You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If the "multi-threaded" feature is not enabled, the project will work, but sprites that are loaded using bevy_asset_loader will not be rendered. Additionally, you won't be able to render them using AssetServer as well. But there are no warnings or errors and I didn't find any mention of it in docs or issues.
This issue is very unobvious and was hard to debug, so I think it would be nice to have some warning about it.
If you run it, the screen will be empty. If you uncomment the line texture: asset_server.load("torch.png"), it won't work as well. If you go to Cargo.toml and uncomment the "multi-threaded" feature, both variants will work fine.
Btw, I'm using Windows 10 if that matters.
The text was updated successfully, but these errors were encountered:
If the "multi-threaded" feature is not enabled, the project will work, but sprites that are loaded using bevy_asset_loader will not be rendered. Additionally, you won't be able to render them using AssetServer as well. But there are no warnings or errors and I didn't find any mention of it in docs or issues.
This issue is very unobvious and was hard to debug, so I think it would be nice to have some warning about it.
Here's a minimal example to reproduce
https://github.com/AntonZelenin/test_asset
If you run it, the screen will be empty. If you uncomment the line
texture: asset_server.load("torch.png"),
it won't work as well. If you go to Cargo.toml and uncomment the "multi-threaded" feature, both variants will work fine.Btw, I'm using Windows 10 if that matters.
The text was updated successfully, but these errors were encountered: