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OpenBoxScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OpenBoxScript : MonoBehaviour
{
public Animator boxOB;
public GameObject keyOBNeeded;
public GameObject openText;
public GameObject keyMissingText;
public AudioSource openSound;
public bool inReach;
public bool isOpen;
void Start()
{
inReach = false;
isOpen = false;
openText.SetActive(false);
keyMissingText.SetActive(false);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Reach" && !isOpen)
{
inReach = true;
openText.SetActive(true);
}
}
void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Reach")
{
inReach = false;
openText.SetActive(false);
keyMissingText.SetActive(false);
}
}
void Update()
{
if (keyOBNeeded.activeInHierarchy == true && inReach && Input.GetButtonDown("Interact"))
{
keyOBNeeded.SetActive(false);
openSound.Play();
boxOB.SetBool("open", true);
openText.SetActive(false);
keyMissingText.SetActive(false);
isOpen = true;
}
else if (keyOBNeeded.activeInHierarchy == false && inReach && Input.GetButtonDown("Interact")&& !isOpen)
{
openText.SetActive(false);
keyMissingText.SetActive(true);
}
if(isOpen)
{
boxOB.GetComponent<BoxCollider>().enabled = false;
boxOB.GetComponent<OpenBoxScript>().enabled = false;
}
}
}