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Related to #667, #668
Next
update
Goals
Behavior Changes
Plans
__hasContent
__hasRenderableContent
__hasUnrenderableContent
skipTraversal
markUsedSetLeaves
recursivelyLoadTiles
The text was updated successfully, but these errors were encountered:
Performance changes from 0.3.36 release using the google maps aerial example as a baseline:
Before ~0.85ms visible tiles: 179 lru cache size: 517
After ~0.91ms visible tiles: 179 lru cache size: 513
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Closing in favor of #678, #679
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Related to #667, #668
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If REPLACE tile's children are not in the frustum then the parent tile should not be in the frustum.Make sure behavior of error is correct. Currently the loader will load and display tiles one level over the error target.Compare times and optimizeupdate
times back to previous release.Goals
Load OSM tiles from Cesium OSM tile set with "ADD" refinement loads very slowly #663Load France tile set from Loading 3D Tiles of France buildings takes long iTowns/itowns#2335Behavior Changes
REPLACE tile should load next set of visible children only up to the used setSSE should always be calculated for traversed tilesPlans
Adjust precomputed tile flags to indicate__hasContent
,__hasRenderableContent
, and__hasUnrenderableContent
.Rename traverse methods to be more accurate to their functionalityAdjust frustum determination function not force immediate children to be used if there are no renderable parents.Simplify and fixskipTraversal
andmarkUsedSetLeaves
implementation.FixrecursivelyLoadTiles
function to only load up to what should be visible / used.The text was updated successfully, but these errors were encountered: