chemistry.text.1=Gli studenti possono fare simulazioni chimiche usando i blocchi Attrezzatura chimica. Crea uno dei 118 elementi differenti regolando le barre nel Costruttore elementi oppure visualizza la composizione degli elementi posizionandoli nel Costruttore elementi. Combina elementi nel Creatore composti per produrre composti chimici. Metti elementi e composti nel Tavolo da laboratorio per creare oggetti di Minecraft e riduci i blocchi agli elementi che li compongono con Riduttore di materiali. # howtoplay.chemistry.text.2=Scarica il registro della chimica dal sito Web Minecraft Education per una guida completa alla chimica in Minecraft. # howtoplay.npc=Personaggi non giocanti # -howtoplay.npc.title=Come giocare: personaggi non giocanti # howtoplay.npc.text.1=Gli NPC sono personaggi non giocanti che forniscono suggerimenti, istruzioni o ulteriori informazioni sulla lezione. # howtoplay.npc.text.2=Solo i costruttori del mondo possono posizionare, eliminare, modificare PNG o assegnare nomi. I PNG possono eseguire comandi e creare collegamenti ai siti Web. I comandi possono essere assegnati ai pulsanti nella finestra di dialogo dei PNG. I collegamenti ai siti Web dispongono sempre di un pulsante. # howtoplay.npc.text.3=Gli NPC sono associati a numerose skin tra cui scegliere e sono immobili. # howtoplay.camera=Fotocamera # -howtoplay.camera.title=Come giocare: Fotocamera # howtoplay.camera.text.1=La Fotocamera permette di scattare foto del Mondo. # howtoplay.camera.text.2=Per scattare una foto dalla tua prospettiva, premi :_input_key.use:. # howtoplay.camera.text.2.touch=Per scattare una foto dalla tua prospettiva, tocca e tieni premuto, quindi rilascia. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Per scattare un selfie, posiziona una fotocamera e howtoplay.camera.text.4=Puoi guardare le foto nel tuo Portfolio o inserirle in Libro e penna d'oca. # howtoplay.portfolio=Portfolio # -howtoplay.portfolio.title=Come giocare: Portfolio # howtoplay.portfolio.text.1=Le foto scattate vengono visualizzate nel Portfolio. Premi :_input_key.use: per visualizzare il Portfolio. Mentre visualizzi il Portfolio, puoi aggiungere didascalie alle foto, eliminare le foto o esportarle in formato PDF. # howtoplay.portfolio.text.1.touch=Le foto scattate vengono visualizzate nel Portfolio. Tocca e tieni premuto per visualizzare il Portfolio. Mentre visualizzi il Portfolio, puoi aggiungere didascalie alle foto, eliminare le foto o esportarle in formato PDF. # howtoplay.classroomMode=Modalità Classe # -howtoplay.classroomMode.title=Come giocare: modalità Classe # howtoplay.classroomMode.text.1=La modalità Classe è un software esterno che offre agli insegnanti funzionalità progettate per facilitare l'interazione con gli studenti. Puoi scaricare la modalità Classe dal sito Web Minecraft Education. # howtoplay.classroomMode.text.2=In qualità di host di un mondo, usa il comando /classroommode per avviare l'app relativa alla modalità Classe e connetterla a Minecraft Education. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=Come giocare: Code Builder # howtoplay.codeBuilder.text.1=Code Builder permette ai giocatori di esplorare, creare e divertirsi in Minecraft utilizzando familiari piattaforme ideali per scrivere codice con semplicità. # howtoplay.codeBuilder.text.2=Avvia Code Builder premendo :_input_key.codeBuilder: o usando il comando /code. # howtoplay.codeBuilder.text.2.touch=Avvia Code Builder toccando :code_builder_button: o usando il comando /code. # -howtoplay.crafting=Fabbricazione # -howtoplay.crafting.title=Come giocare: Fabbricazione # -howtoplay.crafting.text.1.keyboard=Premi :_input_key.inventory: per accedere al libro di ricette e alla griglia di produzione. # -howtoplay.crafting.text.1.gamepad=Premi :_input_container.crafting: per accedere al libro di ricette e alla griglia di produzione. # -howtoplay.crafting.text.1.touch=Tocca il pulsante Inventario per accedere al libro di ricette e alla griglia di produzione. # -howtoplay.crafting.text.1.rift_controller=Premi :rift_B: per accedere al libro di ricette e alla griglia di produzione. # -howtoplay.crafting.text.1.windowsmr_controller=Premi :windowsmr_left_grab: per accedere al libro di ricette e alla griglia di produzione. # -howtoplay.crafting.header.1=Griglia di produzione # -howtoplay.crafting.text.2=Disponi gli oggetti dall'inventario o dalla hotbar nella griglia di produzione nella forma di una ricetta. # -howtoplay.crafting.text.3=Se la ricetta è giusta, l'oggetto che stai cercando di creare comparirà nello slot di produzione a destra della griglia di produzione. Prendilo dallo slot di produzione e inseriscilo nell'inventario. Da questo momento potrai usare l'oggetto. # -howtoplay.crafting.text.4=Ci sono molte ricette e per alcune avrai bisogno di una griglia di produzione più grande di quella 2x2 con cui hai iniziato. # -howtoplay.crafting.text.5=Usa 4 assi di legno per creare un banco da lavoro e posizionalo nel mondo. # -howtoplay.crafting.text.6.keyboard=Premi :_input_key.use: su un banco da lavoro nel mondo per accedere a una griglia di produzione 3x3. # -howtoplay.crafting.text.6.gamepad=Premi :_input_key.use: su un banco da lavoro nel mondo per accedere a una griglia di produzione 3x3. # -howtoplay.crafting.text.6.rift_controller=Premi :rift_right_grab: su un banco da lavoro nel mondo per accedere a una griglia di produzione 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Premi :windowsmr_left_trigger: su un banco da lavoro nel mondo per accedere a una griglia di produzione 3x3. # -howtoplay.crafting.text.6.touch=Tocca un banco da lavoro nel mondo per accedere a una griglia di produzione 3x3. # -howtoplay.crafting.header.2=Libro di ricette # -howtoplay.crafting.text.7=Nella parte sinistra dello schermo puoi trovare il libro delle ricette, utile per creare velocemente una ricetta che già conosci o per scoprirne di nuove. Sulla destra, sopra l'inventario, puoi inoltre trovare la griglia di produzione. # -howtoplay.crafting.text.8.keyboard=Una volta trovata la ricetta che vuoi utilizzare, :_input_key.attack: la ricetta per posizionarla nella griglia di produzione, dopodiché prendila dallo spazio di uscita sulla destra della griglia di produzione e mettila nel tuo inventario. Per l'auto-produzione :_input_key.use: sulla ricetta: verrà prodotta automaticamente e conservata nel tuo inventario. Usa SHIFT + :_input_key.use: sulla ricetta per produrne automaticamente un'intera catasta. # -howtoplay.crafting.text.8.gamepad=Una volta trovato il libro di ricette che vuoi utilizzare, premi :_gamepad_face_button_down: sulla ricetta: un set verrà prodotto automaticamente e conservato nel tuo inventario. Premi :_gamepad_face_button_up: sulla ricetta per produrne automaticamente un'intera catasta. # -howtoplay.crafting.text.8.touch=Una volta trovato il libro di ricette che vuoi utilizzare, tocca la ricetta e posizionala nella griglia di produzione, poi tocca lo slot di destinazione per creare l'oggetto. Tieni premuto l'oggetto nello slot di destinazione per continuare a produrlo. # -howtoplay.crafting.text.9=Quando il :craftable_toggle_on: è attivo, il libro di ricette mostra tutte le ricette per cui hai gli ingredienti. Quando il :craftable_toggle_off: è disattivato, il libro di ricette mostra tutte le ricette nel gioco, anche quelle che non puoi creare. Controlla le pagine o effettua una ricerca per trovare qualcosa di specifico. In Modalità Creativa alcune ricette si trovano dentro le liste. Apri una lista per espanderla e vedere tutte le ricette che contiene. # - howtoplay.craftingTable=Banco da lavoro # -howtoplay.craftingTable.title=Come giocare: Banco da lavoro # howtoplay.craftingTable.text.1=Il banco da lavoro consente di realizzare ricette più complesse. # howtoplay.craftingTable.text.2.notTouch=Posiziona il banco da lavoro nel mondo e premi :_input_key.use: su di esso per usarlo. # howtoplay.craftingTable.text.2.touch=Posiziona il banco da lavoro nel mondo e toccalo per usarlo. # howtoplay.creativeMode=Modalità Creativa # -howtoplay.creativeMode.title=Come giocare: modalità Creativa # howtoplay.creativeMode.text.1=La modalità Creativa ti permette di creare il regno dei tuoi sogni senza creature tra i piedi! # howtoplay.creativeMode.header.1=Costruisci senza limiti # howtoplay.creativeMode.text.2=L'interfaccia della modalità Creativa ti consente di spostare qualsiasi elemento del gioco nell'inventario senza dover scavare o fabbricarlo. Gli oggetti nell'inventario non vengono rimossi quando li posizioni o li usi nel mondo, e questo ti permette di concentrarti sulla creazione invece che sulla raccolta delle risorse. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tocca :tip_virtu howtoplay.creativeMode.text.4a.touch.classic_dpad=Per volare, tocca :touch_jump: due volte rapidamente; per smettere di volare, tocca :touch_stop_flying: due volte rapidamente. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Tocca :touch_forward: due volte rapidamente per volare più velocemente. Per volare verso l'alto, tocca e tieni premuto :touch_fly_up:; per volare verso il basso, tocca e tieni premuto :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Difficoltà # -howtoplay.difficulty.title=Come giocare: difficoltà # howtoplay.difficulty.text.1=Minecraft presenta vari livelli di difficoltà per consentirti di adattare il gioco al tuo livello. # howtoplay.difficulty.header.1=Pacifica # howtoplay.difficulty.text.2=Non verranno generate creature ostili, ad eccezione degli Shulker e dell'Enderdrago, che però non ti faranno alcun male. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Difficile # howtoplay.difficulty.text.5=Le creature ostili infliggeranno più danni, gli zombi sfonderanno le porte e la tua salute calerà se il livello di fame scenderà a zero, arrivando anche a causare la tua morte. # howtoplay.dispensers=Distributori # -howtoplay.dispensers.title=Come giocare: Distributori # howtoplay.dispensers.text.1=Il distributore serve a sparare gli oggetti. Dovrai attivare ogni distributore con un segnale di pietrarossa (ad esempio una leva). # howtoplay.dispensers.text.2.notTouch=Per riempire di oggetti il distributore, premi :_input_key.use: su di esso, quindi trasferisci al suo interno gli oggetti che vuoi sparare prendendoli dall'inventario. # howtoplay.dispensers.text.2.touch=Per riempire di oggetti il distributore, toccalo, quindi trasferisci al suo interno gli oggetti che vuoi sparare prendendoli dall'inventario. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Ora, verrà sparato un oggetto ogni volta che azione howtoplay.dispensers.text.4=Puoi usare un distributore anche per posizionare gli oggetti, per esempio le zucche sui golem di ferro e l'equipaggiamento sui supporti per armature. # howtoplay.droppers=Sganci # -howtoplay.droppers.title=Come giocare: sganci # howtoplay.droppers.text.1.notTouch=Quando sono alimentati da una pietrarossa, gli sganci rilasciano un oggetto a caso tra quelli che contengono. Premi :_input_key.use: sullo sgancio per aprirlo e potrai caricarvi gli oggetti presi dal tuo inventario. # howtoplay.droppers.text.1.touch=Quando sono alimentati da una pietrarossa, gli sganci rilasciano un oggetto a caso tra quelli che contengono. Tocca lo sgancio per aprirlo e potrai caricarvi gli oggetti presi dal tuo inventario. # howtoplay.droppers.header.1=Utilizzo # howtoplay.droppers.text.2=Se lo sgancio è rivolto verso una cassa o un altro contenitore, l'oggetto vi finirà dentro. È possibile creare lunghe catene di sganci per trasportare gli oggetti. # howtoplay.dyes=Tinture # -howtoplay.dyes.title=Come giocare: tinture # howtoplay.dyes.text.1=La tintura serve a cambiare il colore di molti oggetti di Minecraft. # howtoplay.dyes.text.2=Alcuni materiali per la tintura sono più difficili da reperire rispetto ad altri. Sebbene molte tinture possano essere prodotte con i fiori, come il rosso col papavero, alcune di esse si trovano in modi più oscuri. Per esempio: # howtoplay.dyes.text.3=-Estraendo i lapislazzuli dalle profondità # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Raccogliendo le sacche di inchiostro sott'acqua # howtoplay.dyes.text.5=-Raccogliendo le fave di cacao nella giungla # howtoplay.dyes.text.6=-La tintura verde deve essere fusa dal cactus # howtoplay.dyes.text.7=-La farina d'ossa aiuta le piante e gli alberi a crescere o si può usare per creare la tintura bianca # -howtoplay.dyes.text.8=-La tintura nera si ricava raccogliendo le sacche d'inchiostro dei calamari # howtoplay.elytra=Elitre # -howtoplay.elytra.title=Come giocare: elitre # howtoplay.elytra.text.1=Le elitre sono oggetti utilizzabili per planare e sono equipaggiate nello slot del corsaletto. # howtoplay.elytra.text.2=Le elitre non possono essere fabbricate, ma si trovano negli espositori nelle rare navi dell'End, protette dai terribili Shulker. # howtoplay.elytra.header.1=Impara a volare # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Volo a razzo # howtoplay.elytra.text.6=I razzi d'artificio privi di effetti possono essere utilizzati per estendere il volo con le elitre. Se userai a tal fine un razzo d'artificio fornito di effetti, subirai dei danni. # howtoplay.enchantingTable=Tavolo per incantesimi # -howtoplay.enchantingTable.title=Come giocare: Tavolo per incantesimi # howtoplay.enchantingTable.text.1=I punti esperienza ottenuti raccogliendo le sfere d'esperienza possono essere usati per incantare armi, corazze, attrezzi e libri. # howtoplay.enchantingTable.header.1=Incantesimo # howtoplay.enchantingTable.text.2=Quando un oggetto incantabile è posizionato nello slot sotto al libro nel tavolo per incantesimi, i tre pulsanti a destra dello slot mostrano alcuni incantesimi col relativo costo in livello d'esperienza e lapislazzuli. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Se il tavolo per incantesimi è circondato da s howtoplay.enchantingTable.header.3=Libri degli incantesimi # howtoplay.enchantingTable.text.5=I libri incantati vengono usati sull'incudine per applicare gli incantesimi agli oggetti. Questo ti dà un maggiore controllo sugli incantesimi che vuoi sui tuoi oggetti. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Città dell'End # -howtoplay.endCities.title=Come giocare: città dell'End # howtoplay.endCities.text.1=Dopo aver ucciso l'Enderdrago, appare un portale dell'End. Lanciandovi una Perla di Ender, verrai teletrasportato nelle isole esterne. # howtoplay.endCities.text.2=Questo nuovo ambiente alieno deve nascondere qualcosa di interessante... Magari qualcosa che puoi prendere con te. # howtoplay.enderChest=Cassa di Ender # -howtoplay.enderChest.title=Come giocare: cassa di Ender # + howtoplay.enderChest.text.1=Tutte le casse di Ender presenti in un mondo sono collegate tra loro, quindi puoi accedere al contenuto di una cassa tramite qualsiasi altra cassa di Ender. Il contenuto delle casse di Ender è diverso per ogni giocatore. Le si possono usare per custodire gli oggetti in tutta sicurezza e recuperarli da altre casse di Ender poste in qualsiasi parte del mondo. # howtoplay.eyeOfEnder=Occhio di Ender # -howtoplay.eyeOfEnder.title=Come giocare: Occhio di Ender # howtoplay.eyeOfEnder.text.1=Gli Occhi di Ender sono collegati in maniera misteriosa all'End e si comportano stranamente quando li si usa. # howtoplay.eyeOfEnder.text.2=Dicono che possano farti aprire un'altra dimensione. # howtoplay.farming=Coltivazione # -howtoplay.farming.title=Come giocare: coltivazione # howtoplay.farming.text.1=Ci sono molte colture che puoi coltivare in Minecraft. Sebbene sia impegnativa, la coltivazione può rappresentare una fonte di cibo infinita. # howtoplay.farming.header.1=Pianifica in anticipo # howtoplay.farming.text.2=Per crescere, le colture richiedono luce, acqua e zolle. Ti servono una zappa, una fonte d'acqua e dei semi. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Quando le colture sono cresciute completamente, il loro howtoplay.farming.text.7=Alcune piante, come zucche e cocomeri, sono fornite di gambi. Fai attenzione a non raccoglierli! # howtoplay.fireworks=Fuochi d'artificio # -howtoplay.fireworks.title=Come giocare: fuochi d'artificio # howtoplay.fireworks.text.1=I fuochi d'artificio sono un modo divertente per preparare una festa in Minecraft! # howtoplay.fireworks.text.2=I fuochi d'artificio hanno due componenti: il razzo d'artificio e la stella d'artificio. # howtoplay.fireworks.header.1=Razzo d'artificio # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pirotecnica # howtoplay.fireworks.text.7=I fuochi d'artificio possono essere sparati da un distributore che li scaglierà nella direzione in cui è rivolto. # howtoplay.fishing=Pesca # -howtoplay.fishing.title=Come giocare: pesca # howtoplay.fishing.text.1=La pesca richiede una canna da pesca ed è un ottimo modo per catturare pesci e altri oggetti interessanti in mare! # howtoplay.fishing.header.1=Lancio # howtoplay.fishing.text.2.notTouch=Punta verso un blocco d'acqua e premi :_input_key.use: mentre hai in mano una canna da pesca per lanciare l'esca nell'acqua. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Aspetta fino a quando vedrai una scia di bolle dirigers howtoplay.fishing.text.4.notTouch=Quando le bolle toccheranno l'esca, quest'ultima inizierà a salire e scendere. Premi :_input_key.use: per richiamare l'esca. Fai attenzione che il pesce non ti scappi! # howtoplay.fishing.text.4.touch=Quando le bolle toccheranno l'esca, quest'ultima inizierà a salire e scendere. Tocca il pulsante Pesca per richiamare l'esca. Fai attenzione che il pesce non ti scappi! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Fornace # -howtoplay.furnace.title=Come giocare: fornace # howtoplay.furnace.text.1=Una fornace ti consente di cuocere o fondere gli oggetti. Per esempio, puoi fondere il minerale di ferro per ottenere dei lingotti. # howtoplay.furnace.text.2.notTouch=Posiziona la fornace nel mondo e premi :_input_key.use: per usarla. # howtoplay.furnace.text.2.touch=Posiziona la fornace nel mondo e toccala per usarla. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Combustibile # howtoplay.furnace.text.3=Devi mettere del combustibile in fondo alla fornace e l'oggetto che vuoi fondere sopra di essa. La fornace si accenderà e inizierà a funzionare. Molte cose possono essere usate come combustibile. Prova qualsiasi oggetto infiammabile! # howtoplay.gameSettings=Impostazioni di gioco # -howtoplay.gameSettings.title=Come giocare: impostazioni di gioco # howtoplay.gameSettings.text.1=Quando crei un mondo, hai molte opzioni a disposizione. Di seguito trovi alcune impostazioni utilizzabili per mettere a punto la tua esperienza di gioco. Non preoccuparti se non le hai impostate quando hai creato il tuo mondo, perché potrai cambiarle quando vuoi. # howtoplay.gameSettings.text.2=-Nome del mondo: è l'opzione che ti consente di dare un nome al tuo mondo. # howtoplay.gameSettings.text.3=-Modalità di gioco normale: è la modalità nella quale inizieranno tutti i nuovi giocatori nel mondo. Puoi fare in modo che comincino in modalità Sopravvivenza o Creativa. Selezionare la modalità Creativa attiverà i trucchi. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Cassa bonus: se quest'impostazione è attiva, ci howtoplay.gameSettings.text.7=-Tipo di mondo: questa impostazione controlla come il mondo viene creato. Seleziona Infinito, Piatto o Vecchio dal menu a tendina per cambiare il tipo. # howtoplay.gameSettings.text.7.1= - I mondi infiniti durano per sempre. # howtoplay.gameSettings.text.7.2= - I mondi piatti non hanno colline o alberi, ma solo un'area piatta e infinita da riempire con le tue creazioni. # -howtoplay.gameSettings.text.7.3= - I mondi vecchi hanno dimensione e altezza limitate. # howtoplay.gameSettings.text.8=-Seme: questo è un numero unico per il mondo. Quando generi un mondo, inserendo un seme potrai controllare come avverrà la creazione. Il seme può anche essere una parola o una frase che verrà convertita in numero dal gioco. # howtoplay.gameSettings.header.2=Trucchi e regole del gioco # howtoplay.gameSettings.text.9=-Attiva i trucchi: questa impostazione consente ai giocatori di usare i comandi. Quando un mondo viene creato con questa opzione attiva, tutti gli obiettivi sono disattivati. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Rilascio bottino delle entità: controlla se gli howtoplay.gameSettings.text.17=-Meteo variabile: quando questa opzione è disattivata, le condizioni meteorologiche non cambiano. # howtoplay.hoppers=Tramogge # -howtoplay.hoppers.title=Come giocare: tramogge # howtoplay.hoppers.text.1=Le tramogge servono a spostare automaticamente gli oggetti. Possono essere attaccate a dei contenitori come casse o jukebox, per esempio. # howtoplay.hoppers.text.2=Le tramogge rimuovono in continuazione gli oggetti dai contenitori posti sopra di esse e li spostano nei contenitori verso cui sono rivolte. # howtoplay.hoppers.header.1=Utilizzo # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Per rivolgere una tramoggia verso un blocco particolare howtoplay.hoppers.text.4=Se una tramoggia funziona grazie a una pietrarossa, si disattiverà e smetterà di spostare gli oggetti. # howtoplay.hostAndPlayerOptions=Opzioni dell'host e del giocatore # -howtoplay.hostAndPlayerOptions.title=Come giocare: opzioni dell'host e del giocatore # howtoplay.hostAndPlayerOptions.text.1.notTouch=Quando giochi con i trucchi attivati, le opzioni dell'host ti consentono di teletrasportare te stesso o i tuoi amici, cambiare il meteo, impostare l'ora del giorno e cambiare il punto d'ingresso o punto di generazione del mondo per la tua partita. Una volta attivati i trucchi, puoi trovare queste opzioni nella finestra di chat premendo il pulsante [/] vicino alla barra d'immissione della chat. # howtoplay.hostAndPlayerOptions.text.1.touch=Quando giochi con i trucchi attivati, le opzioni dell'host ti consentono di teletrasportare te stesso o i tuoi amici, cambiare il meteo, impostare l'ora del giorno e cambiare il punto d'ingresso o di rigenerazione del mondo per la tua partita. Attivati i trucchi, puoi trovare queste opzioni nella finestra di chat toccando il pulsante di chat. # -howtoplay.HUD=Interfaccia # -howtoplay.HUD.title=Come giocare: Interfaccia # -howtoplay.HUD.text.1=L'interfaccia ti mostra le informazioni sul tuo stato, salute, ossigeno rimasto (se sei sott'acqua), livello di fame e armatura (se ne stai indossando una). # -howtoplay.HUD.header.1=Cibo e salute # -howtoplay.HUD.text.2.notTouch=Se perdi salute ma hai almeno nove :shank:, la salute si rigenererà automaticamente. Mangiare del cibo rigenererà i tuoi :shank:. # -howtoplay.HUD.text.2.touch=La tua salute si rigenererà automaticamente, se hai almeno nove :shank:. I tuoi :shank: diminuiranno gradualmente via via che esplori e ti viene fame, ma mangiare del cibo rigenererà i tuoi :shank:. # -howtoplay.HUD.text.3.keyboard=Tieni premuto :_input_key.use: mentre hai in mano del cibo per mangiarlo. # -howtoplay.HUD.text.3.gamepad=Tieni premuto :_input_key.use: mentre hai in mano del cibo per mangiarlo. # -howtoplay.HUD.text.3.rift_controller=Tieni premuto :rift_right_grab: mentre hai in mano del cibo per mangiarlo. # -howtoplay.HUD.text.3.windowsmr_controller=Tieni premuto :windowsmr_left_trigger: mentre hai in mano del cibo per mangiarlo. # -howtoplay.HUD.text.3a.touch=Per mangiare qualcosa, tocca il cibo nella hotbar, quindi tocca e tieni premuto lo schermo per mangiare. # -howtoplay.HUD.text.3b.touch=Se utilizzi i pulsanti azione, tocca per primo l'alimento nella hotbar, quindi tocca e tieni premuto :tip_virtual_button_action_build_or_use: per mangiarlo. # -howtoplay.HUD.text.4a=Alcune attività ti faranno venire fame più velocemente, come ad esempio lo scatto. Per fortuna, alcuni alimenti sono più nutrienti e rigenereranno più :shank:. # -howtoplay.HUD.text.4b=Se hai :shank: al massimo, l'ultimo alimento mangiato applicherà un valore di saturazione: un valore nascosto che garantirà un bonus extra al tuo livello di fame. # -howtoplay.HUD.header.2=Esperienza # -howtoplay.HUD.text.5=Nell'interfaccia è visualizzata anche la barra dell'esperienza. Il numero indica il tuo attuale livello di esperienza, mentre la barra indica quanti punti esperienza servono per aumentarlo. # -howtoplay.HUD.text.6=Ricevi i punti esperienza raccogliendo le sfere d'esperienza, ottenibili, per esempio, uccidendo creature, scavando certi blocchi e così via! Raccogli sempre le sfere d'esperienza, perché ne avrai bisogno. Avvicinati alle sfere d'esperienza per raccoglierle. # -howtoplay.HUD.header.3=La hotbar # -howtoplay.HUD.text.7.keyboard=La barra di selezione rapida mostra gli oggetti utilizzabili. Scorri con la rotella del mouse per cambiare l'oggetto impugnato. # -howtoplay.HUD.text.7.gamepad=La barra di selezione rapida mostra gli oggetti utilizzabili. Usa :_input_key.cycleItemLeft: e :_input_key.cycleItemRight: per cambiare l'oggetto impugnato. # -howtoplay.HUD.text.7.touch=La barra di selezione rapida mostra gli oggetti utilizzabili. Toccali nella barra per cambiare l'oggetto impugnato. # -howtoplay.HUD.text.7.windowsmr_controller=La hotbar mostra gli oggetti utilizzabili. Premi :windowsmr_left_touchpad_horizontal: per cambiare l'oggetto impugnato. # -howtoplay.HUD.text.7.rift_controller=La hotbar mostra gli oggetti utilizzabili. Premi :rift_left_trigger: o :rift_left_grab: per cambiare l'oggetto impugnato. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventario # howtoplay.inventory.title=Come giocare: Inventario # -howtoplay.inventory.text.1.keyboard=Premi :_input_key.inventory: per visualizzare l'inventario. # -howtoplay.inventory.text.1.gamepad=Premi :_input_key.inventory: per visualizzare l'inventario. # -howtoplay.inventory.text.1.rift_controller=Premi :rift_B: per visualizzare l'inventario. # -howtoplay.inventory.text.1.windowsmr_controller=Premi :windowsmr_left_grab: per visualizzare l'inventario. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Tocca :tip_touch_inventory: per visualizzare l'inventario. # -howtoplay.inventory.text.2=Questa schermata mostra tutti gli oggetti che reggi in mano e tutti quelli che stai trasportando. Puoi anche visualizzare l'armatura che indossi. # -howtoplay.inventory.text.3.keyboard=Usa :mouse_left_button: per raccogliere l'oggetto che si trova sotto il puntatore. Se c'è più di un oggetto, verranno raccolti tutti, oppure premi:mouse_right_button: per raccoglierne soltanto la metà. # -howtoplay.inventory.text.3.gamepad=Usa :_gamepad_face_button_down: per raccogliere l'oggetto che si trova sotto al puntatore. Se ci sono più oggetti, li raccoglierai tutti. Altrimenti, puoi premere :_gamepad_face_button_left: per raccoglierne soltanto la metà. # -howtoplay.inventory.text.3.touch=Tocca per selezionare un oggetto. Per spostarlo, tocca un altro slot nell'inventario. Se sposti un oggetto in uno slot con un oggetto uguale, si combineranno in una pila. Se l'oggetto è diverso, si scambieranno di posto. # -howtoplay.inventory.text.4.keyboard=Puoi posare gli oggetti usando :mouse_left_button:. Con più oggetti sul puntatore, usa :mouse_left_button: per posarli tutti oppure :mouse_right_button: per posarne solo uno. # -howtoplay.inventory.text.4.gamepad=Puoi posare gli oggetti usando :_gamepad_face_button_down:. Con più oggetti sul puntatore, usa :_gamepad_face_button_down: per posarli tutti o :_gamepad_face_button_left: per posarne solo uno. # -howtoplay.inventory.text.4a.touch=Se tocchi una pila di oggetti, selezionerai automaticamente tutti gli oggetti nella pila. Puoi spostare la pila nello stesso modo in cui sposteresti un singolo oggetto. # -howtoplay.inventory.text.4b.touch=Per dividere una pila di oggetti, tocca e tieni premuta la pila finché non comparirà il cursore di selezione. Senza rilasciare lo schermo, scorri col dito verso sinistra e verso destra per selezionare il numero di oggetti che desideri rimuovere dalla pila. # -howtoplay.inventory.text.5.keyboard=Se l'oggetto sotto il puntatore è un'armatura, puoi spostarlo rapidamente nello slot giusto premendo MAIUSC+SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Se l'oggetto sotto il puntatore è un'armatura, puoi spostarlo rapidamente nello slot giusto premendo :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Per lasciar cadere un oggetto, prendi un oggetto e trascinalo al di fuori della finestra dell'inventario. # -howtoplay.inventory.text.6.gamepad=Per lasciar cadere un oggetto, prendi un oggetto e premi :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Jukebox # -howtoplay.jukebox.title=Come giocare: Jukebox # howtoplay.jukebox.text.1=Il Jukebox riprodurrà i dischi musicali che hai trovato. # howtoplay.jukebox.header.1=Dai il via alla festa # howtoplay.jukebox.text.2.notTouch=Premi :_input_key.use: su un Jukebox con un disco musicale in mano per riprodurlo. Premi di nuovo :_input_key.use: sul Jukebox per espellere il disco musicale. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Un paio di dischi musicali si trovano in alcune casse s howtoplay.jukebox.text.8=Altri sono più difficili da trovare, i Creeper apprezzano segretamente la musica. # howtoplay.loom=Telaio # -howtoplay.loom.title=Come giocare: Telaio # howtoplay.loom.text.1=Il telaio è uno strumento rapido ed efficace per applicare motivi ai tuoi stendardi. Il telaio utilizza una sola tintura per applicare un motivo e può usare i motivi del telaio per applicare dei motivi speciali. # howtoplay.loom.header.1=Tessitura # howtoplay.loom.text.2=Per aggiungere motivi a uno stendardo, posizionalo nel primo slot del telaio e posiziona una tintura colorata nel secondo slot. Una volta selezionato il motivo, rimuovi lo stendardo dallo slot di produzione sulla destra e spostalo nel tuo inventario. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Uno stendardo può avere molteplici strati, permettendoti howtoplay.loom.header.2=Motivi del telaio # howtoplay.loom.text.4=Aggiungendo un motivo del telaio al suo terzo slot potrai creare dei motivi speciali, come la faccia di un Creeper o un fiore. I motivi del telaio non vanno persi quando applichi i motivi creati al tuo stendardo. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Cavalcature # -howtoplay.mounts.title=Come giocare: Cavalcature # howtoplay.mounts.text.1=Un giocatore può cavalcare qualsiasi cavallo, asino o mulo adulto. Solo i cavalli possono avere l'armatura. # howtoplay.mounts.text.2=I muli e gli asini possono essere dotati di borse da sella (per il trasporto di oggetti) attaccando una cassa. Puoi arrivare a queste borse da sella mentre cavalchi o ti muovi furtivamente. # howtoplay.mounts.header.1=Addomesticamento # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Quando intorno a un cavallo compaiono dei cuori, signifi howtoplay.mounts.header.2=Cavalcare animali # howtoplay.mounts.text.5=Per cavalcare un cavallo, il giocatore deve dotarlo di una sella. # howtoplay.mounts.text.6=Le selle possono essere acquistate dagli abitanti dei villaggi, trovati all'interno di casse nascoste nel mondo o ottenute attraverso la pesca. Quando cavalchi un cavallo, apri l'inventario e inserisci una sella nello slot del cavallo. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Cavalli e asini possono essere allevati come gli altri animali, usando mele d'oro o carote d'oro. # howtoplay.mounts.text.8=I puledri cresceranno in cavalli adulti, anche se nutrendoli con grano o fieno il processo sarà più rapido. # howtoplay.mounts.header.3=Pacchetto animali # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Premi :_input_key.sneak: per scendere. # howtoplay.mounts.text.15a.touch=Se stai utilizzando lo schema di comandi "Pulsanti direzionali", tocca :touch_jump: per scendere da una cavalcatura. # howtoplay.mounts.text.15b.touch=Se stai utilizzando uno schema di comandi "Joystick", tocca :tip_virtual_button_dismount: per scendere da una cavalcatura. # -howtoplay.multiplayer=Multigiocatore # -howtoplay.multiplayer.title=Come giocare: multigiocatore # -howtoplay.multiplayer.text.1=Minecraft è un gioco multigiocatore per impostazione predefinita. # -howtoplay.multiplayer.header.1=Schermo diviso # -howtoplay.multiplayer.text.2.splitscreen=Puoi far partecipare alla tua partita dei giocatori in locale connettendo i controller e premendo un pulsante su di essi in qualsiasi momento mentre giochi. # -howtoplay.multiplayer.header.2=Multigiocatore online # -howtoplay.multiplayer.text.3=Per impostazione predefinita, tutti i mondi iniziano con la modalità multigiocatore attiva. Se vuoi rendere privato il tuo mondo, vai nelle sue impostazioni, seleziona l'opzione multigiocatore e disattivala. # -howtoplay.multiplayer.text.3.norealms=Per impostazione predefinita, tutti i mondi iniziano con la modalità multigiocatore attiva. Se vuoi rendere privato il tuo mondo, vai nelle sue impostazioni, seleziona l'opzione multigiocatore e disattivala. # -howtoplay.multiplayer.header.3=Partecipare a una partita online # -howtoplay.multiplayer.text.4=Per partecipare a una partita multigiocatore, vai nella scheda amici. Qui appaiono tutti i reami a cui puoi unirti, gli amici e le partite in LAN a cui puoi partecipare. Scegli la partita che vuoi giocare. # -howtoplay.multiplayer.text.4.norealms=Per partecipare a una partita multigiocatore, vai nella scheda amici. Qui appaiono tutti i reami a cui puoi unirti, gli amici e le partite in LAN a cui puoi partecipare. Scegli la partita che vuoi giocare. # -howtoplay.multiplayer.text.5=Quando avvii o partecipi a una partita online, questa sarà visibile nella scheda amici degli altri giocatori. Se i tuoi amici partecipano a loro volta, la partita sarà visibile anche ai loro amici. # -howtoplay.multiplayer.text.6=Nota: per giocare in modalità Multigiocatore, devi avere una connessione a Internet e avere eseguito l'accesso a un account Microsoft. # -howtoplay.multiplayer.header.4=Autorizzazioni giocatore # -howtoplay.multiplayer.text.7=Le autorizzazioni giocatore ti aiutano a gestire i permessi per ciascun giocatore. Apri il menu di gioco a destra per vedere la lista di giocatori presenti nel tuo mondo; poi seleziona l'icona dei permessi per modificare le autorizzazioni del giocatore. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigazione # -howtoplay.navigation.title=Come giocare: navigazione # howtoplay.navigation.text.1=La navigazione è un'abilità importante che dovrai apprendere in Minecraft, perché trovare la via di casa non è sempre facile. # howtoplay.navigation.text.2=Prima di tutto, ci sono alcuni strumenti di base che dovresti conoscere. # howtoplay.navigation.header.1=Strumenti di navigazione # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Mappe esploratore # howtoplay.navigation.text.10=Ci sono molti posti da esplorare. Trova un villaggio e cerca un cartografo. Lui ti fornirà le mappe esploratore che ti condurranno in luoghi strani e remoti. # howtoplay.netherPortals=Sottoportale # -howtoplay.netherPortals.title=Come giocare: Sottoportale # howtoplay.netherPortals.text.1=Un sottoportale ti consente di raggiungere un'altra dimensione. # howtoplay.netherPortals.text.2=Se costruito correttamente, il sottoportale può essere acceso e attivato. # howtoplay.netherPortals.text.3=Nell'immagine sono illustrati alcuni esempi di portali. # howtoplay.nightfall=Crepuscolo # -howtoplay.nightfall.title=Come giocare: Crepuscolo # howtoplay.nightfall.text.1=In Minecraft, il sole sorge e tramonta mentre ti avventuri nel tuo mondo. Quando arriva il tramonto devi prendere alcune precauzioni: la notte è piena di pericoli! # howtoplay.nightfall.header.1=Trova rifugio # howtoplay.nightfall.text.2=Se non lo hai già, avrai bisogno di un luogo in cui ripararti dall'oscurità e da ciò che in essa si cela. Sono sufficienti un buco sul fianco di una collina o una piccola capanna nella foresta. # howtoplay.nightfall.text.3=Assicurati di aver bloccato tutti gli ingressi. Potrebbe servirti una porta per entrare e uscire. Se hai preparato un letto, questo è il posto giusto in cui posizionarlo insieme al banco da lavoro e alla fornace. # howtoplay.nightfall.text.4=Inoltre ricorda di illuminare l'area con delle torce. Questo potrebbe salvarti la vita. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Animali domestici # -howtoplay.pets.title=Come giocare: Animali domestici # howtoplay.pets.header.1=Farsi amici gli animali domestici # howtoplay.pets.text.1.notTouch=Sono molte le creature in Minecraft che puoi domare e rendere tuoi animali domestici. Ognuna può essere domata dandole un oggetto che apprezza. Una volta domata puoi farla restare premendo :_input_key.use: mentre la guardi. # howtoplay.pets.text.1.touch=Sono molte le creature in Minecraft che puoi domare e rendere tuoi animali domestici. Ognuna può essere domata dandole un oggetto che apprezza. Una volta domate puoi fare fermare le creature toccando il pulsante Siediti. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Pappagalli # howtoplay.pets.text.4=I pappagalli sono delle creature passive che vivono nella Giungla e imitano le altre creature nell'area. Adorano i semi, quindi puoi dargliene un po' per addomesticarli. I pappagalli possono anche sedersi sulla tua spalla... Sì, anche più di uno. # howtoplay.raids=Incursioni # -howtoplay.raids.title=Come giocare: Incursioni # howtoplay.raids.text.1=Mentre esplori il mondo, potresti imbatterti in un accampamento o in una pattuglia di saccheggiatori. I saccheggiatori sono sempre alla ricerca di villaggi da depredare. Rubando i loro stendardi attirerai la loro attenzione e potrebbero decidere di attaccare un villaggio vicino. # howtoplay.raids.text.2=Assicurati di difendere il tuo villaggio, l'attacco si fermerà se sconfiggi tutti i saccheggiatori. # howtoplay.raids.header.1=Mi serve un eroe # howtoplay.raids.text.3=Gli abitanti probabilmente ti saranno molto grati per averli salvati dai razziatori. Assicurati di parlare con loro, potresti fare un ottimo affare. # howtoplay.ranching=Allevamento # -howtoplay.ranching.title=Come giocare: allevamento # howtoplay.ranching.text.1=In Minecraft, puoi avere il tuo ranch pieno di bestiame! L'allevamento fornisce tantissime risorse, come lana, uova e carne cruda. # howtoplay.ranching.header.1=Allevamento di una mandria # howtoplay.ranching.text.2=Per continuare a far crescere il bestiame, devi creare i cuccioli. Perché questo accada, gli animali adulti devono entrare in modalità Amore, risultato ottenibile dandogli il loro cibo preferito. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Cosa mangiano le creature? # howtoplay.ranching.text.4=Mucche, mooshroom e pecore mangiano il grano. I maiali possono mangiare carote o barbabietole. I polli adorano qualsiasi tipo di seme. I conigli mangiano carote, carote d'oro o denti di leone. Ai gattopardi piace il merluzzo o il salmone crudo. Ai lupi piace mangiare qualsiasi tipo di carne. # howtoplay.ranching.text.5=Gli animali ti seguiranno se tieni in mano il loro cibo preferito. Questo ti consentirà di condurli al tuo ranch o verso un altro animale. # -howtoplay.realms=Reami # -howtoplay.realms.title=Come giocare: reami # -howtoplay.realms.text.1=I reami sono dei luoghi fantastici in cui ospitare delle partite multigiocatore. Sono sempre in funzione! Anche quando non stai giocando, il tuo reame è attivo, perciò i tuoi amici possono esplorarlo! # -howtoplay.realms.header.1=Iniziamo # -howtoplay.realms.text.2=Per impostare un Reame, seleziona Crea Nuovo nella pagina dei Mondi. Poi seleziona Nuovo Reame e subito dopo il pulsante Crea Nuovo Mondo. Qui potrai scegliere il nome del tuo mondo e impostare il numero dei giocatori. Dopodiché potrai aggiungere degli amici al tuo Reame. # -howtoplay.realms.header.2=Impostazioni reame # -howtoplay.realms.text.3=Una volta creato un reame, scegli il pulsante Matita per cambiarne le impostazioni. # -howtoplay.realms.text.4=Premendo il pulsante Gioco, puoi cambiare il nome del reame, impostare il livello di difficoltà e la modalità di gioco, attivare i trucchi e scaricare/caricare il mondo. # -howtoplay.realms.text.5=Premendo il pulsante Membri, puoi gestire tutti gli amici che hai invitato nel tuo reame, aggiungere e rimuovere i membri e impostarne i permessi. # -howtoplay.realms.text.6=Premendo il pulsante Abbonamento, puoi vedere la scadenza del tuo reame, estenderne la durata e aprire e chiudere il reame. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Pietrarossa # -howtoplay.redstone.title=Come giocare: pietrarossa # howtoplay.redstone.text.1=La polvere di pietrarossa deriva dalla pietrarossa, capace di trasmettere un segnale elettrico. Quando è alimentata, si accende e trasmette il proprio segnale agli altri oggetti di pietrarossa adiacenti. # howtoplay.redstone.header.1=Potenza della pietrarossa # howtoplay.redstone.text.2=Per alimentare uno di questi oggetti, hai bisogno di una fonte energetica come una leva, un pulsante o una pedana a pressione. Fai degli esperimenti e trovale tutte! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Posiziona della polvere di pietrarossa vicino a una fo howtoplay.redstone.text.4=Esistono molti oggetti che usano un segnale di pietrarossa per compiere un'azione, per esempio le tramogge o i pistoni. # howtoplay.redstone.text.5=La pietrarossa offre innumerevoli possibilità! Prova a creare un oggetto utile. Una fattoria automatica, ad esempio! # -howtoplay.resourceAndBehaviorPacks=Pacchetti di risorse/comportamenti # -howtoplay.resourceAndBehaviorPacks.title=Come giocare: pacchetti di risorse/comportamenti # -howtoplay.resourceAndBehaviorPacks.text.1=Puoi cambiare l'aspetto e il comportamento di Minecraft utilizzando i pacchetti di risorse e comportamenti. # -howtoplay.resourceAndBehaviorPacks.text.2=Nel menu Impostazioni, scegli un pacchetto tra quelli disponibili e usa il segno più che vi si trova vicino. Ora le modifiche incluse nel pacchetto verranno applicate al pacchetto Minecraft normale. # - howtoplay.scaffolding=Impalcatura # -howtoplay.scaffolding.title=Come giocare: Impalcature # howtoplay.scaffolding.header.1=Punta alle stelle # howtoplay.scaffolding.text.1.keyboard=Le impalcature possono aiutarti a creare gigantesche strutture in tutta sicurezza! Puoi camminare all'interno e stare in piedi sulle impalcature. Se hai costruito una colonna di impalcature, puoi salire in cima premendo :_input_key.jump:. Per scendere premi :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Le impalcature possono aiutarti a creare gigantesche strutture in tutta sicurezza! Puoi camminare all'interno e stare in piedi sulle impalcature. Se hai costruito una colonna di impalcature, puoi salire in cima premendo :_input_key.jump:. Per scendere tieni premuto :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Rimozione rapida # howtoplay.scaffolding.text.3=Rompendo un'impalcatura romperai anche tutti i blocchi che sorregge. In questo modo puoi rimuovere rapidamente le impalcature rompendo i blocchi di supporto. # howtoplay.structureBlocks=Blocchi Struttura # -howtoplay.structureBlocks.title=Come giocare: blocchi Struttura ### howtoplay.structureBlocks.text.1=I blocchi Struttura permettono ai creatori di copiare o salvare delle sezioni del loro mondo sotto forma di struttura. Le strutture salvate possono poi essere incollate nuovamente nel mondo. ### howtoplay.structureBlocks.header.1=Come ottenerli ### howtoplay.structureBlocks.text.2=Per ottenere un blocco Struttura devi usare il comando /give. Per usare un blocco Struttura devi possedere i permessi da Operatore. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Modalità Angolo e Rileva ### howtoplay.structureBlocks.text.16=Per selezionare automaticamente l'area da salvare, posiziona i blocchi della modalità Angolo intorno alla tua struttura e nominali con lo stesso nome della struttura che vuoi salvare. ### howtoplay.structureBlocks.text.17=Premendo il pulsante Rileva in modalità Salvataggio verranno rilevati tutti i blocchi Angolo con lo stesso nome creando così un'area di selezione per salvare tutto ciò che è all'interno del volume creato dai blocchi Angolo. ### -howtoplay.servers=Server # -howtoplay.servers.title=Come giocare: Server # -howtoplay.servers.text=La scheda Server mostrerà i server Minecraft popolari. # - howtoplay.shulkerBoxes=Casse Shulker # -howtoplay.shulkerBoxes.title=Come giocare: casse Shulker # howtoplay.shulkerBoxes.text.1=Combina due gusci di Shulker con una cassa per creare una cassa Shulker. I gusci Shulker vengono rilasciati dagli Shulker trovati nelle città dell'End. Diversamente da altri contenitori, le casse Shulker mantengono i propri oggetti anche dopo essersi rotte. Si rompono e rilasciano un oggetto se vengono spinte dai pistoni e possono essere posizionate utilizzando i distributori. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=The End # -howtoplay.theEnd.title=Come giocare: L'End # howtoplay.theEnd.text.1=L'End è un'altra dimensione accessibile attraverso un portale dell'End attivo, che si trova solitamente in una roccaforte, nelle profondità del Sopramondo. # howtoplay.theEnd.text.2=A ogni blocco del telaio del portale dell'End manca un componente misterioso che consente di sfruttarne la potenza. # howtoplay.theEnd.header.1=L'altro lato # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Una volta attivato il portale, saltaci dentro per raggiu howtoplay.theEnd.text.4=L'End è la casa della temutissima Enderdrago. È una nemica potente e feroce che sembra ottenere il suo potere da alcuni strani cristalli. I suoi attacchi con l'alito di drago e le palle di fuoco lasciano una scia di acido sul campo di battaglia. Porta con te degli amici per assicurarti la vittoria! # howtoplay.theEnd.text.5=Se una volta non è stata sufficiente, aggiungi quattro cristalli dell'Ender agli angli del portale di uscita per risvegliare l'Enderdrago. # -howtoplay.theStore=Il marketplace # -howtoplay.theStore.title=Come giocare: il marketplace # -howtoplay.theStore.text.1=Minecraft Marketplace è il luogo in cui trovare nuove skin, mondi, texture e pacchetti mash-up prodotti da creatori di grande talento. # -howtoplay.theStore.header.1=Esplora il contenuto # -howtoplay.theStore.text.2=Prova una nuova skin per cambiare aspetto! # -howtoplay.theStore.text.3=Prova i mondi per sbloccare nuove mappe e sfide da giocare e rigiocare! # -howtoplay.theStore.text.4=Dai un aspetto nuovo al tuo vecchio gioco aggiungendo i pacchetti texture ai tuoi mondi e reami! # -howtoplay.theStore.text.4.norealms=Cambia look con i pacchetti texture da applicare ai tuoi mondi attuali! # -howtoplay.theStore.text.5=Oppure provali tutti con i pacchetti mash-up: si tratta di collezioni di skin, mondi e texture che, se combinate, trasformeranno i tuoi mondi e reami! # -howtoplay.theStore.text.5.norealms=Oppure prova tutte le opzioni con i pacchetti Mash-Up, curate collezioni di skin, mondi e texture che potrai combinare per trasformare i tuoi mondi! # - howtoplay.tools=Attrezzi # -howtoplay.tools.title=Come giocare: attrezzi # howtoplay.tools.text.1=In Minecraft, esistono molti attrezzi che ti consentono di scavare i blocchi più rapidamente che con i pugni. Puoi fabbricarli con legno, pietre, ferro, oro o diamanti. # howtoplay.tools.text.2=Utilizzando l'attrezzo giusto per il compito non solo scaverai il blocco più rapidamente, ma perderai anche meno durevolezza. È possibile creare attrezzi più complessi per scavare risorse più rare. # howtoplay.tools.header.1=Attrezzi che rompono le cose # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Con la canna da pesca puoi catturare i pesci e altri bot howtoplay.tools.text.12=Le cesoie sono utilissime per raccogliere oggetti come lana, foglie e ragnatele. # howtoplay.trading=Commercio tra abitanti # -howtoplay.trading.title=Come giocare: commercio tra abitanti # howtoplay.trading.text.1=Nei villaggi puoi commerciare. Ogni abitante svolge una professione: ci sono agricoltori, macellai, fabbri, cartografi, bibliotecari e preti. Alcune professioni permettono di commerciare oggetti che altre professioni non possono scambiare. Esplora e commercia con tanti abitanti per scoprire tutte le professioni. # howtoplay.trading.header.1=Beni per smeraldi # howtoplay.trading.text.2=Puoi scoprire tutti gli scambi offerti dai vari abitanti interagendo con essi. Un abitante può modificare il prezzo di uno scambio ogni volta che un giocatore fa uno scambio. Un abitante può terminare gli oggetti a disposizione, disattivando lo scambio temporaneamente se lo si usa troppo di frequente. Di solito il commercio ruota attorno all'acquisto o alla vendita di oggetti in cambio di smeraldi. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Man mano che effettui scambi con gli abitanti, questi d howtoplay.trading.text.4=Prenditi cura dei tuoi abitanti. Devono riposare, lavorare e mangiare per stare bene. # howtoplay.transportation=Trasporti # -howtoplay.transportation.title=Come giocare: Trasporti # howtoplay.transportation.text.1=Ci sono molti modi per muoversi oltre al camminare, al cavalcare o al volare. # howtoplay.transportation.header.1=Vagonetti # howtoplay.transportation.text.2=I vagonetti sono mezzi di trasporto su rotaie. Puoi dirigere le rotaie dove vuoi posizionando un binario dopo l'altro. Posiziona un vagonetto sulle rotaie e sarai pronto per partire. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Se stai utilizzando lo schema di comandi howtoplay.transportation.text.5c.touch=Se stai utilizzando lo schema di comandi del joystick, trascina :tip_virtual_joystick: verso l'alto per avanzare e :tip_virtual_button_dismount: per scendere. # howtoplay.weapons=Armi # -howtoplay.weapons.title=Come giocare: armi # howtoplay.weapons.header.1=Spada # howtoplay.weapons.text.1=La spada è l'arma da mischia principale in Minecraft. Può essere di legno, pietra, ferro, oro o diamante. Attacca in salto per infliggere danni critici! # howtoplay.weapons.text.2.notTouch=Premi :_input_key.attack: con una spada in mano per attaccare. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Il tridente è un'arma per combattere sia da vici howtoplay.weapons.header.5=Armi incantate # howtoplay.weapons.text.7=La spada, l'arco, la balestra e il tridente hanno incantesimi specifici che puoi ricevere sul banco da lavoro o sull'incudine. Aumenteranno i danni o la durata dell'arma, o addirittura daranno fuoco alle creature! # -howtoplay.whatsNew=Novità # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Pagina %1 di %2 # immersive_reader.portfolio_page_header= Pagina %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Livello 3 - FireTV # options.dev_sunsetting_tier.four=Livello 4 - 1.024 MB # options.dev_sunsetting_tier.five=Livello 5: iOS 12 e Nougat # options.dev_sunsetting_tier.not_pending=Non in sospeso # -options.dev.gathering_config_id_override=Raccolta sovrascrittura dell'ID di configurazione # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Difficoltà # options.difficulty.easy=Facile # options.difficulty.hard=Difficile # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=La posizione dell'unità di archiviaz options.filelocation.external.warning.button=Dettagli (avvia il browser) # options.atmosphericsEnable=Atmosfera # options.edgeHighlightEnable=Evidenziazione bordo # -options.bloomEnable=Colorito # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Ingrandimento # options.terrainShadowsEnable=Ombre su terreno # options.superFancyWaterEnable=Acqua super elaborata # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Limite massimo # recipeBook.setting.discover=Scopri # recipeBook.setting.off=No # recipeToast.newUnlock.title=Sbloccata nuova ricetta! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= nuove ricette sbloccate # recipeToast.newUnlock.descriptionRecipeBook=Controlla il tuo libro di ricette # recipeToast.newUnlock.descriptionCraftingTable=Visualizza nel banco da lavoro # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Disattiva # xbox.profile.realName=Gestisci le impostazioni per la privacy per condividere il tuo vero nome nell'app di Xbox. # xbox.profile.removeFriend=Rimuovi dagli amici # xbox.profile.report=Segnala # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Segnala %s # xbox.report.optionalText=Inserisci qui il testo (opzionale) # diff --git a/resource_pack/texts/ja_JP.lang b/resource_pack/texts/ja_JP.lang index ee9758fa7..63fa63a77 100644 --- a/resource_pack/texts/ja_JP.lang +++ b/resource_pack/texts/ja_JP.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=世界の設定画面を作成 # accessibility.screenName.editCharacter=キャラクター クリエイター # accessibility.screenName.editWorldSettings=世界の設定画面を編集 # accessibility.screenName.error=エラー画面 # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=遊び方画面 # accessibility.screenName.inviteToGame=ゲーム画面へ招待する # accessibility.screenName.joinByIP=IP ダイアログによる参加 # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=雷雨 # howtoplay.next=次へ # howtoplay.previous=前へ # -howtoplay.category.basics=基本操作 # -howtoplay.category.crafting=クラフト # howtoplay.category.education=教育 # -howtoplay.category.engineering=エンジニアリング # -howtoplay.category.enhancedPlay=高度なプレイ # -howtoplay.category.firstDay=最初の日 # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=オプションとチート # -howtoplay.category.play=プレイ # -howtoplay.category.theEnd=ジ・エンド # howtoplay.adventureMode=アドベンチャーモード # -howtoplay.adventureMode.title=遊び方: アドベンチャーモード # howtoplay.adventureMode.text.1=アドベンチャーモードは、世界を作り上げた人のためのゲームモードです。このモードでは、ブロックを置いたり壊したりするのに特別な道具が必要です。 # howtoplay.adventureMode.text.2=特別な道具を入手するには、クリエイティブモードの間に、canplace パラメーターか candestroy パラメーターを指定した /give を使用する必要があります。 # howtoplay.anvil=金床 # -howtoplay.anvil.title=遊び方: 金床 # howtoplay.anvil.text.1=金床では、経験値を消費してアイテムの修理やエンチャントを行ったり、アイテムの名前を変更することができます。 # howtoplay.anvil.header.1=名前の変更とエンチャントの付与 # howtoplay.anvil.text.2=金床では、あらゆるアイテムに名前を付けることができます。ただし修理したり本を使ってエンチャントできるのは、耐久度のあるアイテムのみです。 # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=金床では、より効率よくアイテムを組み合 howtoplay.anvil.text.5=金床は使うたびに疲労し、使い切ると壊れてなくなります。 # howtoplay.armor=防具 # -howtoplay.armor.title=遊び方: 防具 # howtoplay.armor.text.1=防具を装備すれば、ダメージを軽減することができます。防具の強さは画面上の :armor: で表されます。防具が強くなるほど、受けるダメージも低くなります。 # howtoplay.armor.header.1=クラフト # howtoplay.armor.text.2=防具は、革、鉄、金、またはダイヤモンドを素材にしてクラフトできます。チェーン防具は、村人と取引することで入手できる他に、ゾンビやスケルトンがドロップすることもあります。 # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=変装 # howtoplay.armor.text.7=くりぬいたカボチャは頭にかぶることもできます。カボチャを装備しても :armor: は上昇しませんが、これをかぶっていると、エンダーマンと目を合わせても襲ってこなくなります。 # howtoplay.armorStand=防具立て # -howtoplay.armorStand.title=遊び方: 防具立て # howtoplay.armorStand.text.1=防具立てには、使っていない間の防具を取り付けることができます。 # howtoplay.armorStand.header.1=装着 # howtoplay.armorStand.text.2.notTouch=防具立てに防具を取り付けるには、防具のパーツを手に持っている状態で防具立てに向かって :_input_key.use: を押します。 # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=ダンス # howtoplay.armorStand.text.5=防具立てはレッドストーン信号に反応します。色々な強さの信号を送って、何が起こるか確かめてみましょう。 # howtoplay.banners=旗 # -howtoplay.banners.title=遊び方: 旗 # howtoplay.banners.text.1=模様や色を自分好みに変えられる旗は、家や城のデコレーションにぴったりです。 # howtoplay.banners.text.2=作成した旗を作業台または織機に入れ、様々な染料を加えることで独自のデザインの旗を作ることができます # howtoplay.banners.header.1=模様の貼り付け # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=旗のコピー # howtoplay.banners.text.9=旗を複製するには、複製したい旗と無地の旗を作業台に置きます。 # howtoplay.beacons=ビーコン # -howtoplay.beacons.title=遊び方: ビーコン # howtoplay.beacons.text.1=起動したビーコンは、空に向かって光線を投射します。 # howtoplay.beacons.text.2=ビーコンの材料は、ガラス、黒曜石、さらに、ウィザーを倒すとドロップするネザースターです。 # howtoplay.beacons.header.1=構築 # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=一度設定すると、ビーコンは無限にパワ howtoplay.beacons.text.8=ビーコンの光線の通り道にステンドグラスを置くと、光線の色を変えることができます。 # howtoplay.beds=ベッド # -howtoplay.beds.title=遊び方: ベッド # howtoplay.beds.text.1=ベッドで眠ると夜が明け、リスポーン地点がそのベッドになります。 # howtoplay.beds.text.2.notTouch=ベッドで眠るには、ベッドに向かって :_input_key.use: を押します。夜の間しか眠ることはできません。 # howtoplay.beds.text.2.touch=ベッドで眠るには、ベッドをタップします。夜の間しか眠ることはできません。 # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=マルチプレイヤーで遊んでいる場合は、世 howtoplay.beds.text.4=ベッドが壊れているときに死亡すると、世界で最初のリスポーン地点に戻ります。 # howtoplay.beds.text.5=ネザーは暑すぎて眠れません。また、ネザーでベッドを使うのもお勧めできません。 # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=ブロック # -howtoplay.blocks.title=遊び方: ブロック # howtoplay.blocks.text.1=Minecraft の世界は、壊して、集めて、設置できる、数え切れないほどのブロックで成り立っています。どんなものを作るとしても、そこに制限は (ほとんど) ありません! # howtoplay.blocks.text.2=ほとんどのブロックは世界のどこかで見つかります。ただし、レッドストーン ブロックのように作業台でブロックを組み合わせてクラフトしたり、ガラスのようにかまどで精錬したりしないと入手することができないブロックもあります。 # howtoplay.blocks.header.1=落下するブロック # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=マグマ - ネザーで見つかる、わずかな光 howtoplay.blocks.text.9=荒れた土 - 普通の土ブロックと見た目はほぼ同じですが、このブロックには草が生えません。サバンナやメガ タイガ バイオームで見つかります。 # howtoplay.bookAndQuill=本と羽ペン # -howtoplay.bookAndQuill.title=遊び方: 本と羽ペン # howtoplay.bookAndQuill.text.1=本と羽ペンがあれば、冒険の記録を書き留めることができます。あなたの物語を本に書きつづりましょう。タイトルや著者も決められます! 本と羽ペンに署名をすると本を書き上げたことになります。署名をするまでは、何度でも編集を行うことができます。 # howtoplay.brewingStand=醸造台 # -howtoplay.brewingStand.title=遊び方: 醸造 # howtoplay.brewingStand.text.1=ポーションを醸造するには醸造台が必要です。水入りビンは、すべてのポーションの始点となるもので、ガラスビンに大釜や水源から水を移すことで手に入ります。 # howtoplay.brewingStand.header.1=醸造台について # howtoplay.brewingStand.text.2=醸造台には 3 つのスロットがあり、ポーションを複数作れるようになっています。1 つの材料を 3 つのビンすべてに醸造できるため、一度に必ず 3 つのポーションを醸造するようにすると、材料のムダがなくなります。 # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=材料とポーション # howtoplay.brewingStand.text.3=醸造台の最上段にネザーウォートを置くと、奇妙なポーションを醸造できます。このポーション自体には何の効果もありませんが、より高度なポーションを作るベースになります。 # howtoplay.brewingStand.text.4=ポーションには、多種多様な効果があります。さまざまな材料と組み合わせを試して、一流の錬金術師を目指しましょう。 # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=大釜 # -howtoplay.cauldron.title=遊び方: 大釜 # howtoplay.cauldron.text.1=大釜は、水入りバケツや水入りビンから水を移せる入れ物です。 # howtoplay.cauldron.header.1=充填 # howtoplay.cauldron.text.2.notTouch=水入りバケツやポーションを持っている状態で大釜に向かって :_input_key.use: を押すと、中身が大釜に移されます。 # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=革の防具や馬鎧に色を付けるには、 howtoplay.cauldron.text.6=染料を落としたいときは、普通の水が入った大釜で染めたアイテムを洗います。 # howtoplay.chat=チャット # -howtoplay.chat.title=遊び方: チャット # howtoplay.chat.text.1.keyboard=チャットは :_input_key.chat: で開きます。メッセージの入力がすんだら、ENTER キーを押します。 # howtoplay.chat.text.1.gamepad=チャットは :_input_key.chat: で開きます。メッセージの入力がすんだら、「送信」ボタンを押します。 # howtoplay.chat.text.1.touch=チャットは「チャット」ボタンで開きます。メッセージの入力がすんだら、「送信」ボタンを押します。 # howtoplay.chests=チェスト # -howtoplay.chests.title=遊び方: チェスト # howtoplay.chests.text.1.notTouch=チェストをクラフトしたら、それを地面に置いてから :_input_key.use: を押して開き、持ち物のアイテムをしまいましょう。 # howtoplay.chests.text.1.touch=チェストをクラフトしたら、それを地面に置いてからタップして開き、持ち物のアイテムをしまいましょう。 # howtoplay.chests.text.2=チェストに保管しているアイテムは、後で持ち物に戻すことができます。 # howtoplay.chests.text.3=2 つのチェストを隣同士に置くと合体して、大きなチェストになります。 # howtoplay.commandBlocks=コマンドブロック # -howtoplay.commandBlocks.title=遊び方: コマンドブロック # howtoplay.commandBlocks.text.1=コマンドブロックはマップ製作者のための強力なツールです。コマンドブロックはコマンドを内蔵していて、レッドストーン信号を受信するとコマンドを実行します。 # howtoplay.commandBlocks.text.2=コマンドブロックを入手するには、/give を使用する必要があります。 # howtoplay.commandBlocks.text.3=内蔵したコマンドの実行に成功または失敗したいずれの場合も、コマンドブロックは矢印の方向にレッドストーン信号を送信します。 # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - 常時実行 - 起動にレッドストー howtoplay.commandBlocks.text.8=コマンドブロックでは、以前の出力も確認できます。これにより、コマンドの実行が失敗したかどうか、さらに、そのコマンドが失敗した場合はその理由を把握できます。 # howtoplay.commands=コマンド # -howtoplay.commands.title=遊び方: コマンド # howtoplay.commands.text.1=コマンドはチャットから実行できます。コマンドは、先頭に "/" を付けて入力します。 # howtoplay.commands.text.2=Minecraft にはさまざまなコマンドがあり、どれも驚くべき機能をもっています。オンライン上には、困ったときに役立つ多くの情報が公開されています。 # howtoplay.conduits=コンジット # -howtoplay.conduits.title=遊び方: コンジット # howtoplay.conduits.text.1=作動しているコンジットは、水中にいるプレイヤーに力を与えます。 # howtoplay.conduits.text.2=コンジットは、オウムガイの殻と海の中心からクラフトできます。コンジットは、海晶ブロックとシーランタンから動力を得ます。 # howtoplay.conduits.header.1=説明 # howtoplay.conduits.text.3=作動したコンジットは、近くにあるものすべてにコンジット パワーを与えます。 # howtoplay.conduits.text.4=与えられた動力が大きいほど、パワーの到達する範囲は広くなります。 # -howtoplay.controls=操作設定 # -howtoplay.controls.title=遊び方: 操作方法 # -howtoplay.controls.text.1=Minecraft は自由な発想でブロックを積み上げて世界を建築するゲームです。ただし、夜になるとモンスターが現れるので、その前に必ず安全な場所を作っておかなければなりません。 # -howtoplay.controls.header.1=移動 # -howtoplay.controls.text.2.keyboard=マウスを動かすと周囲を見渡せます。 # -howtoplay.controls.text.2.gamepad=:_gamepad_stick_right: を動かすと周囲を見渡せます。 # -howtoplay.controls.text.2.touch.joystick_tap=画面にタッチしてドラッグすると周囲を見渡せます。 # -howtoplay.controls.text.2.touch.classic_dpad=画面にタッチしてドラッグすると周囲を見渡せます。 # -howtoplay.controls.text.2.touch.joystick_crosshair=画面にタッチしてドラッグすると周囲を見渡せます。 # -howtoplay.controls.text.2.rift_controller=:rift_right_stick: を動かすと周囲を見渡せます。 # -howtoplay.controls.text.2.windowsmr_controller=:windowsmr_right_stick: を動かすと周囲を見渡せます。 # -howtoplay.controls.text.3.keyboard=:_input_key.forward:、:_input_key.left:、:_input_key.back:、:_input_key.right: で移動します。 # -howtoplay.controls.text.3.gamepad=:_gamepad_stick_left: を倒すと移動します。 # -howtoplay.controls.text.3.touch.joystick_tap=:tip_left_stick: を使用して移動します。 # -howtoplay.controls.text.3.touch.classic_dpad=:touch_forward::touch_left::touch_back::touch_right: で移動します。 # -howtoplay.controls.text.3.touch.joystick_crosshair=:tip_left_stick: を使用して移動します。 # -howtoplay.controls.text.3.rift_controller=:rift_left_stick: を倒すと移動します。 # -howtoplay.controls.text.3.windowsmr_controller=:windowsmr_left_stick: を倒すと移動します。 # -howtoplay.controls.text.4.keyboard=:_input_key.jump: でジャンプします。 # -howtoplay.controls.text.4.gamepad=:_input_key.jump: でジャンプします。 # -howtoplay.controls.text.4.touch.joystick_tap=:tip_virtual_button_jump: を押してジャンプします。 # -howtoplay.controls.text.4.touch.classic_dpad=:touch_jump: でジャンプします。 # -howtoplay.controls.text.4.touch.joystick_crosshair=:tip_virtual_button_jump: を押してジャンプします。 # -howtoplay.controls.text.4.rift_controller=:rift_A: でジャンプします。 # -howtoplay.controls.text.4.windowsmr_controller=:windowsmr_right_touchpad: でジャンプします。 # -howtoplay.controls.text.5.keyboard=:_input_key.forward: をすばやく 2 回押すか :_input_key.sprint: を押すとダッシュします。そのまま :_input_key.forward: を押していると、:shank::shank::shank: を下回るまでダッシュし続けます。 # -howtoplay.controls.text.5.gamepad=:_gamepad_stick_left: を前にすばやく 2 回倒すとダッシュします。そのまま :_gamepad_stick_left: を前に倒していると、:shank::shank::shank: を下回るまでダッシュし続けます。 # -howtoplay.controls.text.5.touch.joystick_tap=:tip_virtual_button_sprint: を押してスプリントに切り替えます。:shank::shank::shank: 未満になるまでスプリントを続けることができます。 # -howtoplay.controls.text.5.touch.classic_dpad=:touch_forward: をすばやく 2 回押すとダッシュします。そのまま :touch_forward: を押していると、:shank::shank::shank: を下回るまでダッシュし続けます。 # -howtoplay.controls.text.5.touch.joystick_crosshair=:tip_virtual_button_sprint: を押してスプリントに切り替えます。:shank::shank::shank: 未満になるまでスプリントを続けることができます。 # -howtoplay.controls.text.5.rift_controller=:rift_left_stick: を前にすばやく 2 回倒すとダッシュします。そのまま :rift_left_stick: を前に倒していると、:shank::shank::shank: を下回るまでダッシュし続けます。 # -howtoplay.controls.text.5.windowsmr_controller=:windowsmr_left_stick: を前にすばやく 2 回倒すとダッシュします。そのまま :windowsmr_left_stick: を前に倒していると、:shank::shank::shank: を下回るまでダッシュし続けます。 # -howtoplay.controls.header.2=採掘と配置 # -howtoplay.controls.text.6.notTouch=素手または手持ちのアイテムで掘ったり切ったりするには、:_input_key.attack: を押し続けます。道具を作らないと掘れないブロックもあります。 # -howtoplay.controls.text.6.touch.joystick_tap=ブロックをタップして長押しすることで、手動または持っているアイテムで採掘します。特定のブロックを採掘する前に、指定された道具を作成する必要がある場合があります。 # -howtoplay.controls.text.6.touch.classic_dpad=ブロックをタップして長押しすることで、手動または持っているアイテムで採掘します。特定のブロックを採掘する前に、指定された道具を作成する必要がある場合があります。 # -howtoplay.controls.text.6.touch.joystick_crosshair=任意の場所に指をタップしてドラッグし、:tip_crosshair: で狙いを定め、ブロックを強調表示します。:tip_virtual_button_action_attack_or_destroy: を長押しして、手動または持っているアイテムで採掘します。特定のブロックを採掘する前に、指定された道具を作成する必要がある場合があります。 # -howtoplay.controls.text.7.keyboard=手に持っているアイテムは、:_input_key.use: を押して使用したり、:_input_key.drop: を押して落とすことができます。 # -howtoplay.controls.text.7.gamepad=手に持っているアイテムは、:_input_key.use: を押して使用したり、:_input_key.drop: を押して落とすことができます。 # -howtoplay.controls.text.7.rift_controller=手に持っているアイテムは、:rift_right_grab: で使用したり、:rift_right_stick: を押して落とすことができます。 # -howtoplay.controls.text.7.windowsmr_controller=手に持っているアイテムは、:windowsmr_left_trigger: で使用したり、:windowsmr_right_grab: を押して落とすことができます。 # -howtoplay.controls.text.7.touch.joystick_tap=アイテムを持っている場合は、画面をタップして使用するか、ホットバーでアイテムを長押ししてドロップします。画面をタップして長押しすることで、持っている食べ物を食べることができます。 # -howtoplay.controls.text.7.touch.classic_dpad=アイテムを持っている場合は、画面をタップして使用するか、ホットバーでアイテムを長押ししてドロップします。画面をタップして長押しすることで、持っている食べ物を食べることができます。 # -howtoplay.controls.text.7.touch.joystick_crosshair=アイテムを持っている場合は、 :tip_virtual_button_action_build_or_use: をタップしてそのアイテムを使用するか、ホットバーのアイテムを長押ししてドロップします。:tip_virtual_button_action_build_or_use: をタップして長押しすることで、持っている食べ物を食べることができます。 # -howtoplay.controls.header.3=しのび足 # -howtoplay.controls.text.8.keyboard=Minecraft では、しのび足がとても役立ちます。しのび足をしている間は、ブロックから落ちることがなく、ネームタグが表示されません。しのび足状態になるには、:_input_key.sneak: を押し続けます。 # -howtoplay.controls.text.8.gamepad=Minecraft では、しのび足がとても役立ちます。しのび足をしている間は、ブロックから落ちることがなく、ネームタグが表示されません。しのび足状態のオン/オフは、:_input_key.sneak: または :_gamepad_stick_right: を押して切り替えます。 # -howtoplay.controls.text.8.touch.joystick_tap=こっそりとブロックから落ちるのを防ぎ、モブからあなたを隠し、他のプレイヤーからあなたの名札を隠します。こっそり行うには、:tip_virtual_button_sneak: をタップします。 # -howtoplay.controls.text.8.touch.classic_dpad=しのび足を利用することでブロックから落ちることを回避することができ、モブから隠れることができて、他のプレイヤーに自分のネームタグが表示されないようにすることができます。しのび足をするには、 :touch_sneak: をタップします。 # -howtoplay.controls.text.8.touch.joystick_crosshair=こっそりとブロックから落ちるのを防ぎ、モブからあなたを隠し、他のプレイヤーからあなたの名札を隠します。こっそり行うには、:tip_virtual_button_sneak: をタップします。 # -howtoplay.controls.text.8.rift_controller=Minecraft では、しのび足がとても役立ちます。しのび足をしている間は、ブロックから落ちることがなく、ネームタグが表示されません。しのび足状態のオン/オフは、:rift_X: を押して切り替えます。 # -howtoplay.controls.text.8.windowsmr_controller=Minecraft では、しのび足がとても役立ちます。しのび足をしている間は、ブロックから落ちることがなく、ネームタグが表示されません。しのび足状態のオン/オフは、:windowsmr_right_stick: を押して切り替えます。 # -howtoplay.controls.text.swim.keyboard=水中でダッシュ操作を行うと、泳ぐことができます。進行方向はマウスで調節します。 # -howtoplay.controls.text.swim.gamepad=水中でダッシュ操作を行うと、泳ぐことができます。進行方向は :_gamepad_stick_right: で調節します。 # -howtoplay.controls.text.swim.touch=水中を移動すると泳ぐことができます。水中でスプリントをすると、速く泳ぐことができます。指をタップしてドラッグし、泳ぐ方向を操作します。 # -howtoplay.controls.text.swim.rift_controller=水中でダッシュ操作を行うと、泳ぐことができます。進行方向は :rift_right_stick: で調節します。 # -howtoplay.controls.text.swim.windowsmr_controller=水中でダッシュ操作を行うと、泳ぐことができます。進行方向は :windowsmr_right_stick: で調節します。 # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=世界ビルダー # -howtoplay.worldBuilder.title=遊び方: 世界ビルダー # howtoplay.worldBuilder.text.1=プレイヤーが特定の Minecraft Education のブロックまたはアイテムを置いたり使用したりするには、"世界ビルダー" という特別な能力を持っていなければなりません。 # howtoplay.worldBuilder.text.2=チートをオンにすると、ホストが世界の全プレイヤーに対して世界ビルダー能力のオン/オフを設定できるようになります。 # howtoplay.worldBuilder.text.3=世界の全プレイヤーに世界ビルダーの能力を付与するには、次のコマンドを実行します。 # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=世界ビルダーの能力をクエリするに howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=権限ブロック # -howtoplay.permissionBlocks.title=遊び方: 権限ブロック # howtoplay.permissionBlocks.text.1=Minecraft Education には、教師がより簡単に授業を作成して行えるようにするための、いくつかの特別なブロックがあります。それらのブロックは、世界ビルダーの能力を持つプレイヤーのみが設置したり、破壊したりできます。世界ビルダーの能力を持たないプレイヤーは、それらのブロックによって与えられる制約の対象となります。 # howtoplay.permissionBlocks.title.1=許可/拒否 # howtoplay.permissionBlocks.text.2=許可ブロックと拒否ブロックは、プレイヤーが世界で建築できる場所を制限します。 # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=拒否ブロックの上に許可ブロック howtoplay.permissionBlocks.title.2=ボーダー # howtoplay.permissionBlocks.text.6=ボーダー ブロックは、他のブロックの存在に関係なく、上下方向へ無限に伸びる力場を発生させます。プレイヤーがボーダー ブロックを通過したり、乗り越えたり、くぐり抜けたりすることはできません。また、ボーダー ブロックの上下でブロックを設置したり、破壊したりすることもできません。 # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=黒板 # -howtoplay.chalkboard.title=遊び方: 黒板 # howtoplay.chalkboard.text.1=黒板は、世界の中でテキストを表示するために使用します。黒板は看板より多くのテキストを表示でき、設置後に編集できます。黒板には、小サイズのスレート、中サイズのポスター、大サイズのボードの 3 種類があります。ロック状態のオン/オフを切り替えることで、世界ビルダーでないプレイヤーに黒板を破壊または編集させないようにすることができます。設置された黒板を編集するには、黒板に向かって :_input_key.use: を押します。 # howtoplay.chalkboard.text.1.touch=黒板は、世界の中でテキストを表示するために使用します。黒板は看板より多くのテキストを表示でき、設置後に編集できます。黒板には、小サイズのスレート、中サイズのポスター、大サイズのボードの 3 種類があります。ロック状態のオン/オフを切り替えることで、世界ビルダーでないプレイヤーに黒板を破壊または編集させないようにすることができます。設置された黒板を編集するには、その黒板をタップします。 # howtoplay.chemistry=化学 # -howtoplay.chemistry.title=遊び方: 化学 # howtoplay.chemistry.text.1=生徒は実験設備ブロックを使用して、現実世界の化学をシミュレーションできます。元素構成器のスライダーを調節して 118 種類の元素を構築したり、元素構成器で元素を結合させて化合物を生成したりすることができます。また、実験テーブルに元素や化合物を入れて Minecraft のアイテムを作成したり、 物質還元器でブロックを構成元素に還元したりすることもできます。 # howtoplay.chemistry.text.2=Minecraft Education Web サイトからダウンロードできる Chemistry Journal は、Minecraft での化学に関する包括的なガイドになります。 # howtoplay.npc=プレイヤー以外のキャラクター # -howtoplay.npc.title=遊び方: プレイヤー以外のキャラクター # howtoplay.npc.text.1=NPC は、授業の情報、ヒント、指示を追加で与えることのできる、プレイヤー以外のキャラクターです。 # howtoplay.npc.text.2=世界ビルダーのみが NPC を配置、削除、命名、または編集できます。NPC はコマンドや Web サイトへのリンクを実行できます。コマンドは、NPC の会話ウィンドウ内のボタンに割り当てることができます。Web サイトへのリンクには、常にボタンが表示されます。 # howtoplay.npc.text.3=NPC には豊富なスキンが用意されています。また、NPC は移動しません。 # howtoplay.camera=カメラ # -howtoplay.camera.title=遊び方: カメラ # howtoplay.camera.text.1=カメラを使用すると、世界で写真を撮影できます。 # howtoplay.camera.text.2=自分の視点から写真を撮るには、:_input_key.use: を押します。 # howtoplay.camera.text.2.touch=自分の視点から写真を撮るには、画面を長押しした後、指を離します。 # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=自撮り写真を撮るには、カメラを設 howtoplay.camera.text.4=写真はポートフォリオで確認したり、本と羽ペンに挿入したりできます。 # howtoplay.portfolio=ポートフォリオ # -howtoplay.portfolio.title=遊び方: ポートフォリオ # howtoplay.portfolio.text.1=撮影した写真はポートフォリオに表示されます。ポートフォリオを見るには :_input_key.use: を押します。ポートフォリオの表示中は、写真にキャプションを追加したり、写真を削除したり、写真を PDF としてエクスポートしたりできます。 # howtoplay.portfolio.text.1.touch=撮影した写真はポートフォリオに表示されます。ポートフォリオを見るには画面をタップして長押しします。ポートフォリオの表示中は、写真にキャプションを追加したり、写真を削除したり、写真を PDF としてエクスポートしたりできます。 # howtoplay.classroomMode=教室モード # -howtoplay.classroomMode.title=遊び方: 教室モード # howtoplay.classroomMode.text.1=教室モードは、生徒との対話のために特別に設計された機能が備えられた教育者向けの外部アプリケーションです。教室モードは Minecraft Education の Web サイトからダウンロードできます。 # howtoplay.classroomMode.text.2=教室モード アプリを起動して Minecraft Education に接続するには、世界のホストとして /classroommode コマンドを使用します。 # howtoplay.codeBuilder=コード ビルダー # -howtoplay.codeBuilder.title=遊び方: コード ビルダー # howtoplay.codeBuilder.text.1=コード ビルダーでは、プレイヤーが親しみやすいコード学習プラットフォームを使ってコードを記述することで、Minecraft で探検や創造を楽しめます。 # howtoplay.codeBuilder.text.2=コード ビルダーを起動するには、:_input_key.codeBuilder: を押すか、/code コマンドを使用します。 # howtoplay.codeBuilder.text.2.touch=コード ビルダーを起動するには、:code_builder_button: をタップするか、/code コマンドを使用します。 # -howtoplay.crafting=クラフト # -howtoplay.crafting.title=遊び方: クラフト # -howtoplay.crafting.text.1.keyboard=レシピ本とクラフト グリッドにアクセスするには :_input_key.inventory: を押します。 # -howtoplay.crafting.text.1.gamepad=レシピ本とクラフト グリッドにアクセスするには :_input_container.crafting: を押します。 # -howtoplay.crafting.text.1.touch=レシピ本とクラフト グリッドにアクセスするには「持ち物」ボタンを押します。 # -howtoplay.crafting.text.1.rift_controller=レシピ本とクラフト グリッドにアクセスするには :rift_B: を押します。 # -howtoplay.crafting.text.1.windowsmr_controller=レシピ本とクラフト グリッドにアクセスするには :windowsmr_left_grab: を押します。 # -howtoplay.crafting.header.1=クラフト グリッド # -howtoplay.crafting.text.2=クラフト グリッドに、持ち物やホットバーのアイテムを、アイテムのレシピの形通りに配置します。 # -howtoplay.crafting.text.3=レシピが合っていれば、クラフト グリッド右側の完成品スロットに目的のアイテムが表示されます。完成品スロットから持ち物にアイテムを移すと、そのアイテムを使用できるようになります。 # -howtoplay.crafting.text.4=さまざまなレシピがありますが、中には、2x2 のクラフト グリッドではクラフトできないレシピもあります。 # -howtoplay.crafting.text.5=4 つの木材から作業台をクラフトして、地面に置きます。 # -howtoplay.crafting.text.6.keyboard=置いた作業台にポインターを合わせて :_input_key.use: を押すと、3x3 のクラフト グリッドが表示されます。 # -howtoplay.crafting.text.6.gamepad=置いた作業台にポインターを合わせて :_input_key.use: を押すと、3x3 のクラフト グリッドが表示されます。 # -howtoplay.crafting.text.6.rift_controller=置いた作業台にポインターを合わせて :rift_right_grab: を押すと、3x3 のクラフト グリッドが表示されます。 # -howtoplay.crafting.text.6.windowsmr_controller=置いた作業台にポインターを合わせて :windowsmr_left_trigger: を押すと、3x3 のクラフト グリッドが表示されます。 # -howtoplay.crafting.text.6.touch=置いた作業台をタップすると、3x3 のクラフト グリッドが表示されます。 # -howtoplay.crafting.header.2=レシピ本 # -howtoplay.crafting.text.7=画面の左側にはレシピ本が表示されています。レシピ本は、レシピを忘れてしまったとき、または既に知っているレシピを素早くクラフトしたいときに便利です。持ち物画面の右上には、クラフト グリッドも表示されています。 # -howtoplay.crafting.text.8.keyboard=クラフトしたいレシピを選択して :_input_key.attack: を押すと、そのレシピがクラフト グリッドに表示されます。次に、クラフト グリッドの右側にある完成品スロットからアイテムを取り、持ち物に入れます。:_input_key.use: を押すと、レシピが自動的にクラフトされます。この場合は、アイテムが 1 回分クラフトされ、持ち物に入ります。Shift キーを押しながら :_input_key.use: を押すと、スタック全体を自動的にクラフトします。 # -howtoplay.crafting.text.8.gamepad=クラフトしたいレシピを選択して :_gamepad_face_button_down: を押すと、そのレシピが自動的にクラフトされます。この場合は、アイテムが 1 回分クラフトされ、持ち物に入ります。:_gamepad_face_button_up: を押すと、スタック全体を自動的にクラフトします。 # -howtoplay.crafting.text.8.touch=クラフトしたいレシピをタップすると、そのレシピがクラフト グリッドに表示されます。その後、完成品スロット内のアイテムをタップすると、そのアイテムがクラフトされます。アイテムをクラフトし続けるには、完成品スロット内のアイテムを長押しします。 # -howtoplay.crafting.text.9=:craftable_toggle_on: がオンになっていると、材料を持っているレシピがすべてレシピ本に表示されます。:craftable_toggle_off: がオフになっていると、クラフト可能かどうかを問わず、ゲームに登場するすべてのレシピがレシピ本に表示されます。特定の種類のアイテムを探している場合は、タブを切り替えて確認したり、検索することができます。クリエイティブモードでは、一部のレシピは折りたたまれたリストになっています。リストを開くと折りたたまれていたレシピがすべて表示されて確認できるようになります。 # - howtoplay.craftingTable=作業台 # -howtoplay.craftingTable.title=遊び方: 作業台 # howtoplay.craftingTable.text.1=作業台を使えば、より複雑なレシピをクラフトすることができます。 # howtoplay.craftingTable.text.2.notTouch=作業台を使用するには、地面に置いた作業台にポインターを合わせて :_input_key.use: を押します。 # howtoplay.craftingTable.text.2.touch=作業台を使用するには、地面に置いた作業台をタップします。 # howtoplay.creativeMode=クリエイティブモード # -howtoplay.creativeMode.title=遊び方: クリエイティブモード。 # howtoplay.creativeMode.text.1=クリエイティブモードでは、モブのいない世界で、心ゆくまで建築を楽しむことができます! # howtoplay.creativeMode.header.1=無制限の建築 # howtoplay.creativeMode.text.2=クリエイティブモードの画面では、掘ったりクラフトをする必要なく、好きなアイテムを持ち物に加えられるようになっています。持ち物に加えたアイテムは世界に配置または使用しても消費されないため、プレイヤーは材料集めから解放され、建築に集中できます。 # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=:tip_virtual_but howtoplay.creativeMode.text.4a.touch.classic_dpad=飛行するには、 :touch_jump: をすばやく 2 回タップします。飛行をやめるには、 :touch_stop_flying: をすばやく 2 回タップします。 # howtoplay.creativeMode.text.4b.touch.classic_dpad=:touch_forward: を押すと、より速く飛ぶことができます。上に飛ぶには :touch_fly_up: をタップして長押しし、下に飛ぶには :touch_fly_down: をタップして長押しします。 # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=難易度 # -howtoplay.difficulty.title=遊び方: 難易度 # howtoplay.difficulty.text.1=Minecraft にはいくつかの難易度が用意されており、自分の実力に合わせてゲームを調整できます。 # howtoplay.difficulty.header.1=ピースフル # howtoplay.difficulty.text.2=ピースフル - ピースフルでは、シュルカーとエンダー ドラゴンを除く、すべての敵対モブがスポーンしなくなります。さらに、シュルカーとエンダー ドラゴンからはダメージを受けません。 # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=ハード # howtoplay.difficulty.text.5=敵モブから受けるダメージが増加し、ゾンビがドアを破って侵入してきます。また、空腹度が 0 になると HP が減り始め、空腹度を回復しないかぎり、HP は 0 になるまで減り続けます。 # howtoplay.dispensers=ディスペンサー # -howtoplay.dispensers.title=遊び方: ディスペンサー # howtoplay.dispensers.text.1=ディスペンサーはアイテムを射出する装置です。ディスペンサーを作動させるためには、レバーなどのレッドストーン信号によって動力を与える必要があります。 # howtoplay.dispensers.text.2.notTouch=ディスペンサーにアイテムを入れるには、ディスペンサーに向かって :_input_key.use: を押した後、射出したいアイテムを持ち物からディスペンサーに移します。 # howtoplay.dispensers.text.2.touch=ディスペンサーにアイテムを入れるには、ディスペンサーをタップした後、射出したいアイテムを持ち物からディスペンサーに移します。 # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=ディスペンサーに動力を与えるたびに howtoplay.dispensers.text.4=ディスペンサーは、アイアン ゴーレムにカボチャをかぶせたり、防具立てに防具を取り付けたりするのにも使えます。 # howtoplay.droppers=ドロッパー # -howtoplay.droppers.title=遊び方: ドロッパー # howtoplay.droppers.text.1.notTouch=ドロッパーは、レッドストーンからの動力を得ると、中に入ったアイテムをランダムに 1 つ射出します。ドロッパーに向かって :_input_key.use: を押すと開く画面で、持ち物からアイテムを移すことができます。 # howtoplay.droppers.text.1.touch=ドロッパーは、レッドストーンからの動力を得ると、中に入ったアイテムをランダムに 1 つ射出します。ドロッパーをタップすると開く画面で、持ち物からアイテムを移すことができます。 # howtoplay.droppers.header.1=使い方 # howtoplay.droppers.text.2=ドロッパーがチェストなどの入れ物に面している場合、ドロッパーはアイテムをその入れ物の中へと排出します。たくさんのドロッパーをつなげることで、アイテムを遠くまで運搬できます。 # howtoplay.dyes=染料 # -howtoplay.dyes.title=遊び方: 染料 # howtoplay.dyes.text.1=Minecraft では、染料を使ってさまざまなアイテムの色を変えられます。 # howtoplay.dyes.text.2=ポピーから赤色の染料を作れるなど大半の染料は花から作成できますが、中には入手するのが難しい染料もあります。また、以下のような方法で作れる染料もあります: # howtoplay.dyes.text.3=-地下深くで採掘できるラピスラズリ # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-水中で手に入る墨袋 # howtoplay.dyes.text.5=-ジャングルで収穫できるカカオ豆 # howtoplay.dyes.text.6=- サボテンを精錬すると緑色の染料を作れる # howtoplay.dyes.text.7=- 植物や木の肥料となる骨粉で白色の染料を作れる # -howtoplay.dyes.text.8=- イカから集めた墨袋で黒色の染料を作れる # howtoplay.elytra=エリトラ # -howtoplay.elytra.title=遊び方: エリトラ # howtoplay.elytra.text.1=エリトラは、装備するとグライドが可能になるアイテムです。このアイテムは胸当ての防具スロットに装備できます。 # howtoplay.elytra.text.2=エリトラはクラフトすることができず、幻のエンド シップの中で、恐ろしいシュルカーに守られた額縁に飾られています。 # howtoplay.elytra.header.1=飛行のすすめ # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=ロケット花火による飛行中のブースト # howtoplay.elytra.text.6=効果をもたないロケット花火をエリトラの飛行中に使用すると、飛行距離を延ばすことができます。ただし、効果付きのロケット花火を使用した場合は、ダメージを受けます。 # howtoplay.enchantingTable=エンチャントテーブル # -howtoplay.enchantingTable.title=遊び方: エンチャント # howtoplay.enchantingTable.text.1=経験値オーブを拾うと得られる経験値は、武器、防具、道具、本へのエンチャントに必要です。 # howtoplay.enchantingTable.header.1=エンチャント # howtoplay.enchantingTable.text.2=エンチャントテーブルで本の下にあるスロットにエンチャントが可能なアイテムを配置すると、右側のスロットに 3 つのボタンが表示されます。これらのボタンには、エンチャントの内容に加えて、エンチャントに必要な経験値レベルとラピスラズリのコストが示されています。 # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=エンチャントテーブルの周りに本 howtoplay.enchantingTable.header.3=本へのエンチャント # howtoplay.enchantingTable.text.5=金床でエンチャントされた本を他のアイテムと組み合わせると、その本のエンチャントをアイテムに付与することができます。これを利用すれば、アイテムに付与するエンチャントを吟味できます。 # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=エンド シティ # -howtoplay.endCities.title=遊び方: エンド シティ # howtoplay.endCities.text.1=エンダー ドラゴンを倒すと、エンド ゲートウェイが出現します。ゲートウェイにエンダーパールを投げ込むと、外側の島へとテレポートします。 # howtoplay.endCities.text.2=テレポートした先にある未知の土地には、面白いものが潜んでいることでしょう。持ち帰れるものがあるかもしれません。 # howtoplay.enderChest=エンダーチェスト # -howtoplay.enderChest.title=遊び方: エンダー チェスト # + howtoplay.enderChest.text.1=世界中のエンダー チェストはすべてリンクしていて、中に保管されているアイテムはどのエンダー チェストからも出し入れできます。ただし、エンダー チェストの中身はプレイヤーごとに異なります。そのため、すべてのプレイヤーは、自分がエンダー チェストに入れたアイテムを、世界中の他のエンダー チェストから利用することができます。 # howtoplay.eyeOfEnder=エンダーアイ # -howtoplay.eyeOfEnder.title=遊び方: エンダーアイ # howtoplay.eyeOfEnder.text.1=エンダーアイは不思議な力でジ・エンドとつながっていて、使うと奇妙な振る舞いをします。 # howtoplay.eyeOfEnder.text.2=うわさでは、これが別のディメンションへの道しるべになるとか...。 # howtoplay.farming=農業 # -howtoplay.farming.title=遊び方: 農業 # howtoplay.farming.text.1=Minecraft では、さまざまな作物を栽培できます。農業は手間がかかりますが、食糧が無限に手に入ります。 # howtoplay.farming.header.1=早めに手を打つ # howtoplay.farming.text.2=作物を育てるには、光、水、そして農地が必要になります。そのために、くわ、水源、植える種が必要です。 # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=作物が十分に生長すると見た目が変化し howtoplay.farming.text.7=カボチャやスイカといった一部の植物は茎から生長します。茎を刈ってしまわないように気を付けましょう! # howtoplay.fireworks=花火 # -howtoplay.fireworks.title=遊び方: 花火 # howtoplay.fireworks.text.1=花火は、Minecraft であなた好みのお祝いをするのにぴったりな方法です! # howtoplay.fireworks.text.2=花火には、ロケット花火と花火の星という 2 つの要素があります。 # howtoplay.fireworks.header.1=ロケット花火 # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=花火 # howtoplay.fireworks.text.7=花火は発射装置から発射でき、発射装置の正面が向いている方向に発射されます。 # howtoplay.fishing=釣り # -howtoplay.fishing.title=遊び方: 釣り # howtoplay.fishing.text.1=釣りは魚を捕まえたり、海からお宝を手に入れるのにぴったりの方法です! 釣りをするには、釣り竿が必要です。 # howtoplay.fishing.header.1=キャスト # howtoplay.fishing.text.2.notTouch=釣り竿を手に持っている状態で水ブロックに向かって :_input_key.use: を押すと、水に向かってルアーを投げます。 # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=しばらく待つと、一筋の泡がルアーに近 howtoplay.fishing.text.4.notTouch=その泡がルアーに触れると、ルアーが浮き沈みし始めます。:_input_key.use: を押して、ルアーを巻き取りましょう。獲物を逃がさないよう慎重に! # howtoplay.fishing.text.4.touch=その泡がルアーに触れると、ルアーが浮き沈みし始めます。「釣りをする」ボタンをもう一度タップして、ルアーを巻き取りましょう。獲物を逃がさないよう慎重に! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=かまど # -howtoplay.furnace.title=遊び方: かまど # howtoplay.furnace.text.1=かまどでは、アイテムを調理したり精錬することができます。例えば、鉄鉱石を精錬すると、鉄の延べ棒になります。 # howtoplay.furnace.text.2.notTouch=かまどを使うには、かまどを配置した後に :_input_key.use: を押します。 # howtoplay.furnace.text.2.touch=かまどを使うには、かまどを配置した後にタップします。 # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=燃料 # howtoplay.furnace.text.3=かまどで精錬するには、下側のスロットに燃料を入れて、上側のスロットに精錬したいアイテムを入れます。すると、かまどに火が付き、精錬が始まります。燃料に使えるものはたくさんあります。燃えそうなものをいろいろ試してみましょう! # howtoplay.gameSettings=ゲーム設定 # -howtoplay.gameSettings.title=遊び方: ゲーム設定 # howtoplay.gameSettings.text.1=世界の作成時には、多くのオプションがあります。以下に示すさまざまな設定では、ゲームの環境を微調整できます。世界の作成時に設定していなくても、これらの設定はいつでも変更できるので心配ありません。 # howtoplay.gameSettings.text.2=-世界の名前: 世界の名前を変更できます。 # howtoplay.gameSettings.text.3=-既定のゲーム モード: ここで選んだゲーム モードは、世界に参加するすべてのプレイヤーに対して既定のゲーム モードになります。サバイバルモードかクリエイティブモードのいずれかで始めることができます。クリエイティブモードを選択すると、チートがオンになります。 # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-ボーナス チェスト: この設定をオン howtoplay.gameSettings.text.7=-世界の種類: この設定では、生成される世界の種類を変更できます。種類を変更するには、ドロップダウン メニューから、「無限」、「フラット」、「古い」のいずれかを選択します。 # howtoplay.gameSettings.text.7.1= - 無限の世界はどこまでも広がっています。 # howtoplay.gameSettings.text.7.2= - フラットの世界は、丘陵や樹木が存在しない平坦な大地のため、気ままに建築を楽しめます。この世界も無限に広がっています。 # -howtoplay.gameSettings.text.7.3= - 古い世界は、広さと高さに制限があります。 # howtoplay.gameSettings.text.8=-シード値: 世界に固有の値です。新しい世界の作成時にシード値を入力することで、作成される世界の形を操作できます。さらに、シード値に単語や文を使用することもでき、その単語や文はゲーム側で数字に変換されます。 # howtoplay.gameSettings.header.2=チートとゲームルール # howtoplay.gameSettings.text.9=-チートの実行: この設定をオンにすると、コマンドを使用できるようになります。ただし、世界の生成時にこの設定をオンにすると、すべての実績が無効になります。 # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-エンティティのドロップ: トロッコ howtoplay.gameSettings.text.17=-天候の変化: この設定がオフになっている場合、天候は変化しません。 # howtoplay.hoppers=ホッパー # -howtoplay.hoppers.title=遊び方: ホッパー # howtoplay.hoppers.text.1=ホッパーはアイテムを自動で移動させるために使います。これは、チェストやジュークボックスといった入れ物系のアイテムに取り付けることができます。 # howtoplay.hoppers.text.2=ホッパーは、ホッパーの上に取り付けられた入れ物から定期的にアイテムを取り出し、ホッパーの先が示す入れ物に搬入します。 # howtoplay.hoppers.header.1=使い方 # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=ホッパーが特定のブロックを向くように howtoplay.hoppers.text.4=レッドストーンで動力を送ると、ホッパーは動作をやめ、アイテムの吸い出しも格納も停止します。 # howtoplay.hostAndPlayerOptions=ホストとプレイヤーのオプション # -howtoplay.hostAndPlayerOptions.title=遊び方: ホストとプレイヤーのオプション # howtoplay.hostAndPlayerOptions.text.1.notTouch=チートをオンにしてプレイしている間は、ホストのオプションを使用して、自分自身やプレイヤーをテレポートさせたり、天候を変化させたり、特定の時間に設定したり、ゲームの開始位置や世界のスポーンを変更したりすることができます。チートを有効化していれば、チャット画面で [/] ボタンを押すことで、それらのオプションを確認できます。 # howtoplay.hostAndPlayerOptions.text.1.touch=チートをオンにしてプレイしている間は、ホストのオプションを使用して、自分自身やプレイヤーをテレポートさせたり、天候を変化させたり、特定の時間に設定したり、ゲームの開始位置や世界のスポーンを変更したりすることができます。チートを有効化していれば、チャット画面で「チャット」ボタンを押すことで、それらのオプションを確認できます。 # -howtoplay.HUD=HUD # -howtoplay.HUD.title=遊び方: HUD # -howtoplay.HUD.text.1=HUD には、ステータス、HP、残りの酸素 (水中にいる間)、空腹度、防具 (防具を装備している場合) に関する情報が表示されています。 # -howtoplay.HUD.header.1=空腹度と HP # -howtoplay.HUD.text.2.notTouch=HP が減っても :shank: が 9 以上あれば、HP は自然に回復します。また、食べ物を食べて :shank: を回復させることもできます。 # -howtoplay.HUD.text.2.touch=HP が減っても :shank: が 9 以上あれば、HP は自然に回復します。探索を続ける中でお腹が減ると :shank: は減っていきますが、食べ物を食べれば :shank: を回復させることができます。 # -howtoplay.HUD.text.3.keyboard=食べ物を食べるには、食べ物を手に持った状態で :_input_key.use: を長押しします。 # -howtoplay.HUD.text.3.gamepad=食べ物を食べるには、食べ物を手に持った状態で :_input_key.use: を長押しします。 # -howtoplay.HUD.text.3.rift_controller=食べ物を食べるには、食べ物を手に持った状態で :rift_right_grab: を長押しします。 # -howtoplay.HUD.text.3.windowsmr_controller=食べ物を食べるには、食べ物を手に持った状態で :windowsmr_left_trigger: を長押しします。 # -howtoplay.HUD.text.3a.touch=何かを食べるには、ホットバーの食べ物をタップし、画面を長押しして食べます。 # -howtoplay.HUD.text.3b.touch=アクション ボタンを使用する場合は、最初にホットバーの食べ物をタップし、 :tip_virtual_button_action_build_or_use: を長押しして食べます。 # -howtoplay.HUD.text.4a=スプリントといった特定の行動を取ることでより速く空腹になります。幸いなことに、一部の食べ物はより高い栄養価を持っているため、 :shank: をより速く回復することができます。 # -howtoplay.HUD.text.4b=:shank: が満タンな場合は、最後に食べた食べ物が隠し空腹度を適用します。これは、空腹度に追加ブーストを与えるための隠れた数値です。 # -howtoplay.HUD.header.2=経験値 # -howtoplay.HUD.text.5=画面上には、経験値バーも表示されています。バーに示されている数字は現在のレベルを示し、バーの部分はレベルアップに必要な経験値の量を表しています。 # -howtoplay.HUD.text.6=経験値は、経験値オーブを集めることで増えます。経験値オーブは、モブを倒したり、特定のブロックを掘ったりするなど、いろいろな方法で入手できます! 経験値オーブは、近づくと自動で回収されます。先々で必要になるので、回収に漏れがないようにしましょう。 # -howtoplay.HUD.header.3=ホットバー # -howtoplay.HUD.text.7.keyboard=ホットバーには使用可能なアイテムが表示されています。マウスホイールをスクロールすると、手持ちのアイテムが切り替わります。 # -howtoplay.HUD.text.7.gamepad=ホットバーには使用可能なアイテムが表示されています。:_input_key.cycleItemLeft: と :_input_key.cycleItemRight: を押すと、手持ちのアイテムが切り替わります。 # -howtoplay.HUD.text.7.touch=ホットバーには使用可能なアイテムが表示されています。ホットバーのアイテムをタップすると、手持ちのアイテムが切り替わります。 # -howtoplay.HUD.text.7.windowsmr_controller=ホットバーには使用可能なアイテムが表示されています。:windowsmr_left_touchpad_horizontal: を押すと、手持ちのアイテムが切り替わります。 # -howtoplay.HUD.text.7.rift_controller=ホットバーには使用可能なアイテムが表示されています。:rift_left_trigger: または :rift_left_grab: を押すと、手持ちのアイテムが切り替わります。 # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=インベントリ # howtoplay.inventory.title=遊び方: 持ち物 # -howtoplay.inventory.text.1.keyboard=:_input_key.inventory: で持ち物を確認できます。 # -howtoplay.inventory.text.1.gamepad=:_input_key.inventory: で持ち物を確認できます。 # -howtoplay.inventory.text.1.rift_controller=:rift_B: で持ち物を確認できます。 # -howtoplay.inventory.text.1.windowsmr_controller=:windowsmr_left_grab: で持ち物を確認できます。 # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=:tip_touch_inventory: をタップして持ち物を表示します。 # -howtoplay.inventory.text.2=この画面には、手持ちのすべてのアイテムと、持ち歩いているその他すべてのアイテムが表示されます。身に着けている防具を見ることもできます。 # -howtoplay.inventory.text.3.keyboard=ポインターをアイテムに合わせて :mouse_left_button: を押すと、そのアイテムを選択できます。ポインターを合わせたアイテムが複数の場合は、そのすべてが選択されます。半分だけ選択するには :mouse_right_button: を押します。 # -howtoplay.inventory.text.3.gamepad=ポインターをアイテムに合わせて :_gamepad_face_button_down: を押すと、そのアイテムを選択できます。ポインターを合わせたアイテムが複数の場合は、そのすべてが選択されます。半分だけ選択するには :_gamepad_face_button_left: を押します。 # -howtoplay.inventory.text.3.touch=タップしてアイテムを選択します。アイテムを動かすには、持ち物内の別の場所をタップします。同じアイテムがある場所にアイテムを移動すると、それがスタックにコンバインされます。別のアイテムの場所に移動すると、場所が入れ替わります。 # -howtoplay.inventory.text.4.keyboard=持ち物のアイテムにポインターを合わせて :mouse_left_button: を押すと、そのアイテムを落とすことができます。ポインターを合わせたアイテムが複数の場合は、:mouse_left_button: を押すとすべて落とし、:mouse_right_button: を押すと 1 つだけ落とします。 # -howtoplay.inventory.text.4.gamepad=持ち物のアイテムにポインターを合わせて :_gamepad_face_button_down: を押すと、そのアイテムを落とすことができます。ポインターを合わせたアイテムが複数の場合は、:_gamepad_face_button_down: を押すとすべて落とし、:_gamepad_face_button_left: を押すと 1 つだけ落とします。 # -howtoplay.inventory.text.4a.touch=アイテムのスタックをタップすると、スタック内のすべてのアイテムが自動的に選択されます。スタックは、単独アイテムと同じ方法で移動させることができます。 # -howtoplay.inventory.text.4b.touch=アイテムのスタックを分割するには、選択スライダーが表示されるまでアイテム スタックをタップして長押しします。画面を離さずに指を左右にスライドさせることで、スタックから取り除くアイテムの数を選択します。 # -howtoplay.inventory.text.5.keyboard=選択しているアイテムが防具の場合は、SHIFTキーと :mouse_left_button: を同時に押すことで、対応した防具スロットに防具をすばやく移して装備できます。 # -howtoplay.inventory.text.5.gamepad=選択しているアイテムが防具の場合は、:_gamepad_face_button_up: を押すことで、対応した防具スロットに防具をすばやく移して装備できます。 # -howtoplay.inventory.text.6.keyboard=アイテムを落とすには、アイテムを選択して取り、持ち物ウィンドウの外まで移動させてから放します。 # -howtoplay.inventory.text.6.gamepad=アイテムを落とすには、アイテムを選択して :_gamepad_face_button_up: を押します。 # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=ジュークボックス # -howtoplay.jukebox.title=遊び方: ジュークボックス # howtoplay.jukebox.text.1=見つけた音楽ディスクは、ジュークボックスで再生できます。 # howtoplay.jukebox.header.1=パーティーを始めよう # howtoplay.jukebox.text.2.notTouch=音楽ディスクを手に持って、ジュークボックスにポインターを合わせて :_input_key.use: を押すと、その音楽ディスクを再生できます。音楽ディスクを取り出すには、もう一度ジュークボックスにポインターを合わせて :_input_key.use: を押します。 # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=音楽ディスクのうち 2 種類は、世界に隠 howtoplay.jukebox.text.8=それ以外の音楽ディスクは、入手がかなり難しくなっています。実は、クリーパーは音楽鑑賞が趣味だとか...。 # howtoplay.loom=機織り機 # -howtoplay.loom.title=織機の使い方 # howtoplay.loom.text.1=織機を使えば素早く効率的に旗に模様を付けられます。織機で使える染料は 1 種類だけです。織機の模様を使えば、旗に特別な模様を適用できます。 # howtoplay.loom.header.1=機織り # howtoplay.loom.text.2=織機の 1 つめのスロットに旗を入れ、2 つめのスロットに好きな染料を入れると旗に模様を付けることができます。模様を選択したら、右側にある完成品スロットから模様付きの旗を持ち物に移動させます。 # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=旗は複数のレイヤーを重ね合わせることが howtoplay.loom.header.2=織機の模様 # howtoplay.loom.text.4=織機の 3 つめのスロットに織機の模様を追加するとクリーパーの顔や花の模様といった特別な模様を作成できます。特別な模様を旗に付けても織機の模様は消費されません。 # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=騎乗 # -howtoplay.mounts.title=遊び方: 騎乗 # howtoplay.mounts.text.1=おとなの馬、ロバ、ラバには乗ることができます。馬鎧は、馬にのみ装着できます。 # howtoplay.mounts.text.2=ラバとロバにチェストを取り付けると鞍袋になり、より多くのアイテムを運搬できます。鞍袋には、騎乗中またはしのび足で触れることでアクセスできます。 # howtoplay.mounts.header.1=手なずける # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=馬の周りにハートマークが浮かんだら手 howtoplay.mounts.header.2=動物に乗る # howtoplay.mounts.text.5=馬を操縦するには、馬に鞍を装着する必要があります。 # howtoplay.mounts.text.6=鞍は村人との取引で入手できます。他にも、世界に隠されたチェストの中で見つかったり、釣りで釣れることがあります。鞍を装着するには、馬に乗っているときに持ち物を開いて、馬の鞍スロットに鞍を置きます。 # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=馬とロバは、他の動物と同様に金のリンゴや金のニンジンを使って繁殖させることができます。 # howtoplay.mounts.text.8=子馬や子ロバは時間とともに成体になりますが、小麦や干し草を与えると成長が早まります。 # howtoplay.mounts.header.3=荷物を運んでくれる動物 # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=:_input_key.sneak: で降ります。 # howtoplay.mounts.text.15a.touch=方向パッド操作スキームを使用している場合は、 :touch_jump: をタップして動物から降ります。 # howtoplay.mounts.text.15b.touch=ジョイスティック操作スキームを使用している場合は、 :tip_virtual_button_dismount: をタップして動物から降ります。 # -howtoplay.multiplayer=マルチプレイ # -howtoplay.multiplayer.title=遊び方: マルチプレイヤー # -howtoplay.multiplayer.text.1=Minecraft は、マルチプレイを想定して作られたゲームです。 # -howtoplay.multiplayer.header.1=画面分割 # -howtoplay.multiplayer.text.2.splitscreen=プレイ中の好きなタイミングで、別のコントローラーを接続していずれかのボタンを押せば、ローカルのプレイヤーがあなたのゲームに参加できます。 # -howtoplay.multiplayer.header.2=オンライン マルチプレイヤー # -howtoplay.multiplayer.text.3=すべての世界は、最初からマルチプレイが有効になっています。世界のプレイヤーを自分だけにしたいときは、世界の設定を開いて、マルチプレイヤー オプションをオフにします。 # -howtoplay.multiplayer.text.3.norealms=すべての世界は、最初からマルチプレイが有効になっています。世界のプレイヤーを自分だけにしたいときは、世界の設定を開いて、マルチプレイヤー オプションをオフにします。 # -howtoplay.multiplayer.header.3=オンライン ゲームへの参加 # -howtoplay.multiplayer.text.4=マルチプレイヤー ゲームに参加するには、「フレンド」タブに移動します。このタブには、参加可能な Realms、フレンド、LAN ゲームが表示されています。その中からゲームを選んで、参加します。 # -howtoplay.multiplayer.text.4.norealms=マルチプレイヤー ゲームに参加するには、「フレンド」タブに移動します。このタブには、参加可能な Realms、フレンド、LAN ゲームが表示されています。その中からゲームを選んで、参加します。 # -howtoplay.multiplayer.text.5=オンライン ゲームを始めたり、オンライン ゲームに参加すると、「フレンド」タブにユーザーが表示されます。フレンドが参加すると、そのフレンドのフレンドがゲームで表示されるようになります。 # -howtoplay.multiplayer.text.6=注: マルチプレイヤーで遊ぶには、インターネットに接続し、Microsoft アカウントにサインインしている必要があります。 # -howtoplay.multiplayer.header.4=プレイヤー権限 # -howtoplay.multiplayer.text.7=プレイヤーの権限を個別に管理する場合は、プレイヤー権限が便利です。ゲーム メニューを開くと右側に、現在の世界にいるプレイヤーの一覧が表示されます。プレイヤーの権限アイコンを選択すると、そのプレイヤーの権限を調整できます。 # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=ナビゲーション # -howtoplay.navigation.title=遊び方: ナビゲーション # howtoplay.navigation.text.1=Minecraft では、家までの帰り道がいつも簡単に見つかるとはかぎりません。ナビゲーションは、覚えておいて損のない、重要なスキルです。 # howtoplay.navigation.text.2=まず、あるいくつかの基本的な道具を知っておく必要があります。 # howtoplay.navigation.header.1=ナビゲーション用の道具 # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=探検家の地図 # howtoplay.navigation.text.10=世界には、探検できるさまざまな場所があります。村を見つけて、製図家の村人を探しましょう。製図家と取引して入手できる探検家の地図には、誰も知らない場所への道が記されています。 # howtoplay.netherPortals=ネザーポータル # -howtoplay.netherPortals.title=遊び方: ネザーポータル # howtoplay.netherPortals.text.1=ネザーポータルからは、別のディメンションに旅立つことができます。 # howtoplay.netherPortals.text.2=正しい作りのネザーポータルに火をともすと、ポータルが起動します。 # howtoplay.netherPortals.text.3=これがポータルの構造の例です: # howtoplay.nightfall=夕暮れ # -howtoplay.nightfall.title=遊び方: 夕暮れ # howtoplay.nightfall.text.1=Minecraft の世界で冒険していると、太陽が昇って沈みます。Minecraft の夜にはたくさんの危険が潜んでいます。日が沈む前に、必ず備えをしておきましょう! # howtoplay.nightfall.header.1=安全な場所に入る # howtoplay.nightfall.text.2=準備ができていなければ、まずは夜の暗闇とそこに潜むモンスターたちから身を守れる安全な場所が必要です。丘の斜面に掘った穴や森の中の小さな小屋でも、拠点としては十分です。 # howtoplay.nightfall.text.3=すべての出入り口は、ブロックで必ずふさぎましょう。自分が出入りできるドアを使うのがお勧めです。ベッドを作ったら、作業台やかまどと一緒に拠点の中に置くとよいでしょう。 # howtoplay.nightfall.text.4=さらに、生き残るためには明かりも欠かせません。拠点の周りは、たいまつを使って明るくしておきましょう。 # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=ペット # -howtoplay.pets.title=遊び方: ペット # howtoplay.pets.header.1=ペットの世話 # howtoplay.pets.text.1.notTouch=Minecraft には、手なずけてペットにできるモブがいます。そのようなモブを手なずけるには、好物のアイテムを与えます。好物のアイテムはモブによって異なります。手なずけたモブは、ポインターを合わせて :_input_key.use: を押すと、その場にステイさせることができます。 # howtoplay.pets.text.1.touch=Minecraft には、手なずけてペットにできるモブがいます。そのようなモブを手なずけるには、好物のアイテムを与えます。好物のアイテムはモブによって異なります。「お座り」ボタンをタップすると、手なずけたモブをその場にステイさせることができます。 # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=オウム # howtoplay.pets.text.4=オウムはジャングルで見つかる友好的なモブです。オウムは近くにいるモブが出す音をまねすることがあります。オウムは種が好物で、いくつか種を与えれば手なずけることができます。手なずけたオウムは肩に乗せることもできます。もちろん、両方の肩に乗せられますよ! # howtoplay.raids=襲撃 # -howtoplay.raids.title=遊び方: 襲撃 # howtoplay.raids.text.1=世界を探索していると、略奪者の前哨基地や巡回に出くわすことがあります。略奪者は目立つ旗をかかげ、襲撃できる村がないか常に目を光らせています。そして、近くに村があると攻撃をしかけることがあります。 # howtoplay.raids.text.2=すべての敵を倒すと攻撃が止みます。村を全力で守りましょう。 # howtoplay.raids.header.1=英雄が必要 # howtoplay.raids.text.3=略奪者から村を守ることができれば、村人たちは心から感謝するでしょう。襲撃後は彼らにもう一度話しかけてみてください。お礼の品がもらえるかもしれません。 # howtoplay.ranching=畜産 # -howtoplay.ranching.title=遊び方: 畜産 # howtoplay.ranching.text.1=Minecraft では、動物でいっぱいの、自分だけの牧場を作ることができます! 畜産をすることで、ウール、タマゴ、生肉といった資源をたくさん確保できます。 # howtoplay.ranching.header.1=家畜を増やす # howtoplay.ranching.text.2=動物を増やしていくためには、動物の子供がいなければなりません。子供を作るには、大人の個体を求愛モードにする必要があります。それぞれの動物に好みのエサをやると、その動物は求愛モードになります。 # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=モブが食べるもの # howtoplay.ranching.text.4=牛、ムーシュルーム、羊は小麦を、豚はニンジンまたはビートルートを、ニワトリは植物の種を、ウサギはニンジン、金のニンジン、タンポポを、ヤマネコは生のタラまたは鮭を、オオカミはあらゆる肉を好みます。 # howtoplay.ranching.text.5=好物のアイテムを手に持っていると、その動物はプレイヤーの後を付いて行きます。これを利用して、動物を牧場や別の動物の近くまで誘導できます。 # -howtoplay.realms=Realms # -howtoplay.realms.title=遊び方: Realms # -howtoplay.realms.text.1=Realms は、いつでも遊べるマルチプレイヤー ゲームをホストするのにぴったりの場所です。ホストがプレイしていなくても Realms は稼働しているため、フレンドは遊べます! # -howtoplay.realms.header.1=はじめに # -howtoplay.realms.text.2=Realms をセットアップするには、「世界」タブの「新しく作成」、「新しい Realms」ボタン、「世界を新しく作成」ボタンの順に選択します。ここで表示される画面では、Realms の名前やプレイヤー数を設定できます。設定がすんだら、フレンドを Realms に追加できるようになります。 # -howtoplay.realms.header.2=Realms の設定 # -howtoplay.realms.text.3=Realms を作成したら、エンピツのボタンを選択して、Realms の設定を変更します。 # -howtoplay.realms.text.4=「ゲーム」ボタンを押すと表示される画面では、Realms の名前を変更したり、難易度やゲームモードを設定したり、チートをオンにしたり、世界をダウンロード/アップロードすることができます。 # -howtoplay.realms.text.5=「メンバー」ボタンの下では、Realms に招待したフレンド全員を管理したり、メンバーを追加/追放したり、メンバーの権限を設定できます。 # -howtoplay.realms.text.6=「サブスクリプション」ボタンの下では、Realms が期限切れになるまでの時間を確認したり、その時間を延長したり、Realms を開放/閉止できます。 # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=レッドストーン # -howtoplay.redstone.title=遊び方: レッドストーン # howtoplay.redstone.text.1=レッドストーンの粉は、電気信号を伝達するレッドストーンが粉になったものです。粉は動力が通っていると明るく光り、隣接する他のレッドストーン アイテムに信号を伝達します。 # howtoplay.redstone.header.1=レッドストーンの動力 # howtoplay.redstone.text.2=レッドストーンアイテムに動力を通すには、レバー、ボタン、感圧版などの動力源が必要です。いろいろ実験して動力源になるアイテムを見つけましょう! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=動力源の隣にレッドストーンの粉を置い howtoplay.redstone.text.4=レッドストーン信号によって、ホッパーやピストンなどのさまざまなアイテムを作動させることができます。 # howtoplay.redstone.text.5=レッドストーンには無限の可能性があります。自動化した農場など、プレイを楽にする設備を作ってみましょう! # -howtoplay.resourceAndBehaviorPacks=リソースパックとビヘイビア―パック # -howtoplay.resourceAndBehaviorPacks.title=遊び方: リソースパックとビヘイビア―パック # -howtoplay.resourceAndBehaviorPacks.text.1=Minecraft の見た目や振る舞いは、リソースパックとビヘイビアーパックを使って変えることができます。 # -howtoplay.resourceAndBehaviorPacks.text.2=設定メニューで、利用可能なパックのリストからパックを選んで、そのパックの隣にある + マークを選択します。これで、パックによる変更がデフォルトの Minecraft パックに適用されます。 # - howtoplay.scaffolding=足場 # -howtoplay.scaffolding.title=遊び方: 足場 # howtoplay.scaffolding.header.1=空に手を伸ばそう # howtoplay.scaffolding.text.1.keyboard=足場は、巨大な建築物を安全に作るのに役立ちます! 足場は、内側を歩いたり、上に立ったりすることができます。足場が縦に並んでいる場合、足場の中に立って :_input_key.jump: を押すことで、上の足場に移動できます。下の足場に移動するには、:_input_key.sneak: を押します。 # howtoplay.scaffolding.text.1.gamepad=足場は、巨大な建築物を安全に作るのに役立ちます! 足場は、内側を歩いたり、上に立ったりすることができます。足場が縦に並んでいる場合、足場の中に立って :_input_key.jump: ボタンを押すことで、上の足場に移動できます。下の足場に移動するには、:_input_key.sneak: ボタンを長押しします。 # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=解体 # howtoplay.scaffolding.text.3=足場を壊すと、それが支えていた足場ブロックもすべて破壊されます。そのため、支えとなるブロックを壊すことで、足場をすぐに片付けることができます! # howtoplay.structureBlocks=ストラクチャー ブロック # -howtoplay.structureBlocks.title=遊び方: ストラクチャー ブロック ### howtoplay.structureBlocks.text.1=ストラクチャー ブロックを使用すると、世界の一部を構造物としてコピーおよび保存できます。その後は、保存した構造物を世界内で設置できます。 ### howtoplay.structureBlocks.header.1=入手方法 ### howtoplay.structureBlocks.text.2=ストラクチャー ブロックを使用するには、/give コマンドを使用する必要があります。ストラクチャー ブロックを使用できるのは、オペレーター権限を持つプレイヤーのみです。 ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=検出とコーナー モード ### howtoplay.structureBlocks.text.16=コーナー モード ブロックで構造物を囲み、ブロックに保存する構造物と同じ名前を付けることで、保存する領域を自動的に選択できます。 ### howtoplay.structureBlocks.text.17=保存モードで [検出] ボタンを押すと、同じ名前のコーナー ブロックがすべて検索され、選択領域が作成されます。これにより、検索されたコーナー ブロックに囲まれた空間内のすべての物が保存できるようになります。 ### -howtoplay.servers=サーバー # -howtoplay.servers.title=遊び方: サーバー # -howtoplay.servers.text=「サーバー」タブには、人気の Minecraft サーバーが表示されます。 # - howtoplay.shulkerBoxes=シュルカー ボックス # -howtoplay.shulkerBoxes.title=遊び方: シュルカー ボックス # howtoplay.shulkerBoxes.text.1=2 つのシュルカーの殻とチェストを組み合わせるとシュルカー ボックスができます。シュルカーの殻は、エンド シティに潜むシュルカーがドロップします。シュルカー ボックスは他の入れ物と異なり、中にアイテムをしまったまま壊れます。シュルカー ボックスは、ピストンで押すことで壊れてアイテム化し、発射装置を使って配置することができます。 # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=ジ・エンド # -howtoplay.theEnd.title=遊び方: ジ・エンド # howtoplay.theEnd.text.1=ジ・エンドは、エンドポータルを通ってたどり着ける、もう 1 つのディメンションです。エンドポータルは、オーバーワールドの地下深くにある要塞の中で見つかります。 # howtoplay.theEnd.text.2=エンドポータル フレームのブロックには謎のアイテムが欠けていて、本来の力が発揮されていません。 # howtoplay.theEnd.header.1=裏の世界 # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=ポータルを起動したら、そこに飛び込ん howtoplay.theEnd.text.4=ジ・エンドは、恐ろしいエンダー ドラゴンの住みかです。エンダー ドラゴンは、不思議なクリスタルから力を得ている、すさまじい強敵です。ドラゴンのブレス攻撃や火の玉による攻撃は、フィールド上の広い範囲に毒を残します。確実に倒すためにも、フレンドと共に挑むことをお勧めします! # howtoplay.theEnd.text.5=一度の戦いで物足りない場合は、出口ポータルの四隅にエンド クリスタルを加えることで、エンダー ドラゴンを再び呼び出すことができます。 # -howtoplay.theStore=マーケットプレイス # -howtoplay.theStore.title=遊び方: マーケットプレイス # -howtoplay.theStore.text.1=Minecraft マーケットプレイスでは、新進気鋭のクリエイターが製作した新しいスキン、世界、テクスチャ、およびマッシュアップパックが公開されています。 # -howtoplay.theStore.header.1=コンテンツを見る # -howtoplay.theStore.text.2=新作のスキンを試して、気分を一新しましょう! # -howtoplay.theStore.text.3=マーケットプレイスから世界を購入して、何度でもプレイしたくなるほど歯ごたえのあるマップを解除しましょう! # -howtoplay.theStore.text.4=新しい世界や Realms で使っているテクスチャパックを、昔作った世界にも反映して、景色を一新しましょう! # -howtoplay.theStore.text.4.norealms=あなたの世界に新しいレイヤーを追加するテクスチャパックを使って、古い世界に新しい外観を付け加えよう! # -howtoplay.theStore.text.5=もしくは、スキン、世界、テクスチャが丸ごと手に入るマッシュアップパックをお試しください。3 つの要素がまとめて変わると、あなたの世界と Realms の景色はまるで別のものになります! # -howtoplay.theStore.text.5.norealms=もしくは、スキン、世界、テクスチャが丸ごと手に入るマッシュアップパックをお試しください。3 つの要素がまとめて変わると、あなたの世界の景色はまるで別のものになります! # - howtoplay.tools=道具 # -howtoplay.tools.title=遊び方: 道具 # howtoplay.tools.text.1=Minecraft には、素手よりも早くブロックを掘れるようになる道具が数多くあります。このような道具は、木、石、鉄、金、ダイヤモンドを材料にしてクラフトできます。 # howtoplay.tools.text.2=作業に合った道具を使うと、ブロックを早く掘れるだけでなく、耐久度の減りも節約できます。資源が希少であればあるほど、それを掘り出すために必要なツールも高度になります。 # howtoplay.tools.header.1=物を壊す道具 # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=釣り竿を使うと、水の中から魚やお宝を howtoplay.tools.text.12=ハサミは、ウール、葉、クモの巣を集めたいときにとても役立つアイテムです。 # howtoplay.trading=村人との取引 # -howtoplay.trading.title=遊び方: 村人との取引 # howtoplay.trading.text.1=村では取引ができます。村人はそれぞれ専門的な仕事をしていて、農民、肉屋、鍛冶、製図家、司書、司祭などの職業についています。職業によっては、他の職業からは手に入らないアイテムを提示することもあります。多くの村人と出会って取引し、すべての品を見つけましょう。 # howtoplay.trading.header.1=エメラルドと交換できるアイテム # howtoplay.trading.text.2=村人に話しかけると、その村人が取引に出すアイテムを見ることができます。村人はプレイヤーと取引するたび、取引するアイテムの値段を変える可能性があります。ただし、同じ村人と何度も取引しすぎると品切れになってしまい、一時的に取引ができなくなる場合があります。 通常、アイテムの売買にはエメラルドが用いられます。 # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=村人と取引を行うと、村人たちの職業の howtoplay.trading.text.4=村人が健康に生きるためには、休息、仕事、食べ物が必要です。彼らの面倒を見てあげましょう。 # howtoplay.transportation=移動手段 # -howtoplay.transportation.title=遊び方: 移動手段 # howtoplay.transportation.text.1=移動の手段は、歩いたり、騎乗したり、空を飛んだりする以外にも数多くあります。 # howtoplay.transportation.header.1=トロッコ # howtoplay.transportation.text.2=トロッコはレールの上を走る乗り物です。行きたい場所に向かってレールをつなげて線路を作り、その上にトロッコを置けば、準備完了です。 # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=方向パッド操作スキームを使 howtoplay.transportation.text.5c.touch=ジョイスティック操作スキームを使用する場合は、:tip_virtual_joystick: を上にドラッグして前進し、:tip_virtual_button_dismount: をタップして終了します。 # howtoplay.weapons=武器 # -howtoplay.weapons.title=遊び方: 武器 # howtoplay.weapons.header.1=剣 # howtoplay.weapons.text.1=剣は Minecraft で最も頼れる近接武器で、木、石、鉄、金、ダイヤモンドを材料にしてクラフトできます。ジャンプ攻撃をすると、大きなダメージを与えることができます! # howtoplay.weapons.text.2.notTouch=剣を持っている状態で :_input_key.attack: を押すと、剣で攻撃します。 # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=トライデントは近距離攻撃と遠距離 howtoplay.weapons.header.5=エンチャント付きの武器 # howtoplay.weapons.text.7=剣、弓、クロスボウ、トライデントはエンチャントテーブルまたは金床で攻撃力増加、耐久性向上、炎上効果といったエンチャントを付与することができます。 # -howtoplay.whatsNew=最新情報 # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=ページ %1/%2 # immersive_reader.portfolio_page_header= ページ %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=ティア 3 - FireTV # options.dev_sunsetting_tier.four=ティア 4 - 1024MB # options.dev_sunsetting_tier.five=Tier 5 - iOS 12 & Nougat # options.dev_sunsetting_tier.not_pending=保留中ではありません # -options.dev.gathering_config_id_override=コンフィグ ID 収集のオーバーライド # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=難易度 # options.difficulty.easy=イージー # options.difficulty.hard=ハード # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=外部ストレージの場所が変 options.filelocation.external.warning.button=詳細 (ブラウザを起動) # options.atmosphericsEnable=空気の表現 # options.edgeHighlightEnable=エッジのハイライト # -options.bloomEnable=ブルーム # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=アップスケー リング # options.terrainShadowsEnable=地形の影 # options.superFancyWaterEnable=高度な水の表現 # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=フル # recipeBook.setting.discover=発見 # recipeBook.setting.off=オフ # recipeToast.newUnlock.title=新しいレシピがアンロックされました! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= 新しいレシピがアンロックされました # recipeToast.newUnlock.descriptionRecipeBook=レシピ本を確認する # recipeToast.newUnlock.descriptionCraftingTable=作業台で見る # @@ -9753,6 +9697,7 @@ xbox.profile.mute=ミュート # xbox.profile.realName=Xbox アプリで、実名の共有に関するプライバシー設定を管理する # xbox.profile.removeFriend=フレンドから外す # xbox.profile.report=通報 # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=%s を通報 # xbox.report.optionalText=詳しく説明してください (任意) # diff --git a/resource_pack/texts/ko_KR.lang b/resource_pack/texts/ko_KR.lang index 351360134..b1ebd42b1 100644 --- a/resource_pack/texts/ko_KR.lang +++ b/resource_pack/texts/ko_KR.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=월드 설정 화면 만들기 # accessibility.screenName.editCharacter=캐릭터 만들기 # accessibility.screenName.editWorldSettings=월드 설정 화면 편집 # accessibility.screenName.error=화면 오류 # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=플레이 방법: 화면 # accessibility.screenName.inviteToGame=게임 화면 초대 # accessibility.screenName.joinByIP=IP 대화창으로 합류 # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=천둥번개 # howtoplay.next=다음 # howtoplay.previous=이전 # -howtoplay.category.basics=기본 # -howtoplay.category.crafting=제작 # howtoplay.category.education=교육 # -howtoplay.category.engineering=엔지니어링 # -howtoplay.category.enhancedPlay=개선된 플레이 # -howtoplay.category.firstDay=첫날 # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=옵션 및 치트키 # -howtoplay.category.play=플레이 # -howtoplay.category.theEnd=엔더 # howtoplay.adventureMode=모험 모드 # -howtoplay.adventureMode.title=플레이 방법: 모험 모드 # howtoplay.adventureMode.text.1=모험 모드는 월드 증축을 즐기는 사용자를 위한 게임 모드입니다. 모험 모드에서는 블록을 놓거나 제거할 때 반드시 정해진 도구를 사용해야 합니다. # howtoplay.adventureMode.text.2=이러한 도구를 얻으려면 크리에이티브 모드에서 /give 및 canplace 또는 candestroy 매개 변수를 함께 사용해야 합니다. # howtoplay.anvil=모루 # -howtoplay.anvil.title=플레이 방법: 모루 # howtoplay.anvil.text.1=경험치 레벨은 모루에서 아이템을 수리하거나 효과부여 또는 이름 변경에 사용됩니다. # howtoplay.anvil.header.1=효과부여 이름 변경 및 적용하기 # howtoplay.anvil.text.2=이름 변경은 어떤 아이템이나 가능하지만, 모루에서 수리하거나 책을 사용해 효과를 부여하려면 내구도를 지닌 아이템이어야 합니다. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=아이템 결합은 모루를 사용했을 때 더 효과 howtoplay.anvil.text.5=모루는 사용할 때마다 손상될 수 있으며, 사용량이 일정 수준에 도달하면 망가집니다. # howtoplay.armor=방어구 # -howtoplay.armor.title=플레이 방법: 방어구 # howtoplay.armor.text.1=방어구를 착용하면 각종 피해로부터 몸을 보호해줍니다. 방어구 레벨은 HUD에서 :armor: 아이콘으로 표시되며, 레벨이 높을수록 피해를 적게 받습니다. # howtoplay.armor.header.1=제작 # howtoplay.armor.text.2=방어구는 가죽, 철, 금, 다이아몬드로 제작할 수 있으며 사슬 갑옷은 마을 주민과 거래하거나 좀비, 스켈레톤을 처치하면 얻을 수 있습니다. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=위장 # howtoplay.armor.text.7=조각한 호박도 머리에 쓸 수 있습니다. 따로 :armor:을 제공하지는 않지만, 호박을 쓰고 있을 때는 엔더맨을 바라보고 있어도 공격하지 않습니다. # howtoplay.armorStand=갑옷 거치대 # -howtoplay.armorStand.title=플레이 방법: 갑옷 거치대 # howtoplay.armorStand.text.1=사용하지 않는 방어구는 갑옷 거치대에 보관할 수 있습니다. # howtoplay.armorStand.header.1=외모 꾸미기 # howtoplay.armorStand.text.2.notTouch=방어구 아이템을 손에 들고 갑옷 거치대를 대상으로 :_input_key.use: 키를 누르면 해당 아이템이 장착됩니다. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=춤추기 # howtoplay.armorStand.text.5=갑옷 거치대는 레드스톤 신호에 반응합니다. 다양한 신호 세기를 적용하여 직접 확인해보세요. # howtoplay.banners=배너 # -howtoplay.banners.title=플레이 방법: 배너 # howtoplay.banners.text.1=배너는 집이나 성채를 사용자 지정 패턴과 색상으로 꾸며 주는 멋진 아이템입니다. # howtoplay.banners.text.2=배너를 제작하면 배너를 작업대나 베틀에 놓고 다른 염료를 추가해 여러분만의 독특하고 멋진 디자인을 만들 수 있습니다! # howtoplay.banners.header.1=패턴 적용하기 # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=복사본 만들기 # howtoplay.banners.text.9=작업대에서 무지 배너와 함께 사용하면 배너를 복사할 수 있습니다. # howtoplay.beacons=신호기 # -howtoplay.beacons.title=플레이 방법: 신호기 # howtoplay.beacons.text.1=작동 중인 신호기는 하늘 높이 밝은 광선을 발사합니다. # howtoplay.beacons.text.2=신호기는 유리, 흑요석, 위더를 처치하면 얻을 수 있는 네더의 별을 사용해 제작할 수 있습니다. # howtoplay.beacons.header.1=건축 # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=재료를 넣으면 신호기에서 능력이 무기한 howtoplay.beacons.text.8=광선이 통과하는 곳에 스테인드글라스 블록을 놓으면 광선 색을 변경할 수 있습니다. # howtoplay.beds=침대 # -howtoplay.beds.title=플레이 방법: 침대 # howtoplay.beds.text.1=침대에서 잠을 자면 아침으로 시간을 건너뛰고 플레이어 생성 지점이 변경됩니다. # howtoplay.beds.text.2.notTouch=침대에서 :_input_key.use: 키를 사용하면 잘 수 있습니다. 단, 침대 사용은 밤에만 가능합니다. # howtoplay.beds.text.2.touch=침대를 탭하면 잘 수 있습니다. 단, 침대 사용은 밤에만 가능합니다. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=멀티 플레이어 모드로 플레이하는 경우, 아 howtoplay.beds.text.4=침대가 제거되면 생성 지점이 처음 월드에 입장했던 위치로 재설정됩니다. # howtoplay.beds.text.5=네더는 잠을 자기에는 지나치게 뜨거운 경우가 많으므로 침대 사용 시 유의하세요. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=블록 # -howtoplay.blocks.title=플레이 방법: 블록 # howtoplay.blocks.text.1=Minecraft 월드는 수많은 블록으로 구성됩니다. 모든 블록은 분리되며 수집하거나 원하는 곳에 놓을 수 있습니다. 상상한 무엇이든 웬만하면 다 만들 수 있습니다. # howtoplay.blocks.text.2=대부분의 블록은 월드 곳곳에서 수집해야 하지만 일부 블록은 레드스톤 블록처럼 작업대에서 제작하거나 유리처럼 화로를 사용해야 얻을 수 있습니다. # howtoplay.blocks.header.1=떨어지는 블록 # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=마그마 - 네더에서 자연 생성되는 블록으 howtoplay.blocks.text.9=거친 흙 - 일반 흙 블록과 거의 비슷하지만 잔디가 자라지 못합니다. 대초원 바이옴과 메가 타이가 바이옴에서 볼 수 있습니다. # howtoplay.bookAndQuill=책과 깃펜 # -howtoplay.bookAndQuill.title=플레이 방법: 책과 깃펜 # howtoplay.bookAndQuill.text.1=책과 깃펜은 플레이어의 모험을 기록할 수 있는 아이템입니다. 페이지에 텍스트를 입력해 나만의 이야기를 남기세요. 지은이와 제목도 변경할 수 있습니다. 작성된 책과 깃펜에 서명을 하면 책이 완성됩니다. 서명 전에는 책과 깃펜의 내용을 계속 수정할 수 있습니다. # howtoplay.brewingStand=양조대 # -howtoplay.brewingStand.title=플레이 방법: 양조대 # howtoplay.brewingStand.text.1=포션을 제조하려면 양조대가 필요합니다. 모든 포션의 기본 재료인 물병은 물이 든 가마솥이나 다른 수원에서 유리병을 사용해 물을 채우면 얻을 수 있습니다. # howtoplay.brewingStand.header.1=양조대 알아보기 # howtoplay.brewingStand.text.2=양조대마다 슬롯이 세 개씩 제공되므로 한 번에 세 가지 다른 포션을 만들 수 있습니다. 포션 재료는 한 개만 있어도 병 세 개에 모두 사용할 수 있는 만큼 포션 세 병을 동시에 제조하면 자원을 최대한 아낄 수 있습니다. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=재료와 포션 # howtoplay.brewingStand.text.3=네더 사마귀를 양조대 가장 상단에 넣으면 이상한 포션이 만들어집니다. 이 포션은 자체로는 아무런 효과가 없지만 좀 더 수준 높은 포션을 만들 때 기본 포션으로 사용됩니다. # howtoplay.brewingStand.text.4=재료의 조합에 따라 다양한 효과의 포션을 얻을 수 있으니 연금술사가 되어 각종 재료와 조합을 시도해보고 발견하는 즐거움을 누려보세요. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=가마솥 # -howtoplay.cauldron.title=플레이 방법: 가마솥 # howtoplay.cauldron.text.1=가마솥은 여러 양동이 또는 병 분량에 해당하는 액체를 보관할 수 있습니다. # howtoplay.cauldron.header.1=채우기 # howtoplay.cauldron.text.2.notTouch=물이 담긴 양동이나 포션을 손에 들고 가마솥에 :_input_key.use: 키를 사용하면 가마솥에 내용물을 옮길 수 있습니다. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=가죽 방어구나 가죽 말 방어구를 염 howtoplay.cauldron.text.6=염색을 취소하려면 염색한 아이템을 일반 물이 담긴 가마솥에 담궈 씻어낼 수 있습니다. # howtoplay.chat=채팅 # -howtoplay.chat.title=플레이 방법: 채팅 # howtoplay.chat.text.1.keyboard=:_input_key.chat: 키를 누르면 채팅창이 열립니다. 메시지를 입력한 다음 ENTER 키를 누르세요. # howtoplay.chat.text.1.gamepad=:_input_key.chat: 키를 누르면 채팅창이 열립니다. 메시지를 입력한 다음 보내기 버튼을 누르세요. # howtoplay.chat.text.1.touch=채팅 버튼을 누르면 채팅창이 열립니다. 메시지를 입력한 다음 보내기 버튼을 누르세요. # howtoplay.chests=상자 # -howtoplay.chests.title=플레이 방법: 상자 # howtoplay.chests.text.1.notTouch=상자를 제작하고 월드에 설치하면 :_input_key.use: 키를 눌러 상자를 연 다음 소지품의 아이템을 옮겨 보관할 수 있습니다. # howtoplay.chests.text.1.touch=상자를 제작하고 월드에 설치하면 상자를 탭하여 연 다음 소지품의 아이템을 옮겨 보관할 수 있습니다. # howtoplay.chests.text.2=상자에 담긴 아이템은 나중에 필요할 때 다시 소지품으로 가져올 수 있습니다. # howtoplay.chests.text.3=상자 두 개를 나란히 붙여서 설치하면 한 개의 큰 상자가 만들어집니다. # howtoplay.commandBlocks=커맨드 블록 # -howtoplay.commandBlocks.title=플레이 방법: 커맨드 블록 # howtoplay.commandBlocks.text.1=커맨드 블록은 맵을 제작하는 플레이어에게 매우 유용한 도구로 레드스톤 신호를 받으면 블록에 저장된 명령어를 실행합니다. # howtoplay.commandBlocks.text.2=커맨드 블록은 /give 명령어를 사용해야 합니다. # howtoplay.commandBlocks.text.3=커맨드 블록에 저장된 명령어가 실행되거나 실행에 실패하면 화살표 방향으로 레드스톤 신호를 전송합니다. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - 항상 사용: 레드스톤 신호가 없 howtoplay.commandBlocks.text.8=커맨드 블록은 지난 실행 결과도 표시됩니다. 따라서 해당 블록에서 명령어 실행에 실패한 경우 해당 사실과 그 이유를 파악하는 데 도움이 됩니다. # howtoplay.commands=명령어 # -howtoplay.commands.title=플레이 방법: 명령어 # howtoplay.commands.text.1=명령어는 채팅에서 실행할 수 있습니다. 명령어를 입력할 때는 명령어 앞에 /를 입력합니다. # howtoplay.commands.text.2=다양하게 제공되는 명령어는 흥미로운 작업을 수행하는 데 활용할 수 있습니다. 관련된 모든 정보를 제공하는 출처는 많이 찾아볼 수 있으니 필요한 경우 확인해보시기 바랍니다. # howtoplay.conduits=도관 # -howtoplay.conduits.title=게임 방법: 도관 # howtoplay.conduits.text.1=활성화된 도관은 수면 밑에 있을 때 동력을 제공합니다. # howtoplay.conduits.text.2=도관은 앵무조개와 바다의 심장으로 만듭니다. 도관은 프리즈머린과 바다 랜턴에서 동력을 끌어옵니다. # howtoplay.conduits.header.1=건축 # howtoplay.conduits.text.3=도관은 일단 활성화되면 무엇이든 근처에 있는 것에 도관 동력을 부여합니다. # howtoplay.conduits.text.4=더 많은 동력을 끌어올수록 기능이 닿는 범위가 더 넓어집니다. # -howtoplay.controls=컨트롤 # -howtoplay.controls.title=플레이 방법: 컨트롤 # -howtoplay.controls.text.1=Minecraft는 블록을 배치하여 무엇이든 상상한 대로 만들 수 있는 게임입니다. 밤이 되면 몬스터가 출몰하므로, 그 전에 몸을 피할 안전한 쉼터를 준비해두세요. # -howtoplay.controls.header.1=이동 방법 # -howtoplay.controls.text.2.keyboard=마우스를 움직이면 주변을 둘러볼 수 있습니다. # -howtoplay.controls.text.2.gamepad=:_gamepad_stick_right:을 움직이면 주변을 둘러볼 수 있습니다. # -howtoplay.controls.text.2.touch.joystick_tap=화면을 끌면 주변을 둘러볼 수 있습니다. # -howtoplay.controls.text.2.touch.classic_dpad=화면을 끌면 주변을 둘러볼 수 있습니다. # -howtoplay.controls.text.2.touch.joystick_crosshair=화면을 끌면 주변을 둘러볼 수 있습니다. # -howtoplay.controls.text.2.rift_controller=:rift_right_stick:을 사용해 주위를 둘러보세요. # -howtoplay.controls.text.2.windowsmr_controller=:windowsmr_right_stick:을 사용해 주위를 둘러보세요. # -howtoplay.controls.text.3.keyboard=이동하려면 :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: 키를 사용하세요. # -howtoplay.controls.text.3.gamepad=이동하려면 :_gamepad_stick_left:을 사용하세요. # -howtoplay.controls.text.3.touch.joystick_tap=:tip_left_stick:을 사용하여 이동하세요. # -howtoplay.controls.text.3.touch.classic_dpad=이동하려면 :touch_forward::touch_left::touch_back::touch_right: 키를 사용하세요. # -howtoplay.controls.text.3.touch.joystick_crosshair=:tip_left_stick:을 사용하여 이동하세요. # -howtoplay.controls.text.3.rift_controller=:rift_left_stick:을 사용해 주위를 돌아다니세요. # -howtoplay.controls.text.3.windowsmr_controller=:windowsmr_left_stick:을 사용해 주위를 돌아다니세요. # -howtoplay.controls.text.4.keyboard=:_input_key.jump:를 누르면 점프합니다. # -howtoplay.controls.text.4.gamepad=:_input_key.jump:를 누르면 점프합니다. # -howtoplay.controls.text.4.touch.joystick_tap=점프하려면 :tip_virtual_button_jump:을 누르세요 # -howtoplay.controls.text.4.touch.classic_dpad=:touch_jump: 키를 누르면 점프합니다. # -howtoplay.controls.text.4.touch.joystick_crosshair=점프하려면 :tip_virtual_button_jump:을 누르세요 # -howtoplay.controls.text.4.rift_controller=:rift_A:을 눌러 점프하세요. # -howtoplay.controls.text.4.windowsmr_controller=:windowsmr_right_touchpad:을 눌러 점프하세요. # -howtoplay.controls.text.5.keyboard=:_input_key.forward: 키를 빠르게 두 번 누르거나 :_input_key.sprint: 키를 누르면 달릴 수 있습니다. :_input_key.forward: 키를 누르고 있으면 :shank::shank::shank: 미만으로 줄어들 때까지 계속 달립니다. # -howtoplay.controls.text.5.gamepad=:_gamepad_stick_left:을 전진 방향으로 빠르게 두 번 움직이면 달릴 수 있습니다. :_gamepad_stick_left:을 전진 방향으로 유지하고 있으면 :shank::shank::shank: 미만으로 줄어들 때까지 계속 달립니다. # -howtoplay.controls.text.5.touch.joystick_tap=:tip_virtual_button_sprint:를 눌러 질주로 전환합니다. :shank::shank::shank::shank:보다 작을 때까지 계속 질주합니다. # -howtoplay.controls.text.5.touch.classic_dpad=:touch_forward: 키를 빠르게 두 번 누르면 달릴 수 있습니다. :touch_forward: 키를 누르고 있으면 :shank::shank::shank: 미만으로 줄어들 때까지 계속 달립니다. # -howtoplay.controls.text.5.touch.joystick_crosshair=:tip_virtual_button_sprint:를 눌러 질주로 전환합니다. :shank::shank::shank::shank:보다 작을 때까지 계속 질주합니다. # -howtoplay.controls.text.5.rift_controller=:rift_left_stick:을 빠르게 앞으로 두 번 밀어 질주하세요. :rift_left_stick:을 앞으로 밀고 있으면, :shank::shank::shank: 전까지 계속 질주합니다. # -howtoplay.controls.text.5.windowsmr_controller=:windowsmr_left_stick:을 빠르게 앞으로 두 번 밀어 질주하세요. :windowsmr_left_stick:을 앞으로 밀고 있으면, :shank::shank::shank: 전까지 계속 질주합니다. # -howtoplay.controls.header.2=블록 분리와 설치 # -howtoplay.controls.text.6.notTouch=:_input_key.attack: 키를 누르고 있으면 손이나 도구를 사용해 땅을 파거나 나무를 벱니다. 특정 블록을 채굴하려면 도구를 제작해야 합니다. # -howtoplay.controls.text.6.touch.joystick_tap=블록을 길게 탭하여 손이나 들고 있는 아이템으로 채굴하세요. 특정 블록을 채굴하기 전에 특정 도구를 만들어야 할 수도 있습니다. # -howtoplay.controls.text.6.touch.classic_dpad=블록을 길게 탭하여 손이나 들고 있는 아이템으로 채굴하세요. 특정 블록을 채굴하기 전에 특정 도구를 만들어야 할 수도 있습니다. # -howtoplay.controls.text.6.touch.joystick_crosshair=손가락을 아무 곳이나 탭하고 드래그하여 :tip_crosshair:로 조준하고 블록을 강조 표시합니다. :tip_virtual_button_action_attack_or_destroy:를 길게 탭하여 손이나 들고 있는 아이템으로 채굴합니다. 특정 블록을 채굴하기 전에 특정 도구를 만들어야 할 수도 있습니다. # -howtoplay.controls.text.7.keyboard=:_input_key.use:를 사용하면 손에 든 아이템을 사용하고 :_input_key.drop:를 사용하면 들고 있던 아이템을 놓습니다. # -howtoplay.controls.text.7.gamepad=:_input_key.use:를 사용하면 손에 든 아이템을 사용하고 :_input_key.drop:를 사용하면 들고 있던 아이템을 놓습니다. # -howtoplay.controls.text.7.rift_controller=아이템을 손에 들고 있는 경우, :rift_right_grab:을 사용해 아이템을 사용하거나 :rift_right_stick:을 눌러 떨어뜨리세요. # -howtoplay.controls.text.7.windowsmr_controller=아이템을 손에 들고 있는 경우, :windowsmr_left_trigger:을 사용해 아이템을 사용하거나 :windowsmr_right_grab:을 눌러 떨어뜨리세요. # -howtoplay.controls.text.7.touch.joystick_tap=아이템을 들고 있는 경우 화면을 탭하여 사용하거나 핫바에서 항목을 길게 탭하여 떨어뜨립니다. 화면을 길게 터치하면 들고 있는 음식을 먹을 수 있습니다. # -howtoplay.controls.text.7.touch.classic_dpad=아이템을 들고 있는 경우 화면을 탭하여 사용하거나 핫바에서 항목을 길게 탭하여 떨어뜨립니다. 화면을 길게 터치하면 들고 있는 음식을 먹을 수 있습니다. # -howtoplay.controls.text.7.touch.joystick_crosshair=아이템을 들고 있는 경우 :tip_virtual_button_action_build_or_use:를 탭하여 해당 항목을 사용하거나 핫바에서 항목을 길게 터치하여 떨어뜨립니다. :tip_virtual_button_action_build_or_use:를 길게 탭하면 들고 있는 음식을 먹을 수 있습니다. # -howtoplay.controls.header.3=웅크리기 # -howtoplay.controls.text.8.keyboard=Minecraft에서 웅크리기는 떨어지지 않고 블록 가장자리를 움직이거나 이름 태그를 숨길 수 있어 특히 유용한 자세입니다. :_input_key.sneak: 키를 누르면 웅크릴 수 있습니다. # -howtoplay.controls.text.8.gamepad=은신은 Minecraft에서 매우 유용합니다. 은신하면 블록에서 떨어지지 않게 되며, 이름표가 숨겨집니다. 은신 상태로 전환하려면 :_input_key.sneak: 키를 누르거나 :_gamepad_stick_right: 버튼을 클릭하세요. # -howtoplay.controls.text.8.touch.joystick_tap=웅크리면 블록에서 떨어지지 않도록 하고, 몹으로부터 숨기고, 다른 플레이어로부터 이름표를 숨길 수 있습니다. 웅크리려면 :tip_virtual_button_sneak:을 탭하세요. # -howtoplay.controls.text.8.touch.classic_dpad=웅크리면 블록에서 떨어지지 않도록 하고, 몹으로부터 숨기고, 다른 플레이어로부터 이름표를 숨길 수 있습니다. 웅크리려면 :touch_sneak:를 탭하세요. # -howtoplay.controls.text.8.touch.joystick_crosshair=웅크리면 블록에서 떨어지지 않도록 하고, 몹으로부터 숨기고, 다른 플레이어로부터 이름표를 숨길 수 있습니다. 웅크리려면 :tip_virtual_button_sneak:을 탭하세요. # -howtoplay.controls.text.8.rift_controller=몰래 걷기는 Minecraft에서 매우 유용한 기술로, 블록에서 떨어지는 걸 막고 이름표를 숨길 수 있습니다. 몰래 걷기로 전환하시려면 :rift_X:을 누르세요. # -howtoplay.controls.text.8.windowsmr_controller=몰래 걷기는 Minecraft에서 매우 유용한 기술로, 블록에서 떨어지는 걸 막고 이름표를 숨길 수 있습니다. 몰래 걷기로 전환하시려면 :windowsmr_right_stick:을 누르세요. # -howtoplay.controls.text.swim.keyboard=물에 들어가 있을 때 달리면 수영을 할 수 있습니다. 수영 중에는 마우스를 이용하여 방향을 조정하세요. # -howtoplay.controls.text.swim.gamepad=물에 들어가 있을 때 달리면 수영을 할 수 있습니다. 수영 중에는 :_gamepad_stick_right:을(를) 이용하여 방향을 조정하세요. # -howtoplay.controls.text.swim.touch=물속에서 움직이면 수영을 할 수 있습니다. 물속에서 전력 질주하면 빠르게 수영할 수 있습니다. 손가락을 탭하고 드래그하여 수영 방향을 컨트롤합니다. # -howtoplay.controls.text.swim.rift_controller=물에 들어가 있을 때 달리면 수영을 할 수 있습니다. 수영 중에는 :rift_right_stick:을(를) 이용하여 방향을 조정하세요. # -howtoplay.controls.text.swim.windowsmr_controller=물에 들어가 있을 때 달리면 수영을 할 수 있습니다. 수영 중에는 :windowsmr_right_stick:을(를) 이용하여 방향을 조정하세요. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=월드 빌더 # -howtoplay.worldBuilder.title=플레이 방법: 월드 빌더 # howtoplay.worldBuilder.text.1=특정 Minecraft Education 블록이나 아이템을 사용하려면, 플레이어는 '월드 빌더'라는 특수 능력을 갖추고 있어야 합니다. # howtoplay.worldBuilder.text.2=치트가 사용되면 호스트는 월드 빌더 기능을 월드에 있는 모든 플레이어가 사용할 수 있도록 켜거나, 끌 수 있습니다. # howtoplay.worldBuilder.text.3=월드 빌더 기능을 월드에 있는 모든 플레이어에게 주려면 다음 명령어를 실행하세요: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=월드 빌더 기능에 질문이 있다면 다음 howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=권한 블록 # -howtoplay.permissionBlocks.title=플레이 방법: 권한 블록 # howtoplay.permissionBlocks.text.1=Minecraft Education은 교사들이 수업 작성 및 운용을 쉽게 할 수 있도록 몇 가지 특별한 블록을 제공합니다. 월드 빌더 기능을 가진 플레이어들만 이 블록을 배치하고 파괴할 수 있습니다. 월드 빌더 기능이 없는 플레이어들은 이 블록에 의해 제한받게 됩니다. # howtoplay.permissionBlocks.title.1=수락/거부 # howtoplay.permissionBlocks.text.2=수락 및 거부 블록은 플레이어가 월드에 건설할 수 있는 지역을 제한합니다. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=수락 블록 아래에 거부 블록이 있 howtoplay.permissionBlocks.title.2=경계 # howtoplay.permissionBlocks.text.6=경계 블록은 다른 블록이 있거나 말거나 상관없이 위 또는 아래로 무한히 뻗어 나가는 에너지장을 제공합니다. 플레이어는 경계 블록을 통과하거나, 그 위나 아래로 이동할 수 없습니다. 플레이어는 경계 블록 위나 아래에 블록을 배치하거나 파괴할 수 없습니다. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=칠판 # -howtoplay.chalkboard.title=플레이 방법: 칠판 # howtoplay.chalkboard.text.1=칠판은 월드에서 텍스트를 표시하는 데 사용됩니다. 칠판은 간판보다 많은 텍스트를 표시할 수 있고, 배치 후에 편집할 수 있으며, 슬레이트, 포스터, 판자 등 세 가지 크기가 있습니다. 잠그기 토글은 월드 빌더 비사용자들이 칠판을 파괴하거나 내용을 편집할 수 없도록 방지할 수 있습니다. 놓여 있는 칠판을 편집하려면 :_input_key.use:를 누르세요. # howtoplay.chalkboard.text.1.touch=칠판은 월드에서 텍스트를 표시하는 데 사용됩니다. 칠판은 간판보다 많은 텍스트를 표시할 수 있고, 배치 후에 편집할 수 있으며, 슬레이트, 포스터, 판자 등 세 가지 크기가 있습니다. 잠그기 토글은 월드 빌더 비사용자들이 칠판을 파괴하거나 내용을 편집할 수 없도록 방지할 수 있습니다. 놓여 있는 칠판을 편집하려면 누르세요. # howtoplay.chemistry=화학 # -howtoplay.chemistry.title=플레이 방법: 화학 # howtoplay.chemistry.text.1=학생들은 화학 장비 블록으로 실제 세계의 화학을 시뮬레이션할 수 있습니다. 원소 구성기의 슬라이더를 조절하여 118종의 원소 중 하나씩 건설하거나 원소 구성기에 놓아 원소 조합을 볼 수 있습니다. 화합물 생성기에서 원소를 화합하여 화학 화합물을 만드세요. 원소와 화합물을 실험 테이블에 놓아 Minecraft 아이템을 만드세요. 물질 분해기로 블록에서 구성 원소를 감소시킬 수도 있습니다. # howtoplay.chemistry.text.2=Minecraft Education 웹사이트에서 화학 저널을 다운로드해서 Minecraft에서의 화학에 대한 종합적인 안내를 읽으세요. # howtoplay.npc=NPC # -howtoplay.npc.title=플레이 방법: NPC # howtoplay.npc.text.1=NPC는 플레이어가 아닌 캐릭터로서 수업 정보, 힌트, 지시사항을 추가로 제공할 수 있습니다. # howtoplay.npc.text.2=월드 빌더로만 NPC의 배치, 삭제, 이름 짓기, 수정을 할 수 있습니다. NPC는 명령어를 실행하고 웹사이트에 링크도 가능합니다. NPC의 대화창에서는 버튼에 명령어를 지정할 수 있습니다. 웹사이트 링크는 늘 버튼이 있습니다. # howtoplay.npc.text.3=NPC는 다양한 스킨을 선택할 수 있으며 움직이지 않습니다. # howtoplay.camera=카메라 # -howtoplay.camera.title=플레이 방법: 카메라 # howtoplay.camera.text.1=카메라를 통해 플레이어는 월드에서 사진을 찍을 수 있습니다. # howtoplay.camera.text.2=자신의 시점으로 사진을 찍으려면 :_input_key.use:를 누르세요. # howtoplay.camera.text.2.touch=자신의 시점으로 사진을 찍으려면 누르고 있다가 떼세요. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=셀카를 찍으려면 카메라를 배치하고 howtoplay.camera.text.4=사진은 포트폴리오에서 보거나 책과 깃펜에 삽입할 수 있습니다. # howtoplay.portfolio=포트폴리오 # -howtoplay.portfolio.title=플레이 방법: 포트폴리오 # howtoplay.portfolio.text.1=찍은 사진은 포트폴리오에 나타납니다. :_input_key.use:를 누르면 포트폴리오를 봅니다. 포트폴리오를 보는 동안에는 사진에 캡션을 추가하거나, 사진을 삭제하거나, 사진들을 PDF로 내보낼 수 있습니다. # howtoplay.portfolio.text.1.touch=찍은 사진은 포트폴리오에 나타납니다 누르고 있으면 포트폴리오를 봅니다.. 포트폴리오를 보는 동안에는 사진에 캡션을 추가하거나, 사진을 삭제하거나, 사진들을 PDF로 내보낼 수 있습니다. # howtoplay.classroomMode=클래스룸 모드 # -howtoplay.classroomMode.title=플레이 방법: 클래스룸 모드 # howtoplay.classroomMode.text.1=클래스룸 모드는 교육자에게 학생과의 소통을 가능하게 하는 기능을 제공하는 외부 애플리케이션입니다. Minecraft Education 웹사이트에서 클래스룸 모드를 다운로드할 수 있습니다. # howtoplay.classroomMode.text.2=월드의 호스트로서, 명령어 /classroommode를 사용하면 클래스룸 모드 앱을 실행해서 Minecraft Education에 연결할 수 있습니다. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=플레이 방법: Code Builder # howtoplay.codeBuilder.text.1=플레이어는 Code Builder로 익숙한 코드 작성 방법 학습 플랫폼으로 코드를 작성하여 Minecraft에서 탐험, 생성 및 플레이를 할 수 있습니다. # howtoplay.codeBuilder.text.2=:code_builder_button:를 누르거나 /code 명령어로 Code Builder를 시작하세요. # howtoplay.codeBuilder.text.2.touch=:code_builder_button:를 누르거나 /code 명령어로 Code Builder를 시작하세요. # -howtoplay.crafting=제작 # -howtoplay.crafting.title=플레이 방법: 제작 # -howtoplay.crafting.text.1.keyboard=:_input_key.inventory: 키를 누르면 제작법 책과 제작 인터페이스를 열 수 있습니다. # -howtoplay.crafting.text.1.gamepad=:_input_container.crafting: 버튼을 누르면 제작법 책과 제작 인터페이스를 열 수 있습니다. # -howtoplay.crafting.text.1.touch=소지품 버튼을 탭하면 제작법 책과 제작 인터페이스를 열 수 있습니다. # -howtoplay.crafting.text.1.rift_controller=:rift_B:을 눌러 제작법 책과 제작 인터페이스에 접속하세요. # -howtoplay.crafting.text.1.windowsmr_controller=:windowsmr_left_grab:을 눌러 제작법 책과 제작 인터페이스에 접속하세요. # -howtoplay.crafting.header.1=제작 인터페이스 # -howtoplay.crafting.text.2=인벤토리 또는 크래프팅 그리드의 단축바에서 아이템 제작법 모양으로 아이템을 정렬하십시오. # -howtoplay.crafting.text.3=제작법대로 아이템을 정렬하면 만들려는 아이템이 제작 인터페이스 오른쪽의 결과물 슬롯에 표시됩니다. 슬롯에서 아이템을 꺼내 소지품으로 옮기면 해당 아이템을 사용할 수 있습니다. # -howtoplay.crafting.text.4=제작법은 다양합니다. 제작법에 따라 기본 크기인 2x2보다 큰 제작 인터페이스가 필요합니다. # -howtoplay.crafting.text.5=판자 4개로 작업대를 만든 다음 월드에 설치하세요. # -howtoplay.crafting.text.6.keyboard=월드의 작업대에서 :_input_key.use:을 눌러, 3x3 제작 인터페이스에 접속하세요. # -howtoplay.crafting.text.6.gamepad=월드의 작업대에서 :_input_key.use:을 눌러 3x3 제작 인터페이스에 접속하세요. # -howtoplay.crafting.text.6.rift_controller=월드의 작업대에서 :rift_right_grab:을 눌러 3x3 제작 인터페이스에 접속하세요. # -howtoplay.crafting.text.6.windowsmr_controller=월드의 작업대에서 :windowsmr_left_trigger:을 눌러 3x3 제작 인터페이스에 접속하세요. # -howtoplay.crafting.text.6.touch=설치한 작업대를 탭하면 3x3 크기의 제작 인터페이스를 사용할 수 있습니다. # -howtoplay.crafting.header.2=제작법 책 # -howtoplay.crafting.text.7=화면 왼쪽에서 조합법을 모르거나 이미 알고 있는 조합법을 빠르게 제작하려는 경우에 사용하면 좋은 제작법 책을 볼 수 있습니다. 또한, 인벤토리 위의 오른쪽 화면에서 크래프팅 그리드를 볼 수 있습니다. # -howtoplay.crafting.text.8.keyboard=제작하려는 조합법을 찾으면, :_input_key.attack: 키로 눌러서 크래프팅 그리드에 올린 다음, 크래프팅 그리드 오른쪽의 결과물 슬롯에서 받아서 인벤토리에 넣으십시오. 레시피를 :_input_key.use: 키로 눌러서 자동 제작을 하면, 자동으로 한 세트를 제작하고 인벤토리에 넣습니다. 레시피를 SHIFT + :_input_key.use: 키로 눌러서 전체 수량을 자동 제작하십시오. # -howtoplay.crafting.text.8.gamepad=만들고 싶은 아이템을 찾아 해당 제작법 위에 커서를 올리고 :_gamepad_face_button_down: 버튼을 누르면 자동으로 아이템을 한 차례 제작하고 소지품에 추가합니다. :_gamepad_face_button_up: 버튼을 누르면 자동 묶음 제작이 가능합니다. # -howtoplay.crafting.text.8.touch=만들고 싶은 아이템을 찾아 해당 제작법 위에 커서를 올리고 탭하면 제작 인터페이스로 제작법이 로드됩니다. 결과물 슬롯에 표시된 아이템을 탭하면 아이템이 제작됩니다. 슬롯의 아이템을 계속 누르고 있으면 연속으로 제작할 수 있습니다. # -howtoplay.crafting.text.9=:craftable_toggle_on: 옵션이 켜져 있으면 제작법 책에 지금 가지고 있는 재료로 만들 수 있는 모든 제작법이 표시됩니다. :craftable_toggle_off: 옵션이 꺼져 있으면 현재 제작 가능 여부에 상관없이 게임에 존재하는 모든 제작법을 표시합니다. 각 탭을 선택하거나 검색 기능을 사용하면 원하는 제작법을 찾을 때 편리합니다. 크리에이티브 모드에서는 제작법이 접힌 목록으로 표시되는 경우가 있습니다. 목록을 펼치면 포함된 제작법을 모두 볼 수 있습니다. # - howtoplay.craftingTable=작업대 # -howtoplay.craftingTable.title=플레이 방법: 작업대 # howtoplay.craftingTable.text.1=작업대에서는 제작법이 좀 더 복잡한 아이템을 만들 수 있습니다. # howtoplay.craftingTable.text.2.notTouch=월드에 설치한 다음 작업대에 :_input_key.use: 키를 누르면 사용할 수 있습니다. # howtoplay.craftingTable.text.2.touch=월드에 설치한 다음 작업대를 탭하면 사용할 수 있습니다. # howtoplay.creativeMode=크리에이티브 모드 # -howtoplay.creativeMode.title=플레이 방법: 크리에이티브 모드 # howtoplay.creativeMode.text.1=크리에이티브 모드는 몹을 피해 자유롭게 나만의 세상을 만들 수 있습니다. # howtoplay.creativeMode.header.1=무제한 건축 # howtoplay.creativeMode.text.2=크리에이티브 모드 인터페이스에서는 게임 내 아이템을 채굴하거나 제작하지 않고도 플레이어의 소지품에서 사용할 수 있습니다. 소지품의 아이템은 월드에 설치하거나 사용해도 사라지지 않으며, 따라서 플레이어가 자원을 모을 필요 없이 창작에 집중할 수 있게 해줍니다. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=:tip_virtual_but howtoplay.creativeMode.text.4a.touch.classic_dpad=:touch_jump:을 두 번 빠르게 탭하여 비행하고 비행을 중지하려면 :touch_stop_flying:을 두 번 빠르게 탭합니다. # howtoplay.creativeMode.text.4b.touch.classic_dpad=:touch_forward:를 두 번 빠르게 탭하면 더 빨리 비행할 수 있습니다. 위로 날아가려면 :touch_fly_up:을 길게 누르고 아래로 날아가려면 :touch_fly_down:을 길게 누릅니다. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=난이도 # -howtoplay.difficulty.title=플레이 방법: 난이도 # howtoplay.difficulty.text.1=Minecraft는 플레이어가 원하는 난이도로 다양하게 플레이할 수 있습니다. # howtoplay.difficulty.header.1=평화로움 # howtoplay.difficulty.text.2=셜커와 엔더 드래곤을 제외한 적대적인 몹이 생성되지 않으며 셜커와 엔더 드래곤의 공격을 받아도 피해를 입지 않습니다. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=어려움 # howtoplay.difficulty.text.5=적대적인 몹의 공격력이 증가하고 좀비 공격으로 문이 부서질 수 있습니다. 배고픔 수준이 0이 되면 체력을 잃기 시작하며 사망할 수도 있습니다. # howtoplay.dispensers=디스펜서 # -howtoplay.dispensers.title=플레이 방법: 디스펜서 # howtoplay.dispensers.text.1=디스펜서는 아이템을 쏘아 내보내는 장치입니다. 디스펜서를 사용하려면 레드스톤 신호(예: 손잡이)로 각 디스펜서에 동력을 전달해야 합니다. # howtoplay.dispensers.text.2.notTouch=디스펜서에 아이템을 넣으려면 대상 디스펜서에 :_input_key.use: 키를 사용한 다음 소지품에서 해당 아이템을 디스펜서로 옮기면 됩니다. # howtoplay.dispensers.text.2.touch=디스펜서에 아이템을 넣으려면 대상 디스펜서를 탭한 다음 소지품에서 해당 아이템을 디스펜서로 옮기면 됩니다. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=디스펜서에 동력이 공급될 때마다 아이 howtoplay.dispensers.text.4=디스펜서는 철 골렘에 호박을 씌우거나 갑옷 거치대에 장비를 장착하는 등 아이템을 특정 대상에 투입하는 용도로도 사용할 수 있습니다. # howtoplay.droppers=드로퍼 # -howtoplay.droppers.title=플레이 방법: 드로퍼 # howtoplay.droppers.text.1.notTouch=드로퍼는 레드스톤 동력이 공급되면 안에 담긴 아이템 중 무작위로 한 개를 떨어뜨립니다. 드로퍼에 :_input_key.use: 키를 사용해 연 다음 소지품의 아이템을 드로퍼로 옮길 수 있습니다. # howtoplay.droppers.text.1.touch=드로퍼는 레드스톤 동력이 공급되면 안에 담긴 아이템 중 무작위로 한 개를 떨어뜨립니다. 드로퍼를 탭하여 연 다음 소지품의 아이템을 드로퍼로 옮길 수 있습니다. # howtoplay.droppers.header.1=사용법 # howtoplay.droppers.text.2=드로퍼를 상자나 다른 종류의 컨테이너와 마주 보게 설치하면 떨어지는 아이템이 해당 컨테이너에 저장됩니다. 드로퍼를 길게 연결하면 멀리 떨어진 곳으로 아이템을 이동할 수 있습니다. # howtoplay.dyes=염료 # -howtoplay.dyes.title=플레이 방법: 염료 # howtoplay.dyes.text.1=Minecraft에서는 염료를 사용해 다양한 아이템의 색을 바꿀 수 있습니다. # howtoplay.dyes.text.2=일부 염료 재료는 다른 것들보다 찾기가 힘듭니다. 양귀비에서 빨간색 염료를 만드는 것처럼 대부분의 염료는 꽃으로 만들 수 있는 반면, 일부 염료는 찾거나 다른 불분명한 방법으로 만들어야 합니다. 예를 들면: # howtoplay.dyes.text.3=-청금석은 깊은 지하에서 채굴 # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-먹물 주머니는 물 속에서 채집 # howtoplay.dyes.text.5=-코코아 열매는 정글에서 수확 # howtoplay.dyes.text.6=-초록색 염료는 선인장에서 추출해야 합니다 # howtoplay.dyes.text.7=-뼛가루는 식물이나 나무를 자라게 하거나 흰색 염료를 만들 수 있습니다 # -howtoplay.dyes.text.8=-오징어 먹물 주머니에서 검정색 염료를 수집할 수 있습니다. # howtoplay.elytra=딱지날개 # -howtoplay.elytra.title=플레이 방법: 딱지날개 # howtoplay.elytra.text.1=딱지날개는 활공을 가능하게 해주는 아이템입니다. 딱지날개는 몸통 부위의 방어구 슬롯에 장착합니다. # howtoplay.elytra.text.2=딱지날개는 제작할 수 없으며 셜커들이 지키고 있는 엔더 함선의 아이템 액자 속에서 구할 수 있습니다. # howtoplay.elytra.header.1=비행 방법 배우기 # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=로켓을 사용해 비행하기 # howtoplay.elytra.text.6=아무 효과가 추가되지 않은 폭죽 로켓은 딱지날개 활공 시간을 늘리는 목적으로 활용할 수 있습니다. 효과가 들어간 폭죽을 사용하는 경우 체력이 손상됩니다. # howtoplay.enchantingTable=효과부여대 # -howtoplay.enchantingTable.title=플레이 방법: 효과부여대 # howtoplay.enchantingTable.text.1=경험치 구슬을 흡수하여 쌓은 경험치 점수는 무기와 방어구, 도구, 책에 효과를 부여하는 데 사용할 수 있습니다. # howtoplay.enchantingTable.header.1=효과부여 # howtoplay.enchantingTable.text.2=효과부여가 가능한 아이템을 효과부여대의 책 아래 슬롯에 넣으면 오른쪽 슬롯 옆 세 개의 버튼에서 아이템에 부여할 수 있는 효과와 해당 효과부여에 필요한 경험치 레벨과 청금석이 표시됩니다. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=효과부여대에서 1 블록 간격을 두고 howtoplay.enchantingTable.header.3=효과부여 책 # howtoplay.enchantingTable.text.5=효과부여 책을 모루에서 사용하면 아이템에 효과를 부여할 수 있습니다. 이 방식을 사용하면 아이템에 원하는 효과를 부여할 가능성이 더 높아집니다. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=엔더 도시 # -howtoplay.endCities.title=플레이 방법: 엔더 도시 # howtoplay.endCities.text.1=엔더 드래곤을 처치하면 엔더 게이트웨이가 나타납니다. 엔더 진주를 포탈 속으로 던지면 외곽의 섬으로 순간이동합니다. # howtoplay.endCities.text.2=낯선 공간에서 만나게 된 이 외계 생물은 좋은 전리품이 될만한 무언가를 숨기고 있는 것 같습니다. # howtoplay.enderChest=엔더 상자 # -howtoplay.enderChest.title=플레이 방법: 엔더 상자 # + howtoplay.enderChest.text.1=월드 내 모든 엔더 상자는 서로 연결되어 있어, 상자에 든 아이템을 다른 모든 엔더 상자에서도 마찬가지로 사용할 수 있습니다. 단, 그 내용물은 플레이어마다 다릅니다. 아무 엔더 상자에 아이템을 넣으면 월드 내 다른 장소에 있는 아무 엔더 상자에서나 아이템을 꺼낼 수 있습니다. # howtoplay.eyeOfEnder=엔더의 눈 # -howtoplay.eyeOfEnder.title=플레이 방법: 엔더의 눈 # howtoplay.eyeOfEnder.text.1=엔더의 눈은 알 수 없는 신비로운 힘으로 엔더에 연결되어 사용 시 독특한 효과를 발휘합니다. # howtoplay.eyeOfEnder.text.2=다른 차원으로 가는 문을 열 수 있다는 소문이 있습니다. # howtoplay.farming=재배 # -howtoplay.farming.title=플레이 방법: 재배 # howtoplay.farming.text.1=Minecraft에서는 다양한 작물을 재배할 수 있습니다. 작업이 쉽지는 않지만 무한한 식량 자원을 확보하는 방법이기도 합니다. # howtoplay.farming.header.1=대비하기 # howtoplay.farming.text.2=작물은 햇빛과 물, 농지가 있어야 성장합니다. 재배를 시작하려면 괭이와 물 공급지, 씨앗이 필요합니다. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=완전히 성장한 작물은 외관이 달라지며 howtoplay.farming.text.7=호박이나 수박 등 일부 작물은 줄기를 타고 열립니다. 줄기까지 수확하지 않도록 유의하세요! # howtoplay.fireworks=폭죽 # -howtoplay.fireworks.title=플레이 방법: 폭죽 # howtoplay.fireworks.text.1=폭죽은 Minecraft에서 특별한 순간을 기념할 수 있는 즐거운 방법입니다! # howtoplay.fireworks.text.2=폭죽은 폭죽 로켓과 폭죽 별, 두 가지 요소로 구성됩니다. # howtoplay.fireworks.header.1=폭죽 로켓 # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=불꽃 제조 # howtoplay.fireworks.text.7=디스펜서를 사용해 폭죽을 쏠 수 있으며, 이 경우 디스펜서가 바라보는 방향으로 폭죽이 발사됩니다. # howtoplay.fishing=낚시 # -howtoplay.fishing.title=플레이 방법: 낚시 # howtoplay.fishing.text.1=낚시를 하려면 낚싯대가 필요합니다. 낚시는 수중의 물고기나 다른 멋진 아이템을 낚을 수 있는 멋진 수단입니다. # howtoplay.fishing.header.1=던지기 # howtoplay.fishing.text.2.notTouch=낚싯대를 들고 물 블록을 조준한 다음 :_input_key.use: 키를 누르면 물 속으로 찌를 던질 수 있습니다. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=수면에 움직이는 물거품이 찌 가까이 올 howtoplay.fishing.text.4.notTouch=물거품이 찌에 닿으면 찌가 아래로 가라앉습니다. 이때 :_input_key.use: 키를 누르면 낚싯대를 감을 수 있습니다. 낚인 물고기가 도망갈 수 있으니 조심하세요! # howtoplay.fishing.text.4.touch=물거품이 찌에 닿으면 찌가 아래로 가라앉습니다. 이때 낚시하기 버튼을 다시 탭하면 낚싯대를 감을 수 있습니다. 낚인 물고기가 도망갈 수 있으니 조심하세요! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=화로 # -howtoplay.furnace.title=플레이 방법: 화로 # howtoplay.furnace.text.1=화로는 아이템을 요리하거나 제련하는 도구입니다. 예를 들어 철광석을 녹여 철괴를 얻을 수 있습니다. # howtoplay.furnace.text.2.notTouch=화로를 월드에 설치한 다음 :_input_key.use: 키를 누르면 사용할 수 있습니다. # howtoplay.furnace.text.2.touch=화로를 월드에 설치한 다음 탭하면 사용할 수 있습니다. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=연료 # howtoplay.furnace.text.3=화로 아래쪽에 연료를 넣고 위쪽에 대상 아이템을 넣으면 화로에 불이 붙고 화력이 가해지기 시작합니다. 연료로 사용할 수 있는 아이템은 다양합니다. 탈 만한 아이템이 있다면 넣어가며 직접 시도해 보세요. # howtoplay.gameSettings=게임 설정 # -howtoplay.gameSettings.title=플레이 방법: 게임 설정 # howtoplay.gameSettings.text.1=월드를 만들 때 선택할 수 있는 옵션은 여러 가지입니다. 다음 설정을 통해 선호하는 대로 플레이 경험을 조정할 수 있습니다. 이러한 설정은 언제든지 변경이 가능하므로 월드를 만들 때 설정하지 않았더라도 걱정할 필요는 없습니다. # howtoplay.gameSettings.text.2=-월드 이름: 월드 이름을 지정할 수 있습니다. # howtoplay.gameSettings.text.3=-기본 게임 모드: 새로운 모든 플레이어는 이 게임 모드에서 플레이를 시작합니다. 서바이벌 모드나 크리에이티브 모드 중 선택할 수 있습니다. 크리에이티브 모드를 선택하면 치트키가 활성화됩니다. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-보너스 상자: 이 설정이 켜져 있으면 howtoplay.gameSettings.text.7=-월드 유형: 월드 생성 방식을 제어하는 설정입니다. 드롭다운 메뉴에서 무한, 평면, 기존을 선택해 월드 유형을 변경할 수 있습니다. # howtoplay.gameSettings.text.7.1= - 무한 월드는 끝없이 계속 이어집니다. # howtoplay.gameSettings.text.7.2= - 평면 월드는 산이나 나무 없이 플레이어가 마음껏 활용할 수 있는 평지가 끝없이 이어집니다. # -howtoplay.gameSettings.text.7.3= - 기존 월드는 크기와 높이가 제한됩니다. # howtoplay.gameSettings.text.8=-시드: 월드별로 생성되는 고유한 번호입니다. 시드를 입력하면 새 월드를 만들 수 있으며 생성 방식을 제어할 수 있습니다. 시드에 관련된 단어나 문구를 사용하면 게임에서 입력한 내용을 번호로 변환해줍니다. # howtoplay.gameSettings.header.2=치트키 및 게임 규칙 # howtoplay.gameSettings.text.9=-치트키 활성화: 플레이어의 명령어 사용을 허용하는 설정입니다. 이 설정이 켜져 있으면 해당 월드의 모든 도전 과제가 비활성화됩니다. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-엔티티 아이템 전리품: 광물 수레나 howtoplay.gameSettings.text.17=-날씨 주기: 이 설정이 꺼져 있으면 날씨가 변함 없이 그대로 유지됩니다. # howtoplay.hoppers=호퍼 # -howtoplay.hoppers.title=플레이 방법: 호퍼 # howtoplay.hoppers.text.1=호퍼는 사용하면 자동으로 아이템을 옮길 수 있습니다. 호퍼는 상자나 주크박스 등 컨테이너를 비롯한 다른 아이템에 연결할 수 있습니다. # howtoplay.hoppers.text.2=호퍼는 위에 설치된 컨테이너 속의 아이템을 계속 빼내어 정면 방향에 설치된 컨테이너 속으로 옮깁니다. # howtoplay.hoppers.header.1=사용법 # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=호퍼 정면이 특정 블록을 향하게 하려면 howtoplay.hoppers.text.4=하지만 호퍼에 레드스톤의 동력이 공급되면 작동을 멈추고 더 이상 아이템을 옮기지 않습니다. # howtoplay.hostAndPlayerOptions=호스트 및 플레이어 옵션 # -howtoplay.hostAndPlayerOptions.title=플레이 방법: 호스트 및 플레이어 옵션 # howtoplay.hostAndPlayerOptions.text.1.notTouch=치트키를 활성화하고 플레이하면 호스트 플레이어가 다른 플레이어에게 본인이나 친구를 순간이동하거나 날씨, 시간을 변경하거나 본인 게임의 입장 지점이나 월드 생성 지점을 변경하도록 허용할 수 있습니다. 치트키를 활성화하고 채팅 바 옆의 [/] 버튼을 누르면 해당 옵션이 표시됩니다. # howtoplay.hostAndPlayerOptions.text.1.touch=치트키를 활성화하고 플레이하면 호스트 플레이어가 다른 플레이어에게 본인이나 친구를 순간이동하거나 날씨, 시간을 변경하거나 본인 게임의 입장 지점이나 월드 생성 지점을 변경하도록 허용할 수 있습니다. 치트키를 활성화하고 채팅을 탭하면 해당 옵션이 표시됩니다. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=플레이 방법: HUD # -howtoplay.HUD.text.1=HUD에는 현재 상태와 체력, 수중에 있을 때 남은 산소량, 배고픔 수준, 방어구를 착용한 경우 방어력 같은 정보가 표시됩니다. # -howtoplay.HUD.header.1=음식과 체력 # -howtoplay.HUD.text.2.notTouch=체력을 잃었을 때 :shank: 아이콘이 9개 이상인 남아 있는 경우 다시 회복합니다. :shank:은 음식을 먹어 채울 수 있습니다. # -howtoplay.HUD.text.2.touch=최소 9개의 :shank:가 있으면 건강이 자동으로 보충됩니다. 당신의 :shank:는 탐험하고 배가 고프면 천천히 감소하지만 음식을 먹으면 :shank:가 보충됩니다. # -howtoplay.HUD.text.3.keyboard=:_input_key.use:을 누르고 있으면, 음식을 손에 들고 먹습니다. # -howtoplay.HUD.text.3.gamepad=:_input_key.use:을 누르고 있으면, 음식을 손에 들고 먹습니다. # -howtoplay.HUD.text.3.rift_controller=:rift_right_grab:을 누르고 있으면, 음식을 손에 들고 먹습니다. # -howtoplay.HUD.text.3.windowsmr_controller=:windowsmr_left_trigger:을 누르고 있으면, 음식을 손에 들고 먹습니다. # -howtoplay.HUD.text.3a.touch=음식을 먹으려면 핫바에서 음식을 탭한 다음 화면을 길게 탭하여 먹습니다. # -howtoplay.HUD.text.3b.touch=액션 버튼을 사용하는 경우 먼저 핫바에서 음식을 탭한 다음 :tip_virtual_button_action_build_or_use:를 길게 탭하여 먹습니다. # -howtoplay.HUD.text.4a=전력 질주와 같은 특정 활동은 더 빨리 배고프게 만듭니다. 다행히도 일부 음식은 영양이 더 풍부하고 :shank:를 더 많이 채울 것입니다. # -howtoplay.HUD.text.4b=배부르게 :shank:가 있는 경우, 마지막으로 먹은 음식은 포화 값(배고픔 수준을 추가로 높이는 숨겨진 값)을 높입니다. # -howtoplay.HUD.header.2=경험치 # -howtoplay.HUD.text.5=경험치 막대는 HUD에서 확인할 수 있습니다. 표시되는 수치는 현재 경험치 레벨이며, 막대는 다음 레벨업에 필요한 경험치 점수를 나타냅니다. # -howtoplay.HUD.text.6=경험치 점수는 경험치 구슬을 흡수하여 모을 수 있습니다. 경험치 구슬은 몹을 죽이거나 특정 블록을 채굴했을 때 등 여러 상황에서 생성됩니다. 경험치는 나중에 플레이에 필요하므로 경험치 구슬이 생기면 가까이 이동해 모으는 것이 좋습니다. # -howtoplay.HUD.header.3=핫바 # -howtoplay.HUD.text.7.keyboard=핫바에는 사용할 수 있는 아이템이 표시됩니다. 마우스 휠을 스크롤하면 손에 든 아이템을 변경할 수 있습니다. # -howtoplay.HUD.text.7.gamepad=핫바에는 사용할 수 있는 아이템이 표시됩니다. :_input_key.cycleItemLeft:키와 :_input_key.cycleItemRight: 키를 사용하면 손에 든 아이템을 변경할 수 있습니다. # -howtoplay.HUD.text.7.touch=핫바에는 사용할 수 있는 아이템이 표시됩니다. 핫바의 아이템을 탭하면 손에 든 아이템을 변경할 수 있습니다. # -howtoplay.HUD.text.7.windowsmr_controller=핫바는 사용할 수 있는 아이템을 보여줍니다. :windowsmr_left_touchpad_horizontal:을 눌러 손안의 아이템을 바꿔보세요. # -howtoplay.HUD.text.7.rift_controller=핫바는 사용할 수 있는 아이템을 보여줍니다. :rift_left_trigger: 또는 :rift_left_grab:을 눌러 손안의 아이템을 바꿔보세요. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=소지품 # howtoplay.inventory.title=플레이 방법: 소지품 # -howtoplay.inventory.text.1.keyboard=:_input_key.inventory:를 누르면 소지품을 확인할 수 있습니다. # -howtoplay.inventory.text.1.gamepad=:_input_key.inventory:를 누르면 소지품을 확인할 수 있습니다. # -howtoplay.inventory.text.1.rift_controller=:rift_B:을 눌러 소지품을 살펴보세요. # -howtoplay.inventory.text.1.windowsmr_controller=:windowsmr_left_grab:을 눌러 소지품을 살펴보세요. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=:tip_touch_inventory:을 탭하면 소지품을 확인할 수 있습니다. # -howtoplay.inventory.text.2=이 스크린에는 손에 들고 있는 모든 아이템과 들고 있는 다른 모든 아이템이 표시됩니다. 착용하고 있는 방어구도 확인할 수 있습니다. # -howtoplay.inventory.text.3.keyboard=아이템 위에 포인터를 올리고 :mouse_left_button: 키를 사용하면 해당 아이템을 집습니다. 수량이 2개 이상일 때는 아이템을 전부 집고, :mouse_right_button: 키를 누르면 반만 집습니다. # -howtoplay.inventory.text.3.gamepad=아이템 위에 포인터를 올리고 :_gamepad_face_button_down: 버튼을 누르면 해당 아이템을 집습니다. 수량이 2개 이상일 때는 아이템을 전부 집고, :_gamepad_face_button_left: 버튼을 누르면 반만 집습니다. # -howtoplay.inventory.text.3.touch=아이템을 탭하여 선택합니다. 이동하려면 인벤토리의 다른 지점을 탭하세요. 동일한 아이템이 있는 지점으로 항목을 이동하면 스택으로 결합됩니다. 다른 아이템으로 이동하면 위치가 바뀝니다. # -howtoplay.inventory.text.4.keyboard=:mouse_left_button: 버튼을 사용하면 아이템을 다시 내려놓습니다. 포인터로 선택한 아이템이 여러 개인 경우 :mouse_left_button: 버튼을 사용하면 모두 내려놓고 :mouse_right_button: 버튼을 사용하면 하나만 놓습니다. # -howtoplay.inventory.text.4.gamepad=:_gamepad_face_button_down: 버튼을 사용하면 아이템을 다시 내려놓습니다. 포인터로 선택한 아이템이 여러 개인 경우 :_gamepad_face_button_down: 버튼을 사용하면 모두 내려놓고 :_gamepad_face_button_left: 버튼을 사용하면 하나만 놓습니다. # -howtoplay.inventory.text.4a.touch=아이템 스택을 탭하면 스택의 모든 아이템이 자동으로 선택됩니다. 단일 아이템과 동일한 방식으로 스택을 이동할 수 있습니다. # -howtoplay.inventory.text.4b.touch=아이템 스택을 분할하려면 선택 슬라이더가 나타날 때까지 아이템 스택을 길게 누릅니다. 스크린을 놓지 않고 손가락을 좌우로 밀어 스택에서 제거할 아이템 수를 선택합니다. # -howtoplay.inventory.text.5.keyboard=포인터로 선택한 아이템이 방어구인 경우 SHIFT+:mouse_left_button: 버튼을 사용해 해당 방어구 슬롯에 즉시 장착할 수 있습니다. # -howtoplay.inventory.text.5.gamepad=포인터로 선택한 아이템이 방어구인 경우 :_gamepad_face_button_up: 버튼을 사용해 해당 방어구 슬롯에 즉시 장착할 수 있습니다. # -howtoplay.inventory.text.6.keyboard=아이템을 선택해 소지품 창 밖으로 끌어 놓으면 해당 아이템을 버릴 수 있습니다. # -howtoplay.inventory.text.6.gamepad=아이템을 선택한 다음 :_gamepad_face_button_up: 버튼을 누르면 해당 아이템을 버릴 수 있습니다. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=주크박스 # -howtoplay.jukebox.title=플레이 방법: 주크박스 # howtoplay.jukebox.text.1=주크박스에서는 수집한 음악 디스크를 재생할 수 있습니다. # howtoplay.jukebox.header.1=파티 시간 # howtoplay.jukebox.text.2.notTouch=음악 디스크를 손에 들고 주크박스에 :_input_key.use: 키를 사용하면 음악을 재생할 수 있습니다. 주크박스에 :_input_key.use: 키를 다시 사용하면 음악 디스크를 꺼냅니다. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=월드 곳곳에 흩어져 있는 상자 속에서 찾 howtoplay.jukebox.text.8=나머지 음악 디스크는 찾기가 좀 더 까다롭습니다. 크리퍼가 남몰래 음악을 즐긴다고 하네요. # howtoplay.loom=베틀 # -howtoplay.loom.title=플레이 방법: 베틀 # howtoplay.loom.text.1=베틀은 배너에 패턴을 적용하는 가장 빠르고 효과적인 방법입니다. 베틀은 한 가지 염료만 사용해 패턴을 적용합니다. 또한 베틀 패턴으로 특별한 패턴을 적용할 수 있습니다. # howtoplay.loom.header.1=베 짜기 # howtoplay.loom.text.2=베틀의 첫 번째 슬롯에 배너를 놓고, 두 번째 슬롯에 염료를 놓으면 배너에 패턴이 추가됩니다. 패턴을 선택하고 나면 오른쪽 결과물 슬롯에서 배너를 소지품으로 옮기세요. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=배너는 레이어를 여러 개 추가할 수 있어서 howtoplay.loom.header.2=베틀 패턴 # howtoplay.loom.text.4=베틀의 세 번째 슬롯에 베틀 패턴을 추가하면 크리퍼 얼굴이나 꽃 패턴 같은 특별한 패턴을 제작할 수 있습니다. 배너에 이러한 패턴을 적용해도 베틀 패턴이 없어지는 것은 아닙니다. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=탈것 # -howtoplay.mounts.title=플레이 방법: 탈것 # howtoplay.mounts.text.1=플레이어는 다 자란 말, 당나귀, 노새는 모두 탈 수 있습니다. 방어구 장착은 말만 가능합니다. # howtoplay.mounts.text.2=노새와 당나귀는 상자를 달아 안장 가방(이동식 아이템 상자)을 장착할 수 있습니다. 안장 가방은 탈것으로 이동하는 중이나 웅크린 상태에서 열 수 있습니다. # howtoplay.mounts.header.1=길들이기 # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=길들이기에 성공하면 말 주변에 하트가 나 howtoplay.mounts.header.2=동물 타기 # howtoplay.mounts.text.5=말을 타고 원하는 방향으로 몰려면 말에 안장을 장착해야 합니다. # howtoplay.mounts.text.6=안장은 주민에게서 구입하거나 월드에 숨겨진 상자 속 또는 낚시를 통해 구할 수 있습니다. 말을 탄 상태에서 소지품을 열어 안장을 말의 안장 슬롯으로 옮기면 장착됩니다. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=말과 당나귀는 황금 사과나 황금 당근을 사용해 다른 동물들처럼 교배할 수 있습니다. # howtoplay.mounts.text.8=망아지는 시간이 지나면 완전히 성장하며, 밀이나 건초를 먹이면 성장 속도가 빨라집니다. # howtoplay.mounts.header.3=무리 동물 # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=내리려면 :_input_key.sneak: 키를 누르 howtoplay.mounts.text.15a.touch=방향 패드 컨트롤 방법을 사용할 때 :touch_jump:를 눌러 동물에서 내려옵니다. # howtoplay.mounts.text.15b.touch=조이스틱 컨트롤 방법을 사용할 때 :tip_virtual_button_dismount:를 눌러 동물에서 내려옵니다. # -howtoplay.multiplayer=멀티 플레이 # -howtoplay.multiplayer.title=플레이 방법: 멀티 플레이 # -howtoplay.multiplayer.text.1=Minecraft는 멀티 플레이 게임으로 기본 설정되어 있습니다. # -howtoplay.multiplayer.header.1=분할 화면 # -howtoplay.multiplayer.text.2.splitscreen=플레이 도중에 언제든지 추가 컨트롤러를 연결하고 아무 버튼이나 누르면 로컬 플레이어를 게임에 추가할 수 있습니다. # -howtoplay.multiplayer.header.2=온라인 멀티 플레이 # -howtoplay.multiplayer.text.3=모든 월드는 기본 설정에 따라 멀티 플레이어 게임으로 시작됩니다. 월드를 비공개 설정하려면 월드 설정에서 멀티 플레이 옵션을 선택한 다음 해당 옵션을 꺼짐으로 설정합니다. # -howtoplay.multiplayer.text.3.norealms=모든 월드는 기본 설정에 따라 멀티 플레이어 게임으로 시작됩니다. 월드를 비공개 설정하려면 월드 설정에서 멀티 플레이 옵션을 선택한 다음 해당 옵션을 꺼짐으로 설정합니다. # -howtoplay.multiplayer.header.3=온라인 게임 참여 # -howtoplay.multiplayer.text.4=멀티 플레이 게임에 참가하려면 친구 탭으로 이동하세요. 참가 가능한 모든 Realm 게임과 친구 게임, LAN 게임이 표시됩니다. 원하는 게임을 선택하면 참가할 수 있습니다. # -howtoplay.multiplayer.text.4.norealms=멀티 플레이 게임에 참가하려면 친구 탭으로 이동하세요. 참가 가능한 모든 Realm 게임과 친구 게임, LAN 게임이 표시됩니다. 원하는 게임을 선택하면 참가할 수 있습니다. # -howtoplay.multiplayer.text.5=온라인 게임을 시작하거나 도중에 참가하면 친구 목록에 참가 내용이 표시됩니다. 친구가 게임에 참가하면 그 친구의 목록에도 참가 내용이 표시됩니다. # -howtoplay.multiplayer.text.6=참고: 멀티 플레이 게임을 플레이하려면 인터넷 연결이 필요하며, Microsoft 계정에 로그인되어 있어야 합니다. # -howtoplay.multiplayer.header.4=플레이어 권한 # -howtoplay.multiplayer.text.7=플레이어별로 권한을 관리하고 싶은 경우 플레이어 권한을 사용하면 편리합니다. 게임에서 게임 메뉴를 열면 오른쪽에 현재 월드에 있는 모든 플레이어를 목록으로 확인할 수 있습니다. 플레이어의 권한 아이콘을 선택하면 해당 플레이어의 권한을 조정할 수 있습니다. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=길찾기 # -howtoplay.navigation.title=플레이 방법: 길찾기 # howtoplay.navigation.text.1=집으로 가는 길을 찾지 못해 헤매는 상황이 종종 발생하는 Minecraft에서는 길찾기 기술이 특히 중요합니다. # howtoplay.navigation.text.2=가장 먼저 몇 가지 기본적인 길찾기 아이템을 알아두는 것이 좋습니다. # howtoplay.navigation.header.1=길찾기 도구 # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=탐험 지도 # howtoplay.navigation.text.10=월드 곳곳에는 탐험하기 좋은 다양한 장소가 존재합니다. 