- Corrected some build issues to allow standalone build of Shader Util library.
- Added a
DebugLocation
facility for dumping application state interactively. This is demonstrated in the Demand Geometry Viewer example.
- Helper functions in ray_cone.h facilitate using ray cones to drive texture filtering. See the Ray Cones whitepaper for more information. An example application illustrates how to use ray cones with the Demand Loading library.
- The self intersection avoidance library computes spawn points for secondary rays, safe from self-intersections. See the README for more information.