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PickUpKey.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PickUpKey : MonoBehaviour
{
public GameObject keyOB;
public GameObject invOB;
public GameObject openText;
public GameObject pickUpText;
public AudioSource keySound;
public InventorySwitch inv;
public bool inReach;
void Start()
{
inReach = false;
pickUpText.SetActive(false);
invOB.SetActive(false);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Reach" && !openText.activeInHierarchy)
{
inReach = true;
pickUpText.SetActive(true);
}
else if (other.gameObject.tag == "Reach" && openText.activeInHierarchy)
{
inReach = false;
pickUpText.SetActive(false);
}
}
void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Reach")
{
inReach = false;
pickUpText.SetActive(false);
}
}
void Update()
{
if (inReach && Input.GetButtonDown("Interact"))
{
keyOB.SetActive(false);
keySound.Play();
invOB.SetActive(true);
pickUpText.SetActive(false);
}
}
}