마을을 발견하면 지도 제작자를 찾아 탐험 지도를 구해보세요. 아주 멀리 떨어진 미지의 장소로 떠날 수 있습니다. # howtoplay.netherPortals=네더 포탈 # -howtoplay.netherPortals.title=플레이 방법: 네더 포탈 # howtoplay.netherPortals.text.1=네더 포탈은 플레이어가 다른 차원을 오갈 때 사용하는 포탈입니다. # howtoplay.netherPortals.text.2=정해진 규격 조건에 맞게 세운 네더 포탈은 불을 붙여 작동할 수 있습니다. # howtoplay.netherPortals.text.3=포탈 세우기의 예시는 여기를 참조하세요. # howtoplay.nightfall=밤 # -howtoplay.nightfall.title=플레이 방법: 밤 # howtoplay.nightfall.text.1=Minecraft에서는 매일 해가 뜨고 저무는 주기가 반복됩니다. 해가 지고 밤이 되면 조심하세요. 어둠 속에서 위험이 도사리고 있으니까요. # howtoplay.nightfall.header.1=은신처 만들기 # howtoplay.nightfall.text.2=아직 은신처를 만들지 않았다면 위험한 존재들이 나타나는 어둠을 피할 수 있는 공간을 찾아야 합니다. 산에 굴을 파거나 숲에 작은 나무집을 짓는 것만으로도 충분합니다. # howtoplay.nightfall.text.3=은신처로 들어올 수 있는 입구는 모두 막아야 합니다. 문을 설치하면 편리하게 출입할 수 있습니다. 침대가 있다면 근처에 작업대와 화로를 함께 설치하는 것이 좋습니다. # howtoplay.nightfall.text.4=안전을 위해 잊지 말고 횃불로 주변을 밝게 유지하세요. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=반려동물 # -howtoplay.pets.title=플레이 방법: 반려동물 # howtoplay.pets.header.1=동물과 친구되기 # howtoplay.pets.text.1.notTouch=Minecraft에서는 다양한 동물을 길들여 반려동물로 만들 수 있습니다. 각 동물마다 좋아하는 아이템을 주어 길을 들일 수 있습니다. 길이 든 동물은 대상 동물을 바라보고 있는 상태에서 :_input_key.use: 키를 누르면 그 자리에서 기다립니다. # howtoplay.pets.text.1.touch=Minecraft에서는 다양한 동물을 길들여 반려동물로 만들 수 있습니다. 길들이려면 각 동물이 좋아하는 아이템을 주세요. 길들여진 동물을 바라보면서 '앉아' 버튼을 탭하면 그 자리에서 기다립니다. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=앵무새 # howtoplay.pets.text.4=앵무새는 정글에 사는 소극적인 몹입니다. 앵무새는 근처에 있는 다른 몹의 소리를 흉내냅니다. 씨앗 종류를 가장 좋아하므로 씨앗을 먹이면 길들일 수 있습니다. 앵무새는 플레이어의 어깨에 앉기도 합니다. 몇 마리까지 앉을 수 있는지 직접 확인해보세요. # howtoplay.raids=레이드 # -howtoplay.raids.title=플레이 방법: 레이드 # howtoplay.raids.text.1=월드를 탐험하는 동안 약탈자 야영지나 순찰대를 마주칠 수 있습니다. 약탈자들은 항상 약탈할 마을을 찾고 있으며, 그들의 배너를 빼앗아 주의를 끌면 근처의 마을을 습격할지도 모릅니다. # howtoplay.raids.text.2=마을을 지키세요. 약탈자를 모두 물리치면 공격이 멈춥니다. # howtoplay.raids.header.1=영웅이 필요해 # howtoplay.raids.text.3=주민들을 약탈자로부터 구해 주면 매우 고마워할 겁니다. 잊지 말고 다시 돌아가서 확인해 보세요. 괜찮은 거래를 할 수 있을 거예요. # howtoplay.ranching=가축 키우기 # -howtoplay.ranching.title=플레이 방법: 가축 키우기 # howtoplay.ranching.text.1=Minecraft에서는 목장을 만들어 가축을 키울 수 있습니다. 가축을 키우면 양털이나 달걀, 날고기 등 다양한 자원을 얻을 수 있습니다. # howtoplay.ranching.header.1=목장 키우기 # howtoplay.ranching.text.2=농장의 가축 개체수를 늘리려면 다 큰 동물을 사랑 모드로 만들어 새끼 동물을 얻어야 합니다. 사랑 모드는 동물 종류에 따라 선호하는 음식을 먹이면 활성화됩니다. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=몹은 무얼 먹고 살까요? # howtoplay.ranching.text.4=소, 버섯소, 양은 밀을 좋아하고 돼지는 당근이나 비트를 먹습니다. 닭은 모든 종류의 씨앗을, 토끼에게는 당근, 황금 당근 또는 민들레를 먹이면 됩니다. 오셀롯은 날대구나 연어를 좋아합니다. 늑대는 종류에 상관없이 모든 고기를 먹습니다. # howtoplay.ranching.text.5=각 동물은 플레이어가 좋아하는 먹이를 들고 있으면 따라옵니다. 이런 습성을 활용해 목장이나 짝에게 유인할 수 있습니다. # -howtoplay.realms=Realms # -howtoplay.realms.title=플레이 방법: Realms # -howtoplay.realms.text.1=Realms는 중단 없이 유지되는 멀티 플레이어 게임을 호스팅할 수 있는 멋진 공간입니다. 플레이하지 않는 동안에도 친구들은 계속 Realm에서 활동할 수 있습니다. # -howtoplay.realms.header.1=시작하기 # -howtoplay.realms.text.2=Realm을 설정하려면 '월드' 탭에서 '새로 만들기'를 선택합니다. '새 Realm' 버튼과 '새 월드 만들기' 버튼을 차례로 선택한 다음 Realm 이름을 입력하고 참가 가능한 플레이어 수를 지정합니다. 설정을 마치면 친구들을 Realm에 추가할 수 있습니다. # -howtoplay.realms.header.2=Realm 설정 # -howtoplay.realms.text.3=Realm을 만든 후에는 연필 버튼을 선택해 Realm 설정을 변경할 수 있습니다. # -howtoplay.realms.text.4=게임 버튼을 선택하면 이후 메뉴에서 Realm 이름을 바꾸거나 게임 모드 난이도를 변경하고, 치트키를 활성화하거나 월드를 다운로드 또는 업로드할 수 있습니다. # -howtoplay.realms.text.5=맴버 버튼을 선택하면 이후 메뉴에서 Realm에 초대한 모든 친구를 관리할 수 있으며 멤버를 추가 또는 삭제하고 멤버별로 권한을 설정할 수 있습니다. # -howtoplay.realms.text.6=구독 버튼을 클릭하면 나타나는 메뉴에서는 Realm 만료일을 확인하고 사용 기간을 연장하거나 Realm을 열고 닫을 수 있습니다. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=레드스톤 # -howtoplay.redstone.title=플레이 방법: 레드스톤 # howtoplay.redstone.text.1=레드스톤 가루는 레드스톤에서 얻을 수 있으며 전기 신호를 전달합니다. 작동 중인 레드스톤 가루는 밝게 빛나며 옆에 있는 다른 레드스톤 아이템에 동력을 전달합니다. # howtoplay.redstone.header.1=레드스톤 동력 # howtoplay.redstone.text.2=이 아이템 중 하나를 작동시키려면 손잡이, 버튼 또는 감압판 등의 동력원이 필요합니다. 실험을 통해 모두 찾아보세요! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=레드스톤 가루를 동력원 옆에 뿌리고 작 howtoplay.redstone.text.4=호퍼나 피스톤 등 레드스톤 신호로 작동할 수 있는 아이템과 그 작동 효과는 다양합니다. # howtoplay.redstone.text.5=레드스톤의 활용 방법에는 제한이 없습니다. 자동 농장처럼 플레이에 유용한 무언가를 만들어보세요! # -howtoplay.resourceAndBehaviorPacks=리소스 팩과 행동 팩 # -howtoplay.resourceAndBehaviorPacks.title=플레이 방법: 리소스 팩과 행동 팩 # -howtoplay.resourceAndBehaviorPacks.text.1=리소스 팩과 행동 팩을 사용하면 Minecraft를 색다른 외관이나 방식으로 즐길 수 있습니다. # -howtoplay.resourceAndBehaviorPacks.text.2=설정 메뉴에서 팩 목록에 표시된 팩을 선택한 다음 해당 팩 옆의 더하기 표시를 선택하세요. 기본 Minecraft 팩에 해당 팩의 효과가 적용됩니다. # - howtoplay.scaffolding=발판 # -howtoplay.scaffolding.title=플레이 방법: 발판 # howtoplay.scaffolding.header.1=하늘에 닿기 # howtoplay.scaffolding.text.1.keyboard=발판을 사용하면 거대한 구조물을 안전하게 제작할 수 있습니다! 발판 안으로 걸어가서 그 위로 올라가세요. 발판에 기둥이 있을 경우, 발판에 서서 :_input_key.jump: 키를 누르면 위로 올라갈 수 있습니다. 아래로 내려오려면 :_input_key.sneak: 키를 누르세요. # howtoplay.scaffolding.text.1.gamepad=발판을 사용하면 거대한 구조물을 안전하게 제작할 수 있습니다! 발판 안으로 걸어가서 그 위로 올라가세요. 발판에 기둥이 있을 경우, 발판에 서서 :_input_key.jump: 버튼을 누르면 위로 올라갈 수 있습니다. 아래로 내려오려면 :_input_key.sneak: 버튼을 길게 누르세요. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=허물어뜨리기 # howtoplay.scaffolding.text.3=발판이 부서지면 해당 발판이 지탱하고 있는 모든 발판 블록이 무너집니다. 이 방법으로 지지하는 블록을 파괴하여 모든 발판을 빠르게 정리할 수 있습니다! # howtoplay.structureBlocks=구조물 블록 # -howtoplay.structureBlocks.title=플레이 방법: 구조물 블록 ### howtoplay.structureBlocks.text.1=구조물 블록은 제작자에게 월드의 일부를 구조물로 복사하고 저장하는 기능을 제공합니다. 저장된 구조물은 다시 월드에 붙여넣을 수 있습니다. ### howtoplay.structureBlocks.header.1=획득 방법 ### howtoplay.structureBlocks.text.2=구조물 블록을 획득하려면 /give 슬래시 명령어를 사용해야 합니다. 구조물 블록을 사용하려면 운영자 권한이 필요합니다. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=감지 및 모서리 모드 ### howtoplay.structureBlocks.text.16=저장할 영역을 자동으로 선택하려면 모서리 모드 블록을 구조물 쪽에 놓고 저장할 구조물과 같은 이름으로 이름을 지정하면 됩니다. ### howtoplay.structureBlocks.text.17=저장 모드에서 '감지' 버튼을 누르면 같은 이름의 모서리 블록을 모두 찾아 선택 영역을 만들어 해당 모서리 블록이 생성하는 볼륨 안에 있는 모든 것을 저장할 수 있습니다. ### -howtoplay.servers=서버 # -howtoplay.servers.title=플레이 방법: 서버 # -howtoplay.servers.text=서버 탭에서는 인기 Minecraft 서버를 확인할 수 있습니다. # - howtoplay.shulkerBoxes=셜커 상자 # -howtoplay.shulkerBoxes.title=플레이 방법: 셜커 상자 # howtoplay.shulkerBoxes.text.1=두 개의 셜커 껍질을 상자에 결합하면 셜커 상자를 만들 수 있습니다. 셜커 껍질은 엔더 도시의 셜커를 처치하면 구할 수 있습니다. 다른 컨테이너와는 달리 셜커 상자는 아이템이 보관된 상태로 제거할 수 있습니다. 셜커 상자를 피스톤으로 밀면 아이템 형태로 떨어지며 디스펜서를 사용해 설치할 수 있습니다. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=엔더 # -howtoplay.theEnd.title=플레이 방법: 엔더 # howtoplay.theEnd.text.1=엔더는 엔더 포탈을 사용해 오갈 수 있는 다른 차원입니다. 엔더 포탈은 지상의 깊은 지하에서 발견되는 성채안에서 찾을 수 있습니다. # howtoplay.theEnd.text.2=각 엔더 포탈 외형을 활성화하려면 미지의 힘을 지닌 무언가를 추가해야 합니다. # howtoplay.theEnd.header.1=세상의 저편 # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=활성화된 포탈 속으로 들어가면 엔더로 갈 howtoplay.theEnd.text.4=엔더는 악명 높은 엔더 드래곤의 서식지입니다. 엔더 드래곤은 무시무시한 힘을 자랑하는 강력한 적으로, 신비로운 수정구로부터 힘을 얻습니다. 공격할 때 사용하는 불길과 화염구는 닿은 곳을 산성으로 만듭니다. 까다로운 상대인 만큼 친구들과 함께 도전하는 것이 좋습니다. # howtoplay.theEnd.text.5=한 번에 성공하지 못한 경우 네 개의 엔더 수정을 출구 포탈에 추가하면 엔더 드래곤을 다시 깨울 수 있습니다. # -howtoplay.theStore=마켓플레이스 # -howtoplay.theStore.title=플레이 방법: 마켓플레이스 # -howtoplay.theStore.text.1=Minecraft 마켓플레이스는 다양한 제작자들이 선보이는 새로운 스킨 팩, 텍스처 팩, 월드 팩과 매시업 팩을 만날 수 있는 곳입니다. # -howtoplay.theStore.header.1=콘텐츠 둘러보기 # -howtoplay.theStore.text.2=새로운 스킨으로 분위기를 전환해보세요! # -howtoplay.theStore.text.3=새로운 맵을 확인하고 과제를 잠금 해제하면 계속 새로운 게임을 플레이할 수 있습니다. # -howtoplay.theStore.text.4=기존 게임에 텍스처 팩을 적용해 최신 월드와 Realm 느낌으로 즐겨보세요! # -howtoplay.theStore.text.4.norealms=기존 게임에 텍스처 팩을 적용해 최신 월드 느낌으로 즐겨 보세요! # -howtoplay.theStore.text.5=스킨과 월드, 텍스처가 함께 세트로 제공되는 매시업 팩을 적용하면 월드와 Realm를 전혀 다른 느낌으로 꾸밀 수 있습니다. # -howtoplay.theStore.text.5.norealms=스킨과 월드, 텍스처가 함께 세트로 제공되는 매시업 팩을 적용하면 월드를 전혀 다른 느낌으로 꾸밀 수 있습니다! # - howtoplay.tools=도구 # -howtoplay.tools.title=플레이 방법: 도구 # howtoplay.tools.text.1=Minecraft에서는 블록별로 더 빠르게 채굴할 수 있는 도구가 따로 있습니다. 도구는 원목과 돌, 철, 금, 다이아몬드로 제작할 수 있습니다. # howtoplay.tools.text.2=작업에 적합한 도구를 사용하면 블록을 더 빨리 캘 수 있을 뿐만 아니라 도구를 더 오래 사용할 수 있습니다. 희귀한 자원일수록 더 수준 높은 도구가 필요합니다. # howtoplay.tools.header.1=블록 제거 도구 # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=낚싯대는 물 블록에서 물고기나 다른 전리 howtoplay.tools.text.12=가위는 양털, 나뭇잎, 거미줄 같은 아이템을 채집할 때 아주 유용합니다. # howtoplay.trading=주민 거래 # -howtoplay.trading.title=플레이 방법: 주민 거래 # howtoplay.trading.text.1=마을에서는 거래가 가능합니다. 주민들은 농부, 도축업자, 대장장이, 지도 제작자, 도서관 사서, 사제 등의 직업을 가지고 있습니다. 일부 직업은 다른 직업이 이용할 수 없는 아이템을 거래합니다. 많은 주민들과 만나고 거래해서 모든 아이템을 찾아보세요. # howtoplay.trading.header.1=에메랄드 상품 # howtoplay.trading.text.2=주민들과 상호작용하면 그들이 무엇을 제공하는지 확인할 수 있습니다. 주민들은 플레이어가 거래할 때마다 가격을 조절할 수 있으며, 아이템 사용이 빈번해지면 품절되어 일시적으로 거래가 중지될 수 있습니다. 거래는 보통 에메랄드로 아이템을 사거나 파는 것을 포함합니다. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=주민들과 거래를 시작하면 그들의 직업 howtoplay.trading.text.4=주민들을 잘 돌보세요. 그들이 번성하려면 쉬고, 일하고, 먹어야 합니다. # howtoplay.transportation=이동 # -howtoplay.transportation.title=플레이 방법: 이동 # howtoplay.transportation.text.1=걷거나 탈것을 이용하는 방법, 비행 외에도 다양한 방법으로 이동할 수 있습니다. # howtoplay.transportation.header.1=광물 수레 # howtoplay.transportation.text.2=광물 수레는 레일을 타고 움직이는 탈 수 있는 상자입니다. 레일을 이어지게 설치해 경로를 만들고 광물 수레를 올려 놓으면 탈 수 있습니다. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=방향 패드 컨트롤 방법을 사용 howtoplay.transportation.text.5c.touch=조이스틱 컨트롤 방법을 사용할 때 :tip_virtual_joystick:를 위로 드래그하여 앞으로 이동하고 :tip_virtual_button_dismount:를 탭하여 빠져나갑니다. # howtoplay.weapons=무기 # -howtoplay.weapons.title=플레이 방법: 무기 # howtoplay.weapons.header.1=검 # howtoplay.weapons.text.1=검은 Minecraft에서 기본적으로 사용되는 원거리 무기이며 나무, 돌, 철, 금, 다이아몬드로 제작할 수 있습니다. 공격 시 점프하면 치명타를 노릴 수 있습니다. # howtoplay.weapons.text.2.notTouch=검을 손에 들고 :_input_key.attack: 키를 누르면 공격할 수 있습니다. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=삼지창은 두 가지 용도의 근거리 및 howtoplay.weapons.header.5=효과부여 무기 # howtoplay.weapons.text.7=검, 활, 석궁 및 삼지창에 특별한 효과부여를 할 수 있습니다. 효과부여대 또는 모루로 피해량이나 내구력을 높이거나 몹에 불을 붙게 할 수도 있습니다! # -howtoplay.whatsNew=업데이트 정보 # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=페이지 %1/%2 # immersive_reader.portfolio_page_header= 페이지 %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=3단계 - 파이어TV # options.dev_sunsetting_tier.four=4단계 - 1024MB # options.dev_sunsetting_tier.five=5단계 - iOS 12 & 누가 # options.dev_sunsetting_tier.not_pending=보류 중이 아님 # -options.dev.gathering_config_id_override=Config Id 재정의 수집 # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=난이도 # options.difficulty.easy=쉬움 # options.difficulty.hard=어려움 # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=외부 저장 장치의 위치가 변 options.filelocation.external.warning.button=세부 정보(브라우저 열기) # options.atmosphericsEnable=시각 효과 # options.edgeHighlightEnable=가장자리 빛강조 # -options.bloomEnable=빛번짐 # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=업스케일링 # options.terrainShadowsEnable=지형 그림자 # options.superFancyWaterEnable=엄청 화려한 물 표현 # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=전체 # recipeBook.setting.discover=발견 # recipeBook.setting.off=끔 # recipeToast.newUnlock.title=새로운 제작법 잠금 해제! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= 새로운 제작법 잠금 해제 # recipeToast.newUnlock.descriptionRecipeBook=제작법 책을 확인하세요 # recipeToast.newUnlock.descriptionCraftingTable=제작대에서 보기 # @@ -9753,6 +9697,7 @@ xbox.profile.mute=음소거 # xbox.profile.realName=개인 정보 관리 설정을 통해 Xbox 앱에서 실제 이름을 공개할지 여부를 관리합니다. # xbox.profile.removeFriend=친구 목록에서 삭제 # xbox.profile.report=신고 # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=%s님 신고하기 # xbox.report.optionalText=내용을 입력해주세요 (선택) # diff --git a/resource_pack/texts/nb_NO.lang b/resource_pack/texts/nb_NO.lang index c5bde6062..95a54850e 100644 --- a/resource_pack/texts/nb_NO.lang +++ b/resource_pack/texts/nb_NO.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Innstillinger for laging av verden # accessibility.screenName.editCharacter=Figurlager # accessibility.screenName.editWorldSettings=Rediger verdensinnstillinger # accessibility.screenName.error=Feil # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Slik spiller du # accessibility.screenName.inviteToGame=Inviter til spillet-skjerm # accessibility.screenName.joinByIP=Dialogboksen Bli med via IP-adresse # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Tordenbyger # howtoplay.next=Neste # howtoplay.previous=Forrige # -howtoplay.category.basics=Grunnleggende # -howtoplay.category.crafting=Lage # howtoplay.category.education=Undervisning # -howtoplay.category.engineering=Ingeniørarbeid # -howtoplay.category.enhancedPlay=Utvidet spillopplevelse # -howtoplay.category.firstDay=Den første dagen # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Alternativer og juksing # -howtoplay.category.play=Spill # -howtoplay.category.theEnd=Slutten # howtoplay.adventureMode=Eventyrmodus # -howtoplay.adventureMode.title=Slik spiller du: eventyrmodus # howtoplay.adventureMode.text.1=Eventyrmodus er en spillmodus for verdensbyggere. I eventyrmodus må spillerne bruke spesialverktøy til å plassere eller knuse blokker. # howtoplay.adventureMode.text.2=For å få disse spesialverktøyene må du bruke kommandoen /give med parameteren canplace eller candestroy i kreativ modus. # howtoplay.anvil=Ambolt # -howtoplay.anvil.title=Slik spiller du: ambolt # howtoplay.anvil.text.1=Erfaringsnivåer kan brukes sammen med ambolten for å reparere, fortrylle eller endre navn på gjenstander. # howtoplay.anvil.header.1=Endre navn på gjenstander og bruke fortryllelser # howtoplay.anvil.text.2=Du kan endre navn på alle gjenstander, men det er bare gjenstander med holdbarhet som kan repareres eller fortrylles med bøker på ambolten. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Å kombinere gjenstander er mer effektivt når det gjøre howtoplay.anvil.text.5=Hver gang du bruker ambolten, er det en sjanse for at den blir skadet, og den blir til slutt ødelagt. # howtoplay.armor=Rustning # -howtoplay.armor.title=Slik spiller du: rustning # howtoplay.armor.text.1=Du kan beskytte deg mot skade ved å bruke rustning. Rustningsnivået ditt vises som :armor: i HUD, og jo høyere nivå, desto mindre skade får du. # howtoplay.armor.header.1=Lage # howtoplay.armor.text.2=En rustning kan lages av lær, jern, gull og diamant. Du kan skaffe deg en ringrustning ved å handle med landsbyboere og ved å drepe zombier og skjeletter, som slipper dette som bytte. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Forkledning # howtoplay.armor.text.7=Du kan også ha et utskåret gresskar på hodet. Dette gir deg ikke noe :armor:, men det gjør at endermenn ikke blir sinte når du ser på dem. # howtoplay.armorStand=Rustningstativ # -howtoplay.armorStand.title=Slik spiller du: rustningstativ # howtoplay.armorStand.text.1=Et rustningstativ tar vare på rustningen din når du ikke bruker den. # howtoplay.armorStand.header.1=Ta på seg # howtoplay.armorStand.text.2.notTouch=Trykk på :_input_key.use: på et rustningstativ med en del av en rustning i hånden for å plassere delen på stativet. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Danse # howtoplay.armorStand.text.5=Rustningstativer reagerer på rødsteinsignaler. Prøv med forskjellige signalstyrker, og se hva som skjer. # howtoplay.banners=Bannere # -howtoplay.banners.title=Slik spiller du: bannere # howtoplay.banners.text.1=Vil du pynte huset eller slottet ditt med egendefinerte mønstre og farger, er bannere en kul måte å gjøre dette på. # howtoplay.banners.text.2=Når du har lagd et banner, kan du plassere det på en arbeidsbenk eller vevstol og legge til forskjellige fargestoffer for å lage ditt eget unike og kule design! # howtoplay.banners.header.1=Bruke et mønster # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Lage kopier # howtoplay.banners.text.9=Vil du kopiere et banner, legger du det på arbeidsbenken sammen med et tomt banner. # howtoplay.beacons=Lyssignaler # -howtoplay.beacons.title=Slik spiller du: lyssignaler # howtoplay.beacons.text.1=Aktive lyssignaler sender en sterk lysstråle mot himmelen. # howtoplay.beacons.text.2=De lages av glass, obsidian og underverdenstjerner (som du får ved å beseire Wither). # howtoplay.beacons.header.1=Konstruksjon # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Når kreftene er valgt, vil de stråle ut fra lyssignal howtoplay.beacons.text.8=Plasser en farget glassblokk i strålens bane for å endre farge på strålen. # howtoplay.beds=Senger # -howtoplay.beds.title=Slik spiller du: senger # howtoplay.beds.text.1=Å sove i en seng får natten til å gå og velger startpunktet ditt. # howtoplay.beds.text.2.notTouch=Trykk på :_input_key.use: på en seng for å sove. Dette kan bare gjøres om natten. # howtoplay.beds.text.2.touch=Trykk på en seng for å sove. Dette kan bare gjøres om natten. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Hvis du spiller sammen med andre spillere, må alle i verd howtoplay.beds.text.4=Er sengen din ødelagt, returneres du til der du først startet i verdenen. # howtoplay.beds.text.5=Vær forsiktig når du bruker en seng i underverdenen. Det er vanligvis for varmt til å sove. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blokker # -howtoplay.blocks.title=Slik spiller du: blokker # howtoplay.blocks.text.1=Minecraft-verdenen består av millioner av blokker. Hver blokk kan knuses, plukkes opp og plasseres. Det finnes nesten ingen grenser for hva du kan bygge! # howtoplay.blocks.text.2=De fleste blokkene må du finne i verdenen, men enkelte kan bare lages ved å kombinere blokker på en arbeidsbenk, for eksempel rødsteinsblokker, eller ved å smelte blokker i en smelteovn, for eksempel glassblokker. # howtoplay.blocks.header.1=Fallende blokker # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma: Denne blokken finnes naturlig i underverdenen. De howtoplay.blocks.text.9=Grov jord: Denne blokken er nesten som en vanlig jordblokk, men gress kan ikke vokse på den. Den kan finnes i biomene savanne og megataiga. # howtoplay.bookAndQuill=Bok og fjærpenn # -howtoplay.bookAndQuill.title=Slik spiller du: bok og fjærpenn # howtoplay.bookAndQuill.text.1=Med boken og fjærpennen kan du forevige eventyrene dine. Fortell historien din ved å skrive tekst på sidene. Du kan til og med endre tittelen og forfatteren! Signer boken med fjærpennen for å legge siste hånd på verket. Boken kan endres med fjærpennen helt til den er signert. # howtoplay.brewingStand=Bryggeapparat # -howtoplay.brewingStand.title=Slik spiller du: bryggeapparat # howtoplay.brewingStand.text.1=Du trenger et bryggeapparat for å brygge eliksirer. Alle eliksirer begynner med en vannflaske, som du lager ved å fylle en glassflaske med vann fra en gryte eller vannkilde. # howtoplay.brewingStand.header.1=Alt du trenger å vite om bryggeapparatet # howtoplay.brewingStand.text.2=Et bryggeapparat har tre plasser for brygging av forskjellige eliksirer. Én ingrediens kan brukes i alle tre flaskene, så brygg alltid tre eliksirer samtidig for å utnytte ressursene best mulig. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingredienser og eliksirer # howtoplay.brewingStand.text.3=Plasserer du en underverdenvorte på den øverste plassen i bryggeapparatet, får du en rar eliksir. Denne eliksiren har ingen effekt på egen hånd, men kan brukes som basis for å brygge mer avanserte eliksirer. # howtoplay.brewingStand.text.4=Det finnes en rekke forskjellige eliksireffekter, så eksperimenter med ulike ingredienser og kombinasjoner for å bli en ekte alkymist. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Gryte # -howtoplay.cauldron.title=Slik spiller du: gryte # howtoplay.cauldron.text.1=En gryte er en beholder som kan romme bøtter eller flasker med væske. # howtoplay.cauldron.header.1=Fylle # howtoplay.cauldron.text.2.notTouch=Trykk på :_input_key.use: på en gryte med en vannbøtte eller eliksir i hånden for å fylle gryten med innholdet. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Vil du farge en rustning eller hesterustning av howtoplay.cauldron.text.6=For å vaske av fargen dypper du den fargede gjenstanden i en gryte med ufarget vann. # howtoplay.chat=Chat # -howtoplay.chat.title=Slik spiller du: chat # howtoplay.chat.text.1.keyboard=Trykk på :_input_key.chat: for å åpne chattevinduet. Skriv meldingen din, og trykk på ENTER. # howtoplay.chat.text.1.gamepad=Trykk på :_input_key.chat: for å åpne chattevinduet. Skriv meldingen din, og trykk på sendeknappen. # howtoplay.chat.text.1.touch=Trykk på chatteknappen for å åpne chattevinduet. Skriv meldingen din, og trykk på sendeknappen. # howtoplay.chests=Kister # -howtoplay.chests.title=Slik spiller du: kister # howtoplay.chests.text.1.notTouch=Når du har lagd en kiste, kan du plassere den i verdenen. Deretter kan du åpne den med :_input_key.use: for å lagre gjenstander fra inventaret i kisten. # howtoplay.chests.text.1.touch=Når du har lagd en kiste, kan du plassere den i verdenen. Deretter kan du åpne den ved å trykke på den for å lagre gjenstander fra inventaret i kisten. # howtoplay.chests.text.2=Gjenstandene i kisten oppbevares der til du flytter dem til inventaret igjen. # howtoplay.chests.text.3=To kister som plasseres ved siden av hverandre, slås sammen til én stor kiste. # howtoplay.commandBlocks=Kommandoblokker # -howtoplay.commandBlocks.title=Slik spiller du: kommandoblokker # howtoplay.commandBlocks.text.1=Kommandoblokker er et kraftig verktøy for kartlagere. De kan lagre kommandoer og utføre dem når de mottar et rødsteinsignal. # howtoplay.commandBlocks.text.2=Du må bruke kommandoen /give for å få en kommandoblokk. # howtoplay.commandBlocks.text.3=Etter en vellykket eller mislykket utføring av den lagrede kommandoen sender kommandoblokken et rødsteinsignal fra siden der pilen peker. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= – Alltid aktiv: Det kreves ikke noe rødste howtoplay.commandBlocks.text.8=En kommandoblokk vil også vise deg det forrige resultatet sitt. Dette hjelper deg å finne ut om kommandoblokken mislyktes i å utføre kommandoen sin, og hvorfor. # howtoplay.commands=Kommandoer # -howtoplay.commands.title=Slik spiller du: kommandoer # howtoplay.commands.text.1=Kommandoer kan utføres i chattevinduet. Skriv tegnet / foran kommandoen. # howtoplay.commands.text.2=Det finnes et utall kommandoer som lar deg gjøre fantastiske ting. På nettet finnes det massevis av kilder med all informasjonen du trenger. # howtoplay.conduits=Vannkraftblokker # -howtoplay.conduits.title=Slik spiller du: vannkraftblokker # howtoplay.conduits.text.1=En aktiv vannkraftblokk gir deg krefter når du er under vann. # howtoplay.conduits.text.2=En vannkraftblokk lages av perlebåtskall og et havets hjerte. Vannkraftblokken trekker kraft fra prismarine og sjølykter. # howtoplay.conduits.header.1=Konstruksjon # howtoplay.conduits.text.3=En aktivert vannkraftblokk gir vannkrefter til alt i nærheten. # howtoplay.conduits.text.4=Jo mer kraft den trekker til seg, desto lengre rekkevidde får kreftene. # -howtoplay.controls=Kontroller # -howtoplay.controls.title=Slik spiller du: kontroller # -howtoplay.controls.text.1=Minecraft er et spill som dreier seg om å bygge hva som helst ved hjelp av blokker. Om natten kommer monstrene ut, så husk å bygge deg et tilfluktssted før det skjer. # -howtoplay.controls.header.1=Bevegelse # -howtoplay.controls.text.2.keyboard=Bruk musen til å se deg omkring. # -howtoplay.controls.text.2.gamepad=Bruk :_gamepad_stick_right: til å se deg omkring. # -howtoplay.controls.text.2.touch.joystick_tap=Trykk og dra på skjermen for å se deg omkring. # -howtoplay.controls.text.2.touch.classic_dpad=Trykk og dra på skjermen for å se deg omkring. # -howtoplay.controls.text.2.touch.joystick_crosshair=Trykk og dra på skjermen for å se deg omkring. # -howtoplay.controls.text.2.rift_controller=Bruk :rift_right_stick: for å se deg rundt. # -howtoplay.controls.text.2.windowsmr_controller=Bruk :windowsmr_right_stick: for å se deg rundt. # -howtoplay.controls.text.3.keyboard=Bruk :_input_key.forward:, :_input_key.left:, :_input_key.back: og :_input_key.right: til å bevege deg. # -howtoplay.controls.text.3.gamepad=Bruk :_gamepad_stick_left: til å bevege deg. # -howtoplay.controls.text.3.touch.joystick_tap=Bruk :tip_virtual_joystick: for å bevege deg. # -howtoplay.controls.text.3.touch.classic_dpad=Bruk :touch_forward:, :touch_left:, :touch_back: og :touch_right: til å bevege deg. # -howtoplay.controls.text.3.touch.joystick_crosshair=Bruk :tip_virtual_joystick: for å bevege deg. # -howtoplay.controls.text.3.rift_controller=Bruk :rift_left_stick: for å bevege deg. # -howtoplay.controls.text.3.windowsmr_controller=Bruk :windowsmr_left_stick: for å bevege deg. # -howtoplay.controls.text.4.keyboard=Trykk på :_input_key.jump: for å hoppe. # -howtoplay.controls.text.4.gamepad=Trykk på :_input_key.jump: for å hoppe. # -howtoplay.controls.text.4.touch.joystick_tap=Trykk på :tip_virtual_button_jump: for å hoppe. # -howtoplay.controls.text.4.touch.classic_dpad=Trykk på :touch_jump: for å hoppe. # -howtoplay.controls.text.4.touch.joystick_crosshair=Trykk på :tip_virtual_button_jump: for å hoppe. # -howtoplay.controls.text.4.rift_controller=Trykk på :rift_A: for å hoppe. # -howtoplay.controls.text.4.windowsmr_controller=Trykk på :windowsmr_right_touchpad: to jump. # -howtoplay.controls.text.5.keyboard=Trykk to ganger i rask rekkefølge på :_input_key.forward: eller på :_input_key.sprint: for å spurte. Når du holder inne :_input_key.forward:, vil du fortsette å spurte til du har mindre enn :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Trykk :_gamepad_stick_left: to ganger fremover i rask rekkefølge for å spurte. Når du holder :_gamepad_stick_left: fremover, vil du fortsette å spurte til du har mindre enn :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Trykk på :tip_virtual_button_sprint: for å veksle til å spurte. Du vil fortsette å spurte til du har mindre enn :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Trykk to ganger i rask rekkefølge på :touch_forward: for å spurte. Når du holder inne :touch_forward:, vil du fortsette å spurte til du har mindre enn :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Trykk på :tip_virtual_button_sprint: for å veksle til å spurte. Du vil fortsette å spurte til du har mindre enn :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Skyv :rift_left_stick: raskt forover to ganger for å løpe. Så lenge du holder :rift_left_stick: i foroverposisjon, fortsetter du å løpe inntil det gjenstår mindre enn :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Skyv :windowsmr_left_stick:raskt forover to ganger for å løpe. Så lenge du holder :windowsmr_left_stick: i foroverposisjon, fortsetter du å løpe inntil det gjenstår mindre enn :shank::shank::shank:. # -howtoplay.controls.header.2=Knusing og plassering # -howtoplay.controls.text.6.notTouch=Hold inne :_input_key.attack: for å utvinne og hugge med hånden eller det du holder i den. Du må kanskje lage et verktøy for å utvinne enkelte blokker. # -howtoplay.controls.text.6.touch.joystick_tap=Trykk og hold på en blokk for å utvinne den med hånden eller gjenstanden du holder. Du må kanskje lage spesifikke verktøy før du kan utvinne visse blokker. # -howtoplay.controls.text.6.touch.classic_dpad=Trykk og hold på en blokk for å utvinne den med hånden eller gjenstanden du holder. Du må kanskje lage spesifikke verktøy før du kan utvinne visse blokker. # -howtoplay.controls.text.6.touch.joystick_crosshair=Trykk og dra fingeren hvor som helst for å sikte med :tip_crosshair: og markere en blokk. Trykk og hold :tip_virtual_button_action_attack_or_destroy: for å utvinne den med hånden eller gjenstanden du holder. Du må kanskje lage spesifikke verktøy før du kan utvinne visse blokker. # -howtoplay.controls.text.7.keyboard=Hvis du holder en gjenstand i hånden, trykker du på :_input_key.use: for å bruke den eller på :_input_key.drop: for å slippe den. # -howtoplay.controls.text.7.gamepad=Hvis du holder en gjenstand i hånden, trykker du på :_input_key.use: for å bruke den eller på :_input_key.drop: for å slippe den. # -howtoplay.controls.text.7.rift_controller=Hvis du holder en gjenstand i hånden, bruker du :rift_right_grab: for å benytte gjenstanden eller trykker på :rift_right_stick: for å slippe den. # -howtoplay.controls.text.7.windowsmr_controller=Hvis du holder en gjenstand i hånden, bruker du :windowsmr_left_trigger: for å benytte gjenstanden eller trykker på :windowsmr_right_grab: for å slippe den. # -howtoplay.controls.text.7.touch.joystick_tap=Hvis du holder en gjenstand, så trykk på skjermen for å bruke den, eller trykk og hold gjenstanden på verktøylinjen for å slippe den. Trykk og hold på skjermen for å spise mat du holder. # -howtoplay.controls.text.7.touch.classic_dpad=Hvis du holder en gjenstand, så trykk på skjermen for å bruke den, eller trykk og hold gjenstanden på verktøylinjen for å slippe den. Trykk og hold på skjermen for å spise mat du holder. # -howtoplay.controls.text.7.touch.joystick_crosshair=Hvis du holder en gjenstand, så trykk på :tip_virtual_button_action_build_or_use: for å bruke den, eller trykk og hold gjenstanden på verktøylinjen for å slippe den. Trykk og hold :tip_virtual_button_action_build_or_use: for å spise mat du holder. # -howtoplay.controls.header.3=Sniking # -howtoplay.controls.text.8.keyboard=Sniking er utrolig nyttig i Minecraft, for det hindrer at du faller av blokker, og i tillegg skjuler det navneskiltet ditt. Hold inne :_input_key.sneak: for å snike. # -howtoplay.controls.text.8.gamepad=Sniking er utrolig nyttig i Minecraft, for det hindrer at du faller av blokker, og i tillegg skjuler det navneskiltet ditt. Trykk på :_input_key.sneak: eller :_gamepad_stick_right: for å slå sniking av og på. # -howtoplay.controls.text.8.touch.joystick_tap=Sniking hindrer deg i å falle av blokker, skjuler deg for vesener og skjuler navneskiltet ditt fra andre spillere. For å snike, så trykk på :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Sniking hindrer deg i å falle av blokker, skjuler deg for vesener og skjuler navneskiltet ditt fra andre spillere. For å snike, så trykk på :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Sniking hindrer deg i å falle av blokker, skjuler deg for vesener og skjuler navneskiltet ditt fra andre spillere. For å snike, så trykk på :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Sniking utrolig nyttig i Minecraft. I tillegg til å hindre at du faller ned fra blokker, skjuler det navnetaggen din. Trykk på :rift_X:. for å slå på eller av sniking. # -howtoplay.controls.text.8.windowsmr_controller=Sniking utrolig nyttig i Minecraft. I tillegg til å hindre at du faller ned fra blokker, skjuler det navnetaggen din. Trykk på :windowsmr_right_stick: for å slå på eller av sniking. # -howtoplay.controls.text.swim.keyboard=Du kan svømme ved å spurte mens du er i vann. Bruk musen til å styre i hvilken retning du svømmer. # -howtoplay.controls.text.swim.gamepad=Du kan svømme ved å spurte mens du er i vann. Bruk :_gamepad_stick_right: til å styre i hvilken retning du svømmer. # -howtoplay.controls.text.swim.touch=Å bevege deg i vann vil få deg til å svømme. Å spurte under vann vil få deg til å svømme fort. Trykk og dra fingeren din for å styre retningen du svømmer i. # -howtoplay.controls.text.swim.rift_controller=Du kan svømme ved å spurte mens du er i vann. Bruk :rift_right_stick: til å styre i hvilken retning du svømmer. # -howtoplay.controls.text.swim.windowsmr_controller=Du kan svømme ved å spurte mens du er i vann. Bruk :windowsmr_right_stick: til å styre i hvilken retning du svømmer. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Verdensbygger # -howtoplay.worldBuilder.title=Slik spiller du: verdensbygger # howtoplay.worldBuilder.text.1=For å plassere eller bruke enkelte blokker eller gjenstander i Minecraft Education må spilleren ha en spesiell ferdighet som heter verdensbygger. # howtoplay.worldBuilder.text.2=Når juksing er aktivert, kan verten aktivere eller deaktivere ferdigheten verdensbygger for alle spillerne i verdenen. # howtoplay.worldBuilder.text.3=Kjør følgende kommando for å gi ferdigheten verdensbygger til alle spillerne i verdenen: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Du kan se om du er verdensbygger med følgende kom howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Tillatelsesblokker # -howtoplay.permissionBlocks.title=Slik spiller du: tillatelsesblokker # howtoplay.permissionBlocks.text.1=Minecraft Education har flere forskjellige spesialblokker som gjør det enklere for lærere å lage og bruke leksjoner. Bare spillere med ferdigheten verdensbygger kan plassere og ødelegge disse blokkene. Bare spillere uten ferdigheten verdensbygger omfattes av restriksjonene til disse blokkene. # howtoplay.permissionBlocks.title.1=Tillatelse/nekte # howtoplay.permissionBlocks.text.2=Tillatelses- og nekteblokker bestemmer hvor spillerne kan bygge i en verden. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=En tillatelsesblokk med en nekteblokk under se howtoplay.permissionBlocks.title.2=Grense # howtoplay.permissionBlocks.text.6=Grenseblokker har et kraftfelt som strekker seg uendelig langt oppover og nedover, uavhengig av tilstedeværelsen av andre blokker. Spillere kan ikke bevege seg gjennom, over eller under en grenseblokk. Spillere kan ikke plassere eller ødelegge blokker som er over eller under en grenseblokk. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Tavler # -howtoplay.chalkboard.title=Slik spiller du: tavler # howtoplay.chalkboard.text.1=Tavler brukes til å vise tekst i verdenen. Tavler viser mer tekst enn skilt, kan redigeres etter at de er plassert og kommer i tre størrelser: liten tavle, middels tavle og stor tavle. Ved å slå på lås kan du hindre at de som ikke er verdensbyggere ødelegger eller redigerer tavlene dine. Trykk på :_input_key.use: på en eksisterende tavle for å redigere den. # howtoplay.chalkboard.text.1.touch=Tavler brukes til å vise tekst i verdenen. Tavler viser mer tekst enn skilt, kan redigeres etter at de er plassert og kommer i tre størrelser: liten tavle, middels tavle og stor tavle. Ved å slå på lås kan du hindre at de som ikke er verdensbyggere ødelegger eller redigerer tavlene dine. Trykk på en eksisterende tavle for å redigere den. # howtoplay.chemistry=Kjemi # -howtoplay.chemistry.title=Slik spiller du: kjemi # howtoplay.chemistry.text.1=Elever kan simulere kjemi fra den virkelige verden ved hjelp av kjemiutstyrsblokker. Bygg hvilket som helst av de 118 ulike elementene ved å justere glidebryterne i Elementmaker eller vis sammensetningen av elementer ved å plassere dem i Elementmaker. Kombiner elementer i Forbindelsesmaker for å produsere kjemiske sammensetninger. Plasser elementer og sammensetninger på laboratoriebordet for å opprette Minecraft-gjenstander. Reduser blokker til sine respektive elementer med Substansseparator. # howtoplay.chemistry.text.2=Last ned kjemijournalen fra nettstedet til Minecraft Education for en omfattende veiledning om kjemi i Minecraft. # howtoplay.npc=Datastyrte figurer # -howtoplay.npc.title=Slik spiller du: datastyrte figurer # howtoplay.npc.text.1=Datastyrte figurer er figurer som kan gi ytterligere leksjonsinformasjon, hint eller instruksjoner. # howtoplay.npc.text.2=Bare verdensbyggere kan plassere, slette, navngi eller redigere datastyrte figurer. Datastyrte figurer kan utføre kommandoer og formidle koblinger til nettsteder. Kommandoer kan tilordnes til knapper i den datastyrte figurens dialogvindu, og koblinger til nettsteder har alltid en knapp. # howtoplay.npc.text.3=Datastyrte figurer har mange forskjellige skall å velge mellom og kan ikke flyttes på. # howtoplay.camera=Kamera # -howtoplay.camera.title=Slik spiller du: kamera # howtoplay.camera.text.1=Kameraet lar spillerne ta bilder i verdenen. # howtoplay.camera.text.2=Hvis du vil ta et bilde fra ditt synspunkt, trykk på :_input_key.use:. # howtoplay.camera.text.2.touch=Hvis du vil ta et bilde fra ditt synspunkt, trykk og hold inne, og så slipp. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Hvis du vil ta en selfie, kan du plassere et kamer howtoplay.camera.text.4=Du kan se bildene i porteføljen eller sette dem inn i bok og fjærpenn. # howtoplay.portfolio=Portefølje # -howtoplay.portfolio.title=Slik spiller du: portefølje # howtoplay.portfolio.text.1=Bildene du har tatt, vises i porteføljen. Trykk på :_input_key.use: for å se porteføljen. Når du ser i porteføljen, kan du legge til bildetekster, slette bilder og eksportere bilder som PDF-filer. # howtoplay.portfolio.text.1.touch=Bildene du har tatt, vises i porteføljen. Trykk og hold for å se porteføljen. Når du ser i porteføljen, kan du legge til bildetekster, slette bilder og eksportere bilder som PDF-filer. # howtoplay.classroomMode=Klasseromsmodus # -howtoplay.classroomMode.title=Slik spiller du: klasseromsmodus # howtoplay.classroomMode.text.1=Klasseromsmodus er et eksternt program som gir lærere funksjoner som er utformet for å lette kommunikasjonen med elevene. Du kan laste ned Klasseromsmodus fra nettstedet til Minecraft Education. # howtoplay.classroomMode.text.2=Som vert for en verden, kan du bruke kommandoen /classroommode for å starte Klasseromsmodus-appen, og koble den til Minecraft Education. # howtoplay.codeBuilder=Kodebygger # -howtoplay.codeBuilder.title=Slik spiller du: Kodebygger # howtoplay.codeBuilder.text.1=Kodebygger lar spillerne utforske, skape og spille i Minecraft ved å skrive kode med kjente kodelæringsplattformer. # howtoplay.codeBuilder.text.2=Start Kodebygger ved å trykke på :_input_key.codeBuilder: eller ved å bruke kommandoen /code. # howtoplay.codeBuilder.text.2.touch=Start Kodebygger ved å trykke på :code_builder_button: eller ved å bruke kommandoen /code. # -howtoplay.crafting=Lage # -howtoplay.crafting.title=Slik spiller du: lage # -howtoplay.crafting.text.1.keyboard=Trykk på :_input_key.inventory: for å vise oppskriftsboken og lagerutene. # -howtoplay.crafting.text.1.gamepad=Trykk på :_input_container.crafting: for å vise oppskriftsboken og lagerutene. # -howtoplay.crafting.text.1.touch=Trykk på inventarknappen for å vise oppskriftsboken og lagerutene. # -howtoplay.crafting.text.1.rift_controller=Trykk på :rift_B: for å åpne Oppskriftsboken og Lageruter. # -howtoplay.crafting.text.1.windowsmr_controller=Trykk på :windowsmr_left_grab: for å åpne Oppskriftsboken og Lageruter. # -howtoplay.crafting.header.1=Lageruter # -howtoplay.crafting.text.2=Plasser gjenstander fra inventaret eller verktøylinjen i lagerutene i mønsteret til en gjenstandsoppskrift. # -howtoplay.crafting.text.3=Hvis du har fulgt oppskriften til punkt og prikke, vises gjenstanden du prøver å lage, på utplassen til høyre for lagerutene. Ta den fra utplassen, og legg den i inventaret. Du kan nå bruke gjenstanden. # -howtoplay.crafting.text.4=Det finnes mange oppskrifter, og enkelte krever flere lageruter enn lagerutenettet på 2 x 2 som du begynner med. # -howtoplay.crafting.text.5=Lag en arbeidsbenk av fire treplanker, og plasser den i verdenen. # -howtoplay.crafting.text.6.keyboard=Trykk på :_input_key.use: på en arbeidsbenk i verdenen for å få tilgang til et lagerutenett på 3 x 3. # -howtoplay.crafting.text.6.gamepad=Trykk på :_input_key.use: på en arbeidsbenk i verdenen for å få tilgang til et lagerutenett på 3 x 3. # -howtoplay.crafting.text.6.rift_controller=Trykk på :rift_right_grab: på en arbeidsbenk i verdenen for å få tilgang til et lagerutenett på 3 x 3. # -howtoplay.crafting.text.6.windowsmr_controller=Trykk på :windowsmr_left_trigger: på en arbeidsbenk i verdenen for å få tilgang til et lagerutenett på 3 x 3. # -howtoplay.crafting.text.6.touch=Trykk på en arbeidsbenk i verdenen for å få tilgang til et lagerutenett på 3 x 3. # -howtoplay.crafting.header.2=Oppskriftsbok # -howtoplay.crafting.text.7=På venstre side av skjermen ser du oppskriftsboken, som er god å ha hvis du ikke kan en oppskrift, eller hvis du raskt vil lage en oppskrift du allerede kan. Du ser også lagerutene på høyre side av skjermen, over inventaret. # -howtoplay.crafting.text.8.keyboard=Når du har funnet oppskriften du vil lage, trykker du på :_input_key.attack: på oppskriften for å vise den i lagerutene. Deretter tar du gjenstanden på utplassen til høyre for lagerutene og plasserer den i inventaret. Trykk på :_input_key.use: på oppskriften for å lage den automatisk, noe som automatisk lager ett sett og plasserer det i inventaret ditt. SKIFT + :_input_key.use: på oppskriften lager automatisk en hel stabel. # -howtoplay.crafting.text.8.gamepad=Når du har funnet oppskriften du vil lage, trykker du på :_gamepad_face_button_down: på oppskriften for å lage den automatisk, noe som automatisk lager ett sett og plasserer det i inventaret ditt. Trykk på :_gamepad_face_button_up: på oppskriften for automatisk å lage en hel stabel. # -howtoplay.crafting.text.8.touch=Når du har funnet oppskriften du vil lage, trykker du på oppskriften for å vise den i lagerutene. Trykk deretter på gjenstanden på utplassen for å lage den. Hold inne gjenstanden på utplassen for å lage den kontinuerlig. # -howtoplay.crafting.text.9=Når :craftable_toggle_on: er aktivert, viser oppskriftsboken alle oppskriftene du har ingredienser til. Når :craftable_toggle_off: er deaktivert, viser oppskriftsboken alle oppskrifter i spillet, også dem du ikke kan lage. Sjekk fanene eller søk hvis du er på jakt etter noe bestemt. I kreativ modus er enkelte oppskrifter skjult inne i lister. Åpne listene for å se alle oppskriftene inni. # - howtoplay.craftingTable=Arbeidsbenk # -howtoplay.craftingTable.title=Slik spiller du: arbeidsbenk # howtoplay.craftingTable.text.1=Arbeidsbenken brukes til å lage mer kompliserte oppskrifter. # howtoplay.craftingTable.text.2.notTouch=Plasser den i verdenen, og trykk deretter på :_input_key.use: på arbeidsbenken for å bruke den. # howtoplay.craftingTable.text.2.touch=Plasser den i verdenen, og trykk deretter på arbeidsbenken for å bruke den. # howtoplay.creativeMode=Kreativ modus # -howtoplay.creativeMode.title=Slik spiller du: kreativ modus # howtoplay.creativeMode.text.1=I kreativ modus kan du bygge drømmeverdenen din uten å bli plaget av vesener! # howtoplay.creativeMode.header.1=Ubegrenset bygging # howtoplay.creativeMode.text.2=Grensesnittet i kreativ modus lar deg plassere enhver gjenstand i spillet i inventaret ditt uten å måtte utvinne eller lage den. Gjenstandene i inventaret brukes ikke opp når de plasseres eller brukes i verdenen, og dermed kan du konsentrere deg om å bygge i stedet for å samle ressurser. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Trykk på :tip_v howtoplay.creativeMode.text.4a.touch.classic_dpad=For å fly, så trykk på :touch_jump: to ganger i rask rekkefølge. For å slutte å fly trykker du på :touch_stop_flying: to ganger i rask rekkefølge. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Trykk på :touch_forward: to ganger i rask rekkefølge for å fly raskere. Hvis du vil fly opp, så trykk og hold :touch_fly_up:. For å fly ned, så trykk og hold :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Vanskelighetsgrad # -howtoplay.difficulty.title=Slik spiller du: vanskelighetsgrad # howtoplay.difficulty.text.1=Minecraft har flere vanskelighetsgrader, slik at du kan skreddersy spillet etter ditt eget ferdighetsnivå. # howtoplay.difficulty.header.1=Fredelig # howtoplay.difficulty.text.2=Det genereres ingen fiendtlige vesener bortsett fra shulkere og enderdragen, men de vil ikke skade deg. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Vanskelig # howtoplay.difficulty.text.5=Fiendtlige vesener gjør mer skade, zombier vil bryte seg gjennom dører, og du vil miste helse og kan dø hvis sultnivået når null. # howtoplay.dispensers=Dispensere # -howtoplay.dispensers.title=Slik spiller du: dispensere # howtoplay.dispensers.text.1=Dispensere brukes til å skyte ut gjenstander. Du må tilføre kraft til hver dispenser med et rødsteinsignal (for eksempel med en spak) for å utløse den. # howtoplay.dispensers.text.2.notTouch=For å fylle en dispenser med gjenstander trykker du på :_input_key.use: på dispenseren og flytter gjenstandene du vil skyte ut, fra inventaret til dispenseren. # howtoplay.dispensers.text.2.touch=For å fylle en dispenser med gjenstander trykker du på dispenseren og flytter gjenstandene du vil skyte ut, fra inventaret til dispenseren. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Det skytes ut en gjenstand hver gang du tilfører kr howtoplay.dispensers.text.4=Dispensere kan også brukes til å plassere gjenstander, for eksempel gresskar på jerngolemer og utstyr på rustningstativer. # howtoplay.droppers=Droppere # -howtoplay.droppers.title=Slik spiller du: droppere # howtoplay.droppers.text.1.notTouch=Droppere slipper én tilfeldig gjenstand når de får kraft fra rødstein. Trykk på :_input_key.use: på en dropper for å åpne den, og fyll den deretter med gjenstander fra inventaret ditt. # howtoplay.droppers.text.1.touch=Droppere slipper én tilfeldig gjenstand når de får kraft fra rødstein. Trykk på en dropper for å åpne den, og fyll den deretter med gjenstander fra inventaret ditt. # howtoplay.droppers.header.1=Bruk # howtoplay.droppers.text.2=Hvis en dropper står vendt mot en kiste eller annen type beholder, plasseres gjenstanden i denne i stedet. Du kan plassere mange droppere på rad for å frakte gjenstander over lange avstander. # howtoplay.dyes=Fargestoffer # -howtoplay.dyes.title=Slik spiller du: fargestoffer # howtoplay.dyes.text.1=Fargestoffer brukes til å endre farge på mange ting i Minecraft. # howtoplay.dyes.text.2=Noen fargestoffer er vanskeligere å finne enn andre. Selv om de fleste fargestoffer kan lages av blomster, for eksempel rødt fargestoff av valmuer, er det enkelte som lages på mer obskure måter, for eksempel følgende: # howtoplay.dyes.text.3=–lasurstein, som utvinnes dypt under bakken # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=–blekkposer, som du må under vann for å finne # howtoplay.dyes.text.5=–kakaobønner, som høstes i jungelen # howtoplay.dyes.text.6=– Grønt fargestoff må smeltes fra kaktus # howtoplay.dyes.text.7=– Beinmel kan hjelpe med å dyrke planter og trær, eller gjøres som til hvitt fargestoff # -howtoplay.dyes.text.8=– Samle inn blekkposer fra blekkspruter for svart fargestoff # howtoplay.elytra=Elytravinger # -howtoplay.elytra.title=Slik spiller du: elytravinger # howtoplay.elytra.text.1=Du kan ta på deg elytravinger for å glidefly. Elytravingene plasseres på brystplateplassen. # howtoplay.elytra.text.2=Det går ikke an å lage elytravinger, men de kan finnes i gjenstandsrammer om bord på sjeldne sluttskip, der de voktes av skremmende shulkere. # howtoplay.elytra.header.1=Lær å fly # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Rakettdrevet flyging # howtoplay.elytra.text.6=Fyrverkeriraketter uten effekter kan brukes til å forlenge glideflukt med elytravingene. Du blir skadet hvis du bruker en fyrverkerirakett med effekter til dette. # howtoplay.enchantingTable=Fortryllelsesbord # -howtoplay.enchantingTable.title=Slik spiller du: fortryllelsesbord # howtoplay.enchantingTable.text.1=Erfaringspoengene du får ved å plukke opp erfaringskuler, kan brukes til å fortrylle våpen, rustninger, verktøy og bøker. # howtoplay.enchantingTable.header.1=Fortrylle # howtoplay.enchantingTable.text.2=Når en gjenstand som kan fortrylles, plasseres på plassen under boken på fortryllelsesbordet, viser de tre knappene til høyre for plassen noen fortryllelser samt fortryllelsenes pris i erfaringsnivå og lasurstein. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Hvis fortryllelsesbordet er omgitt av bokhyller howtoplay.enchantingTable.header.3=Fortrylle bøker # howtoplay.enchantingTable.text.5=Bruk fortryllede bøker sammen med ambolten for å fortrylle gjenstander. Dette gir deg mer kontroll over hvilke fortryllelser du gir gjenstandene dine. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Sluttbyer # -howtoplay.endCities.title=Slik spiller du: sluttbyer # howtoplay.endCities.text.1=Når du har drept enderdragen, dukker det opp en sluttport. Kast en enderperle inn i portalen for å bli teleportert til de ytre øyene. # howtoplay.endCities.text.2=Dette nye og merkelige landskapet skjuler garantert noe spennende, og i tillegg finner du kanskje noe å ta med deg tilbake. # howtoplay.enderChest=Enderkiste # -howtoplay.enderChest.title=Slik spiller du: enderkiste # + howtoplay.enderChest.text.1=Alle enderkister i en verden er forbundet med hverandre. Gjenstander som plasseres i en enderkiste, blir tilgjengelige i alle andre enderkister. Innholdet i enderkistene er imidlertid forskjellig for hver spiller. Dermed kan spillere oppbevare gjenstander i en hvilken som helst enderkiste og hente dem i andre enderkister på forskjellige steder i verdenen. # howtoplay.eyeOfEnder=Enderøye # -howtoplay.eyeOfEnder.title=Slik spiller du: enderøye # howtoplay.eyeOfEnder.text.1=Enderøyne er forbundet med Slutten på en gåtefull måte og gir merkelige resultater når de brukes. # howtoplay.eyeOfEnder.text.2=Ifølge ryktene kan de ta deg til en annen dimensjon. # howtoplay.farming=Jordbruk # -howtoplay.farming.title=Slik spiller du: jordbruk # howtoplay.farming.text.1=Du kan dyrke mange forskjellige avlinger i Minecraft. Jordbruk er krevende, men kan bli en utømmelig matkilde. # howtoplay.farming.header.1=Planlegg godt # howtoplay.farming.text.2=Avlinger trenger lys, vann og dyrkbar jord for å vokse. Du trenger en krafse, en vannkilde og frø for å drive med jordbruk. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Når avlingene er fullt utvokst, endrer de utseende og howtoplay.farming.text.7=Enkelte planter vokser på stilker, for eksempel gresskar og meloner. Pass på at du ikke høster stilkene! # howtoplay.fireworks=Fyrverkeri # -howtoplay.fireworks.title=Slik spiller du: fyrverkeri # howtoplay.fireworks.text.1=Ved hjelp av fyrverkeri kan du lage din egen unike feiring i Minecraft på en morsom måte! # howtoplay.fireworks.text.2=Fyrverkeri har to komponenter: fyrverkeriraketten og fyrverkeristjernen. # howtoplay.fireworks.header.1=Fyrverkerirakett # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Fyrverkerikunst # howtoplay.fireworks.text.7=Fyrverkeri kan skytes ut fra en dispenser. I så fall skytes fyrverkeriet ut i den retningen dispenseren vender. # howtoplay.fishing=Fiske # -howtoplay.fishing.title=Slik spiller du: fiske # howtoplay.fishing.text.1=Du trenger en fiskestang for å fiske, og det er ikke bare fisk du kan få på kroken, for i havet skjuler det seg også andre kule ting! # howtoplay.fishing.header.1=Kaste ut # howtoplay.fishing.text.2.notTouch=Sikt på en vannblokk og trykk på :_input_key.use: med en fiskestang i hånden for å kaste agnet ut i vannet. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Vent til du ser en boblestripe bevege seg mot agnet. # howtoplay.fishing.text.4.notTouch=Når boblene er borti agnet, vil duppen duppe opp og ned. Trykk på :_input_key.use: for å snelle inn. Pass på at fisken ikke slipper unna! # howtoplay.fishing.text.4.touch=Når boblene er borti agnet, vil duppen duppe opp og ned. Trykk på fiskeknappen igjen for å snelle inn. Pass på at fisken ikke slipper unna! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Smelteovn # -howtoplay.furnace.title=Slik spiller du: smelteovn # howtoplay.furnace.text.1=Med en smelteovn kan du varmebehandle eller smelte gjenstander. Du kan for eksempel smelte jernmalm om til jernbarrer. # howtoplay.furnace.text.2.notTouch=Plasser smelteovnen i verdenen, og trykk på :_input_key.use: for å bruke den. # howtoplay.furnace.text.2.touch=Plasser smelteovnen i verdenen, og trykk for å bruke den. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Brensel # howtoplay.furnace.text.3=Du må legge litt brensel i bunnen av smelteovnen og gjenstanden du vil smelte, øverst. Smelteovnen vil deretter varmes opp og begynne å arbeide. Du kan bruke en mengde ting som brensel, så prøv å eksperimentere med alt brennbart! # howtoplay.gameSettings=Spillinnstillinger # -howtoplay.gameSettings.title=Slik spiller du: spillinnstillinger # howtoplay.gameSettings.text.1=Du har mange alternativer når du lager en verden. Under ser du de forskjellige innstillingene som kan brukes til å finjustere opplevelsen din. De kan endres når som helst, så det gjør ingenting hvis du ikke stilte dem inn da du lagde verdenen. # howtoplay.gameSettings.text.2=–Verdenens navn: Her kan du gi verdenen din et navn. # howtoplay.gameSettings.text.3=–Standard spillmodus: Dette er spillmodusen som alle nye spillere i verdenen begynner i. Spillere kan starte i enten overlevelsesmodus eller kreativ modus. Hvis du velger kreativ modus, aktiveres juksing. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=–Bonuskiste: Hvis du aktiverer denne innstilling howtoplay.gameSettings.text.7=–Verdenstype: Denne innstillingen bestemmer hvordan verdenen lages. Velg Uendelig, Flat eller Gammel på rullegardinmenyen for å endre verdenstypen. # howtoplay.gameSettings.text.7.1= – Uendelige verdener slutter aldri. # howtoplay.gameSettings.text.7.2= – Flate verdener har ikke bakker eller trær, bare en uendelig flate du kan fylle med byggverkene dine. # -howtoplay.gameSettings.text.7.3= – Gamle verdener har begrenset størrelse og høyde. # howtoplay.gameSettings.text.8=–Frø: Dette er det unike nummeret til verdenen. Ved å oppgi et frø når du lager en ny verden, kan du bestemme hvordan den lages. Du kan også bruke et ord eller en frase som frø, så konverterer spillet dette til et nummer for deg. # howtoplay.gameSettings.header.2=Juksing og spillregler # howtoplay.gameSettings.text.9=–Aktiver juksing: Denne innstillingen lar spillere bruke kommandoer. Alle prestasjoner deaktiveres når en verden lages med denne innstillingen på. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=–Objekter slipper bytte: Denne innstillingen be howtoplay.gameSettings.text.17=–Værsyklus: Været endrer seg ikke når denne innstillingen er deaktivert. # howtoplay.hoppers=Trakter # -howtoplay.hoppers.title=Slik spiller du: trakter # howtoplay.hoppers.text.1=Trakter brukes til å flytte gjenstander automatisk. Trakter kan festes til enkelte andre gjenstander, for eksempel beholdere som kister eller platespillere. # howtoplay.hoppers.text.2=Trakter fjerner kontinuerlig gjenstander fra en beholder som er plassert over dem, og flytter dem til beholderen de peker mot. # howtoplay.hoppers.header.1=Bruk # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=For å få en trakt til å peke mot en bestemt blokk pl howtoplay.hoppers.text.4=Hvis en trakt får kraft av rødstein, blir den inaktiv og slutter å flytte gjenstander. # howtoplay.hostAndPlayerOptions=Verts- og spilleralternativer # -howtoplay.hostAndPlayerOptions.title=Slik spiller du: verts- og spilleralternativer # howtoplay.hostAndPlayerOptions.text.1.notTouch=Når du spiller med juksing aktivert, kan du bruke vertsalternativene til å teleportere deg selv eller venner, endre været, velge tiden på dagen og endre startpunktet eller verdensgenereringen i spillet ditt. Etter at juksing har blitt aktivert, kan du se disse alternativene i chattevinduet ved å trykke på [/]-knappen ved siden av chattefeltet. # howtoplay.hostAndPlayerOptions.text.1.touch=Når du spiller med juksing aktivert, kan du bruke vertsalternativene til å teleportere deg selv eller venner, endre været, velge tiden på dagen og endre startpunktet eller verdensgenereringen i spillet ditt. Etter at juksing har blitt aktivert, kan du se disse alternativene i chattevinduet ved å trykke på chatteknappen. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=Slik spiller du: HUD # -howtoplay.HUD.text.1=HUD viser informasjon om statusen din, helsen din, hvor mye oksygen du har igjen (når du er under vann), sultnivået ditt og rustningen din (hvis du bruker rustning). # -howtoplay.HUD.header.1=Mat og helse # -howtoplay.HUD.text.2.notTouch=Hvis du mister helse, men har igjen minst ni :shank:, vil helsen din regenereres. Å spise mat vil også regenerere :shank:. # -howtoplay.HUD.text.2.touch=Helsen din vil automatisk regenereres hvis du har minst ni: shank:. Din: shank: vil sakte avta etter hvert som du utforsker og blir sulten, men å spise mat vil regenerere: shank:. # -howtoplay.HUD.text.3.keyboard=Hold inne :_input_key.use: med mat i hånden for å spise den. # -howtoplay.HUD.text.3.gamepad=Hold inne :_input_key.use: med mat i hånden for å spise den. # -howtoplay.HUD.text.3.rift_controller=Hold inne :rift_right_grab: med mat i hånden for å spise den. # -howtoplay.HUD.text.3.windowsmr_controller=Hold inne :windowsmr_left_trigger: med mat i hånden for å spise den. # -howtoplay.HUD.text.3a.touch=For å spise noe, så trykk på matvaren på verktøylinjen, og trykk og hold deretter på skjermen for å spise. # -howtoplay.HUD.text.3b.touch=Hvis du bruker handlingsknapper, så trykk først på matvaren på verktøylinjen. Deretter trykker og holder du :tip_virtual_button_action_build_or_use: for å spise den. # -howtoplay.HUD.text.4a=Visse aktiviteter vil gjøre deg mer sulten raskere, som å spurte. Heldigvis er noen matvarer mer næringsrike og vil regenerere mer :shank:. # -howtoplay.HUD.text.4b=Hvis du har full :shank:, vil den siste maten du spiste, gi en metningsverdi – en skjult verdi som gir et ekstra løft til sultnivået ditt. # -howtoplay.HUD.header.2=Erfaring # -howtoplay.HUD.text.5=HUD viser også erfaringslinjen. Tallet viser det nåværende erfaringsnivået ditt, og linjen viser hvor mange erfaringspoeng du trenger for å øke nivået. # -howtoplay.HUD.text.6=Du får erfaringspoeng ved å samle erfaringskuler. Erfaringskuler får du ved å gjøre ting som å drepe vesener, utvinne bestemte blokker og mye mer! Plukk opp alle erfaringskulene, for du kommer til å trenge dem. Gå nær erfaringskulene for å plukke dem opp. # -howtoplay.HUD.header.3=Verktøylinjen # -howtoplay.HUD.text.7.keyboard=Verktøylinjen viser gjenstandene du kan bruke. Rull på musehjulet for å endre gjenstanden i hånden din. # -howtoplay.HUD.text.7.gamepad=Verktøylinjen viser gjenstandene du kan bruke. Bruk :_input_key.cycleItemLeft: og :_input_key.cycleItemRight: til å endre gjenstanden i hånden din. # -howtoplay.HUD.text.7.touch=Verktøylinjen viser gjenstandene du kan bruke. Trykk på gjenstandene på verktøylinjen for å endre gjenstanden i hånden din. # -howtoplay.HUD.text.7.windowsmr_controller=Verktøylinjen viser gjenstandene du kan bruke. Trykk på :windowsmr_left_touchpad_horizontal: for å bytte ut gjenstanden du holder i hånden. # -howtoplay.HUD.text.7.rift_controller=Verktøylinjen viser gjenstandene du kan bruke. Trykk på :rift_left_trigger: or :rift_left_grab: for å bytte ut gjenstanden du holder i hånden. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventar # howtoplay.inventory.title=Slik spiller du: inventar # -howtoplay.inventory.text.1.keyboard=Trykk på :_input_key.inventory: for å se inventaret. # -howtoplay.inventory.text.1.gamepad=Trykk på :_input_key.inventory: for å se inventaret. # -howtoplay.inventory.text.1.rift_controller=Trykk på :rift_B: for å vise inventaret ditt. # -howtoplay.inventory.text.1.windowsmr_controller=Trykk på :windowsmr_left_grab: for å vise inventaret ditt. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Trykk på :tip_touch_inventory: for å se inventaret ditt. # -howtoplay.inventory.text.2=Denne skjermen viser alle gjenstandene du har i hånden og alle andre gjenstander du bærer. Du kan også se rustningen du har på deg. # -howtoplay.inventory.text.3.keyboard=Bruk :mouse_left_button: til å plukke opp gjenstanden under markøren. Hvis det er mer enn én gjenstand, plukkes alle opp, men du kan også bruke :mouse_right_button: til å plukke opp bare halvparten av dem. # -howtoplay.inventory.text.3.gamepad=Bruk :_gamepad_face_button_down: til å plukke opp gjenstanden under markøren. Hvis det er mer enn én gjenstand, plukkes alle opp, men du kan også bruke :_gamepad_face_button_left: til å plukke opp bare halvparten av dem. # -howtoplay.inventory.text.3.touch=Trykk for å velge en gjenstand. For å flytte den trykker du på en annen plass i inventaret. Hvis du flytter en gjenstand til en plass med den samme gjenstanden, kombineres de til en stabel. Hvis du flytter den til en annen gjenstand, bytter de plass. # -howtoplay.inventory.text.4.keyboard=Du kan legge gjenstander ned igjen med :mouse_left_button:. Er det flere gjenstander på markøren, bruker du :mouse_left_button: til å legge ned alle eller :mouse_right_button: til å legge ned bare én. # -howtoplay.inventory.text.4.gamepad=Du kan legge gjenstander ned igjen med :_gamepad_face_button_down:. Er det flere gjenstander på markøren, bruker du :_gamepad_face_button_down: til å legge ned alle eller :_gamepad_face_button_left: til å legge ned bare én. # -howtoplay.inventory.text.4a.touch=Hvis du trykker på en stabel med gjenstander, velger du automatisk alle gjenstandene i stabelen. Du kan flytte stabelen på samme måte som én enkel gjenstand. # -howtoplay.inventory.text.4b.touch=For å dele opp en stabel med gjenstander, så trykk og hold på stabelen til glidebryteren vises. Uten å slippe skjermen skyver du fingeren til venstre og høyre for å velge antall gjenstander du vil fjerne fra stabelen. # -howtoplay.inventory.text.5.keyboard=Hvis markøren er over en rustningsdel, kan du raskt flytte den til riktig rustningsplass ved å trykke på SKIFT + :mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Hvis markøren er over en rustningsdel, kan du raskt flytte den til riktig rustningsplass ved å trykke på :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Plukk opp en gjenstand og legg den ned utenfor inventarvinduet for å slippe den på bakken. # -howtoplay.inventory.text.6.gamepad=Plukk opp en gjenstand og trykk på :_gamepad_face_button_up: for å slippe den på bakken. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Platespiller # -howtoplay.jukebox.title=Slik spiller du: platespiller # howtoplay.jukebox.text.1=Platespilleren brukes til å spille musikkplatene du har funnet. # howtoplay.jukebox.header.1=Få festen i gang # howtoplay.jukebox.text.2.notTouch=Trykk på :_input_key.use: på en platespiller med en musikkplate i hånden for å spille den. Trykk på :_input_key.use: på platespilleren igjen for å ta ut musikkplaten. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Det finnes et par musikkplater i kister rundt om i verd howtoplay.jukebox.text.8=Andre er vanskeligere å få tak i, men smygere digger musikk i all hemmelighet. # howtoplay.loom=Vev # -howtoplay.loom.title=Slik spiller du: Vevstol # howtoplay.loom.text.1=Vevstolen er både hurtig og effektiv når du vil gi banner et mønster. Vevstolen bruker kun én enkelt farge til hvert mønster. Den kan også bruke vevmønstre til å lage spesielle mønstre. # howtoplay.loom.header.1=Veving # howtoplay.loom.text.2=Du gir banneret et mønster ved å plassere det på vevstolens første plass og en farge på vevstolens andre plass. Når du har valgt et mønster, kan du ta banneret fra utplassen til høyre og flytte det til inventaret. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Et banner kan ha flere lag, slik at du kan eksperimentere howtoplay.loom.header.2=Vevmønstre # howtoplay.loom.text.4=Hvis du plasserer et vevmønster på vevstolens tredje plass, kan du fremstille spesielle mønstre som en blomst eller et smygeransikt. Du mister ikke vevmønstrene når du bruker dem på bannere. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Ridedyr # -howtoplay.mounts.title=Slik spiller du: ridedyr # howtoplay.mounts.text.1=Spillere kan ri på alle voksne hester, esler og muldyr. Det er bare hester som kan bruke rustning. # howtoplay.mounts.text.2=Esler og muldyr kan utstyres med saltasker (til å frakte gjenstander i) ved å feste en kiste til dem. Du kan deretter få tilgang til saltaskene mens du rir eller sniker. # howtoplay.mounts.header.1=Temme dyr # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Når du ser hjerter rundt hesten, er den tam og vil ikke howtoplay.mounts.header.2=Ri på dyr # howtoplay.mounts.text.5=Du må legge på en sal for å styre en hest. # howtoplay.mounts.text.6=Saler kan kjøpes fra landsbyboere, finnes i skjulte kister rundt om i verdenen eller fås på kroken når du fisker. Åpne inventaret mens du rir på en hest, og plasser en sal på hestens salplass. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Hester og esler kan avles som andre dyr ved hjelp av gullepler eller gullrøtter. # howtoplay.mounts.text.8=Føll blir voksne hester etter hvert, men dette går raskere hvis du gir dem hvete eller høy. # howtoplay.mounts.header.3=Pakkdyr # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Trykk på :_input_key.sneak: for å stige av. howtoplay.mounts.text.15a.touch=Når du bruker D-Pad-kontrolloppsettet, trykker du på :touch_jump: for å stige av et ridedyr. # howtoplay.mounts.text.15b.touch=Når du bruker et styrespak-kontrolloppsett, trykker du på :tip_virtual_button_dismount: for å stige av et ridedyr. # -howtoplay.multiplayer=Flerspiller # -howtoplay.multiplayer.title=Slik spiller du: flerspiller # -howtoplay.multiplayer.text.1=Minecraft er et flerspillerspill som standard. # -howtoplay.multiplayer.header.1=Delt skjerm # -howtoplay.multiplayer.text.2.splitscreen=Lokale spillere kan bli med i spillet ditt ved når som helst å koble til kontrollere og trykke på en hvilken som helst knapp på kontrolleren. # -howtoplay.multiplayer.header.2=Flerspillerspill på nettet # -howtoplay.multiplayer.text.3=Som standard starter alle verdener med flerspiller aktivert. Hvis du vil gjøre verdenen privat, går du til verdensinnstillingene, velger flerspilleralternativet og deaktiverer deretter flerspiller. # -howtoplay.multiplayer.text.3.norealms=Som standard starter alle verdener med flerspiller aktivert. Hvis du vil gjøre verdenen privat, går du til verdensinnstillingene, velger flerspilleralternativet og deaktiverer deretter flerspiller. # -howtoplay.multiplayer.header.3=Bli med i et spill på nettet # -howtoplay.multiplayer.text.4=Gå til vennefanen for å bli med i et flerspillerspill. I denne fanen kan du se alle realmer, venner og LAN-spill som er tilgjengelige for flerspillerspill. Velg et spill for å bli med. # -howtoplay.multiplayer.text.4.norealms=Gå til vennefanen for å bli med i et flerspillerspill. I denne fanen kan du se alle realmer, venner og LAN-spill som er tilgjengelige for flerspillerspill. Velg et spill for å bli med. # -howtoplay.multiplayer.text.5=Når du starter eller blir med i et spill via nettet, blir det synlig for personene i vennefanen din. Og når vennene dine blir med, blir spillet synlig for deres venner. # -howtoplay.multiplayer.text.6=Merk: Du må være tilkoblet Internett og logget på en Microsoft-konto for å spille flerspillerspill. # -howtoplay.multiplayer.header.4=Spillertillatelser # -howtoplay.multiplayer.text.7=Vil du administrere tillatelsene til enkeltspillere, kan du enkelt gjøre dette med spillertillatelser. Åpne spillmenyen. Til høyre på menyen ser du en liste over spillerne som er i verdenen for øyeblikket. Velg en spillers tillatelsesikon for å justere tillatelsene til denne spilleren. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigasjon # -howtoplay.navigation.title=Slik spiller du: navigasjon # howtoplay.navigation.text.1=Navigasjon er en viktig ferdighet som du bør lære deg i Minecraft, for det er ikke alltid like lett å finne veien hjem. # howtoplay.navigation.text.2=Først av alt finnes det et par grunnleggende verktøy som du bør vite om. # howtoplay.navigation.header.1=Navigasjonsverktøy # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Utforskerkart # howtoplay.navigation.text.10=Det finnes en rekke steder du kan utforske. Finn en landsby, og se etter en karttegner. Han er villig til å bytte bort utforskerkart, og disse viser vei til merkelige steder svært langt unna. # howtoplay.netherPortals=Underverdenportal # -howtoplay.netherPortals.title=Slik spiller du: underverdenportal # howtoplay.netherPortals.text.1=En underverdenportal lar deg reise til en annen dimensjon. # howtoplay.netherPortals.text.2=Underverdenportalen må bygges på riktig måte for at du skal kunne tenne på og aktivere den. # howtoplay.netherPortals.text.3=Her ser du hvordan portalen kan bygges: # howtoplay.nightfall=Mørkets frembrudd # -howtoplay.nightfall.title=Slik spiller du: mørkets frembrudd # howtoplay.nightfall.text.1=I Minecraft står solen opp og går ned mens du utforsker verdenen din. Når solen går ned, må du ta visse forholdsregler, for natten bringer med seg mange farer! # howtoplay.nightfall.header.1=Søk ly # howtoplay.nightfall.text.2=Hvis du ikke har gjort det allerede, må du skaffe deg et sted der du kan søke tilflukt fra mørket og det som skjuler seg der. Dette kan være noe så enkelt som et hull i en åsside eller en liten hytte i skogen. # howtoplay.nightfall.text.3=Pass på at du blokkerer alle innganger. Det er lurt å bruke en dør, slik at du kan gå inn og ut. Har du lagd en seng, er dette et godt sted å plassere den, og her kan du også sette arbeidsbenken og smelteovnen din. # howtoplay.nightfall.text.4=Husk også å lyse opp stedet med fakler, for dette kan redde livet ditt. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Kjæledyr # -howtoplay.pets.title=Slik spiller du: kjæledyr # howtoplay.pets.header.1=Skaffe seg et kjæledyr # howtoplay.pets.text.1.notTouch=I Minecraft finnes det flere vesener som du kan temme og gjøre til kjæledyr. Hvert vesen kan temmes ved å gi det noe det liker. Når vesenet er tamt, kan du få det til å bli hos deg ved å trykke på :_input_key.use: mens du ser på det. # howtoplay.pets.text.1.touch=I Minecraft finnes det flere vesener som du kan temme og gjøre til kjæledyr. Hvert vesen kan temmes ved å gi det noe det liker. Når vesenet er tamt, kan du få det til å bli hos deg ved å trykke på sitteknappen. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papegøyer # howtoplay.pets.text.4=Papegøyer er passive vesener som lever i jungelen. De imiterer andre vesener i området. De elsker frø, så gi dem et par for å temme dem. Papegøyer kan også sitte på skulderen din, og ja, du kan ha flere enn én der. # howtoplay.raids=Plyndringstokter # -howtoplay.raids.title=Slik spiller du: plyndringstokter # howtoplay.raids.text.1=Mens du utforsker verdenen, kan du støte på plyndrerleirer eller -patruljer. Plyndrere er alltid på utkikk etter landsbyer å plyndre, og hvis man tar bannerne deres, får man deres oppmerksomhet, og de kan angripe en nærliggende landsby. # howtoplay.raids.text.2=Husk å forsvare landsbyen din. Angrepet stopper hvis du kverker alle plyndrerne. # howtoplay.raids.header.1=Jeg trenger en helt # howtoplay.raids.text.3=Landsbyboerne blir mest sannsynlig svært takknemlige for at du redder dem fra plyndrere. Husk å vende tilbake til dem, du kan få et godt tilbud. # howtoplay.ranching=Dyrehold # -howtoplay.ranching.title=Slik spiller du: dyrehold # howtoplay.ranching.text.1=I Minecraft kan du ha din egen gård full av husdyr! Dyrehold gir deg massevis av ressurser, blant annet ull, egg og rått kjøtt. # howtoplay.ranching.header.1=Få buskapen til å yngle # howtoplay.ranching.text.2=For å få flere husdyr må du lage dyreunger. Voksne dyr må gå inn i elskovsmodus for at dette skal skje. Gi dyrene maten de liker best, for å få dem i elskovsmodus. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Hva spiser vesener? # howtoplay.ranching.text.4=Kuer, soppkuer og sauer spiser alle Hvete. Griser kan spise gulrøtter eller rødbeter. Kyllinger elsker alle typer frø. Kaniner spiser gulrøtter, gyldne gulrøtter og Løvetann. Ozeloter liker Rå Torsk og Laks. Ulver liker alle typer kjøtt. # howtoplay.ranching.text.5=Dyr vil følge etter deg når du holder mat de liker. Dette gjør det enklere å lede dem til gården din eller til et annet dyr. # -howtoplay.realms=Realms # -howtoplay.realms.title=Slik spiller du: Realms # -howtoplay.realms.text.1=Realms er et fabelaktig sted som lar deg drifte et flerspillerspill som aldri slutter. Realmen din er oppe og kjører selv når du ikke spiller, slik at vennene dine kan utforske den! # -howtoplay.realms.header.1=Kom i gang # -howtoplay.realms.text.2=Velg Lag ny i fanen Verdener for å sette opp en realm. Trykk så på knappen Ny realm og deretter på knappen Lag ny verden. Nå kan du gi realmen din et navn og velge antall spillere. Deretter kan du legge til venner i realmen. # -howtoplay.realms.header.2=Innstillinger for realmen # -howtoplay.realms.text.3=Når du har lagd en realm, trykker du på blyantknappen for å endre realmens innstillinger. # -howtoplay.realms.text.4=Under knappen Spill kan du endre navnet på realmen, velge vanskelighetsgrad og spillmodus, aktivere juksing og laste verdenen opp eller ned. # -howtoplay.realms.text.5=Under knappen Medlemmer kan du administrere alle vennene du har invitert til realmen din, legge til eller fjerne medlemmer samt velge tillatelsene deres. # -howtoplay.realms.text.6=Under knappen Abonnement kan du se når realmen utløper, forlenge abonnementet og åpne eller lukke realmen. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Rødstein # -howtoplay.redstone.title=Slik spiller du: rødstein # howtoplay.redstone.text.1=Rødsteinstøv kommer fra rødstein som sender et elektrisk signal. Når rødsteinen får tilført kraft, lyser den opp og sender signalet sitt til andre gjenstander av rødstein ved siden av seg. # howtoplay.redstone.header.1=Rødsteinkraft # howtoplay.redstone.text.2=For å tilføre kraft til en av disse gjenstandene trenger du en kraftkilde, for eksempel en spak, knapp eller trykkplate. Eksperimenter for å finne alle! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Plasser litt rødsteinstøv ved siden av en kraftkilde howtoplay.redstone.text.4=Det finnes mange gjenstander som bruker et rødsteinsignal til å gjøre noe, for eksempel trakter og stempler. # howtoplay.redstone.text.5=Rødstein gir deg uendelige muligheter! Prøv å lage noe nyttig til deg selv, for eksempel en helautomatisk gård! # -howtoplay.resourceAndBehaviorPacks=Ressurs- og atferdspakker # -howtoplay.resourceAndBehaviorPacks.title=Slik spiller du: ressurs- og atferdspakker # -howtoplay.resourceAndBehaviorPacks.text.1=Ved hjelp av ressurs- og atferdspakker kan du endre utseendet og virkemåten til Minecraft. # -howtoplay.resourceAndBehaviorPacks.text.2=Velg en pakke i listen over tilgjengelige pakker på menyen Innstillinger, og velg plusstegnet ved siden av pakken. Nå oppdateres den standard Minecraft-pakken med endringene i den valgte pakken. # - howtoplay.scaffolding=Stillas # -howtoplay.scaffolding.title=Slik spiller du: stillas # howtoplay.scaffolding.header.1=Strekk deg mot himmelen # howtoplay.scaffolding.text.1.keyboard=Stillas kan hjelpe deg med å skape svære strukturer trygt! Du kan gå inn i et stillas og stå på det. Hvis du har en søyle med stillas, kan du gå oppover ved å stå i stillaset og trykke på :_input_key.jump:. Hvis du ønsker å dra nedover kan du trykke på :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Stillas kan hjelpe deg med å skape svære strukturer trygt! Du kan gå inn i et stillas og stå på det. Hvis du har en søyle med stillas, kan du gå oppover ved å stå i stillaset og trykke på :_input_key.jump:-knappen. Hvis du ønsker å dra nedover kan du trykke på og holde inne :_input_key.sneak:-knappen. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Knus det # howtoplay.scaffolding.text.3=Når et stillas blir knust, blir også alle stillasblokkene som ble støttet av det knuste. Dette gjør at du raskt kan rydde bort stillasene ved å knuse de støttende blokkene! # howtoplay.structureBlocks=Byggverksblokker # -howtoplay.structureBlocks.title=Slik spiller du: byggverksblokker ### howtoplay.structureBlocks.text.1=Byggverksblokker gir skaperne muligheten til å kopiere og lagre deler av verdenen sin til byggverk. Lagrede byggverk kan deretter limes inn i verdenen. ### howtoplay.structureBlocks.header.1=Hvordan få tak i ### howtoplay.structureBlocks.text.2=For å få en byggverksblokk, må du bruke skråstrekkommandoen /give. Du må ha operatørtillatelser for å bruke en byggverksblokk. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Finn og hjørnemodus ### howtoplay.structureBlocks.text.16=For automatisk å velge området du vil lagre, kan du plassere hjørnemodusblokker rundt byggverket og gi dem samme navn som byggverket du vil lagre. ### howtoplay.structureBlocks.text.17=Trykk på Finn-knappen i lagremodus for å finne alle hjørneblokker med samme navn og lage et område der alt innenfor disse hjørneblokkene blir lagret. ### -howtoplay.servers=Servere # -howtoplay.servers.title=Slik spiller du: servere # -howtoplay.servers.text=I serverfanen ser du populære Minecraft-servere. # - howtoplay.shulkerBoxes=Shulkerbokser # -howtoplay.shulkerBoxes.title=Slik spiller du: shulkerbokser # howtoplay.shulkerBoxes.text.1=Kombiner to shulkerskall med en kiste for å lage en shulkerboks. Shulkerskall slippes av shulkere, som du finner i sluttbyer. I motsetning til andre beholdere beholder shulkerbokser gjenstandene sine når de ødelegges. Shulkerbokser ødelegges og slippes som en gjenstand hvis de dyttes av stempler, og de kan plasseres ved hjelp av dispensere. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=Slutten # -howtoplay.theEnd.title=Slik spiller du: Slutten # howtoplay.theEnd.text.1=Slutten er en annen dimensjon som du drar til gjennom en aktiv sluttportal. Sluttportalen finner du i en festning dypt under bakken i oververdenen. # howtoplay.theEnd.text.2=Hver blokk i sluttportalrammen mangler en mystisk del som kreves for å frigjøre kraften inni. # howtoplay.theEnd.header.1=Den andre siden # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Når portalen er aktiv, hopper du inn i den for å gå t howtoplay.theEnd.text.4=Slutten er hjemmet til den fryktede enderdragen. Hun er en illsint og mektig fiende som ser ut til å få kraft fra merkelige krystaller. Dragepusten og ildkuleangrepene hennes etterlater seg pøler med syre på slagmarken. Ta med noen venner for å sikre seieren! # howtoplay.theEnd.text.5=Hvis du vil slåss en gang til, kan du plassere fire enderkrystaller på utgangsportalens hjørner for å vekke enderdragen til live igjen. # -howtoplay.theStore=Markedsplassen # -howtoplay.theStore.title=Slik spiller du: markedsplassen # -howtoplay.theStore.text.1=På Minecraft-markedsplassen finner du nye skall, verdener, teksturer og mash-up-pakker lagd av en rekke dyktige skapere. # -howtoplay.theStore.header.1=Utforsk innhold # -howtoplay.theStore.text.2=Prøv et annet skall for å få et nytt og stilig utseende! # -howtoplay.theStore.text.3=Sjekk ut verdener for å låse opp nye kart og utfordringer som du kommer til å spille igjen og igjen! # -howtoplay.theStore.text.4=Gi det gamle spillet ditt en ansiktsløftning med teksturpakker som kan legges oppå de nåværende verdenene og realmene dine! # -howtoplay.theStore.text.4.norealms=Gi det gamle spillet ditt en ansiktsløftning med teksturpakker som kan legges oppå de nåværende verdenene dine! # -howtoplay.theStore.text.5=Eller prøv alt sammen ved hjelp av Mash-Up-pakker. Dette er håndplukkede samlinger med skall, verdener og teksturer som til sammen vil forvandle verdenene og realmene dine! # -howtoplay.theStore.text.5.norealms=Eller prøv alt sammen ved hjelp av mash-up-pakker. Dette er håndplukkede samlinger med skall, verdener og teksturer som til sammen vil forvandle verdenene dine! # - howtoplay.tools=Verktøy # -howtoplay.tools.title=Slik spiller du: verktøy # howtoplay.tools.text.1=I Minecraft finnes det mange verktøy som lar deg utvinne blokker raskere enn for hånd. Verktøy kan lages av tre, stein, jern, gull og diamant. # howtoplay.tools.text.2=Bruker du riktig verktøy til jobben, vil du ikke bare utvinne blokker raskere, men verktøyet vil også vare lenger. Du må lage mer avanserte verktøy for å utvinne sjeldnere ressurser. # howtoplay.tools.header.1=Verktøy som knuser ting # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Med en fiskestang kan du fange fisk og annet bytte fra v howtoplay.tools.text.12=En sauesaks kommer godt med når du vil samle inn ull, løv og spindelvev. # howtoplay.trading=Handle med landsbyboere # -howtoplay.trading.title=Slik spiller du: handle med landsbyboere # howtoplay.trading.text.1=Du kan handle i landsbyer. Hver landsbyboer har et yrke, og de kan være bønder, slaktere, smeder, karttegnere, bibliotekarer eller prester. Noen yrker kan bytte mot gjenstander som andre yrker ikke kan. Utforsk og handle med flere landsbyboere for å finne alle handlene. # howtoplay.trading.header.1=Varer i bytte mot smaragder # howtoplay.trading.text.2=Du kan finne ut hva landsbyboerne tilbyr ved å kommunisere med dem. En landsbyboer kan justere handelsprisen hver gang en spiller handler med den. En landsbyboer kan gå tom for varer, som deaktiverer handelen midlertidig hvis den brukes for ofte. Handler involverer typisk kjøp eller salg av gjenstander for smaragder. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Når du handler med landsbyboere, blir de bedre i yrken howtoplay.trading.text.4=Ta vare på landsbyboerne – de trenger hvile, arbeid og mat for å trives. # howtoplay.transportation=Transport # -howtoplay.transportation.title=Slik spiller du: transport # howtoplay.transportation.text.1=Du kan komme deg rundt på mange andre måter enn å gå, ri eller fly. # howtoplay.transportation.header.1=Gruvevogner # howtoplay.transportation.text.2=Gruvevogner er kjørbare vogner som går på skinner. Legg skinnene etter hverandre dit du vil, og plasser en gruvevogn på skinnene, så er du klar til avgang. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Når du bruker D-Pad-kontrolloppsettet, s howtoplay.transportation.text.5c.touch=Når du bruker et styrespak-kontrolloppsett, så dra :tip_virtual_joystick: opp for å bevege deg fremover, og trykk på :tip_virtual_button_dismount: for å stige av. # howtoplay.weapons=Våpen # -howtoplay.weapons.title=Slik spiller du: våpen # howtoplay.weapons.header.1=Sverd # howtoplay.weapons.text.1=Sverdet er det vanligste nærkampvåpenet i Minecraft. Det kan lages av tre, stein, jern, gull og diamant. Hoppeangrep gjør kritisk skade! # howtoplay.weapons.text.2.notTouch=Trykk på :_input_key.attack: med et sverd i hånden for å angripe. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Treforken kan brukes både som avstandsvåpen og howtoplay.weapons.header.5=Fortryllede våpen # howtoplay.weapons.text.7=Sverdet, buen, armbrøsten og treforken kan fortrylles med bestemte fortryllelser fra fortryllelsesbordet eller ambolten. Disse fortryllelsene vil øke skaden våpenet gjør, forlenge holdbarheten og til og med sette fyr på vesener! # -howtoplay.whatsNew=Nyheter # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Side %1 av %2 # immersive_reader.portfolio_page_header= Side %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Nivå 3 – FireTV # options.dev_sunsetting_tier.four=Nivå 4 – 1024 MB # options.dev_sunsetting_tier.five=Nivå 5 – iOS 12 og Nougat # options.dev_sunsetting_tier.not_pending=Venter ikke # -options.dev.gathering_config_id_override=Samler overstyring av konfigurasjons-ID # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Vanskelighetsgrad # options.difficulty.easy=Lett # options.difficulty.hard=Vanskelig # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Ekstern lagring har endret plassering options.filelocation.external.warning.button=Detaljer (starter nettleser) # options.atmosphericsEnable=Atmosfære # options.edgeHighlightEnable=Markering av kant # -options.bloomEnable=Blomstring # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Oppskalering # options.terrainShadowsEnable=Skygge i terrenget # options.superFancyWaterEnable=Superfornemt vann # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Full # recipeBook.setting.discover=Oppdag # recipeBook.setting.off=Av # recipeToast.newUnlock.title=Ny oppskrift låst opp! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= nye oppskrifter låst opp # recipeToast.newUnlock.descriptionRecipeBook=Sjekk oppskriftboken din # recipeToast.newUnlock.descriptionCraftingTable=Vis på arbeidsbenken # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Demp # xbox.profile.realName=Administrer personverninnstillingene for å dele det virkelige navnet ditt i Xbox-appen. # xbox.profile.removeFriend=Fjern som venn # xbox.profile.report=Rapporter # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Rapporter %s # xbox.report.optionalText=Skriv tekst her (valgfritt) # diff --git a/resource_pack/texts/nl_NL.lang b/resource_pack/texts/nl_NL.lang index 912c4a440..2eb8eebb0 100644 --- a/resource_pack/texts/nl_NL.lang +++ b/resource_pack/texts/nl_NL.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Scherm Wereldinstellingen maken # accessibility.screenName.editCharacter=Personagemaker # accessibility.screenName.editWorldSettings=Scherm Wereldinstellingen bewerken # accessibility.screenName.error=Scherm Fout # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Scherm Speluitleg # accessibility.screenName.inviteToGame=Scherm Uitnodigen voor spel # accessibility.screenName.joinByIP=Dialoogvenster Aansluiten via IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Onweersbui # howtoplay.next=Volgende # howtoplay.previous=Vorige # -howtoplay.category.basics=Basisbeginselen # -howtoplay.category.crafting=Vervaardigen # howtoplay.category.education=Education # -howtoplay.category.engineering=Constructie # -howtoplay.category.enhancedPlay=Verbeterd spelen # -howtoplay.category.firstDay=Eerste dag # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Opties en cheats # -howtoplay.category.play=Spelen # -howtoplay.category.theEnd=The End # howtoplay.adventureMode=Avontuurmodus # -howtoplay.adventureMode.title=Speluitleg: Avontuurmodus # howtoplay.adventureMode.text.1=Avontuurmodus is een spelmodus voor wereldbouwers. In deze modus gebruiken spelers speciale gereedschappen om blokken te plaatsen of af te breken. # howtoplay.adventureMode.text.2=Om deze speciale gereedschappen te krijgen, moet je in de Creative-modus /give gebruiken samen met de parameters canplace of candestroy. # howtoplay.anvil=Aambeeld # -howtoplay.anvil.title=Speluitleg: Aambeeld # howtoplay.anvil.text.1=Je kunt ervaringsniveaus gebruiken om voorwerpen met het aambeeld te repareren, betoveren of hernoemen. # howtoplay.anvil.header.1=Betoveringen hernoemen en toepassen # howtoplay.anvil.text.2=Je kunt alle voorwerpen hernoemen, maar je kunt alleen voorwerpen met duurzaamheid repareren of met boeken betoveren op het aambeeld. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Voorwerpen combineren is efficiënter als je dat doet met howtoplay.anvil.text.5=Bij elk gebruik is er een kans dat het aambeeld beschadigd raakt en uiteindelijk stuk gaat. # howtoplay.armor=Harnas # -howtoplay.armor.title=Speluitleg: Harnas # howtoplay.armor.text.1=Door een harnas te dragen, bescherm je jezelf tegen schade. Je harnasniveau wordt op het scherm weergegeven aan de hand van :armor: - hoe hoger het niveau, hoe minder schade je oploopt. # howtoplay.armor.header.1=Vervaardigen # howtoplay.armor.text.2=Een harnas kan van leer, ijzer, goud of diamant worden vervaardigd. Een maliënharnas kan alleen worden verkregen door met dorpelingen te handelen en als buit van zombies en skeletten. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Vermomming # howtoplay.armor.text.7=Je kunt ook een uitgesneden pompoen op je hoofd dragen. Dit geeft je geen :armor: maar je maakt Endermannen niet boos als je naar ze kijkt. # howtoplay.armorStand=Harnashouder # -howtoplay.armorStand.title=Speluitleg: Harnashouder # howtoplay.armorStand.text.1=Je kunt je harnas bewaren op een harnashouder voor wanneer je het niet gebruikt. # howtoplay.armorStand.header.1=Uitrusten # howtoplay.armorStand.text.2.notTouch=Druk op :_input_key.use: bij een harnashouder terwijl je een deel van je harnas vasthoudt om het op de houder te plaatsen. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Dansen # howtoplay.armorStand.text.5=Harnashouders reageren op een Redstone-signaal. Probeer verschillende signaalsterktes uit en zie wat er gebeurt. # howtoplay.banners=Banieren # -howtoplay.banners.title=Speluitleg: Banieren # howtoplay.banners.text.1=Banieren zijn een leuke manier om je huis of kasteel met gepersonaliseerde patronen en kleuren te verfraaien. # howtoplay.banners.text.2=Nadat je een vlag hebt vervaardigd, kun je deze op een werkbank of weefgetouw leggen en verschillende kleuren verf toevoegen om je eigen unieke design te maken! # howtoplay.banners.header.1=Patroon toepassen # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Kopieën maken # howtoplay.banners.text.9=Als je een banier wilt kopiëren, plaats je deze op de werkbank samen met een lege banier. # howtoplay.beacons=Bakens # -howtoplay.beacons.title=Speluitleg: Bakens # howtoplay.beacons.text.1=Actieve bakens schijnen een heldere lichtstraal de lucht in. # howtoplay.beacons.text.2=Je kunt ze maken met glas, obsidiaan en Nether-sterren (die je krijgt door de Wither te verslaan). # howtoplay.beacons.header.1=Bouwwerk # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Eenmaal geactiveerd, blijft de kracht van het baken one howtoplay.beacons.text.8=Om de kleur van de lichtstraal te veranderen, plaats je een blok gebrandschilderd glas in het pad van de straal. # howtoplay.beds=Bedden # -howtoplay.beds.title=Speluitleg: Bedden # howtoplay.beds.text.1=Door in een bed te slapen, verstrijkt de nacht en stel je je spawnpunt in. # howtoplay.beds.text.2.notTouch=Druk op :_input_key.use: bij een bed om te gaan slapen. Dit kan alleen 's nachts. # howtoplay.beds.text.2.touch=Tik op een bed om te gaan slapen. Dit kan alleen 's nachts. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Als je een multiplayerspel speelt, moet iedereen in de wer howtoplay.beds.text.4=Als je bed stuk is, ga je terug naar het punt waar je voor het eerst de wereld in kwam. # howtoplay.beds.text.5=Wees voorzichtig als je een bed in de Nether gebruikt; het is er meestal te heet om te slapen. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blokken # -howtoplay.blocks.title=Speluitleg: Blokken # howtoplay.blocks.text.1=De wereld van Minecraft bestaat uit miljoenen blokken. Elk blok kan worden vernietigd, verzameld en geplaatst. Je kunt bijna alles bouwen wat je je kunt bedenken! # howtoplay.blocks.text.2=De meeste blokken kun je in de wereld vinden, maar sommige kun je alleen vervaardigen door bijvoorbeeld andere blokken op een werkbank te combineren, zoals Redstone-blokken, of in een oven om te smelten, zoals glas. # howtoplay.blocks.header.1=Vallende blokken # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma: deze blokken komen op natuurlijke wijze voor in d howtoplay.blocks.text.9=Grove aarde: deze blokken zijn als normale aardeblokken, alleen kan er geen gras op groeien. Deze blokken kun je vinden in savanne- en megataigabiomen. # howtoplay.bookAndQuill=Boek en veer # -howtoplay.bookAndQuill.title=Speluitleg: Boek en veer # howtoplay.bookAndQuill.text.1=Met een boek en veer kun je je avonturen vastleggen. Vertel je verhaal door tekst op de pagina's in te voegen. Je kunt zelfs de titel en auteur wijzigen! Onderteken een boek en veer om je werk definitief te maken. Je kunt een boek en veer niet meer bewerken nadat je hebt ondertekend. # howtoplay.brewingStand=Brouwstandaard # -howtoplay.brewingStand.title=Speluitleg: Brouwstandaard # howtoplay.brewingStand.text.1=Voor het brouwen van drankjes heb je een brouwstandaard nodig. Elk drankje begint met een fles water, die je vervaardigt door een glazen fles te vullen met water uit een ketel of van een waterbron. # howtoplay.brewingStand.header.1=Ken je brouwstandaard # howtoplay.brewingStand.text.2=Een brouwstandaard heeft drie vakken, dus je kunt drie drankjes tegelijkertijd maken. Je kunt één ingrediënt voor alle drie de flessen gebruiken, dus brouw altijd drie drankjes tegelijkertijd om je resources optimaal te benutten. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingrediënten en drankjes # howtoplay.brewingStand.text.3=Als je Nether-kruid in het bovenste vak van de brouwstandaard plaatst, krijg je een Vreemd drankje. Dit drankje heeft op zich geen effect, maar dient als basisdrankje dat je kunt gebruiken om geavanceerdere drankjes mee te maken. # howtoplay.brewingStand.text.4=Er zijn veel drankeffecten om te ontdekken, dus experimenteer met verschillende ingrediënten en combinaties om een ware alchemist te worden. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Ketel # -howtoplay.cauldron.title=Speluitleg: Ketel # howtoplay.cauldron.text.1=Een ketel is een houder waarin je emmers of flessen vloeistof kan plaatsen. # howtoplay.cauldron.header.1=Vullen # howtoplay.cauldron.text.2.notTouch=Druk op :_input_key.use: bij een ketel terwijl je een emmer water of een drankje vasthoudt om de ketel daarmee te vullen. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Om een leren harnas of paardenharnas te verven, howtoplay.cauldron.text.6=Als je de verf er vanaf wilt wassen, dompel je het geverfde voorwerp onder in een ketel met ongeverfd water. # howtoplay.chat=Chat # -howtoplay.chat.title=Speluitleg: Chat # howtoplay.chat.text.1.keyboard=Druk op :_input_key.chat: om de chat te openen. Typ je bericht en druk op ENTER. # howtoplay.chat.text.1.gamepad=Druk op :_input_key.chat: om de chat te openen. Typ je bericht en druk op de verzendknop. # howtoplay.chat.text.1.touch=Tik op de chatknop om de chat te openen. Typ je bericht en tik op de verzendknop. # howtoplay.chests=Kisten # -howtoplay.chests.title=Speluitleg: Kisten # howtoplay.chests.text.1.notTouch=Zodra je een kist hebt vervaardigd, kun je deze ergens in de wereld plaatsen en vervolgens openen met :_input_key.use: om voorwerpen uit je inventaris in op te slaan. # howtoplay.chests.text.1.touch=Zodra je een kist hebt vervaardigd, kun je deze ergens in de wereld plaatsen en vervolgens openen door erop te tikken om voorwerpen uit je inventaris in op te slaan. # howtoplay.chests.text.2=Voorwerpen die je in de kist opslaat, blijven hier bewaard zodat je ze later weer in je inventaris op kunt nemen. # howtoplay.chests.text.3=Je kunt twee kisten naast elkaar plaatsen om ze te combineren tot een grote kist. # howtoplay.commandBlocks=Opdrachtblokken # -howtoplay.commandBlocks.title=Speluitleg: Opdrachtblokken # howtoplay.commandBlocks.text.1=Opdrachtblokken vormen een krachtig hulpmiddel voor kaartenmakers. Hiermee worden opdrachten opgeslagen en uitgevoerd bij het ontvangen van een Redstone-signaal. # howtoplay.commandBlocks.text.2=Om een opdrachtblok te krijgen, moet je /give gebruiken. # howtoplay.commandBlocks.text.3=Wanneer een opgeslagen opdracht van een opdrachtblok is uitgevoerd of de uitvoering is mislukt, wordt er een Redstone-signaal verzonden naar de richting waarop te pijl wijst. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Altijd actief - Hiermee is voor de activati howtoplay.commandBlocks.text.8=Een opdrachtblok toont tevens zijn vorige uitvoer. Hiermee kun je erachter komen of een opdrachtblok zijn opdracht niet heeft kunnen uitvoeren en waarom niet. # howtoplay.commands=Opdrachten # -howtoplay.commands.title=Speluitleg: Opdrachten # howtoplay.commands.text.1=Je kunt opdrachten vanuit de chat uitvoeren. Typ / vóór de opdracht. # howtoplay.commands.text.2=Er zijn heel veel opdrachten waarmee je fantastische dingen kunt doen. Er zijn ook veel resources beschikbaar voor alle informatie die je nodig hebt. # howtoplay.conduits=Geleiders # -howtoplay.conduits.title=Speluitleg: Geleiders # howtoplay.conduits.text.1=Een actieve geleider geeft je krachten als je onderwater bent. # howtoplay.conduits.text.2=Een geleider kun je maken met nautilus-schelpen en een hart van de zee. De geleider haalt kracht uit prismarien en zeelantaarns. # howtoplay.conduits.header.1=Bouwwerk # howtoplay.conduits.text.3=Eenmaal geactiveerd, geeft een geleider krachten aan alles wat zich in de buurt bevindt. # howtoplay.conduits.text.4=Hoe meer kracht de geleider verzamelt, hoe verder het effect reikt. # -howtoplay.controls=Besturing # -howtoplay.controls.title=Speluitleg: Besturing # -howtoplay.controls.text.1=Minecraft is een spel waarin je blokken kunt plaatsen om alles te bouwen wat je maar kunt bedenken. 's Nachts verschijnen er monsters, dus bouw voordat ze tevoorschijn komen eerst een schuilplaats. # -howtoplay.controls.header.1=Beweging # -howtoplay.controls.text.2.keyboard=Gebruik de muis om rond te kijken. # -howtoplay.controls.text.2.gamepad=Gebruik :_gamepad_stick_right: om rond te kijken. # -howtoplay.controls.text.2.touch.joystick_tap=Sleep over het scherm om rond te kijken. # -howtoplay.controls.text.2.touch.classic_dpad=Sleep over het scherm om rond te kijken. # -howtoplay.controls.text.2.touch.joystick_crosshair=Sleep over het scherm om rond te kijken. # -howtoplay.controls.text.2.rift_controller=Gebruik :rift_right_stick: om rond te kijken. # -howtoplay.controls.text.2.windowsmr_controller=Gebruik :windowsmr_right_stick: om rond te kijken. # -howtoplay.controls.text.3.keyboard=Gebruik :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: om rond te lopen. # -howtoplay.controls.text.3.gamepad=Gebruik :_gamepad_stick_left: om rond te lopen. # -howtoplay.controls.text.3.touch.joystick_tap=Gebruik :tip_virtual_joystick: om te bewegen. # -howtoplay.controls.text.3.touch.classic_dpad=Gebruik :touch_forward::touch_left::touch_back::touch_right: om rond te lopen. # -howtoplay.controls.text.3.touch.joystick_crosshair=Gebruik :tip_virtual_joystick: om te bewegen. # -howtoplay.controls.text.3.rift_controller=Gebruik :rift_left_stick: om rond te lopen. # -howtoplay.controls.text.3.windowsmr_controller=Gebruik :windowsmr_left_stick: om rond te lopen. # -howtoplay.controls.text.4.keyboard=Druk op :_input_key.jump: om te springen. # -howtoplay.controls.text.4.gamepad=Druk op :_input_key.jump: om te springen. # -howtoplay.controls.text.4.touch.joystick_tap=Druk op :tip_virtual_button_jump: om te springen. # -howtoplay.controls.text.4.touch.classic_dpad=Druk op :touch_jump: om te springen. # -howtoplay.controls.text.4.touch.joystick_crosshair=Druk op :tip_virtual_button_jump: om te springen. # -howtoplay.controls.text.4.rift_controller=Druk op :rift_A: om te springen. # -howtoplay.controls.text.4.windowsmr_controller=Druk op :windowsmr_right_touchpad: om te springen. # -howtoplay.controls.text.5.keyboard=Druk twee keer snel achter elkaar op :_input_key.forward: of druk op :_input_key.sprint: om te sprinten. Als je :_input_key.forward: ingedrukt houdt, blijf je sprinten totdat je minder dan :shank::shank::shank: hebt. # -howtoplay.controls.text.5.gamepad=Duw :_gamepad_stick_left: twee keer snel achter elkaar naar voren om te sprinten. Als je :_gamepad_stick_left: naar voren houdt, blijf je sprinten totdat je minder dan :shank::shank::shank: hebt. # -howtoplay.controls.text.5.touch.joystick_tap=Druk op :tip_virtual_button_sprinten: om sprint te schakelen. Je blijft sprinten totdat je minder dan :shank::shank::shank: hebt. # -howtoplay.controls.text.5.touch.classic_dpad=Druk twee keer snel achter elkaar op :touch_forward: om te sprinten. Als je :touch_forward: ingedrukt houdt, blijf je sprinten totdat je minder dan :shank::shank::shank: hebt. # -howtoplay.controls.text.5.touch.joystick_crosshair=Druk op :tip_virtual_button_sprinten: om sprint te schakelen. Je blijft sprinten totdat je minder dan :shank::shank::shank: hebt. # -howtoplay.controls.text.5.rift_controller=Duw :rift_left_stick: twee keer snel achter elkaar naar voren om te sprinten. Als je :rift_left_stick: naar voren houdt, blijf je sprinten totdat je minder dan :shank::shank::shank: hebt. # -howtoplay.controls.text.5.windowsmr_controller=Duw :windowsmr_left_stick: twee keer snel achter elkaar naar voren om te sprinten. Als je :windowsmr_left_stick: naar voren houdt, blijf je sprinten totdat je minder dan :shank::shank::shank: hebt. # -howtoplay.controls.header.2=Breken en plaatsen # -howtoplay.controls.text.6.notTouch=Houd :_input_key.attack: ingedrukt om te delven en te hakken met je hand of wat je in hand hebt. Voor het delven van sommige blokken moet je mogelijk een gereedschap vervaardigen. # -howtoplay.controls.text.6.touch.joystick_tap=Tik op een blok en houd deze vast om het te delven met je hand of het voorwerp dat je vasthoudt. Mogelijk moet je specifieke gereedschappen maken voordat je bepaalde blokken kunt delven. # -howtoplay.controls.text.6.touch.classic_dpad=Tik op een blok en houd deze vast om het te delven met je hand of het voorwerp dat je vasthoudt. Mogelijk moet je specifieke gereedschappen maken voordat je bepaalde blokken kunt delven. # -howtoplay.controls.text.6.touch.joystick_crosshair=Tik en sleep je vinger ergens naartoe om te richten met :tip_crosshair: en markeer een blok. Tik en houd :tip_virtual_button_action_attack_or_destroy: vast om het te delven met je hand of het voorwerp dat je vasthoudt. Mogelijk moet je specifieke gereedschappen maken voordat je bepaalde blokken kunt delven. # -howtoplay.controls.text.7.keyboard=Als je een voorwerp in je hand hebt, gebruik je :_input_key.use: om dat voorwerp te gebruiken of druk je op :_input_key.drop: om het te laten vallen. # -howtoplay.controls.text.7.gamepad=Als je een voorwerp in je hand hebt, gebruik je :_input_key.use: om dat voorwerp te gebruiken of druk je op :_input_key.drop: om het te laten vallen. # -howtoplay.controls.text.7.rift_controller=Als je een voorwerp in je hand hebt, kun je :rift_right_grab: gebruiken om dat voorwerp te gebruiken of op :rift_right_stick: drukken om het te laten vallen. # -howtoplay.controls.text.7.windowsmr_controller=Als je een voorwerp in je hand hebt, kun je :windowsmr_left_trigger: gebruiken om dat voorwerp te gebruiken of op :windowsmr_right_grab: drukken om het te laten vallen. # -howtoplay.controls.text.7.touch.joystick_tap=Als je een voorwerp vasthoudt, tik je op het scherm om het te gebruiken of je tikt op het voorwerp in je snelbalk en houdt deze ingedrukt om het neer te zetten. Tik op het scherm en houd vast om voedsel te eten dat je vasthoudt. # -howtoplay.controls.text.7.touch.classic_dpad=Als je een voorwerp vasthoudt, tik je op het scherm om het te gebruiken of je tikt op het voorwerp in je snelbalk en houdt deze ingedrukt om het neer te zetten. Tik op het scherm en houd vast om voedsel te eten dat je vasthoudt. # -howtoplay.controls.text.7.touch.joystick_crosshair=Als je een voorwerp vasthoudt, tik je op :tip_virtual_button_action_build_or_use: om het te gebruiken of je tikt op het voorwerp in je snelbalk en houdt deze ingedrukt om het neer te zetten. Tik op :tip_virtual_button_action_build_or_use: en houd vast om voedsel te eten dat je vasthoudt. # -howtoplay.controls.header.3=Sluipen # -howtoplay.controls.text.8.keyboard=Sluipen is zeer nuttig in Minecraft. Als je sluipt, kun je niet van blokken afvallen en wordt je naamtag verborgen. Houd :_input_key.sneak: ingedrukt om te sluipen. # -howtoplay.controls.text.8.gamepad=Sluipen is zeer nuttig in Minecraft. Als je sluipt, kun je niet van blokken afvallen en wordt je naamtag verborgen. Druk op :_input_key.sneak: of klik op :_gamepad_stick_right: om sluipen aan of uit te zetten. # -howtoplay.controls.text.8.touch.joystick_tap=Sluipen voorkomt dat je van blokken valt, het verbergt je voor mobs en verbergt je naamplaatje voor andere spelers. Tik op :tip_virtual_button_sneak: om te sluipen. # -howtoplay.controls.text.8.touch.classic_dpad=Sluipen voorkomt dat je van blokken valt, het verbergt je voor mobs en verbergt je naamplaatje voor andere spelers. Om te sluipen tik je op :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Sluipen voorkomt dat je van blokken valt, het verbergt je voor mobs en verbergt je naamplaatje voor andere spelers. Tik op :tip_virtual_button_sneak: om te sluipen. # -howtoplay.controls.text.8.rift_controller=Sluipen is zeer nuttig in Minecraft. Als je sluipt, kun je niet van blokken af vallen en wordt je naamtag verborgen. Druk op :rift_X: om sluipen aan of uit te zetten. # -howtoplay.controls.text.8.windowsmr_controller=Sluipen is zeer nuttig in Minecraft. Als je sluipt, kun je niet van blokken af vallen en wordt je naamtag verborgen. Druk op :windowsmr_right_stick: om sluipen aan of uit te zetten. # -howtoplay.controls.text.swim.keyboard=Je kunt zwemmen door in water te sprinten. Gebruik de muis om de richting te bepalen waarin je zwemt. # -howtoplay.controls.text.swim.gamepad=Je kunt zwemmen door in water te sprinten. Gebruik de :_gamepad_stick_right: om de richting te bepalen waarin je zwemt. # -howtoplay.controls.text.swim.touch=Bewegen in water zal je laten zwemmen. Sprinten onder water zorgt ervoor dat je snel gaat zwemmen. Tik en sleep met je vinger om de richting waarin je zwemt te bepalen. # -howtoplay.controls.text.swim.rift_controller=Je kunt zwemmen door in water te sprinten. Gebruik de :rift_right_stick: om de richting te bepalen waarin je zwemt. # -howtoplay.controls.text.swim.windowsmr_controller=Je kunt zwemmen door in water te sprinten. Gebruik de :windowsmr_right_stick: om de richting te bepalen waarin je zwemt. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Wereldbouwer # -howtoplay.worldBuilder.title=Speluitleg: Wereldbouwer # howtoplay.worldBuilder.text.1=Een speler moet een speciale vaardigheid bezitten, genaamd 'Wereldbouwer', om bepaalde Minecraft Education-blokken of -voorwerpen te kunnen gebruiken. # howtoplay.worldBuilder.text.2=Als cheats zijn geactiveerd, kan de host de vaardigheid Wereldbouwer in- of uitschakelen voor alle spelers in de wereld. # howtoplay.worldBuilder.text.3=Voer de volgende opdracht uit om de vaardigheid Wereldbouwer toe te kennen aan alle spelers in de wereld: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Voer de volgende opdracht uit om jouw Wereldbouwer howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Machtigingsblokken # -howtoplay.permissionBlocks.title=Speluitleg: Machtigingsblokken # howtoplay.permissionBlocks.text.1=Minecraft Education bevat een aantal speciale blokken waarmee leraren eenvoudig lessen kunnen maken en uitvoeren. Alleen spelers met de vaardigheid Wereldbouwer kan deze blokken plaatsen of vernietigen. Alle spelers zonder de Wereldbouwer-vaardigheid zijn onderworpen aan de beperkingen van deze blokken. # howtoplay.permissionBlocks.title.1=Toestaan/weigeren # howtoplay.permissionBlocks.text.2=Met Toestaan- en Weigeren-blokken kun je bepalen waar spelers in een wereld kunnen bouwen. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Een Toestaan-blok met ergens eronder een Weige howtoplay.permissionBlocks.title.2=Grens # howtoplay.permissionBlocks.text.6=Grensblokken werken als een krachtveld dat oneindig ver omhoog en omlaag reikt, ongeacht de aanwezigheid van andere blokken. Spelers kunnen niet door of over grensblokken heen of eronderdoor. Spelers kunnen geen blokken vernietigen die zich boven of onder een grensblok bevinden. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Krijtborden # -howtoplay.chalkboard.title=Speluitleg: Krijtborden # howtoplay.chalkboard.text.1=Krijtborden worden gebruikt om tekst in de wereld weer te geven. Krijtborden kunnen meer tekst dan bordjes bevatten, kunnen worden bewerkt nadat ze zijn geplaatst en zijn beschikbaar in drie formaten: schrijflei, poster en schrijfbord. Met de vergrendelingsschakelaar kun je voorkomen dat niet-Wereldbouwers je krijtborden vernietigen of bewerken. Druk op :_input_key.use: bij een bestaand krijtbord om deze te bewerken. # howtoplay.chalkboard.text.1.touch=Krijtborden worden gebruikt om tekst in de wereld weer te geven. Krijtborden kunnen meer tekst dan bordjes bevatten, kunnen worden bewerkt nadat ze zijn geplaatst en zijn beschikbaar in drie formaten: schrijflei, poster en schrijfbord. Met de vergrendelingsschakelaar kun je voorkomen dat niet-Wereldbouwers je krijtborden vernietigen of bewerken. Tik op een bestaand krijtbord om deze te bewerken. # howtoplay.chemistry=Chemie # -howtoplay.chemistry.title=Speluitleg: Chemie # howtoplay.chemistry.text.1=Leerlingen kunnen levensechte chemie nabootsen door Chemieapparatuur-blokken te gebruiken. Bouw een van de 118 elementen door de schuifregelaar in de Elementenconstructor aan te passen of bekijk de samenstelling van elementen door ze in de Elementenconstructor te plaatsen. Combineer elementen in de Verbindingmaker om chemische verbindingen te maken. Plaats elementen en verbindingen op de Laboratoriumtafel om Minecraft-voorwerpen te maken. Breng blokken terug tot de bijbehorende elementen met de Materiaalontleder. # howtoplay.chemistry.text.2=Download het Chemielogboek van de Minecraft Education-website voor een uitgebreide gids over chemie in Minecraft. # howtoplay.npc=Non-Player Characters # -howtoplay.npc.title=Speluitleg: Non-Player Characters # howtoplay.npc.text.1=Non-Player Characters (NPC's) zijn niet-speler personages die extra lesinformatie, tips of instructies geven. # howtoplay.npc.text.2=Alleen Wereldbouwers kunnen NPC's plaatsen, verwijderen, een naam geven of bewerken. NPC's kunnen opdrachten uitvoeren en je naar websites leiden. Er kunnen opdrachten aan knoppen in het dialoogvenster van NPC's worden toegewezen; websitekoppelingen zijn altijd een knop. # howtoplay.npc.text.3=NPC's kunnen in allerlei skins worden uitgerust en bewegen niet. # howtoplay.camera=Camera # -howtoplay.camera.title=Speluitleg: Camera # howtoplay.camera.text.1=Met de camera kunnen spelers foto's maken in de wereld. # howtoplay.camera.text.2=Druk op :_input_key.use: om een foto van jouw gezichtsveld te nemen. # howtoplay.camera.text.2.touch=Tik, houd vast en laat lost om een foto van jouw gezichtsveld te nemen. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Plaats een camera en tik op de knop Foto maken om howtoplay.camera.text.4=Foto's kun je bekijken in de Portfolio of plakken in de Boek en veer. # howtoplay.portfolio=Portfolio # -howtoplay.portfolio.title=Speluitleg: Portfolio # howtoplay.portfolio.text.1=Je kunt je gemaakte foto's bekijken in de Portfolio. Druk op :_input_key.use: om de Portfolio te bekijken. Tijdens het bekijken van de Portfolio kun je bijschriften aan foto's toevoegen, foto's verwijderen en foto's als een PDF exporteren. # howtoplay.portfolio.text.1.touch=Je kunt je gemaakte foto's bekijken in de Portfolio. Tik en houd vast om de Portfolio te bekijken. Tijdens het bekijken van de Portfolio kun je bijschriften aan foto's toevoegen, foto's verwijderen en foto's als een PDF exporteren. # howtoplay.classroomMode=Classroom Mode # -howtoplay.classroomMode.title=Speluitleg: Classroom Mode # howtoplay.classroomMode.text.1=Classroom Mode is een externe toepassing waarmee leraren toegang krijgen tot functies om met leerlingen samen te werken. De Classroom Mode is te downloaden vanaf de Minecraft Education-website. # howtoplay.classroomMode.text.2=Als host van een wereld kun je de opdracht /classroommode gebruiken om de app Classroom Mode te starten en deze te verbinden met Minecraft Education. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=Speluitleg: Code Builder # howtoplay.codeBuilder.text.1=Met Code Builder kunnen spelers verkennen, bouwen en spelen in Minecraft door code te schrijven op bekende platformen voor het leren van programmeren. # howtoplay.codeBuilder.text.2=Start Code Builder door op :_input_key.codeBuilder: te drukken of de opdracht /code te gebruiken. # howtoplay.codeBuilder.text.2.touch=Start Code Builder door op :code_builder_button: te tikken of de opdracht /code te gebruiken. # -howtoplay.crafting=Vervaardigen # -howtoplay.crafting.title=Speluitleg: Vervaardigen # -howtoplay.crafting.text.1.keyboard=Druk op :_input_key.inventory: om het receptenboek en vervaardigingsrooster te openen. # -howtoplay.crafting.text.1.gamepad=Druk op :_input_container.crafting: om het receptenboek en vervaardigingsrooster te openen. # -howtoplay.crafting.text.1.touch=Tik op de knop Inventaris om het receptenboek en vervaardigingsrooster te openen. # -howtoplay.crafting.text.1.rift_controller=Druk op :rift_B: om het receptenboek en vervaardigingsrooster te openen. # -howtoplay.crafting.text.1.windowsmr_controller=Druk op :windowsmr_left_grab: om het receptenboek en vervaardigingsrooster te openen. # -howtoplay.crafting.header.1=Vervaardigingsrooster # -howtoplay.crafting.text.2=Je kunt voorwerpen uit je inventaris of snelbalk in het vervaardigingsrooster plaatsen om de vorm van een voorwerprecept te maken. # -howtoplay.crafting.text.3=Als het recept klopt, verschijnt het te vervaardigen voorwerp in het uitvoervak rechts van het rooster. Verplaats het voorwerp van het uitvoervak naar je inventaris en je kunt het gebruiken. # -howtoplay.crafting.text.4=Er bestaan veel recepten en voor sommige heb je een groter vervaardigingsrooster nodig dan het rooster van 2x2 waarmee je begint. # -howtoplay.crafting.text.5=Maak van 4 houten planken een werkbank en plaats deze in de wereld. # -howtoplay.crafting.text.6.keyboard=Druk op :_input_key.use: bij een werkbank in de wereld om toegang te krijgen tot een vervaardigingsrooster van 3x3. # -howtoplay.crafting.text.6.gamepad=Druk op :_input_key.use: bij een werkbank in de wereld om toegang te krijgen tot een vervaardigingsrooster van 3x3. # -howtoplay.crafting.text.6.rift_controller=Druk op :rift_right_grab: bij een werkbank in de wereld om toegang te krijgen tot een vervaardigingsrooster van 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Druk op :windowsmr_left_trigger: bij een werkbank in de wereld om toegang te krijgen tot een vervaardigingsrooster van 3x3. # -howtoplay.crafting.text.6.touch=Tik op een werkbank in de wereld om toegang te krijgen tot een vervaardigingsrooster van 3x3. # -howtoplay.crafting.header.2=Receptenboek # -howtoplay.crafting.text.7=Aan de linkerkant van het scherm vindt je het receptenboek, dat handig is als je geen recepten weet of snel een recept wilt maken dat je wel al weet. Daarnaast zie je het vervaardigingsrooster aan de rechterkant van het scherm boven je inventaris. # -howtoplay.crafting.text.8.keyboard=Wanneer je het recept hebt gevonden dat je wilt vervaardigen, kun je met :_input_key.attack: het recept laden in het vervaardigingsrooster en het voorwerp uit het uitvoervak rechts van het vervaardigingsrooster nemen en in je inventaris doen. Gebruik :_input_key.use: op het recept om automatisch één set te vervaardigen en aan je inventaris toe te voegen. Gebruik SHIFT + :_input_key.use: om automatisch een hele stapel te vervaardigen. # -howtoplay.crafting.text.8.gamepad=Wanneer je het recept hebt gevonden dat je wilt vervaardigen, druk je op :_gamepad_face_button_down: op het recept om automatisch één set te vervaardigen en aan je inventaris toe te voegen. Druk op :_gamepad_face_button_up: op het recept om automatisch een hele stapel te vervaardigen. # -howtoplay.crafting.text.8.touch=Wanneer je het recept hebt gevonden dat je wilt vervaardigen, tik je op het recept om dit in het vervaardigingsrooster te laden. Tik vervolgens op het item in het uitvoervak om het te vervaardigen. Houd het item in het uitvoervak vast om dit continu te vervaardigen. # -howtoplay.crafting.text.9=Als :craftable_toggle_on: aan staat, worden in het receptenboek alle recepten weergegeven waarvoor je ingrediënten hebt. Als :craftable_toggle_off: uit staat, worden in het receptenboek alle recepten uit de game weergegeven, zelfs recepten die je niet kunt vervaardigen. Bekijk de tabbladen of gebruik de zoekfunctie om iets specifieks te zoeken. In de Creative-modus worden bepaalde recepten samengevouwen in lijsten. Als je een lijst opent, wordt deze uitgevouwen en worden alle recepten in de lijst weergegeven. # - howtoplay.craftingTable=Werkbank # -howtoplay.craftingTable.title=Speluitleg: Werkbank # howtoplay.craftingTable.text.1=Met de werkbank kun je ingewikkeldere recepten maken. # howtoplay.craftingTable.text.2.notTouch=Plaats de werkbank in de wereld en druk erbij op :_input_key.use: om deze te gebruiken. # howtoplay.craftingTable.text.2.touch=Plaats de werkbank in de wereld en tik erop om deze te gebruiken. # howtoplay.creativeMode=Creative-modus # -howtoplay.creativeMode.title=Speluitleg: Creative-modus # howtoplay.creativeMode.text.1=De Creative-modus bestaat zodat je de wereld van je dromen kunt maken zonder je zorgen te maken over mobs! # howtoplay.creativeMode.header.1=Onbeperkt bouwen # howtoplay.creativeMode.text.2=Met de interface van de Creative-modus kun je alle voorwerpen in het spel in de inventaris van de speler plaatsen zonder deze te hoeven delven of vervaardigen. De voorwerpen in de inventaris van de speler worden niet verwijderd als ze in de wereld worden geplaatst of gebruikt. De speler kan zich zo concentreren op bouwen in plaats van resources verzamelen. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tik op :tip_virt howtoplay.creativeMode.text.4a.touch.classic_dpad=Om te vliegen tik je twee keer snel op :touch_jump: en om te stoppen met vliegen tik je twee keer snel op :touch_stop_flying:. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Tik twee keer snel op :touch_forward: om sneller te vliegen. Om omhoog te vliegen tik je op :touch_fly_up:, om omlaag te vliegen tik je op :touch_fly_down: en houd je deze ingedrukt. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Spelniveau # -howtoplay.difficulty.title=Speluitleg: Spelniveau # howtoplay.difficulty.text.1=Minecraft heeft verschillende spelniveaus, zodat je het spel kunt aanpassen aan jouw niveau. # howtoplay.difficulty.header.1=Vreedzaam # howtoplay.difficulty.text.2=Er spawnen geen vijandige mobs behalve Sjoelkers en de Enderdraak, maar deze richten geen schade aan. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Lastig # howtoplay.difficulty.text.5=Mobs richten meer schade aan, zombies kunnen door deuren heen komen en als je hongerniveau op nul staat, verlies je gezondheid en kun je hieraan sterven. # howtoplay.dispensers=Automaten # -howtoplay.dispensers.title=Speluitleg: Automaten # howtoplay.dispensers.text.1=Je kunt een automaat gebruiken om voorwerpen hieruit te schieten. Je kunt de automaat van stroom voorzien en activeren met behulp van een Redstone-signaal (bijvoorbeeld een hendel). # howtoplay.dispensers.text.2.notTouch=Om een automaat met voorwerpen te vullen, druk je op :_input_key.use: bij de automaat en verplaats je de gewenste voorwerpen hiernaartoe. # howtoplay.dispensers.text.2.touch=Om een automaat met voorwerpen te vullen, tik je op de automaat en verplaats je de gewenste voorwerpen hiernaartoe. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Elke keer als je een automaat activeert, wordt er ee howtoplay.dispensers.text.4=Je kunt een automaat ook gebruiken om voorwerpen te plaatsen, zoals pompoenen op ijzergolems en uitrusting op harnashouders. # howtoplay.droppers=Droppers # -howtoplay.droppers.title=Speluitleg: Droppers # howtoplay.droppers.text.1.notTouch=Indien van stroom voorzien door Redstone, laten droppers één willekeurig voorwerp dat ze bij zich dragen op de grond vallen. Druk op :_input_key.use: bij de dropper om deze te openen en vervolgens kun je voorwerpen uit je inventaris erin laden. # howtoplay.droppers.text.1.touch=Indien van stroom voorzien door Redstone, laten droppers één willekeurig voorwerp dat ze bij zich dragen op de grond vallen. Tik op de dropper om deze te openen en vervolgens kun je voorwerpen uit je inventaris erin laden. # howtoplay.droppers.header.1=Gebruik # howtoplay.droppers.text.2=Als een dropper naar een kist of andere soort houder wijst, wordt het voorwerp niet in de dropper maar daarin geplaatst. Lange ketens droppers kunnen worden gebruikt om voorwerpen over een afstand te vervoeren. # howtoplay.dyes=Verf # -howtoplay.dyes.title=Speluitleg: Verf # howtoplay.dyes.text.1=Verf kan worden gebruikt om veel dingen in Minecraft van kleur te veranderen. # howtoplay.dyes.text.2=Sommige verfmaterialen zijn lastiger te vinden dan andere. De meeste verf kun je maken met bloemen, zoals rode verf van een klaproos, maar sommige verf moet je ergens vinden of op een obscuurdere manier maken, zoals: # howtoplay.dyes.text.3=-lapis lazuli diep onder de grond delven # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-inktzakken onderwater verzamelen # howtoplay.dyes.text.5=-cacaobonen in de jungle vinden # howtoplay.dyes.text.6=- Groene verf moet je vervaardigen van cactus # howtoplay.dyes.text.7=- Met beendermeel kun je planten en bomen laten groeien, maar je kunt hiermee ook witte verf maken # -howtoplay.dyes.text.8=- Verzamel inktzakken van pijlinktvissen om zwarte verf te maken # howtoplay.elytra=Dekschild # -howtoplay.elytra.title=Speluitleg: Dekschild # howtoplay.elytra.text.1=Dekschild is een voorwerp waarmee je je kunt uitrusten om te kunnen zweven. Je kunt dekschild het beste in het borstvak van je harnas plaatsen. # howtoplay.elytra.text.2=Dekschild is niet te vervaardigen maar te vinden in itemframes op zeldzame End-schepen, die worden bewaakt door bevreesde Sjoelkers. # howtoplay.elytra.header.1=Leren te vliegen # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Raketvlucht # howtoplay.elytra.text.6=Vuurwerkrakketten zonder effect kun je gebruiken om je dekschildvlucht te verlengen. Je raakt hierdoor wel beschadigd. # howtoplay.enchantingTable=Betoveringstafel # -howtoplay.enchantingTable.title=Speluitleg: Betoveringstafel # howtoplay.enchantingTable.text.1=De ervaringspunten die je verzamelt door ervaringsbollen op te pakken, kunnen worden gebruikt om wapens, harnassen, gereedschappen en boeken te betoveren. # howtoplay.enchantingTable.header.1=Betoveren # howtoplay.enchantingTable.text.2=Als je een te betoveren voorwerp in het vak onder het boek in het betoverblok plaatst, geven de drie knoppen aan de rechterkant van het vak enkele betoveringen weer met wat ze aan ervaringsniveaus en lapis lazuli kosten. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Als het betoverblok is omringd door boekenplank howtoplay.enchantingTable.header.3=Boeken betoveren # howtoplay.enchantingTable.text.5=Betoverde boeken kun je bij het aambeeld gebruiken om voorwerpen te betoveren. Hiermee heb je meer controle over welke betoveringen je op je voorwerpen wilt toepassen. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=End-steden # -howtoplay.endCities.title=Speluitleg: End-steden # howtoplay.endCities.text.1=Nadat je de Enderdraak hebt gedood, verschijnt er een End-toegangsportaal. Gooi een Enderparel in het portaal om je te laten teleporteren naar een afgelegen eiland. # howtoplay.endCities.text.2=In dit nieuwe buitenaardse landschap verschuilt vast iets interessants en iets om mee terug te nemen. # howtoplay.enderChest=Enderkist # -howtoplay.enderChest.title=Speluitleg: Enderkist # + howtoplay.enderChest.text.1=Alle Enderkisten in een wereld zijn met elkaar verbonden. Voorwerpen die je in de ene Enderkist plaatst, zijn toegankelijk in alle andere kisten. Let wel op, want de inhoud van Enderkisten is voor elke speler verschillend. Je kunt dus voorwerpen opslaan in een willekeurige Enderkist en ze ophalen bij andere Enderkisten op verschillende plekken in de wereld. # howtoplay.eyeOfEnder=Enderoog # -howtoplay.eyeOfEnder.title=Speluitleg: Enderoog # howtoplay.eyeOfEnder.text.1=Enderogen zijn om mysterieuze wijze verbonden met The End en gedragen zich vreemd wanneer je ze gebruikt. # howtoplay.eyeOfEnder.text.2=Er gaan geruchten de rondte dat ze leiden naar een andere dimensie. # howtoplay.farming=Landbouw bedrijven # -howtoplay.farming.title=Speluitleg: Landbouw bedrijven # howtoplay.farming.text.1=Er zijn tal van verschillende gewassen die je in Minecraft kunt oogsten. Hoewel landbouw bedrijven uitdagend is, kan het een oneindige bron van voedsel opleveren. # howtoplay.farming.header.1=Vooruit plannen # howtoplay.farming.text.2=Gewassen hebben daglicht, water en akkerland nodig om te groeien. Je hebt een schoffel, waterbron en zaden nodig om landbouw te bedrijven. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Wanneer de gewassen volgroeid zijn, zien ze er anders u howtoplay.farming.text.7=Sommige planten, zoals pompoenen en meloenen, groeien aan stengels. Zorg ervoor dat je de stengels niet oogst! # howtoplay.fireworks=Vuurwerk # -howtoplay.fireworks.title=Speluitleg: Vuurwerk # howtoplay.fireworks.text.1=Vuurwerk is een leuke manier om op je eigen unieke wijze in Minecraft feest te vieren! # howtoplay.fireworks.text.2=Vuurwerk bestaat uit twee onderdelen: de vuurwerkraket en de vuurwerkster. # howtoplay.fireworks.header.1=Vuurwerkraket # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Vuurwerk # howtoplay.fireworks.text.7=Je kunt vuurwerk afschieten met een automaat. Hiermee wordt het vuurwerk afgeschoten in de richting waarnaar de automaat wijst. # howtoplay.fishing=Vissen # -howtoplay.fishing.title=Speluitleg: Vissen # howtoplay.fishing.text.1=Vissen kun je doen met een vishengel en is een uitstekende manier om vis of andere gave voorwerpen uit de zee te vissen! # howtoplay.fishing.header.1=Uitwerpen # howtoplay.fishing.text.2.notTouch=Mik op een blok water en druk op :_input_key.use: terwijl je een vishengel vasthoudt om het lokaas het water in te werpen. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Wacht totdat je een spoor van bellen op het lokaas af z howtoplay.fishing.text.4.notTouch=Wanneer de bellen het lokaas bereiken, zal dit op en neer gaan. Druk op :_input_key.use: om het lokaas binnen te halen. Laat je vis niet ontsnappen! # howtoplay.fishing.text.4.touch=Wanneer de bellen het lokaas bereiken, zal dit op en neer gaan. Tik je weer op de knop Vissen om het lokaas binnen te halen. Laat je vis niet ontsnappen! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Oven # -howtoplay.furnace.title=Speluitleg: Oven # howtoplay.furnace.text.1=Met een oven kun je koken of voorwerpen smelten. Je kunt bijvoorbeeld ijzererts omsmelten tot ijzerstaven. # howtoplay.furnace.text.2.notTouch=Plaats een oven in de wereld en druk op :_input_key.use: om deze te gebruiken. # howtoplay.furnace.text.2.touch=Plaats een oven in de wereld en tik erop om deze te gebruiken. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Brandstof # howtoplay.furnace.text.3=Je moet wat brandstof onderin de oven stoppen en het voorwerp dat verhit moet worden bovenin. De oven begint dan te werken. Je kunt veel voorwerpen als brandstof gebruiken, dus experimenteer gerust met alles wat ontvlambaar is! # howtoplay.gameSettings=Spelinstellingen # -howtoplay.gameSettings.title=Speluitleg: Spelinstellingen # howtoplay.gameSettings.text.1=Wanneer je een wereld maakt, zijn er veel opties beschikbaar. Hieronder vind je verschillende instellingen die je kunt gebruiken om je eigen ervaring aan te passen. Maak je geen zorgen als je deze niet hebt ingesteld toen je je wereld maakte: je kunt ze namelijk altijd wijzigen. # howtoplay.gameSettings.text.2=-Wereldnaam: hiermee kun je je wereld een naam geven. # howtoplay.gameSettings.text.3=-Standaardspelmodus: hiermee kun je de spelmodus instellen waarmee alle nieuwe spelers in de wereld beginnen. Je kunt de spelmodus instellen op Survival of Creative-modus. Als je de laatste selecteert, worden cheats ingeschakeld. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Bonuskist: als deze instelling is ingeschakeld, b howtoplay.gameSettings.text.7=-Wereldsoort: met deze instelling bepaal je hoe een wereld wordt gemaakt. Selecteer in de vervolgkeuzelijst Oneindig, Vlak of Oud om het soort wereld te wijzigen. # howtoplay.gameSettings.text.7.1= - Oneindige werelden zijn eindeloos. # howtoplay.gameSettings.text.7.2= - Vlakke werelden bevatten geen heuvels of bomen, alleen een oneindig vlak gebied om te vullen met je creaties. # -howtoplay.gameSettings.text.7.3= - Oude werelden zijn beperkt in omvang en hoogte. # howtoplay.gameSettings.text.8=-Seed: dit is een uniek nummer voor de wereld. Door een seed in te voeren bij het maken van een nieuwe wereld, bepaal je hoe deze wordt gemaakt. Je kunt ook een woord of zinsdeel gebruiken als seed en het spel zet dit automatisch voor je om in een nummer. # howtoplay.gameSettings.header.2=Cheats en spelregels # howtoplay.gameSettings.text.9=-Cheats activeren: met deze instelling kunnen spelers opdrachten gebruiken. Als een wereld wordt gemaakt waarbij deze instelling is ingeschakeld, worden alle achievements uitgeschakeld. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Entiteiten laten buit vallen: hiermee bepaal je howtoplay.gameSettings.text.17=-Weercyclus: het weer verandert niet wanneer deze instelling is uitgeschakeld. # howtoplay.hoppers=Trechters # -howtoplay.hoppers.title=Speluitleg: Trechters # howtoplay.hoppers.text.1=Trechters worden gebruikt om voorwerpen automatisch te verplaatsen. Je kunt trechters ook aan andere voorwerpen bevestigen, zoals kisten of jukeboxen. # howtoplay.hoppers.text.2=Trechters blijven voorwerpen uit een bovengeplaatste houder halen en in een houder plaatsen waarnaar ze wijzen. # howtoplay.hoppers.header.1=Gebruik # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Om een trechter naar een bepaald blok te laten wijzen, howtoplay.hoppers.text.4=Als een trechter wordt aangedreven door Redstone, wordt deze inactief en stopt deze met het verplaatsen van voorwerpen. # howtoplay.hostAndPlayerOptions=Host- en speleropties # -howtoplay.hostAndPlayerOptions.title=Speluitleg: Host- en speleropties # howtoplay.hostAndPlayerOptions.text.1.notTouch=Als je met cheats geactiveerd speelt, kun je met hostopties jezelf of vrienden teleporteren, het weer veranderen, de tijd instellen en in het spel het beginpunt of spawnpunt van de wereld instellen. Als cheats zijn ingeschakeld, vind je deze opties in het chatvenster door op de knop [/] naast de chatbalk te drukken. # howtoplay.hostAndPlayerOptions.text.1.touch=Als je met cheats geactiveerd speelt, kun je met hostopties jezelf of vrienden teleporteren, het weer veranderen, de tijd instellen en in het spel het beginpunt of spawnpunt van de wereld instellen. Als cheats zijn ingeschakeld, vind je deze opties in het chatvenster door op de chatknop te tikken. # -howtoplay.HUD=Scherminfo # -howtoplay.HUD.title=Speluitleg: Scherminfo # -howtoplay.HUD.text.1=Op het scherm zie je informatie over je status, je gezondheid, de hoeveelheid zuurstof die je nog hebt (als je onder water bent), je hongerniveau en je harnas (als je dat draagt). # -howtoplay.HUD.header.1=Voedsel en gezondheid # -howtoplay.HUD.text.2.notTouch=Als je gezondheid afneemt, maar je hebt minimaal negen :shank:, dan wordt je gezondheid hersteld. Eet voedsel om je :shank: aan te vullen. # -howtoplay.HUD.text.2.touch=Je gezondheid wordt automatisch aangevuld als je er minimaal negen :shank: hebt. Je :shank: zal langzaam afnemen naarmate je verkent en honger krijgt, maar het eten van voedsel zal je :shank: aanvullen. # -howtoplay.HUD.text.3.keyboard=Houd :_input_key.use: ingedrukt terwijl je voedsel vast hebt om het te eten. # -howtoplay.HUD.text.3.gamepad=Houd :_input_key.use: ingedrukt terwijl je voedsel vast hebt om het te eten. # -howtoplay.HUD.text.3.rift_controller=Houd :rift_right_grab: ingedrukt terwijl je voedsel vast hebt om het te eten. # -howtoplay.HUD.text.3.windowsmr_controller=Houd :windowsmr_left_trigger: ingedrukt terwijl je voedsel vast hebt om het te eten. # -howtoplay.HUD.text.3a.touch=Als je iets wilt eten, tik je op het voedselitem op je snelbalk en houd je het scherm ingedrukt om te eten. # -howtoplay.HUD.text.3b.touch=Als je actieknoppen gebruikt, tik je eerst op het voedselitem op je snelbalk en houd je vervolgens :tip_virtual_button_action_build_or_use: ingedrukt om het op te eten. # -howtoplay.HUD.text.4a=Bij bepaalde activiteiten, zoals sprinten, zul je sneller honger krijgen. Gelukkig zijn sommige voedingsmiddelen voedzamer en vullen ze meer :shank: aan. # -howtoplay.HUD.text.4b=Als je volledige :shank: hebt, zal het laatste voedsel dat je hebt gegeten een verzadigingswaarde toepassen. Dit is een verborgen waarde die een extra boost geeft aan je hongerniveau. # -howtoplay.HUD.header.2=Ervaring # -howtoplay.HUD.text.5=Ook zie je op het scherm je ervaringsbalk. Je ervaringsniveau wordt aangeduid met een getal. De balk geeft het aantal ervaringspunten aan dat je nodig hebt om je ervaringsniveau te verhogen. # -howtoplay.HUD.text.6=Je ontvangt ervaringspunten door ervaringsbollen te verzamelen. Deze krijg je voor activiteiten als het doden van mobs, het delven van bepaalde soorten blokken en meer! Raap alle ervaringsbollen op; je hebt ze hard nodig. Je raapt ervaringsbollen op door erbij in de buurt te komen. # -howtoplay.HUD.header.3=De snelbalk # -howtoplay.HUD.text.7.keyboard=De snelbalk toont de voorwerpen die je kunt gebruiken. Blader met het muiswiel om het voorwerp in je hand te veranderen. # -howtoplay.HUD.text.7.gamepad=De snelbalk toont de voorwerpen die je kunt gebruiken. Gebruik :_input_key.cycleItemLeft: en :_input_key.cycleItemRight: om het voorwerp in je hand te veranderen. # -howtoplay.HUD.text.7.touch=De snelbalk toont de voorwerpen die je kunt gebruiken. Tik op voorwerpen in je snelbalk om het voorwerp in je hand te veranderen. # -howtoplay.HUD.text.7.windowsmr_controller=De snelbalk toont de voorwerpen die je kunt gebruiken. Druk op :windowsmr_left_touchpad_horizontal: om het voorwerp in je hand te veranderen. # -howtoplay.HUD.text.7.rift_controller=De snelbalk toont de voorwerpen die je kunt gebruiken. Druk op :rift_left_trigger: of :rift_left_grab: om het voorwerp in je hand te veranderen. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventaris # howtoplay.inventory.title=Speluitleg: Inventaris # -howtoplay.inventory.text.1.keyboard=Druk op :_input_key.inventory: om je inventaris te bekijken. # -howtoplay.inventory.text.1.gamepad=Druk op :_input_key.inventory: om je inventaris te bekijken. # -howtoplay.inventory.text.1.rift_controller=Druk op :rift_B: om je inventaris te bekijken. # -howtoplay.inventory.text.1.windowsmr_controller=Druk op :windowsmr_left_grab: om je inventaris te bekijken. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Tik op :tip_touch_inventory: om je inventaris te bekijken. # -howtoplay.inventory.text.2=Dit scherm toont alle voorwerpen die je in je hand hebt en alle andere voorwerpen die je bij je hebt. Je kunt ook het harnas bekijken dat je draagt. # -howtoplay.inventory.text.3.keyboard=Gebruik :mouse_left_button: om een voorwerp onder je aanwijzer op te pakken. Als er meerdere voorwerpen zijn, kun je ze hiermee allemaal oppakken. Je kunt ook :mouse_right_button: gebruiken om de helft op te pakken. # -howtoplay.inventory.text.3.gamepad=Gebruik :_gamepad_face_button_down: om een voorwerp onder je aanwijzer op te pakken. Als er meerdere items zijn, kun je ze hiermee allemaal oppakken. Je kunt ook :_gamepad_face_button_left: gebruiken om de helft op te pakken. # -howtoplay.inventory.text.3.touch=Tik om een voorwerp te selecteren. Als je het wilt verplaatsen, tik je op een andere plek in de inventaris. Als je een item verplaatst naar een plek met hetzelfde item, worden ze samengevoegd tot een stapel. Als je het naar een ander voorwerp verplaatst, wisselen ze van plaats. # -howtoplay.inventory.text.4.keyboard=Je kunt voorwerpen met :mouse_left_button: weer neerleggen. Als er zich meerdere voorwerpen onder de aanwijzer bevinden, gebruik je :mouse_left_button: om ze allemaal neer te leggen of :mouse_right_button: om er maar één neer te leggen. # -howtoplay.inventory.text.4.gamepad=Je kunt voorwerpen met :_gamepad_face_button_down: weer neerleggen. Als er zich meerdere voorwerpen onder de aanwijzer bevinden, gebruik je :_gamepad_face_button_down: om ze allemaal neer te leggen of :_gamepad_face_button_left: om er maar één neer te leggen. # -howtoplay.inventory.text.4a.touch=Als je op een stapel voorwerpen tikt, selecteer je automatisch alle voorwerpen in de stapel. Je kunt de stapel op dezelfde manier verplaatsen als een enkel voorwerp. # -howtoplay.inventory.text.4b.touch=Om een stapel voorwerpen te splitsen, tik je op de stapel met voorwerpen en houd je deze vast totdat de selectieschuifregelaar verschijnt. Schuif je vinger naar links en rechts zonder het scherm los te laten om het aantal voorwerpen te selecteren dat je van de stapel wilt verwijderen. # -howtoplay.inventory.text.5.keyboard=Als het voorwerp waarop de aanwijzer zich bevindt harnas is, kun je het snel naar het juiste harnasvak verplaatsen door op SHIFT+:mouse_left_button: te drukken. # -howtoplay.inventory.text.5.gamepad=Als het voorwerp waarop de aanwijzer zich bevindt harnas is, kun je het snel naar het juiste harnasvak verplaatsen door op :_gamepad_face_button_up: te drukken. # -howtoplay.inventory.text.6.keyboard=Je kunt een item laten vallen door het op te pakken en neer te zetten buiten het inventarisvenster. # -howtoplay.inventory.text.6.gamepad=Je kunt een item laten vallen door het op te pakken en te drukken op :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Jukebox # -howtoplay.jukebox.title=Speluitleg: Jukebox # howtoplay.jukebox.text.1=Met de jukebox kun je muziekplaten afspelen die je hebt gevonden. # howtoplay.jukebox.header.1=Het feest kan beginnen # howtoplay.jukebox.text.2.notTouch=Druk op :_input_key.use: bij een jukebox met een muziekplaat in je hand om deze af te spelen. Druk nog een keer op :_input_key.use: bij de jukebox om de muziekplaat uit te werpen. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Een aantal muziekplaten zijn te vinden in kisten in de howtoplay.jukebox.text.8=Andere platen zijn moeilijker te verkrijgen. Creepers houden namelijk stiekem van muziek. # howtoplay.loom=Weefgetouw # -howtoplay.loom.title=Speluitleg: Weefgetouw # howtoplay.loom.text.1=Het weefgetouw is een snelle en efficiënte manier om patronen op vlaggen toe te passen. Het weefgetouw heeft maar één verf nodig om een patroon toe te passen. Je kunt ook speciale weefgetouw gebruiken. # howtoplay.loom.header.1=Weven # howtoplay.loom.text.2=Als je een vlag in het eerste vakje van het weefgetouw plaatst en een kleur verf in het tweede vakje, kun je patronen aan deze vlag toevoegen. Wanneer je een patroon hebt geselecteerd, sleep je deze van het uitvoervak aan de rechterkant naar je inventaris. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Een vlag kan meerdere lagen bevatten, waardoor je veel ver howtoplay.loom.header.2=Weefgetouwpatronen # howtoplay.loom.text.4=Als je een weefgetouwpatroon in het derde vakje van het weefgetouw toevoegt, kun je speciale patronen vervaardigen, zoals het gezicht van een Creeper of een bloem. Je verliest deze weefgetouwpatronen niet wanneer je ze op je vlaggen toepast. