- update to bevy 0.14
- update to bevy 0.13
- fix mouse control glitches introduced in version 0.6
- update to
bevy-inspector-egui
0.22 andegui
0.24
- update to bevy 0.12
- add abililty to control game speed in debug options
- update to bevy 0.11 and egui 0.23
- fix crashes from invalid debugdump
- allow editor on non-primary window (
EditorPlugin::in_new_window(Window::default())
) - breaking: require
.add_plugin(EditorPlugin::new())
instead of.add_plugin(EditorPlugin)
- merge
EditorState
andEditor
- fix: run editor before transform propagation
- add translate/rotate/scale gizmos
- add indicators for cameras and lights in editor
- document the crate
- fix clear tab background
- fix editor camera viewport
- remove left alt shortcut for hiding ursor
- add
NotInScene
component to skip entity when saving to scene - update egui etc.
- update to bevy-inspector-egui 0.16
- use
Time
pausing instead of previous hack - add multiediting
- add right-click despawn options
- fix 3d camera
- allo marking entities as not pickable
- add ability to toggle game UI in editor view
- First release with editor cameras, inspector/hierarchy, configurable controls, schedule/render graph dump