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enemy.xml
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enemy.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="6" version="2.0" version_name="Godot Engine v2.0.stable.official">
<ext_resource path="res://character_sprite.gd" type="Script" index="2"></ext_resource>
<ext_resource path="res://guard.gd" type="Script" index="3"></ext_resource>
<ext_resource path="res://enemy.gd" type="Script" index="0"></ext_resource>
<ext_resource path="res://icon.png" type="Texture" index="1"></ext_resource>
<resource type="SpriteFrames" path="local://3">
<array name="frames" len="1" shared="false">
<resource external="1"> </resource>
</array>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
<string> "names" </string>
<string_array len="17">
<string> "MovingGuard" </string>
<string> "script/script" </string>
<string> "color" </string>
<string> "type" </string>
<string> "Node2D" </string>
<string> "AnimatedSprite" </string>
<string> "frames" </string>
<string> "Path" </string>
<string> "offset" </string>
<string> "h_offset" </string>
<string> "v_offset" </string>
<string> "rotate" </string>
<string> "cubic_interp" </string>
<string> "loop" </string>
<string> "lookahead" </string>
<string> "PathFollow2D" </string>
<string> "FollowPath" </string>
</string_array>
<string> "node_count" </string>
<int> 4 </int>
<string> "node_paths" </string>
<array len="0" shared="false">
</array>
<string> "nodes" </string>
<int_array len="68"> -1, -1, 4, 0, -1, 3, 1, 0, 2, 1, 3, 2, 0, 0, 0, 5, 5, -1, 2, 6, 3, 1, 4, 0, 0, 0, 15, 7, -1, 7, 8, 5, 9, 5, 10, 5, 11, 6, 12, 6, 13, 6, 14, 7, 0, 2, 0, 15, 16, -1, 8, 8, 5, 9, 5, 10, 5, 11, 6, 12, 6, 13, 6, 14, 7, 1, 8, 0 </int_array>
<string> "variants" </string>
<array len="9" shared="false">
<resource external="0"> </resource>
<string> "red" </string>
<string> "slim" </string>
<resource resource_type="SpriteFrames" path="local://3"> </resource>
<resource external="2"> </resource>
<real> 0 </real>
<bool> True </bool>
<real> 4 </real>
<resource external="3"> </resource>
</array>
<string> "version" </string>
<int> 2 </int>
</dictionary>
</main_resource>
</resource_file>