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Rijdieren # -howtoplay.mounts.title=Speluitleg: Rijdieren # howtoplay.mounts.text.1=Je kunt volwassen paarden, ezels of muilezels berijden. Alleen paarden kunnen van harnas worden voorzien. # howtoplay.mounts.text.2=Ezels en muilezels kun je uitrusten met een zadeltas (voor het vervoeren van voorwerpen) door er een kist aan te bevestigen. Je kunt deze zadeltassen vervolgens gebruiken tijdens het rijden of wanneer je ernaartoe sluipt. # howtoplay.mounts.header.1=Temmen # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Als er hartjes rond het paard verschijnen, is het getemd howtoplay.mounts.header.2=Rijdieren # howtoplay.mounts.text.5=Je kunt een paard alleen berijden als het is uitgerust met een zadel. # howtoplay.mounts.text.6=Zadels kun je kopen van dorpelingen, vinden in kisten die in de wereld zijn verborgen of door te vissen. Open je inventaris terwijl je een paard berijdt en plaats een zadel in het zadelvak van het paard. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Je kunt paarden en ezels fokken zoals andere dieren met behulp van gouden appels of gouden wortels. # howtoplay.mounts.text.8=Veulens worden na verloop van tijd vanzelf volwassen, maar als je ze tarwe of hooi voert, gaat het groeiproces sneller. # howtoplay.mounts.header.3=Pakdieren # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Druk op :_input_key.sneak: om af te stijgen. # howtoplay.mounts.text.15a.touch=Wanneer je het D-Pad-bedieningsschema gebruikt, tik je op :touch_jump: om van een dier af te stijgen. # howtoplay.mounts.text.15b.touch=Wanneer je een joystickbedieningsschema gebruikt, tik je op :tip_virtual_button_dismount: om van een dier af te stijgen. # -howtoplay.multiplayer=Multiplayer # -howtoplay.multiplayer.title=Speluitleg: Multiplayer # -howtoplay.multiplayer.text.1=Minecraft is standaard een multiplayerspel. # -howtoplay.multiplayer.header.1=Gesplitst scherm # -howtoplay.multiplayer.text.2.splitscreen=Lokale spelers kunnen zich bij je spel aansluiten door controllers te verbinden en op elk punt in het spel op een knop te drukken. # -howtoplay.multiplayer.header.2=Onlinemultiplayer # -howtoplay.multiplayer.text.3=Standaard zijn alle werelden multiplayerwerelden. Als je een wereld privé wilt maken, ga je naar de wereldinstellingen, selecteer je de multiplayeroptie en schakel je deze uit. # -howtoplay.multiplayer.text.3.norealms=Standaard zijn alle werelden multiplayerwerelden. Als je een wereld privé wilt maken, ga je naar de wereldinstellingen, selecteer je de multiplayeroptie en schakel je deze uit. # -howtoplay.multiplayer.header.3=Aansluiten bij onlinespel # -howtoplay.multiplayer.text.4=Om je aan te sluiten bij een multiplayerspel ga je naar het vriendentabblad. Alle Realms, vrienden en LAN-spellen waarbij je je kunt aansluiten worden hier getoond. Selecteer een spel om je hierbij aan te sluiten. # -howtoplay.multiplayer.text.4.norealms=Om je aan te sluiten bij een multiplayerspel ga je naar het vriendentabblad. Alle Realms, vrienden en LAN-spellen waarbij je je kunt aansluiten worden hier getoond. Selecteer een spel om je hierbij aan te sluiten. # -howtoplay.multiplayer.text.5=Wanneer je een onlinespel start of je hierbij aansluit, is dit zichtbaar voor personen in je vriendentabblad. Als je vrienden zich aansluiten, is het spel ook zichtbaar voor hun vrienden. # -howtoplay.multiplayer.text.6=Let op: je moet verbonden zijn met internet en bij een Microsoft-account zijn aangemeld om een multiplayerspel te spelen. # -howtoplay.multiplayer.header.4=Spelersmachtigingen # -howtoplay.multiplayer.text.7=Je kunt de machtigingen van afzonderlijke spelers eenvoudig beheren met spelersmachtigingen. Als je het spelmenu opent, zie je aan de rechterkant een lijst met huidige spelers in de wereld. Selecteer het machtigingenpictogram van een speler om diens machtigingen aan te passen. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigatie # -howtoplay.navigation.title=Speluitleg: Navigatie # howtoplay.navigation.text.1=Navigatie is een belangrijke vaardigheid die je in Minecraft leert. Het is namelijk niet altijd even eenvoudig om je weg terug naar huis te vinden. # howtoplay.navigation.text.2=Ten eerste zijn er een aantal basishulpmiddelen die je moet kennen. # howtoplay.navigation.header.1=Navigatiehulpmiddelen # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Verkenningskaarten # howtoplay.navigation.text.10=Er zijn verschillende plaatsen om te ontdekken. Vind een dorp en een kaartenmaker. Hij verhandelt verkenningskaarten die naar vreemde afgelegen plekken leiden. # howtoplay.netherPortals=Nether-portaal # -howtoplay.netherPortals.title=Speluitleg: Nether-portaal # howtoplay.netherPortals.text.1=Met een Nether-portaal kun je naar een andere dimensie reizen. # howtoplay.netherPortals.text.2=Indien goed gebouwd, kan een Nether-portaal worden ontstoken en geactiveerd. # howtoplay.netherPortals.text.3=Hier vind je voorbeelden van het bouwen van een portaal: # howtoplay.nightfall=Vallen van de avond # -howtoplay.nightfall.title=Speluitleg: Vallen van de avond # howtoplay.nightfall.text.1=Terwijl je op avontuur gaat in Minecraft, komt de zon op en gaat deze weer onder. Vóór het ondergaan van de zon kun je beter wat voorzorgsmaatregelen treffen. Er loert namelijk gevaar in de nacht! # howtoplay.nightfall.header.1=Onderdak zoeken # howtoplay.nightfall.text.2=Als je dit nog niet hebt gedaan, zoek dan een plek om voor het donker en de bijbehorende gevaren te schuilen. Een uitholling in de zijkant van een heuvel of een kleine hut in het bos is al genoeg. # howtoplay.nightfall.text.3=Zorg ervoor dat je alle ingangen afschermt. Je kunt eventueel een deur gebruiken zodat je naar binnen en buiten kunt gaan. Als je een bed hebt gemaakt, is dit een goede plek om dit neer te zetten, samen met een werkbank en oven. # howtoplay.nightfall.text.4=Denk er ook aan om het gebied te verlichten met fakkels. Misschien dat het je leven redt. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Huisdieren # -howtoplay.pets.title=Speluitleg: Huisdieren # howtoplay.pets.header.1=Vrienden maken met huisdieren # howtoplay.pets.text.1.notTouch=Er zijn verschillende mobs in Minecraft die je kunt temmen en als huisdier kunt nemen. Temmen doe je door ze een voorwerp te geven waar ze van houden. Eenmaal getemd, kun je ze bij je laten blijven door op :_input_key.use: te drukken terwijl je naar ze kijkt. # howtoplay.pets.text.1.touch=Er zijn verschillende mobs in Minecraft die je kunt temmen en als huisdier kunt nemen. Temmen doe je door ze een voorwerp te geven waar ze van houden. Eenmaal getemd, kun je ze bij je laten blijven door op de knop Zit te tikken. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papegaaien # howtoplay.pets.text.4=Een papegaai is een passieve mob die je ook aantreft in de jungle. Papegaaien imiteren andere mobs in het gebied. Ze eten het liefste zaden. Geef een papegaai wat zaadjes om hem te temmen. Papegaaien komen ook op je schouder zitten... Dat kunnen er inderdaad meerdere zijn. # howtoplay.raids=Plunderingen # -howtoplay.raids.title=Speluitleg: Plunderingen # howtoplay.raids.text.1=Terwijl je de wereld verkent, kun je kampen of patrouilles van plunderaars tegenkomen. Plunderaars zijn altijd op zoek naar dorpen om te plunderen. Als je hun vlag afpakt, heb je hun aandacht te pakken en kunnen ze ervoor kiezen om een nabijgelegen dorp aan te vallen. # howtoplay.raids.text.2=Zorg ervoor dat je het dorp verdedigt! De aanval is voorbij als je alle plunderaars verslaat. # howtoplay.raids.header.1=Ik heb een held nodig # howtoplay.raids.text.3=Dorpelingen zijn er vast blij mee dat je hen hebt gered van de plunderaars. Vergeet niet een kijkje bij ze te nemen, want misschien hebben ze wel een goede aanbieding. # howtoplay.ranching=Ranch houden # -howtoplay.ranching.title=Speluitleg: Ranch houden # howtoplay.ranching.text.1=In Minecraft kun je je eigen ranch met vee houden! Het houden van een ranch levert veel middelen op, zoals wol, eieren en rauw vlees. # howtoplay.ranching.header.1=Je kudde uitbreiden # howtoplay.ranching.text.2=Om ervoor te zorgen dat je vee groeit, moet je babydieren maken. Hiervoor moeten volwassen dieren naar de liefdesstand schakelen. Dit kun je doen door de dieren hun lievelingsvoer te geven. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Wat eten mobs? # howtoplay.ranching.text.4=Koeien, mooshrooms en schapen eten allemaal tarwe. Varkens eten wortels of bieten. Kippen houden van alle zaden. Konijnen eten wortels, gouden wortels of paardenbloemen. Ocelots eten graag rauwe kabeljauw of zalm. Wolven eten alle soorten vlees. # howtoplay.ranching.text.5=Dieren volgen je wanneer je hun lievelingseten vasthoudt. Hiermee kun je ze naar je ranch of een ander dier leiden. # -howtoplay.realms=Realms # -howtoplay.realms.title=Speluitleg: Realms # -howtoplay.realms.text.1=Realms is een geweldige plaats om een multiplayerspel te hosten dat altijd door blijft gaan. Zelfs als je even niet speelt, blijft je Realm open en actief zodat je vrienden deze kunnen verkennen! # -howtoplay.realms.header.1=Aan de slag # -howtoplay.realms.text.2=Stel een realm in door Nieuw maken te selecteren op het tabblad Werelden. Kies vervolgens de knop Nieuwe realm en de knop Nieuwe wereld maken. Hier kun je je realm een naam geven en het aantal spelers instellen. Vervolgens kun je vrienden toevoegen aan je realm. # -howtoplay.realms.header.2=Realm-instellingen # -howtoplay.realms.text.3=Zodra je een Realm hebt gemaakt, kun je de potloodknop selecteren om de Realm-instellingen te wijzigen. # -howtoplay.realms.text.4=Onder de knop Spel kun je je Realm hernoemen, het spelniveau en de spelmodus instellen, cheats inschakelen en de wereld downloaden/uploaden. # -howtoplay.realms.text.5=Onder de knop Leden kun je alle vrienden beheren die je voor je Realm hebt uitgenodigd, leden toevoegen/verwijderen en hun machtigingen instellen. # -howtoplay.realms.text.6=Onder de knop Abonnement kun je zien wanneer je Realm verloopt, de tijd verlengen of de Realm openen/sluiten. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Redstone # -howtoplay.redstone.title=Speluitleg: Redstone # howtoplay.redstone.text.1=Redstone-stof is afkomstig van Redstone dat een stroomsignaal uitzendt. Wanneer dit stroom heeft, licht het op en zendt het een signaal uit naar aangrenzende Redstone-voorwerpen. # howtoplay.redstone.header.1=Redstone-stroom # howtoplay.redstone.text.2=Om een van deze voorwerpen van stroom te voorzien, is er een energiebron nodig, zoals een hendel, knop of drukplaat. Experimenteer er op los om ze allemaal te vinden! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Plaats wat Redstone-stof naast een energiebron om deze howtoplay.redstone.text.4=Er zijn meerdere voorwerpen die een Redstone-signaal gebruiken om te functioneren, zoals een trechter of zuiger. # howtoplay.redstone.text.5=De mogelijkheden van Redstone zijn eindeloos! Probeer iets handigs te maken, zoals een automatische boerderij! # -howtoplay.resourceAndBehaviorPacks=resource- en gedragspakketten # -howtoplay.resourceAndBehaviorPacks.title=Speluitleg: resource- en gedragspakketten # -howtoplay.resourceAndBehaviorPacks.text.1=Je kunt veranderen hoe Minecraft eruitziet en zich gedraagt door resource- en gedragspakketten te gebruiken. # -howtoplay.resourceAndBehaviorPacks.text.2=Kies in het menu Instellingen een pakket in de lijst met beschikbare pakketten en selecteer vervolgens ernaast het plusteken. Hiermee wordt je pakket toegepast op het Minecraft-standaardpakket. # - howtoplay.scaffolding=Steigers # -howtoplay.scaffolding.title=Speluitleg: Steigers # howtoplay.scaffolding.header.1=Reik naar de sterren # howtoplay.scaffolding.text.1.keyboard=Met steigers kun je op een veilige manier enorme gebouwen maken! Je kunt in een steiger lopen en erop staan. Als je een kolom van steigers hebt, kun je omhoog gaan door in de steiger te staan en op :_input_key.jump: te drukken. Als je omlaag wilt, kun je op :_input_key.sneak: drukken. # howtoplay.scaffolding.text.1.gamepad=Met steigers kun je op een veilige manier enorme gebouwen maken! Je kunt in een steiger lopen en erop staan. Als je een kolom van steigers hebt, kun je omhoog gaan door in de steiger te staan en op de knop :_input_key.jump: te drukken. Als je omlaag wilt, kun je de knop :_input_key.sneak: ingedrukt houden. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Breek het af # howtoplay.scaffolding.text.3=Wanneer een steiger stuk gaat, worden ook alle steigerblokken vernietigd die hierop leunen. Hiermee kun je snel je steiger opruimen door simpelweg de ondersteunende blokken te vernietigen! # howtoplay.structureBlocks=Constructieblokken # -howtoplay.structureBlocks.title=Speluitleg: Constructieblokken ### howtoplay.structureBlocks.text.1=Met constructieblokken kunnen makers gedeelten van hun wereld kopiëren en opslaan als constructies. Opgeslagen constructies kunnen vervolgens weer in de wereld worden geplakt. ### howtoplay.structureBlocks.header.1=Hoe te verkrijgen ### howtoplay.structureBlocks.text.2=Om een constructieblok te verkrijgen, moet je de slash-opdracht /give gebruiken. Om een constructieblok te kunnen gebruiken, moet je Operator-machtigingen hebben. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Detecteren en Hoekmodus ### howtoplay.structureBlocks.text.16=Om automatisch het gebied te selecteren dat je wilt opslaan, kun je Hoekmodusblokken rondom je bouwwerk plaatsen en deze dezelfde naam geven als het bouwwerk dat je wilt opslaan. ### howtoplay.structureBlocks.text.17=Als je in de Opslagmodus op de knop Detecteren drukt, worden alle hoekblokken met dezelfde naam gevonden en wordt er een selectiegebied gemaakt, zodat alles in dit gebied wordt opgeslagen. ### -howtoplay.servers=Servers # -howtoplay.servers.title=Speluitleg: Servers # -howtoplay.servers.text=Het tabblad Server toont populaire Minecraft-servers. # - howtoplay.shulkerBoxes=Sjoelkerdozen # -howtoplay.shulkerBoxes.title=Speluitleg: Sjoelkerdozen # howtoplay.shulkerBoxes.text.1=Combineer twee sjoelkerschelpen met een kist om een sjoelkerdoos te maken. Sjoelkerschelpen worden door sjoelkers in End-steden laten vallen. In tegenstelling tot andere houders blijven in sjoelkerdozen voorwerpen die stuk gaan behouden. Sjoelkerdozen gaan stuk en vallen als voorwerp neer als deze door zuigers worden geduwd en kunnen met automaten worden geplaatst. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=The End # -howtoplay.theEnd.title=Speluitleg: The End # howtoplay.theEnd.text.1=The End is een andere dimensie die je kunt bereiken via een actief End-portaal. Dit portaal kun je vinden in een vesting, die onder de grond in de bovenwereld. # howtoplay.theEnd.text.2=Elk End-portaalframeblok mist iets mysterieus om de kracht ervan te ontketenen. # howtoplay.theEnd.header.1=De andere kant # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Zodra het portaal actief is, kun je erin springen om naa howtoplay.theEnd.text.4=De gevreesde Enderdraak woont in The End. Dit is een geduchte en sterke vijand die zijn kracht uit vreemde kristallen lijkt te halen. Zijn adem- en vuurbalaanvallen verspreiden hardnekkig zuur over het slagveld. Neem je vrienden mee om hem te verslaan! # howtoplay.theEnd.text.5=Als één keer nog niet genoeg was, plaats vier Enderkristallen in de hoeken van het uitgangsportaal om de Enderdraak opnieuw te wekken. # -howtoplay.theStore=De Marketplace # -howtoplay.theStore.title=Speluitleg: De Marketplace # -howtoplay.theStore.text.1=Op de Minecraft-marketplace kun je nieuwe skins, werelden, textures en mashup-pakketten vinden die door verschillende getalenteerde makers zijn ontworpen. # -howtoplay.theStore.header.1=Content verkennen # -howtoplay.theStore.text.2=Probeer een skin voor een nieuwe look! # -howtoplay.theStore.text.3=Bekijk werelden om nieuwe kaarten en uitdagingen te ontgrendelen die je keer op keer zult willen spelen! # -howtoplay.theStore.text.4=Geef je oude spel een make-over met texturepakketten die op je huidige werelden en Realms worden toegepast! # -howtoplay.theStore.text.4.norealms=Geef je oude spel een make-over met texturepakketten die op je huidige werelden worden toegepast! # -howtoplay.theStore.text.5=Of probeer ze allemaal met mashup-pakketten: een zorgvuldig samengestelde verzameling met skins, werelden en textures die samen je werelden en Realms zullen transformeren! # -howtoplay.theStore.text.5.norealms=Of probeer ze allemaal met mashup-pakketten: een zorgvuldig samengestelde verzameling met skins, werelden en textures die samen je werelden zullen transformeren! # - howtoplay.tools=Gereedschappen # -howtoplay.tools.title=Speluitleg: Gereedschappen # howtoplay.tools.text.1=Minecraft bevat veel gereedschappen waarmee je blokken sneller kunt delven dan eerst. Je kunt gereedschappen vervaardigen met hout, steen, ijzer, goud of diamant. # howtoplay.tools.text.2=Als je het juiste gereedschap voor de taak gebruikt, delf je niet alleen sneller maar verliest je gereedschap ook minder duurzaamheid. Om zeldzame grondstoffen te delven, zijn complexere gereedschappen nodig. # howtoplay.tools.header.1=Gereedschappen waarmee je dingen kunt slopen # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Met een vishengel kun je vis en andere buit uit waterblo howtoplay.tools.text.12=Scharen zijn heel handig voor het verzamelen van voorwerpen als wol, bladeren en spinnenwebben. # howtoplay.trading=Handelen met dorpelingen # -howtoplay.trading.title=Speluitleg: Handelen met dorpelingen # howtoplay.trading.text.1=In dorpen kun je handelen. Elke dorpeling heeft een beroep: boer, slager, smid, kaartenmaker, bibliothecaris of priester. Beroepen hebben exclusieve voorwerpen te koop. Verken en handel met zoveel mogelijk dorpelingen om alle beroepen te vinden. # howtoplay.trading.header.1=Goederen voor smaragden # howtoplay.trading.text.2=Je komt erachter wat een dorpeling aanbiedt door ermee te praten. Als je met een dorpeling hebt gehandeld, kan de prijs van diens handelswaren veranderen. De handelswaren van een dorpeling kunnen opraken, waardoor je tijdelijk niet meer kunt handelen. Handelen is het kopen of verkopen van voorwerpen voor smaragden. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Naarmate je met dorpelingen handelt, worden ze beter in howtoplay.trading.text.4=Zorg goed voor je dorpelingen. Ook zij moeten rusten, werken en eten om te gedijen. # howtoplay.transportation=Vervoer # -howtoplay.transportation.title=Speluitleg: Vervoer # howtoplay.transportation.text.1=Naast lopen, een dier te berijden of te vliegen zijn er meerdere manier om je te verplaatsen. # howtoplay.transportation.header.1=Mijnkarren # howtoplay.transportation.text.2=Mijnkarren zijn berijdbare karren die op rails rijden. Je kunt de rails plaatsen waar je maar wilt door ze naast elkaar te leggen. Plaats een mijnkar op de rails en je bent klaar om te rijden. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Wanneer je het D-Pad-bedieningsschema geb howtoplay.transportation.text.5c.touch=Wanneer je een joystickbedieningsschema gebruikt, sleep je :tip_virtual_joystick: omhoog om vooruit te gaan en tik je op :tip_virtual_button_dismount: om uit te stappen. # howtoplay.weapons=Wapens # -howtoplay.weapons.title=Speluitleg: Wapens # howtoplay.weapons.header.1=Zwaard # howtoplay.weapons.text.1=Het zwaard is het belangrijkste wapen voor lijf-aan-lijfgevechten in Minecraft. Een zwaard kun je maken met hout, steen, ijzer, goud of diamant. Met springaanvallen richt je extra schade aan! # howtoplay.weapons.text.2.notTouch=Druk op :_input_key.attack: met een zwaard in je hand om aan te vallen. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=De drietand is een tweeledig wapen: voor dichtbij howtoplay.weapons.header.5=Betoverde wapens # howtoplay.weapons.text.7=Voor het zwaard, de (kruis)boog en de drietand zijn bepaalde betoveringen mogelijk die je op het betoveringstafel of aambeeld kunt toepassen waarmee je de schade en duurzaamheid kunt verbeteren en zelfs mobs in vuur en vlam kunt zetten! # -howtoplay.whatsNew=Wat is er nieuw # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Pagina %1 van %2 # immersive_reader.portfolio_page_header= Pagina %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Niveau 3 - FireTV # options.dev_sunsetting_tier.four=Niveau 4 - 1024 MB # options.dev_sunsetting_tier.five=Niveau 5 - iOS 12 en Nougat # options.dev_sunsetting_tier.not_pending=Niet in behandeling # -options.dev.gathering_config_id_override=Verzamelen configuratie-id negeren # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Spelniveau # options.difficulty.easy=Makkie # options.difficulty.hard=Lastig # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=De locatie van de externe opslag is g options.filelocation.external.warning.button=Meer informatie (hiermee wordt de browser gestart) # options.atmosphericsEnable=Atmosfeer # options.edgeHighlightEnable=Rand markeren # -options.bloomEnable=Gloed # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Upscaling # options.terrainShadowsEnable=Terreinschaduw # options.superFancyWaterEnable=Superfraai water # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Volledig # recipeBook.setting.discover=Ontdekken # recipeBook.setting.off=Uit # recipeToast.newUnlock.title=Nieuw recept ontgrendeld! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= nieuwe recepten ontgrendeld # recipeToast.newUnlock.descriptionRecipeBook=Check je receptenboek # recipeToast.newUnlock.descriptionCraftingTable=Bekijken in werkbank # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Dempen # xbox.profile.realName=Beheer je privacy-instellingen om je echte naam in de Xbox-app te delen. # xbox.profile.removeFriend=Ontvrienden # xbox.profile.report=Rapporteren # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=%s rapporteren # xbox.report.optionalText=Tekst hier invoeren (optioneel) # diff --git a/resource_pack/texts/pl_PL.lang b/resource_pack/texts/pl_PL.lang index 861b03e79..695da77a9 100644 --- a/resource_pack/texts/pl_PL.lang +++ b/resource_pack/texts/pl_PL.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Stwórz ekran ustawień świata # accessibility.screenName.editCharacter=Kreator postaci # accessibility.screenName.editWorldSettings=Edytuj ekran ustawień świata # accessibility.screenName.error=Ekran błędu # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Ekran obsługi gry # accessibility.screenName.inviteToGame=Ekran zaproszenia do gry # accessibility.screenName.joinByIP=Okno dialogowe dołączania po IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Burza # howtoplay.next=Dalej # howtoplay.previous=Wstecz # -howtoplay.category.basics=Podstawy # -howtoplay.category.crafting=Konstruowanie # howtoplay.category.education=Edukacja # -howtoplay.category.engineering=Inżynieria # -howtoplay.category.enhancedPlay=Ulepszona gra # -howtoplay.category.firstDay=Pierwszy dzień # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Opcje i kody # -howtoplay.category.play=Graj # -howtoplay.category.theEnd=Kres # howtoplay.adventureMode=Tryb przygodowy # -howtoplay.adventureMode.title=Obsługa gry: tryb przygodowy # howtoplay.adventureMode.text.1=Tryb przygodowy jest trybem gry przeznaczonym dla konstruktorów światów. W trybie tym gracze muszą korzystać ze specjalnych narzędzi, aby umieszczać i niszczyć bloki. # howtoplay.adventureMode.text.2=Aby zdobyć te narzędzia, musisz w trybie kreatywnym użyć /give oraz parametrów canplace lub candestroy. # howtoplay.anvil=Kowadło # -howtoplay.anvil.title=Obsługa gry: kowadło # howtoplay.anvil.text.1=Poziomów doświadczenia można używać do naprawy, zaklinania lub ponownego nazywania przedmiotów przy pomocy kowadła. # howtoplay.anvil.header.1=Zmienianie nazw i zaklinanie # howtoplay.anvil.text.2=Wszystkie przedmioty można ponownie nazwać, jednak tylko przedmioty mające ograniczoną trwałość mogą zostać naprawione lub zaklęte na kowadle przy pomocy ksiąg. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Łączenie przedmiotów przy pomocy kowadła jest skutecz howtoplay.anvil.text.5=Istnieje możliwość uszkodzenia kowadła przy każdym użyciu, a po pewnym czasie nawet jego zniszczenia. # howtoplay.armor=Zbroja # -howtoplay.armor.title=Obsługa gry: zbroja # howtoplay.armor.text.1=Nosząc zbroję, chronisz się przed obrażeniami. Poziom Twojej zbroi przedstawiany jest przy pomocy :armor: w interfejsie HUD. Im wyższy, tym mniej obrażeń otrzymasz. # howtoplay.armor.header.1=Konstruowanie # howtoplay.armor.text.2=Zbroję można stworzyć ze skóry, żelaza, złota lub diamentu. Kolczugę można zdobyć poprzez handel z osadnikami lub po złupieniu zombie czy szkieletów. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Przebierz się # howtoplay.armor.text.7=Na głowie możesz również nosić wykrojoną dynię. Nie otrzymasz dzięki temu żadnych punktów :armor:, ale endermani nie będą wpadać w szał, gdy na nich spojrzysz. # howtoplay.armorStand=Stojak na zbroję # -howtoplay.armorStand.title=Obsługa gry: stojak na zbroję # howtoplay.armorStand.text.1=Stojak na zbroję przechowuje Twoją zbroję, gdy jej nie używasz. # howtoplay.armorStand.header.1=Wyekwipowanie # howtoplay.armorStand.text.2.notTouch=Naciśnij :_input_key.use: na stojaku na zbroję, trzymając część zbroi, aby umieścić ją na tymże stojaku. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Taniec # howtoplay.armorStand.text.5=Stojaki na zbroję reagują na sygnał czerwienitu. Wypróbuj sygnał o różnej mocy i zobacz, co się stanie. # howtoplay.banners=Sztandary # -howtoplay.banners.title=Obsługa gry: sztandary # howtoplay.banners.text.1=Sztandary to świetny sposób na ozdobienie domu lub zamku specjalnymi wzorami i kolorami. # howtoplay.banners.text.2=Po stworzeniu sztandaru możesz go umieścić na stole rzemieślniczym lub krośnie i dodać różne barwniki, aby wykonać swój wyjątkowy wzór! # howtoplay.banners.header.1=Nakładanie wzoru # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Kopiowanie # howtoplay.banners.text.9=Jeśli chcesz skopiować sztandar, umieść go na stole rzemieślniczym razem z pustym sztandarem. # howtoplay.beacons=Magiczne latarnie # -howtoplay.beacons.title=Obsługa gry: magiczne latarnie # howtoplay.beacons.text.1=Aktywne magiczne latarnie wysyłają jasny promień światła w niebo. # howtoplay.beacons.text.2=Tworzy się je przy pomocy szklanych, obsydianowych i netherowych gwiazd (które zdobywa się po pokonaniu withera). # howtoplay.beacons.header.1=Budowa # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Po ustawieniu moce będą emanować z latarni już niep howtoplay.beacons.text.8=Umieść blok barwionego szkła na drodze promienia, aby zmienić jego kolor. # howtoplay.beds=Łóżka # -howtoplay.beds.title=Obsługa gry: łóżka # howtoplay.beds.text.1=Spanie w łóżku powoduje przemijanie nocy i ustawia Twój punkt odrodzenia. # howtoplay.beds.text.2.notTouch=Naciśnij :_input_key.use: na łóżku, aby pójść spać. Można to zrobić wyłącznie w nocy. # howtoplay.beds.text.2.touch=Stuknij łóżko, aby pójść spać. Można to zrobić wyłącznie w nocy. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Jeśli grasz w trybie wieloosobowym, każdy gracz musi by howtoplay.beds.text.4=Jeśli Twoje łóżko jest zepsute, powrócisz do swojego pierwotnego punktu odrodzenia w świecie. # howtoplay.beds.text.5=Uważaj, korzystając z łóżka w Netherze, jest tam z reguły zbyt gorąco na sen. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Bloki # -howtoplay.blocks.title=Obsługa gry: bloki # howtoplay.blocks.text.1=Świat Minecrafta składa się z milionów bloków. Każdy można zniszczyć, podnieść lub umieścić. Praktycznie nie ma ograniczeń w budowaniu! # howtoplay.blocks.text.2=Większość bloków musisz odnaleźć w świecie gry, jednak niektóre można wyłącznie stworzyć, łącząc bloki na stole rzemieślniczym, na przykład blok czerwienitu, lub przetapiając w piecu, na przykład szkło. # howtoplay.blocks.header.1=Spadające bloki # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma – występuje naturalnie w Netherze, daje niewiel howtoplay.blocks.text.9=Twarda ziemia – jest prawie taka sama jak normalna ziemia, ale nie rośnie na niej trawa. Występuje w biomach sawanny i wielkiej tajgi. # howtoplay.bookAndQuill=Książka i pióro # -howtoplay.bookAndQuill.title=Obsługa gry: książka i pióro # howtoplay.bookAndQuill.text.1=Książka i pióro pozwalają Ci spisywać przygody. Opowiedz swoją historię, wprowadzając tekst na strony książki. Możesz nawet zmienić tytuł i autora! Podpisz książkę i pióro, aby dokończyć swe dzieło. Można je edytować przed podpisaniem. # howtoplay.brewingStand=Statyw alchemiczny # -howtoplay.brewingStand.title=Obsługa gry: statyw alchemiczny # howtoplay.brewingStand.text.1=Warzenie mikstur wymaga statywu alchemicznego. Każdą miksturę zaczynamy od butelki z wodą, którą otrzymujemy po napełnieniu szklanej butelki wodą z kotła lub źródła wody. # howtoplay.brewingStand.header.1=Poznaj swój statyw alchemiczny # howtoplay.brewingStand.text.2=W statywie alchemicznym są trzy miejsca na butelki. Do wszystkich trzech butelek można dodać jeden składnik, więc warzenie trzech mikstur na raz pozwala najlepiej wykorzystać posiadane zasoby. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Składniki i mikstury # howtoplay.brewingStand.text.3=Umieszczenie netherowej brodawki na górze statywu alchemicznego poskutkuje stworzeniem niezgrabnej mikstury, która sama w sobie nie posiada żadnych właściwości, ale służy za podstawę dla bardziej zaawansowanych mikstur. # howtoplay.brewingStand.text.4=Istnieje wiele efektów mikstur. Eksperymentuj z różnymi składnikami i kombinacjami, aby stać się prawdziwym alchemikiem. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Kocioł # -howtoplay.cauldron.title=Obsługa gry: kocioł # howtoplay.cauldron.text.1=Kocioł jest pojemnikiem, do którego wlewa się wiadra lub butelki płynu. # howtoplay.cauldron.header.1=Napełnianie # howtoplay.cauldron.text.2.notTouch=Naciśnij :_input_key.use: na kotle, trzymając wiadro wody lub miksturę, aby wlać do niego zawartość tego pojemnika. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Aby zabarwić skórzaną zbroję lub skórzaną howtoplay.cauldron.text.6=Jeśli chcesz zmyć barwnik, zanurz zabarwiony przedmiot w kotle wypełnionym niezabarwioną wodą. # howtoplay.chat=Czat # -howtoplay.chat.title=Obsługa gry: czat # howtoplay.chat.text.1.keyboard=Naciśnij :_input_key.chat:, aby otworzyć czat. Wpisz wiadomość i naciśnij ENTER. # howtoplay.chat.text.1.gamepad=Naciśnij :_input_key.chat:, aby otworzyć czat. Wprowadź wiadomość i naciśnij przycisk wysyłania. # howtoplay.chat.text.1.touch=Stuknij przycisk czatu, aby otworzyć czat. Wprowadź wiadomość i stuknij przycisk wysyłania. # howtoplay.chests=Skrzynie # -howtoplay.chests.title=Obsługa gry: skrzynie # howtoplay.chests.text.1.notTouch=Po stworzeniu skrzyni można umieścić ją w świecie i otworzyć przy pomocy :_input_key.use:, aby przechowywać w niej przedmioty z ekwipunku. # howtoplay.chests.text.1.touch=Po stworzeniu skrzyni można umieścić ją w świecie i otworzyć przy pomocy stuknięcia, aby przechowywać w niej przedmioty z ekwipunku. # howtoplay.chests.text.2=Przedmioty przechowywane w skrzyni możesz później przenieść do swojego ekwipunku. # howtoplay.chests.text.3=Dwie skrzynie umieszczone obok siebie utworzą dużą skrzynię. # howtoplay.commandBlocks=Bloki poleceń # -howtoplay.commandBlocks.title=Obsługa gry: bloki poleceń # howtoplay.commandBlocks.text.1=Bloki poleceń stanowią potężne narzędzie dla twórców map. Po otrzymaniu sygnału czerwienitu bloki te wykonują przechowywane polecenia. # howtoplay.commandBlocks.text.2=Aby otrzymać blok poleceń, musisz użyć /give. # howtoplay.commandBlocks.text.3=Po wykonaniu lub niewykonaniu przechowywanego polecenia blok poleceń wysyła sygnał czerwienitu od strony, na którą wskazuje strzałka. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= – zawsze aktywny – nie wymaga sygnału cz howtoplay.commandBlocks.text.8=Blok poleceń pokaże Ci również wynik poprzedniego polecenia. Pomoże Ci to dowiedzieć się, czy blok poleceń wykonał swoje polecenie, a jeżeli nie, to dlaczego. # howtoplay.commands=Polecenia # -howtoplay.commands.title=Obsługa gry: polecenia # howtoplay.commands.text.1=Polecenia można wykonywać z poziomu czatu. Wpisz / przed wprowadzeniem polecenia. # howtoplay.commands.text.2=Istnieje wiele poleceń, które pozwalają na niesamowite rzeczy. Jest też wiele źródeł, które dostarczą Ci wszelkich niezbędnych informacji. # howtoplay.conduits=Przewodnie # -howtoplay.conduits.title=Obsługa gry: przewodnie # howtoplay.conduits.text.1=Aktywna przewodnia daje ci specjalne moce, gdy jesteś pod wodą. # howtoplay.conduits.text.2=Do stworzenia przewodni potrzeba muszli łodzika i serca mórz. Przewodnia czerpie moc z pryzmarynu i latarni morskich. # howtoplay.conduits.header.1=Budowa # howtoplay.conduits.text.3=Po aktywacji przewodnia zapewnia moc przewodni wszystkim przebywającym w pobliżu. # howtoplay.conduits.text.4=Im więcej mocy pobiera, tym dalej sięga jego wpływ. # -howtoplay.controls=Sterowanie # -howtoplay.controls.title=Obsługa gry: sterowanie # -howtoplay.controls.text.1=Minecraft to gra polegająca na budowaniu z klocków (bloków) wszystkiego, co tylko można sobie wyobrazić. Nocą na świat wychodzą potwory, więc zbuduj sobie schronienie. # -howtoplay.controls.header.1=Poruszanie się # -howtoplay.controls.text.2.keyboard=Użyj myszki, aby się rozejrzeć. # -howtoplay.controls.text.2.gamepad=Użyj :_gamepad_stick_right:, aby się rozejrzeć. # -howtoplay.controls.text.2.touch.joystick_tap=Dotknij ekranu i przesuń po nim palcem, aby się rozejrzeć. # -howtoplay.controls.text.2.touch.classic_dpad=Dotknij ekranu i przesuń po nim palcem, aby się rozejrzeć. # -howtoplay.controls.text.2.touch.joystick_crosshair=Dotknij ekranu i przesuń po nim palcem, aby się rozejrzeć # -howtoplay.controls.text.2.rift_controller=Użyj :rift_right_stick:, aby się rozejrzeć. # -howtoplay.controls.text.2.windowsmr_controller=Użyj :windowsmr_right_stick:, aby się rozejrzeć. # -howtoplay.controls.text.3.keyboard=Użyj :_input_key.forward:, :_input_key.left:, :_input_key.back:, :_input_key.right:, aby się rozejrzeć. # -howtoplay.controls.text.3.gamepad=Użyj :_gamepad_stick_left:, aby się poruszać. # -howtoplay.controls.text.3.touch.joystick_tap=Aby się poruszać, użyj :tip_virtual_joystick:. # -howtoplay.controls.text.3.touch.classic_dpad=Użyj :touch_forward::touch_left::touch_back::touch_right:, aby się rozejrzeć. # -howtoplay.controls.text.3.touch.joystick_crosshair=Aby się poruszać, użyj :tip_virtual_joystick:. # -howtoplay.controls.text.3.rift_controller=Użyj :rift_left_stick:, aby się poruszać. # -howtoplay.controls.text.3.windowsmr_controller=Użyj :windowsmr_left_stick:, aby się poruszać. # -howtoplay.controls.text.4.keyboard=Naciśnij :_input_key.jump:, aby skoczyć. # -howtoplay.controls.text.4.gamepad=Naciśnij :_input_key.jump:, aby skoczyć. # -howtoplay.controls.text.4.touch.joystick_tap=Aby skoczyć, naciśnij :tip_virtual_button_jump:. # -howtoplay.controls.text.4.touch.classic_dpad=Naciśnij :touch_jump:, aby skoczyć. # -howtoplay.controls.text.4.touch.joystick_crosshair=Aby skoczyć, naciśnij :tip_virtual_button_jump:. # -howtoplay.controls.text.4.rift_controller=Naciśnij :rift_A:, aby skoczyć. # -howtoplay.controls.text.4.windowsmr_controller=Naciśnij :windowsmr_right_touchpad:, aby skoczyć. # -howtoplay.controls.text.5.keyboard=Naciśnij szybko dwa razy :_input_key.forward: lub naciśnij :_input_key.sprint:, aby szybko biec. Trzymając :_input_key.forward:, będziesz biec, dopóki nie będziesz mieć mniej niż :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Popchnij szybko :_gamepad_stick_left: dwa razy do przodu, aby szybko biec. Przytrzymując :_gamepad_stick_left: do przodu, będziesz biec, dopóki nie będziesz mieć mniej niż :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Naciśnij :tip_virtual_button_sprint:, aby przełączyć bieg sprintem. Sprint zostanie przerwany, gdy będziesz mieć mniej niż :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Naciśnij szybko dwa razy :touch_forward:, aby szybko biec. Przytrzymując :touch_forward:, będziesz biec, dopóki nie będziesz mieć mniej niż :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Naciśnij :tip_virtual_button_sprint:, aby przełączyć bieg sprintem. Sprint zostanie przerwany, gdy będziesz mieć mniej niż :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Popchnij szybko :rift_left_stick: dwa razy do przodu, aby szybko biec. Przytrzymując :rift_left_stick: do przodu, będziesz biec, dopóki nie będziesz mieć mniej niż :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Popchnij szybko :windowsmr_left_stick: dwa razy do przodu, aby szybko biec. Przytrzymując :windowsmr_left_stick: do przodu, będziesz biec, dopóki nie będziesz mieć mniej niż :shank::shank::shank:. # -howtoplay.controls.header.2=Rozbijanie i umieszczanie # -howtoplay.controls.text.6.notTouch=Przytrzymaj :_input_key.attack:, aby wydobywać surowce i kopać przy użyciu dłoni lub trzymanego w niej narzędzia. Kopanie niektórych bloków wymaga stworzenia specjalnego narzędzia... # -howtoplay.controls.text.6.touch.joystick_tap=Dotknij i przytrzymaj na bloku, aby wydobyć go ręką lub przedmiotem, który trzymasz. Do wydobycia niektórych bloków trzeba wytworzyć specjalne narzędzia. # -howtoplay.controls.text.6.touch.classic_dpad=Dotknij i przytrzymaj na bloku, aby wydobyć go ręką lub przedmiotem, który trzymasz. Do wydobycia niektórych bloków trzeba wytworzyć specjalne narzędzia. # -howtoplay.controls.text.6.touch.joystick_crosshair=Dotknij i przeciągnij palcem w dowolne miejsce, aby wycelować za pomocą :tip_crosshair: i podświetlić blok. Dotknij i przytrzymaj :tip_virtual_button_action_attack_or_destroy:, aby wydobyć blok ręką lub przedmiotem, który trzymasz. Do wydobycia niektórych bloków trzeba wytworzyć specjalne narzędzia. # -howtoplay.controls.text.7.keyboard=Jeśli trzymasz przedmiot w dłoni, użyj :_input_key.use:, aby z niego skorzystać, lub naciśnij :_input_key.drop:, aby go upuścić. # -howtoplay.controls.text.7.gamepad=Jeśli trzymasz przedmiot w dłoni, użyj :_input_key.use:, aby z niego skorzystać, lub naciśnij :_input_key.drop:, aby go upuścić. # -howtoplay.controls.text.7.rift_controller=Jeśli trzymasz przedmiot w dłoni, użyj :rift_right_grab:, aby z niego skorzystać, lub naciśnij :rift_right_stick:, aby go upuścić. # -howtoplay.controls.text.7.windowsmr_controller=Jeśli trzymasz przedmiot w dłoni, użyj :windowsmr_left_trigger:, aby z niego skorzystać, lub naciśnij :windowsmr_right_grab:, aby go upuścić. # -howtoplay.controls.text.7.touch.joystick_tap=Jeśli trzymasz przedmiot, dotknij ekranu, aby go użyć, lub dotknij i przytrzymaj przedmiotu na pasku narzędzi, aby go upuścić. Dotknij i przytrzymaj ekran, aby zjeść dowolne jedzenie, które trzymasz. # -howtoplay.controls.text.7.touch.classic_dpad=Jeśli trzymasz przedmiot, dotknij ekranu, aby go użyć, lub dotknij i przytrzymaj przedmiotu na pasku narzędzi, aby go upuścić. Dotknij i przytrzymaj ekran, aby zjeść dowolne jedzenie, które trzymasz. # -howtoplay.controls.text.7.touch.joystick_crosshair=Jeśli trzymasz przedmiot, naciśnij :tip_virtual_button_action_build_or_use:, aby go użyć, lub dotknij i przytrzymaj przedmiot na pasku narzędzi, aby go upuścić. Dotknij i przytrzymaj :tip_virtual_button_action_build_or_use:, aby zjeść trzymane jedzenie. # -howtoplay.controls.header.3=Skradanie się # -howtoplay.controls.text.8.keyboard=Skradanie się to bardzo użyteczna funkcja Minecrafta, która pozwala nie spaść z bloków i ukryć swoją etykietkę. Aby włączyć skradanie się, naciśnij i przytrzymaj :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Skradanie się jest niezwykle przydatne w grze. Dzięki niemu nie spadniesz z bloku i ukryjesz swoją etykietkę. Naciśnij press :_input_key.sneak: lub kliknij :_gamepad_stick_right:, aby przełączać tryb skradania. # -howtoplay.controls.text.8.touch.joystick_tap=Skradanie chroni przed spadnięciem z bloków, pozwala uniknąć wykrycia przez moby i ukrywa etykietę z nazwą przed graczami. Aby się skradać, dotknij :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Skradanie chroni przed spadnięciem z bloków, pozwala uniknąć wykrycia przez moby i ukrywa etykietę z nazwą przed graczami. Aby się skradać, dotknij :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Skradanie chroni przed spadnięciem z bloków, pozwala uniknąć wykrycia przez moby i ukrywa etykietę z nazwą przed graczami. Aby się skradać, dotknij :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Skradanie się jest niezwykle przydatne w grze Minecraft. Dzięki niemu nie spadniesz z bloku i ukryjesz swoją etykietkę. Przełącz skradanie, naciskając :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Skradanie się jest niezwykle przydatne w grze Minecraft. Dzięki niemu nie spadniesz z bloku i ukryjesz swoją etykietkę. Przełącz skradanie, naciskając :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Biegnij w wodzie, aby płynąć. Kierunek ruchu możesz kontrolować za pomocą myszy. # -howtoplay.controls.text.swim.gamepad=Biegnij w wodzie, aby płynąć. Kierunek ruchu możesz kontrolować za pomocą :_gamepad_stick_right:. # -howtoplay.controls.text.swim.touch=Poruszając się w wodzie, będziesz pływać. Włączenie biegu sprintem pod wodą zwiększa prędkość pływania. Dotknij i przeciągnij palcem, aby sterować kierunkiem, w którym płyniesz. # -howtoplay.controls.text.swim.rift_controller=Biegnij w wodzie, aby płynąć. Kierunek ruchu możesz kontrolować za pomocą :rift_right_stick:. # -howtoplay.controls.text.swim.windowsmr_controller=Biegnij w wodzie, aby płynąć. Kierunek ruchu możesz kontrolować za pomocą :windowsmr_right_stick:. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Budowniczy światów # -howtoplay.worldBuilder.title=Obsługa gry: Budowniczy światów # howtoplay.worldBuilder.text.1=Aby umieszczać lub używać niektórych bloków lub przedmiotów z Minecraft Education, gracz musi posiadać specjalną umiejętność o nazwie „Budowniczy światów”. # howtoplay.worldBuilder.text.2=Aktywowanie kodów daje gospodarzowi możliwość włączania lub wyłączania zdolności Budowniczego światów dla dowolnego gracza w świecie. # howtoplay.worldBuilder.text.3=Aby przydzielić zdolność Budowniczego światów wszystkim graczom w danym świecie, uruchom następujące polecenie: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Aby sprawdzić, czy posiadasz zdolność Budownicz howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Bloki uprawnień # -howtoplay.permissionBlocks.title=Obsługa gry: Bloki uprawnień # howtoplay.permissionBlocks.text.1=Minecraft Education daje dostęp do szeregu specjalnych bloków, które ułatwiają nauczycielom tworzenie i prowadzenie lekcji. Tylko gracze ze zdolnością Budowniczego światów mogą umieszczać i niszczyć te bloki. Ograniczenia nakładane za ich pomocą dotyczą wyłącznie graczy bez zdolności Budowniczego światów. # howtoplay.permissionBlocks.title.1=Zezwolenie/Odmowa # howtoplay.permissionBlocks.text.2=Bloki zezwolenia i odmowy określają miejsca, w których gracze mogą budować w danym świecie. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Blok zezwolenia umieszczony nad blokiem odmowy howtoplay.permissionBlocks.title.2=Granice # howtoplay.permissionBlocks.text.6=Bloki graniczne to pole siłowe rozciągające się w nieskończoność w górę i w dół, bez względu na obecność innych bloków. Gracze nie mogą przejść przez blok graniczny, ponad nim ani pod nim. Gracze nie mogą umieszczać ani niszczyć bloków nad lub pod blokiem granicznym. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Tablice # -howtoplay.chalkboard.title=Obsługa gry: Tablice # howtoplay.chalkboard.text.1=Na tablicach można umieszczać tekst w świecie gry. Mieści się na nich więcej tekstu, niż na znakach i można je edytować już po umiejscowieniu. Istnieją trzy rozmiary tablic: tabliczka, plakat i baner. Dzięki przełącznikowi zamka można uniemożliwić graczom nieposiadającym zdolności Budowniczego światów niszczenie i edycję tablic. Aby edytować tablicę, naciśnij :_input_key.use:. # howtoplay.chalkboard.text.1.touch=Na tablicach można umieszczać tekst w świecie gry. Mieści się na nich więcej tekstu, niż na znakach i można je edytować już po umiejscowieniu. Istnieją trzy rozmiary tablic: tabliczka, plakat i baner. Dzięki przełącznikowi zamka można uniemożliwić graczom nieposiadającym zdolności Budowniczego światów niszczenie i edycję tablic. Aby edytować tablicę, dotknij jej. # howtoplay.chemistry=Chemia # -howtoplay.chemistry.title=Obsługa gry: Chemia # howtoplay.chemistry.text.1=Uczniowie mogą symulować prawdziwe eksperymenty chemiczne z pomocą bloków sprzętu chemicznego. Zbuduj dowolny ze 118 pierwiastków, przesuwając suwaki w syntezatorze pierwiastków lub umieść w nim pierwiastki, aby poznać ich budowę. Twórz związki chemiczne, łącząc pierwiastki w syntezatorze związków. Umieść pierwiastki i związki na stole laboratoryjnym, aby tworzyć przedmioty do gry Minecraft. Rozbijaj bloki na ich pierwiastki składowe za pomocą analizatora materiałów. # howtoplay.chemistry.text.2=Ze strony internetowej Minecraft Education możesz pobrać dziennik chemiczny – obszerny przewodnik po chemii w grze Minecraft. # howtoplay.npc=Bohaterowie neutralni # -howtoplay.npc.title=Obsługa gry: Bohaterowie neutralni # howtoplay.npc.text.1=BN-owie to bohaterowie neutralni, od których można uzyskać dodatkowe informacje na temat lekcji, wskazówki lub instrukcje. # howtoplay.npc.text.2=Tylko Budowniczowie światów mogą umieszczać, usuwać, nazywać i edytować BN. BN mogą wykonywać polecenia i łączyć graczy ze stronami www. Polecenia można przypisać do przycisków w oknach dialogowych danego BN. Łącza do stron www zawsze mają przycisk. # howtoplay.npc.text.3=Bohaterom naturalnym można przypisać szereg skórek. BN-owie są nieruchomi. # howtoplay.camera=Aparat # -howtoplay.camera.title=Obsługa gry: Aparat # howtoplay.camera.text.1=Aparat umożliwia graczowi robienie zdjęć świata. # howtoplay.camera.text.2=Aby zrobić zdjęcie ze swojej perspektywy, naciśnij :_input_key.use:. # howtoplay.camera.text.2.touch=Aby zrobić zdjęcie ze swojej perspektywy, dotknij i przytrzymaj, a następnie puść. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Aby zrobić selfie, ustaw aparat i dotknij przycis howtoplay.camera.text.4=Zdjęcia można oglądać w Portfolio lub umieszczać je w książce za pomocą funkcji Książka i pióro. # howtoplay.portfolio=Portfolio # -howtoplay.portfolio.title=Obsługa gry: Portfolio # howtoplay.portfolio.text.1=Zrobione zdjęcia pojawiają się w Portfolio. Aby je obejrzeć, naciśnij :_input_key.use:. W Portfolio można dodawać podpisy do zdjęć, usuwać zdjęcia i eksportować je do pliku PDF. # howtoplay.portfolio.text.1.touch=Zrobione zdjęcia pojawiają się w Portfolio. Aby je obejrzeć, dotknij i przytrzymaj Portfolio. W Portfolio można dodawać podpisy do zdjęć, usuwać zdjęcia i eksportować je do pliku PDF. # howtoplay.classroomMode=Tryb klasowy # -howtoplay.classroomMode.title=Obsługa gry: Tryb klasowy # howtoplay.classroomMode.text.1=Zewnętrzna aplikacja Tryb klasowy wyposaża pedagogów w funkcje wspomagające interakcję z uczniami. Tryb klasowy można pobrać ze strony internetowej Minecraft Education. # howtoplay.classroomMode.text.2=Za pomocą polecenia /classroommode gospodarz świata może uruchomić aplikację Tryb klasowy i połączyć ją z Minecraft Education. # howtoplay.codeBuilder=Konstruktor kodów # -howtoplay.codeBuilder.title=Obsługa gry: Konstruktor kodów # howtoplay.codeBuilder.text.1=Dzięki Konstruktorowi kodów gracze mogą odkrywać, tworzyć i grać w grę Minecraft, pisząc kod za pomocą znanych im platform do nauki programowania. # howtoplay.codeBuilder.text.2=Uruchom Konstruktor kodów, naciskając :_input_key.codeBuilder: lub uruchamiając polecenie /code. # howtoplay.codeBuilder.text.2.touch=Uruchom Konstruktor kodów, dotykając przycisku :code_builder_button: lub uruchamiając polecenie /code. # -howtoplay.crafting=Konstruowanie # -howtoplay.crafting.title=Obsługa gry: konstruowanie # -howtoplay.crafting.text.1.keyboard=Naciśnij :_input_key.inventory:, aby uzyskać dostęp do przepiśnika i siatki tworzenia. # -howtoplay.crafting.text.1.gamepad=Naciśnij :_input_container.crafting:, aby uzyskać dostęp do przepiśnika i siatki tworzenia. # -howtoplay.crafting.text.1.touch=Stuknij przycisk ekwipunku, aby uzyskać dostęp do przepiśnika i siatki tworzenia. # -howtoplay.crafting.text.1.rift_controller=Naciśnij :rift_B:, aby uzyskać dostęp do przepiśnika i siatki tworzenia. # -howtoplay.crafting.text.1.windowsmr_controller=Naciśnij :windowsmr_left_grab:, aby uzyskać dostęp do przepiśnika i siatki tworzenia. # -howtoplay.crafting.header.1=Siatka tworzenia # -howtoplay.crafting.text.2=Ułóż przedmioty z ekwipunku lub podręcznego ekwipunku w siatce tworzenia w kształt przepisu na przedmiot. # -howtoplay.crafting.text.3=Jeśli przepis jest prawidłowy, przedmiot, który chcesz stworzyć, pojawi się w oknie wyjściowym po prawej stronie siatki tworzenia. Zabierz go z tego okna i przenieś do swojego ekwipunku. Możesz teraz korzystać z tego przedmiotu. # -howtoplay.crafting.text.4=Istnieje wiele przepisów, a do niektórych będziesz potrzebować większej siatki tworzenia niż tej 2x2, z którą rozpoczynasz. # -howtoplay.crafting.text.5=Stwórz stół rzemieślniczy z 4 desek i umieść go w świecie. # -howtoplay.crafting.text.6.keyboard=Naciśnij :_input_key.use: na stole rzemieślniczym umieszczonym w świecie, aby uzyskać dostęp do siatki tworzenia 3x3. # -howtoplay.crafting.text.6.gamepad=Naciśnij :_input_key.use: na stole rzemieślniczym umieszczonym w świecie, aby uzyskać dostęp do siatki tworzenia 3x3. # -howtoplay.crafting.text.6.rift_controller=Naciśnij :rift_right_grab: na stole rzemieślniczym umieszczonym w świecie, aby uzyskać dostęp do siatki tworzenia 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Naciśnij :windowsmr_left_trigger: na stole rzemieślniczym umieszczonym w świecie, aby uzyskać dostęp do siatki tworzenia 3x3. # -howtoplay.crafting.text.6.touch=Stuknij stół rzemieślniczy umieszczony w świecie, aby uzyskać dostęp do siatki tworzenia 3x3. # -howtoplay.crafting.header.2=Przepiśnik # -howtoplay.crafting.text.7=Po lewej stronie ekranu zobaczysz przepiśnik, który się przydaje, jeśli nie znasz przepisu lub chcesz szybko stworzyć coś z przepisu, który już znasz. Po prawej stronie ekranu nad ekwipunkiem zobaczysz również siatkę tworzenia. # -howtoplay.crafting.text.8.keyboard=Jeśli masz przepis, który chcesz użyć do tworzenia, naciśnij na nim :_input_key.attack:, aby załadować go do siatki tworzenia, następnie wyjmij go z okna wyjściowego po prawej jej stronie i przenieś do swojego ekwipunku. Naciśnij :_input_key.use: przepis, aby go wytworzyć automatycznie, co samoczynnie stworzy jeden zestaw przedmiotów i umieści go w Twoim ekwipunku. Naciśnij SHIFT + :_input_key.use: na przepisie, aby automatycznie wytworzyć całą grupę. # -howtoplay.crafting.text.8.gamepad=Jeśli masz przepis, który chcesz użyć do tworzenia, naciśnij na nim :_gamepad_face_button_down:, aby automatycznie go wytworzyć, co samoczynnie stworzy jeden zestaw przedmiotów i umieści go w twoim ekwipunku. Naciśnij :_gamepad_face_button_up: na przepisie, aby wytworzyć cała grupę. # -howtoplay.crafting.text.8.touch=Jeśli masz przepis, który chcesz użyć do tworzenia, stuknij go, aby załadować go do sitaki tworzenia, a następnie stuknij przedmiot w oknie wyjściowym, aby go wytworzyć. Naciśnij i przytrzymaj przedmiot w oknie wyjściowym, aby nie zatrzymywać jego tworzenia. # -howtoplay.crafting.text.9=Po włączeniu :craftable_toggle_on: przepiśnik pokazuje wszystkie przepisy, dla których posiadasz składniki. Po wyłączeniu :craftable_toggle_off: przepiśnik pokazuje wszystkie przepisy w grze, nawet jeśli nie możesz ich wytworzyć. Sprawdź zakładki lub użyj funkcji szukania, jeśli potrzebujesz czegoś konkretnego. W trybie kreatywnym niektóre przepisy będą się znajdowały w zwiniętych listach. Rozwiń daną listę, aby zobaczyć wszystkie znajdujące się w niej przepisy. # - howtoplay.craftingTable=Stół rzemieślniczy # -howtoplay.craftingTable.title=Obsługa gry: stół rzemieślniczy # howtoplay.craftingTable.text.1=Stół rzemieślniczy pozwala tworzyć przedmioty według bardziej złożonych przepisów. # howtoplay.craftingTable.text.2.notTouch=Umieść stół rzemieślniczy w świecie, a następnie naciśnij na nim :_input_key.use:, aby go użyć. # howtoplay.craftingTable.text.2.touch=Umieść stół rzemieślniczy w świecie, a następnie stuknij go, aby go użyć. # howtoplay.creativeMode=Tryb kreatywny # -howtoplay.creativeMode.title=Obsługa gry: tryb kreatywny # howtoplay.creativeMode.text.1=Tryb kreatywny daje możliwość stworzenia świata Twoich marzeń bez mobów! # howtoplay.creativeMode.header.1=Nieograniczone budowanie # howtoplay.creativeMode.text.2=Interfejs trybu kreatywnego pozwala przenieść dowolny przedmiot z gry do ekwipunku gracza bez kopania czy tworzenia tegoż przedmiotu. Rzeczy w ekwipunku gracza nie zostają usuwane, gdy się je umieści lub wykorzysta w świecie, co pozwala graczowi skupić się na budowaniu, a nie zbieraniu surowców. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Dotknij :tip_vir howtoplay.creativeMode.text.4a.touch.classic_dpad=Aby latać, dwukrotnie szybko dotknij :touch_jump:. Aby przestać latać, dwukrotnie szybko dotknij :touch_stop_flying:. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Dwukrotnie szybko dotknij :touch_forward:, aby przyspieszyć w locie. Aby wznieść się wyżej, dotknij i przytrzymaj :touch_fly_up:. Aby opaść, dotknij i przytrzymaj :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Poziom trudności # -howtoplay.difficulty.title=Obsługa gry: poziom trudności # howtoplay.difficulty.text.1=W Minecrafcie istnieją różne poziomy trudności, więc możesz dostosować grę do swoich preferencji. # howtoplay.difficulty.header.1=Pokojowy # howtoplay.difficulty.text.2=Nie pojawiają się żadne wrogie moby poza shulkerami i Smokami Kresu, które jednak nie zadadzą ci obrażeń. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Trudny # howtoplay.difficulty.text.5=Wrogie moby zadają zwiększone obrażenia, zombie mogą wyważać drzwi, a jeśli twój poziom głodu spadnie do zera, zaczniesz tracić zdrowie i możesz zginąć. # howtoplay.dispensers=Dozowniki # -howtoplay.dispensers.title=Obsługa gry: dozowniki # howtoplay.dispensers.text.1=Dozowniki wyrzucają z siebie różne przedmioty. Aby je uruchomić, należy każdy zasilić sygnałem czerwienitu (na przykład dźwignią). # howtoplay.dispensers.text.2.notTouch=Aby napełnić dozownik, naciśnij :_input_key.use: na dozowniku, następnie przenieś z ekwipunku do dozownika przedmioty, które mają być z niego wyrzucane. # howtoplay.dispensers.text.2.touch=Aby napełnić dozownik, stuknij go, następnie przenieś z ekwipunku do dozownika przedmioty, które mają być z niego wyrzucane. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Dozownik wyrzuci z siebie przedmiot za każdym razem howtoplay.dispensers.text.4=Dozowników można również używać do umieszczania przedmiotów, na przykład dyń na żelaznych golemach czy ekwipunku na stojakach na zbroję. # howtoplay.droppers=Podajniki # -howtoplay.droppers.title=Obsługa gry: podajniki # howtoplay.droppers.text.1.notTouch=Po otrzymaniu sygnału czerwienitu podajnik wyrzuci na ziemię jeden losowo dobrany przedmiot ze swego wnętrza. Naciśnij :_input_key.use: na podajniku, aby go otworzyć i załadować do niego przedmioty z ekwipunku. # howtoplay.droppers.text.1.touch=Po otrzymaniu sygnału czerwienitu podajnik wyrzuci na ziemię jeden losowo dobrany przedmiot ze swego wnętrza. Stuknij podajnik, aby go otworzyć i załadować do niego przedmioty z ekwipunku. # howtoplay.droppers.header.1=Zastosowanie # howtoplay.droppers.text.2=Jeśli podajnik stoi przy skrzyni lub przy innym pojemniku, przedmiot zostanie umieszczony w tymże pojemniku. Konstruując długi ciąg podajników, można przesyłać przedmioty na wybraną odległość. # howtoplay.dyes=Barwniki # -howtoplay.dyes.title=Obsługa gry: barwniki # howtoplay.dyes.text.1=Barwnika używa się do zmiany koloru wielu przedmiotów w Minecrafcie. # howtoplay.dyes.text.2=Niektórych materiałów do barwników trzeba się naszukać. Choć większość z nich można pozyskać z kwiatów, np. czerwony barwnik z maku, poszukiwania i przygotowanie niektórych barwników są bardziej złożone. Np.: # howtoplay.dyes.text.3=– Kopanie lazurytu głęboko pod ziemią # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=– Zbieranie torbieli z atramentem pod wodą # howtoplay.dyes.text.5=– Zbieranie ziaren kakaowych w dżungli # howtoplay.dyes.text.6=-Zielony barwnik pozyskuje się z kaktusa # howtoplay.dyes.text.7=-Mączka kostna stymuluje rozwój roślin i drzew, ale można też pozyskać z niej biały barwnik # -howtoplay.dyes.text.8=-Pozyskując torbiele z atramentem z kałamarnic, otrzymujesz czarny barwnik # howtoplay.elytra=Elytry # -howtoplay.elytra.title=Obsługa gry: elytry # howtoplay.elytra.text.1=Elytry są przedmiotem, który po założeniu pozwala szybować. Włożysz je, umieszczając w miejscu na zbroję chroniącym tors. # howtoplay.elytra.text.2=Elytr nie można stworzyć. Występują jedynie w ramkach na przedmioty na rzadkich statkach Kresu, gdzie pilnują ich straszliwe shulkery. # howtoplay.elytra.header.1=Naucz się latać # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Lot napędzany fajerwerkiem # howtoplay.elytra.text.6=Fajerwerków bez efektów specjalnych można używać do wydłużania lotu Elytry. Otrzymasz obrażenia, jeśli wydłużysz lot fajerwerkiem z efektami specjalnymi. # howtoplay.enchantingTable=Stół do zaklęć # -howtoplay.enchantingTable.title=Obsługa gry: zaklinanie # howtoplay.enchantingTable.text.1=Punkty doświadczenia gromadzone przez podnoszenie kul doświadczenia mogą być używane do zaklinania broni, zbroi, narzędzi i książek. # howtoplay.enchantingTable.header.1=Zaklinanie # howtoplay.enchantingTable.text.2=Gdy na stole do zaklęć w polu poniżej księgi umieścisz przedmiot, który może zostać zaklęty, na trzech przyciskach z prawej strony pojawią się zaklęcia wraz z wymaganym poziomem doświadczenia i wymaganą ilością lazurytu. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Jeśli stół do zaklęć jest otoczony bibliot howtoplay.enchantingTable.header.3=Księgi zaklęć # howtoplay.enchantingTable.text.5=Zaklętych ksiąg używa się przy kowadle do zaklinania wytwarzanych przedmiotów. Zyskuje się w ten sposób większą kontrolę nad wyborem zaklęć. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Miasta Kresu # -howtoplay.endCities.title=Obsługa gry: miasta Kresu # howtoplay.endCities.text.1=Po pokonaniu Smoka Kresu powstanie brama Kresu. Jeśli wrzucisz do niej perłę Kresu, brama przeniesie Cię na zewnętrzne wyspy. # howtoplay.endCities.text.2=Ten nowy obszar na pewno skrywa coś interesującego, co może będzie można zabrać ze sobą. # howtoplay.enderChest=Skrzynia Kresu # -howtoplay.enderChest.title=Obsługa gry: skrzynia Kresu # + howtoplay.enderChest.text.1=Wszystkie skrzynie Kresu na świecie są ze sobą połączone. Przedmiot włożony do dowolnej z nich staje się dostępny w każdej innej. Jednak zawartość skrzyń Kresu jest unikalna dla każdego gracza. Tym sposobem gracz może włożyć przedmioty do dowolnej skrzyni Kresu, aby je później wyjąć z innych skrzyń Kresu w różnych miejscach świata. # howtoplay.eyeOfEnder=Oko Kresu # -howtoplay.eyeOfEnder.title=Obsługa gry: oko kresu # howtoplay.eyeOfEnder.text.1=Oczy Kresu są w tajemniczy sposób połączone z Kresem i po użyciu wykazują dziwne zachowanie. # howtoplay.eyeOfEnder.text.2=Ponoć mogą doprowadzić do otworzenia innego wymiaru. # howtoplay.farming=Hodowla # -howtoplay.farming.title=Obsługa gry: hodowla # howtoplay.farming.text.1=W Minecrafcie można hodować różne rośliny. Hodowla, choć wymagająca, może stanowić nieskończone źródło pożywienia. # howtoplay.farming.header.1=Planuj z wyprzedzeniem # howtoplay.farming.text.2=Roślinom potrzebne są światło, woda oraz pole uprawne. Trzeba również motyki, źródła wody i nasion. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Gdy rośliny w pełni dojrzeją, zmieniają wygląd i m howtoplay.farming.text.7=Niektóre rośliny, na przykład dynie czy melony, mają łodygi. Uważaj, żeby nie zebrać ich razem z tymi łodygami! # howtoplay.fireworks=Fajerwerki # -howtoplay.fireworks.title=Obsługa gry: fajerwerki # howtoplay.fireworks.text.1=Fajerwerki to świetny sposób na pokazanie, jak się świętuje w Minecrafcie! # howtoplay.fireworks.text.2=Fajerwerki składają się z dwóch części: fajerwerka i gwiazdki pirotechnicznej. # howtoplay.fireworks.header.1=Fajerwerk # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pirotechnika # howtoplay.fireworks.text.7=Fajerwerki można odpalać z dozownika. Zostaną one wystrzelone w kierunku, w którym zwrócony jest dozownik. # howtoplay.fishing=Wędkarstwo # -howtoplay.fishing.title=Obsługa gry: wędkarstwo # howtoplay.fishing.text.1=Do łowienia potrzeba wędki. Wędkarstwo daje wspaniałą możliwość złowienia ryb lub innych świetnych przedmiotów! # howtoplay.fishing.header.1=Zarzucanie # howtoplay.fishing.text.2.notTouch=Wyceluj w blok wody i naciśnij :_input_key.use:, trzymając w ręku wędkę, aby zarzucić przynętę. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Poczekaj, aż zobaczysz bąbelki płynące w kierunku p howtoplay.fishing.text.4.notTouch=Gdy bąbelki dotkną przynęty, zacznie ona nagle podskakiwać. Naciśnij :_input_key.use:, aby wciągnąć przynętę. Uważaj, aby nie wypuścić ryby! # howtoplay.fishing.text.4.touch=Gdy bąbelki dotkną przynęty, zacznie ona nagle podskakiwać. Stuknij ponownie przycisk ryby, aby wciągnąć przynętę. Uważaj, aby nie wypuścić ryby! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Piec # -howtoplay.furnace.title=Obsługa gry: piec # howtoplay.furnace.text.1=Piec pozwala gotować lub przetapiać przedmioty. Na przykład rudę żelaza można w piecu przetopić na sztabki żelaza. # howtoplay.furnace.text.2.notTouch=Ustaw piec w wybranym miejscu w świecie gry i naciśnij :_input_key.use:, aby go użyć. # howtoplay.furnace.text.2.touch=Ustaw piec w świecie i stuknij, aby go użyć. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Paliwo # howtoplay.furnace.text.3=W dolnej części pieca trzeba umieścić paliwo, a przedmiot do przetopienia ułożyć na górze. Piec się zapali i zacznie pracować. Paliwem może być wiele przedmiotów. Poeksperymentuj ze wszystkim, co da się spalić! # howtoplay.gameSettings=Ustawienia gry # -howtoplay.gameSettings.title=Obsługa gry: ustawienia gry # howtoplay.gameSettings.text.1=Masz wiele opcji do wyboru, gdy tworzysz świat. Poniżej znajdziesz różne ustawienia, z których możesz skorzystać, aby dopasować grę do swoich preferencji. Nie musisz ich określać przy tworzeniu świata, w każdej chwili możesz je zmienić. # howtoplay.gameSettings.text.2=–Nazwa świata: tutaj możesz nazwać swój świat. # howtoplay.gameSettings.text.3=–Domyślny tryb gry: w tym trybie zaczynają grę wszyscy nowi gracze danego świata. Mogą oni zaczynać w trybie przetrwania lub kreatywnym. Wybranie trybu kreatywnego włączy kody. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=–Skrzynia bonusowa: jeśli ta opcja jest włącz howtoplay.gameSettings.text.7=–Typ świata: ta opcja kontroluje sposób tworzenia świata. Wybierz nieskończony, płaski lub stary z rozwijanego menu, aby zmienić typ świata. # howtoplay.gameSettings.text.7.1= – Nieskończone światy ciągną się bez końca. # howtoplay.gameSettings.text.7.2= – Płaskie światy nie mają żadnych wzniesień czy drzew, a jedynie nieskończenie płaski obszar, który możesz wypełnić swoimi pomysłami. # -howtoplay.gameSettings.text.7.3= – Stare światy mają ograniczenia co do wielkości i wysokości. # howtoplay.gameSettings.text.8=–Ziarno: unikalny numer świata. Wprowadzając ziarno przy tworzeniu nowego świata, możesz kontrolować jego powstawanie. Możesz również użyć słowa lub frazy zamiast ziarna, a gra sama przekształci je w numer. # howtoplay.gameSettings.header.2=Skrzynie i zasady gry # howtoplay.gameSettings.text.9=–Aktywuj kody: ta opcja pozwala graczom na korzystanie z poleceń. Wszystkie osiągnięcia zostaną wyłączone, jeśli stworzysz świat i włączysz tę opcję. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=–Twory upuszczają łup: steruje tym, czy twory howtoplay.gameSettings.text.17=–Cykl pogodowy: pogoda się nie zmieni, gdy ta opcja jest wyłączona. # howtoplay.hoppers=Lejki # -howtoplay.hoppers.title=Obsługa gry: lejki # howtoplay.hoppers.text.1=Lejków używa się do automatycznego przenoszenia przedmiotów. Można je przyczepiać do innych przedmiotów, na przykład pojemników takich jak skrzynie czy szafy grające. # howtoplay.hoppers.text.2=Lejki będą nieustannie usuwać przedmioty z pojemnika umieszczonego nad nimi i przesuwać je do pojemnika, w stronę którego są zwrócone. # howtoplay.hoppers.header.1=Zastosowanie # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Aby lejek był zwrócony w stronę konkretnego bloku, u howtoplay.hoppers.text.4=Jeśli jednak lejek zostanie zasilony czerwienitem, stanie się nieaktywny i przestanie przesuwać przedmioty. # howtoplay.hostAndPlayerOptions=Opcje gospodarza i gracza # -howtoplay.hostAndPlayerOptions.title=Obsługa gry: opcje gospodarza i gracza # howtoplay.hostAndPlayerOptions.text.1.notTouch=Przy grze z włączonymi kodami opcje gospodarza pozwalają ci teleportować siebie lub znajomych, zmieniać pogodę, ustawiać porę dnia oraz zmieniać punkt początkowy i punkt odrodzenia w świecie. Po włączeniu kodów znajdziesz te opcje w oknie czatu, naciskając przycisk [/] obok paska czatu. # howtoplay.hostAndPlayerOptions.text.1.touch=Przy grze z włączonymi kodami opcje gospodarza pozwalają Ci teleportować się lub znajomych, zmieniać pogodę, ustawiać porę dnia i zmieniać punkt początkowy oraz punkt odradzania w świecie. Po włączeniu kodów możesz znaleźć te opcje w oknie czatu, stukając przycisk czatu. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=Obsługa gry: HUD # -howtoplay.HUD.text.1=Interfejs HUD wyświetla informacje o aktualnym stanie postaci: jej zdrowie, pozostały tlen (gdy postać znajduje się pod wodą), poziom głodu oraz zbroję (jeśli jest założona). # -howtoplay.HUD.header.1=Żywność i zdrowie # -howtoplay.HUD.text.2.notTouch=Jeśli otrzymasz obrażenia, mając co najmniej 9 :shank:, twoje zdrowie się odnowi. Jedzenie pozwala uzupełnić :shank:. # -howtoplay.HUD.text.2.touch=Twoje zdrowie automatycznie odnowi się, jeśli masz co najmniej 9 :shank:. Liczba :shank: będzie powoli zmniejszać się podczas eksploracji i zwiększania się głodu. Jedz, aby uzupełnić :shank:. # -howtoplay.HUD.text.3.keyboard=Naciśnij i przytrzymaj :_input_key.use:, aby zjeść artykuł spożywczy trzymany w ręku. # -howtoplay.HUD.text.3.gamepad=Naciśnij i przytrzymaj :_input_key.use:, aby zjeść artykuł spożywczy trzymany w ręku. # -howtoplay.HUD.text.3.rift_controller=Naciśnij i przytrzymaj :rift_right_grab:, aby zjeść artykuł spożywczy trzymany w ręku. # -howtoplay.HUD.text.3.windowsmr_controller=Naciśnij i przytrzymaj :windowsmr_left_trigger:, aby zjeść artykuł spożywczy trzymany w ręku. # -howtoplay.HUD.text.3a.touch=Aby coś zjeść, dotknij przedmiotu spożywczego na pasku narzędzi, a potem dotknij i przytrzymaj ekran. # -howtoplay.HUD.text.3b.touch=Jeśli używasz przycisków akcji, dotknij przedmiot spożywczy na pasku narzędzi, a potem dotknij i przytrzymaj :tip_virtual_button_action_build_or_use:. # -howtoplay.HUD.text.4a=Niektóre czynności – na przykład bieg sprintem – szybciej wywołują głód. Na szczęście niektóre pożywienie jest bardziej odżywcze i odnawia więcej :shank:. # -howtoplay.HUD.text.4b=Jeśli masz pełny pasek :shank:, ostatni zjedzony posiłek zapewni określony poziom nasycenia – to ukryta wartość, która dodatkowo zwiększa poziom głodu. # -howtoplay.HUD.header.2=Doświadczenie # -howtoplay.HUD.text.5=Interfejs HUD pokazuje również pasek doświadczenia. Liczba przedstawia Twój aktualny poziom doświadczenia, a pasek punkty doświadczenia potrzebne do awansu na kolejny poziom. # -howtoplay.HUD.text.6=Punkty doświadczenia zdobywa się przez zbieranie kul doświadczenia, które otrzymasz za takie czynności jak zabijanie mobów, kopanie określonych bloków i nie tylko! Nie pomijaj żadnych kul doświadczenia, będziesz ich potrzebować. Podejdź do nich, aby je zebrać. # -howtoplay.HUD.header.3=Podręczny ekwipunek # -howtoplay.HUD.text.7.keyboard=Podręczny ekwipunek pokazuje przedmioty, których możesz użyć. Przesuń kółkiem myszki, aby zmienić przedmiot trzymany w dłoni. # -howtoplay.HUD.text.7.gamepad=Podręczny ekwipunek pokazuje przedmioty, z których możesz skorzystać. Użyj :_input_key.cycleItemLeft: oraz :_input_key.cycleItemRight: , aby zmienić przedmiot trzymany w dłoni. # -howtoplay.HUD.text.7.touch=Podręczny ekwipunek pokazuje przedmioty, których możesz użyć. Stuknij obiekty w swoim podręcznym ekwipunku, aby zmienić rzecz trzymaną w dłoni. # -howtoplay.HUD.text.7.windowsmr_controller=Podręczny ekwipunek pokazuje przedmioty, których możesz użyć. Naciśnij :windowsmr_left_touchpad_horizontal:, aby zmienić przedmiot trzymany w dłoni. # -howtoplay.HUD.text.7.rift_controller=Podręczny ekwipunek pokazuje przedmioty, których możesz użyć. Naciśnij :rift_left_trigger: lub :rift_left_grab:, aby zmienić przedmiot trzymany w dłoni. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Ekwipunek # howtoplay.inventory.title=Obsługa gry: ekwipunek # -howtoplay.inventory.text.1.keyboard=Naciśnij :_input_key.inventory:, aby zobaczyć swój ekwipunek. # -howtoplay.inventory.text.1.gamepad=Naciśnij :_input_key.inventory:, aby zobaczyć swój ekwipunek. # -howtoplay.inventory.text.1.rift_controller=Naciśnij :rift_B:, aby zobaczyć swój ekwipunek. # -howtoplay.inventory.text.1.windowsmr_controller=Naciśnij :windowsmr_left_grab:, aby zobaczyć swój ekwipunek. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Dotknij :tip_touch_inventory:, aby zobaczyć swój ekwipunek. # -howtoplay.inventory.text.2=Ten ekran pokazuje wszystkie przedmioty, które masz w ręku, i wszystkie inne przedmioty, które niesiesz. Możesz także zobaczyć tu ubraną zbroję. # -howtoplay.inventory.text.3.keyboard=Użyj :mouse_left_button:, aby podnieść przedmiot, na który wskazuje kursor. Jeśli kursor jest nad kilkoma przedmiotami, działanie to podniesie je wszystkie. Możesz też użyć :mouse_right_button:, aby podnieść połowę tych przedmiotów. # -howtoplay.inventory.text.3.gamepad=Użyj :_gamepad_face_button_down:, aby podnieść przedmiot, na który wskazuje kursor. Jeśli kursor jest nad kilkoma przedmiotami, działanie to podniesie je wszystkie. Możesz też użyć :_gamepad_face_button_left:, aby podnieść połowę tych przedmiotów. # -howtoplay.inventory.text.3.touch=Dotknij, aby wybrać przedmiot. Aby go przesunąć, dotknij innego miejsca w ekwipunku. Jeśli przeniesiesz przedmiot w miejsce z tym samym przedmiotem, połączą się one w stos. Jeśli przeniesiesz go do innego przedmiotu, zamienią się miejscami. # -howtoplay.inventory.text.4.keyboard=Możesz ponownie odłożyć przedmioty przy pomocy :mouse_left_button:. Mając wiele przedmiotów pod kursorem, użyj :mouse_left_button:, aby je wszystkie umieścić lub :mouse_right_button:, aby umieścić tylko jeden. # -howtoplay.inventory.text.4.gamepad=Możesz ponownie odłożyć przedmioty przy pomocy :_gamepad_face_button_down:. Mając wiele przedmiotów pod kursorem, użyj :_gamepad_face_button_down:, aby je wszystkie umieścić lub :_gamepad_face_button_left:, aby umieścić tylko jeden. # -howtoplay.inventory.text.4a.touch=Jeśli dotkniesz stosu przedmiotów, automatycznie wybierzesz cały stos. Stosy można przenosić w taki sam sposób jak pojedyncze przedmioty. # -howtoplay.inventory.text.4b.touch=Aby podzielić stos przedmiotów, dotknij i przytrzymaj na nim, aż pojawi się suwak wyboru. Nie odrywając palca od ekranu, przesuń w lewo i w prawo, aby wybrać liczbę przedmiotów, które chcesz usunąć ze stosu. # -howtoplay.inventory.text.5.keyboard=Jeśli kursor jest nad zbroją, możesz szybko przesunąć ją do odpowiedniego miejsca na zbroję, naciskając SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Jeśli kursor jest nad zbroją, możesz szybko przesunąć ją do odpowiedniego miejsca na zbroję, naciskając :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Aby upuścić przedmiot, podnieś go i odłóż poza oknem ekwipunku. # -howtoplay.inventory.text.6.gamepad=Aby upuścić przedmiot, podnieś go i naciśnij :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Szafa grająca # -howtoplay.jukebox.title=Obsługa gry: szafa grająca # howtoplay.jukebox.text.1=Szafa grająca odtwarza płyty muzyczne, które znajdujesz. # howtoplay.jukebox.header.1=Imprezę czas zacząć # howtoplay.jukebox.text.2.notTouch=Naciśnij :_input_key.use: na szafie grającej, trzymając w ręku płytę muzyczną, którą chcesz odtworzyć. Naciśnij :_input_key.use: ponownie na szafie grającej, aby wysunąć płytę. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Kilka płyt muzycznych można znaleźć w skrzyniach na howtoplay.jukebox.text.8=Inne jest trudniej zdobyć. Creepery potajemnie uwielbiają muzykę. # howtoplay.loom=Krosno # -howtoplay.loom.title=Obsługa gry: Krosno # howtoplay.loom.text.1=Utkaj wzór na sztandarze szybko i skutecznie dzięki krosnu. Do tworzenia wzoru wykorzystuje ono tylko jeden barwnik. Dla krosna są też dostępne wzory specjalne. # howtoplay.loom.header.1=Tkanie # howtoplay.loom.text.2=Aby stworzyć wzór na sztandarze, umieść sztandar w pierwszym polu krosna, a barwnik w drugim polu. Po wyborze wzoru odbierz go z okna wyjściowego po prawej i przenieś do swojego ekwipunku. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Sztandar może mieć kilka warstw, oferując możliwość howtoplay.loom.header.2=Wzory krosna # howtoplay.loom.text.4=Umieszczając wzór krosna w jego trzecim polu, możesz stworzyć wzory specjalne, takie jak twarz creepera czy kwiat. Gdy umieścisz je na sztandarach, nie stracisz swoich wzorów krosna. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Wierzchowce # -howtoplay.mounts.title=Obsługa gry: wierzchowce # howtoplay.mounts.text.1=Gracz może ujeżdżać dorosłe konie, osły i muły. Tylko konie mogą być uzbrojone. # howtoplay.mounts.text.2=Muły i osły można wyposażyć w sakwy (do przenoszenia przedmiotów), przyczepiając im skrzynię. Dostęp do tych sakw można uzyskać w trakcie jazdy lub skradania się. # howtoplay.mounts.header.1=Oswajanie # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Gdy serduszka pojawią się wokół konia, został on os howtoplay.mounts.header.2=Jazda na zwierzętach # howtoplay.mounts.text.5=Gracz musi założyć siodło na konia, aby nim kierować. # howtoplay.mounts.text.6=Siodła można kupić u osadników, znaleźć w skrzyniach ukrytych w świecie gry lub zdobyć dzięki wędkowaniu. Jadąc konno, otwórz ekwipunek i umieść siodło w miejscu na nie przeznaczonym. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Podobnie jak inne zwierzęta, konie i osły mogą być hodowane przy użyciu złotych jabłek lub złotych marchewek. # howtoplay.mounts.text.8=Źrebaki z czasem dorosną. Możesz przyśpieszyć ten proces, karmiąc je pszenicą lub sianem. # howtoplay.mounts.header.3=Zwierzęta juczne # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Naciśnij :_input_key.sneak:, aby zsiąść. # howtoplay.mounts.text.15a.touch=Jeśli korzystasz ze sterowania Padem kierunkowym, dotknij :touch_jump:, aby zsiąść ze zwierzęcia. # howtoplay.mounts.text.15b.touch=Jeśli korzystasz ze sterowania Joystickiem, dotknij :tip_virtual_button_dismount, aby zsiąść ze zwierzęcia. # -howtoplay.multiplayer=Tryb wieloosobowy # -howtoplay.multiplayer.title=Obsługa gry: tryb wieloosobowy # -howtoplay.multiplayer.text.1=Minecraft jest domyślnie grą wieloosobową. # -howtoplay.multiplayer.header.1=Ekran dzielony # -howtoplay.multiplayer.text.2.splitscreen=Lokalni gracze mogą dołączyć do Twojej gry, podłączając kontrolery i naciskając dowolny przycisk na swoim kontrolerze w dowolnej chwili podczas gry. # -howtoplay.multiplayer.header.2=Tryb wieloosobowy online # -howtoplay.multiplayer.text.3=Domyślnie wszystkie światy mają włączony tryb wieloosobowy. Jeśli chcesz zmienić świat w prywatny, przejdź do jego ustawień i wybierz opcję gry wieloosobowej, a następnie wyłącz grę wieloosobową. # -howtoplay.multiplayer.text.3.norealms=Domyślnie wszystkie światy mają włączony tryb wieloosobowy. Jeśli chcesz zmienić świat w prywatny, przejdź do jego ustawień i wybierz opcję gry wieloosobowej, a następnie wyłącz grę wieloosobową. # -howtoplay.multiplayer.header.3=Dołączanie do gry online # -howtoplay.multiplayer.text.4=Aby dołączyć do gry wieloosobowej, przejdź do zakładki znajomych. Zobaczysz tutaj wszystkie światy Realms, gry w sieci lokalnej oraz wszystkich znajomych, do których można dołączyć. Wybierz grę, aby do niej dołączyć. # -howtoplay.multiplayer.text.4.norealms=Aby dołączyć do gry wieloosobowej, przejdź do zakładki znajomych. Zobaczysz tutaj wszystkie światy Realms, gry w sieci lokalnej oraz wszystkich znajomych, do których można dołączyć. Wybierz grę, aby do niej dołączyć. # -howtoplay.multiplayer.text.5=Gdy rozpoczynasz grę online lub do takiej gry dołączasz, będzie ona widoczna dla innych w Twojej zakładce znajomych. Gdy dołączą Twoi znajomi, gra ta będzie widoczna dla ich znajomych. # -howtoplay.multiplayer.text.6=Uwaga: musisz mieć połączenie z Internetem i zalogować się na konto Microsoft, aby grać w trybie wieloosobowym. # -howtoplay.multiplayer.header.4=Uprawnienia gracza # -howtoplay.multiplayer.text.7=Jeśli chcesz zmodyfikować uprawnienia danych graczy, łatwo możesz to zrobić dzięki opcji „Uprawnienia gracza”. Otwórz menu gry, a po prawej stronie zobaczysz listę graczy obecnych w świecie. Wybierz ich ikonę uprawnień, aby je zmodyfikować. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Nawigacja # -howtoplay.navigation.title=Obsługa gry: nawigacja # howtoplay.navigation.text.1=Nawigacja jest ważną umiejętnością w Minecrafcie, ponieważ czasami trudno znaleźć drogę do domu. # howtoplay.navigation.text.2=Po pierwsze istnieją pewne podstawowe narzędzia, które musisz poznać. # howtoplay.navigation.header.1=Narzędzia nawigacyjne # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Mapy badacza # howtoplay.navigation.text.10=Możesz zbadać kilka miejsc. Znajdź wioskę i poszukaj kartografa. Kupisz u niego mapy badacza, które zawiodą Cię do odległych i przedziwnych obszarów. # howtoplay.netherPortals=Portal do Netheru # -howtoplay.netherPortals.title=Obsługa gry: portal do Netheru # howtoplay.netherPortals.text.1=Portal do Netheru pozwala na szybką podróż do innego wymiaru. # howtoplay.netherPortals.text.2=Jeśli portal do Netheru zostanie prawidłowo zbudowany, będzie można go zapalić i aktywować. # howtoplay.netherPortals.text.3=Oto przykłady budowania portalu: # howtoplay.nightfall=Zmierzch # -howtoplay.nightfall.title=Obsługa gry: zmierzch # howtoplay.nightfall.text.1=W Minecrafcie słońce wschodzi i zachodzi w trakcie Twoich przygód. O zachodzie musisz zachować ostrożność, ponieważ w nocy jest niebezpiecznie! # howtoplay.nightfall.header.1=Schroń się # howtoplay.nightfall.text.2=Jeśli jeszcze go nie masz, to znajdź schronienie przed mrokiem i czyhającymi w nim niebezpieczeństwami. Schronieniem może być zwykła jama zrobiona na wzgórzu lub mała chata w lesie. # howtoplay.nightfall.text.3=Pamiętaj, aby zabarykadować wszystkie wejścia. Możesz użyć drzwi, aby wchodzić i wychodzić. Jeśli masz już łóżko, to umieść je w schronieniu razem ze stołem rzemieślniczym i piecem. # howtoplay.nightfall.text.4=Pamiętaj również o oświetleniu obszaru pochodniami, co może uratować Ci życie. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Zwierzaki # -howtoplay.pets.title=Obsługa gry: zwierzaki # howtoplay.pets.header.1=Zaprzyjaźnianie się ze zwierzakami # howtoplay.pets.text.1.notTouch=W Minecrafcie jest kilka mobów, które możesz oswoić i zamienić w swojego zwierzaka. Oswoisz je, dając im przedmiot, który lubią. Po oswojeniu możesz je zatrzymać poprzez naciśnięcie :_input_key.use: w momencie, gdy na nie spoglądasz. # howtoplay.pets.text.1.touch=W Minecrafcie jest kilka mobów, które możesz oswoić i zamienić w swojego zwierzaka. Oswoisz je, dając im przedmiot, który lubią. Po oswojeniu możesz je zatrzymać poprzez stuknięcie przycisku „Siad”. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papugi # howtoplay.pets.text.4=Papugi to pasywne moby, które żyją w dżungli. Naśladują wszystkie moby znajdujące się na danym obszarze. Uwielbiają ziarna, więc daj im kilka, aby je oswoić. Papugi potrafią usiąść ci na ramieniu… Tak, masz tam miejsce na więcej niż jedną. # howtoplay.raids=Najazdy # -howtoplay.raids.title=Obsługa gry: Najazdy # howtoplay.raids.text.1=Eksplorując świat, możesz natrafić na obóz lub patrol grabieżców. Wciąż szukają oni wiosek, które mogliby zaatakować. Przejmując sztandary grabieżców, zwrócisz na siebie ich uwagę, przez co mogą zaatakować pobliską wioskę. # howtoplay.raids.text.2=Pamiętaj, aby bronić swojej wioski. Atak ustanie po pokonaniu wszystkich najeźdźców. # howtoplay.raids.header.1=Kariera bohatera # howtoplay.raids.text.3=Najprawdopodobniej osadnicy będą wdzięczni za ocalenie ich przed najeźdźcami. Nie zapomnij do nich później zajrzeć. Być może mają dla ciebie wyjątkową ofertę. # howtoplay.ranching=Prowadzenie hodowli # -howtoplay.ranching.title=Obsługa gry: prowadzenie hodowli # howtoplay.ranching.text.1=W Minecrafcie możesz prowadzić swoją własną farmę wypełnioną żywym inwentarzem! Prowadzenie hodowli zapewnia mnóstwo zasobów, takich jak wełna, jaja czy surowe mięso. # howtoplay.ranching.header.1=Hodowanie własnego stada # howtoplay.ranching.text.2=Aby rozmnażać swoje zwierzęta, musisz zająć się ich rozpłodem. Dorosłe zwierzęta muszą przejść w tryb miłosny, aby do tego doszło. Daj zwierzętom ich ulubioną karmę, aby weszły w tryb miłosny. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Co jedzą moby? # howtoplay.ranching.text.4=Krowy, grzybowe krowy i owce jedzą pszenicę. Świnie żywią się marchewkami lub burakami. Kury uwielbiają wszelkiego rodzaju ziarna. Króliki nie pogardzą marchewkami, złotymi marchewkami albo mleczami. Oceloty zadowolą się surowym dorszem lub łososiem, a wilki zjedzą każde mięso. # howtoplay.ranching.text.5=Zwierzęta będą za Tobą chodzić, jeśli masz ich ulubioną karmę. Dzięki temu możesz je zaprowadzić na swoje ranczo lub do innego zwierzęcia. # -howtoplay.realms=Realms # -howtoplay.realms.title=Obsługa gry: Realms # -howtoplay.realms.text.1=Realms to niesamowite miejsce, w którym możesz zostać gospodarzem gry wieloosobowej, która jest zawsze dostępna. Nawet jeśli Ty nie grasz, Twój świat Realms będzie otwarty dla Twoich znajomych! # -howtoplay.realms.header.1=Do dzieła # -howtoplay.realms.text.2=Aby stworzyć świat Realms, wybierz Stwórz nowy z zakładki światów. Następnie wybierz przycisk nowego świata Realms i przycisk Stwórz nowy świat. Tutaj możesz nazwać swój świat Realms i ustalić maksymalną liczbę graczy. Potem będziesz mieć możliwość dodania znajomych do swojego świata Realms. # -howtoplay.realms.header.2=Ustawienia Realms # -howtoplay.realms.text.3=Po stworzeniu świata Realms wybierz przycisk ołówka, aby zmienić ustawienia Realms. # -howtoplay.realms.text.4=Przycisk gry daje Ci możliwość zmiany nazwy świata Realms, ustawienia poziomu trudności i trybu gry, włączenia kodów oraz pobrania/wysłania świata. # -howtoplay.realms.text.5=Przycisk członków daje Ci możliwość zarządzania wszystkimi zaproszonymi znajomymi, dodawania/usuwania członków i ustawiania im zezwoleń. # -howtoplay.realms.text.6=Przycisk subskrypcji daje Ci możliwość zobaczenia, kiedy Twój świat Realms wygaśnie, przedłużenia czasu pozostałego do wygaśnięcia oraz otwarcia/zamknięcia tego świata. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Czerwienit # -howtoplay.redstone.title=Obsługa gry: czerwienit # howtoplay.redstone.text.1=Pył redstone pochodzi z redstone, który przekazuje sygnał elektryczny. Po zasileniu redstone się zapala i przekazuje swój sygnał pobliskim przedmiotom z redstone. # howtoplay.redstone.header.1=Moc czerwienitu # howtoplay.redstone.text.2=Aby zasilić jeden z tych przedmiotów, potrzebujesz źródła zasilania, takiego jak dźwignia, przycisk lub płyta naciskowa. Eksperymentuj, aby odkryć je wszystkie! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Umieść pył redstone obok źródła zasilania i wł howtoplay.redstone.text.4=Wiele przedmiotów korzysta z sygnału czerwienitu, na przykład lejek czy tłok. # howtoplay.redstone.text.5=Czerwienit daje nieskończone możliwości! Spróbuj stworzyć dla siebie coś użytecznego, na przykład zautomatyzowaną farmę! # -howtoplay.resourceAndBehaviorPacks=Pakiety zachowań i zasobów # -howtoplay.resourceAndBehaviorPacks.title=Obsługa gry: pakiety zachowań i zasobów # -howtoplay.resourceAndBehaviorPacks.text.1=Możesz zmienić wygląd i zachowanie Minecrafta, korzystając z pakietów zasobów i zachowań. # -howtoplay.resourceAndBehaviorPacks.text.2=W menu ustawień wybierz pakiet spośród dostępnych pakietów przy pomocy znaku plusa znajdującego się obok tego pakietu. Teraz Twój pakiet wprowadzi zmiany do domyślnego pakietu Minecrafta. # - howtoplay.scaffolding=Rusztowania # -howtoplay.scaffolding.title=Obsługa gry: Rusztowania # howtoplay.scaffolding.header.1=Sięgnij nieba # howtoplay.scaffolding.text.1.keyboard=Rusztowania umożliwiają bezpieczne budowanie wysokich budowli! Można w nich chodzić i na nich stawać. Aby przenieść się w górę za pomocą rusztowania, wejdź w nie i naciśnij :_input_key.jump:. Jeśli chcesz przenieść się w dół, naciśnij :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Rusztowania umożliwiają bezpieczne budowanie wysokich budowli! Można w nich chodzić i na nich stawać. Aby przenieść się w górę za pomocą rusztowania, wejdź w nie i naciśnij przycisk :_input_key.jump:. Jeśli chcesz przenieść się w dół, naciśnij i przytrzymaj przycisk :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Rozbijanie rusztowań # howtoplay.scaffolding.text.3=Rozbicie rusztowania spowoduje rozbicie wszystkich bloków rusztowań, które się na nim opierają. Rozbicie bloków podpierających umożliwia zatem szybkie usunięcie całego rusztowania! # howtoplay.structureBlocks=Bloki budowli # -howtoplay.structureBlocks.title=Obsługa gry: bloki budowli ### howtoplay.structureBlocks.text.1=Bloki budowli pozwalają twórcom kopiować i zapisywać wybrane części świata w formie struktur. Zapisane struktury można następnie wkleić z powrotem do swojego świata. ### howtoplay.structureBlocks.header.1=Jak otrzymać ### howtoplay.structureBlocks.text.2=Aby otrzymać blok budowli, użyj polecenia /give. Aby skorzystać z bloku budowli, musisz posiadać uprawnienia operatora. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Wykrywanie i tryb narożnika ### howtoplay.structureBlocks.text.16=Aby automatycznie wybrać obszar do zapisu, możesz umieścić bloki trybu narożnika wokół swojej struktury, a następnie nazwać je tak samo jak strukturę, którą chcesz zapisać. ### howtoplay.structureBlocks.text.17=Użycie przycisku wykrywania w trybie zapisu spowoduje odszukanie wszystkich bloków trybu narożnika o takiej samej nazwie i wyznaczenie obszaru pomiędzy nimi. Wszystkie elementy znajdujące się w obszarze wyznaczonym przez bloki trybu narożnika zostaną zapisane. ### -howtoplay.servers=Serwery # -howtoplay.servers.title=Obsługa gry: serwery # -howtoplay.servers.text=Zakładka serwerów pokazuje popularne serwery Minecrafta. # - howtoplay.shulkerBoxes=Shulkerowe skrzynie # -howtoplay.shulkerBoxes.title=Obsługa gry: shulkerowe skrzynie # howtoplay.shulkerBoxes.text.1=Połącz dwie skorupy shulkera ze skrzynią, aby stworzyć shulkerową skrzynię. Skorupy shulkera są upuszczane przez shulkery w miastach Kresu. W przeciwieństwie do innych pojemników shulkerowe skrzynie zatrzymują swoją zawartość, gdy się je zniszczy. Jeśli się je popcha tłokami, skrzynie te zostaną zniszczone i spadną jak przedmiot, następnie będzie można je umieścić przy pomocy dozowników. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=Kres # -howtoplay.theEnd.title=Obsługa gry: Kres # howtoplay.theEnd.text.1=Kres to inny wymiar, do którego wchodzi się przez aktywny portal Kresu. Portal taki można znaleźć w twierdzy położonej głęboko pod powierzchnią Nadziemia. # howtoplay.theEnd.text.2=W każdej ramie portalu Kresu brakuje czegoś tajemniczego, co wydobędzie zawartą w niej moc. # howtoplay.theEnd.header.1=Po drugiej stronie # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Po aktywowaniu portalu wskocz w niego, aby dostać się howtoplay.theEnd.text.4=Kres zamieszkuje Smok Kresu, zajadły i potężny przeciwnik czerpiący swą moc z dziwnych kryształów. Jego ziejące ataki i kule ognia pozostawiają kwas na polu walki. W pojedynkę ciężko będzie z nim wygrać, poproś o pomoc znajomych! # howtoplay.theEnd.text.5=Jeśli raz to dla Ciebie za mało, umieść cztery kryształy Kresu w narożnikach portalu wyjściowego, aby ponownie obudzić Smoka Kresu. # -howtoplay.theStore=Rynek # -howtoplay.theStore.title=Obsługa gry: rynek # -howtoplay.theStore.text.1=Rynek w grze Minecraft to miejsce, w którym znajdziesz nowe skórki, światy, tekstury i miksy, stworzone przez utalentowane osoby. # -howtoplay.theStore.header.1=Zobacz zawartość # -howtoplay.theStore.text.2=Wypróbuj nową skórkę, która nada Ci inny wygląd! # -howtoplay.theStore.text.3=Zobacz światy, aby odblokować nowe mapy i wyzwania, które dostarczą Ci rozrywki bez miary! # -howtoplay.theStore.text.4=Spraw swojej starej grze nową szatę graficzną dzięki zestawom tekstur nakładanym na Twoje obecne światy i światy Realms! # -howtoplay.theStore.text.4.norealms=Spraw swojej starej grze nową szatę graficzną dzięki zestawom tekstur nakładanym na Twoje obecne światy! # -howtoplay.theStore.text.5=Albo wypróbuj wszystko na raz dzięki pakietom łączonym, które są zbiorami skórek, światów i tekstur. Pakiety te przemienią Twoje światy i światy Realms! # -howtoplay.theStore.text.5.norealms=Albo wypróbuj wszystko na raz dzięki pakietom łączonym, które są zbiorami skórek, światów i tekstur. Pakiety te przemienią Twoje światy! # - howtoplay.tools=Narzędzia # -howtoplay.tools.title=Obsługa gry: narzędzia # howtoplay.tools.text.1=W Minecrafcie występuje wiele narzędzi, które przyśpieszają kopanie bloków. Narzędzia tworzy się z drewna, kamienia, żelaza, złota lub diamentu. # howtoplay.tools.text.2=Kopanie bloków właściwymi narzędziami nie tylko przyśpieszy pracę, ale ograniczy też zużywanie się tychże narzędzi. Rzadsze zasoby należy wydobywać bardziej złożonymi przyrządami. # howtoplay.tools.header.1=Narzędzia do rozbijania # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Wędka pozwala na łapanie ryb i wyławianie łupów z b howtoplay.tools.text.12=Nożyce bardzo się przydają do zbierania takich przedmiotów, jak wełna, liście czy pajęczyny. # howtoplay.trading=Handlowanie z osadnikami # -howtoplay.trading.title=Obsługa gry: handlowanie z osadnikami # howtoplay.trading.text.1=Handlować można w wioskach. Każdy osadnik ma jakąś profesję: mogą być rolnikami, rzeźnikami, kowalami, kartografami, bibliotekarzami lub kapłanami. Profesja ta określa rodzaj sprzedawanych przedmiotów. Eksploruj i handluj z osadnikami, aby poznać wszystkie profesje. # howtoplay.trading.header.1=Towary za szmaragdy # howtoplay.trading.text.2=Aby poznać ofertę osadnika, wejdź z nim w interakcję. Osadnik może zmienić cenę towaru za każdym razem, gdy nim handlujesz. Zapas danego towaru może się tymczasowo skończyć, jeśli handlujesz nim zbyt często. Handel opiera się zwykle na kupowaniu lub sprzedawaniu przedmiotów za szmaragdy. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Handlując z osadnikami, pomożesz im udoskonalać się howtoplay.trading.text.4=Dbaj o swoich osadników. Aby prosperować, potrzebują odpoczynku, pracy i jedzenia. # howtoplay.transportation=Transport # -howtoplay.transportation.title=Obsługa gry: transport # howtoplay.transportation.text.1=Istnieje wiele sposobów na przemieszczanie się, nie tylko chodzenie, jazda na wierzchowcu czy latanie. # howtoplay.transportation.header.1=Wagoniki # howtoplay.transportation.text.2=Wagoniki to wózki, w których możesz jeździć po torach. Ułóż tory obok siebie w wybranym kierunku, aby zbudować trasę. Następnie ustaw na nich wagonik i jazda. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Jeżeli korzystasz ze schematu sterowania howtoplay.transportation.text.5c.touch=Jeżeli korzystasz ze schematu sterowania z joystickiem, przesuń :tip_virtual_joystick: w górę, aby płynąć do przodu, a następnie dotknij :tip_virtual_button_dismount:, aby wysiąść. # howtoplay.weapons=Broń # -howtoplay.weapons.title=Obsługa gry: broń # howtoplay.weapons.header.1=Miecz # howtoplay.weapons.text.1=Miecz jest podstawową bronią do walki w zwarciu w Minecrafcie. Można go zrobić z drewna, kamienia, żelaza, złota lub diamentu. Ataki z wyskoku zadają trafienia krytyczne! # howtoplay.weapons.text.2.notTouch=Naciśnij :_input_key.attack:, trzymając miecz w dłoni, aby zaatakować. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Trójząb służy zarówno do walki wręcz, jak i howtoplay.weapons.header.5=Zaklęte bronie # howtoplay.weapons.text.7=Możesz zaklinać miecze, łuki, kusze i trójzęby za pomocą odpowiednich zaklęć – użyj do tego stołu do zaklęć lub kowadła. Zaklęcia mogą zwiększyć obrażenia lub wytrzymałość broni, a nawet sprawić, że będzie podpalać moby! # -howtoplay.whatsNew=Nowe funkcje # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Strona %1 z %2 # immersive_reader.portfolio_page_header=Strona %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Poziom 3 – FireTV # options.dev_sunsetting_tier.four=Poziom 4 – 1024 MB # options.dev_sunsetting_tier.five=Poziom 5 – iOS 12 i Nugat # options.dev_sunsetting_tier.not_pending=Nie oczekuje # -options.dev.gathering_config_id_override=Zbieranie: identyfikator konfiguracji – zastąpienie # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Poziom trudności # options.difficulty.easy=Łatwy # options.difficulty.hard=Trudny # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Zmieniła się lokalizacja zewnętrzn options.filelocation.external.warning.button=Szczegóły (nastąpi uruchomienie przeglądarki) # options.atmosphericsEnable=Efekty atmosferyczne # options.edgeHighlightEnable=Podświetlanie krawędzi # -options.bloomEnable=Efekt Bloom # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Zwiększanie rozdzielczości # options.terrainShadowsEnable=Cienie terenu # options.superFancyWaterEnable=Superfantazyjna woda # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Pełna # recipeBook.setting.discover=Odkryj # recipeBook.setting.off=Wył. # recipeToast.newUnlock.title=Nowy przepis odblokowany! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= nowe przepisy odblokowane # recipeToast.newUnlock.descriptionRecipeBook=Sprawdź swój przepiśnik # recipeToast.newUnlock.descriptionCraftingTable=Zobacz na stole rzemieślniczym # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Wycisz # xbox.profile.realName=Zarządzaj swoimi ustawieniami prywatności dotyczącymi dzielenia się swoim prawdziwym imieniem i nazwiskiem w aplikacji Xbox. # xbox.profile.removeFriend=Usuń z listy znajomych # xbox.profile.report=Zgłoś # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Zgłoś: %s # xbox.report.optionalText=Wprowadź tutaj tekst (opcjonalnie) # diff --git a/resource_pack/texts/pt_BR.lang b/resource_pack/texts/pt_BR.lang index f8a6dc1b8..c1523e060 100644 --- a/resource_pack/texts/pt_BR.lang +++ b/resource_pack/texts/pt_BR.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Criar tela de configurações de mundo # accessibility.screenName.editCharacter=Criador de Personagem # accessibility.screenName.editWorldSettings=Editar tela de configurações de mundo # accessibility.screenName.error=Tela de erro # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Tela de como jogar # accessibility.screenName.inviteToGame=Tela de Convidar para jogo # accessibility.screenName.joinByIP=Caixa de diálogo de Entrar por IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Tempestade # howtoplay.next=Avançar # howtoplay.previous=Voltar # -howtoplay.category.basics=Noções Básicas # -howtoplay.category.crafting=Criação # howtoplay.category.education=Education # -howtoplay.category.engineering=Engenharia # -howtoplay.category.enhancedPlay=Jogo Aprimorado # -howtoplay.category.firstDay=Primeiro Dia # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Opções e Cheats # -howtoplay.category.play=Jogar # -howtoplay.category.theEnd=O Fim # howtoplay.adventureMode=Modo Aventura # -howtoplay.adventureMode.title=Como Jogar: Modo Aventura # howtoplay.adventureMode.text.1=O Modo Aventura é um modo de jogo para desenvolvedores de mundo. No Modo Aventura, os jogadores devem usar ferramentas especiais para colocar ou quebrar blocos. # howtoplay.adventureMode.text.2=Para obter essas ferramentas especiais, você deve usar o comando /give com parâmetros canplace ou candestroy enquanto estiver no Modo Criativo. # howtoplay.anvil=Bigorna # -howtoplay.anvil.title=Como Jogar: Bigorna # howtoplay.anvil.text.1=Os Níveis de Experiência podem ser usados para reparar, fazer encantamentos ou renomear itens com a Bigorna. # howtoplay.anvil.header.1=Renomear e Aplicar Encantamentos # howtoplay.anvil.text.2=Todos os itens podem ser renomeados, embora apenas os itens com durabilidade possam ser reparados ou encantados com Livros na Bigorna. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=A combinação de itens é mais eficiente quando é feita howtoplay.anvil.text.5=É possível que a Bigorna será danificada com cada uso. Após ser usada o bastante, ela será destruída. # howtoplay.armor=Armadura # -howtoplay.armor.title=Como Jogar: Armadura # howtoplay.armor.text.1=Ao usar Armadura, você consegue se proteger contra danos infligidos a você. O nível de sua armadura é representado por :armor: no HUD. Quanto maior o nível, menos danos você sofrerá. # howtoplay.armor.header.1=Criação # howtoplay.armor.text.2=A Armadura pode ser feita de Couro, Ferro, Ouro ou Diamante. A Armadura de Cota de Malha pode ser obtida por meio de negociação com aldeões ou ao saquear zumbis e esqueletos. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Disfarce # howtoplay.armor.text.7=Também é possível usar uma Abóbora Esculpida na cabeça. Isso não dará a você qualquer :armor: mas fará com que os Endermen não fiquem bravos quando você olhar para eles. # howtoplay.armorStand=Suporte de Armaduras # -howtoplay.armorStand.title=Como Jogar: Suporte de Armaduras # howtoplay.armorStand.text.1=Um Suporte de Armaduras é onde você deixa sua armadura enquanto não estiver usando-a. # howtoplay.armorStand.header.1=Equipamento # howtoplay.armorStand.text.2.notTouch=Pressione :_input_key.use: em um Suporte de Armaduras enquanto segura uma peça da armadura para colocá-la no Suporte de Armaduras. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Dança # howtoplay.armorStand.text.5=Os Suportes de Armaduras reagem ao sinal de Redstone. Tente dar a eles diferentes intensidades de sinal e veja o que acontece. # howtoplay.banners=Bandeiras # -howtoplay.banners.title=Como Jogar: Bandeiras # howtoplay.banners.text.1=As Bandeiras são uma maneira legal de decorar a sua casa ou seu castelo com cores e padrões personalizados. # howtoplay.banners.text.2=Após criar uma Bandeira, você pode colocá-la em uma Bancada ou Tear e adicionar diferentes corantes para criar um design único e incrível. # howtoplay.banners.header.1=Aplicar um Padrão # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Fazer Cópias # howtoplay.banners.text.9=Se quiser copiar uma Bandeira, coloque-a na Bancada com uma Bandeira em branco. # howtoplay.beacons=Sinalizadores # -howtoplay.beacons.title=Como Jogar: Sinalizadores # howtoplay.beacons.text.1=Os Sinalizadores ativos projetam um feixe de luz brilhante no céu. # howtoplay.beacons.text.2=Eles são fabricados com Vidro, Obsidiana e Estrelas do Nether (que são obtidas vencendo o Wither). # howtoplay.beacons.header.1=Construção # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Uma vez definidos, os poderes serão provenientes do Si howtoplay.beacons.text.8=Para alterar a cor do feixe, coloque um bloco de vidro tingido no seu caminho. # howtoplay.beds=Camas # -howtoplay.beds.title=Como Jogar: Camas # howtoplay.beds.text.1=Dormir na cama faz passar a noite e define seu ponto de ressurgimento. # howtoplay.beds.text.2.notTouch=Pressione :_input_key.use: em uma cama para dormir. Só é possível fazer isso à noite. # howtoplay.beds.text.2.touch=Toque em uma cama para ir dormir. Só é possível fazer isso à noite. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Se você estiver jogando no modo Multijogador, todos que e howtoplay.beds.text.4=Se sua cama estiver quebrada, você voltará para onde você ressurgiu no mundo pela primeira vez. # howtoplay.beds.text.5=Tome cuidado ao usar uma Cama no Nether, geralmente é muito quente para dormir lá. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blocos # -howtoplay.blocks.title=Como Jogar: Blocos # howtoplay.blocks.text.1=O mundo de Minecraft é feito de milhões de blocos. Cada um deles é quebrável, coletável e colocável. Praticamente não há limites para o que você pode criar! # howtoplay.blocks.text.2=Você terá que encontrar a maioria dos blocos no mundo, mas alguns só podem ser fabricados ao combinar outros blocos em uma bancada, como um Bloco de Redstone, ou ao fundir um bloco na fornalha, como Vidro. # howtoplay.blocks.header.1=Blocos Cadentes # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma - É encontrado naturalmente no Nether, emite uma howtoplay.blocks.text.9=Terra Infértil # howtoplay.bookAndQuill=Livro e Pena # -howtoplay.bookAndQuill.title=Como Jogar: Livro e Pena # howtoplay.bookAndQuill.text.1=A Pena e Livro permite a você gravar suas aventuras. Conte sua história inserindo texto nas páginas. Você pode até alterar o título e o autor! Assine a Pena e Livro para finalizar seu trabalho. A Pena e Livro ficará editável até ser assinado. # howtoplay.brewingStand=Suporte de Poções # -howtoplay.brewingStand.title=Como Jogar: Suporte de Poções # howtoplay.brewingStand.text.1=A fermentação de poções requer um Suporte de Poções. Todas as poções começam a ser preparadas com uma garrafa de água, que é feita enchendo uma Garrafa de Vidro com água do Caldeirão ou de uma fonte de água. # howtoplay.brewingStand.header.1=Conheça seu Suporte de Poções # howtoplay.brewingStand.text.2=Um Suporte de Poções tem três espaços para preparar poções diferentes. Um ingrediente pode ser usado nas três garrafas, então sempre prepare três poções ao mesmo tempo para aproveitar melhor seus recursos. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingredientes e Poções # howtoplay.brewingStand.text.3=Ao colocar o Fungo do Nether na primeira posição do Suporte de Poções, você receberá uma Estranha Poção. Ela não tem nenhum efeito sozinha, mas cria uma poção base que pode ser usada para criar poções mais avançadas. # howtoplay.brewingStand.text.4=Há muitos efeitos de poção para descobrir, experimente combinações com ingredientes diferentes para se tornar um verdadeiro alquimista. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Caldeirão # -howtoplay.cauldron.title=Como Jogar: Caldeirão # howtoplay.cauldron.text.1=O Caldeirão é um recipiente que pode conter baldes ou garrafas de líquido. # howtoplay.cauldron.header.1=Preenchimento # howtoplay.cauldron.text.2.notTouch=Pressione :_input_key.use: em um Caldeirão enquanto estiver segurando um Balde de Água ou uma Poção para enchê-lo. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Para tingir uma Armadura de Couro ou uma Armadur howtoplay.cauldron.text.6=Se quiser retirar o corante, mergulhe o item tingido em um Caldeirão com Água limpa. # howtoplay.chat=chat # -howtoplay.chat.title=Como Jogar: chat # howtoplay.chat.text.1.keyboard=Pressione :_input_key.chat: para abrir o chat. Digite sua mensagem e pressione ENTER. # howtoplay.chat.text.1.gamepad=Pressione :_input_key.chat: para abrir o chat. Digite sua mensagem e pressione o botão de enviar. # howtoplay.chat.text.1.touch=Toque no botão do chat para abri-lo. Digite sua mensagem e toque no botão de enviar. # howtoplay.chests=Baús # -howtoplay.chests.title=Como Jogar: Baús # howtoplay.chests.text.1.notTouch=Depois que você tiver fabricado um Baú, você pode colocá-lo no mundo e abri-lo com :_input_key.use: para armazenar itens de seu inventário. # howtoplay.chests.text.1.touch=Depois que você tiver fabricado um Baú, você pode colocá-lo no mundo e tocar nele para abri-lo e armazenar itens de seu inventário. # howtoplay.chests.text.2=Os itens de seu Baú serão armazenados lá para que você coloque-os em seu inventário posteriormente. # howtoplay.chests.text.3=Dois Baús colocados lado a lado serão combinados e formarão um Baú Grande. # howtoplay.commandBlocks=Blocos de Comando # -howtoplay.commandBlocks.title=Como Jogar: Blocos de Comando # howtoplay.commandBlocks.text.1=Os Blocos de Comando são ferramentas poderosas para os criadores de mapa. Eles armazenam e executam comandos ao receber um sinal de Redstone. # howtoplay.commandBlocks.text.2=Para obter um bloco de comando, você deve usar /give. # howtoplay.commandBlocks.text.3=Quando um Bloco de Comando executar ou falhar ao executar o comando armazenado, ele envia um sinal de Redstone do lado para o qual a seta está apontando. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Sempre Ativo - Não requer um sinal de reds howtoplay.commandBlocks.text.8=Um Bloco de Comando também mostrará o resultado anterior. Isso ajudará você a descobrir se um Bloco de Comando falhou ao executar o comando e por quê. # howtoplay.commands=Comandos # -howtoplay.commands.title=Como Jogar: Comandos # howtoplay.commands.text.1=É possível executar Comandos do Chat. Digite / antes de digitar o comando. # howtoplay.commands.text.2=Há diversos comandos que permitem que você faça coisas incríveis. Há muitas fontes disponíveis que darão a você todas as informações de que precisa. # howtoplay.conduits=Canais # -howtoplay.conduits.title=Como Jogar: Canais # howtoplay.conduits.text.1=Um Canal ativo fornece poderes embaixo d'água. # howtoplay.conduits.text.2=Um Canal é fabricado com Conchas de Náutilo e um Coração do Mar. O Canal obtém poder de Prismarinho e Lanternas do Mar. # howtoplay.conduits.header.1=Construção # howtoplay.conduits.text.3=Uma vez ativado, um Canal concederá Poder de Canal a tudo que estiver por perto. # howtoplay.conduits.text.4=Quanto mais poder ele absorver, maior será o alcance de suas habilidades. # -howtoplay.controls=Controles # -howtoplay.controls.title=Como Jogar: Controles # -howtoplay.controls.text.1=O Minecraft é um jogo no qual onde você coloca blocos para construir qualquer coisa que imaginar. À noite, os monstros aparecem; então, construa um abrigo antes que isso aconteça. # -howtoplay.controls.header.1=Movimento # -howtoplay.controls.text.2.keyboard=Use o mouse para olhar em volta. # -howtoplay.controls.text.2.gamepad=Use :_gamepad_stick_right: para olhar em volta. # -howtoplay.controls.text.2.touch.joystick_tap=Toque e arraste pela tela para olhar em volta. # -howtoplay.controls.text.2.touch.classic_dpad=Toque e arraste pela tela para olhar em volta. # -howtoplay.controls.text.2.touch.joystick_crosshair=Toque e arraste pela tela para olhar em volta. # -howtoplay.controls.text.2.rift_controller=Use :rift_right_stick: para olhar em volta. # -howtoplay.controls.text.2.windowsmr_controller=Use :windowsmr_right_stick: para olhar em volta. # -howtoplay.controls.text.3.keyboard=Use :_input_key.forward::_input_key.left::_input_key.back::_input_key.right: para mover. # -howtoplay.controls.text.3.gamepad=Use :_gamepad_stick_left: para se mover. # -howtoplay.controls.text.3.touch.joystick_tap=Use :tip_virtual_joystick: para se movimentar. # -howtoplay.controls.text.3.touch.classic_dpad=Use :touch_forward::touch_left::touch_back::touch_right: para mover. # -howtoplay.controls.text.3.touch.joystick_crosshair=Use :tip_virtual_joystick: para se movimentar. # -howtoplay.controls.text.3.rift_controller=Use :rift_left_stick: para se mover. # -howtoplay.controls.text.3.windowsmr_controller=Use :windowsmr_left_stick: para se mover. # -howtoplay.controls.text.4.keyboard=Pressione :_input_key.jump: para saltar. # -howtoplay.controls.text.4.gamepad=Pressione :_input_key.jump: para saltar. # -howtoplay.controls.text.4.touch.joystick_tap=Pressione :tip_virtual_button_jump: para pular. # -howtoplay.controls.text.4.touch.classic_dpad=Pressione :touch_jump: para pular. # -howtoplay.controls.text.4.touch.joystick_crosshair=Pressione :tip_virtual_button_jump: para pular. # -howtoplay.controls.text.4.rift_controller=Pressione :rift_A: para pular. # -howtoplay.controls.text.4.windowsmr_controller=Pressione :windowsmr_right_touchpad: para pular. # -howtoplay.controls.text.5.keyboard=Pressione :_input_key.forward: duas vezes rapidamente ou pressione :_input_key.sprint: para correr. Enquanto continuar segurando :_input_key.forward:, você continuará correndo até ficar com menos de :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Aperte rapidamente :_gamepad_stick_left: para frente duas vezes para correr. Enquanto mantiver :_gamepad_stick_left: pressionado para frente, você continuará correndo até ficar com menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Pressione :tip_virtual_button_sprint: para correr. Você continuará a correr até ter menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Pressione :touch_forward: duas vezes rapidamente para correr. Enquanto continuar segurando :touch_forward:, você continuará correndo até ficar com menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Pressione :tip_virtual_button_sprint: para correr. Você continuará a correr até ter menos de :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Empurre :rift_left_stick: rapidamente para frente duas vezes para correr. Se mantiver :rift_left_stick: empurrado para frente, você continuará correndo até ter menos de :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Empurre :windowsmr_left_stick: rapidamente para frente duas vezes para correr. Se mantiver :windowsmr_left_stick: empurrado para frente, você continuará correndo até ter menos de :shank::shank::shank:. # -howtoplay.controls.header.2=Quebrar e Posicionar # -howtoplay.controls.text.6.notTouch=Mantenha pressionado :_input_key.attack: para minerar e cortar usando a mão ou o que estiver segurando. Talvez seja necessário fabricar uma ferramenta para minerar alguns blocos. # -howtoplay.controls.text.6.touch.joystick_tap=Toque e segure um bloco para minerá-lo com a mão ou com o item que você está segurando. Você pode precisar criar ferramentas específicas antes de poder minerar certos blocos. # -howtoplay.controls.text.6.touch.classic_dpad=Toque e segure um bloco para minerá-lo com a mão ou com o item que você está segurando. Você pode precisar criar ferramentas específicas antes de poder minerar certos blocos. # -howtoplay.controls.text.6.touch.joystick_crosshair=Toque e arraste o dedo para qualquer lugar para mirar com :tip_crosshair: e destacar um bloco. Toque e segure :tip_virtual_button_action_attack_or_destroy: para minerá-lo com a mão ou com o item que você está segurando. Você pode precisar criar ferramentas específicas antes de poder minerar certos blocos. # -howtoplay.controls.text.7.keyboard=Se você estiver segurando um item na mão, use :_input_key.use: para usar esse item ou pressione :_input_key.drop: para soltá-lo. # -howtoplay.controls.text.7.gamepad=Se você estiver segurando um item na mão, use :_input_key.use: para usar esse item ou pressione :_input_key.drop: para soltá-lo. # -howtoplay.controls.text.7.rift_controller=Se estiver segurando um item na mão, use :rift_right_grab: para utilizá-lo ou pressione :rift_right_stick: para soltá-lo. # -howtoplay.controls.text.7.windowsmr_controller=Se estiver segurando um item na mão, use :windowsmr_left_trigger: para utilizá-lo ou pressione :windowsmr_right_grab: para soltá-lo. # -howtoplay.controls.text.7.touch.joystick_tap=Se você estiver segurando um item, toque na tela para usá-lo ou toque e segure o item na barra rápida para soltá-lo. Toque e segure a tela para comer qualquer alimento que esteja segurando. # -howtoplay.controls.text.7.touch.classic_dpad=Se você estiver segurando um item, toque na tela para usá-lo ou toque e segure o item na barra rápida para soltá-lo. Toque e segure a tela para comer qualquer alimento que esteja segurando. # -howtoplay.controls.text.7.touch.joystick_crosshair=Se você estiver segurando um item, toque em :tip_virtual_button_action_build_or_use: para usar esse item ou toque e segure o item na barra rápida para soltá-lo. Toque e segure :tip_virtual_button_action_build_or_use: para comer um alimento que você esteja segurando. # -howtoplay.controls.header.3=Esgueirar-se # -howtoplay.controls.text.8.keyboard=Esgueirar-se é extremamente útil no Minecraft, pois evita que você caia de um bloco e esconde sua identificação. Para esgueirar-se, mantenha pressionado :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Esgueirar-se é muito útil no Minecraft. Essa ação impede que você caia de um bloco e esconde seu nametag. Para se esgueirar, pressione :_input_key.sneak: ou clique em :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Esgueirar-se impede que você caia de blocos, esconde você de criaturas, e esconde seu crachá de outros jogadores. Para se esgueirar, toque em :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Esgueirar-se impede que você caia de blocos, esconde você de criaturas, e esconde seu crachá de outros jogadores. Para se esgueirar, toque em :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Esgueirar-se impede que você caia de blocos, esconde você de criaturas, e esconde seu crachá de outros jogadores. Para se esgueirar, toque em :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Esgueirar-se é bem útil no Minecraft, pois impede que você caia de um bloco e esconde seu crachá. Para se esgueirar, pressione :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Esgueirar-se é bem útil no Minecraft, pois impede que você caia de um bloco e esconde seu crachá. Para se esgueirar, pressione :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Correr na água fará você nadar. Use o mouse para controlar a direção do nado. # -howtoplay.controls.text.swim.gamepad=Correr na água fará você nadar. Use o :_gamepad_stick_right: para controlar a direção do nado. # -howtoplay.controls.text.swim.touch=Mover-se na água fará você nadar. Correr debaixo d'água fará você nadar rápido. Toque e arraste o dedo para controlar a direção em que você nada. # -howtoplay.controls.text.swim.rift_controller=Correr na água fará você nadar. Use o :rift_right_stick: para controlar a direção do nado. # -howtoplay.controls.text.swim.windowsmr_controller=Correr na água fará você nadar. Use o :windowsmr_right_stick: para controlar a direção do nado. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Construtor do Mundo # -howtoplay.worldBuilder.title=Como Jogar: Construtor do Mundo # howtoplay.worldBuilder.text.1=Para colocar ou usar certos blocos ou itens de Minecraft Education, o jogador deve ter uma habilidade especial chamada "Construtor do Mundo". # howtoplay.worldBuilder.text.2=Com os cheats ativados, o host pode conceder a habilidade Construtor do Mundo para qualquer jogador no mundo ou removê-la. # howtoplay.worldBuilder.text.3=Para conceder a habilidade Construtor do Mundo para todos os jogadores no mundo, execute o comando a seguir: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Para verificar sua habilidade Construtor do Mundo, howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Blocos de Permissão # -howtoplay.permissionBlocks.title=Como Jogar: Blocos de Permissão # howtoplay.permissionBlocks.text.1=Minecraft Education tem vários blocos especiais que ajudam professores a criar e lecionar. Apenas jogadores com a habilidade Construtor do Mundo podem colocar e destruir estes blocos. Apenas jogadores sem a habilidade Construtor do Mundo estão sujeitos às restrições impostas por estes blocos. # howtoplay.permissionBlocks.title.1=Permitir/Negar # howtoplay.permissionBlocks.text.2=Blocos de permitir e negar controlam onde jogadores podem construir em um mundo. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Se um bloco de negar estiver abaixo de um bloc howtoplay.permissionBlocks.title.2=Fronteira # howtoplay.permissionBlocks.text.6=Blocos de fronteira criam um campo de força que se estende para cima e para baixo infinitamente, independentemente da presença de outros blocos. Os jogadores não podem passar através, por cima ou por baixo de um bloco de fronteira. Os jogadores não podem colocar ou destruir blocos acima ou abaixo de um bloco de fronteira. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Lousas # -howtoplay.chalkboard.title=Como Jogar: Lousas # howtoplay.chalkboard.text.1=Lousas são usadas para mostrar texto no mundo. Lousas mostram mais texto do que Placas, podem ser editadas depois de serem colocadas e vêm em três tamanhos: Ardósia, Pôster e Quadro. Uma lousa pode ser bloqueada para evitar que quem não é Construtor do Mundo a destrua ou edite. Pressione :_input_key.use: em uma lousa existente para editá-la. # howtoplay.chalkboard.text.1.touch=Lousas são usadas para mostrar texto no mundo. Lousas mostram mais texto do que Placas, podem ser editadas depois de serem colocadas e vêm em três tamanhos: Ardósia, Pôster e Quadro. Uma lousa pode ser bloqueada para evitar que quem não é Construtor do Mundo a destrua ou edite. Toque em uma lousa existente para editá-la. # howtoplay.chemistry=Química # -howtoplay.chemistry.title=Como Jogar: Química # howtoplay.chemistry.text.1=Estudantes podem simular a química do mundo real usando blocos dos Equipamentos de Química. Crie qualquer um dos 118 elementos diferentes ajustando os medidores no Criador de Elementos ou veja a composição deles colocando-os no Criador de Elementos. Combine elementos no Criador de Composto para criar compostos químicos. Coloque elementos e compostos na Mesa de Laboratório para criar itens do Minecraft. Reduza blocos a seus elementos componentes com o Redutor de Material. # howtoplay.chemistry.text.2=Baixe o Diário de Química do site do Minecraft Education para ter um guia completo sobre química no Minecraft. # howtoplay.npc=Personagens Não Jogáveis # -howtoplay.npc.title=Como Jogar: Personagens Não Jogáveis # howtoplay.npc.text.1="NPCs" são personagens não jogáveis que fornecem informações adicionais, dicas ou instruções. # howtoplay.npc.text.2=Só Construtores do Mundo podem colocar, excluir, nomear ou editar NPCs. NPCs podem executar comandos e levar a sites. Os comandos podem ser atribuídos a botões na janela de diálogo do NPC; links para sites sempre terão um botão. # howtoplay.npc.text.3=Você pode escolher uma variedades de visuais para NPCs, e eles ficam imóveis. # howtoplay.camera=Câmera # -howtoplay.camera.title=Como Jogar: Câmera # howtoplay.camera.text.1=A Câmera permite que jogadores tirem fotos no mundo. # howtoplay.camera.text.2=Para tirar uma foto do seu ponto de vista, pressione :_input_key.use:. # howtoplay.camera.text.2.touch=Para tirar uma foto do seu ponto de vista, toque e segure, depois solte. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Para tirar uma selfie, coloque a câmera em algum howtoplay.camera.text.4=A fotos podem ser vistas no Portfólio ou ser colocadas no Livro e Pena. # howtoplay.portfolio=Portfólio # -howtoplay.portfolio.title=Como Jogar: Portfólio # howtoplay.portfolio.text.1=As fotos que você tira aparecem no Portfólio. Pressione :_input_key.use: para ver o Portfólio. No Portfólio, você pode adicionar legendas às fotos, excluí-las e exportá-las como PDF. # howtoplay.portfolio.text.1.touch=As fotos que você tira aparecem no Portfólio. Toque e segure para ver o Portfólio. No Portfólio, você pode adicionar legendas às fotos, excluí-las e exportá-las como PDF. # howtoplay.classroomMode=Modo Sala de Aula # -howtoplay.classroomMode.title=Como Jogar: Modo Sala de Aula # howtoplay.classroomMode.text.1=O Modo Sala de Aula é um aplicativo externo que dá a educadores uma variedade de recursos criados para facilitar a interação com alunos. Você pode baixar o Modo Sala de Aula no site do Minecraft Education. # howtoplay.classroomMode.text.2=Como host de um mundo, use o comando /classroommode para executar o app Modo Sala de Aula e conectá-lo com o Minecraft Education. # howtoplay.codeBuilder=Criador de Código # -howtoplay.codeBuilder.title=Como Jogar: Criador de Código # howtoplay.codeBuilder.text.1=O Criador de Código permite que jogadores explorem, criem e joguem Minecraft escrevendo código com plataformas de aprendizado de programação familiares. # howtoplay.codeBuilder.text.2=Inicie o Criador de Código pressionando :_input_key.codeBuilder: ou usando o comando /code. # howtoplay.codeBuilder.text.2.touch=Inicie o Criador de Código tocando no botão :code_builder_button ou usando o comando /code. # -howtoplay.crafting=Criação # -howtoplay.crafting.title=Como Jogar: Criação # -howtoplay.crafting.text.1.keyboard=Pressione :_input_key.inventory: para acessar o Livro de Receitas e a Grade de Criação. # -howtoplay.crafting.text.1.gamepad=Pressione :_input_container.crafting: para acessar o Livro de Receitas e a Grade de Criação. # -howtoplay.crafting.text.1.touch=Toque no Botão Inventário para acessar o Livro de Receitas e a Grade de Criação. # -howtoplay.crafting.text.1.rift_controller=Pressione :rift_B: para acessar o Livro de Receitas e a Grade de Criação. # -howtoplay.crafting.text.1.windowsmr_controller=Pressione :windowsmr_left_grab: para acessar o Livro de Receitas e a Grade de Criação. # -howtoplay.crafting.header.1=Grade de Criação # -howtoplay.crafting.text.2=Organize os itens do seu Inventário ou da Barra Rápida na grade de criação em forma de item de receita. # -howtoplay.crafting.text.3=Se a receita estiver correta, o item que você está tentando criar aparecerá no Espaço de Saída à direita da Grade de Criação. Retire-o do Espaço de Saída e coloque-o no Inventário. Agora, você pode usar o item. # -howtoplay.crafting.text.4=Há diversas receitas e, para fazer algumas delas, você precisará de uma Grade de Criação maior do que a grade 2x2 com a qual você começa. # -howtoplay.crafting.text.5=Crie uma Bancada usando 4 Tábuas e coloque-a no mundo. # -howtoplay.crafting.text.6.keyboard=Pressione :_input_key.use: em uma Bancada no mundo para obter acesso à Grade de Criação 3x3. # -howtoplay.crafting.text.6.gamepad=Pressione :_input_key.use: em uma Bancada no mundo para obter acesso à Grade de Criação 3x3. # -howtoplay.crafting.text.6.rift_controller=Pressione :rift_right_grab: em uma Bancada no mundo para obter acesso à Grade de Criação 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Pressione :windowsmr_left_trigger: em uma Bancada no mundo para obter acesso à Grade de Criação 3x3. # -howtoplay.crafting.text.6.touch=Toque em uma Bancada no mundo para obter acesso à Grade de Criação 3x3. # -howtoplay.crafting.header.2=Livro de Receitas # -howtoplay.crafting.text.7=No lado esquerdo da tela, você verá o Livro de Receitas, que é útil caso você não tenha uma receita ou queira fazer uma receita que já conhece. Você também verá a Grade de Criação no lado direito da tela, acima do Inventário. # -howtoplay.crafting.text.8.keyboard=Após encontrar a receita que deseja criar, pressione :_input_key.attack na receita para carregá-la na grade de criação, depois retire-a do Espaço de Saída à direita da Grade de Criação e coloque-a no Inventário. Pressione :_input_key.use: na receita para criá-la automaticamente. Isso criará automaticamente um conjunto e o colocará em seu Inventário. Pressione SHIFT + :_input_key.use: na receita para criar várias dela automaticamente. # -howtoplay.crafting.text.8.gamepad=Depois de encontrar a receita que deseja preparar, pressione :_gamepad_face_button_down: sobre a receita para prepará-la automaticamente. Isso prepara automaticamente um conjunto e coloca-o em seu inventário. Pressione :_gamepad_face_button_left: sobre a receita para preparar automaticamente uma pilha. # -howtoplay.crafting.text.8.touch=Depois de encontrar a receita que deseja preparar, toque na receita para carregá-la na Grade de Criação, depois toque no item no espaço de saída para criá-lo. Pressione e segure o item no espaço de saída para criar mais. # -howtoplay.crafting.text.9=Quando a opção :craftable_toggle_on: estiver ativada, o Livro de Receitas mostra todas as receitas para as quais você tem ingredientes. Quando a opção :craftable_toggle_off: estiver desativada, o Livro de Receitas mostra todas as receitas do jogo, mesmo as que você não puder criar. Verifique as guias ou faça uma busca se estiver procurando algo específico. No Modo Criativo algumas receitas estarão recolhidas dentro de listas. Abrir a lista mostrará todas as receitas contidas nelas. # - howtoplay.craftingTable=Bancada # -howtoplay.craftingTable.title=Como Jogar: Bancada # howtoplay.craftingTable.text.1=A Bancada permite que você crie receitas mais complicadas. # howtoplay.craftingTable.text.2.notTouch=Coloque-a no mundo, depois pressione :_input_key.use: na Bancada pala usá-la. # howtoplay.craftingTable.text.2.touch=Coloque-a no mundo, depois toque na Bancada pala usá-la. # howtoplay.creativeMode=Modo Criativo # -howtoplay.creativeMode.title=Como Jogar: Modo Criativo # howtoplay.creativeMode.text.1=O Modo Criativo existe para que você consiga construir a terra dos seus sonhos livre de criaturas! # howtoplay.creativeMode.header.1=Construção Ilimitada # howtoplay.creativeMode.text.2=A interface do Modo Criativo permite que qualquer item no jogo seja movido para o inventário do jogador sem a necessidade de minerar ou fabricar o item. Os itens do inventário do jogador não serão removidos quando eles forem colocados ou usados no mundo e isso permite que o jogador se concentre na construção, em vez de se concentrar em coletar recursos. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Toque em :tip_vi howtoplay.creativeMode.text.4a.touch.classic_dpad=Para voar, toque em :touch_jump: duas vezes rapidamente, e para parar de voar, toque em :touch_stop_flying: duas vezes rapidamente. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Toque em :touch_forward: duas vezes rapidamente para voar mais rápido. Para voar para cima, toque e segure :touch_fly_up:, e para voar para baixo, toque e segure :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Dificuldade # -howtoplay.difficulty.title=Como Jogar: Dificuldade # howtoplay.difficulty.text.1=Minecraft tem vários níveis de dificuldade para que você personalize o jogo de acordo com o seu nível. # howtoplay.difficulty.header.1=Pacífico # howtoplay.difficulty.text.2=Nenhuma criatura será invocada, exceto shulkers e o Dragão Ender, mas eles não causarão nenhum dano a você. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Difícil # howtoplay.difficulty.text.5=Criaturas hostis causam mais dano, os zumbis arrombam portas e, se o seu nível de fome chegar a zero, seu nível de vida cairá e você poderá morrer. # howtoplay.dispensers=Ejetores # -howtoplay.dispensers.title=Como Jogar: Ejetores # howtoplay.dispensers.text.1=Os Ejetores são usados para lançar itens. Você precisará energizar cada Ejetor com sinal de redstone (por exemplo, com uma alavanca) para dispará-lo. # howtoplay.dispensers.text.2.notTouch=Para preencher os Ejetores com itens, pressione :_input_key.use: no Ejetor, em seguida, mova os itens que você deseja ejetar de seu inventário para o Ejetor. # howtoplay.dispensers.text.2.touch=Para preencher um Ejetor, toque nele e mova os itens que você deseja ejetar de seu inventário para o Ejetor. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Sempre que você energizar o Ejetor, um item será l howtoplay.dispensers.text.4=Os Ejetores também podem ser usados para colocar itens, como Abóboras em Gólens de Ferro e equipamentos no Suporte de Armaduras. # howtoplay.droppers=Liberadores # -howtoplay.droppers.title=Como Jogar: Liberadores # howtoplay.droppers.text.1.notTouch=Quando alimentados por uma Redstone, os Liberadores soltarão um único item aleatório que estiver nele. Pressione :_input_key.use: no Liberador para abri-lo e, em seguida, você pode carregá-lo com itens de seu inventário. # howtoplay.droppers.text.1.touch=Quando alimentados por uma Redstone, os Liberadores soltarão um único item aleatório que estiver nele. Toque no Liberador para abri-lo e, em seguida, você pode carregá-lo com os itens de seu inventário. # howtoplay.droppers.header.1=Uso # howtoplay.droppers.text.2=Se um Liberador estiver de frente para um Baú ou outro tipo de contêiner, o item será colocado nele. Podem ser feitas longas sequências de Liberadores para transportar itens até longas distâncias. # howtoplay.dyes=Corantes # -howtoplay.dyes.title=Como Jogar: Corantes # howtoplay.dyes.text.1=O Corante é usado para alterar a cor de muitos itens no Minecraft. # howtoplay.dyes.text.2=Alguns materiais de Corantes são mais difíceis de achar do que outros. A maioria dos Corantes pode ser criada com flores, como o Corante Vermelho de uma Papoula, mas alguns são encontrados de formas mais complexas, como: # howtoplay.dyes.text.3=-Extrair Lápis-Lazúli nas profundezas subterrâneas # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Coletar Bolsa de Tinta debaixo d'água # howtoplay.dyes.text.5=-Colher Sementes de Cacau na Selva # howtoplay.dyes.text.6=-O Corante Verde deve ser fundido de um Cacto. # howtoplay.dyes.text.7=-Farinha de Osso pode ajudar no crescimento de plantas e árvores ou virar Corante Branco. # -howtoplay.dyes.text.8=-Colete Bolsas de Tinta de Lulas para obter Corante Preto # howtoplay.elytra=Élitro # -howtoplay.elytra.title=Como Jogar: Élitro # howtoplay.elytra.text.1=O Élitro é um item que pode ser equipado para permitir o voo. O Élitro é equipado no espaço da armadura. # howtoplay.elytra.text.2=Os Élitros não podem ser fabricado, mas são encontrados em Molduras em Barcos do End, que são guardados pelos temidos Shulkers. # howtoplay.elytra.header.1=Aprender a Voar # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Voo Energizado com Foguete # howtoplay.elytra.text.6=Os Foguetes de Fogos de Artifício que não têm efeito podem ser usados para aumentar o voo do Élitro. Você será afetado se usar um Foguete de Fogos de Artifício que produz o efeito de aumentar o voo. # howtoplay.enchantingTable=Mesa de Encantamentos # -howtoplay.enchantingTable.title=Como Jogar: Mesa de Encantamentos # howtoplay.enchantingTable.text.1=Os Pontos de Experiência coletados ao pegar Orbes de Experiência podem ser usados para lançar encantamentos em Armas, Armaduras, Ferramentas e Livros. # howtoplay.enchantingTable.header.1=Encantamento # howtoplay.enchantingTable.text.2=Quando um item encantável for colocado no espaço abaixo do livro na Mesa de Encantamentos, os três botões à direita do espaço mostrarão alguns encantamentos com seus custos de Nível de Experiência e o custo dos Lápis-Lazúli. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Se a Mesa de Encantamentos estiver rodeada por howtoplay.enchantingTable.header.3=Livros Encantados # howtoplay.enchantingTable.text.5=Os Livros Encantados são usados na Bigorna para aplicar encantamentos aos itens. Isso dá a você mais controle sobre quais encantamentos deseja ter em seus itens. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Cidades do End # -howtoplay.endCities.title=Como Jogar: Cidades do End # howtoplay.endCities.text.1=Depois de matar o Dragão Ender, um Portal de Saída do End aparecerá. Lançando uma Pérola do End no portal, você será teleportado para as ilhas externas. # howtoplay.endCities.text.2=Este cenário novo alienígena deve ocultar algo interessante e talvez algo que você possa trazer de volta com você. # howtoplay.enderChest=Baú do Ender # -howtoplay.enderChest.title=Como Jogar: Baú do Ender # + howtoplay.enderChest.text.1=Todos os Baús do End em um mundo são vinculados; itens colocados em um Baú do Ender são acessíveis em qualquer outro. Porém, o conteúdo dos Baús do End são diferentes para cada jogador. Desta forma os jogadores podem armazenar itens em um Baú do Ender e recuperá-lo em outros Baús do End em outros locais do mundo. # howtoplay.eyeOfEnder=Olho de Ender # -howtoplay.eyeOfEnder.title=Como Jogar: Olho de Ender # howtoplay.eyeOfEnder.text.1=Os Olhos de Ender estão misteriosamente conectados ao End e vão se comportar de modo estranho quando forem usados. # howtoplay.eyeOfEnder.text.2=Dizem por aí que eles conseguem ajudá-lo a abrir outra dimensão. # howtoplay.farming=Cultivo # -howtoplay.farming.title=Como Jogar: Cultivo # howtoplay.farming.text.1=Há uma variedade de diferentes plantações que você pode cultivar em Minecraft. O Cultivo, embora desafiador, pode fornecer uma fonte de alimento infinita. # howtoplay.farming.header.1=Planejar com Antecedência # howtoplay.farming.text.2=As plantações precisam de luz, água e terra arada para crescer. Você precisa de uma enxada, uma fonte de água e seeds para cultivar. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Quando as plantações estiverem totalmente crescidas, howtoplay.farming.text.7=Algumas plantas, como abóboras e melancias, crescem em caules. Tenha cuidado para não colher os caules! # howtoplay.fireworks=Fogos de artifício # -howtoplay.fireworks.title=Como Jogar: Fogos de artifício # howtoplay.fireworks.text.1=Os Fogos de Artifício são um modo divertido de criar sua comemoração exclusiva em Minecraft! # howtoplay.fireworks.text.2=Os Fogos de Artifício têm dois componentes, o Foguete de Fogos de Artifício e a Estrela de Fogos de Artifício. # howtoplay.fireworks.header.1=Foguete de Fogos de Artifício # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pirotecnia # howtoplay.fireworks.text.7=Os Fogos de Artifício podem ser soltados de um ejetor. Ele lançará os Fogos de Artifício na direção para a qual o ejetor estiver apontando. # howtoplay.fishing=Pesca # -howtoplay.fishing.title=Como Jogar: Pesca # howtoplay.fishing.text.1=A Pesca deve ser realizada com uma Vara de Pescar. Este é um excelente modo de pegar peixes ou outros itens legais do mar! # howtoplay.fishing.header.1=Lançamento # howtoplay.fishing.text.2.notTouch=Mire em um bloco de água e pressione :_input_key.use: enquanto estiver segurando uma vara de pescar para jogar a isca na água. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Espere até começar a ver borbulhas vindo da isca. # howtoplay.fishing.text.4.notTouch=Quando as borbulhas tocarem a isca, ela vai subir e descer. Pressione :_input_key.use: para recolher a isca. Tome cuidado para não deixar o peixe escapar! # howtoplay.fishing.text.4.touch=Quando as borbulhas tocarem a isca, ela vai subir e descer. Toque no botão Pescar novamente para recolher a isca. Tome cuidado para não deixar o peixe escapar! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Fornalha # -howtoplay.furnace.title=Como Jogar: Fornalha # howtoplay.furnace.text.1=Uma Fornalha permite que você cozinhe ou funda itens. Por exemplo, você pode fundir Minério de Ferro em Barras de Ferro. # howtoplay.furnace.text.2.notTouch=Coloque a Fornalha no mundo e pressione :_input_key.use: para usá-la. # howtoplay.furnace.text.2.touch=Coloque a Fornalha no mundo e toque nela para usá-la. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Combustível # howtoplay.furnace.text.3=Você precisa colocar o combustível no fundo da Fornalha e o item que você quer fundir na parte superior. A Fornalha se acenderá e começará a funcionar. Muitas coisas podem ser usadas como combustível; tente usar qualquer coisa inflamável! # howtoplay.gameSettings=Configurações do jogo # -howtoplay.gameSettings.title=Como Jogar: Configurações do jogo # howtoplay.gameSettings.text.1=Ao criar um mundo, você tem várias opções. Abaixo estão as várias configurações que podem ser usadas para ajustar melhor sua experiência. Não se preocupe se você não defini-las quando criar o mundo, elas podem ser alteradas a qualquer momento. # howtoplay.gameSettings.text.2=-Nome do Mundo: Aqui você pode dar um nome ao seu mundo. # howtoplay.gameSettings.text.3=-Modo de jogo Padrão: Este é o modo de jogo com o qual todos os novos jogadores começam no mundo. Os jogadores podem começar no modo Sobrevivência ou no modo Criativo. Ao selecionar o modo Criativo, os cheats são ativados. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Baú Bônus: Se essa configuração estiver ativa howtoplay.gameSettings.text.7=-Tipo de Mundo: Essa configuração controla o modo como o mundo é criado. Selecione Infinito, Plano ou Antigo no menu suspenso para alterar o tipo de mundo. # howtoplay.gameSettings.text.7.1= - Os mundos infinitos não têm fim. # howtoplay.gameSettings.text.7.2= - Os mundos Planos não têm montanhas nem árvores, apenas uma área plana infinita a ser preenchida com as suas criações. # -howtoplay.gameSettings.text.7.3= - Os mundos antigos são limitados em tamanho e altura. # howtoplay.gameSettings.text.8=-Seed: Este é um número exclusivo para o mundo. Ao colocar uma semente quando você cria um mundo novo, você pode controlar como ele será criado. Você também pode usar uma palavra ou uma frase para a semente e o jogo converterá em um número para você. # howtoplay.gameSettings.header.2=Cheats e Regras do Jogo # howtoplay.gameSettings.text.9=-Ativar Cheats: Essa configuração permite aos jogadores usar comandos. Quando um mundo é criado com essa configuração ativada, todas as conquistas ficam desabilitadas. