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Lighter.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lighter : MonoBehaviour
{
public GameObject lighter;
public GameObject flames;
public GameObject pointLight;
public float delay;
public AudioSource lighterSound;
public bool isOn;
void Start()
{
isOn = false;
flames.SetActive(false);
pointLight.SetActive(false);
}
void Update()
{
if(Input.GetButtonDown("Fire1") && lighter.activeInHierarchy)
{
flames.SetActive(true);
pointLight.SetActive(false);
lighterSound.Play();
isOn = true;
Invoke("PointLightOn", delay);
}
else if(Input.GetButtonDown("Fire1") && isOn)
{
return;
}
if (Input.GetButtonDown("Fire2") && lighter.activeInHierarchy && isOn)
{
flames.SetActive(false);
pointLight.SetActive(false);
isOn = false;
}
}
void PointLightOn(){
pointLight.SetActive(true);
}
}