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HUD.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HUD : MonoBehaviour
{
public GameObject flashLightON;
public GameObject flashLightOFF;
public GameObject flashLightOB;
public GameObject glock;
public GameObject glockOB;
public GameObject knife;
public GameObject knifeOB;
void Start()
{
flashLightON.SetActive(false);
}
void Update()
{
if(flashLightOB.activeInHierarchy)
{
flashLightON.SetActive(true);
flashLightOFF.SetActive(false);
}
else
{
flashLightON.SetActive(false);
flashLightOFF.SetActive(true);
}
if (glockOB.activeInHierarchy)
{
glock.SetActive(true);
}
else
{
glock.SetActive(false);
}
if (knifeOB.activeInHierarchy)
{
knife.SetActive(true);
}
else
{
knife.SetActive(false);
}
}
}