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Entidades Deixam Itens: Determina se objetos com howtoplay.gameSettings.text.17=-Ciclo Climático: O Clima não vai mudar quando essa configuração estiver desativada. # howtoplay.hoppers=Funis # -howtoplay.hoppers.title=Como Jogar: Funis # howtoplay.hoppers.text.1=Os Funis são usados para mover itens automaticamente. Os Funis podem grudar em outros itens como Baús e Jukeboxes. # howtoplay.hoppers.text.2=Os Funis vão remover continuamente os itens de um contêiner colocado acima deles e moverão esses itens para o contêiner para o qual ele estiver apontando. # howtoplay.hoppers.header.1=Uso # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Para fazer um Funil apontar para um bloco específico, howtoplay.hoppers.text.4=Se um Funil for movido a Redstone, ele se tornará inativo e deixará de movimentar itens. # howtoplay.hostAndPlayerOptions=Opções de Anfitrião e Jogador # -howtoplay.hostAndPlayerOptions.title=Como Jogar: Opções de Anfitrião e Jogador # howtoplay.hostAndPlayerOptions.text.1.notTouch=Ao jogar com os cheats ativados, as opções de host permitirão que você teleporte você mesmo e seus amigos, mude o clima, configure a hora do dia e mude o ponto de entrada ou invocação no mundo do seu jogo. Quando os cheats estiverem ativados, você encontrará essas opções na janela do chat pressionando o botão [/] próximo à barra do chat. # howtoplay.hostAndPlayerOptions.text.1.touch=Ao jogar com cheats ativado, as opções de anfitrião vão permitir que você teleporte você mesmo e seus amigos, mude o clima, configure a hora do dia e mude o ponto de entrada ou ressurgimento no mundo de seu jogo. Quando a opção cheats for habilitada, você encontrará essa opções na janela do chat ao tocar o botão de chat. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=Como Jogar: HUD # -howtoplay.HUD.text.1=O HUD mostra informações sobre sua situação, sua integridade, seu oxigênio restante (quando você estiver debaixo da água), seu nível de fome e sua armadura (se você estiver usando uma). # -howtoplay.HUD.header.1=Comida e Saúde # -howtoplay.HUD.text.2.notTouch=Se você perder vida, mas tiver pelo menos nove :shank:, sua vida será reabastecida automaticamente. Comer também reabastecerá :shank:. # -howtoplay.HUD.text.2.touch=Sua vida será reabastecida automaticamente se você tiver pelo menos nove :shank:. :shank: diminuirá lentamente à medida que você explorar e ficar com fome, mas comer reabastecerá :shank:. # -howtoplay.HUD.text.3.keyboard=Mantenha :_input_key.use: pressionado enquanto estiver segurando comida para comê-la. # -howtoplay.HUD.text.3.gamepad=Mantenha :_input_key.use: pressionado enquanto estiver segurando comida para comê-la. # -howtoplay.HUD.text.3.rift_controller=Mantenha :rift_right_grab: pressionado enquanto estiver segurando comida para comê-la. # -howtoplay.HUD.text.3.windowsmr_controller=Mantenha :windowsmr_left_trigger: pressionado enquanto estiver segurando comida para comê-la. # -howtoplay.HUD.text.3a.touch=Para comer algo, toque no alimento na barra rápida e, em seguida, toque e segure a tela para comer. # -howtoplay.HUD.text.3b.touch=Se você usar os Botões de Ação, primeiro toque no alimento na barra rápida e, em seguida, toque e segure :tip_virtual_button_action_build_or_use: para comê-lo. # -howtoplay.HUD.text.4a=Certas atividades aumentarão sua fome mais rápido, como correr. Felizmente, alguns alimentos são mais nutritivos e preencherão mais :shank:. # -howtoplay.HUD.text.4b=Se você tiver :shank: total, o último alimento que você comeu aplicará um valor de saturação - um valor oculto que dá um impulso extra ao seu nível de fome. # -howtoplay.HUD.header.2=Experiência # -howtoplay.HUD.text.5=A Barra de Experiência também é exibida no HUD. O número mostra seu Nível de Experiência atual e a barra indica quantos Pontos de Experiência são necessários para aumentar seu Nível de Experiência. # -howtoplay.HUD.text.6=Os Pontos de Experiência são obtidos com a coleta de Orbes de Experiência. Você pode obter Orbes de Experiência em atividades como matar criaturas, minerar determinados blocos e muito mais. Não deixe nenhum Orbe de Experiência para trás, você vai precisar deles. Aproxime-se dos Orbes de Experiência para coletá-los. # -howtoplay.HUD.header.3=A Barra Rápida # -howtoplay.HUD.text.7.keyboard=A barra rápida mostra os itens disponíveis para uso. Role o roda do mouse para alterar o item em sua mão. # -howtoplay.HUD.text.7.gamepad=A barra rápida mostra os itens que estão disponíveis para uso. Use :_input_key.cycleItemLeft: e :_input_key.cycleItemRight: para alterar o item que está na sua mão. # -howtoplay.HUD.text.7.touch=A barra rápida mostra os itens que estão disponíveis para uso. Toque nos itens em sua barra rápida para alterar o item que está na sua mão. # -howtoplay.HUD.text.7.windowsmr_controller=A Barra Rápida mostra os itens disponíveis para uso. Pressione :windowsmr_left_touchpad_horizontal: para mudar o item que está na sua mão. # -howtoplay.HUD.text.7.rift_controller=A Barra Rápida mostra os itens disponíveis para uso. Pressione :rift_left_trigger: ou :rift_left_grab: para mudar o item que está na sua mão. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventário # howtoplay.inventory.title=Como Jogar: Inventário # -howtoplay.inventory.text.1.keyboard=Pressione :_input_key.inventory: para ver o seu inventário. # -howtoplay.inventory.text.1.gamepad=Pressione :_input_key.inventory: para ver o seu inventário. # -howtoplay.inventory.text.1.rift_controller=Pressione :rift_B: para ver seu inventário. # -howtoplay.inventory.text.1.windowsmr_controller=Pressione :windowsmr_left_grab: para ver seu inventário. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Toque em :tip_touch_inventory: para visualizar o inventário. # -howtoplay.inventory.text.2=Esta tela mostra todos os itens que você tem em sua mão e todos os outros itens que você está carregando. Você também pode ver a armadura que você está usando. # -howtoplay.inventory.text.3.keyboard=Use :mouse_left_button: para pegar um item sob o ponteiro do cursor. Se houver mais de um item, esta ação pegará todos eles. Você também pode usar :mouse_right_button: para pegar apenas metade deles. # -howtoplay.inventory.text.3.gamepad=Use :_gamepad_face_button_down: para pegar um item que está sob o ponteiro. Se houver mais de um item, essa ação pegará todos eles. Você também pode usar:_gamepad_face_button_left: para pegar apenas metade dos itens. # -howtoplay.inventory.text.3.touch=Toque para selecionar um item. Para movê-lo, toque em outro ponto do inventário. Se você mover um item para um local com o mesmo item, eles se combinarão em uma pilha. Se você movê-lo para um item diferente, eles trocarão de lugar. # -howtoplay.inventory.text.4.keyboard=Você pode devolver os itens novamente usando :mouse_left_button:. Com vários itens no cursor, use :mouse_left_button: para devolver todos ou :mouse_right_button: para devolver apenas um. # -howtoplay.inventory.text.4.gamepad=Você pode devolver os itens com :_gamepad_face_button_down:. Quando tiver vários itens no cursor, use :_gamepad_face_button_down: para devolver todos ou :_gamepad_face_button_left: para devolver apenas um. # -howtoplay.inventory.text.4a.touch=Se você tocar em uma pilha de itens, selecionará automaticamente todos os itens na pilha. Você pode mover a pilha da mesma forma que faria com um único item. # -howtoplay.inventory.text.4b.touch=Para dividir uma pilha de itens, toque e segure a pilha de itens até que o controle deslizante de seleção apareça. Sem soltar a tela, deslize o dedo para a esquerda e para a direita para selecionar o número de itens que deseja remover da pilha. # -howtoplay.inventory.text.5.keyboard=Se o item sobre o qual o cursor estiver for a armadura, você poderá movê-la rapidamente para o espaço correto da armadura pressionando SHIFT + :mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Se o item que estiver sob o cursor for a armadura, você poderá movê-la rapidamente para o espaço correto da armadura pressionando :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Para soltar um item, pegue-o e coloque-o fora da janela de inventário. # -howtoplay.inventory.text.6.gamepad=Para soltar um item, pegue-o e pressione :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Jukebox # -howtoplay.jukebox.title=Como Jogar: Jukebox # howtoplay.jukebox.text.1=A Jukebox tocará os Discos de Música que você encontrou. # howtoplay.jukebox.header.1=É Hora de Começar a Festa # howtoplay.jukebox.text.2.notTouch=Pressione :_input_key.use: em uma Jukebox com um Disco de Música na mão para tocá-lo. Pressione :_input_key.use: na Jukebox novamente para ejetar o Disco de Música. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Há alguns Discos de Música que podem ser encontrados howtoplay.jukebox.text.8=Outros são mais difíceis de encontrar. Os Creepers têm uma admiração secreta por música. # howtoplay.loom=Tear # -howtoplay.loom.title=Como Jogar: Tear # howtoplay.loom.text.1=O Tear é uma forma rápida e eficiente de aplicar padrões a bandeiras. O Tear usa apenas um Corante para aplicar um padrão. Ele também pode usar padrões do Tear para aplicar padrões especiais. # howtoplay.loom.header.1=Tecelagem # howtoplay.loom.text.2=Ao colocar uma Bandeira no primeiro slot do Tear e colocar qualquer cor de corante no segundo slot, é possível adicionar padrões à Bandeira. Após selecionar um padrão, retire-o do espaço de saída à direita e mova-o para o inventário. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Uma Bandeira pode ter várias camadas, permitindo que voc howtoplay.loom.header.2=Padrões do Tear # howtoplay.loom.text.4=Ao adicionar um Padrão do Tear ao terceiro slot do Tear, você pode criar padrões especiais, como o rosto de um creeper ou uma flor. Você não perderá seus Padrões do Tear quando aplicar esses padrões às Bandeiras. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Montarias # -howtoplay.mounts.title=Como Jogar: Montarias # howtoplay.mounts.text.1=Um jogador pode montar qualquer Cavalo, Burro ou Mula adultos. Somente os Cavalos podem ser equipados com armadura. # howtoplay.mounts.text.2=As Mulas e os Burros podem ser equipados com alforjes (para transportar itens) ao anexar um Baú. Depois, você poderá ter acesso a esses alforjes enquanto monta ou se esgueira. # howtoplay.mounts.header.1=Domação # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Quando Corações aparecerem em volta do cavalo, signifi howtoplay.mounts.header.2=Animais de Montaria # howtoplay.mounts.text.5=Para montar um cavalo, o jogador deverá equipá-lo com uma Sela. # howtoplay.mounts.text.6=As selas podem ser compradas de aldeões, encontradas nos Baús escondidos pelo mundo ou adquiridas por meio da pesca. Enquanto estiver montando um cavalo, abra o inventário e coloque uma sela no espaço da sela do cavalo. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Cavalos e Burros podem ser criados como outros animais, utilizando Maçãs Douradas ou Cenouras Douradas. # howtoplay.mounts.text.8=Potros se tornarão cavalos adultos com o tempo, embora alimentá-los com Trigo ou Feno acelere o processo. # howtoplay.mounts.header.3=Animais de Carga # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Pressione :_input_key.sneak: para descer. # howtoplay.mounts.text.15a.touch=Ao usar o esquema de controle Direcional, toque em :touch_jump: para desmontar de um animal. # howtoplay.mounts.text.15b.touch=Ao usar um esquema de controle de Controle, toque em :tip_virtual_button_dismount: para desmontar de um animal. # -howtoplay.multiplayer=Multijogador # -howtoplay.multiplayer.title=Como Jogar: Multijogador # -howtoplay.multiplayer.text.1=Por padrão, o Minecraft é um jogo para multijogadores. # -howtoplay.multiplayer.header.1=Dividir Tela # -howtoplay.multiplayer.text.2.splitscreen=Jogadores locais podem se juntar ao seu jogo conectando os controles e pressionando qualquer botão a qualquer momento do jogo. # -howtoplay.multiplayer.header.2=Multijogador Online # -howtoplay.multiplayer.text.3=Por padrão, todos os mundos começam com a opção de multijogador habilitada. Se quiser tornar o mundo particular, vá em configurações do mundo, selecione a opção multijogadores e desligue-a. # -howtoplay.multiplayer.text.3.norealms=Por padrão, todos os mundos começam com a opção de multijogador habilitada. Se quiser tornar o mundo particular, vá em configurações do mundo, selecione a opção multijogadores e desligue-a. # -howtoplay.multiplayer.header.3=Ingressando em uma Partida Online # -howtoplay.multiplayer.text.4=Para ingressar em um jogo multijogadores, vá para a guia amigos. Todos os Realms disponíveis, Amigos e os Jogos em LAN serão mostrados aqui. Escolha um jogo e selecione-o para participar dele. # -howtoplay.multiplayer.text.4.norealms=Para ingressar em um jogo multijogadores, vá para a guia amigos. Todos os Realms disponíveis, Amigos e os Jogos em LAN serão mostrados aqui. Escolha um jogo e selecione-o para participar dele. # -howtoplay.multiplayer.text.5=Ao iniciar ou participar de um jogo online, ele ficará visível para as pessoas em sua guia amigos. Quando seus amigos entram, o jogo ficará visível para os amigos dos seus amigos. # -howtoplay.multiplayer.text.6=Observação: você deve estar conectado à internet para entrar com uma conta da Microsoft para jogar no modo multijogador. # -howtoplay.multiplayer.header.4=Permissões do Jogador # -howtoplay.multiplayer.text.7=Se desejar gerenciar as permissões individuais do jogador, as Permissões do Jogador facilitam o processo. Abra o Menu do Jogo e à direita, você verá uma lista dos jogadores que estão no mundo naquele momento. Selecione seu ícone de permissão para ajustar as permissões daquele jogador. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navegação # -howtoplay.navigation.title=Como Jogar: Navegação # howtoplay.navigation.text.1=A navegação é uma importante habilidade que você aprenderá no Minecraft, pois nem sempre é fácil encontrar o caminho de volta para casa. # howtoplay.navigation.text.2=Em primeiro lugar, existem algumas ferramentas básicas sobre as quais você precisa saber. # howtoplay.navigation.header.1=Ferramentas de Navegação # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Mapas do Explorador # howtoplay.navigation.text.10=Existem diversos lugares para você explorar. Encontre uma Vila e procure um Cartógrafo. Ele negociará Mapas do Explorador com você que o levarão a lugares estranhos muito longe. # howtoplay.netherPortals=Portal do Nether # -howtoplay.netherPortals.title=Como Jogar: Portal do Nether # howtoplay.netherPortals.text.1=Um Portal do Nether permite que você viaje para outra dimensão. # howtoplay.netherPortals.text.2=Se for construído corretamente, o Portal do Nether pode acender quando for ativado. # howtoplay.netherPortals.text.3=Exemplos de construção de portal são exibidos aqui: # howtoplay.nightfall=Entardecer # -howtoplay.nightfall.title=Como Jogar: Entardecer # howtoplay.nightfall.text.1=Em Minecraft, o sol nasce e se põe durante a aventura no seu mundo. Quando o sol se põe, você precisa tomar algumas precauções. A noite reserva muitos perigos! # howtoplay.nightfall.header.1=Encontrar Abrigo # howtoplay.nightfall.text.2=Se ainda não providenciou, você vai precisar de um lugar para servir de abrigo da escuridão e de tudo mais que se esconde nela. Ele pode ser simples como um buraco ao lado de uma colina ou uma pequena cabana na floresta. # howtoplay.nightfall.text.3=Certifique-se de bloquear a todas as entradas, talvez você queira usar uma porta para entrar e sair. Se você fez uma cama, esse é um bom lugar para colocá-la junto com sua Bancada e Fornalha. # howtoplay.nightfall.text.4=Certifique-se também de iluminar a área com tochas, isso pode salvar sua vida. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Animais de Estimação # -howtoplay.pets.title=Como Jogar: Animais de Estimação # howtoplay.pets.header.1=Fazer Amizade com Animais de Estimação # howtoplay.pets.text.1.notTouch=Há várias criaturas em Minecraft que você pode domesticar e tornar animais de estimação. Cada uma delas pode ser domesticada ao receber um item do qual elas gostam. Uma vez domesticadas, você pode fazer com que elas fiquem ao pressionar :_input_key.use: enquanto olha para elas. # howtoplay.pets.text.1.touch=Há várias criaturas no Minecraft que você pode domesticar como animais de estimação. Elas podem ser domesticadas quando recebem um item do qual gostam. Uma vez domesticadas, basta tocar no botão Sentar para que elas fiquem paradas. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papagaios # howtoplay.pets.text.4=Os Papagaios são criaturas passivas que vivem na Selva. Eles imitam qualquer outra criatura que estiver na área. Sementes são seu alimento favorito, então alimente-os com algumas delas para domá-los. Os Papagaios também sobem no seu ombro... Sim, é possível ter mais de um. # howtoplay.raids=Ataques # -howtoplay.raids.title=Como Jogar: Ataques # howtoplay.raids.text.1=Enquanto explora o mundo, você pode encontrar um acampamento ou patrulha de Saqueadores. Os Saqueadores estão sempre procurando vilas para atacar. Pegar os estandartes deles vai chamar a atenção, e eles podem escolher atacar uma vila próxima. # howtoplay.raids.text.2=Não deixe de defender sua vila, o ataque acabará quando você derrotar todos os atacantes. # howtoplay.raids.header.1=Preciso de um Herói # howtoplay.raids.text.3=Os aldeões muito provavelmente ficarão gratos por você tê-los salvado dos atacantes. Não deixe de falar novamente com eles, você pode fazer um bom negócio. # howtoplay.ranching=Pecuária # -howtoplay.ranching.title=Como Jogar: Pecuária # howtoplay.ranching.text.1=No Minecraft, você pode ter sua própria pecuária repleta de rebanhos! A pecuária fornece muitos recursos, como lã, ovos e carne crua. # howtoplay.ranching.header.1=Como Fazer Crescer Seu Rebanho # howtoplay.ranching.text.2=Para manter seu rebanho crescendo, você precisará fazer animais bebê. Os animais adultos devem entrar Modo de Amor para isso acontecer. Alimente os animais com o alimento preferido deles para fazê-los entrar no Modo de Amor. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=O Que as Criaturas Comem? # howtoplay.ranching.text.4=Vacas, coguvacas e ovelhas comem Trigo. Porcos comem Cenoura ou Beterraba. Galinhas gostam de qualquer tipo de Semente. Coelhos comem Cenouras, Cenouras Douradas ou Dentes-de-leão. Jaguatiricas gostam de Bacalhau Cru ou Salmão. Lobos gostam de comer qualquer tipo de carne. # howtoplay.ranching.text.5=Os animais vão segui-lo quando você estiver segurando o alimento favorito deles. Isso vai ajudá-lo a levá-los até sua fazenda ou até outro animal. # -howtoplay.realms=Realms # -howtoplay.realms.title=Como Jogar: Realms # -howtoplay.realms.text.1=Os Realms são lugares incríveis para hospedar um jogo com multijogadores que esteja sempre em execução. Mesmo quando você não estiver jogando, seu Realm estará em execução para seus amigos explorarem! # -howtoplay.realms.header.1=Começar # -howtoplay.realms.text.2=Para configurar um Realm, selecione Criar Novo na guia Mundos. Depois, selecione o botão Novo Realm e, em seguida, o botão Criar Novo Mundo. Aqui você pode nomear seu Realm e definir o número de jogadores. Então você conseguirá adicionar amigos ao seu Realm. # -howtoplay.realms.header.2=Configurações de Realm # -howtoplay.realms.text.3=Depois de criar um Realm, selecione o botão Lápis para alterar as configurações dele. # -howtoplay.realms.text.4=No botão Jogo, você poderá renomear o Realm, definir a dificuldade e o modo de jogo, ativar cheats e fazer download/upload do mundo. # -howtoplay.realms.text.5=No botão Membros você pode gerenciar todos os amigos que você convidou para o seu Realm, adicionar/remover membros e definir as permissões deles. # -howtoplay.realms.text.6=No botão Assinatura, você pode ver quando o Realm vai expirar, aumentar o tempo até o vencimento e abrir/fechar o Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Redstone # -howtoplay.redstone.title=Como Jogar: Redstone # howtoplay.redstone.text.1=O Pó de Redstone vem de uma Redstone que transmite um sinal elétrico. Quando ele tem energia, acende e transmite seu sinal para outros itens de Redstone próximos a ele. # howtoplay.redstone.header.1=Pó de Redstone # howtoplay.redstone.text.2=Para que um desses itens seja energizado, será necessário ter uma fonte de energia, como uma Alavanca, um Botão ou uma Placa de Pressão. Tente encontrar todos! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Coloque um pouco de Pó de Redstone próximo a uma fon howtoplay.redstone.text.4=Há muitos itens que usam um sinal de Redstone para fazer algo, como um Funil ou um Pistão. # howtoplay.redstone.text.5=A Redstone dá infinitas possibilidades! Tente criar algo que seja útil para você, como uma fazenda automática. # -howtoplay.resourceAndBehaviorPacks=Pacotes de Recurso e Comportamento # -howtoplay.resourceAndBehaviorPacks.title=Como Jogar: Pacotes de Recurso e Comportamento # -howtoplay.resourceAndBehaviorPacks.text.1=Você pode alterar a aparência do Minecraft e como ele se comporta usando os Pacotes de Recurso e Comportamento. # -howtoplay.resourceAndBehaviorPacks.text.2=No Menu Configurações, escolha um pacote na lista de pacotes disponíveis e selecione o sinal de mais ao lado dele. Agora seu pacote aplicará suas alterações para o pacote Minecraft padrão. # - howtoplay.scaffolding=Andaime # -howtoplay.scaffolding.title=Como Jogar: Andaime # howtoplay.scaffolding.header.1=Você nas Alturas # howtoplay.scaffolding.text.1.keyboard=O andaime ajuda você a criar estruturas enormes de forma segura. Você pode andar dentro de um andaime e ficar de pé nele. Se você tiver uma coluna de andaime, fique de pé no andaime e pressione :_input_key.jump: para ir para cima. Se quiser descer, pressione :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=O andaime ajuda você a criar estruturas enormes de forma segura. Você pode andar dentro de um andaime e ficar de pé nele. Se você tiver uma coluna de andaime, fique de pé no andaime e pressione o botão :_input_key.jump: para ir para cima. Se quiser descer, mantenha o botão :_input_key.sneak: pressionado. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Quebre Tudo # howtoplay.scaffolding.text.3=Quando o andaime quebrar, ele quebrará também todos os blocos de andaime que o usavam de suporte. Isso permite que você remova o andaime quebrando os blocos de suporte. # howtoplay.structureBlocks=Blocos de Estrutura # -howtoplay.structureBlocks.title=Como Jogar: Blocos de Estrutura ### howtoplay.structureBlocks.text.1=Os Blocos de Estrutura permitem que os criadores copiem e salvem seções do mundo em estruturas. As estruturas salvas podem ser colocadas de volta no mundo. ### howtoplay.structureBlocks.header.1=Como Obter ### howtoplay.structureBlocks.text.2=Para obter um Bloco de Estrutura, use o comando de barra /give. Para usar um Bloco de Estrutura, é necessário ter permissões de Operador. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Detectar e Modo de canto ### howtoplay.structureBlocks.text.16=Para selecionar automaticamente a área que deseja salvar, coloque blocos do Modo de canto ao redor da estrutura e dê a eles o mesmo nome da estrutura que deseja salvar. ### howtoplay.structureBlocks.text.17=Pressione o botão Detectar no Modo de salvamento encontrará todos os Blocos de canto com o mesmo nome e crie uma área de seleção para salvar tudo dentro do espaço demarcado por esses Blocos de canto. ### -howtoplay.servers=Servidores # -howtoplay.servers.title=Como Jogar: Servidores # -howtoplay.servers.text=A guia Servidor mostrará servidores populares do Minecraft. # - howtoplay.shulkerBoxes=Caixas de Shulker # -howtoplay.shulkerBoxes.title=Como Jogar: Caixas de Shulker # howtoplay.shulkerBoxes.text.1=Combine duas Conchas de Shulker com um Baú para criar uma Caixa de Shulker. As Conchas de Shulker são liberadas pelos Shulkers que estão nas Cidades do End. Diferentemente de outros contêineres as Caixas de Shulker conserva seus itens quando quebrados. As Caixas de Shulker vão quebrar e liberar quando um item for pressionado por um Pistão e podem ser posicionadas usando Ejetores. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=O Fim # -howtoplay.theEnd.title=Como Jogar: O Fim # howtoplay.theEnd.text.1=O Fim é uma outra dimensão que pode ser acessada por meio de um Portal do End ativo. O Portal do End pode ser encontrado em uma Fortaleza, que fica no subsolo profundo no Mundo Superior. # howtoplay.theEnd.text.2=No bloco de moldura de cada Portal do End está faltando algo misterioso que dá energia a ele. # howtoplay.theEnd.header.1=O Outro Lado # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Depois de ativar o portal, pule para dentro dele a fim d howtoplay.theEnd.text.4=O End é o lar da temível Dragão Ender. Ela é uma inimiga feroz e poderosa e parece receber energia de cristais estranhos. Seu sopro e seus ataques de bola de fogo deixam marcas de ácido pelo campo de batalha. Traga alguns amigos para garantir sua vitória! # howtoplay.theEnd.text.5=Se um não for suficiente, adicione quatro Cristais do Ender para sair dos cantos do portal sair para acordar novamente o Dragão Ender. # -howtoplay.theStore=O Marketplace # -howtoplay.theStore.title=Como Jogar: O Marketplace # -howtoplay.theStore.text.1=O Marketplace do Minecraft é um local para encontrar novas capas, mundos, texturas e pacotes de mash-up de vários criadores talentosos. # -howtoplay.theStore.header.1=Explorar Conteúdo # -howtoplay.theStore.text.2=Experimente uma capa nova para obter um visual novo! # -howtoplay.theStore.text.3=Confira os mundos para desbloquear novos mapas e desafios que você vai querer jogar muitas vezes! # -howtoplay.theStore.text.4=Dê um novo visual para seu jogo antigo com pacotes de texturas que podem ser aplicados aos seus mundos e Realms atuais. # -howtoplay.theStore.text.4.norealms=Dê um novo visual ao seu jogo antigo com pacotes de texturas que podem ser colocados sobre seus mundos atuais! # -howtoplay.theStore.text.5=Ou experimente todas elas com pacotes de mash-up que são coleções de capas, mundos e texturas que, quando combinados, vão transformar seus mundos e Realms! # -howtoplay.theStore.text.5.norealms=Ou experimente todas elas com pacotes de mash-up que são coleções de capas, mundos e texturas que, quando combinados, vão transformar seus mundos! # - howtoplay.tools=Ferramentas # -howtoplay.tools.title=Como Jogar: Ferramentas # howtoplay.tools.text.1=Há diversas ferramentas em Minecraft que permitem que você minere blocos mais rápido do que com as mãos. As ferramentas podem ser criadas a partir de Madeira, Pedra, Ferro, Ouro ou Diamante. # howtoplay.tools.text.2=Ao usar a ferramenta certa para o serviço não só fará com que você minere o bloco com mais rapidez, mas também conservará a durabilidade da ferramenta. As ferramentas mais complexas devem ser criadas para minerar recursos raros. # howtoplay.tools.header.1=Ferramentas que Quebram Coisas # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Uma Vara de Pescar permite capturar peixes e outros iten howtoplay.tools.text.12=As Tosquiadeiras são muito úteis para coletar itens como Lã, Folhas e Teias. # howtoplay.trading=Negociação com Aldeões! # -howtoplay.trading.title=Como Jogar: Negociação com Aldeões # howtoplay.trading.text.1=Negociações podem ser feitas nas vilas. Cada aldeão tem uma profissão; eles podem ser Fazendeiros, Açougueiros, Ferreiros, Cartógrafos, Bibliotecários ou Sacerdotes. Algumas profissões negociarão itens que outras profissões não podem. Explore e negocie com muitos aldeões para encontrar todas as negociações. # howtoplay.trading.header.1=Itens por Esmeraldas # howtoplay.trading.text.2=Você pode descobrir o que um aldeão está oferecendo em negociação interagindo com ele. Um aldeão pode ajustar o preço de uma negociação sempre que um jogador negociar com ele. Um aldeão pode ficar sem estoque, desativando temporariamente a negociação se for usada com muita frequência. Negociações costumam envolver comprar ou vender itens em troca de esmeraldas. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=À medida que você negocia com os aldeões, eles serã howtoplay.trading.text.4=Cuide dos seus aldeões, eles precisam descansar, trabalhar e comer para prosperar. # howtoplay.transportation=Transporte # -howtoplay.transportation.title=Como Jogar: Transporte # howtoplay.transportation.text.1=Há outras maneiras de se locomover além de andar, montar ou voar. # howtoplay.transportation.header.1=Carrinho de Minas # howtoplay.transportation.text.2=Os Carrinhos de Minas são carrinhos que podem conduzir você sobre os Trilhos. Você pode fazer os Trilhos irem para onde você quiser colocando um ao lado do outro. Para usá-los, coloque um Carrinho de Minas sobre os Trilhos. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Ao usar o esquema de controle direcional, howtoplay.transportation.text.5c.touch=Ao usar um esquema de controle, arraste :tip_virtual_joystick: para cima para avançar e toque em :tip_virtual_button_dismount: para sair. # howtoplay.weapons=Armas # -howtoplay.weapons.title=Como Jogar: Armas # howtoplay.weapons.header.1=Espada # howtoplay.weapons.text.1=A Espada é a principal arma branca em Minecraft. Ela pode ser feita de Madeira, Pedra, Ferro, Ouro ou Diamante. Os ataques com pulo causam dano crítico. # howtoplay.weapons.text.2.notTouch=Pressione :_input_key.attack: com uma Espada na mão para atacar. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=O Tridente é uma arma de dupla funcionalidade, p howtoplay.weapons.header.5=Armas Encantadas # howtoplay.weapons.text.7=A Espada, o Arco, a Besta e o Tridente têm encantamentos específicos, que você pode obter na Mesa de Encantamentos ou na Bigorna. Eles aumentarão o dano e a durabilidade e até atear fogo nas criaturas. # -howtoplay.whatsNew=O Que Há de Novo # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Página %1 de %2 # immersive_reader.portfolio_page_header= Página %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Nível 3 - FireTV # options.dev_sunsetting_tier.four=Nível 4 - 1024MB # options.dev_sunsetting_tier.five=Nível 5 - iOS 12 e Nougat # options.dev_sunsetting_tier.not_pending=Não Pendente # -options.dev.gathering_config_id_override=Substituição do ID de configuração de coleta # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Dificuldade # options.difficulty.easy=Fácil # options.difficulty.hard=Difícil # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=O Armazenamento Externo mudou sua loc options.filelocation.external.warning.button=Detalhes (abre o navegador) # options.atmosphericsEnable=Atmosférico # options.edgeHighlightEnable=Realce de Borda # -options.bloomEnable=Florescer # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Upscaling # options.terrainShadowsEnable=Sombras de terreno # options.superFancyWaterEnable=Água Super Chique # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Completo # recipeBook.setting.discover=Descobrir # recipeBook.setting.off=Desativado # recipeToast.newUnlock.title=Nova Receita desbloqueada! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= novas receitas desbloqueadas # recipeToast.newUnlock.descriptionRecipeBook=Verificar seu Livro de Receitas # recipeToast.newUnlock.descriptionCraftingTable=Ver na Bancada # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Silenciar # xbox.profile.realName=Altere suas configurações de preferência para compartilhar seu nome verdadeiro no app do Xbox. # xbox.profile.removeFriend=Desfazer amizade # xbox.profile.report=Relatar # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Relatório %s # xbox.report.optionalText=Digite o texto aqui (opcional) # diff --git a/resource_pack/texts/pt_PT.lang b/resource_pack/texts/pt_PT.lang index 6c7e152ef..afc6194d9 100644 --- a/resource_pack/texts/pt_PT.lang +++ b/resource_pack/texts/pt_PT.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Ecrã Criar Definições do Mundo # accessibility.screenName.editCharacter=Criador de Personagens # accessibility.screenName.editWorldSettings=Ecrã Editar Definições do Mundo # accessibility.screenName.error=Ecrã de Erro # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Ecrã Instruções de Jogo # accessibility.screenName.inviteToGame=Convite Para Ecrã de Jogo # accessibility.screenName.joinByIP=Juntar-se por diálogo IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Trovoada # howtoplay.next=Seguinte # howtoplay.previous=Anterior # -howtoplay.category.basics=Princípios Básicos # -howtoplay.category.crafting=Criar # howtoplay.category.education=Educação # -howtoplay.category.engineering=Construir # -howtoplay.category.enhancedPlay=Jogo Melhorado # -howtoplay.category.firstDay=Primeiro Dia # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Opções e Cheats # -howtoplay.category.play=Jogar # -howtoplay.category.theEnd=O Fim # howtoplay.adventureMode=Modo de Aventura # -howtoplay.adventureMode.title=Instruções de Jogo: Modo de Aventura # howtoplay.adventureMode.text.1=O Modo de Aventura é um modo de jogo para construtores de mundos. No Modo de Aventura, os jogadores têm de utilizar ferramentas especiais para colocar ou partir blocos. # howtoplay.adventureMode.text.2=Para obteres estas ferramentas especiais, tens de utilizar/dar parâmetros canplace ou candestroy no modo criativo. # howtoplay.anvil=Bigorna # -howtoplay.anvil.title=Instruções de Jogo: Bigorna # howtoplay.anvil.text.1=Os Níveis de Experiência podem ser utilizados para reparar, encantar ou mudar o nome a objetos com a Bigorna. # howtoplay.anvil.header.1=Mudar o Nome e Aplicar Encantamentos # howtoplay.anvil.text.2=É possível mudar o nome a todos os objetos, embora apenas os objetos com durabilidade possam ser reparados ou encantados com Livros na Bigorna. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=A combinação de objetos é mais eficiente quando é fei howtoplay.anvil.text.5=Existe a possibilidade de a Bigorna ser danificada em cada utilização e de, após uma determinada quantidade de utilizações, ser destruída. # howtoplay.armor=Armadura # -howtoplay.armor.title=Instruções de Jogo: Armadura # howtoplay.armor.text.1=Ao usar a Armadura, podes proteger-te contra danos. O nível da tua Armadura é representado por :armor: no HUD e quanto maior for o nível, menos danos sofrerás. # howtoplay.armor.header.1=Criar # howtoplay.armor.text.2=A Armadura pode ser criada a partir de Cabedal, Ferro, Ouro ou Diamante. A Armadura de Malha pode ser obtida através de trocas com aldeões e em saques de mortos-vivos e esqueletos. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Disfarce # howtoplay.armor.text.7=Também podes usar uma Abóbora Esculpida na cabeça. Isto não te dará uma :armadura:, mas faz com que os Endermen não se chateiem quando olhas para eles. # howtoplay.armorStand=Suporte para Armadura # -howtoplay.armorStand.title=Instruções de Jogo: Suporte para Armadura # howtoplay.armorStand.text.1=Um Suporte para Armadura suporta a tua armadura quando não a estás a usar. # howtoplay.armorStand.header.1=A provar # howtoplay.armorStand.text.2.notTouch=Prime :_input_key.use: num Suporte para Armadura quando estiveres a segurar numa peça de armadura para a colocares no Suporte para Armadura. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=A dançar # howtoplay.armorStand.text.5=Os Suportes para Armadura reagem a um sinal de Redstone. Experimenta dar-lhe intensidades de sinal diferentes e vê o que acontece. # howtoplay.banners=Estandartes # -howtoplay.banners.title=Instruções de Jogo: Estandartes # howtoplay.banners.text.1=Os estandartes são uma ótima forma de decorares a tua casa ou castelo com cores e padrões personalizados. # howtoplay.banners.text.2=Depois de criares um Estandarte, podes pô-lo numa mesa de trabalho ou feixe e adicionar diferentes tintas para criar o teu fantástico design exclusivo! # howtoplay.banners.header.1=Aplicar um Padrão # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Fazer Cópias # howtoplay.banners.text.9=Se quiseres copiar um Estandarte, coloca-o na Mesa de Trabalho com um Estandarte em branco. # howtoplay.beacons=Sinalizadores # -howtoplay.beacons.title=Instruções de Jogo: Sinalizadores # howtoplay.beacons.text.1=Os Sinalizadores Ativos projetam um feixe de luz brilhante para o céu. # howtoplay.beacons.text.2=São criados com Estrelas de Vidro, Obsidiana do Nether (que se obtém derrotando o Wither). # howtoplay.beacons.header.1=Construção # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Depois de definidos, os poderes vão emanar do Sinaliza howtoplay.beacons.text.8=Para mudar a cor do feixe, coloca um bloco de vidro tingido no seu caminho. # howtoplay.beds=Camas # -howtoplay.beds.title=Instruções de Jogo: Camas # howtoplay.beds.text.1=Dormir numa Cama faz com que a noite passe e define o teu ponto de geração. # howtoplay.beds.text.2.notTouch=Prime :_input_key.use: numa Cama para ires dormir. Só podes fazer isto à noite. # howtoplay.beds.text.2.touch=Toca numa Cama para ires dormir. Só podes fazer isto à noite. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Se estiveres a jogar no modo Multijogador, todos no mundo howtoplay.beds.text.4=Se a tua Cama estiver partida, regressas ao sítio onde foste gerado pela primeira vez no mundo. # howtoplay.beds.text.5=Toma cuidado ao utilizar uma Cama no Nether, uma vez que habitualmente é demasiado quente para dormir. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Blocos # -howtoplay.blocks.title=Instruções de Jogo: Blocos # howtoplay.blocks.text.1=O mundo do Minecraft é composto por milhões de blocos. Cada um pode ser partido, recolhido e colocado. Quase não existem limites para o que podes construir! # howtoplay.blocks.text.2=Terás de encontrar a maioria dos blocos no mundo, mas alguns apenas podem ser criados através de uma combinação de outros blocos numa mesa de trabalho, como os blocos de Redstone, ou fundidos numa fornalha, como o Vidro. # howtoplay.blocks.header.1=Blocos em Queda # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma - É encontrado naturalmente no Nether. É gerado howtoplay.blocks.text.9=Terra Grosseira - É parecido com um Bloco de Terra normal, mas não permite o crescimento de Relva. Pode ser encontrado em biomas de Savana e Mega Taiga. # howtoplay.bookAndQuill=Livro e Pena # -howtoplay.bookAndQuill.title=Instruções de Jogo: Livro e Pena # howtoplay.bookAndQuill.text.1=O Livro e Pena permite-te registar as tuas aventuras. Conta-nos a tua história introduzindo texto nas páginas. Podes até alterar o título e o autor! Assina o Livro e Pena para terminares o teu trabalho. O Livro e Pena é editável até estar assinado. # howtoplay.brewingStand=Posto de Poções # -howtoplay.brewingStand.title=Instruções de Jogo: Posto de Poções # howtoplay.brewingStand.text.1=A fermentação de poções requer um Posto de Poções. Cada poção começa com uma garrafa de água, que se faz enchendo uma Garrafa de Vidro com água de um Caldeirão ou de uma fonte de água. # howtoplay.brewingStand.header.1=Conhece o teu Posto de Poções # howtoplay.brewingStand.text.2=Um Posto de Poções tem três espaços para criar poções diferentes. Um ingrediente pode ser usado nas três garrafas, pelo que deves sempre fermentar três poções ao mesmo tempo para utilizar melhor os teus recursos. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingredientes e Poções # howtoplay.brewingStand.text.3=Se colocares o Fungo do Nether na posição superior do Posto de Poções, obténs uma Poção Estranha. Isto não tem qualquer efeito por si só, mas cria uma poção base que podes utilizar parar criar poções mais avançadas. # howtoplay.brewingStand.text.4=Existem muitos efeitos de poção para descobrires: faz experiências com diferentes ingredientes e combinações e torna-te um verdadeiro alquimista. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Caldeirão # -howtoplay.cauldron.title=Instruções de Jogo: Caldeirão # howtoplay.cauldron.text.1=O Caldeirão é um contentor com capacidade para baldes ou garrafas de líquido. # howtoplay.cauldron.header.1=Encher # howtoplay.cauldron.text.2.notTouch=Prime :_input_key.use: num Caldeirão enquanto seguras num Balde de Água ou numa Poção, para encheres o Caldeirão com o respetivo conteúdo. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Para tingir Armaduras de Cabedal ou Armaduras de howtoplay.cauldron.text.6=Se quiseres lavar a tinta, mergulha o objeto tingido num Caldeirão de Água não tingida. # howtoplay.chat=Chat # -howtoplay.chat.title=Instruções de Jogo: Chat # howtoplay.chat.text.1.keyboard=Prime :_input_key.chat: para abrires o Chat. Escreve a tua mensagem e prime ENTER. # howtoplay.chat.text.1.gamepad=Prime :_input_key.chat: para abrires o Chat. Escreve a tua mensagem e prime o botão Enviar. # howtoplay.chat.text.1.touch=Toca no botão Chat para abrires o Chat. Escreve a tua mensagem e toca no botão Enviar. # howtoplay.chests=Baús # -howtoplay.chests.title=Instruções de Jogo: Baús # howtoplay.chests.text.1.notTouch=Depois de teres criado um Baú, podes colocá-lo no mundo e abri-lo depois com :_input_key.use: para armazenar objetos do teu inventário. # howtoplay.chests.text.1.touch=Depois de teres criado um Baú, podes colocá-lo no mundo e tocar-lhe depois para o abrir e armazenar objetos do teu inventário. # howtoplay.chests.text.2=Os objetos no Baú vão ficar ali guardados para que os possas colocar mais tarde no teu inventário. # howtoplay.chests.text.3=Quando se colocam dois Baús ao lado um do outro, estes formam um Baú Grande. # howtoplay.commandBlocks=Blocos de Comando # -howtoplay.commandBlocks.title=Instruções de Jogo: Blocos de Comando # howtoplay.commandBlocks.text.1=Os blocos de comando são uma ferramenta poderosa para os criadores de mapas. Armazenam e executam comandos depois de receber um sinal de Redstone. # howtoplay.commandBlocks.text.2=Para obteres um bloco de comando, tens de utilizar/dar. # howtoplay.commandBlocks.text.3=Quando um Bloco de Comando executa, com ou sem êxito, o comando que tem armazenado, este envia um sinal de Redstone a partir do lado para o qual a seta está a apontar. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Sempre Ativo - Não requer um sinal de reds howtoplay.commandBlocks.text.8=Um Bloco de Comando também te apresenta os seus resultados anteriores. Isto ajuda-te a determinar se um Bloco de Comando não conseguiu executar o respetivo comando e porquê. # howtoplay.commands=Comandos # -howtoplay.commands.title=Instruções de Jogo: Comandos # howtoplay.commands.text.1=Os comandos podem ser executados a partir do Chat. Insere uma / antes de escreveres o comando. # howtoplay.commands.text.2=Existem imensos comandos que te permitem fazer coisas fantásticas. Além disso, existem muitas fontes que irão disponibilizar-te todas as informações de que precisares. # howtoplay.conduits=Canais # -howtoplay.conduits.title=Instruções de Jogo : Canais # howtoplay.conduits.text.1=Um Canal ativo dá-te poderes quando estás debaixo de água. # howtoplay.conduits.text.2=Um Canal é criado com Conchas de Nautilóides e um Coração do Mar. O Canal extrai poder de Prismarine e Lanternas Aquáticas. # howtoplay.conduits.header.1=Construção # howtoplay.conduits.text.3=Uma vez ativado, um Canal atribuirá Poder de Canal a tudo o que esteja perto. # howtoplay.conduits.text.4=Quanto mais poder extrair, mais longe chegam as capacidades. # -howtoplay.controls=Controlos # -howtoplay.controls.title=Instruções de Jogo: Controlos # -howtoplay.controls.text.1=O Minecraft é um jogo que consiste em colocar blocos para criar tudo o que possas imaginar. À noite, os monstros andam por aí, por isso, constrói um abrigo antes que seja tarde. # -howtoplay.controls.header.1=Movimento # -howtoplay.controls.text.2.keyboard=Usa o rato para olhares à volta. # -howtoplay.controls.text.2.gamepad=Usa :_gamepad_stick_right: para olhares à volta. # -howtoplay.controls.text.2.touch.joystick_tap=Toca e arrasta o dedo pelo ecrã para olhar em redor. # -howtoplay.controls.text.2.touch.classic_dpad=Toca e arrasta o dedo pelo ecrã para olhar em redor. # -howtoplay.controls.text.2.touch.joystick_crosshair=Toca e arrasta ao longo do ecrã para olhares à volta. # -howtoplay.controls.text.2.rift_controller=Usa :rift_right_stick: para olhares à volta. # -howtoplay.controls.text.2.windowsmr_controller=Usa :windowsmr_right_stick: para olhares à volta. # -howtoplay.controls.text.3.keyboard=Usa :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: para te moveres. # -howtoplay.controls.text.3.gamepad=Usa :_gamepad_stick_left: para te moveres. # -howtoplay.controls.text.3.touch.joystick_tap=Usa :tip_virtual_joystick: para te movimentares. # -howtoplay.controls.text.3.touch.classic_dpad=Usa :touch_forward::touch_left::touch_back::touch_right: para te moveres. # -howtoplay.controls.text.3.touch.joystick_crosshair=Usa :tip_virtual_joystick: para te movimentares. # -howtoplay.controls.text.3.rift_controller=Usa :rift_left_stick: para te moveres. # -howtoplay.controls.text.3.windowsmr_controller=Usa :windowsmr_left_stick: para te moveres. # -howtoplay.controls.text.4.keyboard=Prime :_input_key.jump: para saltares. # -howtoplay.controls.text.4.gamepad=Prime :_input_key.jump: para saltares. # -howtoplay.controls.text.4.touch.joystick_tap=Prime :tip_virtual_button_jump: para saltar. # -howtoplay.controls.text.4.touch.classic_dpad=Prime :touch_jump: para saltares. # -howtoplay.controls.text.4.touch.joystick_crosshair=Prime :tip_virtual_button_jump: para saltar. # -howtoplay.controls.text.4.rift_controller=Prime :rift_A: para saltares. # -howtoplay.controls.text.4.windowsmr_controller=Prime :windowsmr_right_touchpad: para saltares. # -howtoplay.controls.text.5.keyboard=Prime :_input_key.forward: duas vezes rápidas e consecutivas ou prime :_input_key.sprint: para correres. Enquanto tiveres :_input_key.forward: premido, continuas a correr até teres menos de :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Prime :_gamepad_stick_left: para a frente duas vezes, de forma rápida e consecutiva, para correres. Enquanto mantiveres :_gamepad_stick_left: forward: premido para a frente, continuarás a correr até teres menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Prime :tip_virtual_button_sprint: para ativar ou desativar o sprint. Vais continuar a fazer sprint até teres menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Prime :touch_forward: duas vezes rápidas e consecutivas para correres. Enquanto tiveres :touch_forward: premido, continuas a correr até teres menos de :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Prime :tip_virtual_button_sprint: para ativar ou desativar o sprint. Vais continuar a fazer sprint até teres menos de :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Prime :rift_left_stick: para a frente duas vezes, de forma rápida e consecutiva, para correres. Enquanto mantiveres :rift_left_stick: premido para a frente, continuarás a correr até teres menos de :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Prime :windowsmr_left_stick: para a frente duas vezes, de forma rápida e consecutiva, para correres. Enquanto mantiveres :windowsmr_left_stick: premido para a frente, continuarás a correr até teres menos de :shank::shank::shank:. # -howtoplay.controls.header.2=Partir e Colocar # -howtoplay.controls.text.6.notTouch=Mantém premido :_input_key.attack: para escavar e cortar utilizando as mãos ou os objetos em que estiveres a segurar. Podes ter de criar uma ferramenta para escavares alguns blocos. # -howtoplay.controls.text.6.touch.joystick_tap=Prime e mantém premido um bloco para o minares com a mão ou com o item que tens na mão. Podes precisar de criar ferramentas específicas para poder minar certos blocos. # -howtoplay.controls.text.6.touch.classic_dpad=Prime e mantém premido um bloco para o minares com a mão ou com o item que tens na mão. Podes precisar de criar ferramentas específicas para poder minar certos blocos. # -howtoplay.controls.text.6.touch.joystick_crosshair=Toca e arrasta o dedo para qualquer lugar para apontar com :tip_crosshair: e destaca um bloco. Mantém premido :tip_virtual_button_action_attack_or_destroy: para o minares com a mão ou com o item que tens na mão. Podes precisar de criar ferramentas específicas para poder minar certos blocos. # -howtoplay.controls.text.7.keyboard=Se estiveres a segurar um objeto com a mão, utiliza :_input_key.use: para usares esse objeto ou prime :_input_key.drop: para o largares. # -howtoplay.controls.text.7.gamepad=Se estiveres a segurar um objeto com a mão, utiliza :_input_key.use: para usares esse objeto ou prime :_input_key.drop: para o largares. # -howtoplay.controls.text.7.rift_controller=Se estiveres a segurar um objeto com a mão, utiliza :rift_right_grab: para usares esse objeto ou prime :rift_right_stick: para o largares. # -howtoplay.controls.text.7.windowsmr_controller=Se estiveres a segurar um objeto com a mão, utiliza :windowsmr_left_trigger: para usares esse objeto ou prime :windowsmr_right_grab: para o largares. # -howtoplay.controls.text.7.touch.joystick_tap=Se estiveres um item na mão, toca no ecrã para o utilizar ou mantém premido o item na barra principal para o deixar cair. Mantém premido o ecrã para comer comida que tenhas na mão. # -howtoplay.controls.text.7.touch.classic_dpad=Se estiveres um item na mão, toca no ecrã para o utilizar ou mantém premido o item na barra principal para o deixar cair. Mantém premido o ecrã para comer comida que tenhas na mão. # -howtoplay.controls.text.7.touch.joystick_crosshair=Se estiveres tiveres um item na mão, prime :tip_virtual_button_action_build_or_use: para o utilizar ou mantém premido o item na barra principal para o deixar cair. Mantém premido :tip_virtual_button_action_build_or_use: para comer comida que tenhas na mão. # -howtoplay.controls.header.3=Movimento furtivo # -howtoplay.controls.text.8.keyboard=O Movimento furtivo é incrivelmente útil no Minecraft, pois impede-te que caias de um bloco e esconde a tua etiqueta. Para te movimentares furtivamente, mantém premido a tecla :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=O Movimento furtivo é incrivelmente útil no Minecraft, pois impede-te que caias de um bloco e esconde a tua etiqueta. Para ativares o Movimento furtivo, prime :_input_key.sneak: ou clica em :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Passar despercebido impede-te de cair dos blocos, esconde-te das criaturas e esconde a tua etiqueta de outros jogadores. Para passar despercebido, prime :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Passar despercebido impede-te de cair dos blocos, esconde-te das criaturas e esconde a tua etiqueta de outros jogadores. Para passar despercebido, prime :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Passar despercebido impede-te de cair dos blocos, esconde-te das criaturas e esconde a tua etiqueta de outros jogadores. Para passar despercebido, prime :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=O Movimento furtivo é incrivelmente útil no Minecraft, pois impede-te que caias de um bloco e esconde a tua etiqueta. Para ativares o Movimento furtivo, toca em :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=O Movimento furtivo é incrivelmente útil no Minecraft, pois impede-te que caias de um bloco e esconde a tua etiqueta. Para ativares o Movimento furtivo, toca em :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Correr ao estar dentro da água vai fazer-te nadar. Utiliza o rato para controlar a direção na qual estás a nadar. # -howtoplay.controls.text.swim.gamepad=Correr ao estar dentro da água vai fazer-te nadar. Utiliza o :_gamepad_stick_right: para controlar a direção na qual estás a nadar. # -howtoplay.controls.text.swim.touch=Se te movimentares na água, começas a nadar. Fazer sprint debaixo de água, faz-te nadar depressa. Toca e arrasta o dedo para controlar a direção em que nadas. # -howtoplay.controls.text.swim.rift_controller=Correr ao estar dentro da água vai fazer-te nadar. Utiliza o :rift_right_stick: para controlar a direção na qual estás a nadar. # -howtoplay.controls.text.swim.windowsmr_controller=Correr ao estar dentro da água vai fazer-te nadar. Utiliza o :windowsmr_right_stick: para controlar a direção na qual estás a nadar. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Construtor de Mundos # -howtoplay.worldBuilder.title=Instruções de Jogo: Construtor de Mundos # howtoplay.worldBuilder.text.1=Para colocar ou usar determinados blocos ou itens no Minecraft Education, o jogador tem de ter uma capacidade especial denominada "Construtor de Mundos". # howtoplay.worldBuilder.text.2=Com os cheats ativados, o anfitrião pode ativar ou desativar a capacidade de Construtor de Mundos para quaisquer jogadores no mundo. # howtoplay.worldBuilder.text.3=Para garantir a capacidade de Construtor de Mundos a todos os jogadores no mundo, executa o seguinte comando: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Para consultar a tua capacidade de Construtor de M howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Blocos de Permissão # -howtoplay.permissionBlocks.title=Instruções de Jogo: Blocos de Permissão # howtoplay.permissionBlocks.text.1=O Minecraft Education inclui vários blocos especiais que fazem com que seja mais fácil para os professores criar e dar aulas. Apenas os jogadores que têm a capacidade de Construtor de Mundos podem colocar e destruir estes blocos. Apenas os jogadores sem a capacidade de Construtor de Mundos estão sujeitos às restrições impostas por estes blocos. # howtoplay.permissionBlocks.title.1=Permitir/Recusar # howtoplay.permissionBlocks.text.2=Os blocos de negar e de permitir controlam o local onde os jogadores podem criar um mundo. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Um bloco de Permitir com um bloco de Negar aba howtoplay.permissionBlocks.title.2=Fronteira # howtoplay.permissionBlocks.text.6=Os blocos de Fronteira fornecem um campo de força que aumenta de forma infinita para cima e para baixo, independentemente da presença de outros blocos. Os jogadores não podem mover-se através, por cima ou por baixo de um bloco de Fronteira. Os jogadoras não podem colocar ou destruir blocos acima ou abaixo do bloco de Fronteira. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Quadros pretos # -howtoplay.chalkboard.title=Instruções de Jogo : Quadros pretos # howtoplay.chalkboard.text.1=Os quadros pretos são usados para apresentar texto num mundo. Os quadros pretos apresentam mais texto que Sinais, podem ser editados após serem colocados e existem em três tamanhos: Ardósia, Póster e Quadro. O botão de bloquear permite impedir os não-Construtores de Mundo de destruir ou editar os quadros pretos. Prime :_input_key.use: num quadro preto existente para editá-lo. # howtoplay.chalkboard.text.1.touch=Os quadros pretos são usados para apresentar texto num mundo. Os quadros pretos apresentam mais texto que Sinais, podem ser editados após serem colocados e existem em três tamanhos: Ardósia, Póster e Quadro. O botão de bloquear permite impedir os não-Construtores de Mundo de destruir ou editar os quadros pretos. Toca num quadro preto existente para editá-lo. # howtoplay.chemistry=Química # -howtoplay.chemistry.title=Instruções de Jogo: Química # howtoplay.chemistry.text.1=Os estudantes podem simular química do mundo real utilizando os blocos Equipamento de Química. Cria qualquer um dos 118 elementos diferentes ajustando os indicadores no Criador de Elementos ou vê a composição dos elementos colocando-os no Criador de Elementos. Combina elementos no Criador de Compostos para produzir compostos químicos. Coloca elementos e compostos na Mesa de Laboratório para criar itens Minecraft. Reduz blocos aos seus elementos componentes com o Separador de Elementos. # howtoplay.chemistry.text.2=Transfere o Diário Químico a partir do site do Minecraft Education para um guia completo acerca da química no Minecraft. # howtoplay.npc=Personagens Não-Jogadores # -howtoplay.npc.title=Instruções de Jogo: Personagens Não-Jogadores # howtoplay.npc.text.1=Os NPCs são personagens não-jogadores que podem fornecer informações, pistas ou instruções adicionais. # howtoplay.npc.text.2=Apenas os Construtores de Mundo podem colocar, eliminar, nomear ou editar NPCs. Os NPCs podem executar comandos e ligações para os sites. Os comandos podem ser atribuídos a botões na janela de diálogo dos NPC. As ligações para sites têm sempre um botão. # howtoplay.npc.text.3=Os NPCs têm várias skins entre as quais escolher e são imóveis. # howtoplay.camera=Câmara # -howtoplay.camera.title=Instruções de Jogo: Câmara # howtoplay.camera.text.1=A Câmara permite que os jogadores tirem fotos no mundo. # howtoplay.camera.text.2=Para tirar uma fotografia do teu ponto de vista, prime :_input_key.use:. # howtoplay.camera.text.2.touch=Para tirar uma fotografia do teu ponto de vista, toca sem soltar e, depois, liberta. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Para tirar uma selfie, coloca a câmara e toca no howtoplay.camera.text.4=Podes ver as imagens no Portefólio ou inseridas no Livro e Pena. # howtoplay.portfolio=Portefólio # -howtoplay.portfolio.title=Instruções de Jogo : Portefólio # howtoplay.portfolio.text.1=As fotografias tiradas aparecem no Portefólio. Prime :_input_key.use: para ver o Portefólio. Quando estás a ver o Portefólio, podes adicionar legendas às imagens, eliminar imagens e exportar imagens em formato PDF. # howtoplay.portfolio.text.1.touch=As fotografias tiradas aparecem no Portefólio. Prime e mantém premido para veres o Portefólio. Quando estás a ver o Portefólio, podes adicionar legendas às imagens, eliminar imagens e exportar imagens em formato PDF. # howtoplay.classroomMode=Modo de Sala de Aula # -howtoplay.classroomMode.title=Instruções de Jogo: Modo de Sala de Aula # howtoplay.classroomMode.text.1=O Modo de Sala de Aula é uma aplicação externa que dá aos professores funções criadas para facilitar a interação com os estudantes. Podes transferir o Modo de Sala de Aula a partir do site Minecraft Education. # howtoplay.classroomMode.text.2=Como anfitrião de um mundo, usa o comando /classrommode para iniciar a aplicação Modo de Sala de Aula e ligá-la ao Minecraft Education. # howtoplay.codeBuilder=Criador de Código # -howtoplay.codeBuilder.title=Instruções: Criador de Código # howtoplay.codeBuilder.text.1=O Criador de Código permite que os jogadores explorem, criem e joguem no Minecraft criando código com plataformas de aprendizagem de código familiares. # howtoplay.codeBuilder.text.2=Inicia o Criador de Código premindo :_input_key.codeBuilder: ou usando o comando /code. # howtoplay.codeBuilder.text.2.touch=Inicia o Criador de Código tocando em :code_builder_button: ou usando o comando /code. # -howtoplay.crafting=Criar # -howtoplay.crafting.title=Instruções de Jogo: Criar # -howtoplay.crafting.text.1.keyboard=Prime :_input_key.inventory: para acederes ao Livro de Receitas e à Grelha de Trabalho. # -howtoplay.crafting.text.1.gamepad=Prime :_input_container.crafting: para acederes ao Livro de Receitas e à Grelha de Trabalho. # -howtoplay.crafting.text.1.touch=Toca no Botão Inventário para acederes ao Livro de Receitas e à Grelha de Trabalho. # -howtoplay.crafting.text.1.rift_controller=Prime :rift_B: para acederes ao Livro de Receitas e à Grelha de Trabalho. # -howtoplay.crafting.text.1.windowsmr_controller=Prime :windowsmr_left_grab: para acederes ao Livro de Receitas e à Grelha de Trabalho. # -howtoplay.crafting.header.1=Grelha de Trabalho # -howtoplay.crafting.text.2=Organiza os objetos do teu Inventário ou Barra de itens na grelha de trabalho de acordo com a receita de um objeto. # -howtoplay.crafting.text.3=Se a receita estiver correta, o objeto que estás a tentar criar aparece no Espaço da Criação à direita da Grelha de Trabalho. Retira-o do Espaço da Criação e coloca-o no teu Inventário. O objeto está pronto a ser utilizado. # -howtoplay.crafting.text.4=Existem muitas receitas, sendo que algumas precisam de uma Grelha de Trabalho maior do que a grelha 2x2 inicial. # -howtoplay.crafting.text.5=Cria 4 Tábuas de Madeira numa Mesa de Trabalho e coloca-as no mundo. # -howtoplay.crafting.text.6.keyboard=Prime :_input_key.use: numa Mesa de Trabalho no mundo para ganhares acesso a uma Grelha de Trabalho 3x3. # -howtoplay.crafting.text.6.gamepad=Prime :_input_key.use: numa Mesa de Trabalho no mundo para ganhares acesso a uma Grelha de Trabalho 3x3. # -howtoplay.crafting.text.6.rift_controller=Prime :rift_right_grab: numa Mesa de Trabalho no mundo para ganhares acesso a uma Grelha de Trabalho 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Prime :windowsmr_left_trigger: numa Mesa de Trabalho no mundo para ganhares acesso a uma Grelha de Trabalho 3x3. # -howtoplay.crafting.text.6.touch=Toca numa Mesa de Trabalho no mundo para ganhares acesso a uma Grelha de Trabalho 3x3. # -howtoplay.crafting.header.2=Livro de Receitas # -howtoplay.crafting.text.7=No lado esquerdo do ecrã, está o Livro de Receitas: é útil se não souberes uma receita ou se quiseres criar rapidamente uma receita que já conheces. Poderás também encontrar a Grelha de Trabalho no lado direito do ecrã, por cima do teu Inventário. # -howtoplay.crafting.text.8.keyboard=Assim que tiveres encontrado a receita que pretendes criar, prime :_input_key.attack: na receita para carregá-la para a grelha de trabalho e, em seguida, move-a do Espaço de Criação para a direita da Grelha de Trabalho e coloca-a no teu inventário. Prime :_input_key.use: na receita para iniciares a criação automática; isto cria automaticamente um conjunto e coloca-o no teu inventário. Prime SHIFT + :_input_key.use: na receita para iniciares a criação automática de um pilha inteira. # -howtoplay.crafting.text.8.gamepad=Assim que tiveres encontrado a receita que pretendes criar, prime :_gamepad_face_button_down: na receita para iniciares a criação automática; isto cria automaticamente um conjunto e coloca-o no teu inventário. Prime :_gamepad_face_button_up: na receita para iniciares a criação automática de um pilha inteira. # -howtoplay.crafting.text.8.touch=Assim que tiveres encontrado a receita que pretendes criar, toca na receita para carregá-la para a grelha de trabalho e, em seguida, toca no item no espaço de criação para criá-lo. Mantém o item pressionado no espaço de criação para criares de forma contínua. # -howtoplay.crafting.text.9=Quando :craftable_toggle_on: está ativado, o Livro de Receitas mostra todas as receitas que poderás criar com os ingredientes que tens à tua disposição. Quando :craftable_toggle_off: está desativado, o Livro de Receitas mostra cada receita no jogo, mesmo que não possas criá-la. Verifica os separadores ou pesquisa se estiveres à procura de algo específico. No Modo Criativo, algumas receitas estão contidas em listas. Abrir a lista permite-te expandi-la, e esta mostra-te todas as receitas. # - howtoplay.craftingTable=Mesa de Trabalho # -howtoplay.craftingTable.title=Instruções de Jogo: Mesa de Trabalho # howtoplay.craftingTable.text.1=A Mesa de Trabalho permite-te criar receitas mais complicadas. # howtoplay.craftingTable.text.2.notTouch=Coloca-a no mundo e prime :_input_key.use: na Mesa de Trabalho para a usares. # howtoplay.craftingTable.text.2.touch=Coloca-a no mundo e toca na Mesa de Trabalho para a usares. # howtoplay.creativeMode=Modo Criativo # -howtoplay.creativeMode.title=Instruções de Jogo: Modo Criativo # howtoplay.creativeMode.text.1=O Modo Criativo existe para que possas construir a terra dos teus sonhos sem criaturas! # howtoplay.creativeMode.header.1=Construção Ilimitada # howtoplay.creativeMode.text.2=A interface do modo criativo permite que qualquer objeto no jogo seja movido para o inventário do jogador sem ser necessário escavar ou criar o objeto. Os objetos no inventário do jogador não são removidos quando são colocados ou utilizados no mundo, o que permite ao jogador concentrar-se na construção em vez de na recolha de recursos. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Prime :tip_virtu howtoplay.creativeMode.text.4a.touch.classic_dpad=Para voar, prime rapidamente :touch_jump: duas vezes e, para parar de voar, prime rapidamente :touch_stop_flying: duas vezes. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Prime :touch_forward: para voar mais depressa. Para voar para cima, mantém premido :touch_fly_up: e, para voar para baixo, mantém premido :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Dificuldade # -howtoplay.difficulty.title=Instruções de Jogo: Dificuldade # howtoplay.difficulty.text.1=O Minecraft tem níveis de dificuldade diferentes, para que possas personalizar o jogo ao teu nível. # howtoplay.difficulty.header.1=Pacífico # howtoplay.difficulty.text.2=Não é gerada qualquer criatura hostil para além dos Shulkers e do Dragão de Ender, mas estes não te causarão quaisquer danos. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Difícil # howtoplay.difficulty.text.5=As criaturas hostis causam mais danos, os mortos-vivos atravessam portas e, se o teu nível de fome atingir o nível zero, a tua saúde diminui e podes morrer. # howtoplay.dispensers=Distribuidores # -howtoplay.dispensers.title=Instruções de Jogo: Distribuidores # howtoplay.dispensers.text.1=O Distribuidor é utilizado para disparar objetos. Para ativares o Distribuidor, tens de lhe conferir poder com um sinal de Redstone (uma alavanca, por exemplo). # howtoplay.dispensers.text.2.notTouch=Para encheres o Distribuidor com objetos, prime :_input_key.use: no Distribuidor e, em seguida, move os objetos que queres distribuir do teu inventário para o Distribuidor. # howtoplay.dispensers.text.2.touch=Para encheres o Distribuidor, toca no Distribuidor e, em seguida, move os objetos que queres distribuir do teu inventário para o Distribuidor. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Sempre que conferires poder ao Distribuidor, é disp howtoplay.dispensers.text.4=Também é possível utilizar um Distribuidor para colocar objetos, como Abóboras em Golems de Ferro e equipamentos em Suportes para Armaduras. # howtoplay.droppers=Droppers # -howtoplay.droppers.title=Instruções de Jogo: Droppers # howtoplay.droppers.text.1.notTouch=Quando alimentados por Redstone, os Droppers largam um único objeto aleatório contido neles. Prime :_input_key.use: no Dropper para o abrires e poderás então carregá-lo com objetos do teu inventário. # howtoplay.droppers.text.1.touch=Quando alimentados por Redstone, os Droppers largam um único objeto aleatório contido neles. Toca no Dropper para o abrires e poderás então carregá-lo com objetos do teu inventário. # howtoplay.droppers.header.1=Utilização # howtoplay.droppers.text.2=Se o Dropper estiver voltado para um Baú ou outro tipo de contentor, o objeto será colocado aí. É possível construir longas cadeias de Droppers para transportar objetos ao longo de uma grande distância. # howtoplay.dyes=Tintas # -howtoplay.dyes.title=Instruções de Jogo: Tintas # howtoplay.dyes.text.1=A tinta é utilizada para alterar a cor de muitas coisas no Minecraft. # howtoplay.dyes.text.2=Alguns materiais para as tintas são mais difíceis de encontrar que outros. Ainda que a maior parte das Tintas possam ser elaboradas a partir de flores, como a Tinta Vermelha da Papoila, algumas Tintas são encontradas ou criadas de formas mais obscuras como: # howtoplay.dyes.text.3=-Extrair Lápis-Lazúli nas grandes profundezas # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Apanhar Sacos de Tinta debaixo de água # howtoplay.dyes.text.5=-Colher Grãos de Cacau na Selva # howtoplay.dyes.text.6=-A Tinta Verde tem de ser fundida dos Catos # howtoplay.dyes.text.7=-O Pó de Ossos pode ajudar a crescer plantas e árvores ou a criar Tinta Branca # -howtoplay.dyes.text.8=-Recolhe Sacos de Tinta das Lulas para teres Tinta Preta # howtoplay.elytra=Élitro # -howtoplay.elytra.title=Instruções de Jogo: Élitro # howtoplay.elytra.text.1=Os Élitros são objetos que podem ser usados para planar. Os Élitros encontram-se no espaço da armadura do baú. # howtoplay.elytra.text.2=Os Élitros não podem ser criados, mas são encontrados em Molduras para Objetos em Navios do Fim raros, protegidos por temíveis Shulkers. # howtoplay.elytra.header.1=Aprender a Voar # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Voo Alimentado por Foguete # howtoplay.elytra.text.6=Os Foguetes de Fogo-de-Artifício sem efeitos podem ser utilizados para prolongar um voo com Élitros. Se utilizares um Foguete de Fogo-de-Artifício com efeitos para prolongares o voo, sofres danos. # howtoplay.enchantingTable=Mesa de Encantamentos # -howtoplay.enchantingTable.title=Instruções de Jogo: Mesa de Encantamentos # howtoplay.enchantingTable.text.1=Os Pontos de Experiência obtidos ao recolher Orbes de Experiência podem ser utilizados para encantar Armas, Armaduras, Ferramentas e Livros. # howtoplay.enchantingTable.header.1=Encantar # howtoplay.enchantingTable.text.2=Quando um objecto encantável é colocado no espaço abaixo do livro na Mesa de Encantamentos, os três botões à direita do espaço apresentam alguns encantamentos com o custo do seu Nível de Experiência e o custo do Lápis-Lazúli. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Se a Mesa de Encantamentos estiver rodeada de E howtoplay.enchantingTable.header.3=Livros de Encantamentos # howtoplay.enchantingTable.text.5=Os Livros de Encantamentos são utilizados na Bigorna para aplicar encantamentos aos objetos. Isto dá-te um maior controlo sobre os encantamentos que queres nos teus objetos. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Cidades do Fim # -howtoplay.endCities.title=Instruções de Jogo: Cidades do Fim # howtoplay.endCities.text.1=Depois de matares o Dragão de Ender, aparece a Entrada do Fim. Se atirares uma Pérola de Ender para o portal, és teletransportado para as ilhas exteriores. # howtoplay.endCities.text.2=Tem de haver qualquer coisa interessante escondida nesta nova e estranha paisagem. Talvez até algo que possas levar contigo. # howtoplay.enderChest=Baú de Ender # -howtoplay.enderChest.title=Instruções de Jogo: Baú de Ender # + howtoplay.enderChest.text.1=Todos os Baús de Ender de um mundo estão ligados. Os objetos colocados num Baú de Ender estão acessíveis em qualquer outro. No entanto, os conteúdos dos Baús de Ender são específicos para cada jogador. Isto permite que os jogadores armazenem objetos em qualquer Baú de Ender e os recolham noutros Baús de Ender em locais distintos do mundo. # howtoplay.eyeOfEnder=Olho de Ender # -howtoplay.eyeOfEnder.title=Instruções de Jogo: Olho de Ender # howtoplay.eyeOfEnder.text.1=Os Olhos de Ender estão misteriosamente relacionados com O Fim e reagem de forma estranha quando são utilizados. # howtoplay.eyeOfEnder.text.2=Corre o rumor de que te podem ajudar a abrir outra dimensão. # howtoplay.farming=Quinta # -howtoplay.farming.title=Instruções de Jogo: Quinta # howtoplay.farming.text.1=Existe uma grande diversidade de plantações que podes cultivar no Minecraft. Apesar de ser desafiante, ter uma quinta pode ser uma fonte de comida infinita. # howtoplay.farming.header.1=Planear com Antecedência # howtoplay.farming.text.2=As plantações precisam de luz, água e terra de cultivo para crescer. Para as cultivares, precisas de uma enxada, uma fonte de água e sementes. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Quando as plantações estão completamente desenvolvid howtoplay.farming.text.7=Algumas plantas, como as abóboras e as melancias, crescem a partir de caules. Cuidado para não os colheres! # howtoplay.fireworks=Fogo-de- artifício # -howtoplay.fireworks.title=Instruções de Jogo: Fogo-de-Artifício # howtoplay.fireworks.text.1=O fogo-de-artifício é uma forma divertida de criares uma celebração personalizada no Minecraft! # howtoplay.fireworks.text.2=O fogo-de-artifício tem dois componentes: os Foguetes de Fogo-de-Artifício e o Fogo-de-Artifício com Estrelas. # howtoplay.fireworks.header.1=Foguete de Fogo-de-Artifício # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pirotecnia # howtoplay.fireworks.text.7=O Fogo-de-Artifício pode ser disparado de um distribuidor. A direção do Fogo-de-Artifício corresponde à direção em que se encontra o distribuidor. # howtoplay.fishing=Pescar # -howtoplay.fishing.title=Instruções de Jogo: Pesca # howtoplay.fishing.text.1=Para pescares, tens de ter uma Cana de Pesca. É uma excelente forma de apanhar peixe ou outros objetos fixes do mar! # howtoplay.fishing.header.1=Lançar o Isco # howtoplay.fishing.text.2.notTouch=Enquanto seguras a cana de pesca, faz pontaria a um bloco de água e prime :_input_key.use: para atirares o isco para a água. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Espera até começares a ver um rasto de bolhas em dire howtoplay.fishing.text.4.notTouch=Quando as bolhas tocarem no isco, este sobe e desce. Prime :_input_key.use: para recolheres o isco. Cuidado para não deixares o peixe escapar! # howtoplay.fishing.text.4.touch=Quando as bolhas tocarem no isco, este sobe e desce. Toca de novo no botão Pescar para recolheres o isco. Cuidado para não deixares o peixe escapar! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Fornalha # -howtoplay.furnace.title=Instruções de Jogo: Fornalha # howtoplay.furnace.text.1=Uma Fornalha permite-te cozinhar e fundir objetos. Por exemplo, podes fundir Minério de Ferro em Lingotes de Ferro. # howtoplay.furnace.text.2.notTouch=Coloca a Fornalha no mundo e prime :_input_key.use: para a utilizares. # howtoplay.furnace.text.2.touch=Coloca a Fornalha no mundo e toca-lhe para a utilizares. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Combustível # howtoplay.furnace.text.3=Tens de adicionar combustível à base da Fornalha e o objeto que pretendes fundir no topo. A Fornalha acende-se e o fogo é ateado. Há muitas coisas que podem ser usadas como combustível; experimenta qualquer coisa inflamável! # howtoplay.gameSettings=Definições do Jogo # -howtoplay.gameSettings.title=Instruções de Jogo: Definições do Jogo # howtoplay.gameSettings.text.1=Tens muitas opções disponíveis quando crias um mundo. Seguem-se as várias definições que podes utilizar para personalizares a tua experiência. Não te preocupes se não as tiveres definido quando criaste o mundo, pois podem ser alteradas em qualquer altura. # howtoplay.gameSettings.text.2=-Nome do Mundo: é aqui que podes dar um nome ao teu mundo. # howtoplay.gameSettings.text.3=-Modo de Jogo Padrão: este é o modo de jogo em que todos os novos jogadores no mundo começam. Podes definir se os jogadores começam no Modo de Sobrevivência ou no Modo Criativo. Se selecionares o Modo Criativo, as cheats serão ativadas. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Baú de Bónus: se esta definição estiver ativa howtoplay.gameSettings.text.7=-Tipo de Mundo: esta definição controla a forma como o mundo é criado. Seleciona Infinito, Plano ou Antigo no menu pendente para alterares o tipo de mundo. # howtoplay.gameSettings.text.7.1= - Os mundos infinitos nunca têm fim. # howtoplay.gameSettings.text.7.2= - Os mundos planos não têm colinas nem árvores. São apenas uma área plana infinita para preencheres com as tuas criações. # -howtoplay.gameSettings.text.7.3= - Os mundos antigos têm limite de tamanho e altura. # howtoplay.gameSettings.text.8=-Semente: é um número único do mundo. Ao introduzires uma semente quando crias um mundo novo, podes controlar como é criado. Também podes utilizar uma palavra ou expressão para a semente e o jogo converte-a num número. # howtoplay.gameSettings.header.2=Cheats e Gamerules # howtoplay.gameSettings.text.9=-Ativar Cheats: esta definição permite que os jogadores utilizem comandos. Quando um mundo é criado com esta definição ativada, todas as conquistas estão desativadas. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Entidades Deixam Cair Objetos para Saque: contro howtoplay.gameSettings.text.17=-Ciclo Atmosférico: o clima não muda quando esta definição estiver desativada. # howtoplay.hoppers=Funis # -howtoplay.hoppers.title=Instruções de Jogo: Funis # howtoplay.hoppers.text.1=Os funis são utilizados para mover objetos de forma automática. Os funis podem ser agregados a contentores como Baús ou Jukeboxes. # howtoplay.hoppers.text.2=Os funis removem, de forma contínua, objetos de um contentor colocado sobre estes e movem-nos para o contentor para que estão a apontar. # howtoplay.hoppers.header.1=Utilização # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Para levar um Funil a apontar para um determinado bloco howtoplay.hoppers.text.4=Se um Funil for alimentado por Redstone, torna-se inativo e deixa de mover objetos. # howtoplay.hostAndPlayerOptions=Opções de Anfitrião e Jogador # -howtoplay.hostAndPlayerOptions.title=Instruções de Jogo: Opções de Anfitrião e Jogador # howtoplay.hostAndPlayerOptions.text.1.notTouch=Quando jogas com as cheats ativadas, as opções de anfitrião permitem que te teletransportes e aos teus amigos, mudes o clima, definas a hora do dia e alteres o ponto de entrada ou o ponto de geração no mundo no teu jogo. Assim que o modo de cheats tiver sido ativado, podes encontrar estas opções na janela de chat premindo o botão [/] junto à barra do chat. # howtoplay.hostAndPlayerOptions.text.1.touch=Quando jogas com as cheats ativadas, as opções de anfitrião permitem que te teletransportes e aos teus amigos, mudes o clima, definas a hora do dia e alteres o ponto de entrada ou o ponto de geração no mundo no teu jogo. Assim que o modo de cheats tiver sido ativado, podes encontrar estas opções na janela de chat premindo o botão [/] junto à barra do chat. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=Instruções de Jogo: HUD # -howtoplay.HUD.text.1=O HUD apresenta informações acerca das tuas estatísticas, estado de saúde, oxigénio restante (quando estás debaixo de água), nível de fome e armadura (caso estejas a usar alguma). # -howtoplay.HUD.header.1=Comida e Vida # -howtoplay.HUD.text.2.notTouch=Se perderes saúde, mas ainda tiveres pelo menos nove :shank:, a tua saúde é automaticamente restaurada. Comer alimentos restaura :shank:. # -howtoplay.HUD.text.2.touch=A tua saúde é automaticamente restaurada se tiveres pelo menos nove :shank:. Explorar e ficar com fome diminui :shank: lentamente. Mas comer alimentos reabastece-te de :shank:. # -howtoplay.HUD.text.3.keyboard=Para comeres um alimento, mantém :_input_key.use: premido enquanto seguras nele. # -howtoplay.HUD.text.3.gamepad=Para comeres um alimento, mantém :_input_key.use: premido enquanto seguras nele. # -howtoplay.HUD.text.3.rift_controller=Para comeres um alimento, mantém :rift_right_grab: premido enquanto seguras nele. # -howtoplay.HUD.text.3.windowsmr_controller=Para comeres um alimento, mantém :windowsmr_left_trigger: premido enquanto seguras nele. # -howtoplay.HUD.text.3a.touch=Para comer uma coisa, toca no alimento na barra principal e mantém premido o ecrã para o comer. # -howtoplay.HUD.text.3b.touch=Se utilizares Botões de Ação, toca primeiro no alimento na barra principal e mantém premido :tip_virtual_button_action_build_or_use: para o comer. # -howtoplay.HUD.text.4a=Certas atividades vão deixar-te com mais fome mais depressa, como fazer sprint. Felizmente, alguns alimentos são mais nutritivos e dar-te mais :shank:. # -howtoplay.HUD.text.4b=Se tiveres cheio de :shank:, a última comida que comeste vai aplicar um valor de saturação, um valor oculto que dá um impulso extra ao teu nível de fome. # -howtoplay.HUD.header.2=Experiência # -howtoplay.HUD.text.5=A Barra de Experiência também é apresentada no HUD. O número apresenta o teu Nível de Experiência atual e a barra indica a quantidade de Pontos de Experiência necessária para aumentar o teu Nível de Experiência. # -howtoplay.HUD.text.6=Ganhas Pontos de Experiência quando apanhas Orbes de Experiência. Podes obter Orbes de Experiência em atividades como matar criaturas, escavar determinados blocos e muito mais! Não deixes Orbes de Experiência para trás, uma vez que vais precisar deles. Aproxima-te dos Orbes de Experiência para os apanhares. # -howtoplay.HUD.header.3=A Barra de Itens # -howtoplay.HUD.text.7.keyboard=A barra de itens apresenta os objetos disponíveis para utilização. Utiliza a roda do rato para mudares o objeto na tua mão. # -howtoplay.HUD.text.7.gamepad=A barra de itens apresenta os objetos disponíveis para utilização. Utiliza :_input_key.cycleItemLeft: e :_input_key.cycleItemRight: para mudares o objeto na tua mão. # -howtoplay.HUD.text.7.touch=A barra de itens apresenta os objetos disponíveis para utilização. Toca nos objetos da tua barra de itens para mudares o objeto na tua mão. # -howtoplay.HUD.text.7.windowsmr_controller=A barra de itens mostra os objetos disponíveis para usares. Prime :windowsmr_left_touchpad_horizontal: para alterares o objeto que tens na mão. # -howtoplay.HUD.text.7.rift_controller=A barra de itens mostra os objetos disponíveis para usares. Prime :rift_left_trigger: ou :rift_left_grab: para alterares o objeto que tens na mão. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventário # howtoplay.inventory.title=Instruções de Jogo: Inventário # -howtoplay.inventory.text.1.keyboard=Prime :_input_key.inventory: para veres o teu inventário. # -howtoplay.inventory.text.1.gamepad=Prime :_input_key.inventory: para veres o teu inventário. # -howtoplay.inventory.text.1.rift_controller=Prime :rift_B: para veres o teu inventário. # -howtoplay.inventory.text.1.windowsmr_controller=Prime :windowsmr_left_grab: para veres o teu inventário. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Prime :tip_touch_inventory: para ver o inventário. # -howtoplay.inventory.text.2=Este ecrã mostra todos os itens que tens na mão e todos os outros itens que transportas contigo. Também podes ver a armadura que estás a usar. # -howtoplay.inventory.text.3.keyboard=Usa :mouse_left_button: para apanhares um objeto sob o cursor. Caso exista mais do que um objeto aqui, são todos apanhados. Em alternativa, podes usar :mouse_right_button: para apanhares apenas metade. # -howtoplay.inventory.text.3.gamepad=Usa :_gamepad_face_button_down: para apanhares um objeto sob o cursor. Caso exista mais do que um objeto aqui, são todos apanhados. Em alternativa, podes usar :_gamepad_face_button_left: para apanhares apenas metade. # -howtoplay.inventory.text.3.touch=Toca para escolher um item. Para o mover, toca noutro ponto do inventário. Se moveres um item para um local com o mesmo item, eles combinam-se e formam uma pilha. Se o mudares para um item diferente, eles trocam de lugar. # -howtoplay.inventory.text.4.keyboard=Podes voltar a pousar os objetos com :mouse_left_button:. Se tiveres vários objetos no cursor, usa :mouse_left_button: para os pousares todos ou :mouse_right_button: para pousares apenas um. # -howtoplay.inventory.text.4.gamepad=Podes voltar a pousar os objetos ao usar :_gamepad_face_button_down:. Se tiveres vários objetos no cursor, usa :_gamepad_face_button_down: para os pousares todos ou :_gamepad_face_button_left: para pousares apenas um. # -howtoplay.inventory.text.4a.touch=Se tocares numa pilha de itens, escolhes automaticamente todos os itens da pilha. Podes mover a pilha da mesma forma que farias com um único item. # -howtoplay.inventory.text.4b.touch=Para dividir uma pilha de itens, mantém premida a pilha de itens até aparecer o botão deslizante de seleção. Sem tirar o dedo do ecrã, desliza-o para a esquerda e para a direita para selecionar o número de itens que pretendes remover da pilha. # -howtoplay.inventory.text.5.keyboard=Se o cursor estiver sobre uma armadura, podes movê-la rapidamente para o espaço de armadura correto ao premires SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Se o cursor estiver sobre uma armadura, podes movê-la rapidamente para o espaço de armadura correto ao premires :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Para largares um item, agarra o item e coloca-o fora da janela do inventário. # -howtoplay.inventory.text.6.gamepad=Para largares um item, agarra o item e prime :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Jukebox # -howtoplay.jukebox.title=Instruções de Jogo: Jukebox # howtoplay.jukebox.text.1=A Jukebox toca os Discos de Música que tiveres encontrado. # howtoplay.jukebox.header.1=Que Comece a Festa # howtoplay.jukebox.text.2.notTouch=Com um Disco de Música na mão, prime :_input_key.use: numa Jukebox para o pores a tocar. Prime :_input_key.use: outra vez na Jukebox para ejetar o Disco de Música. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Existem alguns Discos de Música que podem ser encontra howtoplay.jukebox.text.8=Outros podem ser mais difíceis de encontrar, uma vez que os Creepers apreciam música em segredo. # howtoplay.loom=Feixe # -howtoplay.loom.title=Instruções de Jogo: Feixe # howtoplay.loom.text.1=O Feixe é uma forma rápida e eficaz de aplicar padrões aos Estandartes. O Feixe só utiliza uma Tinta para aplicar um padrão. Também pode usar padrões de Feixe para aplicar padrões especiais. # howtoplay.loom.header.1=Tecelagem # howtoplay.loom.text.2=Ao colocar o Estandarte no primeiro compartimento do Feixe e qualquer tinta no segunda compartimento, os padrões podem ser adicionados ao Estandarte. Uma vez que um padrão esteja selecionado, retira-o do espaço da criação à direita e move-o para o teu inventário. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Um estandarte pode ter diferentes camadas que te permitem howtoplay.loom.header.2=Padrões de Feixe # howtoplay.loom.text.4=Adicionar um Padrão de Feixe ao terceiro compartimento do Feixe vai permitir a criação de padrões especiais como a cara de um creeper ou um padrão com flores. Não vais perder os teus Padrões de Feixe ao aplicar estes padrões aos teus Estandartes. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Cavalgaduras # -howtoplay.mounts.title=Instruções de Jogo: Cavalgaduras # howtoplay.mounts.text.1=Um jogador pode montar um Cavalo, Burro ou Mula adultos. Apenas os Cavalos podem ter armadura. # howtoplay.mounts.text.2=As Mulas e os Burros podem ser equipados com alforges (para o transporte de objetos) se lhes for colocado um Baú. Estes alforges podem ser acedidos enquanto se monta ou furtivamente. # howtoplay.mounts.header.1=Domesticar # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Quando surgem Corações à volta do cavalo quer dizer q howtoplay.mounts.header.2=Montar Animais # howtoplay.mounts.text.5=Para guiar um cavalo, o jogador tem de o equipar com uma Sela. # howtoplay.mounts.text.6=As selas podem ser compradas aos aldeões, encontradas dentro de baús escondidos no mundo ou obtidas através da pesca. Enquanto montas um cavalo, abre o inventário e coloca uma sela no espaço para selas do cavalo. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Os Cavalos e os Burros podem ser procriados como os outros animais, usando Maçãs de Ouro ou Cenouras Douradas. # howtoplay.mounts.text.8=Os potros tornam-se cavalos adultos ao fim de algum tempo, mas podes acelerar o processo alimentando-os com Trigo ou Feno. # howtoplay.mounts.header.3=Animais de Carga # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Prime :_input_key.sneak: para desmontares. # howtoplay.mounts.text.15a.touch=Quando utilizas o sistema de controlo D-Pad, prime :touch_jump: desmontar de um animal. # howtoplay.mounts.text.15b.touch=Quando utilizas o sistema de controlo Joystick, prime :tip_virtual_button_dismount: para desmontar de um animal. # -howtoplay.multiplayer=Multijogador # -howtoplay.multiplayer.title=Instruções de Jogo: Multijogador # -howtoplay.multiplayer.text.1=O Minecraft é, por padrão, um jogo multijogador. # -howtoplay.multiplayer.header.1=Ecrã dividido # -howtoplay.multiplayer.text.2.splitscreen=Podes permitir que os jogadores locais participem no teu jogo se ligares os respetivos comandos e premires qualquer um dos seus botões em qualquer momento do jogo. # -howtoplay.multiplayer.header.2=Multijogador Online # -howtoplay.multiplayer.text.3=Por padrão, todos os mundos começam com a opção multijogador ativada. Se pretenderes tornar o mundo privado, acede às definições do mundo, seleciona a opção multijogador e desativa-a. # -howtoplay.multiplayer.text.3.norealms=Por padrão, todos os mundos começam com a opção multijogador ativada. Se pretenderes tornar o mundo privado, acede às definições do mundo, seleciona a opção multijogador e desativa-a. # -howtoplay.multiplayer.header.3=Juntar-se a um Jogo Online # -howtoplay.multiplayer.text.4=Para participares num jogo multijogador, acede ao separador de amigos. Todos os Realms que se podem juntar, Amigos e Jogos LAN são apresentados aqui. Escolhe um jogo e seleciona-o para participares. # -howtoplay.multiplayer.text.4.norealms=Para participares num jogo multijogador, acede ao separador de amigos. Todos os Realms que se podem juntar, Amigos e Jogos LAN são apresentados aqui. Escolhe um jogo e seleciona-o para participares. # -howtoplay.multiplayer.text.5=Quando começas ou participas num jogo online, esta informação fica visível para as outras pessoas no teu separador de amigos. Assim que os teus amigos estiverem a participar, o jogo fica também visível para os amigos deles. # -howtoplay.multiplayer.text.6=Nota: Tens de ter ligação à Internet e ter a sessão iniciada na Conta Microsoft para jogares no modo multijogador. # -howtoplay.multiplayer.header.4=Permissões do Jogador # -howtoplay.multiplayer.text.7=Caso pretendas gerir as permissões de jogadores individuais, as permissão de jogadores tornam a tarefa mais fácil. Abre o menu de Jogo, no lado direito, e verás uma lista de jogadores presentes no mundo. Seleciona o ícone das permissões de um jogador para ajustar as suas permissões. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navegação # -howtoplay.navigation.title=Instruções de Jogo: Navegação # howtoplay.navigation.text.1=A navegação é uma competência importante que vais aprender no Minecraft, já que nem sempre é fácil encontrares o caminho para casa. # howtoplay.navigation.text.2=Em primeiro lugar, eis algumas ferramentas básicas que deves ficar a conhecer. # howtoplay.navigation.header.1=Ferramentas de Navegação # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Mapas de Explorador # howtoplay.navigation.text.10=Há vários locais que podes explorar. Encontra uma aldeia e procura um Cartógrafo. Podes trocar com ele Mapas de Explorador que te vão levar a lugares estranhos e longínquos. # howtoplay.netherPortals=Portal do Nether # -howtoplay.netherPortals.title=Instruções de Jogo: Portal do Nether # howtoplay.netherPortals.text.1=Um Portal do Nether permite-te viajar para outra dimensão. # howtoplay.netherPortals.text.2=Se for construído corretamente, o Portal do Nether pode ser aceso e ativado. # howtoplay.netherPortals.text.3=Podes ver exemplos de construção de um portal aqui: # howtoplay.nightfall=Anoitecer # -howtoplay.nightfall.title=Instruções de Jogo: Anoitecer # howtoplay.nightfall.text.1=No Minecraft, o sol nasce e põe-se enquanto te aventuras pelo teu mundo. Quando o sol se põe, deves ter cuidado, porque existem muitos perigos à noite! # howtoplay.nightfall.header.1=Encontrar Abrigo # howtoplay.nightfall.text.2=Se ainda não tiveres um, precisas de um abrigo contra o escuro e do que este esconde. Isto pode ser tão simples como um buraco numa colina ou uma pequena cabana na floresta. # howtoplay.nightfall.text.3=Certifica-te de que bloqueias todas as entradas, mas lembra-te de que precisas de uma porta para entrares e saíres. Se tiveres feito uma cama, este é um bom sítio para a pores, junto da tua Mesa de Trabalho e Fornalha. # howtoplay.nightfall.text.4=Certifica-te também de que iluminas a área com tochas: isto pode salvar a tua vida. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Animais de Estimação # -howtoplay.pets.title=Instruções de Jogo: Animais de Estimação # howtoplay.pets.header.1=Ficar Amigo de Animais de Estimação # howtoplay.pets.text.1.notTouch=Existem várias criaturas no Minecraft que podes domesticar para torná-las no teu animal de estimação. Cada uma pode ser domesticada se lhe deres algo de que goste. Depois de domesticada, podes fazer com que fique contigo ao premires :_input_key.use: enquanto olhas para ela. # howtoplay.pets.text.1.touch=Existem várias criaturas no Minecraft que podes domesticar para torná-las no teu animal de estimação. Cada uma pode ser domesticada se lhe deres um item de que goste. Depois de domesticada, podes fazer com que fique contigo ao tocares no Botão Sentar. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papagaios # howtoplay.pets.text.4=Os Papagaios são criaturas passivas que vivem na Selva. Eles imitam outras criaturas na área. O seu alimento favorito são Sementes, pelo que podes domesticá-los dando-lhes algumas. Os Papagaios também pousam nos teus ombros... e sim, podes ter mais do que um pousado nos teus ombros. # howtoplay.raids=Invasões # -howtoplay.raids.title=Instruções de Jogo: Invasões # howtoplay.raids.text.1=Ao explorares o mundo podes encontrar um acampamento ou patrulha de Saqueadores. Os Saqueadores estão sempre à procura de aldeias para invadirem. Reclamar os seus Estandartes vai chamar a sua atenção, podendo escolher atacar uma aldeia por perto. # howtoplay.raids.text.2=Certifica-te de que defendes a tua aldeia, o ataque terminará assim que derrotares todos os Invasores. # howtoplay.raids.header.1=Preciso de Um Herói # howtoplay.raids.text.3=Provavelmente, os aldeões vão ficar muito agradecidos por tê-los salvado dos invasores. Não te esqueças de voltar até eles, podes conseguir uma pechincha. # howtoplay.ranching=Rancho # -howtoplay.ranching.title=Instruções de Jogo: Rancho # howtoplay.ranching.text.1=No Minecraft, podes ter o teu próprio rancho cheio de gado! Ter um rancho proporciona imensos recursos, como lã, ovos e carne crua. # howtoplay.ranching.header.1=Tratar do Gado # howtoplay.ranching.text.2=Para que o teu gado se desenvolva, tens de criar animais bebé. Para tal, os animais adultos têm de estar no Modo Amor. Alimenta os animais com a sua comida favorita para que fiquem no Modo Amor. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=O que Comem as Criaturas? # howtoplay.ranching.text.4=As vacas, os mooshrooms e as ovelhas comem Trigo. Os porcos podem comer Cenouras ou Beterrabas. As galinhas adoram Sementes de todos os tipos. Os Coelhos comem Cenouras, Cenouras Douradas ou Dentes de Leão. Os Ocelotes gostam de Salmão ou Bacalhau Cru. Os lobos comem qualquer tipo de carne. # howtoplay.ranching.text.5=Os animais seguem-te quando seguras num pedaço de comida de que eles gostem. Desta forma, podes guiá-los para o teu rancho ou até outro animal. # -howtoplay.realms=Realms # -howtoplay.realms.title=Instruções de Jogo: Realms # -howtoplay.realms.text.1=Realms é um sítio espetacular para alojar um jogo multijogador que nunca para. Mesmo quando não estás a jogar, o teu Realm está em funcionamento para que os teus amigos o explorem! # -howtoplay.realms.header.1=Como Começar # -howtoplay.realms.text.2=Para configurares um Realm, seleciona Criar Novo no separador Mundos. Depois, seleciona o botão Novo Realm e, em seguida, seleciona o botão Criar Mundo Novo. Aqui, podes dar um nome ao teu Realm e definir o número de jogadores. Em seguida, podes adicionar amigos ao teu Realm. # -howtoplay.realms.header.2=Definições do Realm # -howtoplay.realms.text.3=Assim que tiveres criado um Realm, seleciona o botão Lápis para alterares as definições do Realm. # -howtoplay.realms.text.4=Com o botão Jogo, podes alterar o nome do Realm, definir a dificuldade e o modo de jogo, ativar as cheats e transferir/carregar o mundo. # -howtoplay.realms.text.5=Com o botão Membros podes gerir todos os amigos que convidaste para o teu Realm, adicionar/remover membros e definir as suas permissões. # -howtoplay.realms.text.6=Com o botão Subscrição podes ver quando é que o Realm expira, prolongar o tempo até à expiração e abrir/fechar o Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Redstone # -howtoplay.redstone.title=Instruções de Jogo: Redstone # howtoplay.redstone.text.1=O Pó de Redstone provém de Redstone que transmite um sinal elétrico. Quando tem poder, ilumina-se e transmite o sinal para outros objetos de Redstone que estejam ao lado. # howtoplay.redstone.header.1=Poder de Redstone # howtoplay.redstone.text.2=Para conferir poder a um destes objetos, é necessária uma fonte de poder, como uma Alavanca, um Botão ou uma Placa de Pressão. Vai tentando até as encontrares todas! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Coloca algum Pó de Redstone junto de uma fonte de pod howtoplay.redstone.text.4=Muitos objetos usam um sinal de Redstone para fazer algo, como um Funil ou um Pistão. # howtoplay.redstone.text.5=O Redstone permite possibilidades infinitas! Experimenta criar algo útil para ti próprio, como uma quinta automática! # -howtoplay.resourceAndBehaviorPacks=Packs de Recursos e Comportamentos # -howtoplay.resourceAndBehaviorPacks.title=Instruções de Jogo: Packs de Recursos e Comportamentos # -howtoplay.resourceAndBehaviorPacks.text.1=Podes alterar o aspeto e o comportamento do Minecraft utilizando Packs de Recursos e Comportamentos. # -howtoplay.resourceAndBehaviorPacks.text.2=No Menu Definições, escolhe um pack na lista de packs disponíveis e seleciona o símbolo de menos junto a este. O teu pack aplica agora as alterações ao pack padrão do Minecraft. # - howtoplay.scaffolding=Andaime # -howtoplay.scaffolding.title=Instruções de Jogo: Andaime # howtoplay.scaffolding.header.1=Alcança as Estrelas # howtoplay.scaffolding.text.1.keyboard=O andaime pode ajudar-te a criar estruturas enormes de forma segura! Podes entrar na armação e permanecer dentro da mesma. Se tens uma coluna de armações podes subi-la colocando-te em cima da armação e premindo :_input_key.jump:. Se pretendes descer podes premir :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=O andaime pode ajudar-te a criar estruturas enormes de forma segura! Podes entrar na armação e permanecer dentro da mesma. Se tens uma coluna de armações podes subi-la colocando-te em cima da armação e premindo o botão :_input_key.jump:. Se pretendes descer podes premir sem soltar o botão :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Decompõe-na # howtoplay.scaffolding.text.3=Quando o andaime é desmantelada também todos os blocos de armação suportados pela mesma serão desmantelados. Isto permite-te remover o andaime desmantelando os blocos de suporte. # howtoplay.structureBlocks=Blocos de Estrutura # -howtoplay.structureBlocks.title=Instruções de Jogo: Blocos de Estrutura ### howtoplay.structureBlocks.text.1=Os Blocos de Estrutura dão aos criadores a capacidade de copiar e guardar secções dos seus mundos em estruturas. As estruturas guardadas podem ser coladas no mundo novamente. ### howtoplay.structureBlocks.header.1=Como Obter ### howtoplay.structureBlocks.text.2=Para conseguires um Bloco de Estrutura tens de usar o comando barra /give. Para usares um Bloco de Estrutura tens de ter permissões de Operador. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Modo Detetar e Canto ### howtoplay.structureBlocks.text.16=Para selecionar automaticamente a área que pretendes guardar, podes colocar os blocos do Modo Canto à volta da tua estrutura e dar-lhes o mesmo nome que a estrutura que queres guardar. ### howtoplay.structureBlocks.text.17=Premir o botão Detetar no modo Guardar vai encontrar todos os Blocos de Canto com o mesmo nome e criar uma área de seleção para que tudo seja guardado no interior do volume criado pelos Blocos de Canto. ### -howtoplay.servers=Servidores # -howtoplay.servers.title=Instruções de Jogo: Servidores # -howtoplay.servers.text=O separador Servidor mostra servidores populares do Minecraft. # - howtoplay.shulkerBoxes=Caixas de Shulker # -howtoplay.shulkerBoxes.title=Instruções de Jogo: Caixas de Shulker # howtoplay.shulkerBoxes.text.1=Combina duas Conchas de Shulker com um Baú para criares uma Caixa de Shulker. As Conchas de Shulker são largadas por Shulkers que se encontram nas Cidades do Fim. Ao contrário de outros contentores, as Caixas de Shulker mantêm os seus objetos quando estão partidas. As Caixas de Shulker partem e caem como um objeto se forem empurradas por Pistões e podem ser colocadas utilizado Distribuidores. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=O Fim # -howtoplay.theEnd.title=Instruções de Jogo: O Fim # howtoplay.theEnd.text.1=O Fim é outra dimensão à qual se pode aceder através de um Portal do Fim ativo. O Portal do Fim pode ser encontrado numa Fortaleza, que está nas profundezas da Superfície. # howtoplay.theEnd.text.2=A cada bloco de estrutura de Portal do Fim falta algo misterioso que lhe extrai o poder. # howtoplay.theEnd.header.1=O Outro Lado # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Assim que o portal estiver ativo, salta para ele para ir howtoplay.theEnd.text.4=O Fim é o lar do temido Dragão de Ender. Trata-se de uma inimiga poderosa e perigosa que parece obter o seu poder de cristais estranhos. O seu bafo e ataques de bolas de fogo deixam ácido persistente no campo de batalha. Reúne e traz alguns amigos contigo para saíres vitorioso! # howtoplay.theEnd.text.5=E se um não for suficiente, adiciona quatro Cristais de Ender aos cantos do portal de saída para voltares a acordar o Dragão de Ender. # -howtoplay.theStore=O Marketplace # -howtoplay.theStore.title=Instruções de Jogo: O Marketplace # -howtoplay.theStore.text.1=O Marketplace do Minecraft é um local onde podes encontrar novas skins, mundos, texturas e packs de mash-up de vários criadores talentosos. # -howtoplay.theStore.header.1=Explorar o Conteúdo # -howtoplay.theStore.text.2=Experimenta uma skin nova para ficares com um visual novo! # -howtoplay.theStore.text.3=Consulta os mundos para desbloqueares novos mapas e desafios que vais querer estar sempre a jogar! # -howtoplay.theStore.text.4=Dá ao teu jogo antigo um novo aspeto com packs de texturas que podem ser aplicados aos teus mundos e Realms atuais! # -howtoplay.theStore.text.4.norealms=Dá um novo aspeto ao teu jogo antigo com packs de texturas que podem ser sobrepostos aos teus mundos atuais! # -howtoplay.theStore.text.5=Ou experimenta-os todos com os packs de mash-up que são conjuntos selecionados de skins, mundos e texturas que, quando combinados, transformam os teus mundos e Realms! # -howtoplay.theStore.text.5.norealms=Ou experimenta-os todos com os packs de mash-up que são conjuntos selecionados de skins, mundos e texturas que, quando combinados, transformam os teus mundos! # - howtoplay.tools=Ferramentas # -howtoplay.tools.title=Instruções de Jogo: Ferramentas # howtoplay.tools.text.1=Existem muitas ferramentas no Minecraft que permitem escavar blocos mais rapidamente do que com a mão. As ferramentas podem ser criadas com Madeira, Pedra, Ferro, Ouro ou Diamante. # howtoplay.tools.text.2=Utilizar a ferramenta adequada para o trabalho em causa não só escava esse bloco mais rapidamente, como também lhe permite perder menos durabilidade. É necessário criar ferramentas mais complexas para criar recursos mais raros. # howtoplay.tools.header.1=Ferramentas que Partem Coisas # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=A Cana de Pesca permite-te apanhar peixe e outros saques howtoplay.tools.text.12=As Tesouras são muito úteis para apanhares itens como Lã, Folhas e Teias de Aranha. # howtoplay.trading=Trocar com Aldeões # -howtoplay.trading.title=Instruções de Jogo: Trocar com Aldeões # howtoplay.trading.text.1=As trocas podem ser feitas em aldeias. Cada aldeão tem uma profissão, podem ser Agricultores, Talhantes, Ferreiros, Cartógrafos, Bibliotecários ou Padres. Algumas profissões fazem trocas que outras profissões não fazem. Explora e troca com muitos aldeões para encontrares todas as trocas possíveis. # howtoplay.trading.header.1=Bens em Troca de Esmeraldas # howtoplay.trading.text.2=Podes descobrir o que um aldeão está a oferecer como troca interatuando com este. Um aldeão pode ajustar o preço de uma troca sempre que um jogador troque com ele. Um aldeão pode ficar sem stock, desativando temporariamente as trocas se forem usadas demasiado frequentemente. Normalmente, as trocas envolvem comprar ou vender itens por esmeraldas. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Ao trocares com aldeões, estes melhoram nas suas profi howtoplay.trading.text.4=Cuida os teus aldeões, porque precisam de descansar, trabalhar e comer para prosperar. # howtoplay.transportation=Meios de Transporte # -howtoplay.transportation.title=Instruções de Jogo: Meios de Transporte # howtoplay.transportation.text.1=Há muitas formas de te deslocares sem ser a pé, montado num animal ou a voar. # howtoplay.transportation.header.1=Vagonetas # howtoplay.transportation.text.2=As Vagonetas são um meio de transporte que se desloca sobre Carris. Os Carris podem levar-te onde quiseres, se os colocares uns a seguir aos outros. Coloca uma Vagoneta nos Carris e parte à aventura. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Quando utilizas o sistema de controlos D- howtoplay.transportation.text.5c.touch=Quando utilizas um sistema de controlos Joystick, arrasta :tip_virtual_joystick: para avançar e prime :tip_virtual_button_dismount: para sair. # howtoplay.weapons=Armas # -howtoplay.weapons.title=Instruções de Jogo: Armas # howtoplay.weapons.header.1=Espada # howtoplay.weapons.text.1=A Espada é a principal arma para ataque corpo-a-corpo no Minecraft. Pode ser feita de Madeira, Pedra, Ferro, Ouro ou Diamante. Os ataques com salto provocam danos críticos! # howtoplay.weapons.text.2.notTouch=Para atacares, prime :_input_key.attack: com uma Espada na mão. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=O Tridente é uma arma de dois fins para ataques howtoplay.weapons.header.5=Armas Encantadas # howtoplay.weapons.text.7=A Espada, o Arco, a Besta e o Tridente têm encantamentos específicos que podes obter na Mesa de Encantamentos ou na Bigorna e que melhoram os danos, a durabilidade e até ateiam fogo às criaturas! # -howtoplay.whatsNew=Novidades # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Página %1 de %2 # immersive_reader.portfolio_page_header= Página %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Nível 3 – FireTV # options.dev_sunsetting_tier.four=Nível 4 - 1024 MB # options.dev_sunsetting_tier.five=Nível 5 - iOS 12 & Nougat # options.dev_sunsetting_tier.not_pending=Não Pendente # -options.dev.gathering_config_id_override=Substituir ID de Config de Reunião # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Dificuldade # options.difficulty.easy=Fácil # options.difficulty.hard=Difícil # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=O Armazenamento Externo mudou de loca options.filelocation.external.warning.button=Detalhes (lança o navegador) # options.atmosphericsEnable=Ambiente # options.edgeHighlightEnable=Realce de Contornos # -options.bloomEnable=Incandescência # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Expansão # options.terrainShadowsEnable=Sombras no Solo # options.superFancyWaterEnable=Água Super Elaborada # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Cheio # recipeBook.setting.discover=Descobrir # recipeBook.setting.off=Desligado # recipeToast.newUnlock.title=Nova receita desbloqueada! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= novas receitas desbloqueadas # recipeToast.newUnlock.descriptionRecipeBook=Vê o teu livro de receitas # recipeToast.newUnlock.descriptionCraftingTable=Ver na mesa de trabalho # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Silenciar # xbox.profile.realName=Gere as tuas definições de privacidade para partilhares o teu nome verdadeiro na aplicação Xbox. # xbox.profile.removeFriend=Remover Amizade # xbox.profile.report=Comunicar # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Comunicar %s # xbox.report.optionalText=Introduzir Texto Aqui (opcional) # diff --git a/resource_pack/texts/ru_RU.lang b/resource_pack/texts/ru_RU.lang index d40fe7690..e999e4264 100644 --- a/resource_pack/texts/ru_RU.lang +++ b/resource_pack/texts/ru_RU.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Экран параметров созда accessibility.screenName.editCharacter=Средство создания персонажей # accessibility.screenName.editWorldSettings=Экран изменения параметров мира # accessibility.screenName.error=Экран ошибки # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Экран обучения # accessibility.screenName.inviteToGame=Экран приглашения к игре # accessibility.screenName.joinByIP=Диалоговое окно «Присоединиться по IP» # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Гроза # howtoplay.next=Следующее # howtoplay.previous=Предыдущее # -howtoplay.category.basics=Основы # -howtoplay.category.crafting=Создание # howtoplay.category.education=Образование # -howtoplay.category.engineering=Инженерное дело # -howtoplay.category.enhancedPlay=Расширенные возможности # -howtoplay.category.firstDay=Первый день # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Параметры и читы # -howtoplay.category.play=Игра # -howtoplay.category.theEnd=Край # howtoplay.adventureMode=Режим приключений # -howtoplay.adventureMode.title=Обучение: режим приключений # howtoplay.adventureMode.text.1=Режим приключений – это режим игры для творцов миров. Для размещения или уничтожения блоков в режиме приключений игрокам нужно использовать специальные инструменты. # howtoplay.adventureMode.text.2=Чтобы получить эти специальные инструменты, воспользуйтесь командой /give с параметрами canplace или candestroy, находясь в творческом режиме. # howtoplay.anvil=Наковальня # -howtoplay.anvil.title=Обучение: наковальня # howtoplay.anvil.text.1=Используя наковальню и уровни опыта, можно чинить и переименовывать предметы, а также накладывать на них чары. # howtoplay.anvil.header.1=Переименование и наложение чар # howtoplay.anvil.text.2=Все предметы можно переименовать, но починить или зачаровать с помощью книг на наковальне можно только те предметы, у которых имеется запас прочности. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Использование наковальни повы howtoplay.anvil.text.5=При каждом использовании наковальня может повредиться, а после многократного использования она и вовсе сломается. # howtoplay.armor=Доспехи # -howtoplay.armor.title=Обучение: доспехи # howtoplay.armor.text.1=Облачившись в доспехи, вы можете защитить себя от получения урона. Уровень доспехов представлен индикатором :armor:. Чем выше уровень, тем меньше урона вы получите. # howtoplay.armor.header.1=Создание # howtoplay.armor.text.2=Доспехи можно изготовить из кожи, железа, золота или алмазов. Кольчужные доспехи можно выменять у селян или отнять у зомби и скелетов. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Маскировка # howtoplay.armor.text.7=Вы также можете надеть на голову вырезанную тыкву. Да, это не даст вам :armor:, но и странники Края не будут впадать в ярость от одного вашего взгляда. # howtoplay.armorStand=Стойка для доспехов # -howtoplay.armorStand.title=Обучение: стойка для доспехов # howtoplay.armorStand.text.1=Стойка для доспехов служит для хранения ваших доспехов, пока вы их не используете. # howtoplay.armorStand.header.1=Экипировка # howtoplay.armorStand.text.2.notTouch=Возьмите в руки элемент доспехов и нажмите :_input_key.use: у стойки для доспехов, чтобы поместить этот элемент на стойку. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Танец # howtoplay.armorStand.text.5=Стойки для доспехов реагируют на сигналы красного камня. Подайте на стойку сигналы разной силы и посмотрите, что произойдет. # howtoplay.banners=Знамена # -howtoplay.banners.title=Обучение: знамена # howtoplay.banners.text.1=Знамена являются отличным украшением для дома или замка благодаря настраиваемым узорам и цветам. # howtoplay.banners.text.2=Создав знамя, вы можете поместить его на верстак или ткацкий станок и раскрасить в разные цвета для получения уникального дизайна. # howtoplay.banners.header.1=Применение узора # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Создание копий # howtoplay.banners.text.9=Если вы хотите копировать знамя, поместите его на верстак с пустым знаменем. # howtoplay.beacons=Маяки # -howtoplay.beacons.title=Обучение: маяки # howtoplay.beacons.text.1=Активные маяки направляют в небо луч яркого света. # howtoplay.beacons.text.2=Они изготавливаются из стекла, обсидиана и звезд Незера (получить которые можно, одолев Визера). # howtoplay.beacons.header.1=Строительство # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=После того как вы зададите эфф howtoplay.beacons.text.8=Чтобы изменить цвет излучаемого маяком света, поместите на его пути блок окрашенного стекла. # howtoplay.beds=Кровати # -howtoplay.beds.title=Обучение: кровати # howtoplay.beds.text.1=Сон в кровати позволяет пропустить ночь и задает вашу точку появления. # howtoplay.beds.text.2.notTouch=Нажмите :_input_key.use: у кровати, чтобы лечь спать. Сделать это можно только ночью. # howtoplay.beds.text.2.touch=Коснитесь кровати, чтобы лечь спать. Сделать это можно только ночью. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Если вы играете по сети, все в ми howtoplay.beds.text.4=Если ваша кровать сломается, вы вернетесь в точку своего первого появления в мире. # howtoplay.beds.text.5=Используйте кровать в Нижнем мире с осторожностью, обычно там слишком жарко для сна. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Блоки # -howtoplay.blocks.title=Обучение: блоки # howtoplay.blocks.text.1=Мир Minecraft состоит из миллионов блоков. Каждый из них можно разрушить, подобрать и разместить. Вы можете построить почти все, что угодно. # howtoplay.blocks.text.2=Большинство блоков вам придется искать в мире, но некоторые блоки можно создать только путем объединения других блоков на верстаке (например, блок красного камня) или плавки в печке (например, стекло). # howtoplay.blocks.header.1=Падающие блоки # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Магма – можно найти в Нижнем м howtoplay.blocks.text.9=Грубая земля – почти то же самое, что и обычный блок земли, но на ней не растет трава. Можно встретить в таких биомах, как саванна и мегатайга. # howtoplay.bookAndQuill=Книга с пером # -howtoplay.bookAndQuill.title=Обучение: книга с пером # howtoplay.bookAndQuill.text.1=Книга с пером позволяет вам записать свои приключения. Расскажите свою историю, добавив на страницы текст. Можно изменить название и автора книги. Подпишите книгу с пером, чтобы придать своей работе окончательный вид. Вы можете вносить правки в книгу с пером, пока она не подписана. # howtoplay.brewingStand=Варочная стойка # -howtoplay.brewingStand.title=Обучение: варочная стойка # howtoplay.brewingStand.text.1=Для зельеварения необходима варочная стойка. Каждое зелье начинается с пузырька воды, который можно получить путем наполнения пузырька в котле или источнике воды. # howtoplay.brewingStand.header.1=Знакомство с варочной стойкой # howtoplay.brewingStand.text.2=В варочной стойке есть три ячейки для создания разных зелий. Один ингредиент можно разделить на три пузырька, поэтому лучше варить три зелья сразу: так вы сэкономите ресурсы. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ингредиенты и зелья # howtoplay.brewingStand.text.3=Поместив нарост Нижнего мира в верхнюю ячейку стойки, вы получите Неловкое зелье. Оно не обладает какими-либо свойствами, но выступает базовым зельем для более сложных зелий. # howtoplay.brewingStand.text.4=Существует множество зелий с различными эффектами. Комбинируйте разные ингредиенты, чтобы стать подлинным алхимиком. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Котел # -howtoplay.cauldron.title=Обучение: котел # howtoplay.cauldron.text.1=Котел представляет собой емкость, которая может вмещать жидкое содержимое ведер или пузырьков. # howtoplay.cauldron.header.1=Наполнение # howtoplay.cauldron.text.2.notTouch=Возьмите в руки ведро воды или зелье и нажмите :_input_key.use: у котла, чтобы наполнить его их содержимым. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Чтобы окрасить кожаные до howtoplay.cauldron.text.6=Если вы хотите смыть краску, поместите окрашенный предмет в котел, наполненный чистой водой. # howtoplay.chat=Чат # -howtoplay.chat.title=Обучение: чат # howtoplay.chat.text.1.keyboard=Нажмите :_input_key.chat:, чтобы открыть чат. Введите сообщение и нажмите клавишу ВВОД. # howtoplay.chat.text.1.gamepad=Нажмите :_input_key.chat:, чтобы открыть чат. Введите сообщение и нажмите кнопку отправки. # howtoplay.chat.text.1.touch=Нажмите кнопку чата, чтобы открыть чат. Введите сообщение и нажмите кнопку отправки. # howtoplay.chests=Сундуки # -howtoplay.chests.title=Обучение: сундуки # howtoplay.chests.text.1.notTouch=Смастерив сундук, вы можете разместить его в мире, а затем открыть с помощью :_input_key.use: для перемещения предметов из инвентаря на хранение. # howtoplay.chests.text.1.touch=Смастерив сундук, вы можете разместить его в мире, а затем открыть касанием для перемещения предметов из инвентаря на хранение. # howtoplay.chests.text.2=Предметы будут храниться в сундуке до тех пор, пока вы не решите переместить их в свой инвентарь. # howtoplay.chests.text.3=Если поставить два сундука рядом, получится один большой сундук. # howtoplay.commandBlocks=Командные блоки # -howtoplay.commandBlocks.title=Обучение: командные блоки # howtoplay.commandBlocks.text.1=Командные блоки – это мощный инструмент для создателей карт. Они хранят команды и выполняют их при получении сигнала красного камня. # howtoplay.commandBlocks.text.2=Чтобы получить командный блок, воспользуйтесь командой /give. # howtoplay.commandBlocks.text.3=После того как командный блок выполнит или не сможет выполнить хранимую команду, он пошлет сигнал красного камня с той стороны, куда указывает стрелка. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= – Работает всегда. Для а howtoplay.commandBlocks.text.8=Командный блок также показывает свой предыдущий вывод. Это поможет вам узнать, был ли сбой при выполнении команды и его причину. # howtoplay.commands=Команды # -howtoplay.commands.title=Обучение: команды # howtoplay.commands.text.1=Команды можно выполнять с помощью чата. Необходимо ввести / перед текстом команды. # howtoplay.commands.text.2=Доступно множество команд, с помощью которых вы можете делать невероятные вещи. Существуют различные ресурсы, на которых вы найдете все необходимые сведения о командах. # howtoplay.conduits=Проводники # -howtoplay.conduits.title=Обучение: «Проводники» # howtoplay.conduits.text.1=Активный проводник снабжает вас энергией под водой. # howtoplay.conduits.text.2=Проводник создается из раковины наутилуса и сердца моря. Он получает энергию от призмарина и морских фонарей. # howtoplay.conduits.header.1=Строительство # howtoplay.conduits.text.3=Активированный проводник снабжает энергией все объекты поблизости. # howtoplay.conduits.text.4=Чем больше энергии в нем, тем шире охват территории. # -howtoplay.controls=Элементы управления # -howtoplay.controls.title=Обучение: элементы управления # -howtoplay.controls.text.1=Minecraft – это игра с упором на строительство. Строить можно все что угодно, главное, чтобы у вас были блоки. Ночью на охоту выходят монстры, так что позаботьтесь об убежище. # -howtoplay.controls.header.1=Движение # -howtoplay.controls.text.2.keyboard=Используйте мышь, чтобы осмотреться. # -howtoplay.controls.text.2.gamepad=Используйте :_gamepad_stick_right:, чтобы осмотреться. # -howtoplay.controls.text.2.touch.joystick_tap=Коснитесь экрана и перемещайте палец, чтобы осмотреться. # -howtoplay.controls.text.2.touch.classic_dpad=Коснитесь экрана и перемещайте палец, чтобы осмотреться. # -howtoplay.controls.text.2.touch.joystick_crosshair=Коснитесь экрана и перемещайте палец, чтобы осмотреться. # -howtoplay.controls.text.2.rift_controller=Используйте :rift_right_stick:, чтобы осмотреться. # -howtoplay.controls.text.2.windowsmr_controller=Используйте :windowsmr_right_stick:, чтобы осмотреться. # -howtoplay.controls.text.3.keyboard=Используйте :_input_key.forward:, :_input_key.left:, :_input_key.back: и :_input_key.right: для перемещения. # -howtoplay.controls.text.3.gamepad=Используйте :_gamepad_stick_left: для перемещения. # -howtoplay.controls.text.3.touch.joystick_tap=Используйте :tip_virtual_joystick: для перемещения. # -howtoplay.controls.text.3.touch.classic_dpad=Используйте :touch_forward:, :touch_left:, :touch_back: и :touch_right: для перемещения. # -howtoplay.controls.text.3.touch.joystick_crosshair=Используйте :tip_virtual_joystick: для перемещения. # -howtoplay.controls.text.3.rift_controller=Используйте :rift_left_stick: для перемещения. # -howtoplay.controls.text.3.windowsmr_controller=Используйте :windowsmr_left_stick: для перемещения. # -howtoplay.controls.text.4.keyboard=Нажмите :_input_key.jump:, чтобы прыгнуть. # -howtoplay.controls.text.4.gamepad=Нажмите :_input_key.jump:, чтобы прыгнуть. # -howtoplay.controls.text.4.touch.joystick_tap=Нажмите :tip_virtual_button_jump: для прыжка. # -howtoplay.controls.text.4.touch.classic_dpad=Нажмите :touch_jump:, чтобы прыгнуть. # -howtoplay.controls.text.4.touch.joystick_crosshair=Нажмите :tip_virtual_button_jump: для прыжка. # -howtoplay.controls.text.4.rift_controller=Нажмите :rift_A:, чтобы прыгнуть. # -howtoplay.controls.text.4.windowsmr_controller=Нажмите :windowsmr_right_touchpad:, чтобы прыгнуть. # -howtoplay.controls.text.5.keyboard=Быстро нажмите :_input_key.forward: два раза или нажмите :_input_key.sprint:, чтобы бежать. Удерживая :_input_key.forward:, вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Быстро наклоните :_gamepad_stick_left: вперед два раза, чтобы бежать. Удерживая :_gamepad_stick_left: наклоненным вперед, вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Нажмите :tip_virtual_button_sprint: для начала или завершения спринта. Вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Быстро нажмите :touch_forward: два раза, чтобы бежать. Удерживая :touch_forward:, вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Нажмите :tip_virtual_button_sprint: для начала или завершения спринта. Вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Быстро наклоните :rift_left_stick: вперед два раза, чтобы бежать. Удерживая :rift_left_stick: наклоненным вперед, вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Быстро наклоните :windowsmr_left_stick: вперед два раза, чтобы бежать. Удерживая :windowsmr_left_stick: наклоненным вперед, вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # -howtoplay.controls.header.2=Разрушение и размещение # -howtoplay.controls.text.6.notTouch=Копать и рубить можно как голыми руками, так и подручными средствами. Для этого просто удерживайте :_input_key.attack:. Некоторые блоки можно добыть только с помощью специальных инструментов, которые вам придется изготовить самостоятельно. # -howtoplay.controls.text.6.touch.joystick_tap=Нажмите и удерживайте блок, чтобы руками или предметом в руках добыть его. Возможно, перед добычей некоторых блоков придется создать определенные инструменты. # -howtoplay.controls.text.6.touch.classic_dpad=Нажмите и удерживайте блок, чтобы руками или предметом в руках добыть его. Возможно, перед добычей некоторых блоков придется создать определенные инструменты. # -howtoplay.controls.text.6.touch.joystick_crosshair=Коснитесь любой точки экрана и протащите палец, чтобы прицелиться с помощью :tip_crosshair: и выделить блок. Коснитесь и удерживайте :tip_virtual_button_action_attack_or_destroy:, чтобы руками или предметом в руках добыть его. Возможно, перед добычей некоторых блоков придется создать определенные инструменты. # -howtoplay.controls.text.7.keyboard=Чтобы использовать предмет, который находится у вас в руке, нажмите :_input_key.use:. Чтобы выбросить такой предмет, нажмите :_input_key.drop:. # -howtoplay.controls.text.7.gamepad=Чтобы использовать предмет, который находится у вас в руке, нажмите :_input_key.use:. Чтобы выбросить такой предмет, нажмите :_input_key.drop:. # -howtoplay.controls.text.7.rift_controller=Чтобы использовать предмет, который находится у вас в руке, используйте :rift_right_grab:. Чтобы выбросить такой предмет, нажмите :rift_right_stick:. # -howtoplay.controls.text.7.windowsmr_controller=Чтобы использовать предмет, который находится у вас в руке, используйте :windowsmr_left_trigger:. Чтобы выбросить такой предмет, нажмите :windowsmr_right_grab:. # -howtoplay.controls.text.7.touch.joystick_tap=Чтобы использовать предмет, который находится у вас в руке, коснитесь экрана. Чтобы выбросить предмет, нажмите и удерживайте его на панели быстрого доступа. Чтобы съесть еду, находящуюся у вас в руках, коснитесь и удерживайте экран. # -howtoplay.controls.text.7.touch.classic_dpad=Чтобы использовать предмет, который находится у вас в руке, коснитесь экрана. Чтобы выбросить предмет, нажмите и удерживайте его на панели быстрого доступа. Чтобы съесть еду, находящуюся у вас в руках, коснитесь и удерживайте экран. # -howtoplay.controls.text.7.touch.joystick_crosshair=Чтобы использовать предмет, который находится у вас в руке, коснитесь :tip_virtual_button_action_build_or_use:. Чтобы выбросить предмет, нажмите и удерживайте его на панели быстрого доступа. Чтобы съесть еду, находящуюся у вас в руках, коснитесь и удерживайте :tip_virtual_button_action_build_or_use:. # -howtoplay.controls.header.3=Режим подкрадывания # -howtoplay.controls.text.8.keyboard=Режим подкрадывания чрезвычайно полезен в Minecraft. В этом режиме вы не будете падать с блоков, а ваше имя будет скрыто. Чтобы красться, удерживайте :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Режим подкрадывания чрезвычайно полезен в Minecraft. В этом режиме вы не будете падать с блоков, а ваше имя будет скрыто. Чтобы красться, нажмите :_input_key.sneak: или щелкните :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=В режиме подкрадывания вы не будете падать с блоков, мобы вас не заметят, а ваше имя будет скрыто. Чтобы скрыться, коснитесь :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=В режиме подкрадывания вы не будете падать с блоков, мобы вас не заметят, а ваше имя будет скрыто. Чтобы скрыться, коснитесь :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=В режиме подкрадывания вы не будете падать с блоков, мобы вас не заметят, а ваше имя будет скрыто. Чтобы скрыться, коснитесь :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Режим подкрадывания чрезвычайно полезен в Minecraft. В этом режиме вы не будете падать с блоков, а ваше имя будет скрыто. Чтобы красться, нажмите :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Режим подкрадывания чрезвычайно полезен в Minecraft. В этом режиме вы не будете падать с блоков, а ваше имя будет скрыто. Чтобы красться, нажмите :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Спринт в воде заставит вас плыть. Контролируйте направление мышью. # -howtoplay.controls.text.swim.gamepad=Спринт в воде заставит вас плыть. Контролируйте направление с помощью :_gamepad_stick_right:. # -howtoplay.controls.text.swim.touch=Перемещайтесь в воде, чтобы поплыть. Используйте спринт под водой, чтобы плыть быстрее. Коснитесь экрана и перетащите палец, чтобы выбрать направление движения. # -howtoplay.controls.text.swim.rift_controller=Спринт в воде заставит вас плыть. Контролируйте направление с помощью :rift_right_stick:. # -howtoplay.controls.text.swim.windowsmr_controller=Спринт в воде заставит вас плыть. Контролируйте направление с помощью :windowsmr_right_stick:. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=World Builder # -howtoplay.worldBuilder.title=Обучение: World Builder # howtoplay.worldBuilder.text.1=Чтобы размещать или использовать отдельные блоки или элементы Minecraft Education, игрок должен иметь специальную способность под названием World Builder. # howtoplay.worldBuilder.text.2=Когда читы активированы, разработчик может включить или выключить способность World Builder для любого игрока в мире. # howtoplay.worldBuilder.text.3=Чтобы предоставить способность World Builder всем игрокам в мире, используйте следующую команду: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Чтобы узнать, включена ли в howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Блоки разрешений # -howtoplay.permissionBlocks.title=Обучение: блоки разрешений # howtoplay.permissionBlocks.text.1=Minecraft Education предлагает несколько специальных блоков, которые облегчают учителям создание и использование уроков. Только игроки со статусом World Builder могут размещать и уничтожать эти блоки. Ограничения, налагаемые этими блоками, действуют только на игроков без статуса World Builder. # howtoplay.permissionBlocks.title.1=Разрешить/запретить # howtoplay.permissionBlocks.text.2=Блоки разрешения и запрета контролируют, где игроки могут строить в мире. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Если разместить блок раз howtoplay.permissionBlocks.title.2=Граница # howtoplay.permissionBlocks.text.6=Блоки границы создают силовое поле, которое бесконечно распространяется вверх и вниз независимо от наличия других блоков. Игроки не могут проходить сквозь блоки границы, над ними или под ними. Игроки не могут размещать или уничтожать блоки над блоком границы или под ним. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Классные доски # -howtoplay.chalkboard.title=Обучение: классные доски # howtoplay.chalkboard.text.1=Классные доски используются для отображения текста в мире. Классные доски отображают больше текста, чем знаки, и их можно редактировать после размещения. Они бывают трех размеров: табличка, плакат и доска. Используя переключатель блокировки, можно разрешить уничтожать или редактировать классные доски только игрокам со статусом World Builder. Нажмите кнопку :_input_key.use: на существующей классной доске, чтобы отредактировать ее. # howtoplay.chalkboard.text.1.touch=Классные доски используются для отображения текста в мире. Классные доски отображают больше текста, чем знаки, и их можно редактировать после размещения. Они бывают трех размеров: табличка, плакат и доска. Используя переключатель блокировки, можно разрешить уничтожать или редактировать классные доски только игрокам со статусом World Builder. Коснитесь существующей классной доски, чтобы отредактировать ее. # howtoplay.chemistry=Химия # -howtoplay.chemistry.title=Обучение: химия # howtoplay.chemistry.text.1=Учащиеся могут имитировать реальные химические реакции с помощью блоков химического оборудования. Используя ползунки в Конструкторе элементов, можно создать любой из 118 разных элементов, а поместив элементы в Конструктор элементов, можно узнать их состав. Создатель соединений позволяет объединять элементы для получения химических соединений. Поместив элементы и соединения на Лабораторный стол, можно создавать предметы Minecraft. Рассоединитель позволяет выполнять разложение блоков на составляющие элементы. # howtoplay.chemistry.text.2=Загрузите Журнал химии с веб-сайта Minecraft Education, чтобы получить полное руководство по химии в Minecraft. # howtoplay.npc=Неигровые персонажи # -howtoplay.npc.title=Обучение: неигровые персонажи # howtoplay.npc.text.1=NPC — это неигровые персонажи, которые предоставляют дополнительную обучающую информацию, подсказки или инструкции. # howtoplay.npc.text.2=Размещать, удалять и изменять неигровых персонажей, а также давать им имена могут только игроки со статусом World Builder. Неигровые персонажи могут выполнять команды и содержать ссылки на веб-сайты. Команды можно привязывать к кнопкам в диалоговом окне неигрового персонажа, ссылки на веб-сайты всегда связаны с кнопкой. # howtoplay.npc.text.3=NPC неподвижны, и для них есть широкий выбор скинов. # howtoplay.camera=Камера # -howtoplay.camera.title=Обучение: камера # howtoplay.camera.text.1=Камера позволяет игрокам фотографировать мир. # howtoplay.camera.text.2=Чтобы сделать фото от первого лица, нажмите :_input_key.use:. # howtoplay.camera.text.2.touch=Чтобы сделать фото от первого лица, нажмите и удерживайте, а затем отпустите. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Чтобы сделать селфи, размес howtoplay.camera.text.4=Снимки можно просматривать в Портфолио или вставить в Книгу с пером. # howtoplay.portfolio=Портфолио # -howtoplay.portfolio.title=Обучение: портфолио # howtoplay.portfolio.text.1=Сделанные снимки появятся в Портфолио. Чтобы просмотреть Портфолио, нажмите кнопку :_input_key.use:. При просмотре Портфолио можно добавлять подписи к снимкам, удалять снимки и экспортировать их в виде PDF. # howtoplay.portfolio.text.1.touch=Сделанные снимки появляются в Портфолио. Чтобы просмотреть Портфолио, нажмите и удерживайте. В Портфолио можно добавлять подписи к снимкам, удалять снимки и экспортировать их как PDF. # howtoplay.classroomMode=Classroom Mode # -howtoplay.classroomMode.title=Обучение: Classroom Mode # howtoplay.classroomMode.text.1=Classroom Mode — это внешняя программа, предоставляющая педагогам функции, призванные упростить их взаимодействие со студентами. Classroom Mode можно загрузить с веб-сайта Minecraft Education. # howtoplay.classroomMode.text.2=Как разработчик, вы можете использовать команду /classroommode, чтобы запустить программу Classroom Mode и подключить ее к Minecraft Education. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=Обучение: Code Builder # howtoplay.codeBuilder.text.1=Code Builder позволяет игрокам исследовать, творить и играть в Minecraft, создавая код с помощью знакомых платформ для обучения программированию. # howtoplay.codeBuilder.text.2=Чтобы запустить Code Builder, нажмите :_input_key.codeBuilder: или используйте команду /code. # howtoplay.codeBuilder.text.2.touch=Чтобы запустить Code Builder, нажмите :code_builder_button: или используйте команду /code. # -howtoplay.crafting=Создание # -howtoplay.crafting.title=Обучение: создание # -howtoplay.crafting.text.1.keyboard=Нажмите :_input_key.inventory:, чтобы получить доступ к книге рецептов и сетке создания. # -howtoplay.crafting.text.1.gamepad=Нажмите :_input_container.crafting:, чтобы получить доступ к книге рецептов и сетке создания. # -howtoplay.crafting.text.1.touch=Нажмите кнопку инвентаря, чтобы получить доступ к книге рецептов и сетке создания. # -howtoplay.crafting.text.1.rift_controller=Нажмите :rift_B:, чтобы получить доступ к книге рецептов и сетке создания. # -howtoplay.crafting.text.1.windowsmr_controller=Нажмите :windowsmr_left_grab:, чтобы получить доступ к книге рецептов и сетке создания. # -howtoplay.crafting.header.1=Сетка создания # -howtoplay.crafting.text.2=Расположите в сетке создания предметы из инвентаря или с панели быстрого доступа в форме рецепта предмета. # -howtoplay.crafting.text.3=Если рецепт верный, изготавливаемый предмет появится в ячейке готового предмета справа от сетки создания. Заберите предмет из ячейки и поместите его в инвентарь. Теперь этот предмет готов к использованию. # -howtoplay.crafting.text.4=Существует множество разных рецептов, и для некоторых из них вам потребуется нечто большее, чем начальная сетка создания размером 2x2. # -howtoplay.crafting.text.5=Изготовьте верстак из 4 досок и разместите его в мире. # -howtoplay.crafting.text.6.keyboard=Нажмите :_input_key.use: у верстака в мире, чтобы получить доступ к сетке создания размером 3x3. # -howtoplay.crafting.text.6.gamepad=Нажмите :_input_key.use: у верстака в мире, чтобы получить доступ к сетке создания размером 3x3. # -howtoplay.crafting.text.6.rift_controller=Нажмите :rift_right_grab: у верстака в мире, чтобы получить доступ к сетке создания размером 3x3. # -howtoplay.crafting.text.6.windowsmr_controller=Нажмите :windowsmr_left_trigger: у верстака в мире, чтобы получить доступ к сетке создания размером 3x3. # -howtoplay.crafting.text.6.touch=Коснитесь верстака в мире, чтобы получить доступ к сетке создания размером 3x3. # -howtoplay.crafting.header.2=Книга рецептов # -howtoplay.crafting.text.7=В левой части экрана расположена книга рецептов, которая будет полезна, если вам неизвестен рецепт или вы хотите создать то, что уже знаете. В правой части экрана (над инвентарем) расположена сетка создания. # -howtoplay.crafting.text.8.keyboard=После того, как вы найдете необходимый рецепт, выделите его и нажмите :_input_key.attack:, чтобы загрузить рецепт в сетку создания. Затем заберите его из ячейки готового предмета, расположенной справа от сетки создания, и поместите в инвентарь. Используйте :_input_key.use: для автоматического создания одного предмета и помещения его в инвентарь. Нажмите SHIFT+:_input_key.use:, чтобы автоматически создать всю стопку предметов. # -howtoplay.crafting.text.8.gamepad=После того, как вы найдете необходимый рецепт, выделите его и нажмите :_gamepad_face_button_down: для автоматического создания одного предмета и помещения его в инвентарь. Выделите рецепт и нажмите :_gamepad_face_button_up:, чтобы автоматически создать всю стопку предметов. # -howtoplay.crafting.text.8.touch=После того, как вы найдете необходимый рецепт, коснитесь его, чтобы загрузить в сетку создания. Затем коснитесь предмета в ячейке готового предмета, чтобы создать его. Нажмите и удерживайте предмет в ячейке готового предмета, чтобы создавать предметы один за другим. # -howtoplay.crafting.text.9=При включении :craftable_toggle_on: книга рецептов отображает все рецепты, для которых у вас есть ингредиенты. При отключении :craftable_toggle_off: книга рецептов показывает все существующие в игре рецепты, даже если у вас нет для них ингредиентов. Просмотрите вкладки или воспользуйтесь поиском, чтобы найти что-то конкретное. В творческом режиме некоторые рецепты будут сгруппированы по спискам. Открыв список, вы сможете просмотреть все входящие в него рецепты. # - howtoplay.craftingTable=Верстак # -howtoplay.craftingTable.title=Обучение: верстак # howtoplay.craftingTable.text.1=С помощью верстака вы можете изготавливать предметы по сложным рецептам. # howtoplay.craftingTable.text.2.notTouch=Разместите верстак в мире. Затем нажмите :_input_key.use: у верстака, чтобы воспользоваться им. # howtoplay.craftingTable.text.2.touch=Разместите верстак в мире. Затем коснитесь верстака, чтобы воспользоваться им. # howtoplay.creativeMode=Творческий режим # -howtoplay.creativeMode.title=Обучение: творческий режим # howtoplay.creativeMode.text.1=В творческом режиме вы можете создать страну своих грез без каких-либо мобов. # howtoplay.creativeMode.header.1=Строительство без границ # howtoplay.creativeMode.text.2=Интерфейс творческого режима позволяет поместить в инвентарь игрока любой предмет в игре без необходимости добывать или создавать его. При использовании или размещении в мире предметы не исчезают из инвентаря игрока, что позволяет сосредоточиться на строительстве, не распыляя силы на сбор ресурсов. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Чтобы ле howtoplay.creativeMode.text.4a.touch.classic_dpad=Для взлета дважды быстро коснитесь :touch_jump:, а для приземления дважды быстро коснитесь :touch_stop_flying:. