Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Faction inventory should be tied to rarity #28

Open
IceRaptor opened this issue Nov 5, 2018 · 3 comments
Open

Faction inventory should be tied to rarity #28

IceRaptor opened this issue Nov 5, 2018 · 3 comments
Labels
enhancement New feature or request Not Planned

Comments

@IceRaptor
Copy link
Collaborator

Faction shops don't account for the player's influence with that faction. Hated players get just as much chance as allied players for rare finds. Research ways to tie influence with a faction to what you retrieve from player shops.

We can update the client to send the faction information directly. Could we also infer faction allegiance based upon battle history?

@IceRaptor IceRaptor added the enhancement New feature or request label Nov 5, 2018
@Morphyum
Copy link
Owner

Morphyum commented Nov 5, 2018

Should be put on hold till we know better how the new Shop system HBS implements works.

@IceRaptor
Copy link
Collaborator Author

Is that an expected change in Flashpoint? Or are you speculating that this will happen?

@Morphyum
Copy link
Owner

currently shops are not planend to return

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request Not Planned
Projects
None yet
Development

No branches or pull requests

2 participants