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LiveOrRead.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LiveOrRead : MonoBehaviour
{
public GameObject obj;
public GameObject text;
public bool inReach;
public AudioSource sound;
public bool backScene1;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void OnTriggerEnter(Collider other){
if (other.gameObject.tag == "Reach")
{
inReach = true;
text.SetActive(true);
}
else if (other.gameObject.tag == "Reach")
{
inReach = true;
text.SetActive(false);
}
}
void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Reach")
{
inReach = false;
text.SetActive(false);
}
}
void Update()
{
if (inReach && Input.GetButtonDown("Interact"))
{
text.SetActive(false);
inReach = false;
sound.Play();
Invoke("teleport", 4f);
}
}
void teleport(){
if(backScene1){
SceneManager.LoadScene("scene1");
}
else{
SceneManager.LoadScene("end");
}
}
}