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Чтобы лететь быстрее, коснитесь :touch_forward:. Чтобы подняться вверх, коснитесь и удерживайте :touch_fly_up:, а чтобы опуститься вниз, коснитесь и удерживайте :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Уровень сложности # -howtoplay.difficulty.title=Обучение: уровень сложности # howtoplay.difficulty.text.1=В Minecraft есть несколько уровней сложности, чтобы вы могли приспособить игру под себя. # howtoplay.difficulty.header.1=Мирно # howtoplay.difficulty.text.2=Враждебные мобы не появляются. Исключение составляют шалкеры и дракон Края, но они не причинят вам никакого вреда. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Сложно # howtoplay.difficulty.text.5=Враждебные мобы наносят повышенный урон, зомби проламывают двери, а если уровень голода упадет до нуля, вы начнете терять здоровье и можете погибнуть. # howtoplay.dispensers=Раздатчики # -howtoplay.dispensers.title=Обучение: раздатчики # howtoplay.dispensers.text.1=Раздатчик используется для выброса предметов. Он приводится в действие сигналом красного камня (например, с помощью рычага). # howtoplay.dispensers.text.2.notTouch=Чтобы наполнить раздатчик предметами, нажмите :_input_key.use: у раздатчика, затем переместите предметы из инвентаря в раздатчик. # howtoplay.dispensers.text.2.touch=Чтобы наполнить раздатчик предметами, коснитесь его, затем переместите предметы из инвентаря в раздатчик. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Когда на раздатчик подается howtoplay.dispensers.text.4=Раздатчик также можно использовать для размещения предметов. Например, тыкв на железных големах и экипировки на стойках для доспехов. # howtoplay.droppers=Выбрасыватели # -howtoplay.droppers.title=Обучение: выбрасыватели # howtoplay.droppers.text.1.notTouch=Когда на выбрасыватель поступает питание от красного камня, он выбрасывает на землю один случайным образом выбранный предмет, содержащийся в нем. Нажмите :_input_key.use: у выбрасывателя, чтобы открыть его. После этого вы сможете загрузить в него предметы из инвентаря. # howtoplay.droppers.text.1.touch=Когда на выбрасыватель поступает питание от красного камня, он выбрасывает на землю один случайным образом выбранный предмет, содержащийся в нем. Коснитесь выбрасывателя, чтобы открыть его. После этого вы сможете загрузить в него предметы из инвентаря. # howtoplay.droppers.header.1=Использование # howtoplay.droppers.text.2=Если выбрасыватель нацелен на сундук или контейнер иного типа, предмет из выбрасывателя будет помещен в него. Длинные цепочки выбрасывателей можно использовать для транспортировки предметов на большие расстояния. # howtoplay.dyes=Красители # -howtoplay.dyes.title=Обучение: красители # howtoplay.dyes.text.1=Красители используются в Minecraft для окрашивания самых разных вещей. # howtoplay.dyes.text.2=Материалы для одних красителей добыть сложнее, чем для других. Хотя большая часть красителей добывается из цветов (например, красный краситель из мака), некоторые красители получить или создать не так уж и легко: # howtoplay.dyes.text.3=–лазурит добывается под землей; # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=–пузырьки с чернилами собирают howtoplay.dyes.text.5=–какао-бобы собираются в джунглях; # howtoplay.dyes.text.6=–зеленый краситель можно получить из кактуса; # howtoplay.dyes.text.7=–из костной муки, используемой как удобрение для растений и деревьев, изготавливается белый краситель; # -howtoplay.dyes.text.8=–добывайте пузырьки с чернилами из спрутов ради черного красителя. # howtoplay.elytra=Элитры # -howtoplay.elytra.title=Обучение: элитры # howtoplay.elytra.text.1=Элитры – это предмет, при ношении которого появляется возможность парить в воздухе. Элитры помещаются в ячейку для нагрудника. # howtoplay.elytra.text.2=Элитры нельзя изготовить. Их можно найти в рамках внутри редко встречающихся кораблей Края, при этом охраняются они грозными шалкерами. # howtoplay.elytra.header.1=Учитесь летать # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Ракетная тяга в полете # howtoplay.elytra.text.6=Ракеты без эффектов можно использовать для продления полета на элитрах. Если для этой цели вы используете ракету с эффектом, то получите урон. # howtoplay.enchantingTable=Стол зачарований # -howtoplay.enchantingTable.title=Обучение: стол зачарований # howtoplay.enchantingTable.text.1=Очки опыта, получаемые при сборе сфер опыта, можно использовать для наложения чар на оружие, доспехи, инструменты и книги. # howtoplay.enchantingTable.header.1=Наложение чар # howtoplay.enchantingTable.text.2=Если положить зачаровываемый предмет в ячейку под книгой на столе зачарований, на трех кнопках справа от ячейки отобразится подборка доступных чар и их стоимость в уровнях опыта и лазурите. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Если стол зачарований окр howtoplay.enchantingTable.header.3=Наложение чар на книги # howtoplay.enchantingTable.text.5=Зачарованные книги используются на наковальне для наложения чар на предметы. Так вы можете получить предметы с определенными чарами. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Города Края # -howtoplay.endCities.title=Обучение: города Края # howtoplay.endCities.text.1=После уничтожения дракона Эндера появляются врата Энда. Бросив в этот портал эндер-жемчуг, вы перенесетесь на один из периферийных островов. # howtoplay.endCities.text.2=Эти чуждые земли определенно скрывают нечто интересное. Кто знает, может и с собой удастся что-то унести. # howtoplay.enderChest=Эндер-сундук # -howtoplay.enderChest.title=Обучение: эндер-сундук # + howtoplay.enderChest.text.1=Все эндер-сундуки в мире соединены между собой. Если положить предмет в один из таких сундуков, эта вещь появится во всех остальных эндер-сундуках. При этом содержимое эндер-сундука будет уникальным для каждого отдельного игрока. Такие сундуки позволяют класть предметы в один сундук, а забирать их из любого другого эндер-сундука независимо от его местонахождения. # howtoplay.eyeOfEnder=Око Эндера # -howtoplay.eyeOfEnder.title=Обучение: око Эндера # howtoplay.eyeOfEnder.text.1=Око Края обладает мистической связью с Краем и при использовании будет вести себя довольно необычно. # howtoplay.eyeOfEnder.text.2=Ходят слухи, что оно может привести вас к проходу в другое измерение. # howtoplay.farming=Фермерство # -howtoplay.farming.title=Обучение: фермерство # howtoplay.farming.text.1=Есть множество зерновых культур, которые можно вырастить в Minecraft. Фермерство может стать для вас бесконечным источником пищи, хоть заниматься им не так уж и легко. # howtoplay.farming.header.1=Планирование # howtoplay.farming.text.2=Зерновые культуры нужно высаживать на ферме, снабжая их светом и водой. Вам понадобятся мотыга, источник воды и семена. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Когда зерновые культуры созре howtoplay.farming.text.7=Некоторые растения, такие как тыквы и арбузы, растут на стеблях, которые при сборе урожая лучше оставить на месте. # howtoplay.fireworks=Фейерверки # -howtoplay.fireworks.title=Обучение: фейерверки # howtoplay.fireworks.text.1=Фейерверки – это отличное средство для создания уникального праздника в Minecraft! # howtoplay.fireworks.text.2=Фейерверки состоят из двух компонентов: ракеты и звездочки. # howtoplay.fireworks.header.1=Ракета # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Пиротехника # howtoplay.fireworks.text.7=Фейерверки можно запускать из раздатчика. Так фейерверки будут лететь туда, куда направлен раздатчик. # howtoplay.fishing=Рыбалка # -howtoplay.fishing.title=Обучение: рыбалка # howtoplay.fishing.text.1=Чтобы рыбачить, вам потребуется удочка. Рыбалка является отличным способом поймать немного рыбы или выловить из моря что-нибудь интересное. # howtoplay.fishing.header.1=Закидываем удочку # howtoplay.fishing.text.2.notTouch=Возьмите в руки удочку, нацельтесь на блок воды и нажмите :_input_key.use:, чтобы закинуть приманку в воду. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Дождитесь появления пузырько howtoplay.fishing.text.4.notTouch=Как только положение пузырьков совпадет с положением приманки, она начнет подпрыгивать. Нажмите :_input_key.use:, чтобы извлечь приманку из воды. Не дайте рыбе сорваться с крючка! # howtoplay.fishing.text.4.touch=Как только положение пузырьков совпадет с положением приманки, она начнет подпрыгивать. Вновь нажмите кнопку ловли рыбы, чтобы извлечь приманку из воды. Не дайте рыбе сорваться с крючка! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Печка # -howtoplay.furnace.title=Обучение: печка # howtoplay.furnace.text.1=С помощью печки можно готовить или переплавлять предметы. Например, вы можете переплавить железную руду в железные слитки. # howtoplay.furnace.text.2.notTouch=Чтобы использовать печку, разместите ее в мире и нажмите :_input_key.use:. # howtoplay.furnace.text.2.touch=Чтобы использовать печку, разместите ее в мире и коснитесь ее. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Топливо # howtoplay.furnace.text.3=Положите в нижнюю часть печки топливо, а в верхнюю часть — предмет, который хотите расплавить. После этого печка начнет работать. В качестве топлива можно использовать самые разные вещи — поэкспериментируйте со всем, что может гореть! # howtoplay.gameSettings=Настройки игры # -howtoplay.gameSettings.title=Обучение: настройки игры # howtoplay.gameSettings.text.1=При создании мира вам доступно множество настроек. Ниже вы найдете список настроек, которые можно менять по своему усмотрению. Если вы не успели все настроить до создания мира, не беспокойтесь: настройки можно изменить в любое время. # howtoplay.gameSettings.text.2=–Название мира. Здесь вы можете дать своему миру название. # howtoplay.gameSettings.text.3=–Режим игры по умолчанию. Это режим игры, в котором будут начинать игру все новые игроки в мире. Вы можете задать для игроков режим выживания или творческий режим. При выборе творческого режима включаются читы. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=–Бонусный сундук. Если эта howtoplay.gameSettings.text.7=–Тип мира. Эта настройка определяет способ создания мира. Чтобы изменить тип мира, выберите в раскрывающемся меню вариант «Бесконечный», «Плоский» или «Старый». # howtoplay.gameSettings.text.7.1= – Бесконечные миры попросту не имеют конца и края. # howtoplay.gameSettings.text.7.2= – В плоских мирах нет возвышенностей и деревьев, только бесконечная плоскость, ждущая ваших творений. # -howtoplay.gameSettings.text.7.3= – Старые миры имеют ограниченные размер и высоту. # howtoplay.gameSettings.text.8=–Ключ генерации. Это уникальный номер мира. Вводя ключ генерации при создании мира, вы можете управлять процессом его создания. В качестве ключа можно использовать слово или фразу, которые затем будут преобразованы в число самой игрой. # howtoplay.gameSettings.header.2=Читы и правила игры # howtoplay.gameSettings.text.9=–Включить читы. Эта настройка позволяет игрокам использовать команды. Если при создании мира эта настройка включена, то все достижения отключаются. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=–Выпадение добычи из сущн howtoplay.gameSettings.text.17=–Смена погоды. Если эта настройка выключена, погода будет неизменной. # howtoplay.hoppers=Воронки # -howtoplay.hoppers.title=Обучение: воронки # howtoplay.hoppers.text.1=Воронки используются для автоматического перемещения предметов. Их можно присоединить к другим предметам, таким как контейнеры (например, к сундукам или проигрывателям). # howtoplay.hoppers.text.2=Воронка постоянно извлекает предметы из контейнера, размещенного над ней, и выбрасывает их в контейнер, находящийся в том направлении, куда смотрит выходное отверстие. # howtoplay.hoppers.header.1=Использование # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Чтобы воронка указывала на оп howtoplay.hoppers.text.4=Если воронка получает энергию от красного камня, она становится неактивной и прекращает перемещать предметы. # howtoplay.hostAndPlayerOptions=Параметры игры по сети # -howtoplay.hostAndPlayerOptions.title=Обучение: параметры игры по сети # howtoplay.hostAndPlayerOptions.text.1.notTouch=Если вы играете с включенными читами, полномочия главного компьютера позволят вам переносить себя или друзей, менять погоду, задавать время суток и менять начальную точку или точку появления в мире. Чтобы найти эти параметры в окне чата, включите читы и нажмите кнопку возле панели чата [/]. # howtoplay.hostAndPlayerOptions.text.1.touch=Если вы играете с включенными читами, полномочия главного компьютера позволят вам переносить себя или друзей, менять погоду, задавать время суток и менять начальную точку или точку появления в мире. Вы сможете найти эти параметры в окне чата, включив читы и нажав кнопку чата. # -howtoplay.HUD=Индикаторы # -howtoplay.HUD.title=Обучение: индикаторы # -howtoplay.HUD.text.1=Индикаторы отображают сведения о вашем состоянии, здоровье, остатке кислорода (когда вы под водой), уровне голода и доспехах (если они у вас есть). # -howtoplay.HUD.header.1=Сытость и здоровье # -howtoplay.HUD.text.2.notTouch=Если вы потеряете немного здоровья, но у вас будет не менее девяти :shank:, оно автоматически восстановится. Прием пищи также восполняет :shank:. # -howtoplay.HUD.text.2.touch=Если ваше здоровье упадет до уровня не менее девяти :shank:, оно автоматически восстановится. Пока вы путешествуете, вам начинает хотеться есть, и уровень :shank: медленно падает, но прием пищи восполняет :shank:. # -howtoplay.HUD.text.3.keyboard=Если у вас в руках еда, нажмите и удерживайте :_input_key.use:, чтобы ее съесть. # -howtoplay.HUD.text.3.gamepad=Если у вас в руках еда, нажмите и удерживайте :_input_key.use:, чтобы ее съесть. # -howtoplay.HUD.text.3.rift_controller=Если у вас в руках еда, нажмите и удерживайте :rift_right_grab:, чтобы ее съесть. # -howtoplay.HUD.text.3.windowsmr_controller=Если у вас в руках еда, нажмите и удерживайте :windowsmr_left_trigger:, чтобы ее съесть. # -howtoplay.HUD.text.3a.touch=Чтобы съесть что-то, коснитесь еды на панели быстрого доступа, затем коснитесь и удерживайте экран. # -howtoplay.HUD.text.3b.touch=Если вы используйте кнопки действий, коснитесь еды на панели быстрого доступа, затем коснитесь и удерживайте :tip_virtual_button_action_build_or_use:. # -howtoplay.HUD.text.4a=От ряда занятий (например, от спринта) есть хочется сильнее. К счастью, некоторые виды еды насыщают куда лучше других и дают больше :shank:. # -howtoplay.HUD.text.4b=Если индикатор :shank: заполнен, последняя съеденная вами пища учитывается значением насыщенности. Насыщенность — это скрытое значение, дающее бонус к уровню голода. # -howtoplay.HUD.header.2=Опыт # -howtoplay.HUD.text.5=Также на экране показан индикатор опыта. Число символизирует ваш текущий уровень опыта, в то время как индикатор показывает, сколько очков опыта вам нужно для получения следующего уровня. # -howtoplay.HUD.text.6=Очки опыта зарабатываются путем сбора сфер опыта. Сферы опыта можно получить разными способами: убивая мобов, добывая определенные блоки и многими другими. Не забывайте подбирать сферы опыта, они вам непременно понадобятся. Чтобы подобрать сферу опыта, подойдите к ней. # -howtoplay.HUD.header.3=Панель быстрого доступа # -howtoplay.HUD.text.7.keyboard=На панели быстрого доступа представлены предметы, доступные для использования. Чтобы сменить предмет в руке, прокрутите колесо мыши. # -howtoplay.HUD.text.7.gamepad=На панели быстрого доступа представлены предметы, доступные для использования. Чтобы сменить предмет в руке, воспользуйтесь :_input_key.cycleItemLeft: и :_input_key.cycleItemRight:. # -howtoplay.HUD.text.7.touch=На панели быстрого доступа представлены предметы, доступные для использования. Чтобы сменить предмет в руке, коснитесь желаемого предмета на панели. # -howtoplay.HUD.text.7.windowsmr_controller=На панели быстрого доступа представлены предметы, доступные для использования. Чтобы сменить предмет в руке, нажмите :windowsmr_left_touchpad_horizontal:. # -howtoplay.HUD.text.7.rift_controller=На панели быстрого доступа представлены предметы, доступные для использования. Чтобы сменить предмет в руке, нажмите :rift_left_trigger: или :rift_left_grab:. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Инвентарь # howtoplay.inventory.title=Обучение: инвентарь # -howtoplay.inventory.text.1.keyboard=Нажмите :_input_key.inventory:, чтобы открыть инвентарь. # -howtoplay.inventory.text.1.gamepad=Нажмите :_input_key.inventory:, чтобы открыть инвентарь. # -howtoplay.inventory.text.1.rift_controller=Нажмите :rift_B:, чтобы открыть инвентарь. # -howtoplay.inventory.text.1.windowsmr_controller=Нажмите :windowsmr_left_grab:, чтобы открыть инвентарь. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Коснитесь :tip_touch_inventory:, чтобы открыть инвентарь. # -howtoplay.inventory.text.2=На этом экране отображаются все предметы в руках и инвентаре. Можно также взглянуть на надетые в данный момент доспехи. # -howtoplay.inventory.text.3.keyboard=Чтобы взять предмет, наведите на него указатель и нажмите :mouse_left_button:. Если в ячейке больше одного предмета, вы возьмете все предметы сразу. Чтобы взять только половину из них, нажмите :mouse_right_button:. # -howtoplay.inventory.text.3.gamepad=Чтобы взять предмет, наведите на него указатель и нажмите :_gamepad_face_button_down:. Если в ячейке больше одного предмета, вы возьмете все предметы сразу. Чтобы взять только половину из них, нажмите :_gamepad_face_button_left:. # -howtoplay.inventory.text.3.touch=Коснитесь, чтобы выбрать предмет. Чтобы переместить его, коснитесь другой ячейки в инвентаре. Если переместить предмет в ячейку с таким же предметом, они объединятся в стопку. Если переместить его к отличающемуся предмету, они обменяются местами. # -howtoplay.inventory.text.4.keyboard=Вы можете положить предметы назад, нажав :mouse_left_button:. Если на указателе несколько предметов, используйте :mouse_left_button:, чтобы положить все сразу, или :mouse_right_button:, чтобы положить только один предмет. # -howtoplay.inventory.text.4.gamepad=Вы можете положить предметы назад, нажав :_gamepad_face_button_down:. Если на указателе несколько предметов, используйте :_gamepad_face_button_down:, чтобы положить все сразу, или :_gamepad_face_button_left:, чтобы положить только один предмет. # -howtoplay.inventory.text.4a.touch=Коснувшись стопки предметов, вы автоматически выберете все предметы в стопке. Стопку можно перемещать точно так же, как и одиночные предметы. # -howtoplay.inventory.text.4b.touch=Чтобы разделить стопку предметов, коснитесь и удерживайте ее, пока не появится ползунок выбора. Продолжая удерживать экран, проведите пальцем влево и вправо, чтобы выбрать количество предметов, которые вы хотите удалить из стопки. # -howtoplay.inventory.text.5.keyboard=Если указатель наведен на доспехи, вы можете быстро поместить их в соответствующую ячейку, нажав SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Если указатель наведен на доспехи, вы можете быстро поместить их в соответствующую ячейку, нажав :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Чтобы выложить предмет, возьмите его и поместите за пределы окна инвентаря. # -howtoplay.inventory.text.6.gamepad=Чтобы выложить предмет, возьмите его и нажмите :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Проигрыватель # -howtoplay.jukebox.title=Обучение: проигрыватель # howtoplay.jukebox.text.1=С помощью проигрывателя вы можете прослушивать найденные пластинки. # howtoplay.jukebox.header.1=Начинаем вечеринку # howtoplay.jukebox.text.2.notTouch=Возьмите в руки пластинку и нажмите :_input_key.use: у проигрывателя, чтобы воспроизвести ее. Чтобы вынуть пластинку, нажмите :_input_key.use: у проигрывателя еще раз. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Пару пластинок можно найти в с howtoplay.jukebox.text.8=Другие добыть куда сложнее (криперы являются тайными поклонниками музыки). # howtoplay.loom=Ткацкий станок # -howtoplay.loom.title=Обучение: ткацкий станок # howtoplay.loom.text.1=Ткацкий станок – это инструмент быстрого и эффективного нанесения узоров на знамена. На один узор ткацкий станок расходует всего один краситель. Также позволяет нанести особые ткацкие узоры. # howtoplay.loom.header.1=Ткачество # howtoplay.loom.text.2=Поместите знамя в первую ячейку ткацкого станка и любой краситель во вторую ячейку, чтобы добавить на знамя узор. Выбрав узор, заберите знамя из ячейки готового предмета справа и положите в инвентарь. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=На знамя можно нанести нескольк howtoplay.loom.header.2=Ткацкие узоры # howtoplay.loom.text.4=Добавив ткацкий узор в третью ячейку ткацкого станка, вы сможете создавать особые узоры, например лицо крипера или цветок. Ткацкий узор не расходуется при применении к знаменам. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Ездовые животные # -howtoplay.mounts.title=Обучение: ездовые животные # howtoplay.mounts.text.1=Игрок может ездить верхом на лошади, осле или муле. Однако только на лошадь можно надеть доспехи. # howtoplay.mounts.text.2=На мулов и ослов можно навьючить седельные сумки (для транспортировки предметов), прикрепив к ним сундук. Доступ к седельным сумкам возможен во время езды и в режиме подкрадывания. # howtoplay.mounts.header.1=Приручение # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Когда вокруг лошади появляютс howtoplay.mounts.header.2=Верховая езда # howtoplay.mounts.text.5=Чтобы управлять лошадью, необходимо надеть на нее седло. # howtoplay.mounts.text.6=Седла можно купить у селян, найти в разбросанных по миру сундуках или получить во время рыбалки. Взобравшись на лошадь, откройте инвентарь и поместите седло в ячейку для седла. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Подобно другим животным, лошадей и ослов можно разводить, для этого используются золотые яблоки или золотая морковь. # howtoplay.mounts.text.8=Жеребята со временем превращаются во взрослых лошадей. Чтобы они росли быстрее, можно кормить их пшеницей или сеном. # howtoplay.mounts.header.3=Вьючные животные # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Нажмите :_input_key.sneak:, чтобы howtoplay.mounts.text.15a.touch=При использовании схемы управления с помощью крестовины коснитесь :touch_jump:, чтобы слезть с животного. # howtoplay.mounts.text.15b.touch=При использовании схемы управления с помощью джойстика коснитесь :tip_virtual_button_dismount:, чтобы слезть с животного. # -howtoplay.multiplayer=Игра по сети # -howtoplay.multiplayer.title=Обучение: игра по сети # -howtoplay.multiplayer.text.1=В Minecraft по умолчанию играют по сети. # -howtoplay.multiplayer.header.1=Разделение экрана # -howtoplay.multiplayer.text.2.splitscreen=Локальные игроки могут в любой момент присоединиться к вашей игре, подключив контроллеры и нажав любую кнопку. # -howtoplay.multiplayer.header.2=Игра по сети Интернет # -howtoplay.multiplayer.text.3=По умолчанию во всех мирах включена игра по сети. Если вы хотите сделать мир закрытым, откройте настройки мира и отключите игру по сети. # -howtoplay.multiplayer.text.3.norealms=По умолчанию во всех мирах включена игра по сети. Если вы хотите сделать мир закрытым, откройте настройки мира и отключите игру по сети. # -howtoplay.multiplayer.header.3=Присоединение к игре по сети # -howtoplay.multiplayer.text.4=Чтобы присоединиться к игре по сети, откройте вкладку друзей. Здесь вы увидите список всех Realms, игр по локальной сети и друзей, к которым вы можете присоединиться. Выберите желаемую игру, чтобы присоединиться к ней. # -howtoplay.multiplayer.text.4.norealms=Чтобы присоединиться к игре по сети, откройте вкладку друзей. Здесь вы увидите список всех Realms, игр по локальной сети и друзей, к которым вы можете присоединиться. Выберите желаемую игру, чтобы присоединиться к ней. # -howtoplay.multiplayer.text.5=Если вы создали игру по сети или подключились к уже созданной, она будет видна всем, кого вы добавили в список друзей. Если ваши друзья присоединятся к игре, она также будет видна их друзьям. # -howtoplay.multiplayer.text.6=Примечание. Чтобы играть по сети, необходимо подключиться к Интернету и войти в учетную запись Майкрософт. # -howtoplay.multiplayer.header.4=Разрешения игрока # -howtoplay.multiplayer.text.7=Вы с легкостью можете изменить разрешения отдельных игроков. Откройте игровое меню, и в правой части вы увидите список игроков, находящихся сейчас в мире. Нажмите на значок разрешений, чтобы изменить разрешения соответствующего игрока. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Навигация # -howtoplay.navigation.title=Обучение: навигация # howtoplay.navigation.text.1=Навигация является важным навыком, которым вы овладеете в Minecraft, так как порой найти дорогу домой будет не так уж и легко. # howtoplay.navigation.text.2=Прежде всего, вот базовые инструменты, о которых вам следует знать. # howtoplay.navigation.header.1=Средства навигации # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Карты исследователей # howtoplay.navigation.text.10=Есть несколько интересных мест для исследований. Посетите деревню и разыщите в ней картографа. У него вы сможете выменять карты исследователей, которые приведут вас в далекие неизведанные места. # howtoplay.netherPortals=Портал Нижнего мира # -howtoplay.netherPortals.title=Обучение: портал Нижнего мира # howtoplay.netherPortals.text.1=Портал Нижнего мира позволяет путешествовать в другое измерение. # howtoplay.netherPortals.text.2=Если портал сооружен правильно, его можно зажечь и активировать. # howtoplay.netherPortals.text.3=Здесь показаны примеры возведения портала: # howtoplay.nightfall=Наступление ночи # -howtoplay.nightfall.title=Обучение: наступление ночи # howtoplay.nightfall.text.1=В Minecraft солнце всходит и заходит по мере ваших приключений в мире. При заходе солнца вам не помешают некоторые меры предосторожности, ведь ночь полна опасностей. # howtoplay.nightfall.header.1=Найдите убежище # howtoplay.nightfall.text.2=Вам потребуется место, в котором можно укрыться от тьмы и того, что в ней таится. Это может быть просто нора на склоне холма или хижина в лесу. # howtoplay.nightfall.text.3=Позаботьтесь о том, чтобы заблокировать все входы (например, дверью, чтобы вы могли войти или выйти). Если вы смастерили кровать, здесь ей будет самое место наравне с верстаком и печкой. # howtoplay.nightfall.text.4=Не забудьте осветить местность факелами – это может спасти вашу жизнь. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Питомцы # -howtoplay.pets.title=Обучение: питомцы # howtoplay.pets.header.1=Приручение питомцев # howtoplay.pets.text.1.notTouch=В Minecraft есть несколько мобов, которых можно приручить и сделать питомцами. Моба можно приручить, накормив его любимым лакомством. Чтобы питомцы остались после приручения, посмотрите на них и нажмите :_input_key.use:. # howtoplay.pets.text.1.touch=В Minecraft есть несколько мобов, которых можно приручить и сделать питомцами. Моба можно приручить, накормив его любимым лакомством. Чтобы питомцы остались после приручения, нажмите кнопку «Сидеть». # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Попугаи # howtoplay.pets.text.4=Попугаи – это дружелюбные мобы, обитающие в джунглях. Они могут подражать любым другим мобам, находящимся в округе. Любимой едой попугаев являются семена, поэтому используйте эту еду для их приручения. Попугаи будут сидеть у вас на плече – да, посадить на плечи можно несколько попугаев сразу. # howtoplay.raids=Налеты # -howtoplay.raids.title=Обучение: налеты # howtoplay.raids.text.1=Исследуя мир, вы можете наткнуться на лагерь или патруль мародеров. Мародеры всегда ищут деревни для налета. Если захватить знамена мародеров, это привлечет их внимание и они могут атаковать ближайшую деревню. # howtoplay.raids.text.2=Обязательно защищайте свою деревню. Атака остановится, если перебить всех налетчиков. # howtoplay.raids.header.1=Ищу героя # howtoplay.raids.text.3=Селяне наверняка будут очень признательны вам за спасение от налетчиков. Не забудьте вернуться к ним, вы можете заключить выгодную сделку. # howtoplay.ranching=Животноводство # -howtoplay.ranching.title=Обучение: животноводство # howtoplay.ranching.text.1=В Minecraft вы можете обзавестись собственной животноводческой фермой. Животноводство позволяет получить множество ресурсов, включая шерсть, яйца и сырое мясо. # howtoplay.ranching.header.1=Выращивание стада # howtoplay.ranching.text.2=Чтобы увеличить поголовье животных, необходимо обеспечить их размножение. Для этого взрослым особям необходимо спариваться. Чтобы животные приступили к спариванию, накормите их любимой едой. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Что едят мобы? # howtoplay.ranching.text.4=Коровам, грибным коровам и овцам нужно давать пшеницу, свиньям – морковь или свеклу, курам – любые семена, кроликам – морковь, золотую морковь или одуванчики, оцелотам – сырую треску или лосося, а волкам – любое мясо. # howtoplay.ranching.text.5=Животные будут следовать за вами, пока у вас в руках будет находиться их любимая еда. Так вы можете привести животное на ферму или к другому животному. # -howtoplay.realms=Realms # -howtoplay.realms.title=Обучение: Realms # -howtoplay.realms.text.1=Realms – это отличное место для размещения игры по сети с беспрерывным доступом. Даже когда вы не играете, ваш Realm открыт для ваших друзей. # -howtoplay.realms.header.1=Как начать # -howtoplay.realms.text.2=Чтобы настроить Realm, откройте вкладку «Миры» и нажмите кнопку «Создать новый». После этого нажмите кнопку «Новый Realm», а затем – кнопку «Создать игровой мир». Здесь вы можете дать имя своему Realm и задать количество игроков. Далее вы сможете добавить в свой Realm друзей. # -howtoplay.realms.header.2=Настройки Realm # -howtoplay.realms.text.3=После того как вы создадите Realm, нажмите кнопку с изображением карандаша, чтобы изменить настройки Realm. # -howtoplay.realms.text.4=Кнопка «Игра» позволяет вам переименовать Realm, выбрать уровень сложности и режим игры, включить читы и скачать/добавить мир. # -howtoplay.realms.text.5=Кнопка «Участники» позволяет вам управлять приглашенными в Realm друзьями, добавлять/удалять участников и настраивать их разрешения. # -howtoplay.realms.text.6=Кнопка «Подписка» позволяет увидеть срок окончания действия Realm, продлить этот срок и открыть/закрыть Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Красный камень # -howtoplay.redstone.title=Обучение: красный камень # howtoplay.redstone.text.1=Редстоуновая пыль является составляющей красного камня, по которой передаются электрические сигналы. При подаче питания пыль начинает светиться и передавать свой сигнал расположенным рядом с ней предметам из красного камня. # howtoplay.redstone.header.1=Сила красного камня # howtoplay.redstone.text.2=Для подачи питания на один из таких предметов необходим источник питания (например, рычаг, кнопка или нажимная пластина). Не бойтесь экспериментировать, чтобы найти все источники питания! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Поместите немного редстоунов howtoplay.redstone.text.4=Сигнал красного камня приводит в действие многие предметы, такие как воронки и поршни. # howtoplay.redstone.text.5=Красный камень открывает перед вами поистине безграничные возможности! Попробуйте создать что-нибудь самостоятельно (например, автоматизированную ферму). # -howtoplay.resourceAndBehaviorPacks=Наборы ресурсов и наборы параметров # -howtoplay.resourceAndBehaviorPacks.title=Обучение: наборы ресурсов и наборы параметров # -howtoplay.resourceAndBehaviorPacks.text.1=С помощью наборов ресурсов и наборов параметров вы можете менять внешний вид Minecraft и поведение сущностей в игре. # -howtoplay.resourceAndBehaviorPacks.text.2=В меню настроек выберите набор из списка доступных и нажмите значок «+» рядом с ним. Так вы примените содержимое набора к набору Minecraft по умолчанию. # - howtoplay.scaffolding=Строительные леса # -howtoplay.scaffolding.title=Обучение: строительные леса # howtoplay.scaffolding.header.1=Дотянитесь до неба # howtoplay.scaffolding.text.1.keyboard=Строительные леса помогают безопасно строить огромные сооружения! На строительные леса можно заходить и стоять на них. Если возвести многоуровневые леса, вы сможете подниматься по ним, зайдя на леса и нажав :_input_key.jump:. Чтобы спуститься вниз, нажмите и удерживайте :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Строительные леса помогают безопасно строить огромные сооружения! На строительные леса можно заходить и стоять на них. Если возвести многоуровневые леса, вы сможете подниматься по ним, зайдя на леса и нажав кнопку :_input_key.jump:. Чтобы спуститься вниз, нажмите и удерживайте кнопку :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Разберите строительные ле howtoplay.scaffolding.text.3=Если разбить блок строительных лесов, также будут разбиты все блоки над ним. Так можно быстро разобрать леса после строительства! # howtoplay.structureBlocks=Структурные блоки # -howtoplay.structureBlocks.title=Обучение: структурные блоки ### howtoplay.structureBlocks.text.1=Структурные блоки дают создателям возможность копировать и сохранять разделы мира в структурах. Сохраненные структуры можно снова вставлять в мир. ### howtoplay.structureBlocks.header.1=Как получить ### howtoplay.structureBlocks.text.2=Чтобы получить структурный блок, нужно выполнить команду /give с косой чертой. Для использования структурного блока у вас должны быть разрешения оператора. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Обнаружение и угловой ре howtoplay.structureBlocks.text.16=Чтобы автоматически выбрать область, которую нужно сохранить, разместите блоки углового режима вокруг структуры и назовите их так же, как называется структура. ### howtoplay.structureBlocks.text.17=После нажатия кнопки «Обнаружить» в режиме сохранения система найдет все блоки углов с одинаковыми названиями и создаст область выбора. Все, что находится в ее пределах, будет сохранено. ### -howtoplay.servers=Серверы # -howtoplay.servers.title=Обучение: серверы # -howtoplay.servers.text=На вкладке «Серверы» представлены популярные серверы Minecraft. # - howtoplay.shulkerBoxes=Ящики шалкеров # -howtoplay.shulkerBoxes.title=Обучение: ящики шалкеров # howtoplay.shulkerBoxes.text.1=Объедините два панциря шалкеров с сундуком, чтобы создать ящик шалкера. Панцири шалкеров выпадают из шалкеров, обитающих в городах Края. В отличие от других контейнеров, после разрушения в ящиках шалкеров остаются хранимые в них предметы. Если ящик шалкера двигается поршнем, он разрушается и падает в виде предмета. Ящики шалкеров можно размещать с помощью раздатчиков. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=Край # -howtoplay.theEnd.title=Обучение: Край # howtoplay.theEnd.text.1=Энд — это иное измерение, в которое можно попасть через активный портал Энда. Портал Энда можно найти в крепостях, расположенных в Стронгхолде глубоко под землей. # howtoplay.theEnd.text.2=Каждой рамке портала Энда не хватает чего-то таинственного, что способно пробудить силу портала. # howtoplay.theEnd.header.1=Другая сторона # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Как только портал активируетс howtoplay.theEnd.text.4=Край является домом для ужасной леди – дракона Края. Это очень свирепый и сильный противник, черпающий силы из необычных кристаллов. Ее ядовитое дыхание и шары огня не дадут вам ни мгновения передышки на поле боя. Если хотите одолеть ее, не забудьте позвать с собой друзей. # howtoplay.theEnd.text.5=Если одной победы вам недостаточно, положите по одному кристаллу Края в каждый из четырех углов портала выхода, чтобы возродить дракона Края. # -howtoplay.theStore=Рынок # -howtoplay.theStore.title=Обучение: рынок # -howtoplay.theStore.text.1=Рынок Minecraft — это место, где можно найти новые скины, миры, текстуры и микс-наборы от разных талантливых авторов. # -howtoplay.theStore.header.1=Просмотрите контент # -howtoplay.theStore.text.2=Измените свой имидж с помощью нового скина! # -howtoplay.theStore.text.3=Просмотрите миры, чтобы разблокировать новые карты и испытания, которые вы захотите проходить вновь и вновь! # -howtoplay.theStore.text.4=Пусть ваша старая игра заиграет новыми красками благодаря наборам текстур, накладываемым на ваши текущие миры и Realms! # -howtoplay.theStore.text.4.norealms=Пусть ваша старая игра заиграет новыми красками благодаря наборам текстур, накладываемым на ваши текущие миры! # -howtoplay.theStore.text.5=Или совместите все это в микс-наборах, которые представляют собой специально подобранные коллекции скинов, миров и текстур, преображающих ваши миры и Realms. # -howtoplay.theStore.text.5.norealms=Или совместите все это в микс-наборах, которые представляют собой специально подобранные коллекции скинов, миров и текстур, преображающих ваши миры. # - howtoplay.tools=Инструменты # -howtoplay.tools.title=Обучение: инструменты # howtoplay.tools.text.1=В Minecraft есть множество инструментов, с помощью которых можно добывать блоки быстрее, чем голыми руками. Инструменты изготавливаются из дерева, камня, железа, золота или алмазов. # howtoplay.tools.text.2=Подходящий инструмент позволит не только быстрее добывать необходимый вам блок, но и будет изнашиваться медленнее прочих. Чтобы добывать редкие ресурсы, вам понадобятся сложные инструменты. # howtoplay.tools.header.1=Инструменты для разрушения # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=С помощью удочки вы сможете вы howtoplay.tools.text.12=Ножницы обеспечивают удобство сбора таких материалов, как шерсть, листва и паутина. # howtoplay.trading=Торговля с селянами # -howtoplay.trading.title=Обучение: торговля с селянами # howtoplay.trading.text.1=Торговля процветает в деревнях. У каждого селянина есть профессия. Они могут быть фермерами, мясниками, кузнецами, картографами, библиотекарями или священниками. Некоторые профессии позволяют торговать предметами, другие — нет. Разговаривайте и торгуйте со всеми селянами, чтобы не упустить возможность. # howtoplay.trading.header.1=Товары за изумруды # howtoplay.trading.text.2=Вы узнаете, чем торгует селянин, взаимодействуя с ним. Селянин может изменить цену предмета в любой момент. Если обращаться к селянину слишком часто, у него могут закончиться предметы и он временно прекратит торговлю. Как правило, валютой выступают изумруды. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Торгуя с вами, селяне будут со howtoplay.trading.text.4=Позаботьтесь о своих селянах. Им нужно отдыхать, работать и есть, чтобы выжить. # howtoplay.transportation=Транспорт # -howtoplay.transportation.title=Обучение: транспорт # howtoplay.transportation.text.1=Есть множество способов перемещения, помимо ходьбы пешком, полета и использования ездовых животных. # howtoplay.transportation.header.1=Вагонетки # howtoplay.transportation.text.2=Вагонетки – это пригодные для езды тележки, передвигающиеся по рельсам. Укладывая рельсы отрезок за отрезком, вы можете проложить путь куда угодно, а затем установить на рельсы вагонетку и отправиться в поездку. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=При использовании схе howtoplay.transportation.text.5c.touch=При использовании схемы управления с помощью джойстика перетащите :tip_virtual_joystick: вверх для движения вперед и коснитесь :tip_virtual_button_dismount:, чтобы выбраться. # howtoplay.weapons=Оружие # -howtoplay.weapons.title=Обучение: оружие # howtoplay.weapons.header.1=Меч # howtoplay.weapons.text.1=Меч – это основное оружие ближнего боя в Minecraft. Его можно изготовить из дерева, камня, железа, золота или алмазов. Атаки в прыжке наносят критический урон! # howtoplay.weapons.text.2.notTouch=Чтобы атаковать, возьмите в руку меч и нажмите :_input_key.attack:. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Трезубец — это оружие и да howtoplay.weapons.header.5=Зачарованное оружие # howtoplay.weapons.text.7=На меч, лук, арбалет и трезубец можно наложить особые чары с помощью стола зачарований или наковальни, увеличивая урон, прочность или наделяя оружие возможностью поджигать мобов. # -howtoplay.whatsNew=Что нового # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Страница %1 из %2 # immersive_reader.portfolio_page_header= Страница %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Уровень 3 — FireTV # options.dev_sunsetting_tier.four=Уровень 4 — 1024 МБ # options.dev_sunsetting_tier.five=Уровень 5 — iOS 12 и Android Nougat # options.dev_sunsetting_tier.not_pending=Не ожидается # -options.dev.gathering_config_id_override=Переопределение идентификатора конфигурации при сборе данных # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Уровень сложности # options.difficulty.easy=Легко # options.difficulty.hard=Сложно # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Местоположение внеш options.filelocation.external.warning.button=Подробные сведения (откроется в браузере) # options.atmosphericsEnable=Атмосферики # options.edgeHighlightEnable=Выделение границ # -options.bloomEnable=Свечение # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Увеличение # options.terrainShadowsEnable=Тени рельефа # options.superFancyWaterEnable=Очень классная вода # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Заполнено # recipeBook.setting.discover=Исследовать # recipeBook.setting.off=Выкл. # recipeToast.newUnlock.title=Разблокирован новый рецепт! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= новые рецепты разблокированы # recipeToast.newUnlock.descriptionRecipeBook=Проверьте свою книгу рецептов # recipeToast.newUnlock.descriptionCraftingTable=Просмотр в верстаке # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Заглушить # xbox.profile.realName=Настройте показ своего настоящего имени в приложениях Xbox с помощью параметров конфиденциальности. # xbox.profile.removeFriend=Прекратить дружбу # xbox.profile.report=Пожаловаться # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Пожаловаться на игрока %s # xbox.report.optionalText=Введите здесь текст (необязательно) # diff --git a/resource_pack/texts/sk_SK.lang b/resource_pack/texts/sk_SK.lang index f0fce284e..9a085220a 100644 --- a/resource_pack/texts/sk_SK.lang +++ b/resource_pack/texts/sk_SK.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Obrazovka nastavení Vytvoriť svet # accessibility.screenName.editCharacter=Tvorca postavy # accessibility.screenName.editWorldSettings=Obrazovka nastavení Upraviť svet # accessibility.screenName.error=Obrazovka s chybou # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Obrazovka Pokyny na hranie # accessibility.screenName.inviteToGame=Obrazovka Pozvať do hry # accessibility.screenName.joinByIP=Dialógové okno Pripojiť sa pomocou IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Búrka # howtoplay.next=Ďalej # howtoplay.previous=Späť # -howtoplay.category.basics=Základy # -howtoplay.category.crafting=Výroba predmetov # howtoplay.category.education=Vzdelávanie # -howtoplay.category.engineering=Strojárstvo # -howtoplay.category.enhancedPlay=Rozšírené hranie # -howtoplay.category.firstDay=Prvý deň # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Možnosti a podvádzanie # -howtoplay.category.play=Hranie # -howtoplay.category.theEnd=Koniec sveta # howtoplay.adventureMode=Dobrodružný režim # -howtoplay.adventureMode.title=Pokyny na hranie: dobrodružný režim # howtoplay.adventureMode.text.1=Dobrodružný režim je herný režim pre staviteľov sveta. V dobrodružnom režime musia hráči používať na umiestňovanie alebo rozbíjanie blokov špeciálne nástroje. # howtoplay.adventureMode.text.2=Ak chcete tieto špeciálne nástroje získať, musíte v tvorivom režime použiť príkaz /give s parametrami canplace alebo candestroy. # howtoplay.anvil=Nákova # -howtoplay.anvil.title=Pokyny na hranie: nákova # howtoplay.anvil.text.1=Pomocou úrovní skúseností môžete opraviť, očarovať alebo premenovať predmety na nákove. # howtoplay.anvil.header.1=Premenovanie a používanie čarov # howtoplay.anvil.text.2=Premenovať možno všetky predmety. Na nákove však možno opraviť a očarovať pomocou kníh len predmety s trvácnosťou. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Kombinovanie predmetov na nákove je účinnejšie. # howtoplay.anvil.text.5=Pri každom použití nákovy hrozí, že sa poškodí, a po častom používaní sa zničí. # howtoplay.armor=Brnenie # -howtoplay.armor.title=Pokyny na hranie: brnenie # howtoplay.armor.text.1=Nosením brnenia sa môžete chrániť pred poškodením. Úroveň brnenia predstavuje na priehľadovom displeji symbol :armor:. Čím je úroveň vyššia, tým menšie poškodenie utrpíte. # howtoplay.armor.header.1=Výroba predmetov # howtoplay.armor.text.2=Brnenie možno vyrobiť z kože, železa, zlata alebo diamantov. Krúžkové brnenie možno získať obchodovaním s dedinčanmi alebo ulúpením od zombií a kostlivcov. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Prestrojenie # howtoplay.armor.text.7=Na hlavu si môžete nasadiť aj vyrezávanú tekvicu. Neposkytne vám to žiadny symbol :armor:, ale keď sa pozriete na endermanov, nenazlostia sa. # howtoplay.armorStand=Stojan na brnenie # -howtoplay.armorStand.title=Pokyny na hranie: stojan na brnenie # howtoplay.armorStand.text.1=Na stojane na brnenie je odložené brnenie, kým ho nepoužívate. # howtoplay.armorStand.header.1=Vybavenie # howtoplay.armorStand.text.2.notTouch=Kým držíte časť brnenia, stlačením tlačidla :_input_key.use: na stojane na brnenie umiestnite túto časť na stojan. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Tanec # howtoplay.armorStand.text.5=Stojany na brnenie budú reagovať na ruditový signál. Skúste vyslať signály rôznej sily a sledujte, čo sa stane. # howtoplay.banners=Zástavy # -howtoplay.banners.title=Pokyny na hranie: zástavy # howtoplay.banners.text.1=Zástavy predstavujú úžasný spôsob, ako si vyzdobiť dom alebo hrad vlastnými vzormi a farbami. # howtoplay.banners.text.2=Vyrobenú zástavu môžete položiť na pracovný stôl alebo krosná a pridaním rôznych farbív môžete vytvoriť vlastný jedinečný a úžasný dizajn. # howtoplay.banners.header.1=Použitie vzoru # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Vytváranie kópií # howtoplay.banners.text.9=Ak chcete zástavu kopírovať, položte ju na pracovný stôl s prázdnou zástavou. # howtoplay.beacons=Lúče # -howtoplay.beacons.title=Pokyny na hranie: lúče # howtoplay.beacons.text.1=Aktívne lúče vysielajú na oblohu jasný kužeľ svetla. # howtoplay.beacons.text.2=Vyrábajú sa zo skla, obsidiánu a netheritových hviezd (ktoré získate porazením withera). # howtoplay.beacons.header.1=Výstavba # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Po nastavení budú sily vyžarovať z lúča natrvalo. howtoplay.beacons.text.8=Ak chcete zmeniť farbu lúča, položte mu do cesty blok farebného skla. # howtoplay.beds=Postele # -howtoplay.beds.title=Pokyny na hranie: postele # howtoplay.beds.text.1=Spaním v posteli prečkáte noc a nastavíte svoje miesto objavenia sa vo svete. # howtoplay.beds.text.2.notTouch=Stlačením tlačidla :_input_key.use: na posteli choďte spať. Môžete to urobiť len v noci. # howtoplay.beds.text.2.touch=Ťuknutím na posteľ choďte spať. Môžete to urobiť len v noci. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Ak hráte hru pre viacerých hráčov, každý vo svete mu howtoplay.beds.text.4=Ak je vaša posteľ rozbitá, vrátite sa na miesto vo svete, kde ste sa objavili prvýkrát. # howtoplay.beds.text.5=Pri používaní postele v Netheri buďte opatrní. Na spánok je tam zvyčajne príliš horúco. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Bloky # -howtoplay.blocks.title=Pokyny na hranie: bloky # howtoplay.blocks.text.1=Svet hry Minecraft je vytvorený z miliónov blokov. Každý z nich možno rozbiť, zodvihnúť a umiestniť. Môžete stavať takmer bez obmedzení. # howtoplay.blocks.text.2=Väčšinu blokov budete musieť nájsť vo svete, ale niektoré možno vyrobiť iba skombinovaním iných blokov na pracovnom stole, napríklad ruditový blok, alebo roztavením v peci, napríklad sklo. # howtoplay.blocks.header.1=Padajúce bloky # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma – prirodzene sa vyskytuje v Netheri, dáva troch howtoplay.blocks.text.9=Štrková hlina – takmer ako bežný blok hliny, ale nemôže na nej rásť tráva. Nachádza sa v biómoch Savana a Obrovská tajga. # howtoplay.bookAndQuill=Kniha a brko # -howtoplay.bookAndQuill.title=Pokyny na hranie: kniha a brko # howtoplay.bookAndQuill.text.1=Kniha a brko umožňujú zaznamenávať vaše dobrodružstvá. Rozpovedzte svoj príbeh písaním textu na strany. Dokonca môžete zmeniť názov a autora. Podpísaním knihy a brka dokončite svoju prácu. Až do podpísania možno knihu a brko upravovať. # howtoplay.brewingStand=Varný stojan # -howtoplay.brewingStand.title=Pokyny na hranie: varný stojan # howtoplay.brewingStand.text.1=Varenie elixírov vyžaduje varný stojan. Na každý elixír potrebujete fľašu vody, ktorú vyrobíte tak, že sklenenú fľašu naplníte vodou z kotla alebo vodného zdroja. # howtoplay.brewingStand.header.1=Oboznámenie sa s varným stojanom # howtoplay.brewingStand.text.2=Varný stojan má tri miesta na vytvorenie rôznych elixírov. Jednu prísadu možno použiť vo všetkých troch fľašiach, preto vždy vyrábajte tri elixíry naraz, aby ste suroviny využili čo najlepšie. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Prísady a elixíry # howtoplay.brewingStand.text.3=Ak na vrchné miesto varného stojana položíte netheritovú byľ, získate nevhodný elixír. Ten samotný nemá žiadny účinok, ale predstavuje základný elixír, ktorý možno použiť na vytváranie lepších elixírov. # howtoplay.brewingStand.text.4=Na vaše objavenie čaká mnoho účinkov elixírov. Preto experimentujte s rôznymi prísadami a kombináciami, aby ste sa stali pravým alchymistom. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Kotol # -howtoplay.cauldron.title=Pokyny na hranie: kotol # howtoplay.cauldron.text.1=Kotol je nádoba, do ktorej možno ukladať obsah vedier alebo fliaš s tekutinami. # howtoplay.cauldron.header.1=Napĺňanie # howtoplay.cauldron.text.2.notTouch=Kým držíte vedro s vodou alebo elixír, stlačením a podržaním tlačidla :_input_key.use: na kotle naplňte kotol príslušným obsahom. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Ak chcete zafarbiť kožené brnenie alebo kože howtoplay.cauldron.text.6=Ak chcete farbivo umyť, namočte zafarbený predmet do kotla s bezfarebnou vodou. # howtoplay.chat=Chat # -howtoplay.chat.title=Pokyny na hranie: chat # howtoplay.chat.text.1.keyboard=Stlačením tlačidla :_input_key.chat: otvorte chat. Napíšte správu a stlačte kláves ENTER. # howtoplay.chat.text.1.gamepad=Stlačením tlačidla :_input_key.chat: otvorte chat. Napíšte správu a stlačte tlačidlo odoslania. # howtoplay.chat.text.1.touch=Ťuknutím na tlačidlo chatu otvorte chat. Napíšte správu a ťuknite na tlačidlo odoslania. # howtoplay.chests=Truhlice # -howtoplay.chests.title=Pokyny na hranie: truhlice # howtoplay.chests.text.1.notTouch=Po vyrobení môžete truhlicu umiestniť vo svete a potom ju pomocou tlačidla :_input_key.use: otvoriť a ukladať v nej predmety z inventára. # howtoplay.chests.text.1.touch=Po vyrobení môžete truhlicu umiestniť vo svete a potom ju ťuknutím otvoriť a ukladať v nej predmety z inventára. # howtoplay.chests.text.2=Predmety budú v truhlici uložené na to, aby ste ich neskôr mohli vložiť do inventára. # howtoplay.chests.text.3=Dve truhlice položené vedľa seba sa skombinujú a vytvoria veľkú truhlicu. # howtoplay.commandBlocks=Príkazové bloky # -howtoplay.commandBlocks.title=Pokyny na hranie: príkazové bloky # howtoplay.commandBlocks.text.1=Príkazové bloky sú mocným nástrojom pre tvorcov máp. Ukladajú a vykonávajú príkazy po prijatí ruditového signálu. # howtoplay.commandBlocks.text.2=Ak chcete získať príkazový blok, musíte použiť príkaz /give. # howtoplay.commandBlocks.text.3=Keď príkazový blok vykoná alebo nevykoná uložený príkaz, odošle zo strany, kam ukazuje šípka, ruditový signál. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= – Vždy aktívny – na aktivovanie nepoža howtoplay.commandBlocks.text.8=Príkazový blok vám ukáže aj svoj predchádzajúci výstup. To vám pomôže zistiť, či príkazový blok nevykonal príkaz a prečo. # howtoplay.commands=Príkazy # -howtoplay.commands.title=Pokyny na hranie: príkazy # howtoplay.commands.text.1=Príkazy možno vykonávať z chatu. Pred zadávaním príkazu zadajte znak /. # howtoplay.commands.text.2=K dispozícii je množstvo príkazov, ktoré vám umožnia robiť úžasné veci. Existuje veľa externých zdrojov, ktoré vám poskytnú všetky informácie, aké kedy budete potrebovať. # howtoplay.conduits=Žiariče # -howtoplay.conduits.title=Pokyny na hranie: žiariče # howtoplay.conduits.text.1=Aktívny žiarič vám poskytne schopnosti pod vodou. # howtoplay.conduits.text.2=Žiarič sa vyrába z ulít lodeniek a srdca mora. Žiarič čerpá energiu z prizmarínu a morských lampášov. # howtoplay.conduits.header.1=Konštrukcia # howtoplay.conduits.text.3=Aktivovaný žiarič poskytne energiu zo žiariča hocičomu v blízkosti. # howtoplay.conduits.text.4=Čím viac energie načerpá, tým ďalej budú siahať jeho schopnosti. # -howtoplay.controls=Ovládacie prvky # -howtoplay.controls.title=Pokyny na hranie: ovládacie prvky # -howtoplay.controls.text.1=V hre Minecraft ukladáte bloky a staviate, čokoľvek si dokážete predstaviť. V noci vychádzajú príšery, preto si predtým vybudujte úkryt. # -howtoplay.controls.header.1=Pohyb # -howtoplay.controls.text.2.keyboard=Pomocou myši sa rozhliadnite po okolí. # -howtoplay.controls.text.2.gamepad=:_gamepad_stick_right: používajte na rozhliadnutie sa po okolí. # -howtoplay.controls.text.2.touch.joystick_tap=Dotknutím sa obrazovky a potiahnutím sa rozhliadnete po okolí. # -howtoplay.controls.text.2.touch.classic_dpad=Dotknutím sa obrazovky a potiahnutím sa rozhliadnete po okolí. # -howtoplay.controls.text.2.touch.joystick_crosshair=Dotknutím sa obrazovky a potiahnutím sa rozhliadnite po okolí. # -howtoplay.controls.text.2.rift_controller=Tlačidlo :rift_right_stick: používajte na rozhliadnutie sa po okolí. # -howtoplay.controls.text.2.windowsmr_controller=Tlačidlo :windowsmr_right_stick: používajte na rozhliadnutie sa po okolí. # -howtoplay.controls.text.3.keyboard=Tlačidlá :_input_key.forward:, :_input_key.left:, :_input_key.back:, :_input_key.right: používajte na pohyb po okolí. # -howtoplay.controls.text.3.gamepad=:_gamepad_stick_left: používajte na pohyb po okolí. # -howtoplay.controls.text.3.touch.joystick_tap=Použitím :tip_virtual_joystick: sa presúvate po okolí. # -howtoplay.controls.text.3.touch.classic_dpad=Tlačidlá :touch_forward:, :touch_left:, :touch_back:, :touch_right: používajte na pohyb po okolí. # -howtoplay.controls.text.3.touch.joystick_crosshair=Použitím :tip_virtual_joystick: sa presúvate po okolí. # -howtoplay.controls.text.3.rift_controller=Tlačidlo :rift_left_stick: používajte na pohyb po okolí. # -howtoplay.controls.text.3.windowsmr_controller=Tlačidlo :windowsmr_left_stick: používajte na pohyb po okolí. # -howtoplay.controls.text.4.keyboard=Stlačením tlačidla :_input_key.jump: vyskočte. # -howtoplay.controls.text.4.gamepad=Stlačením tlačidla :_input_key.jump: vyskočte. # -howtoplay.controls.text.4.touch.joystick_tap=Stlačením :tip_virtual_button_jump: vyskočíte. # -howtoplay.controls.text.4.touch.classic_dpad=Stlačením tlačidla :touch_jump: vyskočte. # -howtoplay.controls.text.4.touch.joystick_crosshair=Stlačením :tip_virtual_button_jump: vyskočíte. # -howtoplay.controls.text.4.rift_controller=Stlačením tlačidla :rift_A: vyskočte. # -howtoplay.controls.text.4.windowsmr_controller=Stlačením tlačidla :windowsmr_right_touchpad: vyskočte. # -howtoplay.controls.text.5.keyboard=Ak tlačidlo :_input_key.forward: stlačíte dvakrát rýchlo po sebe alebo stlačíte tlačidlo :_input_key.sprint:, začnete utekať. Kým tlačidlo :_input_key.forward: držíte stlačené, budete pokračovať v behu, až kým nebudete mať menej symbolov než :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Ak :_gamepad_stick_left: potlačíte dopredu dvakrát rýchlo po sebe, začnete utekať. Kým :_gamepad_stick_left: držíte potlačené, budete pokračovať v behu, až kým nebudete mať menej symbolov než :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Stlačením :tip_virtual_button_sprint: prepnete na šprint. V šprinte pokračujete, až kým nemáte menej ako :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Ak tlačidlo :touch_forward: stlačíte dvakrát rýchlo po sebe, začnete utekať. Kým tlačidlo :touch_forward: držíte stlačené, budete pokračovať v behu, až kým nebudete mať menej symbolov než :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Stlačením :tip_virtual_button_sprint: prepnete na šprint. V šprinte pokračujete, až kým nemáte menej ako :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Ak tlačidlo :rift_left_stick: potlačíte dopredu dvakrát rýchlo po sebe, začnete utekať. Kým tlačidlo :rift_left_stick: držíte stlačené, budete pokračovať v behu, až kým nebudete mať menej symbolov než :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Ak tlačidlo :windowsmr_left_stick: potlačíte dopredu dvakrát rýchlo po sebe, začnete utekať. Kým tlačidlo :windowsmr_left_stick: držíte stlačené, budete pokračovať v behu, až kým nebudete mať menej symbolov než :shank::shank::shank:. # -howtoplay.controls.header.2=Rozbíjanie a umiestňovanie # -howtoplay.controls.text.6.notTouch=Podržaním tlačidla :_input_key.attack: môžete ťažiť a sekať pomocou ruky alebo predmetu, ktorý v ruke držíte. Na ťažbu niektorých blokov si musíte vyrobiť nástroj. # -howtoplay.controls.text.6.touch.joystick_tap=Ťuknutím na blok a podržaním ho ťažíte rukou alebo predmetom, ktorý držíte. Na ťaženie určitých blokov si možno budete musieť vyrobiť špecifické nástroje. # -howtoplay.controls.text.6.touch.classic_dpad=Ťuknutím na blok a podržaním ho ťažíte rukou alebo predmetom, ktorý držíte. Na ťaženie určitých blokov si možno budete musieť vyrobiť špecifické nástroje. # -howtoplay.controls.text.6.touch.joystick_crosshair=Ťuknutím a potiahnutím prstom kdekoľvek zamierite pomocou :tip_crosshair: a zvýrazníte blok. Ťuknutím na :tip_virtual_button_action_attack_or_destroy: a podržaním začnete ťažiť rukou alebo predmetom, ktorý držíte. Na ťaženie určitých blokov si možno budete musieť vyrobiť špecifické nástroje. # -howtoplay.controls.text.7.keyboard=Ak v ruke držíte predmet, stlačením tlačidla :_input_key.use: ho použijete alebo stlačením tlačidla :_input_key.drop: ho pustíte. # -howtoplay.controls.text.7.gamepad=Ak v ruke držíte predmet, stlačením tlačidla :_input_key.use: ho použijete alebo stlačením tlačidla :_input_key.drop: ho pustíte. # -howtoplay.controls.text.7.rift_controller=Ak v ruke držíte predmet, pomocou tlačidla :rift_right_grab: ho použijete alebo stlačením tlačidla :rift_right_stick: ho pustíte. # -howtoplay.controls.text.7.windowsmr_controller=Ak v ruke držíte predmet, pomocou tlačidla :windowsmr_left_trigger: ho použijete alebo stlačením tlačidla :windowsmr_right_grab: ho pustíte. # -howtoplay.controls.text.7.touch.joystick_tap=Ak držíte predmet, ťuknutím na obrazovku ho použijete. Ťuknutím a podržaním predmetu na rýchlom paneli ho pustíte. Ak chcete zjesť potravu, ktorú držíte, ťuknite na obrazovku a podržte. # -howtoplay.controls.text.7.touch.classic_dpad=Ak držíte predmet, ťuknutím na obrazovku ho použijete. Ťuknutím a podržaním predmetu na rýchlom paneli ho pustíte. Ak chcete zjesť potravu, ktorú držíte, ťuknite na obrazovku a podržte. # -howtoplay.controls.text.7.touch.joystick_crosshair=Ak držíte predmet, ťuknutím na :tip_virtual_button_action_build_or_use: ho použijete. Ťuknutím a podržaním predmetu na rýchlom paneli ho pustíte. Ak chcete zjesť potravu, ktorú držíte, ťuknite na :tip_virtual_button_action_build_or_use: a podržte. # -howtoplay.controls.header.3=Zakrádanie # -howtoplay.controls.text.8.keyboard=Zakrádanie je v hre Minecraft neuveriteľne užitočné. Počas zakrádania nespadnete z bloku a skryje sa vaša menovka. Ak sa chcete zakrádať, podržte tlačidlo :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Zakrádanie je v hre Minecraft neuveriteľne užitočné. Počas zakrádania nespadnete z bloku a skryje sa vaša menovka. Ak chcete spustiť zakrádanie, stlačte tlačidlo :_input_key.sneak: alebo kliknite páčkou :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Zakrádanie vás chráni pred pádom z blokov, skrýva vás pred tvormi a zakrýva vašu menovku pred ostatnými hráčmi. Ak sa chcete zakrádať, ťuknite na :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Zakrádanie vás chráni pred pádom z blokov, skrýva vás pred tvormi a zakrýva vašu menovku pred ostatnými hráčmi. Ak sa chcete zakrádať, ťuknite na :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Zakrádanie vás chráni pred pádom z blokov, skrýva vás pred tvormi a zakrýva vašu menovku pred ostatnými hráčmi. Ak sa chcete zakrádať, ťuknite na :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Zakrádanie je v hre Minecraft neuveriteľne užitočné. Počas zakrádania nespadnete z bloku a skryje sa vaša menovka. Ak chcete spustiť zakrádanie, stlačte tlačidlo :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Zakrádanie je v hre Minecraft neuveriteľne užitočné. Počas zakrádania nespadnete z bloku a skryje sa vaša menovka. Ak chcete spustiť zakrádanie, stlačte tlačidlo :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Keď budete vo vode bežať, začnete plávať. Smer plávania ovládajte pomocou myši. # -howtoplay.controls.text.swim.gamepad=Keď budete vo vode bežať, začnete plávať. Smer plávania ovládajte pomocou :_gamepad_stick_right:. # -howtoplay.controls.text.swim.touch=Pohybom vo vode začnete plávať. Šprintom pod vodou plávate rýchlo. Ťuknutím a potiahnutím prstom ovládate smer, ktorým plávate. # -howtoplay.controls.text.swim.rift_controller=Keď budete vo vode bežať, začnete plávať. Smer plávania ovládajte pomocou tlačidla :rift_right_stick:. # -howtoplay.controls.text.swim.windowsmr_controller=Keď budete vo vode bežať, začnete plávať. Smer plávania ovládajte pomocou tlačidla :windowsmr_right_stick:. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Staviteľ sveta # -howtoplay.worldBuilder.title=Pokyny na hranie: staviteľ sveta # howtoplay.worldBuilder.text.1=Ak chce hráč umiestňovať alebo používať určité bloky alebo predmety z vydania Minecraft Education, musí mať špeciálnu schopnosť nazývanú Staviteľ sveta. # howtoplay.worldBuilder.text.2=Po aktivovaní podvádzania môže hostiteľ povoliť alebo zakázať schopnosť Staviteľ sveta ľubovoľným hráčom vo svete. # howtoplay.worldBuilder.text.3=Schopnosť Staviteľ sveta možno udeliť všetkým hráčom vo svete spustením nasledujúceho príkazu: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Ak chcete vytvoriť dopyt po svojej schopnosti Sta howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Bloky s povolením # -howtoplay.permissionBlocks.title=Pokyny na hranie: bloky s povolením # howtoplay.permissionBlocks.text.1=Minecraft Education obsahuje niekoľko špeciálnych blokov, ktoré učiteľom uľahčujú vytváranie a používanie lekcií. Umiestňovať a ničiť tieto bloky môžu len hráči so schopnosťou Staviteľ sveta. Obmedzeniam týchto blokov podliehajú len hráči bez schopnosti Staviteľ sveta. # howtoplay.permissionBlocks.title.1=Povoliť/Zakázať # howtoplay.permissionBlocks.text.2=Bloky Povoliť a Zakázať určujú, kde vo svete môžu hráči budovať. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Blok Povoliť s blokom Zakázať niekde pod n howtoplay.permissionBlocks.title.2=Hranica # howtoplay.permissionBlocks.text.6=Hraničné bloky poskytujú silové pole, ktoré sa tiahne donekonečna nahor a nadol bez ohľadu na prítomnosť ďalších blokov. Hráči nemôžu prejsť cez, ponad ani popod hraničný blok. Hráči nemôžu umiestňovať ani ničiť bloky, ktoré sú nad alebo pod hraničným blokom. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Tabule # -howtoplay.chalkboard.title=Pokyny na hranie: tabule # howtoplay.chalkboard.text.1=Tabule slúžia na zobrazenie textu vo svete. Zobrazujú viac textu než značky, po umiestnení ich možno upravovať a k dispozícii sú v troch veľkostiach: tabuľka, plagát a tabuľa. Prepínač uzamknutia umožňuje zabrániť hráčom, ktorí nie sú staviteľmi sveta, v ničení alebo úpravách tabúľ. Ak chcete upraviť existujúcu tabuľu, stlačte na nej tlačidlo :_input_key.use:. # howtoplay.chalkboard.text.1.touch=Tabule slúžia na zobrazenie textu vo svete. Zobrazujú viac textu než značky, po umiestnení ich možno upravovať a k dispozícii sú v troch veľkostiach: tabuľka, plagát a tabuľa. Prepínač uzamknutia umožňuje zabrániť hráčom, ktorí nie sú staviteľmi sveta, v ničení alebo úpravách tabúľ. Ak chcete upraviť existujúcu tabuľu, ťuknite na ňu. # howtoplay.chemistry=Chémia # -howtoplay.chemistry.title=Pokyny na hranie: chémia # howtoplay.chemistry.text.1=Študenti môžu simulovať reálny svet chémie pomocou blokov Chemické vybavenie. Pomocou jazdcov v Konštruktérovi prvkov vytvorte ktorýkoľvek zo 118 rôznych prvkov alebo umiestnením prvkov do Konštruktéra prvkov zobrazte ich zloženie. Spájaním prvkov v Konštruktérovi zlúčenín vytvárajte chemické zlúčeniny. Položením prvkov a zlúčenín na Laboratórny stôl vytvárajte predmety pre Minecraft. Pomocou Rozkladača materiálov redukujte bloky na prvky, z ktorých pozostávajú. # howtoplay.chemistry.text.2=Prevzatím chemického zápisníka z webovej lokality vydania Minecraft Education získate komplexného sprievodcu chémiou v Minecrafte. # howtoplay.npc=Iné postavy ako hráči # -howtoplay.npc.title=Pokyny na hranie: iné postavy ako hráči # howtoplay.npc.text.1=Iné postavy ako hráči (NPC) môžu poskytovať ďalšie informácie o lekciách, tipy alebo pokyny. # howtoplay.npc.text.2=Postavy NPC môžu umiestňovať, odstraňovať, pomenovávať alebo upravovať iba stavitelia sveta. Postavy NPC môžu vykonávať príkazy a zabezpečovať prepojenie na webové lokality. Príkazy možno priradiť tlačidlám v okne dialógu s postavou NPC. Prepojenia na webové lokality vždy budú mať tlačidlo. # howtoplay.npc.text.3=Postavy NPC majú rôzne vzhľady, z ktorých možno vyberať, a nepohybujú sa. # howtoplay.camera=Fotoaparát # -howtoplay.camera.title=Pokyny na hranie: fotoaparát # howtoplay.camera.text.1=Fotoaparát umožňuje hráčom fotografovať vo svete. # howtoplay.camera.text.2=Ak chcete snímať zo svojho pohľadu, stlačte tlačidlo :_input_key.use:. # howtoplay.camera.text.2.touch=Ak chcete snímať zo svojho pohľadu, ťuknite a podržte a potom uvoľnite. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Ak chcete zhotoviť autoportrét, umiestnite fotoa howtoplay.camera.text.4=Obrázky možno zobraziť v portfóliu alebo vložiť do okna Kniha a brko. # howtoplay.portfolio=Portfólio # -howtoplay.portfolio.title=Pokyny na hranie: portfólio # howtoplay.portfolio.text.1=Nasnímané obrázky sa zobrazia v portfóliu. Portfólio zobrazte stlačením tlačidla :_input_key.use:. Pri prezeraní portfólia môžete pridávať opisy k obrázkom, odstraňovať obrázky a exportovať obrázky ako PDF. # howtoplay.portfolio.text.1.touch=Nasnímané obrázky sa zobrazia v portfóliu. Portfólio zobrazte ťuknutím a podržaním. Pri prezeraní portfólia môžete pridávať opisy k obrázkom, odstraňovať obrázky a exportovať obrázky ako PDF. # howtoplay.classroomMode=Režim triedy # -howtoplay.classroomMode.title=Pokyny na hranie: režim triedy # howtoplay.classroomMode.text.1=Režim triedy je externá aplikácia, ktorá poskytuje pedagógom funkcie navrhnuté na uľahčenie interakcie so študentmi. Režim triedy môžete prevziať z webovej lokality vydania Minecraft Education. # howtoplay.classroomMode.text.2=Ako hostiteľ sveta použite príkaz /classroommode na spustenie aplikácie Režim triedy a jej pripojenie k vydaniu Minecraft Education. # howtoplay.codeBuilder=Zostavovač kódu # -howtoplay.codeBuilder.title=Pokyny na hranie: Zostavovač kódu # howtoplay.codeBuilder.text.1=Zostavovač kódu umožňuje hráčom skúmať, tvoriť a hrať sa v Minecrafte písaním kódu pomocou známych platforiem, ktoré učia programovať. # howtoplay.codeBuilder.text.2=Zostavovač kódu spustite stlačením tlačidla :_input_key.codeBuilder: alebo pomocou príkazu /code. # howtoplay.codeBuilder.text.2.touch=Zostavovač kódu spustite ťuknutím na tlačidlo :code_builder_button: alebo pomocou príkazu /code. # -howtoplay.crafting=Výroba predmetov # -howtoplay.crafting.title=Pokyny na hranie: výroba predmetov # -howtoplay.crafting.text.1.keyboard=Stlačením tlačidla :_input_key.inventory: získate prístup ku knihe receptov a výrobnej mriežke. # -howtoplay.crafting.text.1.gamepad=Stlačením tlačidla :_input_container.crafting: získate prístup ku knihe receptov a výrobnej mriežke. # -howtoplay.crafting.text.1.touch=Ťuknutím na tlačidlo inventára získajte prístup ku knihe receptov a výrobnej mriežke. # -howtoplay.crafting.text.1.rift_controller=Stlačením tlačidla :rift_B: získate prístup ku knihe receptov a výrobnej mriežke. # -howtoplay.crafting.text.1.windowsmr_controller=Stlačením tlačidla :windowsmr_left_grab: získate prístup ku knihe receptov a výrobnej mriežke. # -howtoplay.crafting.header.1=Výrobná mriežka # -howtoplay.crafting.text.2=Predmety z inventára alebo rýchleho panela usporiadajte do výrobnej mriežky v tvare receptu pre požadovaný predmet. # -howtoplay.crafting.text.3=Ak je recept správny, predmet, ktorý sa pokúšate vyrobiť, sa zobrazí vo výstupnom otvore napravo od výrobnej mriežky. Zoberte predmet z výstupného otvoru a vložte ho do inventára. Teraz môžete predmet použiť. # -howtoplay.crafting.text.4=Existuje mnoho receptov a pre niektoré budete potrebovať väčšiu výrobnú mriežku, než je mriežka 2 x 2, s ktorou začínate. # -howtoplay.crafting.text.5=Zo 4 dosiek vyrobte pracovný stôl a umiestnite ho vo svete. # -howtoplay.crafting.text.6.keyboard=Stlačením tlačidla :_input_key.use: na pracovnom stole vo svete získate prístup k výrobnej mriežke 3 x 3. # -howtoplay.crafting.text.6.gamepad=Stlačením tlačidla :_input_key.use: na pracovnom stole vo svete získate prístup k výrobnej mriežke 3 x 3. # -howtoplay.crafting.text.6.rift_controller=Stlačením tlačidla :rift_right_grab: na pracovnom stole vo svete získate prístup k výrobnej mriežke 3 x 3. # -howtoplay.crafting.text.6.windowsmr_controller=Stlačením tlačidla :windowsmr_left_trigger: na pracovnom stole vo svete získate prístup k výrobnej mriežke 3 x 3. # -howtoplay.crafting.text.6.touch=Ťuknutím na pracovný stôl vo svete získajte prístup k výrobnej mriežke 3 x 3. # -howtoplay.crafting.header.2=Kniha receptov # -howtoplay.crafting.text.7=Na ľavej strane obrazovky uvidíte knihu receptov. Zíde sa vám v prípade, že nepoznáte recept alebo chcete rýchlo zostaviť recept, ktorý už poznáte. Výrobnú mriežku uvidíte na pravej strane obrazovky nad inventárom. # -howtoplay.crafting.text.8.keyboard=Keď nájdete recept, ktorý chcete vyrobiť, načítajte ho do výrobnej mriežky stlačením tlačidla :_input_key.attack:. Potom ho zoberte z výstupného otvoru napravo od výrobnej mriežky a vložte ho do inventára. Stlačením tlačidla :_input_key.use: sa spustí automatická výroba, kedy sa vyrobí jeden kus a uloží sa do vášho inventára. Kombináciou klávesov SHIFT + :_input_key.use: sa podľa receptu automaticky vyrobí celá hŕba. # -howtoplay.crafting.text.8.gamepad=Keď nájdete recept, ktorý chcete vyrobiť, stlačte na ňom tlačidlo :_gamepad_face_button_down:, aby sa spustila automatická výroba jedného kusa. Uloží sa do vášho inventára. Ak na recepte stlačíte tlačidlo :_gamepad_face_button_up:, automaticky sa vyrobí celá hŕba. # -howtoplay.crafting.text.8.touch=Keď nájdete recept, ktorý chcete vyrobiť, ťuknite naň, aby sa načítal do výrobnej mriežky a potom ťuknite na predmet vo výstupnom otvore, aby sa vyrobil. Stlačte a podržte predmet vo výstupnom otvore, aby sa vyrábal opakovane. # -howtoplay.crafting.text.9=Keď je prepínač :craftable_toggle_on: zapnutý, kniha receptov zobrazuje všetky recepty, na ktoré máte prísady. Keď je prepínač :craftable_toggle_off: vypnutý, kniha receptov zobrazuje všetky recepty v hre, aj ak ich nedokážete vyrobiť. Ak hľadáte niečo konkrétne, skontrolujte karty alebo predmet vyhľadajte. V tvorivom režime sú niektoré recepty zbalené v zoznamoch. Keď zoznam otvoríte, rozbalí sa a zobrazí všetky recepty, ktoré obsahuje. # - howtoplay.craftingTable=Pracovný stôl # -howtoplay.craftingTable.title=Pokyny na hranie: pracovný stôl # howtoplay.craftingTable.text.1=Pracovný stôl vám umožní zostavovať zložitejšie recepty. # howtoplay.craftingTable.text.2.notTouch=Umiestnite pracovný stôl vo svete a stlačením tlačidla :_input_key.use: na ňom ho použite. # howtoplay.craftingTable.text.2.touch=Umiestnite pracovný stôl vo svete a ťuknutím naň ho použite. # howtoplay.creativeMode=Tvorivý režim # -howtoplay.creativeMode.title=Pokyny na hranie: tvorivý režim # howtoplay.creativeMode.text.1=Je tu tvorivý režim, aby ste si mohli vytvoriť krajinu svojich snov bez tvorov. # howtoplay.creativeMode.header.1=Neobmedzené budovanie # howtoplay.creativeMode.text.2=Rozhranie tvorivého režimu umožňuje presunutie ktoréhokoľvek predmetu v hre do inventára hráča bez toho, aby ho musel vyťažiť alebo vyrobiť. Predmety v hráčovom inventári sa po umiestnení alebo použití vo svete neodstránia, vďaka čomu sa hráč namiesto zhromažďovania surovín môže sústrediť na stavanie. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Ťuknutím na :t howtoplay.creativeMode.text.4a.touch.classic_dpad=Ak chcete lietať, dvakrát rýchlo ťuknite na :touch_jump:. Ak chcete prestať lietať, dvakrát rýchlo ťuknite na: touch_stop_flying:. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Ak chcete lietať rýchlejšie, ťuknite dvakrát rýchlo na :touch_forward:. Ak chcete letieť nahor, ťuknite na :touch_fly_up: a podržte. Ak chcete letieť nadol, ťuknite na :touch_fly_down: a podržte. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Náročnosť # -howtoplay.difficulty.title=Pokyny na hranie: náročnosť # howtoplay.difficulty.text.1=Minecraft má rôzne úrovne náročnosti, aby ste si mohli hru prispôsobiť svojej úrovni. # howtoplay.difficulty.header.1=Pokojná # howtoplay.difficulty.text.2=Nebudú sa objavovať žiadne nepriateľské tvory okrem shulkerov a draka z konca sveta, ktorí vám však nespôsobia žiadnu škodu. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Ťažká # howtoplay.difficulty.text.5=Nepriateľské tvory spôsobia väčšie poškodenie a zombie vyrazia dvere. Ak vaša úroveň hladu klesne na nulu, vaše zdravie sa zhorší a môžete zomrieť. # howtoplay.dispensers=Výdajné bloky # -howtoplay.dispensers.title=Pokyny na hranie: výdajné bloky # howtoplay.dispensers.text.1=Výdajné bloky slúžia na vystreľovanie predmetov. Na aktivovanie musíte výdajnému bloku dodať energiu pomocou ruditového signálu (napríklad pomocou páčky). # howtoplay.dispensers.text.2.notTouch=Ak chcete výdajný blok naplniť predmetmi, stlačte tlačidlo :_input_key.use: na výdajnom bloku a zo svojho inventára doň presuňte predmety, ktoré sa majú vydávať. # howtoplay.dispensers.text.2.touch=Ak chcete výdajný blok naplniť, ťuknite na Výdajný blok a zo svojho inventára doň presuňte predmety, ktoré sa majú vydávať. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Kedykoľvek dodáte výdajnému bloku energiu, vystr howtoplay.dispensers.text.4=Výdajný blok možno používať aj na umiestňovanie predmetov, napríklad tekvíc na železných golemov alebo vybavenia na stojany na brnenie. # howtoplay.droppers=Vypúšťače # -howtoplay.droppers.title=Pokyny na hranie: vypúšťače # howtoplay.droppers.text.1.notTouch=Ak sú vypúšťače aktivované ruditom, vypadne z nich jeden náhodný predmet. Stlačením tlačidla :_input_key.use: na vypúšťači otvorte vypúšťač a vložte doň predmety zo svojho inventára. # howtoplay.droppers.text.1.touch=Ak sú vypúšťače aktivované ruditom, vypadne z nich jeden náhodný predmet. Ťuknutím na vypúšťač ho otvorte a vložte doň predmety zo svojho inventára. # howtoplay.droppers.header.1=Použitie # howtoplay.droppers.text.2=Ak je vypúšťač otočený k truhlici alebo k inému typu nádoby, predmet sa umiestni do nej. Skonštruovaním dlhých reťazí vypúšťačov môžete prenášať predmety na diaľku. # howtoplay.dyes=Farbivá # -howtoplay.dyes.title=Pokyny na hranie: farbivá # howtoplay.dyes.text.1=Farbivo sa používa na zmenu farby mnohých vecí v hre Minecraft. # howtoplay.dyes.text.2=Niektoré materiály na výrobu farbív sa hľadajú ťažšie než iné. Hoci väčšinu farbív možno vyrobiť z kvetov, napríklad červené farbivo z maku, niektoré farbivá sa hľadajú záhadnejšími spôsobmi, napríklad: # howtoplay.dyes.text.3=-ťažbou ultramarínu hlboko v podzemí, # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-zbieraním vrecúšok s atramentom pod vodou, # howtoplay.dyes.text.5=-zberom kakaových bôbov v džungli. # howtoplay.dyes.text.6=– Zelené farbivo sa musí získať roztavením kaktusa # howtoplay.dyes.text.7=– Kostná múčka môže pomôcť pri pestovaní rastlín a stromov alebo z nej možno vyrobiť biele farbivo # -howtoplay.dyes.text.8=– Zbieraním vrecúšok s atramentom z kalmárov získavajte čierne farbivo # howtoplay.elytra=Krovky # -howtoplay.elytra.title=Pokyny na hranie: krovky # howtoplay.elytra.text.1=Nasadené krovky umožňujú plachtenie. Krovky sa nasadzujú na miesto pre hrudný pancier. # howtoplay.elytra.text.2=Krovky nemožno vyrobiť, ale nachádzajú sa v rámoch na predmety vo vzácnych lodiach z konca sveta, ktoré bránia hrôzostrašní shulkeri. # howtoplay.elytra.header.1=Naučte sa lietať # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Let poháňaný raketou # howtoplay.elytra.text.6=Ohňostrojové rakety, ktoré nemajú žiadne účinky, možno použiť na predĺženie letu pomocou kroviek. Ak na predĺženie letu použijete ohňostrojovú raketu, ktorá má nejaké účinky, poškodíte sa. # howtoplay.enchantingTable=Čarodejný stôl # -howtoplay.enchantingTable.title=Pokyny na hranie: čarodejný stôl # howtoplay.enchantingTable.text.1=Skúsenostné body získané pozbieraním guľôčok skúseností možno používať na očarovanie zbraní, brnenia, nástrojov a kníh. # howtoplay.enchantingTable.header.1=Čarovanie # howtoplay.enchantingTable.text.2=Keď na miesto pod knihou na čarodejnom stole umiestnite predmet, ktorý možno očarovať, na troch tlačidlách napravo od tohto miesta sa zobrazia čary spolu s ich cenou vyjadrenou v úrovniach skúseností a v ultramaríne. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Ak sa okolo čarodejného stola nachádzajú po howtoplay.enchantingTable.header.3=Očarovanie kníh # howtoplay.enchantingTable.text.5=Čarovné knihy sa používajú pri nákove, aby sa čary preniesli na predmety. Tým získate väčšiu kontrolu nad tým, ktoré čary sa použijú na predmety. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Mestá na konci sveta # -howtoplay.endCities.title=Pokyny na hranie: mestá na konci sveta # howtoplay.endCities.text.1=Po zabití draka z konca sveta sa vytvorí brána z konca sveta. Ak do portálu vhodíte perlu z konca sveta, teleportuje vás na vonkajšie ostrovy. # howtoplay.endCities.text.2=Táto cudzia nová krajina musí skrývať niečo zaujímavé a možno aj niečo, čo si zoberiete so sebou. # howtoplay.enderChest=Truhlica z konca sveta # -howtoplay.enderChest.title=Pokyny na hranie: truhlica z konca sveta # + howtoplay.enderChest.text.1=Vo svete sú všetky truhlice z konca sveta prepojené. Vložené predmety nájdete v ktorejkoľvek inej truhlici z konca sveta. Obsah truhlíc z konca sveta je však pre každého hráča špecifický. Vďaka tomu môžu hráči ukladať predmety do ktorejkoľvek truhlice z konca sveta a získavať ich z iných truhlíc z konca sveta na iných miestach vo svete. # howtoplay.eyeOfEnder=Oko z konca sveta # -howtoplay.eyeOfEnder.title=Pokyny na hranie: oko z konca sveta # howtoplay.eyeOfEnder.text.1=Oči z konca sveta sú záhadne spojené s koncom sveta a pri používaní sa budú správať čudne. # howtoplay.eyeOfEnder.text.2=Hovorí sa, že vás môžu doviesť k otvoreniu ďalšej dimenzie. # howtoplay.farming=Poľnohospodárstvo # -howtoplay.farming.title=Pokyny na hranie: poľnohospodárstvo # howtoplay.farming.text.1=V hre Minecraft môžete pestovať celý rad rôznych plodín. Poľnohospodárstvo, hoci je náročné, môže byť nekonečným zdrojom potravy. # howtoplay.farming.header.1=Plánujte dopredu # howtoplay.farming.text.2=Plodiny potrebujú na svoj rast svetlo, vodu a poľnohospodársku pôdu. Ak chcete farmárčiť, potrebujete motyku, zdroj vody a semená. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Keď plodiny celkom vyrastú, ich vzhľad sa zmení a m howtoplay.farming.text.7=Niektoré rastliny, napríklad tekvice alebo melóny, rastú na stonkách. Dajte pozor, aby ste nepozbierali stonky. # howtoplay.fireworks=Ohňostroj # -howtoplay.fireworks.title=Pokyny na hranie: ohňostroj # howtoplay.fireworks.text.1=Ohňostroj predstavuje zábavný spôsob, ako v hre Minecraft vytvoriť vlastnú jedinečnú oslavu. # howtoplay.fireworks.text.2=Ohňostroj má dve zložky, ohňostrojovú raketu a ohňostrojovú hviezdu. # howtoplay.fireworks.header.1=Ohňostrojová raketa # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pyrotechnika # howtoplay.fireworks.text.7=Ohňostroj možno vystreliť z výdajného bloku. Ohňostroj sa vystrelí v smere, kam je výdajný blok otočený. # howtoplay.fishing=Rybolov # -howtoplay.fishing.title=Pokyny na hranie: rybolov # howtoplay.fishing.text.1=Rybolov sa musí vykonávať s udicou. Je to vynikajúci spôsob, ako z mora vyloviť ryby alebo iné úžasné predmety. # howtoplay.fishing.header.1=Nahodenie # howtoplay.fishing.text.2.notTouch=Namierte na blok vody a s udicou v ruke stlačte tlačidlo :_input_key.use:, aby ste do vody hodili návnadu. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Počkajte, kým neuvidíte, že sa k návnade začína howtoplay.fishing.text.4.notTouch=Keď sa bubliny dotknú návnady, bude poskakovať nahor a nadol. Stlačením tlačidla :_input_key.use: naviňte návnadu. Dávajte pozor, aby vám ryba neodplávala. # howtoplay.fishing.text.4.touch=Keď sa bubliny dotknú návnady, bude poskakovať nahor a nadol. Opätovným ťuknutím na tlačidlo Chytať ryby naviňte návnadu. Dávajte pozor, aby vám ryba neodplávala. # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Pec # -howtoplay.furnace.title=Pokyny na hranie: pec # howtoplay.furnace.text.1=V peci môžete variť alebo taviť predmety. Môžete napríklad roztaviť železnú rudu na železné ingoty. # howtoplay.furnace.text.2.notTouch=Umiestnite pec do sveta a stlačením tlačidla :_input_key.use: ju použite. # howtoplay.furnace.text.2.touch=Umiestnite pec do sveta a ťuknutím na ňu ju použite. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Palivo # howtoplay.furnace.text.3=Do dolnej časti pece musíte položiť palivo a do hornej časti predmet, ktorý chcete roztaviť. Pec sa potom rozpáli a začne pracovať. Ako palivo možno používať veľa vecí. Skúste experimentovať so všetkým, čo horí. # howtoplay.gameSettings=Nastavenia hry # -howtoplay.gameSettings.title=Pokyny na hranie: nastavenia hry # howtoplay.gameSettings.text.1=Pri vytváraní sveta máte veľa možností. Nižšie sú uvedené rôzne nastavenia, ktoré možno používať na doladenie detailov. Ak ste ich nenastavili pri vytváraní sveta, nerobte si starosti. Môžete ich kedykoľvek zmeniť. # howtoplay.gameSettings.text.2=-Názov sveta: tu môžete pomenovať svoj svet. # howtoplay.gameSettings.text.3=-Normálny herný režim: v tomto hernom režime začínajú všetci noví hráči. Môžete nastaviť, aby hráči začínali v režime prežitia alebo v tvorivom režime. Výberom tvorivého režimu aktivujete podvádzanie. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Truhlica s odmenou: ak je toto nastavenie zapnut howtoplay.gameSettings.text.7=-Typ sveta: toto nastavenie určuje spôsob, akým sa svet vytvorí. Ak chcete zmeniť typ sveta, vyberte v rozbaľovacej ponuke možnosť Nekonečný, Plochý alebo Starý. # howtoplay.gameSettings.text.7.1= – Nekonečné svety sa tiahnu ďalej a ďalej až do nekonečna. # howtoplay.gameSettings.text.7.2= – Ploché svety nemajú kopce ani stromy, len nekonečnú plochú oblasť, ktorú môžete vyplniť svojimi výtvormi. # -howtoplay.gameSettings.text.7.3= – Staré svety sú obmedzené čo do veľkosti a výšky. # howtoplay.gameSettings.text.8=-Počiatočná hodnota: ide o jedinečné číslo pre svet. Zadaním počiatočnej hodnoty pri vytváraní nového sveta môžete ovládať, ako sa vytvorí. Ako počiatočnú hodnotu môžete použiť aj slovo alebo vetu a hra ju skonvertuje na číslo. # howtoplay.gameSettings.header.2=Podvádzanie a pravidlá hry # howtoplay.gameSettings.text.9=-Aktivovať podvádzanie: toto nastavenie umožňuje hráčom používať príkazy. Keď je pri vytváraní sveta toto nastavenie zapnuté, všetky dosiahnuté výsledky sa zakážu. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Korisť vypadnutá zo subjektov: ovláda, či z howtoplay.gameSettings.text.17=-Cyklus počasia: keď je toto nastavenie vypnuté, počasie sa nebude meniť. # howtoplay.hoppers=Násypníky # -howtoplay.hoppers.title=Pokyny na hranie: násypníky # howtoplay.hoppers.text.1=Násypníky sa používajú na automatické premiestňovanie predmetov. Násypníky možno pripojiť k iným predmetom, napríklad nádobám, ako sú truhlice alebo hudobné automaty. # howtoplay.hoppers.text.2=Násypníky budú neustále vyberať predmety z nádoby nad sebou a vkladať ich do nádoby, na ktorú sú nasmerované. # howtoplay.hoppers.header.1=Použitie # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Ak chcete násypník nasmerovať na konkrétny blok, po howtoplay.hoppers.text.4=Ak je násypník aktivovaný ruditom, stane sa neaktívnym a prestane premiestňovať predmety. # howtoplay.hostAndPlayerOptions=Možnosti hostiteľa a hráča # -howtoplay.hostAndPlayerOptions.title=Pokyny na hranie: možnosti hostiteľa a hráča # howtoplay.hostAndPlayerOptions.text.1.notTouch=Keď hráte so zapnutým podvádzaním, možnosti hostiteľa vám umožnia teleportovať seba alebo priateľov, zmeniť počasie, nastaviť čas dňa a zmeniť miesto vstupu alebo objavenia sa vo svete pre vašu hru. Po povolení podvádzania môžete tieto možnosti nájsť v okne chatu stlačením tlačidla [/] vedľa panela chatu. # howtoplay.hostAndPlayerOptions.text.1.touch=Keď hráte so zapnutým podvádzaním, možnosti hostiteľa vám umožnia teleportovať seba alebo priateľov, zmeniť počasie, nastaviť čas dňa a zmeniť miesto vstupu alebo objavenia sa vo svete pre vašu hru. Po povolení podvádzania môžete tieto možnosti nájsť v okne chatu ťuknutím na tlačidlo chatu. # -howtoplay.HUD=Priehľadový displej # -howtoplay.HUD.title=Pokyny na hranie: priehľadový displej # -howtoplay.HUD.text.1=Priehľadový displej zobrazuje informácie o vašom stave: zdravie, zostávajúci kyslík (keď ste pod vodou), úroveň hladu a brnenie (ak nejaké máte na sebe). # -howtoplay.HUD.header.1=Potrava a zdravie # -howtoplay.HUD.text.2.notTouch=Ak stratíte zdravie, ale máte aspoň deväť :shank:, zdravie sa vám automaticky doplní. Počet :shank: sa doplní aj vtedy, keď zjete potravu. # -howtoplay.HUD.text.2.touch=Ak máte aspoň deväť :shank:, zdravie sa vám automaticky doplní. Počet :shank: pomaly klesá, keď objavujete a keď vyhladnete, ale po zjedení potravy sa :shank: obnovia. # -howtoplay.HUD.text.3.keyboard=Kým držíte kus potravy, stlačením a podržaním tlačidla :_input_key.use: ju zjete. # -howtoplay.HUD.text.3.gamepad=Kým držíte kus potravy, stlačením a podržaním tlačidla :_input_key.use: ju zjete. # -howtoplay.HUD.text.3.rift_controller=Kým držíte kus potravy, stlačením a podržaním tlačidla :rift_right_grab: ju zjete. # -howtoplay.HUD.text.3.windowsmr_controller=Kým držíte kus potravy, stlačením a podržaním tlačidla :windowsmr_left_trigger: ju zjete. # -howtoplay.HUD.text.3a.touch=Ak chcete niečo zjesť, ťuknite na položku jedla na rýchlom paneli a potom ťuknutím a podržaním obrazovky začnete jesť. # -howtoplay.HUD.text.3b.touch=Ak používate tlačidlá akcie, najskôr ťuknite na položku jedla na rýchlom paneli a potom ťuknite na :tip_virtual_button_action_build_or_use: a podržte, aby ste ju zjedli. # -howtoplay.HUD.text.4a=Pri niektorých aktivitách, napríklad pri šprinte, vyhladnete skôr. Našťastie niektoré jedlá sú výživnejšie a doplnia vám viac :shank:. # -howtoplay.HUD.text.4b=Ak máte plné :shank:, posledné jedlo, ktoré ste zjedli, dodáva hodnotu sýtosti – skrytú hodnotu, ktorá posilňuje vašu úroveň hladu. # -howtoplay.HUD.header.2=Skúsenosti # -howtoplay.HUD.text.5=Na priehľadovom displeji sa zobrazuje aj ukazovateľ skúseností. Číslo vyjadruje vašu aktuálnu úroveň skúseností a pásik označuje, koľko skúsenostných bodov potrebujete na zvýšenie úrovne skúseností. # -howtoplay.HUD.text.6=Skúsenostné body sa získavajú zbieraním guľôčok skúseností. Guľôčky skúseností môžete dostať za rôzne činnosti, napríklad za zabíjanie tvorov, ťažbu určitých blokov a pod. Nezabudnite na žiadne guľôčky skúseností, určite ich budete potrebovať. Presuňte sa do ich blízkosti, aby ste ich pozbierali. # -howtoplay.HUD.header.3=Rýchly panel # -howtoplay.HUD.text.7.keyboard=Na rýchlom paneli sa zobrazujú predmety, ktoré možno použiť. Predmet vo svojej ruke zmeníte posúvaním kolieska myši. # -howtoplay.HUD.text.7.gamepad=Na rýchlom paneli sa zobrazujú predmety, ktoré možno použiť. Predmet vo svojej ruke zmeníte pomocou tlačidiel :_input_key.cycleItemLeft: a :_input_key.cycleItemRight:. # -howtoplay.HUD.text.7.touch=Na rýchlom paneli sa zobrazujú predmety, ktoré možno použiť. Predmet vo svojej ruke zmeníte ťukaním na predmety na rýchlom paneli. # -howtoplay.HUD.text.7.windowsmr_controller=Na rýchlom paneli sa zobrazujú predmety, ktoré možno použiť. Predmet vo svojej ruke zmeníte stlačením tlačidla :windowsmr_left_touchpad_horizontal:. # -howtoplay.HUD.text.7.rift_controller=Na rýchlom paneli sa zobrazujú predmety, ktoré možno použiť. Predmet vo svojej ruke zmeníte stlačením tlačidla :rift_left_trigger: alebo :rift_left_grab:. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Inventár # howtoplay.inventory.title=Pokyny na hranie: inventár # -howtoplay.inventory.text.1.keyboard=Stlačením tlačidla :_input_key.inventory: zobrazte inventár. # -howtoplay.inventory.text.1.gamepad=Stlačením tlačidla :_input_key.inventory: zobrazte inventár. # -howtoplay.inventory.text.1.rift_controller=Stlačením tlačidla :rift_B: zobrazíte inventár. # -howtoplay.inventory.text.1.windowsmr_controller=Stlačením tlačidla :windowsmr_left_grab: zobrazíte inventár. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Ťuknutím na :tip_touch_inventory: zobrazíte inventár. # -howtoplay.inventory.text.2=Na tejto obrazovke sú zobrazené všetky predmety, ktoré máte v ruke, a všetky ostatné predmety, ktoré nesiete. Taktiež si môžete pozrieť brnenie, ktoré máte oblečené. # -howtoplay.inventory.text.3.keyboard=Pomocou tlačidla :mouse_left_button: vyberte predmet pod kurzorom. Ak je tu viacero predmetov, vyberiete ich všetky alebo môžete pomocou tlačidla :mouse_right_button: vybrať len polovicu z nich. # -howtoplay.inventory.text.3.gamepad=Pomocou tlačidla :_gamepad_face_button_down: vyberte predmet pod kurzorom. Ak je tu viacero predmetov, vyberiete ich všetky alebo môžete pomocou tlačidla :_gamepad_face_button_left: vybrať len polovicu z nich. # -howtoplay.inventory.text.3.touch=Ťuknutím vyberte predmet. Ak ho chcete presunúť, ťuknite na iné miesto v inventári. Ak presuniete predmet na miesto s rovnakým predmetom, uložia sa dohromady. Ak ho presuniete na iný predmet, vymenia si miesta. # -howtoplay.inventory.text.4.keyboard=Predmety môžete znova odložiť pomocou tlačidla :mouse_left_button:. Ak je na kurzore viacero predmetov, pomocou tlačidla :mouse_left_button: ich odložte všetky alebo pomocou tlačidla :mouse_right_button: odložte len jeden. # -howtoplay.inventory.text.4.gamepad=Predmety môžete znova odložiť pomocou tlačidla :_gamepad_face_button_down:. Ak je na kurzore viacero predmetov, pomocou tlačidla :_gamepad_face_button_down: ich odložte všetky alebo pomocou tlačidla :_gamepad_face_button_left: odložte len jeden. # -howtoplay.inventory.text.4a.touch=Ak ťuknete na hromadu predmetov, automaticky vyberiete všetky predmety v hromade. Celú hromadu môžete presúvať rovnakým spôsobom ako jeden predmet. # -howtoplay.inventory.text.4b.touch=Ak chcete rozdeliť hromadu predmetov, ťuknite na ňu a podržte, kým sa nezobrazí jazdec výberu. Bez toho, aby ste pustili obrazovku, posúvajte prstom doľava a doprava, aby ste vybrali počet predmetov, ktoré chcete z hromady odstrániť. # -howtoplay.inventory.text.5.keyboard=Ak je kurzor nad brnením, môžete ho rýchlo presunúť na správne miesto pre brnenie stlačením klávesu SHIFT + :mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Ak je kurzor nad brnením, môžete ho rýchlo presunúť na správne miesto pre brnenie stlačením tlačidla :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Ak chcete predmet zahodiť, zdvihnite ho a položte ho mimo okna inventára. # -howtoplay.inventory.text.6.gamepad=Ak chcete predmet zahodiť, zdvihnite ho a stlačte tlačidlo :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Hudobný automat # -howtoplay.jukebox.title=Pokyny na hranie: hudobný automat # howtoplay.jukebox.text.1=Hudobný automat bude prehrávať hudobné disky, ktoré ste našli. # howtoplay.jukebox.header.1=Večierok môže začať # howtoplay.jukebox.text.2.notTouch=Stlačením tlačidla :_input_key.use: na hudobnom automate, kým v ruke držíte hudobný disk, tento disk prehráte. Opätovným stlačením tlačidla :_input_key.use: na hudobnom automate hudobný disk vysuniete. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Niekoľko hudobných diskov môžete nájsť v truhlici howtoplay.jukebox.text.8=Ostatné získate ťažšie (creeperi tajne uznávajú hudbu). # howtoplay.loom=Krosná # -howtoplay.loom.title=Pokyny na hranie: krosná # howtoplay.loom.text.1=Krosná predstavujú rýchly a účinný spôsob, ako na zástavy aplikovať vzory. Krosná používajú na aplikovanie vzoru len jedno farbivo. Pomocou vzorov pre krosná môžete aplikovať aj špeciálne vzory. # howtoplay.loom.header.1=Tkanie # howtoplay.loom.text.2=Položením zástavy na prvé miesto na krosnách a akéhokoľvek farebného farbiva na druhé miesto môžete pridávať na zástavy vzory. Po výbere vzoru zoberte zástavu z výstupného otvoru napravo a presuňte ju do inventára. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Zástava môže mať viacero vrstiev, ktoré umožňujú e howtoplay.loom.header.2=Vzory pre krosná # howtoplay.loom.text.4=Pridanie vzoru pre krosná na tretie miesto na krosnách umožní vytvárať špeciálne vzory, napríklad tvár creepera alebo vzor kvetu. Po použití týchto vzorov na zástavy neprídete o svoje vzory pre krosná. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Vysadnutie na zviera # -howtoplay.mounts.title=Pokyny na hranie: vysadnutie na zviera # howtoplay.mounts.text.1=Hráč môže jazdiť na dospelom koni, somárovi alebo mulici. Len kone môžu mať brnenie. # howtoplay.mounts.text.2=Mulice a somáre možno vybaviť kapsami (na prepravu predmetov), a to pripojením truhlice. Tieto kapsy sú potom prístupné počas jazdy alebo zakrádania. # howtoplay.mounts.header.1=Krotenie # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Keď sa okolo koňa objavia srdcia, je skrotený a už s howtoplay.mounts.header.2=Jazda na zvieratách # howtoplay.mounts.text.5=Ak chce hráč ovládať koňa, musí ho vybaviť sedlom. # howtoplay.mounts.text.6=Sedlá možno kúpiť od dedinčanov, nájsť v truhliciach skrytých vo svete alebo získať pri rybolove. Počas jazdy na koni otvorte inventár a vložte sedlo na miesto pre sedlo koňa. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Kone a somáre možno rozmnožovať rovnako ako iné zvieratá pomocou zlatých jabĺk alebo zlatých mrkiev. # howtoplay.mounts.text.8=Žriebätá postupne vyrastú na dospelé kone. Rast urýchlite tak, že ich budete kŕmiť pšenicou alebo senom. # howtoplay.mounts.header.3=Pridávanie nákladu zvieratám # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Stlačením tlačidla :_input_key.sneak: zosad howtoplay.mounts.text.15a.touch=Ak používate schému ovládania smerovým ovládačom, ťuknutím na :touch_jump: zídete zo zvieraťa. # howtoplay.mounts.text.15b.touch=Ak používate schému ovládania joystickom, ťuknutím na :tip_virtual_button_dismount: zídete zo zvieraťa. # -howtoplay.multiplayer=Hra pre viacerých hráčov # -howtoplay.multiplayer.title=Pokyny na hranie: hra pre viacerých hráčov # -howtoplay.multiplayer.text.1=Minecraft je v predvolenom nastavení hra pre viacerých hráčov # -howtoplay.multiplayer.header.1=Rozdelená obrazovka # -howtoplay.multiplayer.text.2.splitscreen=Miestni hráči sa môžu pripojiť k hre pripojením ovládačov a stlačením ľubovoľného tlačidla na ovládači kedykoľvek počas hry. # -howtoplay.multiplayer.header.2=Hra pre viacerých hráčov online # -howtoplay.multiplayer.text.3=V predvolenom nastavení začínajú všetky svety so zapnutou hrou pre viacerých hráčov. Ak chcete svet urobiť súkromným, v nastaveniach sveta vyberte možnosť hry pre viacerých hráčov a vypnite ju. # -howtoplay.multiplayer.text.3.norealms=V predvolenom nastavení začínajú všetky svety so zapnutou hrou pre viacerých hráčov. Ak chcete svet urobiť súkromným, v nastaveniach sveta vyberte možnosť hry pre viacerých hráčov a vypnite ju. # -howtoplay.multiplayer.header.3=Pripojenie k hre online # -howtoplay.multiplayer.text.4=Ak sa chcete pripojiť k hre pre viacerých hráčov, prejdite na kartu Priatelia. Zobrazia sa tu všetky ríše, priatelia a hry v sieti LAN, ku ktorým sa môžete pripojiť. Výberom príslušnej hry sa k nej pripojte. # -howtoplay.multiplayer.text.4.norealms=Ak sa chcete pripojiť k hre pre viacerých hráčov, prejdite na kartu Priatelia. Zobrazia sa tu všetky ríše, priatelia a hry v sieti LAN, ku ktorým sa môžete pripojiť. Výberom príslušnej hry sa k nej pripojte. # -howtoplay.multiplayer.text.5=Keď spustíte hru online alebo sa k nej pripojíte, bude viditeľná pre ľudí na vašej karte Priatelia. Keď sa pripoja vaši priatelia, hra bude viditeľná pre priateľov týchto priateľov. # -howtoplay.multiplayer.text.6=Poznámka: Ak chcete hrať hry pre viacerých hráčov, musíte mať internet a prihlásiť sa do konta Microsoft. # -howtoplay.multiplayer.header.4=Povolenia hráča # -howtoplay.multiplayer.text.7=Spravovanie povolení jednotlivých hráčov vám uľahčujú povolenia hráča. Otvorte ponuku hry a na pravej strane sa zobrazí zoznam hráčov, ktorí sa práve nachádzajú vo svete. Vyberte hráčovu ikonu povolení a upravte jeho povolenia. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigácia # -howtoplay.navigation.title=Pokyny na hranie: navigácia # howtoplay.navigation.text.1=Navigácia je dôležitá zručnosť, ktorú sa treba naučiť v hre Minecraft, pretože nájsť cestu domov nie je vždy ľahké. # howtoplay.navigation.text.2=Predovšetkým by ste mali poznať niekoľko základných nástrojov. # howtoplay.navigation.header.1=Navigačné nástroje # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Mapy prieskumníka # howtoplay.navigation.text.10=Existuje niekoľko miest, ktoré môžete preskúmať. Nájdite dedinu a vyhľadajte kartografa. Predá vám mapy prieskumníka, ktoré vás dovedú na veľmi vzdialené neznáme miesta. # howtoplay.netherPortals=Portál do Netheru # -howtoplay.netherPortals.title=Pokyny na hranie: portál do Netheru # howtoplay.netherPortals.text.1=Portál do Netheru umožňuje cestovať do inej dimenzie. # howtoplay.netherPortals.text.2=Ak je portál do Netheru správne postavený, možno ho rozsvietiť a aktivovať. # howtoplay.netherPortals.text.3=Príklady konštrukcie portálu sú znázornené tu: # howtoplay.nightfall=Súmrak # -howtoplay.nightfall.title=Pokyny na hranie: súmrak # howtoplay.nightfall.text.1=Kým si vo svojom svete Minecraft užívate dobrodružstvá, slnko vychádza a zapadá. Keď slnko zapadne, musíte vykonať určité opatrenia. V noci na vás čaká mnoho nebezpečenstiev. # howtoplay.nightfall.header.1=Ukrytie sa # howtoplay.nightfall.text.2=Ak ste to ešte neurobili, musíte nájsť miesto, kam sa ukryjete pred tmou a nástrahami, ktoré v nej číhajú. Môže ísť o jednoduchú dieru na stráni kopca alebo malú chatu v lese. # howtoplay.nightfall.text.3=Nezabudnite zablokovať všetky vchody. Možno budete chcieť použiť dvere, aby ste mohli vchádzať a vychádzať. Ak ste vyrobili posteľ, je to dobré miesto, kam ju vložiť spoločne s pracovným stolom a pecou. # howtoplay.nightfall.text.4=Oblasť tiež osvetlite fakľami. Môže vám to zachrániť život. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Domáce zvieratá # -howtoplay.pets.title=Pokyny na hranie: domáce zvieratá # howtoplay.pets.header.1=Spriatelenie sa s domácimi zvieratami # howtoplay.pets.text.1.notTouch=V hre Minecraft je niekoľko tvorov, ktoré môžete skrotiť a z ktorých môžete urobiť domáce zvieratá. Jednotlivé tvory možno skrotiť tak, že im dáte predmet, ktorý majú rady. Po skrotení im môžete prikázať, aby zostali pri vás, stlačením tlačidla :_input_key.use:, kým sa na ne pozeráte. # howtoplay.pets.text.1.touch=V hre Minecraft je niekoľko tvorov, ktoré môžete skrotiť a z ktorých môžete urobiť domáce zvieratá. Jednotlivé zvieratá možno skrotiť tak, že im dáte predmet, ktorý majú rady. Po skrotení im ťuknutím na tlačidlo Sadnúť môžete prikázať, aby zostali pri vás. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papagáje # howtoplay.pets.text.4=Papagáje sú pasívne tvory, ktoré žijú aj v džungli. Napodobňujú akéhokoľvek iného tvora v oblasti. Obľubujú semená. Ak im z nich niekoľko dáte, môžete ich skrotiť. Papagáje si vám môžu sadnúť aj na plece... Áno, môže ich tam sedieť viac. # howtoplay.raids=Nájazdy # -howtoplay.raids.title=Pokyny na hranie: nájazdy # howtoplay.raids.text.1=Pri skúmaní sveta môžete naraziť na tábor alebo hliadku plieniteľov. Plienitelia vždy hľadajú dediny, na ktoré by podnikli nájazd. Zobratím zástav upútate ich pozornosť, a preto sa môžu rozhodnúť pre útok na blízku dedinu. # howtoplay.raids.text.2=Bráňte svoju dedinu. Ak porazíte všetkých lupičov, útok sa zastaví. # howtoplay.raids.header.1=Potrebujem hrdinu # howtoplay.raids.text.3=Dedinčania s najväčšou pravdepodobnosťou budú veľmi vďační, že ste ich zachránili pred lupičmi. Vráťte sa a možno s nimi urobíte dobrý obchod. # howtoplay.ranching=Hospodárenie na ranči # -howtoplay.ranching.title=Pokyny na hranie: hospodárenie na ranči # howtoplay.ranching.text.1=V hre Minecraft môžete mať vlastný ranč plný zvierat. Hospodárenie na ranči poskytuje mnoho zdrojov, napríklad vlnu, vajcia alebo surové mäso. # howtoplay.ranching.header.1=Rozširovanie stáda # howtoplay.ranching.text.2=Potrebujete mláďatá, aby sa počet zvierat rozrastal. Dospelé zvieratá musia prejsť do režimu lásky, aby mohli splodiť mláďatá. Do režimu lásky prejdú po kŕmení uprednostňovanou potravou. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Čo tvory jedia? # howtoplay.ranching.text.4=Kravy, mooshroomy a ovce žerú pšenicu. Prasce žerú mrkvu alebo cviklu. Sliepky majú rady semená akéhokoľvek druhu. Králiky žerú mrkvu, zlatú mrkvu alebo púpavy. Ocelot má rád surovú tresku alebo lososa. Vlky rady žerú akýkoľvek druh mäsa. # howtoplay.ranching.text.5=Zvieratá vás budú nasledovať, keď budete držať ich požadovanú potravu. To vám pomôže doviesť ich na svoj ranč alebo k inému zvieraťu. # -howtoplay.realms=Realms # -howtoplay.realms.title=Pokyny na hranie: Realms # -howtoplay.realms.text.1=Služba Realms je úžasné miesto na hostenie hry pre viacerých hráčov, ktorá je vždy spustená. Aj keď nehráte, vaša ríša bude prístupná na preskúmanie pre vašich priateľov. # -howtoplay.realms.header.1=Začíname # -howtoplay.realms.text.2=Ak chcete vytvoriť ríšu, na karte Svety vyberte možnosť Vytvoriť nový. Potom vyberte tlačidlo Nová ríša a potom tlačidlo Vytvoriť nový svet. Teraz môžete ríšu pomenovať a nastaviť počet hráčov. Potom budete do svojej ríše môcť pridať priateľov. # -howtoplay.realms.header.2=Nastavenia ríše # -howtoplay.realms.text.3=Ak chcete zmeniť nastavenia ríše, po vytvorení ríše stlačte tlačidlo ceruzky. # -howtoplay.realms.text.4=Po stlačení tlačidla Hra môžete premenovať ríšu, nastaviť náročnosť a herný režim, zapnúť podvádzanie a stiahnuť alebo nahrať svet. # -howtoplay.realms.text.5=Po stlačení tlačidla Členovia môžete spravovať všetkých priateľov, ktorých ste pozvali do ríše, pridať alebo odstrániť členov a nastaviť ich povolenia. # -howtoplay.realms.text.6=Po stlačení tlačidla Predplatné môžete zistiť, kedy uplynie platnosť ríše, predĺžiť čas do uplynutia platnosti a otvoriť alebo zatvoriť ríšu. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Rudit # -howtoplay.redstone.title=Pokyny na hranie: rudit # howtoplay.redstone.text.1=Ruditový prach pochádza z ruditu, ktorý prenáša elektrický signál. Ak je nabitý, rozsvieti sa a prenesie signál na iné ruditové predmety v blízkosti. # howtoplay.redstone.header.1=Ruditová energia # howtoplay.redstone.text.2=Ak sa má niektorý z týchto predmetov aktivovať, potrebuje zdroj energie, napríklad páčku, tlačidlo alebo prítlačnú dosku. Experimentujte, aby ste ich všetky našli. # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Položte ruditový prach vedľa zdroja energie a zapnu howtoplay.redstone.text.4=Existuje veľa predmetov, ktoré používajú ruditový signál na vykonávanie určitých úloh, napríklad násypník alebo piest. # howtoplay.redstone.text.5=Rudit umožňuje nekonečné využitie. Skúste vytvoriť niečo užitočné pre seba, napríklad automatickú farmu. # -howtoplay.resourceAndBehaviorPacks=Balíky zdrojov a správania # -howtoplay.resourceAndBehaviorPacks.title=Pokyny na hranie: balíky zdrojov a správania # -howtoplay.resourceAndBehaviorPacks.text.1=Pomocou balíkov zdrojov a správania môžete zmeniť spôsob, ako Minecraft vyzerá a správa sa. # -howtoplay.resourceAndBehaviorPacks.text.2=V ponuke nastavení vyberte balík zo zoznamu dostupných balíkov a potom vyberte znamienko plus vedľa neho. Balík použije svoje zmeny na predvolený balík hry Minecraft. # - howtoplay.scaffolding=Lešenie # -howtoplay.scaffolding.title=Pokyny na hranie: lešenie # howtoplay.scaffolding.header.1=Stanovenie vysokých cieľov # howtoplay.scaffolding.text.1.keyboard=Lešenie vám môže pomôcť vytvárať obrovské stavby bezpečne. Môžete vojsť dovnútra lešenia a postaviť sa naň. Ak máte lešenie naskladané na sebe, môžete prejsť o úroveň vyššie tak, že sa postavíte na lešenie a stlačíte tlačidlo :_input_key.jump:. Ak chcete prejsť o úroveň nižšie, môžete stlačiť tlačidlo :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Lešenie vám môže pomôcť vytvárať obrovské stavby bezpečne. Môžete vojsť dovnútra lešenia a postaviť sa naň. Ak máte lešenie naskladané na sebe, môžete prejsť o úroveň vyššie tak, že sa postavíte na lešenie a stlačíte tlačidlo :_input_key.jump:. Ak chcete prejsť o úroveň nižšie, môžete stlačiť a podržať tlačidlo :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Rozbitie # howtoplay.scaffolding.text.3=Keď sa lešenie rozbije, rozbije aj každý blok lešenia, ktorý sa oň opieral. To vám umožní rýchlo odstraňovať lešenia rozbitím oporných blokov. # howtoplay.structureBlocks=Bloky stavby # -howtoplay.structureBlocks.title=Pokyny na hranie: bloky stavby ### howtoplay.structureBlocks.text.1=Bloky stavby dávajú tvorcom možnosť kopírovať a ukladať časti ich sveta do štruktúr. Uložené štruktúry potom možno prilepiť späť do sveta. ### howtoplay.structureBlocks.header.1=Ako získať ### howtoplay.structureBlocks.text.2=Ak chcete získať blok stavby, musíte použiť príkaz s lomkou /give. Ak chcete blok stavby použiť, musíte mať povolenia operátora. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Tlačidlo Zistiť a rohový režim ### howtoplay.structureBlocks.text.16=Ak chcete automaticky vybrať oblasť, ktorú chcete uložiť, môžete okolo stavby umiestniť bloky rohového režimu a pomenovať ich rovnakým názvom ako stavbu, ktorú chcete uložiť. ### howtoplay.structureBlocks.text.17=Stlačením tlačidla Zistiť v režime ukladania nájdete všetky rohové bloky s rovnakým názvom a vytvoríte oblasť výberu, aby sa uložilo všetko vnútri zväzku vytvoreného týmito rohovými blokmi. ### -howtoplay.servers=Servery # -howtoplay.servers.title=Pokyny na hranie: servery # -howtoplay.servers.text=Na karte Servery sa zobrazia populárne servery hry Minecraft. # - howtoplay.shulkerBoxes=Škatule shulkerov # -howtoplay.shulkerBoxes.title=Pokyny na hranie: škatule shulkerov # howtoplay.shulkerBoxes.text.1=Spojením dvoch shulkrových ulít s truhlicou vytvorte škatuľu shulkera. Shulkrove ulity vypadnú zo shulkerov nájdených v mestách na konci sveta. Na rozdiel od iných nádob zostanú predmety aj v rozbitých škatuliach shulkerov. Škatule shulkerov sa rozbijú a vypadnú ako predmet, ak na ne zatlačia piesty, a možno ich umiestniť pomocou výdajných blokov. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=Koniec sveta # -howtoplay.theEnd.title=Pokyny na hranie: koniec sveta # howtoplay.theEnd.text.1=Koniec sveta je ďalšia dimenzia prístupná cez aktívny portál na koniec sveta. Portál na koniec sveta nájdete v pevnosti, ktorá sa nachádza v hlbinách nadzemia. # howtoplay.theEnd.text.2=Každému bloku rámu portálu na koniec sveta chýba niečo tajomné, aby sa von dostala sila, ktorú ukrýva. # howtoplay.theEnd.header.1=Opačná strana # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Po aktivovaní skočte do portálu a dostanete sa na kon howtoplay.theEnd.text.4=Koniec sveta je domovom obávaného draka z konca sveta. Je to divoký a silný nepriateľ, ktorý, ako sa zdá, čerpá silu z neznámych kryštálov. Jeho dych a útoky s ohnivými guľami zanechávajú na bojisku dlhotrvajúcu kyselinu. Ak si chcete zabezpečiť víťazstvo, zoberte so sebou aj priateľov. # howtoplay.theEnd.text.5=Ak raz nestačilo, doplňte do rohov výstupného portálu štyri kryštály z konca sveta, aby drak z konca sveta ožil. # -howtoplay.theStore=Trhovisko # -howtoplay.theStore.title=Pokyny na hranie: Trhovisko # -howtoplay.theStore.text.1=Trhovisko Minecraft je miesto, kde nájdete nové vzhľady, svety, textúry a mash-up balíky od rôznych talentovaných autorov. # -howtoplay.theStore.header.1=Preskúmajte obsah # -howtoplay.theStore.text.2=Vyskúšajte nový vzhľad a získajte novú sviežu podobu. # -howtoplay.theStore.text.3=Vyskúšajte svety, aby ste odomkli nové mapy a výzvy, ktoré budete chcieť hrať znova a znova. # -howtoplay.theStore.text.4=Dodajte starej hre nový vzhľad s balíčkami textúr, ktoré možno navrstviť na aktuálne svety a ríše. # -howtoplay.theStore.text.4.norealms=Dodajte starej hre nový vzhľad pomocou balíkov textúr, ktoré možno navrstviť cez súčasné svety. # -howtoplay.theStore.text.5=Alebo ich všetky vyskúšajte s mash-up balíkmi, ktoré predstavujú kompletné zbierky vzhľadov, svetov a textúr, ktorých spojením svoje svety a ríše zmeníte. # -howtoplay.theStore.text.5.norealms=Alebo ich všetky vyskúšajte s mash-up balíkmi predstavujúcimi kompletné zbierky vzhľadov, svetov a textúr, ktorých spojením premeníte svoje svety. # - howtoplay.tools=Nástroje # -howtoplay.tools.title=Pokyny na hranie: nástroje # howtoplay.tools.text.1=V hre Minecraft je mnoho nástrojov, ktoré vám umožnia ťažiť bloky rýchlejšie ako pomocou päste. Nástroje možno vyrábať z dreva, kameňa, železa, zlata alebo diamantu. # howtoplay.tools.text.2=Používaním správneho nástroja na danú prácu nielenže vyťažíte daný blok rýchlejšie, ale tiež nástroj stratí menej na svojej trvácnosti. Na ťažbu vzácnejších surovín musíte vytvoriť zložitejšie nástroje. # howtoplay.tools.header.1=Nástroje na rozbíjanie vecí # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Na udicu môžete chytať ryby a inú korisť z vodných howtoplay.tools.text.12=Nožnice sú veľmi užitočné na zber predmetov ako vlna, listy a pavučiny. # howtoplay.trading=Obchodovanie s dedinčanmi # -howtoplay.trading.title=Pokyny na hranie: obchodovanie s dedinčanmi # howtoplay.trading.text.1=Obchodovanie môže prebiehať v dedinách. Každý dedinčan má svoje povolanie: môžu byť farmármi, mäsiarmi, kováčmi, kartografmi, knihovníkmi alebo kňazmi. Niektoré povolania budú obchodovať s predmetmi, ktoré iné povolania nemajú. Skúmajte a obchodujte s mnohými dedinčanmi, aby ste zistili informácie o všetkých obchodoch. # howtoplay.trading.header.1=Tovar za smaragdy # howtoplay.trading.text.2=Tovar, ktorý dedinčania ponúkajú na predaj, môžete zistiť interakciou s nimi. Dedinčan môže upraviť cenu obchodu, kedykoľvek s ním hráč obchoduje. Ak sa obchod uskutočňuje príliš často, dedinčanovi sa môže minúť tovar a obchod sa môže dočasne zakázať. Obchody zvyčajne zahŕňajú nákup alebo predaj predmetov za smaragdy. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Kým obchodujete s dedinčanmi, zlepšujú sa vo svojom howtoplay.trading.text.4=Starajte sa o svojich dedinčanov. Na to, aby sa im darilo, potrebujú odpočinok, prácu a jedlo. # howtoplay.transportation=Preprava # -howtoplay.transportation.title=Pokyny na hranie: preprava # howtoplay.transportation.text.1=Okrem chôdze, jazdy na zvierati alebo lietania existuje mnoho spôsobov, ako cestovať. # howtoplay.transportation.header.1=Banské vozíky # howtoplay.transportation.text.2=Banské vozíky sú riadené vozíky, ktoré jazdia po koľajniciach. Koľajnice môžete kladením jednej za druhou nasmerovať, kamkoľvek chcete. Potom na ne položte banský vozík a ste pripravení na jazdu. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Pri používaní ovládacej schémy smero howtoplay.transportation.text.5c.touch=Pri používaní ovládacej schémy joysticku potiahnite :tip_virtual_joystick: nahor, aby ste sa začali pohybovať vpred, a ťuknutím na :tip_virtual_button_dismount: sa dostali von. # howtoplay.weapons=Zbrane # -howtoplay.weapons.title=Pokyny na hranie: zbrane # howtoplay.weapons.header.1=Meč # howtoplay.weapons.text.1=Meč je hlavná zbraň v hre Minecraft na boj zblízka. Možno ho vyrobiť z dreva, kameňa, železa, zlata alebo diamantu. Útoky so skokom spôsobujú kritické poškodenie. # howtoplay.weapons.text.2.notTouch=Ak chcete zaútočiť, stlačte tlačidlo :_input_key.attack: s mečom v ruke. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Trojzubec je dvojúčelová zbraň na boj nablíz howtoplay.weapons.header.5=Očarované zbrane # howtoplay.weapons.text.7=Pre meč, luk, kušu a trojzubec existujú konkrétne očarovania, ktoré môžete získať z čarodejného stola alebo nákovy. Tieto očarovania zlepšia poškodenie, trvácnosť a dokonca podpália tvory. # -howtoplay.whatsNew=Novinky # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Strana %1 z %2 # immersive_reader.portfolio_page_header= Strana %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Úroveň 3 – FireTV # options.dev_sunsetting_tier.four=Úroveň 4 – 1 024 MB # options.dev_sunsetting_tier.five=Stupeň 5 – iOS 12 & Nougat # options.dev_sunsetting_tier.not_pending=Nečakajúce # -options.dev.gathering_config_id_override=Prepísanie ID konfigurácie zhromažďovania # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Náročnosť # options.difficulty.easy=Jednoduchá # options.difficulty.hard=Ťažká # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Zmenilo sa umiestnenie externého úl options.filelocation.external.warning.button=Podrobnosti (spustí sa prehliadač) # options.atmosphericsEnable=Atmosféra # options.edgeHighlightEnable=Zvýraznenie okrajov # -options.bloomEnable=Kvety # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Zvýšenie rozlíšenia # options.terrainShadowsEnable=Tiene terénu # options.superFancyWaterEnable=Veľmi efektná voda # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Úplné # recipeBook.setting.discover=Objaviť # recipeBook.setting.off=Vyp. # recipeToast.newUnlock.title=Nový recept odomknutý! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= odomkli sa nové recepty # recipeToast.newUnlock.descriptionRecipeBook=Skontrolujte si knihu receptov # recipeToast.newUnlock.descriptionCraftingTable=Zobraziť na pracovnom stole # @@ -7900,7 +7844,7 @@ store.realmsPlus.landing.info1.line1=Vlastný osobný server Realm – trvalý s store.realmsPlus.landing.info1.line2=Priatelia hrajú na vašom serveri Realm zadarmo # store.realmsPlus.landing.info1.line3=Prechádzajte z konzoly do mobilného zariadenia alebo počítača – ľubovoľného zariadenia s Trhoviskom Minecraft # -store.realmsPlus.landing.info2.line1=Bezplatný prístup ku katalógu viac ako 150 balíkov z Trhoviska # +store.realmsPlus.landing.info2.line1=Bezplatný prístup ku katalógu s viac ako 150 balíkmi z Trhoviska # store.realmsPlus.landing.info2.line2=Svety na serveri Realm zahŕňajú bezpečné zálohovanie # store.realmsPlus.landing.info2.line3=Prvých 30 dní bude zadarmo # store.realmsPlus.landing.info2.line4=Predplaťte si za %s mesačne # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Stlmiť # xbox.profile.realName=Spravujte nastavenia ochrany osobných údajov pre zdieľanie skutočného mena v aplikácii Xbox. # xbox.profile.removeFriend=Zrušiť priateľstvo # xbox.profile.report=Nahlásiť # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Nahlásiť hráča %s # xbox.report.optionalText=Sem zadajte text (voliteľné) # diff --git a/resource_pack/texts/sv_SE.lang b/resource_pack/texts/sv_SE.lang index e1120f88d..8128cd6d2 100644 --- a/resource_pack/texts/sv_SE.lang +++ b/resource_pack/texts/sv_SE.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Skärmen Inställningar för ny värld # accessibility.screenName.editCharacter=Karaktärsskapare # accessibility.screenName.editWorldSettings=Skärmen Redigera världsinställningar # accessibility.screenName.error=Skärmen Fel # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Skärmen Så spelar du # accessibility.screenName.inviteToGame=Skärmen Bjud in till spel # accessibility.screenName.joinByIP=Dialogrutan Anslut via IP # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Åska # howtoplay.next=Nästa # howtoplay.previous=Förra # -howtoplay.category.basics=Grunderna # -howtoplay.category.crafting=Tillverkning # howtoplay.category.education=Utbildning # -howtoplay.category.engineering=Avancerad tillverkning # -howtoplay.category.enhancedPlay=Bortom grunderna # -howtoplay.category.firstDay=Första dagen # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Alternativ och fusk # -howtoplay.category.play=Spela # -howtoplay.category.theEnd=End # howtoplay.adventureMode=Äventyrsläge # -howtoplay.adventureMode.title=Så spelar du: Äventyrsläge # howtoplay.adventureMode.text.1=Äventyrsläget är ett spelläge för världsbyggare. I detta läge måste spelare använda särskilda verktyg för att placera ut och ha sönder block. # howtoplay.adventureMode.text.2=För att få dessa verktyg används /give med parametrarna canplace eller candestroy i kreativt läge. # howtoplay.anvil=Städ # -howtoplay.anvil.title=Så spelar du: Städ # howtoplay.anvil.text.1=Erfarenhetsnivåer kan användas vid städet för att reparera, förtrolla och byta namn på föremål. # howtoplay.anvil.header.1=Använda och byta namn på förtrollningar # howtoplay.anvil.text.2=Alla föremål kan döpas om, men det är bara föremål med hållbarhet som kan repareras eller förtrollas med böcker på städet. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Det är mer effektivt att kombinera föremål med ett st howtoplay.anvil.text.5=Risken finns att städet skadas efter varje användning, och förr eller senare går det sönder. # howtoplay.armor=Rustning # -howtoplay.armor.title=Så spelar du: Rustning # howtoplay.armor.text.1=Genom att bära rustning kan du skydda dig från att ta skada. Din rustningsnivå representeras av :armor: i gränssnittet – ju högre nivå, desto mindre skada tar du. # howtoplay.armor.header.1=Tillverkning # howtoplay.armor.text.2=Rustningar kan tillverkas av läder, järn, guld och diamant. Du kan byta till dig ringbrynjor från bybor och även hitta sådana genom att besegra zombier och skelett. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Förklädnad # howtoplay.armor.text.7=Det går även att bära en snidad pumpa på huvudet. Det ger dig inga :armor:, men det låter dig titta på endermän utan att de blir uppretade. # howtoplay.armorStand=Rustningsställ # -howtoplay.armorStand.title=Så spelar du: Rustningsställ # howtoplay.armorStand.text.1=Rustningsställ håller din rustning när du inte använder den. # howtoplay.armorStand.header.1=Mundering # howtoplay.armorStand.text.2.notTouch=Tryck på :_input_key.use: på ett rustningsställ medan du håller en rustningsdel för att sätta den på rustningsstället. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Dansa # howtoplay.armorStand.text.5=Rustningsställ reagerar på rödstenssignaler. Testa olika signalstyrkor för att se vad som händer. # howtoplay.banners=Fanor # -howtoplay.banners.title=Så spelar du: Fanor # howtoplay.banners.text.1=Fanor är ett bra alternativ för den som vill dekorera sitt hus eller slott med egna mönster och färger. # howtoplay.banners.text.2=Efter att ha tillverkat en fana kan du lägga den på en arbetsbänk eller i en vävstol och applicera olika färgämnen för att skapa en helt egen design! # howtoplay.banners.header.1=Använda mönster # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Göra kopior # howtoplay.banners.text.9=Du kan kopiera fanor genom att lägga dem på arbetsbänken tillsammans med blanka fanor. # howtoplay.beacons=Fyrljus # -howtoplay.beacons.title=Så spelar du: Fyrljus # howtoplay.beacons.text.1=Aktiva fyrljus projicerar en ljusstråle på himlen. # howtoplay.beacons.text.2=De tillverkas av glas, obsidian och nether-stjärnor (som du måste besegra Wither för att få). # howtoplay.beacons.header.1=Tillverkning # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=När krafterna har ställts in utstrålas de från fyrl howtoplay.beacons.text.8=Du kan byta färg på ljusstrålen genom att placera ett målat glasblock i vägen för den. # howtoplay.beds=Sängar # -howtoplay.beds.title=Så spelar du: Sängar # howtoplay.beds.text.1=Gå och lägg dig i en säng för att hoppa fram till nästa morgon och bestämma din spawnplats i världen. # howtoplay.beds.text.2.notTouch=Tryck på :_input_key.use: på en säng för att gå och lägga dig. Det går bara att göra på natten. # howtoplay.beds.text.2.touch=Tryck på en säng för att gå och lägga dig. Det går bara att göra på natten. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Om du spelar med flera spelare måste alla gå och lägga howtoplay.beds.text.4=Om sängen går sönder återvänder du till den plats där du först spawnade i världen. # howtoplay.beds.text.5=Var försiktig om du använder en säng i Nether; det är oftast för varmt för att sova. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Block # -howtoplay.blocks.title=Så spelar du: Block # howtoplay.blocks.text.1=Världen i Minecraft är uppbyggd av miljontals block. Alla kan brytas sönder, plockas upp och placeras ut. Möjligheterna för vad som går att bygga är oändliga! # howtoplay.blocks.text.2=De flesta blocken måste hittas ute i världen, men vissa, som rödstensblock och glas, kan bara tillverkas om du kombinerar andra block på en arbetsbänk eller smälter material i en smältugn. # howtoplay.blocks.header.1=Fallande block # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma: Påträffas naturligt i Nether, avger ett svagt l howtoplay.blocks.text.9=Smuts: Liknar jordblock, men det kan inte växa gräs på dem. Påträffas i ekosystem med savanner och megatajgor. # howtoplay.bookAndQuill=Bok och fjäderpenna # -howtoplay.bookAndQuill.title=Så spelar du: Bok och fjäderpenna # howtoplay.bookAndQuill.text.1=Med en bok och fjäderpenna kan du skriva ned dina äventyr. Berätta sagan om dig själv genom att skriva text på sidorna. Du kan till och med redigera verkets namn och författare! Underteckna boken och fjäderpennan för att färdigställa den. Du kan redigera den så länge den inte är undertecknad. # howtoplay.brewingStand=Brygdställ # -howtoplay.brewingStand.title=Så spelar du: Brygdställ # howtoplay.brewingStand.text.1=För att brygga brygder behövs ett brygdställ. Grunden till varje brygd börjar med en flaska vatten, som du kan tillverka genom att fylla en glasflaska med vatten från en kittel eller vattenkälla. # howtoplay.brewingStand.header.1=Lär känna ditt brygdställ # howtoplay.brewingStand.text.2=Brygdställ har tre platser för tillverkning av olika brygder. Varje ingrediens räcker till tre brygder, så se alltid till att brygga tre åt gången för att utnyttja dina resurser på bästa sätt. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Ingredienser och brygder # howtoplay.brewingStand.text.3=Om du sätter en Nether-vårta på översta platsen i brygdstället får du en tafatt brygd. Den har ingen egen effekt, men fungerar som en grund till mer avancerade brygder. # howtoplay.brewingStand.text.4=Det finns många brygdeffekter att upptäcka. Experimentera med olika ingredienser och kombinationer för att bli en tvättäkta alkemist. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Kittel # -howtoplay.cauldron.title=Så spelar du: Kittel # howtoplay.cauldron.text.1=Kitteln är en behållare som kan förvara hinkar eller flaskor med vätska. # howtoplay.cauldron.header.1=Fylla # howtoplay.cauldron.text.2.notTouch=Tryck på :_input_key.use: på en kittel medan du håller i en hink med vatten eller en brygd för att fylla kitteln med innehållet. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Du kan färga läderrustning och hästrustning a howtoplay.cauldron.text.6=Om du ångrar dig kan du tvätta bort färgen genom att doppa den färgade rustningen i en kittel med rent vatten. # howtoplay.chat=Chatt # -howtoplay.chat.title=Så spelar du: Chatt # howtoplay.chat.text.1.keyboard=Tryck på :_input_key.chat: för att öppna chatten. Skriv ditt meddelande och tryck på RETUR. # howtoplay.chat.text.1.gamepad=Tryck på :_input_key.chat: för att öppna chatten. Skriv ditt meddelande och tryck på skickaknappen. # howtoplay.chat.text.1.touch=Tryck på chattknappen för att öppna chatten. Skriv ditt meddelande och tryck på skickaknappen. # howtoplay.chests=Kistor # -howtoplay.chests.title=Så spelar du: Kistor # howtoplay.chests.text.1.notTouch=När du har tillverkat en kista kan du placera den i världen och öppna den med :_input_key.use: för att placera föremål från förrådet i den. # howtoplay.chests.text.1.touch=När du har tillverkat en kista kan du placera den i världen och trycka för öppna den och placera föremål från förrådet i den. # howtoplay.chests.text.2=Föremål förvaras i kistan tills du placerar dem i ditt förråd igen. # howtoplay.chests.text.3=Om du placerar två kistor bredvid varandra kombineras de till en stor kista. # howtoplay.commandBlocks=Kommandoblock # -howtoplay.commandBlocks.title=Så spelar du: Kommandoblock # howtoplay.commandBlocks.text.1=Kommandoblock är användbara för spelare som bygger kartor. De lagrar och kör kommandon när de får en rödstenssignal. # howtoplay.commandBlocks.text.2=Du måste använda /give för att få ett kommandoblock. # howtoplay.commandBlocks.text.3=När ett kommandoblock har kört eller misslyckats med att köra sitt kommando skickar det en rödstenssignal i den riktning som pilen pekar. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Alltid aktivt: Kräver inte någon rödsten howtoplay.commandBlocks.text.8=Kommandoblock visar även sina tidigare handlingar. Det hjälper dig att reda ut om ett kommandoblock misslyckats med ett kommando och varför. # howtoplay.commands=Kommandon # -howtoplay.commands.title=Så spelar du: Kommandon # howtoplay.commands.text.1=Kommandon kan köras via chatten. Skriv / före kommandot. # howtoplay.commands.text.2=Det finns många kommandon som låter dig göra fantastiska saker. Det finns också mycket hjälp och tips att få för att lära sig använda kommandon. # howtoplay.conduits=Ledare # -howtoplay.conduits.title=Så spelar du: Ledare # howtoplay.conduits.text.1=En aktiv ledare ger dig krafter när du befinner dig under vatten. # howtoplay.conduits.text.2=Tillverka en ledare med nautilusskal och ett havets hjärta. Ledaren drar kraft från prismarin och sjölyktor. # howtoplay.conduits.header.1=Tillverkning # howtoplay.conduits.text.3=När ledaren aktiveras ger den ledningskraft till allt i närheten. # howtoplay.conduits.text.4=Ju mer kraft den drar in, desto längre sträcker sig dess förmågor. # -howtoplay.controls=Kontroller # -howtoplay.controls.title=Så spelar du: Kontroller # -howtoplay.controls.text.1=Minecraft är ett spel där du kan bygga allt du drömmer om genom att placera ut block. På natten kommer monstren fram, så se till att bygga ett skydd innan dess. # -howtoplay.controls.header.1=Förflyttning # -howtoplay.controls.text.2.keyboard=Använd musen för att se dig omkring. # -howtoplay.controls.text.2.gamepad=Använd :_gamepad_stick_right: för att se dig omkring. # -howtoplay.controls.text.2.touch.joystick_tap=Tryck och dra på skärmen för att se dig omkring. # -howtoplay.controls.text.2.touch.classic_dpad=Tryck och dra på skärmen för att se dig omkring. # -howtoplay.controls.text.2.touch.joystick_crosshair=Tryck och dra på skärmen för att se dig omkring. # -howtoplay.controls.text.2.rift_controller=Använd :rift_right_stick: för att se dig omkring. # -howtoplay.controls.text.2.windowsmr_controller=Använd :windowsmr_right_stick: för att se dig omkring. # -howtoplay.controls.text.3.keyboard=Använd :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: för att röra dig. # -howtoplay.controls.text.3.gamepad=Använd :_gamepad_stick_left: för att röra dig. # -howtoplay.controls.text.3.touch.joystick_tap=Använd :tip_left_stick: för att röra dig. # -howtoplay.controls.text.3.touch.classic_dpad=Använd :touch_forward::touch_left::touch_back::touch_right: för att röra dig. # -howtoplay.controls.text.3.touch.joystick_crosshair=Använd :tip_left_stick: för att röra dig. # -howtoplay.controls.text.3.rift_controller=Använd :rift_left_stick: för att röra dig. # -howtoplay.controls.text.3.windowsmr_controller=Använd :windowsmr_left_stick: för att röra dig. # -howtoplay.controls.text.4.keyboard=Tryck på :_input_key.jump: för att hoppa. # -howtoplay.controls.text.4.gamepad=Tryck på :_input_key.jump: för att hoppa. # -howtoplay.controls.text.4.touch.joystick_tap=Tryck på :tip_virtual_button_jump: för att hoppa. # -howtoplay.controls.text.4.touch.classic_dpad=Tryck på :touch_jump: för att hoppa. # -howtoplay.controls.text.4.touch.joystick_crosshair=Tryck på :tip_virtual_button_jump: för att hoppa. # -howtoplay.controls.text.4.rift_controller=Tryck på :rift_A: för att hoppa. # -howtoplay.controls.text.4.windowsmr_controller=Tryck på :windowsmr_right_touchpad: för att hoppa. # -howtoplay.controls.text.5.keyboard=Dubbeltryck på :_input_key.forward: eller tryck på :_input_key.sprint: för att springa. Du fortsätter att springa så länge du håller in :_input_key.forward: tills du har mindre än :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Dubbeltryck :_gamepad_stick_left: framåt för att springa. Du fortsätter att springa så länge du håller :_gamepad_stick_left: framåt tills du har mindre än :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Tryck på :tip_virtual_button_sprint: för att springa. Du fortsätter att springa tills du har mindre än :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Dubbeltryck på :touch_forward: för att springa. Du fortsätter att springa så länge du håller in :touch_forward: tills du har mindre än :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Tryck på :tip_virtual_button_sprint: för att springa. Du fortsätter att springa tills du har mindre än :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Dubbeltryck :rift_left_stick: framåt för att springa. Du fortsätter att springa så länge du håller :rift_left_stick: framåt tills du har mindre än :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Dubbeltryck :windowsmr_left_stick: framåt för att springa. Du fortsätter att springa så länge du håller :windowsmr_left_stick: framåt tills du har mindre än :shank::shank::shank:. # -howtoplay.controls.header.2=Bryta och placera # -howtoplay.controls.text.6.notTouch=Håll in :_input_key.attack: för att gräva upp eller hugga block med händerna eller vad du än håller i. Du kan behöva tillverka ett verktyg för att bryta vissa block. # -howtoplay.controls.text.6.touch.joystick_tap=Tryck och håll inne på ett block för att bryta det med handen eller föremålet du håller i. Du kan behöva skapa specifika verktyg innan du kan bryta vissa block. # -howtoplay.controls.text.6.touch.classic_dpad=Tryck och håll inne på ett block för att bryta det med handen eller föremålet du håller i. Du kan behöva skapa specifika verktyg innan du kan bryta vissa block. # -howtoplay.controls.text.6.touch.joystick_crosshair=Tryck och dra fingret var som helst för att sikta med :tip_crosshair: och markera ett block. Tryck och håll in :tip_virtual_button_action_attack_or_destroy: för att bryta det med handen eller föremålet du håller i. Du kan behöva tillverka specifika verktyg innan du kan bryta vissa block. # -howtoplay.controls.text.7.keyboard=Använd föremål du håller i med :_input_key.use: och släpp dem med :_input_key.drop:. # -howtoplay.controls.text.7.gamepad=Använd föremål du håller i med :_input_key.use: och släpp dem med :_input_key.drop:. # -howtoplay.controls.text.7.rift_controller=Använd föremål du håller i med :rift_right_grab: och släpp dem med :rift_right_stick:. # -howtoplay.controls.text.7.windowsmr_controller=Använd föremål du håller i med :windowsmr_left_trigger: och släpp dem med :windowsmr_right_grab:. # -howtoplay.controls.text.7.touch.joystick_tap=Om du håller i ett föremål trycker du på skärmen för att använda det eller trycker och håller in föremålet i snabbfältet för att släppa det. Tryck och håll inne skärmen för att äta mat du håller i. # -howtoplay.controls.text.7.touch.classic_dpad=Om du håller i ett föremål trycker du på skärmen för att använda det eller trycker och håller in föremålet i snabbfältet för att släppa det. Tryck och håll inne skärmen för att äta mat du håller i. # -howtoplay.controls.text.7.touch.joystick_crosshair=Om du håller i ett föremål trycker du på :tip_virtual_button_action_build_or_use: för att använda föremålet eller trycker och håller inne på föremålet i snabbfältet för att släppa det. Tryck och håll inne :tip_virtual_button_action_build_or_use: för att äta mat som du håller i. # -howtoplay.controls.header.3=Smyga # -howtoplay.controls.text.8.keyboard=Att smyga kan vara oerhört praktiskt i Minecraft. När du gör det behöver du inte oroa dig för att falla av block, och din namnskylt döljs. Håll in :_input_key.sneak: för att smyga. # -howtoplay.controls.text.8.gamepad=Att smyga kan vara oerhört praktiskt i Minecraft. När du gör det behöver du inte oroa dig för att falla av block, och din namnskylt döljs. Tryck på :_input_key.sneak: eller klicka med :_gamepad_stick_right: för att börja/sluta smyga. # -howtoplay.controls.text.8.touch.joystick_tap=Att smyga hindrar dig från att falla av block, döljer dig för varelser och döljer din namnbricka för andra spelare. Om du vill smyga trycker du på :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Att smyga hindrar dig från att falla av block, döljer dig för varelser och döljer din namnbricka för andra spelare. Om du vill smyga trycker du på :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Att smyga hindrar dig från att falla av block, döljer dig för varelser och döljer din namnbricka för andra spelare. Om du vill smyga trycker du på :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Att smyga kan vara oerhört praktiskt i Minecraft. När du gör det behöver du inte oroa dig för att falla av block, och din namnskylt döljs. Tryck på :rift_X: för att börja/sluta smyga. # -howtoplay.controls.text.8.windowsmr_controller=Att smyga kan vara oerhört praktiskt i Minecraft. När du gör det behöver du inte oroa dig för att falla av block, och din namnskylt döljs. Tryck på :windowsmr_right_stick: för att börja/sluta smyga. # -howtoplay.controls.text.swim.keyboard=Spring i vattnet för att börja simma. Använd musen för att styra i vilken riktning du simmar. # -howtoplay.controls.text.swim.gamepad=Spring i vattnet för att börja simma. Använd :_gamepad_stick_right: för att styra i vilken riktning du simmar. # -howtoplay.controls.text.swim.touch=När du rör dig i vatten börjar du simma. Att springa under vattenytan får dig att simma snabbt. Tryck och dra fingret för att styra vilken riktning du simmar i. # -howtoplay.controls.text.swim.rift_controller=Spring i vattnet för att börja simma. Använd :rift_right_stick: för att styra i vilken riktning du simmar. # -howtoplay.controls.text.swim.windowsmr_controller=Spring i vattnet för att börja simma. Använd :windowsmr_right_stick: för att styra i vilken riktning du simmar. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Världsbyggare # -howtoplay.worldBuilder.title=Så spelar du: Världsbyggare # howtoplay.worldBuilder.text.1=För att spelare ska kunna placera ut eller använda vissa block och föremål i Minecraft Education måste de ha egenskapen "Världsbyggare". # howtoplay.worldBuilder.text.2=Med fusk aktiverade kan värden slå på eller stänga av egenskapen Världsbyggare för spelare i världen. # howtoplay.worldBuilder.text.3=Kör följande kommando för att ge egenskapen Världsbyggare till alla spelare i världen: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Kör följande kommando för att se om du har egen howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Tillståndsblock # -howtoplay.permissionBlocks.title=Så spelar du: Tillståndsblock # howtoplay.permissionBlocks.text.1=Minecraft Education har flera specialblock som gör det lättare för lärare att skapa och hålla lektioner. Bara spelare med egenskapen Världsbyggare kan placera ut och förstöra de här blocken. Begränsningarna från blocken gäller bara spelare som saknar egenskapen Världsbyggare. # howtoplay.permissionBlocks.title.1=Tillåt/neka # howtoplay.permissionBlocks.text.2=Tillåt-/neka-block bestämmer var spelare kan bygga i världen. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Ett tillåt-block med ett neka-block någonsta howtoplay.permissionBlocks.title.2=Gräns # howtoplay.permissionBlocks.text.6=Gränsblock skapar ett ogenomträngligt kraftfält som sträcker sig uppåt och nedåt utan slut, oavsett vilka andra block som finns där. Spelare kan inte ta sig genom, över eller under gränsblock. Spelare kan inte placera ut eller förstöra block som befinner sig ovanför eller under gränsblock. