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coi-arboretum.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net46</TargetFramework>
<Configurations>Debug;Release</Configurations>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<DefineConstants>DEBUG</DefineConstants>
<OutputPath>bin\Debug\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'AlphaRelease|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<DefineConstants></DefineConstants>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="Mafi">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\Mafi.dll</HintPath>
</Reference>
<Reference Include="Mafi.Core">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\Mafi.Core.dll</HintPath>
</Reference>
<Reference Include="Mafi.Base">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\Mafi.Base.dll</HintPath>
</Reference>
<Reference Include="Mafi.Unity">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\Mafi.Unity.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VectorGraphics">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\Unity.VectorGraphics.dll</HintPath>
</Reference>
</ItemGroup>
</Project>