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level3.scn.xml
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level3.scn.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="12" version="2.0" version_name="Godot Engine v2.0.stable.official">
<ext_resource path="res://tileset1.res.xml" type="TileSet" index="1"></ext_resource>
<ext_resource path="res://exit.scn.xml" type="PackedScene" index="3"></ext_resource>
<ext_resource path="res://BaseGuard.scn.xml" type="PackedScene" index="2"></ext_resource>
<ext_resource path="res://player.scn.xml" type="PackedScene" index="5"></ext_resource>
<ext_resource path="res://base_level.scn.xml" type="PackedScene" index="0"></ext_resource>
<ext_resource path="res://arrow.scn.xml" type="PackedScene" index="4"></ext_resource>
<resource type="OccluderPolygon2D" path="local://1">
<bool name="closed"> False </bool>
<int name="cull_mode"> 2 </int>
<vector2_array name="polygon" len="7"> -32, 160, 352, 160, 352, 480, 416, 480, 416, 288, 672, 288, 672, 96 </vector2_array>
</resource>
<resource type="OccluderPolygon2D" path="local://2">
<bool name="closed"> False </bool>
<int name="cull_mode"> 1 </int>
<vector2_array name="polygon" len="7"> 128, 320, 128, 512, 448, 512, 448, 704, 384, 704, 384, 768, 192, 768 </vector2_array>
</resource>
<resource type="OccluderPolygon2D" path="local://3">
<bool name="closed"> False </bool>
<int name="cull_mode"> 1 </int>
<vector2_array name="polygon" len="5"> -32, 96, 224, 96, 224, 160, -32, 160, -32, 96 </vector2_array>
</resource>
<resource type="OccluderPolygon2D" path="local://4">
<bool name="closed"> False </bool>
<int name="cull_mode"> 1 </int>
<vector2_array name="polygon" len="5"> 768, 576, 896, 576, 896, 640, 768, 640, 768, 576 </vector2_array>
</resource>
<resource type="NavigationPolygon" path="local://5">
<vector2_array name="vertices" len="24"> 352, -352, 352, 288, 224, 32, 224, -32, 160, 160, 160, 96, -480, 288, -96, 160, 96, 32, -96, 96, 160, -352, 160, -160, 96, -32, -96, -160, -96, 32, -160, 32, -224, 96, -480, 160, -288, 160, -288, 96, -224, -96, -544, -96, -544, -288, -160, -288 </vector2_array>
<array name="polygons" len="16" shared="false">
<int_array len="4"> 0, 1, 2, 3 </int_array>
<int_array len="4"> 2, 1, 4, 5 </int_array>
<int_array len="4"> 4, 1, 6, 7 </int_array>
<int_array len="4"> 8, 2, 5, 9 </int_array>
<int_array len="4"> 10, 0, 3, 11 </int_array>
<int_array len="4"> 11, 3, 12, 13 </int_array>
<int_array len="4"> 14, 13, 12, 8 </int_array>
<int_array len="3"> 14, 8, 9 </int_array>
<int_array len="4"> 15, 14, 9, 16 </int_array>
<int_array len="3"> 6, 17, 18 </int_array>
<int_array len="4"> 7, 6, 18, 9 </int_array>
<int_array len="3"> 18, 19, 16 </int_array>
<int_array len="3"> 9, 18, 16 </int_array>
<int_array len="4"> 20, 21, 22, 23 </int_array>
<int_array len="4"> 20, 23, 15, 16 </int_array>
<int_array len="3"> 9, 15, 9 </int_array>
</array>
<array name="outlines" len="3" shared="false">
<vector2_array len="16"> -544, -288, -544, -96, -224, -96, -224, 96, -288, 96, -288, 160, -480, 160, -480, 288, 352, 288, 352, -352, 160, -352, 160, -160, -96, -160, -96, 32, -160, 32, -160, -288 </vector2_array>
<vector2_array len="5"> -96, 96, -96, 160, 160, 160, 160, 96, -96, 96 </vector2_array>
<vector2_array len="4"> 96, -32, 96, 32, 224, 32, 224, -32 </vector2_array>
</array>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "base_scene" </string>
<int> 0 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
<string> "names" </string>
<string_array len="41">
<string> "Node2D" </string>
<string> "Navigation2D" </string>
<string> "TileMap 2" </string>
<string> "mode" </string>
<string> "tile_set" </string>
<string> "cell/size" </string>
<string> "cell/quadrant_size" </string>
<string> "cell/custom_transform" </string>
<string> "cell/half_offset" </string>
<string> "cell/tile_origin" </string>
<string> "cell/y_sort" </string>
<string> "collision/use_kinematic" </string>
<string> "collision/friction" </string>
<string> "collision/bounce" </string>
<string> "collision/layers" </string>