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Svarta tavlor # -howtoplay.chalkboard.title=Så spelar du: Svarta tavlor # howtoplay.chalkboard.text.1=Svarta tavlor används för att visa text i världen. Svarta tavlor rymmer mer än skyltar, kan redigeras när de har placerats ut och finns i tre olika storlekar: platta, affisch och tavla. Låset låter dig välja om spelare utan egenskapen Världsbyggare ska kunna förstöra eller redigera dina svarta tavlor. Tryck på :_input_key.use: på en befintlig svart tavla för att redigera den. # howtoplay.chalkboard.text.1.touch=Svarta tavlor används för att visa text i världen. Svarta tavlor rymmer mer än skyltar, kan redigeras när de har placerats ut och finns i tre olika storlekar: platta, affisch och tavla. Låset låter dig välja om spelare utan egenskapen Världsbyggare ska kunna förstöra eller redigera dina svarta tavlor. Tryck på en befintlig svart tavla för att redigera den. # howtoplay.chemistry=Kemi # -howtoplay.chemistry.title=Så spelar du: Kemi # howtoplay.chemistry.text.1=Elever kan simulera riktig kemi genom att använda kemiutrustningsblock. Använd reglaget i ämnesbyggaren för att bygga något av de 118 ämnena eller se deras sammansättning genom att placera dem i ämnesbyggaren. Kombinera ämnen i föreningsbyggaren för att skapa kemiska föreningar. Placera ämnen och föreningar på laboratoriebordet för att skapa Minecraft-föremål. Bryt ned block till deras beståndsdelar med materialnedbrytaren. # howtoplay.chemistry.text.2=Ladda ned labboken från Minecraft Education-webbplatsen för en omfattande guide till kemi i Minecraft. # howtoplay.npc=Datorstyrda karaktärer # -howtoplay.npc.title=Så spelar du: Datorstyrda karaktärer # howtoplay.npc.text.1=Datorstyrda karaktärer, eller "NPC:er" (non-playable characters, engelska för icke-spelbara karaktärer) kan ge information om lektionen, tips eller instruktioner. # howtoplay.npc.text.2=Det är bara Världsbyggare som kan placera ut, ta bort, namnge och redigera NPC:er. NPC:er kan köra kommandon och öppna länkar till webbplatser. Kommandon kan bindas till knappar i NPC:ers dialogrutor; länkar till webbplatser har alltid en knapp. # howtoplay.npc.text.3=NPC:er rör sig inte och det finns många olika utseenden till dem att välja på. # howtoplay.camera=Kamera # -howtoplay.camera.title=Så spelar du: Kamera # howtoplay.camera.text.1=Kameran låter spelare ta bilder i världen. # howtoplay.camera.text.2=Tryck på :_input_key.use: för att ta en bild ur ditt perspektiv. # howtoplay.camera.text.2.touch=Tryck och håll in, släpp sedan för att ta en bild ur ditt perspektiv. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Placera ut en kamera och tryck på Ta bild för at howtoplay.camera.text.4=Du kan se dina bilder i portföljen eller sätta in dem genom att använda boken och fjäderpennan. # howtoplay.portfolio=Portfölj # -howtoplay.portfolio.title=Så spelar du: Portfölj # howtoplay.portfolio.text.1=De bilder du tar dyker upp i portföljen. Tryck på :_input_key.use: för att öppna den. När du har portföljen öppen kan du lägga till text på dina bilder, ta bort dem eller exportera dem som pdf-filer. # howtoplay.portfolio.text.1.touch=De bilder du tar dyker upp i portföljen. Tryck och håll in för att öppna den. När du har portföljen öppen kan du lägga till text på dina bilder, ta bort dem eller exportera dem som pdf-filer. # howtoplay.classroomMode=Klassrumsläge # -howtoplay.classroomMode.title=Så spelar du: Klassrumsläge # howtoplay.classroomMode.text.1=Klassrumsläge är ett externt program som ger lärare möjligheten att interagera med sina elever. Det går att ladda ned Klassrumsläge från Minecraft Education-webbplatsen. # howtoplay.classroomMode.text.2=Som värd kan du använda kommandot /classroommode för att starta Klassrumsläge och ansluta det till Minecraft Education. # howtoplay.codeBuilder=Code Builder # -howtoplay.codeBuilder.title=Så spelar du: Code Builder # howtoplay.codeBuilder.text.1=Code Builder låter spelare utforskar, skapa och spela i Minecraft genom att skriva kod med bekanta kodinlärningsplattformar. # howtoplay.codeBuilder.text.2=Starta Code Builder genom att trycka på :_input_key.codeBuilder: eller köra kommandot /code. # howtoplay.codeBuilder.text.2.touch=Starta Code Builder genom att trycka på :code_builder_button: eller köra kommandot /code. # -howtoplay.crafting=Tillverkning # -howtoplay.crafting.title=Så spelar du: Tillverkning # -howtoplay.crafting.text.1.keyboard=Tryck på :_input_key.inventory: för att öppna receptboken och tillverkningsrutorna. # -howtoplay.crafting.text.1.gamepad=Tryck på :_input_container.crafting: för att öppna receptboken och tillverkningsrutorna. # -howtoplay.crafting.text.1.touch=Tryck på förrådsknappen för att öppna receptboken och tillverkningsrutorna. # -howtoplay.crafting.text.1.rift_controller=Tryck på :rift_B: för att öppna receptboken och tillverkningsrutorna. # -howtoplay.crafting.text.1.windowsmr_controller=Tryck på :windowsmr_left_grab: för att öppna receptboken och tillverkningsrutorna. # -howtoplay.crafting.header.1=Tillverkningsrutor # -howtoplay.crafting.text.2=Ta föremål från förrådet eller snabbfältet och bilda mönster av föremålsrecept i tillverkningsrutorna. # -howtoplay.crafting.text.3=Om receptet stämmer kommer föremålet du försöker tillverka att dyka upp i resultatrutan till höger om tillverkningsrutorna. Ta det från resultatrutan och stoppa det i förrådet. Nu kan du använda föremålet. # -howtoplay.crafting.text.4=Det finns många recept och vissa kräver fler tillverkningsrutor än de 2x2 du börjar med. # -howtoplay.crafting.text.5=Gör en arbetsbänk av 4 träplankor och ställ ut den i världen. # -howtoplay.crafting.text.6.keyboard=Tryck på :_input_key.use: på en arbetsbänk i värden för att få tillgång till ett nät med 3x3 tillverkningsrutor. # -howtoplay.crafting.text.6.gamepad=Tryck på :_input_key.use: på en arbetsbänk i värden för att få tillgång till ett nät med 3x3 tillverkningsrutor. # -howtoplay.crafting.text.6.rift_controller=Tryck på :rift_right_grab: på en arbetsbänk i värden för att få tillgång till ett nät med 3x3 tillverkningsrutor. # -howtoplay.crafting.text.6.windowsmr_controller=Tryck på :windowsmr_left_trigger: på en arbetsbänk i värden för att få tillgång till ett nät med 3x3 tillverkningsrutor. # -howtoplay.crafting.text.6.touch=Tryck på en arbetsbänk i värden för att få tillgång till ett nät med 3x3 tillverkningsrutor. # -howtoplay.crafting.header.2=Receptbok # -howtoplay.crafting.text.7=På vänster sida av skärmen visas receptboken. Den är praktisk att ha om du inte kan ett recept eller snabbt vill tillverka något som du redan kan receptet på. På höger sida av skärmen visas tillverkningsrutorna, ovanför förrådet. # -howtoplay.crafting.text.8.keyboard=När du har hittat det recept du vill tillverka trycker du på :_input_key.attack: på det för att ladda det i tillverkningsrutorna, ta det sedan från resultatrutan och stoppa det i förrådet. Tryck på :_input_key.use: på receptet för att autotillverka ett set som stoppas i ditt förråd. SKIFT + :_input_key.use: autotillverkar en hel hög. # -howtoplay.crafting.text.8.gamepad=När du har hittat det recept du vill tillverka trycker du på :_gamepad_face_button_down: på det för att autotillverka ett set som stoppas i ditt förråd. Tryck på :_gamepad_face_button_up: på det för att autotillverka en hel hög. # -howtoplay.crafting.text.8.touch=När du har hittat det recept du vill tillverka trycker du på det för att ladda det i tillverkningsrutorna, sedan trycker du på föremålet i resultatrutan för att tillverka det. Tryck och håll in på föremålet i resultatrutan för att tillverka flera. # -howtoplay.crafting.text.9=När :craftable_toggle_on: är aktiverat visar receptboken alla recept du har ingredienser till. När :craftable_toggle_off: är avstängt visar receptboken alla recept i spelet, oavsett om du kan tillverka dem. Se de olika flikarna eller sök om du letar efter någonting särskilt. I kreativt läge är vissa recept dolda i listor. Öppna listan för att se vilka recept som finns i den. # - howtoplay.craftingTable=Arbetsbänk # -howtoplay.craftingTable.title=Så spelar du: Arbetsbänk # howtoplay.craftingTable.text.1=Arbetsbänken låter dig tillverka mer komplicerade recept. # howtoplay.craftingTable.text.2.notTouch=Ställ ut arbetsbänken i världen och tryck sedan på :_input_key.use: på den för att använda den. # howtoplay.craftingTable.text.2.touch=Ställ ut arbetsbänken i världen och tryck sedan på den för att använda den. # howtoplay.creativeMode=Kreativt läge # -howtoplay.creativeMode.title=Så spelar du: Kreativt läge # howtoplay.creativeMode.text.1=Det kreativa läget låter dig bygga dina drömmars värld helt utan störande fiender! # howtoplay.creativeMode.header.1=Obegränsat byggande # howtoplay.creativeMode.text.2=Det kreativa lägets gränssnitt låter spelaren placera föremål i sitt förråd utan att bryta block eller tillverka saker. Föremålen i spelarens förråd försvinner inte när de placeras eller används i världen, så spelaren kan fokusera på att bygga snarare än att samla resurser. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tryck på :tip_v howtoplay.creativeMode.text.4a.touch.classic_dpad=För att flyga kan du trycka på :touch_jump: två gånger snabbt och för att sluta flyga trycker du på :touch_stop_flying: två gånger snabbt. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Tryck på :touch_forward: för att flyga snabbare. För att flyga upp, tryck och håll in :touch_fly_up:, och för att flyga ner, tryck och håll in :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Svårighetsgrad # -howtoplay.difficulty.title=Så spelar du: Svårighetsgrad # howtoplay.difficulty.text.1=Minecraft har flera olika svårighetsgrader så att du kan anpassa spelet efter din nivå. # howtoplay.difficulty.header.1=Fridfull # howtoplay.difficulty.text.2=Inga fientliga varelser kommer att spawna förutom shulkers och enderdraken. De gör ingen skada. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Svårt # howtoplay.difficulty.text.5=Fientliga varelser gör mer skada, zombier slår sönder dörrar och om hungernivån når noll börjar du förlora hälsa och kan svälta ihjäl. # howtoplay.dispensers=Automater # -howtoplay.dispensers.title=Så spelar du: Automater # howtoplay.dispensers.text.1=Automater används till att skjuta ut föremål. Du måste driva dina automater med rödstenssignaler (exempelvis med en spak) för att sätta igång dem. # howtoplay.dispensers.text.2.notTouch=För att fylla på en automat med föremål trycker du på :_input_key.use: på automaten och lägger över föremålen du vill ladda den med från ditt förråd. # howtoplay.dispensers.text.2.touch=För att fylla på en automat med föremål trycker du på den och lägger över föremålen du vill ladda den med från ditt förråd. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=När du sätter igång en automat kommer ett förem howtoplay.dispensers.text.4=Automater kan även användas för att placera ut föremål, som pumpor på järngolemar och utrustning på rustningsställ. # howtoplay.droppers=Utmatare # -howtoplay.droppers.title=Så spelar du: Utmatare # howtoplay.droppers.text.1.notTouch=När en utmatare får en rödstenssignal matar den ut ett av sina föremål. Tryck på :_input_key.use: på utmataren för att öppna den, sedan kan du lasta den med föremål från ditt förråd. # howtoplay.droppers.text.1.touch=När en utmatare får en rödstenssignal matar den ut ett av sina föremål. Tryck på utmataren för att öppna den, sedan kan du lasta den med föremål från ditt förråd. # howtoplay.droppers.header.1=Användning # howtoplay.droppers.text.2=Om en utmatare är vänd mot en kista eller mot någon annan form av behållare kommer föremålet att placeras i den i stället. Långa kedjor av utmatare kan byggas för att transportera föremål långa sträckor. # howtoplay.dyes=Färgämnen # -howtoplay.dyes.title=Så spelar du: Färgämnen # howtoplay.dyes.text.1=Färgämnen används för att byta färg på många saker i Minecraft. # howtoplay.dyes.text.2=Vissa färgämnen är svårare att hitta än andra. De flesta färgämnen kan tillverkas från blommor, som rött från vallmo, medan man hittar eller tillverkar andra färgämnen på mer obskyra sätt: # howtoplay.dyes.text.3=-Bryt lapis lazuli djupt ner i underjorden # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Samla bläcksäckar under vatten # howtoplay.dyes.text.5=-Skörda kakaobönor i djungeln # howtoplay.dyes.text.6=-Grön färg måste smältas ned från kaktus # howtoplay.dyes.text.7=-Benmjöl hjälper dig att odla plantor och träd eller kan göras om till vit färg # -howtoplay.dyes.text.8=-Samla in bläcksäckar från bläckfiskar för att göra svart färg # howtoplay.elytra=Elytra # -howtoplay.elytra.title=Så spelar du: Elytra # howtoplay.elytra.text.1=Elytran är ett föremål som kan användas för att glidflyga. Den utrustas på kroppens rustningsplats. # howtoplay.elytra.text.2=Elytror kan inte tillverkas, utan hittas i ramar i sällsynta slutskepp och vaktas av skräckinjagande shulkers. # howtoplay.elytra.header.1=Lär dig hur man flyger # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Raketdriven flykt # howtoplay.elytra.text.6=Fyrverkeriraketer utan effekter kan användas för att flyga längre med elytran. Om du använder en fyrverkeriraket med effekter för att förlänga flygturen kommer du att ta skada. # howtoplay.enchantingTable=Förtrollningsbord # -howtoplay.enchantingTable.title=Så spelar du: Förtrollningsbord # howtoplay.enchantingTable.text.1=De erfarenhetspoäng du får när du plockar upp erfarenhetsklot kan användas för att förtrolla vapen, utrustning, verktyg och böcker. # howtoplay.enchantingTable.header.1=Förtrollning # howtoplay.enchantingTable.text.2=När ett förtrollningsbart föremål placeras i facket under boken på förtrollningsbordet visar de tre knapparna till höger vissa förtrollningar och hur mycket erfarenhetspoäng samt lapis lazuli de kostar. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Om förtrollningsbordet har bokhyllor omkring s howtoplay.enchantingTable.header.3=Förtrollningsböcker # howtoplay.enchantingTable.text.5=Förtrollade böcker används vid städet för att förtrolla föremål. Det ger dig mer kontroll över vilka förtrollningar du vill ha på föremålen. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Slutstäder # -howtoplay.endCities.title=Så spelar du: Slutstäder # howtoplay.endCities.text.1=En slutpassage uppstår när enderdraken dödas. Om du kastar en enderpärla genom portalen teleporteras du till en slutö. # howtoplay.endCities.text.2=Den här nya, främmande miljön lurar säkerligen på något intressant, och kanske något att ta med dig tillbaka. # howtoplay.enderChest=Enderkista # -howtoplay.enderChest.title=Så spelar du: Enderkista # + howtoplay.enderChest.text.1=Alla enderkistor i en värld är sammanlänkade. Föremål som placerats i en enderkista är tillgängliga i alla andra enderkistor. Innehållet i enderkistorna är dock specifikt för varje spelare. Det gör att spelare kan förvara föremål i valfri enderkista och hämta dem i andra enderkistor på andra platser i världen. # howtoplay.eyeOfEnder=Enderöga # -howtoplay.eyeOfEnder.title=Så spelar du: Enderöga # howtoplay.eyeOfEnder.text.1=Enderögon har en mystisk koppling till End och beter sig underligt när de används. # howtoplay.eyeOfEnder.text.2=Ryktet säger att de kan leda dig till en annan dimension. # howtoplay.farming=Jordbruk # -howtoplay.farming.title=Så spelar du: Jordbruk # howtoplay.farming.text.1=Det finns olika typer av grödor du kan odla i Minecraft. Jordbruk må vara utmanande, men kan fungera som en oändlig matkälla. # howtoplay.farming.header.1=Planera framåt # howtoplay.farming.text.2=Grödor kräver ljus, vatten och åkerjord för att växa. Du behöver en hacka, en vattenkälla och frön för att börja odla. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=När grödorna är fullväxta ändrar de utseende och k howtoplay.farming.text.7=Vissa växter, som pumpor och meloner, växer på stjälkar. Se till att du inte skördar stjälkarna! # howtoplay.fireworks=Fyrverkerier # -howtoplay.fireworks.title=Så spelar du: Fyrverkerier # howtoplay.fireworks.text.1=Fyrverkerier är ett kul sätt att fira i Minecraft! # howtoplay.fireworks.text.2=Fyrverkeriet har två delar: fyrverkeriraketen och fyrverkeristjärnan. # howtoplay.fireworks.header.1=Fyrverkeriraket # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Pyroteknik # howtoplay.fireworks.text.7=Fyrverkerier kan avfyras från automater. Detta avfyrar fyrverkeriet i samma riktning som automaten är vänd åt. # howtoplay.fishing=Fiske # -howtoplay.fishing.title=Så spelar du: Fiske # howtoplay.fishing.text.1=Allt du behöver för att fånga fisk och dra upp andra fina saker ur havet är ett fiskespö! # howtoplay.fishing.header.1=Kasta ut # howtoplay.fishing.text.2.notTouch=Sikta mot ett vattenblock och tryck på :_input_key.use: medan du håller i ett fiskespö för att kasta draget i vattnet. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Vänta tills du ser ett spår av bubblor komma mot drag howtoplay.fishing.text.4.notTouch=När bubblorna nuddar draget börjar det guppa upp och ned. Tryck på :_input_key.use: för att vira in draget. Var försiktig så att inte fisken lyckas smita! # howtoplay.fishing.text.4.touch=När bubblorna nuddar draget börjar det guppa upp och ned. Tryck på fiskeknappen igen för att vira in draget. Var försiktig så att inte fisken lyckas smita! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Smältugn # -howtoplay.furnace.title=Så spelar du: Smältugn # howtoplay.furnace.text.1=Smältugnen låter dig laga mat och smälta föremål. Exempelvis kan den användas för att smälta järnmalm till järntackor. # howtoplay.furnace.text.2.notTouch=Ställ ut en smältugn i världen och tryck på :_input_key.use: för att använda den. # howtoplay.furnace.text.2.touch=Ställ ut en smältugn i världen och tryck för att använda den. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Bränsle # howtoplay.furnace.text.3=Du måste stoppa bränsle längst ned i smältugnen och föremålet du vill smälta överst. Efter det aktiveras smältugnen. Det finns mycket som fungerar som bränsle; experimentera med brännbara saker! # howtoplay.gameSettings=Spelinställningar # -howtoplay.gameSettings.title=Så spelar du: Spelinställningar # howtoplay.gameSettings.text.1=När du skapar en värld har du många alternativ. Nedan listas de olika inställningar som kan användas för att finjustera din upplevelse. Oroa dig inte om du glömde att ställa in dem när du skapade världen, för de kan ändras när som helst. # howtoplay.gameSettings.text.2=–Världsnamn: Här kan du ge din värld ett namn. # howtoplay.gameSettings.text.3=–Standardläge: Det spelläge som nya spelare i världen börjar med. Du kan låta spelare starta i antingen överlevnad eller kreativt läge. Om du väljer kreativt läge aktiveras fusk. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=–Bonuskista: Om du aktiverar den här inställni howtoplay.gameSettings.text.7=–Världstyp: Den här inställningen styr hur världen skapas. Välj mellan oändlig, platt eller gammal i listrutan för att byta världstyp. # howtoplay.gameSettings.text.7.1= – Oändliga världar tar aldrig slut. # howtoplay.gameSettings.text.7.2= – Platta världar har inga kullar eller träd, bara en oändlig, platt yta som du kan fylla med skapelser. # -howtoplay.gameSettings.text.7.3= – Gamla världar är begränsade i höjd och storlek. # howtoplay.gameSettings.text.8=–Frö: Det här är ett unikt nummer för världen. Om du skriver in ett frö när du skapar en ny värld kan du kontrollera hur den skapas. Om du använder ord eller fraser kommer spelet att konvertera dem till nummer åt dig. # howtoplay.gameSettings.header.2=Fusk och spelregler # howtoplay.gameSettings.text.9=–Aktivera fusk: Den här inställningen låter spelare köra kommandon. Om världen skapas med den här inställningen aktiverad stängs achievements av. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=–Föremål från entiteter: Styr huruvida saker howtoplay.gameSettings.text.17=–Vädercykel: Vädret förändras inte när den här inställningen är avstängd. # howtoplay.hoppers=Trattar # -howtoplay.hoppers.title=Så spelar du: Trattar # howtoplay.hoppers.text.1=Trattar används för att automatiskt flytta föremål. Trattar kan fästas i behållare, exempelvis i kistor och jukeboxar. # howtoplay.hoppers.text.2=Trattar flyttar föremål från behållaren ovanför sig till behållaren de är riktade mot. # howtoplay.hoppers.header.1=Användning # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=För att peka en tratt mot ett visst block, placera tra howtoplay.hoppers.text.4=Om en tratt tar emot en rödstenssignal stängs den av och slutar flytta föremål. # howtoplay.hostAndPlayerOptions=Värd- och spelaralternativ # -howtoplay.hostAndPlayerOptions.title=Så spelar du: Värd- och spelaralternativ # howtoplay.hostAndPlayerOptions.text.1.notTouch=När du spelar med fusk aktiverade kan du använda värdalternativ för att teleportera dig eller dina kompisar, byta väder, bestämma tid på dygnet och ändra spelets start- eller spawnplats i världen. När du har aktiverat fusk hittar du dessa alternativ i chattfönstret genom att trycka på [/] bredvid chattfältet. # howtoplay.hostAndPlayerOptions.text.1.touch=När du spelar med fusk aktiverade kan du använda värdalternativ för att teleportera dig eller dina kompisar, byta väder, bestämma tid på dygnet och ändra spelets start- eller spawnplats i världen. När du har aktiverat fusk hittar du dessa alternativ i chattfönstret genom att trycka på chattknappen. # -howtoplay.HUD=Gränssnitt # -howtoplay.HUD.title=Så spelar du: Gränssnitt # -howtoplay.HUD.text.1=Gränssnittet visar information om din status, hälsa, hungernivå, rustning (om du bär någon) och om ditt återstående syre (när du befinner dig under vatten). # -howtoplay.HUD.header.1=Mat och hälsa # -howtoplay.HUD.text.2.notTouch=Om du förlorar hälsa men har minst nio :shank: så kommer din hälsa att fyllas på automatiskt. Du kan också fylla på :shank: genom att äta mat. # -howtoplay.HUD.text.2.touch=Din hälsa fylls automatiskt på om du har minst nio :shank:. Din :shank: minskas långsamt när du utforskar och blir hungrig, men att äta mat fyller på din :shank:. # -howtoplay.HUD.text.3.keyboard=Tryck och håll in :_input_key.use: när du håller i mat för att äta den. # -howtoplay.HUD.text.3.gamepad=Tryck och håll in :_input_key.use: när du håller i mat för att äta den. # -howtoplay.HUD.text.3.rift_controller=Tryck och håll in :rift_right_grab: när du håller i mat för att äta den. # -howtoplay.HUD.text.3.windowsmr_controller=Tryck och håll in :windowsmr_left_trigger: när du håller i mat för att äta den. # -howtoplay.HUD.text.3a.touch=För att äta något trycker du först på matvaran på ditt snabbfält och sedan trycker du och håller in på skärmen för att äta. # -howtoplay.HUD.text.3b.touch=Om du använder handlingsknappar trycker du först på matvaran på ditt snabbfält och sedan trycker du på :tip_virtual_button_action_build_or_use: och håller in för att äta. # -howtoplay.HUD.text.4a=Vissa aktiviteter gör dig hungrigare snabbare, som att springa. Lyckligtvis är vissa typer av mat mer närande och fyller på mer :shank:. # -howtoplay.HUD.text.4b=Om du har full :shank:, kommer den sista maten du åt att ge ett mättnadsvärde, vilket är ett dolt värde som ger en extra boost till din hungernivå. # -howtoplay.HUD.header.2=Erfarenhet # -howtoplay.HUD.text.5=Erfarenhetsmätaren visas också i gränssnittet. Siffran anger din erfarenhetsnivå och mätaren visar hur många erfarenhetspoäng som behövs för att nå nästa erfarenhetsnivå. # -howtoplay.HUD.text.6=Samla erfarenhetspoäng genom att plocka upp erfarenhetsklot. Du kan hitta erfarenhetsklot genom aktiviteter som att döda varelser och bryta vissa block. Se till att inte lämna några erfarenhetsklot, för du kommer att behöva dem. Ställ dig nära erfarenhetsklot för att plocka upp dem. # -howtoplay.HUD.header.3=Snabbfältet # -howtoplay.HUD.text.7.keyboard=Snabbfältet visar föremål du kan använda. Rulla med mushjulet för att byta vilket föremål du håller i handen. # -howtoplay.HUD.text.7.gamepad=Snabbfältet visar föremål du kan använda. Använd :_input_key.cycleItemLeft: och :_input_key.cycleItemRight: för att byta vilket föremål du håller i handen. # -howtoplay.HUD.text.7.touch=Snabbfältet visar föremål du kan använda. Tryck på föremål i snabbfältet för att byta vilket föremål du håller i handen. # -howtoplay.HUD.text.7.windowsmr_controller=Snabbfältet visar föremål du kan använda. Tryck på :windowsmr_left_touchpad_horizontal: för att byta vilket föremål du håller i handen. # -howtoplay.HUD.text.7.rift_controller=Snabbfältet visar föremål du kan använda. Tryck på :rift_left_trigger: eller :rift_left_grab: för att byta vilket föremål du håller i handen. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Förråd # howtoplay.inventory.title=Så spelar du: Förråd # -howtoplay.inventory.text.1.keyboard=Tryck på :_input_key.inventory: för att öppna förrådet. # -howtoplay.inventory.text.1.gamepad=Tryck på :_input_key.inventory: för att öppna förrådet. # -howtoplay.inventory.text.1.rift_controller=Tryck på :rift_B: för att öppna förrådet. # -howtoplay.inventory.text.1.windowsmr_controller=Tryck på :windowsmr_left_grab: för att öppna förrådet. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Tryck på :tip_touch_inventory: för att öppna förrådet. # -howtoplay.inventory.text.2=Den här skärmen visar alla föremål som du har i handen och alla andra föremål som du bär på. Du kan också se vilken rustning du bär. # -howtoplay.inventory.text.3.keyboard=Tryck på :mouse_left_button: för att plocka upp det föremål markören pekar på. Om det finns mer än ett föremål så plockas alla upp, eller så kan du trycka på :mouse_right_button: för att plocka upp hälften. # -howtoplay.inventory.text.3.gamepad=Tryck på :_gamepad_face_button_down: för att plocka upp det föremål markören pekar på. Om det finns mer än ett föremål så plockas alla upp, eller så kan du trycka på :_gamepad_face_button_left: för att plocka upp hälften. # -howtoplay.inventory.text.3.touch=Tryck på ett föremål för att välja det. Om du vill flytta föremålet trycker du på en annan plats i förrådet. Om du flyttar ett föremål till en plats med samma föremål kommer de att kombineras till en stapel. Om du flyttar det till ett annat föremål byter de plats. # -howtoplay.inventory.text.4.keyboard=Du kan lägga ned föremål genom att trycka på :mouse_left_button:. Med flera föremål i markören kan du använda :mouse_left_button: för att lägga undan alla eller :mouse_right_button: för att lägga undan bara ett. # -howtoplay.inventory.text.4.gamepad=Du kan lägga ned föremål genom att trycka på :_gamepad_face_button_down:. Med flera föremål i markören kan du använda :_gamepad_face_button_down: för att lägga undan alla eller :_gamepad_face_button_left: för att lägga undan bara ett. # -howtoplay.inventory.text.4a.touch=Om du trycker på en stapel med föremål väljer du automatiskt alla föremål i stapeln. Du kan flytta stapeln på samma sätt som du skulle göra med ett enda föremål. # -howtoplay.inventory.text.4b.touch=Om du vill dela upp en stapel föremål trycker du på objektstapeln och håller in tills skjutreglaget för urval visas. Utan att släppa skärmen för du fingret åt vänster och höger för att välja det antal föremål som du vill ta bort från stapeln. # -howtoplay.inventory.text.5.keyboard=Om markören är över en rustningsdel kan du flytta den direkt till rätt rustningsplats genom att trycka på SKIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Om markören är över en rustningsdel kan du flytta den direkt till rätt rustningsplats genom att trycka på :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Välj ett föremål och släpp det utanför förrådet för att släppa det. # -howtoplay.inventory.text.6.gamepad=Välj ett föremål och tryck på :_gamepad_face_button_up: för att släppa det. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Jukebox # -howtoplay.jukebox.title=Så spelar du: Jukebox # howtoplay.jukebox.text.1=Jukeboxen spelar musikskivor du hittat. # howtoplay.jukebox.header.1=Få fart på festen # howtoplay.jukebox.text.2.notTouch=Tryck på :_input_key.use: på en jukebox medan du håller i en musikskiva för att spela upp den. Tryck på :_input_key.use: på jukeboxen igen för att mata ut musikskivan. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Några av musikskivorna kan hittas i kistor runt om i v howtoplay.jukebox.text.8=Andra är svårare att hitta; det ryktas att Creepers är musikentusiaster... # howtoplay.loom=Vävstol # -howtoplay.loom.title=Så spelar du: Vävstolar # howtoplay.loom.text.1=Vävstolen är ett snabbt och effektivt sätt att sätta mönster på fanor. Vävstolen behöver ett färgämne per mönster. Det går även att använda vävstolsmönster för att väva särskilda mönster. # howtoplay.loom.header.1=Vävning # howtoplay.loom.text.2=Sätt en fana i vävstolens första plats och valfri färg i den andra för att väva ett mönster på fanan. När du har valt ett mönster är det bara att ta den färdiga fanan från resultatrutan till höger och flytta den till förrådet. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=En fana kan ha mönster i flera lager, vilket öppnar upp howtoplay.loom.header.2=Vävstolsmönster # howtoplay.loom.text.4=Genom att sätta ett vävstolsmönster i vävstolens tredje plats kan du tillverka specialmönster, till exempel ett creeperansikte eller blommiga mönster. Du förlorar inte dina vävstolsmönster när du väver in sådana mönster i fanor. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Riddjur # -howtoplay.mounts.title=Så spelar du: Riddjur # howtoplay.mounts.text.1=Spelare kan rida på vuxna hästar, åsnor och mulor. Det är bara hästar som kan utrustas med rustning. # howtoplay.mounts.text.2=Mulor och åsnor kan utrustas med sadelväskor (för transport av föremål) genom att fästa kistor på dem. Du kan öppna sadelväskorna medan du rider eller smyger. # howtoplay.mounts.header.1=Tämja # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=När hjärtan dyker upp runt hästen har den tämjts, oc howtoplay.mounts.header.2=Rida på djur # howtoplay.mounts.text.5=Spelaren måste utrusta en häst med en sadel för att kunna styra den. # howtoplay.mounts.text.6=Sadlar kan köpas från bybor, hittas i dolda kistor runt om i världen eller fiskas upp ur vatten. Du kan öppna förrådet medan du rider och sätta en sadel på hästens sadelplats. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Hästar och åsnor kan avlas genom att använda guldäpplen eller gyllene morötter, precis som andra djur. # howtoplay.mounts.text.8=Föl växer upp med tiden. Mognadsprocessen kan påskyndas genom att mata dem med vete eller hö. # howtoplay.mounts.header.3=Transportdjur # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Tryck på :_input_key.sneak: för att kliva av howtoplay.mounts.text.15a.touch=När du använder styrknappskontrollschemat trycker du på: touch_jump: för att hoppa av ett riddjur. # howtoplay.mounts.text.15b.touch=När du använder ett styrspakskontrollschema trycker du på :tip_virtual_button_dismount: för att hoppa av ett riddjur. # -howtoplay.multiplayer=Flera spelare # -howtoplay.multiplayer.title=Så spelar du: Flera spelare # -howtoplay.multiplayer.text.1=Minecraft spelas i flerspelarläge som standard. # -howtoplay.multiplayer.header.1=Delad skärm # -howtoplay.multiplayer.text.2.splitscreen=Du kan låta lokala spelare vara med och spela genom att ansluta handkontroller och trycka på valfri knapp på dem under spelets gång. # -howtoplay.multiplayer.header.2=Flera spelare online # -howtoplay.multiplayer.text.3=Alla världar börjar med flerspelarläge aktiverat som standard. Du kan göra världen privat genom att gå till världsinställningarna, välja flerspelaralternativet och stänga av flera spelare. # -howtoplay.multiplayer.text.3.norealms=Alla världar börjar med flerspelarläge aktiverat som standard. Du kan göra världen privat genom att gå till världsinställningarna, välja flerspelaralternativet och stänga av flera spelare. # -howtoplay.multiplayer.header.3=Ansluta till ett onlinespel # -howtoplay.multiplayer.text.4=Anslut till flerspelarsessioner via kompisfliken. Alla Realms, kompisar och LAN-spel som tar emot spelare visas här. Välj ett spel för att ansluta. # -howtoplay.multiplayer.text.4.norealms=Anslut till flerspelarsessioner via kompisfliken. Alla Realms, kompisar och LAN-spel som tar emot spelare visas här. Välj ett spel för att ansluta. # -howtoplay.multiplayer.text.5=När du startar eller ansluter till ett onlinespel visas det för folk på din kompisflik. När kompisar ansluter blir spelet synligt för deras kompisar. # -howtoplay.multiplayer.text.6=Obs! Du behöver en internetanslutning och måste vara inloggad med ett Microsoft-konto för att spela med flera spelare. # -howtoplay.multiplayer.header.4=Spelartillstånd # -howtoplay.multiplayer.text.7=Spelartillstånd gör det enkelt att hantera individuella spelares tillstånd. Öppna spelmenyn så visas en lista med alla spelare i världen på höger sida. Tryck på tillståndsikonen bredvid de enskilda spelarna för att anpassa deras tillstånd. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Navigering # -howtoplay.navigation.title=Så spelar du: Navigering # howtoplay.navigation.text.1=Det är viktigt att du lär dig navigera, för det är inte alltid lätt att hitta hem i Minecraft. # howtoplay.navigation.text.2=Först och främst finns det några grundverktyg du bör känna till. # howtoplay.navigation.header.1=Navigeringsverktyg # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Utforskarkartor # howtoplay.navigation.text.10=Det finns många platser att utforska. Hitta en by och leta upp en kartograf. Han kan förse dig med utforskarkartor som leder dig till märkliga platser långt bort i fjärran. # howtoplay.netherPortals=Nether-portal # -howtoplay.netherPortals.title=Så spelar du: Nether-portal # howtoplay.netherPortals.text.1=Använd en Nether-portal för att färdas till en annan dimension. # howtoplay.netherPortals.text.2=Om portalen byggs på rätt sätt kan den tändas och aktiveras. # howtoplay.netherPortals.text.3=Exempel på portaler visas här: # howtoplay.nightfall=Natt # -howtoplay.nightfall.title=Så spelar du: Natt # howtoplay.nightfall.text.1=I Minecraft går solen upp och ned under dina äventyr i världen. Du måste vara på din vakt efter solnedgången. Många faror lurar om natten! # howtoplay.nightfall.header.1=Ta skydd # howtoplay.nightfall.text.2=Om du inte redan ordnat det behöver du en plats att ta skydd från mörkret och allt som lurar i det. Det kan vara något så enkelt som ett hål i sidan av en kulle eller en liten stuga i skogen. # howtoplay.nightfall.text.3=Se till att blockera alla ingångar – det kan vara bra med en dörr så att du kan ta dig in och ut. Om du tillverkat en säng är det här ett bra ställe att ställa den på, tillsammans med din arbetsbänk och smältugn. # howtoplay.nightfall.text.4=Se också till att lysa upp stället med facklor. Det kan rädda livet på dig. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Tamdjur # -howtoplay.pets.title=Så spelar du: Tamdjur # howtoplay.pets.header.1=Bli vän med djur # howtoplay.pets.text.1.notTouch=Det finns många varelser i Minecraft som kan tämjas genom att ge dem föremål de gillar. Tamdjur kan beordras att stanna genom att trycka på :_input_key.use: medan du tittar på dem. # howtoplay.pets.text.1.touch=Det finns många varelser i Minecraft som kan tämjas genom att ge dem föremål de gillar. Tamdjur kan beordras att stanna genom att trycka på sittknappen. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papegojor # howtoplay.pets.text.4=Papegojor är passiva varelser som lever i djungeln. De härmar andra varelser i området. De älskar frön, så ge dem lite för att tämja dem. Papegojor kan sätta sig på dina axlar – och ja, du kan ha mer än en sittandes på dig. # howtoplay.raids=Räder # -howtoplay.raids.title=Så spelar du: Räder # howtoplay.raids.text.1=Medan du utforskar världen kan du stöta på plundrare som slagit läger eller patrullerar. De letar alltid efter nya byar att plundra. Du kan få deras uppmärksamhet genom att ta deras fanor, och då kan de ge sig på en by i närheten. # howtoplay.raids.text.2=Gör allt du kan för att försvara din by; om du besegrar alla plundrare upphör angreppet. # howtoplay.raids.header.1=Jag behöver en hjälte # howtoplay.raids.text.3=Bybor blir väldigt tacksamma om du räddar dem från plundrare. Prata med dem efteråt så kan du säkert få bra erbjudanden. # howtoplay.ranching=Boskapsfarm # -howtoplay.ranching.title=Så spelar du: Boskapsfarm # howtoplay.ranching.text.1=I Minecraft går det att ha sin alldeles egen boskapsfarm! Boskapen är en bra källa till saker som ull, ägg och rått kött. # howtoplay.ranching.header.1=Få flocken att växa # howtoplay.ranching.text.2=För att boskapsfarmen ska fungera långsiktigt måste djuren få ungar, och för att det ska hända måste de vuxna djuren gå in i kärleksläge. Mata djuren med deras favoritmat för att aktivera kärleksläget. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Vad äter varelser? # howtoplay.ranching.text.4=Kor, mooshrooms och får äter vete. Grisar kan äta morötter och rödbetor. Höns älskar alla sorters frön. Kaniner äter morötter, gyllene morötter och maskrosor. Ozeloter föredrar rå torsk och lax. Vargar äter alla sorters kött. # howtoplay.ranching.text.5=Djur följer efter dig när du håller i deras favoritmat. Utnyttja det för att leda dem till din boskapsfarm eller till andra djur. # -howtoplay.realms=Realms # -howtoplay.realms.title=Så spelar du: Realms # -howtoplay.realms.text.1=Realms är det perfekta alternativet för ett ständigt pågående flerspelarspel. Även när du inte spelar finns ditt Realm där för dina kompisar att utforska! # -howtoplay.realms.header.1=Kom igång # -howtoplay.realms.text.2=Kom igång med Realms genom att välja Skapa ny på fliken Världar. Välj sedan Nytt Realm och därefter Skapa ny värld. Här namnger du ditt Realm och väljer antalet spelare. Efteråt kan du lägga till kompisar i ditt Realm. # -howtoplay.realms.header.2=Realm-inställningar # -howtoplay.realms.text.3=När du skapat ett Realm, välj pennknappen för att ändra Realm-inställningarna. # -howtoplay.realms.text.4=Under Spel kan du ge ditt Realm ett nytt namn, välja svårighetsgrad och spelläge, slå på fusk och ladda ned/ladda upp världen. # -howtoplay.realms.text.5=Under Medlemmar kan du hantera alla kompisar du bjudit in till ditt Realm, lägga till/ta bort medlemmar, och ange deras tillstånd. # -howtoplay.realms.text.6=Under Prenumeration kan du se när ditt Realm går ut, förlänga prenumerationstiden och öppna/stänga ditt Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Rödsten # -howtoplay.redstone.title=Så spelar du: Rödsten # howtoplay.redstone.text.1=Rödstenspulver är en produkt av rödsten som kan skicka en elektrisk signal. När det ges kraft lyser det upp och skickar signalen till andra intilliggande rödstensföremål. # howtoplay.redstone.header.1=Rödstenskraft # howtoplay.redstone.text.2=För att dessa föremål ska få kraft behövs en kraftkälla, exempelvis en spak, knapp eller tryckplatta. Experimentera för att se om du kan hitta alla! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Placera lite rödstenspulver intill en energikälla oc howtoplay.redstone.text.4=Det finns många föremål, såsom trattar och kolvar, som använder rödstenssignaler för att utföra något. # howtoplay.redstone.text.5=Möjligheterna är oändliga med rödsten! Försök skapa något som verkligen hjälper dig, som en automatisk bondgård! # -howtoplay.resourceAndBehaviorPacks=Resurs- och beteendepaket # -howtoplay.resourceAndBehaviorPacks.title=Så spelar du: Resurs- och beteendepaket # -howtoplay.resourceAndBehaviorPacks.text.1=Du kan ändra hur Minecraft ser ut och beter sig med hjälp av resurs- och beteendepaket. # -howtoplay.resourceAndBehaviorPacks.text.2=Gå till inställningar, välj ett paket från listan med tillgängliga paket och tryck på plustecknet bredvid det. Nu tillämpas paketets ändringar till Minecrafts standardpaket. # - howtoplay.scaffolding=Ställningar # -howtoplay.scaffolding.title=Så spelar du: Ställningar # howtoplay.scaffolding.header.1=Sikta mot stjärnorna # howtoplay.scaffolding.text.1.keyboard=Med ställningar kan du skapa enorma byggen säkert! Du kan gå omkring i ställningen och stå på den. Om du har en kolumn med en ställning kan du röra dig uppåt genom att stå i ställningen och trycka på :_input_key.jump:. Du kan röra dig nedåt genom att trycka på :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Med ställningar kan du skapa enorma byggen säkert! Du kan gå omkring i ställningen och stå på den. Om du har en kolumn med en ställning kan du röra dig uppåt genom att stå i ställningen och trycka på :_input_key.jump:-knappen. Du kan röra dig nedåt genom att trycka och hålla in :_input_key.sneak:-knappen. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Rasande ställningar # howtoplay.scaffolding.text.3=När en ställning går sönder kommer alla ställningsblock som stöttades av den också att falla. På så vis kan du snabbt ta ner ställningar genom att ta bort stödblocken! # howtoplay.structureBlocks=Strukturblock # -howtoplay.structureBlocks.title=Så spelar du: Strukturblock ### howtoplay.structureBlocks.text.1=Strukturblock gör det möjligt för skapare att kopiera och spara sektioner av sina världar i strukturer. Sparade strukturer kan sedan klistras in i världen. ### howtoplay.structureBlocks.header.1=Så får du tag på dem ### howtoplay.structureBlocks.text.2=För att få ett strukturblock måste du använda slashkommandot /give. Du behöver operatörstillstånd för att använda strukturblocket. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Hörnläge och knappen Upptäck ### howtoplay.structureBlocks.text.16=Välj området du vill spara automatiskt genom att placera ut hörnblock runtomkring strukturen och ge dem samma namn som strukturen du vill spara. ### howtoplay.structureBlocks.text.17=Tryck på knappen Upptäck i sparläget så hittas alla hörnblock med samma namn, sen skapas en markering som sparar allt i området som hörnblocken avgränsar. ### -howtoplay.servers=Servrar # -howtoplay.servers.title=Så spelar du: Servrar # -howtoplay.servers.text=Serverfliken visar populära Minecraft-servrar. # - howtoplay.shulkerBoxes=Shulkerlådor # -howtoplay.shulkerBoxes.title=Så spelar du: Shulkerlådor # howtoplay.shulkerBoxes.text.1=Kombinera två shulkerskal med en kista för att skapa en shulkerlåda. Shulkerskal tappas av shulkers i slutstäder. Till skillnad från andra behållare behåller shulkerlådorna sina föremål även om de går sönder. Shulkerlådor går sönder och bryts ned till ett föremål om de blir knuffade av kolvar, och kan placeras ut med hjälp av automater. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=End # -howtoplay.theEnd.title=Så spelar du: End # howtoplay.theEnd.text.1=End är en annan dimension i spelet som du kan nå via en aktiv End-portal. Du kan hitta End-portalen i ett fäste, långt under jord i ytvärlden. # howtoplay.theEnd.text.2=Varje block i en End-portalram saknar ett mystiskt föremål som behövs för att åkalla dess inre kraft. # howtoplay.theEnd.header.1=Den andra sidan # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=När portalen väl är aktiv kan du hoppa in i den för howtoplay.theEnd.text.4=I End lever den fruktade enderdraken. Hon är en formidabel fiende som verkar få kraft från mystiska kristaller. Hennes andedräkt och eldklotsattacker lämnar kvardröjande syra över slagfältet. Ta med några kompisar för att säkra segern! # howtoplay.theEnd.text.5=Om det inte räcker med en gång kan du sätta ut fyra enderkristaller i slutportalens hörn för att väcka enderdraken igen. # -howtoplay.theStore=Marknaden # -howtoplay.theStore.title=Så spelar du: Marknaden # -howtoplay.theStore.text.1=På Minecraft-marknaden kan du hitta nya utseenden, världar, texturer och mixpaket från olika begåvade kreatörer. # -howtoplay.theStore.header.1=Utforska innehåll # -howtoplay.theStore.text.2=Testa ett nytt utseende för en ny, fräsch look! # -howtoplay.theStore.text.3=Kolla in världarna för att låsa upp nya kartor och utmaningar som du kommer vilja spela om och om igen! # -howtoplay.theStore.text.4=Ge ditt gamla spel en makeover med texturpaket som kan läggas som lager på dina nuvarande världar och Realms! # -howtoplay.theStore.text.4.norealms=Ge ditt gamla spel en makeover med texturpaket som kan läggas som lager på dina nuvarande världar! # -howtoplay.theStore.text.5=Eller testa allt med mixpaket; utvalda samlingar med utseenden, världar och texturer som, när de kombineras, förvandlar dina världar och Realms! # -howtoplay.theStore.text.5.norealms=Eller testa allt med mixpaket; utvalda samlingar med utseenden, världar och texturer som, när de kombineras, förvandlar dina världar! # - howtoplay.tools=Verktyg # -howtoplay.tools.title=Så spelar du: Verktyg # howtoplay.tools.text.1=Det finns många verktyg i Minecraft som låter dig gräva upp block snabbare än med näven. Verktyg kan tillverkas av trä, sten, järn, guld eller diamant. # howtoplay.tools.text.2=Att använda rätt verktyg för jobbet gör inte bara att blocket grävs upp fortare, det förlorar också mindre hållbarhet. För att kunna gräva upp mer sällsynta resurser måste mer komplexa verktyg skapas. # howtoplay.tools.header.1=Verktyg som har sönder saker # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Med ett fiskespö kan du fånga fisk och andra föremål howtoplay.tools.text.12=En sax kommer till användning när du vill samla in saker som ull, löv och spindelnät. # howtoplay.trading=Byteshandel med bybor # -howtoplay.trading.title=Så spelar du: Byteshandel med bybor # howtoplay.trading.text.1=Byteshandel kan göras i byar. Varje bybo har ett yrke: de kan vara bönder, slaktare, smeder, kartografer, bibliotekarier eller präster. Vissa yrken handlar med föremål som andra yrken inte har tillgång till. Lär känna och byteshandla med många olika bybor för att hitta alla yrken. # howtoplay.trading.header.1=Verktyg för smaragder # howtoplay.trading.text.2=Interagera med bybor för att ta reda på vad de har att erbjuda i byteshandel. Priset på bybons varor kan justeras när ni byteshandlar med varandra. Om du handlar hos en bybo för ofta kan lagret ta slut, och då dröjer det ett tag innan det fylls på igen. Byteshandel handlar oftast om att köpa eller sälja föremål för smaragder. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Ju mer du handlar hos en bybo, desto bättre blir den i howtoplay.trading.text.4=Ta hand om dina bybor; de behöver vila, arbeta och äta för att må bra. # howtoplay.transportation=Transport # -howtoplay.transportation.title=Så spelar du: Transport # howtoplay.transportation.text.1=Att rida och flyga är inte de enda sätten att ta sig runt. # howtoplay.transportation.header.1=Gruvvagnar # howtoplay.transportation.text.2=Gruvvagnar är vagnar som går på räls. Du kan dra rälsarna hur du vill genom att placera dem bredvid varandra, sedan är det bara att ställa ut en gruvvagn på dem och hoppa in. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=När du använder styrknappskontroller tr howtoplay.transportation.text.5c.touch=När du använder styrspakskontroller för du :tip_virtual_joystick: uppåt för att röra dig framåt och trycker på :tip_virtual_button_dismount: för att kliva ur. # howtoplay.weapons=Vapen # -howtoplay.weapons.title=Så spelar du: Vapen # howtoplay.weapons.header.1=Svärd # howtoplay.weapons.text.1=Svärdet är det främsta närstridsvapnet i Minecraft. Det kan tillverkas av trä, sten, järn, guld eller diamant. Hoppattacker gör extra stor skada! # howtoplay.weapons.text.2.notTouch=Tryck på :_input_key.attack: med ett svärd i handen för att attackera. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Treudden fungerar både som närstrids- och lång howtoplay.weapons.header.5=Förtrollade vapen # howtoplay.weapons.text.7=Svärdet, pilbågen, armborstet och treudden har särskilda förtrollningar som du kan få från förtrollningsbordet eller städet. Det här ökar skadan de gör och deras hållbarhet, och kan till och med få vapnen att sätta eld på varelser! # -howtoplay.whatsNew=Nyheter # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Sida %1 av %2 # immersive_reader.portfolio_page_header= Sida %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Nivå 3 - FireTV # options.dev_sunsetting_tier.four=Nivå 4 – 1 024 MB # options.dev_sunsetting_tier.five=Nivå 5: iOS 12 och Nougat # options.dev_sunsetting_tier.not_pending=Inte väntande # -options.dev.gathering_config_id_override=Samlar åsidosättning av konfigurations-ID # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Svårighetsgrad # options.difficulty.easy=Lätt # options.difficulty.hard=Svårt # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Den externa lagringsplatsen har ändr options.filelocation.external.warning.button=Detaljer (startar webbläsare) # options.atmosphericsEnable=Stämning # options.edgeHighlightEnable=Kantbelysning # -options.bloomEnable=Bloom # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Uppskalning # options.terrainShadowsEnable=Terrängskuggor # options.superFancyWaterEnable=Superdetaljerat vatten # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Fullt # recipeBook.setting.discover=Upptäck # recipeBook.setting.off=Av # recipeToast.newUnlock.title=Nytt recept upplåst! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= nya recept upplåsta # recipeToast.newUnlock.descriptionRecipeBook=Kolla din receptbok # recipeToast.newUnlock.descriptionCraftingTable=Visa på arbetsbänken # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Slå av ljud # xbox.profile.realName=Hantera dina sekretessinställningar för hur ditt riktiga namn ska delas i Xbox-appen. # xbox.profile.removeFriend=Ta bort kompis # xbox.profile.report=Anmäl # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Anmäl %s # xbox.report.optionalText=Ange text här (frivilligt) # diff --git a/resource_pack/texts/tr_TR.lang b/resource_pack/texts/tr_TR.lang index b5fdb58af..666ed7897 100644 --- a/resource_pack/texts/tr_TR.lang +++ b/resource_pack/texts/tr_TR.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Dünya Oluşturma Ayarları Ekranı # accessibility.screenName.editCharacter=Karakter Oluşturucu # accessibility.screenName.editWorldSettings=Dünya Düzenleme Ayarları Ekranı # accessibility.screenName.error=Hata Ekranı # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Nasıl Oynanır Ekranı # accessibility.screenName.inviteToGame=Oyun Davet Et Ekranı # accessibility.screenName.joinByIP=IP ile katıl iletişim kutusu # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Gök Gürültülü Fırtına # howtoplay.next=İleri # howtoplay.previous=Geri # -howtoplay.category.basics=Temel Bilgiler # -howtoplay.category.crafting=Eşya Yapma # howtoplay.category.education=Eğitim # -howtoplay.category.engineering=Mühendislik # -howtoplay.category.enhancedPlay=Gelişmiş Oyun # -howtoplay.category.firstDay=İlk Gün # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Seçenekler ve Hileler # -howtoplay.category.play=Oyna # -howtoplay.category.theEnd=The End # howtoplay.adventureMode=Macera Modu # -howtoplay.adventureMode.title=Nasıl Oynanır: Macera Modu # howtoplay.adventureMode.text.1=Macera Modu, dünya inşa edenlere yönelik bir oyun modudur. Macera Modu'nda oyuncular, blokları yerleştirmek veya kırmak için özel araçlar kullanmalıdır. # howtoplay.adventureMode.text.2=Özel araçları almak için, Yaratıcı Modu'ndayken canplace veya candestroy parametreleri ile /give komutunu kullanmanız gerekir. # howtoplay.anvil=Örs # -howtoplay.anvil.title=Nasıl Oynanır: Örs # howtoplay.anvil.text.1=Tecrübe Seviyeleri, Örs ile malzemeleri onarmak, büyülemek veya yeniden adlandırmak için kullanılabilir. # howtoplay.anvil.header.1=Büyüleri Yeniden Adlandırma ve Uygulama # howtoplay.anvil.text.2=Örs üzerinde tüm malzemeler yeniden adlandırılabilir, ancak yalnızca dayanıklılığı olan malzemeler onarılabilir veya Kitaplar ile büyülü hale getirilebilir. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Malzeme birleştirme işlemi bir Örs ile yapıldığınd howtoplay.anvil.text.5=Her kullanımda Örs hasar görebilir ve yeterli miktarda kullanıldıktan sonra yok edilir. # howtoplay.armor=Zırh # -howtoplay.armor.title=Nasıl Oynanır: Zırh # howtoplay.armor.text.1=Zırh giyerek kendinizi gelecek hasarlardan koruyabilirsiniz. Zırh seviyeniz Baş Üstü Ekranında :armor: ile gösterilir ve seviye yükseldikçe daha az hasar görürsünüz. # howtoplay.armor.header.1=Eşya Yapma # howtoplay.armor.text.2=Zırh; Deri, Demir, Altın veya Elmastan yapılabilir. Zincirli Zırh, köylü ticareti ile elde edilebilir ve zombiler ile iskeletlerden yağmalanabilir. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Kılık Değiştir # howtoplay.armor.text.7=Ayrıca kafanıza bir Oyulmuş Balkabağı geçirebilirsiniz. Bunun yapılması size herhangi bir :armor: kazandırmaz, ancak bir Enderman'e baktığınızda onu kızdırmazsınız. # howtoplay.armorStand=Zırh Askısı # -howtoplay.armorStand.title=Nasıl Oynanır: Zırh Askısı # howtoplay.armorStand.text.1=Zırh Askısı, zırhınızı kullanmadığınız zaman astığınız yerdir. # howtoplay.armorStand.header.1=Donatma # howtoplay.armorStand.text.2.notTouch=Zırhı Zırh Askısına yerleştirmek için, zırhın bir parçasını tutarken Zırh Askısı üzerindeki :_input_key.use: düğmesine basın. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Dans # howtoplay.armorStand.text.5=Zırh Askıları bir Redstone sinyaline tepki verir; farklı sinyal kuvvetleri uygulamayı deneyin ve neler olduğuna bakın. # howtoplay.banners=Flamalar # -howtoplay.banners.title=Nasıl Oynanır: Flamalar # howtoplay.banners.text.1=Flamalar, evinizi veya kalenizi özel desen ve renklerle süslemenin güzel bir yoludur. # howtoplay.banners.text.2=Bir Flama oluşturduktan sonra onu Eşya Yapma Masasına veya Tezgaha koyup farklı renklere boyayarak kendi özel ve şık tasarımınızı oluşturabilirsiniz! # howtoplay.banners.header.1=Desen Uygulama # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Kopya Oluşturma # howtoplay.banners.text.9=Bir Flamayı kopyalamak isterseniz, boş bir Flama ile birlikte Eşya Yapma Masasına yerleştirin. # howtoplay.beacons=Fenerler # -howtoplay.beacons.title=Nasıl Oynanır: Fenerler # howtoplay.beacons.text.1=Etkin Fenerler, gökyüzüne parlak bir ışık yansıtır. # howtoplay.beacons.text.2=Cam, Obsidiyen ve Nether Yıldızları (Wither'ı yenerek elde edilir) ile hazırlanır. # howtoplay.beacons.header.1=İnşaat # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Güçler ayarlandıktan sonra Fenerden sonsuza kadar ya howtoplay.beacons.text.8=Işın rengini değiştirmek için yoluna bir boyalı cam bloğu yerleştirin. # howtoplay.beds=Yataklar # -howtoplay.beds.title=Nasıl Oynanır: Yataklar # howtoplay.beds.text.1=Yatakta uyuduğunuzda geceyi geçirir ve doğma noktanızı belirlersiniz. # howtoplay.beds.text.2.notTouch=Uyumaya gitmek için Yatak üzerindeki :_input_key.use: düğmesine basın. Bu işlem yalnızca gece yapılabilir. # howtoplay.beds.text.2.touch=Uyumaya gitmek için Yatağa dokunun. Bu işlem yalnızca gece yapılabilir. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Çok Oyunculu oynuyorsanız, geceyi geçirmek için dünya howtoplay.beds.text.4=Yatağınız kırılırsa dünyada ilk doğduğunuz noktaya dönersiniz. # howtoplay.beds.text.5=Nether'da Yatak kullanırken dikkatli olun, genellikle uyumak için çok sıcaktır. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Bloklar # -howtoplay.blocks.title=Nasıl Oynanır: Bloklar # howtoplay.blocks.text.1=Minecraft dünyası milyonlarca bloktan oluşur. Blokların her biri kırılabilir, toplanabilir ve yerleştirilebilir. İnşa edebileceğiniz yapıların neredeyse hiçbir sınırı yoktur! # howtoplay.blocks.text.2=Çoğu bloğu dünyada bulmanız gerekecektir, ancak bazıları yalnızca Redstone Bloğu gibi eşya yapma masasında diğer bloklar birleştirilerek veya Cam gibi ocakta eritilerek hazırlanabilir. # howtoplay.blocks.header.1=Düşen Bloklar # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Magma - Nether'da doğal olarak bulunur, biraz ışık s howtoplay.blocks.text.9=Kaba Toprak - Normal bir Toprak Blokuna çok benzer, ancak üzerinde Çimen yetişemez. Savana ve Mega Tayga biyomlarında bulunabilir. # howtoplay.bookAndQuill=Kitap ve Tüy # -howtoplay.bookAndQuill.title=Nasıl Oynanır: Kitap ve Tüy # howtoplay.bookAndQuill.text.1=Kitap ve Tüy, maceralarınızı kaydetmenizi sağlar. Sayfalara metinler ekleyerek hikayenizi anlatın. Başlığı ve yazarı bile değiştirebilirsiniz! Çalışmanızı tamamlamak için Kitap & Tüy'ü imzalayın. Kitap & Tüy imzalanana kadar düzenlenebilir. # howtoplay.brewingStand=Simya Standı # -howtoplay.brewingStand.title=Nasıl Oynanır: Simya Standı # howtoplay.brewingStand.text.1=İksir hazırlamak için bir Simya Standı gereklidir. Her iksir, Kazan veya su kaynağından Cam Şişenin doldurulması ile hazırlanan bir şişe su ile başlar. # howtoplay.brewingStand.header.1=Simya Standınızı Tanıyın # howtoplay.brewingStand.text.2=Simya Standında farklı iksirler hazırlamaya yönelik üç bölme vardır. Üç şişenin tamamında tek bir malzeme kullanılabilir; bu yüzden, kaynaklarınızdan en iyi şekilde yararlanmak için her zaman üç iksiri aynı anda hazırlayın. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Malzemeler ve İksirler # howtoplay.brewingStand.text.3=Simya Standının en üstüne Nether Otu yerleştirdiğinizde Etkisiz İksir elde edersiniz. Bu iksirin tek başına herhangi bir etkisi yoktur, ancak daha gelişmiş iksirler oluşturmak için bir temel iksir oluşturur. # howtoplay.brewingStand.text.4=Keşfedilecek çok fazla iksir etkisi var; gerçek bir simyacı olmak için farklı malzeme ve kombinasyonlarla denemeler yapın. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Kazan # -howtoplay.cauldron.title=Nasıl Oynanır: Kazan # howtoplay.cauldron.text.1=Kazan, sıvı kovalarını veya şişelerini tutabilen bir kaptır. # howtoplay.cauldron.header.1=Doldurma # howtoplay.cauldron.text.2.notTouch=Bir Su veya İksir Kovası tutarken içindekileri Kazana doldurmak için Kazan üzerindeki :_input_key.use: düğmesine basın. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Deri Zırhı veya Deri At Zırhını boyamak iç howtoplay.cauldron.text.6=Boyayı silmek isterseniz, boyalı malzemeyi boyasız su içeren Kazana daldırın. # howtoplay.chat=Sohbet # -howtoplay.chat.title=Nasıl Oynanır: Sohbet # howtoplay.chat.text.1.keyboard=Sohbet'i açmak için :_input_key.chat: düğmesine basın. Mesajınızı yazıp ENTER tuşuna basın. # howtoplay.chat.text.1.gamepad=Sohbet'i açmak için :_input_key.chat: düğmesine basın. Mesajınızı yazıp Gönder düğmesine basın. # howtoplay.chat.text.1.touch=Sohbet'i açmak için Sohbet düğmesine dokunun. Mesajınızı yazıp Gönder düğmesine dokunun. # howtoplay.chests=Sandıklar # -howtoplay.chests.title=Nasıl Oynanır: Sandıklar # howtoplay.chests.text.1.notTouch=Bir sandık oluşturduktan sonra dünyaya yerleştirebilir ve daha sonra :_input_key.use: düğmesiyle açarak envanterinizdeki malzemeleri depolayabilirsiniz. # howtoplay.chests.text.1.touch=Bir sandık oluşturduktan sonra dünyaya yerleştirebilir ve dokunup açarak envanterinizdeki malzemeleri depolayabilirsiniz. # howtoplay.chests.text.2=Sandıktaki malzemeler, daha sonra envanterinize koymanız için orada saklanır. # howtoplay.chests.text.3=Yan yana yerleştirilen iki Sandık birleşerek bir Büyük Sandık oluşturur. # howtoplay.commandBlocks=Komut Blokları # -howtoplay.commandBlocks.title=Nasıl Oynanır: Komut Blokları # howtoplay.commandBlocks.text.1=Komut Blokları, harita oluşturucular için güçlü bir alettir. Bu bloklar komutları kaydeder ve bir Redstone sinyali aldıktan yürütür. # howtoplay.commandBlocks.text.2=Bir komut bloğu almak için /give komutunu kullanmanız gerekir. # howtoplay.commandBlocks.text.3=Bir komut bloğu kayıtlı komutu yürüttüğünde veya yürütemediğinde, okun işaret ettiği taraftan bir Redstone sinyali gönderir. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Her Zaman Etkin - Etkinleştirilmesi için howtoplay.commandBlocks.text.8=Komut Bloğu ayrıca önceki çıktısını gösterir. Bu özellik, bir Komut Bloğunun komutunu yürütüp yürütemediğini ve yürütemediyse nedenini anlamanıza yardımcı olur. # howtoplay.commands=Komutlar # -howtoplay.commands.title=Nasıl Oynanır: Komutlar # howtoplay.commands.text.1=Komutlar Sohbet bölümünden yürütülebilir. Komutu yazmadan önce / yazın. # howtoplay.commands.text.2=Harika şeyler yapmanızı sağlayacak çok sayıda komut vardır. Oradaki çok sayıda kaynak ihtiyaç duyabileceğiniz tüm bilgileri sağlayabilir. # howtoplay.conduits=Kanallar # -howtoplay.conduits.title=Nasıl Oynanır: Kanallar # howtoplay.conduits.text.1=Etkin bir Kanal, suyun altında olduğunuzda size güçler verir. # howtoplay.conduits.text.2=Bir Kanal, Notilus Kabukları ve Denizin Kalbi ile hazırlanır. Kanal, Prismarine ve Deniz Fenerlerinden güç çeker. # howtoplay.conduits.header.1=İnşaat # howtoplay.conduits.text.3=Bir Kanal etkinleştirildikten sonra yakınındaki her şeye Kanal Gücü verir. # howtoplay.conduits.text.4=Çektiği güç arttıkça yeteneklerinin ulaştığı mesafe büyür. # -howtoplay.controls=Kontroller # -howtoplay.controls.title=Nasıl Oynanır: Kontroller # -howtoplay.controls.text.1=Minecraft, hayal edebileceğiniz her şeyi inşa etmek için blokları yerleştirmeye dayalı bir oyundur. Gece olunca canavarlar dışarı çıkar, bu olmadan önce mutlaka bir barınak inşa edin. # -howtoplay.controls.header.1=Hareket # -howtoplay.controls.text.2.keyboard=Çevreye bakmak için fareyi kullanın. # -howtoplay.controls.text.2.gamepad=Çevreye bakmak için :_gamepad_stick_right: kolunu kullanın. # -howtoplay.controls.text.2.touch.joystick_tap=Çevreye bakmak için ekrana dokunup sürükleyin. # -howtoplay.controls.text.2.touch.classic_dpad=Çevreye bakmak için ekrana dokunup sürükleyin. # -howtoplay.controls.text.2.touch.joystick_crosshair=Çevreye bakmak için ekrana dokunup sürükleyin. # -howtoplay.controls.text.2.rift_controller=Çevreye bakmak için :rift_right_stick: kolunu kullanın. # -howtoplay.controls.text.2.windowsmr_controller=Çevreye bakmak için :windowsmr_right_stick: kolunu kullanın. # -howtoplay.controls.text.3.keyboard=Gezinmek için :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: düğmesini kullanın. # -howtoplay.controls.text.3.gamepad=Gezinmek için :_gamepad_stick_left: kolunu kullanın. # -howtoplay.controls.text.3.touch.joystick_tap=Hareket etmek için için :tip_virtual_joystick: düğmesini kullanın. # -howtoplay.controls.text.3.touch.classic_dpad=Gezinmek için :touch_forward::touch_left::touch_back::touch_right: düğmesini kullanın. # -howtoplay.controls.text.3.touch.joystick_crosshair=Hareket etmek için için :tip_virtual_joystick: düğmesini kullanın. # -howtoplay.controls.text.3.rift_controller=Gezinmek için :rift_left_stick: kolunu kullanın. # -howtoplay.controls.text.3.windowsmr_controller=Gezinmek için :windowsmr_left_stick: kolunu kullanın. # -howtoplay.controls.text.4.keyboard=Zıplamak için :_input_key.jump: düğmesini kullanın. # -howtoplay.controls.text.4.gamepad=Zıplamak için :_input_key.jump: düğmesini kullanın. # -howtoplay.controls.text.4.touch.joystick_tap=Atlamak için :tip_virtual_button_jump: düğmesine dokunun. # -howtoplay.controls.text.4.touch.classic_dpad=Zıplamak için :touch_jump: düğmesini kullanın. # -howtoplay.controls.text.4.touch.joystick_crosshair=Atlamak için :tip_virtual_button_jump: düğmesine dokunun. # -howtoplay.controls.text.4.rift_controller=Zıplamak için :rift_A: düğmesine basın. # -howtoplay.controls.text.4.windowsmr_controller=Zıplamak için :windowsmr_right_touchpad: düğmesine basın. # -howtoplay.controls.text.5.keyboard=Hızlı koşmak için :_input_key.forward: düğmesine hızlıca iki kez basın veya :_input_key.sprint: düğmesine basın. :_input_key.forward: düğmesini basılı tutarken :shank::shank::shank: çubuğunuz kalana kadar hızlı koşmaya devam edersiniz. # -howtoplay.controls.text.5.gamepad=Hızlı koşmak için :_gamepad_stick_left: kolunu iki kez hızlıca ileri itin. :_gamepad_stick_left: kolunu ileride tutarken, :shank::shank::shank: çubuğunuz kalana kadar hızlı koşmaya devam edersiniz. # -howtoplay.controls.text.5.touch.joystick_tap=Hızlı koşmayı değiştirmek için :tip_virtual_button_sprint: düğmesine basın. :shank::shank::shank: altına inene kadar kadar hızlı koşmaya devam edeceksiniz. # -howtoplay.controls.text.5.touch.classic_dpad=Hızlı koşmak için :touch_forward: düğmesine iki kez hızlıca basın. :touch_forward: düğmesini basılı tutarken, :shank::shank::shank: çubuğunuz kalana kadar hızlı koşmaya devam edersiniz. # -howtoplay.controls.text.5.touch.joystick_crosshair=Hızlı koşmayı değiştirmek için :tip_virtual_button_sprint: düğmesine basın. :shank::shank::shank: altına inene kadar kadar hızlı koşmaya devam edeceksiniz. # -howtoplay.controls.text.5.rift_controller=Hızlı koşmak için :rift_left_stick: kolunu iki kez hızlıca ileri itin. :rift_left_stick: kolunu ileride tutarken, :shank::shank::shank: çubuğunuz kalana kadar hızlı koşmaya devam edersiniz. # -howtoplay.controls.text.5.windowsmr_controller=Hızlı koşmak için :windowsmr_left_stick: kolunu iki kez hızlıca ileri itin. :windowsmr_left_stick: kolunu ileride tutarken, :shank::shank::shank: çubuğunuz kalana kadar hızlı koşmaya devam edersiniz. # -howtoplay.controls.header.2=Kırma ve Yerleştirme # -howtoplay.controls.text.6.notTouch=Elinizi veya elinizde tuttuğunuz aleti kullanarak kazmak ve kesmek için :_input_key.attack: düğmesini basılı tutun. Bazı blokları kazmak için bir alet oluşturmanız gerekebilir. # -howtoplay.controls.text.6.touch.joystick_tap=Bir bloğa dokunup basılı tutarak elinizle veya tuttuğunuz eşyayla kazın. Belirli blokları kazmadan önce bazı aletler yapmanız gerekebilir. # -howtoplay.controls.text.6.touch.classic_dpad=Bir bloğa dokunup basılı tutarak elinizle veya tuttuğunuz eşyayla kazın. Belirli blokları kazmadan önce bazı aletler yapmanız gerekebilir. # -howtoplay.controls.text.6.touch.joystick_crosshair=:tip_crosshair: ile nişan almak ve bir bloğu vurgulamak için parmağınızla herhangi bir yere dokunup sürükleyin. :tip_virtual_button_action_attack_or_destroy: düğmesine dokunup basılı tutarak elinizle veya tuttuğunuz eşyayla kazın. Belirli blokları kazmadan önce bazı aletler yapmanız gerekebilir. # -howtoplay.controls.text.7.keyboard=Elinizde bir eşya tutuyorsanız, bu eşyayı kullanmak için :_input_key.use: düğmesine veya bırakmak için :_input_key.drop: düğmesine basın. # -howtoplay.controls.text.7.gamepad=Elinizde bir eşya tutuyorsanız, bu eşyayı kullanmak için :_input_key.use: düğmesine veya bırakmak için :_input_key.drop: düğmesine basın. # -howtoplay.controls.text.7.rift_controller=Elinizde bir eşya tutuyorsanız, bu eşyayı kullanmak için :rift_right_grab: kolunu kullanın veya bırakmak için :rift_right_stick: kolunu itin. # -howtoplay.controls.text.7.windowsmr_controller=Elinizde bir eşya tutuyorsanız, bu eşyayı kullanmak için :windowsmr_left_trigger: düğmesini kullanın veya bırakmak için :windowsmr_right_grab: kolunu itin. # -howtoplay.controls.text.7.touch.joystick_tap=Bir eşya tutuyorsanız onu kullanmak için ekrana dokunun veya bırakmak için sık kullanılanlar çubuğunuzda eşyaya basılı tutun. Tuttuğunuz yiyecekleri yemek için ekrana dokunup basılı tutun. # -howtoplay.controls.text.7.touch.classic_dpad=Bir eşya tutuyorsanız onu kullanmak için ekrana dokunun veya bırakmak için sık kullanılanlar çubuğunuzda eşyaya basılı tutun. Tuttuğunuz yiyecekleri yemek için ekrana dokunup basılı tutun. # -howtoplay.controls.text.7.touch.joystick_crosshair=Bir eşya tutuyorsanız onu kullanmak için :tip_virtual_button_action_build_or_use: düğmesine dokunun veya bırakmak için sık kullanılanlar çubuğunuzda eşyaya basılı tutun. Tuttuğunuz yiyecekleri yemek için :tip_virtual_button_action_build_or_use: düğmesine basılı tutun. # -howtoplay.controls.header.3=Gizlice Dolaşma # -howtoplay.controls.text.8.keyboard=Gizlice dolaşma, Minecraft'ta inanılmaz derecede yararlıdır; gizlice dolaşma, bir bloktan düşmenizi engeller ve ad etiketinizi gizler. Gizlice dolaşmak için :_input_key.sneak: tuşunu basılı tutun. # -howtoplay.controls.text.8.gamepad=Gizlice dolaşma, Minecraft'ta inanılmaz derecede yararlıdır; gizlice dolaşma, bir bloktan düşmenizi engeller ve ad etiketinizi gizler. Gizlice dolaşmayı açıp kapatmak için :_input_key.sneak: düğmesine basın veya :_gamepad_stick_right: tuşuna tıklayın. # -howtoplay.controls.text.8.touch.joystick_tap=Gizlice dolaşma, sizi bloklardan düşmekten alıkoyar, moblardan gizler ve isim etiketiniz diğer oyuncular tarafından görülemez. Gizlice dolaşmak için :tip_virtual_button_sneak: düğmesine dokunun. # -howtoplay.controls.text.8.touch.classic_dpad=Gizlice dolaşma, sizi bloklardan düşmekten alıkoyar, moblardan gizler ve isim etiketiniz diğer oyuncular tarafından görülemez. Gizlice dolaşmak için :touch_sneak: düğmesine dokunun. # -howtoplay.controls.text.8.touch.joystick_crosshair=Gizlice dolaşma, sizi bloklardan düşmekten alıkoyar, moblardan gizler ve isim etiketiniz diğer oyuncular tarafından görülemez. Gizlice dolaşmak için :tip_virtual_button_sneak: düğmesine dokunun. # -howtoplay.controls.text.8.rift_controller=Gizlice dolaşma, Minecraft'ta inanılmaz derecede yararlıdır; gizlice dolaşma, bir bloktan düşmenizi engeller ve ad etiketinizi gizler. Gizlice dolaşmayı açıp kapatmak için :rift_X: düğmesine basın. # -howtoplay.controls.text.8.windowsmr_controller=Gizlice dolaşma, Minecraft'ta inanılmaz derecede yararlıdır; gizlice dolaşma, bir bloktan düşmenizi engeller ve ad etiketinizi gizler. Gizlice dolaşmayı açıp kapatmak için :windowsmr_right_stick: kolunu itin. # -howtoplay.controls.text.swim.keyboard=Suyun içindeyken hızlı koşmak, yüzmenizi sağlar. Fareyi kullanarak yüzme yönünüzü kontrol edebilirsiniz. # -howtoplay.controls.text.swim.gamepad=Suyun içindeyken hızlı koşmak, yüzmenizi sağlar. :_gamepad_stick_right: kolunu kullanarak yüzme yönünüzü kontrol edebilirsiniz. # -howtoplay.controls.text.swim.touch=Suda hareket etmek yüzmenizi sağlar. Su altında hızlı koşmak ise hızlı yüzmenizi sağlayacaktır. Yüzdüğünüz yönü kontrol etmek için parmağınızla dokunup sürükleyin. # -howtoplay.controls.text.swim.rift_controller=Suyun içindeyken hızlı koşmak, yüzmenizi sağlar. :rift_right_stick: kolunu kullanarak yüzme yönünüzü kontrol edebilirsiniz. # -howtoplay.controls.text.swim.windowsmr_controller=Suyun içindeyken hızlı koşmak, yüzmenizi sağlar. :windowsmr_right_stick: kolunu kullanarak yüzme yönünüzü kontrol edebilirsiniz. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Dünya Yapıcı # -howtoplay.worldBuilder.title=Nasıl Oynanır: Dünya Yapıcı # howtoplay.worldBuilder.text.1=Bazı Minecraft Education bloklarını veya eşyalarını yerleştirmek ya da kullanmak için, oyuncunun 'Dünya Yapıcı' adlı özel bir yeteneğe sahip olması gerekir. # howtoplay.worldBuilder.text.2=Hileler aktif olduğunda sunucu, dünyadaki herhangi bir oyuncu için Dünya Yapıcı yeteneğini etkinleştirebilir veya devre dışı bırakabilir. # howtoplay.worldBuilder.text.3=Dünyadaki tüm oyunculara Dünya Yapıcı yeteneğini vermek için aşağıdaki komutu çalıştırın: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Dünya Yapıcı yeteneğinizin olup olmadığını howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=İzin Blokları # -howtoplay.permissionBlocks.title=Nasıl Oynanır: İzin Blokları # howtoplay.permissionBlocks.text.1=Minecraft Education, öğretmenlerin dersler oluşturup uygulamasını kolaylaştıran birkaç özel blok içerir. Bu blokları yalnızca Dünya Yapıcı yeteneğine sahip oyuncular yerleştirip yok edebilir. Bu blokların koyduğu kısıtlamalar yalnızca Dünya Yapıcı yeteneği olmayan oyuncular için geçerlidir. # howtoplay.permissionBlocks.title.1=İzin Ver/Reddet # howtoplay.permissionBlocks.text.2=İzin ve Ret blokları, oyuncuların dünyada inşaat yapabileceği yerleri denetler. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Altında bir Ret bloku olan İzin bloku, oyunc howtoplay.permissionBlocks.title.2=Sınır # howtoplay.permissionBlocks.text.6=Sınır blokları, başka blokların varlığına bakılmaksızın sınırsız olarak yukarı ve aşağı doğru uzayan bir kuvvet alanı oluşturur. Oyuncular bir Sınır blokunun içinden, üzerinden veya altından hareket edemez. Oyuncular Sınır blokunun üzerinde veya altında blokları yerleştirebilir veya yok edebilir. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Yazı Tahtaları # -howtoplay.chalkboard.title=Nasıl Oynanır: Yazı Tahtaları # howtoplay.chalkboard.text.1=Yazı tahtaları, dünyadaki metinleri göstermek için kullanılır. Yazı tahtaları, Levhalardan daha fazla metin gösterir, yerleştirildikten sonra düzenlenebilir ve üç boyutu vardır: Yazı Taşı, Poster ve Kara Tahta. Kilit düğmesi, Dünya Yapıcı olmayanların sana ait yazı tahtalarını yok etmesini veya düzenlemesini önlemene olanak tanır. Mevcut bir yazı tahtasını düzenlemek için üzerindeki :_input_key.use: tuşuna bas. # howtoplay.chalkboard.text.1.touch=Yazı tahtaları, dünyadaki metinleri göstermek için kullanılır. Yazı tahtaları, Levhalardan daha fazla metin gösterir, yerleştirildikten sonra düzenlenebilir ve üç boyutu vardır: Yazı Taşı, Poster ve Kara Tahta. Kilit düğmesi, Dünya Yapıcı olmayanların sana ait yazı tahtalarını yok etmesini veya düzenlemesini önlemene olanak tanır. Mevcut bir yazı tahtasını düzenlemek için üzerine dokun. # howtoplay.chemistry=Kimya # -howtoplay.chemistry.title=Nasıl Oynanır: Kimya # howtoplay.chemistry.text.1=Öğrenciler, Kimya Ekipmanı bloklarını kullanarak gerçek kimya derslerini taklit edebilir. Element Oluşturucu sürgülerini ayarlayarak 118 farklı elementten birini oluştur veya elementleri Element Oluşturucuya yerleştirerek elementlerin birleşimini görüntüle. Kimyasal bileşikler oluşturmak için Bileşik Oluşturucuda elementleri birleştir. Minecraft eşyaları oluşturmak için elementleri ve bileşikleri Laboratuvar Tezgahına koy. Malzeme İndirgeyici ile blokları bileşen elementlerine indirge. # howtoplay.chemistry.text.2=Minecraft'ta kimya hakkında kapsamlı bir kılavuz için Minecraft Education web sitesinden Kimya Dergisini indirin. # howtoplay.npc=Oyuncu Olmayan Karakterler # -howtoplay.npc.title=Nasıl Oynanır: Oyuncu Olmayan Karakterler # howtoplay.npc.text.1=NPC'ler, daha fazla ders bilgisi, ipucu veya yönerge verebilen oyuncu dışı karakterlerdir. # howtoplay.npc.text.2=ODK'leri yalnızca Dünya Yapıcılar yerleştirebilir, silebilir, adlandırabilir veya düzenleyebilir. ODK'ler komutları yürütebilir ve web sitelerine bağlanabilir. Komutlar ODK'nin iletişim kutusu penceresindeki düğmelere atanabilir; web sitesi bağlantıları için her zaman bir düğme bulunur. # howtoplay.npc.text.3=ODK'ler seçilebilecek çeşitli dış görünüşlere sahiptir ve hareketsizdir. # howtoplay.camera=Kamera # -howtoplay.camera.title=Nasıl Oynanır: Kamera # howtoplay.camera.text.1=Kamera, oyuncuların dünyada resim çekmesine olanak tanır. # howtoplay.camera.text.2=Görüş açınızdan resim çekmek için :_input_key.use: tuşuna basın. # howtoplay.camera.text.2.touch=Görüş açınızdan resim çekmek için basılı tutup bırakın. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Özçekim yapmak için bir kamera yerleştirip Res howtoplay.camera.text.4=Resimler Portfolyo'da görüntülenebilir veya Kitap ve Tüy'e eklenebilir. # howtoplay.portfolio=Portfolyo # -howtoplay.portfolio.title=Nasıl Oynanır: Portfolyo # howtoplay.portfolio.text.1=Çektiğiniz resimler Portfolyo'da görünür. Portfolyo'yu görüntülemek için :_input_key.use: tuşuna basın. Portfolyo'yu görüntülerken resimlere açıklama yazısı ekleyebilir, resimleri silebilir ve PDF olarak dışarı aktarabilirsiniz. # howtoplay.portfolio.text.1.touch=Çektiğiniz resimler Portfolyo'da görünür. Portfolyo'yu görüntülemek için basılı tutun. Portfolyo'yu görüntülerken resimlere açıklama yazısı ekleyebilir, resimleri silebilir ve PDF olarak dışarı aktarabilirsiniz. # howtoplay.classroomMode=Sınıf Modu # -howtoplay.classroomMode.title=Nasıl Oynanır: Sınıf Modu # howtoplay.classroomMode.text.1=Sınıf Modu, eğitmenlere öğrencilerle etkileşimi kolaylaştırmak üzere tasarlanmış özellikler sağlayan bir harici uygulamadır. Sınıf Modu'nu Minecraft Education web sitesinden indirebilirsin. # howtoplay.classroomMode.text.2=Dünyanın sunucusu olarak, Sınıf Modu uygulamasını başlatmak ve Minecraft Education'a bağlamak için /classroommode komutunu kullanın. # howtoplay.codeBuilder=Kod Oluşturucu # -howtoplay.codeBuilder.title=Nasıl Oynanır: Kod Oluşturucu # howtoplay.codeBuilder.text.1=Kod Oluşturucu, oyuncuların bilindik kodlama öğrenme platformları ile kod yazarak Minecraft'ta keşfetmesine, oluşturmasına ve oynamasına olanak tanır. # howtoplay.codeBuilder.text.2=:_input_key.codeBuilder: tuşuna basarak veya /code komutunu kullanarak Kod Oluşturucu'yu başlatın. # howtoplay.codeBuilder.text.2.touch=:code_builder_button: düğmesine dokunarak veya /code komutunu kullanarak Kod Oluşturucu'yu başlatın. # -howtoplay.crafting=Eşya Yapma # -howtoplay.crafting.title=Nasıl Oynanır: Eşya Yapma # -howtoplay.crafting.text.1.keyboard=Tarif Kitabı ve Eşya Yapma Karesine erişmek için :_input_key.inventory: düğmesine basın. # -howtoplay.crafting.text.1.gamepad=Tarif Kitabı ve Eşya Yapma Karesine erişmek için :_input_container.crafting: düğmesine basın. # -howtoplay.crafting.text.1.touch=Tarif Kitabı ve Eşya Yapma Karesine erişmek Envanter Düğmesine dokunun. # -howtoplay.crafting.text.1.rift_controller=Tarif Kitabı veya Eşya Yapma Karesine erişmek için :rift_B: düğmesine basın. # -howtoplay.crafting.text.1.windowsmr_controller=Tarif Kitabı ve Eşya Yapma Karesine erişmek için :windowsmr_left_grab: kolunu itin. # -howtoplay.crafting.header.1=Eşya Yapma Karesi # -howtoplay.crafting.text.2=Envanter veya Sık Kullanılanlardaki nesneleri eşya tarifi şeklinde eşya yapma karesinde düzenleyin. # -howtoplay.crafting.text.3=Tarif doğruysa, Eşya Yapma Karesinin sağ tarafındaki Çıktı Bölmesinde yapmaya çalıştığınız eşya görünür. Eşyayı Çıktı Bölmesinden alın ve Envanterinize koyun. Artık eşyayı kullanabilirsiniz. # -howtoplay.crafting.text.4=Çok sayıda tarif vardır ve bazıları için başlangıçta kullandığınız 2x2 kareden daha büyük bir Eşya Yapma Karesi gerekir. # -howtoplay.crafting.text.5=Eşya Yapma Masasında 4 Ahşap Kalas yapın ve dünyanıza yerleştirin. # -howtoplay.crafting.text.6.keyboard=Dünyadaki Eşya Yapma Masasında :_input_key.use: düğmesine basarak 3x3 Eşya Yapma Karesine erişim elde edin. # -howtoplay.crafting.text.6.gamepad=Dünyadaki Eşya Yapma Masasında :_input_key.use: düğmesine basarak 3x3 Eşya Yapma Karesine erişim elde edin. # -howtoplay.crafting.text.6.rift_controller=Dünyadaki Eşya Yapma Masasında :rift_right_grab: kolunu iterek 3x3 Eşya Yapma Karesine erişim elde edin. # -howtoplay.crafting.text.6.windowsmr_controller=Dünyadaki Eşya Yapma Masasında :windowsmr_left_trigger: düğmesine basarak 3x3 Eşya Yapma Karesine erişim elde edin. # -howtoplay.crafting.text.6.touch=Dünyadaki Eşya Yapma Masasına dokunarak 3x3 Eşya Yapma Karesine erişim elde edin. # -howtoplay.crafting.header.2=Tarif Kitabı # -howtoplay.crafting.text.7=Ekranın sol tarafında Tarif Kitabını bulacaksınız. Bir tarifi bilmiyorsanız veya zaten bildiğiniz bir tariften hızlıca eşya yapmak isterseniz Tarif Kitabı yararlı olur. Ayrıca, ekranın sağ tarafındaki Envanterinizin üzerinde Eşya yapma karesini göreceksiniz. # -howtoplay.crafting.text.8.keyboard=İstediğiniz eşya yapma tarifini bulduktan sonra :_input_key.attack: tuşuna basarak tarifi eşya yapma karesine yükleyin, ardından Eşya Yapma Karesinin sağ tarafındaki Çıktı Bölmesinden alıp Envanterinize yerleştirin. Tariften otomatik eşya yapmak için :_input_key.use: tuşuna basın; bu seçenek otomatik olarak bir set oluşturup envanterinize ekler. SHIFT + :_input_key.use: tuşlarına basarak tariften tüm yığını otomatik olarak oluşturun. # -howtoplay.crafting.text.8.gamepad=İstediğiniz eşya yapma tarifini bulduktan sonra tarifin üzerinde :_gamepad_face_button_down: düğmesine basarak otomatik eşya yapın; bu seçenek otomatik olarak bir set oluşturup envanterinize ekler. Tarifin üzerinde :_gamepad_face_button_up: düğmesine basarak tüm yığını otomatik olarak oluşturun. # -howtoplay.crafting.text.8.touch=İstediğiniz eşya yapma tarifini bulduktan sonra tarife dokunarak eşya yapma karesine yükleyin, ardından çıktı bölmesindeki nesneye dokunarak eşya yapın. Art arda eşya yapmak için çıktı bölmesindeki nesneyi basılı tutun. # -howtoplay.crafting.text.9=:craftable_toggle_on: seçeneği etkin olduğunda, Tarif Kitabında malzemelerine sahip olduğunuz tüm tarifler gösterilir. :craftable_toggle_off: seçeneği kapalı olduğunda, eşyasını yapamayacak olsanız bile Tarif Kitabında oyundaki her tarif gösterilir. Belirli bir şey arıyorsanız sekmeleri kontrol edin veya arama yapın. Yaratıcı Modunda bazı tarifler listelerin içinde daraltılır. Listeyi açtığınızda tarif genişletilir ve içindeki tüm tarifler gösterilir. # - howtoplay.craftingTable=Eşya Yapma Masası # -howtoplay.craftingTable.title=Nasıl Oynanır: Eşya Yapma Masası # howtoplay.craftingTable.text.1=Eşya Yapma Masasını kullanarak daha karmaşık tarifler hazırlayabilirsiniz. # howtoplay.craftingTable.text.2.notTouch=Dünyaya yerleştirin, sonra Eşya Yapma Masasında :_input_key.use: tuşuna basarak kullanın. # howtoplay.craftingTable.text.2.touch=Dünyaya yerleştirin, sonra Eşya Yapma Masasına dokunarak kullanın. # howtoplay.creativeMode=Yaratıcı Modu # -howtoplay.creativeMode.title=Nasıl Oynanır: Yaratıcı Modu # howtoplay.creativeMode.text.1=Yaratıcı Modu, hayallerinizdeki mobsuz diyarı inşa etmenize yarar! # howtoplay.creativeMode.header.1=Sınırsız Yapı # howtoplay.creativeMode.text.2=Yaratıcı modu arabirimi kullanılarak, oyundaki herhangi bir malzeme kazmak veya hazırlamak zorunda kalınmadan oyuncunun envanterine taşınabilir. Oyuncunun envanterindeki malzemeler dünyaya yerleştirildiğinde veya dünyada kullanıldığında kaldırılmaz, böylece oyuncu, kaynak toplamak yerine inşa etmeye odaklanabilir. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Daha hızlı uç howtoplay.creativeMode.text.4a.touch.classic_dpad=Uçmak için :touch_jump: düğmesine iki kez hızlıca dokunun, uçmayı durdurmak için ise :touch_stop_flying: düğmesine iki kez hızlıca dokunun. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Daha hızlı uçmak için :touch_forward: düğmesine iki kez hızlıca dokunun. Yukarı doğru uçmak için :touch_fly_up:, aşağı doğru uçmak için ise :touch_fly_down: düğmelerine basılı tutun. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Zorluk # -howtoplay.difficulty.title=Nasıl Oynanır: Zorluk # howtoplay.difficulty.text.1=Minecraft'ı seviyenize göre uyarlayabilmeniz için oyunda farklı zorluk seviyeleri mevcuttur. # howtoplay.difficulty.header.1=Sakin # howtoplay.difficulty.text.2=Düşman mob olarak yalnızca shulker'lar ve Ender Ejderhası doğar ancak sana zarar vermezler. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Zor # howtoplay.difficulty.text.5=Düşman moblar daha fazla hasar verir, zombiler kapıları kırarak geçer ve açlık seviyen sıfıra düşerse sağlığın azalır ve ölebilirsin. # howtoplay.dispensers=Dağıtıcılar # -howtoplay.dispensers.title=Nasıl Oynanır: Dağıtıcılar # howtoplay.dispensers.text.1=Dağıtıcılar, nesneleri fırlatmak için kullanılır. Bir Dağıtıcıyı tetiklemek için redstone sinyali ile (örneğin, bir şalter ile) çalıştırmanız gerekir. # howtoplay.dispensers.text.2.notTouch=Bir Dağıtıcıyı eşyayla doldurmak için Dağıtıcı üzerindeki :_input_key.use: düğmesine basın ve sonra envanterinizden dağıtmak istediğiniz eşyaları Dağıtıcıya taşıyın. # howtoplay.dispensers.text.2.touch=Bir Dağıtıcıyı doldurmak için Dağıtıcıya dokunun ve sonra envanterinizden dağıtmak istediğiniz eşyaları Dağıtıcıya taşıyın. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Dağıtıcıyı her çalıştırdığınızda bir e howtoplay.dispensers.text.4=Dağıtıcılar, Demir Golemlere Balkabağı ve Zırh Askılarına ekipman gibi eşyaları yerleştirmek için de kullanılabilir. # howtoplay.droppers=Bırakıcılar # -howtoplay.droppers.title=Nasıl Oynanır: Bırakıcılar # howtoplay.droppers.text.1.notTouch=Redstone ile çalıştırılan Bırakıcılar, içinde bulunan tek bir rastgele malzemeyi düşürür. Bırakıcı üzerindeki :_input_key.use: düğmesine bastığınızda Bırakıcıyı açarak envanterinizden malzemeleri yükleyebilirsiniz. # howtoplay.droppers.text.1.touch=Redstone ile çalıştırılan Bırakıcılar, içinde bulunan tek bir rastgele malzemeyi düşürür. Bırakıcıya dokunup açarak envanterinizden malzemeleri yükleyebilirsiniz. # howtoplay.droppers.header.1=Kullanım # howtoplay.droppers.text.2=Bırakıcı bir Sandık veya başka bir kap türüne doğru bakıyorsa, eşya oraya yerleştirilir. Eşyaları uzak bir mesafeye taşımak için uzun Bırakıcı zincirleri oluşturulabilir. # howtoplay.dyes=Boyalar # -howtoplay.dyes.title=Nasıl Oynanır: Boyalar # howtoplay.dyes.text.1=Boya, Minecraft'ta birçok şeyin rengini değiştirmek için kullanılır. # howtoplay.dyes.text.2=Bazı boya malzemelerini bulmak daha zordur. Gelincikten elde edilen Kırmızı Boya gibi birçok Boya çiçeklerden elde edilebilirken bazı Boyalar daha belirsiz yöntemlerle bulunur veya oluşturulur. Örneğin: # howtoplay.dyes.text.3=-Yeraltı derinliklerinden Lacivert Taş çıkarma # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-Su altından Mürekkep Keseleri toplama # howtoplay.dyes.text.5=-Büyük Orman'dan Kakao Çekirdekleri toplama # howtoplay.dyes.text.6=-Yeşil Boya, Kaktüs eritilerek elde edilmelidir # howtoplay.dyes.text.7=-Kemik Gübresi bitki ve ağaçların büyümesine yardımcı olabilir veya Beyaz Boya yapabilir # -howtoplay.dyes.text.8=-Siyah Boya için Mürekkep Balıklarından Mürekkep Keseleri toplayın # howtoplay.elytra=Elytra # -howtoplay.elytra.title=Nasıl Oynanır: Elytra # howtoplay.elytra.text.1=Elytra, süzülerek uçmak için giyilebilecek bir eşyadır. Elytra, sandığın zırh yuvasında giyilir. # howtoplay.elytra.text.2=Elytra oluşturulamaz, ancak korkutucu Shulker'lar tarafından korunan End Gemilerindeki Eşya Çerçevelerinde bulunur. # howtoplay.elytra.header.1=Uçmayı Öğrenin # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Roketli Uçuş # howtoplay.elytra.text.6=Hiçbir etkisi olmayan Havai Fişek Roketleri, Elytra uçuşunu uzatmak için kullanılabilir. Uçuş süresini uzatmak için etkisi olan bir Havai Fişek Roketi kullanırsanız hasar görürsünüz. # howtoplay.enchantingTable=Büyü Yapma Masası # -howtoplay.enchantingTable.title=Nasıl Oynanır: Büyü Yapma Masası # howtoplay.enchantingTable.text.1=Tecrübe Küreleri toplanarak elde edilen Tecrübe Puanları Silah, Zırh, Alet ve Kitaplara büyü yapmak için kullanılabilir. # howtoplay.enchantingTable.header.1=Büyü Yapma # howtoplay.enchantingTable.text.2=Büyü Masasında kitabın altındaki yuvaya büyü yapılabilen bir eşya yerleştirildiğinde, yuvanın sağ tarafındaki üç düğme Deneyim Seviyesi maliyeti ve Lacivert Taş maliyeti ile birlikte bazı büyüleri gösterir. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Büyü Masasının çevresinde Kitap Rafları ( howtoplay.enchantingTable.header.3=Büyü Kitapları # howtoplay.enchantingTable.text.5=Eşyalara büyü uygulamak için Örs üzerinde Büyü Kitapları kullanılır. Böylece, eşyalarınız üzerinde istediğiniz büyüleri daha fazla kontrol edebilirsiniz. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=End Şehirleri # -howtoplay.endCities.title=Nasıl Oynanır: End Şehirleri # howtoplay.endCities.text.1=Ender Ejderhasını öldürdükten sonra bir End Geçidi görünür. Portala bir Ender İncisi atmanız, sizi dışarıdaki adalara ışınlar. # howtoplay.endCities.text.2=Bu tuhaf yeni manzara, ilgi çekici bir şeyler saklıyor olabilir ve yanınızda getirebileceğiniz bir şey olabilir. # howtoplay.enderChest=Ender Sandığı # -howtoplay.enderChest.title=Nasıl Oynanır: Ender Sandığı # + howtoplay.enderChest.text.1=Dünyadaki tüm Ender Sandıkları birbiriyle bağlantılıdır. Bir Ender Sandığına koyulan eşyalara diğer tüm Ender Sandıklarından erişilebilir. Ancak, Ender Sandıklarının içindekiler her oyuncu için özeldir. Böylece oyuncular eşyalarını herhangi bir Ender Sandığında saklayabilir ve dünyanın diğer konumlarındaki Ender Sandıklarından alabilir. # howtoplay.eyeOfEnder=Ender Gözü # -howtoplay.eyeOfEnder.title=Nasıl Oynanır: Ender Gözü # howtoplay.eyeOfEnder.text.1=Ender Gözleri, The End'e gizemli bir şekilde bağlıdır ve kullanıldığında garip davranır. # howtoplay.eyeOfEnder.text.2=Sizi başka bir boyut açmaya götürebilecekleri yönünde söylentiler vardır. # howtoplay.farming=Çiftçilik # -howtoplay.farming.title=Nasıl Oynanır: Çiftçilik # howtoplay.farming.text.1=Minecraft'ta yetiştirebileceğiniz farklı ekinler vardır. Zorlu olabilse de, çiftçilik sonsuz bir gıda kaynağı sağlayabilir. # howtoplay.farming.header.1=Önceden Planlayın # howtoplay.farming.text.2=Ekin yetiştirmek için ışık, su ve ekilebilir arazi gerekir. Çiftçilik için çapa, bir su kaynağı ve tohumlara ihtiyacınız vardır. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Ekinler tamamen olgunlaştığında görünümü deği howtoplay.farming.text.7=Balkabağı ve karpuz gibi bazı bitkiler sapların üzerinde yetişir. Sapları toplamamaya dikkat edin! # howtoplay.fireworks=Havai Fişekler # -howtoplay.fireworks.title=Nasıl Oynanır: Havai Fişekler # howtoplay.fireworks.text.1=Havai Fişekler Minecraft'ta kendi özel kutlamanızı oluşturmanın eğlenceli bir yoludur! # howtoplay.fireworks.text.2=Havai Fişekler; Havai Fişek Roketi ve Havai Fişek Yıldız bileşenlerinden oluşur. # howtoplay.fireworks.header.1=Havai Fişek Roketi # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Fişekleme # howtoplay.fireworks.text.7=Havai Fişekler bir dağıtıcıdan ateşlenebilir. Böylece, Havai Fişek dağıtıcının baktığı yönde ateşlenir. # howtoplay.fishing=Balıkçılık # -howtoplay.fishing.title=Nasıl Oynanır: Balıkçılık # howtoplay.fishing.text.1=Balıkçılık bir Olta ile yapılır ve denizden balık veya başka harika eşyalar yakalamanın mükemmel bir yoludur! # howtoplay.fishing.header.1=Olta Atma # howtoplay.fishing.text.2.notTouch=Su bloğunu hedefleyin ve yemi suya atmak için oltayı tutarken :_input_key.use: düğmesine basın. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Yeme doğru yaklaşan kabarcık izlerini görmeye başl howtoplay.fishing.text.4.notTouch=Kabarcıklar yeme dokunduğunda yem yukarı çıkıp iner. Yemi makarayla çekmek için :_input_key.use: düğmesine basın. Balığınızın kaçmasına izin vermemeye dikkat edin! # howtoplay.fishing.text.4.touch=Kabarcıklar yeme dokunduğunda yem yukarı çıkıp iner. Yemi makarayla çekmek Balık Tut düğmesine yeniden dokunun. Balığınızın kaçmasına izin vermemeye dikkat edin! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Ocak # -howtoplay.furnace.title=Nasıl Oynanır: Ocak # howtoplay.furnace.text.1=Ocak, yemek pişirmenize veya malzemeleri eritmenize olanak tanır. Örneğin, Demir Cevherini Demir Külçesine eritebilirsiniz. # howtoplay.furnace.text.2.notTouch=Ocağı dünyaya yerleştirin ve kullanmak için :_input_key.use: düğmesine basın. # howtoplay.furnace.text.2.touch=Ocağı dünyaya yerleştirin ve kullanmak için dokunun. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Yakıt # howtoplay.furnace.text.3=Ocağın altına bir miktar yakıt koyduktan sonra eritmek istediğin malzemeyi ocağın üstüne koyman gerekir. Bundan sonra Ocak yanar ve çalışmaya başlar. Yakıt olarak bir sürü şey kullanılabilir; yakılabilen her şeyi dene! # howtoplay.gameSettings=Oyun Ayarları # -howtoplay.gameSettings.title=Nasıl Oynanır: Oyun Ayarları # howtoplay.gameSettings.text.1=Dünya oluştururken çok sayıda seçeneğiniz vardır. Deneyiminizin ince ayarlarını yapmak için kullanılabilecek çeşitli ayarlar aşağıda verilmiştir. Dünyayı oluştururken bu ayarları yapmadıysanız endişelenmeyin, ayarları dilediğiniz zaman değiştirebilirsiniz. # howtoplay.gameSettings.text.2=-Dünya Adı: Dünyanıza burada bir ad verebilirsiniz. # howtoplay.gameSettings.text.3=-Varsayılan Oyun Modu: Dünyanın tüm yeni oyuncuları oynamaya bu oyun modunda başlar. Oyuncuları hayatta kalma veya yaratıcı modunda başlatabilirsiniz. Yaratıcı modunun seçilmesi, hileleri etkinleştirir. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Bonus Sandığı: Bu ayar etkinleştirilirse, ilk howtoplay.gameSettings.text.7=-Dünya Türü: Bu ayar, dünyanın hangi yöntemle oluşturulacağını kontrol eder. Dünya türünü değiştirmek için açılır menüden Sonsuz, Düz veya Eski'yi seçebilirsiniz. # howtoplay.gameSettings.text.7.1= - Sonsuz dünyalar sonsuza kadar devam eder. # howtoplay.gameSettings.text.7.2= - Düz dünyalarda tepe veya ağaç yoktur, yalnızca oluşturduğunuz yapılarla doldurulacak sonsuz bir düz alan vardır. # -howtoplay.gameSettings.text.7.3= - Eski dünyaların büyüklüğü ve yüksekliği sınırlıdır. # howtoplay.gameSettings.text.8=-Tohum: Dünyaya özel bir sayıdır. Yeni bir dünya oluştururken tohum girerek dünyanın nasıl oluşturulacağını kontrol edebilirsiniz. Ayrıca, tohum için oyunun sayıya dönüştüreceği bir sözcük veya ifade kullanabilirsiniz. # howtoplay.gameSettings.header.2=Hileler ve Oyun Kuralları # howtoplay.gameSettings.text.9=-Hileleri Etkinleştir: Bu ayar, oyunların komut kullanmasına olanak tanır. Bu ayar etkinken bir dünya oluşturulduğunda tüm başarılar devre dışı bırakılır. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Nesne Düşüş Ganimeti: Maden arabası ve zır howtoplay.gameSettings.text.17=-Hava Durumu Döngüsü: Bu ayar kapalı olduğunda hava durumu değişmez. # howtoplay.hoppers=Huniler # -howtoplay.hoppers.title=Nasıl Oynanır: Huniler # howtoplay.hoppers.text.1=Huniler nesneleri otomatik olarak hareket ettirmek için kullanılır. Huniler, Sandık veya Müzik Kutusu gibi bazı diğer nesnelere takılabilir. # howtoplay.hoppers.text.2=Huniler, üzerine yerleştirilen kutudan nesneleri sürekli olarak çıkarır ve işaret ettiği kutuya taşır. # howtoplay.hoppers.header.1=Kullanım # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Huni ile belirli bir bloğu işaret etmek için, Huniyi howtoplay.hoppers.text.4=Huni bir Redstone ile çalıştırılırsa devre dışı kalır ve nesneleri taşımayı durdurur. # howtoplay.hostAndPlayerOptions=Sunucu ve Oyuncu Seçenekleri # -howtoplay.hostAndPlayerOptions.title=Nasıl Oynanır: Sunucu ve Oyuncu Seçenekleri # howtoplay.hostAndPlayerOptions.text.1.notTouch=Hileler etkin durumda oynarken, sunucu seçenekleri kendinizi veya arkadaşlarınızı ışınlamanıza, hava durumunu değiştirmenize, günün saatini ayarlamanıza ve oyununuzun giriş noktasını ya da dünya doğum yerini değiştirmenize olanak tanır. Hileler etkinleştirildikten sonra, bu seçenekleri sohbet çubuğunun yanındaki [/] düğmesine basarak sohbet penceresinde bulabilirsiniz. # howtoplay.hostAndPlayerOptions.text.1.touch=Hileler etkin durumda oynarken, sunucu seçenekleri kendinizi veya arkadaşlarınızı ışınlamanıza, hava durumunu değiştirmenize, günün saatini ayarlamanıza ve oyununuzun giriş noktasını ya da dünya doğum yerini değiştirmenize olanak tanır. Hileler etkinleştirildikten sonra, bu seçenekleri sohbet düğmesine dokunarak bulabilirsiniz. # -howtoplay.HUD=Baş Üstü Ekranı # -howtoplay.HUD.title=Nasıl Oynanır: Baş Üstü Ekranı # -howtoplay.HUD.text.1=Baş Üstü Ekranında durumunuz, sağlığınız, kalan oksijeniniz (su altında olduğunuzda), açlık seviyeniz ve zırhınız (giyiyorsanız) hakkında bilgiler gösterilir. # -howtoplay.HUD.header.1=Yemek ve Sağlık # -howtoplay.HUD.text.2.notTouch=Sağlık puanı kaybetmenize rağmen en az dokuz :shank: varsa sağlık düzeyiniz otomatik olarak yenilenir. Beslenmek, :shank: seviyenizi yeniler. # -howtoplay.HUD.text.2.touch=En az dokuz :shank: varsa sağlığınız otomatik olarak yenilenir. Etrafı keşfedip acıktıkça :shank: yavaş yavaş azalır ancak yemek yemek :shank: seviyenizi yeniler. # -howtoplay.HUD.text.3.keyboard=Bir yemeği yemek için elinizde tutarken :_input_key.use: düğmesini basılı tutun. # -howtoplay.HUD.text.3.gamepad=Bir yemeği yemek için elinizde tutarken :_input_key.use: düğmesini basılı tutun. # -howtoplay.HUD.text.3.rift_controller=Bir yemeği yemek için elinizde tutarken :rift_right_grab: kolunu basılı tutun. # -howtoplay.HUD.text.3.windowsmr_controller=Bir yemeği yemek için elinizde tutarken :windowsmr_left_trigger: düğmesini basılı tutun. # -howtoplay.HUD.text.3a.touch=Bir şey yemek için sık kullanılanlar çubuğunuzdaki yiyecek eşyasına dokunun, yemek için ekrana dokunup basılı tutun. # -howtoplay.HUD.text.3b.touch=Eylem Düğmelerini kullanıyorsanız önce sık kullanılanlar çubuğunuzdaki yiyecek eşyasına dokunun, yemek için ise :tip_virtual_button_action_build_or_use: düğmesine dokunup basılı tutun. # -howtoplay.HUD.text.4a=Hızlı koşma gibi bazı aktiviteler sizi daha hızlı acıktırır. Neyse ki bazı yiyecekler daha besleyicidir ve daha fazla :shank: doldurur. # -howtoplay.HUD.text.4b=Eğer :shank: seviyesi tamsa yediğiniz son yiyeceğe bir doygunluk değeri uygulanır; bu, açlık seviyenize ekstra destek sağlayan gizli bir değerdir. # -howtoplay.HUD.header.2=Tecrübe # -howtoplay.HUD.text.5=Tecrübe Çubuğu da Baş Üstü Ekranında gösterilir. Sayı değeri mevcut Tecrübe Seviyenizi gösterirken çubuk, Tecrübe Seviyenizi artırmak için kaç Tecrübe Puanı gerektiğini belirtir. # -howtoplay.HUD.text.6=Tecrübe Puanları, Tecrübe Küreleri toplanarak kazanılır. Mobları öldürmek, bazı blokları kazmak ve daha birçok etkinlikten Tecrübe Küreleri elde edebilirsiniz! Arkanızda hiç Tecrübe Küresi bırakmayın, onlara ihtiyacınız olacak. Tecrübe Kürelerini toplamak için yakınına gidin. # -howtoplay.HUD.header.3=Sık Kullanılanlar # -howtoplay.HUD.text.7.keyboard=Sık kullanılanlar, kullanılabilir malzemeleri gösterir. Elinizdeki malzemeyi değiştirmek için fare tekerleğini kaydırın. # -howtoplay.HUD.text.7.gamepad=Sık kullanılanlar, kullanılabilir malzemeleri gösterir. Elinizdeki malzemeyi değiştirmek :_input_key.cycleItemLeft: ve :_input_key.cycleItemRight: düğmesini kullanın. # -howtoplay.HUD.text.7.touch=Sık kullanılanlar, kullanılabilir malzemeleri gösterir. Elinizdeki malzemeyi değiştirmek için sık kullanılanlarınızdaki malzemelere dokunun. # -howtoplay.HUD.text.7.windowsmr_controller=Sık kullanılanlar, kullanılabilir eşyaları gösterir. Elinizdeki eşyayı değiştirmek için :windowsmr_left_touchpad_horizontal: düğmesine basın. # -howtoplay.HUD.text.7.rift_controller=Sık kullanılanlar, kullanılabilir eşyaları gösterir. Elinizdeki eşyayı değiştirmek için :rift_left_trigger: düğmesine basın veya :rift_left_grab: kolunu itin. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Envanter # howtoplay.inventory.title=Nasıl Oynanır: Envanter # -howtoplay.inventory.text.1.keyboard=Envanterinizi görüntülemek için :_input_key.inventory: düğmesine basın. # -howtoplay.inventory.text.1.gamepad=Envanterinizi görüntülemek için :_input_key.inventory: düğmesine basın. # -howtoplay.inventory.text.1.rift_controller=Envanterinizi görüntülemek için :rift_B: düğmesine basın. # -howtoplay.inventory.text.1.windowsmr_controller=Envanterinizi görüntülemek için :windowsmr_left_grab: kolunu itin. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Envanterinizi görüntülemek için :tip_touch_inventory: düğmesine dokunun. # -howtoplay.inventory.text.2=Bu ekran, elinizdeki tüm eşyaları ve taşıdığınız diğer tüm eşyaları gösterir. Ayrıca giydiğiniz zırhı da görebilirsiniz. # -howtoplay.inventory.text.3.keyboard=İmlecin altındaki nesneyi seçmek için :mouse_left_button: düğmesini kullanın. Burada birden fazla nesne varsa tüm nesneler seçilir veya :mouse_right_button: düğmesini kullanarak yalnızca yarısını seçebilirsiniz. # -howtoplay.inventory.text.3.gamepad=İmlecin altındaki nesneyi seçmek için :_gamepad_face_button_down: düğmesini kullanın. Burada birden fazla nesne varsa tüm nesneler seçilir veya :_gamepad_face_button_left: düğmesini kullanarak yalnızca yarısını seçebilirsiniz. # -howtoplay.inventory.text.3.touch=Bir eşyayı seçmek için dokunun. Hareket ettirmek için envanterdeki başka bir noktaya dokunun. Bir eşyayı aynı eşyaya sahip bir noktaya taşırsanız bir yığın halinde birleştirilirler. Eşyayı farklı bir eşyaya taşırsanız yer değiştirirler. # -howtoplay.inventory.text.4.keyboard=:mouse_left_button: düğmesini kullanarak nesneleri yeniden yerine koyabilirsiniz. İmlecin üzerinde birden fazla nesne varsa, tümünü yerleştirmek için :mouse_left_button: düğmesini, yalnızca birini yerleştirmek için :mouse_right_button: düğmesini kullanın. # -howtoplay.inventory.text.4.gamepad=:_gamepad_face_button_down: düğmesini kullanarak nesneleri yeniden yerine koyabilirsiniz. İmlecin üzerinde birden fazla nesne varsa, tümünü yerleştirmek için :_gamepad_face_button_down: düğmesini, yalnızca birini yerleştirmek için :_gamepad_face_button_left: düğmesini kullanın. # -howtoplay.inventory.text.4a.touch=Bir eşya yığınına dokunursanız yığındaki tüm eşyaları otomatik olarak seçersiniz. Yığını, tek bir eşyada olduğu gibi aynı şekilde taşıyabilirsiniz. # -howtoplay.inventory.text.4b.touch=Bir eşya yığınını bölmek için seçim kaydırıcısı görünene kadar eşya yığınına dokunup basılı tutun. Yığından kaldırmak istediğiniz eşya sayısını seçmek için parmağınızı ekranı bırakmadan sola ve sağa kaydırın. # -howtoplay.inventory.text.5.keyboard=İmlecin üzerinde bulunduğu nesne bir zırh ise, SHIFT+:mouse_left_button: düğmesine basarak doğru zırh bölmesine hızlıca taşıyabilirsiniz. # -howtoplay.inventory.text.5.gamepad=İmlecin üzerinde bulunduğu nesne bir zırh ise, :_gamepad_face_button_up: düğmesine basarak doğru zırh bölmesine hızlıca taşıyabilirsiniz. # -howtoplay.inventory.text.6.keyboard=Bir nesneyi bırakmak için nesneyi alıp envanter penceresinin dışına bırakın. # -howtoplay.inventory.text.6.gamepad=Bir nesneyi bırakmak için nesneyi alıp :_gamepad_face_button_up: düğmesine basın. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Müzik Kutusu # -howtoplay.jukebox.title=Nasıl Oynanır: Müzik Kutusu # howtoplay.jukebox.text.1=Müzik Kutusu, bulduğunuz Müzik Disklerini oynatır. # howtoplay.jukebox.header.1=Partiyi Başlat # howtoplay.jukebox.text.2.notTouch=Elinizde bir Müzik Diski varken Müzik Kutusunda :_input_key.use: düğmesine basarak diski oynatın. Müzik Diskini çıkarmak için Müzik Kutusunda :_input_key.use: düğmesine yeniden basın. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Dünyanın farklı yerlerindeki Sandıklarda bulunabile howtoplay.jukebox.text.8=Bazılarıyla karşılaşmak daha zordur; Creeper'lar müziği içten içe sever. # howtoplay.loom=Tezgah # -howtoplay.loom.title=Nasıl Oynanır: Tezgah # howtoplay.loom.text.1=Tezgah, Flamalara desen eklemenin hızlı ve verimli bir yoludur. Tezgah bir desen uygulamak için yalnızca bir Boya kullanır. Ayrıca özel desenler uygulamak için Tezgah desenleri kullanabilir. # howtoplay.loom.header.1=Dokuma # howtoplay.loom.text.2=Flama Tezgahın ilk bölmesine ve herhangi bir renkteki boya ikinci bölmeye yerleştirilerek Flamaya desenler eklenebilir. Bir desen seçildikten sonra sağdaki çıktı bölmesinden alın ve envanterinize taşıyın. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Bir Flamada birçok farklı flama olasılığını denemen howtoplay.loom.header.2=Tezgah Desenleri # howtoplay.loom.text.4=Bir Tezgah Deseni Tezgahın üçüncü bölmesine eklenerek creeper yüzü veya çiçek deseni gibi özel desenler oluşturulabilir. Bu desenleri Flamalarına uyguladığında Tezgah Desenlerini kaybetmezsin. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Binek Hayvanlar # -howtoplay.mounts.title=Nasıl Oynanır: Binek Hayvanlar # howtoplay.mounts.text.1=Oyuncu herhangi bir yetişkin At, Eşek veya Katıra binebilir. Yalnızca Atlara zırh giydirilebilir. # howtoplay.mounts.text.2=Katırlara ve Eşeklere bir Sandık bağlanarak heybe (eşya taşımak için) takılabilir. Bu heybelere biniş veya yürütme sırasında erişilebilir. # howtoplay.mounts.header.1=Evcilleştirme # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Atın çevresinde Kalpler göründüğünde, at evcille howtoplay.mounts.header.2=Hayvanların Üstüne Binme # howtoplay.mounts.text.5=Bir atı sürebilmek için oyuncunun ata Eyer takması gerekir. # howtoplay.mounts.text.6=Eyerler köylülerden satın alınabilir, dünyada gizlenmiş Sandıklarda bulunabilir veya balık tutarak elde edilebilir. Atın üzerindeyken envanterinizi açın ve atın eyer bölmesine bir eyer yerleştirin. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Atlar ve Eşekler, Altın Elma veya Altın Havuç kullanılarak diğer hayvanlar gibi beslenebilir. # howtoplay.mounts.text.8=Taylar zamanla büyüyerek yetişkin atlar haline gelir, ancak Buğday veya Saman ile beslenmeleri bu süreci hızlandırır. # howtoplay.mounts.header.3=Yük Hayvanları # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=İnmek için :_input_key.sneak: düğmesine ba howtoplay.mounts.text.15a.touch=D-Pad kontrol planını kullanırken bir hayvandan inmek için :touch_jump: düğmesine dokunun. # howtoplay.mounts.text.15b.touch=Oyun Kolu kontrol planını kullanırken bir hayvandan inmek için :tip_virtual_button_dismount: düğmesine dokunun. # -howtoplay.multiplayer=Çok Oyunculu # -howtoplay.multiplayer.title=Nasıl Oynanır: Çok Oyunculu # -howtoplay.multiplayer.text.1=Minecraft varsayılan olarak çok oyunculu bir oyundur. # -howtoplay.multiplayer.header.1=Bölünmüş ekran # -howtoplay.multiplayer.text.2.splitscreen=Oyun sırasında herhangi bir noktada kumandaları bağlayıp kumanda üzerindeki herhangi bir düğmeye basarak, oyununuza yerel oyuncuların katılmasını sağlayabilirsiniz. # -howtoplay.multiplayer.header.2=Çevrimiçi Çok Oyunculu # -howtoplay.multiplayer.text.3=Varsayılan olarak tüm dünyalar çok oyunculu seçenek etkin halde başlar. Dünyayı özel yapmak isterseniz, dünya ayarlarına gidip çok oyunculu seçeneği belirleyin ve ardından çok oyunculu seçeneği kapatın. # -howtoplay.multiplayer.text.3.norealms=Varsayılan olarak tüm dünyalar çok oyunculu seçenek etkin halde başlar. Dünyayı özel yapmak isterseniz, dünya ayarlarına gidip çok oyunculu seçeneği belirleyin ve ardından çok oyunculu seçeneği kapatın. # -howtoplay.multiplayer.header.3=Çevrimiçi Oyuna Katılma # -howtoplay.multiplayer.text.4=Çok oyunculu bir oyuna katılmak için arkadaşlar sekmesine gidin. Katılmaya uygun tüm Bölgeler, Arkadaşlar ve LAN Üzerinden Oyunlar burada gösterilir. Katılmak için bir oyun seçin. # -howtoplay.multiplayer.text.4.norealms=Çok oyunculu bir oyuna katılmak için arkadaşlar sekmesine gidin. Katılmaya uygun tüm Bölgeler, Arkadaşlar ve LAN Üzerinden Oyunlar burada gösterilir. Katılmak için bir oyun seçin. # -howtoplay.multiplayer.text.5=Çevrimiçi bir oyun başlattığınızda veya oyuna katıldığınızda, arkadaşlar sekmenizdeki kişiler bunu görür. Arkadaşlarınız katıldıktan sonra bu oyun, arkadaşlarınızın arkadaşlarına da görünür. # -howtoplay.multiplayer.text.6=Not: Çok oyunculu oynamak için İnternet bağlantınızın olması ve bir Microsoft Hesabıyla oturum açmanız gerekir. # -howtoplay.multiplayer.header.4=Oyuncu İzinleri # -howtoplay.multiplayer.text.7=Bir oyuncunun izinlerini yönetmek isterseniz oyuncu izinlerini kullanarak bunu kolayca yapabilirsiniz. Oyun menüsünü açtığınızda sağ tarafta o anda dünyada olan oyuncuların listesini görürsünüz. Oyuncunun izinlerini ayarlamak için oyuncuya ait izin simgesini seçin. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Gezinme # -howtoplay.navigation.title=Nasıl Oynanır: Gezinme # howtoplay.navigation.text.1=Evinizin yolunu bulmak her zaman kolay olmadığı için, gezinme Minecraft'ta öğreneceğiniz önemli bir beceridir. # howtoplay.navigation.text.2=Her şeyden önce, bilmeniz gereken bazı temel araçlar vardır. # howtoplay.navigation.header.1=Gezinme Araçları # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Kaşif Haritaları # howtoplay.navigation.text.10=Keşfedebileceğiniz birçok yer vardır. Bir köy bulup Haritacı arayın. Sizi çok uzaktaki tuhaf yerlere götürecek Kaşif Haritalarını kendisinden alabilirsiniz. # howtoplay.netherPortals=Nether Geçidi # -howtoplay.netherPortals.title=Nasıl Oynanır: Nether Geçidi # howtoplay.netherPortals.text.1=Nether Geçidi farklı bir boyuta seyahat etmenize olanak tanır. # howtoplay.netherPortals.text.2=Nether Geçidi doğru oluşturulmuşsa ışığı yanıp etkinleştirilebilir. # howtoplay.netherPortals.text.3=Geçit oluşturma örnekleri burada gösterilmiştir: # howtoplay.nightfall=Gece Karanlığı # -howtoplay.nightfall.title=Nasıl Oynanır: Gece Karanlığı # howtoplay.nightfall.text.1=Minecraft'ta güneş doğar doğmaz dünyanızda maceraya atılırsınız. Güneş battığında ise önlemler almanız gerekiyor. Geceleri çok fazla tehlike var! # howtoplay.nightfall.header.1=Barınma # howtoplay.nightfall.text.2=Henüz yapmadıysanız, geceden ve içinde pusu kuran tehlikelerden korunmak için bir barınma yerine ihtiyacınız olacaktır. Burası bir tepenin kenarındaki delik veya ormandaki bir kulübe kadar basit bir yer olabilir. # howtoplay.nightfall.text.3=Tüm girişleri kapattığınızdan emin olun; girip çıkabilmek için bir kapı kullanmanız gerekebilir. Bir yatak hazırladıysanız, Eşya Yapma Masanız ve Ocağınız ile buraya koyabilirsiniz. # howtoplay.nightfall.text.4=Ayrıca, bu alanı meşalelerle aydınlatmayı unutmayın, hayatınızı kurtarabilir. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Evcil Hayvanlar # -howtoplay.pets.title=Nasıl Oynanır: Evcil Hayvanlar # howtoplay.pets.header.1=Evcil Hayvanlarla Arkadaş Olma # howtoplay.pets.text.1.notTouch=Minecraft'ta evcilleştirebileceğiniz ve sahip olabileceğiniz çok sayıda mob vardır. Her birine sevdikleri bir eşyayı vererek onları evcilleştirebilirsiniz. Evcilleştirdikten sonra moba bakarken :_input_key.use: düğmesine basarak sizinle kalmasını sağlayabilirsiniz. # howtoplay.pets.text.1.touch=Minecraft'ta evcilleştirebileceğiniz ve sahip olabileceğiniz çok sayıda mob vardır. Her birine sevdikleri bir eşyayı vererek onları evcilleştirebilirsiniz. Evcilleştirdikten sonra Otur Düğmesine dokunarak sizinle kalmasını sağlayabilirsiniz. # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Papağanlar # howtoplay.pets.text.4=Papağanlar, Büyük Orman'da yaşayan pasif moblardır. Bölgedeki diğer tüm mobları taklit ederler. Evcilleştirmek için onlara en sevdikleri yemek olan tohumlardan biraz verin. Papağanlar omzunuza da oturur... Evet, birden fazlasını taşıyabilirsiniz. # howtoplay.raids=Baskınlar # -howtoplay.raids.title=Nasıl Oynanır: Baskınlar # howtoplay.raids.text.1=Dünyayı keşfederken bir yağmacı kampı ya da karakolu ile karşılaşabilirsin. Yağmacılar her zaman baskın yapacak köyler ararlar. Flamalarını almak dikkatlerini çeker ve yakındaki bir köye saldırmayı seçebilirler. # howtoplay.raids.text.2=Köyünüzü savunduğunuzdan emin olun. Tüm yağmacıları yenerseniz saldırı duracaktır. # howtoplay.raids.header.1=Kahramanım Olur musun? # howtoplay.raids.text.3=Köylüler en çok onları yağmacılardan kurtarırsan minnettar olacaktır. Tekrar bakmayı unutma, iyi bir ödül alabilirsin. # howtoplay.ranching=Çiftlik İşleri # -howtoplay.ranching.title=Nasıl Oynanır: Çiftlik İşleri # howtoplay.ranching.text.1=Minecraft'ta hayvanlarla dolu bir çiftliğiniz olabilir! Çiftlik işleri yün, yumurta ve çiğ et gibi bir sürü kaynak sağlayabilir. # howtoplay.ranching.header.1=Sürünüzü Büyütme # howtoplay.ranching.text.2=Hayvanlarınızın büyümeyi sürdürmesi için hayvan yavruları üretmeniz gerekir. Bunun olması için yetişkin hayvanların Aşk Moduna girmesi gerekir. Hayvanları sevdikleri gıdalarla besleyip Aşk Moduna girmelerini sağlayın. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Moblar Ne Yer? # howtoplay.ranching.text.4=İnekler, mooshroom'lar ve koyunlar Buğday yer. Domuzlar Havuç veya Pancar yiyebilir. Tavuklar her türlü tohumu sever. Tavşanlar Havuç, Altın Havuç veya Karahindiba yer. Vahşi Kediler, Çiğ Morina veya Somon sever. Kurtlar her türlü eti yemekten hoşlanır. # howtoplay.ranching.text.5=Sevdikleri bir gıdayı elinizde tuttuğunuzda hayvanlar peşinizden gelir. Böylece onları çiftliğinize veya başka bir hayvana götürebilirsiniz. # -howtoplay.realms=Bölgeler # -howtoplay.realms.title=Nasıl Oynanır: Bölgeler # -howtoplay.realms.text.1=Bölgeler, kesintisiz devam eden çok oyunculu bir oyunu barındırmak için harika bir yerdir. Oyun oynamadığınız zamanlarda bile Bölgeniz arkadaşlarınızın keşfetmesi için hazır durumdadır! # -howtoplay.realms.header.1=Başlarken # -howtoplay.realms.text.2=Bir Bölge oluşturmak için Dünyalar sekmesinden Yeni Oluştur'u seçin. Ardından Yeni Bölge düğmesini ve Yeni Dünya Oluştur düğmesini seçin. Burada Bölgenize bir ad verebilir ve oyuncu sayısını ayarlayabilirsiniz. Bundan sonra Bölgenize arkadaş ekleyebilirsiniz. # -howtoplay.realms.header.2=Bölge Ayarları # -howtoplay.realms.text.3=Bir Bölge oluşturduktan sonra Kalem düğmesini seçerek Bölge ayarlarını değiştirin. # -howtoplay.realms.text.4=Oyun düğmesi altında Bölgeyi yeniden adlandırabilir, zorluğu ve oyun modunu ayarlayabilir, hileleri etkinleştirebilir ve dünyayı indirebilir/karşıya yükleyebilirsiniz. # -howtoplay.realms.text.5=Üyeler düğmesi altında Bölgenize davet ettiğiniz tüm arkadaşları yönetebilir, üye ekleyebilir/kaldırabilir ve izinlerini ayarlayabilirsiniz. # -howtoplay.realms.text.6=Abonelik düğmesi altında Bölge süresinin ne zaman dolacağını görebilir, süre sonuna kalan süreyi uzatabilir ve Bölgeyi açabilir/kapatabilirsiniz. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Redstone # -howtoplay.redstone.title=Nasıl Oynanır: Redstone # howtoplay.redstone.text.1=Redstone Tozu, elektrik sinyali yayan Redstone'dan gelir. Gücü olduğunda ışığı yanar ve sinyalini yanındaki diğer Redstone nesnelerine iletir. # howtoplay.redstone.header.1=Redstone Gücü # howtoplay.redstone.text.2=Bu eşyaların güç kazanması için Şalter, Düğme veya Baskı Plakası gibi bir güç kaynağı gerekir. Hepsini bulmak için denemeler yapın! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Bir güç kaynağının yanına biraz Redstone Tozu ko howtoplay.redstone.text.4=Bir işlem yapmak için Redstone sinyali kullanan Huni veya Piston gibi birçok nesne vardır. # howtoplay.redstone.text.5=Redstone sonsuz olanaklar sunar! Kendiniz için otomatik çiftlik gibi yararlı olabilecek bir şeyler oluşturmayı deneyin! # -howtoplay.resourceAndBehaviorPacks=Kaynak ve Davranış Paketleri # -howtoplay.resourceAndBehaviorPacks.title=Nasıl Oynanır: Kaynak ve Davranış Paketleri # -howtoplay.resourceAndBehaviorPacks.text.1=Kaynak ve Davranış Paketlerini kullanarak Minecraft'ın görünüşünü ve davranışlarını değiştirebilirsiniz. # -howtoplay.resourceAndBehaviorPacks.text.2=Ayarlar Menüsü'ndeki kullanılabilir paketler listesinden bir paket belirleyin ve yanındaki artı işaretini seçin. Bu durumda paketiniz, değişikliklerini varsayılan Minecraft paketine uygular. # - howtoplay.scaffolding=İskele # -howtoplay.scaffolding.title=Nasıl Oynanır: İskele # howtoplay.scaffolding.header.1=Gökyüzüne Ulaş # howtoplay.scaffolding.text.1.keyboard=İskele, dev yapıları güvenli bir şekilde oluşturmanıza yardımcı olabilir! İskelenin içinde yürüyebilir ve üzerinde durabilirsiniz. Bir iskele sütununuz varsa, iskelenin içinde durup :_input_key.jump: tuşuna basarak yukarı çıkabilirsiniz. Aşağı doğru hareket etmek isterseniz :_input_key.sneak: tuşuna basabilirsiniz. # howtoplay.scaffolding.text.1.gamepad=İskele, dev yapıları güvenli bir şekilde oluşturmanıza yardımcı olabilir! İskelenin içinde yürüyebilir ve üzerinde durabilirsiniz. Bir iskele sütununuz varsa, iskelenin içinde durup :_input_key.jump: düğmesine basarak yukarı çıkabilirsiniz. Aşağı doğru hareket etmek isterseniz :_input_key.sneak: düğmesini basılı tutabilirsiniz. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Parçalarına Ayır # howtoplay.scaffolding.text.3=İskele çöktüğünde onun desteklediği her İskele bloğu da çöker. Yani destekleyici blokları kırarak iskelenizi hızlıca temizleyebilirsiniz! # howtoplay.structureBlocks=Yapı Blokları # -howtoplay.structureBlocks.title=Nasıl Oynanır: Yapı Blokları ### howtoplay.structureBlocks.text.1=Yapı Blokları, içerik oluşturuculara dünyalarının bölümlerini yapılara kopyalayıp kaydetme olanağı sağlar. Kaydedilen yapılar daha sonra dünyaya geri yapıştırılabilir. ### howtoplay.structureBlocks.header.1=Nasıl Edinilir? ### howtoplay.structureBlocks.text.2=Bir Yapı Bloku edinmek için /give slash komutunu kullanmalısın. Bir Yapı Blokunu kullanmak için Operatör izinlerine sahip olman gerekir. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Algılama ve Köşe Modu ### howtoplay.structureBlocks.text.16=Kaydetmek istediğiniz alanı otomatik olarak seçmek için Köşe Modu bloklarını yapınızın çevresine yerleştirebilir ve kaydetmek istediğiniz yapıyla aynı adı verebilirsiniz. ### howtoplay.structureBlocks.text.17=Kaydetme modunda Algıla düğmesine basıldığında, aynı ada sahip tüm Köşe Blokları bulunur ve söz konusu Köşe Bloklarının oluşturduğu hacmin içindeki her şeyin kaydedilebilmesi için bir seçim alanı oluşturulur. ### -howtoplay.servers=Sunucular # -howtoplay.servers.title=Nasıl Oynanır: Sunucular # -howtoplay.servers.text=Sunucu Sekmesinde popüler Minecraft sunucuları gösterilir. # - howtoplay.shulkerBoxes=Shulker Kutuları # -howtoplay.shulkerBoxes.title=Nasıl Oynanır: Shulker Kutuları # howtoplay.shulkerBoxes.text.1=İki Shulker Kabuğunu bir Sandık ile birleştirerek Shulker Kutusu elde edebilirsiniz. Shulker Kabukları End Şehirlerinde bulunan Shulker'lar tarafından düşürülür. Diğer kutuların aksine, Shulker Kutuları kırıldığında içindeki malzemeler korunur. Shulker Kutuları Piston ile itilmesi durumunda kırılıp malzeme olarak düşer ve Dağıtıcı kullanılarak yerleştirilebilir. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=The End # -howtoplay.theEnd.title=Nasıl Oynanır: The End # howtoplay.theEnd.text.1=The End, etkin bir End Geçidi üzerinden erişilebilen başka bir boyuttur. End Geçidi, Dış Dünyanın yeraltı derinliklerindeki Kalelerde bulunabilir. # howtoplay.theEnd.text.2=End Geçidi çerçevesi bloklarının her birinde, içindeki gücü dışarı çıkaracak gizemli bir şeyler eksiktir. # howtoplay.theEnd.header.1=Diğer Taraf # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Geçit etkin olduktan sonra The End'e gitmek için içer howtoplay.theEnd.text.4=The End, korkunç Ender Ejderhasının evidir. Ejderha acımasız ve güçlü bir düşmandır ve gücünü tuhaf kristallerden alıyor gibi görünür. Nefesi ve ateş topu saldırıları, savaş meydanında kalıcı bir asit bırakır. Zaferinizi güvenceye almak için birkaç arkadaşınızı getirin! # howtoplay.theEnd.text.5=Bir kez denemek yeterli olmadıysa, Ender Ejderhasını yeniden uyandırmak için geçit çıkış köşelerine dört Ender Kristali ekleyin. # -howtoplay.theStore=Market # -howtoplay.theStore.title=Nasıl Oynanır: Market # -howtoplay.theStore.text.1=Minecraft Market, çeşitli yetenekli içerik üreticilerinin hazırladığı yeni dış görünüş, dünya, doku ve karışık paketlerini bulabileceğin yerdir. # -howtoplay.theStore.header.1=İçeriği Keşfet # -howtoplay.theStore.text.2=Yepyeni bir görünüm için yeni bir dış görünüş deneyin! # -howtoplay.theStore.text.3=Tekrar tekrar oynamak isteyeceğiniz yeni harita ve zorlukların kilidini açmak için dünyalara göz atın! # -howtoplay.theStore.text.4=Mevcut dünya ve Bölgelerinizde katmanlanabilen doku paketleri ile eski oyununuza yeni bir görünüm kazandırın! # -howtoplay.theStore.text.4.norealms=Mevcut dünyalarınızın üzerine döşenebilen doku paketleriyle eski oyununuza yeni bir görünüm kazandırın! # -howtoplay.theStore.text.5=Ya da dış görünüş, dünya ve dokularla düzenlenip, birleştirildiğinde dünyalarınızı ve Bölgelerinizi dönüştürecek eklenti paketleriyle hepsini deneyin! # -howtoplay.theStore.text.5.norealms=Ya da dış görünüş, dünya ve dokularla düzenlenip, birleştirildiğinde dünyalarınızı dönüştürecek eklenti paketleriyle hepsini deneyin! # - howtoplay.tools=Aletler # -howtoplay.tools.title=Nasıl Oynanır: Aletler # howtoplay.tools.text.1=Minecraft'ta blokları yumruğunuzdan daha hızlı kazmanızı sağlayacak çok sayıda alet vardır. Aletler Odun, Taş, Demir, Altın veya Elmas ile hazırlanabilir. # howtoplay.tools.text.2=İşe uygun aletin kullanılması yalnızca ilgili bloğu daha hızlı kazmaz, aynı zamanda daha az dayanıklılık kaybına neden olur. Nadir bulunan kaynakları kazmak için daha karmaşık aletler oluşturulmalıdır. # howtoplay.tools.header.1=Nesneleri Kıran Aletler # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Olta, su bloklarından balık ve diğer nesneleri yakala howtoplay.tools.text.12=Makas; Yün, Yaprak ve Örümcek Ağı gibi nesneleri toplamak için son derece yararlıdır. # howtoplay.trading=Köylü Ticareti # -howtoplay.trading.title=Nasıl Oynanır: Köylü Ticareti # howtoplay.trading.text.1=Ticaret köylerde yapılabilir. Her köylünün bir mesleği vardır: Çiftçi, Kasap, Demirci, Haritacı, Kütüphaneci veya Rahip olabilirler. Bazı meslekler eşya ticareti yapabilirken bazıları yapamaz. Tüm ticaret eşyalarını bulmak için birçok köylü ile araştırıp ticaret yapabilirsiniz. # howtoplay.trading.header.1=Zümrüt Malzemeleri # howtoplay.trading.text.2=Bir köylü ile etkileşimde bulunarak hangi ürünleri sunduğunu öğrenebilirsiniz. Köylü bir oyuncuyla ticaret yaparken sunduğu ürünün fiyatında ayarlama yapabilir. Köylünün stoku bitebilir ve çok sık kullanılması durumunda ticaret geçici olarak devre dışı bırakılabilir. Ticaret genellikle zümrüt karşılığı eşya satın almayı veya satmayı içerir. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Köylülerle ticaret yaptıkça mesleklerinde gelişirl howtoplay.trading.text.4=Köylülerinize iyi bakın; gelişmek için dinlenmeleri, çalışmaları ve yemek yemeleri gerekir. # howtoplay.transportation=Ulaşım # -howtoplay.transportation.title=Nasıl Oynanır: Ulaşım # howtoplay.transportation.text.1=Yürümek, bir hayvanın üzerine binmek veya uçmak dışında gezinmenin birçok farklı yöntemi vardır. # howtoplay.transportation.header.1=Maden Arabaları # howtoplay.transportation.text.2=Maden arabaları, Raylar üzerinde ilerleyen binek arabalardır. Rayları yan yana yerleştirerek gitmek istediğiniz yere ulaşabilirsiniz. Rayların üzerine bir maden arabası koyunca gitmeye hazır olursunuz. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=D-Pad kontrol planını kullanırken sola howtoplay.transportation.text.5c.touch=Oyun Çubuğu kontrol planını kullanırken ileri gitmek için :tip_virtual_joystick: ögesini yukarı sürükleyin, çıkmak için ise :tip_virtual_button_dismount: ögesine dokunun. # howtoplay.weapons=Silahlar # -howtoplay.weapons.title=Nasıl Oynanır: Silahlar # howtoplay.weapons.header.1=Kılıç # howtoplay.weapons.text.1=Minecraft'ta Kılıç, başlıca yakın dövüş silahıdır. Odun, Taş, Demir, Altın veya Elmastan yapılabilir. Zıplayarak saldırmak ciddi hasar verir! # howtoplay.weapons.text.2.notTouch=Saldırmak için Kılıç elinizdeyken :_input_key.attack: düğmesine basın. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Üç Uçlu Mızrak, iki amaçlı bir yakın döv howtoplay.weapons.header.5=Büyülü Silahlar # howtoplay.weapons.text.7=Kılıç, Yay, Yaylı Tüfek ve Üç Uçlu Mızrak için Büyü Masasından veya Örsten, hasarı ve dayanıklılığı artıran ve hatta mobları ateşe veren özel büyüler elde edebilirsiniz! # -howtoplay.whatsNew=Yenilikler # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Sayfa %1/%2 # immersive_reader.portfolio_page_header= Sayfa %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Katman 3 - FireTV # options.dev_sunsetting_tier.four=Katman 4 - 1024MB # options.dev_sunsetting_tier.five=Katman 5 - iOS 12 & Nougat # options.dev_sunsetting_tier.not_pending=Beklemede Değil # -options.dev.gathering_config_id_override=Yapılandırma Kimliği Toplamayı Geçersiz Kılma # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Zorluk # options.difficulty.easy=Kolay # options.difficulty.hard=Zor # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Harici Depolama konumu değişti ve b options.filelocation.external.warning.button=Ayrıntılar (tarayıcıyı başlatır) # options.atmosphericsEnable=Atmosferik # options.edgeHighlightEnable=Kenar Vurgulama # -options.bloomEnable=Çiçek # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Ölçekleme # options.terrainShadowsEnable=Arazi Gölgeleri # options.superFancyWaterEnable=Süper Süslü Su # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Tam # recipeBook.setting.discover=Keşfet # recipeBook.setting.off=Kapalı # recipeToast.newUnlock.title=Yeni tarif kilidi açıldı! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= yeni tariflerin kilidi açıldı # recipeToast.newUnlock.descriptionRecipeBook=Tarif kitabına göz at # recipeToast.newUnlock.descriptionCraftingTable=Eşya yapma masasında görüntüle # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Sessiz # xbox.profile.realName=Gerçek adınızı Xbox uygulamasında paylaşmak için gizlilik ayarlarınızı yönetin. # xbox.profile.removeFriend=Arkadaşlıktan çıkar # xbox.profile.report=Rapor et # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=%s kişisini rapor et # xbox.report.optionalText=Buraya Metin Girin (isteğe bağlı) # diff --git a/resource_pack/texts/uk_UA.lang b/resource_pack/texts/uk_UA.lang index 1da331f18..c0b29f561 100644 --- a/resource_pack/texts/uk_UA.lang +++ b/resource_pack/texts/uk_UA.