Editor Team Question: What should we do next? #8
Replies: 9 comments 13 replies
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As some people have mentioned, customizable brushes, similar to the clone command, would be amazing. Also, while I understand replicating the WorldEdit mod may infringe on copyright, getting as close as possible to it would be awesome, as I'm sure many of us are already familiar with it. Random fill percentages (i.e.: randomly sprinkle some cobblestone in with stone) would be very cool, as well as being able to omit specific block types from selection, instead replacing them with a block of our choice. This is so cool, and I can't wait to see it continue to develop! |
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I made a couple discussions but like someone said in this discussion, something close to worldedit along with an API for gametest would be nice. Will add more ideas shortly 😁. |
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How about supporting the pickblock hotkey? |
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having just started to play with it the 3 things that spring to mind are: 1, Saving different copies to use as brushes |
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Schematics seem like a must, I design something in editor mode, and rather than porting over the whole build, I’d get a semi transparent no collision schematic, with a materials list. This would dramatically improve the survival experience and if it’s “not minecrafty enough” just simply don’t use it. A “.mcschematic“ file extension would be allowed to be imported into vanilla Minecraft for recreating in survival. The schematic would include a Materials list UI, and it’d only provide you with a holographic 3D model of your build that you can toggle on and off in the materials list UI, you have to mine and craft all of the materials, this only provides a mental advantage for the average player. I love designing my builds in Creative, but porting them over stresses me out beyond limits. A premade materials list, and a 3D schematic to move around at will, will dramatically change how a lot of people play and approach building in Minecraft. Instead of beating a dragon, these schemes can add a new personalized goal, of collecting and placing blocks to create your dream build. This is a tool, and I consider it anything but cheating, it’d be optional, but once the word gets out about it. It’d dramatically change how I and many people play, and approach Minecraft. Imagine sharing schematics with your friends or online, the joy of building that fancy new red stone contraption, or a Little cottage, with the mental advantage of a schematic. This would introduce a new way of sharing your builds and ideas to the community. And it’s quite frankly a beautiful idea, schematics will change Minecraft Bedrock for the better, they’ll be that one feature that will improve your game play experience and it’ll create a new aspect of social interactions and sharing ideas. |
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Inventory and fill percentages! |
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Looking forward to the Editor API! That said, here are my initial thoughts:
Love the Editor, good job, and I'm looking forward to the future of this tool! |
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A "play" mode to test your map, that will basically clone the world (all changes made in play mode won't be saved) and allow you to test it as a user, similar to how it works in games like Mario Maker Edit: also a way to export as a java world, having something like Chunker built in |
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There could be a way to edit biome data. An absolute need, because Bedrock does not have /fillbiome, unlike Java. |
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What is the #1 thing you want us to do next? Either new or iterate.
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