<string> "collision/mask" </string>
<string> "occluder/light_mask" </string>
<string> "tile_data" </string>
<string> "__meta__" </string>
<string> "TileMap" </string>
<string> "Guard" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "direction" </string>
<string> "view_range" </string>
<string> "LightOccluder2D" </string>
<string> "occluder" </string>
<string> "light_mask" </string>
<string> "LightOccluder2D 2" </string>
<string> "LightOccluder2D 3" </string>
<string> "LightOccluder2D 4" </string>
<string> "Exit" </string>
<string> "next_level" </string>
<string> "NavigationPolygonInstance" </string>
<string> "navpoly" </string>
<string> "enabled" </string>
<string> "Arrow" </string>
<string> "Arrow1" </string>
<string> "Arrow2" </string>
<string> "Player" </string>
<string> "dir" </string>
</string_array>
<string> "node_count" </string>
<int> 14 </int>
<string> "node_paths" </string>
<array len="1" shared="false">
<node_path> "Navigation2D" </node_path>
</array>
<string> "nodes" </string>
<int_array len="216"> -1, -1, 2147483647, 0, -1, 0, 0, 1073741824, 0, 19, 2, -1, 16, 3, 1, 4, 2, 5, 3, 6, 4, 7, 5, 8, 6, 9, 1, 10, 7, 11, 7, 12, 8, 13, 9, 14, 10, 15, 10, 16, 10, 17, 11, 18, 12, 0, 1073741824, 0, 2147483647, 20, 13, 4, 21, 14, 22, 15, 23, 16, 24, 6, 0, 1073741824, 0, 19, 19, -1, 15, 3, 1, 4, 2, 5, 3, 6, 4, 7, 5, 8, 6, 9, 1, 10, 7, 11, 7, 12, 8, 13, 9, 14, 10, 15, 10, 16, 10, 17, 17, 0, 1073741824, 0, 25, 25, -1, 3, 21, 18, 26, 19, 27, 10, 0, 1073741824, 0, 25, 28, -1, 2, 26, 20, 27, 10, 0, 1073741824, 0, 25, 29, -1, 4, 21, 21, 26, 22, 27, 10, 18, 23, 0, 1073741824, 0, 25, 30, -1, 2, 26, 24, 27, 10, 0, 1073741824, 0, 2147483647, 31, 25, 2, 21, 26, 32, 27, 0, 1073741824, 0, 33, 33, -1, 4, 21, 14, 34, 28, 35, 29, 18, 30, 0, 1073741824, 0, 2147483647, 36, 31, 2, 21, 32, 22, 33, 0, 1073741824, 0, 2147483647, 37, 31, 1, 21, 34, 0, 1073741824, 0, 2147483647, 38, 31, 2, 21, 35, 22, 36, 0, 1073741824, 0, 2147483647, 39, 37, 2, 21, 38, 40, 1, 0 </int_array>
<string> "variants" </string>
<array len="39" shared="false">
<resource external="0"> </resource>
<int> 0 </int>
<resource external="1"> </resource>
<vector2> 64, 64 </vector2>
<int> 16 </int>
<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
<int> 2 </int>
<bool> False </bool>
<real> 1 </real>
<real> 0 </real>
<int> 1 </int>
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<dictionary shared="false">
<string> "_edit_lock_" </string>
<bool> True </bool>
</dictionary>
<resource external="2"> </resource>
<vector2> 672, 608 </vector2>
<real> 270 </real>
<int> 3 </int>
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1, 1179670, 1, 1310717, 1, 1310718, 1, 1310719, 1, 1245184, 1, 1245185, 1, 1245186, 1, 1245187, 1, 1245188, 1, 1245189, 1, 1245190, 1, 1245191, 1, 1245192, 1, 1245193, 1, 1245194, 1, 1245195, 1, 1245196, 1, 1245197, 1, 1245198, 1, 1245199, 1, 1245200, 1, 1245201, 1, 1245202, 1, 1245203, 1, 1245204, 1, 1245205, 1, 1245206, 1 </int_array>
<vector2> 160, 160 </vector2>
<resource resource_type="OccluderPolygon2D" path="local://1"> </resource>
<resource resource_type="OccluderPolygon2D" path="local://2"> </resource>
<vector2> 608, 608 </vector2>
<resource resource_type="OccluderPolygon2D" path="local://3"> </resource>
<dictionary shared="false">
<string> "_edit_lock_" </string>
<bool> True </bool>
</dictionary>
<resource resource_type="OccluderPolygon2D" path="local://4"> </resource>
<resource external="3"> </resource>
<vector2> 928, 352 </vector2>
<string> "res://level4.scn.xml" </string>
<resource resource_type="NavigationPolygon" path="local://5"> </resource>
<bool> True </bool>
<dictionary shared="false">
<string> "_edit_lock_" </string>
<bool> True </bool>
</dictionary>
<resource external="4"> </resource>
<vector2> 480, 608 </vector2>
<real> -90 </real>
<vector2> 672, 864 </vector2>
<vector2> 928, 608 </vector2>
<real> 90 </real>
<resource external="5"> </resource>
<vector2> 224, 416 </vector2>
</array>
<string> "version" </string>
<int> 2 </int>
</dictionary>
</main_resource>
</resource_file>