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=Екран параметрів створ accessibility.screenName.editCharacter=Створювач персонажів # accessibility.screenName.editWorldSettings=Екран параметрів змінення світу # accessibility.screenName.error=Екран помилки # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=Екран довідки з гри # accessibility.screenName.inviteToGame=Екран запрошення до гри # accessibility.screenName.joinByIP=Вікно приєднання за IP-адресою # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=Гроза # howtoplay.next=Далі # howtoplay.previous=Назад # -howtoplay.category.basics=Основи # -howtoplay.category.crafting=Крафтинг # howtoplay.category.education=Освіта # -howtoplay.category.engineering=Проектування # -howtoplay.category.enhancedPlay=Покращений режим гри # -howtoplay.category.firstDay=Перший день # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=Параметри й чіти # -howtoplay.category.play=Гра # -howtoplay.category.theEnd=Енд # howtoplay.adventureMode=Режим пригод # -howtoplay.adventureMode.title=Як грати: режим пригод # howtoplay.adventureMode.text.1=Режим пригод – це ігровий режим для творців світу. У режимі пригод гравцям потрібні спеціальні інструменти, щоб розміщати або розбивати блоки. # howtoplay.adventureMode.text.2=Щоб отримати ці спеціальні інструменти, використовуйте команду /give із параметрами canplace або candestroy у творчому режимі. # howtoplay.anvil=Ковадло # -howtoplay.anvil.title=Як грати: ковадло # howtoplay.anvil.text.1=Рівні досвіду можна використовувати для відновлення, зачарування або перейменування предметів за допомогою ковадла. # howtoplay.anvil.header.1=Перейменування та застосування зачарувань # howtoplay.anvil.text.2=Перейменувати можна всі предмети, а ось відновити або зачарувати за допомогою книг на ковадлі можна лише предмети тривалого вжитку. # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=Поєднувати предмети ефективні howtoplay.anvil.text.5=Ковадло може пошкоджуватися з кожним використанням і врешті-решт зовсім знищиться. # howtoplay.armor=Обладунок # -howtoplay.armor.title=Як грати: обладунок # howtoplay.armor.text.1=Носячи обладунок, ви можете захистити себе від пошкоджень. Рівень вашого обладунку представлено значенням :armor: на HUD: що більший рівень, то менше пошкоджень ви отримаєте. # howtoplay.armor.header.1=Крафтинг # howtoplay.armor.text.2=Обладунок можна крафтити зі шкіри, заліза, золота або алмазу. Кольчужний обладунок можна вторгувати в селян або отримати як трофей від зомбі та скелетів. # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=Маскування # howtoplay.armor.text.7=Ви також можете вдягнути на голову вирізаний гарбуз. Він не додасть вам :armor:, але зробить так, що ендермени не злитимуться, коли ви дивитиметеся на них. # howtoplay.armorStand=Стійка для обладунку # -howtoplay.armorStand.title=Як грати: стійка для обладунку # howtoplay.armorStand.text.1=Стійка для обладунку зберігає ваш обладунок, коли ви його не використовуєте. # howtoplay.armorStand.header.1=Спорядження # howtoplay.armorStand.text.2.notTouch=Натисніть :_input_key.use: на стійці для обладунку, утримуючи частину обладунку, щоб розмістити її на стійці для обладунку. # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=Пританцьовування # howtoplay.armorStand.text.5=Стійка для обладунку реагуватиме на сигнал редстоуну. Спробуйте подавати на неї сигнали різної сили та дивіться, що відбуватиметься. # howtoplay.banners=Стяги # -howtoplay.banners.title=Як грати: стяги # howtoplay.banners.text.1=Стяги – це чудовий спосіб прикрасити будинок або замок своїми візерунками й кольорами. # howtoplay.banners.text.2=Скрафтивши стяг, ви можете покласти його на верстак або ткацький верстат і додати різні барвники, щоб створити свій унікальний крутий дизайн! # howtoplay.banners.header.1=Застосування візерунка # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=Виготовлення копій # howtoplay.banners.text.9=Щоб скопіювати стяг, покладіть його на верстак із пустим стягом. # howtoplay.beacons=Маяки # -howtoplay.beacons.title=Як грати: маяки # howtoplay.beacons.text.1=Активні маяки проектують яскравий промінь світла на небо. # howtoplay.beacons.text.2=Вони крафтяться зі скла, обсидіану та незерських зірок (щоб їх отримати, потрібно перемогти візера). # howtoplay.beacons.header.1=Будівництво # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=Після встановлення ефекти вип howtoplay.beacons.text.8=Щоб змінити колір променя, розмістіть на його шляху блок пофарбованого скла. # howtoplay.beds=Ліжка # -howtoplay.beds.title=Як грати: ліжка # howtoplay.beds.text.1=Якщо ви спатимете в ліжку, ніч пройде швидше та встановиться місце призову. # howtoplay.beds.text.2.notTouch=Щоб піти спати, натисніть :_input_key.use: на ліжку. Це можна зробити лише вночі. # howtoplay.beds.text.2.touch=Щоб піти спати, торкніться ліжка. Це можна зробити лише вночі. # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=Якщо ви граєте в мультиплеєрі, у howtoplay.beds.text.4=Якщо ваше ліжко зламане, ви повернетеся туди, де вперше призвались у світ. # howtoplay.beds.text.5=Будьте обережні, використовуючи ліжко в Незері, там зазвичай занадто жарко для сну. # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=Блоки # -howtoplay.blocks.title=Як грати: блоки # howtoplay.blocks.text.1=Світ Minecraft створений із мільйонів блоків. Кожен із них можна розбити, зібрати та розмістити. Ви можете будувати що завгодно практично без обмежень! # howtoplay.blocks.text.2=Більшість блоків ви знайдете у світі, але деякі з них можна лише скрафтити, поєднуючи блоки на верстаку, як-от блок редстоуну, або переплавляючи їх у печі, як-от скло. # howtoplay.blocks.header.1=Падаючі блоки # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=Магма – у природі зустрічаєть howtoplay.blocks.text.9=Кам’яниста земля – нагадує звичайний блок землі, але на ній не росте трава. Зустрічається в біомах савани та мегатайги. # howtoplay.bookAndQuill=Книга й перо # -howtoplay.bookAndQuill.title=Як грати: книга й перо # howtoplay.bookAndQuill.text.1=Книга й перо дають змогу записувати пригоди. Розкажіть свою історію, ввівши текст на сторінках. Ви навіть можете змінити заголовок і автора! Підпишіть книгу й перо, щоб завершити роботу. Книгу й перо можна редагувати, доки не поставлено підпис. # howtoplay.brewingStand=Варильна стійка # -howtoplay.brewingStand.title=Як грати: варильна стійка # howtoplay.brewingStand.text.1=Для зіллєваріння потрібна варильна стійка. Кожне зілля починається з пляшки води, яка з’являється, коли ви наповнюєте скляну пляшку водою з казана або водного джерела. # howtoplay.brewingStand.header.1=Знайомство зі своєю варильною стійкою # howtoplay.brewingStand.text.2=Варильна стійка має три слоти для створення різного зілля. Один інгредієнт можна використати на всі три пляшки, тому завжди варіть три зілля одночасно, щоб найкраще використати свої ресурси. # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=Інгредієнти та зілля # howtoplay.brewingStand.text.3=Якщо розмістити незерський наріст у верхній частині варильної стійки, ви отримаєте зілля незграбності. Воно немає жодного ефекту саме по собі, але є базовим зіллям, яке можна використати для створення складнішого зілля. # howtoplay.brewingStand.text.4=Зілля мають багато різних ефектів, тому експериментуйте з різними інгредієнтами та комбінаціями, щоб стати справжнім алхіміком. # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=Казан # -howtoplay.cauldron.title=Як грати: казан # howtoplay.cauldron.text.1=Казан – це контейнер, який вміщує відра та пляшки з рідиною. # howtoplay.cauldron.header.1=Наповнення # howtoplay.cauldron.text.2.notTouch=Натисніть :_input_key.use: на казані, утримуючи відро води або зілля, щоб наповнити казан відповідною речовиною. # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=Щоб пофарбувати шкіряний howtoplay.cauldron.text.6=Щоб змити барвник, опустіть пофарбований предмет у казан із непофарбованою водою. # howtoplay.chat=Чат # -howtoplay.chat.title=Як грати: чат # howtoplay.chat.text.1.keyboard=Щоб відкрити чат, натисніть :_input_key.chat:. Введіть повідомлення та натисніть ENTER. # howtoplay.chat.text.1.gamepad=Щоб відкрити чат, натисніть :_input_key.chat:. Введіть повідомлення та натисніть кнопку надсилання. # howtoplay.chat.text.1.touch=Щоб відкрити чат, торкніться кнопки чату. Введіть повідомлення й торкніться кнопки надсилання. # howtoplay.chests=Скрині # -howtoplay.chests.title=Як грати: скрині # howtoplay.chests.text.1.notTouch=Скрафтивши скриню, ви можете розмістити її у світі. Потім відкрийте її за допомогою :_input_key.use: і зберігайте там предмети зі свого інвентарю. # howtoplay.chests.text.1.touch=Скрафтивши скриню, ви можете розмістити її у світі. Потім торкніться її, щоб відкрити, і зберігайте там предмети зі свого інвентарю. # howtoplay.chests.text.2=Предмети в скрині будуть зберігатися там, щоб пізніше ви могли додати їх до свого інвентаря. # howtoplay.chests.text.3=Якщо розмістити поруч дві скрині, вони об’єднаються та утворять велику скриню. # howtoplay.commandBlocks=Командні блоки # -howtoplay.commandBlocks.title=Як грати: командні блоки # howtoplay.commandBlocks.text.1=Командні блоки – це потужний інструмент для творців карт. Вони зберігають і виконують команди, отримавши сигнал редстоуну. # howtoplay.commandBlocks.text.2=Щоб отримати командний блок, необхідно скористатися командою /give. # howtoplay.commandBlocks.text.3=Якщо командний блок виконав або не зміг виконати свою збережену команду, він надсилає сигнал редстоуну зі сторони, у яку вказує стріла. # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - Завжди активний – для howtoplay.commandBlocks.text.8=Командний блок також покаже вам свій попередній результат. Він допоможе визначити, чи командному блоку вдалося виконати свою команду, і причину невдачі. # howtoplay.commands=Команди # -howtoplay.commands.title=Як грати: команди # howtoplay.commands.text.1=Команди можна виконувати з чата. Введіть / перед командою. # howtoplay.commands.text.2=Є безліч команд, які дають змогу виконувати дивовижні речі. У світі є багато ресурсів, з яких ви отримаєте всю необхідну інформацію. # howtoplay.conduits=Провідники # -howtoplay.conduits.title=Як грати: "Провідники" # howtoplay.conduits.text.1=Активний провідник надає вам енергію під водою. # howtoplay.conduits.text.2=Провідник створюється з мушлі наутилуса й серця моря. Він живиться від призмарина та морських ліхтарів. # howtoplay.conduits.header.1=Будівництво # howtoplay.conduits.text.3=Активований провідник живитиме всі об’єкти поблизу. # howtoplay.conduits.text.4=Що більше енергії в ньому, то ширше охоплювана територія. # -howtoplay.controls=Керування # -howtoplay.controls.title=Як грати: керування # -howtoplay.controls.text.1=Minecraft – це гра, у якій ви розставляєте блоки та будуєте все, що тільки заманеться. Уночі виходять монстри, тому обов’язково побудуйте укриття, перш ніж це станеться. # -howtoplay.controls.header.1=Рух # -howtoplay.controls.text.2.keyboard=Щоб роздивитися навколо, використовуйте мишу. # -howtoplay.controls.text.2.gamepad=Щоб роздивитися навколо, використовуйте :_gamepad_stick_right:. # -howtoplay.controls.text.2.touch.joystick_tap=Щоб роздивитися навколо, торкніться та перетягуйте пальцем по екрану. # -howtoplay.controls.text.2.touch.classic_dpad=Щоб роздивитися навколо, торкніться та перетягуйте пальцем по екрану. # -howtoplay.controls.text.2.touch.joystick_crosshair=Щоб роздивитися навколо, торкніться та перетягуйте пальцем по екрану. # -howtoplay.controls.text.2.rift_controller=Щоб роздивитися навколо, використовуйте :rift_right_stick:. # -howtoplay.controls.text.2.windowsmr_controller=Щоб роздивитися навколо, використовуйте :windowsmr_right_stick:. # -howtoplay.controls.text.3.keyboard=Щоб пересуватися, використовуйте :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # -howtoplay.controls.text.3.gamepad=Щоб пересуватися, використовуйте :_gamepad_stick_left:. # -howtoplay.controls.text.3.touch.joystick_tap=Щоб пересуватися, використовуйте :tip_virtual_joystick:. # -howtoplay.controls.text.3.touch.classic_dpad=Щоб пересуватися, використовуйте :touch_forward: :touch_left: :touch_back: :touch_right:. # -howtoplay.controls.text.3.touch.joystick_crosshair=Щоб пересуватися, використовуйте :tip_virtual_joystick:. # -howtoplay.controls.text.3.rift_controller=Щоб пересуватися, використовуйте :rift_left_stick:. # -howtoplay.controls.text.3.windowsmr_controller=Щоб пересуватися, використовуйте :windowsmr_left_stick:. # -howtoplay.controls.text.4.keyboard=Щоб стрибнути, натисніть :_input_key.jump:. # -howtoplay.controls.text.4.gamepad=Щоб стрибнути, натисніть :_input_key.jump:. # -howtoplay.controls.text.4.touch.joystick_tap=Щоб стрибнути, натисніть :tip_virtual_button_jump:. # -howtoplay.controls.text.4.touch.classic_dpad=Щоб стрибнути, натисніть :touch_jump:. # -howtoplay.controls.text.4.touch.joystick_crosshair=Щоб стрибнути, натисніть :tip_virtual_button_jump:. # -howtoplay.controls.text.4.rift_controller=Щоб стрибнути, натисніть :rift_A:. # -howtoplay.controls.text.4.windowsmr_controller=Щоб стрибнути, натисніть :windowsmr_right_touchpad:. # -howtoplay.controls.text.5.keyboard=Щоб бігти, двічі натисніть :_input_key.forward: у швидкій послідовності або натисніть :_input_key.sprint:. Утримуючи :_input_key.forward:, ви продовжите бігти, доки не буде менше :shank::shank::shank:. # -howtoplay.controls.text.5.gamepad=Щоб бігти, двічі швидко штовхніть :_gamepad_stick_left: уперед. Утримуючи :_gamepad_stick_left: у напрямку вперед, ви продовжите бігти, доки не буде менше :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_tap=Щоб включити біг, натисніть :tip_virtual_button_sprint:. Ви будете продовжувати бігти, доки у вас не залишиться менше :shank::shank::shank:. # -howtoplay.controls.text.5.touch.classic_dpad=Щоб бігти, двічі натисніть :touch_forward: у швидкій послідовності. Утримуючи :touch_forward:, ви продовжите бігти, доки не буде менше :shank::shank::shank:. # -howtoplay.controls.text.5.touch.joystick_crosshair=Щоб включити біг, натисніть :tip_virtual_button_sprint:. Ви будете продовжувати бігти, доки у вас не залишиться менше :shank::shank::shank:. # -howtoplay.controls.text.5.rift_controller=Щоб бігти, двічі швидко штовхніть :rift_left_stick: уперед. Утримуючи :rift_left_stick: у напрямку вперед, ви продовжите бігти, доки не буде менше :shank::shank::shank:. # -howtoplay.controls.text.5.windowsmr_controller=Щоб бігти, двічі швидко штовхніть :windowsmr_left_stick: уперед. Утримуючи :windowsmr_left_stick: у напрямку вперед, ви продовжите бігти, доки не буде менше :shank::shank::shank:. # -howtoplay.controls.header.2=Руйнування та розміщення # -howtoplay.controls.text.6.notTouch=Утримуйте :_input_key.attack:, щоб видобути та вдарити рукою чи предметом, який ви тримаєте. Можливо, знадобиться скрафтити інструмент для видобування певних блоків. # -howtoplay.controls.text.6.touch.joystick_tap=Торкніться блоку й утримуйте, щоб видобути його рукою або предметом, який ви тримаєте. Можливо, для видобутку певних блоків вам доведеться створювати спеціальні інструменти. # -howtoplay.controls.text.6.touch.classic_dpad=Торкніться блоку й утримуйте, щоб видобути його рукою або предметом, який ви тримаєте. Можливо, для видобутку певних блоків вам доведеться створювати спеціальні інструменти. # -howtoplay.controls.text.6.touch.joystick_crosshair=Натисніть і ведіть пальцем куди завгодно, щоб прицілитися за допомогою :tip_crosshair: і виділити блок. Натисніть та утримуйте :tip_virtual_button_action_attack_or_destroy:, щоб видобути його рукою або предметом, який ви тримаєте. Можливо, для видобутку певних блоків вам доведеться створювати спеціальні інструменти. # -howtoplay.controls.text.7.keyboard=Якщо ви тримаєте предмет у руці, використовуйте :_input_key.use:, щоб скористатися цим предметом, або натисніть :_input_key.drop:, щоб викинути його. # -howtoplay.controls.text.7.gamepad=Якщо ви тримаєте предмет у руці, використовуйте :_input_key.use:, щоб скористатися цим предметом, або натисніть :_input_key.drop:, щоб викинути його. # -howtoplay.controls.text.7.rift_controller=Якщо ви тримаєте предмет у руці, використовуйте :rift_right_grab:, щоб скористатися цим предметом, або натисніть :rift_right_stick:, щоб викинути його. # -howtoplay.controls.text.7.windowsmr_controller=Якщо ви тримаєте предмет у руці, використовуйте :windowsmr_left_trigger:, щоб скористатися цим предметом, або натисніть :windowsmr_right_grab:, щоб викинути його. # -howtoplay.controls.text.7.touch.joystick_tap=Якщо ви тримаєте у руці предмет, торкніться екрана, щоб скористатися ним, або натисніть та утримуйте предмет на панелі швидкого доступу, щоб скинути його. Торкніться й утримуйте екран, щоб з’їсти будь-яку їжу, яку ви тримаєте. # -howtoplay.controls.text.7.touch.classic_dpad=Якщо ви тримаєте у руці предмет, торкніться екрана, щоб скористатися ним, або натисніть та утримуйте предмет на панелі швидкого доступу, щоб скинути його. Торкніться й утримуйте екран, щоб з’їсти будь-яку їжу, яку ви тримаєте. # -howtoplay.controls.text.7.touch.joystick_crosshair=Якщо ви тримаєте предмет у руці, натисніть :tip_virtual_button_action_build_or_use:, щоб скористатися ним, або натисніть та утримуйте предмет на панелі швидкого доступу, щоб скинути його. Торкніться та утримуйте :tip_virtual_button_action_build_or_use:, щоб з’їсти будь-яку їжу, яку ви тримаєте. # -howtoplay.controls.header.3=Прокрадання # -howtoplay.controls.text.8.keyboard=Прокрадання надзвичайно корисне в Minecraft, оскільки завдяки йому легше не впасти з блока, а також можна приховати свій нікнейм. Щоб крастися, утримуйте :_input_key.sneak:. # -howtoplay.controls.text.8.gamepad=Прокрадання надзвичайно корисне в Minecraft, оскільки завдяки йому легше не впасти з блока, а також можна приховати свій нікнейм. Щоб переключити прокрадання, натисніть :_input_key.sneak: або :_gamepad_stick_right:. # -howtoplay.controls.text.8.touch.joystick_tap=Прокрадання допоможе уникнути падіння з блоків, заховатися від мобів і приховати ваш тег імені від інших гравців. Щоб підкрастися, натисніть :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.touch.classic_dpad=Прокрадання допоможе уникнути падіння з блоків, заховатися від мобів і приховати ваш тег імені від інших гравців. Щоб підкрастися, натисніть :touch_sneak:. # -howtoplay.controls.text.8.touch.joystick_crosshair=Прокрадання допоможе уникнути падіння з блоків, заховатися від мобів і приховати ваш тег імені від інших гравців. Щоб підкрастися, натисніть :tip_virtual_button_sneak:. # -howtoplay.controls.text.8.rift_controller=Прокрадання надзвичайно корисне в Minecraft, оскільки завдяки йому легше не впасти з блока, а також можна приховати свій нікнейм. Щоб переключити прокрадання, натисніть :rift_X:. # -howtoplay.controls.text.8.windowsmr_controller=Прокрадання надзвичайно корисне в Minecraft, оскільки завдяки йому легше не впасти з блока, а також можна приховати свій нікнейм. Щоб переключити прокрадання, натисніть :windowsmr_right_stick:. # -howtoplay.controls.text.swim.keyboard=Якщо виконати спринт у воді, ви попливете. Контролюйте напрямок мишею. # -howtoplay.controls.text.swim.gamepad=Якщо виконати спринт у воді, ви попливете. Контролюйте напрямок за допомогою :_gamepad_stick_right:. # -howtoplay.controls.text.swim.touch=Рухаючись у воді, ви зможете плавати. Біг під водою змусить вас плавати швидко. Торкніться та проведіть пальцем, щоб контролювати напрямок, в якому ви пливете. # -howtoplay.controls.text.swim.rift_controller=Якщо виконати спринт у воді, ви попливете. Контролюйте напрямок за допомогою :rift_right_stick:. # -howtoplay.controls.text.swim.windowsmr_controller=Якщо виконати спринт у воді, ви попливете. Контролюйте напрямок за допомогою :windowsmr_right_stick:. # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=Творець світів # -howtoplay.worldBuilder.title=Як грати: творець світів # howtoplay.worldBuilder.text.1=Щоб розміщати або використовувати окремі блоки чи елементи Minecraft Education, гравець повинен мати спеціальну можливість під назвою "Творець світів". # howtoplay.worldBuilder.text.2=Коли чіти активовано, розробник може ввімкнути або вимкнути можливість "Творець світу" для будь-якого гравця у світі. # howtoplay.worldBuilder.text.3=Щоб надати можливість "Творець світу" всім гравцям у світі, використовуйте наведену нижче команду: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=Щоб дізнатися, чи ввімкнута howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=Блоки дозволів # -howtoplay.permissionBlocks.title=Як грати: блоки дозволів # howtoplay.permissionBlocks.text.1=Minecraft Education включає кілька спеціальних блоків, які спрощують створення й проведення уроків для вчителів. Тільки гравці з можливістю "Творець світу" можуть розміщати та знищувати ці блоки. Обмеження, які накладають ці блоки, не застосовуються до гравців із можливістю "Творець світу". # howtoplay.permissionBlocks.title.1=Дозволяйте та забороняйте # howtoplay.permissionBlocks.text.2=Блоки дозволу й заборони спрямовують розбудову світу. # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=Якщо розташувати блок до howtoplay.permissionBlocks.title.2=Кордон # howtoplay.permissionBlocks.text.6=Блоки кордону утворюють силове поле, яке безкінечно розширюється вгору та вниз, незалежно від присутності інших блоків. Гравці не можуть проходити крізь блоки кордону, над або під ними. Гравці не можуть розміщати або знищувати блоки вище або нижче блока кордону. # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=Класні дошки # -howtoplay.chalkboard.title=Як грати: класні дошки # howtoplay.chalkboard.text.1=Класні дошки використовуються для відображення тексту у світі. На класних дошках відображається більше тексту, ніж на знаках, а після розміщення їх можна редагувати. Доступні в трьох розмірах: скрижаль, плакат і дошка. За допомогою перемикача із замком можна заборонити гравцям, які не є творцями світів, знищувати або редагувати класні дошки. Щоб редагувати наявну дошку, натисніть на ній :_input_key.use:. # howtoplay.chalkboard.text.1.touch=Класні дошки використовуються для відображення тексту у світі. На класних дошках відображається більше тексту, ніж на знаках, а після розміщення їх можна редагувати. Доступні в трьох розмірах: скрижаль, плакат і дошка. За допомогою перемикача із замком можна заборонити гравцям, які не є творцями світів, знищувати або редагувати класні дошки. Щоб редагувати наявну дошку, торкніться її. # howtoplay.chemistry=Хімія # -howtoplay.chemistry.title=Як грати: хімія # howtoplay.chemistry.text.1=Учні можуть моделювати реальні хімічні реакції за допомогою блоків "Хімічне обладнання". Створіть будь-який зі 118 різних елементів, регулюючи повзунки в конструкторі елементів, або розміщайте елементи в конструкторі, щоб переглянути їхню структуру. Об’єднуйте елементи в конструкторі сполук і отримуйте хімічні сполуки. Розміщуйте елементи й сполуки на лабораторному столі, щоб створювати предмети Minecraft. Розкладайте блоки на їхні складові елементи за допомогою розбивача матеріалів. # howtoplay.chemistry.text.2=Завантажте Хімічний журнал із веб-сайту Minecraft Education, щоб отримати повний посібник із хімії в Minecraft. # howtoplay.npc=Неігрові персонажі # -howtoplay.npc.title=Як грати: неігрові персонажі # howtoplay.npc.text.1=NPC – це неігрові персонажі, які можуть надавати додаткові навчальні відомості, підказки або інструкції. # howtoplay.npc.text.2=Тільки користувачі з можливістю "Творець світу" можуть розміщати, видаляти, називати або редагувати неігрових персонажів. Неігрові персонажі можуть виконувати команди та переадресацію на веб-сайт. За кнопками в діалоговому вікні неігрового персонажа можна закріпляти команди; посилання на веб-сайти завжди відображаються як кнопки. # howtoplay.npc.text.3=NPC нерухомі, і для них є широкий вибір скінів. # howtoplay.camera=Камера # -howtoplay.camera.title=Як грати: камера # howtoplay.camera.text.1=Камера дає гравцям змогу фотографувати світ. # howtoplay.camera.text.2=Щоб зробити фото від свого виду, натисніть :_input_key.use:. # howtoplay.camera.text.2.touch=Щоб зробити фото від свого виду, натисніть і утримуйте, а потім відпустіть. # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=Щоб зробити селфі, розмісті howtoplay.camera.text.4=Знімки можна переглядати в Портфоліо або вставити в Книгу та перо. # howtoplay.portfolio=Портфоліо # -howtoplay.portfolio.title=Як грати: портфоліо # howtoplay.portfolio.text.1=Зроблені знімки з’являються в портфоліо. Натисніть :_input_key.use:, щоб переглянути портфоліо. Переглядаючи портфоліо, ви можете додати підписи до знімків, видалити або експортувати їх у форматі PDF. # howtoplay.portfolio.text.1.touch=Зроблені знімки з’являються в портфоліо. Торкніться й утримуйте, щоб переглянути портфоліо. Переглядаючи портфоліо, ви можете додати підписи до знімків, видалити або експортувати їх у форматі PDF. # howtoplay.classroomMode=Режим класу # -howtoplay.classroomMode.title=Як грати: режим класу # howtoplay.classroomMode.text.1="Режим класу" – це зовнішня програма, завдяки якій викладачі отримують функції, створені задля спрощення взаємодії з учнями. Ви можете завантажити програму "Режим класу" на веб-сайті Minecraft Education. # howtoplay.classroomMode.text.2=Як розробник, ви можете використовувати команду /classroommode, щоб запустити програму Режим класу та підключити її до Minecraft Education. # howtoplay.codeBuilder=Конструктор коду # -howtoplay.codeBuilder.title=Як грати: конструктор коду # howtoplay.codeBuilder.text.1=Конструктор коду дає гравцям змогу досліджувати, створювати та грати в Minecraft, пишучи код за допомогою знайомих платформ для навчання програмуванню. # howtoplay.codeBuilder.text.2=Запустіть конструктор коду, натиснувши :_input_key.codeBuilder: або скориставшись командою /code. # howtoplay.codeBuilder.text.2.touch=Запустіть конструктор коду, торкнувшись :code_builder_button: або скориставшись командою /code. # -howtoplay.crafting=Крафтинг # -howtoplay.crafting.title=Як грати: крафтинг # -howtoplay.crafting.text.1.keyboard=Щоб отримати доступ до книги рецептів і сітки для крафтингу, натисніть :_input_key.inventory:. # -howtoplay.crafting.text.1.gamepad=Щоб отримати доступ до книги рецептів і сітки для крафтингу, натисніть :_input_container.crafting:. # -howtoplay.crafting.text.1.touch=Щоб отримати доступ до книги рецептів і сітки для крафтингу, торкніться кнопки інвентаря. # -howtoplay.crafting.text.1.rift_controller=Щоб отримати доступ до книги рецептів і сітки для крафтингу, натисніть :rift_B:. # -howtoplay.crafting.text.1.windowsmr_controller=Щоб отримати доступ до книги рецептів і сітки для крафтингу, натисніть :windowsmr_left_grab:. # -howtoplay.crafting.header.1=Сітка для крафтингу # -howtoplay.crafting.text.2=Розташуйте предмети з інвентарю або панелі швидкого доступу на сітці для крафтингу у формі рецепта для предмета. # -howtoplay.crafting.text.3=Якщо ви правильно виконали рецепт, то предмет, який ви намагаєтеся скрафтити, з’явиться у слоті продукції праворуч від сітки для крафтингу. Візьміть його зі слоту продукції та розмістіть у своєму інвентарі. Тепер цей предмет можна використовувати. # -howtoplay.crafting.text.4=Рецептів дуже багато, і для деяких із них вам знадобиться не стандартна сітка для крафтингу 2x2, а більша. # -howtoplay.crafting.text.5=Скрафтіть верстак із 4 дощок і розмістіть його у світі. # -howtoplay.crafting.text.6.keyboard=Щоб отримати доступ до сітки для крафтингу 3x3, натисніть :_input_key.use: на верстаку у світі. # -howtoplay.crafting.text.6.gamepad=Щоб отримати доступ до сітки для крафтингу 3x3, натисніть :_input_key.use: на верстаку у світі. # -howtoplay.crafting.text.6.rift_controller=Щоб отримати доступ до сітки для крафтингу 3x3, натисніть :rift_right_grab: на верстаку у світі. # -howtoplay.crafting.text.6.windowsmr_controller=Щоб отримати доступ до сітки для крафтингу 3x3, натисніть :windowsmr_left_trigger: на верстаку у світі. # -howtoplay.crafting.text.6.touch=Щоб отримати доступ до сітки для крафтингу 3x3, торкніться верстака у світі. # -howtoplay.crafting.header.2=Книга рецептів # -howtoplay.crafting.text.7=Ліворуч на екрані відображається книга рецептів, яка стане в пригоді, коли ви не знаєте рецепта або хочете швидко скрафтити щось за вже відомим вам рецептом. Також праворуч на екрані над інвентарем відобразиться сітка для крафтингу. # -howtoplay.crafting.text.8.keyboard=Знайшовши рецепт, який ви хочете скрафтити, натисніть :_input_key.attack: на рецепті, щоб відобразити його в сітку для крафтингу, а потім візьміть зі слота продукції праворуч від сітки для крафтингу та покладів в інвентар. Натисніть :_input_key.use: на рецепті для автоматичного крафтингу. Автоматично скрафчений предмет опиниться у вашому інвентарі. Натисніть SHIFT + :_input_key.use: на рецепті, щоб автоматично скрафтити весь набір. # -howtoplay.crafting.text.8.gamepad=Знайшовши рецепт, який ви хочете скрафтити, натисніть :_gamepad_face_button_down: на рецепті для автоматичного крафтингу. Автоматично скрафчений предмет опиниться у вашому інвентарі. Натисніть :_gamepad_face_button_up: на рецепті, щоб автоматично скрафтити весь набір. # -howtoplay.crafting.text.8.touch=Знайшовши рецепт, який ви хочете скрафтити, торкніться рецепта, щоб відобразити його в сітці для крафтингу, а потім торкніться предмета в слоті сітки, щоб скрафтити його. Натисніть і утримуйте предмет у слоті сітки, щоб неперервно крафтити. # -howtoplay.crafting.text.9=Якщо :craftable_toggle_on: увімкнуто, книга рецептів показує всі рецепти, для яких у вас є інгредієнти. Якщо :craftable_toggle_off: вимкнуто, книга рецептів показує всі рецепти в грі, навіть ті, які ви не можете скрафтити. Перегляньте вкладки або пошукайте, якщо вам потрібне щось конкретне. У творчому режимі деякі рецепти буде згорнути в списках. Відкриваючи список, ви розгорнете його та побачите всі рецепти всередині. # - howtoplay.craftingTable=Верстак # -howtoplay.craftingTable.title=Як грати: верстак # howtoplay.craftingTable.text.1=Верстак підходить для крафтингу за складнішими рецептами. # howtoplay.craftingTable.text.2.notTouch=Розмістіть верстак у світі, а щоб скористатися ним, натисніть на ньому :_input_key.use:. # howtoplay.craftingTable.text.2.touch=Розмістіть верстак у світі, а щоб скористатися ним, торкніться його. # howtoplay.creativeMode=Творчий режим # -howtoplay.creativeMode.title=Як грати: творчий режим # howtoplay.creativeMode.text.1=У творчому режимі можна побудувати землі своїх мрій без мобів! # howtoplay.creativeMode.header.1=Необмежене будівництво # howtoplay.creativeMode.text.2=Інтерфейс творчого режиму дає змогу перенести будь-який предмет у грі в інвентар гравця без видобування або крафтингу предмета. Предмети в інвентарі гравця не видалятимуться після розміщення або використання у світі, а це дозволяє гравцю фокусуватися на будуванні, а не на збиранні ресурсів. # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Щоб літа howtoplay.creativeMode.text.4a.touch.classic_dpad=Щоб літати, двічі швидко натисніть :touch_jump:, а щоб припинити політ, двічі швидко натисніть :touch_stop_flying:. # howtoplay.creativeMode.text.4b.touch.classic_dpad=Щоб літати швидше, натисніть :touch_forward:. Щоб злетіти вгору, натисніть та утримуйте :touch_fly_up:, а щоб злетіти вниз, натисніть та утримуйте :touch_fly_down:. # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=Складність # -howtoplay.difficulty.title=Як грати: складність # howtoplay.difficulty.text.1=Minecraft має різні рівні складності, тож ви можете підлаштувати гру під себе. # howtoplay.difficulty.header.1=Мирно # howtoplay.difficulty.text.2=Не призиватимуться ворожі моби, крім шалкерів і дракона Ендеру, але вони не завдаватимуть вам жодної шкоди. # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=Важко # howtoplay.difficulty.text.5=Ворожі моби завдаватимуть більших пошкоджень, зомбі прориватимуться крізь двері, а якщо ваш рівень голоду опуститься до нуля, ваш рівень здоров’я почне знижуватись, і ви можете померти. # howtoplay.dispensers=Розподілювачі # -howtoplay.dispensers.title=Як грати: розподілювачі # howtoplay.dispensers.text.1=Розподілювачі використовуються для викидання предметів. Щоб запустити розподілювачі, потрібно пустити на кожний із них сигнал редстоуну (наприклад, важелем). # howtoplay.dispensers.text.2.notTouch=Щоб наповнити розподілювач предметами, натисніть :_input_key.use: на розподілювачі, а потім перемістіть предмети, які потрібно викинути, з інвентарю в розподілювач. # howtoplay.dispensers.text.2.touch=Щоб наповнити розподілювач предметами, торкніться розподілювача, а потім перемістіть предмети, які потрібно викинути, з інвентарю в розподілювач. # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=Під час кожної активації роз howtoplay.dispensers.text.4=Розподілювачі також можна використовувати для розміщення предметів, наприклад гарбузів на залізних големах і обладнання на стійці для обладунку. # howtoplay.droppers=Виштовхувачі # -howtoplay.droppers.title=Як грати: виштовхувачі # howtoplay.droppers.text.1.notTouch=Після активації за допомогою редстоуну виштовхувачі виштовхують один довільний предмет, який міститься всередині. Натисніть :_input_key.use: на виштовхувачі, щоб відкрити його, а потім завантажте його предметами з інвентарю. # howtoplay.droppers.text.1.touch=Після активації за допомогою редстоуну виштовхувачі виштовхують один довільний предмет, який міститься всередині. Торкніться виштовхувача, щоб відкрити його, а потім завантажте його предметами з інвентарю. # howtoplay.droppers.header.1=Використання # howtoplay.droppers.text.2=Якщо виштовхувач направлено в сторону скрині або контейнера іншого типу, предмет поміститься в такий контейнер. Для транспортування предметів на відстані можна спорудити довгі ланцюги виштовхувачів. # howtoplay.dyes=Барвники # -howtoplay.dyes.title=Як грати: барвники # howtoplay.dyes.text.1=Барвник використовується для зміни кольору багатьох речей у Minecraft. # howtoplay.dyes.text.2=Деякі матеріали для барвників знайти важче, ніж інші. Хоча більшість барвників можна виготовити з квітів (наприклад, червоний барвник із маку), деякі барвники зустрічаються в місцях, яких складніше дістатися, або створюються незвичними способами, як-от: # howtoplay.dyes.text.3=-видобуток лазуриту глибоко під землею; # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=-збирання чорнильних мішечків п howtoplay.dyes.text.5=-збирання какао-бобів у джунглях. # howtoplay.dyes.text.6=- зелений барвник виплавляється з кактуса; # howtoplay.dyes.text.7=- білий барвник можна скрафтити з кісткового борошна, яке також допомагає вирощувати рослини й дерева; # -howtoplay.dyes.text.8=- чорний барвник можна отримати із зібраних чорнильних мішечків кальмарів. # howtoplay.elytra=Надкрилля # -howtoplay.elytra.title=Як грати: надкрилля # howtoplay.elytra.text.1=Надкрилля – це предмет, який дає змогу планерувати в повітрі. Надкрилля вставляється в слот нагрудника. # howtoplay.elytra.text.2=Надкрилля не крафтиться, але його можна знайти в рамах на рідкісних кораблях Енду, які охороняють страхітливі шалкери. # howtoplay.elytra.header.1=Вміння літати # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=Реактивний політ # howtoplay.elytra.text.6=Феєрверки без ефектів можна використовувати для подовження польоту з надкриллям. Але якщо ви використаєте феєрверк з ефектом, то зазнаєте пошкоджень. # howtoplay.enchantingTable=Стіл зачарування # -howtoplay.enchantingTable.title=Як грати: стіл зачарування # howtoplay.enchantingTable.text.1=Одиниці досвіду, отримані за підбирання сфер досвіду, можна використати для зачарування зброї, обладунку, інструментів і книг. # howtoplay.enchantingTable.header.1=Зачарування # howtoplay.enchantingTable.text.2=Якщо вставити предмет, який можна зачарувати, у слот під книгою на столі зачарування, три кнопки праворуч від слота відобразять деякі зачарування з необхідним рівнем досвіду та кількістю лазуриту. # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=Якщо стіл зачарування ото howtoplay.enchantingTable.header.3=Книги чарів # howtoplay.enchantingTable.text.5=Книги чарів використовуються на ковадлі для накладання чарів на предмети. Так ви отримуєте більший контроль над тим, які чари потрібні для ваших предметів. # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=Міста Енду # -howtoplay.endCities.title=Як грати: міста Енду # howtoplay.endCities.text.1=Після вбивства дракона Ендеру з’являться ворота Енду. Якщо кинути перлину Ендеру в портал, ви телепортуєтеся на зовнішні острови. # howtoplay.endCities.text.2=Ці чужорідні нові землі мають приховувати дещо цікаве, а може й дещо таке, що можна забрати із собою. # howtoplay.enderChest=Скриня Ендеру # -howtoplay.enderChest.title=Як грати: скриня Ендеру # + howtoplay.enderChest.text.1=Усі скрині Ендеру у світі пов’язані між собою. Предмети, розміщені в скрині Ендеру, доступні в будь-якій іншій скрині Ендеру. Проте вміст скринь Ендеру особливий для кожного користувача. Це дає змогу гравцям зберігати предмети в будь-якій скрині Ендеру та діставати їх з інших скринь Ендеру в різних куточках світу. # howtoplay.eyeOfEnder=Око Ендеру # -howtoplay.eyeOfEnder.title=Як грати: око Ендеру # howtoplay.eyeOfEnder.text.1=Очі Ендеру загадково пов’язані з Ендом і мають дивний ефект, якщо їх використати. # howtoplay.eyeOfEnder.text.2=Ходять чутки, що вони можуть відкрити інший вимір. # howtoplay.farming=Фермерство # -howtoplay.farming.title=Як грати: фермерство # howtoplay.farming.text.1=Є безліч різних культур, які можна вирощувати в Minecraft. Фермерство, хоча це й непроста справа, може стати безкінечним джерелом їжі. # howtoplay.farming.header.1=Планування # howtoplay.farming.text.2=Щоб вирощувати врожай, потрібні світло, вода та ґрунт. Для фермерства знадобляться мотика, вода й насіння. # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=Коли врожай повністю дозрів, в howtoplay.farming.text.7=Деякі рослини, як-от гарбузи та кавуни, ростуть на стеблах. Слідкуйте за тим, щоб не зривати стебла! # howtoplay.fireworks=Феєрверки # -howtoplay.fireworks.title=Як грати: феєрверки # howtoplay.fireworks.text.1=Феєрверки – це веселий спосіб влаштувати своє унікальне святкування в Minecraft! # howtoplay.fireworks.text.2=Феєрверки мають два компоненти: феєрверк та іскру феєрверка. # howtoplay.fireworks.header.1=Феєрверк # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=Піротехніка # howtoplay.fireworks.text.7=Феєрверки можна запускати з розподілювача. Феєрверк запуститься в напрямку, у якому спрямовано розподілювач. # howtoplay.fishing=Риболовля # -howtoplay.fishing.title=Як грати: риболовля # howtoplay.fishing.text.1=Для риболовлі потрібна вудка, і це чудовий спосіб впіймати трохи риби або виловити інші круті предмети з моря! # howtoplay.fishing.header.1=Закидання # howtoplay.fishing.text.2.notTouch=Націльтеся на блок води та натисніть :_input_key.use:, тримаючи вудку, щоб закинути наживку у воду. # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=Зачекайте, доки не побачите сл howtoplay.fishing.text.4.notTouch=Коли бульбашки торкнуться наживки, вона підскочить. Натисніть :_input_key.use:, щоб витягнути наживку. Слідкуйте за тим, щоб риба не зірвалася з гачка! # howtoplay.fishing.text.4.touch=Коли бульбашки торкнуться наживки, вона підскочить. Торкніться кнопки "Рибалити" ще раз, щоб витягнути наживку. Слідкуйте за тим, щоб риба не зірвалася з гачка! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=Піч # -howtoplay.furnace.title=Як грати: піч # howtoplay.furnace.text.1=У печі можна готувати або переплавляти предмети. Наприклад, ви можете переплавити залізну руду на залізні злитки. # howtoplay.furnace.text.2.notTouch=Розмістіть піч у світі та натисніть :_input_key.use:, щоб скористатися нею. # howtoplay.furnace.text.2.touch=Розмістіть піч у світі та торкніться, щоб скористатися нею. # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=Паливо # howtoplay.furnace.text.3=Покладіть трохи палива знизу печі та предмет, який потрібно переплавити, вгорі. Після цього піч загориться та почне працювати. Як паливо можна використовувати багато речей; експериментуйте з усім, що горить! # howtoplay.gameSettings=Параметри гри # -howtoplay.gameSettings.title=Як грати: параметри гри # howtoplay.gameSettings.text.1=Коли ви створюєте світ, у вас є багато можливостей. Нижче наведено різноманітні параметри, які ви можете використовувати для своєї зручності. Не переймайтеся, якщо ви не бачили їх, коли створювали світ, їх можна змінити в будь-який момент. # howtoplay.gameSettings.text.2=-Назва світу: тут можна дати назву своєму світу. # howtoplay.gameSettings.text.3=-Стандартний режим гри: виберіть режим гри, який застосовуватиметься до всіх нових гравців у світі. Ви можете вказати початок гри в режимі виживання або у творчому режимі. У разі вибору творчого режиму ввімкнуться чіти. # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-Скриня бонусів: якщо цей па howtoplay.gameSettings.text.7=-Тип світу: цей параметр керує тим, як створюється світ. У розкривному меню виберіть "Безкінечний", "Плаский" або "Старий", щоб змінити тип світу. # howtoplay.gameSettings.text.7.1= - Безкінечні світи не мають кінця-краю. # howtoplay.gameSettings.text.7.2= - У пласких світах немає пагорбів і дерев, просто безкінечна пласка поверхня для ваших витворів. # -howtoplay.gameSettings.text.7.3= - Старі світи обмежені в розмірі та висоті. # howtoplay.gameSettings.text.8=-Сід: це унікальний номер для світу. Якщо ввести сід під час створення нового світу, ви зможете контролювати його створення. Ви також можете вказати слово або фразу як сід, і гра перетворить його на номер. # howtoplay.gameSettings.header.2=Чіти та правила гри # howtoplay.gameSettings.text.9=-Активувати чіти: цей параметр дозволяє гравцям використовувати команди. Якщо під час створення світу цей параметр увімкнуто, усі досягнення відключаються. # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-Сутності викидають предме howtoplay.gameSettings.text.17=-Погодній цикл: коли цей параметр вимкнуто, погода не змінюватиметься. # howtoplay.hoppers=Воронки # -howtoplay.hoppers.title=Як грати: воронки # howtoplay.hoppers.text.1=Воронки використовуються для автоматичного переміщення предметів. Воронки можна прикріпити до деяких інших предметів, наприклад контейнерів (скринь чи музичних автоматів). # howtoplay.hoppers.text.2=Воронки постійно забиратимуть предмети з контейнера, розміщеного над ними, і переноситимуть їх у контейнер, на який вони вказують. # howtoplay.hoppers.header.1=Використання # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=Щоб воронка вказувала на певн howtoplay.hoppers.text.4=Якщо воронка активується редстоуном, вона стане неактивною та перестане переміщати предмети. # howtoplay.hostAndPlayerOptions=Параметри хоста та гравця # -howtoplay.hostAndPlayerOptions.title=Як грати: параметри хоста та гравця # howtoplay.hostAndPlayerOptions.text.1.notTouch=Коли ви граєте з увімкнутими чітами, параметри хоста дають змогу телепортувати себе або друзів, змінити погоду, встановити час дня та змінити точку входу або місце призову світу в грі. Якщо ви ввімкнули чіти, ви можете знайти ці параметри у вікні чату, натиснувши кнопку [/] поруч із панеллю чату. # howtoplay.hostAndPlayerOptions.text.1.touch=Коли ви граєте з увімкнутими чітами, параметри хоста дають змогу телепортувати себе або друзів, змінити погоду, встановити час дня та змінити точку входу або місце призову світу в грі. Якщо ви ввімкнули чіти, ви можете знайти ці параметри у вікні чітів, торкнувшись кнопки чата. # -howtoplay.HUD=HUD # -howtoplay.HUD.title=Як грати: HUD # -howtoplay.HUD.text.1=На HUD відображаються відомості про ваш стан, здоров’я, залишок кисню (якщо ви під водою), рівень голоду та обладунок (якщо ви його вдягли). # -howtoplay.HUD.header.1=Їжа та здоров’я # -howtoplay.HUD.text.2.notTouch=Якщо ви втратили якісь одиниці здоров’я, але маєте принаймні дев’ять :shank:, ваше здоров’я відновиться. Споживання їжі поповнює :shank:. # -howtoplay.HUD.text.2.touch=Ваше здоров’я відновиться, якщо ви маєте принаймні дев’ять :shank:. Ваш :shank: повільно зменшуватиметься, коли ви досліджуватимете місцевість і зголоднієте, але їжа поповнюватиме ваш :shank:. # -howtoplay.HUD.text.3.keyboard=Натисніть і утримуйте :_input_key.use:, коли тримаєте їжу, щоб з’їсти її. # -howtoplay.HUD.text.3.gamepad=Натисніть і утримуйте :_input_key.use:, коли тримаєте їжу, щоб з’їсти її. # -howtoplay.HUD.text.3.rift_controller=Натисніть і утримуйте :rift_right_grab:, коли тримаєте їжу, щоб з’їсти її. # -howtoplay.HUD.text.3.windowsmr_controller=Натисніть і утримуйте :windowsmr_left_trigger:, коли тримаєте їжу, щоб з’їсти її. # -howtoplay.HUD.text.3a.touch=Щоб щось з’їсти, торкніться предмета їжі на панелі швидкого доступу, а потім торкніться екрана й утримуйте його, щоб поїсти. # -howtoplay.HUD.text.3b.touch=Якщо ви використовуєте кнопки дії, спочатку торкніться предмета їжі на панелі швидкого доступу, а потім торкніться й утримуйте :tip_virtual_button_action_build_or_use:, щоб з’їсти його. # -howtoplay.HUD.text.4a=Займаючись певними видами активності, наприклад бігом, ви зголоднієте швидше. На щастя, деякі продукти більш поживні та допоможуть швидше поповнити :shank:. # -howtoplay.HUD.text.4b=Якщо у вас повний :shank:, то до останнього з’їденого вами продукту буде застосовано величину насиченості — приховане значення, яке додатково підвищує рівень голоду. # -howtoplay.HUD.header.2=Досвід # -howtoplay.HUD.text.5=Індикатор досвіду також відображається на HUD. Числа позначають ваш поточний рівень досвіду, а індикатор вказує, скільки одиниць досвіду потрібно для підвищення рівня досвіду. # -howtoplay.HUD.text.6=Одиниці досвіду прокачуються за рахунок збирання сфер досвіду. Ви можете отримати сфери досвіду за такі дії, як вбивство мобів, видобування певних блоків і багато іншого! Не залишайте сфери досвіду позаду, вони вам знадобляться. Наблизьтеся до сфер досвіду, щоб зібрати їх. # -howtoplay.HUD.header.3=Панель швидкого доступу # -howtoplay.HUD.text.7.keyboard=На панелі швидкого доступу відображаються предмети, які можна використати. Прокрутіть коліщатко миші, щоб змінити предмет у руці. # -howtoplay.HUD.text.7.gamepad=На панелі швидкого доступу відображаються предмети, які можна використати. Використовуйте :_input_key.cycleItemLeft: та :_input_key.cycleItemRight:, щоб змінити предмет у руці. # -howtoplay.HUD.text.7.touch=На панелі швидкого доступу відображаються предмети, які можна використати. Торкайтеся предметів на панелі швидкого доступу, щоб змінити предмет у руці. # -howtoplay.HUD.text.7.windowsmr_controller=На панелі швидкого доступу відображаються предмети, які можна використати. Натисніть :windowsmr_left_touchpad_horizontal:, щоб змінити предмет у руці. # -howtoplay.HUD.text.7.rift_controller=На панелі швидкого доступу відображаються предмети, які можна використати. Натисніть :rift_left_trigger: або :rift_left_grab:, щоб змінити предмет у руці. # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=Інвентар # howtoplay.inventory.title=Як грати: інвентар # -howtoplay.inventory.text.1.keyboard=Щоб переглянути інвентар, натисніть :_input_key.inventory:. # -howtoplay.inventory.text.1.gamepad=Щоб переглянути інвентар, натисніть :_input_key.inventory:. # -howtoplay.inventory.text.1.rift_controller=Щоб переглянути інвентар, натисніть :rift_B:. # -howtoplay.inventory.text.1.windowsmr_controller=Щоб переглянути інвентар, натисніть :windowsmr_left_grab:. # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=Щоб переглянути інвентар, натисніть :tip_touch_inventory:. # -howtoplay.inventory.text.2=На цьому екрані відображаються всі предмети, які ви маєте в руці, та всі інші предмети, які ви носите. Ви також можете переглянути обладунки, які носите. # -howtoplay.inventory.text.3.keyboard=Щоб узяти предмет під курсором, використовуйте :mouse_left_button:. Якщо тут є кілька предметів, то цією дією ви візьмете їх усі, а щоб узяти лише половину з них, скористайтеся :mouse_right_button:. # -howtoplay.inventory.text.3.gamepad=Щоб узяти предмет під курсором, використовуйте :_gamepad_face_button_down:. Якщо тут є кілька предметів, то цією дією ви візьмете їх усі, а щоб узяти лише половину з них, скористайтеся :_gamepad_face_button_left:. # -howtoplay.inventory.text.3.touch=Натисніть, щоб вибрати предмет. Торкніться іншого місця в інвентарі, щоб перемістити його. Якщо ви перемістите предмет на місце з таким самим предметом, вони об’єднаються у стек. Якщо ви перемістите його до іншого предмета, вони поміняються місцями. # -howtoplay.inventory.text.4.keyboard=Щоб знову поставити предмети, використовуйте :mouse_left_button:. Якщо на курсорі кілька предметів, скористайтеся :mouse_left_button:, щоб поставити їх усі, або :mouse_right_button:, щоб поставити лише один предмет. # -howtoplay.inventory.text.4.gamepad=Щоб знову поставити предмети, використовуйте :_gamepad_face_button_down:. Якщо на курсорі кілька предметів, скористайтеся :_gamepad_face_button_down:, щоб поставити їх усі, або :_gamepad_face_button_left:, щоб поставити лише один предмет. # -howtoplay.inventory.text.4a.touch=Якщо ви торкнетеся стека, то автоматично виділите всі предмети в ньому. Ви можете переміщати стек так само, як і окремі предмети. # -howtoplay.inventory.text.4b.touch=Щоб розділити стек, торкніться його й утримуйте, доки не з’явиться повзунок вибору. Не відпускаючи палець з екрану, проведіть вліво або вправо, щоб вибрати кількість предметів, які потрібно видалити зі стеку. # -howtoplay.inventory.text.5.keyboard=Якщо курсор наведено на обладунок, ви можете швидко перемістити його у правильний слот для обладунку, натиснувши SHIFT+:mouse_left_button:. # -howtoplay.inventory.text.5.gamepad=Якщо курсор наведено на обладунок, ви можете швидко перемістити його у правильний слот для обладунку, натиснувши :_gamepad_face_button_up:. # -howtoplay.inventory.text.6.keyboard=Щоб викинути предмет, візьміть його та покладіть за межами вікна інвентарю. # -howtoplay.inventory.text.6.gamepad=Щоб викинути предмет, візьміть його та натисніть :_gamepad_face_button_up:. # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=Музичний автомат # -howtoplay.jukebox.title=Як грати: музичний автомат # howtoplay.jukebox.text.1=На музичному автоматі можна відтворювати знайдені музичні диски. # howtoplay.jukebox.header.1=Вечірка # howtoplay.jukebox.text.2.notTouch=Щоб відтворити музичний диск, візьміть його в руку та натисніть :_input_key.use: на музичному автоматі. Щоб вийняти музичний диск, ще раз натисніть :_input_key.use: на музичному автоматі. # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=Деякі музичні диски можна зна howtoplay.jukebox.text.8=Інші віднайти важче: кріпери таємно шаленіють від музики. # howtoplay.loom=Ткацький верстат # -howtoplay.loom.title=Як грати: ткацький верстат # howtoplay.loom.text.1=Щоб швидко й ефективно наносити візерунки на стяги, використовуйте ткацький верстат. На ткацькому верстаті можна нанести візерунок за допомогою лише одного барвника. А для нанесення особливих візерунків можна також використовувати візерунки ткацького верстата. # howtoplay.loom.header.1=Ткацтво # howtoplay.loom.text.2=Щоб нанести візерунки на стяг, потрібно помістити стяг у перший слот ткацького верстата, а барвник у другий слот. Виберіть візерунок, а потім заберіть його зі слота продукції праворуч і перемістіть до свого інвентарю. # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=Стяг може мати кілька шарів, зав howtoplay.loom.header.2=Візерунки ткацького верстата # howtoplay.loom.text.4=Якщо до третього слота ткацького верстата додати візерунок ткацького верстата, ви зможете крафтити особливі візерунки, як-от обличчя кріпера чи квітковий узор. Візерунки ткацького верстата не втрачаються після нанесення на стяги. # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=Верхові тварини # -howtoplay.mounts.title=Як грати: верхові тварини # howtoplay.mounts.text.1=Гравець може їздити верхи на будь-якому дорослому коні, ослі чи мулі. Одягти збрую можна тільки на коня. # howtoplay.mounts.text.2=На мулів і ослів можна почепити сідельні в’юки (для транспортування предметів), прикріпивши скриню. Користуватися цими сідельними в’юками можна і під час верхової їзди, і під час прокрадання. # howtoplay.mounts.header.1=Приручення # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=Якщо навколо коня з’явилися с howtoplay.mounts.header.2=Верхова їзда # howtoplay.mounts.text.5=Щоб керувати конем, гравець повинен оснастити його сідлом. # howtoplay.mounts.text.6=Сідла можна придбати в селян, знайти у скринях, захованих у світі, або виловити з води. Сидячи верхи на коні, відкрийте свій інвентар і помістіть сідло у слот для кінського сідла. # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=Коней і ослів можна розводити, як і інших тварин, за допомогою золотих яблук або золотої моркви. # howtoplay.mounts.text.8=Лошата з часом виростають у дорослих коней, а годуючи їх пшеницею або сіном, можна прискорити цей процес. # howtoplay.mounts.header.3=В’ючні тварини # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=Щоб злізти, натисніть :_inpu howtoplay.mounts.text.15a.touch=Використовуючи хрестовину, натисніть :touch_jump:, щоб злізти з тварини. # howtoplay.mounts.text.15b.touch=Використовуючи джойстик, натисніть :tip_virtual_button_dismount:, щоб злізти з тварини. # -howtoplay.multiplayer=Мультиплеєр # -howtoplay.multiplayer.title=Як грати: мультиплеєр # -howtoplay.multiplayer.text.1=За замовчуванням Minecraft – це гра в мультиплеєрі. # -howtoplay.multiplayer.header.1=Розділений екран # -howtoplay.multiplayer.text.2.splitscreen=Локальні гравці можуть приєднатися до вашої гри, підключивши контролери та натиснувши будь-яку кнопку на контролері в будь-який момент гри. # -howtoplay.multiplayer.header.2=Онлайновий мультиплеєр # -howtoplay.multiplayer.text.3=За замовчуванням в усіх світах мультиплеєр увімкнуто. Якщо ви хочете зробити світ приватним, перейдіть до параметрів світу, виберіть мультиплеєр і вимкніть його. # -howtoplay.multiplayer.text.3.norealms=За замовчуванням в усіх світах мультиплеєр увімкнуто. Якщо ви хочете зробити світ приватним, перейдіть до параметрів світу, виберіть мультиплеєр і вимкніть його. # -howtoplay.multiplayer.header.3=Приєднання до гри в Інтернеті # -howtoplay.multiplayer.text.4=Щоб приєднатися до гри в мультиплеєрі, перейдіть на вкладку друзів. Тут відображатимуться всі Realms, друзі та ігри в локальній мережі, до яких можна приєднатися. Оберіть гру та виберіть її, щоб приєднатися. # -howtoplay.multiplayer.text.4.norealms=Щоб приєднатися до гри в мультиплеєрі, перейдіть на вкладку друзів. Тут відображатимуться всі Realms, друзі та ігри в локальній мережі, до яких можна приєднатися. Оберіть гру та виберіть її, щоб приєднатися. # -howtoplay.multiplayer.text.5=Якщо ви почнете гру онлайн або приєднаєтеся до неї, вона стане видима для людей на вашій вкладці друзів. Коли ваші друзі приєднаються, гра стане видима для друзів цих друзів. # -howtoplay.multiplayer.text.6=Увага! Щоб грати в мультиплеєрі, необхідно підключити пристрій до Інтернету та ввійти в обліковий запис Microsoft. # -howtoplay.multiplayer.header.4=Дозволи для гравців # -howtoplay.multiplayer.text.7=Ви можете встановлювати дозволи для окремих гравців. У меню гри праворуч розташовано список гравців у світі. Виберіть значок дозволів, щоб установити дозволи гравця. # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=Навігація # -howtoplay.navigation.title=Як грати: навігація # howtoplay.navigation.text.1=Навігація – це важливе вміння, яке ви опануєте в Minecraft, тому що дорогу додому знайти не так просто. # howtoplay.navigation.text.2=Перш за все, вам слід знати про деякі базові інструменти. # howtoplay.navigation.header.1=Інструменти навігації # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=Дослідницькі карти # howtoplay.navigation.text.10=Є кілька місць, які можна дослідити. Знайдіть село та пошукайте картографа. Він продасть вам карти скарбів, які проведуть вас до далеких дивних місць. # howtoplay.netherPortals=Портал у Незер # -howtoplay.netherPortals.title=Як грати: портал у Незер # howtoplay.netherPortals.text.1=Портал у Незер дає змогу перейти в інший вимір. # howtoplay.netherPortals.text.2=Якщо правильно збудувати портал у Незер, його можна підсвітити та активувати. # howtoplay.netherPortals.text.3=Тут показано приклади будівництва порталу: # howtoplay.nightfall=Сутінки # -howtoplay.nightfall.title=Як грати: сутінки # howtoplay.nightfall.text.1=Поки ви насолоджуєтеся пригодами в Minecraft, сонце сходить і заходить. Коли сонце сідає, необхідно вжити запобіжних заходів. Ніч приховує чимало небезпек! # howtoplay.nightfall.header.1=Пошук притулку # howtoplay.nightfall.text.2=Вам знадобиться місце, де ви зможете сховатися від темряви та того, що блукає в ній. Це може бути проста дірка з боку пагорба або невеличка хатинка в лісі. # howtoplay.nightfall.text.3=Не забудьте заблокувати всі виходи. А встановивши двері, ви зможете заходити й виходити. Якщо у вас є ліжко, його доречно розмістити біля верстака та печі. # howtoplay.nightfall.text.4=Також не забудьте освітити територію смолоскипами, це може врятувати вам життя. # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=Домашні улюбленці # -howtoplay.pets.title=Як грати: домашні улюбленці # howtoplay.pets.header.1=Товаришування з домашніми улюбленцями # howtoplay.pets.text.1.notTouch=У Minecraft є кілька мобів, яких можна приручити та зробити своїми домашніми улюбленцями. Щоб приручити одного з таких мобів, потрібно дати йому предмет, який йому подобається. Щоб змусити прирученого моба залишитися з вами, натисніть :_input_key.use:, дивлячись на нього. # howtoplay.pets.text.1.touch=У Minecraft є кілька мобів, яких можна приручити та зробити своїми домашніми улюбленцями. Щоб приручити одного з таких мобів, потрібно дати йому предмет, який йому подобається. Щоб змусити прирученого моба залишитися з вами, торкніться кнопки "Сидіти". # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=Папуги # howtoplay.pets.text.4=Папуги – це пасивні моби, які живуть у джунглях. Вони копіюють інших мобів у своїй місцевості. Понад усе папуги люблять насіння, тож, щоб приручити їх, дайте їм трохи насіння. Папуги також сидять на вашому плечі… Так, сидіти на плечі може кілька папуг. # howtoplay.raids=Наскоки # -howtoplay.raids.title=Як грати: наскоки # howtoplay.raids.text.1=Досліджуючи світ, ви можете натрапити на табір або патруль мародерів. Мародери завжди шукають села для рейдів. Якщо захопити стяги мародерів, вони можуть напасти на найближче село. # howtoplay.raids.text.2=Захищайте своє село. Якщо ви впораєтеся з усіма рейдерами, напади припиняться. # howtoplay.raids.header.1=Шукаю героя # howtoplay.raids.text.3=Селяни майже напевно будуть дуже вдячні вам за порятунок від рейдерів. Обов’язково поверніться до них – на вас може чекати хороша пропозиція. # howtoplay.ranching=Скотарство # -howtoplay.ranching.title=Як грати: скотарство # howtoplay.ranching.text.1=У Minecraft можна мати свою власну ферму з худобою! Скотарство дає багато ресурсів, наприклад вовну, яйця та сире м’ясо. # howtoplay.ranching.header.1=Збільшення стада # howtoplay.ranching.text.2=Щоб поголів’я худоби збільшувалося, мають народжуватися нові тваринки. Для цього дорослі тварини повинні перейти в режим кохання. Годуйте тварин їхньою улюбленою їжею, щоб вони перейшли в режим кохання. # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=Що їдять моби? # howtoplay.ranching.text.4=Корови, мушруми та вівці їдять пшеницю. Свині можуть їсти моркву та буряк. Кури люблять насіння будь-якого виду. Кролики їдять моркву, золоту моркву та кульбабки. Оцелоти полюбляють сиру тріску й лосося. Вовки їдять будь-яке м’ясо. # howtoplay.ranching.text.5=Тварини слідуватимуть за вами, якщо у вас у руках буде їхня улюблена їжа. Так ви зможете провести їх на свою ферму або до іншої тварини. # -howtoplay.realms=Realms # -howtoplay.realms.title=Як грати: Realms # -howtoplay.realms.text.1=Realms – це чудове місце для проведення гри в мультиплеєрі, у якому завжди вирує життя. Навіть коли ви не граєте, друзі можуть досліджувати ваш світ Realm! # -howtoplay.realms.header.1=Початок роботи # -howtoplay.realms.text.2=Щоб налаштувати Realm, на вкладці "Світи" виберіть "Створити". Потім по черзі натисніть кнопки "Новий Realm" і "Створити новий світ". Тут можна назвати свій Realm і задати кількість гравців. Після цього ви зможете додати до свого Realm друзів. # -howtoplay.realms.header.2=Параметри Realm # -howtoplay.realms.text.3=Створивши Realm, натисніть кнопку "Олівець", щоб змінити параметри Realm. # -howtoplay.realms.text.4=Під кнопкою "Гра" можна перейменувати Realm, установити складність та ігровий режим, увімкнути чіти та завантажити/передати світ. # -howtoplay.realms.text.5=Під кнопкою "Учасники" можна керувати всіма друзями, запрошеними до вашого Realm, додавати/видаляти учасників і встановлювати їхні дозволи. # -howtoplay.realms.text.6=Під кнопкою "Передплата" можна подивитися, коли мине термін дії Realm, подовжити термін дії та відкрити/закрити Realm. # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=Редстоун # -howtoplay.redstone.title=Як грати: редстоун # howtoplay.redstone.text.1=Пил редстоуну утворюється на редстоуні, який передає електричний сигнал. Коли він активований, він загоряється та передає свій сигнал на інші суміжні предмети редстоуну. # howtoplay.redstone.header.1=Потужність редстоуну # howtoplay.redstone.text.2=Щоб подати живлення на один із цих предметів, редстоуну потрібне джерело живлення, як-от важіль, кнопка або притискна пластина. Поекспериментуйте, щоб знайти їх усі! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=Розмістіть пил редстоуну біл howtoplay.redstone.text.4=Сигнал редстоуну для різних дій використовують багато предметів, наприклад воронка або поршень. # howtoplay.redstone.text.5=Редстоун відкриває безмежні можливості! Спробуйте створити щось корисне для себе, наприклад автоматизовану ферму! # -howtoplay.resourceAndBehaviorPacks=Пакети ресурсів і поведінки # -howtoplay.resourceAndBehaviorPacks.title=Як грати: пакети ресурсів і поведінки # -howtoplay.resourceAndBehaviorPacks.text.1=Ви можете змінити зовнішній вигляд і поведінку Minecraft, використовуючи пакети ресурсів і поведінки. # -howtoplay.resourceAndBehaviorPacks.text.2=У меню параметрів виберіть пакет зі списку доступних пакетів і клацніть знак "плюс" біля нього. Пакет застосує свої зміни до стандартного пакета Minecraft. # - howtoplay.scaffolding=Риштування # -howtoplay.scaffolding.title=Як грати: риштування # howtoplay.scaffolding.header.1=Дотягніться до неба # howtoplay.scaffolding.text.1.keyboard=Риштування допомагає безпечно зводити величезні будівлі! На риштування можна заходити та стояти на ньому. Якщо звести багаторівневе риштування, ви зможете підійматися ним, натискаючи :_input_key.jump:. Щоб спуститися вниз, натисніть :_input_key.sneak:. # howtoplay.scaffolding.text.1.gamepad=Риштування допомагає безпечно зводити величезні будівлі! На риштування можна заходити та стояти на ньому. Якщо звести багаторівневе риштування, ви зможете підійматися ним, натискаючи кнопку :_input_key.jump:. Щоб спуститися вниз, натисніть і утримуйте кнопку :_input_key.sneak:. # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=Розберіть риштування # howtoplay.scaffolding.text.3=Якщо розбити блок риштування, також розіб’ються всі блоки над ним. Так можна швидко розібрати риштування після будівництва! # howtoplay.structureBlocks=Структурні блоки # -howtoplay.structureBlocks.title=Як грати: структурні блоки ### howtoplay.structureBlocks.text.1=Структурні блоки дають творцям змогу копіювати та зберігати частини свого світу у вигляді структур. Потім збережені структури можна знову вставити у світ. ### howtoplay.structureBlocks.header.1=Як отримати ### howtoplay.structureBlocks.text.2=Щоб отримати структурний блок, необхідно скористатися консольною командою /give. Щоб використати структурний блок, потрібно мати дозволи оператора. ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=Визначення й кутовий реж howtoplay.structureBlocks.text.16=Щоб автоматично визначити розташування для збереження, розташуйте навколо споруди блоки в кутовому режимі та назвіть їх іменем споруди. ### howtoplay.structureBlocks.text.17=Якщо натиснути кнопку "Визначити" в режимі збереження, система знайде всі кутові блоки з однаковим ім’ям і створить область вибору, щоб зберегти весь вміст цієї області. ### -howtoplay.servers=Сервери # -howtoplay.servers.title=Як грати: сервери # -howtoplay.servers.text=На вкладці "Сервер" відображаються популярні сервери Minecraft. # - howtoplay.shulkerBoxes=Ящики шалкера # -howtoplay.shulkerBoxes.title=Як грати: ящики шалкера # howtoplay.shulkerBoxes.text.1=Поєднайте два панцирі шалкера зі скринею, щоб створити ящик шалкера. Панцирі шалкера скидають шалкери, які зустрічаються в містах Енду. На відміну від інших контейнерів, у ящиках шалкера зберігаються й зламані предмети. Ящики шалкера зламаються та їх буде викинуто як предмет, якщо їх штовхати поршнями. Їх можна розмістити за допомогою розподілювачів. # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=Енд # -howtoplay.theEnd.title=Як грати: Енд # howtoplay.theEnd.text.1=Енд – це ще один вимір, у який можна перейти через активний портал в Енд. Портал в Енд можна знайти у твердині, яка розташована глибоко під землею у верхньому світі. # howtoplay.theEnd.text.2=Кожному блоку рами для порталу в Енд бракує чогось загадкового, щоб вивільнити приховану в ньому силу. # howtoplay.theEnd.header.1=Потойбіччя # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=Коли портал активується, стриб howtoplay.theEnd.text.4=Енд – домівка страшного дракона Ендеру. Це лютий могутній ворог, який, здається, черпає силу з дивних кристалів. Його дихання та фаєрболи залишають кислотні сліди на полі бою. Візьміть із собою кількох друзів, щоб точно перемогти! # howtoplay.theEnd.text.5=Якщо одного разу замало, вставте чотири кристали Ендеру по кутках вихідного порталу, щоб пробудити дракона Ендеру. # -howtoplay.theStore=Ринок # -howtoplay.theStore.title=Як грати: Ринок # -howtoplay.theStore.text.1=Ринок Minecraft – це місце, де можна знайти нові скіни, світи, текстури та збірні пакети від різних талановитих творців. # -howtoplay.theStore.header.1=Дослідження вмісту # -howtoplay.theStore.text.2=Спробуйте новий скін, щоб змінити свій вигляд! # -howtoplay.theStore.text.3=Перегляньте світи, щоб розблокувати нові карти й виклики, які ви захочете відігравати знову й знову! # -howtoplay.theStore.text.4=Надайте старій грі нового вигляду за рахунок пакетів текстур, які можна накладати на ваші поточні світи й Realms! # -howtoplay.theStore.text.4.norealms=Надайте старій грі нового вигляду за рахунок пакетів текстур, які можна накладати на ваші поточні світи! # -howtoplay.theStore.text.5=Або спробуйте збірні пакети, що являють собою рекомендовані колекції скінів, світів і текстур, які в поєднанні зроблять ваші світи й Realms неповторними! # -howtoplay.theStore.text.5.norealms=Або спробуйте збірні пакети, що являють собою рекомендовані колекції скінів, світів і текстур, які в поєднанні зроблять ваші світи неповторними! # - howtoplay.tools=Інструменти # -howtoplay.tools.title=Як грати: інструменти # howtoplay.tools.text.1=У Minecraft є багато інструментів, які пришвидшують видобування блоків порівняно з кулаком. Інструменти можна крафтити з дерева, каменю, заліза, золота або алмазу. # howtoplay.tools.text.2=Використовуючи правильний інструмент, ви не лише видобудете блок швидше, а й зазнаєте менших втрат. Для видобування рідкісніших ресурсів необхідно крафтити складніші інструменти. # howtoplay.tools.header.1=Інструменти, які ламають речі # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=Вудка дозволить виловлювати р howtoplay.tools.text.12=Ножиці допомагають збирати матеріали, як-от вовну, листя та павутиння. # howtoplay.trading=Торгівля із селянами # -howtoplay.trading.title=Як грати: торгівля із селянами # howtoplay.trading.text.1=Торгівлю можна вести в селах. Кожен селянин має професію: фермер, м’ясник, коваль, картограф, бібліотекар або жрець. Певні професії можуть торгувати предметами, інші – ні. Розмовляйте та торгуйте з усіма, щоб не згаяти можливості. # howtoplay.trading.header.1=Товари для смарагдів # howtoplay.trading.text.2=Ви дізнаєтеся, чим торгує селянин, взаємодіючи з ним. Селянин може змінити ціну предмета будь-коли. Якщо звертатися до селянина надто часто, у нього можуть закінчитися предмети й він тимчасово припинить торгівлю. Зазвичай валютою є смарагди. # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=Коли ви торгуєте із селянами, howtoplay.trading.text.4=Піклуйтеся про своїх селян. Їм потрібно відпочивати, працювати та їсти, щоб вижити. # howtoplay.transportation=Транспорт # -howtoplay.transportation.title=Як грати: транспорт # howtoplay.transportation.text.1=Пересуватися можна не лише пішки, верхи чи літаючи. # howtoplay.transportation.header.1=Вагонетки # howtoplay.transportation.text.2=Вагонетки — це їздові візки, що котяться залізницею. Ви можете побудувати її, щоб поїхати куди завгодно. Поставте вагонетку на рейки, і ви готові до подорожі. # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=Використовуючи хресто howtoplay.transportation.text.5c.touch=Використовуючи джойстик, потягніть :tip_virtual_joystick: угору, щоб почати рухатися вперед, а потім натисніть :tip_virtual_button_dismount:, щоб вибратися. # howtoplay.weapons=Зброя # -howtoplay.weapons.title=Як грати: зброя # howtoplay.weapons.header.1=Меч # howtoplay.weapons.text.1=Меч – це основна зброя ближнього бою в Minecraft. Його можна зробити з дерева, каменю, заліза, золота або алмазу. Атаки в стрибку наносять критичні пошкодження! # howtoplay.weapons.text.2.notTouch=Натисніть :_input_key.attack: з мечем у руці, щоб атакувати. # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=Тризуб – це дистанційна й howtoplay.weapons.header.5=Зачарована зброя # howtoplay.weapons.text.7=Меч, лук, арбалет і тризуб можна певним чином зачарувати на столі зачарувань або на ковадлі, щоб збільшити шкоду, зміцнити зброю або навіть підпалювати мобів! # -howtoplay.whatsNew=Новинки # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=Сторінка %1 із %2 # immersive_reader.portfolio_page_header= Сторінка %1 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=Рівень 3 – FireTV # options.dev_sunsetting_tier.four=Рівень 4❶– 1024 МБ # options.dev_sunsetting_tier.five=Рівень 5 — iOS 12 і Nougat # options.dev_sunsetting_tier.not_pending=Не очікується # -options.dev.gathering_config_id_override=Перевизначення ідентифікатора конфігурації збирання # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=Складність # options.difficulty.easy=Легко # options.difficulty.hard=Важко # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=Змінилося розташува options.filelocation.external.warning.button=Докладно (відкриється браузер) # options.atmosphericsEnable=Атмосферні ефекти # options.edgeHighlightEnable=Виділення країв # -options.bloomEnable=Цвітіння # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=Апскейлінг # options.terrainShadowsEnable=Рельєфні тіні # options.superFancyWaterEnable=Дуже красива вода # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=Переповнено # recipeBook.setting.discover=Відкрити # recipeBook.setting.off=Вимкнуто # recipeToast.newUnlock.title=Новий рецепт розблоковано! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= з нових рецептів розблоковано # recipeToast.newUnlock.descriptionRecipeBook=Перевірте свою книгу рецептів # recipeToast.newUnlock.descriptionCraftingTable=Перегляньте на верстаку # @@ -9753,6 +9697,7 @@ xbox.profile.mute=Вимкнути звук # xbox.profile.realName=Налаштуйте параметри конфіденційності щодо відображення вашого справжнього імені в програмі Xbox. # xbox.profile.removeFriend=Не дружити # xbox.profile.report=Поскаржитися # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=Поскаржитися на %s # xbox.report.optionalText=Введіть текст (необов’язково) # diff --git a/resource_pack/texts/zh_CN.lang b/resource_pack/texts/zh_CN.lang index 318199918..8949732e7 100644 --- a/resource_pack/texts/zh_CN.lang +++ b/resource_pack/texts/zh_CN.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=创建世界设置屏幕 # accessibility.screenName.editCharacter=角色创建器 # accessibility.screenName.editWorldSettings=编辑世界设置屏幕 # accessibility.screenName.error=错误屏幕 # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=游戏指南屏幕 # accessibility.screenName.inviteToGame=邀请至游戏屏幕 # accessibility.screenName.joinByIP=通过 IP 对话框加入 # @@ -2602,7 +2603,7 @@ disconnectionScreen.body.realms_hidden=无法加入此特定服务器。 # disconnectionScreen.blockMismatch=客户端与服务器之间的方块不匹配。 # disconnectionScreen.cantConnect=无法连接至世界。 # disconnectionScreen.cantConnectToRealm=无法连接至 Realm。 # -disconnectionScreen.forbidden=未找到 Realm,或者您不是成员。 # +disconnectionScreen.forbidden=未找到 Realm,或者您不是其成员。 # disconnectionScreen.cantConnectToRealms=无法连接至 Realms。 # disconnectionScreen.crossPlatformDisabled=在主菜单中启用跨平台游戏以与其他平台上的好友连接。若要与其他好友在线玩而不进行跨平台游戏,游戏主机还必须通过主菜单禁用跨平台游戏。 # disconnectionScreen.crossPlatformDisabled.header=跨平台游戏已禁用。 # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=雷暴 # howtoplay.next=下一步 # howtoplay.previous=上一步 # -howtoplay.category.basics=基本操作 # -howtoplay.category.crafting=合成 # howtoplay.category.education=教育 # -howtoplay.category.engineering=工程 # -howtoplay.category.enhancedPlay=增强游戏 # -howtoplay.category.firstDay=第一天 # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=选项和作弊 # -howtoplay.category.play=游戏 # -howtoplay.category.theEnd=末地 # howtoplay.adventureMode=冒险模式 # -howtoplay.adventureMode.title=游戏指南:冒险模式 # howtoplay.adventureMode.text.1=冒险模式是世界建造者的一种游戏模式。在冒险模式中,玩家必须使用特殊工具来放置或击破方块。 # howtoplay.adventureMode.text.2=要获得这些特殊工具,您必须在创造模式下使用 /give 与 canplace 或 candestroy 参数。 # howtoplay.anvil=铁砧 # -howtoplay.anvil.title=游戏指南:铁砧 # howtoplay.anvil.text.1=经验级别可用于使用铁砧修复、附魔或重命名物品。 # howtoplay.anvil.header.1=重命名和应用附魔 # howtoplay.anvil.text.2=可以重命名所有物品,尽管在铁砧上只可以使用书修复或附魔具有持久性的物品。 # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=使用铁砧组合物品时,效率更高。 # howtoplay.anvil.text.5=铁砧在每次使用时有可能损坏,并且在使用足够次数后将被销毁。 # howtoplay.armor=盔甲 # -howtoplay.armor.title=游戏指南:盔甲 # howtoplay.armor.text.1=通过穿戴盔甲,您可以保护自己免受伤害。您的盔甲级别由 HUD 上的 :armor: 表示,级别越高,所受伤害越小。 # howtoplay.armor.header.1=合成 # howtoplay.armor.text.2=盔甲可以由皮革、铁、黄金或钻石制成。链甲可以通过村民交易获得,也可以从僵尸和骷髅处掠夺。 # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=伪装 # howtoplay.armor.text.7=您还可以将雕刻过的南瓜戴在头上。这不会给予您任何 :armor:,但却使您在盯着末影人看时不会让它变得疯狂。 # howtoplay.armorStand=盔甲架 # -howtoplay.armorStand.title=游戏指南:盔甲架 # howtoplay.armorStand.text.1=盔甲架用于挂载您未在使用的盔甲。 # howtoplay.armorStand.header.1=装备 # howtoplay.armorStand.text.2.notTouch=在持拿一件盔甲的同时按下盔甲架上的 :_input_key.use: 即可将盔甲置于盔甲架上。 # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=跳舞 # howtoplay.armorStand.text.5=盔甲架会对红石信号作出反应,请尝试给予它不同的信号强度,然后看看会发生什么。 # howtoplay.banners=旗帜 # -howtoplay.banners.title=游戏指南:旗帜 # howtoplay.banners.text.1=旗帜一种是使用自定义图案和颜色装饰您的房子或城堡的超酷方式。 # howtoplay.banners.text.2=在合成旗帜后,您可以将它放置在工作台或织布机上并添加不同染料,以创建自己独一无二的超酷设计! # howtoplay.banners.header.1=应用一个图案 # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=制作副本 # howtoplay.banners.text.9=如果您想要复制旗帜,请将相应旗帜放置在具有空白旗帜的工作台上。 # howtoplay.beacons=信标 # -howtoplay.beacons.title=游戏指南:信标 # howtoplay.beacons.text.1=活动信标会将一束亮光投射到空中。 # howtoplay.beacons.text.2=信标由玻璃、黑曜石和下界之星(可通过打败凋灵获得)制成。 # howtoplay.beacons.header.1=建筑 # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=设置完成后,信标会永久地发射效果。这 howtoplay.beacons.text.8=若要更改光束颜色,请在其路径中放置一个遮光玻璃方块。 # howtoplay.beds=床 # -howtoplay.beds.title=游戏指南:床 # howtoplay.beds.text.1=睡在床上过夜,并设置您的出生点。 # howtoplay.beds.text.2.notTouch=按床上的 :_input_key.use: 即可入睡。此操作只可在晚上执行。 # howtoplay.beds.text.2.touch=点击床即可入睡。此操作只可在晚上执行。 # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=如果您正在玩多人游戏,则世界中的每个人 howtoplay.beds.text.4=如果您的床已损毁,您将返回到您在这个世界中的第一个出生点。 # howtoplay.beds.text.5=在下界中使用床时请小心,通常会因太热而无法入睡。 # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=方块 # -howtoplay.blocks.title=游戏指南:方块 # howtoplay.blocks.text.1=《我的世界》的世界由数以百万计的方块构成。每一个方块都可破坏、可收集和可放置。您几乎可以不受限制的创造一切事物! # howtoplay.blocks.text.2=大多数方块必须在世界中寻找,但一些方块只能通过在工作台上组合其他方块制成(如红石方块)或者在熔炉中熔化制成(如玻璃)。 # howtoplay.blocks.header.1=下落的方块 # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=岩浆 - 该方块自然存在于下界中,它发出 howtoplay.blocks.text.9=粗粒土 - 该方块与普通泥土方块极为相似,但其上无法长出草。可在热带草原和大型针叶林生物群系中找到它。 # howtoplay.bookAndQuill=书与笔 # -howtoplay.bookAndQuill.title=玩法介绍:书与笔 # howtoplay.bookAndQuill.text.1=“书与笔”使您可以记录自己的冒险经历。通过在页面中输入文字和图像来讲述您的故事。您甚至可以更改标题和作者!对“书与笔”签名即可完成您的工作。在签名之前,“书与笔”将处于可编辑状态。 # howtoplay.brewingStand=酿造台 # -howtoplay.brewingStand.title=游戏指南:酿造台 # howtoplay.brewingStand.text.1=酿造药水需要一个酿造台。每份药水首先需要一瓶水,该瓶水可使用来自炼药锅或水源地的水灌满玻璃瓶获得。 # howtoplay.brewingStand.header.1=了解您的酿造台 # howtoplay.brewingStand.text.2=酿造台有三个槽,可用于制作不同的药水。一种成分可用于全部三个瓶子,因此始终同时酿造三份药水,以充分利用您的资源。 # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=成分和药水 # howtoplay.brewingStand.text.3=将下界疣放入酿造台的顶部位置会为您制成一份粗制的药水。该药水本身没有任何效果,但可制作用于制作更高级药水的基础药水。 # howtoplay.brewingStand.text.4=有许多药水效果等待着被发现,使用不同的成份和组合进行试验才能成为一名真正的炼金术士。 # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=炼药锅 # -howtoplay.cauldron.title=游戏指南:炼药锅 # howtoplay.cauldron.text.1=炼药锅是一种可容纳数桶或数瓶液体的容器。 # howtoplay.cauldron.header.1=装满 # howtoplay.cauldron.text.2.notTouch=拿着一桶水或一份药水时,按炼药锅上的 :_input_key.use: 即可向炼药锅中注入其中的成份。 # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=若要给皮革盔甲或皮革马铠染色,请 howtoplay.cauldron.text.6=如果您想要洗去染色,只需将染色物品浸入填有未染色的水的炼药锅中即可。 # howtoplay.chat=聊天 # -howtoplay.chat.title=游戏指南:聊天 # howtoplay.chat.text.1.keyboard=按 :_input_key.chat: 打开聊天。键入消息,然后按 ENTER。 # howtoplay.chat.text.1.gamepad=按 :_input_key.chat: 以打开聊天。键入消息,然后按“发送”按钮。 # howtoplay.chat.text.1.touch=点击“聊天”按钮以打开聊天。键入消息,然后点击“发送”按钮。 # howtoplay.chests=箱子 # -howtoplay.chests.title=游戏指南:箱子 # howtoplay.chests.text.1.notTouch=在您制成箱子后,您可以将其置于世界中,然后使用 :_input_key.use: 打开箱子即可存放您的物品栏中的物品。 # howtoplay.chests.text.1.touch=在您制成箱子后,您可以将其置于世界中,然后以点击方式打开箱子并存放您的物品栏中的物品。 # howtoplay.chests.text.2=存放在箱子中的物品可供您稍后放入您的物品栏中。 # howtoplay.chests.text.3=将合并相邻放置的两个箱子,以合成一个大箱子。 # howtoplay.commandBlocks=命令方块 # -howtoplay.commandBlocks.title=游戏指南:命令方块 # howtoplay.commandBlocks.text.1=命令方块对于地图创建者而言是一个功能非常强大的工具。这些命令方块可存储命令,并会在收到红石信号后执行命令。 # howtoplay.commandBlocks.text.2=若要获取命令方块,您必须使用 /give。 # howtoplay.commandBlocks.text.3=在命令方块成功执行或未能执行其存储的命令时,它都会从箭头所指的那一侧发出红石信号。 # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - 始终活动 - 不需要红石信号也能 howtoplay.commandBlocks.text.8=命令方块还将向您显示其以前的输出。这可帮助您了解命令方块是否未能执行其命令及原因。 # howtoplay.commands=命令 # -howtoplay.commands.title=游戏指南:命令 # howtoplay.commands.text.1=可通过聊天执行命令。在您键入命令之前,请先键入 /。 # howtoplay.commands.text.2=有大量命令,使您能够做令人惊奇的事情。有许多来源出自这些命令,可提供给您所需要的所有信息。 # howtoplay.conduits=潮涌核心 # -howtoplay.conduits.title=游戏指南:潮涌核心 # howtoplay.conduits.text.1=当您处于水下时,处于激活状态的潮涌核心会给您提供能量。 # howtoplay.conduits.text.2=一个潮涌核心由若干鹦鹉螺壳和一枚海洋之心制成。潮涌核心会从海晶石和海晶灯中吸取能量。 # howtoplay.conduits.header.1=建设 # howtoplay.conduits.text.3=一旦被激活,潮涌核心会将潮涌能量赋予给附近的任何物体。 # howtoplay.conduits.text.4=其吸取的能量越多,能力的作用范围就越远。 # -howtoplay.controls=控制 # -howtoplay.controls.title=游戏指南:控制 # -howtoplay.controls.text.1=《我的世界》是一款通过堆方块创造出一切您所想事物的游戏。怪物会在夜晚出没,所以要提前建造一个避难所。 # -howtoplay.controls.header.1=移动 # -howtoplay.controls.text.2.keyboard=使用鼠标可环顾四周。 # -howtoplay.controls.text.2.gamepad=使用 :_gamepad_stick_right: 可环顾四周。 # -howtoplay.controls.text.2.touch.joystick_tap=触摸并沿屏幕拖动可环顾四周。 # -howtoplay.controls.text.2.touch.classic_dpad=触摸并沿屏幕拖动可环顾四周。 # -howtoplay.controls.text.2.touch.joystick_crosshair=触摸并沿屏幕拖动可环顾四周。 # -howtoplay.controls.text.2.rift_controller=使用 :rift_right_stick: 可环顾四周。 # -howtoplay.controls.text.2.windowsmr_controller=使用 :windowsmr_right_stick: 可环顾四周。 # -howtoplay.controls.text.3.keyboard=使用 :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: 可四处移动。 # -howtoplay.controls.text.3.gamepad=使用 :_gamepad_stick_left: 可四处移动。 # -howtoplay.controls.text.3.touch.joystick_tap=使用 :tip_virtual_joystick: 四处走动。 # -howtoplay.controls.text.3.touch.classic_dpad=使用 :touch_forward::touch_left::touch_back::touch_right: 可四处移动。 # -howtoplay.controls.text.3.touch.joystick_crosshair=使用 :tip_virtual_joystick: 四处走动。 # -howtoplay.controls.text.3.rift_controller=使用 :rift_left_stick: 可四处移动。 # -howtoplay.controls.text.3.windowsmr_controller=使用 :windowsmr_left_stick: 可四处移动。 # -howtoplay.controls.text.4.keyboard=按 :_input_key.jump: 可跳跃。 # -howtoplay.controls.text.4.gamepad=按 :_input_key.jump: 可跳跃。 # -howtoplay.controls.text.4.touch.joystick_tap=点击 :tip_virtual_button_jump: 跳跃。 # -howtoplay.controls.text.4.touch.classic_dpad=按 :touch_jump: 可跳跃。 # -howtoplay.controls.text.4.touch.joystick_crosshair=点击 :tip_virtual_button_jump: 跳跃。 # -howtoplay.controls.text.4.rift_controller=按 :rift_A: 可跳跃。 # -howtoplay.controls.text.4.windowsmr_controller=按 :windowsmr_right_touchpad: 可跳跃。 # -howtoplay.controls.text.5.keyboard=快速连续按两次 :_input_key.forward: 或按 :_input_key.sprint: 可冲刺。按住 :_input_key.forward: 不放,您将继续冲刺,直到小于 :shank::shank::shank:。 # -howtoplay.controls.text.5.gamepad=快速连续向前推两次 :_gamepad_stick_left: 可疾跑。向前按住 :_gamepad_stick_left: 不放,您将继续冲刺,直到小于 :shank::shank::shank:。 # -howtoplay.controls.text.5.touch.joystick_tap=点击 :tip_virtual_button_sprint: 切换冲刺。你将持续冲刺,直到小于 :shank::shank::shank:。 # -howtoplay.controls.text.5.touch.classic_dpad=快速连续按两次 :touch_forward: 可疾跑。按住 :touch_forward: 不放,您将继续冲刺,直到小于 :shank::shank::shank:。 # -howtoplay.controls.text.5.touch.joystick_crosshair=点击 :tip_virtual_button_sprint: 切换冲刺。你将持续冲刺,直到小于 :shank::shank::shank:。 # -howtoplay.controls.text.5.rift_controller=快速连续向前推两次 :rift_left_stick: 可疾跑。向前按住 :rift_left_stick: 不放,您将继续疾跑,直到小于 :shank::shank::shank:。 # -howtoplay.controls.text.5.windowsmr_controller=快速连续向前推两次 :windowsmr_left_stick: 可疾跑。向前按住 :windowsmr_left_stick: 不放,您将继续疾跑,直到小于 :shank::shank::shank:。 # -howtoplay.controls.header.2=打破和放置 # -howtoplay.controls.text.6.notTouch=按住 :_input_key.attack: 不放,可用手或者手里的东西开采和砍劈。您可能需要制作一件工具来开采一些方块。 # -howtoplay.controls.text.6.touch.joystick_tap=长按一个方块,用你的手或手持的物品来挖掘它。你可能需要先制作特定的工具,然后才能挖掘某些方块。 # -howtoplay.controls.text.6.touch.classic_dpad=长按一个方块,用你的手或手持的物品来挖掘它。你可能需要先制作特定的工具,然后才能挖掘某些方块。 # -howtoplay.controls.text.6.touch.joystick_crosshair=点击并拖动手指以使用 :tip_crosshair: 瞄准并突出显示一个方块。长按 :tip_virtual_button_action_attack_or_destroy: 用你的手或手持的物品挖掘它。你可能需要先制作特定的工具,然后才能挖掘某些方块。 # -howtoplay.controls.text.7.keyboard=如果您手里正握着一件物品,使用 :_input_key.use: 以使用该物品,或者按 :_input_key.drop: 以丢弃它。 # -howtoplay.controls.text.7.gamepad=如果您手里正握着一件物品,使用 :_input_key.use: 以使用该物品,或者按 :_input_key.drop: 以丢弃它。 # -howtoplay.controls.text.7.rift_controller=如果您手里正握着一件物品,使用 :rift_right_grab: 可使用该物品,或按 :rift_right_stick: 可丢弃它。 # -howtoplay.controls.text.7.windowsmr_controller=如果您手里正握着一件物品,使用 :windowsmr_left_trigger: 可使用该物品,或按 :windowsmr_right_grab: 可丢弃它。 # -howtoplay.controls.text.7.touch.joystick_tap=如果你正手持一件物品,点击屏幕来使用该物品,或者长按快捷栏中的该物品来丢弃它。长按屏幕可以食用你手持的任意食物。 # -howtoplay.controls.text.7.touch.classic_dpad=如果你正手持一件物品,点击屏幕来使用该物品,或者长按快捷栏中的该物品来丢弃它。长按屏幕可以食用你手持的任意食物。 # -howtoplay.controls.text.7.touch.joystick_crosshair=如果你正手持一件物品,点击 :tip_virtual_button_action_build_or_use: 来使用该物品,或者长按快捷栏中的该物品来丢弃它。长按 :tip_virtual_button_action_build_or_use: 可以食用你手持的任意食物。 # -howtoplay.controls.header.3=潜行 # -howtoplay.controls.text.8.keyboard=潜行在《我的世界》中极为有用,可防止您从方块上跌落下来并隐藏您的姓名标签。若要潜行,请按住 :_input_key.sneak:。 # -howtoplay.controls.text.8.gamepad=潜行在《我的世界》中极为有用,可防止您从方块上跌落下来并隐藏您的姓名标签。要切换潜行,请按 :_input_key.sneak: 或者点击 :_gamepad_stick_right:。 # -howtoplay.controls.text.8.touch.joystick_tap=潜行可以防止你从方块上摔下来,使生物无法发现你,并向其他玩家隐藏你的名牌。点击 :tip_virtual_button_sneak: 即可潜行。 # -howtoplay.controls.text.8.touch.classic_dpad=潜行可以防止你从方块上摔下来,使生物无法发现你,并向其他玩家隐藏你的名牌。。点击 :touch_sneak: 即可潜行。 # -howtoplay.controls.text.8.touch.joystick_crosshair=潜行可以防止你从方块上摔下来,使生物无法发现你,并向其他玩家隐藏你的名牌。点击 :tip_virtual_button_sneak: 即可潜行。 # -howtoplay.controls.text.8.rift_controller=潜行在《我的世界》中极为有用,可防止您从方块上跌落下来并隐藏您的姓名标签。若要切换潜行,请按 :rift_X:。 # -howtoplay.controls.text.8.windowsmr_controller=潜行在《我的世界》中极为有用,可防止您从方块上跌落下来并隐藏您的姓名标签。若要切换潜行,请按 :windowsmr_right_stick:。 # -howtoplay.controls.text.swim.keyboard=在水中奔跑会使您游泳。使用鼠标来控制您游泳的方向。 # -howtoplay.controls.text.swim.gamepad=在水中奔跑会使您游泳。使用 :_gamepad_stick_right: 来控制您游泳的方向。 # -howtoplay.controls.text.swim.touch=在水中移动方式为游泳。在水下冲刺可加快游泳速度。点击并拖动手指以控制游泳方向。 # -howtoplay.controls.text.swim.rift_controller=在水中奔跑会使您游泳。使用 :rift_right_stick: 来控制您游泳的方向。 # -howtoplay.controls.text.swim.windowsmr_controller=在水中奔跑会使您游泳。使用 :windowsmr_right_stick: 来控制您游泳的方向。 # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=世界建造者 # -howtoplay.worldBuilder.title=游戏指南:世界建造者 # howtoplay.worldBuilder.text.1=若要放置或使用特定的 Minecraft Education 方块或物品,用户必须拥有一种名为“World Builder”的特殊能力。 # howtoplay.worldBuilder.text.2=启用作弊后,主机可启用或禁用这个世界中任何玩家的世界建造者能力。 # howtoplay.worldBuilder.text.3=如果想让这个世界的所有玩家获得世界建造者能力,那么请运行下述命令: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=如果想查询您的世界建造者能力,请 howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=权限块 # -howtoplay.permissionBlocks.title=游戏指南:权限块 # howtoplay.permissionBlocks.text.1=Minecraft Education 包含数个特殊的块,这些块可让教师更便捷地创建和使用课程。只有拥有世界建造者能力的用户才能放置和摧毁这些块。没有世界建造者能力的用户会受到这些块施加的限制约束。 # howtoplay.permissionBlocks.title.1=允许/拒绝方块 # howtoplay.permissionBlocks.text.2=允许和拒绝方块可控制在一个世界中可供玩家进行建造的地方。 # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=下方有拒绝方块的允许方块会阻止 howtoplay.permissionBlocks.title.2=边界方块 # howtoplay.permissionBlocks.text.6=边界方块可提供一个能向上和向下无线延伸的力场,这个力场不受其他方块的影响。用户无法穿过,挪开或从下方穿过边界方块。用户也无法在边界方块上方或下方放置或摧毁方块。 # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=黑板 # -howtoplay.chalkboard.title=游戏指南:黑板 # howtoplay.chalkboard.text.1=黑板可以用来显示世界中的文本。相较于告示牌,黑板能够显示的文本更多,并且可以在不被摧毁的情况下进行编辑。锁定切换可让您阻止非世界建造者摧毁或编辑您的黑板。在现有的黑板上按 :_input_key.use: 可对其进行编辑。 # howtoplay.chalkboard.text.1.touch=黑板可以用来显示世界中的文本。相较于告示牌,黑板能够显示的文本更多,并且可以在不被摧毁的情况下进行编辑。锁定切换可让您阻止非世界建造者摧毁或编辑您的黑板。点击现有黑板可对其进行编辑。 # howtoplay.chemistry=化学 # -howtoplay.chemistry.title=游戏指南:化学 # howtoplay.chemistry.text.1=用户可使用化学设备块模拟真实世界的化学反应。通过调整元素构造器的滑动条可制作 118 种不同元素中的一种,或者将元素放元素构造器中可查看元素的成分。在化合物创建器中合成元素,以制造化合物。将元素和化合物放到实验台上可创建 Minecraft 物品。使用材料分解器可将方块分解为其组成元素。 # howtoplay.chemistry.text.2=从 Minecraft Education 网站下载化学日记,获得完整的 Minecraft 化学指南。 # howtoplay.npc=非玩家角色 # -howtoplay.npc.title=游戏指南:非玩家角色 # howtoplay.npc.text.1=NPC 是能够提供额外的课程信息、提示或者指导的非玩家角色。 # howtoplay.npc.text.2=只有世界建造者能够放置、删除、命名或编辑非用户角色。非用户角色可以执行命令和网站链接。命令可在非用户角色的对话窗口中分配到按钮上;网站链接始终都会有按钮。 # howtoplay.npc.text.3=NPC 有大量皮肤可供选择,是稳定的。 # howtoplay.camera=摄像机 # -howtoplay.camera.title=游戏指南:摄像机 # howtoplay.camera.text.1=摄像机能够允许玩家在世界中拍照。 # howtoplay.camera.text.2=用您的视角拍照片,按 :_input_key.use:。 # howtoplay.camera.text.2.touch=如果要用您的视角拍照片,请点击并按住,然后释放。 # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=自拍时,放置摄像机,点击拍照按钮 howtoplay.camera.text.4=您可以在相片簿中查看照片,或者将其插入“书与笔”。 # howtoplay.portfolio=相片簿 # -howtoplay.portfolio.title=游戏指南:相片簿 # howtoplay.portfolio.text.1=您拍摄的照片会出现在相片簿中。按 :_input_key.use: 可查看相片簿。查看相片簿时,您可以为图片添加标题,删除图片,将图片导出为 PDF 格式文件。 # howtoplay.portfolio.text.1.touch=您拍摄的照片会出现在相片簿中。按住可查看相片簿。查看相片簿时,您可以为图片添加标题,删除图片,将图片导出为 PDF 格式文件。 # howtoplay.classroomMode=教室模式 # -howtoplay.classroomMode.title=游戏指南:教室模式 # howtoplay.classroomMode.text.1=教室模式是外置应用,可为教育工作者提供与用户互动的功能。您可以从 Minecraft Education 网站下载教室模式。 # howtoplay.classroomMode.text.2=作为一个世界的主人,您可以使用命令 /classroommode,启动教室模式应用,将其连接到 Minecraft Education 上。 # howtoplay.codeBuilder=代码编辑器 # -howtoplay.codeBuilder.title=游戏指南:代码编辑器 # howtoplay.codeBuilder.text.1=代码编辑器可让玩家使用自己熟悉的编程学习平台,写代码,探索、创建和玩《我的世界》。 # howtoplay.codeBuilder.text.2=通过按 :_input_key.codeBuilder: 或使用命令 /code 启动代码编辑器。 # howtoplay.codeBuilder.text.2.touch=通过轻按 :code_builder_button: 或使用命令 /code 启动代码编辑器。 # -howtoplay.crafting=合成 # -howtoplay.crafting.title=游戏指南:合成 # -howtoplay.crafting.text.1.keyboard=按 :_input_key.inventory: 可访问配方书和网格合成表。 # -howtoplay.crafting.text.1.gamepad=按 :_input_container.crafting: 可访问配方书和网格合成表。 # -howtoplay.crafting.text.1.touch=点击物品栏按钮可访问配方书和网格合成表。 # -howtoplay.crafting.text.1.rift_controller=按 :rift_B: 可访问配方书和网格合成表。 # -howtoplay.crafting.text.1.windowsmr_controller=按 :windowsmr_left_grab: 可访问配方书和网格合成表 # -howtoplay.crafting.header.1=网格合成表 # -howtoplay.crafting.text.2=按各物品配方的形状排列物品栏中的物品或网格合成表中的热键。 # -howtoplay.crafting.text.3=如果配方正确,您尝试合成的物品将出现在网格合成表右侧的输出槽中。请从输出槽中取出该物品并将其放入物品栏。现在,您可以使用该物品了。 # -howtoplay.crafting.text.4=有很多配方,部分配方将需要比一开始所使用的 2x2 网格更大的网格合成表。 # -howtoplay.crafting.text.5=用 4 块木板来制作 1 个工作台并将其放到世界中。 # -howtoplay.crafting.text.6.keyboard=在世界中的工作台上按 :_input_key.use: 来获得一个 3x3 网格合成表。 # -howtoplay.crafting.text.6.gamepad=在世界中的工作台上按 :_input_key.use: 来获得一个 3x3 网格合成表。 # -howtoplay.crafting.text.6.rift_controller=在世界中的工作台上按 :rift_right_grab: 来获得一个 3x3 网格合成表。 # -howtoplay.crafting.text.6.windowsmr_controller=在世界中的工作台上按 :windowsmr_left_trigger: 来获得一个 3x3 网格合成表。 # -howtoplay.crafting.text.6.touch=点击世界中的工作台来获得一个 3x3 网格合成表。 # -howtoplay.crafting.header.2=配方书 # -howtoplay.crafting.text.7=在屏幕左侧,您将看到配方书,当您不知道配方或者希望快速合成已知配方时,查看配方书是不错的选择。您还会在屏幕右侧的物品栏上方看到网格合成表。 # -howtoplay.crafting.text.8.keyboard=找到要合成的配方后,使用配方上的 :_input_key.attack: 可将其加载至网格合成表,然后网格合成表右侧的输出槽中取出配方,并将其放入物品栏。使用配方上的 :_input_key.use: 可自动合成,这将自动合成配方集并将其放入物品栏。使用配方上的 SHIFT + :_input_key.use: 可自动合成整个堆叠。 # -howtoplay.crafting.text.8.gamepad=找到要合成的配方后,按配方上的 :_gamepad_face_button_down: 可自动合成,这将自动合成配方集并将其放入物品栏。按配方上的 :_gamepad_face_button_up: 可自动合成整个堆叠。 # -howtoplay.crafting.text.8.touch=找到要合成的配方后,点击配方将其加载至网格合成表,然后点击输出槽中的物品以进行合成。按住输出槽中的物品可持续合成。 # -howtoplay.crafting.text.9=当 :craftable_toggle_on: 打开时,配方书会显示您拥有相关成分的所有配方。当 :craftable_toggle_off: 关闭时,配方书会显示游戏中的所有配方,即使您未合成它也会显示。查看选项卡或搜索是否正在查找特定内容。在创造模式下,一些配方在列表内折叠。打开列表将展开它,并显示内部所有配方。 # - howtoplay.craftingTable=工作台 # -howtoplay.craftingTable.title=游戏指南:工作台 # howtoplay.craftingTable.text.1=工作台让您可以合成更复杂的配方。 # howtoplay.craftingTable.text.2.notTouch=将它放到世界中,然后在工作台上按 :_input_key.use: 来使用它。 # howtoplay.craftingTable.text.2.touch=将它放到世界中,然后点击工作台来使用它。 # howtoplay.creativeMode=创造模式 # -howtoplay.creativeMode.title=游戏指南:创造模式 # howtoplay.creativeMode.text.1=创造模式使您能够不受限制地创建包含各种所想生物的土地! # howtoplay.creativeMode.header.1=无限构造 # howtoplay.creativeMode.text.2=在创造模式界面中,游戏中的任何物品都可移到玩家的物品栏中,无需挖掘或制农作物品。当在世界中放置或使用玩家物品栏中的物品时,不会移除这些物品,这使玩家能够专注于创建而不是资源收集。 # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=点击 :tip_virt howtoplay.creativeMode.text.4a.touch.classic_dpad=快速点击 :touch_jump: 两次即可飞行。快速点击 :touch_stop_flying: 两次停止飞行。 # howtoplay.creativeMode.text.4b.touch.classic_dpad=快速点击 :touch_forward: 两次可加快飞行速度。长按 :touch_fly_up: 可向上飞行,长按 :touch_fly_down: 可向下飞行。 # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=难度 # -howtoplay.difficulty.title=游戏指南:难度 # howtoplay.difficulty.text.1=《我的世界》有不同的难度级别,因此您可以根据您的水平定制游戏。 # howtoplay.difficulty.header.1=和平 # howtoplay.difficulty.text.2=除了潜影贝和末影龙之外,不存在任何敌对生物,但潜影贝和末影龙也不会伤害您。 # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=困难 # howtoplay.difficulty.text.5=敌对生物会造成更大的伤害,僵尸会破门而入,如果您的饥饿程度降为零,您的生命值也会下降并且可能会死亡。 # howtoplay.dispensers=发射器 # -howtoplay.dispensers.title=游戏指南:发射器 # howtoplay.dispensers.text.1=发射器用于抛射物品。您需要将红石信号(例如,一根拉杆)放置于每个发射器旁边才能触发它。 # howtoplay.dispensers.text.2.notTouch=若要用物品填充发射器,请按发射器上的 :_input_key.use:,然后将想要发射的物品从您的物品栏移到发射器。 # howtoplay.dispensers.text.2.touch=若要填充发射器,请点击发射器,然后将想要发射的物品从您的物品栏移到发射器。 # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=只要您为发射器提供能量,发射器就会 howtoplay.dispensers.text.4=发射器也可用于放置物品,如将南瓜放置于铁傀儡上,或将装备放置于盔甲架上。 # howtoplay.droppers=投掷器 # -howtoplay.droppers.title=游戏指南:投掷器 # howtoplay.droppers.text.1.notTouch=当由红石提供能量时,投掷器会随机投掷其中包含的一个物品。按投掷器上的 :_input_key.use: 即可打开它,然后可以将您物品栏中的物品加载到其中。 # howtoplay.droppers.text.1.touch=当由红石提供能量时,投掷器会随机投掷其中包含的一个物品。点击投掷器即可打开它,然后可以将您物品栏中的物品加载到其中。 # howtoplay.droppers.header.1=用法 # howtoplay.droppers.text.2=如果投掷器面朝箱子或其他类型的容器,反而会将物品置于其中。可以构建长链投掷器以实现远距离传输物品。 # howtoplay.dyes=染料 # -howtoplay.dyes.title=游戏指南:染料 # howtoplay.dyes.text.1=染料可用于改变《我的世界》中许多事物的颜色。 # howtoplay.dyes.text.2=有些染料的材料比其他染料更难找到。大多数染料可以用花朵合成(例如用罂粟花合成红色染料),但一些染料的发现或制作方式更隐蔽,比如: # howtoplay.dyes.text.3=- 挖掘地下深层中的青金石 # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=- 收集水下的墨囊 # howtoplay.dyes.text.5=- 采集丛林中的可可豆 # howtoplay.dyes.text.6=- 绿色染料必须通过熔化仙人掌才能获得 # howtoplay.dyes.text.7=- 骨粉可以帮助植物和树木生长,也可以用来合成白色染料 # -howtoplay.dyes.text.8=- 从鱿鱼上收集墨囊以制作黑色染料 # howtoplay.elytra=鞘翅 # -howtoplay.elytra.title=游戏指南:鞘翅 # howtoplay.elytra.text.1=鞘翅是一种用于允许滑翔的可装备物品。鞘翅装备在胸部盔甲槽中。 # howtoplay.elytra.text.2=鞘翅无法制作,但可在稀少的末地船(由可怕的潜影贝把守)中的物品展示框中找到。 # howtoplay.elytra.header.1=学习飞行 # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=火箭动力飞行 # howtoplay.elytra.text.6=无效的烟花火箭可用于延长鞘翅飞行。如果您使用有效的烟花火箭来延长飞行,则您会受伤。 # howtoplay.enchantingTable=附魔台 # -howtoplay.enchantingTable.title=游戏指南:附魔台 # howtoplay.enchantingTable.text.1=通过拾取经验球收集到的经验点可用于附魔武器、盔甲、工具和书。 # howtoplay.enchantingTable.header.1=附魔 # howtoplay.enchantingTable.text.2=当将可附魔物品放置于附魔台中书下方的槽中时,该槽右侧的三个按钮会显示一些附魔项及其经验级别损耗和青金石损耗。 # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=如果附魔台环绕着书架(最多 15 个 howtoplay.enchantingTable.header.3=附魔书 # howtoplay.enchantingTable.text.5=在铁砧上使用附魔书可将附魔加持到物品上。这使您可以进一步控制要对您的物品加持的附魔。 # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=末地城 # -howtoplay.endCities.title=游戏指南:末地城 # howtoplay.endCities.text.1=在杀死末影龙后,会显示末地折跃门。将末影珍珠投入该传送门会将您瞬移到外岛。 # howtoplay.endCities.text.2=此全新的异域场景一定会隐藏一些有趣的物品,也许是您可以带回的物品。 # howtoplay.enderChest=末影箱 # -howtoplay.enderChest.title=游戏指南:末影箱 # + howtoplay.enderChest.text.1=世界中的所有末影箱都互相关联。您可从任一末影箱内获取置于其他末影箱内的物品。但是,对于每个玩家来说,末影箱中所装物品都是特定的。这让玩家可将物品存储在任一末影箱内,然后从世界不同位置的其他末影箱内取回它们。 # howtoplay.eyeOfEnder=末影之眼 # -howtoplay.eyeOfEnder.title=游戏指南:末影之眼 # howtoplay.eyeOfEnder.text.1=末影之眼与末地神秘相连,在使用时表现得非常奇怪。 # howtoplay.eyeOfEnder.text.2=传言它们可能会导致您打开另一个维度。 # howtoplay.farming=种植 # -howtoplay.farming.title=游戏指南:种植 # howtoplay.farming.text.1=您可以在《我的世界》中种植各种不同的农作物。种植虽然具有挑战性,但能够无限量地提供食物来源。 # howtoplay.farming.header.1=未雨绸缪 # howtoplay.farming.text.2=农作物需要光、水和耕地才能生长。您需要锄头、水源和种子才能种植。 # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=农作物成熟后,它们的外观会发生变化, howtoplay.farming.text.7=诸如南瓜和西瓜之类的植物生长在茎上。小心不要收割这些茎! # howtoplay.fireworks=焰火 # -howtoplay.fireworks.title=游戏指南:焰火 # howtoplay.fireworks.text.1=焰火是一种在《我的世界》中创建自己独特庆祝的有趣方式! # howtoplay.fireworks.text.2=烟花有两个部分,即烟花火箭和烟花之星。 # howtoplay.fireworks.header.1=烟花火箭 # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=焰火制造术 # howtoplay.fireworks.text.7=焰火可由发射器发射。将以发射器的朝向方向发射焰火。 # howtoplay.fishing=钓鱼 # -howtoplay.fishing.title=游戏指南:钓鱼 # howtoplay.fishing.text.1=必须使用钓鱼竿来钓鱼,这是从海里捕获某种鱼或其他炫酷物品的绝佳方式! # howtoplay.fishing.header.1=抛 # howtoplay.fishing.text.2.notTouch=瞄准水中的一个方块,在持有钓鱼竿的同时按下 :_input_key.use: 即可将饵钩抛进水里。 # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=等待直至您留意到饵钩处出现泡泡的痕迹 howtoplay.fishing.text.4.notTouch=当泡泡碰到饵钩时,饵钩会上下摆动。按下 :_input_key.use: 可收回饵钩。小心不要让鱼跑掉! # howtoplay.fishing.text.4.touch=当泡泡碰到饵钩时,饵钩会上下摆动。再次点击“钓鱼”按钮可收回饵钩。小心不要让鱼跑掉! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=熔炉 # -howtoplay.furnace.title=游戏指南:熔炉 # howtoplay.furnace.text.1=您可以使用熔炉烹饪或熔化物品。例如,可以将铁矿石熔化为铁锭。 # howtoplay.furnace.text.2.notTouch=将熔炉置于世界中,按下 :_input_key.use: 即可使用它。 # howtoplay.furnace.text.2.touch=将熔炉置于世界中,通过点击方式使用它。 # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=燃料 # howtoplay.furnace.text.3=您需要在熔炉底部放一些燃料并将您想要熔化的物品放在熔炉上面。熔炉随后会点燃并开始工作。许多东西都可以用作燃料;尝试使用任何可燃之物! # howtoplay.gameSettings=游戏设置 # -howtoplay.gameSettings.title=游戏指南:游戏设置 # howtoplay.gameSettings.text.1=创建世界时,您有多个选项。以下是可用来微调您的体验的各种设置。如果您在创建世界时未设置它们,不用担心,您可以随时更改这些设置。 # howtoplay.gameSettings.text.2=-世界名称:您可以在此处对您的世界进行命名。 # howtoplay.gameSettings.text.3=-默认游戏模式:这是所有新玩家进入世界的初始游戏模式。您可以让玩家从生存模式或创造模式开始。选择创造模式将会开启作弊。 # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-奖励箱子:如果启用该设置,则在您 howtoplay.gameSettings.text.7=-世界类型:该设置控制世界的创建方式。通过从下拉菜单中选择无限、平坦或旧的来更改世界类型。 # howtoplay.gameSettings.text.7.1= - 无限世界永无止尽。 # howtoplay.gameSettings.text.7.2= - 平坦世界中没有任何山丘或树木,仅仅是可供您在其中进行创建的无限平坦区域。 # -howtoplay.gameSettings.text.7.3= - 旧世界的大小和高度受限。 # howtoplay.gameSettings.text.8=-种子:这是世界的唯一代码。通过在创造新世界时输入种子,您可以控制它的创建方式。您也可以使用字或词组作为种子,游戏会为您将其转换为数字。 # howtoplay.gameSettings.header.2=作弊和游戏规则 # howtoplay.gameSettings.text.9=-激活作弊:该设置允许玩家使用命令。如果在创建世界时此设置处于启用状态,则会禁用所有成就。 # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-实体掉落战利品:控制矿车和盔甲架 howtoplay.gameSettings.text.17=-天气更替:禁用该设置后天气将不会更替。 # howtoplay.hoppers=漏斗 # -howtoplay.hoppers.title=游戏指南:漏斗 # howtoplay.hoppers.text.1=漏斗用于自动移送物品。漏斗可以连接到其他一些物品,例如箱子或唱片机等容器。 # howtoplay.hoppers.text.2=漏斗会持续从放置在其上的容器中移除物品,并把物品移入漏斗所指向的容器中。 # howtoplay.hoppers.header.1=用法 # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=要使漏斗指向特定方块,请在潜行时将漏 howtoplay.hoppers.text.4=如果漏斗由红石提供能量,漏斗会变成非活动状态并停止移动物品。 # howtoplay.hostAndPlayerOptions=主控者和玩家选项 # -howtoplay.hostAndPlayerOptions.title=游戏指南:主控者和玩家选项 # howtoplay.hostAndPlayerOptions.text.1.notTouch=当在启用作弊的情况下玩游戏时,您可以通过主控者选项传送您自己或好友、更改天气、设置当日时间、更改游戏的入口点或世界生成。启用作弊后,您可以通过点击聊天栏旁边的 [/] 按钮在聊天窗口中找到这些选项。 # howtoplay.hostAndPlayerOptions.text.1.touch=当在启用作弊的情况下玩游戏时,您可以通过主控者选项传送您自己或好友、更改天气、设置当日时间、更改游戏的入口点或世界生成。启用作弊后,您可以通过点击“聊天”按钮在聊天窗口中找到这些选项。 # -howtoplay.HUD=HUD # -howtoplay.HUD.title=游戏指南:HUD # -howtoplay.HUD.text.1=HUD 会显示关于您的状态、生命值、剩余氧气(当您位于水下时)、饥饿程度和盔甲(如果您有穿盔甲)的信息。 # -howtoplay.HUD.header.1=食物和生命值 # -howtoplay.HUD.text.2.notTouch=如果你失去一些生命值,但有至少九个 :shank:,则你的生命值会自动恢复。吃食物可补充你的 :shank:。 # -howtoplay.HUD.text.2.touch=如果你有至少九个 :shank:,则你的生命值会自动恢复。:shank: 会随着你的探索和饥饿而慢慢减少,但吃食物可以补充你的 :shank:。 # -howtoplay.HUD.text.3.keyboard=拿着一份食物时,按住 :_input_key.use: 即可进食。 # -howtoplay.HUD.text.3.gamepad=拿着一份食物时,按住 :_input_key.use: 即可进食。 # -howtoplay.HUD.text.3.rift_controller=拿着一份食物时,按住 :rift_right_grab: 即可进食。 # -howtoplay.HUD.text.3.windowsmr_controller=拿着一份食物时,按住 :windowsmr_left_trigger: 即可进食。 # -howtoplay.HUD.text.3a.touch=点击快捷栏上的食物,然后长按屏幕即可吃东西。 # -howtoplay.HUD.text.3b.touch=如果你使用操作按钮,请先点击快捷栏上的食物,然后长按 :tip_virtual_button_action_build_or_use: 即可食用。 # -howtoplay.HUD.text.4a=某些行动会让你更快地感到饥饿,比如冲刺。幸运的是,有些食物更有营养,能够恢复更多 :shank:。 # -howtoplay.HUD.text.4b=如果你的 :shank: 全满,你最后所吃的食物将提供饱和值。饱和值是一种隐藏数值,用来进一步降低你的饥饿程度。 # -howtoplay.HUD.header.2=经验 # -howtoplay.HUD.text.5=经验条也会显示在 HUD 上。该数值显示您当前的经验级别,并且该条会指示需要多少经验点才能提升您的经验级别。 # -howtoplay.HUD.text.6=通过收集经验球可获得经验点。您可从杀死生物、挖掘特定方块等活动中获得经验球!请勿错过任何经验球,您将需要它们。靠近经验球即可进行收集。 # -howtoplay.HUD.header.3=热键 # -howtoplay.HUD.text.7.keyboard=热键显示可供使用的物品。滚动鼠标滚轮即可更改您手中的物品。 # -howtoplay.HUD.text.7.gamepad=热键显示可供使用的物品。使用 :_input_key.cycleItemLeft: 和 :_input_key.cycleItemRight: 即可更改您手中的物品。 # -howtoplay.HUD.text.7.touch=热键显示可供使用的物品。点击热键中的物品即可更改您手中的物品。 # -howtoplay.HUD.text.7.windowsmr_controller=热键显示可供使用的物品。按 :windowsmr_left_touchpad_horizontal: 可更改您手中的物品。 # -howtoplay.HUD.text.7.rift_controller=热键显示可供使用的物品。按 :rift_left_trigger: 或 :rift_left_grab: 可更改您手中的物品。 # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=物品栏 # howtoplay.inventory.title=游戏指南:物品栏 # -howtoplay.inventory.text.1.keyboard=按 :_input_key.inventory: 可查看物品栏。 # -howtoplay.inventory.text.1.gamepad=按 :_input_key.inventory: 可查看物品栏。 # -howtoplay.inventory.text.1.rift_controller=按 :rift_B: 可查看物品栏。 # -howtoplay.inventory.text.1.windowsmr_controller=按 :windowsmr_left_grab: 可查看物品栏。 # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=点击 :tip_touch_inventory: 来查看物品栏。 # -howtoplay.inventory.text.2=此屏幕显示你手持的所有物品以及你携带的所有其他物品。你还可以查看自己穿着的盔甲。 # -howtoplay.inventory.text.3.keyboard=用 :mouse_left_button: 拾起光标下的物品。如果光标下有一个以上物品,该动作会拾起所有物品,您也可以用 :mouse_right_button: 拾起其中一半的物品。 # -howtoplay.inventory.text.3.gamepad=使用 :_gamepad_face_button_down: 拾起光标下的物品。如果光标下有多个物品,该动作会拾起所有物品,您也可以使用 :_gamepad_face_button_left: 拾起其中一半的物品。 # -howtoplay.inventory.text.3.touch=点击以选择一个物品。请点击物品栏中的另一个位置即可移动物品。如果你将物品移动到放有相同物品的位置,它们就会堆叠在一起。如果你将其移动到其他物品上,它们就会交换位置。 # -howtoplay.inventory.text.4.keyboard=您可以用 :mouse_left_button: 再次放置物品。如果光标上有多个物品,可以用 :mouse_left_button: 来放置所有物品,也可以用 :mouse_right_button: 放置一个物品。 # -howtoplay.inventory.text.4.gamepad=您可以使用 :_gamepad_face_button_down: 再次放置物品。如果光标上有多个物品,可以使用 :_gamepad_face_button_down: 来放置所有物品,也可以使用 :_gamepad_face_button_left: 放置一个物品。 # -howtoplay.inventory.text.4a.touch=如果你点击一堆物品,就会自动选择一堆中的所有物品。你可以像移动单个物品一样移动一堆物品。 # -howtoplay.inventory.text.4b.touch=长按物品堆直到出现选择滑块即可拆分一堆物品。在不松开屏幕的情况下,左右滑动手指以选择要从物品堆中取出的物品数量。 # -howtoplay.inventory.text.5.keyboard=如果光标所在物品为盔甲,可以按 SHIFT+:mouse_left_button: 快速将盔甲移至正确的盔甲槽。 # -howtoplay.inventory.text.5.gamepad=如果光标所在物品为盔甲,可以按 :_gamepad_face_button_up: 快速将盔甲移至正确的盔甲槽。 # -howtoplay.inventory.text.6.keyboard=若要投掷物品,请选取物品并将其放置在物品栏窗口外部。 # -howtoplay.inventory.text.6.gamepad=若要投掷物品,请选取物品并按 :_gamepad_face_button_up:。 # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=唱片机 # -howtoplay.jukebox.title=游戏指南:唱片机 # howtoplay.jukebox.text.1=唱片机将播放您找到的音乐唱片。 # howtoplay.jukebox.header.1=开始派对 # howtoplay.jukebox.text.2.notTouch=手里拿着音乐唱片的同时按唱片机上的 :_input_key.use: 可播放它。再次按唱片机上的 :_input_key.use: 可弹出音乐唱片。 # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=可以在世界各处的箱子里找到一些音乐唱 howtoplay.jukebox.text.8=其他唱片查找起来较为困难,苦力怕会秘密欣赏音乐。 # howtoplay.loom=织布机 # -howtoplay.loom.title=游戏指南:织布机 # howtoplay.loom.text.1=织布机可以迅速而有效地将图案应用到旗帜上。织布机一次只使用一种染料来织造图案。它还可以使用织布机图案来应用特殊的图案。 # howtoplay.loom.header.1=编织 # howtoplay.loom.text.2=通过将旗帜放置进织布机的第一个槽位,并将任一颜色的染料放进第二个槽位,就可以向旗帜上添加图案。一旦选择了某个图案,就可以将它从右边的输出槽位移到您的物品栏中。 # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=一个旗帜可以有多个层,让您试验旗帜许多 howtoplay.loom.header.2=织布机图案 # howtoplay.loom.text.4=通过将一个织布机图案添加到织布机的第三个槽位,可以合成特殊图案,例如苦力怕的脸或花卉图案。当将这些图案添加到您的旗帜时,您不会失去您的织布机图案。 # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=骑乘 # -howtoplay.mounts.title=游戏指南:骑乘 # howtoplay.mounts.text.1=玩家可以骑乘所有成年的马、驴或骡。只有马可以穿盔甲。 # howtoplay.mounts.text.2=骡和驴可以通过挂一个箱子来装备鞍囊(用于运输物品)。在骑乘或潜行时均可使用这些鞍囊。 # howtoplay.mounts.header.1=驯服 # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=当马周围出现心时,表示它已经被驯服, howtoplay.mounts.header.2=骑乘动物 # howtoplay.mounts.text.5=玩家必须给马装备鞍才能驾驭它。 # howtoplay.mounts.text.6=可以从村民那里购买鞍,在世界里的隐藏箱子里找到鞍,或者通过钓鱼获得鞍。当骑马时,打开物品栏并将一个鞍放入马鞍槽。 # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=和其他动物一样,马和驴都可以用金苹果或金胡萝卜喂食。 # howtoplay.mounts.text.8=小马驹随后会长成成年马,喂食小麦或干草可加速其成长。 # howtoplay.mounts.header.3=驮畜 # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=按 :_input_key.sneak: 跃下。 # howtoplay.mounts.text.15a.touch=使用方向键控制方案时,点击 :touch_jump: 从坐骑上下来。 # howtoplay.mounts.text.15b.touch=使用摇杆控制方案时,点击 :tip_virtual_button_dismount: 从坐骑上下来。 # -howtoplay.multiplayer=多人游戏 # -howtoplay.multiplayer.title=游戏指南:多人游戏 # -howtoplay.multiplayer.text.1=《我的世界》默认为多人游戏。 # -howtoplay.multiplayer.header.1=拆分屏幕 # -howtoplay.multiplayer.text.2.splitscreen=您可以让本地玩家加入游戏,方法是连接控制器并在游戏期间的任一时间点按下其控制器上的任一按钮。 # -howtoplay.multiplayer.header.2=在线多人游戏 # -howtoplay.multiplayer.text.3=所有世界开始时默认启用多人游戏模式。如果您想让世界变成单人模式,转到“世界设置”并选择“多人游戏”选项,然后将多人游戏模式关闭。 # -howtoplay.multiplayer.text.3.norealms=所有世界开始时默认启用多人游戏模式。如果您想让世界变成单人模式,转到“世界设置”并选择“多人游戏”选项,然后将多人游戏模式关闭。 # -howtoplay.multiplayer.header.3=正在加入在线游戏 # -howtoplay.multiplayer.text.4=要加入多人游戏,请转到“好友”选项卡。所有可加入的 Realms、好友和局域网游戏都将在此处显示。选择某个游戏并选中它来加入。 # -howtoplay.multiplayer.text.4.norealms=要加入多人游戏,请转到“好友”选项卡。所有可加入的 Realms、好友和局域网游戏都将在此处显示。选择某个游戏并选中它来加入。 # -howtoplay.multiplayer.text.5=当您开始或加入在线游戏时,游戏将在您的“好友”选项卡中对大家可见。如果您的好友已加入,游戏将立即对这些好友的好友可见。 # -howtoplay.multiplayer.text.6=注意:您必须具有互联网连接并且必须登录至 Microsoft 账户才能玩多人游戏。 # -howtoplay.multiplayer.header.4=玩家权限 # -howtoplay.multiplayer.text.7=如果想要管理各个玩家的权限,玩家权限使其变得非常容易。打开游戏菜单,您会在右侧看到当前在世界中的玩家列表。选择其权限图标可调整该玩家的权限。 # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=导航 # -howtoplay.navigation.title=游戏指南:导航 # howtoplay.navigation.text.1=导航是您在《我的世界》中将要学习的一项重要技能,因为有时找到回家之路并非易事。 # howtoplay.navigation.text.2=首先,您应该对一些基本工具有所了解。 # howtoplay.navigation.header.1=导航工具 # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=探险者地图 # howtoplay.navigation.text.10=有许多地方可供您探索。找到村庄并寻找制图师。他会和您交易探险者地图,这些地图将带您前往非常遥远的陌生地域。 # howtoplay.netherPortals=下界传送门 # -howtoplay.netherPortals.title=游戏指南:下界传送门 # howtoplay.netherPortals.text.1=下界传送门使您能够进入不同的维度。 # howtoplay.netherPortals.text.2=如果构造正确,下界传送门就能够被点燃和激活。 # howtoplay.netherPortals.text.3=这里显示了传送门构造示例: # howtoplay.nightfall=黄昏 # -howtoplay.nightfall.title=游戏指南:黄昏 # howtoplay.nightfall.text.1=在《我的世界》中,当您在世界中冒险时太阳会升起和落下。当太阳落下时,必须要采取预防措施,因为夜间危机四伏! # howtoplay.nightfall.header.1=寻求庇护 # howtoplay.nightfall.text.2=如果您并未采取预防措施,则需要寻找一个地方来躲避黑暗以及黑暗中潜藏着的危险。这样的地方很容易找,比如山丘一侧的洞或森林中的小木屋。 # howtoplay.nightfall.text.3=请务必封堵所有入口,您可能需要使用门来方便您进出。如果您制作了一张床,此处非常适合放置它,可将它与工作台和熔炉放置在一起。 # howtoplay.nightfall.text.4=另外务必使用火把照亮此区域,这可能会救您的命。 # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=宠物 # -howtoplay.pets.title=游戏指南:宠物 # howtoplay.pets.header.1=照顾宠物 # howtoplay.pets.text.1.notTouch=在《我的世界》中,有多种可以驯服的生物,而且可以让它们成为您的宠物。可以通过给予各生物喜爱的物品来驯服它们。驯服后,您可以在看到它们时按 :_input_key.use: 来让它们留下。 # howtoplay.pets.text.1.touch=在《我的世界》中,有多种可以驯服的生物,而且可以让它们成为您的宠物。可以通过给予各生物喜爱的物品来驯服它们。驯服后,您可以点击“坐”按钮来让它们留下。 # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=鹦鹉 # howtoplay.pets.text.4=鹦鹉是居住在丛林中的被动型生物。它们会模仿所在区域中的任何其他生物。它们最喜欢种子,给它们喂一些种子来驯服它们。鹦鹉还会站在您的肩膀上……是的,您可以让多只鹦鹉站在您的肩膀上。 # howtoplay.raids=劫掠 # -howtoplay.raids.title=游戏指南:劫掠 # howtoplay.raids.text.1=在探索世界的过程中,您可能会遇到掠夺者的营地或巡逻队。掠夺者总是在寻找村庄进行袭击,携带他们的旗帜会引起他们的注意,他们还可能会选择袭击附近的村庄。 # howtoplay.raids.text.2=一定要保卫您的村庄,如果您击败了所有的劫掠者,攻击就会停止。 # howtoplay.raids.header.1=英雄救我 # howtoplay.raids.text.3=村民们很可能会非常感激您把他们从劫掠者手中救了出来。一定要和他们确认一下,您可能会做成一笔好交易。 # howtoplay.ranching=牧场经营 # -howtoplay.ranching.title=游戏指南:牧场经营 # howtoplay.ranching.text.1=在《我的世界》中,您可以拥有自己的牧场,养满牲畜!牧场经营可获得许多资源,如羊毛、鸡蛋和生肉。 # howtoplay.ranching.header.1=扩大您的牧群 # howtoplay.ranching.text.2=为了使牲畜数量不断增长,必须让动物繁殖。成年动物必须进入“爱情模式”才能繁殖。喂动物吃喜欢的食物来让它们进入“爱情模式”。 # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=生物吃什么? # howtoplay.ranching.text.4=牛、哞菇和羊都吃小麦。猪可以吃胡萝卜或甜菜根。鸡喜欢吃各种种子。兔子吃胡萝卜、金胡萝卜或蒲公英。豹猫喜欢吃生鳕鱼或鲑鱼。狼喜欢吃各种肉类。 # howtoplay.ranching.text.5=当您拿着动物喜欢的食物物品时,它们会跟着您。这将有助于您将它们引入您的牧场或引导它们走向其他动物。 # -howtoplay.realms=Realms # -howtoplay.realms.title=游戏指南:Realms # -howtoplay.realms.text.1=Realms 是开展持续运行的多人游戏的绝佳场所。即使您没有在玩,您的Realms 也会正常运行,以供您的好友探索! # -howtoplay.realms.header.1=开始使用 # -howtoplay.realms.text.2=要设置 Realm,请在“世界”选项卡中选择“新建”。然后依次选择“新建 Realm”按钮和“新建世界”按钮。可在此处对您的 Realm 命名,并设置玩家数量。随后即可向 Realm 中添加好友。 # -howtoplay.realms.header.2=Realm 设置 # -howtoplay.realms.text.3=创建好 Realm 后,选择“铅笔”按钮来更改 Realm 设置。 # -howtoplay.realms.text.4=在“游戏”按钮下,您可以对 Realm 重命名、设置难度和游戏模式、启用作弊以及下载/上传世界。 # -howtoplay.realms.text.5=在“成员”按钮下,您可以管理已经邀请加入 Realm 的所有好友、添加/移除成员以及设置他们的权限。 # -howtoplay.realms.text.6=在“订阅”按钮下,您可以看到 Realm 的到期时间、延长到期日以及打开/关闭 Realm 。 # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=红石 # -howtoplay.redstone.title=游戏指南:红石 # howtoplay.redstone.text.1=红石粉来自传输电子信号的红石。具有能量时,它将点亮并将其信号传输给邻近的其他红石物品。 # howtoplay.redstone.header.1=红石能量 # howtoplay.redstone.text.2=若要为其中一个物品提供能量,它需要诸如拉杆、按钮或压力板等能量源。试着找到全部能量源! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=在能量源旁边放置一些红石粉并开启它来 howtoplay.redstone.text.4=有许多物品会使用红石信号来发挥作用,例如漏斗或活塞。 # howtoplay.redstone.text.5=红石可以实现无限可能性!试着为自己创建一些有用的东西,例如自动农场! # -howtoplay.resourceAndBehaviorPacks=资源和行为包 # -howtoplay.resourceAndBehaviorPacks.title=游戏指南:资源和行为包 # -howtoplay.resourceAndBehaviorPacks.text.1=您可以使用资源和行为包更改《我的世界》的外观和行为方式。 # -howtoplay.resourceAndBehaviorPacks.text.2=在“设置”菜单中,从可用包列表中选择一个包并选中其旁边的加号。现在您的包就可以应用对默认《我的世界》包的更改了。 # - howtoplay.scaffolding=脚手架 # -howtoplay.scaffolding.title=游戏指南:脚手架 # howtoplay.scaffolding.header.1=触摸天际 # howtoplay.scaffolding.text.1.keyboard=脚手架可以帮助您安全地建造巨大的建筑!您可以在脚手架内部行走,也可以站在上面。如果您拥有一列脚手架,您可以通过站在脚手架内并按 :_input_key.jump: 来向上移动。如果您想向下移动,您可以按 :_input_key.sneak:。 # howtoplay.scaffolding.text.1.gamepad=脚手架可以帮助您安全地建造巨大的建筑!您可以在脚手架内部行走,也可以站在上面。如果您拥有一列脚手架,您可以通过站在脚手架内并按 :_input_key.jump: 按钮来向上进发。如果您想向下移动,您可以按并按住 :_input_key.sneak: 按钮。 # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=快速打破 # howtoplay.scaffolding.text.3=当脚手架被破坏时,它也会破坏由它所支撑的每一个脚手架。这将让您能够通过破坏支撑方块来快速清理您的脚手架! # howtoplay.structureBlocks=结构方块 # -howtoplay.structureBlocks.title=游戏指南:结构方块 ### howtoplay.structureBlocks.text.1=结构方块使得创建者们能够将世界的部分复制并保存为结构。所保存的结构在之后又可以粘贴回世界中。 ### howtoplay.structureBlocks.header.1=获得方式 ### howtoplay.structureBlocks.text.2=要获得结构方块,您必须使用 /give 斜杠命令。要使用结构方块,您必须具有操作员权限。 ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=检测和角落模式 ### howtoplay.structureBlocks.text.16=要自动选择要保存的区域,您可以在结构周围放置角落模式方块,并使用与要保存的结构相同的名称来命名它们。 ### howtoplay.structureBlocks.text.17=在保存模式下按下检测按钮将找到所有具有相同名称的角落方块,并创建一个选择区域,以便保存这些角落方块所生成的卷中的所有内容。 ### -howtoplay.servers=服务器 # -howtoplay.servers.title=游戏指南:服务器 # -howtoplay.servers.text=服务器选项卡将显示热门《我的世界》服务器。 # - howtoplay.shulkerBoxes=潜影盒 # -howtoplay.shulkerBoxes.title=游戏指南:潜影盒 # howtoplay.shulkerBoxes.text.1=将两个潜影壳与箱子结合来制作潜影盒。潜影壳是末地城中的潜影贝掉落之物。与其他容器不同,潜影盒被损坏后会保留它们的物品。被活塞推动的潜影盒会损坏并且会作为物品掉落,可以使用发射器来放置潜影盒。 # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=末地 # -howtoplay.theEnd.title=游戏指南:末地 # howtoplay.theEnd.text.1=末地是可通过激活的末地传送门进入的另外一个维度。末地传送门可在要塞之中找到,要塞位于主世界的地底深处。 # howtoplay.theEnd.text.2=每个末地传送门框架方块都缺少一些神秘之物来诱发内部的力量。 # howtoplay.theEnd.header.1=另一边 # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=传送门被激活后,跳入其中即可前往末地 howtoplay.theEnd.text.4=末地是可怕的末影龙的家园。她是既凶残又强大的敌人,似乎能从奇异水晶中汲取力量。她的龙息和火球攻击可以在整个战地留下滞留酸性物。带上一些好友以确保取得胜利! # howtoplay.theEnd.text.5=一次不行的话,可以将四颗末影水晶添加到返回传送门的各个角落来重新唤醒末影龙。 # -howtoplay.theStore=市场 # -howtoplay.theStore.title=游戏指南:市场 # -howtoplay.theStore.text.1=在《我的世界》市场中可以找到由各位才华横溢的创作者创作的新皮肤、世界、材质和混搭包。 # -howtoplay.theStore.header.1=探索内容 # -howtoplay.theStore.text.2=尝试使用新皮肤获取崭新的外观! # -howtoplay.theStore.text.3=了解各个世界,解除锁定您想一玩再玩的新地图和挑战! # -howtoplay.theStore.text.4=在您当前的世界和 Realms 上叠加材质包,从而赋予旧游戏新外观! # -howtoplay.theStore.text.4.norealms=使用可以被覆盖在您的当前世界上的材质包,让您的旧游戏焕然一新! # -howtoplay.theStore.text.5=或者尝试使用包含精选的皮肤、世界和材质集合的所有混搭包,结合使用这些皮肤、世界和材质,会改变您的世界和 Realms 的外观! # -howtoplay.theStore.text.5.norealms=或者对您的世界尝试使用混搭包,后者是由皮肤、世界和材质组成的精选集合,在它们的共同作用下,您的世界将截然不同! # - howtoplay.tools=工具 # -howtoplay.tools.title=游戏指南:工具 # howtoplay.tools.text.1=在《我的世界》中有许多工具,使用这些工具开采方块比徒手开采要快得多。这些工具可使用木头、石头、铁、金子或钻石制成。 # howtoplay.tools.text.2=使用合适的工具进行工作不仅可以让您更快速地开采方块,而且还能够减慢耐久度消耗。若要开采更稀有的资源,必须制作更复杂的工具。 # howtoplay.tools.header.1=破坏东西的工具 # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=使用钓鱼竿可以从水方块中捕获鱼和其他 howtoplay.tools.text.12=剪刀非常适合收集羊毛、树叶和蜘蛛网等物品。 # howtoplay.trading=村民交易 # -howtoplay.trading.title=游戏指南:村民交易 # howtoplay.trading.text.1=在村庄中可进行交易。每个村民都有一项职业,他们可能是农民、屠夫、铁匠、制图师、图书管理员或牧师。有些职业可以交易其他职业无法交易的物品。探索并与许多村民交易以找到所有的可进行交易。 # howtoplay.trading.header.1=用于换取绿宝石的商品 # howtoplay.trading.text.2=您可以通过与村民互动来了解他们会提供什么来进行交易。村民可能会在与玩家交易时调整交易价格。村民可能会缺货,或者由于过于频繁地使用某项交易从而导致其暂时被禁用。交易通常涉及到绿宝石的买卖。 # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=当您与村民进行交易时,他们的职业水平 howtoplay.trading.text.4=照顾好您的村民,他们需要休息、工作和吃饭才能茁壮成长。 # howtoplay.transportation=交通运输 # -howtoplay.transportation.title=游戏指南:交通运输 # howtoplay.transportation.text.1=除了步行、骑乘或飞行外,还有很多方法可以到达各地。 # howtoplay.transportation.header.1=矿车 # howtoplay.transportation.text.2=矿车是在轨道上运行的小车,可以乘坐。通过连接放置,你可以造出通往任意地点的轨道。将矿车放置在轨道上,你就可以乘坐了。 # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=使用方向键控制方案时,点击 : howtoplay.transportation.text.5c.touch=使用摇杆控制方案时,向上拖动 :tip_virtual_joystick: 向前移动,点击 :tip_virtual_button_dismount: 即可离开。 # howtoplay.weapons=武器 # -howtoplay.weapons.title=游戏指南:武器 # howtoplay.weapons.header.1=木剑 # howtoplay.weapons.text.1=剑是《我的世界》中的主要近战武器。可以使用木头、石头、铁、金子或钻石制成。跳劈会造成暴击伤害! # howtoplay.weapons.text.2.notTouch=在手持剑时按 :_input_key.attack: 即可进行攻击。 # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=三叉戟是近战和远程两用武器。点击 howtoplay.weapons.header.5=附魔武器 # howtoplay.weapons.text.7=您可从附魔台或铁砧为剑、弓、弩和三叉戟获取特定附魔,它们将提高伤害值、耐久度甚至可以放火烧生物! # -howtoplay.whatsNew=新增内容 # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=第 %1 页,共 %2 页 # immersive_reader.portfolio_page_header= 第 %1 页 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=阶段 3 - FireTV # options.dev_sunsetting_tier.four=阶段 4 - 1024MB # options.dev_sunsetting_tier.five=第 5 级 - iOS 和 Nougat # options.dev_sunsetting_tier.not_pending=未搁置 # -options.dev.gathering_config_id_override=收集配置 ID 覆盖 # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=难度 # options.difficulty.easy=简单 # options.difficulty.hard=困难 # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=外部存储已更改位置,在某 options.filelocation.external.warning.button=详情(启动浏览器) # options.atmosphericsEnable=氛围 # options.edgeHighlightEnable=边缘高光 # -options.bloomEnable=光晕 # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=画质提升 # options.terrainShadowsEnable=地形阴影 # options.superFancyWaterEnable=超级花式水 # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=满 # recipeBook.setting.discover=发现 # recipeBook.setting.off=关闭 # recipeToast.newUnlock.title=新配方已解锁! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= 新配方已解锁 # recipeToast.newUnlock.descriptionRecipeBook=检查配方书 # recipeToast.newUnlock.descriptionCraftingTable=在工作台查看 # @@ -9753,6 +9697,7 @@ xbox.profile.mute=静音 # xbox.profile.realName=在 Xbox 应用程序中管理用于共享您的实际姓名的隐私设置。 # xbox.profile.removeFriend=解除好友关系 # xbox.profile.report=举报 # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=举报 %s # xbox.report.optionalText=在此处输入文本(可选) # diff --git a/resource_pack/texts/zh_TW.lang b/resource_pack/texts/zh_TW.lang index e5b8787cc..c2e5d5f42 100644 --- a/resource_pack/texts/zh_TW.lang +++ b/resource_pack/texts/zh_TW.lang @@ -118,6 +118,7 @@ accessibility.screenName.createWorld=建立世界設定畫面 # accessibility.screenName.editCharacter=自訂角色 # accessibility.screenName.editWorldSettings=編輯世界設定畫面 # accessibility.screenName.error=錯誤畫面 # +accessibility.screenName.encyclopedia=Encyclopedia Screen # accessibility.screenName.howToPlay=遊戲說明畫面 # accessibility.screenName.inviteToGame=邀請至遊戲畫面 # accessibility.screenName.joinByIP=使用 IP 對話方塊加入 # @@ -3176,23 +3177,22 @@ hostOption.weather.thunderstorm=雷雨 # howtoplay.next=下一個 # howtoplay.previous=上一個 # -howtoplay.category.basics=基本介紹 # -howtoplay.category.crafting=合成 # howtoplay.category.education=Education # -howtoplay.category.engineering=加工 # -howtoplay.category.enhancedPlay=附魔遊戲 # -howtoplay.category.firstDay=第一天 # +howtoplay.category.gettingSettled=Getting settled # +howtoplay.category.gettingStarted=Getting started # +howtoplay.category.overworld=Overworld A-Z # +howtoplay.category.preparingForTheNight=Preparing for the night # +howtoplay.category.redstoneEngineering=Redstone Engineering # +howtoplay.category.standsAndTables=Stands & Tables # +howtoplay.category.survivingTheFirstNight=Surviving the first Night # +howtoplay.category.theEndDimension=The End Dimension # howtoplay.category.optionsAndCheats=選項與密技 # -howtoplay.category.play=進行遊戲 # -howtoplay.category.theEnd=終界 # howtoplay.adventureMode=冒險模式 # -howtoplay.adventureMode.title=遊戲說明:冒險模式 # howtoplay.adventureMode.text.1=冒險模式是專為喜歡建造世界的玩家設計的遊戲模式,玩家可以使用特殊的工具來放置或破壞方塊。 # howtoplay.adventureMode.text.2=如要取得這些特殊工具,您必須在創造模式中使用 /give 搭配 canplace 或 candestroy 參數。 # howtoplay.anvil=鐵砧 # -howtoplay.anvil.title=遊戲說明:鐵砧 # howtoplay.anvil.text.1=經驗等級可用於使用鐵砧修復、附魔或重新命名物品。 # howtoplay.anvil.header.1=重新命名和套用附魔效果 # howtoplay.anvil.text.2=所有物品都能重新命名,但只有具備耐久度的物品才能使用鐵砧上的書本來修復和附魔。 # @@ -3202,7 +3202,6 @@ howtoplay.anvil.text.4=使用鐵砧結合物品更有效率。 # howtoplay.anvil.text.5=每次使用都有可能會對鐵砧造成損害,使用過度的話鐵砧就會銷毀。 # howtoplay.armor=盔甲 # -howtoplay.armor.title=遊戲說明:盔甲 # howtoplay.armor.text.1=只要穿上盔甲,您就能抵擋外來的傷害。您的盔甲等級會在 HUD 上以 :armor: 表示。等級越高,您受到的傷害就越少。 # howtoplay.armor.header.1=製作盔甲 # howtoplay.armor.text.2=您可以用皮革、鐵、黃金或鑽石來製造盔甲,也能透過與村民交易或拾取殭屍和骷髏的戰利品來取得鎖鏈甲。 # @@ -3221,7 +3220,6 @@ howtoplay.armor.header.3=偽裝 # howtoplay.armor.text.7=您也可以把雕刻過的南瓜戴在頭上。這麼做雖然不會增加任何 :armor:,卻能讓終界使者不會因為您盯著它們瞧而發飆。 # howtoplay.armorStand=盔甲座 # -howtoplay.armorStand.title=遊戲說明:盔甲座 # howtoplay.armorStand.text.1=您可以把暫不使用的盔甲放到盔甲座上。 # howtoplay.armorStand.header.1=放置盔甲 # howtoplay.armorStand.text.2.notTouch=拿著盔甲部件時,只要在盔甲座上按 :_input_key.use:,就能將其放到盔甲座上。 # @@ -3235,7 +3233,6 @@ howtoplay.armorStand.header.3=跳舞 # howtoplay.armorStand.text.5=盔甲座會對紅石發出的信號產生反應,您不妨嘗試不同的信號強度,看看會有什麼結果。 # howtoplay.banners=旗幟 # -howtoplay.banners.title=遊戲說明:旗幟 # howtoplay.banners.text.1=您可以自訂旗幟的圖案和顏色,來裝飾您的屋子或城堡。 # howtoplay.banners.text.2=旗幟製作完成後,您可以將其放到精製台或織布機上並加入不同染料,創造出獨一無二的酷炫設計! # howtoplay.banners.header.1=套用圖案 # @@ -3250,7 +3247,6 @@ howtoplay.banners.header.3=複製旗幟 # howtoplay.banners.text.9=如要複製旗幟,請將您要複製的旗幟和一面空白旗幟放到精製台上。 # howtoplay.beacons=燈塔 # -howtoplay.beacons.title=遊戲說明:燈塔 # howtoplay.beacons.text.1=啟用中的燈塔會向天空投射出耀眼的光束。 # howtoplay.beacons.text.2=您可以用玻璃、黑曜石和地獄星 (可於擊敗凋靈後取得) 來製作燈塔。 # howtoplay.beacons.header.1=建造燈塔 # @@ -3263,7 +3259,6 @@ howtoplay.beacons.text.7=設定後,燈塔就會無限期散發效果。燈塔 howtoplay.beacons.text.8=如要變更光束顏色,請在光束的路徑上放置彩繪玻璃方塊。 # howtoplay.beds=床舖 # -howtoplay.beds.title=遊戲說明:床舖 # howtoplay.beds.text.1=只要在床舖上睡覺,就能度過夜晚並設定生成點。 # howtoplay.beds.text.2.notTouch=在床舖上按 :_input_key.use: 即可睡覺。您只能在晚上睡覺。 # howtoplay.beds.text.2.touch=輕觸床舖即可睡覺。您只能在晚上睡覺。 # @@ -3271,8 +3266,13 @@ howtoplay.beds.text.3=進行多人遊戲時,世界中的所有人必須同時 howtoplay.beds.text.4=如果您的床舖壞了,您就會回到最初進入世界的起始點。 # howtoplay.beds.text.5=在地獄使用床舖時務必要小心謹慎,通常會熱得睡不著。 # +howtoplay.bedsNew=Beds # +howtoplay.bedsNew.title=How to Play: Beds # +howtoplay.bedsNew.text.1=A soft bed lets you sleep through the night. You'll need wool to craft one, as well as a safe spot to place it. # +howtoplay.bedsNew.text.2=Sleeping in a bed will also set your §espawn point§f, meaning that if you die, you'll reappear right back home! # +howtoplay.bedsNew.text.3=You can only fall asleep when it's cozy, like when it's nighttime or during a thunderstorm. # + howtoplay.blocks=方塊 # -howtoplay.blocks.title=遊戲說明:方塊 # howtoplay.blocks.text.1=Minecraft 的世界是由數百萬個方塊所構築而成的。您可以任意破壞、收集和放置任何方塊,讓您盡情建造屬於自己的世界! # howtoplay.blocks.text.2=您可以在世界中找到大多數的方塊,但某些方塊只有透過製造才能取得。舉例來說,在精製台上結合其他方塊可以製作出紅石方塊,而在熔爐中熔煉則能取得玻璃。 # howtoplay.blocks.header.1=掉落的方塊 # @@ -3286,11 +3286,9 @@ howtoplay.blocks.text.8=熔岩 - 天然出產自地獄,發著微光,只要 howtoplay.blocks.text.9=粗泥 - 此方塊與一般的泥土方塊幾乎一樣,但它不會長草。您可以在疏林草原和大型針葉林地生態域找到這種方塊。 # howtoplay.bookAndQuill=書本和羽毛筆 # -howtoplay.bookAndQuill.title=遊戲說明:書本和羽毛筆 # howtoplay.bookAndQuill.text.1=書本和羽毛筆可讓您記下自己的冒險歷程。只要在書頁上輸入文字,您就能述說自己的精彩故事,甚至還能更換標題和作者!如果您想完成這本著作,只要在書本和羽毛筆上署名即可。在署名之前,您隨時都可以編輯書本和羽毛筆的內容。 # howtoplay.brewingStand=釀製台 # -howtoplay.brewingStand.title=遊戲說明:釀製台 # howtoplay.brewingStand.text.1=您必須在釀製台上才能釀製藥水。在鍋釜或水源地用水把玻璃瓶裝滿後,您就能用水瓶來釀製藥水。 # howtoplay.brewingStand.header.1=釀製台說明 # howtoplay.brewingStand.text.2=釀製台有三個空格來製作不同藥水。一種原料可以同時用於三個瓶子,因此建議您同時釀製三瓶藥水,以妥善利用寶貴資源。 # @@ -3298,8 +3296,13 @@ howtoplay.brewingStand.header.2=原料和藥水 # howtoplay.brewingStand.text.3=將地獄結節放到釀製台最上方的位置,將會製作出粗劣藥水。此藥水沒有任何效果,但可以用來當做基底藥水,讓您釀製出更進階的藥水。 # howtoplay.brewingStand.text.4=有許多藥水效果等著您來發掘,您不妨多方嘗試不同原料和組合,成為一名煉金達人。 # +howtoplay.buildingAShelter=Building a Shelter # +howtoplay.buildingAShelter.title=How to Play: Building a Shelter # +howtoplay.buildingAShelter.text.1=When danger comes lurking, a sturdy §eshelter§f can protect you from the threats outside. # +howtoplay.buildingAShelter.text.2=Building a shelter is critical to surviving your first night, and it doesn't have to be hard. # +howtoplay.buildingAShelter.text.3=You can build one with anything from dirt to stone, or even close up a cave for a makeshift lodging! # + howtoplay.cauldron=鍋釜 # -howtoplay.cauldron.title=遊戲說明:鍋釜 # howtoplay.cauldron.text.1=鍋釜是一種容器,您可將裝有液體的桶子或瓶子倒入鍋釜。 # howtoplay.cauldron.header.1=裝滿鍋釜 # howtoplay.cauldron.text.2.notTouch=手持裝滿水的桶子或藥水時,在鍋釜上按 :_input_key.use: 即可將該容器的內容物倒進鍋釜。 # @@ -3314,20 +3317,17 @@ howtoplay.cauldron.text.5.touch=如要為皮甲或皮馬鎧染色,請在手持 howtoplay.cauldron.text.6=如果想要將染料洗掉,請將已染色的物品浸入裝滿無染料清水的鍋釜中。 # howtoplay.chat=聊天 # -howtoplay.chat.title=遊戲說明:聊天 # howtoplay.chat.text.1.keyboard=按 :_input_key.chat: 即可開啟聊天視窗,輸入訊息後請按 ENTER 鍵送出訊息。 # howtoplay.chat.text.1.gamepad=按 :_input_key.chat: 即可開啟聊天視窗。輸入訊息後請按「傳送」按鈕來送出訊息。 # howtoplay.chat.text.1.touch=輕觸「聊天」按鈕即可開啟聊天視窗。輸入訊息後請輕觸「傳送」按鈕來送出訊息。 # howtoplay.chests=箱子 # -howtoplay.chests.title=遊戲說明:箱子 # howtoplay.chests.text.1.notTouch=製作箱子後,您即可將它放置在世界中。只要按 :_input_key.use: 就能打開箱子,方便您將物品欄中的物品存放到箱內。 # howtoplay.chests.text.1.touch=製作箱子後,您即可將它放置在世界中。只要輕觸就能打開箱子,方便您將物品欄中的物品存放到箱內。 # howtoplay.chests.text.2=箱子中的物品會一直保存著,您日後可以再放回物品欄中。 # howtoplay.chests.text.3=將兩個箱子放在一起,就會結合成一個大容量箱子。 # howtoplay.commandBlocks=指令方塊 # -howtoplay.commandBlocks.title=遊戲說明:指令方塊 # howtoplay.commandBlocks.text.1=指令方塊是地圖創造者專用的強大工具,不但可以儲存指令,還能在接收到紅石訊號時執行指令。 # howtoplay.commandBlocks.text.2=輸入 /give 即可取得指令方塊。 # howtoplay.commandBlocks.text.3=無論指令方塊是否成功執行其中儲存的指令,都會向箭號指向的方向傳送紅石信號。 # @@ -3345,78 +3345,24 @@ howtoplay.commandBlocks.text.7.2= - 一律啟用 - 不需紅石信號即可啟 howtoplay.commandBlocks.text.8=指令方塊也會顯示先前的輸出紀錄,方便您瞭解指令方塊是否未順利執行其指令,以及無法執行的原因。 # howtoplay.commands=指令 # -howtoplay.commands.title=遊戲說明:指令 # howtoplay.commands.text.1=您可以在聊天視窗中執行指令。請在指令前方輸入「/」符號。 # howtoplay.commands.text.2=您可以透過大量的指令來達成許多有趣的目標。歡迎參考以下來源,了解所有可能會派上用場的相關資訊。 # howtoplay.conduits=導管 # -howtoplay.conduits.title=遊戲說明:導管 # howtoplay.conduits.text.1=當您在水底的時候,有可用的導管就能讓您獲得力量。 # howtoplay.conduits.text.2=導管是以鸚鵡螺殼和海洋之心製造而成。導管可以收集海磷石和海燈籠的力量。 # howtoplay.conduits.header.1=建築 # howtoplay.conduits.text.3=啟用後,導管就會賦予任何在附近的東西導管力量。 # howtoplay.conduits.text.4=汲取的力量越多,能力的範圍就越廣。 # -howtoplay.controls=操作方式 # -howtoplay.controls.title=遊戲說明:操作方式 # -howtoplay.controls.text.1=Minecraft 是一款可讓您放置方塊來建造夢想世界的遊戲。但千萬別忘了要在夜行怪物出現之前,先蓋好一個棲身處喔。 # -howtoplay.controls.header.1=移動 # -howtoplay.controls.text.2.keyboard=使用滑鼠來環顧四周。 # -howtoplay.controls.text.2.gamepad=使用 :_gamepad_stick_right: 來環顧四周。 # -howtoplay.controls.text.2.touch.joystick_tap=輕觸並拖曳畫面來環顧四周。 # -howtoplay.controls.text.2.touch.classic_dpad=輕觸並拖曳畫面來環顧四周。 # -howtoplay.controls.text.2.touch.joystick_crosshair=輕觸並拖曳畫面來環顧四周。 # -howtoplay.controls.text.2.rift_controller=使用 :rift_right_stick: 來環顧四周。 # -howtoplay.controls.text.2.windowsmr_controller=使用 :windowsmr_right_stick: 來環顧四周。 # -howtoplay.controls.text.3.keyboard=使用 :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: 來四處移動。 # -howtoplay.controls.text.3.gamepad=使用 :_gamepad_stick_left: 來四處移動。 # -howtoplay.controls.text.3.touch.joystick_tap=使用 :tip_virtual_joystick: 來四處移動。 # -howtoplay.controls.text.3.touch.classic_dpad=使用 :touch_forward::touch_left::touch_back::touch_right: 來四處移動。 # -howtoplay.controls.text.3.touch.joystick_crosshair=使用 :tip_virtual_joystick: 來四處移動。 # -howtoplay.controls.text.3.rift_controller=使用 :rift_left_stick: 來四處移動。 # -howtoplay.controls.text.3.windowsmr_controller=使用 :windowsmr_left_stick: 來四處移動。 # -howtoplay.controls.text.4.keyboard=按 :_input_key.jump: 可以跳躍。 # -howtoplay.controls.text.4.gamepad=按 :_input_key.jump: 可以跳躍。 # -howtoplay.controls.text.4.touch.joystick_tap=按下 :tip_virtual_button_jump: 來跳躍。 # -howtoplay.controls.text.4.touch.classic_dpad=按 :touch_jump: 可以跳躍。 # -howtoplay.controls.text.4.touch.joystick_crosshair=按下 :tip_virtual_button_jump: 來跳躍。 # -howtoplay.controls.text.4.rift_controller=按 :rift_A: 可以跳躍。 # -howtoplay.controls.text.4.windowsmr_controller=按 :windowsmr_right_touchpad: 可以跳躍。 # -howtoplay.controls.text.5.keyboard=快速按 :_input_key.forward: 兩次就能跑步。按住 :_input_key.forward: 時會繼續跑步,直到您少於 :shank::shank::shank: 為止。 # -howtoplay.controls.text.5.gamepad=快速將 :_gamepad_stick_left: 往前推動兩次就能跑步。按住 :_gamepad_stick_left: 時會繼續跑步,直到您少於 :shank::shank::shank: 為止。 # -howtoplay.controls.text.5.touch.joystick_tap=按下 :tip_virtual_button_sprint: 切換成衝刺。你將持續衝刺,直到你少於 :shank::shank::shank: 為止。 # -howtoplay.controls.text.5.touch.classic_dpad=快速按 :touch_forward: 兩次就能跑步。按住 :touch_forward: 時會繼續跑步,直到您少於 :shank::shank::shank: 為止。 # -howtoplay.controls.text.5.touch.joystick_crosshair=按下 :tip_virtual_button_sprint: 切換成衝刺。你將持續衝刺,直到你少於 :shank::shank::shank: 為止。 # -howtoplay.controls.text.5.rift_controller=快速將 :rift_left_stick: 往前推動兩次就能跑步。按住 :rift_left_stick: 時會繼續跑步,直到您少於 :shank::shank::shank: 為止。 # -howtoplay.controls.text.5.windowsmr_controller=快速將 :windowsmr_left_stick: 往前推動兩次就能跑步。按住 :windowsmr_left_stick: 時會繼續跑步,直到您少於 :shank::shank::shank: 為止。 # -howtoplay.controls.header.2=破壞和放置 # -howtoplay.controls.text.6.notTouch=按住 :_input_key.attack:,即可用您的手或是手中持有的物品來開採及劈砍。但您可能需要製作出工具才能開採某些方塊。 # -howtoplay.controls.text.6.touch.joystick_tap=點擊並按住一個方塊,用你的手或手上的物品進行開採。你可能需要合成特定的工具,才能挖掘某些方塊。 # -howtoplay.controls.text.6.touch.classic_dpad=點擊並按住一個方塊,用你的手或手上的物品進行開採。你可能需要合成特定的工具,才能挖掘某些方塊。 # -howtoplay.controls.text.6.touch.joystick_crosshair=點擊並拖曳游標進行 :tip_crosshair: 瞄準並指定一個方塊。點擊並按住 :tip_virtual_button_action_attack_or_destroy: 來用你的手或手中的物品進行挖掘。你可能需要合成特定的工具,才能挖掘某些方塊。 # -howtoplay.controls.text.7.keyboard=如果您的手中持有物品,按 :_input_key.use: 就能使用該物品,按 :_input_key.drop: 則可丟棄該物品。 # -howtoplay.controls.text.7.gamepad=如果您的手中持有物品,按 :_input_key.use: 就能使用該物品,按 :_input_key.drop: 則可丟棄該物品。 # -howtoplay.controls.text.7.rift_controller=如果您的手中持有物品,使用 :rift_right_grab: 抓取按鈕即可使用該物品,或按 :rift_right_stick: 以丟棄。 # -howtoplay.controls.text.7.windowsmr_controller=如果您的手中持有物品,按 :windowsmr_left_trigger: 就能使用該物品,按 :windowsmr_right_grab: 則可丟棄該物品。 # -howtoplay.controls.text.7.touch.joystick_tap=如果你正拿著物品,可點擊螢幕來使用,或者點擊並按住在快捷欄中的物品來丟棄。點擊並按住螢幕來吃手中的食物。 # -howtoplay.controls.text.7.touch.classic_dpad=如果你正拿著物品,可點擊螢幕來使用,或者點擊並按住在快捷欄中的物品來丟棄。點擊並按住螢幕來吃手中的食物。 # -howtoplay.controls.text.7.touch.joystick_crosshair=如果你正拿著物品,可點擊 :tip_virtual_button_action_build_or_use: 來使用,或者點擊並按住在快捷欄中的物品來丟棄。點擊並按住 :tip_virtual_button_action_build_or_use: 來吃手中的食物。 # -howtoplay.controls.header.3=潛行 # -howtoplay.controls.text.8.keyboard=潛行在 Minecraft 中非常有用,不僅能夠保護您不從方塊上掉落,還能隱藏您的名牌。按住 :_input_key.sneak: 即可潛行。 # -howtoplay.controls.text.8.gamepad=潛行在 Minecraft 中非常有用,不僅能夠保護您不從方塊上掉落,還能隱藏您的名牌。點按 :_input_key.sneak: 或按一下 :_gamepad_stick_right: 即可潛行。 # -howtoplay.controls.text.8.touch.joystick_tap=潛行可防止你從方塊上掉下來,在生物面前隱藏自己,並對其他玩家隱藏你的名牌。如要潛行,請點擊 :tip_virtual_button_sneak:。 # -howtoplay.controls.text.8.touch.classic_dpad=潛行可防止你從方塊上掉下來,在生物面前隱藏自己,並對其他玩家隱藏你的名牌。如要潛行,請點擊 :touch_sneak:。 # -howtoplay.controls.text.8.touch.joystick_crosshair=潛行可防止你從方塊上掉下來,在生物面前隱藏自己,並對其他玩家隱藏你的名牌。如要潛行,請點擊 :tip_virtual_button_sneak:。 # -howtoplay.controls.text.8.rift_controller=潛行在 Minecraft 中非常有用,不僅能夠保護您不從方塊上掉落,還能隱藏您的名牌。按 :rift_X: 即可切換潛行。 # -howtoplay.controls.text.8.windowsmr_controller=潛行在 Minecraft 中非常有用,不僅能夠保護您不從方塊上掉落,還能隱藏您的名牌。按 :windowsmr_right_stick: 即可切換潛行。 # -howtoplay.controls.text.swim.keyboard=在水裡的時候衝刺就可以游泳。使用滑鼠控制您游泳的方向。 # -howtoplay.controls.text.swim.gamepad=在水裡的時候衝刺就可以游泳。使用 :_gamepad_stick_right: 控制您游泳的方向。 # -howtoplay.controls.text.swim.touch=在水中移動會使你游泳。衝刺會讓你游得很快。輕點並拖曳游標來控制游泳的方向。 # -howtoplay.controls.text.swim.rift_controller=在水裡的時候衝刺就可以游泳。使用 :rift_right_stick: 控制您游泳的方向。 # -howtoplay.controls.text.swim.windowsmr_controller=在水裡的時候衝刺就可以游泳。使用 :windowsmr_right_stick: 控制您游泳的方向。 # +howtoplay.craftingATool=Crafting a Tool # +howtoplay.craftingATool.title=How to Play: Crafting a Tool # +howtoplay.craftingATool.text.1=§eTools§f help you get things done faster. Some, like the §epickaxe§f:wood_pickaxe: , let you mine stone and various ores. Others, like the §esword§f:wood_sword: , help you keep enemies at bay. # +howtoplay.craftingATool.text.2.keyboard=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and right-clicking it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.gamepad=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and pressing :_input_key.use:. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # +howtoplay.craftingATool.text.2.touch=To craft a tool, open up your §ecrafting table§f:crafting_table: by walking up to it and tapping it. You can craft a basic version of most tools using two sticks and a few planks - your §erecipe book§f will tell you how! # howtoplay.worldBuilder=創世者 # -howtoplay.worldBuilder.title=遊戲說明:創世者 # howtoplay.worldBuilder.text.1=若要放置或使用特定《Minecraft Education》方塊或物品,玩家必須有稱為「創世者」的特殊能力。 # howtoplay.worldBuilder.text.2=啟用密技後,主持人可以啟用或停用世界中任何玩家的「創世者」能力。 # howtoplay.worldBuilder.text.3=若要授予「創世者」的能力給世界中所有玩家,請執行以下指令: # @@ -3428,7 +3374,6 @@ howtoplay.worldBuilder.text.8=若要查詢您的「創世者」能力,請執 howtoplay.worldBuilder.text.9=/ability @p worldbuilder # howtoplay.permissionBlocks=權限方塊 # -howtoplay.permissionBlocks.title=遊戲說明:權限方塊 # howtoplay.permissionBlocks.text.1=Minecraft Education 具有幾個特殊模組,讓教師更容易建立和進行課程。擁有「創世者」能力的玩家才能放置和摧毀這些方塊,沒有「創世者」能力的玩家才會受到這些方塊的限制。 # howtoplay.permissionBlocks.title.1=允許/拒絕 # howtoplay.permissionBlocks.text.2=允許和拒絕方塊可控制玩家可於世界中建造的位置。 # @@ -3438,24 +3383,39 @@ howtoplay.permissionBlocks.text.5=允許方塊的下方某處會有拒絕方塊 howtoplay.permissionBlocks.title.2=邊界 # howtoplay.permissionBlocks.text.6=邊框方塊提供了一個無限向上和向下延伸的力場,不管是否有其他方塊存在。玩家不能在邊框方塊之間、上方或下方移動。玩家無法放置或銷毀位於邊框方塊上方或下方的方塊。 # +howtoplay.playingTogether=Playing Together # +howtoplay.playingTogether.title=Playing together # +howtoplay.playingTogether.text.1=Minecraft is a §emultiplayer§f game by default. # +howtoplay.playingTogether.header.1=Online Multiplayer # +howtoplay.playingTogether.text.2=Every new world you create starts with multiplayer enabled. If you want to make it §eprivate§f, go to World Settings to turn off multiplayer. # +howtoplay.playingTogether.header.2=Joining an Online Game # +howtoplay.playingTogether.text.3=To play with others, go to the §eFriends tab§f to see all available Realms, Friends, and LAN games. Just select any game to join it. # +howtoplay.playingTogether.text.4=When you start or join an online game, your friends can see this in their Friends tab. If they join, it'll be visible to their friends as well. # +howtoplay.playingTogether.text.5=You need to be signed in to a §eMicrosoft Account§f with an active internet connection to play multiplayer. # +howtoplay.playingTogether.header.3=Realms - The best way to play together # +howtoplay.playingTogether.text.6=It's easy to play with friends using §eRealms§f. # +howtoplay.playingTogether.text.7=You and up to 10 friends get 24/7 access to a world that's always online. Explore, get creative, or try curated content from Marketplace. # +howtoplay.playingTogether.text.8=All you need is a paid Realms subscription. Why not try a free 30-day trial? # +howtoplay.playingTogether.header.4=Player Permissions # +howtoplay.playingTogether.text.9=You decide what people can do in your world by changing §eplayer permissions§f. # +howtoplay.playingTogether.text.10=Open the game menu to see a list of players currently in your world, then select the permissions icon to adjust that player's permissions. # +howtoplay.playingTogether.realms=Try Realms # +howtoplay.playingTogether.signIn=Sign in to try Realms # + howtoplay.chalkboard=黑板 # -howtoplay.chalkboard.title=遊戲說明:黑板 # howtoplay.chalkboard.text.1=黑板可用於在世界中顯示文字。黑板能顯示的文字比標誌更多,放置後也可以進行編輯,並且有三種尺寸:石板、海報和板子。鎖定切換能讓你阻止非「創世者」破壞或編輯你的黑板。在現有的黑板上按下 :_input_key.use: 進行編輯。 # howtoplay.chalkboard.text.1.touch=黑板可用於在世界中顯示文字。黑板能顯示的文字比標誌更多,放置後也可以進行編輯,並且有三種尺寸:石板、海報和黑板。鎖定切換能讓你阻止非「世界構建者」破壞或編輯您的黑板。在現有的黑板上進行編輯。 # howtoplay.chemistry=化學 # -howtoplay.chemistry.title=遊戲說明:化學 # howtoplay.chemistry.text.1=學生可以使用化學設備方塊,模擬現實世界中的化學。透過「元素建構器」中的滑桿,構築 118 種不同元素中的任一個,或將其放置在「元素建構器」中,查看元素的組成。在「元素建構器」中組合元素以生成化合物。將元素和化合物放入實驗桌,建立 Minecraft 物品。使用「材料分解器」將方塊分解成方塊的組合元素。 # howtoplay.chemistry.text.2=從《Minecraft Education》網站下載「化學期刊」(Chemistry Journal) 以獲得完整的 Minecraft 化學指南。 # howtoplay.npc=非玩家角色 # -howtoplay.npc.title=遊戲說明:非玩家角色 # howtoplay.npc.text.1=NPC 即為非玩家角色,可提供額外的課程資訊、提示或說明。 # howtoplay.npc.text.2=只有「創世者」可以放置、刪除、命名或編輯 NPC。NPC 可以執行命令並連結到網站。可以將指令分配至 NPC 對話框視窗中的按鈕;永遠都會有一個網站連結的按鈕。 # howtoplay.npc.text.3=NPC 有多種不同的外觀可選,而且無法移動。 # howtoplay.camera=相機 # -howtoplay.camera.title=遊戲說明:相機 # howtoplay.camera.text.1=相機可以讓玩家在世界中拍攝照片。 # howtoplay.camera.text.2=若要以您的視角拍照,請按 :_input_key.use:。 # howtoplay.camera.text.2.touch=若要以您的視角拍照,請輕觸並按住,然後放開。 # @@ -3464,53 +3424,24 @@ howtoplay.camera.text.3.touch=若要自拍,請放置相機然後輕觸「拍 howtoplay.camera.text.4=您可以在相簿內檢視照片,或將照片插入「書本和羽毛筆」中。 # howtoplay.portfolio=相簿 # -howtoplay.portfolio.title=遊戲說明:相簿 # howtoplay.portfolio.text.1=您已經拍攝的照片會顯示在相簿中。按 :_input_key.use: 即可檢視相簿。檢視相簿時,您可以新增照片的標題、刪除圖片,以及將圖片匯出為 PDF。 # howtoplay.portfolio.text.1.touch=您已經拍攝的照片會顯示在相簿中。輕觸並按住即可檢視相簿。檢視相簿時,您可以新增照片的標題、刪除圖片,以及將圖片匯出為 PDF。 # howtoplay.classroomMode=課堂模式 # -howtoplay.classroomMode.title=遊戲說明:課堂模式 # howtoplay.classroomMode.text.1=「課堂模式」是一個外部應用程式,能為教育人士提供能夠促進學生互動的功能。你可以從 Minecraft Education 網站下載「課堂模式」。 # howtoplay.classroomMode.text.2=世界主持人可以使用指令 /classroommode 來啟用「課堂模式」應用程式,然後連接至《Minecraft Education》。 # howtoplay.codeBuilder=程式碼生成器 # -howtoplay.codeBuilder.title=遊戲說明:程式碼生成器 # howtoplay.codeBuilder.text.1=程式碼生成器可讓玩家在透過使用熟悉的學習撰寫程式碼平台撰寫程式碼,藉以在 Minecraft 中探索、建立和玩遊戲。 # howtoplay.codeBuilder.text.2=按 :_input_key.codeBuilder: 或使用指令 /code 即可啟用程式碼生成器。 # howtoplay.codeBuilder.text.2.touch=輕觸 :code_builder_button: 或使用指令 /code 即可啟用程式碼生成器。 # -howtoplay.crafting=製作物品 # -howtoplay.crafting.title=遊戲說明:製作物品 # -howtoplay.crafting.text.1.keyboard=按 :_input_key.inventory: 即可開啟配方書和合成格。 # -howtoplay.crafting.text.1.gamepad=按 :_input_container.crafting: 即可開啟配方書和合成格。 # -howtoplay.crafting.text.1.touch=輕觸「物品欄」按鈕即可開啟配方書和合成格。 # -howtoplay.crafting.text.1.rift_controller=按 :rift_B: 即可開啟配方書和合成格。 # -howtoplay.crafting.text.1.windowsmr_controller=按 :windowsmr_left_grab: 即可開啟配方書和合成格。 # -howtoplay.crafting.header.1=合成格 # -howtoplay.crafting.text.2=將物品欄和物品槽中的物品放到合成格內,然後按照物品配方的排列方式來排列物品。 # -howtoplay.crafting.text.3=如果配方正確無誤,您要嘗試製作的物品就會出現在合成格右側的輸出槽內。從輸出槽中取出物品並放入物品欄後,您即可使用該物品。 # -howtoplay.crafting.text.4=遊戲中有多種配方。如要製作部分配方,您必須使用比起始的 2x2 格更大的合成格。 # -howtoplay.crafting.text.5=只要合成 4 個木材就能製作出精製台,供您放置到世界中。 # -howtoplay.crafting.text.6.keyboard=在世界中的精製台上按 :_input_key.use: 即可使用 3x3 的合成格。 # -howtoplay.crafting.text.6.gamepad=在世界中的精製台上按 :_input_key.use: 即可使用 3x3 的合成格。 # -howtoplay.crafting.text.6.rift_controller=在世界中的精製台上按 :rift_right_grab: 即可使用 3x3 的合成格。 # -howtoplay.crafting.text.6.windowsmr_controller=在世界中的精製台上按 :windowsmr_left_trigger: 即可使用 3x3 的合成格。 # -howtoplay.crafting.text.6.touch=輕觸世界中的精製台即可使用 3x3 的合成格。 # -howtoplay.crafting.header.2=配方書 # -howtoplay.crafting.text.7=配方書會顯示在畫面左側。如果您不知道配方內容或想要快速製作已知的配方,此時配方書就能派上用場。合成格也會顯示在畫面右側物品欄的上方。 # -howtoplay.crafting.text.8.keyboard=找到您要合成的配方後,對配方按 :_input_key.attack: 即可載入合成格,然後從合成格右側的輸出槽內取出物品並放入物品欄內。對配方按 :_input_key.use: 即可自動合成,此步驟可自動合成一組並放置於您的物品欄中。對配方按 SHIFT + :_input_key.use: 即可自動合成成堆物品。 # -howtoplay.crafting.text.8.gamepad=找到您要合成的配方後,對配方按 :_gamepad_face_button_down: 即可自動合成,此步驟可自動合成一組並放置於您的物品欄中。對配方按 :_gamepad_face_button_up: 即可自動合成成堆物品。 # -howtoplay.crafting.text.8.touch=找到您要合成的配方後,輕觸配方將其載入合成格。接下來,於輸出槽中輕觸物品即可進行合成。於輸出槽中按住物品即可持續合成。 # -howtoplay.crafting.text.9=當 :craftable_toggle_on: 為開啟狀態時,配方書會依據您所擁有的原料顯示所有可用配方。當 :craftable_toggle_off: 為關閉狀態時,配方書會顯示遊戲中所有配方,即使您無法合成也會顯示。如要尋找特定配方,請瀏覽不同索引標籤或搜尋配方。在創造模式中,部分配方會收合於清單內。開啟清單即可展開配方,並顯示裡面所有配方。 # - howtoplay.craftingTable=工作台 # -howtoplay.craftingTable.title=遊戲說明:精製台 # howtoplay.craftingTable.text.1=精製台可讓您製作更複雜的配方。 # howtoplay.craftingTable.text.2.notTouch=請先將精製台放到世界中。在精製台上按 :_input_key.use: 即可使用精製台。 # howtoplay.craftingTable.text.2.touch=請先將精製台放到世界中。輕觸即可使用精製台。 # howtoplay.creativeMode=創造模式 # -howtoplay.creativeMode.title=遊戲說明:創造模式 # howtoplay.creativeMode.text.1=在創造模式中,您可以盡情打造全無生物的夢想大地! # howtoplay.creativeMode.header.1=盡情創造不設限 # howtoplay.creativeMode.text.2=創造模式介面可將遊戲中的任何物品直接移到玩家的物品欄中,省下採礦或製作物品的麻煩。玩家物品欄中的物品不會因為放置到世界中或使用而消失,讓玩家可以專心建構自己的世界,而不必費心收集資源。 # @@ -3523,8 +3454,12 @@ howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=點擊 :tip_virt howtoplay.creativeMode.text.4a.touch.classic_dpad=如要飛行,請快速點擊 :touch_jump: 兩次,如要停止飛行,請快速點擊 :touch_stop_flying: 兩次。 # howtoplay.creativeMode.text.4b.touch.classic_dpad=快速點擊 :touch_forward: 兩次來飛得更快。要向上飛行,請點擊並按住 :touch_fly_up:,要向下飛行,請點擊並按住 :touch_fly_down:。 # +howtoplay.deathAndRespawn=Death and Respawn # +howtoplay.deathAndRespawn.title=How to Play: Death and Respawn # +howtoplay.deathAndRespawn.text.1=Enemies appear every night, and even the best of us can be caught off guard. If your §ehealth bar§f:heart: runs out, you'll die - and then respawn right where you started! # +howtoplay.deathAndRespawn.text.2=You have unlimited lives, but you drop all items in your inventory when you die. If you're quick enough, you can pick your items back up right where you dropped them. # + howtoplay.difficulty=難易度 # -howtoplay.difficulty.title=遊戲說明:難易度 # howtoplay.difficulty.text.1=Minecraft 為分為多種困難度,讓您能夠打造符合自身程度的遊戲體驗。 # howtoplay.difficulty.header.1=和平 # howtoplay.difficulty.text.2=除了界伏蚌和終界龍以外不會生成任何敵對生物,而且牠們也不會對您造成任何傷害。 # @@ -3536,7 +3471,6 @@ howtoplay.difficulty.header.4=困難 # howtoplay.difficulty.text.5=敵對生物造成的傷害較高、殭屍會破門而入。如果飢餓等級降到零,您的生命值就會開始下降,可能會導致死亡。 # howtoplay.dispensers=發射器 # -howtoplay.dispensers.title=遊戲說明:發射器 # howtoplay.dispensers.text.1=發射器可以用來發射物品。您必須用紅石信號 (例如拉桿) 為各個發射器充能,才能啟動發射器。 # howtoplay.dispensers.text.2.notTouch=如要將物品裝入發射器,請在發射器上按 :_input_key.use:,然後將您要發射的物品從物品欄移到發射器中。 # howtoplay.dispensers.text.2.touch=如要將物品裝入發射器,請輕觸發射器,然後將您要發射的物品從物品欄移到發射器中。 # @@ -3545,14 +3479,12 @@ howtoplay.dispensers.text.3=每當您為發射器充能時,物品就會射擊 howtoplay.dispensers.text.4=發射器也能用來放置物品,例如把南瓜放到鐵魔像上或將裝備放到盔甲座上。 # howtoplay.droppers=投擲器 # -howtoplay.droppers.title=遊戲說明:投擲器 # howtoplay.droppers.text.1.notTouch=使用紅石充能時,投擲器會掉落一個其中所含的隨機物品。按投擲器上的 :_input_key.use: 即可打開它,並將物品欄中的物品裝載進投擲器。 # howtoplay.droppers.text.1.touch=使用紅石充能時,投擲器會掉落一個其中所含的隨機物品。輕觸投擲器即可打開它,並將物品欄中的物品裝載進投擲器。 # howtoplay.droppers.header.1=用法 # howtoplay.droppers.text.2=如果投擲器正對箱子或其他類型的容器,物品會自動改為放入該容器中。您可以建造一連串的投擲器在遙遠的兩地之間輸送物品。 # howtoplay.dyes=染料 # -howtoplay.dyes.title=遊戲說明:染料 # howtoplay.dyes.text.1=染料可用來在 Minecraft 中改變多種物品的顏色。 # howtoplay.dyes.text.2=有的染色材料會比較難找。雖然大多數的染料都可以使用花朵合成 (例如使用罌粟製成紅色染料),但部分染料卻只能以較為艱難的方式尋找或製造,例如: # howtoplay.dyes.text.3=- 挖地底深處的青金石 # @@ -3560,10 +3492,8 @@ howtoplay.dyes.text.4=- 收集水底的墨囊 # howtoplay.dyes.text.5=- 收穫叢林中的可可豆 # howtoplay.dyes.text.6=- 綠色染料必須使用仙人掌熔煉取得 # howtoplay.dyes.text.7=- 骨粉可以促進植物和樹木生長,或者可以合成為白色染料 # -howtoplay.dyes.text.8=- 在烏賊身上收集墨囊可以製成黑色染料 # howtoplay.elytra=鞘翅 # -howtoplay.elytra.title=遊戲說明:鞘翅 # howtoplay.elytra.text.1=只要配備鞘翅,您就能自在滑翔。鞘翅必須配備在胸甲的物品槽。 # howtoplay.elytra.text.2=鞘翅無法透過製作而得,但在由界伏蚌嚴密守衛的稀有終界船之中,您可以在物品框架裡找到此物品。 # howtoplay.elytra.header.1=學習如何飛行 # @@ -3576,7 +3506,6 @@ howtoplay.elytra.header.2=用火箭來加速飛行 # howtoplay.elytra.text.6=不具任何特效的煙火火箭可以增加鞘翅的飛行距離,但如果您在飛行時使用此類煙火火箭,將會受到傷害。 # howtoplay.enchantingTable=附魔台 # -howtoplay.enchantingTable.title=遊戲說明:附魔台 # howtoplay.enchantingTable.text.1=只要收集經驗球,就能獲得經驗點數,供您為武器、盔甲、工具和書本附魔。 # howtoplay.enchantingTable.header.1=進行附魔 # howtoplay.enchantingTable.text.2=當可供附魔的物品放在附魔台上的書本下方槽位時,右方的三個按鈕上分別會顯示所需的經驗等級和青金石費用。 # @@ -3586,22 +3515,23 @@ howtoplay.enchantingTable.text.4=如果附魔台四周被書架圍繞著 (最多 howtoplay.enchantingTable.header.3=附魔書 # howtoplay.enchantingTable.text.5=附魔書可以透過鐵砧來為其他物品附魔,方便您進一步控制要在物品上套用哪些附魔效果。 # +howtoplay.encyclopedia=Encyclopedia # +howtoplay.encyclopedia.title=Minecraft Encyclopedia # +howtoplay.encyclopedia.text.1=Minecraft Encyclopedia # + howtoplay.endCities=終界城市 # -howtoplay.endCities.title=遊戲說明:終界城市 # howtoplay.endCities.text.1=擊殺終界龍後,終界閘口就會出現。只要將終界珍珠投到傳送門裡面,您就會傳送到外圍群島。 # howtoplay.endCities.text.2=這個奇異的全新地區肯定暗藏了某些有趣的東西,或許還有些能帶回去的戰利品。 # howtoplay.enderChest=終界箱 # -howtoplay.enderChest.title=遊戲說明:終界箱 # + howtoplay.enderChest.text.1=世界中所有終界箱都連在一起,放在這種箱子裡的物品,也可以在其他終界箱中取用。不過,每個玩家在終界箱裡看到的物品都會不同。這能讓玩家在世界中任何終界箱存放物品並在其他地點的終界箱取得存放物。 # howtoplay.eyeOfEnder=終界之眼 # -howtoplay.eyeOfEnder.title=遊戲說明:終界之眼 # howtoplay.eyeOfEnder.text.1=終界之眼與終界有著神秘未知的關聯,使用時會發生奇怪的效果。 # howtoplay.eyeOfEnder.text.2=謠傳它可以帶您通往另一個向度。 # howtoplay.farming=農耕 # -howtoplay.farming.title=遊戲說明:農耕 # howtoplay.farming.text.1=您在 Minecraft 中可以種植多種不同的作物。在冒險途中抽空農耕,可以為您帶來取之不盡的食物來源。 # howtoplay.farming.header.1=事前規劃 # howtoplay.farming.text.2=作物需要光線、水和農地才能生長,您則需要鋤頭和水源才能種植種子。 # @@ -3613,7 +3543,6 @@ howtoplay.farming.text.6=作物成熟時的外觀會改變,此時您就能收 howtoplay.farming.text.7=部分作物 (如南瓜和西瓜) 會生長在莖蔓上,收穫時小心別傷到莖蔓了! # howtoplay.fireworks=煙火 # -howtoplay.fireworks.title=遊戲說明:煙火 # howtoplay.fireworks.text.1=煙火可讓您在 Minecraft 中打造獨一無二的歡喜慶典! # howtoplay.fireworks.text.2=煙火分為兩個元件,分別是煙火火箭和煙火星。 # howtoplay.fireworks.header.1=煙火火箭 # @@ -3633,7 +3562,6 @@ howtoplay.fireworks.header.3=製作煙火 # howtoplay.fireworks.text.7=您可以用發射器來施放煙火。煙火會朝向發射器面向的方位射出。 # howtoplay.fishing=釣魚 # -howtoplay.fishing.title=遊戲說明:釣魚 # howtoplay.fishing.text.1=您必須使用釣魚竿才能釣魚。您可以透過釣魚,從大海中獲得一些魚類和其他實用的物品! # howtoplay.fishing.header.1=拋出釣線 # howtoplay.fishing.text.2.notTouch=視野朝向水方塊,然後在手持釣魚竿時按 :_input_key.use: 按鈕,即可將魚餌拋入水中。 # @@ -3643,8 +3571,15 @@ howtoplay.fishing.text.3=繼續等待,直到您看見一連串的泡泡飄向 howtoplay.fishing.text.4.notTouch=當氣泡碰到魚餌時,魚餌會上下震動,此時按 :_input_key.use: 即可拉起魚餌。小心可別讓魚溜掉了! # howtoplay.fishing.text.4.touch=當氣泡碰到魚餌時,魚餌會上下震動,此時按 [釣魚] 按鈕即可拉起魚餌。小心可別讓魚溜掉了! # +howtoplay.food=Food # +howtoplay.food.title=How to Play: Food # +howtoplay.food.text.1=You'll slowly get hungry during your adventures - fortunately the Overworld is full of food! You can gather apples from trees, meat from animals, or why not grow your own crops using a hoe? # +howtoplay.food.text.2.keyboard=To eat a food, select it in your hotbar, then click and hold the right mouse button. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.gamepad=To eat a food, select it in your hotbar, then press and hold :_input_key.use:. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.2.touch=To eat a food, select it in your hotbar, then tap the screen and hold. Keep the §ehunger bar§f:shank: full to regain health when you take damage. # +howtoplay.food.text.3=Some raw foods are better when cooked first on a campfire or in a furnace - your tummy will thank you! # + howtoplay.furnace=熔爐 # -howtoplay.furnace.title=遊戲說明:熔爐 # howtoplay.furnace.text.1=熔爐可讓您烹煮或熔煉物品,例如將鐵礦石熔煉成鐵錠塊。 # howtoplay.furnace.text.2.notTouch=將熔爐放置到世界中,然後按 :_input_key.use: 即可使用。 # howtoplay.furnace.text.2.touch=將熔爐放置到世界中,然後輕觸即可使用。 # @@ -3652,7 +3587,6 @@ howtoplay.furnace.header.1=添加燃料 # howtoplay.furnace.text.3=你必須把一些燃料放入熔爐底部,然後把你想要冶煉的物品放在頂部。然後熔爐將啟動並開始運作。很多東西都能作為燃料使用;快嘗試任何可燃物品! # howtoplay.gameSettings=遊戲設定 # -howtoplay.gameSettings.title=遊戲說明:遊戲設定 # howtoplay.gameSettings.text.1=創造世界時,您可以調整許多選項。您可以利用以下各項設定來改善遊戲體驗。別擔心,就算您並未在創造世界時設定這些選項,日後仍然可以隨時變更。 # howtoplay.gameSettings.text.2=-世界名稱:您可以在此處變更世界的名稱。 # howtoplay.gameSettings.text.3=-預設遊戲模式:此設定是所有新玩家進入世界時的起始遊戲模式。您可以讓玩家進入生存模式或創造模式。選擇創造模式將會一併啟用密技。 # @@ -3663,7 +3597,6 @@ howtoplay.gameSettings.text.6=-贈品箱:啟用此設定時,您的起始位 howtoplay.gameSettings.text.7=-世界類型:此設定控制了世界的創造方式。您可以在下拉式選單中選擇 [無限]、[平地] 或 [舊版] 來變更世界類型。 # howtoplay.gameSettings.text.7.1= - [無限] 世界永遠沒有盡頭。 # howtoplay.gameSettings.text.7.2= - [平地] 世界沒有任何山丘或樹木,而是一片完全平坦的區域,讓您能自由放置您的作品。 # -howtoplay.gameSettings.text.7.3= - [舊版] 世界的大小和高度都有限制。 # howtoplay.gameSettings.text.8=-種子:這是一組世界的專屬代碼。在創造新世界時輸入種子碼,就能控制世界的創造方式。您也可以輸入一個單字或單詞,遊戲會自動為您轉換為代碼。 # howtoplay.gameSettings.header.2=密技和遊戲規則 # howtoplay.gameSettings.text.9=-啟用密技:此設定可讓玩家使用指令。如果在啟用此設定的情況下創造世界,所有成就都將會停用。 # @@ -3677,7 +3610,6 @@ howtoplay.gameSettings.text.16=-實體掉落戰利品:控制礦車和盔甲座 howtoplay.gameSettings.text.17=-天氣循環:停用此設定時,天氣將會保持不變。 # howtoplay.hoppers=漏斗 # -howtoplay.hoppers.title=遊戲說明:漏斗 # howtoplay.hoppers.text.1=漏斗可以用來自動移動物品。您可以將漏斗附加到其他物品上,例如箱子或點唱機等等。 # howtoplay.hoppers.text.2=漏斗會持續將放置在漏斗上的容器中的物品移出,並且移入它所指向的容器中。 # howtoplay.hoppers.header.1=用法 # @@ -3685,56 +3617,28 @@ howtoplay.hoppers.text.3=若要讓漏斗指向特定方塊,請在潛行時將 howtoplay.hoppers.text.4=然而,如果是用紅石發電,漏斗就會停用,失去效用並停止移動物品。 # howtoplay.hostAndPlayerOptions=主持人與玩家選項 # -howtoplay.hostAndPlayerOptions.title=遊戲說明:主持人與玩家選項 # howtoplay.hostAndPlayerOptions.text.1.notTouch=進行啟用密技的遊戲時,您可以利用主持人選項來傳送自己或好友、改變天氣、設定一天中的時間,以及變更遊戲中的進入點和世界起始點。密技啟用後,只要按聊天長條旁的 [/] 按鈕就能在聊天視窗中找到這些選項。 # howtoplay.hostAndPlayerOptions.text.1.touch=進行啟用密技的遊戲時,您可以利用主持人選項來傳送自己或好友、改變天氣、設定一天中的時間,以及遊戲中的進入點和世界起始點。密技啟用後,只要輕觸聊天按鈕就能在聊天視窗中設定相關選項。 # -howtoplay.HUD=HUD # -howtoplay.HUD.title=遊戲說明:HUD # -howtoplay.HUD.text.1=HUD 會顯示您的狀態、生命值、剩餘氧氣 (如果您在水中)、飢餓等級和護甲值 (如果您穿著盔甲) 等資訊。 # -howtoplay.HUD.header.1=食物和生命值 # -howtoplay.HUD.text.2.notTouch=如果失去了生命值,但還有至少九個 :shank:,生命值就會恢復。吃食物也可恢復 :shank:。 # -howtoplay.HUD.text.2.touch=如果你有至少九個 :shank:,你將自動恢復生命值。你的 :shank: 會隨著探索和飢餓而慢慢減少,但吃食物會補充 :shank:。 # -howtoplay.HUD.text.3.keyboard=手持食物時按住 :_input_key.use: 即可吃掉食物。 # -howtoplay.HUD.text.3.gamepad=手持食物時按住 :_input_key.use: 即可吃掉食物。 # -howtoplay.HUD.text.3.rift_controller=手持食物時按住 :rift_right_grab: 即可吃掉食物。 # -howtoplay.HUD.text.3.windowsmr_controller=手持食物時按住 :windowsmr_left_trigger: 即可吃掉食物。 # -howtoplay.HUD.text.3a.touch=如要吃東西,請點擊快捷欄上的食物,然後點擊並按住螢幕來食用。 # -howtoplay.HUD.text.3b.touch=如果使用動作按鈕,請先點擊快捷欄上的食物,然後點擊並按住 :tip_virtual_button_action_build_or_use: 即可食用。 # -howtoplay.HUD.text.4a=某些活動會讓你餓得比較快,比如衝刺。幸運的是,有些食物更有營養,更能補充 :shank:。 # -howtoplay.HUD.text.4b=如果你補滿了 :shank:,那麼最後吃的食物將套用飽和值-一個隱藏值,會讓飢餓等級有額外的提升。 # -howtoplay.HUD.header.2=經驗值 # -howtoplay.HUD.text.5=HUD 上也會顯示經驗條,上面的數字表示您目前的經驗等級。經驗條可以指出您還需要多少經驗點數才能提升經驗等級。 # -howtoplay.HUD.text.6=收集經驗球即可取得經驗點數。您可以透過擊殺生物、開採特定方塊等其他活動來獲得經驗球。可別放著經驗球不管,您肯定會需要它的。只要移動到經驗球附近,就能收集經驗球。 # -howtoplay.HUD.header.3=物品槽 # -howtoplay.HUD.text.7.keyboard=物品槽會顯示可供使用的物品。捲動滑鼠即可更換您手中的物品。 # -howtoplay.HUD.text.7.gamepad=物品槽會顯示可供使用的物品。按 :_input_key.cycleItemLeft: 和 :_input_key.cycleItemRight: 即可更換您手中的物品。 # -howtoplay.HUD.text.7.touch=物品槽會顯示可供使用的物品。輕觸物品槽中的物品即可更換您手中的物品。 # -howtoplay.HUD.text.7.windowsmr_controller=物品槽會顯示可供使用的物品。按 :windowsmr_left_touchpad_horizontal: 以變更您手中的物品。 # -howtoplay.HUD.text.7.rift_controller=物品槽會顯示可供使用的物品。按 :rift_left_trigger: 或 :rift_left_grab: 以變更您手中的物品。 # +howtoplay.improvedTools=Improved tools # +howtoplay.improvedTools.title=How to Play: Improved tools # +howtoplay.improvedTools.text.1=Use your tools a lot and they'll eventually break. As you gather new materials, such as stone, you'll be able to craft better tools. # +howtoplay.improvedTools.text.2=Tools of higher tiers are more durable, more efficient, and able to gather more valuable resources. Go out into the world and find out for yourself! # howtoplay.inventory=物品欄 # howtoplay.inventory.title=遊戲說明:物品欄 # -howtoplay.inventory.text.1.keyboard=按 :_input_key.inventory: 就能查看您的物品欄。 # -howtoplay.inventory.text.1.gamepad=按 :_input_key.inventory: 就能查看您的物品欄。 # -howtoplay.inventory.text.1.rift_controller=按 :rift_B: 就能查看您的物品欄。 # -howtoplay.inventory.text.1.windowsmr_controller=按 :windowsmr_left_grab: 就能查看您的物品欄。 # +howtoplay.inventory.header.1=1. Inventory # +howtoplay.inventory.header.2=2. Hotbar # +howtoplay.inventory.text.1.pc_console=Your hotbar will fill up as you gather more resources. Press the :_input_key.inventory: button to access your §einventory§f, where you'll have more space for everything you've collected. # howtoplay.inventory.text.1.touch=輕點 :tip_touch_inventory: 來檢視物品欄。 # -howtoplay.inventory.text.2=這畫面顯示你手中及攜帶的所有物品。你也可以查看目前所穿的護甲。 # -howtoplay.inventory.text.3.keyboard=按 :mouse_left_button: 即可撿起游標下的物品。如果游標下有多個物品,您將會撿起所有物品,不過您也能按 :mouse_right_button: 來撿起其中一半的物品。 # -howtoplay.inventory.text.3.gamepad=按 :_gamepad_face_button_down: 即可撿起游標下的物品。如果游標下有多個物品,您將會撿起所有物品,不過您也能按 :_gamepad_face_button_left: 來撿起其中一半的物品。 # -howtoplay.inventory.text.3.touch=輕點來選擇物品。如要移動,請點擊物品欄的另一個欄位。如果要把物品移到另一個相同物品的欄位,就會合併成一堆。如果移到不同的物品上,兩者就會交換欄位。 # -howtoplay.inventory.text.4.keyboard=按 :mouse_left_button: 就能將物品放回地上。如果游標上有多個物品,按 :mouse_left_button: 可將物品全部放回地上,按 :mouse_right_button: 則會只放置一個物品。 # -howtoplay.inventory.text.4.gamepad=按 :_gamepad_face_button_down: 就能將物品放回。如果游標上有多個物品,按 :_gamepad_face_button_down: 可將物品全部放回,按 :_gamepad_face_button_down: 則會只放置一個物品。 # -howtoplay.inventory.text.4a.touch=如果你點選一堆物品,會自動選擇這堆所有的物品。可以像移動單一物品一樣移動整堆。 # -howtoplay.inventory.text.4b.touch=要拆分一堆物品,點擊並按住物品堆,直到出現選擇視窗。在持續按住螢幕的情況下,向左和向右滑動你的手指,選擇你從這堆裡拆分出來的物品數量。 # -howtoplay.inventory.text.5.keyboard=如果游標位於盔甲類物品上方,只要按 SHIFT 鍵 + :mouse_left_button: 就能將其移到正確的盔甲槽中。 # -howtoplay.inventory.text.5.gamepad=如果游標位於盔甲類物品上方,只要按 :_gamepad_face_button_up: 就能將其移到正確的盔甲槽中。 # -howtoplay.inventory.text.6.keyboard=如要丟棄物品,請撿起物品並在物品欄視窗外放下。 # -howtoplay.inventory.text.6.gamepad=如要丟棄物品,請撿起物品並按 :_gamepad_face_button_up:。 # +howtoplay.inventory.text.1.rift=Your hotbar will fill up as you gather more resources. Press the :rift_B: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.1.windowsmr=Your hotbar will fill up as you gather more resources. Press the :windowsmr_left_grab: button to access your §einventory§f, where you'll have more space for everything you've collected. # +howtoplay.inventory.text.2.keyboard=Want to move something between your §ehotbar§f and your inventory? Open your inventory, click the item of your choice, then drag it to the empty item sloy you'd like to move it to. # +howtoplay.inventory.text.2.gamepad=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_gamepad_face_button_down:. Then, move your cursor to an empty item slot and press again to drop the item. # +howtoplay.inventory.text.2.touch=Want to move something between your §ehotbar§f and your inventory? Tap the item of your choice, then tap the empty item slot that you'd like to move it to. # +howtoplay.inventory.text.2.vr=Want to move something between your §ehotbar§f and your inventory? Use the cursor to select an item and press :_input_key.use:. Then, move your cursor to an empty item slot and press again to drop the item. # howtoplay.jukebox=點唱機 # -howtoplay.jukebox.title=遊戲說明:點唱機 # howtoplay.jukebox.text.1=點唱機可以播放您收集的唱片。 # howtoplay.jukebox.header.1=派對開始囉 # howtoplay.jukebox.text.2.notTouch=在手持唱片時在點唱機上按 :_input_key.use: 即可播放唱片,在點唱機上再次按 :_input_key.use: 則能取出唱片。 # @@ -3749,7 +3653,6 @@ howtoplay.jukebox.text.7=世界各地的箱子中藏著許多不為人知的唱 howtoplay.jukebox.text.8=有些唱片比其他唱片更難找到。聽說苦力怕私底下有欣賞音樂的嗜好。 # howtoplay.loom=織布機 # -howtoplay.loom.title=遊戲說明:織布機 # howtoplay.loom.text.1=要在旗幟上套用樣式,使用織布機是快速又有效率的方式。織布機只會使用一種染料來套用樣式。您也可以使用織布機樣式來套用特殊樣式。 # howtoplay.loom.header.1=編織 # howtoplay.loom.text.2=將旗幟放入織布機的第一個欄位中,然後將任意顏色染料放入第二個欄位中,就可以將樣式加到旗幟上。選好樣式後,從右邊的輸出槽取出,然後移至您的物品欄。 # @@ -3757,8 +3660,13 @@ howtoplay.loom.text.3=旗幟可以有多個層次,因此您可以嘗試多種 howtoplay.loom.header.2=織布機樣式 # howtoplay.loom.text.4=將「織布機圖案」加入「織布機」的第三個欄位,你就可以合成苦力怕面孔或花朵圖案等特殊的圖案。當你套用這些圖案至旗幟上時,「織布機圖案」仍會保留。 # +howtoplay.mining=Mining # +howtoplay.mining.title=How to Play: Mining # +howtoplay.mining.text.1=Not all crafting materials are on the surface - some may require you to dig underground or into a mountain. # +howtoplay.mining.text.2=A §epickaxe§f:wood_pickaxe: helps you uncover all sorts of materials, such as stone, coal, iron, and precious ore - though you may need extra sturdy tools for some rarer materials! # +howtoplay.mining.text.3=Some raw metals will need to be smelted using a §efurnace§f:furnace: . Place a fuel like coal or wood logs in the fuel slot, then add raw ore to smelt it into something useful. # + howtoplay.mounts=座騎 # -howtoplay.mounts.title=遊戲說明:座騎 # howtoplay.mounts.text.1=玩家可以騎乘任何成年的馬、驢或騾,但只有馬可以配備馬鎧。 # howtoplay.mounts.text.2=只要將騾和驢與箱子相連接,就能配備鞍囊。您可以在騎乘或潛行時使用鞍囊。 # howtoplay.mounts.header.1=馴服 # @@ -3768,6 +3676,7 @@ howtoplay.mounts.text.4=馬的周圍出現愛心時,表示牠已經成功被 howtoplay.mounts.header.2=騎乘動物 # howtoplay.mounts.text.5=如要駕馭馬,玩家必須配備鞍座。 # howtoplay.mounts.text.6=您可以向村民購買鞍座,也可以從世界中隱藏的箱子中或透過釣魚來取得鞍座。騎馬時,請打開物品欄並將鞍座放到馬的鞍座槽中。 # +howtoplay.mounts.text.6b=A camel can carry two players at the same time. # howtoplay.mounts.text.7=使用金蘋果或金色胡蘿蔔餵食馬和驢即可繁殖牠們,就像繁殖其他動物一樣。 # howtoplay.mounts.text.8=小馬經過一段時間後就會成長為成馬,餵食小麥和乾草可以加快成長的速度。 # howtoplay.mounts.header.3=馱獸 # @@ -3783,24 +3692,59 @@ howtoplay.mounts.text.15.notTouch=按 :_input_key.sneak: 即可取消乘坐。 # howtoplay.mounts.text.15a.touch=使用方向鍵控制方案時,點擊 :touch_jump: 從坐騎上下來。 # howtoplay.mounts.text.15b.touch=使用搖桿控制方案時,點擊 :tip_virtual_button_dismount: 從坐騎上下來。 # -howtoplay.multiplayer=多人遊戲 # -howtoplay.multiplayer.title=遊戲說明:多人遊戲 # -howtoplay.multiplayer.text.1=預設情況下,Minecraft 是一款多人遊戲。 # -howtoplay.multiplayer.header.1=分割畫面 # -howtoplay.multiplayer.text.2.splitscreen=在遊戲進行過程中,本機玩家只要連接控制器並按控制器上的任意按鈕,就能隨時加入您的遊戲。 # -howtoplay.multiplayer.header.2=線上多人遊戲 # -howtoplay.multiplayer.text.3=根據預設,所有遊戲起始時都會啟用多人遊戲選項。如要設為私人世界,請前往 [世界設定] 並選取 [多人遊戲] 選項,然後關閉多人遊戲。 # -howtoplay.multiplayer.text.3.norealms=根據預設,所有遊戲起始時都會啟用多人遊戲選項。如要設為私人世界,請前往 [世界設定] 並選取 [多人遊戲] 選項,然後關閉多人遊戲。 # -howtoplay.multiplayer.header.3=加入線上遊戲 # -howtoplay.multiplayer.text.4=如要加入多人遊戲,請前往 [好友] 標籤。此處會顯示所有您可加入的 Realm、好友和 LAN 遊戲。請選擇一個中意的遊戲,然後加入遊戲。 # -howtoplay.multiplayer.text.4.norealms=如要加入多人遊戲,請前往 [好友] 標籤。此處會顯示所有您可加入的 Realm、好友和 LAN 遊戲。請選擇一個中意的遊戲,然後加入遊戲。 # -howtoplay.multiplayer.text.5=開始或加入線上遊戲時,您的 [好友] 標籤中的所有人都會看到此遊戲。您的好友加入遊戲後,對方的其他好友也能看到此遊戲。 # -howtoplay.multiplayer.text.6=注意:您必須連上網際網路並登入 Microsoft 帳戶才能進行多人遊戲。 # -howtoplay.multiplayer.header.4=玩家權限 # -howtoplay.multiplayer.text.7=玩家權限能讓您輕鬆管理個別玩家的權限。請開啟遊戲選單,您會在右手邊看到現正於世界中的玩家清單。選取權限圖示,即可調整玩家權限。 # +howtoplay.movingAround=Moving around # +howtoplay.movingAround.title=How to Play: Moving around # +howtoplay.movingAround.text.1=Welcome to the Overworld, a blocky world full of adventure and possibility! # +howtoplay.movingAround.text.2.keyboard=Look around with the mouse. # +howtoplay.movingAround.text.2.gamepad=Look around with :_gamepad_stick_right:. # +howtoplay.movingAround.text.2.touch=Look around by touching and dragging the screen. # +howtoplay.movingAround.text.2.rift_controller=Look around with :rift_right_stick:. # +howtoplay.movingAround.text.2.windowsmr_controller=Look around with :windowsmr_right_stick:. # +howtoplay.movingAround.text.3a.keyboard=Move around the world using :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.movingAround.text.3b.keyboard=Press :_input_key.jump: to jump. # +howtoplay.movingAround.text.3.gamepad=Move around the world using :_gamepad_stick_left:. # +howtoplay.movingAround.text.3.touch.joystick_tap=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3a.touch.classic_dpad=Move around the world using the on-screen buttons. # +howtoplay.movingAround.text.3b.touch.classic_dpad=:touch_forward: Walk forward # +howtoplay.movingAround.text.3c.touch.classic_dpad=:touch_left: Left # +howtoplay.movingAround.text.3d.touch.classic_dpad=:touch_right: Right # +howtoplay.movingAround.text.3e.touch.classic_dpad=:touch_back: Back # +howtoplay.movingAround.text.3.touch.joystick_crosshair=Move around the world using the on-screen joystick:tip_virtual_joystick: . # +howtoplay.movingAround.text.3.rift_controller=Move around the world using :rift_left_stick:. # +howtoplay.movingAround.text.3b.rift_controller=Press :rift_A: to jump. # +howtoplay.movingAround.text.3.windowsmr_controller=Move around the world using :windowsmr_left_stick:. # +howtoplay.movingAround.text.3b.