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LookAtTv.cs
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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class LookAtTv : MonoBehaviour
{
public GameObject textOBMis;
public GameObject PlaceText;
public GameObject antOnTv;
public GameObject ant;
public bool inReach;
void Start()
{
textOBMis.SetActive(false);
antOnTv.SetActive(false);
PlaceText.SetActive(false);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Reach")
{
inReach = true;
textOBMis.SetActive(true);
PlaceText.SetActive(false);
}
}
void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Reach")
{
inReach = false;
PlaceText.SetActive(false);
textOBMis.SetActive(false);
}
}
void Update()
{
if (inReach && !ant.activeInHierarchy)
{
textOBMis.SetActive(true);
antOnTv.SetActive(false);
PlaceText.SetActive(false);
}
else if(inReach && ant.activeInHierarchy){
textOBMis.SetActive(false);
if(!antOnTv.activeInHierarchy){
PlaceText.SetActive(true);
}
if(Input.GetButtonDown("Interact") ){
antOnTv.SetActive(true);
PlaceText.SetActive(false);
}
}
}
}