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LightCandles.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightCandles : MonoBehaviour
{
public GameObject lighterOB;
public GameObject flame;
public GameObject lightText;
public GameObject pointLight;
public float delay;
public bool unlit;
public bool inReach;
public GameObject cube;
public bool lit;
void Start()
{
cube.SetActive(false);
lit = false;
unlit = true;
flame.SetActive(false);
pointLight.SetActive(false);
lightText.SetActive(false);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Reach" && unlit)
{
inReach = true;
lightText.SetActive(true);
}
}
void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Reach" && unlit)
{
inReach = false;
lightText.SetActive(false);
}
}
void Update()
{
if(lighterOB.activeInHierarchy && inReach && unlit && Input.GetButtonDown("Interact"))
{
flame.SetActive(true);
pointLight.SetActive(false);
lightText.SetActive(false);
unlit = false;
Invoke("PointLightOn", delay);
}
}
void PointLightOn(){
pointLight.SetActive(true);
lit = true;
cube.SetActive(true);
}
}