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # + +howtoplay.gatheringResources=Gathering resources # +howtoplay.gatheringResources.title=How to Play: Gathering resources # +howtoplay.gatheringResources.text.1=The world is full of resources, including §ebuilding blocks§f, §ecrafting materials§f, and §efood§f. # +howtoplay.gatheringResources.text.2.nottouch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then hold :_input_key.attack: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Simply walk up to them, then touch and hold the screen until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.2.touch.joystick_crosshair=Most resources, such as dirt, wood, and pumpkins, can be gathered with your bare hands. Aim the crosshair in the middle of the screen at the block, then touch and hold the attack/destroy button :tip_virtual_button_action_attack_or_destroy: until they drop - we call this §eblock breaking§f. # +howtoplay.gatheringResources.text.3=Pick up any dropped resources by walking over the floating icons. # + +howtoplay.selectingItems=Selecting items # +howtoplay.selectingItems.title=How to Play: Selecting items # +howtoplay.selectingItems.text.1=Resources you pick up will appear in your §ehotbar§f, which you'll find at the bottom of the screen. # +howtoplay.selectingItems.text.2.keyboard=To hold an item in your hand, scroll the mouse wheel to select the item. You can also use a number key: 1 is the first hotbar slot and 9 is the last. # +howtoplay.selectingItems.text.2.gamepad=To hold an item in your hand, use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select the item. # +howtoplay.selectingItems.text.2.touch=To hold an item in your hand, simply tap it in the hotbar. # +howtoplay.selectingItems.text.2.rift=To hold an item in your hand, use :rift_left_trigger: and :rift_left_grab: to select the item. # +howtoplay.selectingItems.text.2.windowsmr=To hold an item in your hand, use :windowsmr_left_touchpad_horizontal: to select the item. # +howtoplay.selectingItems.text.3.nottouch=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :_input_key.use:. # +howtoplay.selectingItems.text.3.touch=Some items, like buckets, fishing rods, and bows, can be used by touching and holding anywhere on the screen. # +howtoplay.selectingItems.text.3.touch.joystick_crosshair=Some items, like buckets, fishing rods, and bows, can be used by tapping the build/use button :tip_virtual_button_action_build_or_use:. # +howtoplay.selectingItems.header.1=1. Hotbar # + +howtoplay.placingBlocks=Placing blocks # +howtoplay.placingBlocks.title=How to Play: Placing blocks # +howtoplay.placingBlocks.text.1=Any block you've picked up can placed back into the world. This way you can build a cozy §eshelter§f or anything else you can imagine! # +howtoplay.placingBlocks.text.2.nottouch=Choose a block in your hotbar, then press :_input_key.use: to place it. # +howtoplay.placingBlocks.text.2.touch=Tap a block in your hotbar to select it, then tap somewhere in the world to place it. # +howtoplay.placingBlocks.text.2.touch.joystick_crosshair=Tap a block in your hotbar to select it, then tap :tip_virtual_button_action_build_or_use: to place it. # +howtoplay.placingBlocks.text.3=Don't worry if you place something in the wrong spot - simply break it again, then pick it back up! # howtoplay.navigation=導航 # -howtoplay.navigation.title=遊戲說明:導航 # howtoplay.navigation.text.1=導航是您會在 Minecraft 中學到的一項重要技能,因為有時您可能連回家的路都找不到。 # howtoplay.navigation.text.2=首先向您介紹一些基本工具。 # howtoplay.navigation.header.1=導航工具 # @@ -3816,21 +3760,28 @@ howtoplay.navigation.header.3=探險家地圖 # howtoplay.navigation.text.10=世界中有許多地點等著您來探索。您可以在村莊中找到製圖師,他所交易的探險家地圖可以引領您一探路途遙遠的異鄉。 # howtoplay.netherPortals=地獄傳送門 # -howtoplay.netherPortals.title=遊戲說明:地獄傳送門 # howtoplay.netherPortals.text.1=地獄傳送門會帶您前往不同的向度。 # howtoplay.netherPortals.text.2=如果建造方式正確無誤,您就能啟動並打開地獄傳送門。 # howtoplay.netherPortals.text.3=傳送門建築的範例會顯示在此處: # howtoplay.nightfall=夜幕降臨 # -howtoplay.nightfall.title=遊戲說明:夜幕降臨 # howtoplay.nightfall.text.1=在您的 Minecraft 冒險旅途中,晝夜也會隨之交替。太陽一旦下山,您就得保持警覺,因為入夜後裡無處不是危險! # howtoplay.nightfall.header.1=尋找棲身處 # howtoplay.nightfall.text.2=如果您什麼都還沒準備,請先找個地方歇歇腳,如此才能遠離黑暗和潛伏在其中的危險。就算只是山邊洞穴或林中小屋這般簡陋的地方也無所謂。 # howtoplay.nightfall.text.3=請務必阻隔住所有出傳送門,但記得幫自己留一扇門,方便進出。如果您製作了床舖,不妨將它和精製台及熔爐放在一起。 # howtoplay.nightfall.text.4=另外,一定要用火把照亮四周區域,此舉或許能保住您的小命。 # +howtoplay.nightfallNew=Nightfall # +howtoplay.nightfallNew.title=How to Play: Nightfall # +howtoplay.nightfall.new.text.1=When the sun starts to set, it's time to get ready. # +howtoplay.nightfall.new.text.2=At night, the Overworld is home to zombies, spiders, skeletons, and other dangerous creatures we call §ehostile mobs§f. # +howtoplay.nightfall.new.text.3=Crafting some §etorches§f can help you see in the dark, while also keeping mobs from spawning too close. # +howtoplay.nightfall.new.text.4.keyboard=While holding a torch, place it into the world by right-clicking a nearby free surface. # +howtoplay.nightfall.new.text.4.gamepad=While holding a torch, place it into the world by pressing :_input_key.use:. # +howtoplay.nightfall.new.text.4.touch=While holding a torch, place it into the world by tapping a nearby free surface. # +howtoplay.nightfall.new.text.4.touch.crosshair=While holding a torch, place it into the world by aiming at a nearby block and tapping :tip_virtual_button_action_build_or_use:. # + howtoplay.pets=寵物 # -howtoplay.pets.title=遊戲說明:寵物 # howtoplay.pets.header.1=與寵物打好關係 # howtoplay.pets.text.1.notTouch=您可以在 Minecraft 中馴服多種生物,並將他們收為寵物。只要給予一件該生物喜歡的物品,就能馴服牠們。馴服生物後,在望向牠時按 :_input_key.use: 即可將其收為寵物。 # howtoplay.pets.text.1.touch=您可以在 Minecraft 中馴服多種生物,並將他們收為寵物。只要給予該生物喜歡的物品,就能馴服牠們。馴服生物後,輕觸 [坐下] 按鈕即可將其收為寵物。 # @@ -3842,14 +3793,12 @@ howtoplay.pets.header.4=鸚鵡 # howtoplay.pets.text.4=鸚鵡是棲息在叢林中的被動生物。牠們會模仿該地區的其他生物。種子是鸚鵡的最愛,只要給予一些種子就能馴服牠們。鸚鵡也會駐留在您的肩上... 沒錯,您可以同時讓一隻以上的鸚鵡停在您的肩膀上。 # howtoplay.raids=戰鬥 # -howtoplay.raids.title=遊戲說明:戰鬥 # howtoplay.raids.text.1=在探索世界時,你可能會遇到掠奪者營地或巡邏。掠奪者總是在尋找村莊進行襲擊。拿著他們的旗幟會引起他們的注意,他們可能會選擇攻擊附近的村莊。 # howtoplay.raids.text.2=記得要防衛您的村莊,如果您打敗所有突襲者,攻擊就會停止。 # howtoplay.raids.header.1=我需要一名英雄 # howtoplay.raids.text.3=村民們很可能會非常感激你把他們從掠奪者手中救了出來。請務必回頭聯繫他們,你可能會得到不錯的東西。 # howtoplay.ranching=畜牧 # -howtoplay.ranching.title=遊戲說明:畜牧 # howtoplay.ranching.text.1=在 Minecraft 中,您可以在自家農場中養滿家畜!畜牧可為您帶來大量資源,例如羊毛、蛋和生肉等等。 # howtoplay.ranching.header.1=畜養您的牲口 # howtoplay.ranching.text.2=為了確保家畜興盛,您必須讓成年動物必須進入發情模式,好讓牠們繁衍下一代。只要餵食動物各自喜好的食物,就能讓他們進入發情模式。 # @@ -3858,19 +3807,16 @@ howtoplay.ranching.header.2=生物都吃些什麼? # howtoplay.ranching.text.4=乳牛、哞菇和綿羊喜歡吃小麥、豬喜歡吃胡蘿蔔和甜菜根、雞喜歡吃各類種子、兔子喜歡吃胡蘿蔔、金色胡蘿蔔和蒲公英、豹貓喜歡吃生鱈魚和生鮭魚,狼則是所有肉類都吃。 # howtoplay.ranching.text.5=當您拿著動物喜好的食物時,牠們就會尾隨著您。您可以藉此技巧帶牠們前往牧場,以便靠近其他動物。 # -howtoplay.realms=Realm # -howtoplay.realms.title=遊戲說明:Realm # -howtoplay.realms.text.1=您可以創建 Realm 來主持絕不中斷的多人遊戲,讓所有玩家都能樂在其中。即使您不在遊戲中,您的 Realm 仍會保持上線,您的好友也能繼續在遊戲中盡情探險! # -howtoplay.realms.header.1=入門說明 # -howtoplay.realms.text.2=如要設定 Realm,請先在 [世界] 索引標籤中選取 [創建新項目],然後依序選取 [新 Realm] 按鈕和 [創建新世界] 按鈕。您可以在此處為您的 Realm 命名,並設定玩家人數,接下來就能將好友加進您的 Realm 了。 # -howtoplay.realms.header.2=Realm 設定 # -howtoplay.realms.text.3=創造 Realm 後,請按 [鉛筆] 按鈕來變更 Realm 設定。 # -howtoplay.realms.text.4=在 [遊戲] 按鈕下方,您可以重新命名 Realm、設定難易度和遊戲模式、啟用密技,以及下載/上傳世界。 # -howtoplay.realms.text.5=在 [成員] 按鈕下方,您可以管理所有您邀請加入 Realm 的所有好友、新增/移除成員,以及設定自己的權限。 # -howtoplay.realms.text.6=在 [訂閱] 按鈕下方,您可以查看 Realm 的到期時間、延長到期時間,以及開啟/關閉 Realm。 # +howtoplay.recipeBook=Recipe Book # +howtoplay.recipeBook.title=How to Play: Recipe Book # +howtoplay.recipeBook.text.1.keyboard=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply click a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.gamepad=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply select a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.1.touch=Don't worry, you don't need to remember every recipe by heart. The §erecipe book§f in your inventory keeps track of blocks and items you can craft - simply tap a recipe to see what you need to craft it. # +howtoplay.recipeBook.text.2.keyboard=Once you've gathered the required crafting ingredients, click the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.gamepad=Once you've gathered the required crafting ingredients, select the recipe once more, then move it from the output slot to your hotbar or inventory. # +howtoplay.recipeBook.text.2.touch=Once you've gathered the required crafting ingredients, tap the recipe once more, then move it from the output slot to your hotbar or inventory. # howtoplay.redstone=紅石 # -howtoplay.redstone.title=遊戲說明:紅石 # howtoplay.redstone.text.1=紅石塵是可傳送電子訊號的紅石碎屑。蘊含能量時,紅石塵就會發光並傳送訊號至旁邊的其他紅石物品。 # howtoplay.redstone.header.1=用紅石充能 # howtoplay.redstone.text.2=如要讓這些物品獲得能量,您必須使用拉桿、按鈕、壓板來供電。您不妨多方嘗試各種組合! # @@ -3878,13 +3824,7 @@ howtoplay.redstone.text.3=將一些紅石塵放在能量來源旁,就能激發 howtoplay.redstone.text.4=許多物品都會利用紅石信號的功效,例如漏斗和活塞。 # howtoplay.redstone.text.5=紅石帶來無限可能!試著自行製作一些實用的東西,比方說一座自動化農場! # -howtoplay.resourceAndBehaviorPacks=資源套件和行為模式包 # -howtoplay.resourceAndBehaviorPacks.title=遊戲說明:資源套件和行為模式包 # -howtoplay.resourceAndBehaviorPacks.text.1=您可以使用資源套件和行為模式包來變更 Minecraft 的外觀和行為模式。 # -howtoplay.resourceAndBehaviorPacks.text.2=在 [設定] 選單中,從可用的套件清單中選擇套件,然後按旁邊的 + 號,就能將套件內容套用至預設的 Minecraft 套件。 # - howtoplay.scaffolding=鷹架 # -howtoplay.scaffolding.title=遊戲說明:支架 # howtoplay.scaffolding.header.1=直上天際 # howtoplay.scaffolding.text.1.keyboard=支架可以協助您安全建造巨大建築!您可以走入支架中,還可以站在支架上。如果您有一根支架的柱子,您可以站在支架中然後按 :_input_key.jump: 以向上搭建。如果要向下搭建,您可以按 :_input_key.sneak:。 # howtoplay.scaffolding.text.1.gamepad=支架可以協助您安全建造巨大建築!您可以走入支架中,還可以站在支架上。如果您有一根支架的柱子,您可以站在支架中然後按 :_input_key.jump: 按鈕以向上搭建。如果要向下搭建,您可以按住 :_input_key.sneak: 按鈕。 # @@ -3899,7 +3839,6 @@ howtoplay.scaffolding.header.3=拆解 # howtoplay.scaffolding.text.3=如果破壞支架,每一個被支撐的支架方塊也會遭到破壞。這樣您就可以利用破壞支撐方塊的方式快速清掉支架! # howtoplay.structureBlocks=結構方塊 # -howtoplay.structureBlocks.title=遊戲說明:結構方塊 ### howtoplay.structureBlocks.text.1=結構方塊可讓創作者複製並儲存其世界的部分,然後在結構中使用。然後已儲存的結構可以貼回至世界中。 ### howtoplay.structureBlocks.header.1=取得方式 ### howtoplay.structureBlocks.text.2=若要取得結構方塊,您必須使用 /give 的斜線指令。若要使用結構方塊,您必須有操作者權限。 ### @@ -3927,16 +3866,17 @@ howtoplay.structureBlocks.header.7=偵測和角落模式 ### howtoplay.structureBlocks.text.16=若要自動選取要儲存的區域,您可以在結構周圍放置「角落模式」方塊,並使用要儲存的結構名稱命名。 ### howtoplay.structureBlocks.text.17=在 [儲存模式] 下按下 [檢測] 按鈕將會尋找具有相同名稱的所有 [角落方塊],並建立一個選取區域,以便儲存磁碟區中 [角落方塊] 製作的所有內容。 ### -howtoplay.servers=伺服器 # -howtoplay.servers.title=遊戲說明:伺服器 # -howtoplay.servers.text=[伺服器] 標籤會顯示熱門的 Minecraft 伺服器。 # - howtoplay.shulkerBoxes=界伏蚌盒 # -howtoplay.shulkerBoxes.title=遊戲說明:界伏蚌盒 # howtoplay.shulkerBoxes.text.1=將兩個界伏蚌殼和一個箱子結合就能製作界伏蚌盒。終界城市中的界伏蚌會掉落界伏蚌殼。與其他容器不同,界伏蚌盒損壞時仍會保留物品。被活塞推動的界伏蚌盒會損壞並以物品的形式掉落。您可使用發射器來放置界伏蚌盒。 # +howtoplay.theCraftingTable=The Crafting Table # +howtoplay.theCraftingTable.title=How to Play: The Crafting Table # +howtoplay.theCraftingTable.text.1=Ready to take your crafting to the next level? Place four planks in a square in your crafting grid, and you'll get a §ecrafting table§f :crafting_table: - a whole new way to craft. # +howtoplay.theCraftingTable.text.2.keyboard=Place your crafting table in the world, then right-click it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.gamepad=Place your crafting table in the world, then walk up to it and press :_input_key.use: to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # +howtoplay.theCraftingTable.text.2.touch=Place your crafting table in the world, then tap it to open it. The larger crafting grid will let you make bigger and better things, including tools, beds, and doors. # + howtoplay.theEnd=終界 # -howtoplay.theEnd.title=遊戲說明:終界 # howtoplay.theEnd.text.1=終界是您能造訪的另一個向度,只要穿越開啟中的終界傳送門就能抵達。您可以在主世界的深邃地底要塞中找到終界傳送門。 # howtoplay.theEnd.text.2=所有終界傳送門的框架方塊都缺少了某個神秘的部件,使得內部的力量無法順利運作。 # howtoplay.theEnd.header.1=世界的另一面 # @@ -3944,19 +3884,7 @@ howtoplay.theEnd.text.3=啟動傳送門後,只要穿越此門就會前往終 howtoplay.theEnd.text.4=終界是駭人的終界龍的居所。牠是性情暴烈又威力強大的敵人,似乎正從奇怪的水晶中吸取能量。牠的吐息和火球攻擊在戰場上留下了一股揮之不去的酸腐氣味。要想獲得勝利,可別忘了多帶幾位好友,才能與之抗衡! # howtoplay.theEnd.text.5=如果覺得一次還不過癮,只要將四顆終界水晶放在出口外框的角落上,就能再次喚醒終界龍。 # -howtoplay.theStore=市集 # -howtoplay.theStore.title=遊戲說明:市集 # -howtoplay.theStore.text.1=Minecraft 市集中有販賣許多創作達人製作的最新外觀、世界、材質和混搭套件。 # -howtoplay.theStore.header.1=瀏覽內容 # -howtoplay.theStore.text.2=新外觀,新氣象。歡迎試用! # -howtoplay.theStore.text.3=瀏覽大千世界,解鎖您肯定會想一玩再玩的新地圖和挑戰! # -howtoplay.theStore.text.4=使用材質套件為您目前的世界和 Realm 換上新裝,讓您的舊遊戲脫胎換骨! # -howtoplay.theStore.text.4.norealms=利用可覆蓋目前世界的材質套件,為您的舊遊戲帶來新的外觀! # -howtoplay.theStore.text.5=您也可以購買混合收錄多種外觀、世界和材質的混搭套件,讓您的世界和 Realm 徹底改頭換面! # -howtoplay.theStore.text.5.norealms=您也可以購買混合收錄多種外觀、世界和材質的混搭套件,讓您的世界徹底改頭換面! # - howtoplay.tools=工具 # -howtoplay.tools.title=遊戲說明:工具 # howtoplay.tools.text.1=Minecraft 中有許多工具可供使用,讓您能夠提升開採礦石的速度。您可以用木頭、石頭、鐵、黃金或鑽石來製作工具。 # howtoplay.tools.text.2=合適的工具不但能讓開採方塊的速度更快,耗損的耐久度也會更低。如果要開採較稀有的資源,您必須製作更複雜的工具。 # howtoplay.tools.header.1=可破壞方塊的工具 # @@ -3975,7 +3903,6 @@ howtoplay.tools.text.11=釣魚竿可讓您從水方塊中捕魚和獲得其他 howtoplay.tools.text.12=用大剪刀來收集羊毛、樹葉和蜘蛛網等物品非常方便。 # howtoplay.trading=村民交易功能 # -howtoplay.trading.title=遊戲說明:村民交易功能 # howtoplay.trading.text.1=您可以在村莊裡完成交易。每位村民都有各自的職業,包括農夫、肉販、鐵匠、製圖師、圖書館員或祭司,這決定了他們能與您交易的物品類型。探索並與許多村民交易以找到所有交易。 # howtoplay.trading.header.1=用翡翠交換物品 # howtoplay.trading.text.2=您可以與村民互動,找出他們提供交易的物品。玩家與村民交易時,村民的交易物品可能會異動或增加。如果交易次數過多,村民交易的物品可能會沒有庫存或交易功能可能會暫時停用。交易通常需要使用翡翠購買或販售物品。 # @@ -3983,7 +3910,6 @@ howtoplay.trading.text.3=當你與村民進行交易時,他們的職業水準 howtoplay.trading.text.4=好好照顧您的村民,他們需要休息、工作和吃飯才能生生不息。 # howtoplay.transportation=交通工具 # -howtoplay.transportation.title=遊戲說明:交通工具 # howtoplay.transportation.text.1=除了步行、騎乘坐騎和飛行之外,您還能透過多種方式來移動。 # howtoplay.transportation.header.1=礦車 # howtoplay.transportation.text.2=您可以搭乘礦車在軌道上行駛。只要依序放置連續的軌道,就能讓軌道通往任何地方。準備好搭乘時請將一輛礦車放置在軌道上。 # @@ -4003,7 +3929,6 @@ howtoplay.transportation.text.5b.touch=使用方向鍵控制時,點下 :touch_ howtoplay.transportation.text.5c.touch=使用手把時,按住方向鍵上 :tip_virtual_joystick: 向前移動,然後點下 :tip_virtual_button_dismount: 離開。 # howtoplay.weapons=武器 # -howtoplay.weapons.title=遊戲說明:武器 # howtoplay.weapons.header.1=劍 # howtoplay.weapons.text.1=劍是 Minecraft 中的主要近戰武器,由木頭、石頭、鐵、黃金或鑽石製作而成。跳躍攻擊可以造成暴擊傷害! # howtoplay.weapons.text.2.notTouch=持劍時按 :_input_key.attack: 即可攻擊。 # @@ -4024,7 +3949,17 @@ howtoplay.weapons.text.6.touch=三叉戟同是近程和遠程武器。輕觸生 howtoplay.weapons.header.5=附魔武器 # howtoplay.weapons.text.7=您可以利用附魔台或鐵砧來為劍、弓、十字弓和三叉戟加上專屬附魔,藉此提高傷害、耐久度,甚至還能讓生物著火! # -howtoplay.whatsNew=最新資訊 # +howtoplay.yourFirstCraft=Your first craft # +howtoplay.yourFirstCraft.title=How to Play: Your First Craft # +howtoplay.yourFirstCraft.header.1=1. Crafting grid # +howtoplay.yourFirstCraft.text.1=Many blocks, like wood, can be turned into useful items by crafting. To do this, you'll find a simple §ecrafting grid§f on the right-hand side of your inventory screen. # +howtoplay.yourFirstCraft.text.2=For example, put a single wood log anywhere on the crafting grid, and several planks will appear in the §eoutput slot§f. # +howtoplay.yourFirstCraft.text.3.touch=Simply tap your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.keyboard=Simply drag your shiny new planks to your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.text.3.gamepad=Simply select your shiny new planks and they will appear in your hotbar. Now you're ready to place them into the world! # +howtoplay.yourFirstCraft.header.2=2. Crafting recipe # +howtoplay.yourFirstCraft.text.4=Some items require you to place your crafting ingredients in a certain shape - also called a §erecipe§f. # +howtoplay.yourFirstCraft.text.5=Try placing two planks above each other to create a stick. Useful for all sorts of things! # immersive_reader.book_page_header=第 %1 頁,共 %2 頁 # immersive_reader.portfolio_page_header= 第 %1 頁 # @@ -6103,7 +6038,15 @@ options.dev_sunsetting_tier.three=第 3 層 - 火焰電視 # options.dev_sunsetting_tier.four=第 4 層 - 1024MB # options.dev_sunsetting_tier.five=第 5 層 - iOS 12 和牛軋糖 # options.dev_sunsetting_tier.not_pending=未擱置 # -options.dev.gathering_config_id_override=收集設定識別碼覆寫 # +options.dev_gatherings_section=Gatherings # +options.dev_gatherings_add_gathering=Add Public Gathering # +options.dev_gatherings_enable=Enable Gatherings # +options.dev_gatherings_disable=Disable Gatherings # +options.dev_gatherings_bypass=Bypass System Service Pack Check # +options.dev_gatherings_enabled=Gatherings: Enabled # +options.dev_gatherings_system_service_pack=Gatherings: Disabled due to missing System Service Pack(s) # +options.dev_gatherings_active_gathering=Active: %s # +options.dev_gatherings_available_gatherings=Available Gatherings # options.difficulty=難易度 # options.difficulty.easy=簡單 # options.difficulty.hard=困難 # @@ -6458,7 +6401,7 @@ options.filelocation.external.warning.body=「外部儲存裝置」已經變更 options.filelocation.external.warning.button=詳細資訊 (啟動瀏覽器) # options.atmosphericsEnable=大氣 # options.edgeHighlightEnable=邊緣標示 # -options.bloomEnable=開花 # +options.bloomStrengthSlider=Bloom # options.deferred.upscaling=升級 # options.terrainShadowsEnable=地形陰影 # options.superFancyWaterEnable=超級華麗水紋 # @@ -7099,6 +7042,7 @@ recipeBook.setting.full=已滿 # recipeBook.setting.discover=探索 # recipeBook.setting.off=關閉 # recipeToast.newUnlock.title=新配方解鎖! # +recipeToast.newUnlock.moreRecipes= more recipes # recipeToast.newUnlock.tts= 解鎖新配方 # recipeToast.newUnlock.descriptionRecipeBook=檢查您的配方書 # recipeToast.newUnlock.descriptionCraftingTable=在精製台中檢視 # @@ -9753,6 +9697,7 @@ xbox.profile.mute=靜音 # xbox.profile.realName=管理您的隱私權設定,設定是否在 Xbox 應用程式中分享您的真實姓名。 # xbox.profile.removeFriend=解除好友 # xbox.profile.report=檢舉 # +xbox.profile.errorModal=An issue occurred while attempting to open the Player profile. Error Code: %d # xbox.report.gamertag=檢舉 %s # xbox.report.optionalText=在此輸入文字 (選填) # diff --git a/resource_pack/textures/ui/Scaffolding.png b/resource_pack/textures/ui/Scaffolding.png index cb7ebd904..e1c978cb0 100644 Binary files a/resource_pack/textures/ui/Scaffolding.png and b/resource_pack/textures/ui/Scaffolding.png differ diff --git a/resource_pack/textures/ui/building_a_shelter.png b/resource_pack/textures/ui/building_a_shelter.png new file mode 100644 index 000000000..7d262bc32 Binary files /dev/null and b/resource_pack/textures/ui/building_a_shelter.png differ diff --git a/resource_pack/textures/ui/crafting_table.png b/resource_pack/textures/ui/crafting_table.png new file mode 100644 index 000000000..cdd3370d7 Binary files /dev/null and b/resource_pack/textures/ui/crafting_table.png differ diff --git a/resource_pack/textures/ui/csbChevronArrowLarge.png b/resource_pack/textures/ui/csbChevronArrowLarge.png new file mode 100644 index 000000000..98a66ecc0 Binary files /dev/null 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b/resource_pack/textures/ui/sidebar_icons/csb_sidebar_icon.png new file mode 100644 index 000000000..b6759d2e7 Binary files /dev/null and b/resource_pack/textures/ui/sidebar_icons/csb_sidebar_icon.png differ diff --git a/resource_pack/textures/ui/welcome.png b/resource_pack/textures/ui/welcome.png new file mode 100644 index 000000000..22baf5519 Binary files /dev/null and b/resource_pack/textures/ui/welcome.png differ diff --git a/resource_pack/ui/_ui_defs.json b/resource_pack/ui/_ui_defs.json index 89320ee80..9e8cc5bba 100644 --- a/resource_pack/ui/_ui_defs.json +++ b/resource_pack/ui/_ui_defs.json @@ -55,6 +55,7 @@ "ui/emote_wheel_screen_deprecated.json", "ui/enchanting_screen.json", "ui/enchanting_screen_pocket.json", + "ui/encyclopedia_screen.json", "ui/expanded_skin_pack_screen.json", "ui/feed_common.json", "ui/feed_screen.json", diff --git a/resource_pack/ui/authentication_modals.json b/resource_pack/ui/authentication_modals.json index 7f353ab37..5b295f51f 100644 --- a/resource_pack/ui/authentication_modals.json +++ b/resource_pack/ui/authentication_modals.json @@ -1,7 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ { "namespace": "authentication_modals", diff --git a/resource_pack/ui/book_screen.json b/resource_pack/ui/book_screen.json index 6ef3292e7..56a3ead40 100644 --- a/resource_pack/ui/book_screen.json +++ b/resource_pack/ui/book_screen.json @@ -1,8 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ - { "namespace": "book", diff --git a/resource_pack/ui/chalkboard_screen.json b/resource_pack/ui/chalkboard_screen.json index 31ae15683..e8e541b47 100644 --- a/resource_pack/ui/chalkboard_screen.json +++ b/resource_pack/ui/chalkboard_screen.json @@ -1,8 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ - { "namespace": "chalkboard", //--------------------------------------------------------------------------- diff --git a/resource_pack/ui/chat_settings_menu_screen.json b/resource_pack/ui/chat_settings_menu_screen.json index 885ab4475..6c5eb6add 100644 --- a/resource_pack/ui/chat_settings_menu_screen.json +++ b/resource_pack/ui/chat_settings_menu_screen.json @@ -1,7 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ { "namespace": "chat_settings", /* Table of Contents diff --git a/resource_pack/ui/edu_discovery_dialog.json b/resource_pack/ui/edu_discovery_dialog.json index c3e740a64..450b34206 100644 --- a/resource_pack/ui/edu_discovery_dialog.json +++ b/resource_pack/ui/edu_discovery_dialog.json @@ -1,7 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ { "namespace": "discovery_dialog", diff --git a/resource_pack/ui/encyclopedia_screen.json b/resource_pack/ui/encyclopedia_screen.json new file mode 100644 index 000000000..16cb056a4 --- /dev/null +++ b/resource_pack/ui/encyclopedia_screen.json @@ -0,0 +1,4020 @@ +{ + "namespace": "encyclopedia", + + "encyclopedia_screen@how_to_play_common.screen_base": { + "$selector_stack_panel": "encyclopedia.encyclopedia_selector_stack_panel", + "$section_content_panels": "encyclopedia.encyclopedia_section_content_panels", + "$header_safezone_control": "common_store.store_top_bar_filler", + "$header_bar_control": "common_store.store_top_bar", + "$is_full_screen_layout": true, + "$fill_alpha": 1.0 + }, + + "encyclopedia_selector_stack_panel": { + "type": "stack_panel", + "anchor_from": "top_left", + "anchor_to": "top_left", + "orientation": "vertical", + "$default_selector_toggle_index": 2, + "controls": [ + { + "how_to_play_selector_pane": { + "type": "stack_panel", + "controls": [ + // Place in display order + // Make sure the $toggle_group_forced_index values match the respective enum values in EncyclopediaScreenController.h + { "overworld_category@how_to_play_common.topic_category": { "$category": "overworld" } }, + { "armor_button@encyclopedia.armor_button": { "$toggle_group_forced_index": 0 } }, + { "armor_stand_button@encyclopedia.armor_stand_button": { "$toggle_group_forced_index": 1 } }, + { "banners_button@encyclopedia.banners_button": { "$toggle_group_forced_index": 2 } }, + { "beacons_button@encyclopedia.beacons_button": { "$toggle_group_forced_index": 3 } }, + { "beds_button@encyclopedia.beds_button": { "$toggle_group_forced_index": 4 } }, + { "blocks_button@encyclopedia.blocks_button": { "$toggle_group_forced_index": 5 } }, + { "book_and_quill_button@encyclopedia.book_and_quill_button": { "$toggle_group_forced_index": 6 } }, + { "chests_button@encyclopedia.chests_button": { "$toggle_group_forced_index": 7 } }, + { "conduits_button@encyclopedia.conduits_button": { "$toggle_group_forced_index": 8 } }, + { "dyes_button@encyclopedia.dyes_button": { "$toggle_group_forced_index": 9 } }, + { "farming_button@encyclopedia.farming_button": { "$toggle_group_forced_index": 10 } }, + { "fireworks_button@encyclopedia.fireworks_button": { "$toggle_group_forced_index": 11 } }, + { "fishing_button@encyclopedia.fishing_button": { "$toggle_group_forced_index": 12 } }, + { "mounts_button@encyclopedia.mounts_button": { "$toggle_group_forced_index": 13 } }, + { "navigation_button@encyclopedia.navigation_button": { "$toggle_group_forced_index": 14 } }, + { "nether_portals_button@encyclopedia.nether_portals_button": { "$toggle_group_forced_index": 15 } }, + { "pets_button@encyclopedia.pets_button": { "$toggle_group_forced_index": 16 } }, + { "raids_button@encyclopedia.raids_button": { "$toggle_group_forced_index": 17 } }, + { "ranching_button@encyclopedia.ranching_button": { 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}, + { "crafting_table_button@encyclopedia.crafting_table_button": { "$toggle_group_forced_index": 28 } }, + { "enchanting_table_button@encyclopedia.enchanting_table_button": { "$toggle_group_forced_index": 29 } }, + { "furnace_button@encyclopedia.furnace_button": { "$toggle_group_forced_index": 30 } }, + { "loom_button@encyclopedia.loom_button": { "$toggle_group_forced_index": 31 } }, + { "smithing_table_button@encyclopedia.smithing_table_button": { "$toggle_group_forced_index": 32 } }, + + { "redstone_engineering_category@how_to_play_common.topic_category": { "$category": "redstoneEngineering" } }, + { "droppers_button@encyclopedia.droppers_button": { "$toggle_group_forced_index": 33 } }, + { "dispensers_button@encyclopedia.dispensers_button": { "$toggle_group_forced_index": 34 } }, + { "hoppers_button@encyclopedia.hoppers_button": { "$toggle_group_forced_index": 35 } }, + { "jukebox_button@encyclopedia.jukebox_button": { "$toggle_group_forced_index": 36 } }, + { "redstone_button@encyclopedia.redstone_button": { "$toggle_group_forced_index": 37 } }, + + { "the_end_dimension_category@how_to_play_common.topic_category": { "$category": "theEndDimension" } }, + { "the_end_button@encyclopedia.the_end_button": { "$toggle_group_forced_index": 38 } }, + { "eye_of_ender_button@encyclopedia.eye_of_ender_button": { "$toggle_group_forced_index": 39 } }, + { "end_cities_button@encyclopedia.end_cities_button": { "$toggle_group_forced_index": 40 } }, + { "elytra_button@encyclopedia.elytra_button": { "$toggle_group_forced_index": 41 } }, + { "shulker_boxes_button@encyclopedia.shulker_boxes_button": { "$toggle_group_forced_index": 42 } }, + + { "options_and_cheats_category@how_to_play_common.topic_category": { "$category": "optionsAndCheats" } }, + { "game_settings_button@encyclopedia.game_settings_button": { "$toggle_group_forced_index": 43 } }, + { "difficulty_button@encyclopedia.difficulty_button": { "$toggle_group_forced_index": 44 } }, + { "adventure_mode_button@encyclopedia.adventure_mode_button": { "$toggle_group_forced_index": 45 } }, + { "creative_mode_button@encyclopedia.creative_mode_button": { "$toggle_group_forced_index": 46 } }, + { "commands_button@encyclopedia.commands_button": { "$toggle_group_forced_index": 47 } }, + { "host_and_player_options_button@encyclopedia.host_and_player_options_button": { "$toggle_group_forced_index": 48 } }, + { "command_blocks_button@encyclopedia.command_blocks_button": { "$toggle_group_forced_index": 49 } } + ] + } + } + ] + }, + + "encyclopedia_section_content_panels": { + "type": "stack_panel", + "anchor_from": "top_left", + "anchor_to": "top_left", + "size": [ "100% - 5px", "100%c + 5px" ], + "offset": [ 2, 0 ], + "controls": [ + { + "general_tips_sections": { + "type": "stack_panel", + "controls": [ + { + "section_contents_header@how_to_play_common.section_contents_header": {} + }, + // Placed in display order + { "armor_section@encyclopedia.armor_section": {} }, + { "armor_stand_section@encyclopedia.armor_stand_section": {} }, + { "banners_section@encyclopedia.banners_section": {} }, + { "beacons_section@encyclopedia.beacons_section": {} }, + { "beds_section@encyclopedia.beds_section": {} }, + { "blocks_section@encyclopedia.blocks_section": {} }, + { "book_and_quill_section@encyclopedia.book_and_quill_section": {} }, + { "chests_section@encyclopedia.chests_section": {} }, + { "conduits_section@encyclopedia.conduits_section": {} }, + { "dyes_section@encyclopedia.dyes_section": {} }, + { "farming_section@encyclopedia.farming_section": {} }, + { "fireworks_section@encyclopedia.fireworks_section": {} }, + { "fishing_section@encyclopedia.fishing_section": {} }, + { "mounts_section@encyclopedia.mounts_section": {} }, + { "navigation_section@encyclopedia.navigation_section": {} }, + { "nether_portals_section@encyclopedia.nether_portals_section": {} }, + { "pets_section@encyclopedia.pets_section": {} }, + { "raids_section@encyclopedia.raids_section": {} }, + { "ranching_section@encyclopedia.ranching_section": {} }, + { "scaffolding_section@encyclopedia.scaffolding_section": {} }, + { "structure_blocks_section@encyclopedia.structure_blocks_section": {} }, + { "tools_section@encyclopedia.tools_section": {} }, + { "transportation_section@encyclopedia.transportation_section": {} }, + { "trading_section@encyclopedia.trading_section": {} }, + { "weapons_section@encyclopedia.weapons_section": {} }, + + { "anvil_section@encyclopedia.anvil_section": {} }, + { "brewing_stand_section@encyclopedia.brewing_stand_section": {} }, + { "cauldron_section@encyclopedia.cauldron_section": {} }, + { "crafting_table_section@encyclopedia.crafting_table_section": {} }, + { "enchanting_table_section@encyclopedia.enchanting_table_section": {} }, + { "furnace_section@encyclopedia.furnace_section": {} }, + { "loom_section@encyclopedia.loom_section": {} }, + { "smithing_table_section@encyclopedia.smithing_table_section": {} }, + + { "droppers_section@encyclopedia.droppers_section": {} }, + { "dispensers_section@encyclopedia.dispensers_section": {} }, + { "hoppers_section@encyclopedia.hoppers_section": {} }, + { "jukebox_section@encyclopedia.jukebox_section": {} }, + { "redstone_section@encyclopedia.redstone_section": {} }, + + { "the_end_section@encyclopedia.the_end_section": {} }, + { "eye_of_ender_section@encyclopedia.eye_of_ender_section": {} }, + { "end_cities_section@encyclopedia.end_cities_section": {} }, + { "elytra_section@encyclopedia.elytra_section": {} }, + { "shulker_boxes_section@encyclopedia.shulker_boxes_section": {} }, + + { "game_settings_section@encyclopedia.game_settings_section": {} }, + { "difficulty_section@encyclopedia.difficulty_section": {} }, + { "adventure_mode_section@encyclopedia.adventure_mode_section": {} }, + { "creative_mode_section@encyclopedia.creative_mode_section": {} }, + { "commands_section@encyclopedia.commands_section": {} }, + { "host_and_player_options_section@encyclopedia.host_and_player_options_section": {} }, + { "command_blocks_section@encyclopedia.command_blocks_section": {} }, + { + "section_contents_footer@how_to_play_common.section_contents_footer": {} + } + ] + } + } + ] + }, + + "adventure_mode_button@how_to_play_common.section_toggle_button": { + "$section_topic": "adventureMode" + }, + + "adventure_mode_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "adventureMode_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ + { + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.adventureMode.text.1" + } + }, + { "padding_1@how_to_play_common.padding": {} }, + { + "paragraph_2@how_to_play_common.paragraph": { + "$text": "howtoplay.adventureMode.text.2" + } + } + ] + }, + + "anvil_button@how_to_play_common.section_toggle_button": { + "$section_topic": "anvil" + }, + + "anvil_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "anvil_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ + { + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.anvil.text.1" + } + }, + { "padding_1@how_to_play_common.padding": {} }, + { + "header_1@how_to_play_common.header": { + "$text": "howtoplay.anvil.header.1" + } + }, + { + "paragraph_2@how_to_play_common.paragraph": { + "$text": "howtoplay.anvil.text.2" + } + }, + { "padding_2@how_to_play_common.padding": {} }, + { + "header_2@how_to_play_common.header": { + "$text": "howtoplay.anvil.header.2" + } + }, + { + "paragraph_3@how_to_play_common.paragraph": { + "$text": "howtoplay.anvil.text.3" + } + }, + { "padding_3@how_to_play_common.padding": {} }, + { + "paragraph_4@how_to_play_common.paragraph": { + "$text": "howtoplay.anvil.text.4" + } + }, + { "padding_4@how_to_play_common.padding": {} }, + { + "paragraph_5@how_to_play_common.paragraph": { + "$text": "howtoplay.anvil.text.5" + } + } + ] + }, + + "armor_button@how_to_play_common.section_toggle_button": { + "$section_topic": "armor" + }, + + "armor_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "armor_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ + { + "paragraph_1@how_to_play_common.paragraph_with_icons": { + "$text": "howtoplay.armor.text.1" + } + }, + { "padding_1@how_to_play_common.padding": {} }, + { + "header_1@how_to_play_common.header": { + "$text": "howtoplay.armor.header.1" + } + }, + { + "paragraph_2@how_to_play_common.paragraph": { + "$text": "howtoplay.armor.text.2" + } + }, + { "padding_2@how_to_play_common.padding": {} }, + { + "paragraph_3@how_to_play_common.paragraph": { + "$text": "howtoplay.armor.text.3" + } + }, + { "padding_3@how_to_play_common.padding": {} }, + { + "paragraph_4@how_to_play_common.paragraph": { + "$text": "howtoplay.armor.text.4" + } + }, + { "padding_4@how_to_play_common.padding": {} }, + { + "header_2@how_to_play_common.header": { + "$text": "howtoplay.armor.header.2" + } + }, + { + "paragraph_5_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.armor.text.5.keyboard" + } + }, + { + "paragraph_5_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.armor.text.5.gamepad" + } + }, + { + "paragraph_5a_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.armor.text.5a.touch" + } + }, + { "padding_5a_touch@how_to_play_common.touch_padding": {} }, + { + "paragraph_5b_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.armor.text.5b.touch" + } + }, + { "padding_5b_touch@how_to_play_common.touch_padding": {} }, + { + "paragraph_5c_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.armor.text.5c.touch" + } + }, + { + "paragraph_5_rift_controller@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.armor.text.5.rift_controller" + } + }, + { + "paragraph_5_windowsmr_controller@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.armor.text.5.windowsmr_controller" + } + }, + { "padding_5@how_to_play_common.padding": {} }, + { + "paragraph_6@how_to_play_common.paragraph_with_icons": { + "$text": "howtoplay.armor.text.6", + "bindings": [ + { + "binding_name": "('#pre_process_' + $text)" + }, + { + "binding_name": "(not #touch_being_used)", + "binding_name_override": "#visible" + } + ] + } + }, + { + "padding_6@how_to_play_common.padding": { + "bindings": [ + { + "binding_name": "(not #touch_being_used)", + "binding_name_override": "#visible" + } + ] + } + }, + { + "header_3@how_to_play_common.header": { + "$text": "howtoplay.armor.header.3" + } + }, + { + "paragraph_7@how_to_play_common.paragraph_with_icons": { + "$text": "howtoplay.armor.text.7" + } + } + ] + }, + + "armor_stand_button@how_to_play_common.section_toggle_button": { + "$section_topic": "armorStand" + }, + + "armor_stand_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "armorStand_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ + { + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.armorStand.text.1" + } + }, + { "padding_1@how_to_play_common.padding": {} }, + { + "header_1@how_to_play_common.header": { + "$text": "howtoplay.armorStand.header.1" + } + }, + { + "paragraph_2_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.armorStand.text.2.notTouch" + } + }, + { + "paragraph_2_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.armorStand.text.2.notTouch" + } + }, + { + "paragraph_2_vr@how_to_play_common.paragraph_vr": { + "$text": "howtoplay.armorStand.text.2.notTouch" + } + }, + { + "paragraph_2_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.armorStand.text.2.touch" + } + }, + { "padding_2@how_to_play_common.padding": {} }, + { + "paragraph_3_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.armorStand.text.3.notTouch" + } + }, + { + "paragraph_3_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.armorStand.text.3.notTouch" + } + }, + { + "paragraph_3_vr@how_to_play_common.paragraph_vr": { + "$text": "howtoplay.armorStand.text.3.notTouch" + } + }, + { + "paragraph_3_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.armorStand.text.3.touch" + } + }, + { "padding_3@how_to_play_common.padding": {} }, + { + "header_2@how_to_play_common.header": { + "$text": "howtoplay.armorStand.header.2" + } + }, + { + "paragraph_4_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.armorStand.text.4.notTouch" + } + }, + { + "paragraph_4_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.armorStand.text.4.notTouch" + } + }, + { + "paragraph_4_vr@how_to_play_common.paragraph_vr": { + "$text": "howtoplay.armorStand.text.4.notTouch" + } + }, + { + "paragraph_4_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.armorStand.text.4.touch" + } + }, + { "padding_4@how_to_play_common.padding": {} }, + { + "header_3@how_to_play_common.header": { + "$text": "howtoplay.armorStand.header.3" + } + }, + { + "paragraph_5@how_to_play_common.paragraph": { + "$text": "howtoplay.armorStand.text.5" + } + } + ] + }, + + "banners_button@how_to_play_common.section_toggle_button": { + "$section_topic": "banners" + }, + + "banners_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "banners_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ + { + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.banners.text.1" + } + }, + { "padding_1@how_to_play_common.padding": {} }, + { + "paragraph_2@how_to_play_common.paragraph": { + "$text": "howtoplay.banners.text.2" + } + }, + { "padding_2@how_to_play_common.padding": {} }, + { + "header_1@how_to_play_common.header": { + "$text": "howtoplay.banners.header.1" + } + }, + { + "paragraph_3@how_to_play_common.paragraph": { + "$text": "howtoplay.banners.text.3" + } + }, + { "padding_3@how_to_play_common.padding": {} }, + { + "paragraph_4@how_to_play_common.paragraph": { + "$text": "howtoplay.banners.text.4" + } + }, + { "padding_4@how_to_play_common.padding": {} }, + { + "paragraph_5@how_to_play_common.paragraph": { + "$text": "howtoplay.banners.text.5" + } + }, + { "padding_5@how_to_play_common.padding": {} }, + { + "paragraph_6@how_to_play_common.paragraph": { + "$text": "howtoplay.banners.text.6" + } + }, + { "padding_6@how_to_play_common.padding": {} }, + { + "paragraph_7@how_to_play_common.paragraph": { + "$text": "howtoplay.banners.text.7" + } + }, + { "padding_7@how_to_play_common.padding": {} }, + { + "header_2@how_to_play_common.header": { + "$text": "howtoplay.banners.header.2" + } + }, + { + "paragraph_8@how_to_play_common.paragraph": { + "$text": "howtoplay.banners.text.8" + } + }, + { "padding_8@how_to_play_common.padding": {} }, + { + "header_3@how_to_play_common.header": { + "$text": "howtoplay.banners.header.3" + } + }, + { + "paragraph_9@how_to_play_common.paragraph": { + "$text": "howtoplay.banners.text.9" + } + } + ] + }, + + "beacons_button@how_to_play_common.section_toggle_button": { + "$section_topic": "beacons" + }, + + "beacons_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "beacons_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ + { + "paragraph_1@how_to_play_common.paragraph": { 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"transportation_button@how_to_play_common.section_toggle_button": { + "$section_topic": "transportation" + }, + + "transportation_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "transportation_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ + { + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.transportation.text.1" + } + }, + { "padding_1@how_to_play_common.padding": {} }, + { + "header_1@how_to_play_common.header": { + "$text": "howtoplay.transportation.header.1" + } + }, + { + "paragraph_2@how_to_play_common.paragraph_not_touch": { + "$text": "howtoplay.transportation.text.2" + } + }, + { + "paragraph_2_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.transportation.text.2.touch" + } + }, + { "padding_2@how_to_play_common.padding": {} }, + { + "paragraph_3_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.transportation.text.3.keyboard" + } + }, + { + "paragraph_3_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.transportation.text.3.gamepad" + } + }, + { + "paragraph_3a_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.transportation.text.3a.touch" + } + }, + { "padding_3a@how_to_play_common.padding": {} }, + { + "paragraph_3b_touch@how_to_play_common.paragraph_touch_classic_dpad_spacing": { + "$text": "howtoplay.transportation.text.3b.touch" + } + }, + { "padding_3b@how_to_play_common.padding": {} }, + { + "paragraph_3c_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.transportation.text.3c.touch" + } + }, + { "padding_3@how_to_play_common.padding": {} }, + { + "header_2@how_to_play_common.header": { + "$text": "howtoplay.transportation.header.2" + } + }, + { + "paragraph_4@how_to_play_common.paragraph_not_touch": { + "$text": "howtoplay.transportation.text.4" + } + }, + { + "paragraph_4_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.transportation.text.4.touch" + } + }, + { "padding_4@how_to_play_common.padding": {} }, + { + "paragraph_5_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.transportation.text.5.keyboard" + } + }, + { + "paragraph_5_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.transportation.text.5.gamepad" + } + }, + { + "paragraph_5a_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.transportation.text.5a.touch" + } + }, + { "padding_5a@how_to_play_common.padding": {} }, + { + "paragraph_5b_touch@how_to_play_common.paragraph_touch_classic_dpad_spacing": { + "$text": "howtoplay.transportation.text.5b.touch" + } + }, + { "padding_5b@how_to_play_common.padding": {} }, + { + "paragraph_5c_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.transportation.text.5c.touch" + } + } + ] + }, + + "weapons_button@how_to_play_common.section_toggle_button": { + "$section_topic": "weapons" + }, + + "weapons_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "weapons_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ + { + "header_1@how_to_play_common.header": { + "$text": "howtoplay.weapons.header.1" + } + }, + { + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.weapons.text.1" + } + }, + { "padding_1@how_to_play_common.padding": {} }, + { + "paragraph_2_not_touch@how_to_play_common.paragraph_not_touch": { + "$text": "howtoplay.weapons.text.2.notTouch" + } + }, + { + "paragraph_2_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.weapons.text.2.touch" + } + }, + { "padding_2@how_to_play_common.padding": {} }, + { + "header_2@how_to_play_common.header": { + "$text": "howtoplay.weapons.header.2" + } + }, + { + "paragraph_3_not_touch@how_to_play_common.paragraph_not_touch": { + "$text": "howtoplay.weapons.text.3.notTouch" + } + }, + { + "paragraph_3_touch@how_to_play_common.paragraph_touch_no_icons": { + "$text": "howtoplay.weapons.text.3.touch" + } + }, + { "padding_3@how_to_play_common.padding": {} }, + { + "paragraph_4@how_to_play_common.paragraph": { + "$text": "howtoplay.weapons.text.4" + } + }, + { "padding_5@how_to_play_common.padding": {} }, + { + "header_3@how_to_play_common.header": { + "$text": "howtoplay.weapons.header.3" + } + }, + { + "paragraph_5_not_touch@how_to_play_common.paragraph_not_touch": { + "$text": "howtoplay.weapons.text.5.notTouch" + } + }, + { + "paragraph_5a_touch@how_to_play_common.paragraph_touch_no_icons": { + "$text": "howtoplay.weapons.text.5a.touch" + } + }, + { "padding_5a_touch@how_to_play_common.touch_padding": {} }, + { + "paragraph_5b_touch@how_to_play_common.paragraph_touch_no_icons": { + "$text": "howtoplay.weapons.text.5b.touch" + } + }, + { "padding_5b_touch@how_to_play_common.touch_padding": {} }, + { + "paragraph_5c_touch@how_to_play_common.paragraph_touch_no_icons": { + "$text": "howtoplay.weapons.text.5c.touch" + } + }, + { "padding_5c_touch@how_to_play_common.touch_padding": {} }, + { + "paragraph_5d_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.weapons.text.5d.touch" + } + }, + { "padding_6@how_to_play_common.padding": {} }, + { + "header_4@how_to_play_common.header": { + "$text": "howtoplay.weapons.header.4" + } + }, + { + "paragraph_6_not_touch@how_to_play_common.paragraph_not_touch": { + "$text": "howtoplay.weapons.text.6.notTouch" + } + }, + { + "paragraph_6_touch@how_to_play_common.paragraph_touch_no_icons": { + "$text": "howtoplay.weapons.text.6.touch" + } + }, + { "padding_7@how_to_play_common.padding": {} }, + { + "header_5@how_to_play_common.header": { + "$text": "howtoplay.weapons.header.5" + } + }, + { + "paragraph_7@how_to_play_common.paragraph": { + "$text": "howtoplay.weapons.text.7" + } + } + ] + } +} diff --git a/resource_pack/ui/gamepad_disconnected.json b/resource_pack/ui/gamepad_disconnected.json index 1e3c5f8d7..9a4b11633 100644 --- a/resource_pack/ui/gamepad_disconnected.json +++ b/resource_pack/ui/gamepad_disconnected.json @@ -1,7 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ { "namespace": "gamepad_disconnected", diff --git a/resource_pack/ui/hdr_calibration_screen.json b/resource_pack/ui/hdr_calibration_screen.json index dbffa8caa..7df154a80 100644 --- a/resource_pack/ui/hdr_calibration_screen.json +++ b/resource_pack/ui/hdr_calibration_screen.json @@ -1,8 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ - { "namespace": "hdr_calibration", diff --git a/resource_pack/ui/how_to_play_common.json b/resource_pack/ui/how_to_play_common.json index 87a26251a..3c8530c3d 100644 --- a/resource_pack/ui/how_to_play_common.json +++ b/resource_pack/ui/how_to_play_common.json @@ -28,7 +28,15 @@ "scope": "view" } ], - "$screen_content": "how_to_play_common.how_to_play_content" + "$screen_content": "how_to_play_common.how_to_play_content", + "$screen_background_control": "how_to_play_common.screen_background" + }, + + "screen_background": { + "type": "image", + "texture": "textures/ui/White", + "color": [ 0.192, 0.196, 0.2 ], + "layer": -1 }, "top_bar": { @@ -38,7 +46,8 @@ "button_panel@common_buttons.new_ui_binding_button_label": { "$anchor|default": "left_middle", - "offset": [ 10, 0 ] + "$offset|default": [ 10, 0 ], + "offset": "$offset" }, "light_text_button@common_buttons.light_text_button": { @@ -95,6 +104,38 @@ ] }, + "glyph_button_control": { + "type": "panel", + "layer": 2, + "$glyph_texture|": "textures/ui/arrowRight", + "controls": [ + { + "tab_button_text": { + "type": "label", + "anchor_from": "left_middle", + "anchor_to": "left_middle", + "size": [ "100% - 10px", "default" ], + "max_size": [ "100% - 14px", "100% - 4px" ], + "offset": [ 10, 0 ], + "text": "('howtoplay.' + $section_topic)", + "layer": 3, + "color": "$text_color", + "alpha": "$content_alpha" + } + }, + { + "glyph": { + "type": "image", + "anchor_from": "right_middle", + "anchor_to": "right_middle", + "offset": [ -4, 0 ], + "texture": "$glyph_texture", + "size": [ 10, 10 ] + } + } + ] + }, + "section_toggle_button": { "type": "panel", "anchor_from": "top_left", @@ -107,8 +148,8 @@ "anchor_to": "top_left", "size": [ "100%", "30px" ], - "$button_type_panel": "how_to_play_common.toggle_button_control", - "$checked_control": "common_toggles.toggle_unchecked", + "$button_type_panel|default": "how_to_play_common.toggle_button_control", + "$checked_control": "common_toggles.toggle_checked", "$radio_toggle_group": true, "$toggle_name": "navigation_tab", "$toggle_group_default_selected": "$default_selector_toggle_index", @@ -137,10 +178,12 @@ }, "touch_padding@padding": { - "bindings": [{ - "binding_name": "#touch_being_used", - "binding_name_override": "#visible" - }] + "bindings": [ + { + "binding_name": "#touch_being_used", + "binding_name_override": "#visible" + } + ] }, "small_padding": { @@ -189,19 +232,20 @@ "type": "image", "size": [ "100%", "20px" ], "offset": [ 0, "-2px" ], - "anchor_from": "bottom_middle", - "anchor_to": "bottom_middle", - "texture": "textures/ui/Banners", + "anchor_from": "left_middle", + "anchor_to": "left_middle", + "texture": "textures/ui/banners_no_border", "controls": [ { "header_label": { "type": "label", "color": "$body_text_color", "layer": 1, - "anchor_from": "center", - "anchor_to": "center", + "anchor_from": "left_middle", + "anchor_to": "left_middle", "text_alignment": "center", "max_size": [ "95%", 10 ], + "offset": [ 8, 0 ], "text": "$text" } } @@ -221,7 +265,8 @@ "color": "$body_text_color", "anchor_from": "left_middle", "anchor_to": "left_middle", - "size": [ "100%", "default" ], + "size": [ "75%", "default" ], + "line_padding": 4.0, "text": "$text" }, @@ -261,7 +306,12 @@ }, "paragraph_gamepad@how_to_play_common.paragraph_with_selective_input": { - "line_padding": 10.0, + "line_padding": 6.0, + "$input_binding": "#gamepad_being_used" + }, + + "paragraph_gamepad_no_icons@how_to_play_common.paragraph_with_selective_input": { + "line_padding": 4.0, "$input_binding": "#gamepad_being_used" }, @@ -275,6 +325,11 @@ "$input_binding": "#windowsmr_controller_being_used" }, + "paragraph_vr@how_to_play_common.paragraph_with_selective_input": { + "line_padding": 10.0, + "$input_binding": "#vr_controls_being_used" + }, + "paragraph_touch@how_to_play_common.paragraph_with_selective_input": { "line_padding": 6.0, "$input_binding": "#touch_being_used" @@ -286,7 +341,8 @@ }, "paragraph_touch_no_icons@how_to_play_common.paragraph_no_icons": { - "$input_binding": "#touch_being_used" + "$input_binding": "#touch_being_used", + "line_padding": 4.0 }, "paragraph_touch_joystick_tap@how_to_play_common.paragraph_with_selective_input": { @@ -305,6 +361,7 @@ }, "paragraph_not_touch@how_to_play_common.paragraph_with_selective_input": { + "line_padding": 6.0, "$input_binding": "#touch_not_being_used" }, @@ -312,6 +369,7 @@ "type": "image", "layer": 1, "size": [ "100%", "128px" ], + "offset": [ 0, 5 ], "anchor_from": "center", "anchor_to": "center" }, diff --git a/resource_pack/ui/how_to_play_screen.json b/resource_pack/ui/how_to_play_screen.json index 680dd9d0c..d84b78343 100644 --- a/resource_pack/ui/how_to_play_screen.json +++ b/resource_pack/ui/how_to_play_screen.json @@ -1,19 +1,16 @@ - -// Copyright (c) Mojang AB. All rights reserved. - { "namespace": "how_to_play", "how_to_play_screen@how_to_play_common.screen_base": { - "$selector_stack_panel": "how_to_play.selector_stack_panel", - "$section_content_panels": "how_to_play.section_content_panels", + "$selector_stack_panel": "how_to_play.how_to_play_selector_stack_panel", + "$section_content_panels": "how_to_play.how_to_play_section_content_panels", "$header_safezone_control": "common_store.store_top_bar_filler", "$header_bar_control": "common_store.store_top_bar", "$is_full_screen_layout": true, "$fill_alpha": 1.0 }, - "selector_stack_panel": { + "how_to_play_selector_stack_panel": { "type": "stack_panel", "anchor_from": "top_left", "anchor_to": "top_left", @@ -24,41 +21,30 @@ "how_to_play_selector_pane": { "type": "stack_panel", "controls": [ - { - "padding_0": { - "type": "panel", - "size": [ 0, 6 ] - } - }, - { - "action_button@how_to_play_common.action_button": { - "ignored": "($education_edition or $trial)", - "$pressed_button_name": "patch_notes_button", - "$button_text": "howtoplay.whatsNew" - } - }, - { - "whats_new_edu@common_buttons.hyperlink_button": { - "ignored": "(not $education_edition)", - "size": [ "100%", 30 ], - "$button_text": "howtoplay.whatsNew", - "property_bag": { - "#hyperlink": "https://aka.ms/mcedulogs" - } - } - }, // Make sure the $toggle_group_forced_index values match the respective enum values in HowToPlayScreenController.h - { "basics_category@how_to_play_common.topic_category": { "$category": "basics" } }, - { - "vr_button@how_to_play.vr_button": { - "ignored": "(not $is_holographic)", - "$toggle_group_forced_index": 0 - } - }, - { "controls_button@how_to_play.controls_button": { "$toggle_group_forced_index": 1 } }, - { "hud_button@how_to_play.hud_button": { "$toggle_group_forced_index": 2 } }, - { "inventory_button@how_to_play.inventory_button": { "$toggle_group_forced_index": 3 } }, - { "crafting_button@how_to_play.crafting_button": { "$toggle_group_forced_index": 4 } }, + { "getting_started_category@how_to_play_common.topic_category": { "$category": "gettingStarted" } }, + { "moving_around_button@how_to_play.moving_around_button": { "$toggle_group_forced_index": 0 } }, + { "gathering_resources_button@how_to_play.gathering_resources_button": { "$toggle_group_forced_index": 1 } }, + { "selecting_items_button@how_to_play.selecting_items_button": { "$toggle_group_forced_index": 2 } }, + { "placing_blocks_button@how_to_play.placing_blocks_button": { "$toggle_group_forced_index": 3 } }, + { "inventory_button@how_to_play.inventory_button": { "$toggle_group_forced_index": 4 } }, + + { "preparing_for_the_night_category@how_to_play_common.topic_category": { "$category": "preparingForTheNight" } }, + { "your_first_craft_button@how_to_play.your_first_craft_button": { "$toggle_group_forced_index": 5 } }, + { "recipe_book_button@how_to_play.recipe_book_button": { "$toggle_group_forced_index": 6 } }, + { "the_crafting_table_button@how_to_play.the_crafting_table_button": { "$toggle_group_forced_index": 7 } }, + { "crafting_a_tool_button@how_to_play.crafting_a_tool_button": { "$toggle_group_forced_index": 8 } }, + { "mining_button@how_to_play.mining_button": { "$toggle_group_forced_index": 9 } }, + + { "surviving_the_first_night_category@how_to_play_common.topic_category": { "$category": "survivingTheFirstNight" } }, + { "nightfall_new_button@how_to_play.nightfall_new_button": { "$toggle_group_forced_index": 10 } }, + { "building_a_shelter_button@how_to_play.building_a_shelter_button": { "$toggle_group_forced_index": 11 } }, + { "death_and_respawn_button@how_to_play.death_and_respawn_button": { "$toggle_group_forced_index": 12 } }, + + { "getting_settled_category@how_to_play_common.topic_category": { "$category": "gettingSettled" } }, + { "food_button@how_to_play.food_button": { "$toggle_group_forced_index": 13 } }, + { "beds_new_button@how_to_play.beds_new_button": { "$toggle_group_forced_index": 14 } }, + { "improved_tools_button@how_to_play.improved_tools_button": { "$toggle_group_forced_index": 15 } }, { "education_category@how_to_play_common.topic_category": { @@ -66,135 +52,30 @@ "ignored": "(not $education_edition)" } }, - { "world_builder_button@how_to_play.world_builder_button": { "$toggle_group_forced_index": 5 } }, - { "permission_blocks_button@how_to_play.permission_blocks_button": { "$toggle_group_forced_index": 6 } }, - { "chalkboard_button@how_to_play.chalkboard_button": { "$toggle_group_forced_index": 7 } }, - { "chemistry_button@how_to_play.chemistry_button": { "$toggle_group_forced_index": 8 } }, - { "npc_button@how_to_play.npc_button": { "$toggle_group_forced_index": 9 } }, - { "camera_button@how_to_play.camera_button": { "$toggle_group_forced_index": 10 } }, - { "portfolio_button@how_to_play.portfolio_button": { "$toggle_group_forced_index": 11 } }, - { "classroom_mode_button@how_to_play.classroom_mode_button": { "$toggle_group_forced_index": 12 } }, - { "code_builder_button@how_to_play.code_builder_button": { "$toggle_group_forced_index": 13 } }, - - { "first_day_category@how_to_play_common.topic_category": { "$category": "firstDay" } }, - { "tools_button@how_to_play.tools_button": { "$toggle_group_forced_index": 14 } }, - { "weapons_button@how_to_play.weapons_button": { "$toggle_group_forced_index": 15 } }, - { "nightfall_button@how_to_play.nightfall_button": { "$toggle_group_forced_index": 16 } }, - { "navigation_button@how_to_play.navigation_button": { "$toggle_group_forced_index": 17 } }, - { "chat_button@how_to_play.chat_button": { "$toggle_group_forced_index": 18 } }, - - { "crafting_category@how_to_play_common.topic_category": { "$category": "crafting" } }, - { "crafting_table_button@how_to_play.crafting_table_button": { "$toggle_group_forced_index": 19 } }, - { "furnace_button@how_to_play.furnace_button": { "$toggle_group_forced_index": 20 } }, - { "anvil_button@how_to_play.anvil_button": { "$toggle_group_forced_index": 21 } }, - { "enchanting_table_button@how_to_play.enchanting_table_button": { "$toggle_group_forced_index": 22 } }, - { "brewing_stand_button@how_to_play.brewing_stand_button": { "$toggle_group_forced_index": 23 } }, - { "banners_button@how_to_play.banners_button": { "$toggle_group_forced_index": 24 } }, - { "fireworks_button@how_to_play.fireworks_button": { "$toggle_group_forced_index": 25 } }, - { "cauldron_button@how_to_play.cauldron_button": { "$toggle_group_forced_index": 26 } }, - { "book_and_quill_button@how_to_play.book_and_quill_button": { "$toggle_group_forced_index": 27 } }, - { "loom_button@how_to_play.loom_button": { "$toggle_group_forced_index": 28 } }, - { "smithing_table_button@how_to_play.smithing_table_button": { "$toggle_group_forced_index": 29 } }, + { "world_builder_button@how_to_play.world_builder_button": { "$toggle_group_forced_index": 18 } }, + { "permission_blocks_button@how_to_play.permission_blocks_button": { "$toggle_group_forced_index": 17 } }, + { "chalkboard_button@how_to_play.chalkboard_button": { "$toggle_group_forced_index": 18 } }, + { "chemistry_button@how_to_play.chemistry_button": { "$toggle_group_forced_index": 19 } }, + { "npc_button@how_to_play.npc_button": { "$toggle_group_forced_index": 20 } }, + { "camera_button@how_to_play.camera_button": { "$toggle_group_forced_index": 21 } }, + { "portfolio_button@how_to_play.portfolio_button": { "$toggle_group_forced_index": 22 } }, + { "classroom_mode_button@how_to_play.classroom_mode_button": { "$toggle_group_forced_index": 23 } }, + { "code_builder_button@how_to_play.code_builder_button": { "$toggle_group_forced_index": 24 } }, - { "play_category@how_to_play_common.topic_category": { "$category": "play" } }, - { "armor_button@how_to_play.armor_button": { "$toggle_group_forced_index": 30 } }, - { "armor_stand_button@how_to_play.armor_stand_button": { "$toggle_group_forced_index": 31 } }, - { "beacons_button@how_to_play.beacons_button": { "$toggle_group_forced_index": 32 } }, - { "conduits_button@how_to_play.conduits_button": { "$toggle_group_forced_index": 33 } }, - { "beds_button@how_to_play.beds_button": { "$toggle_group_forced_index": 34 } }, - { "blocks_button@how_to_play.blocks_button": { "$toggle_group_forced_index": 35 } }, - { "chests_button@how_to_play.chests_button": { "$toggle_group_forced_index": 36 } }, - { "dyes_button@how_to_play.dyes_button": { "$toggle_group_forced_index": 37 } }, - { "ender_chest_button@how_to_play.ender_chest_button": { "$toggle_group_forced_index": 38 } }, - { "farming_button@how_to_play.farming_button": { "$toggle_group_forced_index": 39 } }, - { "fishing_button@how_to_play.fishing_button": { "$toggle_group_forced_index": 40 } }, - { "mounts_button@how_to_play.mounts_button": { "$toggle_group_forced_index": 41 } }, - { "nether_portals_button@how_to_play.nether_portals_button": { "$toggle_group_forced_index": 42 } }, - { "pets_button@how_to_play.pets_button": { "$toggle_group_forced_index": 43 } }, - { "raids_button@how_to_play.raids_button": { "$toggle_group_forced_index": 44 } }, - { "ranching_button@how_to_play.ranching_button": { "$toggle_group_forced_index": 45 } }, - { "scaffolding_button@how_to_play.scaffolding_button": { "$toggle_group_forced_index": 46 } }, - { "structure_blocks_button@how_to_play.structure_blocks_button": { "$toggle_group_forced_index": 47 } }, - { "transportation_button@how_to_play.transportation_button": { "$toggle_group_forced_index": 48 } }, - { "trading_button@how_to_play.trading_button": { "$toggle_group_forced_index": 49 } }, - - { "options_and_cheats_category@how_to_play_common.topic_category": { "$category": "optionsAndCheats" } }, - { "game_settings_button@how_to_play.game_settings_button": { "$toggle_group_forced_index": 50 } }, - { "difficulty_button@how_to_play.difficulty_button": { "$toggle_group_forced_index": 51 } }, - { "adventure_mode_button@how_to_play.adventure_mode_button": { "$toggle_group_forced_index": 52 } }, - { "creative_mode_button@how_to_play.creative_mode_button": { "$toggle_group_forced_index": 53 } }, - { "commands_button@how_to_play.commands_button": { "$toggle_group_forced_index": 54 } }, - { "host_and_player_options_button@how_to_play.host_and_player_options_button": { "$toggle_group_forced_index": 55 } }, - { "command_blocks_button@how_to_play.command_blocks_button": { "$toggle_group_forced_index": 56 } }, - - { "engineering_category@how_to_play_common.topic_category": { "$category": "engineering" } }, - { "redstone_button@how_to_play.redstone_button": { "$toggle_group_forced_index": 57 } }, - { "hoppers_button@how_to_play.hoppers_button": { "$toggle_group_forced_index": 58 } }, - { "droppers_button@how_to_play.droppers_button": { "$toggle_group_forced_index": 59 } }, - { "dispensers_button@how_to_play.dispensers_button": { "$toggle_group_forced_index": 60 } }, - { "jukebox_button@how_to_play.jukebox_button": { "$toggle_group_forced_index": 61 } }, - - { "the_end_category@how_to_play_common.topic_category": { "$category": "theEnd" } }, - { "eye_of_ender_button@how_to_play.eye_of_ender_button": { "$toggle_group_forced_index": 62 } }, - { "the_end_button@how_to_play.the_end_button": { "$toggle_group_forced_index": 63 } }, - { "end_cities_button@how_to_play.end_cities_button": { "$toggle_group_forced_index": 64 } }, - { "elytra_button@how_to_play.elytra_button": { "$toggle_group_forced_index": 65 } }, - { "shulker_boxes_button@how_to_play.shulker_boxes_button": { "$toggle_group_forced_index": 66 } }, - - { - "enhanced_play_category@how_to_play_common.topic_category": { - "$category": "enhancedPlay", - "ignored": "$education_edition" - } - }, - { - "multiplayer_button@how_to_play.multiplayer_button": { - "$toggle_group_forced_index": 67, - "ignored": "$education_edition" - } - }, - { - "realms_button@how_to_play.realms_button": { - "$toggle_group_forced_index": 68, - "ignored": "($education_edition or (not $is_realms_enabled and $nx_os) or (not $is_realms_enabled and $is_ps4))", - "bindings": [ - { - "binding_name": "#realms_button_visible", - "binding_name_override": "#visible" - } - ] - } - }, - { - "servers_button@how_to_play.servers_button": { - "$toggle_group_forced_index": 69, - "ignored": "($education_edition or ($ignore_3rd_party_servers and $nx_os) or ($ignore_3rd_party_servers and $is_ps4))" - } - }, - { - "the_store_button@how_to_play.the_store_button": { - "$toggle_group_forced_index": 70, - "ignored": "$education_edition" - } - }, - { - "resource_and_behavior_packs_button@how_to_play.resource_and_behavior_packs_button": { - "$toggle_group_forced_index": 71, - "ignored": "$education_edition" - } - }, { "padding_1@how_to_play_common.padding": { "size": [ 0, 10 ] } - } + }, + { "playing_together_button@how_to_play.playing_together_button": { "$toggle_group_forced_index": 25 } }, + { "encyclopedia_button@how_to_play.encyclopedia_button": { "$toggle_group_forced_index": 26 } } ] } } ] }, - "section_content_panels": { + "how_to_play_section_content_panels": { "type": "stack_panel", "anchor_from": "top_left", "anchor_to": "top_left", @@ -208,24 +89,26 @@ { "section_contents_header@how_to_play_common.section_contents_header": {} }, - { "adventure_mode_section@how_to_play.adventure_mode_section": {} }, - { "anvil_section@how_to_play.anvil_section": {} }, - { "armor_section@how_to_play.armor_section": {} }, - { "armor_stand_section@how_to_play.armor_stand_section": {} }, - { "banners_section@how_to_play.banners_section": {} }, - { "beacons_section@how_to_play.beacons_section": {} }, - { "conduits_section@how_to_play.conduits_section": {} }, - { "beds_section@how_to_play.beds_section": {} }, - { "blocks_section@how_to_play.blocks_section": {} }, - { "book_and_quill_section@how_to_play.book_and_quill_section": {} }, - { "brewing_stand_section@how_to_play.brewing_stand_section": {} }, - { "cauldron_section@how_to_play.cauldron_section": {} }, - { "chat_section@how_to_play.chat_section": {} }, - { "chests_section@how_to_play.chests_section": {} }, - { "command_blocks_section@how_to_play.command_blocks_section": {} }, - { "commands_section@how_to_play.commands_section": {} }, - { "vr_section@how_to_play.vr_section": { "ignored": "(not $is_holographic)" } }, - { "controls_section@how_to_play.controls_section": {} }, + { "moving_around_section@how_to_play.moving_around_section": {} }, + { "gathering_resources_section@how_to_play.gathering_resources_section": {} }, + { "selecting_items_section@how_to_play.selecting_items_section": {} }, + { "placing_blocks_section@how_to_play.placing_blocks_section": {} }, + { "inventory_section@how_to_play.inventory_section": {} }, + + { "your_first_craft_section@how_to_play.your_first_craft_section": {} }, + { "recipe_book_section@how_to_play.recipe_book_section": {} }, + { "the_crafting_table_section@how_to_play.the_crafting_table_section": {} }, + { "crafting_a_tool_section@how_to_play.crafting_a_tool_section": {} }, + { "mining_section@how_to_play.mining_section": {} }, + + { "nightfall_new_section@how_to_play.nightfall_new_section": {} }, + { "building_a_shelter_section@how_to_play.building_a_shelter_section": {} }, + { "death_and_respawn_section@how_to_play.death_and_respawn_section": {} }, + + { "food_section@how_to_play.food_section": {} }, + { "beds_new_section@how_to_play.beds_new_section": {} }, + { "improved_tools_section@how_to_play.improved_tools_section": {} }, + { "world_builder_section@how_to_play.world_builder_section": { "ignored": "(not $education_edition)" } }, { "permission_blocks_section@how_to_play.permission_blocks_section": { "ignored": "(not $education_edition)" } }, { "chalkboard_section@how_to_play.chalkboard_section": { "ignored": "(not $education_edition)" } }, @@ -235,51 +118,9 @@ { "portfolio_section@how_to_play.portfolio_section": { "ignored": "(not $education_edition)" } }, { "classroom_mode_section@how_to_play.classroom_mode_section": { "ignored": "(not $education_edition)" } }, { "code_builder_section@how_to_play.code_builder_section": { "ignored": "(not $education_edition)" } }, - { "crafting_section@how_to_play.crafting_section": {} }, - { "crafting_table_section@how_to_play.crafting_table_section": {} }, - { "creative_mode_section@how_to_play.creative_mode_section": {} }, - { "difficulty_section@how_to_play.difficulty_section": {} }, - { "dispensers_section@how_to_play.dispensers_section": {} }, - { "droppers_section@how_to_play.droppers_section": {} }, - { "dyes_section@how_to_play.dyes_section": {} }, - { "elytra_section@how_to_play.elytra_section": {} }, - { "enchanting_table_section@how_to_play.enchanting_table_section": {} }, - { "end_cities_section@how_to_play.end_cities_section": {} }, - { "ender_chest_section@how_to_play.ender_chest_section": {} }, - { "eye_of_ender_section@how_to_play.eye_of_ender_section": {} }, - { "farming_section@how_to_play.farming_section": {} }, - { "fireworks_section@how_to_play.fireworks_section": {} }, - { "fishing_section@how_to_play.fishing_section": {} }, - { "furnace_section@how_to_play.furnace_section": {} }, - { "game_settings_section@how_to_play.game_settings_section": {} }, - { "hoppers_section@how_to_play.hoppers_section": {} }, - { "host_and_player_options_section@how_to_play.host_and_player_options_section": {} }, - { "hud_section@how_to_play.hud_section": {} }, - { "inventory_section@how_to_play.inventory_section": {} }, - { "jukebox_section@how_to_play.jukebox_section": {} }, - { "loom_section@how_to_play.loom_section": {} }, - { "smithing_table_section@how_to_play.smithing_table_section": {} }, - { "mounts_section@how_to_play.mounts_section": {} }, - { "multiplayer_section@how_to_play.multiplayer_section": { "ignored": "$education_edition" } }, - { "navigation_section@how_to_play.navigation_section": {} }, - { "nether_portals_section@how_to_play.nether_portals_section": {} }, - { "nightfall_section@how_to_play.nightfall_section": {} }, - { "pets_section@how_to_play.pets_section": {} }, - { "raids_section@how_to_play.raids_section": {} }, - { "ranching_section@how_to_play.ranching_section": {} }, - { "realms_section@how_to_play.realms_section": { "ignored": "($education_edition or (not $is_realms_enabled and $nx_os) or (not $is_realms_enabled and $is_ps4))" } }, - { "redstone_section@how_to_play.redstone_section": {} }, - { "resource_and_behavior_packs_section@how_to_play.resource_and_behavior_packs_section": { "ignored": "$education_edition" } }, - { "scaffolding_section@how_to_play.scaffolding_section": {} }, - { "structure_blocks_section@how_to_play.structure_blocks_section": {} }, - { "servers_section@how_to_play.servers_section": { "ignored": "($education_edition or ($ignore_3rd_party_servers and $nx_os) or ($ignore_3rd_party_servers and $is_ps4))" } }, - { "shulker_boxes_section@how_to_play.shulker_boxes_section": {} }, - { "the_end_section@how_to_play.the_end_section": {} }, - { "the_store_section@how_to_play.the_store_section": { "ignored": "$education_edition" } }, - { "tools_section@how_to_play.tools_section": {} }, - { "trading_section@how_to_play.trading_section": {} }, - { "transportation_section@how_to_play.transportation_section": {} }, - { "weapons_section@how_to_play.weapons_section": {} }, + + { "playing_together_section@how_to_play.playing_together_section": {} }, + { "encyclopedia_section@how_to_play.encyclopedia_section": {} }, { "section_contents_footer@how_to_play_common.section_contents_footer": {} } @@ -289,43 +130,15 @@ ] }, - "adventure_mode_button@how_to_play_common.section_toggle_button": { - "$section_topic": "adventureMode" - }, - - "adventure_mode_section@how_to_play_common.main_sections": { - "bindings": [ - { - "binding_type": "view", - "source_control_name": "adventureMode_button_toggle", - "source_property_name": "#toggle_state", - "target_property_name": "#visible" - } - ], - "controls": [ - { - "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.adventureMode.text.1" - } - }, - { "padding_1@how_to_play_common.padding": {} }, - { - "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.adventureMode.text.2" - } - } - ] - }, - - "anvil_button@how_to_play_common.section_toggle_button": { - "$section_topic": "anvil" + "moving_around_button@how_to_play_common.section_toggle_button": { + "$section_topic": "movingAround" }, - "anvil_section@how_to_play_common.main_sections": { + "moving_around_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "anvil_button_toggle", + "source_control_name": "movingAround_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } @@ -333,176 +146,134 @@ "controls": [ { "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.anvil.text.1" + "$text": "howtoplay.movingAround.text.1" } }, { "padding_1@how_to_play_common.padding": {} }, { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.anvil.header.1" - } - }, - { - "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.anvil.text.2" + "paragraph_2_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.movingAround.text.2.keyboard" } }, - { "padding_2@how_to_play_common.padding": {} }, { - "header_2@how_to_play_common.header": { - "$text": "howtoplay.anvil.header.2" + "paragraph_2_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.movingAround.text.2.gamepad" } }, { - "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.anvil.text.3" + "paragraph_touch_joystick_tap@how_to_play_common.paragraph_touch_no_icons": { + "$text": "howtoplay.movingAround.text.2.touch" } }, - { "padding_3@how_to_play_common.padding": {} }, { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.anvil.text.4" + "paragraph_2_rift_controller@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.movingAround.text.2.rift_controller" } }, - { "padding_4@how_to_play_common.large_padding": {} }, - { - "paragraph_5@how_to_play_common.paragraph": { - "$text": "howtoplay.anvil.text.5" - } - } - ] - }, - - "armor_button@how_to_play_common.section_toggle_button": { - "$section_topic": "armor" - }, - - "armor_section@how_to_play_common.main_sections": { - "bindings": [ - { - "binding_type": "view", - "source_control_name": "armor_button_toggle", - "source_property_name": "#toggle_state", - "target_property_name": "#visible" - } - ], - "controls": [ { - "paragraph_1@how_to_play_common.paragraph_with_icons": { - "$text": "howtoplay.armor.text.1" + "paragraph_2_windowsmr_controller@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.movingAround.text.2.windowsmr_controller" } }, - { "padding_1@how_to_play_common.padding": {} }, + { "padding_2@how_to_play_common.padding": {} }, { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.armor.header.1" + "paragraph_3a_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.movingAround.text.3a.keyboard" } }, { - "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.armor.text.2" + "paragraph_3b_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.movingAround.text.3b.keyboard" } }, - { "padding_2@how_to_play_common.padding": {} }, { - "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.armor.text.3" + "paragraph_3_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.movingAround.text.3.gamepad" } }, - { "padding_3@how_to_play_common.large_padding": {} }, { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.armor.text.4" + "paragraph_3_touch_joystick_tap@how_to_play_common.paragraph_touch_joystick_tap": { + "$text": "howtoplay.movingAround.text.3.touch.joystick_tap" } }, - { "padding_4@how_to_play_common.padding": {} }, { - "header_2@how_to_play_common.header": { - "$text": "howtoplay.armor.header.2" + "paragraph_3a_touch_classic_dpad@how_to_play_common.paragraph_touch_classic_dpad": { + "$text": "howtoplay.movingAround.text.3a.touch.classic_dpad" } }, { - "paragraph_5_keyboard@how_to_play_common.paragraph_keyboard": { - "$text": "howtoplay.armor.text.5.keyboard" + "paragraph_3b_touch_classic_dpad@how_to_play_common.paragraph_touch_classic_dpad": { + "$text": "howtoplay.movingAround.text.3b.touch.classic_dpad" } }, { - "paragraph_5_gamepad@how_to_play_common.paragraph_gamepad": { - "$text": "howtoplay.armor.text.5.gamepad" + "paragraph_3c_touch_classic_dpad@how_to_play_common.paragraph_touch_classic_dpad": { + "$text": "howtoplay.movingAround.text.3c.touch.classic_dpad" } }, { - "paragraph_5a_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.armor.text.5a.touch" + "paragraph_3d_touch_classic_dpad@how_to_play_common.paragraph_touch_classic_dpad": { + "$text": "howtoplay.movingAround.text.3d.touch.classic_dpad" } }, - { "padding_5a_touch@how_to_play_common.touch_padding": {} }, { - "paragraph_5b_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.armor.text.5b.touch" + "paragraph_3e_touch_classic_dpad@how_to_play_common.paragraph_touch_classic_dpad": { + "$text": "howtoplay.movingAround.text.3e.touch.classic_dpad" } }, - { "padding_5b_touch@how_to_play_common.touch_padding": {} }, { - "paragraph_5c_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.armor.text.5c.touch" + "paragraph_3_touch_joystick_crosshair@how_to_play_common.paragraph_touch_joystick_crosshair": { + "$text": "howtoplay.movingAround.text.3.touch.joystick_crosshair" } }, { - "paragraph_5_rift_controller@how_to_play_common.paragraph_rift_controller": { - "$text": "howtoplay.armor.text.5.rift_controller" + "paragraph_3_rift_controller@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.movingAround.text.3.rift_controller" } }, { - "paragraph_5_windowsmr_controller@how_to_play_common.paragraph_windowsmr_controller": { - "$text": "howtoplay.armor.text.5.windowsmr_controller" + "paragraph_3_windowsmr_controller@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.movingAround.text.3.windowsmr_controller" } }, - { "padding_5@how_to_play_common.padding": {} }, { - "paragraph_6@how_to_play_common.paragraph_with_icons": { - "$text": "howtoplay.armor.text.6", + "padding_3a@how_to_play_common.padding": { "bindings": [ { - "binding_name": "('#pre_process_' + $text)" - }, - { - "binding_name": "(not #touch_being_used)", + "binding_name": "(#rift_controller_being_used or #windowsmr_controller_being_used)", "binding_name_override": "#visible" } ] } }, { - "padding_6@how_to_play_common.padding": { - "bindings": [{ - "binding_name": "(not #touch_being_used)", - "binding_name_override": "#visible" - }] + "paragraph_3b_rift_controller@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.movingAround.text.3b.rift_controller" } }, { - "header_3@how_to_play_common.header": { - "$text": "howtoplay.armor.header.3" + "paragraph_3b_windowsmr_controller@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.movingAround.text.3b.windowsmr_controller" } }, { - "paragraph_7@how_to_play_common.paragraph_with_icons": { - "$text": "howtoplay.armor.text.7" + "image_1@how_to_play_common.image": { + "texture": "textures/ui/welcome", + "size": [ "100%", "200px" ] } } ] }, - "armor_stand_button@how_to_play_common.section_toggle_button": { - "$section_topic": "armorStand" + "gathering_resources_button@how_to_play_common.section_toggle_button": { + "$section_topic": "gatheringResources" }, - "armor_stand_section@how_to_play_common.main_sections": { + "gathering_resources_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "armorStand_button_toggle", + "source_control_name": "gatheringResources_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } @@ -510,75 +281,65 @@ "controls": [ { "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.armorStand.text.1" + "$text": "howtoplay.gatheringResources.text.1" } }, { "padding_1@how_to_play_common.padding": {} }, { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.armorStand.header.1" - } - }, - { - "paragraph_2_not_touch@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.armorStand.text.2.notTouch" - } - }, - { - "paragraph_2_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.armorStand.text.2.touch" + "paragraph_2_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.gatheringResources.text.2.nottouch" } }, - { "padding_2@how_to_play_common.padding": {} }, { - "paragraph_3_not_touch@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.armorStand.text.3.notTouch" + "paragraph_2_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.gatheringResources.text.2.nottouch" } }, { - "paragraph_3_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.armorStand.text.3.touch" + "paragraph_2_touch_joystick_tap@how_to_play_common.paragraph_touch_joystick_tap": { + "line_padding": 3.0, + "$text": "howtoplay.gatheringResources.text.2.touch" } }, - { "padding_3@how_to_play_common.padding": {} }, { - "header_2@how_to_play_common.header": { - "$text": "howtoplay.armorStand.header.2" + "paragraph_2_touch_classic_dpad@how_to_play_common.paragraph_touch_classic_dpad": { + "line_padding": 3.0, + "$text": "howtoplay.gatheringResources.text.2.touch" } }, { - "paragraph_4_not_touch@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.armorStand.text.4.notTouch" + "paragraph_2_touch_joystick_crosshair@how_to_play_common.paragraph_touch_joystick_crosshair": { + "$text": "howtoplay.gatheringResources.text.2.touch.joystick_crosshair" } }, { - "paragraph_4_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.armorStand.text.4.touch" + "paragraph_2_rift_controller@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.gatheringResources.text.2.nottouch" } }, - { "padding_4@how_to_play_common.padding": {} }, { - "header_3@how_to_play_common.header": { - "$text": "howtoplay.armorStand.header.3" + "paragraph_2_windowsmr_controller@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.gatheringResources.text.2.nottouch" } }, + { "padding_2@how_to_play_common.padding": {} }, { - "paragraph_5@how_to_play_common.paragraph": { - "$text": "howtoplay.armorStand.text.5" + "paragraph_3@how_to_play_common.paragraph": { + "$text": "howtoplay.gatheringResources.text.3" } } ] }, - "banners_button@how_to_play_common.section_toggle_button": { - "$section_topic": "banners" + "selecting_items_button@how_to_play_common.section_toggle_button": { + "$section_topic": "selectingItems" }, - "banners_section@how_to_play_common.main_sections": { + "selecting_items_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "banners_button_toggle", + "source_control_name": "selectingItems_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } @@ -586,84 +347,115 @@ "controls": [ { "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.banners.text.1" + "$text": "howtoplay.selectingItems.text.1" } }, { "padding_1@how_to_play_common.padding": {} }, { - "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.banners.text.2" + "paragraph_2_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.selectingItems.text.2.keyboard" + } + }, + { + "paragraph_2_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.selectingItems.text.2.gamepad" + } + }, + { + "paragraph_touch_joystick_tap@how_to_play_common.paragraph_touch_no_icons": { + "$text": "howtoplay.selectingItems.text.2.touch" + } + }, + { + "paragraph_2_rift_controller@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.selectingItems.text.2.rift" + } + }, + { + "paragraph_2_windowsmr_controller@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.selectingItems.text.2.windowsmr" } }, { "padding_2@how_to_play_common.padding": {} }, { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.banners.header.1" + "paragraph_3_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.selectingItems.text.3.nottouch" } }, { - "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.banners.text.3" + "paragraph_3_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.selectingItems.text.3.nottouch" } }, - { "padding_3@how_to_play_common.padding": {} }, { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.banners.text.4" + "paragraph_3_touch_joystick_tap@how_to_play_common.paragraph_touch_joystick_tap": { + "$text": "howtoplay.selectingItems.text.3.touch", + "line_padding": 3.0 } }, - { "padding_4@how_to_play_common.padding": {} }, { - "paragraph_5@how_to_play_common.paragraph": { - "$text": "howtoplay.banners.text.5" + "paragraph_3_touch_classic_dpad@how_to_play_common.paragraph_touch_classic_dpad": { + "$text": "howtoplay.selectingItems.text.3.touch", + "line_padding": 3.0 } }, - { "padding_5@how_to_play_common.padding": {} }, { - "paragraph_6@how_to_play_common.paragraph": { - "$text": "howtoplay.banners.text.6" + "paragraph_3_touch_joystick_crosshair@how_to_play_common.paragraph_touch_joystick_crosshair": { + "$text": "howtoplay.selectingItems.text.3.touch.joystick_crosshair" } }, - { "padding_6@how_to_play_common.padding": {} }, { - "paragraph_7@how_to_play_common.paragraph": { - "$text": "howtoplay.banners.text.7" + "paragraph_3_rift_controller@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.selectingItems.text.3.nottouch" } }, - { "padding_7@how_to_play_common.padding": {} }, { - "header_2@how_to_play_common.header": { - "$text": "howtoplay.banners.header.2" + "paragraph_3_windowsmr_controller@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.selectingItems.text.3.nottouch" } }, + { "padding_3@how_to_play_common.padding": {} }, { - "paragraph_8@how_to_play_common.paragraph": { - "$text": "howtoplay.banners.text.8" + "header_1@how_to_play_common.header": { + "$text": "howtoplay.selectingItems.header.1" } }, - { "padding_8@how_to_play_common.padding": {} }, { - "header_3@how_to_play_common.header": { - "$text": "howtoplay.banners.header.3" + "image_1_not_touch@how_to_play_common.image": { + "bindings": [ + { + "binding_name": "(not #touch_being_used)", + "binding_name_override": "#visible" + } + ], + "texture": "textures/ui/selecting_items_desktop", + "size": [ "100%", "175px" ] } }, { - "paragraph_9@how_to_play_common.paragraph": { - "$text": "howtoplay.banners.text.9" + "image_1_touch@how_to_play_common.image": { + "bindings": [ + { + "binding_name": "(#touch_being_used)", + "binding_name_override": "#visible" + } + ], + "texture": "textures/ui/selecting_items_mobile", + "size": [ "100%", "175px" ] } } ] }, - "beacons_button@how_to_play_common.section_toggle_button": { - "$section_topic": "beacons" + "placing_blocks_button@how_to_play_common.section_toggle_button": { + "$section_topic": "placingBlocks" }, - "beacons_section@how_to_play_common.main_sections": { + "placing_blocks_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "beacons_button_toggle", + "source_control_name": "placingBlocks_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } @@ -671,474 +463,477 @@ "controls": [ { "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.beacons.text.1" + "$text": "howtoplay.placingBlocks.text.1" } }, { "padding_1@how_to_play_common.padding": {} }, { - "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.beacons.text.2" - } - }, - { "padding_2@how_to_play_common.padding": {} }, - { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.beacons.header.1" + "paragraph_2_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.placingBlocks.text.2.nottouch" } }, { - "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.beacons.text.3" + "paragraph_2_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.placingBlocks.text.2.nottouch" } }, - { "padding_3@how_to_play_common.padding": {} }, { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.beacons.text.4" + "paragraph_2_touch_joystick_tap@how_to_play_common.paragraph_touch_joystick_tap": { + "$text": "howtoplay.placingBlocks.text.2.touch", + "line_padding": 3.0 } }, - { "padding_4@how_to_play_common.padding": {} }, { - "header_2@how_to_play_common.header": { - "$text": "howtoplay.beacons.header.2" + "paragraph_2_touch_classic_dpad@how_to_play_common.paragraph_touch_classic_dpad": { + "$text": "howtoplay.placingBlocks.text.2.touch", + "line_padding": 3.0 } }, { - "paragraph_5@how_to_play_common.paragraph": { - "$text": "howtoplay.beacons.text.5" + "paragraph_2_touch_joystick_crosshair@how_to_play_common.paragraph_touch_joystick_crosshair": { + "$text": "howtoplay.placingBlocks.text.2.touch.joystick_crosshair" } }, - { "padding_5@how_to_play_common.large_padding": {} }, { - "paragraph_6@how_to_play_common.paragraph": { - "$text": "howtoplay.beacons.text.6" + "paragraph_2_rift_controller@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.placingBlocks.text.2.nottouch" } }, - { "padding_6@how_to_play_common.padding": {} }, { - "paragraph_7@how_to_play_common.paragraph": { - "$text": "howtoplay.beacons.text.7" + "paragraph_2_windowsmr_controller@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.placingBlocks.text.2.nottouch" } }, - { "padding_7@how_to_play_common.padding": {} }, + { "padding_2@how_to_play_common.padding": {} }, { - "paragraph_8@how_to_play_common.paragraph": { - "$text": "howtoplay.beacons.text.8" + "paragraph_3@how_to_play_common.paragraph": { + "$text": "howtoplay.placingBlocks.text.3" } } ] }, - "conduits_button@how_to_play_common.section_toggle_button": { - "$section_topic": "conduits" + "inventory_button@how_to_play_common.section_toggle_button": { + "$section_topic": "inventory" }, - "conduits_section@how_to_play_common.main_sections": { + "inventory_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "conduits_button_toggle", + "source_control_name": "inventory_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } ], "controls": [ { - "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.conduits.text.1" + "image_1_not_touch@how_to_play_common.image": { + "bindings": [ + { + "binding_name": "(not #touch_being_used)", + "binding_name_override": "#visible" + } + ], + "texture": "textures/ui/inventory_desktop", + "size": [ "100%", "175px" ] } }, - { "padding_1@how_to_play_common.padding": {} }, { - "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.conduits.text.2" + "image_1_touch@how_to_play_common.image": { + "bindings": [ + { + "binding_name": "(#touch_being_used)", + "binding_name_override": "#visible" + } + ], + "texture": "textures/ui/inventory_mobile", + "size": [ "100%", "175px" ] } }, - { "padding_2@how_to_play_common.padding": {} }, { "header_1@how_to_play_common.header": { - "$text": "howtoplay.conduits.header.1" + "$text": "howtoplay.inventory.header.1" } }, { - "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.conduits.text.3" + "paragraph_1_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.inventory.text.1.pc_console" } }, - { "padding_3@how_to_play_common.padding": {} }, { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.conduits.text.4" + "paragraph_1_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.inventory.text.1.pc_console" } - } - ] - }, - - "beds_button@how_to_play_common.section_toggle_button": { - "$section_topic": "beds" - }, - - "beds_section@how_to_play_common.main_sections": { - "bindings": [ + }, { - "binding_type": "view", - "source_control_name": "beds_button_toggle", - "source_property_name": "#toggle_state", - "target_property_name": "#visible" - } - ], - "controls": [ - { - "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.beds.text.1" + "paragraph_1_rift_controller@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.inventory.text.1.rift" } }, - { "padding_1@how_to_play_common.padding": {} }, { - "paragraph_2_not_touch@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.beds.text.2.notTouch" + "paragraph_1_windowsmr_controller@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.inventory.text.1.windowsmr" } }, { - "paragraph_2_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.beds.text.2.touch" + "paragraph_1_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.inventory.text.1.touch" } }, { "padding_2@how_to_play_common.padding": {} }, { - "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.beds.text.3" + "header_2@how_to_play_common.header": { + "$text": "howtoplay.inventory.header.2" } }, - { "padding_3@how_to_play_common.padding": {} }, { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.beds.text.4" + "paragraph_2_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.inventory.text.2.keyboard" } }, - { "padding_4@how_to_play_common.padding": {} }, { - "paragraph_5@how_to_play_common.paragraph": { - "$text": "howtoplay.beds.text.5" + "paragraph_2_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.inventory.text.2.gamepad" + } + }, + { + "paragraph_2_touch@how_to_play_common.paragraph_touch_no_icons": { + "$text": "howtoplay.inventory.text.2.touch" + } + }, + { + "paragraph_2_rift@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.inventory.text.2.vr" + } + }, + { + "paragraph_2_windowsmr@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.inventory.text.2.vr" } } ] }, - "blocks_button@how_to_play_common.section_toggle_button": { - "$section_topic": "blocks" + "your_first_craft_button@how_to_play_common.section_toggle_button": { + "$section_topic": "yourFirstCraft" }, - "blocks_section@how_to_play_common.main_sections": { + "your_first_craft_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "blocks_button_toggle", + "source_control_name": "yourFirstCraft_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } ], "controls": [ { - "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.blocks.text.1" + "image_1_not_touch@how_to_play_common.image": { + "bindings": [ + { + "binding_name": "(not #touch_being_used)", + "binding_name_override": "#visible" + } + ], + "texture": "textures/ui/first_craft_desktop", + "size": [ "100%", "175px" ] } }, - { "padding_1@how_to_play_common.padding": {} }, { - "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.blocks.text.2" + "image_1_touch@how_to_play_common.image": { + "bindings": [ + { + "binding_name": "(#touch_being_used)", + "binding_name_override": "#visible" + } + ], + "texture": "textures/ui/first_craft_mobile", + "size": [ "100%", "175px" ] } }, - { "padding_2@how_to_play_common.padding": {} }, { "header_1@how_to_play_common.header": { - "$text": "howtoplay.blocks.header.1" + "$text": "howtoplay.yourFirstCraft.header.1" } }, { - "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.blocks.text.3" + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.yourFirstCraft.text.1" + } + }, + { "padding_2@how_to_play_common.padding": {} }, + { + "paragraph_2@how_to_play_common.paragraph": { + "$text": "howtoplay.yourFirstCraft.text.2" } }, { "padding_3@how_to_play_common.padding": {} }, { - "header_2@how_to_play_common.header": { - "$text": "howtoplay.blocks.header.2" + "paragraph_3_touch@how_to_play_common.paragraph_touch_no_icons": { + "$text": "howtoplay.yourFirstCraft.text.3.touch" } }, { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.blocks.text.4" + "paragraph_3_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.yourFirstCraft.text.3.keyboard" } }, - { "padding_4@how_to_play_common.padding": {} }, { - "paragraph_5@how_to_play_common.paragraph": { - "$text": "howtoplay.blocks.text.5" + "paragraph_3_gamepad@how_to_play_common.paragraph_gamepad_no_icons": { + "$text": "howtoplay.yourFirstCraft.text.3.gamepad" } }, - { "padding_5@how_to_play_common.padding": {} }, { - "paragraph_6@how_to_play_common.paragraph": { - "$text": "howtoplay.blocks.text.6" + "paragraph_3_rift@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.yourFirstCraft.text.3.touch" } }, - { "padding_6@how_to_play_common.padding": {} }, { - "paragraph_7@how_to_play_common.paragraph": { - "$text": "howtoplay.blocks.text.7" + "paragraph_3_windowsmr@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.yourFirstCraft.text.3.touch" } }, - { "padding_7@how_to_play_common.padding": {} }, + { "padding_4@how_to_play_common.padding": {} }, { - "paragraph_8@how_to_play_common.paragraph": { - "$text": "howtoplay.blocks.text.8" + "header_2@how_to_play_common.header": { + "$text": "howtoplay.yourFirstCraft.header.2" } }, - { "padding_8@how_to_play_common.padding": {} }, { - "paragraph_9@how_to_play_common.paragraph": { - "$text": "howtoplay.blocks.text.9" + "paragraph_4@how_to_play_common.paragraph": { + "$text": "howtoplay.yourFirstCraft.text.4" + } + }, + { "padding_5@how_to_play_common.padding": {} }, + { + "paragraph_5@how_to_play_common.paragraph": { + "$text": "howtoplay.yourFirstCraft.text.5" } } ] }, - "book_and_quill_button@how_to_play_common.section_toggle_button": { - "$section_topic": "bookAndQuill" + "recipe_book_button@how_to_play_common.section_toggle_button": { + "$section_topic": "recipeBook" }, - "book_and_quill_section@how_to_play_common.main_sections": { + "recipe_book_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "bookAndQuill_button_toggle", + "source_control_name": "recipeBook_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } ], "controls": [ { - "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.bookAndQuill.text.1" + "paragraph_1_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.recipeBook.text.1.keyboard" } - } - ] - }, - - "brewing_stand_button@how_to_play_common.section_toggle_button": { - "$section_topic": "brewingStand" - }, - - "brewing_stand_section@how_to_play_common.main_sections": { - "bindings": [ + }, { - "binding_type": "view", - "source_control_name": "brewingStand_button_toggle", - "source_property_name": "#toggle_state", - "target_property_name": "#visible" - } - ], - "controls": [ + "paragraph_1_gamepad@how_to_play_common.paragraph_gamepad_no_icons": { + "$text": "howtoplay.recipeBook.text.1.gamepad" + } + }, { - "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.brewingStand.text.1" + "paragraph_1_touch@how_to_play_common.paragraph_touch_no_icons": { + "$text": "howtoplay.recipeBook.text.1.touch" + } + }, + { + "paragraph_1_rift@how_to_play_common.paragraph_rift_controller": { + "$text": "howtoplay.recipeBook.text.1.gamepad" + } + }, + { + "paragraph_1_windowsmr@how_to_play_common.paragraph_windowsmr_controller": { + "$text": "howtoplay.recipeBook.text.1.gamepad" } }, { "padding_1@how_to_play_common.padding": {} }, { - 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"$text": "howtoplay.redstone.text.3" - } - }, - { "padding_3@how_to_play_common.padding": {} }, - { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.redstone.text.4" - } - }, - { "padding_4@how_to_play_common.padding": {} }, - { - "paragraph_5@how_to_play_common.paragraph": { - "$text": "howtoplay.redstone.text.5" - } - } - ] - }, - - "resource_and_behavior_packs_button@how_to_play_common.section_toggle_button": { - "$section_topic": "resourceAndBehaviorPacks" - }, - - "resource_and_behavior_packs_section@how_to_play_common.main_sections": { - "bindings": [ - { - "binding_type": "view", - "source_control_name": "resourceAndBehaviorPacks_button_toggle", - "source_property_name": "#toggle_state", - "target_property_name": "#visible" - } - ], - "controls": [ - { - "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.resourceAndBehaviorPacks.text.1" - } - }, - { "padding_1@how_to_play_common.padding": {} }, - { - "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.resourceAndBehaviorPacks.text.2" - } - } - ] - }, - - "scaffolding_button@how_to_play_common.section_toggle_button": { - "$section_topic": "scaffolding" - }, - - "scaffolding_section@how_to_play_common.main_sections": { - "bindings": [ - { - "binding_type": "view", - "source_control_name": "scaffolding_button_toggle", - "source_property_name": "#toggle_state", - "target_property_name": "#visible" - } - ], - "controls": [ - { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.scaffolding.header.1" - } - }, - { - "paragraph_1_keyboard@how_to_play_common.paragraph_keyboard": { - "$text": "howtoplay.scaffolding.text.1.keyboard" - } - }, - { - "paragraph_1_gamepad@how_to_play_common.paragraph_gamepad": { - "$text": "howtoplay.scaffolding.text.1.gamepad" - } - }, - { - "paragraph_1a_touch@how_to_play_common.paragraph_touch_no_icons": { - "$text": "howtoplay.scaffolding.text.1a.touch" - } - }, - { "padding_1a_touch@how_to_play_common.touch_padding": {} }, - { - "paragraph_1b_touch@how_to_play_common.paragraph_touch_classic_dpad_spacing": { - "$text": "howtoplay.scaffolding.text.1b.touch" - } - }, - { "padding_1b_touch@how_to_play_common.touch_padding": {} }, - { - "paragraph_1c_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.scaffolding.text.1c.touch" - } - }, - { - "paragraph_1_rift_controller@how_to_play_common.paragraph_rift_controller": { - "$text": "howtoplay.scaffolding.text.1.rift_controller" - } - }, - { - "paragraph_1_windowsmr_controller@how_to_play_common.paragraph_windowsmr_controller": { - "$text": "howtoplay.scaffolding.text.1.windowsmr_controller" - } - }, - { "padding_1@how_to_play_common.padding": {} }, - { - "header_2@how_to_play_common.header": { - "$text": "howtoplay.scaffolding.header.2" + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.improvedTools.text.1" } }, + { "padding_1@how_to_play_common.padding": {} }, { "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.scaffolding.text.2" - } - }, - { - "image_1@how_to_play_common.image": { - "texture": "textures/ui/Scaffolding", - "size": [ "100%", "250px" ] - } - }, - { "padding_2@how_to_play_common.padding": {} }, - { - "header_3@how_to_play_common.header": { - "$text": "howtoplay.scaffolding.header.3" - } - }, - { - "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.scaffolding.text.3" + "$text": "howtoplay.improvedTools.text.2" } - }, - { "padding_3@how_to_play_common.padding": {} } + } ] }, - "structure_blocks_button@how_to_play_common.section_toggle_button": { - "$section_topic": "structureBlocks" + "world_builder_button@how_to_play_common.edu_section_toggle_button": { + "$section_topic": "worldBuilder" }, - "structure_blocks_section@how_to_play_common.main_sections": { + "world_builder_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "structureBlocks_button_toggle", + "source_control_name": "worldBuilder_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } @@ -4786,326 +1195,68 @@ "controls": [ { "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.1" + "$text": "howtoplay.worldBuilder.text.1" } }, { "padding_1@how_to_play_common.padding": {} }, - { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.structureBlocks.header.1" - } - }, { "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.2" + "$text": "howtoplay.worldBuilder.text.2" } }, { "padding_2@how_to_play_common.padding": {} }, - { - "header_2@how_to_play_common.header": { - "$text": "howtoplay.structureBlocks.header.2" - } - }, { "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.3" + "$text": "howtoplay.worldBuilder.text.3" } }, - { "padding_3@how_to_play_common.padding": {} }, + { "padding_3@how_to_play_common.small_padding": {} }, { "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.4" + "$text": "howtoplay.worldBuilder.text.4" } }, { "padding_4@how_to_play_common.padding": {} }, { "paragraph_5@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.5" + "$text": "howtoplay.worldBuilder.text.5" } }, - { "padding_5@how_to_play_common.padding": {} }, + { "padding_5@how_to_play_common.small_padding": {} }, { "paragraph_6@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.6" + "$text": "howtoplay.worldBuilder.text.6" } }, - { "padding_6@how_to_play_common.padding": {} }, { "paragraph_7@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.7" + "$text": "howtoplay.worldBuilder.text.7" } }, { "padding_7@how_to_play_common.padding": {} }, - { - "header_3@how_to_play_common.header": { - "$text": "howtoplay.structureBlocks.header.3" - } - }, { "paragraph_8@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.8" - } - }, - { "padding_8@how_to_play_common.padding": {} }, - { - "paragraph_9_keyboard@how_to_play_common.paragraph_keyboard": { - "$text": "howtoplay.structureBlocks.text.9.keyboard" - } - }, - { - "paragraph_9_gamepad@how_to_play_common.paragraph_gamepad": { - "$text": "howtoplay.structureBlocks.text.9.gamepad" - } - }, - { - "paragraph_9_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.structureBlocks.text.9.touch" - } - }, - { "padding_9@how_to_play_common.padding": {} }, - { - "header_4@how_to_play_common.header": { - "$text": "howtoplay.structureBlocks.header.4" - } - }, - { - "paragraph_10@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.10" - } - }, - { "padding_10@how_to_play_common.padding": {} }, - { - "header_5@how_to_play_common.header": { - "$text": "howtoplay.structureBlocks.header.5" - } - }, - { - "paragraph_11@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.11" - } - }, - { "padding_11@how_to_play_common.padding": {} }, - { - "paragraph_12@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.12" - } - }, - { "padding_12@how_to_play_common.padding": {} }, - { - "paragraph_13@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.13" - } - }, - { "padding_13@how_to_play_common.padding": {} }, - { - "header_6@how_to_play_common.header": { - "$text": "howtoplay.structureBlocks.header.6" - } - }, - { - "paragraph_14@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.14" - } - }, - { "padding_14@how_to_play_common.padding": {} }, - { - "paragraph_15@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.15" - } - }, - { "padding_15@how_to_play_common.padding": {} }, - { - "header_7@how_to_play_common.header": { - "$text": "howtoplay.structureBlocks.header.7" - } - }, - { - "paragraph_16@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.16" - } - }, - { "padding_16@how_to_play_common.padding": {} }, - { - "paragraph_17@how_to_play_common.paragraph": { - "$text": "howtoplay.structureBlocks.text.17" - } - } - ] - }, - - "servers_button@how_to_play_common.section_toggle_button": { - "$section_topic": "servers" - }, - - "servers_section@how_to_play_common.main_sections": { - "bindings": [ - { - "binding_type": "view", - "source_control_name": "servers_button_toggle", - "source_property_name": "#toggle_state", - "target_property_name": "#visible" - } - ], - "controls": [ - { - "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.servers.text" - } - } - ] - }, - - "shulker_boxes_button@how_to_play_common.section_toggle_button": { - "$section_topic": "shulkerBoxes" - }, - - "shulker_boxes_section@how_to_play_common.main_sections": { - "bindings": [ - { - "binding_type": "view", - "source_control_name": "shulkerBoxes_button_toggle", - "source_property_name": "#toggle_state", - "target_property_name": "#visible" - } - ], - "controls": [ - { - "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.shulkerBoxes.text.1" - } - } - ] - }, - - "the_end_button@how_to_play_common.section_toggle_button": { - "$section_topic": "theEnd" - }, - - "the_end_section@how_to_play_common.main_sections": { - "bindings": [ - { - "binding_type": "view", - "source_control_name": "theEnd_button_toggle", - "source_property_name": "#toggle_state", - "target_property_name": "#visible" - } - ], - "controls": [ - { - "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.theEnd.text.1" - } - }, - { "padding_1@how_to_play_common.padding": {} }, - { - "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.theEnd.text.2" - } - }, - { "padding_2@how_to_play_common.padding": {} }, - { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.theEnd.header.1" - } - }, - { - "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.theEnd.text.3" - } - }, - { "padding_3@how_to_play_common.padding": {} }, - { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.theEnd.text.4" - } - }, - { "padding_4@how_to_play_common.padding": {} }, - { - "paragraph_5@how_to_play_common.paragraph": { - "$text": "howtoplay.theEnd.text.5" - } - } - ] - }, - - "the_store_button@how_to_play_common.section_toggle_button": { - "$section_topic": "theStore" - }, - - "the_store_section@how_to_play_common.main_sections": { - "bindings": [ - { - "binding_type": "view", - "source_control_name": "theStore_button_toggle", - "source_property_name": "#toggle_state", - "target_property_name": "#visible" - } - ], - "controls": [ - { - "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.theStore.text.1" - } - }, - { "padding_1@how_to_play_common.padding": {} }, - { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.theStore.header.1" - } - }, - { - "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.theStore.text.2" - } - }, - { "padding_2@how_to_play_common.padding": {} }, - { - "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.theStore.text.3" - } - }, - { "padding_3@how_to_play_common.padding": {} }, - { - "paragraph_4@how_to_play_common.paragraph": { - "variables": [ - { - "requires": "$is_realms_enabled", - "$text": "howtoplay.theStore.text.4" - }, - { - "requires": "(not $is_realms_enabled)", - "$text": "howtoplay.theStore.text.4.norealms" - } - ] + "$text": "howtoplay.worldBuilder.text.8" } }, - { "padding_4@how_to_play_common.padding": {} }, + { "padding_8@how_to_play_common.small_padding": {} }, { - "paragraph_5@how_to_play_common.paragraph": { - "variables": [ - { - "requires": "$is_realms_enabled", - "$text": "howtoplay.theStore.text.5" - }, - { - "requires": "(not $is_realms_enabled)", - "$text": "howtoplay.theStore.text.5.norealms" - } - ] + "paragraph_9@how_to_play_common.paragraph": { + "$text": "howtoplay.worldBuilder.text.9" } } ] }, - "tools_button@how_to_play_common.section_toggle_button": { - "$section_topic": "tools" + "permission_blocks_button@how_to_play_common.edu_section_toggle_button": { + "$section_topic": "permissionBlocks" }, - "tools_section@how_to_play_common.main_sections": { + "permission_blocks_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "tools_button_toggle", + "source_control_name": "permissionBlocks_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } @@ -5113,107 +1264,93 @@ "controls": [ { "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.tools.text.1" + "$text": "howtoplay.permissionBlocks.text.1" } }, { "padding_1@how_to_play_common.padding": {} }, - { - "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.tools.text.2" - } - }, - { "padding_2@how_to_play_common.padding": {} }, { "header_1@how_to_play_common.header": { - "$text": "howtoplay.tools.header.1" + "$text": "howtoplay.permissionBlocks.title.1" } }, { - "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.tools.text.3" + "paragraph_2@how_to_play_common.paragraph": { + "$text": "howtoplay.permissionBlocks.text.2" } }, { "padding_3@how_to_play_common.padding": {} }, { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.tools.text.4" + "paragraph_3@how_to_play_common.paragraph": { + "$text": "howtoplay.permissionBlocks.text.3" } }, { "padding_4@how_to_play_common.padding": {} }, { - "paragraph_5_not_touch@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.tools.text.5.notTouch" - } - }, - { - "paragraph_5_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.tools.text.5.touch" + "paragraph_4@how_to_play_common.paragraph": { + "$text": "howtoplay.permissionBlocks.text.4" } }, { "padding_5@how_to_play_common.padding": {} }, { - "paragraph_6_not_touch@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.tools.text.6.notTouch" - } - }, - { - "paragraph_6_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.tools.text.6.touch" - } - }, - { "padding_6@how_to_play_common.padding": {} }, - { - "paragraph_7@how_to_play_common.paragraph": { - "$text": "howtoplay.tools.text.7" + "paragraph_5@how_to_play_common.paragraph": { + "$text": "howtoplay.permissionBlocks.text.5" } }, { "padding_7@how_to_play_common.padding": {} }, { "header_2@how_to_play_common.header": { - "$text": "howtoplay.tools.header.2" + "$text": "howtoplay.permissionBlocks.title.2" } }, { - "paragraph_8@how_to_play_common.paragraph": { - "$text": "howtoplay.tools.text.8" + "paragraph_6@how_to_play_common.paragraph": { + "$text": "howtoplay.permissionBlocks.text.6" } - }, - { "padding_8@how_to_play_common.padding": {} }, + } + ] + }, + + "chalkboard_button@how_to_play_common.edu_section_toggle_button": { + "$section_topic": "chalkboard" + }, + + "chalkboard_section@how_to_play_common.main_sections": { + "bindings": [ { - "paragraph_9@how_to_play_common.paragraph": { - "$text": "howtoplay.tools.text.9" - } - }, - { "padding_9@how_to_play_common.padding": {} }, + "binding_type": "view", + "source_control_name": "chalkboard_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ { - "paragraph_10@how_to_play_common.paragraph": { - "$text": "howtoplay.tools.text.10" + "paragraph_1_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.chalkboard.text.1" } }, - { "padding_10@how_to_play_common.padding": {} }, { - "paragraph_11@how_to_play_common.paragraph": { - "$text": "howtoplay.tools.text.11" + "paragraph_1_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.chalkboard.text.1" } }, - { "padding_11@how_to_play_common.padding": {} }, { - "paragraph_12@how_to_play_common.paragraph": { - "$text": "howtoplay.tools.text.12" + "paragraph_1_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.chalkboard.text.1.touch" } } ] }, - "trading_button@how_to_play_common.section_toggle_button": { - "$section_topic": "trading" + "chemistry_button@how_to_play_common.edu_section_toggle_button": { + "$section_topic": "chemistry" }, - "trading_section@how_to_play_common.main_sections": { + "chemistry_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "trading_button_toggle", + "source_control_name": "chemistry_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } @@ -5221,44 +1358,61 @@ "controls": [ { "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.trading.text.1" + "$text": "howtoplay.chemistry.text.1" } }, { "padding_1@how_to_play_common.padding": {} }, { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.trading.header.1" + "paragraph_2@how_to_play_common.paragraph": { + "$text": "howtoplay.chemistry.text.2" + } + } + ] + }, + + "npc_button@how_to_play_common.edu_section_toggle_button": { + "$section_topic": "npc" + }, + + "npc_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "npc_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ + { + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.npc.text.1" } }, + { "padding_1@how_to_play_common.padding": {} }, { "paragraph_2@how_to_play_common.paragraph": { - "$text": "howtoplay.trading.text.2" + "$text": "howtoplay.npc.text.2" } }, { "padding_2@how_to_play_common.padding": {} }, { "paragraph_3@how_to_play_common.paragraph": { - "$text": "howtoplay.trading.text.3" - } - }, - { "padding_3@how_to_play_common.padding": {} }, - { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.trading.text.4" + "$text": "howtoplay.npc.text.3" } } ] }, - "transportation_button@how_to_play_common.section_toggle_button": { - "$section_topic": "transportation" + "camera_button@how_to_play_common.edu_section_toggle_button": { + "$section_topic": "camera" }, - "transportation_section@how_to_play_common.main_sections": { + "camera_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "transportation_button_toggle", + "source_control_name": "camera_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } @@ -5266,218 +1420,297 @@ "controls": [ { "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.transportation.text.1" + "$text": "howtoplay.camera.text.1" } }, { "padding_1@how_to_play_common.padding": {} }, { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.transportation.header.1" + "paragraph_2_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.camera.text.2" } }, { - "paragraph_2@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.transportation.text.2" + "paragraph_2_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.camera.text.2" } }, { "paragraph_2_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.transportation.text.2.touch" + "$text": "howtoplay.camera.text.2.touch" } }, { "padding_2@how_to_play_common.padding": {} }, { "paragraph_3_keyboard@how_to_play_common.paragraph_keyboard": { - "$text": "howtoplay.transportation.text.3.keyboard" + "$text": "howtoplay.camera.text.3" } }, { "paragraph_3_gamepad@how_to_play_common.paragraph_gamepad": { - "$text": "howtoplay.transportation.text.3.gamepad" + "$text": "howtoplay.camera.text.3" } }, { - "paragraph_3a_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.transportation.text.3a.touch" + "paragraph_3_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.camera.text.3.touch" } }, - { "padding_3a@how_to_play_common.padding": {} }, + { "padding_3@how_to_play_common.padding": {} }, { - "paragraph_3b_touch@how_to_play_common.paragraph_touch_classic_dpad_spacing": { - "$text": "howtoplay.transportation.text.3b.touch" + "paragraph_4@how_to_play_common.paragraph": { + "$text": "howtoplay.camera.text.4" } - }, - { "padding_3b@how_to_play_common.padding": {} }, + } + ] + }, + + "portfolio_button@how_to_play_common.edu_section_toggle_button": { + "$section_topic": "portfolio" + }, + + "portfolio_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "portfolio_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ { - "paragraph_3c_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.transportation.text.3c.touch" + "paragraph_1_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.portfolio.text.1" } }, - { "padding_3@how_to_play_common.padding": {} }, { - "header_2@how_to_play_common.header": { - "$text": "howtoplay.transportation.header.2" + "paragraph_1_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.portfolio.text.1" } }, { - "paragraph_4@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.transportation.text.4" + "paragraph_1_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.portfolio.text.1.touch" } - }, + } + ] + }, + + "classroom_mode_button@how_to_play_common.edu_section_toggle_button": { + "$section_topic": "classroomMode" + }, + + "classroom_mode_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "classroomMode_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ { - "paragraph_4_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.transportation.text.4.touch" + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.classroomMode.text.1" } }, - { "padding_4@how_to_play_common.padding": {} }, + { "padding_1@how_to_play_common.padding": {} }, { - "paragraph_5_keyboard@how_to_play_common.paragraph_keyboard": { - "$text": "howtoplay.transportation.text.5.keyboard" + "paragraph_2@how_to_play_common.paragraph": { + "ignored": "$is_ios", + "$text": "howtoplay.classroomMode.text.2" } - }, + } + ] + }, + + "code_builder_button@how_to_play_common.edu_section_toggle_button": { + "$section_topic": "codeBuilder" + }, + + "code_builder_section@how_to_play_common.main_sections": { + "bindings": [ + { + "binding_type": "view", + "source_control_name": "codeBuilder_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ { - "paragraph_5_gamepad@how_to_play_common.paragraph_gamepad": { - "$text": "howtoplay.transportation.text.5.gamepad" + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.codeBuilder.text.1" } }, + { "padding_1@how_to_play_common.padding": {} }, { - "paragraph_5a_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.transportation.text.5a.touch" + "paragraph_2_keyboard@how_to_play_common.paragraph_keyboard": { + "$text": "howtoplay.codeBuilder.text.2" } }, - { "padding_5a@how_to_play_common.padding": {} }, { - "paragraph_5b_touch@how_to_play_common.paragraph_touch_classic_dpad_spacing": { - "$text": "howtoplay.transportation.text.5b.touch" + "paragraph_2_gamepad@how_to_play_common.paragraph_gamepad": { + "$text": "howtoplay.codeBuilder.text.2" } }, - { "padding_5b@how_to_play_common.padding": {} }, { - "paragraph_5c_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.transportation.text.5c.touch" + "paragraph_2_touch@how_to_play_common.paragraph_touch": { + "$text": "howtoplay.codeBuilder.text.2.touch" } } ] }, - "weapons_button@how_to_play_common.section_toggle_button": { - "$section_topic": "weapons" + "playing_together_button@how_to_play_common.section_toggle_button": { + "$section_topic": "playingTogether" }, - "weapons_section@how_to_play_common.main_sections": { + "playing_together_section@how_to_play_common.main_sections": { "bindings": [ { "binding_type": "view", - "source_control_name": "weapons_button_toggle", + "source_control_name": "playingTogether_button_toggle", "source_property_name": "#toggle_state", "target_property_name": "#visible" } ], "controls": [ - { - "header_1@how_to_play_common.header": { - "$text": "howtoplay.weapons.header.1" - } - }, { "paragraph_1@how_to_play_common.paragraph": { - "$text": "howtoplay.weapons.text.1" + "$text": "howtoplay.playingTogether.text.1" } }, { "padding_1@how_to_play_common.padding": {} }, { - "paragraph_2_not_touch@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.weapons.text.2.notTouch" + "header_1@how_to_play_common.header": { + "$text": "howtoplay.playingTogether.header.1" } }, { - "paragraph_2_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.weapons.text.2.touch" + "paragraph_2@how_to_play_common.paragraph": { + "$text": "howtoplay.playingTogether.text.2" } }, { "padding_2@how_to_play_common.padding": {} }, { "header_2@how_to_play_common.header": { - "$text": "howtoplay.weapons.header.2" + "$text": "howtoplay.playingTogether.header.2" } }, { - "paragraph_3_not_touch@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.weapons.text.3.notTouch" + "paragraph_3@how_to_play_common.paragraph": { + "$text": "howtoplay.playingTogether.text.3" } }, + { "padding_3@how_to_play_common.padding": {} }, { - "paragraph_3_touch@how_to_play_common.paragraph_touch_no_icons": { - "$text": "howtoplay.weapons.text.3.touch" + "paragraph_4@how_to_play_common.paragraph": { + "$text": "howtoplay.playingTogether.text.4" } }, - { "padding_3@how_to_play_common.padding": {} }, + { "padding_4@how_to_play_common.padding": {} }, { - "paragraph_4@how_to_play_common.paragraph": { - "$text": "howtoplay.weapons.text.4" + "paragraph_5@how_to_play_common.paragraph": { + "$text": "howtoplay.playingTogether.text.5" } }, { "padding_5@how_to_play_common.padding": {} }, { "header_3@how_to_play_common.header": { - "$text": "howtoplay.weapons.header.3" + "$text": "howtoplay.playingTogether.header.3" } }, { - "paragraph_5_not_touch@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.weapons.text.5.notTouch" + "paragraph_6@how_to_play_common.paragraph": { + "$text": "howtoplay.playingTogether.text.6" } }, + { "padding_6@how_to_play_common.padding": {} }, { - "paragraph_5a_touch@how_to_play_common.paragraph_touch_no_icons": { - "$text": "howtoplay.weapons.text.5a.touch" + "paragraph_7@how_to_play_common.paragraph": { + "$text": "howtoplay.playingTogether.text.7" } }, - { "padding_5a_touch@how_to_play_common.touch_padding": {} }, + { "padding_7@how_to_play_common.padding": {} }, { - "paragraph_5b_touch@how_to_play_common.paragraph_touch_no_icons": { - "$text": "howtoplay.weapons.text.5b.touch" + "paragraph_8@how_to_play_common.paragraph": { + "$text": "howtoplay.playingTogether.text.8" } }, - { "padding_5b_touch@how_to_play_common.touch_padding": {} }, { - "paragraph_5c_touch@how_to_play_common.paragraph_touch_no_icons": { - "$text": "howtoplay.weapons.text.5c.touch" + "realms_button@how_to_play.try_realms_action_button": { + "size": [ "29%", 25 ], + "$button_text": "howtoplay.playingTogether.realms", + "bindings": [ + { + "binding_name": "#should_show_subscription_tab", + "binding_name_override": "#visible" + } + ] } }, - { "padding_5c_touch@how_to_play_common.touch_padding": {} }, { - "paragraph_5d_touch@how_to_play_common.paragraph_touch": { - "$text": "howtoplay.weapons.text.5d.touch" + "sign_in_button@how_to_play.try_realms_action_button": { + "size": [ "40%", 25 ], + "$button_text": "howtoplay.playingTogether.signIn", + "bindings": [ + { + "binding_name": "(not #should_show_subscription_tab)", + "binding_name_override": "#visible" + } + ] } }, - { "padding_6@how_to_play_common.padding": {} }, + { "padding_8@how_to_play_common.padding": {} }, { "header_4@how_to_play_common.header": { - "$text": "howtoplay.weapons.header.4" + "$text": "howtoplay.playingTogether.header.4" } }, { - "paragraph_6_not_touch@how_to_play_common.paragraph_not_touch": { - "$text": "howtoplay.weapons.text.6.notTouch" + "paragraph_9@how_to_play_common.paragraph": { + "$text": "howtoplay.playingTogether.text.9" } }, + { "padding_9@how_to_play_common.padding": {} }, { - "paragraph_6_touch@how_to_play_common.paragraph_touch_no_icons": { - "$text": "howtoplay.weapons.text.6.touch" + "paragraph_10@how_to_play_common.paragraph": { + "$text": "howtoplay.playingTogether.text.10" } - }, - { "padding_7@how_to_play_common.padding": {} }, + } + ] + }, + + "try_realms_action_button@how_to_play_common.action_button": { + "$anchor": "center", + "$offset": [ 0, 0 ], + "$pressed_button_name": "try_realms_button" + }, + + "encyclopedia_button@how_to_play_common.section_toggle_button": { + "$section_topic": "encyclopedia", + "$button_type_panel": "how_to_play_common.glyph_button_control", + "$glyph_texture": "textures/ui/arrowRight" + }, + + "encyclopedia_section@how_to_play_common.main_sections": { + "bindings": [ { - "header_5@how_to_play_common.header": { - "$text": "howtoplay.weapons.header.5" - } - }, + "binding_type": "view", + "source_control_name": "encyclopedia_button_toggle", + "source_property_name": "#toggle_state", + "target_property_name": "#visible" + } + ], + "controls": [ { - "paragraph_7@how_to_play_common.paragraph": { - "$text": "howtoplay.weapons.text.7" + "paragraph_1@how_to_play_common.paragraph": { + "$text": "howtoplay.encyclopedia.text.1" } } ] } + } diff --git a/resource_pack/ui/immersive_reader.json b/resource_pack/ui/immersive_reader.json index 60bdc87d7..0251aa86c 100644 --- a/resource_pack/ui/immersive_reader.json +++ b/resource_pack/ui/immersive_reader.json @@ -1,7 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ { "namespace": "im_reader", diff --git a/resource_pack/ui/inventory_screen.json b/resource_pack/ui/inventory_screen.json index 13b06b8a7..742176797 100644 --- a/resource_pack/ui/inventory_screen.json +++ b/resource_pack/ui/inventory_screen.json @@ -781,7 +781,7 @@ { "creative_label_and_filter_toggle_holder": { "type": "stack_panel", - "size": [ "100%", 10 ], + "size": [ "100% + 1px", 10 ], "orientation": "horizontal", "bindings": [ @@ -854,7 +854,7 @@ "search_and_filter_panel": { "type": "stack_panel", "orientation": "horizontal", - "size": [ "100%", 16 ], + "size": [ "100% + 1px", 16 ], "layer": 2, "bindings": [ diff --git a/resource_pack/ui/library_modal_screen.json b/resource_pack/ui/library_modal_screen.json index 2e3cdb38e..7cd6401c4 100644 --- a/resource_pack/ui/library_modal_screen.json +++ b/resource_pack/ui/library_modal_screen.json @@ -1,7 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ { "namespace": "library_modal", diff --git a/resource_pack/ui/mob_effect_screen.json b/resource_pack/ui/mob_effect_screen.json index d48e5cf37..c307b3c7b 100644 --- a/resource_pack/ui/mob_effect_screen.json +++ b/resource_pack/ui/mob_effect_screen.json @@ -1,8 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ - { "namespace": "mob_effect", //--------------------------------------------------------------------------- diff --git a/resource_pack/ui/persona_SDL.json b/resource_pack/ui/persona_SDL.json index 451abeee5..edd3d19bc 100644 --- a/resource_pack/ui/persona_SDL.json +++ b/resource_pack/ui/persona_SDL.json @@ -64,22 +64,22 @@ "texture": "textures/ui/chevron_left" }, - "lock_icon@icon_image": { + "lock_icon@persona_common.icon_image": { "size": [ 12, 11 ], "texture": "textures/ui/icon_lock" }, - "realms_icon@icon_image": { + "realms_icon@persona_common.icon_image": { "size": [ 11, 14 ], "texture": "textures/ui/realmsIcon" }, - "realms_small_icon@icon_image": { + "realms_small_icon@persona_common.icon_image": { "size": [ 8, 10 ], "texture": "textures/ui/realm_icon_small" }, - "realms_banner_small@icon_image": { + "realms_banner_small@persona_common.icon_image": { "size": [ 14, 12 ], "texture": "textures/ui/realm_banner_small" }, @@ -535,10 +535,6 @@ "preset_arrow_button@common_buttons.light_content_button": { "size": [ "100%", "100%x" ], - "$arrow_button_focus_id|default": "", - "$arrow_button_focus_override_left|default": "", - "$arrow_button_focus_override_right|default": "", - "$focus_id": "$arrow_button_focus_id", "$focus_override_left": "$arrow_button_focus_override_left", "$focus_override_right": "$arrow_button_focus_override_right", @@ -566,13 +562,26 @@ ] }, + "preset_arrow_button_panel": { + "type": "panel", + "size": [ "100%", "100%x" ], + "$arrow_button_focus_id|default": "", + "$arrow_button_focus_override_left|default": "", + "$arrow_button_focus_override_right|default": "", + "controls": [ + { + "preset_arrow_button@persona_sdl.preset_arrow_button": {} + } + ] + }, + "preset_arrow_button_left_panel": { "type": "panel", "size": [ 24, "100%sm" ], "layer": "$preset_arrow_button_layer", "controls": [ { - "preset_arrow_button_left@persona_sdl.preset_arrow_button": { + "preset_arrow_button_left@persona_sdl.preset_arrow_button_panel": { "$arrow_button_focus_id": "preset_arrow_button_left", "$arrow_button_focus_override_right": "preset_arrow_button_right" } @@ -597,7 +606,7 @@ "layer": "$preset_arrow_button_layer", "controls": [ { - "preset_arrow_button_right@persona_sdl.preset_arrow_button": { + "preset_arrow_button_right@persona_sdl.preset_arrow_button_panel": { "$is_arrow_right": true, "$arrow_button_focus_id": "preset_arrow_button_right", "$arrow_button_focus_override_left": "preset_arrow_button_left" @@ -1201,6 +1210,18 @@ "character_selector": { "type": "input_panel", "size": [ "100%", "100%c" ], + "button_mappings": [ + { + "from_button_id": "button.menu_tab_left", // controller_left_bumper + "to_button_id": "button.pressedArrowLeft", + "mapping_type": "global" + }, + { + "from_button_id": "button.menu_tab_right", // controller_right_bumper + "to_button_id": "button.pressedArrowRight", + "mapping_type": "global" + } + ], "controls": [ { "character_selector_content@persona_sdl.character_selector_content": {} } ] @@ -1711,7 +1732,7 @@ "coin_purchase_panel@persona_sdl.purchase_button_panel": { "size": [ "40%", "100%" ], - "$purchase_panel_visible_binding": "#is_purchasable_item", + "$purchase_panel_visible_binding": "#is_coin_purchase_visible", "$purchase_button_control": "persona_sdl.offer_coin_purchase_button" }, diff --git a/resource_pack/ui/persona_screen.json b/resource_pack/ui/persona_screen.json index 3a3bb0d7f..8fc330ad2 100644 --- a/resource_pack/ui/persona_screen.json +++ b/resource_pack/ui/persona_screen.json @@ -729,7 +729,7 @@ "subcategory_equip_button_panel@persona.equip_button_panel": { "size": [ "40%", "100%" ], "$equip_button_name": "button.equip_piece", - "$show_equip_button": "#is_offer_owned" + "$show_equip_button": "#is_subcategory_equip_button_visible" }, "classic_skin_equip_button_panel@persona.equip_button_panel": { @@ -770,7 +770,7 @@ "coin_purchase_panel@persona.purchase_button_panel": { "size": [ "fill", "100%" ], "max_size": [ "40%", "100%" ], - "$purchase_panel_visible_binding": "#is_purchasable_item", + "$purchase_panel_visible_binding": "#is_coin_purchase_visible", "$purchase_button_control": "persona.offer_coin_purchase_button" }, diff --git a/resource_pack/ui/realms_create.json b/resource_pack/ui/realms_create.json index cb75b5e3d..c960e228e 100644 --- a/resource_pack/ui/realms_create.json +++ b/resource_pack/ui/realms_create.json @@ -1,8 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ - // The screen used to purchase (or trial use) a realm; pops up and gives // the player a chance to ... name and decide purchase options. Next // screen is screen for Invite Players To Your Realm. diff --git a/resource_pack/ui/settings_sections/general_section.json b/resource_pack/ui/settings_sections/general_section.json index 0e5989e13..97e5311b9 100644 --- a/resource_pack/ui/settings_sections/general_section.json +++ b/resource_pack/ui/settings_sections/general_section.json @@ -2365,20 +2365,6 @@ ] } }, - { - "vsync_toggle@settings_common.option_toggle": { - "ignored": "(not$microsoft_os or not$vsync_video_setting)", - "$option_label": "options.vsync", - "$option_binding_name": "#vsync", - "$option_enabled_binding_name": "#vsync_enabled", - "$toggle_name": "vsync", - "layer": 1, - "controls": [ - { "vsync_tooltip_option@general_section.vsync_tooltip_option": {} }, - { "option_generic_core@settings_common.option_generic_core": {} } - ] - } - }, { "gui_accessibility_scaling_toggle@settings_common.option_toggle": { "$option_label": "options.gui.accessibility.scaling", @@ -2839,60 +2825,6 @@ ] }, - "vsync_tooltip_option_image": { - "type": "image", - "size": [ 7, 11 ], - "texture": "textures/ui/infobulb" - }, - - "vsync_tooltip_option_popup@common.static_tooltip_popup_with_image_and_text": { - "size": [ "100% - 4px", "100%cm + 8px" ], - "anchor_from": "top_middle", - "anchor_to": "bottom_middle", - "$tooltip_panel_offset": [ 0, -10 ], - "$tooltip_popup_image": "textures/ui/infobulb", - "$tooltip_button_binding_type": "global", - "$tooltip_button_collection_name": "", - "$tooltip_popup_visible_binding|default": "#vsync_tooltip_option_visible", - "$tooltip_text_binding_name": "#vsync_tooltip_option_text", - "$tooltip_chevron_anchor": "bottom_right", - "$tooltip_popup_chevron_offset": [ "-30%x", "100%y - 3px" ] - }, - - "vsync_tooltip_option": { - "type": "panel", - "size": [ "100%", 0 ], - "anchor_from": "top_right", - "anchor_to": "top_right", - "controls": [ - { - "vsync_tooltip_option_image@general_section.vsync_tooltip_option_image": { - "offset": [ -14, 0 ], - "anchor_from": "top_right", - "anchor_to": "top_right", - "layer": 3, - "controls": [ - { - "hover_detection_input_panel": { - "type": "input_panel", - "consume_hover_events": false, - "focus_enabled": true, - "tts_skip_message": true, - "button_mappings": [ - { - "to_button_id": "button.vsync_tooltip_option_is_hovered", - "mapping_type": "pressed" - } - ] - } - } - ] - } - }, - { "vsync_tooltip_option_popup@general_section.vsync_tooltip_option_popup": {} } - ] - }, - "accessibility_scaling_option_image": { "type": "image", "size": [ 7, 11 ], @@ -7191,6 +7123,17 @@ { "mock_http_panel@general_section.mock_http_panel": {} }, + { + "vsync_dropdown@settings_common.option_dropdown": { + "$option_label": "options.vsync", + "$dropdown_content": "general_section.vysnc_dropdown_content", + "$dropdown_area": "content_area", + "$dropdown_name": "vsync_dropdown", + "$options_dropdown_toggle_label_binding": "#vsync_dropdown_toggle_label", + "$option_enabled_binding_name": "#vsync_dropdown_enabled", + "$dropdown_scroll_content_size": [ "100%", "200%" ] + } + }, { "option_dropdown_1@settings_common.option_dropdown": { "$option_label": "options.dev_realmsEnvironment", @@ -9249,6 +9192,28 @@ } ] }, + "vysnc_dropdown_content@settings_common.option_radio_dropdown_group": { + "$radio_buttons": [ + { + "@settings_common.radio_with_label": { + "$toggle_state_binding_name": "#vsync_off", + "$radio_label_text": "options.vsync.off" + } + }, + { + "@settings_common.radio_with_label": { + "$toggle_state_binding_name": "#vsync_on", + "$radio_label_text": "options.vsync.on" + } + }, + { + "@settings_common.radio_with_label": { + "$toggle_state_binding_name": "#vsync_adaptive", + "$radio_label_text": "options.vsync.adaptive" + } + } + ] + }, "dev_identity_environment_dropdown_content@settings_common.option_radio_dropdown_group": { "$radio_buttons": [ { @@ -9520,11 +9485,37 @@ } }, { - "bloom_toggle@settings_common.option_toggle": { - "$option_label": "options.bloomEnable", - "$option_binding_name": "#bloom_toggle", - "$option_enabled_binding_name": "#bloom_toggle_enabled", - "$toggle_name": "bloom_toggle", + "volumetric_fog_quality_slider@settings_common.option_slider": { + "$option_label": "#volumetric_fog_quality_slider_label", + "$slider_name": "volumetric_fog_quality", + "$slider_value_binding_name": "#volumetric_fog_quality", + "$slider_tts_text_value": "#volumetric_fog_quality_text_value", + "$slider_steps_binding_name": "#volumetric_fog_quality_steps", + "$label_bindings": [ + { + "binding_name": "$option_label" + } + ], + "bindings": [ + { + "binding_name": "#graphics_mode_is_deferred", + "binding_name_override": "#visible" + } + ] + } + }, + { + "bloom_strength@settings_common.option_slider": { + "$option_label": "#bloom_strength_slider_label", + "$slider_name": "bloom_strength", + "$slider_value_binding_name": "#bloom_strength", + "$slider_tts_text_value": "#bloom_strength_text_value", + "$option_enabled_binding_name": "#bloom_strength_enabled", + "$label_bindings": [ + { + "binding_name": "$option_label" + } + ], "bindings": [ { "binding_name": "#graphics_mode_is_deferred", diff --git a/resource_pack/ui/sign_screen.json b/resource_pack/ui/sign_screen.json index 939af71b8..1655dc6c5 100644 --- a/resource_pack/ui/sign_screen.json +++ b/resource_pack/ui/sign_screen.json @@ -1,6 +1,3 @@ - -// Copyright (c) Mojang AB. All rights reserved. - { "namespace": "sign", diff --git a/resource_pack/ui/smithing_table_2_screen.json b/resource_pack/ui/smithing_table_2_screen.json index b1e99ebc8..423defdad 100644 --- a/resource_pack/ui/smithing_table_2_screen.json +++ b/resource_pack/ui/smithing_table_2_screen.json @@ -1,6 +1,3 @@ - -// Copyright (c) Mojang AB. All rights reserved. - { "namespace": "smithing_table_2", diff --git a/resource_pack/ui/smithing_table_2_screen_pocket.json b/resource_pack/ui/smithing_table_2_screen_pocket.json index 6ef126f5f..c9f396d51 100644 --- a/resource_pack/ui/smithing_table_2_screen_pocket.json +++ b/resource_pack/ui/smithing_table_2_screen_pocket.json @@ -1,6 +1,3 @@ - -// Copyright (c) Mojang AB. All rights reserved. - { "namespace": "smithing_table_2_pocket", diff --git a/resource_pack/ui/smithing_table_screen.json b/resource_pack/ui/smithing_table_screen.json index 6e08b29fe..d8986baf2 100644 --- a/resource_pack/ui/smithing_table_screen.json +++ b/resource_pack/ui/smithing_table_screen.json @@ -1,6 +1,3 @@ - -// Copyright (c) Mojang AB. All rights reserved. - { "namespace": "smithing_table", diff --git a/resource_pack/ui/store_common.json b/resource_pack/ui/store_common.json index d644d2437..3bc85eab8 100644 --- a/resource_pack/ui/store_common.json +++ b/resource_pack/ui/store_common.json @@ -4001,7 +4001,7 @@ "character_selector_row": "@persona_sdl.character_selector", "dark_redirect_button": "@persona_sdl.dark_redirect_button_panel", "persona_side_selection_row": "@persona_sdl.side_selection_row", - "skin_pack_list_section": "@persona_sdl.skin_list_section_panel", + "SkinPackList": "@persona_sdl.skin_list_section_panel", "ExpandedSkinPackGrid": "@persona_sdl.ExpandedSkinPackGrid", "Layout": "@common.empty_panel_size_y_0" }, @@ -7971,6 +7971,11 @@ } ], "bindings": [ + { + "binding_type": "$store_factory_collection_details", + "binding_collection_name": "$store_factory_collection_name", + "binding_collection_prefix": "$store_factory_collection_prefix" + }, { "binding_type": "$store_factory_binding_type", "binding_collection_name": "$store_factory_collection_name", diff --git a/resource_pack/ui/submit_feedback_screen.json b/resource_pack/ui/submit_feedback_screen.json index 2b16dec98..34b5ecd00 100644 --- a/resource_pack/ui/submit_feedback_screen.json +++ b/resource_pack/ui/submit_feedback_screen.json @@ -1,8 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ - { "namespace": "submit_feedback", diff --git a/resource_pack/ui/update_dimensions.json b/resource_pack/ui/update_dimensions.json index 5260415a4..1c502a190 100644 --- a/resource_pack/ui/update_dimensions.json +++ b/resource_pack/ui/update_dimensions.json @@ -1,6 +1,3 @@ - -// Copyright (c) Microsoft Corporation. All rights reserved. - { "namespace": "update_dimensions", diff --git a/resource_pack/ui/xbl_console_signin.json b/resource_pack/ui/xbl_console_signin.json index 6c1b92d12..eddd9b8ba 100644 --- a/resource_pack/ui/xbl_console_signin.json +++ b/resource_pack/ui/xbl_console_signin.json @@ -1,8 +1,3 @@ -/******************************************************** -* (c) Mojang. All rights reserved * -* (c) Microsoft. All rights reserved. * -*********************************************************/ - { "namespace": "xbl_console_signin", diff --git a/version.json b/version.json index df37801c9..9b0228b70 100644 --- a/version.json +++ b/version.json @@ -1,5 +1,6 @@ { - "latest": { "version": "1.20.40.24", "date": "04-10-2023", "type": "preview" }, + "latest": { "version": "1.20.50.20", "date": "11-10-2023", "type": "preview" }, + "1.20.50.20": { "version": "1.20.50.20", "date": "11-10-2023", "type": "preview" }, "1.20.40.24": { "version": "1.20.40.24", "date": "04-10-2023", "type": "preview" }, "1.20.40.23": { "version": "1.20.40.23", "date": "27-09-2023", "type": "preview" }, "1.20.40.22": { "version": "1.20.40.22", "date": "20-09-2023", "type": "preview" },